Official Roleplay Updates

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Drackos

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¤ Ninja World Updates ¤

The Second Red Fever: By now the second Red Fever outbreak has left those with severe infections ( ) bed ridden. The crippling symptoms of the disease reduces their base movement speed by 75%, leaves them unable to perform techniques above B-Rank, and reduces their maximum health to a mere 40 points (they cannot be healed above this threshold). Without a cure (the champions of the tournament never picked it), the individuals listed in the bounty above as these biographies are left extremely weakened and basically unable to do anything aside from roleplaying in a bed. For those that stick with their infected biography for this arc will be rewarded with an artifact and Kumi. One can still roleplay, move, and fight, but those with worst cases are subjected to these debilitating symptoms.

This is a particularly short update. Arc 15 will mark a considerably larger update which will include revisions to Ninja World Rules (in particular, Artifacts will be looked at), changes to the Witchwood Arena, and the new arena - the Dark Tower.
 
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¤ Custom Weapon and Tech Update/Fuuinjutsu Usage Update ¤

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First order of business: If you have a Scientific Ninja Tool (Custom Technology) that's a gun/gun based, you are not allowed to use that tech and your CW within the same fight. It is either/or. This restriction applies across the board. If you have a cyborg, you are allowed to use one CW and the Gun-based technology in the same fight, where the gun based tech takes up the place of the second CW you are normally allowed in the fight.

Second Order of Business: Due to the discrepancy in Fuuinjutsu usage, all sealing and absorption will follow the same rule, they interact based on chakra alone now. So if your Fuuin can seal up to S rank, that technique you are trying to seal had better have 40 chakra. Like any other thing, Fuuinjutsu is capable of being boosted by a max of +10 chakra. i.e. If you boost your sealing tech to absorb F ranks now, the max chakra it can seal/absorb will be 50 chakra. Naturally, this does not apply to things such as the Rinnegan Blocking Seal technique.

Third Order of Business: If the second order of business scared you, fret not. For if you just make an easy payment of 10,000 Kumi, you will be able to gain access to Advanced Fuuinjutsu. This will allow you to make Fuuinjutsu with a naturally higher chakra cost (with a max of 70) allowing you to absorb/seal techniques up to that chakra cost if your Fuuinjutsu permits it. Disclaimer: Just because you purchase advanced fuuin doesn't mean that your 40 chakra Fuuin Techniques can now absorb up to 70 chakra. No sir. For the new techniques you make for Advanced Fuuin be sure to include the note "Note: Must have Advanced Fuuin to use." to better differentiate between Advanced Fuuin and Normal Fuuinjutsu.
 

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¤ New Canon Rules and Updates ¤

As can be seen, Boro Bio rules have been added to the RP, found in the link above. In addition to this, Leg Weights underwent a small edit that clarified things in relation to the Advanced Leg Weights, both found in the Exclusive Weapons thread. A few Jutsu of the Blood Dragon Eye have been updated as well, reflecting its Tier 4 status. Urashiki and Momoshiki also have had updates to reflect their status, found in the Rinnegan Techniques thread.

¤ Custom Updates ¤

A rare update, the first of these updates can be agreed upon to be purely beneficial for RPers. In an attempt to even the numbers off, we have decided to increase the default Custom Jutsu limit from 35 to 40 total, allowing everyone an additional 5 Custom Slots. In addition to this, Inuzuka now have the added ability of creating Custom Breeds of Ninken, forgoing the canon breed and their perks if they make a Custom one with it's own perks. Custom breeds do not have the same benefits of standard or Hunter breeds, instead creating their own which must be listed and not as simple increases to standard breeds' abilities and functions. More can be found within the Rules and Jutsu thread.
 

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¤ Ninja World Updates ¤
Arc 15 & 2nd Year Anniversary Updates


Arc 15: The Fallen Star is nearing, beginning on August 5th and lasting until September 5th. This arc marks the beginning of the Second Story Saga of the Ninja World, which is titled The Twin Pillars of Existence. The legacy of Tiamat still haunts the Ninja World; the Hokubu Ocean remains a tainted void of the remnants of the Sea of Life, the Children of Tiamat have taken to the land, and the Great Mother Cult still perseveres. Mysteries are afoot and with the passing of the Red Fever the world has never been weaker than it is today. Yet despite the forces at play, things are not always as they seem.

