Official Roleplay Updates

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Lord of Kaos

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Official Naruto Roleplay Updates Thread

In this thread, you can find a listing of official updates, notices and information for the Naruto Roleplay. All of these updates will be linked and listed in the first post of this thread and color coded to represent different sections of the RP.
Red = Ninja World Updates
Blue = Bio Updates
Green = Training/Sensei Updates
Purple = Custom Updates
Orange: General Updates


Ninja World:

1. Akatsuki and Villages
2. Ninja World Arc 5 & NW Map
3. Edo Tensei Clarifications
4. Storyboard Criteria


Bio Updates:
1. Merchant Rules
2. Specialty Update
3. Poison Updates
4. Bio and Health Updates ( Peacock Method, Hermit Group)
5. Ketsuryūgan, Spiritual Health, and Extra Specialties


Training Grounds:


Custom Updates:

General Updates:
1. Kumi Plugins
2. Boosting Rule Updates
3. Pre-used Jutsu
4. Timeframe Updates
5. Kumi Shop Updates ( Fuuin, Kin, Adv KTai)
6. Kumi Updates ( Legendary Contracts )


 
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¤ Kumi Shops and Plugins ¤

As many of you have noticed, on the site there is now something under your Profile Picture as a number and an icon of money beside it called "Kumi. Many of you are already aware of what Kumi is, but for some it's a surprise so let me recap briefly: Kumi is the currency of the Animebase RP systems, used to purchase abilities, bios, and more across the RP. This currency is gained when you battle, complete missions, trade/buy items from other RPers, and even when you make posts within the Naruto RP section.

With a new plugin for the forum, we are able to actually track it easier as it becomes a plugin requiring only a few clicks to track and add/subtract from accounts. This allows us to keep closer tabs on things and even makes it easier to host games and events for it. Your Kumi can be found under your profile picture or in your Wallet, which can be found here or by clicking the arrow beside the "shop" button at the top right of your page, to the left of your profile picture.

With this plugin now set up, it also allowed us to the ability to obtain another plugin to actually spend Kumi on. While the Kumi system worked by a thread in the past, it now is set up with a Kumi shop, allowing us to add more than just Canon Abilities. Soon to be added over time are more Unique Specialties, Pokemon, Badges, Special Bios, and more rare things for limited times only. This also allows for us to add Custom Shops for members to sell their own Customs from. The Official Kumi Shop can be found here or hy clicking the Shop button on the Navbar by your profile picture in the top right of the page.


¤ Boosting Rules ¤

In the Past, Damage Boosting Rules were made so that you could only use 1 Passive Boost and 1 Active boost at any time. You could also not boost any Jutsu if you forced a Debuff to the opponent. This has changed slightly now: You can have up to 2 Boosts applied at any time (Active and Passive, 2 Active or 2 Passive Boosts) and you can only have 1 Damage Boost of any kind added when you Debuff an opponent by any level.

Example:​
• Leg Weights (Active Boost) and Sage Mode being activated (Active Boost)​
• Cali Swordsmen Swords (passive) and Curse Mark (Active)​

You can have One Specialty Speed Boost and One Jutsu Speed Boost applied at any time. Specialty Speed boosts refer to speed boosts granted from a Specialty (Primary, Apex or CFS related ones) and Jutsu Speed Boosts are any that come from a Jutsu, Mode, or Artifact. Its named due to the fact that all of these are in Jutsu form.



¤ Merchant Rules ¤

Another addition to our rules are Merchants. While the RP is still heavily battle oriented, we cannot deny the possibility to RP without wanting to battle or be a Sensei. As expansive as the Naruto world is, this should be possible and because of this, we decided to create special rules for people who wish to sell items and run Custom shops in the NW. They are able to create items and weapons of their own design and use this Kuki to obtain better items/village defenses for their village/etc. More information can be found in the link above.



