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(Chiriton Φ Panteon no Ressā Kōchiku) Φ Pantheonic Dust Release Φ Lesser Constructs of The Pantheon
Type: Supplementary/Offense/Defense
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: The basic creation technique for Pantheonic Dust. After concentrating their chakra in copious amounts, the user is able to create various tools, with the shaping of the tools being only limited by the users imagination. Things such as walls, spheres, spikes, pillars, swords, mountains, furniture, etc. These tools can be used for defensive purposes against attacks to intercept them, offensive use to make tools to attack/restrict the opponent. These constructs are created in three methods, either through their body (limbs, mouth, etc), the second from the actual sources that constructively are allowable within the confines of the element: this includes the Earth and other Earthed based structures (by grinding them to create more) as a source, and the third method is being able to create these tools out of preexisting Pantheonic Dust already, but requires an additional handseal when using this third method. The size, and power of the constructs depend mainly on the ranking used, A-Rank Pantheonic Dust tools can never exceed that of an A-Rank structure seen in the manga/anime. This is the same for every ranking. The user can not create sentient beings from this technique. The power of this technique varies dependent on the amount of chakra fueled into it. S-Rank Pantheonic Dust creations can only be used four times, with a turn cooldown in between usages.
 
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Basic Information
Name: Jon Snow | Nickname: Azor Ahai | Gender: Male | Age: Unknown | Clan: Enochian
THIS TEMPLATE IS PROPERTY OF MCRAZOR
Looks: Jon was born with dark curly hair, ever since he was told he looks likes his mother. His other features are very distinct, pale grey eyes which look like they can pierce the very fabric of your entire being, pearly white teeth; which just so happen to be in line and in perfect condition. His hair is shoulder length, and well kept, it all sweeps to the right naturally. Jon also sports a very scruffy looking beard, just like his father, Nedd. On the usual, his attire consists of a long, lavish midnight cloak to conceal his body, dark grey, slim pants with a holster over the belt. The belt has three daggers on the left, each's tip is curved ever so slightly to make the pain double. His boots are high, but not to high, just high enough to reach the middle of his shin, those are pitch black too. His shirt is black, with a lace-up colar going to the bottom of his throat, it's long sleved and have a pocket just over his right nipple. On occasion, he would wear a jacket with a unique fur color, white and grey in color, it came from a loyal coyote that died in battle, he kept the hide as a sign of respect.

Though in battle, he tends to be a little more simplistic, he wears a long black velvet tunic that goes just about five inches below his waist, with the collar laced with a dull white. His pants outline his legs, but they still allow him full control over his movement, those would be black too, with the merky dull white outlined where his foot emerges. His boots are the same, but he does have a plethora of tattoos. Despite being ambidextrous, Jon has a sealing tattoo on the thumb of his preferred hand, the right. This allows easy access to his arsenal of weapons, spears, daggers, swords, even armors. It doesn't stop there, he also has another one on his back, it's set to activate upon his death, should someone ever be capable of beating him.
Personality: Describing Jon's personality is both hard, and easy at the same time. During his youth, he was the center of attention, his with, spunk, and charm made him the apple of everyone's eye. Though because of the destruction of biological place of origin, his personality was twisted, extremely twisted. He had his charm, wit, and spunk, but a malice grew within his soul (if one could say he had one at this point), and the negative aura eventually secreted from his very being. Life was fleeting and quick, he knew that, and it was respected, for him at least. For a time period, self preservation was the only thing that concerned him, he didn't care for other's because they didn't matter. They'd die in a weeks time because of their profession. Despite his disdain for death, he never sought immortality, his relationship with nature is complex and foreign to most, but he understood it, and that's all that mattered. Now, his relationship with his associates and comrades were a different story, he would always reply with sarcasm when approached, his eyes were void of emotion for the most part, except the lingering superiority complex rooted in his persona.

Even to this day, his mannerisms ooze of confidence and valor, nothing is off the table, no path to getting what wants is off limits. This attributes to one of his more prominent traits, treachery/deceit. Jon is willingly to expend every resource, living and unliving to ensure he gets what he desires. In order to further his personal agenda, he learned the art of public speaking, being well spoken and often being capable of proper etiquette when negotiating, or making threats, all of his words are laced with a hint of venom that burns upon contact. Adding insult to injury, there are cases where he would deem his opponent so far beneath him, he wouldn't flatter them by blessing them with his rather iconic ridicule.
Village Information
Village of Birth: N/A​
Village of Alliance: N/A​
Rank and Chakra Information
Ninja Rank: Sage​
Specialty: Water | Earth | Taijutsu | Fuuinjutsu | Penack Silat​
Physiology

Being an Enochian (of the Horseman rank), Jon's body differs tremendously from others. For example, they carry the inherit ability to reject poisons, diseases, and other pathogens, giving them an effective defense against things of those nature. They're also capable of surviving weather in all types of extremes with no outside assistance (in regards to clothing or equipment). Jon's lifespan is also greatly longer than everyone else's, being fully capable of living for centuries if need be.

Summoning Contracts

On both arms, Jon possesses a single tattoo for each of his preferred contracts. On the right arm, is the vibrant tattoo for Sharks, it's blue nature allows it to gain instant notice when his bare skin reveals itself. On the left, is the toad tattoo, it's coloration and use goes without saying. Jon commonly covers his markings with a concealer, no lighter or darker than his natural skin tone.


Water/Earth

Realizing water's potential in and out of battle, Jon began to practice meticulously in it's usage, refining his ability to use the free-flowing element. This increased it's strength and he gained the perk of being able to use it with a single seal. As for Earth, an element known for dexterity and it's robustness, it came second, falling a tad bit short, but it was useful nonetheless. Jon can use this with faster handseals than the average person.


Fuuinjutsu

Hana is outfitted with a small number of seals, each with a specific usage during combat. The Reverse Four Symbols is placed on her upper back, and it's activation remains extremely selective. It's purpose is to activate when the Siren herself is faced with imminent death. The seal making itself visible and secreting a black fluid and a sphere emerging form her person to engulf everyone in her grasp. A smaller seal is placed on her right thumb, within it, it holds a plethora of weapons designed for combat. Spears, swords, shields, bombs, daggers, and more. It's placement was strategic, allowing Hana to summon almost anything with the literal snap of her fingers.


(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom
Elements:
火 Fire ReleaseCompleted
風 Wind ReleaseCompleted
雷 Lightning ReleaseCompleted
土 Earth ReleaseCompleted
水 Water ReleaseCompleted
燃 Burning Ice ReleaseCompleted
砂 Pantheonic Dust ReleaseCompleted
英 Quartz ReleaseCompleted
神 Divine/Malefic ValCompleted

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"Tread lightly knight, never cross paths with the mist again or your armor will rust and that sword you cherish so deeply will be broken" - Jon addressing the active Knight "King" of Konoha
Ninjutsu:
NinjutsuCompleted
GenjutsuCompleted
TaijutsuCompleted
KenjutsuCompleted
FuuinjutsuCompleted
Toad ContractCompleted
Shark ContractCompleted
K'Taijutsu (Basic)Incomplete
Way of The BolasStudent
Way of The TomahawkStudent
Way of The Bending SwordStudent
Penack SilatStudent
Mark of The TricksterStudent
Dance of The Bladed SageStudent
Football ArtsStudent
Spinning Drill ArtsStudent
Customs
Background Information
History

Years ago, in a remote and secluded location far off from the common civilization of the Shinobi world, a group of capable peace practitioners settled to get away from all of the havoc. Born to them was a lone child, a prodigy in his own right, someone who would venture off to reshape the perception of their people. From an early age, Jon was hailed as the, "Golden Child", every task he accomplished was accompanied by the praise of the masses, until it went beyond their beliefs. Originally, the Enochians were rather peaceful, their message was directly from the Sage's, peace and serenity were the keys to uniting mankind. It was when chakra was weaponized that they fulled realized the world they lived in was beyond saving. In this case, it was one of their own who learned how to utilize the energy they produced known as Val, in a horrendous way. With little to know time to react to their subsequent destruction by rival nations and organizations, Jon was sent away in exile before their sentiment end, holding a deep sense of resentment towards the people he once considered family. Traveling the world in search of knowledge, the young Stark (his family's surname), delved deeper into what his people would consider, "Dark Arts", eventually finding ways to prevent his death and resurrect those who have passed in malefic and unearthly manners. Soon, his abilities would catch the eye of someone working to rebuild an establishment that was once flourishing, only to fall to the constant misuse of power by it's leaders. Lancer, the now acting Mizukage took him underneath his wing making him his acting right hand, an advisor and sometimes acting general while he was away.

In recent times, more specifically during the New Age, Jon had the opportunity to showcase his tenacity and resilience. With a cell of five men, they changed the tides of an ongoing dispute between four villages. Originally held as an informal summit between Kirigakure, Amegakure, Konoha, and Sunagakure, they gathered to discuss the then current state of the world. The Akatsuki was undergoing multiple changes and power shifts, the seemingly immortal and all powerful Madara Uchiha had suddenly vanished from everyone's radars, leaving his position to a strange, yet eerily alluring woman who went by the title of, "The Arquin". The sudden changes left gaps in strength and the now active mercenary group had finally resurfaced on everyone's radar. During the meeting however, ironically one of the famed members of the Akatsuki managed to materialize his essence on the center platform and instantly reconnected with the Kazekage. With the Sand now underneath suspicion, Lancer himself decided to highlight the issues, questioning the former's stance on the groups cause. Things quickly spiraled out of everyone's control, the acting leader of the Sand was killed by one of the Mist's own high ranking officials, and so was Amegakure's envoy. Maddness ensued with this sudden turn of events, and war was declared on the former potential allies. Along with Lucifer, Atem, and Mandal'or the Indomitable, Jon made haste for the Rain, their fortification allowed the latter to buy time, but like the resourceful man he is, he had cells in each of the Five Nations. Being escorted directly to the mansion while avoiding a plethora of strategically placed traps, each one of his allies managed to come out victorious in battle, bar Atem. With the last fight on his shoulders, he ended it as quickly as it started, engulfing the Valentine with monstrous figures composed of mist. Through their efforts, Kirigakure gained a position as one of the top nation's on the continent, but would it last?
Other Information
Picture:
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[TR]
[TD]Theme Song and Background Music:

[video=youtube_share;MFK0yG8xG5I]https://youtu.be/MFK0yG8xG5I[/video]
[/TD]
[/TR]
Battle Information
Won: 4​
Lost: 1​
Updating ]​
 

Joker

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(Ācherī no Torikku: Āchā no Haaku) - Trick Archery: Grasp of the Archer
Type: Supplementary/ Offensive
Rank: C-A
Range: Short - Long
Chakra: 15 - 30
Damage: 30 - 60
Description: "Trick Shot" is the basic technique of the Trick Archery fighting style meant to showcase the style's extreme versatility in usage and effect. Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle, weaponry, adhesives, props, and ect of various strengths and sizes.

Basic Tools - Through these "trick" arrows, the user will be capable of releasing various basic ninja tools as projectiles towards a target with the intent to harm, bind, or hinder depending on the tool itself. Offensively tools such as kunai or shuriken, even paper bombs can be released in barrages to overwhelm the opponent. While other ninja tools of a more supplementary usage can be used such as ninja wire to wrap around and bind the target, or tools such as flash bombs and smoke bombs to effectively blind and or hinder vision. The amount of chakra used dictates the amount of the tools released from the arrow(s) and thus the overall power of the technique itself. This ability is C-Rank.

Props - Through these "trick" arrows, the user will be capable of releasing various "props" as projectiles towards a target with the intent to harm, hinder, or bind. Unlike the release of basic weaponry, the props released in reality can be anything within reason. Classified as props due to their potentially creative nature as almost anything can be released. From a normal boxing glove to a spiked steel glove, mist that envelops the field, flowers, even food or clothes. The only real restriction when it comes to props is the inability to release anything living or sentient such as animal, and or lesser creatures. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. This ability is B-Rank.
 

Joker

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Basic Information
Name: Jon Snow
Nickname: Azor Ahai | Knight of Betrayal | Bastard Mizukage
Gender: Male
Age: Unknown
Clan: Enochian
Looks: Jon was born with dark curly hair, ever since he was told he looks likes his mother. His other features are very distinct, pale grey eyes which look like they can pierce the very fabric of your entire being, pearly white teeth; which just so happen to be in line and in perfect condition. His hair is shoulder length, and well kept, it all sweeps to the right naturally. Jon also sports a very scruffy looking beard, just like his father, Nedd. On the usual, his attire consists of a long, lavish midnight cloak to conceal his body, dark grey, slim pants with a holster over the belt. The belt has three daggers on the left, each's tip is curved ever so slightly to make the pain double. His boots are high, but not to high, just high enough to reach the middle of his shin, those are pitch black too. His shirt is black, with a lace-up colar going to the bottom of his throat, it's long sleved and have a pocket just over his right nipple. On occasion, he would wear a jacket with a unique fur color, white and grey in color, it came from a loyal coyote that died in battle, he kept the hide as a sign of respect.

Though in battle, he tends to be a little more simplistic, he wears a long black velvet tunic that goes just about five inches below his waist, with the collar laced with a dull white. His pants outline his legs, but they still allow him full control over his movement, those would be black too, with the merky dull white outlined where his foot emerges. His boots are the same, but he does have a plethora of tattoos. Despite being ambidextrous, Jon has a sealing tattoo on the thumb of his preferred hand, the right. This allows easy access to his arsenal of weapons, spears, daggers, swords, even armors. It doesn't stop there, he also has another one on his back, it's set to activate upon his death, should someone ever be capable of beating him.
Personality: Describing Jon's personality is both hard, and easy at the same time. During his youth, he was the center of attention, his with, spunk, and charm made him the apple of everyone's eye. Though because of the destruction of biological place of origin, his personality was twisted, extremely twisted. He had his charm, wit, and spunk, but a malice grew within his soul (if one could say he had one at this point), and the negative aura eventually secreted from his very being. Life was fleeting and quick, he knew that, and it was respected, for him at least. For a time period, self preservation was the only thing that concerned him, he didn't care for other's because they didn't matter. They'd die in a weeks time because of their profession. Despite his disdain for death, he never sought immortality, his relationship with nature is complex and foreign to most, but he understood it, and that's all that mattered. Now, his relationship with his associates and comrades were a different story, he would always reply with sarcasm when approached, his eyes were void of emotion for the most part, except the lingering superiority complex rooted in his persona.

Even to this day, his mannerisms ooze of confidence and valor, nothing is off the table, no path to getting what wants is off limits. This attributes to one of his more prominent traits, treachery/deceit. Jon is willingly to expend every resource, living and unliving to ensure he gets what he desires. In order to further his personal agenda, he learned the art of public speaking, being well spoken and often being capable of proper etiquette when negotiating, or making threats, all of his words are laced with a hint of venom that burns upon contact. Adding insult to injury, there are cases where he would deem his opponent so far beneath him, he wouldn't flatter them by blessing them with his rather iconic ridicule.
Rank & Chakra Information​
Ninja Rank: Sage
Specialty: Water | Earth | Taijutsu | Fuuinjutsu | Penack Silat
Elements:Ninjutsu:CFS & Other:
Fire Release
Wind Release
Lightning Release
Earth Release
Water Release
Rain Release
Quartz Release
Pantheonic Dust Release
Burning Ice Release
Completed
Completed
Completed
Completed
Mastered
Completed
Creator
Co Creator
Completed
Ninjutsu
Kenjutsu
Taijutsu
NB Taijutsu
Genjutsu
Fuuinjutsu
Paper Ninjutsu
Medjutsu
Snake Sage Mode
Self Empowerment
Completed
Completed
Completed
Restriced
Completed
In Training
In Training
Completed
Mastered
Mastered
Reaper Scythe Arts
Strong World Taijutsu
Yo-Yo Arts


Main Summon
Second Summon


Creator
Student
Student


Snakes
Bats
Background Information​
Other Information​
Water Master | Primary Affinity

Korra has the ability to perform Water Ninjutsu with just a single hand seal. This was due to both her parents being water users and being born and living in Amegakure and being surround by water and also being the avatar.

Fire Release | Secondary Affinity

Even thought suiton is her natural born element Korra took a liking to Katon. She is able to use fast but not as fast her suiton as she still needs to do all the hand signs. Korra does use fire when water sources are not available to her. She is shown to have a fiercy attitude at times which could be contributed to her ability to use fire at her skill.

Snake Sage Mode & Snakes | Sage of Snakes

After time of using Snake Ninjutsu and Snake Summoning, Korra was reversed summon into the Ryuichi Cave by the White Snake Sage. After a test to prove her worthiness, the White Snake Sage said that Korra was worthy of learning the snake's version of Sage Mode. After completing her biggest test created by Scorps, Korra proved herself in her snake usage and became the Sage of Snakes. She has full mastery of Snakes Summoning and Ninjutsu being able to use any snake jutsu at faster speeds than any snake user and can do them without any hand signs and able to summon snakes in short range of her by just pointting her hand down. (Like how Minato summoned the Toad Key without touching the ground)

Medical Supplies | Medical Pills & Scroll

Under her training with Scorps, Nathan, Shinta , and Vex. Korra became a medical ninja, able to use healing techniques, and offence healing techniques. Also on her person at all times are three sets of medicines or pills. She has three of each different pill on her at all times, of each medicine recipe.

(Heishi Piru) — Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants

Description of Side Effects
— Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
— Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
(Hyōrōgan) — Military Ration Pills
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.

Description of Side Effects
— Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
— Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

(Ketsueki no Zōka Piru) — Blood Replenishing Pill

Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach

Description of Side Effects
— Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
— Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.


Paper Ninjutsu

Korra has a special ability like her friend Konan where she is able to mold and shape their chakra into small pieces of paper, which she can then manipulate freely. She is able to turn her body into paper and create paper for offensive and defensive purposes. Korra is also able to use Paper Ninjutsu passively and manipulate paper up to short-range, causing it to levitate around her, while she can also launch it like shuriken and without seals in short-range up to B-rank. Instead of using normal paper she switched them out with her special snake tags she created adding +20 damage to all her paper ninjutsu passively.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
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Custom Weapon | Power Ring

Korra wears her custom weapon called the Power Ring on her left ring finger. As it lets her switches between Corps uniforms based on her emotion she mostly is a Blue Lantern, Star Sapphire Lantern, or a Green Lantern. She created using the Emotional Spectrum giving each emotion she put in the ring different abilities. All the emotions share a basic set of abilities. She has full control of the ring be able to switch thru emotions without hesitations.

(Pawāringu) Power Ring
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.
How the ring looks like.

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Picture:
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Theme Song and Background Music:

[tr][th="colspan: 9"]
Village Information
[/th][/tr]
[tr][td="colspan: 3"]
Village of Birth:
Purgatory​
[/td]​

[td="colspan: 3"]
Village of Alliance:
Kirigakure​
[/td][/tr]
Years ago, in a remote and secluded location far off from the common civilization of the Shinobi world, a group of capable peace practitioners settled to get away from all of the havoc. Born to them was a lone child, a prodigy in his own right, someone who would venture off to reshape the perception of their people. From an early age, Jon was hailed as the, "Golden Child", every task he accomplished was accompanied by the praise of the masses, until it went beyond their beliefs. Originally, the Enochians were rather peaceful, their message was directly from the Sage's, peace and serenity were the keys to uniting mankind. It was when chakra was weaponized that they fulled realized the world they lived in was beyond saving. In this case, it was one of their own who learned how to utilize the energy they produced known as Val, in a horrendous way. With little to know time to react to their subsequent destruction by rival nations and organizations, Jon was sent away in exile before their sentiment end, holding a deep sense of resentment towards the people he once considered family. Traveling the world in search of knowledge, the young Stark (his family's surname), delved deeper into what his people would consider, "Dark Arts", eventually finding ways to prevent his death and resurrect those who have passed in malefic and unearthly manners. Soon, his abilities would catch the eye of someone working to rebuild an establishment that was once flourishing, only to fall to the constant misuse of power by it's leaders. Lancer, the now acting Mizukage took him underneath his wing making him his acting right hand, an advisor and sometimes acting general while he was away.