Coming with this story arc are a very large number of changes. First and foremost, the Ninja World Rules have been revised and brought up to speed for 2020. These rules will remain in effect until the Summer of 2021 when I'll revise them again. Unlike the first revisions, which really didn't see huge and radical changes, the 2nd Anniversary updates will be considerably larger. This time around I've taken very hard looks at the Witchwood Arena, Artifacts, Village Systems, and Bounties. Below a detailed change log can be found to quickly access and reference the changes that were made to the thread.

I'm posting these rules early to give people a chance to read over the changes and adjust. Some of these rules, like the Dark Tower, won't be available until Arc 15 actually starts. Others, like the adjustments to Colonial Income, Bounties, and Artifacts, will be taking place the moment this is posted.

Ninja World Changelog
Ninja World Travel:
Space/Time Travel Rules: Space/Time techniques that allow one to travel throughout the Ninja World have been granted some leniency; before, these techniques could not allow one to teleport to any landmark freely. You must have traveled to the landmark you wanted to teleport to beforehand. With these changes one is able to now teleport to any Marketplace, even if they haven't visited it, as well as their village landmarks or Clan Sanctuaries. Rules for landmarks that are not Marketplaces remain in place, requiring that they have traveled to these landmarks within the same Arc before teleporting there.

Automated Travel: Automated Travel has been made a permanent addition to the Ninja World travel rules. I wanted to take a moment to remind everyone about the basic requirements to use Automated Travel.
  • Times listed in itinerary must be adjusted for Eastern Standard Time (EST).
  • Standard 45 minute time for travel is increased to one hour
  • Travel time cannot be reduced by artifacts, or any other means.
  • One cannot travel over Ocean Landmarks using Automated Travel; their travel is strictly confined to the continent they are on, either the Mainland or Tobusekai.
  • Automated Travel can only be used when crossing a minimum of five landmarks
  • While in travel techniques cannot be activated, and one cannot gather natural energy through any means.
Ninja World Arenas:
The Witchwood Arena: Witchwood has seen significant updates to its format and rules. The most significant change is the addition of Witchwood Arena Rulesets. Rather than have rotating rules each arc, which would lead to fluctuating activity, these rules can be selected at any time for each individual fight. Combatants must agree on a ruleset, and if they cannot a Ninja World Moderator is to be contacted to choose for them. Please read the entire Witchwood Arena rules in the Ninja World Rules thread, but below major changes can be found:
  • Standard fight timelimit in the Witchwood Arena has been increased to 48 hours.
  • Added Witchwood Rulesets; these are sets of limitations or engagement rules that can change a fight. Both combatants must agree on the ruleset for a single fight.
  • Witchwood Prizes have been revamped. All previous prizes have been replaced by Kumi. Establish a long win streak to earn progressively higher Kumi rewards.
  • Added the Witchwood Leaderboard in the Ninja World Arenas thread.
The Dark Tower: The Dark Tower has been added as a Ninja World Arena with the purpose of a PvE Arena to fight against proctors for a chance at rare artifacts and items.

Arena changes will be arriving with Arc 15, rather then when these rules are posted.

Village & Clan Systems:
Colonial Income: Reduced Colonial Income from Tobusekai landmarks from by 200 Kumi per landmark, a 60% reduction. This adjustment represents a drain on Tobusekai's natural resources, now becoming more scarce than they had been originally when the Western clans had made their incursion in the East in Arc 8. Village Kumi allocation to missions has been capped at 10% (meaning an S-Rank can only offer up to 1,650 Kumi now, and so on). Village Kumi still cannot be directly allocated to members of that village.

Bounties/Bingo Book: Bounties that are funded by Village Kumi and Colonial Income can only be issued on other roleplayer's heads. This means that these bounties cannot be made against NPCs, or any other fights that can be scripted. All bounties issued in this system must be approved by the Ninja World Head Moderator.

Clan Levels: Reduced the time required to hold Level Four and Five clans for their respective upgrades (Level Five & Village Status) by one month each. Reduced the time required to hold a Level Two clan by two weeks (now currently two weeks) to achieve Level Three. Increased all Clan Level allocation points by 5. Time required to obtain a Level Four clan reduced by one month.

