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Joker

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Name: Aerys
Nickname: The Storyteller, The Necromancer
Gender: Male
Age: 745
Clan: Enochian

Looks: Aerys' physique is tall and slender, more or less always covered in red velvet robes and floral ceremonial beads. His skintone could be described as a moderate olive, depending on the seasons. The most distinctive feature of his besides his teal Val-infused body markings, would be his eyes. Each of them being a contrasting colour than the other. His left eye's iris is red, while the pupil itself is an extremely light green. The right eye is essentially the same, merely inverted from it's counterpart. Despite being one of the oldest beings currently living, Aerys' sports a rather youthful appearance, being constantly confused for someone at the age of nineteen.​

Personality: When first interacting with him he can seem distant, cold, or indifferent about your existence, but if he opens up just enough, it would be the exact opposite. Aerys' is extremely protective of those he loves and cherishes, but he has strange ways of showing his affection. From a past of being manipulated and lied to, his skills in treachery and deceit are above par for your average person, using them to further his agenda and achieve whatever goal he has his eyes set upon. In terms of battle, his personality takes a different turn, well, sometimes. On occasion, he sports a sadistic and twisted mind that relishes in the suffering of others, this is due to the fact that as a child, he was known to be tendered hearted, but it was really because he had all of his negative emotions bottled into a "second" personality.​

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Village of Birth: N/A
Village of Alliance: N/A​


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Ninja Rank: Unofficial Sage
Specialty: Water, Earth, Taijtutsu, Fuuinjutsu
Elements:

Water ReleaseComplete
Fire ReleaseComplete
Wind ReleaseComplete
Lightning ReleaseComplete
Earth ReleaseComplete
Burning Ice Release"Creator"
Divine/Malefic ValComplete
Your ninjutsu:

Taijutsu/NB TaiComplete
Kenjutsu Complete
GenjutsuComplete
NinjutsuComplete
KinjutsuComplete
FuuinjutsuComplete
Penack Silat, Mark of the Trickster, Football Arts, Way of the Tomahawk, Way of the Bolas, Way of the Bending Sword, Spinning Drill Arts, Dance of the Bladed SageComplete
Custom Jutsu


(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom
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History: In the beginning, before there were Shinobi, before there were concrete structures like villages, there was a man who sought to unite the citizens of the world by sharing his own energy and giving them extraordinary potential. This man was Hagaromo Ootutsuki, and his goal was for everyone to be capable of the purest form of empathy. During his early years, he sought out to acquire students to help spread his message, and one of the most influential of them was Enoch, the founder of the Enochians. With his light-hearted personality and warm features, he brought together a substantial group of individuals who would later become the first generation. But like everything that shines bright with hope, his message was eclipsed as people learned how to weaponize chakra to create dangerous techniques that devastated the world around them.

The need for conflict was embedded into the human genome, even before the distribution of chakra, wars ran rampant across the country, death was an everyday occurrence. This was around the time Aerys' was born, his early years were filled knowledge of peace and serenity, things of what Enoch thought the world should be. Despite that, there was an ominous nature inside of him, something that always managed to seep from the recesses of his mind. Why was human life was fragile? What was the purpose of living your life if it could end in a mere moment? Because of these thoughts, he ventured far enough from the light to dabble in the Dark Arts, forbidden techniques that blurred the lines between life and death, good and evil, right and wrong. With a now morally gray compass, Aerys' eyes were constantly filled with ambition, to find the meaning behind everything, to constantly reinvent himself to be better, stronger, and more knowledgeable about the world around him. Because of this, he sparked the first rebellion, the first war that was recorded in his clan's history. Enoch was a liar, it wasn't about peace, it wasn't about doing what was right, it was about doing what's best for you, and those you care about. He was dubbed the Horseman of Famine because of his constant hunger for information, excitement, power. What remains of Aerys to this day remains to be seen.


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Water/Earth proficiency: Aerys' primary element is Water Release. As a Water Release Master, Kabuto is capable of use All Water Release techniques with a single handseal. His water specialty grants him access to special techniques such as Powerful Blasting Trench and Water Release: Water Dragon Biting Explosion. His mastery in Earth allows him to perform the techniques in quick succession.

Taijutsu Mastery: After years of practicing in all forms of combat, Aerys came to know what was essential. During times where ninjutsu couldn't be utilized, he strived to perfect his craft in terms of hand to hand combat. During this time he also trained underneath a formidable Master by the name of Loki. The man taught him how to increase his tenacity and harden certain parts of his body. Because of this his two hands have taken a more abrasive property, capable of delivering deep cuts and bruises upon contact.

Enochian: Being one of the four pillars of the Enochian hierarchy (Horseman of Famine), he has access to techniques his lower peers wouldn't. Other traits and bonuses would be his inherit resilience to survive extreme conditions, such as extreme heat/cold, and his longevity/life force. This allows him to live way longer than the average human being.


Theme Song and Background Music:



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Joker

Active member
Supreme
Joined
Jun 25, 2013
Messages
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213💸
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In the beginning, before there were Shinobi, before there were concrete structures like villages, there was a man who sought to unite the citizens of the world by sharing his own energy and giving them extraordinary potential. This man was Hagaromo Ootutsuki, and his goal was for everyone to be capable of the purest form of empathy. During his early years, he sought out to acquire students to help spread his message, and one of the most influential of them was Enoch, the founder of the Enochians. With his light-hearted personality and warm features, he brought together a substantial group of individuals who would later become the first generation. But like everything that shines bright with hope, his message was eclipsed as people learned how to weaponize chakra to create dangerous techniques that devastated the world around them.
 

Joker

Active member
Supreme
Joined
Jun 25, 2013
Messages
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Kin
213💸
Kumi
2,291💴
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Awards
You must be registered for see images
You must be registered for see images
You must be registered for see images
You must be registered for see images
You must be registered for see images
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Last edited:

Joker

Active member
Supreme
Joined
Jun 25, 2013
Messages
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Kin
213💸
Kumi
2,291💴
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Awards
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Name: Lander
Nickname: Doofus
Gender: Male
Age: Unknown
Clan: Enochian

Looks: Standing at six feet with purple hair and a swimmer's build, Lander seemingly looks like your average teenager. His skin is tanned, normally considered a moderate olive depending on the seasons, and his eyes are normally a bleak and dull black, though they do vary with his emotions and the incorporation of Val. His usual ensemble of clothing consists of a white/egg white croppish top shirt, revealing his stomach, and freeform fitting pants (usually replaced with black compression like ones). On his waist (if he's in the mood), he carries around a small yet oddly roomy pouch for his weapons, which would include casual things like shurikens, stars, kunai, and the usual. Located on his thumbs would be two individual tattoos for two different summoning contracts, they were strategically pleased so he could conjure an array of different allies with a literal snap of his finger.​

Personality: Often times Lander can be described as slow, confused, easily impressed, clueless, and more synonyms for the word doofus. He's very easy going and approachable, never shying away from interacting with complete and total strangers (even though he's often told not to), but those qualities don't diminish his strengths. Loyalty is a key in his persona, he usually trusts those he considers friends with the utmost carefree expressions, but he would still be slightly cautious. Besides his outer persona, he can very well be cunning, conniving, and even manipulative, though for the most part he tends not to be, leaning moreso towards being blunt and straightforward.​


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Village of Birth: N/A
Village of Alliance: N/A​


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Ninja Rank: Unofficial Sage
Specialty: Water, Earth, Taijtutsu, Fuuinjutsu
Elements:

Water ReleaseComplete
Fire ReleaseComplete
Wind ReleaseComplete
Lightning ReleaseComplete
Earth ReleaseComplete
Burning Ice Release"Creator"
Divine/Malefic ValComplete
Your ninjutsu:

Taijutsu/NB TaiComplete
Kenjutsu Complete
GenjutsuComplete
NinjutsuComplete
KinjutsuComplete
FuuinjutsuComplete
Penack Silat, Mark of the Trickster, Football Arts, Way of the Tomahawk, Way of the Bolas, Way of the Bending Sword, Spinning Drill Arts, Dance of the Bladed SageComplete
Custom Jutsu


(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom


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History: In the beginning, before there were Shinobi, before there were concrete structures like villages, there was a man who sought to unite the citizens of the world by sharing his own energy and giving them extraordinary potential. This man was Hagaromo Ootutsuki, and his goal was for everyone to be capable of the purest form of empathy. During his early years, he sought out to acquire students to help spread his message, and one of the most influential of them was Enoch, the founder of the Enochians. With his light-hearted personality and warm features, he brought together a substantial group of individuals who would later become the first generation. But like everything that shines bright with hope, his message was eclipsed as people learned how to weaponize chakra to create dangerous techniques that devastated the world around them.

The need for conflict was embedded into the human genome, even before the distribution of chakra, wars ran rampant across the country, death was an everyday occurrence. This was around the time Aerys' was born, his early years were filled knowledge of peace and serenity, things of what Enoch thought the world should be. Despite that, there was an ominous nature inside of him, something that always managed to seep from the recesses of his mind. Why was human life was fragile? What was the purpose of living your life if it could end in a mere moment? Because of these thoughts, he ventured far enough from the light to dabble in the Dark Arts, forbidden techniques that blurred the lines between life and death, good and evil, right and wrong. With a now morally gray compass, Aerys' eyes were constantly filled with ambition, to find the meaning behind everything, to constantly reinvent himself to be better, stronger, and more knowledgeable about the world around him. Because of this, he sparked the first rebellion, the first war that was recorded in his clan's history. Enoch was a liar, it wasn't about peace, it wasn't about doing what was right, it was about doing what's best for you, and those you care about. He was dubbed the Horseman of Famine because of his constant hunger for information, excitement, power. What remains of Aerys to this day remains to be seen.


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Water/Earth proficiency: Lander's reason for specializing in water is an odd one, normally someone would train in a certain area to become well, the best, but his reason is completely different. Liking to hang around in one of Kirigakure's casual (as casual as a place like that gets), he was mesmerized by the waves, making it his primary specialty, fully capable of utilizing the versatile element with a single seal. Earth would be the same, but it's not as deep. He just thought making mud castles would be cool, and thus made it his secondary element, making it so he can weave faster handseals than your average person.

Taijutsu Mastery: Despite his seemingly small build, Lander sought out to be a proficient practitioner in hand to hand combat. Making this one of his primary areas of focus, this increased his reaction time, and also allowed him to eliminate certain vulnerabilities in regards to those who possess Dojutsu. Going a tad bit further, he trained underneath a man by the name of "Loki", gaining the knowledge of the style called Penack Silat. This not only improved his base abilities, but it made it so his hands were more abrasive than usual, capable of delivering deep cuts and bruises upon impact.

Enochian: Being one of the four pillars of the Enochian hierarchy (Horseman of Famine), he has access to techniques his lower peers wouldn't. Other traits and bonuses would be his inherit resilience to survive extreme conditions, such as extreme heat/cold, and his longevity/life force. This allows him to live way longer than the average human being.


Theme Song and Background Music:



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Won: 0
Lost: 0

 
Last edited:

Kai NB

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Legendary
Joined
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Name: Lander
Nickname: Doofus
Gender: Male
Age: Unknown
Clan: Enochian

Looks: Standing at six feet with purple hair and a swimmer's build, Lander seemingly looks like your average teenager. His skin is tanned, normally considered a moderate olive depending on the seasons, and his eyes are normally a bleak and dull black, though they do vary with his emotions and the incorporation of Val. His usual ensemble of clothing consists of a white/egg white croppish top shirt, revealing his stomach, and freeform fitting pants (usually replaced with black compression like ones). On his waist (if he's in the mood), he carries around a small yet oddly roomy pouch for his weapons, which would include casual things like shurikens, stars, kunai, and the usual. Located on his thumbs would be two individual tattoos for two different summoning contracts, they were strategically pleased so he could conjure an array of different allies with a literal snap of his finger.​

Personality: Often times Lander can be described as slow, confused, easily impressed, clueless, and more synonyms for the word doofus. He's very easy going and approachable, never shying away from interacting with complete and total strangers (even though he's often told not to), but those qualities don't diminish his strengths. Loyalty is a key in his persona, he usually trusts those he considers friends with the utmost carefree expressions, but he would still be slightly cautious. Besides his outer persona, he can very well be cunning, conniving, and even manipulative, though for the most part he tends not to be, leaning moreso towards being blunt and straightforward.​


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Village of Birth: N/A
Village of Alliance: N/A​


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Ninja Rank: Unofficial Sage
Specialty: Water, Earth, Taijtutsu, Fuuinjutsu
Elements:

Water ReleaseComplete
Fire ReleaseComplete
Wind ReleaseComplete
Lightning ReleaseComplete
Earth ReleaseComplete
Burning Ice Release"Creator"
Divine/Malefic ValComplete
You must be registered for see images
Your ninjutsu:

Taijutsu/NB TaiComplete
Kenjutsu Complete
GenjutsuComplete
NinjutsuComplete
KinjutsuComplete
FuuinjutsuComplete
Penack Silat, Mark of the Trickster, Football Arts, Way of the Tomahawk, Way of the Bolas, Way of the Bending Sword, Spinning Drill Arts, Dance of the Bladed SageComplete
Custom Jutsu


(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom


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History: In the beginning, before there were Shinobi, before there were concrete structures like villages, there was a man who sought to unite the citizens of the world by sharing his own energy and giving them extraordinary potential. This man was Hagaromo Ootutsuki, and his goal was for everyone to be capable of the purest form of empathy. During his early years, he sought out to acquire students to help spread his message, and one of the most influential of them was Enoch, the founder of the Enochians. With his light-hearted personality and warm features, he brought together a substantial group of individuals who would later become the first generation. But like everything that shines bright with hope, his message was eclipsed as people learned how to weaponize chakra to create dangerous techniques that devastated the world around them.

The need for conflict was embedded into the human genome, even before the distribution of chakra, wars ran rampant across the country, death was an everyday occurrence. This was around the time Aerys' was born, his early years were filled knowledge of peace and serenity, things of what Enoch thought the world should be. Despite that, there was an ominous nature inside of him, something that always managed to seep from the recesses of his mind. Why was human life was fragile? What was the purpose of living your life if it could end in a mere moment? Because of these thoughts, he ventured far enough from the light to dabble in the Dark Arts, forbidden techniques that blurred the lines between life and death, good and evil, right and wrong. With a now morally gray compass, Aerys' eyes were constantly filled with ambition, to find the meaning behind everything, to constantly reinvent himself to be better, stronger, and more knowledgeable about the world around him. Because of this, he sparked the first rebellion, the first war that was recorded in his clan's history. Enoch was a liar, it wasn't about peace, it wasn't about doing what was right, it was about doing what's best for you, and those you care about. He was dubbed the Horseman of Famine because of his constant hunger for information, excitement, power. What remains of Aerys to this day remains to be seen.


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Water/Earth proficiency: Lander's reason for specializing in water is an odd one, normally someone would train in a certain area to become well, the best, but his reason is completely different. Liking to hang around in one of Kirigakure's casual (as casual as a place like that gets), he was mesmerized by the waves, making it his primary specialty, fully capable of utilizing the versatile element with a single seal. Earth would be the same, but it's not as deep. He just thought making mud castles would be cool, and thus made it his secondary element, making it so he can weave faster handseals than your average person.

Taijutsu Mastery: Despite his seemingly small build, Lander sought out to be a proficient practitioner in hand to hand combat. Making this one of his primary areas of focus, this increased his reaction time, and also allowed him to eliminate certain vulnerabilities in regards to those who possess Dojutsu. Going a tad bit further, he trained underneath a man by the name of "Loki", gaining the knowledge of the style called Penack Silat. This not only improved his base abilities, but it made it so his hands were more abrasive than usual, capable of delivering deep cuts and bruises upon impact.

Enochian: Being one of the four pillars of the Enochian hierarchy (Horseman of Famine), he has access to techniques his lower peers wouldn't. Other traits and bonuses would be his inherit resilience to survive extreme conditions, such as extreme heat/cold, and his longevity/life force. This allows him to live way longer than the average human being.


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Name: Lander
Nickname: Doofus
Gender: Male
Age: Unknown
Clan: Enochian

Looks: Standing at six feet with purple hair and a swimmer's build, Lander seemingly looks like your average teenager. His skin is tanned, normally considered a moderate olive depending on the seasons, and his eyes are normally a bleak and dull black, though they do vary with his emotions and the incorporation of Val. His usual ensemble of clothing consists of a white/egg white croppish top shirt, revealing his stomach, and freeform fitting pants (usually replaced with black compression like ones). On his waist (if he's in the mood), he carries around a small yet oddly roomy pouch for his weapons, which would include casual things like shurikens, stars, kunai, and the usual. Located on his thumbs would be two individual tattoos for two different summoning contracts, they were strategically pleased so he could conjure an array of different allies with a literal snap of his finger.​

Personality: Often times Lander can be described as slow, confused, easily impressed, clueless, and more synonyms for the word doofus. He's very easy going and approachable, never shying away from interacting with complete and total strangers (even though he's often told not to), but those qualities don't diminish his strengths. Loyalty is a key in his persona, he usually trusts those he considers friends with the utmost carefree expressions, but he would still be slightly cautious. Besides his outer persona, he can very well be cunning, conniving, and even manipulative, though for the most part he tends not to be, leaning moreso towards being blunt and straightforward.​


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Village of Birth: N/A
Village of Alliance: N/A​


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Ninja Rank: Unofficial Sage
Specialty: Water, Earth, Taijtutsu, Fuuinjutsu, Penack Silat
Elements:

Water ReleaseComplete
Fire ReleaseComplete
Wind ReleaseComplete
Lightning ReleaseComplete
Earth ReleaseComplete
Burning Ice Release"Creator"
Divine/Malefic ValComplete
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Your ninjutsu:

Taijutsu/NB TaiComplete
Kenjutsu Complete
GenjutsuComplete
NinjutsuComplete
KinjutsuComplete
FuuinjutsuComplete
Penack Silat, Mark of the Trickster, Football Arts, Way of the Tomahawk, Way of the Bolas, Way of the Bending Sword, Spinning Drill Arts, Dance of the Bladed SageComplete
Custom Jutsu


(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom


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History: Lander doesn't remember his past vividly, in fact, no one he knows does. During his childhood years, he was orphaned due a war that ravaged his small little unknown town located somewhere in the north of the continent. Found by an aristocratic family and raised to be somewhat like royalty, he always knew he didn't fit in, but like most children, he couldn't figure out why. He wasn't anything like his adoptive siblings, who boasted about their public status and riches, while Lander always sought out to help those in need, even the ones who were deemed beyond saving (the poor and homeless). This obviously caused conflict between the two, on one hand there was the false sense of entitlement, and on the other there was the subtle humbleness, the two personality traits don't mix. Eventually growing tired of the constant bickering, Lander leaves his rather impressive home, and ventures off into the world of the unknown, what would become of the young man has yet to be seen.


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Water/Earth proficiency: Lander's reason for specializing in water is an odd one, normally someone would train in a certain area to become well, the best, but his reason is completely different. Liking to hang around in one of Kirigakure's casual (as casual as a place like that gets), he was mesmerized by the waves, making it his primary specialty, fully capable of utilizing the versatile element with a single seal. Earth would be the same, but it's not as deep. He just thought making mud castles would be cool, and thus made it his secondary element, making it so he can weave faster handseals than your average person.

Taijutsu Mastery: Despite his seemingly small build, Lander sought out to be a proficient practitioner in hand to hand combat. Making this one of his primary areas of focus, this increased his reaction time, and also allowed him to eliminate certain vulnerabilities in regards to those who possess Dojutsu. Going a tad bit further, he trained underneath a man by the name of "Loki", gaining the knowledge of the style called Penack Silat. This not only improved his base abilities, but it made it so his hands were more abrasive than usual, capable of delivering deep cuts and bruises upon impact.

Enochian: Being one of the four pillars of the Enochian hierarchy (Horseman of Famine), he has access to techniques his lower peers wouldn't. Other traits and bonuses would be his inherit resilience to survive extreme conditions, such as extreme heat/cold, and his longevity/life force. This allows him to live way longer than the average human being.


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Type: Weapon
Rank: S-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Throughout the history of Shinobi, things have been taken and expanded upon. General sources of information and ideas, are adapted and made better to suit the new "creator's" needs, and this weapon just does that. Crafted through the manifestation of a mysterious' man's will long before recent history, this creation revolves around the purpose of symbiosis. Visualized by a jet-black, goo like substance, this symbiote of sorts is inspired by the creation of Black Zetsu, taking on his composition and function to prolong life and increase the user's tenacity and resilience. Living in the user's blood stream and is capable of seeping out through their pores, "Ko" (毒) as they call him, acts as an armor, shielding the wearer from damage and utilizing itself as a weapon of healing and destruction.
 

Joker

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Basic Information
Name: Jon Snow | Nickname: Azor Ahai | Gender: Male | Age: Unknown | Clan: Enochian
THIS TEMPLATE IS PROPERTY OF MCRAZOR
Looks: Jon was born with dark curly hair, ever since he was told he looks likes his mother. His other features are very distinct, pale grey eyes which look like they can pierce the very fabric of your entire being, pearly white teeth; which just so happen to be in line and in perfect condition. His hair is shoulder length, and well kept, it all sweeps to the right naturally. Jon also sports a very scruffy looking beard, just like his father, Nedd. On the usual, his attire consists of a long, lavish midnight cloak to conceal his body, dark grey, slim pants with a holster over the belt. The belt has three daggers on the left, each's tip is curved ever so slightly to make the pain double. His boots are high, but not to high, just high enough to reach the middle of his shin, those are pitch black too. His shirt is black, with a lace-up colar going to the bottom of his throat, it's long sleved and have a pocket just over his right nipple. On occasion, he would wear a jacket with a unique fur color, white and grey in color, it came from a loyal coyote that died in battle, he kept the hide as a sign of respect.

Though in battle, he tends to be a little more simplistic, he wears a long black velvet tunic that goes just about five inches below his waist, with the collar laced with a dull white. His pants outline his legs, but they still allow him full control over his movement, those would be black too, with the merky dull white outlined where his foot emerges. His boots are the same, but he does have a plethora of tattoos. Despite being ambidextrous, Jon has a sealing tattoo on the thumb of his preferred hand, the right. This allows easy access to his arsenal of weapons, spears, daggers, swords, even armors. It doesn't stop there, he also has another one on his back, it's set to activate upon his death, should someone ever be capable of beating him.
Personality: Describing Jon's personality is both hard, and easy at the same time. During his youth, he was the center of attention, his with, spunk, and charm made him the apple of everyone's eye. Though because of the destruction of biological place of origin, his personality was twisted, extremely twisted. He had his charm, wit, and spunk, but a malice grew within his soul (if one could say he had one at this point), and the negative aura eventually secreted from his very being. Life was fleeting and quick, he knew that, and it was respected, for him at least. For a time period, self preservation was the only thing that concerned him, he didn't care for other's because they didn't matter. They'd die in a weeks time because of their profession. Despite his disdain for death, he never sought immortality, his relationship with nature is complex and foreign to most, but he understood it, and that's all that mattered. Now, his relationship with his associates and comrades were a different story, he would always reply with sarcasm when approached, his eyes were void of emotion for the most part, except the lingering superiority complex rooted in his persona.

Even to this day, his mannerisms ooze of confidence and valor, nothing is off the table, no path to getting what wants is off limits. This attributes to one of his more prominent traits, treachery/deceit. Jon is willingly to expend every resource, living and unliving to ensure he gets what he desires. In order to further his personal agenda, he learned the art of public speaking, being well spoken and often being capable of proper etiquette when negotiating, or making threats, all of his words are laced with a hint of venom that burns upon contact. Adding insult to injury, there are cases where he would deem his opponent so far beneath him, he wouldn't flatter them by blessing them with his rather iconic ridicule.
Village Information
Village of Birth: N/A​
Village of Alliance: N/A​
Rank and Chakra Information
Ninja Rank: Sage​
Specialty: Water | Earth | Taijutsu | Fuuinjutsu | Penack Silat​
Physiology

Being an Enochian (of the Horseman rank), Jon's body differs tremendously from others. For example, they carry the inherit ability to reject poisons, diseases, and other pathogens, giving them an effective defense against things of those nature. They're also capable of surviving weather in all types of extremes with no outside assistance (in regards to clothing or equipment). Jon's lifespan is also greatly longer than everyone else's, being fully capable of living for centuries if need be.

Summoning Contracts

On both arms, Jon possesses a single tattoo for each of his preferred contracts. On the right arm, is the vibrant tattoo for Sharks, it's blue nature allows it to gain instant notice when his bare skin reveals itself. On the left, is the toad tattoo, it's coloration and use goes without saying. Jon commonly covers his markings with a concealer, no lighter or darker than his natural skin tone.


Water/Earth

Realizing water's potential in and out of battle, Jon began to practice meticulously in it's usage, refining his ability to use the free-flowing element. This increased it's strength and he gained the perk of being able to use it with a single seal. As for Earth, an element known for dexterity and it's robustness, it came second, falling a tad bit short, but it was useful nonetheless. Jon can use this with faster handseals than the average person.


Fuuinjutsu

Hana is outfitted with a small number of seals, each with a specific usage during combat. The Reverse Four Symbols is placed on her upper back, and it's activation remains extremely selective. It's purpose is to activate when the Siren herself is faced with imminent death. The seal making itself visible and secreting a black fluid and a sphere emerging form her person to engulf everyone in her grasp. A smaller seal is placed on her right thumb, within it, it holds a plethora of weapons designed for combat. Spears, swords, shields, bombs, daggers, and more. It's placement was strategic, allowing Hana to summon almost anything with the literal snap of her fingers.


(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom
Elements:
火 Fire ReleaseCompleted
風 Wind ReleaseCompleted
雷 Lightning ReleaseCompleted
土 Earth ReleaseCompleted
水 Water ReleaseCompleted
燃 Burning Ice ReleaseCompleted
神 Divine/Malefic ValCompleted

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"Tread lightly knight, never cross paths with the mist again or your armor will rust and that sword you cherish so deeply will be broken" - Jon addressing the active Knight "King" of Konoha
Ninjutsu:
NinjutsuCompleted
GenjutsuCompleted
TaijutsuCompleted
KenjutsuCompleted
FuuinjutsuCompleted
Toad ContractCompleted
Shark ContractCompleted
K'Taijutsu (Basic)Incomplete
Way of The BolasStudent
Way of The TomahawkStudent
Way of The Bending SwordStudent
Penack SilatStudent
Mark of The TricksterStudent
Dance of The Bladed SageStudent
Football ArtsStudent
Spinning Drill ArtsStudent
Customs
Background Information
History

Years ago, in a remote and secluded location far off from the common civilization of the Shinobi world, a group of capable peace practitioners settled to get away from all of the havoc. Born to them was a lone child, a prodigy in his own right, someone who would venture off to reshape the perception of their people. From an early age, Jon was hailed as the, "Golden Child", every task he accomplished was accompanied by the praise of the masses, until it went beyond their beliefs. Originally, the Enochians were rather peaceful, their message was directly from the Sage's, peace and serenity were the keys to uniting mankind. It was when chakra was weaponized that they fulled realized the world they lived in was beyond saving. In this case, it was one of their own who learned how to utilize the energy they produced known as Val, in a horrendous way. With little to know time to react to their subsequent destruction by rival nations and organizations, Jon was sent away in exile before their sentiment end, holding a deep sense of resentment towards the people he once considered family. Traveling the world in search of knowledge, the young Stark (his family's surname), delved deeper into what his people would consider, "Dark Arts", eventually finding ways to prevent his death and resurrect those who have passed in malefic and unearthly manners. Soon, his abilities would catch the eye of someone working to rebuild an establishment that was once flourishing, only to fall to the constant misuse of power by it's leaders. Lancer, the now acting Mizukage took him underneath his wing making him his acting right hand, an advisor and sometimes acting general while he was away.

In recent times, more specifically during the New Age, Jon had the opportunity to showcase his tenacity and resilience. With a cell of five men, they changed the tides of an ongoing dispute between four villages. Originally held as an informal summit between Kirigakure, Amegakure, Konoha, and Sunagakure, they gathered to discuss the then current state of the world. The Akatsuki was undergoing multiple changes and power shifts, the seemingly immortal and all powerful Madara Uchiha had suddenly vanished from everyone's radars, leaving his position to a strange, yet eerily alluring woman who went by the title of, "The Arquin". The sudden changes left gaps in strength and the now active mercenary group had finally resurfaced on everyone's radar. During the meeting however, ironically one of the famed members of the Akatsuki managed to materialize his essence on the center platform and instantly reconnected with the Kazekage. With the Sand now underneath suspicion, Lancer himself decided to highlight the issues, questioning the former's stance on the groups cause. Things quickly spiraled out of everyone's control, the acting leader of the Sand was killed by one of the Mist's own high ranking officials, and so was Amegakure's envoy. Maddness ensued with this sudden turn of events, and war was declared on the former potential allies. Along with Lucifer, Atem, and Mandal'or the Indomitable, Jon made haste for the Rain, their fortification allowed the latter to buy time, but like the resourceful man he is, he had cells in each of the Five Nations. Being escorted directly to the mansion while avoiding a plethora of strategically placed traps, each one of his allies managed to come out victorious in battle, bar Atem. With the last fight on his shoulders, he ended it as quickly as it started, engulfing the Valentine with monstrous figures composed of mist. Through their efforts, Kirigakure gained a position as one of the top nation's on the continent, but would it last?
Other Information
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[TR]
[TD]Theme Song and Background Music:

[video=youtube_share;MFK0yG8xG5I]https://youtu.be/MFK0yG8xG5I[/video]
[/TD]
[/TR]
Battle Information
Won: 4​
Lost: 1​
[RIGHTUpdating ][/RIGHT]
 
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(Kaskōriton: Subete no Hyō, Kita no ō)- Burning Ice Release: All Hail, the King of the North
Type: Offense
Rank: A-S
Range: Mid - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their Burning Ice Chakra in the air, perform two hand seals, and open a portal in the sky, similar to Dropping Lid. From this portal will emit the danger that threatens the enemy, put there are two distinguishable differences that will benevolently fall from the portal, which must be defined, and either alternative can be chosen at will. The first choice that may fall could be a barrage of meteors, the size however, will be relatively smaller, just large enough to encompass a normal ninja's body, the disadvantage the opponent may be able to experience is the unpredictable fall and nature of the attack, as well as constant barrage (that normally lasts one turn), and alternatively, the user can choose to hold a hand seal to continuously rain down these meteors- for this choice however, the user must sacrifice 10 CP for every turn and remain focused. One may call the experience of such an attack being similar to a gigantic hale storm: fast, unpredictable, difficult to manage, and a hindrance. The second alternative issue is more damning and destructive, the user may be able to summon from the portal a single, all mighty meteor to crash down onto the adversary. Though it is a dwarf in comparison to Madara's, it often has comparisons drawn to it. It's eminent advantages include more brute power and force in exchange for speed. Now, for both methods, they can span up to long range, however, they are best kept away from the user to prevent being harmed from their own technique. Also, the aftermath of the techniques are quite important, as they will cause massive large scale terrain damages and altercations, while the structure themselves will crack as well, releasing the flammable gas material that are trapped within the crystalline structure, allowing them to be set off for combination play.

Note: Can only be used thrice per battle. Cannot be used for consecutive turns.

‡ Declined ‡ Good technique but I can't allow the bolded. Also, remove the multiple ranks. This strikes me as an A-Rank and it doesn't have enough restrictions to be S.
(Kaskōriton: Yonaga) - Burning Ice Release: The Long Night
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will form two handseals, then proceed to clap their hands while simultananeously focusing their Burning Ice chakra through any of the creational means (body, water, Earth). By doing this, the user will create crystalline structures of Burning Ice called White Walkers in two methods. The first usage is creating a multitude of these sentient humanoid creatures (who's strength is equally divided) that embody the term cold in their entirety. Visualized by their pale, icy like skin, and prominent azure eyes, they can be created anywhere on the field, changing the climate with their creation. The clouds will darken and start releasing a mass of snow, the extreme chill of the field will result in all foreign entities to slow due to the somewhat freezing temperatures (-2 levels). White Walkers created through this method have the unique capability to use the constant snowfall to create structures from the snow only limited by the user's imagination. The alternative method, is creating a single Walker referred to as the Night's King that has the innate ability to "infect" any material he comes in contact with.
 
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(Ācherī no Torikku: Āchā no Haaku) - Trick Archery: Grasp of the Archer
Type: Offensive/Supplementary/Defensive
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-60
Description: This technique is the foundation for the Trick Archery fighting style, involving the most used and it entails it's most basic applications/more subtle uses. Things involving corrosive acid, chains,
 
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[url]http://narutobase.net/forums/showthread.php?t=112132&page=26&p=20009224&viewfull=1#post20009224[/url]


[CENTER][SIZE=6]白い砂[/SIZE][/CENTER]

[FONT=Times New Roman][SIZE=3][CENTER][B]Custom element Japanese name:[/B] Dasuto Panteonic
[B]Custom element English name:[/B] Pantheonic Dust
[B]The element is based on:[/B] Earth | Fire | Wind[/CENTER]

[B]Facts that prove the element to be possible (in the manga context):[/B]

[JUSTIFY]Pantheonic Dust (Super-absorbent Polymers, commonly shortened to SAPs or Slush Powder, but will however be referred to as Pantheonic Dust henceforth) is a polymer that can absorb and retain extremely large amounts of a liquid relative to its mass. In essence, it is created by purifying grounded up pieces of earth with a dust or sand-like quality until it is composed of purely crystallized acrylic acid combined with acrylonitrile. Both acrylic acid and acrylonitrile [[URL="https://en.wikipedia.org/wiki/Acrylonitrile"]1[/URL]] are a product of propene, an unsaturated organic compound that is found in nature through natural gas. Being that natural gas (a type of fossil fuel) is created when layers of buried/decomposed plants, gases, and animals (all three of which found within the NV) are exposed to intense heat and pressure over thousands of years, it is safe to assume that natural gas, the primary factor needed to create Pantheonic Dust exists within the Narutoverse.[/JUSTIFY]
[B]How it works:[/B]

[JUSTIFY]An advanced chakra nature, [B]Pantheonic Dust requires the usage of wind, earth and fire elements in order to create the crystalline grains. Natural gas that already resides within any preexisting earth is modified by using fire release as a means of purifying the earth and removing any unneeded gasses so that only the necessary compounds remain (namely one's such as propene, oxygen and ammonia -- this is all that's used to create SAP and are all likewise innately found within the earth). The formation of the substance is thus created by grinding the earth up into fine, minuscule grains while simultaneously ammoxidizing it through fire release[/B], producing the necessary synthesis required; this mimics a procedure that would normally be performed within a more controlled environment. The resulting product is a whitish, almost crystal clear-like substance (it is used as artificial snow on motion picture and stage productions) that is 99% crystallized acrylic acid and 1% water (which is just moisture) -- it is manipulated and acts much like sand release through the use of the wind element [[URL="https://upload.wikimedia.org/wikipedia/commons/thumb/b/b7/Superabsorbent_Polymer.jpg/1024px-Superabsorbent_Polymer.jpg"]3[/URL]].

Pantheonic Dust is unique in that it is hydrophilic; each grain is capable of absorbing over 500 times its own weight in liquid, expanding in the process [[URL="https://en.wikipedia.org/wiki/Superabsorbent_polymer"]4[/URL]]. A single grain that is just 4 millimeters in diameter can expand considerably in size and congeal with other grains around it, changing from a crystalline structure to that of a larger, gel-like mesh [[URL="http://www.hiwtc.com/photo/products/5/01/98/19890.jpg"]5[/URL]]. [B]In terms of how its hydrophilic property interacts with a liquid, once the dust absorbs the liquid and congeals, it adopts the color and temperature of said liquid, increasing in size but still retaining the same shape it was in previously; it can continue to be manipulated in this state since it remains a solid, and follows the same strengths and weaknesses regardless. For the purpose of this particular form of release however, Pantheonic Dust can only be created in its dust-like state[/B].

[B]Much like sand release, it can only be sourced from earth and not from the body, although the user is able to carry a gourd or container on their person with pre-made Pantheonic Dust if they so wish.[/B][/JUSTIFY]

[B]Usage Examples:[/B]

[B](Dasuto Panteonic Φ Panteon no Ressā Kōchiku) Φ Pantheonic Dust Release Φ Lesser Constructs of The Pantheon[/B]
[B]Type:[/B] Offensive/Supplementary/Defensive
[B]Rank:[/B] B
[B]Range:[/B] Short - Mid
[B]Chakra:[/B] 20
[B]Damage:[/B] N/A
[B]Description:[/B] The user is able to manifest a plethora of weapons, shields, pillars, etc, out of Pantheonic Dust. The objects that can be formed are limited to the user's imagination and follow the same restrictions of the dust itself; should these objects come to absorb a liquid, the dust immediately expands (however still retaining the shape that it was in prior to) into a firm state of gel. The gel adopts the same temperature as the liquid that has been absorbed, so it has the possibility to burn the target if the liquid was hot or to become more dense if the liquid was extremely cold. This interaction with liquid applies to all objects created.
[B]Restrictions:[/B]
[B]Note:[/B] All objects created with this technique follow the same initial restrictions the dust has.
[B]Note:[/B] Objects can only be created within reason.