In recent times, more specifically during the New Age, Jon had the opportunity to showcase his tenacity and resilience. With a cell of five men, they changed the tides of an ongoing dispute between four villages. Originally held as an informal summit between Kirigakure, Amegakure, Konoha, and Sunagakure, they gathered to discuss the then current state of the world. The Akatsuki was undergoing multiple changes and power shifts, the seemingly immortal and all powerful Madara Uchiha had suddenly vanished from everyone's radars, leaving his position to a strange, yet eerily alluring woman who went by the title of, "The Arquin". The sudden changes left gaps in strength and the now active mercenary group had finally resurfaced on everyone's radar. During the meeting however, ironically one of the famed members of the Akatsuki managed to materialize his essence on the center platform and instantly reconnected with the Kazekage. With the Sand now underneath suspicion, Lancer himself decided to highlight the issues, questioning the former's stance on the groups cause. Things quickly spiraled out of everyone's control, the acting leader of the Sand was killed by one of the Mist's own high ranking officials, and so was Amegakure's envoy. Maddness ensued with this sudden turn of events, and war was declared on the former potential allies. Along with Lucifer, Atem, and Mandal'or the Indomitable, Jon made haste for the Rain, their fortification allowed the latter to buy time, but like the resourceful man he is, he had cells in each of the Five Nations. Being escorted directly to the mansion while avoiding a plethora of strategically placed traps, each one of his allies managed to come out victorious in battle, bar Atem. With the last fight on his shoulders, he ended it as quickly as it started, engulfing the Valentine with monstrous figures composed of mist. Through their efforts, Kirigakure gained a position as one of the top nation's on the continent, but would it last?

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Battles​
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Won:
N/A​
[/td]
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Lost:
N/A​
[/td][/tr]
[tr][th="colspan: 9"]
Notes​
[/th][/tr]
[tr][td="colspan: 9"]Note: Updating
Note: Update includes:
  • Fuuinjutsu
[/td][/tr]
 
Last edited:

Jhin

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Basic Information
Name: Jon Snow
Nickname: Azor Ahai | Knight of Betrayal | Bastard Mizukage
Gender: Male
Age: Unknown
Clan: Enochian
Looks: Jon was born with dark curly hair, ever since he was told he looks likes his mother. His other features are very distinct, pale grey eyes which look like they can pierce the very fabric of your entire being, pearly white teeth; which just so happen to be in line and in perfect condition. His hair is shoulder length, and well kept, it all sweeps to the right naturally. Jon also sports a very scruffy looking beard, just like his father, Nedd. On the usual, his attire consists of a long, lavish midnight cloak to conceal his body, dark grey, slim pants with a holster over the belt. The belt has three daggers on the left, each's tip is curved ever so slightly to make the pain double. His boots are high, but not to high, just high enough to reach the middle of his shin, those are pitch black too. His shirt is black, with a lace-up colar going to the bottom of his throat, it's long sleved and have a pocket just over his right nipple. On occasion, he would wear a jacket with a unique fur color, white and grey in color, it came from a loyal coyote that died in battle, he kept the hide as a sign of respect.

Though in battle, he tends to be a little more simplistic, he wears a long black velvet tunic that goes just about five inches below his waist, with the collar laced with a dull white. His pants outline his legs, but they still allow him full control over his movement, those would be black too, with the merky dull white outlined where his foot emerges. His boots are the same, but he does have a plethora of tattoos. Despite being ambidextrous, Jon has a sealing tattoo on the thumb of his preferred hand, the right. This allows easy access to his arsenal of weapons, spears, daggers, swords, even armors. It doesn't stop there, he also has another one on his back, it's set to activate upon his death, should someone ever be capable of beating him.
Personality: Describing Jon's personality is both hard, and easy at the same time. During his youth, he was the center of attention, his with, spunk, and charm made him the apple of everyone's eye. Though because of the destruction of biological place of origin, his personality was twisted, extremely twisted. He had his charm, wit, and spunk, but a malice grew within his soul (if one could say he had one at this point), and the negative aura eventually secreted from his very being. Life was fleeting and quick, he knew that, and it was respected, for him at least. For a time period, self preservation was the only thing that concerned him, he didn't care for other's because they didn't matter. They'd die in a weeks time because of their profession. Despite his disdain for death, he never sought immortality, his relationship with nature is complex and foreign to most, but he understood it, and that's all that mattered. Now, his relationship with his associates and comrades were a different story, he would always reply with sarcasm when approached, his eyes were void of emotion for the most part, except the lingering superiority complex rooted in his persona.

Even to this day, his mannerisms ooze of confidence and valor, nothing is off the table, no path to getting what wants is off limits. This attributes to one of his more prominent traits, treachery/deceit. Jon is willingly to expend every resource, living and unliving to ensure he gets what he desires. In order to further his personal agenda, he learned the art of public speaking, being well spoken and often being capable of proper etiquette when negotiating, or making threats, all of his words are laced with a hint of venom that burns upon contact. Adding insult to injury, there are cases where he would deem his opponent so far beneath him, he wouldn't flatter them by blessing them with his rather iconic ridicule.
Rank & Chakra Information​
Ninja Rank: Sage
Specialty: Water | Earth | Taijutsu | Fuuinjutsu | Penack Silat
Elements:Ninjutsu:CFS & Other:
Fire Release
Wind Release
Lightning Release
Earth Release
Water Release
Rain Release
Quartz Release
Pantheonic Dust Release
Burning Ice Release
Completed
Completed
Completed
Completed
Mastered
Completed
Creator
Co Creator
Completed
Ninjutsu
Kenjutsu
Taijutsu
NB Taijutsu
Genjutsu
Fuuinjutsu
Paper Ninjutsu
Medjutsu
Snake Sage Mode
Self Empowerment
Completed
Completed
Completed
Restriced
Completed
In Training
In Training
Completed
Mastered
Mastered
Reaper Scythe Arts
Strong World Taijutsu
Yo-Yo Arts


Main Summon
Second Summon


Creator
Student
Student


Snakes
Bats

Background Information

Years ago, in a remote and secluded location far off from the common civilization of the Shinobi world, a group of capable peace practitioners settled to get away from all of the havoc. Born to them was a lone child, a prodigy in his own right, someone who would venture off to reshape the perception of their people. From an early age, Jon was hailed as the, "Golden Child", every task he accomplished was accompanied by the praise of the masses, until it went beyond their beliefs. Originally, the Enochians were rather peaceful, their message was directly from the Sage's, peace and serenity were the keys to uniting mankind. It was when chakra was weaponized that they fulled realized the world they lived in was beyond saving. In this case, it was one of their own who learned how to utilize the energy they produced known as Val, in a horrendous way. With little to know time to react to their subsequent destruction by rival nations and organizations, Jon was sent away in exile before their sentiment end, holding a deep sense of resentment towards the people he once considered family. Traveling the world in search of knowledge, the young Stark (his family's surname), delved deeper into what his people would consider, "Dark Arts", eventually finding ways to prevent his death and resurrect those who have passed in malefic and unearthly manners. Soon, his abilities would catch the eye of someone working to rebuild an establishment that was once flourishing, only to fall to the constant misuse of power by it's leaders. Lancer, the now acting Mizukage took him underneath his wing making him his acting right hand, an advisor and sometimes acting general while he was away.

In recent times, more specifically during the New Age, Jon had the opportunity to showcase his tenacity and resilience. With a cell of five men, they changed the tides of an ongoing dispute between four villages. Originally held as an informal summit between Kirigakure, Amegakure, Konoha, and Sunagakure, they gathered to discuss the then current state of the world. The Akatsuki was undergoing multiple changes and power shifts, the seemingly immortal and all powerful Madara Uchiha had suddenly vanished from everyone's radars, leaving his position to a strange, yet eerily alluring woman who went by the title of, "The Arquin". The sudden changes left gaps in strength and the now active mercenary group had finally resurfaced on everyone's radar. During the meeting however, ironically one of the famed members of the Akatsuki managed to materialize his essence on the center platform and instantly reconnected with the Kazekage. With the Sand now underneath suspicion, Lancer himself decided to highlight the issues, questioning the former's stance on the groups cause. Things quickly spiraled out of everyone's control, the acting leader of the Sand was killed by one of the Mist's own high ranking officials, and so was Amegakure's envoy. Maddness ensued with this sudden turn of events, and war was declared on the former potential allies. Along with Lucifer, Atem, and Mandal'or the Indomitable, Jon made haste for the Rain, their fortification allowed the latter to buy time, but like the resourceful man he is, he had cells in each of the Five Nations. Being escorted directly to the mansion while avoiding a plethora of strategically placed traps, each one of his allies managed to come out victorious in battle, bar Atem. With the last fight on his shoulders, he ended it as quickly as it started, engulfing the Valentine with monstrous figures composed of mist. Through their efforts, Kirigakure gained a position as one of the top nation's on the continent, but would it last?​
Other Information​
Water Master | Primary Affinity

Korra has the ability to perform Water Ninjutsu with just a single hand seal. This was due to both her parents being water users and being born and living in Amegakure and being surround by water and also being the avatar.

Fire Release | Secondary Affinity

Even thought suiton is her natural born element Korra took a liking to Katon. She is able to use fast but not as fast her suiton as she still needs to do all the hand signs. Korra does use fire when water sources are not available to her. She is shown to have a fiercy attitude at times which could be contributed to her ability to use fire at her skill.

Snake Sage Mode & Snakes | Sage of Snakes

After time of using Snake Ninjutsu and Snake Summoning, Korra was reversed summon into the Ryuichi Cave by the White Snake Sage. After a test to prove her worthiness, the White Snake Sage said that Korra was worthy of learning the snake's version of Sage Mode. After completing her biggest test created by Scorps, Korra proved herself in her snake usage and became the Sage of Snakes. She has full mastery of Snakes Summoning and Ninjutsu being able to use any snake jutsu at faster speeds than any snake user and can do them without any hand signs and able to summon snakes in short range of her by just pointting her hand down. (Like how Minato summoned the Toad Key without touching the ground)

Medical Supplies | Medical Pills & Scroll

Under her training with Scorps, Nathan, Shinta , and Vex. Korra became a medical ninja, able to use healing techniques, and offence healing techniques. Also on her person at all times are three sets of medicines or pills. She has three of each different pill on her at all times, of each medicine recipe.

