Official Roleplay Updates

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Drackos

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¤ Ninja World Updates ¤
Ninja World Rules: Third Edition

Ninja World rules have been updated for the third time. There have been a few significant changes in this iteration. See below:
Miscellaneous
  • Navigation has been significantly updated, now includes portion markings. Use CTRL+F to quickly find a specific rule or portion that you want. Hyperlinks are still used for each major section.
Clans
  • Significantly loosened the requirements for Clan Points.
Witchwood
  • Witchwood had a couple of new rulesets added.
  • Significantly increased the prizes from Witchwood, increased by up to 50% at some points for each threshold in a winstreak.
  • Please work...
Economy & Artifacts
  • Implementation of Void Infused Artifacts into the economy. The primary way to earn basic Void Infused Artifacts will be through missions and the marketplace. Rarer ones will become available through events.
  • Artifacts that were created during or before Arc 15 can be resubmitted in a thread to be posted shortly. When submitted they will be reviewed for their abilities and strengths, and adjustments might be made. But once approved they will not be taken away unless egregious abuse is found. As Ninja World Head Moderator I reserve the right at any time to make adjustments to Artifacts as I see fit. This also includes Artifacts released after Arc 15. It might take me a bit of time to approve some of these, so please be patient.
  • Rare Artifacts will remain rare. At any time only one battle artifact can be held by a bio.
Story Arcs, Biographies, Regeneration
  • Death and Biography Switching: If your biography perishes during a Ninja World arc you may not change biographies until your biography has healed enough to the minimum required health to operate. Currently this health threshold is 80. See Health/Chakra Regeneration for more information.
  • Using Non-Ninja World Biographies: If an individual is found to not be using a biography that is designated as the primary Ninja World biography (marked as [NW] in the Approved biographies section) they will incur a two month ban from the Ninja World. This rule does not apply in special circumstances, like special permission from the Ninja World Head Moderator or during unique Ninja World events that allow people to use multiple biographies. Continued incidences after the initial ban result in greater penalties.
  • Health requirement to operate in the Ninja World has been increased from 40 to 80.
  • Good Faith Roleplaying: This term isn't an official term in any roleplaying game, as far as I can tell; but I have coined it "Good Faith Roleplaying" for the sake of the Ninja World and the Naruto Roleplay as a whole. Generally motivating your character's actions based on your own emotions or interactions outside of the roleplay, which to some extent is metagaming and breaking the fourth wall, is forbidden and looked down upon. While two people can engage in a fight or start a war over almost any reason, it should not be because of a conversation one had on Discord or a post on the forum.
  • Metagaming: The term metagaming refers to a player using real-life knowledge to determine and motivate their character's actions. To some extent in the roleplay all of our actions are done through metagaming. Our characters do not quantify the strength of a technique by a number like we do when we create customs or boost techniques. How else do we know the exact strength of a technique required to counter another technique? In this sense, we do metagame. But it is also gaming within the rules, and is required to perform basic functions in battle. Outside of these rules we strictly forbid metagaming as a practice in the roleplay, both in battle and in Ninja World interactions. The forms and ways that metagaming can manifest are numerous; in the roleplay it is strictly forbidden to metagame.
Storyboard Missions:
  • Many storyboard elements, standard or custom, involve partaking in combat against a single or several enemies of varying sizes, shapes or powers. These are, for all intents and purposes, NPCs that can be fought in battle or confronted in some manner. While roleplayers have greater freedom in how they utilise an enemy NPC compared to a generic one, which cannot participate directly in the mission, there are still limits to what can be done with them. Enemy NPCs cannot possess any skills, abilities or techniques that aren't canon, nor are players allowed to create techniques or abilities for said NPCs, even if they fall under canon fields or abilities. These NPCs cannot be used or controlled by players that aren't mission participants, nor can mission participants RP solely as an enemy NPC(s). They must still control their own biography and use it to complete the mission.
 
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¤ Speed, Health, and Tracking Updates ¤

Ninja in the RP have long had official speeds attached to them when moving as well as how fast other techniques can make them, such as Sage Mode and Eight Gates. The speeds techniques themselves move at, however, has been vague and unclear until now. Seeking to curve some issues regarding how fast techniques are and how fast others are, I have created a system dedicated to showing the speeds of Ninjutsu techniques. In addition to this, the Tracking Chart has been slightly updated as well, notably in the distance techniques can track portion. Some were scaled back such as the Hyuga Tenseigan while others were buffed such as MS. All of them can be found in this thread [ x ] .

The Health System also underwent a small change, notably in the coding of the thread and the addition of the Damage Interaction Rules. As the official place to locate how damage interactions operate, this thread is best paired alongside the health system it is directly used with. These changes can be seen in full in this thread [ x ] .

Because of these new speed and tracking updates, it allows us to allow a new mechanic long needed: Free Dodging. What Free Dodging refers to is the ability to freely avoid techniques if you are faster than them and have enough distance to logically avoid it. Because this is a new mechanic, it'll be monitored throughout fights and it's current usage is limited to once per turn, which may increase or decrease in usability depending on the results.

¤ Bio Rules ¤

Due to the above addition of Jutsu Speeds, the Base Speed of bios were revisited as well to ensure these changes did not create too many problematic scenarios that were too OPed. Base Speed for all Ranks from Academy Student to Jounin were increased by 2. In addition to this, the Apex Speed Resistance was edited to balance an exploitable issue and was lowered from 4 to 3. To better account for them, Aburame Bugs and Inuzuka Breeds were updated to reference their direct speeds now. Aburame speeds can be found in their rule thread while the respective Inuzuka Breeds can be found in their technique thread, both linked.

The Three-Tailed Beast was updated and it's Bijuu Pathways released alongside it. Much like the first two Bijuu, these abilities allow greater customization and power than previously but also require Ninja World activity to advance them. It and it's respective techniques can be found in this thread [ x ] .

¤ Sensei Applications ¤

Sensei Applications have reopened, presenting an opportunity to join. While anyone fitting the general requirements are free to apply, a focus will be on specific abilities that are in learning demand currently. These applications will remain open for a short time so if you are interested, apply soon. More can be found in the link provided here [ x ] or by contacting Goetia, the Head of Sensei.
 