¤ Villages and Akatsuki ¤

Some larger news updates to the RP and Ninja World, Villages have made a return! Opting for more custom villages this time, the Ninja World has been slightly altered to allow for villages to return. These Villages are Tanigakure ( led by Vex ), Shimogakure ( led by Zatanna ), Tsumigakure ( led by Howard ), and Taiyogakure ( led by Scaze ). More can be read about them in the link above.

In addition to this, Akatsuki had also made a return! With a similar membership system as before, only 10 members can be part of the team at any time and be warned: these members are high ranking and powerful to fend off the sure-to-be constant threats against them. This time around, Rings arent what signifies membership; its unique weapons known as Relic Weapons. More about both can be found in the link above.



With all of these changes in place, it is recommended as always to read the rules linked to familiarize yourself with them and to be on the lookout for more news regarding upcoming events soon, such as the Chunin Exams and trivia game opportunities. That said, have fun until then!
 
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¤ Ninja World Arc 5 ¤

Arc 5 in the Ninja World has begun with this post, bringing an end to the transition period. Arc 5 will last from November 27th to December 27th, which will mark another transition period lasting from December 27th to January 3rd. Arc 5 ushers in the return of villages after Conqueror's End. They are Tanigakure, Shimogakure, Tsumigakure, and Taiyogakure. If you wish to join these villages, contact on of the kage or their officials to meet in the Ninja World. It's time to get out there and begin issuing Village Missions! Be on the lookout for Rogue Ninja Bounties as well for Rogue Ninja and Clan members.

Aside from Arc 5, a big shout out to @Jas ! He has been immensely helpful in not only creating an official shop for the NRP, but also a map for the Ninja World! The map, found here, is interactive and hyperlinked. This means that each landmark that you can currently visit, barring most in Tobusekai (aside from Witchwood Arena), can be opened through the map by simply clicking on each one. Jas went even as far as to mark each village's current borders, as well as clans. Taiyogakure is marked in red in the South, Tanigakure is marked in light blue in the Land of Fire, Tsumigakure is marked in pink in the North, with Shimogakure marked in grey near it.

Aside from this, there have been certain clarifications made in the Ninja World Rules pertaining to travel and move usage. These were established rules before, but are being written down to be set in stone and made clear.
 

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¤ Specialty Updates ¤

First and foremost, happy new year! We hope it's one filled with good memories and fun! After talking to some of our Sensei, we noticed that many of the AN and Universal Skills had mo specialties- in fact, all except Yin-Yang didn't have one. In order to fix this, we changed how the Extra Specialty slot was set up, increasing the available options for your bio to utilize they can be located in the link here.


¤ Pre-used Jutsu ¤
In addition to this, there is an update in regards to battles in the RP, both Battle Arena and Ninja World in relation to pre-set jutsu and items that are activated before a fight or come into play before a fight. In regards to the Battle Arena, all passives, summons, Edo, seals, etc. are to be posted within the same post that one posts their bio to take effect in the battle unless stated in the bio, such as personal summons and body seals, and must be specified as being pre-set for battle. In regards to the Ninja World, all jutsu or items previously mentioned as well as ones brought into play during travel must be posted at the start of the fight to play a factor in the fight itself. If present within the bio, they must be mentioned and acknowledged at the start of the battle. More Updates are planned as time goes by. Until then, have fun!
 
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¤ Timeframe Update ¤

The second is slight update to timeframe rules. In order for a person's jutsu to be considered interrupted, the opponent must actually interrupt the used sequence of jutsu upon changing the timeframe by using their own techniques, such as forcing the original poster to change the aim, trajectory, speed, etc. of their own move. For instance: Person A activates Chakra Sensory and then uses Powerful Blasting Rain Trench to create a wave that they ride towards the opponent. The timeframe is established as Chakra Sensory>Rain Trench. Person B responds by causing a lightning bolt to strike from the sky to the spot the opponent stood on when they activated sensory, prior to their usage of Rain Trench, changing the timeframe to Chakra Sensory>Lightning>Rain Trench.

Previously, this would require the original user to repost the Rain Trench technique before proceeding with their move. With this update, if Person B's reply does not make it a requirement for Person A's move to be changed in some way, such as changing aim, trajectory, or jutsu used, Person A's move will proceed as described. Of course, should this be in dispute at any time within a fight, it will be checked as all other issues are.

¤ Poison Updates ¤

Moving forward, all custom poisons must abide by the following rules:

There are now two types of poisons that are allowed to be submitted. A lingering poison, and a basic poison. Like the name implies, a lingering poison will have smaller effects, but its effects will not fade until the opponent is KO'd or Killed. However, to compensate for their long duration, their effects and the damage that they cause will be far less than those of a basic poison. Basic Poisons on the other hand will have a limited duration limit of 5-6 turns depending on the other effects. However, to compensate for the shorter duration limit, Basic Poisons will have stronger base effects than lingering poisons. Additionally, poison stages will no longer exist for basic poisons, the full effects of the poison will kick in a turn after the poison is ingested. Please don't write a scientific thesis on each ingredient, on how they interact chemically to cause the effects specified in the poison. Poisons will last for a maximum of six turns, with a specialty in poison allowing them to last an extra two turns (basically making it so that the opponent experiences the effects of the last/most damaging stage of the poison for an additional two turns if exposed to it). As a baseline, lingering poisons will be able to do a maximum of 10 damage per turn, whereas basic poisons will be able to do a maximum of 20 damage per turn. Obviously, these would scale down, depending on the other effects added to the poison. These changes are retroactive, meaning that any currently approved poisons need to be updated in order to reflect these changes. Currently pending poisons are considered declined, and must be resubmitted to reflect the new changes. Additionally, I'm going to use this opportunity to clarify trading in regards to custom poisons. It is possible to, in the NW, give your friend or ally a sample of your custom poison to coat their weapons or whatever with. However, this type of transaction will last for the duration of the arc that it happens in only. Outside of that, it is not allowed to teach others your poisons, or for others to have your poisons in their CJ threads.
 
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¤ Kumi Shop Updates ¤

In addition to the above updates, the Kumi Shop items have had small adjustments for simplicity. S and Forbidden Ranked Fuuinjutsu have been merged with Advanced Fuuinjutsu to form just one item (Advanced Fuuinjutsu). The properties and abilities of both are now found in this one item and Submission or learning of Advanced Fuuinjutsu requires one to have the item within their Inventory to obtain. Custom Kinjutsu has also been reduced in price to 5,000 Kumi for every 2 Custom Kinjutsu you submit, counting towards your normal CJ limit. Advanced NB Taijutsu has also been lowered in price as well. Recently added items to the RP will soon be added to the Kumi shop as well.

¤ Tag Battle Rules ¤

A long overdue update, tag battle rules will now be allow for a different set up than before: For every addition person above 3 members on one side in a battle, the user will gain 1 additional move per turn to battle with. This means if there is a 4 vs 2 fight in progress, the side with 4 members will be allocated 4 Jutsu per turn to use. This update is done to allow those with more members on one side to be more beneficial than a hindrance as possible now. This update does not apply to a Ninja with 3 Summonings or 3 Puppets out, for example, but 3 actual Ninja or Clones is acceptable. With this system, there is now no cap on how many people can be in one battle at any given time.

¤ Bio and Health Updates ¤

A few new Bio Rules have been added to the Roleplay recently. These are the Mysterious Peacock Method and the Gift of the Hermit Group. These Bio rules can be found by clicking their respective names. In addition to this, several abilities and Jutsu that have healing properties have been edited slightly to scale them according with the health system. With Touch of the Sun healing 150 at the top (excluding the Juubi Jin healing abilities) and Sage Mode passively healing 10 damage per turn at the bottom, every other canon ability falls within this range and has been updated to reflect it. Lastly, Onoki bios have been edited to include his recently shown ability to use Lava Release in it's quicklike variant and Clay Release has been updated to allow for Custom bios with the ability to exist.

As always, we will continue to work on making the RP as enjoyable for everyone as possible. New Moderators will be announced within the week, originally planned for the weekend but extended now. Until then, enjoy!
 

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¤ Ninja World Arc 7 ¤
Season of the Rose and the 147th Witchwood Doubles Championship

Arc 7 is set to begin on February 10th and last until April 10th. This arc is set to continue the Mysterious Man saga and the bounties that he issued, as well as the Season of the Rose. The Season of the Rose is a Ninja World wide holiday celebration in honor of Valentine's Day and the Red Fever that gripped the world in the year 660. For this arc, the Witchwood Company is hosting their 147th Doubles Championship. This event combines their King of the Hill style win streaks with new battle types and rules! More information can be found here. Win battles in the arena to build your win streak. At the end of the arc, the team with the longest win streak is declared the winner! The items you can win are extremely powerful and unique artifacts that are exempt from certain bio rules. For those who don't want to play in the gruesome Witchwood Arena, you can participate in the Doubles Missions. All information can be found in the stickied thread in Ninja World Events. See you at the Arena!
 

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¤ Kumi Shop Updates ¤

Legendary Contracts are now active in the Shop and as such, can be purchased for 10K Kumi. Rules can be found for them here, provided by Pekoms. Be sure to remember that any existing contract cannot be replicated as a Legendary contract, whether the holder is inactive or not.

¤ Bio and Health Updates ¤

A new Bio Rule has been added to the Roleplay recently and an existing one had some shifting of abilities made. The Ketsuryugan, or the Blood Dragon Eye as it is known, has been added to the RP and cost quite a bit, being of comparable strength to the Mangekyou Sharingan. In addition to this, the Jashinist ability has had it's abilities updated from a Kekkei Genkai into an Advanced Ninjutsu. This now allows it to be combined with other KG/AE/HA for added customization. More can be found in the link provided here.
Alongside this, a few new Extra Specialties were added, including those for YY related fields and 3 others. The Yin-Yang related one take the place of previously mastered fields. These can be found in the link here.

Health Rules received a small update in regards to Spiritual damage, which was treated the same as physical damage in the past. Now, taking Spiritual damage will have it's own set on inherent drawbacks depending on the amount taken. These can be found in this thread, effective immediately. In addition to this, several other smaller Jutsu received updates and edits, soon to be edited into this post and later this respective threads for everyone to locate easier.

¤ Ninja World Updates ¤

There is a clarification on the use of Edo Tensei in the Battle Arena and the Ninja World and how this impacts the use of Edo Tensei'd biographies in the NW. There have been questions about the use of Edo Tensei in the Battle Arena and how that impacts someone's biography in the Ninja World. For instance, if I use my Hamura biography in the BA and it is killed, and subsequently has its DNA taken for Edo Tensei, would I be unable to use that biography in the Ninja World anymore when my opponent uses it as their Edo Tensei? In order to prevent these consistency clashes, and have captured biographies still be usable in the Ninja World, we are allowing people to skin their Edo Tensei's as a new character that is distinct from the captured victim's. This prevents any consistency clashes between BA and NW and allows the victim to keep their bio, while the victor can use their new Edo Tensei in the Ninja World.

As always, we will continue to work on making the RP as enjoyable for everyone as possible. More ability updates are planned for release soon as well as potentially more Extra or Apex Specialties. Until then, enjoy!
 
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¤ Ninja World Updates ¤

Thanks to Howard's hard work a criteria and guide has been created for Ninja World Storyboard Missions. The guide can be found here. Use the guide to gain a better understanding of our expectations in NW missions, most notably the level of detail that should go into each rank as the difficulty increases.

In other NW news, the one year anniversary of the Ninja World is coming up in April. The Ninja World Storyboard guide/criteria is the first of a few releases that are coming for this occasion. Over the next month as Arc 8 approaches the entire Ninja World Rules thread is going to be revised and updated. This is an effort to keep things fresh and updated after an entire year has passed. Arc 8 will also be bringing Tobusekai, or the Eastern Continent, to the roleplay.
 

