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Joker

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*An illusion based on the aspect of the sin of Pride. Instilling the illusion gives the target a newfound superiority complex that inhibits their ability to fight effectively against the opponent. This means they would opt against using complex techniques (infusions basically, since that would mean they're wasting their time against someone they deem below them), and their specialties (they're primary elemental specialties are restricted to A-Rank and below).

*The illusions doesn't necessarily have to prevent the usage of said techniques, it can just make using them more taxing on the opponent (added chakra, halved speed, etc.).
 
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Joker

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"????"

Basic Information

Name:
Nickname:
Gender: Male
Age:
Clan:

Appearance:

Personality:

Village Info

Village of Birth:
Village of Alliance:

Rank//Chakra Info

Ninja Rank: Sage Chakra: 1800

Specialty:

Elements:




Ninja Abilities:

Ninjutsu
Taijutsu
Genjutsu
Kenjutsu
Kaito's Taijutsu

Fighting Styles

Dance of the Bladed Sage
Way of the Tomahawk
Way of the Bolas
Football Arts
Penack Silat
Mark of the Trickster
Spinning Drill Arts
Way of the Bending Sword


Background Info

History



Battles

Won: N/A
Lost: N/A
 
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Punk Hazard

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(Torikkuācherī) - Trick Archery

Type: Fuuin-Buki-Ninjutsu

Background: Background: The Trick Arrow fighting style originated in Kirikagure during the Second Ninja War. During the war, invasions in Kirigakure was causing heavy damage in the village due to the inner political turmoil concerning its status as the Village Hidden in the Bloody Mist. On the brink of losing their place in the war, a faction of the village's army decided to counteract the guerrilla style warfare that their enemies were using, instead deciding to use a more tactical style of fighting: Trick Arrows. Several archers in the village constructed a special weapon to replace the conventional bows and arrows meant that were in use in order to utilize their existing Archery skills in a newer, more fluid and handsfree method to gain an advantage. Rather than full sized, sharp-tipped arrows, they developed considerably smaller projectiles designed to carry out other functions, such as blinding, trapping and brunt damage to the area with the use of their newly acquired skills of Fuuinjutsu. The usage of these arrow-based projectiles became successful, especially in the shrouded environment of the village's mist. With the mist severely hindering their enemies and their sight, the arrows misleading and hidden usages became a great asset in the war, becoming a major component in turning the war around for Kirigakure. The success of Trick Arrows established it as a staple among Kirigakure's ninja, being passed down within the village

Description on the Abilities and Inner Workings of the Style: The style revolves around the usage of special arrows called Trick Arrows. The arrows are typically not the full-sized bladed or pointed regular arrows, nor does the style utilize a conventional bow. Rather, the style utilizes specialized launchers that are made of chakra-responsive metal and are mounted on the user's wrist, with a Fuuin seal on the Launchers in the form of the Kanji for "Trick" on it. Through the insertion of chakra through the launchers and into the seal, the user is able to release from it the specialized arrows, with the release forcibly launching them towards a particular target once the specific arrow needed is launched.

The arrows utilized in the fighting style are miniature, appearing similar to a shrunken kunai or simply the tip of a normal arrow. Each of these arrows have on themselves the Kanji for "Trick" on them as well. As the launcher stores and releases the arrows from its "Trick" seal, the arrows "Trick" similarly holds within them several "tricks" as well, which can range from releasing weapons(such as kunais or shuriken or ninja wires or even larger arrows and other Trick Arrows) to materials such as flash bombs, boxing gloves, corrosive liquids, adhesives, etc. It is important to note that these materials are not made of chakra but simply pre-sealed within the arrows and the launchers prior to battle(basically the same concept as a ninja with Shuriken, kunai, flash bombs, etc. having them pre-stored on their bios). The seals can also contain Ninjutsu pre-sealed into them, similar to the Exploding Dragon Strike jutsu containing a pre-prepared Katon technique within the scroll, that can also be released along with and instead of weapons to achieve specific effects. Ninjutsu sealed into the Trick Arrows, however, are specific ones created for the Fighting Style(i.e., the user cannot release any canon/custom Ninjutsu from the Trick Arrows, only those described by the specific CFSJ submitted). Similarly, Trick Arrows may bear additional seals for added effects to enhance the versatility of the style.

Example Techniques:

(???) - Grasp of the Archer
Type: Offensive
Rank: S-Rank
Range: Long
Chakra: 40
Damage: 80

Description: The user will launch from each launcher on their wrist a single Trick Arrow towards the opponent. The arrows aren't aimed directly at the target, but rather to their left and right in a short-range proximity, appearing to miss the target and on a trajectory to fly past them. Once the arrows enter this short-ranged proximity of the target, they release from them four lines of ninja wire, two from each arrow that wrap around the target, restraining them and holding them in place as streams of fire are released from the Arrows, traveling down the wires to burn the victim alive.

(???)
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will fire a single Trick Arrow from either of the launchers on their wrists towards the opponent. The Arrow contains both the Trick Seal and a seal in the form of Kanji for "pierce"; the latter seal infuses the Arrow with a layer of Fuuton chakra that enhances its piercing ability, allowing the arrow to slice through and lodge itself into the flesh of the target on impact. The "Trick" seal will then release a multitude of these arrows once the initial arrow has lodged itself, with each new Arrow also releasing more of the same kind. The rapid unsealing and multitude of released arrows causes a barrage that tears the opponent open from the inside out, ripping their flesh apart at a rapid pace.

(???)
Type: Offensive
Rank: C-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will launch from either of their wrist launchers a red Trick Arrow with a blunt tip, rather than a sharpened one. When the arrow reaches in proximity with a target, it releases from the "Trick" seal embedded on a large red boxing glove that fires at a rapid pace towards the desired body part of the target. A relatively weak attack, it serves more as a diversion tactic than anything to catch the opponent off guard in bigger attacks.

Additional effects and Restrictions: In order to learn and perform the Fighting Style, practitioners must have mastered Basic Fuuinjutsu. In addition, in order to match the speed of the arrows' movement in order to effectively and accurately use the fighting style, practitioners of Trick Arrow have keener tracking ability, having sharper reflexes than the average shinobi.

General appearance of the wrist launchers[ ]
 

Joker

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Type: FuuinNinTaijutsu
Background: Every culture takes from something else and adds it to itself, making slight improvements or changes. This case is no different. Taking complete and almost total inspiration from the Uzumaki clan, and their signature sealing chains, a group of people devised a way to shape their sealing energy into animal constructs meant for close range/hand to hand combat. This would bring them a form of notoriety, as the style became feared as time grew on.
Description on the Abilities and Inner Workings of the Style:
Example Techniques:
Additional effects and Restrictions:
 

Joker

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(???) - ???
Type: Supplementary
Rank: C-Rank
Range: Short-Long
Chakra: 15
Damage: N/A
Description: One of the more evasive techniques of the style; the user will focus their lightning based chakra all throughout their body before releasing a bright flash of light that resonates through the entirety of the battlefield. This blinding white light would instill a grotesque illusion that changes the very perception of the opponent. With the farce in place, in the opponent's eyes, the user's skin would begin to peal, contort, burn and mutiliate itself as it eerily falls off their body, leaving nothing but a skeletal figure in it's wake. Though it doesn't stop there, the skin that falls off the ground would hastily slither and encase the opponent in itself, restricting their movements in the process. This technique requires a one-turn cool down in between usages.
 

Yuse

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(???) - The God's Touch
Type: NinTaijutsu
Background:
Legend tells of a ninja, who crafted a style of combat that made nearly untouchable. An avid student of the water arts, had a mastery of the element surpassing many so called masters. Day after day he trained in the arts, honing his skills. Until one faithful day, where he met an opponent who challenged him in Close Quarter Combat . No match for the opponent, the ninja set out to create a style that let him incorporate his greatest strength, water. Through research and practice of both the water element and the body arts. He was able to create a unique style, one that focused on agility and grace in form but uniquely not a great extent on evasion. In fact a core principal was to be hit, to never be hit again. Thus the style of legend came to be known as "The God's Touch"

Description on the Abilities and Inner Workings of the Style:

The style revolves around the utilization of the sticky starch like syrup variant of water release, to aid in both the ranged and CQC aspects of fighting. The core of the style is to secrete a thick version of the syrup over the body or parts of it. This allows a form of cushioning to physical attacks on the body, whilst retaining a sticky adhesive property due to the composition of the syrup. That sticks the opponents limbs to them like glue. Allowing the user to to easily counter attack then release the layer of syrup. The offensive aspect of the style in CQC revolves around the user encasing his limbs in the syrup and upon contact with the opponent layering it over there limbs sticking them to each other or if aimed at certain vital spots like the head, suffocate them.

The ranged portion of the style takes advantage of the fluid, flexible composition of the syrup. Through an addition of shape manipulation, the user is able to either create whips to fight from a far, of course having the ability to on touch layer syrup over the target just as he would through his limbs in CQC. Or releasing projectiles of the thick syrup from his limbs, causing a layer of syrup to engulf the entirety of the target at a rapid pace capable of suffocating the target to death.
Example Techniques:
Additional effects and Restrictions:
 

Joker

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(Suition/Fuuinjutsu: Zeusu no Shison no Rōbai) Water/Seal Release: The Dismay of Zeus's Offspring
Type: Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The property of this jutsu is simplistic in nature and only offers a use to defend against extremely advance lightning attacks. The user will place a seal on their body and release from this seal an advance form of water. The water has properties of fuuinjutsu and that of its regular counterpart. Essentially it works in two parts in an attempt to counter advance lightning. The seal portion of the technique's water will effectively absorb and seal off of the advance shape of various forms of electricity as well as the chakra of the opponent that has control of the lightning, be it focused lightning, or shaped lightning, the seal portion will act as a way to disrupt its shape and forcefully revert the lightning into regular, unfocused electricity. After this process is finished, the water portion takes over, as the water will conduct the now unfocused and chakra devoid electricity. From here, the user may now be able to have accessible usages to a momentarily active electrical source (only lasts 2 turns in the mist before both the mist and electricity disperses). If nothing is to be done, than the user can simply resend the electrical water back a the opponent in a sort of "flying Nagashi" form. Even if the lightning has no shape or focus, example: Nagashi, the seal can still negate the chakra, with the water taking over its movement as well. Thus making the technique a good counter against any electrical mediums. This includes electricity that might coat other material like a lightning/earth variant.

Note: Can only be taught by Joker. After every two usages, the user can't use the seal again for two turns. In total can only be used three times.


(Fuuinjutsu: Kensaku) - Sealing Arts: Retrieval
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A
Damage Points: N/A
Description: The user will place their seals on various material and jutsus through basic creation methods such as, placing the seal on earth techniques through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. This jutsu works by retrieving lost chakra when performing jutsus. Essentially, when the users techniques are no longer under control (such as streams or humanoids) or on the battlefield (terrain changing jutsus like the swamp or topography) after the jutsu is either released by the user, or destroyed, the dormant chakra that was sustaining the jutsu(s) will automatically be sent back at the user so no chakra is wasted. The mathematics of the retrieved chakra is basically the user will obtain three quarters a turn, and each turn a jutsu is active, another quarter is taken away. Example: 40 CP jutsu, first turn the jutsu is released, 30 CP is sent back at the user; second turn the jutsu is released, 20 CP is sent back at the user, and so on and so forth. The user will place a seal on their bio (can be mentioned in their bio) which acts as a destination for the chakra to be sent at. What the seal does is absorb lingering chakra after a jutsu has been deactivated or destroyed, this way their will be no weakening of the users jutsu. Chakra will only be sapped when deactivated or destroyed, not while the jutsu is active, that way the jutsu doesn't become weakened either, this is primarily why projectiles are relatively inapplicable (but not impossible) to this technique, it usually depends on the type of projectile, jutsus like water dragon bullet and thunder vortex dragon can work as a projectile, but fireballs, not as much.

Note: Can only be used five times. Every turn times used, two turn cool down is displayed. Can only be taught by Joker. When it comes to be using on streams, that includes everything that requires consistent control from the user.

(Fuuinjutsu: Goto) - Sealing Arts: burglary
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20)
Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air.

Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with S-Rank jutsus and can only absorb S-Rank jutsus. Can only be used three times. Can not be used in consecutive turns.
 