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¤ Battle Tests and Kumi Tier List ¤

A rather large update to the RP and one that requires it's own post, after some lengthy discussion amongst the Mod team, we have come to the conclusion that Battle Tests are required for the health of the Game. When we lifted them in favor of the Kumi system, it was deemed appropriate after issues of biasedness and corruption raised by the community. Swinging from one end to the other (tests to almost open purchase of most abilities) created it's own set of problems, notably in the event of members gaining advanced abilities such as higher end Doujutsu with sketchy knowledge of lower levels or advanced rarer fields such as YY and misusing them even with training, which sometimes has been iffy as well. So as a two pronged attack, we are both removing the ability to purchase select abilities via Kumi while also allowing Battle Tests to be conducted for these instead. Because this is not a simple "clean" change in the sense of it being applied universally, there are some things to make note of below, which will soon be edited into the Tier List thread itself along with abilities released after it's latest update.

Every ability listed Tier 3 and below will continue to be obtainable via Kumi at it's normal cost.
These abilities, generally considered low issue/less problematic and as such typically do not require moderation or overview. As such, no additional barriers are placed outside of Kumi purchase.​

Tier 4 abilities will either be available via a Battle Test, via Kumi purchase at normal cost, or a combination of the two ( a Battle Test while only requiring half the Kumi ).
Bijuu from 1 to 7 Tails will still be purchasable, while 8 and 9 will become Battle Test only due to their upgrades to come. Doujutsu will now be unable to be obtained via Kumi alone; however, because of this the price will suffer a large reduction. Mangekyo will be obtainable at half the price + a Battle Test, requiring only 9k and passing a BT. EMS, Rinnegan (excluding Nagato/Six Paths bios), and Tenseigan will require a Test only, no Kumi price tag added on.​
Almost All Tier 5 and Tier 6 abilities will become Battle Test Only
The Tier with the most changes, this tier has become almost exclusively Test only with the exceptions of Yin and Yang Releases and Sage Release. Each ability will have it's own individual requirements, such as Hagoromo's future test requiring Y/Y to test, Six Paths Naruto requiring Naruto bio for x time, etc.​
 

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¤ Modes/States Clarification ¤

We saw there was a lot of confusion regarding what counts as a mode and what does not so we decided to step up and clarify this moving forward. Moving forward, Modes are one of the categories of canon abilities one can gain. To differentiate between things like Eight Inner Gates and Nekura's Tranquil Demon, the new term States will apply instead. States are techniques or abilities that grant an increase in 2 of more fields, such as Speed, Tracking, Strength or Durability. These apply to all of the Canon Modes one can have on their Biography such as Sage Mode, Eight Gates, Curse Mark, etc as well as Custom Clan abilities and Custom Jutsu, such as Nekura Clan's Tranquil Demon, Ion Particle Armor, etc.

These increases do not include Health or Chakra boosts. We have since updated several canon techniques to account for this. Several customs may fall victim to this classification but due to the sheer volume, customs will not be edited to make note of this but if they fall under the above classification, they count as a State. One of the reasons for this clarification was to better address the Mode Stacking rule. This primarily referred to the canon modes originally but expanded due to the RP's growth. An update to this rule is as follows: Mode and State stacking is banned except in the explicit case of Naruto in regards to his Bijuu Modes, Sakura and special bios in regards to Taijutsu damage, and Akimichi in regards to their respective techniques.

¤ Bio Rules ¤

One of the newest abilities created through the Ninja World is the Shinkaigan, or the Abyssal Eyes. An ability designed to have more revealed about it over time as it relates to the story, the Shinkaigan is an ability unique to the Voidseers and is intrinsically linked to the Void. More, or rather as much that has been revealed, can be found here.

A larger addition to the RP, we introduce Masteries. Masteries are designed to allow lower tiered abilities additional perks and abilities to allow one to compete with higher ended abilities without having to obtain Tier 5 and higher skills. Conceptualized and worked on by Drackos, Masteries are aimed at Hidden Abilities, select Advanced Ninjutsu and Kekkei Genkeis. These Masteries consume your Extra Specialty slot and require heavy mission completion to fully master. The first of the released Masteries is for the Inuzuka Clan.
 
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¤ RP Tier List Update ¤

As mentioned in this post, the system and methods to acquire abilities has changed; while few details were given in the past, the mod team has worked to release an update that completely informs members how to obtain various abilities in the RP, notably with the NRP Shop currently being inaccessible due to various bugs and issues on the moderator end. Because of this and issues regarding Kumi, part of the previous update regarding some abilities being half price and other notes have been altered and removed. This update also extends to the Sensei role, with more detail regarding this below.

First and foremost, the new method to acquire abilities is 1 of 3 different ways: Kumi Purchase, Battle Test, and Ability Missions, the newest type of Missions added, bringing the total type of unique missions to 4 ( complete information can be found here ). Kumi Purchases can still be done with any ability up to Tier 3, unless specifically noted to be different. These abilities can be obtained via the Kumi Purchase thread in Konoha Town. Battle Tests and Ability Missions are applicable for most abilities of Tier 4 and higher as previously mentioned, requiring a test or advanced mission to make this bios instead of higher Kumi amounts. In the case of some Tier 4s or Tier 5s, these Battle Tests can be replaced with Ability Missions and vice versa, though in the case of some abilities and characters, both are required. For all Tier 6 Characters, both a Battle Test and Ability Mission is required.

Tier 1 - 3 Requires the Kumi cost Listed in the Tier List thread.​
Tier 4 abilities Require Sensei Level Status for most abilities, such as the Kara members and Sakura. Doujutsu Abilities and EIG also require an Ability Mission OR a Battle Test, the choice given to the member. Advanced Characters such as Madara, Sasuke, and the Jinchuriki have their own rules, which can be found in their individual threads.​
Tier 5 abilities all require Sensei Level status and the choice between an Ability Mission OR a Battle Test. With the exception of Sage rank, all of these can only be obtained in this way or rare tournaments.​
Tier 6 abilities all require Sensei Level status, an Ability Mission as well as a Battle Test. Since these abilities can only be held by one member at a time, the Battle Test and Ability requirement can be forgone if the active holder is defeated in an all out battle of at least 5 turns.​

The full list of requirements can be seen quickly in the Tier List thread, listed under the Req section. Refer to the scale mentioned in the second post for reference.
¤ Sensei Level ¤

Because of the above update, the Sensei role has changed quite a bit to accommodate this. For starters, Sensei Apps will open more regularly, accepting more members to undergo the test. This is done to allow the Sensei test to function as a general skills test, allowing it to become used to test member's general skills and knowledge without forcing them to teach if they don't have the wish to do so. This allows the RP to now use the Sensei role as a way to access higher level abilities without making them as easily obtainable as during the Kumi Shop era. Tier 4 and higher abilities require one to have passed a Sensei Test within the last year to gain access to these abilities while Tier 3 and lower abilities simply require a Kumi cost. While this update may bring backlash, it's one the staff feels may be needed in the RP. While these members are still tasked with Training, Battle Checks and General Assistance to Mods, Sensei are now capable of proctoring Battle Tests as well as Ability Missions if requested, allowing them to be able to assist mods in bigger ways.
 

