Name: Aerys Nickname: The Storyteller, The Necromancer Gender: Male Age: 745 Clan: Enochian
Looks: Aerys' physique is tall and slender, more or less always covered in red velvet robes and floral ceremonial beads. His skintone could be described as a moderate olive, depending on the seasons. The most distinctive feature of his besides his teal Val-infused body markings, would be his eyes. Each of them being a contrasting colour than the other. His left eye's iris is red, while the pupil itself is an extremely light green. The right eye is essentially the same, merely inverted from it's counterpart. Despite being one of the oldest beings currently living, Aerys' sports a rather youthful appearance, being constantly confused for someone at the age of nineteen.
Personality: When first interacting with him he can seem distant, cold, or indifferent about your existence, but if he opens up just enough, it would be the exact opposite. Aerys' is extremely protective of those he loves and cherishes, but he has strange ways of showing his affection. From a past of being manipulated and lied to, his skills in treachery and deceit are above par for your average person, using them to further his agenda and achieve whatever goal he has his eyes set upon. In terms of battle, his personality takes a different turn, well, sometimes. On occasion, he sports a sadistic and twisted mind that relishes in the suffering of others, this is due to the fact that as a child, he was known to be tendered hearted, but it was really because he had all of his negative emotions bottled into a "second" personality.
Penack Silat, Mark of the Trickster, Football Arts, Way of the Tomahawk, Way of the Bolas, Way of the Bending Sword, Spinning Drill Arts, Dance of the Bladed Sage
Complete
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(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.
Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.
(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.
Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)
Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.
Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom
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History: In the beginning, before there were Shinobi, before there were concrete structures like villages, there was a man who sought to unite the citizens of the world by sharing his own energy and giving them extraordinary potential. This man was Hagaromo Ootutsuki, and his goal was for everyone to be capable of the purest form of empathy. During his early years, he sought out to acquire students to help spread his message, and one of the most influential of them was Enoch, the founder of the Enochians. With his light-hearted personality and warm features, he brought together a substantial group of individuals who would later become the first generation. But like everything that shines bright with hope, his message was eclipsed as people learned how to weaponize chakra to create dangerous techniques that devastated the world around them.
The need for conflict was embedded into the human genome, even before the distribution of chakra, wars ran rampant across the country, death was an everyday occurrence. This was around the time Aerys' was born, his early years were filled knowledge of peace and serenity, things of what Enoch thought the world should be. Despite that, there was an ominous nature inside of him, something that always managed to seep from the recesses of his mind. Why was human life was fragile? What was the purpose of living your life if it could end in a mere moment? Because of these thoughts, he ventured far enough from the light to dabble in the Dark Arts, forbidden techniques that blurred the lines between life and death, good and evil, right and wrong. With a now morally gray compass, Aerys' eyes were constantly filled with ambition, to find the meaning behind everything, to constantly reinvent himself to be better, stronger, and more knowledgeable about the world around him. Because of this, he sparked the first rebellion, the first war that was recorded in his clan's history. Enoch was a liar, it wasn't about peace, it wasn't about doing what was right, it was about doing what's best for you, and those you care about. He was dubbed the Horseman of Famine because of his constant hunger for information, excitement, power. What remains of Aerys to this day remains to be seen.
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Water/Earth proficiency: Aerys' primary element is Water Release. As a Water Release Master, Kabuto is capable of use All Water Release techniques with a single handseal. His water specialty grants him access to special techniques such as Powerful Blasting Trench and Water Release: Water Dragon Biting Explosion. His mastery in Earth allows him to perform the techniques in quick succession.
Taijutsu Mastery: After years of practicing in all forms of combat, Aerys came to know what was essential. During times where ninjutsu couldn't be utilized, he strived to perfect his craft in terms of hand to hand combat. During this time he also trained underneath a formidable Master by the name of Loki. The man taught him how to increase his tenacity and harden certain parts of his body. Because of this his two hands have taken a more abrasive property, capable of delivering deep cuts and bruises upon contact.
Enochian: Being one of the four pillars of the Enochian hierarchy (Horseman of Famine), he has access to techniques his lower peers wouldn't. Other traits and bonuses would be his inherit resilience to survive extreme conditions, such as extreme heat/cold, and his longevity/life force. This allows him to live way longer than the average human being.
In the beginning, before there were Shinobi, before there were concrete structures like villages, there was a man who sought to unite the citizens of the world by sharing his own energy and giving them extraordinary potential. This man was Hagaromo Ootutsuki, and his goal was for everyone to be capable of the purest form of empathy. During his early years, he sought out to acquire students to help spread his message, and one of the most influential of them was Enoch, the founder of the Enochians. With his light-hearted personality and warm features, he brought together a substantial group of individuals who would later become the first generation. But like everything that shines bright with hope, his message was eclipsed as people learned how to weaponize chakra to create dangerous techniques that devastated the world around them.
Name: Lander Nickname: Doofus Gender: Male Age: Unknown Clan: Enochian
Looks: Standing at six feet with purple hair and a swimmer's build, Lander seemingly looks like your average teenager. His skin is tanned, normally considered a moderate olive depending on the seasons, and his eyes are normally a bleak and dull black, though they do vary with his emotions and the incorporation of Val. His usual ensemble of clothing consists of a white/egg white croppish top shirt, revealing his stomach, and freeform fitting pants (usually replaced with black compression like ones). On his waist (if he's in the mood), he carries around a small yet oddly roomy pouch for his weapons, which would include casual things like shurikens, stars, kunai, and the usual. Located on his thumbs would be two individual tattoos for two different summoning contracts, they were strategically pleased so he could conjure an array of different allies with a literal snap of his finger.
Personality: Often times Lander can be described as slow, confused, easily impressed, clueless, and more synonyms for the word doofus. He's very easy going and approachable, never shying away from interacting with complete and total strangers (even though he's often told not to), but those qualities don't diminish his strengths. Loyalty is a key in his persona, he usually trusts those he considers friends with the utmost carefree expressions, but he would still be slightly cautious. Besides his outer persona, he can very well be cunning, conniving, and even manipulative, though for the most part he tends not to be, leaning moreso towards being blunt and straightforward.
Penack Silat, Mark of the Trickster, Football Arts, Way of the Tomahawk, Way of the Bolas, Way of the Bending Sword, Spinning Drill Arts, Dance of the Bladed Sage
Complete
Custom Jutsu
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(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.
Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.
(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.
Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)
Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.
Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom
You must be registered for see images
History: In the beginning, before there were Shinobi, before there were concrete structures like villages, there was a man who sought to unite the citizens of the world by sharing his own energy and giving them extraordinary potential. This man was Hagaromo Ootutsuki, and his goal was for everyone to be capable of the purest form of empathy. During his early years, he sought out to acquire students to help spread his message, and one of the most influential of them was Enoch, the founder of the Enochians. With his light-hearted personality and warm features, he brought together a substantial group of individuals who would later become the first generation. But like everything that shines bright with hope, his message was eclipsed as people learned how to weaponize chakra to create dangerous techniques that devastated the world around them.
The need for conflict was embedded into the human genome, even before the distribution of chakra, wars ran rampant across the country, death was an everyday occurrence. This was around the time Aerys' was born, his early years were filled knowledge of peace and serenity, things of what Enoch thought the world should be. Despite that, there was an ominous nature inside of him, something that always managed to seep from the recesses of his mind. Why was human life was fragile? What was the purpose of living your life if it could end in a mere moment? Because of these thoughts, he ventured far enough from the light to dabble in the Dark Arts, forbidden techniques that blurred the lines between life and death, good and evil, right and wrong. With a now morally gray compass, Aerys' eyes were constantly filled with ambition, to find the meaning behind everything, to constantly reinvent himself to be better, stronger, and more knowledgeable about the world around him. Because of this, he sparked the first rebellion, the first war that was recorded in his clan's history. Enoch was a liar, it wasn't about peace, it wasn't about doing what was right, it was about doing what's best for you, and those you care about. He was dubbed the Horseman of Famine because of his constant hunger for information, excitement, power. What remains of Aerys to this day remains to be seen.
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Water/Earth proficiency: Lander's reason for specializing in water is an odd one, normally someone would train in a certain area to become well, the best, but his reason is completely different. Liking to hang around in one of Kirigakure's casual (as casual as a place like that gets), he was mesmerized by the waves, making it his primary specialty, fully capable of utilizing the versatile element with a single seal. Earth would be the same, but it's not as deep. He just thought making mud castles would be cool, and thus made it his secondary element, making it so he can weave faster handseals than your average person.
Taijutsu Mastery: Despite his seemingly small build, Lander sought out to be a proficient practitioner in hand to hand combat. Making this one of his primary areas of focus, this increased his reaction time, and also allowed him to eliminate certain vulnerabilities in regards to those who possess Dojutsu. Going a tad bit further, he trained underneath a man by the name of "Loki", gaining the knowledge of the style called Penack Silat. This not only improved his base abilities, but it made it so his hands were more abrasive than usual, capable of delivering deep cuts and bruises upon impact.
Enochian: Being one of the four pillars of the Enochian hierarchy (Horseman of Famine), he has access to techniques his lower peers wouldn't. Other traits and bonuses would be his inherit resilience to survive extreme conditions, such as extreme heat/cold, and his longevity/life force. This allows him to live way longer than the average human being.
Name: Lander Nickname: Doofus Gender: Male Age: Unknown Clan: Enochian
Looks: Standing at six feet with purple hair and a swimmer's build, Lander seemingly looks like your average teenager. His skin is tanned, normally considered a moderate olive depending on the seasons, and his eyes are normally a bleak and dull black, though they do vary with his emotions and the incorporation of Val. His usual ensemble of clothing consists of a white/egg white croppish top shirt, revealing his stomach, and freeform fitting pants (usually replaced with black compression like ones). On his waist (if he's in the mood), he carries around a small yet oddly roomy pouch for his weapons, which would include casual things like shurikens, stars, kunai, and the usual. Located on his thumbs would be two individual tattoos for two different summoning contracts, they were strategically pleased so he could conjure an array of different allies with a literal snap of his finger.
Personality: Often times Lander can be described as slow, confused, easily impressed, clueless, and more synonyms for the word doofus. He's very easy going and approachable, never shying away from interacting with complete and total strangers (even though he's often told not to), but those qualities don't diminish his strengths. Loyalty is a key in his persona, he usually trusts those he considers friends with the utmost carefree expressions, but he would still be slightly cautious. Besides his outer persona, he can very well be cunning, conniving, and even manipulative, though for the most part he tends not to be, leaning moreso towards being blunt and straightforward.