Landmark Upgrades: This is less of an update and more of an announcement. Landmark Upgrades for villages and clans will be coming in Arc 16. These upgrades will allow villages to purchase, with their Ryo, powerful additions to their currently claimed landmarks. These upgrades include structures, barriers, traps, blessings, and other official modifications to a landmark that can hinder enemies, slow down travel, or speed it up. These are powerful additions meant to protect important locations; their cost will reflect their value. Mentions of Landmark Upgrades and some of their rules, as they will be when available in Arc 16, can be found in the new rule thread. Some upgrades will only be available to villages, while others will be available to both, though clans must be a higher level to purchase them.

Independent Banks: Increased the amount of Ryo an Independent Bank can carry to 100,000 Ryo.

Artifacts: Artifacts have undergone significant changes. Before I get into the particular details, I want to take a moment to explain what the initial vision for Artifacts was. When the Ninja World as it is now was first conceived between 2017 and early 2018, ZK and I had discussed artifacts at great lengths; we both had agreed that artifacts, while they could have limited viability as tools for battle, should not become Custom Weapons. It was a difficult balance between us wanting roleplayers invested in the Artifacts they earned and created through missions, or ones purchased at the Marketplace. But in the roleplay today, if something does not have a practical application in battle, it might be pushed to the side. And so, overtime, I gradually loosened the restrictions on submissions for artifacts. The rate at which players could earn them through missions was remarkably high, which eventually saw to a significant decrease in their drop rate. But people complete a lot of missions every week; and even if something has a 10%, or a 5% drop rate, you could still see a lot of them submitted over a long period of time. So eventually, after so many submissions, Artifacts simply became tools and weapons almost exclusively for battle. This deviated considerably from the original vision for them; we wanted items that could have some use in battle, but were mostly supplementary and primarily designed to be used in the Ninja World itself. Items that could increase travel speed, erect barriers in landmarks, and set up traps in a clan's claimed territory. Not items that increased healing over time, gave damage boosts, or whatever else.

The second issue is that Artifact power scaling became ridiculous. Probably around the time of the Doubles Tournament during the Season of the Rose do we see this happen. Artifacts morphed into rare tier 5 items that were absolute game changers in battle. And while this is fine in a vacuum, it just became too much. It accelerated that pace at which people submitted items that were more like Custom Weapons instead of Artifacts.

And so with the release of Arc 15, Artifacts are going to see some fairly radical changes. The first, and most important change, is that all Artifacts, with the exception of Sage Weapons (though Sage Weapons are not considered Artifacts in the first place), will be phased out. After the beginning of Arc 15 all Artifacts that were obtained between Arcs 1 and 14 will be removed, after two full arcs or four uses in the Ninja World; whichever comes first. This means that, even if they go unused, all Artifacts from between Arcs 1 and 14 will be removed by Arc 17. This is a gradual phasing out of Artifacts, giving everyone a chance to use them before they go.

A brief summary of the changes going forward:
  • Custom Artifact rewards from missions will see a reduced drop rate.
  • All Artifacts obtained between Arcs 1 and 14 will be phased out by Arc 17, or after four uses in the Ninja World; whichever comes first.
  • Biographies can now only carry three total artifacts; of these, only one battle related Artifact, down from two.
  • Going forward, Artifacts cannot give damage boosts, increase the effective rank of techniques or their chakra, increase an individuals speed, reduce an enemy's speed, mold elemental chakra, interact with spiritual entities, or create spiritual entities. Moderators hold discretion on certain aspects of Artifacts that are deemed too battle oriented, not necessarily explicitly listed here.
  • Artifacts can increase one's travel speed in the Ninja World (note that this does not stack with other sources of increased travel speed, selecting the highest). They can create barriers and other obstacles in landmarks that slow others, they can create structures, modify landmarks, and other Ninja World supplementary tools.
  • Artifacts can still have purpose in battle, but these typically will be obtained in the Dark Tower or from other special events. You can submit battle-related Artifacts as well, but their utility should be unique and significantly separate themselves from the standard Custom Weapon or battle tool/item.
Biography Rules/Story Arcs: Updates and additions were made to the Story Arc rules, including adjustments and additions to how certain abilities in the RP work within Story Arcs. I would also like to remind all roleplayers that only an approved biography can be used in the Ninja World.