[B](Dasuto Panteonic Φ Hekate no Geretsunamisuto) Φ Pantheonic Dust Release Φ Hecate's Vile Breath[/B]
[B]Type:[/B] Offensive
[B]Rank:[/B] A
[B]Range:[/B] Short - Mid
[B]Chakra:[/B] 30
[B]Damage:[/B] 60
[B]Description:[/B] The user clasps their hands together and holds this hand gesture, focusing their Pantheonic chakra into the ground, calling forth Pantheonic Dust that bursts from the ground and heads toward the target(s) as a large, wide wave of dust in an attempt to engulf them. Should the wave make contact with the target(s), they will suffer direct blunt force damage from the sheer weight and density of the wave, potentially burying them in the dust as well. This dust can also be used as a pre-existing source to perform other Pantheonic Dust techniques should it still be in it's original state.
[B]Restrictions:[/B]
[B]Note:[/B] Can only be used twice per battle.

[B](Dasuto Pantheonic Φ Atorasu no taitō) Φ Pantheonic Dust Release Φ Rise of Atlas [/B]
[B]Type:[/B] Offensive/Defensive
[B]Rank:[/B] S
[B]Range:[/B] Short - Long
[B]Chakra:[/B] 40
[B]Damage:[/B] 80
[B]Description:[/B] The user performs a series of three handseals and slams one of their hands onto the ground, giving birth to a giant amalgam of Pantheonic Dust from the ground that can be controlled as long as the user keeps their hands on either the ground or the amalgam. This can be used to defend against incoming techniques or to attack the target.
[B]Restrictions:[/B]
[B]Note:[/B] Can only be used once per battle.

[B]Conditions to be able to use it:[/B] Fire Mastery | Wind Mastery | Earth Mastery

[B]Is weak to:[/B]

Lightning and all other lightning based elements: Due to Pantheonic Dust being comprised of earth material.

[B]Fire and all other fire based elements: Unlike normal sand, Pantheonic Dust can be incinerated quickly due to its greater surface area.[/B]

[B]Is strong against:[/B]

Water and all other liquid based elements: Pantheonic Dust carries hydrophilic properties.

Earth and most earth based elements: Much like normal sand, Pantheonic Dust is capable of grinding into earth and is able to become dense enough to compete with the hardest of rocks.

Steam and all other variants: Pantheonic Dust simply absorbs the moisture.

[B]Co-creator:[/B] Joker

[B]Students I passed this custom element on to:[/B] ? & ?[/SIZE][/FONT]



白い砂

Custom element Japanese name: Dasuto Panteonic
Custom element English name: Pantheonic Dust
The element is based on: Earth | Fire | Wind​

Facts that prove the element to be possible (in the manga context):

Pantheonic Dust (Super-absorbent Polymers, commonly shortened to SAPs or Slush Powder, but will however be referred to as Pantheonic Dust henceforth) is a polymer that can absorb and retain extremely large amounts of a liquid relative to its mass. In essence, it is created by purifying grounded up pieces of earth with a dust or sand-like quality until it is composed of purely crystallized acrylic acid combined with acrylonitrile. Both acrylic acid and acrylonitrile [ ] are a product of propene, an unsaturated organic compound that is found in nature through natural gas. Being that natural gas (a type of fossil fuel) is created when layers of buried/decomposed plants, gases, and animals (all three of which found within the NV) are exposed to intense heat and pressure over thousands of years, it is safe to assume that natural gas, the primary factor needed to create Pantheonic Dust exists within the Narutoverse.​
How it works:

An advanced chakra nature, Pantheonic Dust requires the usage of wind, earth and fire elements in order to create the crystalline grains. Natural gas that already resides within any preexisting earth is modified by using fire release as a means of purifying the earth and removing any unneeded gasses so that only the necessary compounds remain (namely one's such as propene, oxygen and ammonia -- this is all that's used to create SAP and are all likewise innately found within the earth). The formation of the substance is thus created by grinding the earth up into fine, minuscule grains while simultaneously ammoxidizing it through fire release, producing the necessary synthesis required; this mimics a procedure that would normally be performed within a more controlled environment. The resulting product is a whitish, almost crystal clear-like substance (it is used as artificial snow on motion picture and stage productions) that is 99% crystallized acrylic acid and 1% water (which is just moisture) -- it is manipulated and acts much like sand release through the use of the wind element [ ].

Pantheonic Dust is unique in that it is hydrophilic; each grain is capable of absorbing over 500 times its own weight in liquid, expanding in the process [ ]. A single grain that is just 4 millimeters in diameter can expand considerably in size and congeal with other grains around it, changing from a crystalline structure to that of a larger, gel-like mesh [ ]. In terms of how its hydrophilic property interacts with a liquid, once the dust absorbs the liquid and congeals, it adopts the color and temperature of said liquid, increasing in size but still retaining the same shape it was in previously; but in this state, the gel cannot further be manipulated..

Much like sand release, it can only be sourced from the body as well, but if the user chooses, they can arrive with a gourd of pre-prepared Sand.

Usage Examples:

(Dasuto Panteonic Φ Panteon no Ressā Kōchiku) Φ Pantheonic Dust Release Φ Lesser Constructs of The Pantheon
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user is able to manifest a plethora of weapons, shields, pillars, etc, out of Pantheonic Dust. The objects that can be formed are limited to the user's imagination and follow the same restrictions of the dust itself; should these objects come to absorb a liquid, the dust immediately expands (however still retaining the shape that it was in prior to) into a firm state of gel. The gel adopts the same temperature as the liquid that has been absorbed, so it has the possibility to burn the target if the liquid was hot or to become more dense if the liquid was extremely cold. This interaction with liquid applies to all objects created.
Restrictions:
Note: All objects created with this technique follow the same initial restrictions the dust has.
Note: Objects can only be created within reason.

(Dasuto Panteonic Φ Hekate no Geretsunamisuto) Φ Pantheonic Dust Release Φ Hecate's Vile Breath
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user clasps their hands together and holds this hand gesture, focusing their Pantheonic chakra into the ground, calling forth Pantheonic Dust that bursts from the ground and heads toward the target(s) as a large, wide wave of dust in an attempt to engulf them. Should the wave make contact with the target(s), they will suffer direct blunt force damage from the sheer weight and density of the wave, potentially burying them in the dust as well. This dust can also be used as a pre-existing source to perform other Pantheonic Dust techniques should it still be in it's original state.
Restrictions:
Note: Can only be used twice per battle.

(Dasuto Pantheonic Φ Atorasu no taitō) Φ Pantheonic Dust Release Φ Rise of Atlas
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user performs a series of three handseals and slams one of their hands onto the ground, giving birth to a giant amalgam of Pantheonic Dust from the ground that can be controlled as long as the user keeps their hands on either the ground or the amalgam. This can be used to defend against incoming techniques or to attack the target.
Restrictions:
Note: Can only be used once per battle.

Conditions to be able to use it: Fire Mastery | Wind Mastery | Earth Mastery

Is weak to:

Lightning and all other lightning based elements: Due to Pantheonic Dust being comprised of earth material.