(Heishi Piru) — Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants

Description of Side Effects
— Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
— Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
(Hyōrōgan) — Military Ration Pills
Type: Healing
Description and Background: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.

Description of Side Effects
— Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
— Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

(Ketsueki no Zōka Piru) — Blood Replenishing Pill

Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach

Description of Side Effects
— Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
— Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.


Paper Ninjutsu

Korra has a special ability like her friend Konan where she is able to mold and shape their chakra into small pieces of paper, which she can then manipulate freely. She is able to turn her body into paper and create paper for offensive and defensive purposes. Korra is also able to use Paper Ninjutsu passively and manipulate paper up to short-range, causing it to levitate around her, while she can also launch it like shuriken and without seals in short-range up to B-rank. Instead of using normal paper she switched them out with her special snake tags she created adding +20 damage to all her paper ninjutsu passively.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
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Custom Weapon | Power Ring

Korra wears her custom weapon called the Power Ring on her left ring finger. As it lets her switches between Corps uniforms based on her emotion she mostly is a Blue Lantern, Star Sapphire Lantern, or a Green Lantern. She created using the Emotional Spectrum giving each emotion she put in the ring different abilities. All the emotions share a basic set of abilities. She has full control of the ring be able to switch thru emotions without hesitations.

(Pawāringu) Power Ring
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.
How the ring looks like.

You must be registered for see images


Picture:
You must be registered for see images
Theme Song and Background Music:

[tr][th="colspan: 9"]
Village Information
[/th][/tr]
[tr][td="colspan: 3"]
Village of Birth:
Purgatory​
[/td]​

[td="colspan: 3"]
Village of Alliance:
Kirigakure​
[/td][/tr]

[tr][th="colspan: 9"]
Battles​
[/th][/tr]
[tr][td="colspan: 3"]
Won:
N/A​
[/td]
[tr][td="colspan: 3"][/td]
[td="colspan: 3"]
Lost:
N/A​
[/td][/tr]
[tr][th="colspan: 9"]
Notes​
[/th][/tr]
[tr][td="colspan: 9"]Note: Updating
Note: Update includes:
  • Fuuinjutsu
[/td][/tr]


blahhhh

Best I can do with that ****ery coding.
 
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Basic Information
Name: Jon Snow | Nickname: Azor Ahai | Gender: Male | Age: Unknown | Clan: Enochian
THIS TEMPLATE IS PROPERTY OF MCRAZOR
Looks: Jon was born with dark curly hair, ever since he was told he looks likes his mother. His other features are very distinct, pale grey eyes which look like they can pierce the very fabric of your entire being, pearly white teeth; which just so happen to be in line and in perfect condition. His hair is shoulder length, and well kept, it all sweeps to the right naturally. Jon also sports a very scruffy looking beard, just like his father, Nedd. On the usual, his attire consists of a long, lavish midnight cloak to conceal his body, dark grey, slim pants with a holster over the belt. The belt has three daggers on the left, each's tip is curved ever so slightly to make the pain double. His boots are high, but not to high, just high enough to reach the middle of his shin, those are pitch black too. His shirt is black, with a lace-up colar going to the bottom of his throat, it's long sleved and have a pocket just over his right nipple. On occasion, he would wear a jacket with a unique fur color, white and grey in color, it came from a loyal coyote that died in battle, he kept the hide as a sign of respect.

Though in battle, he tends to be a little more simplistic, he wears a long black velvet tunic that goes just about five inches below his waist, with the collar laced with a dull white. His pants outline his legs, but they still allow him full control over his movement, those would be black too, with the merky dull white outlined where his foot emerges. His boots are the same, but he does have a plethora of tattoos. Despite being ambidextrous, Jon has a sealing tattoo on the thumb of his preferred hand, the right. This allows easy access to his arsenal of weapons, spears, daggers, swords, even armors. It doesn't stop there, he also has another one on his back, it's set to activate upon his death, should someone ever be capable of beating him.
Personality: Describing Jon's personality is both hard, and easy at the same time. During his youth, he was the center of attention, his with, spunk, and charm made him the apple of everyone's eye. Though because of the destruction of biological place of origin, his personality was twisted, extremely twisted. He had his charm, wit, and spunk, but a malice grew within his soul (if one could say he had one at this point), and the negative aura eventually secreted from his very being. Life was fleeting and quick, he knew that, and it was respected, for him at least. For a time period, self preservation was the only thing that concerned him, he didn't care for other's because they didn't matter. They'd die in a weeks time because of their profession. Despite his disdain for death, he never sought immortality, his relationship with nature is complex and foreign to most, but he understood it, and that's all that mattered. Now, his relationship with his associates and comrades were a different story, he would always reply with sarcasm when approached, his eyes were void of emotion for the most part, except the lingering superiority complex rooted in his persona.

Even to this day, his mannerisms ooze of confidence and valor, nothing is off the table, no path to getting what wants is off limits. This attributes to one of his more prominent traits, treachery/deceit. Jon is willingly to expend every resource, living and unliving to ensure he gets what he desires. In order to further his personal agenda, he learned the art of public speaking, being well spoken and often being capable of proper etiquette when negotiating, or making threats, all of his words are laced with a hint of venom that burns upon contact. Adding insult to injury, there are cases where he would deem his opponent so far beneath him, he wouldn't flatter them by blessing them with his rather iconic ridicule.
Village Information
Village of Birth: Purgatory​
Village of Alliance: Kirigakure​
Rank and Chakra Information
Ninja Rank: Sage​
Specialty: Water | Earth | Taijutsu | Fuuinjutsu | Penack Silat​
Physiology

Being an Enochian (of the Horseman rank), Jon's body differs tremendously from others. For example, they carry the inherit ability to reject poisons, diseases, and other pathogens, giving them an effective defense against things of those nature. They're also capable of surviving weather in all types of extremes with no outside assistance (in regards to clothing or equipment).

Summoning Contracts

On both arms, Jon possesses a single tattoo for each of his preferred contracts. On the right arm, is the vibrant tattoo for Sharks, it's blue nature allows it to gain instant notice when his bare skin reveals itself. On the left, is the toad tattoo, it's coloration and use goes without saying. Jon commonly covers his markings with a concealer, no lighter or darker than his natural skin tone.


Water/Earth

Realizing water's potential in and out of battle, Jon began to practice meticulously in it's usage, refining his ability to use the free-flowing element. This increased it's strength and he gained the perk of being able to use it with a single seal. As for Earth, an element known for dexterity and it's robustness, it came second, falling a tad bit short, but it was useful nonetheless. Jon can use this with faster handseals than the average person.


Fuuinjutsu

Jon is outfitted with a small number of seals, each with a specific usage during combat. The Reverse Four Symbols is placed on his upper back, and it's activation remains extremely selective. It's purpose is to activate when the Stark himselfis faced with imminent death. The seal making itself visible and secreting a black fluid and a sphere emerging form her person to engulf everyone in his grasp. A smaller seal is placed on his right thumb, within it, it holds a plethora of weapons designed for combat. Spears, swords, shields, bombs, daggers, and more. It's placement was strategic, allowing Jon to summon almost anything with the literal snap of his fingers.


(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom
Elements:
火 Fire ReleaseCompleted
風 Wind ReleaseCompleted
雷 Lightning ReleaseCompleted
土 Earth ReleaseCompleted
水 Water ReleaseCompleted
燃 Burning Ice ReleaseCompleted
神 Pantheonic Dust ReleaseCompleted
神 QuartzCompleted
神 Divine/Malefic ValCompleted

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"Tread lightly knight, never cross paths with the mist again or your armor will rust and that sword you cherish so deeply will be broken" - Jon addressing the active Knight "King" of Konoha
Ninjutsu:
NinjutsuCompleted
GenjutsuCompleted
TaijutsuCompleted
KenjutsuCompleted
FuuinjutsuCompleted
KinjutsuIncomplete
Shark ContractCompleted
K'Taijutsu (Basic)Complete
Penack SilatStudent
Mark of The TricksterStudent
Dance of The Bladed SageStudent
Trick ArcheryStudent
Customs
[TR] [TR] [TR]
Background Information
History

Years ago, in a remote and secluded location far off from the common civilization of the Shinobi world, a group of capable peace practitioners settled to get away from all of the havoc. Born to them was a lone child, a prodigy in his own right, someone who would venture off to reshape the perception of their people. From an early age, Jon was hailed as the, "Golden Child", every task he accomplished was accompanied by the praise of the masses, until it went beyond their beliefs. Originally, the Enochians were rather peaceful, their message was directly from the Sage's, peace and serenity were the keys to uniting mankind. It was when chakra was weaponized that they fulled realized the world they lived in was beyond saving. In this case, it was one of their own who learned how to utilize the energy they produced known as Val, in a horrendous way. With little to know time to react to their subsequent destruction by rival nations and organizations, Jon was sent away in exile before their sentiment end, holding a deep sense of resentment towards the people he once considered family. Traveling the world in search of knowledge, the young Stark (his family's surname), delved deeper into what his people would consider, "Dark Arts", eventually finding ways to prevent his death and resurrect those who have passed in malefic and unearthly manners. Soon, his abilities would catch the eye of someone working to rebuild an establishment that was once flourishing, only to fall to the constant misuse of power by it's leaders. Lancer, the now acting Mizukage took him underneath his wing making him his acting right hand, an advisor and sometimes acting general while he was away.