Joker

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(Fuuinjutsu: Ramusesu no Hanpatsu) - Sealing Arts: Repulsion of Ramses
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique was made for the very purpose of weakening those who use the Earth as the catalyst for their strength. By kneading their chakra and placing a seal on the ground that has the Kanji for reflect (映), the seal would immediately erect an extremely thin barrier that rests just on top of surface. This barrier is almost translucent in nature, it's subtle violet hue giving it away. When foreign chakra attempts to penetrate the ground in order to contort the Earth, the barrier absorbs the energy and rebounds it in a minor, almost harmless explosion that sends the opponent a good distance away. This blocks anything that stems from the ground. The barrier lasts for four turns, and can only be used three times. Each time it's used, no chakra can bypass it's defenses.
 
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Joker

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There are people who take their element to another level by increasing their versatility in that specific field. This technique was meant to counteract that advancement. By utilizing a premade seal that's on their person, the user focuses chakra into it, passively activating it's purpose. The seal will then release an almost unperceiveable wave of chakra, characterized with a faint brown hue. This energy will forcefully removes buffs and infusions from a water technique that exists/is being used by the enemy on the field, reverting them back to their primitive nature. The seal will constantly release waves of chakra for a total of four turns. Because this this technique alone poses no direct threat to the opponent, it is capable of being activated passively, while also costing one of the user's three moves. The waves last four turns, and the technique can be used thrice with a two turn cool down in between usages, no S-Rank and above Fuuin in the same move and for the next turn.
 

Joker

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Mid-Range
Clearing surrounded by a helluva lot of trees
It's midnight, dark, but not dark enough where we couldn't see everything inside of the empty lot
The lot is about twenty-five meters big before you reach the forest

had received a message via a communication scroll earlier today, the caller reported something going around slaughtering the residents of his community. Being the witty, sarcastic, and marvelous detective of the supernatural he was, he accepted the job. Arriving on the scene with his signature crème colored trench coat, and that dashing red tie he had wrapped around his neck ever so loosely, he takes the cigarette from his coarse lips and flicks it into the dirt, then proceeds to step on it with the heel of his black suave shoes. "You called?", he says in his scratchy voice, simultaneously using his dominant hand to scratch his scraggly stubble. "There's someone, no....some thing killing the people hear in the pitch black of night", the man, who we'll call Tim said in a shaky voice. It was obvious just being outside just when it started to get dark wasn't apart of his plan. He gave a brief description of the corpses they gathered at the scenes of the murders, the lacerations were primarily around the jugular, something not uncommon if you want your target to bleed out as quick as possible, though it is a messy process. John nodded and went to work, he waited until midnight, with his sensory active, in a clearing nearby he caught the faintest wiff of a signature he wasn't familiar with, whoever they were, they weren't one of the villagers. They were too scared to leave their homes, not that that would help them anyway. When he arrived at the seemingly vacant lot, he saw a pitch black silhouette, someone was there, and they weren't here to talk. "You the one going around killing these nice people?"

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability
 
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The process of creating methane clathrate is to replicate the conditions of it’s creation on the ocean floor. Methane is produced in environments with little or no oxygen by bacteria that feast on decomposing organic matter, such as grasses and wood. Using earth for the carbon base of the element and fire to burn it in air to form methane. Water is then used to dissolve the methane and so the interior of the element is formed. Wind is then used to cool the element down to below freezing temperatures, solidifying the water to form Burning Ice.
 

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It all began with Kaguya Ootutsuki, the mother and progenitor of everything chakra related. Her influence left remnants of her legacy all over the globe, for better and for worse. The curse and blessing of her existence, was the substance known as chakra. Chakra became essential for life in every living thing, it became a pillar that held the world in position. Now, another thing Kaguya left behind, was her power. We've seen that her strength eventually becomes diluted and is dispersed among the many clans that are known today. Her Ash-bone techniques were later inherited by the Kaguya, her ice manipulation resided with the Yuuki and so forth. One of her most prominent abilities continued to move forward, but it was heavily diluted in the process. Her abilities to transverse dimensions and use their very environments to her advantage.

The people who inherited this skill, called themselves the Beyonders in the beginning. They were a peaceful and knowledgeable group, using their power for knowledge, and understanding of life. They wanted to achieve something higher, and greater, to find the meaning behind chakra and the God Tree and where it all started. Sadly, when chakra became weaponized, they were seemingly exterminated out of fear.
 

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Basic Information
Name: Hana Suzuki | Nickname: Sea Siren | Gender: Female | Age: Twenty | Clan: Gyojin
THIS TEMPLATE IS PROPERTY OF MCRAZOR
Looks: Bright teal eyes, and perfect golden hair, some could say Hana's looks are nothing short of beauty personified. She usually dons a sleeveless burgundy hoody, the hood's lining covered in light brown fur, but because it's sleeveless, one could see her bright pink sports-bra from underneath. Short shorts, with a utility belt around her waist, then brown cuffs on her right arm, inches below her shoulder, then again on her forearm; same goes for the left side. As for shoes, it follows the same design as her hoody, dark brown, but the ends are covered in fur of a lighter color. Though despite her humanistic appearances, she's able to differentiate herself from the masses. Being a fishman, naturally they're almost like genetically modified humans, not being constrained by their model in terms of looks, speed, and strength. Well, Hana has the ability to willfully shift into her more fishlike form. The form she takes is merely cosmetic, revealing the gills along her jawline, the upside down arrows underneath her eyes, much like Kisame Hoshigaki, and subtle scales that shimmer in very precise lighting. On her upper back, but covered by concealer, is a seal that would activate upon her death, sealing everything around her into her corpse should she ever die, but there's another. On her right thumb, there's a sealing mark that stores an array of weapons, with a literal snap of her fingers, Hana has a whole arsenal at her disposal.
Personality: Personality wise, she gives off a laid-back vibe, not wanting to get into pointless skirmishes that have no value to her, or the village. But before she actually assimilated into Kirigakure, she was a bounty hunter who roamed the lands to acquire currency. Renown for her services, she came across a theatrical woman who went by the name of Lexi Blades, formerly known as the Mizukage herself. Lexi was ambitious, she had dreams and aspirations of repairing the village after it was damaged, but she bailed when it needed her most. Though no one particularly resented her for it, after her defection she was quickly forgotten, almost erased from history. Kakuzu, a dark skinned man cladded in nothing but stitches, resumed control of the country. His previous reign was perhaps the shortest in history, hailing at a maximum of two weeks. But under his rule, the city momentarily prospered, until he was impeached. Despite that, he did have one Disciple, Lancer. If you didn't know him, he seemed polite, well collected, calm, but in actuality he was a practical jokester who was capable of relating to the villagers on a pretty deep level. He assumed the mantle of Mizukage, and eventually recruited Hana as one of his most trustworthy comrades. Their relationship eventually grew, and now they have more of a brother and sister type vibe going. Though recently, the Siren's personality was twisted and contorted, who she used to be didn't exactly exist anymore. During the first annual Headhunter Games, she did something that went against her moral code, she murdered one of her friends Canderous, for a chance at a reward. Disgusted and repulsed by her actions, Hana went into an almost deep depression, and in that state, she subconsciously created a new personality. One that was sinister, sadistic, twisted, and had almost no regard for those around her. There were obvious exceptions, but the majority of the people she knew realized they needed to keep away from her as much as possible.
Village Information
Village of Birth: Hiroba Islands​
Village of Alliance: Kirigakure​
Rank and Chakra Information
Ninja Rank: Sage​
Specialty: Water | Wind | Fuuinjutsu | Taijutsu | Penack Silat​
Elemental Affinities

Because of her heritage, Hana has a natural affinity for water, being able to use it fluently, and spawn attacks with a single handsign, this is also accompanied by her ability to manipulate sources of water with hand movements alone. Not to mention, her rank with her own clan's hierarchy (Suijin), allows her to use up to B-Rank water techniques, without the need for any signs whatsoever. Wind was a close second, but it faltered due to water's infinite usages in combat. She chose the element because despite it's seemingly linear use, it's quick, and easy to perform.

Gyojin

The Gyojin clan share some basic abilities related to their genetic traits, such as: their incredible physical abilities (about 2 times stronger and 1.5 times faster then a regular human), a naturally occurring mucoprotein (common to fish) that is both a protection against bacterial infections but also a natural insulator, the ability to breathe underwater, an uncommon resistance to D-rank and under water techniques, and finally incredible swimming speed. But because she managed to climb amongst the ranks, she has the capability to use B-Rank water techniques without handseals, and gains an immunity to C-Rank and below water techniques.

Physical Abilities

Accompanied with her enhanced strength, Hana specializes in two hand-to-hand based abilities. The first one being the most general and can be used and perfected by anyone, Taijutsu. In order to perfect her usage, she learned Penack Silat from the Sea Monarch himself, Sora. The fighting style is heavily based around Earth and using one's hand in order to deal a more meaningful punch, and through the rigorous training, Hana's hands have gained an almost abrasive nature. Meaning he punches, open palm hits, and the likes, deal cuts and small bruises because of their coarse nature.

Summoning Contracts

On both arms, Hana possesses a single tattoo for each of her preferred contracts. On the right arm, is the vibrant tattoo for Sharks, it's blue nature allows it to gain instant notice when her bare skin reveals itself. On the left, is the toad tattoo, it's coloration and use goes without saying. Hana commonly covers her markings with a concealer, no lighter or darker than her natural skin tone.

Fuuinjutsu

Hana is outfitted with a small number of seals, each with a specific usage during combat. The Reverse Four Symbols is placed on her upper back, and it's activation remains extremely selective. It's purpose is to activate when the Siren herself is faced with imminent death. The seal making itself visible and secreting a black fluid and a sphere emerging form her person to engulf everyone in her grasp. A smaller seal is placed on her right thumb, within it, it holds a plethora of weapons designed for combat. Spears, swords, shields, bombs, daggers, and more. It's placement was strategic, allowing Hana to summon almost anything with the literal snap of her fingers.

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom
Elements:
火 Fire ReleaseCompleted
風 Wind ReleaseCompleted
雷 Lightning ReleaseCompleted
土 Earth ReleaseCompleted
水 Water ReleaseCompleted

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"Tread lightly knight, never cross paths with the mist again or your armor will rust and that sword you cherish so deeply will be broken." - Jon Snow
Ninjutsu:
NinjutsuCompleted
GenjutsuCompleted
TaijutsuCompleted
KenjutsuCompleted
FuuinjutsuCompleted
Toad ContractCompleted
Shark ContractCompleted
K'Taijutsu (Basic)Incomplete
Way of The BolasStudent
Way of The TomahawkStudent
Way of The Bending SwordStudent
Penack SilatStudent
Mark of The TricksterStudent
Dance of The Bladed SageStudent
Football ArtsStudent
Spinning Drill ArtsStudent
Customs
Background Information
History

In history, things weren't fair. There was always a side being prosecuted for something they couldn't help. Their heritage, color, physical traits, or abilities. The Yuki are an example of that. Their unique chakra nature allowed them to manipulate ice, a power that wasn't seen often, or understood. Because of human nature, things that aren't understood are meant to be destroyed, thus leading to the supposed eradication of their clan. Hana's story is the same, but told just a tad bit differently. She was a fishman, or woman, she has a unique gene within her passed from her mother that made her essentially part fish. For as long as she knew, she had the ability to breathe underwater, run faster than any boy she knew, including her dad, she was unique. Though, their kind was looked down upon heavily, some were killed, imprisoned, or enslaved. A group of humans called the "Shark Tongues", banned together to rally them all up, you know, get rid of the problem? Pillaging villages, killing anyone who harbored the "inferior race", was a creed. A word they lived by, bound to it like a religious text. Hana, was with her parents the day they attacked, fire was spread about, a ruckus through the whole town. Her mother took her by the hand, and raced through the rubble, Hana's father stayed behind to fend them off as long as he could, it was courageous, and poetic. He was a human, he could've easily turned on his family to save his life, but he didn't. Though his acts didn't buy them enough time, he was disposed of, quite easily at that. Using their most prominent sensors, they were located by Natsa's Creek, the creek itself was mostly used for a water source, but the waters flowed heavily with blood all around. Bodies littered the ground, they reeked of dried blood, her mother bent down on one knee, and wiped her tears. Pulling her daughter in closer, their foreheads touch as she sings the sweetest lullaby. The softness of her voice filled the air, and even blurred the screams, Hana's body went limp, she fell into a deep sleep, but just when her perusers got there.