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¤ Kumi ¤

With the changes to Kumi and the advent of Battle Testing we will be making some additional changes to Kumi so it doesn't become a largely useless currency, or something that is strictly used on Tier 3 and lower. Kumi will remain a T3 and lower currency, with the only exceptions being Yin and Yang (individually) and Kumi Sage. But we want to ensure longevity in the roleplay, incentivizing people to continue exploring new abilities and diving into unknowns without feeling forced to make an alternative account to start completely fresh. Though that is certainly still something people are welcome to do, we don't want to force the issue. So going forward we are adding a new purpose for Kumi: the ability to buy custom slots.

One of the biggest limiters to people exploring new skills, fields, and trying new bios is a need of custom slots. In the past people used 'mules' to do this. Others resorted to creating entire new accounts and grinding up their rank just to be able to explore a new field. Kumi for custom slots is a great remedy for those who want to explore without feeling forced. Now, it will always be cheaper (and maybe faster) for people to create a whole new account to access the 40 base custom slots they have. It will be fairly expensive to round out entire fields through Kumi alone. But it gives people something to spend their Kumi on and continue growing. It also might encourage people to go pursue Masteries as they are released, as Masteries will remain a Kumi and test-free system. Custom slots will not be able to expand limits on certain custom fields (i.e. Yin-Yang customs, MS/EMS, etc). Expansions like this will remain as special rewards. These will probably be purchased through the shop and cannot be attained yet. But we will let you know as soon as they're ready.

**Note that the original owner of a field must buy the slots for it. For example, a CE a student is on cannot expand the base 12 through their own purchase.

Below are the prices for Custom Slots:
  • Basic Custom Slots: 3 for 5,000 Kumi
  • Custom Element Jutsu Slots: 3 for 8,000 Kumi
  • Custom Fighting Style Technique Slots: 3 for 12,500 Kumi
  • Custom Clan 'Canon' Jutsu Slots: 3 for 20,000 Kumi
¤ Bio Rules ¤

Two items to mention here.

The first are Doujutsu boosting rules. We've had for a while a handful of boosting rules applied to Doujutsu. But there was never a single place for these and it was starting to become a bit cumbersome to recall each one. There are a lot of caveats and we don't want it to become a burden for memory alone. So we're writing them here. These are always subject to change potentially in the future. So here you go. If this list is ever updated you'll find it here.
  • Rinnegan Deva Path and Tenseigan Gravitational techniques cannot be boosted.
  • Blaze Release cannot be boosted through passive Six Paths Senjutsu.
Second is Tenseigan Chakra Mode. The modes have been merged, with varied effects clarified in the technique. Custom Otsutsuki can no longer access Truth-Seeking Orbs through the Mode. Truth-Seeking Orbs have been adjusted to reflect this.

Things to come:

Edo Tensei: This ability is going to get a massive revamp in the coming weeks.

Rinnegan: Chibaku Tensei is going to be receiving an update as well, though it's taking a little longer than anticipated. Chibaku Tensei will reflect a user's mastery over it since it was shown to be used in many different ways by many different users.
 
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¤ Bio Rules ¤

A few new abilities have made its way into the Roleplay, some being of our own creation again. To start, Anutu or Divinity, an ability that first appeared in our Ninja World has become available for custom bios. This ability, difficult to obtain and even more difficult to master, is entirely Ninja World story based and requires an Ability Mission to gain it.

In addition to this, White Kāma has been added as a custom Mode for bios. This differs from the manga but we have plans in place for when Code is added to the Roleplay. Lastly, the 4 Tails Has been updated and released for acquisition. His updated techniques can be found by clicking the name above. Next to be released will be the 5-Tails, Edo Tensei Updates, Rinnegan clarifications and the next Mastery - though not in this specific order. As always, other rules will continue to be tweaked for balance and power.

¤ Custom Updates ¤

In reference to this update regarding Summonings, an update has been made regarding submissions. Effective from this point on, no more than 4 Custom Summoning Contract Summonings and Ninjutsu may be posted collectively in one cycle, no matter how many submitters of the same contract post. This essentially means that no more than 4 techniques of 1 contract can be posted per cycle even if multiple members post. This rule also applies to Custom Element Jutsu and Custom Fighting Style Jutsu. This change aims to lessen the amount of techniques submitted for one element or contract per cycle and lower the amount of work needed to check them.
 
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¤ Ninja World Updates ¤
Ninja World Rules: Third Edition

Arc 21: The Shadow of Death has begun. The arc will span from December 6th to February 6th, a two month period. The Prismatic Plague has created a tense geopolitical situation in the Land of Fire since Kinrah’s onslaught months ago. For months death has left the world, as per Nefarian’s design, and rising levels of scarcity has caused significant problems in the rural areas in the southeastern region of the Land of Fire, typically surrounding Keishi and the villages there. Taniagakure, the Village Hidden in the Valley, has not established a dominant or highly centralized influence in the region; this has led to a natural power vacuum forming, giving certain lingering brigand factions in the region the opportunity to attack and subjugate smaller villages for their scarce resources. For the duration of the arc, all missions that take place in the Land of Fire, specifically the southwestern quadrant, and engage with the event’s lore will reward 20% bonus Kumi & Ryo and have twice the chance to drop a Void Infused Artifact from the canon list.

God-Slaying Tools, marked as God Slayer Artifacts, can now be acquired from the blacksmith Marzan in the Armory of Marzan (212a). Accessing these landmarks is done from the Port of Innovus; 212a is beneath the Port and can only be accessed from it. Please refer to the updated Ninja World rules sections pertaining to God Slaying Tools. These weapons and tools are primarily (>90%) directed toward use against the enemies that I create for the Ninja World. They aren’t really intended to be used against other roleplayers and their abilities, as they develop, will reflect that. They begin as basic C-Rank weapons. Indestructible tools that you decided to shape. If you come to Marzan asking for a bow, then you will receive a bow and a quiver of arrows to go along with it. If you come for a sword, then you’ll leave with a sword. They begin with a trait called Anti-Divinity. If a Divine being uses an attack on you that is itself classed as Divine, i.e. your own abilities cannot interact with it, this weapon can. But keep in mind it doesn’t negate the attack. It just serves to equalize your defense and it. And that Anti-Divinity trait, for now, is localized to the tool itself. So be sure to pick something, if you care and are heavily invested in the Ninja World story, that complements your particular set of skills you can use alongside it.