In recent times, more specifically during the New Age, Jon had the opportunity to showcase his tenacity and resilience. With a cell of five men, they changed the tides of an ongoing dispute between four villages. Originally held as an informal summit between Kirigakure, Amegakure, Konoha, and Sunagakure, they gathered to discuss the then current state of the world. The Akatsuki was undergoing multiple changes and power shifts, the seemingly immortal and all powerful Madara Uchiha had suddenly vanished from everyone's radars, leaving his position to a strange, yet eerily alluring woman who went by the title of, "The Arquin". The sudden changes left gaps in strength and the now active mercenary group had finally resurfaced on everyone's radar. During the meeting however, ironically one of the famed members of the Akatsuki managed to materialize his essence on the center platform and instantly reconnected with the Kazekage. With the Sand now underneath suspicion, Lancer himself decided to highlight the issues, questioning the former's stance on the groups cause. Things quickly spiraled out of everyone's control, the acting leader of the Sand was killed by one of the Mist's own high ranking officials, and so was Amegakure's envoy. Maddness ensued with this sudden turn of events, and war was declared on the former potential allies. Along with Lucifer, Atem, and Mandal'or the Indomitable, Jon made haste for the Rain, their fortification allowed the latter to buy time, but like the resourceful man he is, he had cells in each of the Five Nations. Being escorted directly to the mansion while avoiding a plethora of strategically placed traps, each one of his allies managed to come out victorious in battle, bar Atem. With the last fight on his shoulders, he ended it as quickly as it started, engulfing the Valentine with monstrous figures composed of mist. Through their efforts, Kirigakure gained a position as one of the top nation's on the continent, but would it last?
Other Information
Picture:
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[TR]
[TD]Theme Song and Background Music:

[video=youtube_share;MFK0yG8xG5I]https://youtu.be/MFK0yG8xG5I[/video]
[/TD]
[/TR]
Battle Information
Won: 4​
Lost: 1​
Updating

~Approved~
 
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(Chiriton: Panteon no Ressā Kōchiku) - Pantheonic Dust Release: Lesser Constructs of The Pantheon
Type: Supplementary/Offense/Defense
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the most fundamental technique of the Pantheonic Dust element, the core foundation for how it functions. By focusing considerable amounts of chakra, the user is capable of creating a limitless amount of constructs, the detail and complexity only limited by their imagination and the amount of chakra they put forth. The structures include (and are not limited to) things like walls, swords, spheres, buildings, pillars, furniture, and more. These creations can be used defensively, in order to intercept attacks coming towards the user, offensively, creating swords, spikes and the like in order to pierce or ensnare the opponent, and supplementary, forming structures to benefit the user and his allies without affecting the opponent in any shape or form. Pantheonic Dust itself can be made with three methods, the first is from the body. By surging chakra through their person, the user is fully capable of creating a plethora of tools from their limbs, mouth, and the like. The Earth, this is done by using their chakra to grind the Earth into fine grain minerals that can be controlled with chakra (this can also be done with any Earthen based structures as well), and finally, through pre-existing PD structures the user has created prior. The size and strength of these creations fully depends on the rank of the version used, D-Rank structures obviously cannot exceed the size of your average A-Rank and so on. The Dust's elemental S/Ws apply as well, should the Dust come in contact with water or any liquid, it'll take on it's properties while retaining it's original shape and size (if the liquid was hot, the Gel will now be corrosive to the touch, capable of burning the opponent if they come in contact with it. If the liquid was cold, the Gel becomes more solid in nature, the coldness increasing it's density into something akin to solid rock).

Note: S-Rank version can only be used once every three turns.
 
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(Sekieiton: Ganēsha, Shōgai-mono no Jokyo) - Quartz Release: Ganapati, Remover of Obstacles
Type: Supplementary
Rank: N/A
Range: N/A (Dependant on the technique)
Chakra: N/A
Damage: N/A
Description: One of the more supplementary parts of this element, this technique revolves around reinvigorating their Earth usage through the use of Quartz. A simple and useful infusion, this infusion can be created either through activating the jutus for a set of turns (instant activation) or the user can place this jutsu as a seal (A-rank Fuuin needed, spends an extra 10 CP) and have it continuously be used whenever earth jutsus are in use. The seal can be placed on a bio or during a fight. This works by surging their chakra through all Earth based technique, or the seal on the user's body. What this does, is that on the outside of all the user's Earth techniques, would be a casing of pure crystalline Quartz, functioning as an added defense in order to increase the element's dexterity and effectiveness against lightning. This is achieved due to the fact that Quartz, while being a piezoelectric mineral, is also a great insulator; so when Earth (encased with this very technique) and lightning clash, the crystal work by nullifying the electrocution aspect and allow the two elements to play on the same playing field. This is no way changes the interaction Earth has with any elements bar lightning.

Note: This technique must be stated within the user's biography/at the start of a battle
 
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(Chiriton: Panteon no Orinpasu no Namida) - Pantheonic Dust Release: Tears of Olympus
Type: Supplementary
Rank: C-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Taking inspiration from, "Rain Tiger at Will Technique" and, "Dropping Lid", this technique encompasses the more supplementary aspect of Pantheonic Dust. By focusing their chakra into the air above the entirety of the battlefield, the user will open a portal that covers every inch of the terrain, and from that breach in the sky would rain down a mass of dust, very akin to a blizzard. As this dust falls in large quantities, it's very essence is connected to the user in the sense that whatever it touches, the user can now sense that object, person, or technique on their chakra map, relaying a detailed visualization of their location at all times. It doesn't stop there, not only does this dust allow the user to sense the opponent, but it also has another function. As it falls and latches onto object fueled by foreign chakra (deducting a rank of damage points), this dust will sap the energy from the constructs (only applicable on techniques with a solid form, e.g, Earth, Ice, Steel), lowering their damage output and overall strength in comparison to their former state, this ability of the sand is passive in nature.

Note: The "blizzard" lasts for four turns, and requires a three turn cooldown in between usages

(Chiriton/Raiton: Zeusu no Chūnyū) - Pantheonic Dust/Lightning Release: Infusion of Zeus
Type: Supplementary/Offense/Defense
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: Branched off from, "Pantheonic Dust Release: Lesser Constructs of The Pantheon", this technique is similar in nature when it comes to versatility. When Pantheonic Dust comes in contact with any sort of fluid, it naturally absorbs all of it's properties and turns into a gel-like state (corrosive fluids make the gel scalding to the touch, cold fluids make the gel denser and more rock-like, etc) which is unusable from then on. But by focusing their chakra within from within a source, the user is capable of using their lightning energy in order to conduct the fluids inside the coagulate, taking complete control of the chakra-less construct in order to reshape it and use it for their liking. These creations and their complexity are only limited by the user's imagination and the amount of chakra they put forth, the amount of detail varying with the rank. The structures include (and are not limited to) things like walls, swords, spheres, buildings, pillars, furniture, and more. These creations can be used defensively, in order to intercept attacks coming towards the user, offensively, creating swords, spikes and the like in order to pierce or ensnare the opponent, and supplementary, forming structures to benefit the user and his allies without affecting the opponent in any shape or form. But unlike the basic application technique, this is incapable of creating more sources of gel if a creation happens to be destroyed. While this element is in a different state from it's usual, all former S/Ws still apply.

Note: Note: The S-Rank version can only be used three times, and that and the A-Rank application require a handseal
 
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(Chiriton: Panteon no Orinpasu no Namida) - Pantheonic Dust Release: Tears of Olympus
Type: Supplementary
Rank: C-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Taking inspiration from, "Rain Tiger at Will Technique" and, "Dropping Lid", this technique encompasses the more supplementary aspect of Pantheonic Dust. By focusing their chakra into the air above the entirety of the battlefield, the user will open a portal that covers and from that breach in the sky would rain down a mass of dust, very akin to a blizzard. As this dust falls in large quantities, it's very essence is connected to the user in the sense that whatever it touches, the user can now sense that object, person, or technique on their chakra map, relaying a detailed visualization of their location at all times. It doesn't stop there, not only does this dust allow the user to sense the opponent, but it also has another function. As it falls and latches onto object fueled by foreign chakra (deducting a rank of damage points), this dust will sap the energy from the constructs (only applicable on techniques with a solid form, e.g, Earth, Ice, Steel), lowering their damage output and overall strength in comparison to their former state, this ability of the sand is passive in nature.

Note: The "blizzard" lasts for four turns, and requires a three turn cooldown in between usages

Declined - i started to edit, but i can't allow the sensing, i don't allow this for c.e. Even then, the rain tiger at will allows you to sense when a foreign chakra enters the rain, not specific location, you need a tracking technique to find them. See the wiki for reference.

(Chiriton/Raiton: Zeusu no Chūnyū) - Pantheonic Dust/Lightning Release: Infusion of Zeus
Type: Supplementary/Offense/Defense
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: Branched off from, "Pantheonic Dust Release: Lesser Constructs of The Pantheon", this technique is similar in nature when it comes to versatility. When Pantheonic Dust comes in contact with any sort of fluid, it naturally absorbs all of it's properties and turns into a gel-like state (corrosive fluids make the gel scalding to the touch, cold fluids make the gel denser and more rock-like, etc) which is unusable from then on. But by focusing their chakra within from within a source, the user is capable of using their lightning energy in order to conduct the fluids inside the coagulate, taking complete control of the chakra-less construct in order to reshape it and use it for their liking. These creations and their complexity are only limited by the user's imagination and the amount of chakra they put forth, the amount of detail varying with the rank. The structures include (and are not limited to) things like walls, swords, spheres, buildings, pillars, furniture, and more. These creations can be used defensively, in order to intercept attacks coming towards the user, offensively, creating swords, spikes and the like in order to pierce or ensnare the opponent, and supplementary, forming structures to benefit the user and his allies without affecting the opponent in any shape or form. But unlike the basic application technique, this is incapable of creating more sources of gel if a creation happens to be destroyed. While this element is in a different state from it's usual, all former S/Ws still apply.

Note: Note: The S-Rank version can only be used three times, and that and the A-Rank application require a handseal

Declined - Your c.e says you can't control it in that state:

"once the dust absorbs the liquid and congeals, it adopts the color and temperature of said liquid, increasing in size but still retaining the same shape it was in previously; but in this state, the gel cannot further be manipulated.."
Alright, so I need to switch up what I want Tears to do, and I need to figure out a way that involves Gel manipulation without copying one of Dini's techniques.