She woke up in a cell, the brick underneath her was cold, her fingers were numb, and the constant sound of chattering teeth filled the halls. Slowly getting up, she looked about, walked to the opening and placed her hands on the cool steel bars. Hana couldn't remember a thing that happened from before, nothing. Her mother had destroyed, or rather, suppressed all her memories of her previous life before she was captured. Though her memories were scrambled, millions of thoughts ran through her head at once, where she was, was ironically he birthplace. The group had somehow formulated a base off the shore, skillfully keeping themselves hidden from the sensing ability of the clan leader at that time. In the Hiroba islands, the atmosphere is special, and can allow the inhabitants (the fishman), to communicate through strange clicks utilizing the water molecules. The stench of stained blood on the cold pavement reeked, children of all different types of clans and ethnicities were hung, burned, murdered in cold blood. That was all she remembered of her childhood.

Eventually ending up a rogue shinobi roaming the water country, Hana's special abilities caught the eye of someone in particular. Her appearance was shrouded by the maternal mist, but the ambition in her voice made it clear what she wanted. She needed people, special and loyal people to help her in her pursuit of rebuilding what's fallen time, and time again. The Bloody Mist, which wasn't exactly bloody anymore. A village that was built on betrayal and deceit has fallen exceptionally low under previous rule, and had you naively believed in her dreams, you would've thought she was capable of changing something. Lexi Blades, the acting Mizukage. Sadly, it was a front. She initiated war and couldn't defend the village, and at it's weakest state, she vanished just like she came in. In a state of turmoil, the populous had elected a new acting leader, Lancer. In terms of ambition, he was the split image of Lexi, except one thing set them apart. He got it done. For a while, the Mist was a husk of it's former self, going through countless leaders who attempted to repair the damages but failed to succeed. Though Lancer was something different, the remnants of the torn country united underneath a single banner, one that should've been risen eons ago.
Other Information
Picture:
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[TR]
[TD]Theme Song and Background Music:

[video=youtube_share;MFK0yG8xG5I]https://youtu.be/MFK0yG8xG5I[/video]
[/TD]
[/TR]
Battle Information
Won: 4​
Lost: 0​

Updating , added multiple CFS, a little history, and summoning contracts. All template credits go to .
 
Last edited:

Punk Hazard

Sage of Six Posts 🔮
Immortal
Joined
Apr 21, 2011
Messages
59,557
Reaction score
4,729
I'm highjacking this since I can't find my own.

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Basic Information
Name:Grimmjow Jaegarjaquez| Nickname:Pantera | Gender: Male | Age: Old| Clan: Enochian
Looks:[/BGrimmjow is a tall, muscular man with light blue spiky hair and light blue eyes, the latter including green lines below them, similar to the eye markings on the Panthera genus of cats.
Grimmjow's attire consists of a white hakama, a black sash and a ragged white jacket with an upturned collar. The inner lining of his jacket is black and Grimmjow wears it with the sleeves rolled up and leaving it open to expose his muscular chest. Sometime after joining Kirigakure, Grimmjow's attire now consists of a black shirt which he keeps partially unzipped, exposing the scar he received. He also wears black pants, with black boots styled differently than the boots he wore as an Espada, and two belts around his waist. However, he still wears the jacket he wore as an Espada. In addition, he has several seals adorned to his body that he attained after mastering the basics of Fuuinjutsu.

[TD]
Personality: While appearing to be a laid-back individual, Grimmjow possesses a brutal, impulsive, and excessively violent personality alongside a lethally short temper. However, despite his aggression and obvious blood lust in battle, Grimmjow possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals.] In addition, he is blunt, sarcastic and quite sadistic, revealing a psychotic grin or laughing maniacally whenever he becomes excited. He is also very rude and quite disrespectful. Grimmjow uses none of the honorifics in the Japanese language. Grimmjow displays little respect for authority and says whatever is on his mind, regardless of whether or not it is appropriate. However, he does have some form of a code of honor, as he is unwilling to fight those who are injured and prefers to fight his opponents while they are at their full power.
[/TD]


Village Information
Village of Birth:Purgatory​
Village of Alliance: Kirigakure​
Rank and Chakra Information
Ninja Rank: Sage​
Specialty:Water|Enochian Techniques|Taijutsu​
Specialties

Water: Grimmjow’s main elemental affinity, he is a master of the Water Element, capable of performing the techniques with a single handseal.



Enochian Techniques: One of Grimmjow’s preferred methods of combat, he is very well versed in the abilities of the Enochian clan, attaining the rank of the Horseman of Death. His Divine Val is colored a bright red.

Taijutsu: Grimmjow is extremely adept at hand to hand combat. Befitting his sadistic nature, he thoroughly enjoys beating his opponents down under his fists over most methods of Ninjutsu.

[/SPOILER]
Elements:
火 Fire ReleaseCompleted
風 Wind ReleaseCompleted
雷 Lightning ReleaseCompleted
土 Earth ReleaseCompleted
水 Water ReleaseCompleted

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"If you’re weaker than me, then it’s only natural that you’d die.."
Ninjutsu:
NinjutsuCompleted
GenjutsuCompleted
TaijutsuCompleted
KenjutsuCompleted
FuinjutsuCompleted
Liger ContractCompleted
Shark ContractCompleted
Warrior Monk's WayComplete
Way of The TomahawkStudent
Dance of the Blade SageComplete/Owner
Penack SilatStudent

[TD]Enochian Techniques
Customs

[TD]Need training[/TD]
[/TD]

Background Information
History

Other Information
( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.


( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
Picture:
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[TR]
[TD]Theme Song and Background Music:

[video=youtube;gzmpl6783Hs]https://www.youtube.com/watch?v=gzmpl6783Hs[/video]
[/TD]
[/TR]

Battle Information
Notes
Wins: All
Losses: None

 

Joker

Legendary Shinobi 🐸
Supreme
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Messages
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(Doton: Kyū no Rendō) - Earth Release: Conjunction of Spheres
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: Earth is an element known for it's dexterity and resilience, though in great clashes there are exceptions to it's fortitude. By adding a handseal to an Earth technique, the user would insert their chakra into the move in question. Once their chakra has been inserted, the energy would materialize into a glob of mud that remains dormant and has no effect until the structure is negated or broken. When shattered, the adhesive liquid from within explodes violently, ensnarling everything within range (short). The mud itself carries parasitic like properties, and upon touching an object (tangible or intangible) or person with foreign chakra, the substance begins to sap it's strength by absorbing it's chakra, weakening it by twenty. Upon a person, the mud does the same, but instead of merely siphoning their chakra, it hardens as well, restricting their movements in there entirety. For insurance, when the mud happens upon the user himself, it collects into small spheres and runs of their clothing (i.e, like how water does when adversed with waterproof material). This technique is only usable three times, and requires a turn cooldown in between it's usage.