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¤ Ketsuryūgan, Kurama Clan, and Tag Battle Updates ¤

The Ketsuryūgan and the Kurama Clans have been integrated into the RP, allowing their abilities to finally be accessible to many. While the Kurama Clan is free to access, the Ketsuryūgan is a High Tier ability, requiring purchase to utilize.

Bio Specialties have been placed in their own thread now, allowing them to be easily found and referenced now.

Tag Rules have also been updated to clarify what allows extra moves per turn and how many. When it comes to Six Paths of Pein bios or Nagato bios (should he have Created Paths for the bio) wielders are able to use up to 6 moves per turn. Other Rinnegan Wielders, due to their more extensive move set, do not get this bonus. Edos of any kind do not count towards this extra move rule as well.

It has also been capped at the max amount of moves one side can have at specific ranks, regardless of the number of members on a team. Should the highest member on one team be Jounin or higher, the side can only have up to 5 moves per turn. Should the highest be Chunin, the max is 6 turns. Should the highest be Genin, the highest is 7 moves per turn, and if the highest is Academy, the max can be 9 per turn.

¤ New Canon Techniques and Updates ¤

In addition to Ketsuryūgan and Kurama Clan Techniques, a few new techniques have entered the RP and others have had their descriptions edited. Scientific Ninja Tools have been revamped and the whole of the list redone with new additions and some few KG techniques were redone. These techs can be found below and in the SNT thread.

( Suiton: Mizuhyō) - Water Release: Water Hail
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user makes 1 handseal and then cups their hands together and stretches their arms outward at the target. They will then unleash a large barrage of water bullets. The bullets are very potent, able to effortlessly demolish large and sturdy trees.

( Doton: Tsuchi Kusari ) - Earth Release: Earth Shackles
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user forms a handseal and condenses the nearby earth around a target, shifting it around their legs. This thereby immobolises and traps them.

(Mateki: Fuon) - Demonic Flute: Floating Sound
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Tayuya plays her flute and releases three sound-contained spheres at her opponent, which gravitates towards them and burst upon contact. These spheres are composed almost entirely of spiritual energy, so their existence and chakra are in an unstable state. Therefore, they crave physical energy, which they are keen on detecting. When striking foes, they can cause a reduction of 50 chakra and cause physical attacks to deal more damage when they land on opponents. Because of their nature, these techniques do not damage the opponent's body.

(Takerikuchinawa) - Ferocious Snake
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Stretching both his arms, the user delivers a rapid fire barrage of punches to his opponent. These strikes are capable of reaching from mid range, allowing him to fight at a distance.
Note: This can only be used after first obtaining the Soften Body Modification surgery.

( Zesshi Nensan ) - Acid Slime
Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: A highly concentrated acidic paste is suddenly released from the mouth. The acid boasts such high density and concentration that it is even capable of diluting stone, vaporising it. Because there are no prerequisite moves to do before this techniques' activation, Katsuyu can easily strike quickly, and catch an enemy off-guard with this attack.
Note: Can only be used by Slugs.

( Bakueki Hōsha ) - Exploding Mucus Shot
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user sprays yellow acidic paste on the ground, which can raise up to create a wall-like formation, capable of either damaging a target or providing effective coverage. This wall can raise roughly 10 meters in length and width.
Note: Can only be used by Slugs.

( Senpō: Inton Raiha ) - Sage Art: Yin Release Lightning Dispatch
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 80
Damage: 120
Description: The user forms a mirrored Ram handseal and combines Yin release with his Natural Energy, and then releases myriads of purple tangible lightning bolts from the palms of each of his hands to capture the target. These purple bolts are actual bolts of lightning, similar to Kirin.
Note: This can only be used by bios with access to Six Paths Senjutsu.