(Chiriton: Panteon no Orinpasu no Namida) - Pantheonic Dust Release: Tears of Olympus
Type: Supplementary
Rank: C-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Taking inspiration from, "Rain Tiger at Will Technique" and, "Dropping Lid", this technique encompasses the more supplementary aspect of Pantheonic Dust. By focusing their chakra into the air above the entirety of the battlefield, the user will open a portal that covers and from that breach in the sky would rain down a mass of dust, very akin to a blizzard. As this dust falls in large quantities, it's very essence is connected to the user in the sense that if the opponent has a sensory technique active, they would be incapable of divulging where the user was, due to the dust acting as a sort of buffer in order to prevent detection. It doesn't stop there, not only does this dust allow the user to hide their location from the opponent, but it also has another function. As it falls and latches onto object fueled by foreign chakra (deducting a rank of damage points), this dust will sap the energy from the constructs (only applicable on techniques with a solid form, e.g, Earth, Ice, Steel), lowering their damage output and overall strength in comparison to their former state, this ability of the sand is passive in nature. The intensity of the blizzard can also be remotely controlled passively (if the opponent is long-range away, they can only see up to mid-range, if the opponent is mid-range away, they can only see up to short-range, if the opponent is within short-range of the user, they can only see directly in front of them, within a two foot distance).

Note: The "blizzard" lasts for four turns, and requires a three turn cooldown in between usages
 
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Custom element Japanese name: Koware yasui

Custom element English name: Tenebrosity Release

The element is based on: Earth + Wind + Lightning

Astatine is a radioactive chemical element with the chemical symbol At and atomic number 85, and is the rarest naturally occurring element on the Earth's crust. It occurs on Earth as the decay product of various heavier elements. All its isotopes are short-lived; the most stable is astatine-210, with a half-life of 8.1 hours. Elemental astatine has never been viewed because any macroscopic sample would be immediately vaporized by its radioactive heating. It has yet to be determined if this obstacle could be overcome with sufficient cooling. From this point on it will be referred to by it's elemental name of Tenebrosity.

Facts that prove the element to be possible (in the manga context): In the Naruto world we have had many examples of the situations possible to create Tenebrosity. Which relies on the degradation of elements. Specifically earthen minerals that usually make up other metals such as iron and copper. Both of which are used to make the various ninja tools and armors we have seen in the course of the series. With the existence of metal confirmed the next phase is to prove that the ability of ionization does. Which is thankfully not all that difficult with the existence of a lightning element. Allowing for the possibility of creating Tenebrosity using the power of chakra and the natural elements of the planet in the naruto verse.

How it works:

The method of forming Tenebrosity can sound complex but is in fact quite simple and becomes very easy the more practiced the user is. Essentially they will release a burst of wind chakra in to the earth and raise it upwards in a very similar way to a standard wind jutsu lifting rocks in to the air to throw. However the wind used will function on the microscopic level much like the rasenshuriken, causing the weak earth to be shredded to nothing almost leaving only the minerals the user requires. At this point a burst of lightning chakra will be sent in to the minerals ionizing them to create Tenebrosity in the initial wind release birthing a new technique through the combination of elements. Which takes on the appearance of a dark almost ink like wind. Hence the name Tenebrosity.

It's important to consider the effects of Tenebrosity in comparison to normal wind release at this stage. While it was previously stated to have a radioactive component it's negligible in relation to how radiation normally functions on a human being. The instability of the wind also means it's unable to last for any long duration so there would be no sources or lingering dark wind. However it's short duration is enough to cause terrible effects to organic and inorganic materials alike. Being an incredibly strong degrading material it will cause metal objects to rust away to nothing very quickly if it strikes them and also causes the same affects with wood and general plant life. Along with earth. Striking a human being will cause long term damage that is very difficult to heal from due to it directly damaging the cells of the opponent. However it's very short life and instability make it very vulnerable to further ionization. Making the element very weak to lightning and fire.

Jutsu Usage Examples:

(Koware yasui : Henka no kurai kaze) Tenebrosity Release: Dark Winds Of Change
Type: Attack
Rank: C-A
Range: Short-Mid
Chakra: 15-30
Damage: 30-60
Description: The user weaves two hand seals, forming the dark winds of Tenebrosity from the earth around them, before releasing it as a wave blast or even a tornado like vortex at a target location.

Conditions to be able to use it: Mastery over Earth, Wind and Lightning.

Is weak to:
Lightning- Lightning will further ionize the dark wind causing it to be dispersed.
Fire- Fire causes the ionization of the dark winds, allowing it to be dispersed without a trace of residue

Is strong against:
Earth- Earth and by extension any elemental type formed from the earth with the exception of earth/fire or earth/lightning combo's will be weak to the dark winds. Due to the powerful degradation ability most earthen or mineral based elements will be rapidly worn down to nothing but dust when it encounters the dark winds.
Wind- Being a more powerful version of wind, the element is naturally stronger than it's composing element in this case.
Metal- Being composed of earthen material and minerals nearly every form of metal is vulnerable to the degradation of the dark winds. Including basic tools or custom weapons, all the way up to other custom elements.

Cocreator: Jhin

Students I passed this custom element on too: ? & ?
 
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Name: N/A

Founder: N/A

History of the Clan: From the moment humans first bore into existence, they constantly tried to exceed their limits and do the unimaginable, but with every action, came a consequence. After Kaguya's defeat, after the passing of the Sage and the spread of Ninshu, there was a group of skilled practitioners of chakra who called themselves, "Magisters", these people took the Sage's teachings and took them further than anyone else could; their end goal was meeting with the man who established the known world himself, to meet the "God" who gave power to the powerless. Though in these times, the Forbidden Arts had yet to be dabbled in, the concept of resurrection through human sacrifice wasn't even a thought in their minds, but they reached a conclusion. Instead of bringing him back to a world full of immorality and impurity, they would venture into the void known as the "Pure World", or what they call, "the Fade". Through exceedingly long hours of meticulous training and studying, the finally managed to create a rift into the other side. Once there, they saw a city, covered in gold and encrusted with the finest jewels any man could hope to lay his eyes on, but once they set foot in the surreal utopia, the metal rotted, the rivers filled with the clearest waters had dried, and the jewels had cracked and shattered, losing their value. They had done the unthinkable, they had been the first humans to ever step foot within the Fade without dying prior to their introduction, and for that, they had corrupted the very city that housed the souls of the masses. They had created the first Blight.

It's hard to say what the Blight back then was, the creation of the phenomenon was unexpected and unheard of, and the Magisters certainly weren't expecting to meet their end, well, all but one. This particular man was the leader of the expedition, the wisest, the strongest, and the most willful. As his brethren fell before him, he used his skills to fight the black ooze that corrupted the city's foundation, but even with all his might, he succumbed to it's ferocity. Despite losing himself to the taint, he wasn't killed, but he was transformed into something new, into something more terrifying than anyone could imagine, he, now named Corypheus, was the world's first Darkspawn. After this transformation, he was thrown out of the Fade and sent back to the Impure Realm, the taint infecting all organic and inorganic matter alike.

Special Abilities:

Passive Traits & Abilities:

Kekkei Genkai (or equivalent):

Location:

Purpose:

Special Info:

Requirements:
 
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The mansion was silent, the halls were empty, a great contrast to the landmark's usual busy streets filled with diplomats from foreign lands; everything came to a halt. There were no birds chirping in the sky, just an empty void filled with grayish gloom that managed to encompass the entirety of the country. Underneath the building, in one of the rooms of the Stark crypts, there was a single maestress who went by the name of Uma. Her task was to prepare a body for the ceremony which was to take place at noon the next day, as she unveils the corpse ever so gently, her eyes widen. It wasn't just any body that laid there on the cobblestone examination table, it was the one of the Mizukage, well, former, Jon Snow. The carcass was littered with holes spreading across from right leg, riddled with broken shards of bone, and pellets of steel. It was unsalvageable. Village elders caught wind of what had transpired in the Land of Steel when he didn't return and in order to maintain republic wide morale, they kept his death a secret, even from the most prominent members of his council. "W-who could do something like this..", the young woman draped in gray uniform questioned, the sight was truly one to behold, in all of her years of preparation, she had never seen wounds as grievous as his own. But despite the seemingly impossible task of restoring his body to his former condition, she needed to make him look presentable, that was of utmost importance at the moment, revenge would ensue at a later date. Gagging, she relaid the sheets over Jon, leaving the room in order to get tools more suited for the task, but as she did so, the walls of the crypt began to shake, and the corpse of the former Horseman moved with sudden jerking movements. Appropriately frightened, Uma ran from to contact the head maestress, Griselda.
 
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(Torikkuācherī: Robin Fuddo, Kyōtsū no Kanshu) - Trick Archery: Robin Hood, Warden of the Common
Type: Supplementary/Offensive
Rank: B-A
Range: Short - Long
Chakra: 15 - 30
Damage: 30 - 60
Description: "Robin Hood, Warden of the Common" is the basic technique of the Trick Archery fighting style meant to showcase the style's extreme versatility in usage and effect. Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle, weaponry, adhesives, props, and etc of various strengths and sizes. First there are the basic tools, through these "trick" arrows, the user will be capable of releasing various basic ninja tools as projectiles towards a target with the intent to harm, bind, or hinder depending on the tool itself. Offensively tools such as kunai or shuriken, even paper bombs can be released in barrages to overwhelm the opponent. While other ninja tools of a more supplementary usage can be used such as ninja wire to wrap around and bind the target, or tools such as flash bombs and smoke bombs to effectively blind and or hinder vision. The amount of chakra used dictates the amount of the tools released from the arrow(s) and thus the overall power of the technique itself. This ability is B-Rank. Next there are props, through these "trick" arrows, the user will be capable of releasing various "props" as projectiles towards a target with the intent to harm, hinder, or bind. Unlike the release of basic weaponry, the props released in reality can be anything within reason. Classified as props due to their potentially creative nature as almost anything can be released. From a normal boxing glove to a spiked steel glove, mist that envelops the field, flowers, even food or clothes. The only real restriction when it comes to props is the inability to release anything living or sentient such as animal, and or lesser creatures. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. This ability is A-Rank.