(Fuuinjutsu: Chikyū no Megami) - Sealing Arts: Goddess of Earth
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Common knowledges suggests that Earth is one of the most versatile elements. It's durability and usage as both a defense and an offense makes it a formidable element within the heat of battle. In an attempt to restrict the manipulation of the ground in it's entirety, the user will form the seal of Confrontation before placing one of their hands on the surface. By doing so, they will conjure the Kanji for the word Solitude (孤) that's strategically placed on the battlefield. This seal acts a container for all chakra that's inserted into the ground in an attempt to shift it's original design for defenses and offenses a like. When the opponent inserts their chakra, the seal glows with a light burgundy hue, and collects the chakra before it can distort the terrain to their desires. The seal itself lasts for a total of four turns, and can only be used three times, each time it's used, it requires a single turn to cooldown before it can used again.

Lol, I suck at this shit
 
Last edited:

Joker

Legendary Shinobi 🐸
Supreme
Joined
Jun 25, 2013
Messages
29,426
Reaction score
1,559
You must be registered for see images

Basic Information
Name: N/A | Nickname: N/A | Gender: N/A | Age: N/A | Clan: N/A
THIS TEMPLATE IS PROPERTY OF MCRAZOR
Looks: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus ultrices, enim eget luctus interdum, dolor urna consequat leo, id euismod elit lacus non eros. Aenean tempus nulla sed purus rutrum ornare. Mauris justo erat, egestas sit amet augue sit amet, luctus imperdiet nunc. Morbi vel maximus ipsum, ut fringilla urna. Fusce pharetra placerat sagittis. Integer viverra ipsum sed neque eleifend, vitae scelerisque felis dictum. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. In pretium finibus lectus, ac rhoncus mi gravida eget. Integer et aliquet ligula. Cras hendrerit molestie leo ac scelerisque. Nunc eu mauris ac justo imperdiet facilisis. Sed suscipit id nulla vitae mattis. Interdum et malesuada fames ac ante ipsum primis in faucibus. Cras tincidunt purus sed porta auctor. Vivamus vel consequat nibh, vel feugiat velit. Suspendisse nibh lorem, vulputate ut blandit vel, suscipit id augue.
Personality: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse tempor faucibus tortor, sit amet faucibus orci ornare nec. Maecenas vel aliquam lacus, vel viverra leo. Sed euismod nulla vitae venenatis vestibulum. Donec ut commodo sapien. Praesent tincidunt elementum purus luctus faucibus. Pellentesque rutrum lectus a placerat placerat. Vestibulum volutpat eu velit vitae vestibulum. Nam blandit, turpis sed maximus faucibus, sapien diam facilisis purus, eu auctor lectus ligula non sapien. Suspendisse posuere enim nulla. Aliquam erat volutpat. Phasellus et auctor nunc.
Village Information
Village of Birth: N/A​
Village of Alliance: N/A​
Rank and Chakra Information
Ninja Rank: Sage​
Specialty: XXX | XXX | XXX | XXX | XXX​
XXX

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse tempor faucibus tortor, sit amet faucibus orci ornare nec. Maecenas vel aliquam lacus, vel viverra leo. Sed euismod nulla vitae venenatis vestibulum. Donec ut commodo sapien. Praesent tincidunt elementum purus luctus faucibus. Pellentesque rutrum lectus a placerat placerat. Vestibulum volutpat eu velit vitae vestibulum. Nam blandit, turpis sed maximus faucibus, sapien diam facilisis purus, eu auctor lectus ligula non sapien. Suspendisse posuere enim nulla. Aliquam erat volutpat. Phasellus et auctor nunc.

XXX

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse tempor faucibus tortor, sit amet faucibus orci ornare nec. Maecenas vel aliquam lacus, vel viverra leo. Sed euismod nulla vitae venenatis vestibulum. Donec ut commodo sapien. Praesent tincidunt elementum purus luctus faucibus. Pellentesque rutrum lectus a placerat placerat. Vestibulum volutpat eu velit vitae vestibulum. Nam blandit, turpis sed maximus faucibus, sapien diam facilisis purus, eu auctor lectus ligula non sapien. Suspendisse posuere enim nulla. Aliquam erat volutpat. Phasellus et auctor nunc.

XXX

Sed vel finibus diam. Nullam auctor ex sit amet quam posuere volutpat. Nullam semper cursus nunc tempus elementum. Mauris sagittis nisi ut viverra maximus. Nulla luctus non tellus non sagittis. Nam nec purus vitae purus posuere aliquam. Fusce fermentum sollicitudin est, vel vestibulum dolor sagittis at. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Aliquam sodales arcu id tincidunt volutpat. Sed et pretium felis. Proin imperdiet neque felis, dignissim hendrerit augue porta eget.

XXX

Sed vel finibus diam. Nullam auctor ex sit amet quam posuere volutpat. Nullam semper cursus nunc tempus elementum. Mauris sagittis nisi ut viverra maximus. Nulla luctus non tellus non sagittis. Nam nec purus vitae purus posuere aliquam. Fusce fermentum sollicitudin est, vel vestibulum dolor sagittis at. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Aliquam sodales arcu id tincidunt volutpat. Sed et pretium felis. Proin imperdiet neque felis, dignissim hendrerit augue porta eget.

XXX

Sed vel finibus diam. Nullam auctor ex sit amet quam posuere volutpat. Nullam semper cursus nunc tempus elementum. Mauris sagittis nisi ut viverra maximus. Nulla luctus non tellus non sagittis. Nam nec purus vitae purus posuere aliquam. Fusce fermentum sollicitudin est, vel vestibulum dolor sagittis at. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Aliquam sodales arcu id tincidunt volutpat. Sed et pretium felis. Proin imperdiet neque felis, dignissim hendrerit augue porta eget.