( Senpō: Ranton Kōga ) - Sage Art: Storm Release Light Fang
Type: Offensive
Rank: Forbidden
Range: Short to Mid
Chakra: 80
Damage: 120
Description: The user infuses Storm Release with senjutsu chakra to fire a sharp, thin stream of light from their mouth. It is powerful enough to cut clean through a Truth-Seeking Ball.
Note: Can only be used by Juubi Jinchuriki Madara Uchiha bios.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 80
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. Kaguya regularly used this technique to travel between her six dimensions. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilise these spacial tears to retreat, disorient enemies, ambush attacks, among many other possible tactics. These portals can be used to transport only sections of the user by partially entering them, and they can utilise this method to drag their opponents to another location.
Note: This can only be once every 4 turns, up to 6 times in total. The user can only travel to locations he has already traveled to or to Kaguya's Dimensions, unable to used this to go to places he has never been.
Note: Can only be used by Kaguya Otsutsuki bios.
( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.

( Ryūgūjō ) - Palace of the Dragon King
Type: Supplementary/Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 50
Damage: 100
Description: A black box, it can be used to expose a gaseous substance to a person, petrifying their entire body, resulting in them being preserved. When this box is opened, the gaseous substance can reach up to mid range quickly, traveling at three times a Sage speed to trap targets. Should a foe touch the gas, they immediately become unable to use chakra above A rank. Should they inhale the gas, they will be unable to use chakra or move for 2 turns. This binding is able to prevent movement from any foe of same rank and below for the same period of time, increasing 2 turns for every additional rank difference.
Note: Can only be used four times per battle with a 2 turn cooldown period.
Note: Can only be used by Urashiki Otsutsuki.

( Ishi de Sakusei Tsūru ) - Creation Tools At Will
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 ( -100 from opponent )
Damage points: 40
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei for a set time.This usage causes minimum damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with.
Note: Can be used to pierce a foe and obtain their chakra up to 3 times per opponent, each use lasting for the entirety of the battle.
Note: Can only be used by Urashiki Otsutsuki.

( Ishi de Sakusei Tsūru ) - Creation Tools At Will
Rank: B - S
Type: Supplementary
Range: Short - Long
Chakra cost: 15 - 40 ( -10 per turn active )
Damage points: 40 - 100
Description: The user has the ability to manifest a special red glowing malleable chakra which floating in a chakram-like formation behind their back when unused. By manipulating it, they are able to make various makeshift tools and weapons. When needed, it is able to disintegrate like shattered glass, and reshaped again into a new form. The user is capable of forming any shape that his imagination allows, as long as the size doesn't extend beyond short range ( 5 meters long/wide ). These tools are neutral to same ranked Elemental Ninjutsu attacks.
Note: Each usage lasts up to 4 turns, and S rank prevents usage for 2 turns after ending.
Note: Can only be used by Kinshiki Otsutsuki.

( Kinbō Tensei Baku ) - Localized Reincarnation Explosion
Rank: S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra: 40 ( -100 from opponent )
Damage: 100
Description: The user focuses his chakra cloak into one hand and creates a green orb that passes through the target's body, absorbing their chakra and leaving them unconscious after the absorption. If used offensively, this attack creates an explosion and massive damage.
Note: Can only be used in Tenseigan Chakra Mode
Note: Can only be used once per turn.

( Ginrin Tensei Baku) - Silver Wheel Reincarnation Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra: 40
Damage: 120
Description: While using Tenseigan Chakra Mode, the user focuses his chakra into one of his Truth-Seeking Balls and grasps it in his hand to create a powerful silvery typhoon capable of causing life threatening injuries. If the user does not have access to the Truth Seeking Orbs, he is able to use his Puppet Cursing Technique spheres in their place.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used twice per battle with a three turn cool down period in which the Truth-Seeking Orbs can't be used.

( Kinrin Tensei Baku ) - Golden Wheel Reincarnation Explosion
Rank: Forbidden
Type: Offensive
Range: Short - Mid
Chakra: 70
Damage: 140
Description: While using Tenseigan Chakra Mode, the user focuses a tremendous amount of chakra into one of his Truth-Seeking Balls and grasps it in his hand to create a giant golden sword of pure chakra of comparable size to the sword of an unstabilized Susano'o, capable of easily slicing the large mountains in half with a single swipe. He could also focus it into a single blast, capable of destroying near anything in it's path. If the user does not have access to the Truth Seeking Orbs, he is able to use his Puppet Cursing Technique spheres in their place.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used two times, each time preventing further use of the Truth-Seeking Orbs for 3 turns.
Note: After using, the user cannot use any Tenseigan based jutsu besides the Chakra Mode for two turns.

