¤ Prestige, Body Seals, and Other Updates ¤
To start this update off, the Prestige System is officially removed. This has been an update in the works for the last few months and I first informed the community of it roughly a month or so ago in hopes that the few with the bios would transition to a standard type but now, they are all considered Declined. This change was prompted from both low interest as ell as evolving game mechanics making it no longer be needed. With a full Stat based system being added, the murkiness of Prestige became less needed and thus, it has been removed. Prestige Crowns will likely not be compensated and the prize list of Prestige has been removed. Portions of it may come to the game in other forms but for the most part, they are no longer around.
In addition to this, Body Seal Rules on bios have been updated. Because so many people have tried to bypass the limit on seals that can be on the body via Ninjutsu that must be placed on the bio and because many customs exist that must be referenced in the bio, this change seeks to limit the number that can be on one bio. After recently checking a bio with roughly 10 additional techniques that “needs to be posted in the bio”, a change has been made. From here on, you are able to have up to 7 Body Seals on your bio. Only one of these can be Forbidden ranked and techniques that must be placed on your bio will share this limit even if they are not truly a body seal. This also means techniques that state “must be posted at the beginning of a battle/posted in bio” will either count towards your jutsu limit or need to be posted in your bio. This does not include reference techniques such as elemental CEJ you have been asked by staff to create. There is a pending Passive Technique nerf coming as well, restricting the number of passive techniques one can have active at any time. It won’t be placed yet but it is likely to be placed when I decide on what numbers I want to go with.
Lastly, just as an update: I have start compiling ability updates in the mod sections. I’ve started with KG and some HA but will continue soon. Because of these edits, I’ve noticed some abilities are either still worded weirdly and dont’ behave properly or are doing too much when AP updates are factored in. Because of this, a lot of abilities with passive damage boosts, speed boosts, durability or health increases will find these numbers reduced somewhat. These will still scale however in a way that a Tier 5 ability has higher benefits than a Tier 3 one but the number adjustments should help with balance and fine tuning more. That said, there will be a short list of abilities that are edited and adjusted in regards to some things, such as Kaguya, CES, a few of the modes and more. You may notice some threads disappearing or being merged as well in attempts to streamline where info can be found and how to navigate around it.
¤ Roll-based Customs Updates ¤
Perhaps the bigger part of the update, we introduced roll based customs recently and almost as soon as we did, I realized we may have done so early. Without proper guidelines, many will likely wild out and some of the customs reflected this. After talking with the others these last few days, these are the standards for roll based customs. Anything that goes against these rules will automatically be declined, no exceptions.
Roll Based Customs
- Rolls cannot provide more than a +40 damage boost nor more than +10 chakra to a technique.
- No roll can provide critical damage or jutsu speed modifiers. Rolls also cannot modify other roll percentages nor debuffs.
- Every roll will have substantial drawbacks associated with them, scaling in intensity the stronger the roll is. In addition to this, every roll will have failure odds attached to it, varying based on how strong the attempted effect is.
- Repetitive rolls are possible, but these will have diminishing returns attached and only one roll can be applied per technique.
- Rolls are capable of attempting status effects when logical though these are always short lasting. Rolls that boost speed, damage or tracking are possible and apply towards stacking rules. Extreme effects such as death, unbreakable genjutsus, etc are not allowed even if the roll odds are extremely low.
Last edited: