Ninja World rules have been updated for the third time. There have been a few significant changes in this iteration. See below:
Miscellaneous
- Navigation has been significantly updated, now includes portion markings. Use CTRL+F to quickly find a specific rule or portion that you want. Hyperlinks are still used for each major section.
- Significantly loosened the requirements for Clan Points.
- Witchwood had a couple of new rulesets added.
- Significantly increased the prizes from Witchwood, increased by up to 50% at some points for each threshold in a winstreak.
- Please work...
- Implementation of Void Infused Artifacts into the economy. The primary way to earn basic Void Infused Artifacts will be through missions and the marketplace. Rarer ones will become available through events.
- Artifacts that were created during or before Arc 15 can be resubmitted in a thread to be posted shortly. When submitted they will be reviewed for their abilities and strengths, and adjustments might be made. But once approved they will not be taken away unless egregious abuse is found. As Ninja World Head Moderator I reserve the right at any time to make adjustments to Artifacts as I see fit. This also includes Artifacts released after Arc 15. It might take me a bit of time to approve some of these, so please be patient.
- Rare Artifacts will remain rare. At any time only one battle artifact can be held by a bio.
- Death and Biography Switching: If your biography perishes during a Ninja World arc you may not change biographies until your biography has healed enough to the minimum required health to operate. Currently this health threshold is 80. See Health/Chakra Regeneration for more information.
- Using Non-Ninja World Biographies: If an individual is found to not be using a biography that is designated as the primary Ninja World biography (marked as [NW] in the Approved biographies section) they will incur a two month ban from the Ninja World. This rule does not apply in special circumstances, like special permission from the Ninja World Head Moderator or during unique Ninja World events that allow people to use multiple biographies. Continued incidences after the initial ban result in greater penalties.
- Health requirement to operate in the Ninja World has been increased from 40 to 80.
- Good Faith Roleplaying: This term isn't an official term in any roleplaying game, as far as I can tell; but I have coined it "Good Faith Roleplaying" for the sake of the Ninja World and the Naruto Roleplay as a whole. Generally motivating your character's actions based on your own emotions or interactions outside of the roleplay, which to some extent is metagaming and breaking the fourth wall, is forbidden and looked down upon. While two people can engage in a fight or start a war over almost any reason, it should not be because of a conversation one had on Discord or a post on the forum.
- Metagaming: The term metagaming refers to a player using real-life knowledge to determine and motivate their character's actions. To some extent in the roleplay all of our actions are done through metagaming. Our characters do not quantify the strength of a technique by a number like we do when we create customs or boost techniques. How else do we know the exact strength of a technique required to counter another technique? In this sense, we do metagame. But it is also gaming within the rules, and is required to perform basic functions in battle. Outside of these rules we strictly forbid metagaming as a practice in the roleplay, both in battle and in Ninja World interactions. The forms and ways that metagaming can manifest are numerous; in the roleplay it is strictly forbidden to metagame.
- Many storyboard elements, standard or custom, involve partaking in combat against a single or several enemies of varying sizes, shapes or powers. These are, for all intents and purposes, NPCs that can be fought in battle or confronted in some manner. While roleplayers have greater freedom in how they utilise an enemy NPC compared to a generic one, which cannot participate directly in the mission, there are still limits to what can be done with them. Enemy NPCs cannot possess any skills, abilities or techniques that aren't canon, nor are players allowed to create techniques or abilities for said NPCs, even if they fall under canon fields or abilities. These NPCs cannot be used or controlled by players that aren't mission participants, nor can mission participants RP solely as an enemy NPC(s). They must still control their own biography and use it to complete the mission.
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