( Amenominaka ) - Heavenly Governing Inside
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 80 (+30 per additional target)
Damage: N/A
Description: With her third eye, Kaguya teleports everyone within a Landmark to one of her dimensions. As it occurs instantly, enemies can be caught completely off guard; some have found themselves plunging into a river of lava, and encased within a block of ice. Once a person is sent to another dimension, their chakra cannot be sensed from the normal world through traditional means.
Note: Can only be used 4 times and twice per battle to change dimensions. After any use, Kaguya cannot utilize any of her dimension based abilities for 3 turns.
Note: In the Acid/Lava Dimension, Lava will inflict 60 damage initially and -15 every turn afterwards. In the Mountain Dimesion, Kaguya is able to reduce the cooldown period associated with her Doujutsu techniques by 1 turn. In her Gravity Dimension, everyone present will have their speed reduced by half as long as present, in air or on ground.

( Senjutsu: Senrai no Sente ) - Sage Technique: Drilling Hand of Sage Lightning
Type: Offensive
Rank: Forbidden
Range: Short Range
Chakra: 40
Damage: 90
Description: The user gathers senjutsu-enhanced lightning into his hand to thrust at the opponent. Visually similar to Chidori, this technique does not give off the same sound the latter does, instead sounding more like normal lightning striking. Because of it's high concentration of Senjutsu, it can only be used twice per battle, each time preventing use of other Senjutsu technique during that turn.
Note: Requires Sage Mode or Six Paths Senjutsu to use.

( Senpō: Mokuton: Daichi Myakudō ) - Sage Art: Wood Release: Ground Pulse
Type: Offensive
Rank: S
Range: Mid
Chakra: 60
Damage: 120
Description: After first using Wood Sage Art: True Thousand Hands Technique, the user causes the giant wood statue to quickly insert a finger in the ground, causing wood tendrils to erupt from the ground. These tendrils erupt to form a strong network of spikes up to mid range around the user, sparing his location.
Note: Can only be used by Hashirama Senju in Wood Sage Mode. Can only be used once every 2 turns.

( Amenoukihashi ) - Floating Bridge to Heaven
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 70 (-15 per turn )
Damage: N/A ( -30 to user )
Description: The user utilizes his Rinnegan to creates a dark spiraling portal that people can enter and travel through different dimensions with. With it Sasuke can travel to various dimensions, such as Obito's Kamui dimension or others. This technique requires a large amount of chakra, and extended usage leaves Sasuke incapable of using this technique, his Mangekyō Sharingan, and his Rinnegan's full power, for some time.
Note: The user can only use this once every 5 turns and up to 3 times in total per arc. These portals can remain open for up to 4 turns or until the user willingly closes them.
Note: When used, the user is able to enter any Dimension within the RP that he has already been to, including custom created ones. When traveling there, the user can create a sustained linked portal to enter and exit and up to 3 others can cross through this portal before it forcibly closes.
Note: After use, Sasuke is unable to utilize his Rinnegan abilities for 2 turns. Should he use this technique more than once, the cooldown period extends by 2 turns for each additional use.
Note: After all uses, Sasuke cannot use his Rinnegan or EMS abilities for 4 turns.

( Fūton: Fūjinheki) - Wind Release: Swift Wind Wall
Type: Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After forming 3 handseals, the user summons a swirling stream of wind, encasing the user and repelling incoming attacks. It can also be expanded around others to them if near the user.
 