Fire and all other fire based elements: Unlike normal sand, Pantheonic Dust can be incinerated quickly due to its greater surface area.

Is strong against:

Water and all other liquid based elements: Pantheonic Dust carries hydrophilic properties.

Earth and most earth based elements: Much like normal sand, Pantheonic Dust is capable of grinding into earth and is able to become dense enough to compete with the hardest of rocks.

Steam and all other variants: Pantheonic Dust simply absorbs the moisture.

Co-creator: Mudo

Students I passed this custom element on to: ? & ?
 
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Name:
Nickname:
Gender: Female
Age: Unknown
Clan: None

Looks: Standing at six feet with purple hair and a swimmer's build, Lander seemingly looks like your average teenager. His skin is tanned, normally considered a moderate olive depending on the seasons, and his eyes are normally a bleak and dull black, though they do vary with his emotions and the incorporation of Val. His usual ensemble of clothing consists of a white/egg white croppish top shirt, revealing his stomach, and freeform fitting pants (usually replaced with black compression like ones). On his waist (if he's in the mood), he carries around a small yet oddly roomy pouch for his weapons, which would include casual things like shurikens, stars, kunai, and the usual. Located on his thumbs would be two individual tattoos for two different summoning contracts, they were strategically pleased so he could conjure an array of different allies with a literal snap of his finger.​

Personality: Often times Lander can be described as slow, confused, easily impressed, clueless, and more synonyms for the word doofus. He's very easy going and approachable, never shying away from interacting with complete and total strangers (even though he's often told not to), but those qualities don't diminish his strengths. Loyalty is a key in his persona, he usually trusts those he considers friends with the utmost carefree expressions, but he would still be slightly cautious. Besides his outer persona, he can very well be cunning, conniving, and even manipulative, though for the most part he tends not to be, leaning moreso towards being blunt and straightforward.​


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Village of Birth: N/A
Village of Alliance: N/A​


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Ninja Rank: Unofficial Sage
Specialty: Water, Earth, Taijtutsu, Fuuinjutsu
Elements:

Water ReleaseComplete
Fire ReleaseComplete
Wind ReleaseComplete
Lightning ReleaseComplete
Earth ReleaseComplete
Burning Ice Release"Creator"
Divine/Malefic ValComplete
Your ninjutsu:

Taijutsu/NB TaiComplete
Kenjutsu Complete
GenjutsuComplete
NinjutsuComplete
KinjutsuComplete
FuuinjutsuComplete
Penack Silat, Mark of the Trickster, Football Arts, Way of the Tomahawk, Way of the Bolas, Way of the Bending Sword, Spinning Drill Arts, Dance of the Bladed SageComplete
Custom Jutsu


(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom


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History: In the beginning, before there were Shinobi, before there were concrete structures like villages, there was a man who sought to unite the citizens of the world by sharing his own energy and giving them extraordinary potential. This man was Hagaromo Ootutsuki, and his goal was for everyone to be capable of the purest form of empathy. During his early years, he sought out to acquire students to help spread his message, and one of the most influential of them was Enoch, the founder of the Enochians. With his light-hearted personality and warm features, he brought together a substantial group of individuals who would later become the first generation. But like everything that shines bright with hope, his message was eclipsed as people learned how to weaponize chakra to create dangerous techniques that devastated the world around them.

The need for conflict was embedded into the human genome, even before the distribution of chakra, wars ran rampant across the country, death was an everyday occurrence. This was around the time Aerys' was born, his early years were filled knowledge of peace and serenity, things of what Enoch thought the world should be. Despite that, there was an ominous nature inside of him, something that always managed to seep from the recesses of his mind. Why was human life was fragile? What was the purpose of living your life if it could end in a mere moment? Because of these thoughts, he ventured far enough from the light to dabble in the Dark Arts, forbidden techniques that blurred the lines between life and death, good and evil, right and wrong. With a now morally gray compass, Aerys' eyes were constantly filled with ambition, to find the meaning behind everything, to constantly reinvent himself to be better, stronger, and more knowledgeable about the world around him. Because of this, he sparked the first rebellion, the first war that was recorded in his clan's history. Enoch was a liar, it wasn't about peace, it wasn't about doing what was right, it was about doing what's best for you, and those you care about. He was dubbed the Horseman of Famine because of his constant hunger for information, excitement, power. What remains of Aerys to this day remains to be seen.


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Water/Earth proficiency: Lander's reason for specializing in water is an odd one, normally someone would train in a certain area to become well, the best, but his reason is completely different. Liking to hang around in one of Kirigakure's casual (as casual as a place like that gets), he was mesmerized by the waves, making it his primary specialty, fully capable of utilizing the versatile element with a single seal. Earth would be the same, but it's not as deep. He just thought making mud castles would be cool, and thus made it his secondary element, making it so he can weave faster handseals than your average person.

Taijutsu Mastery: Despite his seemingly small build, Lander sought out to be a proficient practitioner in hand to hand combat. Making this one of his primary areas of focus, this increased his reaction time, and also allowed him to eliminate certain vulnerabilities in regards to those who possess Dojutsu. Going a tad bit further, he trained underneath a man by the name of "Loki", gaining the knowledge of the style called Penack Silat. This not only improved his base abilities, but it made it so his hands were more abrasive than usual, capable of delivering deep cuts and bruises upon impact.

Enochian: Being one of the four pillars of the Enochian hierarchy (Horseman of Famine), he has access to techniques his lower peers wouldn't. Other traits and bonuses would be his inherit resilience to survive extreme conditions, such as extreme heat/cold, and his longevity/life force. This allows him to live way longer than the average human being.


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Joker

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Name: Rei Vinsmoke
Nickname: Valkyrie
Gender: Female
Age: Unknown
Clan: None

Looks: When one takes the first glance at Rei, the first thing they would notice is her vibrant, strawberry blond colored hair. It's cut in a "Bob" like fashion, with her bangs covering the majority, if not all of her forehead. Her skin is olive, while her eyes are a light brown, and when illuminated by any light source, they shimmer so intensely, they could often be confused for hazel. As for her attire, when she isn't engaged in battle, Rei sports a black dress with a turtle neck and sleeves, a hefty black fur coat with the engravings "X" and "ll" on the bottom corners, and black leggings with heels. In this guise, she also carries an "umbrella", which is really just a sword in a unique sheathe. Outside of her casual attire, Rei dons an all black outfit designed for espionage and infiltration, tied together with a strange looking black gauntlet on her right hand. This gauntlet is made of non-conductive, chakra responsive metal that allows her to utilize her signature Trick Archery style without hindrance.​


Personality: People say the crowd you frequently hand around influence you, and are a detrimental part of creating your character. Rei, at the young age of five, was taken from her parents and forced into slavery. Because of the constant torture, brutal labor, and horrible circumstances/living conditions, at first she takes a more reserved attitude towards those she meets, only giving them her attention during times of absolute need. Once she gets to know them however, the bonds she forms are intense, she's a very trustworthy individual that values friendship and loyalty over anything else, everything she's been through as taught her that if there's someone in your life you think you can trust, you need to keep them close.​



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Village of Birth: Kirigakure
Village of Alliance: N/A​


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Ninja Rank: Unofficial Sage
Specialty: Lightning, Wind, Taijtutsu, Fuuinjutsu
Elements:

Water ReleaseComplete
Fire ReleaseComplete
Wind ReleaseComplete
Lightning ReleaseComplete
Earth ReleaseComplete
DarkNeeds training
Burning Ice Release"Creator"
Quartz Release"Student"
Your ninjutsu:

Taijutsu/NB TaiComplete
Kenjutsu Complete
GenjutsuComplete
NinjutsuComplete
KinjutsuComplete
FuuinjutsuComplete
Penack Silat, Mark of the Trickster, Way of the Bolas, Dance of the Bladed Sage, and Trick ArcheryComplete
Custom Jutsu


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.