New Void Infused Artifacts:
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
(Mukō: Eizoku) – Void: Permanence (Unique - only rewarded from missions during Arc 21 and the current auction)
(Mukō: Hōfuku Jūyōdenai) – Void: Spiritual Riposte
(Mukō: Fuyu no Ikari) – Void: Winter’s Wrath
(Mukō: Kyūketsuki) – Void: Vampirism
(Mukō: Chōten Azamuku) – Void: Apex Deception
(Mukō: Gunsen Ginō) – Void: War Fan Proficiency
(Mukō: Kisetsu no Aisatsu) – Void: Season’s Greetings
(Mukō: Kigai) – Void: Harmed
(Mukō: Hogosha Seishin) – Void: Guardian Spirit
(Mukō: Nejire) – Void: Distortion
(Mukō: Senmon Akushon) – Void: Specialized Activation
(Mukō: Han'nōsei Iyashi) – Void: Reactive Healing
 

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¤ Cali’s 7SM Update ¤

As some of you may be aware, Caliburn’s 7SM swords are in the process of being revamped heavily. These swords will have new names, passives, actives as well as a new system designed to empower one more the closer they are to their sword’s ability. Because of this and how hard it has been to keep up with the weapons, all current holders will be dropped when these weapons release due to changing completely. That said, I am here to offer a chance to win access to one of these weapons when they drop without requiring an event win or ability mission. This will also be posted on the website so the information is uniform across the RP. The challenge is as below:

There are 7 Weapons being updated. All 7 of these weapons are considered swords, though not all are traditional swords. The list of sword types are: 2 Katana, 1 pair of Tantos/daggers, 1 Rapier, 2 Longswords, 1 Naginata.

There are 7 Weapons, based on the 5 elements and two Chakra based ones. Can you guess which Sword Type matches which Element/Field? Whoever gets all 7 correct will win access to one of the swords. Submit your answers via PM on SITE and not on Discord. You are allowed 2 chances, winners will be announced before the year ends. You will not be told which choices are correct, only if more than half are or not to prevent sharing of answers.


As a teaser for what the updated swords can do, here is a small excerpt for the Fire weapon:

Should the user have a Fire Primary Specialty, the passive 20 damage gained will become 30 instead as well as techniques becoming neutral to other Basic Elements. Should the user have a Primary as well as Advanced Specialty related to Fire, then the passive 10 damage mitigated will become 25 instead and they will gain the ability of Burn Exhaustion ( Should targets become within 3 meters of the user’s Fire jutsu, they will suffer Chakra Exhaustion and lose 50 chakra per turn ). Should the user have all Three Main Specialties (Primary, Secondary, and Apex) aimed at Fire Release, then the wielder will gain the ability to submit their own Bonus Specialty related to Fire Release and the REDACTED WEAPON.
EDIT: The first four winners will be chosen. There are two remaining.
 
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¤ Custom Slots ¤

Awarded to those who chose to gain Customs instead of Kumi, this post is simply to keep log of who obtained custom slots. If your name is not posted below, then it will not be considered valid. It is now too late to react to either posts for this Kumi or Custom Slots. That said, the list of members who chose Customs over Kumi are:

-Drackos
-Imperfect
-Mirai
-Arthorius
-Vayne
-Lili-Chwan
-Xylon

When those members who reacted on site contact me with their choice, they will gain their Kumi or Custom Slots.
 
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¤ Specialty Update ¤

A small Update but effective immediately, Tracking Resistance Specialties are suspended and unable to be used. This follows a previous update allowing for the newer versions that didn’t work out as planned, leading to abuse and a terrible Speed Meta where tracking were severely suppressed and attacks blitzed targets for easy critical damage. After much discuss and observation, I’ve decided to remove the updated versions because they were very abusive and truthfully, were a bad Chris Idea. We will discuss more and see if we will revert to the previous versions or just remove them completely. In addition to this, Speed Resistance Specialties will have their ranges dialed down as well as Apex Specialty potentially decreasing to -2 Base Speed but applied at Long range.

In addition to this, there will be more updates potentially coming soon in regards to Speed and Tracking. Aiming to find a better balance, there are a few options on the table such as allowing Modes to increase tracking on a near equal level as the speed increases gained, but nothing concrete yet.

That said, should any of these Specialty changes alter your current bios in a way you wish to change the Specialty, contact @Imperfect or @Lord of Kaos and inform them of which Speed/Tracking Resistance you are changing from.
 

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¤ 5 Tails and Cali’s 7SM Update ¤

The 5 Tails has been officially updated. A new mechanic was implemented for it called the Rampage Meter, which allows it to use it’s steam to deal bonus damage with bonus speeds. More can be found in the link here.

As mentioned previously, Caliburn’s 7 Swords have been updated drastically for the newer era of the RP and it’s systems. With a name change to fit the WSE, the Seven Arms of the Unifiers have unique Specialty based systems that enhance it’s abilities with the more paired Specialties you have. These blades cannot be purchased and have their own set of limits, found in their rules here.

¤ Speed and Tracking Meta Changes ¤

Speed and Tracking has become one of the more dominant metas again, a cycle that comes and goes ever so often. With every cycle comes nerfs and restrictions and over time, those are lessened and in time, the cycle repeats and we find ourselves here again. Due to the way the RP has evolved, it has made this meta become more dangerous than it used to be. Because of this and how problematic it has become, a new set of updates has been made. Some harsher than others, these updates alongside the Item updates are planned to bring speed and tracking into a more moderated and balanced ground.

The various Tracking Resistance Specialties have been removed from the game due to their abusive nature and being too broken. An idea that didn’t pan out as planned, I take the fault for these and have removed them completely out the game.

Effective immediately, Debuffing an opponent’s speed OR Tracking will count towards your own Speed or Tracking Boosts. This means that if you were to decrease the opponent’s speed by 5, you can only apply one ( 1 ) speed boost to yourself. This also holds true for any tracking debuff. This rule is designed to be like the Damage rules and hopefully, make speed blitzing less frequent or less of a strategy.

In addition to this, a harsher rule also applies. Due to the severeness of current speed debuffs and how they effect the game, any Custom Jutsu, Field or Item that provides more than a 40% speed debuff is hereby revoked; a change that is sure to be frowned upon, customs that provide this much of a decrease should never exist - it is effectively similar to a custom that removes half the damage from a technique before clashes ( meaning this wouldn’t be akin to Damage Resistances ). Should any exist that are a CJ, Custom Tool, and CSC that currently debuffs targets base speed/tracking by more than 4 levels or debuffs overall speed by more than 40%, they will be considered Declined and unusable. HOWEVER, should a user with these customs wish to keep these techniques, they will be given a chance to freely resubmit them to fit the current RP rules. You can use this free resubmission for up to 2 techniques per cycle that fit this criteria.