Landmarks: Various landmarks throughout the world, primarily in Tobusekai, have been updated to reflect changes in the world, in particular the mysterious and sudden disappearance of the Great Mother Cult.

Sage Missions: Sage Mission applications are going to open soon. Review the requirements before applying. I will be taking one, potentially two, applicants for this cycle.

Quoting Rules: Quoting in the NInja World has been significantly updated and clarified. Note, this does not apply to quoting in the Witchwood Arena. Those remain rules that diverge from standard Ninja World fights. In Standard Ninja World Fights (not including special events or Witchwood Arena), when a valid quote is made the timelimit is paused. This gives combatants time to discuss their move, post in the resolution thread, and then contact a Sensei as necessary. Once a sensei as issued their verdict, time limit is unpaused. Timelimit can only be paused again once a second Sensei has been contacted to issue a second verdict. This pattern repeats with the third check, the moderator deciding check. Please see the rule thread for exact details on Quoting and the Timelimit.
 
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Lord of Kaos

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¤ Prestige System Updates ¤

The Prestige System has been updated and separated into it's own individual thread, with updated rules. These rules will be updated slightly overnight to account for additional rules and sections to come. These can be found in the thread here.

¤ Bio Rule Updates ¤

A series of smaller Updates have taken place alongside two character rule updates. The Specialty list was updated, specifically in regards to the Materializing Specialist specialty. Given the issues that surrounded it, it was split into 2, both can be found as Secondary Specialties. Should you have had one on your bio, you are able to get this replaced with one of the 2 updated versions found here. In addition to this, Hiruko rules had a slight update as well as Orochimaru. In the case of the latter, his character exclusive techniques have likewise been updated with additional ones added.

¤ Custom Updates ¤

A smaller update, the Custom Mangekyou Submission Thread has been updated to account for various Doujutsu. Now existing as the Custom Doujutsu Submission thread, custom techniques for the Ketsuryūgan, Sharingan, Rinnegan and both variations of the Tenseigan can now be submitted here exclusively. Though the name says Custom Doujutsu, this does not enable one to create their own Doujutsu for submission.
 

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¤ General Updates ¤

As announced over Discord yesterday, there are new limits set on Kumi trading. They are as follows:

Biography templates can only be sold for a maximum of 1,000 Kumi.
Regular Custom Jutsu can only be sold for a maximum of 1,500 Kumi.
CFS/CE/CC/CSC can be sold for a maximum of 5,000 Kumi.

As a reminder, any attempts to trade Kumi to alts will result in a ban. This includes trading through a third party.

Ninja World Missions and their Kumi gains have also received a slight adjustment: clones can now only perform two missions in a single Ninja World arc. The main biography can still perform missions as normal, but going forward clones may only perform 2 missions in a single arc. This isn't on a clone by clone basis; this means ALL secondary entities in the NInja World can only complete two missions in a single arc. By secondary, this means clones, Yin-Yang Creations, familiars, Souma no Kou twins, Yang familiars, Children of Tiamat slaves, and other 'entities' secondary to the main biography.
 
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Lord of Kaos

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¤ General Updates ¤

The ranking up rules in regards to Kumi gains have been updated, following the update to Custom trades to allow for more Kumi gains. To make it short, an excerpt can be found here:
Fighting an opponent of equal rank will award the winner with 1000 Kumi. This increases or decreases by 250 Kumi per rank. For example, a Chunin beating a Genin would gain 750 Kumi. Should you lose the battle, half of the Kumi will be acquired.
Prestige System has some updates and edits for clarification that explained a lot in regards to the custom limits as well as what can be obtained via Prestige Crowns. This thread has also been made into it's own thread, which can be found here.

In addition to these updates there has been an update in regards to the official Tier List, found here. This update has shifted the placement of some abilities and added a new Tier as well, reflecting pricing in regards to things. Tier 6 abilities are basically the Juubi Jin characters and full Yin-Yang while Tier 5 has been changed to essentially the various Rinnegan characters as well as the None Juubi Jin Six Path characters.
 