(Torikkuācherī: Tsuki Megami Hanto) – Trick Archery: Artemis, Goddess of the Wild Hunt
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will load their wristlauncher with one of five arrowheads before firing it towards the opponent or another location on the battlefield. Each of the arrowheads will have the kanji for one of the basic elements applied as well as the kanji for "Soul". At any point after the arrowhead is released, the user can unseal the contents of the kanji to release an elemental familiar composed of the chosen affinity. This sentient creation will have an ability related to the basic element of which it's comprised, all of which will be outlined below. All of the familiars will be humanoid in appearance, be S-Rank in strength and will be double the size/dimensions of their creator. Earth, this sentient creation will be made of sturdy rock and will possess the ability to use an ability akin to Hiding in Rock passively. It will be capable of merging in and out of the earth at will, following the same mechanics as the Leech All Creation technique. Lightning, this elemental familiar can passively diffuse into an unfocused current of lightning that spans short-range, possessing the same paralyzing abilities as Chidori Nagashi. Upon doing so, it can reform it's body just as quickly and essentially use this as a method of travelling to locations within short-range. Wind, this elemental familiar can passively transition between being tangible and intangible wind. In it's tangible state, the air which constitutes it's body will be compressed to the point that a stray spark or a small flame will be capable of igniting it. This will produce a sudden and violent combustion, generating an explosion that spans a short-range radial reach. In it's intangible state, people and physical attacks alike will phase through it. Fire, this elemental familiar is composed of flammable gas similar to Fire Release: Mist Blaze Dance Technique. It can disperse into a mist that spans short-range around a target or it can merge into one of the user's own Fire Release techniques to increase their damage by +20. Water, this elemental familiar is composed of chakra absorbing mist. It's body will be capable of absorbing techniques following Suiton's elemental S/W. This translates to being able to absorb A-Rank and below of neutral elements (S-Ranks for strengths; B-Ranks for weaknesses). It will also be capable of sapping 50 chakra on each contact with the opponent.

Note: Can only be used thrice per battle (once per familiar)
Note: No S-Rank or above Trick Archery in the user's next turn

(Torikkuācherī: Senkensha Mikon) – Trick Archery: Legolas, Seer of the Wilds
Type: Offensive
Rank: A
Range: Short - Long (Barrier is short)
Chakra Cost: 30 (-50 chakra per turn to the opponent)
Damage Points: N/A
Description: The user will load their wristlauncher with an arrowhead that has the Kanji for "Drain" for applied. At any point after the arrowhead is released, the user can unseal a barrier from within the kanji that will expand five-meters in every direction. The barrier will exhibit the same properties as the Chakra Draining Seal. Everything inside the barrier will have it's chakra drained and people will become unable to mold chakra while inside of it. However much like the predecessor technique, the effects of this jutsu can be dispelled by merely leaving the barrier.

Note: Can only be used thrice per battle
 
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(Fuuinjutsu: Itanjinmon no Māku) - Sealing Arts: Mark of the Inquisition
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: As time passed, the need for allies within combat increased, but in order to create complete and total synchronization during skirmishes, a man developed a seal to help resolve the issue. After kneading their chakra and placing their hand on a summoning (summoned by them), or a sentient creation made with their own chakra, the user
 
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B A S I C § I N F O R M A T I O N

N A M E
N I C K N A M E
G E N D E R
C L A N
A G E
K E K K E I G E N K A I
B I R T H D A Y
Hana Suzuki
Siren of the Deep
Female
Hozuki
Twenty
Hydrification
May Third

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L O O K S

Bright teal eyes, and perfect golden hair, some could say Hana's looks are nothing short of beauty personified. She usually dons a sleeveless burgundy hoody, the hood's lining covered in light brown fur, but because it's sleeveless, one could see her bright pink sports-bra from underneath. Short shorts, with a utility belt around her waist, then brown cuffs on her right arm, inches below her shoulder, then again on her forearm; same goes for the left side. As for shoes, it follows the same design as her hoody, dark brown, but the ends are covered in fur of a lighter color. Though despite her humanistic appearances, she's able to differentiate herself from the masses. Being a fishman, naturally they're almost like genetically modified humans, not being constrained by their model in terms of looks, speed, and strength. Well, Hana has the ability to willfully shift into her more fishlike form. The form she takes is merely cosmetic, revealing the gills along her jawline, the upside down arrows underneath her eyes, much like Kisame Hoshigaki, and subtle scales that shimmer in very precise lighting. On her upper back, but covered by concealer, is a seal that would activate upon her death, sealing everything around her into her corpse should she ever die, but there's another. On her right thumb, there's a sealing mark that stores an array of weapons, with a literal snap of her fingers, Hana has a whole arsenal at her disposal.

P E R S O N A L I T Y

Personality wise, she gives off a laid-back vibe, not wanting to get into pointless skirmishes that have no value to her, or the village. But before she actually assimilated into Kirigakure, she was a bounty hunter who roamed the lands to acquire currency. Renown for her services, she came across a theatrical woman who went by the name of Lexi Blades, formerly known as the Mizukage herself. Lexi was ambitious, she had dreams and aspirations of repairing the village after it was damaged, but she bailed when it needed her most. Though no one particularly resented her for it, after her defection she was quickly forgotten, almost erased from history. Kakuzu, a dark skinned man cladded in nothing but stitches, resumed control of the country. His previous reign was perhaps the shortest in history, hailing at a maximum of two weeks. But under his rule, the city momentarily prospered, until he was impeached. Despite that, he did have one Disciple, Lancer. If you didn't know him, he seemed polite, well collected, calm, but in actuality he was a practical jokester who was capable of relating to the villagers on a pretty deep level. He assumed the mantle of Mizukage, and eventually recruited Hana as one of his most trustworthy comrades. Their relationship eventually grew, and now they have more of a brother and sister type vibe going. Though recently, the Siren's personality was twisted and contorted, who she used to be didn't exactly exist anymore. During the first annual Headhunter Games, she did something that went against her moral code, she murdered one of her friends Canderous, for a chance at a reward. Disgusted and repulsed by her actions, Hana went into an almost deep depression, and in that state, she subconsciously created a new personality. One that was sinister, sadistic, twisted, and had almost no regard for those around her. There were obvious exceptions, but the majority of the people she knew realized they needed to keep away from her as much as possible.

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V I L L A G E § I N F O R M A T I O N


V I L L A G E § O F § B I R T H

Hiroba Islands

V I L L A G E § O F § A L L I A N C E

Kirgakure

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R A N K / C H A K R A § I N F O R M A T I O N

N I N J A § R A N K

Sage (Health: 1800 | Chakra: 1800)

S P E C I A L I T Y

► Hydrification

Being born in the Hozuki clan, Hana was gifted with a unique set of abilities, some that would further help increase her tenacity and resilience in battle. The staple technique of the clan, is Hydrification. This ability allows members of the group to turn their body into water, effectively making physical damage null and inconsequential (but because of this technique, while in this "mode", the user is more susceptible to lightning attacks and things of the likes). All Hōzuki clan members are water specialists, capable of using water with one hand-seal and without a water source for all techniques A-rank and below, up to mid-range. They suffer a +10 damage penalty when hit by any Lightning (or similar, like Storm Release) techniques. All Hōzuki clan members can perform the Hydrification Technique. When the Hydrification Technique is in use, Hōzuki clan members can use their bodies as a source for Water Release techniques that reach up to and including mid-range.


* Water Release: One Handseal & Wind Release: Faster Handseals

► Taijutsu

Accompanied with her enhanced strength, Hana specializes in two hand-to-hand based abilities. The first one being the most general and can be used and perfected by anyone, Taijutsu. In order to perfect her usage, she learned Penack Silat from the Sea Monarch himself, Sora. The fighting style is heavily based around Earth and using one's hand in order to deal a more meaningful punch, and through the rigorous training, Hana's hands have gained an almost abrasive nature. Meaning he punches, open palm hits, and the likes, deal cuts and small bruises because of their coarse nature.

E L E M E N T S

Suiton / Fūton / Raiton / Katon / Doton / Kaskōriton / Sekieiton / Chiriton

O TH E R § J U T S U

Ninjutsu / Genjutsu / Taijutsu / Kenjutsu / Kaito's Taijutsu / Fuuinjutsu / Kinjutsu / Shark Summonings / Shark Ninjutsu / Toad Summonings / Toad Ninjutsu / Trick Archery/ Penack Silat / Mark of the Trickster / Dance of the Bladed Sage / Way of the Bolas


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B A C K G R O U N D § I N F O R M A T I O N S



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PTSD

Taek's early life was an ordinary one, his mother owned a small cottage on the Outskirts of the Water Country. Taek often played in the ocean. As a strong swimmer, he was envied by the other kids. Because of this, and his ability to manipulate suiton at such a young age he had a hard time making friends. Most kids avoided him, but a few would insult and even go as far to throw rocks. Taek grew up a lonely boy with nobody to play with but the ocean itself and the many creatures that lived within it. One day Taek was swimming out in the ocean, when he encountered a whirlpool. The whirlpool formed from nowhere and the boy was suddenly drawn in. Almost as if it came out of the blue a creature appeared and carried the unconscious child to shore. The boy would later awaken to realize that that creature was indeed a shark. Why he didn't eat Taek was surprisingly the last thought in the young boy's mind, he embraced the shark thanking it for it's help. Taek would come back to play with that shark everyday, although the boy was lonely he had a loving mother and a friendly pet. His attitude was that of gratitude for his comfortable life, little did he know that would soon change.

One day the boy would walk home to his little cottage after playing to find his mother bleeding unconscious on the floor, the blood seeping into the hard wood floor, as he looked down, his mouth gaping open. Taek however didn't even weep. He was paralyzed, he stood there for three entire days. The neighbors would come in to find the boy like that, automatically assuming he had caused the death and thus they called the village hidden in the mist to handle it. The mist would find Taek guilty and decide to send him off to Blood Prison. The boy however had a savior, or so he thought. Taek had an uncle that worked within the village and he found a way for Taek to escape his fate. Taek's uncle would register him in an underground fighting ring, this was not only a cheap way to get money for his uncle but it would also prove to the Hidden Mist he would be of more use within the ninja system then in prison. The boy was trained by his uncle, day in and day out. His uncle was a greedy, and merciless demon. He broke the boy to build him up even stronger than ever. The boy would fight gruesome matches with foes twice his size. This experienced shaped the boy into the cold blooded killer he is today.

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THE FIGHTING PITS - ARENA ARHAB

After having defeated over a hundred foes, the village hidden in the mist decided he would need something else. Something unique to prove his worthiness. That is when Taek's uncle revealed the true monster within Taek. The boy was of the Sage Transformation Clan, a clan that was capable of passively absorbing natural energy this passive absorption as well as the mysterious fluids within the body of clan members enabled them to change portions of their body, not only this but he had some affinity for the an advanced form of chakra manipulation: smoke. Taek's uncle shared these unique qualities with his nephew and beat the knowledge into the boy everyday. The prodigy had become a demon, every match he entered was over with one blow. Kirigakure would decide to accept the boy as a ninja, and had advanced him to jonin rank immediately.