(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom
Elements:
火 Fire ReleaseCompleted
風 Wind ReleaseCompleted
雷 Lightning ReleaseCompleted
土 Earth ReleaseCompleted
水 Water ReleaseCompleted

You must be registered for see images


"N/A"
Ninjutsu:
NinjutsuCompleted
GenjutsuCompleted
TaijutsuCompleted
KenjutsuCompleted
FuuinjutsuCompleted
Toad ContractCompleted
Shark ContractCompleted
K'Taijutsu (Basic)Incomplete
Way of The BolasStudent
Way of The TomahawkStudent
Way of The Bending SwordStudent
Penack SilatStudent
Mark of The TricksterStudent
Dance of The Bladed SageStudent
Football ArtsStudent
Spinning Drill ArtsStudent
Customs
Background Information
History

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur auctor leo a accumsan bibendum. Nunc fringilla nisi at dui maximus, quis suscipit turpis tempus. Nulla molestie elementum mi, non tincidunt ex posuere nec. Nam rutrum cursus augue, nec auctor magna tempor ut. Nulla eu eros convallis, luctus dui quis, hendrerit dolor. Nullam placerat lacinia efficitur. Nullam in neque lectus. Maecenas vestibulum interdum felis, ut auctor magna sodales at. Nunc interdum ligula lorem, nec dictum quam placerat at. In hac habitasse platea dictumst. Quisque sollicitudin blandit quam, id sagittis libero accumsan a. Ut vehicula elit sed ligula posuere sollicitudin. Phasellus pellentesque enim turpis, vel posuere metus viverra ut. Quisque sit amet tincidunt eros. Nulla posuere felis sit amet vehicula tincidunt. Vestibulum eu dolor mi.

Praesent varius, est vitae faucibus finibus, metus dui pharetra lectus, vitae imperdiet odio leo ut metus. Etiam libero lorem, suscipit et nunc eget, dignissim posuere ligula. Sed vel consequat tortor. Aliquam elementum ultrices leo sed tincidunt. Morbi et tellus dui. Nullam eu nulla id massa laoreet convallis. Nulla pellentesque mi in ligula porta euismod. Vestibulum non est erat. In dapibus diam velit, sit amet lobortis erat semper vitae. Vestibulum egestas, nulla sit amet mollis ultricies, est urna laoreet nunc, ut dapibus libero tortor eu mauris. Quisque gravida neque pharetra congue tristique. Nullam quis nulla urna. Sed egestas consequat dui.

Sed vel finibus diam. Nullam auctor ex sit amet quam posuere volutpat. Nullam semper cursus nunc tempus elementum. Mauris sagittis nisi ut viverra maximus. Nulla luctus non tellus non sagittis. Nam nec purus vitae purus posuere aliquam. Fusce fermentum sollicitudin est, vel vestibulum dolor sagittis at. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Aliquam sodales arcu id tincidunt volutpat. Sed et pretium felis. Proin imperdiet neque felis, dignissim hendrerit augue porta eget.
Other Information
Picture:
You must be registered for see images


[TR]
[TD]Theme Song and Background Music:

[video=youtube_share;MFK0yG8xG5I]https://youtu.be/MFK0yG8xG5I[/video]
[/TD]
[/TR]
Battle Information
Won: 0​
Lost: 0​
 

Joker

Legendary Shinobi 🐸
Supreme
Joined
Jun 25, 2013
Messages
29,426
Reaction score
1,559
You must be registered for see images

Basic Information
Name: John Constantine | Nickname: N/A | Gender: Male | Age: 25 | Clan: Kisei
THIS TEMPLATE IS PROPERTY OF MCRAZOR
Looks: John Constantine is a rather tall and moderately built man in his late twenties. His face is riddled with scruff, his eyes are always dull and outlined with bags underneath, and his hair is always messy. In his ordinary uniform, he sports a light to dark brown trench coat with an assortment of pockets on the inside to hide various tools, a white collared shirt with a deep red, loosely tied tie around his neck, and black semi-shiny shoes. Underneath his detective exterior, his body is covered in a plethora of seals and senseless tattoos, (including one of a Christmas tree on his ass). Besides his tasteless detective getup, in the heat of battle he can be seen wearing a simple compression like shirt with no sleeves, and long loose pants that tighten near the boots with combat boots.
Personality: There are those in the world you are genuine, kind, and sincere. John, is not one of those people. From an early age he was faced from a massive amount of trials and tribulations which warped his personality to what it is today. Being born in the Kisei clan as a pureblood, John's grasp of magic was exceptional, even at the age of ten he was capable of outperforming some of his peers. Though, even the best aren't perfect, and one day while trying to use the dark arts, his home became ensnared with a fiery inferno that snatched the lives of everyone in the vicinity, except him of course. From then on he was on his own, and that was the worst thing that could've happened. He became self-absorbed, selfish, and manipulative. If anyone was capable of being used to further his own agenda (whether it be for breaking hexes/curses placed on him, or from deceiving intergalactic celestial powerhouses to duking it out and tearing the fabric of reality itself), he would do so without a second thought.
Village Information
Village of Birth: N/A​
Village of Alliance: N/A​
Rank and Chakra Information
Ninja Rank: Sage​
Specialty: Water | Wind | Fuuinjutsu | Taijutsu | Penack Silat​
Water/Wind

In terms of versatility, water is one of, if not the best element to look towards. Knowing the unique properties it possesses, and the amount of applications it has in and out of battle, John sought out to master the force to it's fullest. This resulted in his usage being so well versed, he is fully capable of performing high level moves with a single seal. Wind was a close second, but it's potential wasn't as high. While being versed in it nonetheless, John's seals when using the element are way faster than average.

Taijutsu/Penack Silat

Being versed in hand to hand combat is somewhat essential in today's times, while opting to not use it unless the circumstances are dire, John's proficiency is somewhat good enough to say it's an area he specializes in. This allows him to focus his eyes at the opponent's chin rather than their eyes. Unlike most people, he took this a step further, being trained in the art of the Devil's Fist, John's hands are abrasive in nature, giving him a subtle edge when it comes to physical confrontation, his blows deliver cuts and stronger bruises.