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¤ Custom Updates ¤

Custom Summoning Contract Rule Changes
  1. You are no longer allowed to boot people off a custom summoning contract, nor can people drop their spots on them to bring them inline with other custom fields.
  2. Custom Summoning Contract Jutsu (CSCJ) will no longer count towards the normal Custom Jutsu slot limit. Thus each owner of the CSC will be allotted 10 CSCJ slots. If you currently have more than 10 CSCJ for your contract, the remainder will stay as normal custom slots and you will no longer be allowed to make more CSCJ. Note that you MUST move any possible current CSCJ to those new allotted CSCJ slots, basically freeing up your normal CJ slots Reminder that the summoning themselves do not count towards these CSCJ slots. The breakdown is as follows:
Normal Contracts - 10 Summonings (do not count towards CJ slots) and 10 CSCJ (do not count towards CJ slots)
Ancient Contracts - 10 Summonings (do not count towards CJ slots) and 10 CSCJ (do not count towards CJ slots)
Mythical Contracts - 5 Summonings (do not count towards CJ slots) and 5 CSCJ (do not count towards CJ slots)
Legendary Contracts - 3 Summonings (do not count towards CJ slots) and 5 CSCJ (do not count towards CJ slots)

3. CSC will now function like CFS. You are able to learn/sign as many CSC as you want but you are only able to have up to 2 on your bio (up to 3 if you are a Sage)

Note: these only apply to Custom Contracts Canon Contracts jutsu will still take up normal CJ slots. Canon Summonings get 10 summonings like normal that do not count towards the normal CJ count.
 

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¤ Ninja World Updates ¤
Arc 15: The Fallen Star


Arc 15: The Fallen Star has begun as of this post, as well as the post in the Story Arcs thread in the Ninja World subforum. This arc marks the beginning of the second major chapter in the Ninja World story where the Voice, who has now been revealed as Imeroth, has initiated the beginning phase of his grand design. He has recruited Madara Uchiha as leader of the Akatsuki, wielding the staff Kuniumi as his weapon. The staff is forged from a mysterious meteorite which plummeted to the earth hundreds of years ago, as well as pieces of the God Tree and the bones of Tiamat herself. Meanwhile, a child emerged from the Hokubu Ocean with miraculous powers, capable of curing people of the Red Fever.

In order to be cured of the Red Fever, one must visit this child. Currently the child can be found in Last Bastion; please view the Noticeboard for more information. Be aware that the child is endowed with seemingly divine powers, and interfering with it might result in dire repercussions. You are only cured once in the presence of the child and it is confirmed in character. Be aware that interfering with the child or his purpose might have severe repercussions.

The Dark Tower and the Witchwood Arena have both opened as well. Their rules have been updated, please view the Ninja World rules thread above to read more.

As a bonus to activity this arc, all missions completed will reward an additional 20% Kumi and Ryo! Additonally, those afflicted with a severe Red Fever infection will be rewarded 6,500 Kumi if they kept their biography between Arcs 13 and 15. Send me a VM or DM over Discord for your reward (I have a list, and if needed I might ask for biography links to make sure you didn't change bios). All roleplayers will also be rewarded with a New Beginnings Artifact once they visit the child to be cured of their disease.

(Aratana Hajimari) – New Beginnings
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: With the arrival of the God Child, the people pray for a blessed and auspicious future. They look forward with open eyes and a clear heart, hopeful for peace one day. It is a small broach with a blue diamond housed within the center of a gold inlaid metallic surface, no more than a few inches wide. Its origins are mysterious, appearing in the hands of those who fought bravely against a foe of primordial origins and only after a new star has been born. Those that hold it are imbued with a great sense of honor and duty, feeling hope for a better tomorrow. The artifact can be used three times in total. When used the user’s chakra reserves will be replenished by 25% and they gain increased travel speed in the Ninja World for five turns, reducing travel time by 25 minutes. While it is active their passive health regeneration in the Ninja World will be increased by 15 health per day, up to a maximum of 60 regenerated health. Note that this healing can only be used outside of combat and is done passively alongside the basic Ninja World Health regeneration. Once it has been used three times the artifact will go dark, becoming useless. Though it might be prudent to hold onto it, even after its purpose has been fulfilled as it might hold other mysteries. This does not count as a battle-based Artifact.
 
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