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Drackos

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¤ Ninja World Rules: 1 Year Anniversary Revisions ¤

The Ninja World was introduced in its current state, known popularly as the Warring States Era, nearly one year ago in April of 2018. Since then we have gone through seven story arcs and have seen huge changes. I felt that the one year anniversary of the Ninja World was a good chance to revise its rules; a time where I could go through everything and see what needed updating, changed, or added to. Likewise, with Arc 8 coming (on April 17th) we will be seeing the introduction of Tobusekai and changes to villages. This post will contain a change log, and some commentary on the changes, to the rules so you don't have to go through the thread with a comb to see everything that has changed. The changes range from war rules, quoting rules, Arc/biography rules, and everything in between. Some of these changes, most notably to villages, will not go into effect until Arc 8 begins. But I wanted to give everyone a chance to see what is coming.

Arc 8 and Tobusekai will be coming on April 17th. The landmarks for Tobusekai will be posted before April 10th, and then opened for use on April 17th. See you then!


Changelog:
Maps: Added the interactive map to the list and created landmark classifications (Marketplaces, Sacred Sites, and Clan Sanctuaries).

War Rules: Adjusted the war rules by adding clarifications to what a skirmish is and official war. Adjusted the victory conditions for official village wars.

Adjusted/clarified rules for retreating, space/time, and general battle and timelimit.
Added quoting rules.

Akatsuki: The Akatsuki is coming to a Ninja World (TM) near you. This updated rules thread for Akatsuki has added lore, including its relationship with the mysterious stranger in the Ninja World, the list of Relic Weapons and their seals, and a member's list.

Adjusted some of the information on Relic Weapons, their traits, and skill trees to better reflect what is going to be coming when they arrive.

Clans: Slightly reduced the time it takes for a Level Five clan to reach Village status (1 month reduction).

Villages: Added Colonial Income and Colonization.

Colonization is a change that is coming to Arc 8 and will be a feature exclusive to villages. This aspect of village conquest is about claiming landmarks in Tobusekai which will accrue Kumi per month. This Kumi income replaces the 50,000 Kumi/Ryo system from before. Kumi from Colonial Income can be used in three ways, listed in the village rules thread. This should add incentive for villages to structure village missions for their villagers given the added material bonus. Expect competition in Tobusekai between villages as there are only a limited number of landmarks available there!

Travel: added Travel Automation, a new means of travel suggested by Typhon. This allows users to travel long distances without posting every 45 minutes. Note there are restrictions attached to this and the rules should be adhered to.

Restricted space/time travel and transportation.

Ryo: Removed clan banks. This was a feature that was literally never used. Independent banks at marketplaces still exist for use, although I will be reviewing this in the future. Added Last Bastion to the list of Marketplaces and Independent Banks (to be released with Tobusekai landmarks).

Arcs: Clarified and revised arc rules. Adjustments made to how techniques and training carry over. Note that you can use techniques you learn in training at any point within the arc as long as they are not techniques that do not apply directly to your biography (i.e. body seals, this still requires a biography update in between the arcs).

Adjusted how dropping your biography in between arcs works. This will make it less punishing for people as long as you don't drop your biography during a story arc.

Health/Regeneration: Lowered chakra regeneration to 5% per day. Clarified the time of day used to note that regeneration takes place (12:00 AM EST).

Storyboard: Removed Factions. These will be reviewed and added back at a later date.
 

Drackos

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¤ Ninja World Updates ¤
Cultists, colonies, and conquest. That is what awaits for those who traverse the oceans to reach the mysterious shores of Tobusekai, a land that has not known central power for centuries. Arc 8: The Coming Storm, begins today and lasts until May 17th! The landmarks in Tobusekai are now open for use.

Check out the
Ninja World Rules for more information on Tobusekai and the landmarks there.

Lore and Arcs thread.
 

Lord of Kaos

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¤ Grand Roleplay Tourney¤

The long awaited Grand Roleplay Tournament has started! The application thread can be found here and all the short requirements are there as well. More information about each event will be announced as they start. That said, good luck to all who enter. Be sure to have your CJ threads up to date as well as your biography before applying! Apps will be open for roughly a week. Until then, good luck and have fun!
 
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