Should any Custom Dojutsu, CE/CEJ, CCJ, or Poisons exist that debuffs more than 4 levels or debuffs overall speed/tracking by more than 40%, these will be considered Pending and unusable until they are looked at on a case by case basis. Some CE, Custom Clans or Poisons may allow for the use of slowed speed or reduced tracking so these are not considered a blanket ban like the others are.

¤ CW and Item Category Update ¤

Alongside this, Tools have also changed slightly. Members are capable of having up to 3 Custom Weapons now. Each bio can only hold one, however. In addition to this, current weapon based Tools and Guns are now considered CWs and as such, will occupy one of the 3 slots. Future Guns and other weapons will be submitted as CW and not in the Custom Tech thread. Speaking of which, Tools that are not technology based, as in utilizing some form of technology or science, are banned and cannot be submitted as such. Elixirs, Jewelry, foods, parchments, etc are included in this. Existing ones will count as Supplies in the near future. Artificial Intelligence, or A.I.s, can no longer be made by Cyborgs. This is reserved for the Mandalorian CC only and as such, existing ones have been declined. In addition to this, Tools and the allowed number of perks will alter soon. The cause of this is the number of submissions with roughly 4-5+ abilities in one Tool, forcing us to place an inherent limit based on ranks. While the final number isn’t determined yet, Tools with more than 3 perks as in 3 actual abilities and effects ( implied ones included ) will no longer be possible. All of these changes along with other ones planned are aiming to bring the Item caterogy ( covering Tools, Artifacts, and Supplies ) into a cleaner ground while allowing each to stand separately from the others.
 

Lord of Kaos

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¤ Merchant Update ¤
A promised, the long awaited Merchant update has finally arrived, found here . This update, along with the few before this, moves the Item category into a cleaner position; originally, Items or Tools rather were submitted with wild abilities and power ups, sometimes with an absurdly high number of perks. These problems made moderating these items harder to keep up with because so many differing Tools existed that did not work well as well as abused metas and rules. That said, I also wanted Merchants to be more viable and more defined. With the few members who attempted to become Merchants or use Middleman submitting customs that leaned towards the wild side, it was time to clarify rules about them.

Items have been divided into 3 types: Tools, Artifacts and now Supplies. There is a clear distinction between the 3 that needs to be observed as it determines what your Item may be classified as.

  • Tools are technology based Items designed to enhance or augment your battle skills, provide you with scientific tools or make general life easier. These do not, generally, incorporate the Official Roll System nor are they allowed to not be technology based - a strict requirement.
  • Artifacts are story gained Items that either directly or indirectly play a part in the NW’s narrative. These are only gained via mods and story interaction, unable to be gained via members, theft, or any form of trade. These tend to utilize the Official Roll System as well as Infusions.
  • Supplies are none technology based items that can be consumables or topical ointments or various trinkets that award the user some small benefit. These cannot be technology based in any form nor are these advanced weapons that could be a CW. Jewelry, potions, small armors, glasses, explosive tags in the form of dolls, etc - all of these items that do not fall under Tools or Artifacts typically count as a Supply.
Because of this distinction, existing Items may no longer count as a Tool or Artifact, addressed in earlier update posts. This means that some Items have shifted in their classification and may cause some to be over their max. If this is the case, contact Daemon or Lord of Kaos with your case and it will be taken from there. As always, there are some inherent limits and still some grey area in regards to customs. While it says small armors and non advanced weapons are allowed for Supplies, please do not take this to mean “I can submit a CW type sword as long as I say its not a Tool or tech based” It means things like a small dagger or a unique Kumai that isn’t unique enough for a full CW. These things may still inevitably shift and change around but for the most part, this is the way moving forward. More information regarding customs for Merchants can be found in the Custom Submission Rules, found here. Note that changes regarding the number of perks allowed for Supplies applies for Tools as well.
 
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¤ Ninja World Updates ¤
Ninja World Rules: Third Edition
Arc 22: Journey to the West (February 13 - June 13)

The Outer Lands, Kamiyasumi, and Expeditionary Missions
Outer Lands

The end of Arc 21: Shadow of Death is finally here. By midnight EST the arc will end and begin an interim period that will end on February 13th. This, along with one or two lore posts, will herald the beginning of Arc 22: Journey to the West. Arc 22 is a four month long arc. It is primarily centered on the exploration of the Outer Lands, a group of oceans that surround the continent of Kamiyasumi, which translates to the Resting Place of the Gods. Forces that have primarily remained mysterious up until this point have begun converging on the island and its oceans. From the depths of the Hokubu the Sentinels have left their city, demolished by the exotic Void Tree that has since spread its roots throughout the planet. These roots are readily evident in Kamiyasumi where the roots penetrate and rupture much of the earth of the island, especially as one travels deeper into it.

Most of the Outer Lands remain locked to exploration initially. Both the Champions of Humanity and the Akatsuki will complete a series of missions called Expeditionary Missions (Humanity \ Akatsuki). Expeditionary Missions are collaborative efforts. Each mission has a quota of missions to fill (i.e. 10 C-Rank missions). Once completed with the requisite number of missions approved then the respective faction will advance their quest to delve deeper into the island and the dark waters of the Outer Lands. The missions have various rewards including Kumi (along with the base Kumi that one would gain from their missions), landmark upgrades and defenses, a Marketplace spacetime system, and Void Infused Artifacts.

Atavistic Flame

Along with this update comes a new canon skill: Atavistic Flame. I won't spend too much here just regurgitating what is in the thread, but it is basically a quality of the soul unique to humans. Atavistic Flame is very similar to Sage Mode, with some key differences. It is an ability that utilizes no chakra. This means that it cannot really be combined with chakra-based techniques, especially considering it is something unique to the human soul and almost purely spiritual in nature. But despite that its ability generates physical damage rather than spiritual while also providing an incredible source of spiritual healing.

Starting now Atavistic Flame can be purchased for 10,000 Kumi, granting one access to its most basic Initiate rank level. Its second rank, purchased for 20,000 Kumi, grants access to the Master rank. Finally, the last rank, Grandmaster, is gained as a bio-unique ability that is earned by completing a Ninja World forbidden ability mission. Atavistic Flame is an extremely powerful counter to Anutu. But unlike Sage Mode, which can only be used once the mode is activated, Atavistic Flame is almost like a Universal Ability in its usage. The mode, the Will to Survive, can be used at any time but is best used when the user is at their weakest or most vulnerable.