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History: The only thing you remember about your childhood shouldn't be bad, in fact, nothing about your childhood should be bad enough to leave permanent scars on your psyche. When I was five years old, my town was raided, all the adults were seen as rebellious and potential threats, so they were all murdered on the spot. All I could remember of my mother and father was the crimson colored blood that showered the walls and obscured their faces, their haunting screams still echo in my head sometimes. From then on, I was taken to a remote island for testing, something lost in the files of history was trying to be replicated and improved. Dark Release, was a foreign concept, there were stories of those who could absorb energy and release it back, stronger and better than when it came in, but it didn't seem to resurface until recently. Children were being kidnapped from their homes for testing, in order to recreate this phenomenon that was thought possible only through the legendary eye, the Rinnegan. On this remote island, there was this humongous steel fortress, visualized by it's matte black coloring and it's chilling aura. Upon capture, we were instantly placed in cells, these sells were six by eight feet, empty, and cold. In each compartment, a kid was assigned a roommate, sometimes you liked them, and other times you didn't, but could you blame children who were forced here to like anyone? We were all mad, mad at the world, but also mad at ourselves for not being able to stop whatever was happening.

I was assigned a bunkee, her name was Sara, she wasn't much taller than I was, but she was slimmer, she looked healthy, more lively than any of us did. Her person was infectious, she was probably the reason why I survived, she kept my heads in the clouds, gave me that optimistic feeling that I needed to get through it all. There was a room in the building, the testing room, everyone who went in, never came out. No one ever survived the trials, but you always heard their screams, the sound resonated throughout the halls, and everyone knew what was happening. One day, Sara didn't show up for or physical training, and I knew what happened to her, that was when I decided to escape.


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Lightning/Earth: After meticulous amounts of training in the field, Rei was able to master lightning to such a degree, that she was capable of not only withstanding lightning induced paralysis, but she could also use all of it's techniques with a single seal. Her utilization of the Earth element wasn't far off either, though isn't wasn't as good as her primary affinity for the electric arts, she can use Earth based techniques with faster handseals than normal.

Taijutsu/Pencak Silat: Rei isn't just efficient in elemental ninjutsu, but she's also honed and trained her body to be less susceptible against physical attacks while being more alert of her surroundings, improving her reaction time and tracking speed. Continuing on the road of bodily fortitude and it's endurance, she went the extra length and trained underneath a man well renowned for his hand to hand combat, and mastered the style known as Pencak Silat. Because of this style, Rei's hands are naturally abrasive, capable of dealing cuts and bruises upon contact.

Fuuinjutsu: On her person, Valkyrie is outfitted with a number of seals that augment her ability to contend with others in the heat of battle. One of those seals include the Reverse Four Symbols, the most grim of all of those placed, it's strategically positioned on the back of her neck, so should she ever perish, a black orb of sludge and foul chakra encompasses anything, and everything within it's range; dragging all those touched by it's energy into the inscription.

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used thrice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No A-Rank or above Fuuin in that turn or next.
Note: Can only be followed up with a Defensive and/or Supplementary Jutsu

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Show
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

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Permission for the combination
Dropping the big
 
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(Torikkuācherī: Robin Fuddo no Shutsugen) - Trick Archery: Advent of Robin Hood
Type: Offensive/Supplementary/Defensive
Rank: D-S
Range: Short - Long
Chakra: 10-40
Damage: 20-80
Description: Advent of Robin Hood is probably the most fundamental technique of the Trick Archery fighting style, instead of using already prepared techniques and other seals, this works by utilizing the pre-made materials utilized by all of the Archers. These material include a wide variety of tools, both for offensive, and supplementary purposes, adhesives, corrosive liquids that specialize in corroding elements/materials solid in nature, and more bizarre devices that encourage versatility in battle.
 
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(Torikkuācherī: Ta torikkushotto | Trick Archery: Trick Shot)
Type: Supplementary / Offensive
Rank: C-S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: "Trick Shot" is the basic technique of the Trick Archery fighting style meant to showcase the style's extreme versatility in usage and effect. Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle, weaponry, adhesives, props, and ect of various strengths and sizes.

Basic Tools - Through these "trick" arrows, the user will be capable of releasing various basic ninja tools as projectiles towards a target with the intent to harm, bind, or hinder depending on the tool itself. Offensively tools such as kunai or shuriken, even paper bombs can be released in barrages to overwhelm the opponent. While other ninja tools of a more supplementary usage can be used such as ninja wire to wrap around and bind the target, or tools such as flash bombs and smoke bombs to effectively blind and or hinder vision. The amount of chakra used dictates the amount of the tools released from the arrow(s) and thus the overall power of the technique itself.

Props - Through these "trick" arrows, the user will be capable of releasing various "props" as projectiles towards a target with the intent to harm, hinder, or bind. Unlike the release of basic weaponry, the props released in reality can be anything within reason. Classified as props due to their potentially creative nature as almost anything can be released. From a normal boxing glove to a spiked steel glove, mist that envelops the field, flowers, even food or clothes. The only real restriction when it comes to props is the inability to release anything living or sentient such as animal, and or lesser creatures. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them.

Corrosives and Adhesives - Last but not least these "trick" arrows are capable of releasing various adhesives and corrosives toward a target meant to harm or bind. The adhesives all revolve around a liquid of varying compositions that once latching onto something spreads entirely over the target entrapping it in a sticky cocoon of sorts. While the corrosives liquids all revolve around chemical burns of various intensities and or the devouring/destruction of solid materials. The chakra used dictates the strength of an adhesives binding and the intensity of a corrosive ranging from first degree burns to severe third degree burns, corroding solid materials and or construct of the same rank.
 

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(Genjutsu: Pandora no Yorokobi) - Illusionary Arts: Pandora's Pleasure
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will begin by clasping their hands into a prayer like position, kneading chakra into the brain of the target. This causes an illusion to occur, to which starts off by the user conjuring a radiating sphere of white light - much akin to a celestial entity being awakened. While the light's rays are potent enough to blind the target, that is the least of their worries as they continue to bathe in the light - a heavy yet alluring sensation begins to form immediately after the illusions activation which targets the enemies' lateral orbitofrontal cortex within the brain. This being the behavioral center of the brain, the five senses are affected in which for example causes a increasingly pleasurable sensation across the skin, causing body wide heat to be produced and the tensing of the muscles to occur, thus preventing movement to some degree, breathing patterns become irregular, vision blurred due to the light etc. The longer they remain within the confinement of the illusions light, the more difficult it becomes to resist the sensations. In the first turn the target can't weave hand seals beyond three, in the second turn this extends further by them not being unable to move on. Though breaking (or the illusion's natural end) the illusion doesn't end it's effects on the target, the sensations they initially felt were caused by the brain releasing heavy amounts of dopamine into their system, resulting in an intense state of euphoria. This feeling soon becomes sought after, and with the illusion broken they would lose their constant fix, shattering their ability to concentrate on techniques and fields that require a significant degree of chakra control/concentration (Fuuinjutsu, Genjutsu, boosts/debuffs, S-Rank and above techniques, etc). The white light lasts for three turns, and the effects it has on the target after it's course lasts two. This can only be used twice per battle, and can not be used in consecutive turns, requires a turn to cool down both usages.
 
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