Kisei

Like all members of the Kisei clan, Constantine has a special weapon crafted from the Ten-Tails' dormant husk itself. The wand is made from Rosewood, a fiery pink material that sports flexibility and is ideal for the art of Transfiguration. The type itself, is that of Thestral Tail Hair, allowing him to use the stick as a medium for any element he chooses, which in this case would be water.

Fuuinjutsu

Assorted in seemingly random places, Constantine's body is draped in seals from head to toe. These seals are strategically placed for a multitude of situations, but all in all, they're there to give him an edge in battle. The Four Symbols seal is placed on his stomach, and it's activation depends entirely on his life force, switching on with his apparent death, it absorbs everything in it's direct vicinity.

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom
Elements:
火 Fire ReleaseCompleted
風 Wind ReleaseCompleted
雷 Lightning ReleaseCompleted
土 Earth ReleaseCompleted
水 Water ReleaseCompleted
燃 Burning Ice ReleaseCompleted

You must be registered for see images


"N/A"
Ninjutsu:
NinjutsuCompleted
GenjutsuCompleted
TaijutsuCompleted
KenjutsuCompleted
FuuinjutsuCompleted
KinjutsuIncomplete
Toad ContractCompleted
Shark ContractCompleted
K'Taijutsu (Basic)Incomplete
Way of The BolasStudent
Way of The TomahawkStudent
Way of The Bending SwordStudent
Penack SilatStudent
Mark of The TricksterStudent
Dance of The Bladed SageStudent
Football ArtsStudent
Spinning Drill ArtsStudent
Customs
Background Information
History

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur auctor leo a accumsan bibendum. Nunc fringilla nisi at dui maximus, quis suscipit turpis tempus. Nulla molestie elementum mi, non tincidunt ex posuere nec. Nam rutrum cursus augue, nec auctor magna tempor ut. Nulla eu eros convallis, luctus dui quis, hendrerit dolor. Nullam placerat lacinia efficitur. Nullam in neque lectus. Maecenas vestibulum interdum felis, ut auctor magna sodales at. Nunc interdum ligula lorem, nec dictum quam placerat at. In hac habitasse platea dictumst. Quisque sollicitudin blandit quam, id sagittis libero accumsan a. Ut vehicula elit sed ligula posuere sollicitudin. Phasellus pellentesque enim turpis, vel posuere metus viverra ut. Quisque sit amet tincidunt eros. Nulla posuere felis sit amet vehicula tincidunt. Vestibulum eu dolor mi.

Praesent varius, est vitae faucibus finibus, metus dui pharetra lectus, vitae imperdiet odio leo ut metus. Etiam libero lorem, suscipit et nunc eget, dignissim posuere ligula. Sed vel consequat tortor. Aliquam elementum ultrices leo sed tincidunt. Morbi et tellus dui. Nullam eu nulla id massa laoreet convallis. Nulla pellentesque mi in ligula porta euismod. Vestibulum non est erat. In dapibus diam velit, sit amet lobortis erat semper vitae. Vestibulum egestas, nulla sit amet mollis ultricies, est urna laoreet nunc, ut dapibus libero tortor eu mauris. Quisque gravida neque pharetra congue tristique. Nullam quis nulla urna. Sed egestas consequat dui.

Sed vel finibus diam. Nullam auctor ex sit amet quam posuere volutpat. Nullam semper cursus nunc tempus elementum. Mauris sagittis nisi ut viverra maximus. Nulla luctus non tellus non sagittis. Nam nec purus vitae purus posuere aliquam. Fusce fermentum sollicitudin est, vel vestibulum dolor sagittis at. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Aliquam sodales arcu id tincidunt volutpat. Sed et pretium felis. Proin imperdiet neque felis, dignissim hendrerit augue porta eget.
Other Information
Picture:
You must be registered for see images


[TR]
[TD]Theme Song and Background Music:

[video=youtube_share;MFK0yG8xG5I]https://youtu.be/MFK0yG8xG5I[/video]
[/TD]
[/TR]
Battle Information
Won: 0​
Lost: 0​
 
Last edited:

Joker

Legendary Shinobi 🐸
Supreme
Joined
Jun 25, 2013
Messages
29,426
Reaction score
1,559
Basic Information

Name: Crocodile
Nickname: Mr. 0
Gender: Male (he might be an Okama, so ionno)
Age: Unknown
Clan: None

Looks: Crocodile is a somewhat tall man who usually wears a large coat with fur lining. His hair is slicked back, and he's rarely ever seen without his signature cigar.

Personality: Calm and calculating, Crocodile is known for his shady doings in the underworld. Shown to be remorseless and unforgiving, he's willing to expend anyone to achieve his goals.

Village Info

Village of Birth: Suna
Village of Alliance: None

Rank//Chakra Info

Ninja Rank: Sage
Specialty: Earth and Fire
Elements: Sand, Water, Fire, Earth, Wind, Lightning, and Burning Ice
Your ninjutsu: Kenjutsu, Kinjutsu, Fuuinjutsu, Genjutsu, Taijutsu, NB Tai, a lot of CFS

(Bunshin No Jutsu) - Clone Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)

(Bikoku Ninjutsu) - Shadow Stealth Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:This jutsu lets the user follow the target covert by concealing the users presence.

(Henge no Jutsu) - Transformation Technique

Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

(Gokan Sakusou) - 5 Senses Confusion Disorder

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.

(Kawarimi no Jutsu) - Change of Body Stance Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

(Nawanuke No Jutsu) - Escape Skill

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).

(Kakuremino No Jutsu) - Magic Cloak Of Invisibility Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:The user will pull out a cloak that is pre designed for their use.Then by using ninjutsu they make the cloth blend into the background(Konohamaru used this to follow Naruto in episode 2 and got caught because he was holding the cloak wrong).Skilled ninja can see through this jutsu(Rank c and above)

Background Info

History: A lot of Crocodile's past is shrouded in mystery, but despite that fact, his dabblings in the underworld are widely known.


Other

Picture:
You must be registered for see images


Theme Song and Background Music: [video=youtube;WlBHwjAITJg]https://www.youtube.com/watch?v=WlBHwjAITJg[/video]

Battles

Won: Ask NK who made this bio first
Lost: *Winks really hard*
 
Last edited:
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