Atavistic Flame can be purchased as of tonight. But it cannot be used in the Ninja World until a certain point of the Arc and the Expeditionary Missions.

The Human Principle: The user is able to ignore Health and Combat Fatigue penalties for the usage of their Atavistic Flame techniques OR the user’s highest level of Will to Survive will passively activate when their Health Points fall to 25% of their maximum.

Atavistic Flame
Atavistic Flame techniques

Spiritual Healing Clarification

On that note, I wanted to take a moment to talk about Spiritual Healing. Spiritual Healing is basically what it sounds like - a type of healing that reverses damage inflicted by techniques that fall into the spiritual category (Genjutsu, Yin Release, Utu, etc). Currently there are two sources of spiritual healing in the roleplay: Utu and Atavistic Flame. Yin Release, while spiritual in nature, cannot be used to heal spiritual damage. Old healing techniques, unless they specify they reverse the damage done by spiritual techniques, only heal physical damage (damage done by elements, taijutsu, etc).

God-Slaying Tool Specializations
God-Slaying Tools: Tier 2 Specialization

Tier 2 of the God-Slaying Tools come with this update and arc as well. Tier 2 can be achieved at a certain point of the Expeditionary Missions for the Champions of Humanity. They feature 5 specializations: Support, Medic, Warrior, Defender, Caster (these do not have anything to do with Biography Specialties). The Monks of the Human Order will enhance these tools, forging the specialties into the blades. Keep in mind that these specialties and their bonuses [/b]never apply in fights against other roleplayers. This is strictly to be used against my NPCs in the Ninja World.[/b]

And finally....Void Artifacts
Void Infused Artifacts

More! We've added ~6 new ones. Most of these are extremely powerful.
 
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¤ Roleplay Updates ¤
It’s been a short while but we have some new updates for the RP! These include several abilities being updated as well as rules for the current antagonist of the Boruto manga, Code. While these rules only apply to his current state with his limiters in place, his rules will be updated if and when they are shown to be removed. Other abilities updated include Stone of Gelel, SnK, Wood Sage Mode and of course, the Six-Tailed Beast. Saiken techniques have been updated with his abilities being based around Acidic Slime, Bubble Ninjutsu and the Harmonized Path. Work on the 7 Tails will start soon with its paths being related to its exoskeleton and its unique Scale Powder.

New canon abilities
are still in the works for the RP, including adding some old CCs to be added as canon KGs though at Tier 5 levels. Not every CC will be added nor will they exist in the same way they do now as they would become updated for the current game if extremely outdated. Should the Creators return, they will retain ownership and have higher perks than other members, similar to CE that became AE.

In addition to this, there has been an ongoing conversation regarding the advancement of the RP. I won’t speak on that here as that’s what that thread is for, but other things we have discussed to be done now are to be put into effect now. These are meant to help raise the power level of techniques and abilities to allow for stronger feats as well as helping to expand custom setups on bios. For starters, CEs and CFS will be treated similarly from here on in terms of submissions. This means that members will be able to have any combination of CFS on a bio, much like a CE, in terms of CFS/CE created as well as those learned. The extended benefit of this means you are now able to submit up to 5 CFS or CE and can put all 5 of these on your bios but only one CFS can be considered for your Specialty. You are also capable of dropping up to 3 CE, though training limits remain as before.

Drackos is looking into options for more regional and smaller scale content in the Ninja World. These will include smaller events and storylines as well as opportunities for unique rewards that are not obtainable through normal missions. The possibility for RPer run events is also being looked at.
 
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¤ Ninja World Updates ¤
Ninja World Rules: Third Edition

Some NW changes to announce. First and foremost I have done away with Expeditionary Missions. I consider this to be a failure and probably won't attempt anything like it again in the future. I'm not really sure if it was a combination of games being released during this time (Elden Ring) or something else but interest was pretty low even though hype was fairly high. There were substantial rewards behind them too the deeper people got into it.

Because of this what I had planned for a route to transform your home landmarks into marketplaces is kind of scrapped. Instead of that I've immediately changed the Beachhead and Forward Encampment into Marketplaces. I've also opened up the Marketplace Network there as well. You're now able to teleport to any Marketplace in the world. The only exception to this are Non-Akatsuki teleporting to the Forward Encampment. See rules here: https://animebase.me/threads/ninja-world-rules-third-edition.780174/#post-22070355

The Explorer title has had its requirements changed. Now you need to complete 20 missions in total in the Outer Lands before the end of this arc to earn Explorer.

I'm not exactly sure when this arc will end. I need to go back to the drawing board. I do plan on making smaller regional storylines, especially once this story is concluded.

Some new abilities are expected to be revealed in the next two weeks or so. Some of these abilities are tied to special circumstances in the NW. More to come on that later. As always, you can message me if I'm needed or want to just talk about suggestions you might have.
 
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¤ Grand Roleplay Tournament & Rulings Update ¤

A few updates for the RP are to be announced! First, as you may have already noticed, we have another Grand Roleplay Tournament! The GRPT has officially begun, the first round starting in just a few hours. With the rules for the tourney and the brackets already out, it’s time to announce the prizes! I’ll skip the talking as I’m sure no one is interested in that part so check the spoiler for the rules and how the picking will operate! This will also be posted in it’s own thread for the tournament section later on.

⌘ Prize Pool

The first place winner will have one pick from each Prize Pool OR one Primary and two Secondaries. In addition to this, the winner will have a Custom Title made for their bio during the tournament. Determined on how the user battled during the tournament as well as the character used. The second place winner will be awarded one pick from the Primary and one from Secondary OR one Secondary prize pool and 2 from Tertiary Pool.* Third place will get one pick from the Secondary and Tertiary Pool. 4th place will get 1 prize from the Tertiary Prize Pool.