Taek however was not satisfied, his life had been taken away from him. His mother murdered and by who? Why did this all happen? Taek began to blame his uncle and not long after being accepted murdered the man while he was walking through the door to enter their home. The teenager punched through the old mans chest killing him. Taek had fought many foes, but he had never killed, this was a moment of transformation. He threw the old mans body into the ocean, and lived life as a ninja. He had been shaped into a killer. A man with no morals, the young boy from the beginning of the story had a obsession. He wanted to become the strongest and the best at everything. He would defeat any man that dared to stand in his way. The best way to do that was through the village hidden in the mist. This was the beginning of the story of Taek Jae Kal.

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KING OF THE FALL

Taek traveled to Kumogakure in order to participate in the King of The Fall event, where unfortunately the young shinobi was defeated by an Amegakure Shinobi by the name of Sado, of the Valentine's. Apparently there was another shinobi that had been in the battle according to the man that had saved him. Taek wondered how he hadn't noticed this man. In fact this incident drove Taek to delve into being a stealthier fighter. This feeling of loss was new to Taek, he had been in many battles but his life was never in imminent danger. For once in Taek's life, the boy felt fear. An emotion he never wanted to feel again. This would prompt him to train even more, even deriving new usages for his Kekkei Genkai.

As a result of this new found strength and determination, Taek would find himself delving deeper and deeper into Kirigakure no Sato, the village had him kill, steal, kidnap. He completed them all without question, to him the ends justified the means. His efforts went unappreciated, in fact the village soon thought maybe Taek knew too much. A village known for betrayal couldn't be expected not to betray their own ninja, and so they first set out to prevent Taek from training, and from going out on missions, eventually setting out to kill him. Taek went on a rampage, destroying entire blocks of the village, and killing dozens of villagers. The Avaricious managed to escape but he felt empty, he had nothing left.

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RETURN TO KUMOGAKURE

After escaping the confines of Kirigakure no Sato, Taek once again found himself in Kumogakure, where Iron Fist offered him safe haven from the shinobi of the mist. It was not long after this that Iron Fist died, falling in battle against the Avenger in Iwagakure, the entire squad that had traveled there perishing as well. Feeling a deep sense of gratitude Taek offered to participate in the First Annual Inter Village Tournament held by the Sage of the of Six Paths. They would be able to loot prizes that'd give Kumogakure the edge it needed in this new world. A new world controlled by the mysterious and powerful Berserker. It would also give Taek an opportunity to prove himself not only to his village, but to the world.

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O T H E R


Sage Transformation (セージの変容, Sēji no hen'yō) → Taek having been born in the Sage Transformation Clan had the unique ability to absorb natural energy and the mysterious fluids that resided in his body in order to transform his body into a number of things. After having been trained by his grandfather the shinobi at first was mediocre but as he continued to train, soon he was capable of manipulating his flesh with the utmost control, forming weapons, wings, replicating organs all along his body, as well as using his flesh to form defenses.

(Senninka) - Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: Sage Transformation is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. In the experiments created by Orochimaru, this ability is referred to as "Cursed Seal Transformation" (Juinka). The transformation can be used countless times in battle and sustained while the user has enough chakra to do so. The damage the technique can produce is proportionate to the body part altered and the way it was altered. This technique enables the user to produce melee attacks or defenses through the alteration of his body.
Note: Can only be used by Jugo Clan bios


Shark Summoning & Ninjutsu (サメ召喚, Same Kuchiyose ) → Taek had also signed the shark contract a tattoo was brandished on his tongue granting him the ability to summon and use sharks in battle. Taek over the years had developed a close knit relationship with his sharks. They understood each other and could even communicate telepathically. In just a few years time Taek's fierce combinations combined with the vast amount of water he could manipulate earned him the nickname the Shark Demon. His most trusted partner, Castor always available to Taek in a fight.

(Same Kuchiyose: Kyasutā) - Shark Summoning: Castor
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Deep within the water country, in the village hidden in the mist dwelled a species of shark, within the dense fog lived a small yet incredible dangerous animal this animal dubbed by Taek as the Scavengers. Although the sharks were much smaller there their usual size, they compensated by using their unusual ability to swim and manipulate mist. These sharks were capable of expelling suiton from there skin, increasing the density of the mist around them to the point where the water vapor was far thicker than normal, but not solidified like regular water. Of these sharks was a teenage shark by the name of Castor. Castor is capable of merging with the mist, hunting down enemies stealthy as well as manipulating the mist around them with a power comparable to that of an A-rank water technique (this manipulation ability works in both ways, Castor can turn water into mist). Castor's last ability deals with the mist as well. Castor is capable of refracting light off the mist to turn it completely dark or blindingly bright at his leisure, due to all of his time living in the mist with the other schools of shark. This final ability is B-rank in power, and all of these abilities take away the appropriate amount of chakra for their rank.

Note: Cannot summon other sharks while Castor is on the field
Note: Castor although being summoned in water can and will immediately manipulate it into a plethora of mist.
Note: Lasts four turns in mist, or three turns without.
Note: Can only be taught by Jᴀʏ.

Smoke Release (スモークリリース, Kemuri) → Taek had mastered a style of non-elemental ninjutsu that utilized the intangible and toxic properties of smoke. The style typically involves generating thick smoke for the purposes of blinding and/or suffocating one's opponent. With the addition of general shape manipulation, he can generate concentrated and partially tangible entities of smoke for alternative purposes. By channeling smoke chakra through his body, Taek can also transform himself, either partially or fully, into smoke to serve various purposes. While in his smoke form, he becomes impervious to most physical damage and can use this trait to gain an opportunity in battle, for example by allowing weapons to slip through him without any effects. He can still, however, interact with physical objects.

(Kemuri no Katachi) - Body of Smoke
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: A technique very much similar to the Hozuki Clan's Hydrification Technique, the user is able to transform themselves into a smoke-like state by channeling chakra throughout their body. In this form, the user becomes immune to all Taijutsu, Kenjutsu, and gas-related techniques unless they are elementally based. They can also manipulate the appropriate chakra for smoke, fire, and any of their own gas-related techniques. The user has complete control over the density of their smoke-like state, allowing them to solidify up to two appendages at once in order to wield standard shinobi tools for freeform combat and basic Ninjutsu/Kenjutsu purposes. This also allows them to use their own body as a source for smoke ninjutsu. However, the user is subject to smoke's weaknesses and strengths. A simple B-Rank Wind jutsu can knock them out of this form, forcing them back to their original body for sometime before they are able to transform themselves once again. As such, this technique forces the user to employ careful, yet effective strategies when it is in effect.

Note: User may not use any sort of speed boost in this form and will stay rooted to the ground.
Note: If knocked out of this form, user may not return to it for two turns.
Note: User is also subject to weather effects that may potentially harm their form
Note: Can only be used by smoke bios.

Weapon Techniques (武器術, Bukijutsu) → Taek is highly skilled in a large variety of weapons such as bow and arrows, tantos, katanas, tsurugis, chakra blades, machetes, kusarigama, chains, wire strings and such others. Since early childhood, Taek's was capable of wielding this late mother's Gunbai with the utmost proficiency. His skill in shurikenjutsu is considerable, able to pin down an opponent with a quick barrage of kunai and even effectively launch kunai with a well-placed kick. At close-range, he has great dexterity, simultaneously wielding one in each hand. With a single kunai, Taek is capable of fending off one of the Seven Swordsmen of the Mist.


Intelligence | Stealth (インテリジェンス | ステルス, Interijens | Suterusu) → Repeatedly, Taek has proven to be a very shrewd and resourceful man. While still a young child, Taek was capable of completely concealing his presence to even those with dojutsu and sensory, which managed to impress his uncle, and many of the senseis he had in the future. He is very capable in deception, regularly using his opponents' own tactics against them. He is also adept at discerning the emotional nature of people and determining the source of their emotions. Taek has undeniable perceptive and analytical skills, able to quickly and single-handedly deduce the workings of the most mysterious enemy techniques and near instantly plot successful diversions in order to verify his theories (most of the time proving them correct). He is aided, in this regard, by his cold personality, which allows him to handle a given situation with some detachment. Taek is also shown to be very intuitive, relying on his instincts in battle first and foremost.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns


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Joker

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( Andorasute no Herarudo ) - Hearld of Andraste
Type: Weapon
Rank: S-Rank
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: As the world continued to evolve and change in various ways, new techniques and weapons were created in order to accommodate for these constant shifts in power and strength after the passing of each generation. In the more recent years of Shinobi history, war ravaged the land and consumed everyone and everything who managed to be unfortunate enough to fall within it's dastardly grasp. Shrouded in mystery and shadow, a single woman emerged from the unexplored recesses of the world in order to bring an end to the unnecessary bloodshed, forging a weapon that would manage to subdue both sides of the altercations, forcing them into complete and total submissiveness. Dubbed as the Herald of Andraste, this weapon was created by utilizing two obscure things. The first was a mysterious indestructible metal-like substance, one which turned out to be non-conductible, and had the unique trait of malleability, fully capable of compacting and enlarging it's size passively (while it can enlarge it's size, this by no means can exceed the size of three times the user's own). The second, is the souls of all those who have fallen to the weapon's might, using a similar fuuinjutsu to that of the Uzumaki's own Reaper Death Seal, Andraste has managed to use this weapon as a sort of container. Through this method of soul capturing, all the souls held captive within it have converged into one entity, allowing the weapon to take on a rather different form of sentience and self-awareness.

Inquisition's Armory, this is one of the two abilities of the weapon. Originally, shaped like a mere silver colored orb, by sacrificing a portion of their chakra and a move slot, the user is capable of morphing this orb to their whim, allowing it to take an array of shapes only limited to the user's imagination, these shapes include and are not limited to, swords, shields, an armor, lances, etc.

Vision of the Well, a supplementary perk, housing a vast number of souls, Herald is has the capability of detecting them and associating them with the individuals that house them. This allows it to know what souls are on the field, which person they belong to, and their location.
 
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