Primary Pool:

► Custom Doujutsu ( Rinnegan Level/Tier 5 level Restrictions determined based on eye abilities ) x 1
► Full Anutu ( Utu + Suen + Anutu )/Full Yin-Yang ( Yin + Yang + Yin-Yang ) x 1
► Dual MS and up Doujutsu ( ex. MS + Rinnegan, Tenseigan + EMS, Ketsuryūgan + Rinnegan, etc ) - Must acquire access to abilities separately and cannot be paired with Custom Rinnegan.
► Fully Completed Bijuu ( 1 Tails, or 3 - 6 Tails Bijuu with any one path completed ) x 1
► Tier 4 and down bio ( In case of multi tiered abilities, lower levels must be obtained separately in order to acquire, i.e. Must acquire MS separately to have EMS ) x 1
► Custom Ninjutsu ( Custom Advanced Ninjutsu such as Ink Nin, Paper Nin, etc. Must be an existing substance the user manipulates and doesn’t create ) x 1

Secondary Pool:

► Seven Arms of the Uniter swords ( Any available sword ) x 4
► Pokémon Personal Summoning ( Mythical Summoning Charmander, Squirtle, Bulbasaur, or Eevee. Capable of evolving over time. ) x 2
► Tier 3 and down Canon Exclusive Ability ( Kāma excluded and cannot pair with Tailed Beasts, Bio Skins or Tier 4 Doujutsu and higher ) x 2
► Bonus Custom Field ( Bonus CE, CFS or CSC on bio, excluding second Myth+ Contract ) x 2
► Hagakure Blade - Updated version of Ishijo’s Blade revolving around usage of heightened Spiritual Ken and augmented Physical Kenjutsu skills. Counts as CW and use prevents use of other CW or Weapon Tools during arc.
► Custom Specialty ( Permission to submit a Custom Specialty. Counts as one of 5, and either Primary or Apex, depending on submission ) x 2
► 7,500 Kumi Package ( Cannot pick other Kumi related purchases ) x 2
► 3 Attribute Points ( Useful for a future update, these AP can be placed on any bio and count as Base AP increases ) x2


Tertiary Pool:

► Void Artifact Bundle ( Series of 5 randomized Void Artifacts* ) x 3
► Advanced Leg Weights x 2
► 5 Custom Slots ( 5 Jutsu slots to be used for any Jutsu not barred behind ability restrictions such as Y/Y, Custom Mangekyo slots, etc ) x 3
► Kumi Specialty ( 15% Kumi increase for 2 arcs. Must be noted in bio and Mission/Kumi submissions ) x 1
► 5,000 Kumi Package ( Cannot pick other Kumi related purchases ) x 2
► 2 Attribute Points ( Useful for a future update, these AP can be placed on any bio and count as Base AP increases ) x2

*Prizes may change before the end of the tournament.
In addition to this, an update regarding how Swamp of the Underworld and similar techniques operate alongside instant techniques and tethers has happened. Tethers and other debuffing techniques cannot spawn on or under techniques generally without them applying to the user as well. Because this can be bypassed with certain canon techniques that spawn within 5 meters of a target, an update has been noted, which can be seen below:

Techniques that are capable of spawning on or under opponents cannot be combined with techniques that are instant or apply tethers or debuffs on targets. If the secondary technique cannot spawn on or under the target, it cannot be applied to techniques that can spawn on them. Examples are Swamp of the Underworld, S/T techniques, Amaterasu and it’s related techniques, etc being combined with Yin tethers, other debuffs, etc.
¤ New Ability and Custom Clan Updates ¤

As you also may have noticed, some new abilities have been added to the RP! The Scarlet Rot has been added to the Roleplay as a Kekkei Genkei, a powerful one at that. It functions as a powerful substance that causes great biological damage over time. In addition to this, a Beast of Tiamat has also been added to the Roleplay in the form of the Basmu! Currently rinsing AJ and Skorm, the Basmu is a BoT that is focused on the usage of the Scarlet Rot in an advanced and powerful form. More abilities are to follow, some sooner than others and some stemming from stories ongoing or in future arcs in the Ninja World.

Next are canon Custom Clans! While this may seem misleading, this update is in reference to an update a few posts earlier noting how some Custom Clans may become Canon. The Clans chosen will be Nekura, Mandalorian, and Gyojin. While this project is still underway, the clans themselves have been finished and will be updated and posted sometime in the very near future along with news about the future of the RP. A few notes regarding these clans and techniques are to be noted below:
  • PCCJ created for the CC will still be considered valid should they follow other custom rules and standards. These techniques, if putting the user over the limit, will be considered bonus slots though this must be shown to an RP Moderator for this to be valid.
  • Currently approved CCJ will be edited into new canon techniques to fit the current RP. If these techniques do not work, they may be removed and new concepts or techniques will be redone and added in their place.
  • Should you have a current approved bio of the clans, you will not need to reacquire said bios. If you once had the bio but dropped it more than 6 months prior to this update, you will have to reacquire the ability.
 
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¤ Battle Rulings + Genjutsu Update ¤

A few updates for the RP have stemmed from the recent Grand RP Tournament, notably two Battle ruling updates. With one noted in the previous update, another update happenedj shortly after and reads as follows:

Any technique that creates something such as a projectile, a streaming technique or a familiar, it should explicitly state that it forms somewhere other than near the user to be done like such. For example, a canon fireball can’t be created 10 meters behind someone and instead is fired off and travels towards an opponent. This will be the case for all techniques moving forward unless noted.
What this means is that techniques that do not directly state they form near an opponent or in any specific place will be created by or near the user as close as possible without causing harm. This allows techniques a better chance at defending as well as less broken and problematic combinations of techniques.

The Yin Specialty’s ability to block a method of Genjutsu Release is hereby revoked. This means that no one is capable of creating a Genjutsu combo that blocks or suppresses methods of Gen release. In addition to this, to break a Genjutsu via pain will now require damage but never based on the amount of damage the Genjutsu causes but instead based on the amount of chakra a Gen can hold. S rank or Forbidden ranked Genjutsu will require no more than 50 self inflicted damage to break.
This update is accompanied with an update to Genjutsu Rules as well as a new update to the Yin Specialty to replace the loss benefit of the other. Both of these can be located in their respective threads ( Method Training: Genjutsu, second post and 6th paragraph; Bio Specialty List, Extra Specialties post and the first Specialty ).


¤ Sanity Customs, Roll-Based CJ and CFS Updates ¤

A few updates have been announced and put into place over the last few weeks in regards to customs and what can/can’t be submitted. For starters, the Official RP Roll system mechanic has been broadened and allowed for Custom Jutsu and Fields. Though this system has been used before, it was confined to specific canon abilities as well as Void Artifacts. Now, any type of custom is capable of utilizing the Roll System, if logical enough. These Rolls are done via Official Roll Channel on the Official Discord Server for the RP.

In addition to this, Sanity based customs can now be created for the Voidseers and Nekura Clan in regards to their respective abilities, the Shinkaigan and Keigoku. These two abilities have different levels of Sanity drops per rank with Keigoku typically being higher overall due to having to physically touch a target vs the Shinkaigan’s broader usages and applications of Sanity Debuffs. Keep this difference in mind in regards to submitting customs. Guidelines regarding their Sanity drops can be found in the Sanity/Insanity Thread.

Lastly, in attempts to have more freedom with custom arsenals as well as keeping fields more uniform with one another, an update in regards to how CFS are handled has taken place. Similar to being able to drop up to 3 CE, members are not capable of dropping up to 3 Approved CFS. This can only be done if there is a valid student with an available creator slot to take the ability’s place. This means if you have a CFS you no longer wish to have and there is a student who wishes to have the ability, it can be transferred to the student with the available slot.


¤ Skills Test Updates ¤

Many have asked about and have been waiting for an update regarding Skill Tests as well as testing in general. Those requests have been answered and Battle Tests are officially opened again. This means tests will resume again and applications will re-open soon. Sensei have been updated on how to proctor tests and hopefully, tests flow smoother than the last time. More information regarding this can be gained from Goetia.

¤ Skills Test Updates ¤
Along with allowing new Sanity based customs, the Shinkaigan’s advanced state, Cosmic Shinkaigan, has been unveiled and added to the RP fully. It’s techniques and new Mastery paths available, this allows wielders of the doujutsu the option between focusing on Temporal abilities or Spatial ones with the Doujutsu. More information can be found in the threads linked above.
 
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¤ Upcoming Attribute, Bio Combination and Other Updates ¤

As almost all of you are aware, the RP will soon be adopting official attributes for the RP. It is a change I have felt we were trending towards for quite some time and one that was becoming needed with the greater focus on stats in recent times compared to the past. After discussions with the community and staff in both the threads mentioned and Discord, I think I have the attributes in a solid place. There may be tweaks here and there to the numbers listed such as Mind and other damage stats scaling to +25 instead of +50 as well as teh damage shaving reaching 20 max. The numbers seem low but since these are going to be considered base damage boosts and not count towards the 2 allowed Boosts, it’s fair to keep them toned down somewhat. Most details are ironed out and I’ll probably hold a Q&A for questions before it launches so people are up to date on what’s going on, what starting AP will be and more to better plan their builds.

The Nindos are mostly done as well; I think there are still a few things to tweak and plug in but they’ve been mostly done. Naming aside, they’ve been pretty fun to work on. I took some of the concerns I heard about into account when I adjusted/added to them recently. There was going to be a Specialty type called Nindo Specialties but Goetia noted that it’s better to just have them merged or added to the Specialty list as a standalone where necessary. After some cleanups, I think these will also be good to go.

I plan on implementing these soon. Perhaps after this arc or next with the latter being more likely, it gives me time to make the adjustments for abilities now that the core of the system has been fleshed out. New abilities that may get added in the meantime may have notes and rules that refer to the Attributes or Nindos to account for this as we are now moving into a new era of the RP.

Because of this, I also want to allow more bio combinations on a wider scale. People have asked for some for quite some time now and they’ve been mostly restricted to Prestige which is due to be removed soon ( more on that will come in a separate update post ). To avoid these perks being lost, I decided that I am going to allow the following new bio combinations:

  • New Dual Ability Options ( Dual same type, i.e. 2 KG, 2 HA, etc. This will also allow Ronin + Samurai pairings but without any Mode )
  • Dual Modes ( EIG + SM, Red Karma + Dokkodo, etc)
  • Dual AN + Modes ( Rain + Ink + Curse Mark, Sound + Sensory + Atavistic Flame
Dual Doujutsu or CC pairings will require Special Missions to have but the rest of these combinations can be made from the start of the AP system dropping. This will give me more time to think about possible combinations that should be barred or taken into account with their techniques.

¤ Custom Elements and Fighting Style Updates ¤

A small amendment to the previous update regarding CFS; though this update still allows CFS to be dropped, the overall number of CFS one can own has been reduced to four instead of five. This is because one is now allowed to drop them and have more than CE, the overall number should decrease as well. If not noted, it should also be noted that dropped CFS/CE cannot be held by the user again on any account of theirs. If found to be shared on an alt, custom bans may be applied.
In addition to the above note about ability pairings being possible due to Prestige being removed, the ability to update a CE has been looked at. After some discussion, I decided that it is time to allow for CE to be updated more regularly than in the past, being never. Now, CE can be updated limitedly with reasonable updates; By this, I mean you cannot update a CE to include a field not included in the original approval as it becomes a different ability. For example, I could not update White Fire to add Fuinjutsu or Yin Release to it because it becomes a different combination. I can, however, add effects to what white fire does but I can't change its chakra composition. This also applies to CFS. Elements using Fuinjutsu also cannot be updated to include Advanced Fuuinjutsu as per previous custom rules. By updated limitedly, I mean that a CE shouldn’t require several updates after approval.
The Creator of the CE, not the co creator, new owner or students, will be the one who is capable of updating a CE so a Creator cannot pass it to someone else who then resubmits it to alter the CE. If the Creator is inactive, the element cannot be updated.
Custom Clans being updated is a different story; currently, the idea is a no for me but it’s not completely off the table with similar guidelines as above, though on a tougher scale of course. Perhaps it may require it’s own Special Mission some time down the line. Until then, we’ll see how the CE updates go. Have fun!
 

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¤ Ninja World Updates ¤
Ninja World Rules: Third Edition

Regional Delegate Applications:

Regional delegate applications are now open. Read this post very carefully. Being given a region to control is a lot of responsibility and I'm putting a lot of trust in those I select. I can't stress enough that the NPCs you ultimately do control are not your personal biographies. They are plot devices meant to serve as part of the engine in the overarching NW story. If you abuse this trust, go inactive, don't follow direction that is given - these privileges will be taken away.

The application is very simple. In the post linked above each region has a small blurb to describe its basics, including small portions about its leaders. These are somewhat undefined. For newer characters, like the Three Regents, there is a little more detail. But for established characters I want you to do some research. This is true for characters like Iavid, Mara, and even Aria to an extent. Some of the factions are more defined; the Three Regents each have very well defined territory.

Your task is very simple; think of it like a mission. You're going to create a scenario using any of the listed faction leaders, however you want. It can be as wild as you want or as tame as you want. What I am looking for is something that fits. You're going to prove that you, with the limited information I gave you, can fill this character out. You're going to be building something and helping me move the story along. It's a simple task but very open ended. Frankly, that's how you'll be operating. A lot of open ended RP that you'll be employing based on how the story is going. Every time an arc drops or an event happens your faction will react in some way. It'll be important to fill that.

You can apply for multiple factions. But you will only be chosen for one. Activity and candor is required.

Good luck. Applications are open until August 30th. Please DM me all applications on the website, not on Discord.
 
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