Musashibo's Offcial List of CJs/Techniques (it's been a while)

Musashibo

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Musasibou's Elemental Customs!
All Jutsu in Red are able to be taught/traded.​

Due to complications and some miscommunication I will need to reorganize my customs. Sorry for the inconvience. These are all customs that I made and all jutsu given to me that I can teach/trade as my own.

Fire
(Katon: Hanabi Bakufuu) - Fire Style: Firework blast
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User will clench his or her fist and gather fire chakra within it. The user can hold this however long they want to provide a stronger effect. The user will then aim with their arm and hand towards the target and fire the gathered fire chakra. The chakra will take the form of a orb, size of a golfball to a baseball depending on how long held, that will move at a decent and surprising speed. When the location is reached the user will perform a tiger hand seal to make the orb detonate with a fiery explosion. This attack is somewhat blinding at first or when used with a surprised attack and has a strong knock back.
Note: Only Musa can teach this.
Note: If held for one turn the user will have maximum effects.
Note: If used before maximum effect the area will cover a 5 meter radius, if held for maximum effects the explosion will be 15 meter radius.
Note: User will lose 30 more chakra if the jutsu is held for a turn.
Note: This attack will affect the opponents eyes, as well as the users eyes if close enough.
Note: This attack is a bomb like effect and shoots fire outwards. This attacks an area, not a thing or person. This will hurt the user as well if close enough.

Water
(Suiton: Mizu Oshi) - Water Style: Extreme Pressure
Type: Attack
Rank: S
Range: Short/Mid
Chakra cost: 40
Damage: 80
Description: The Ninja uses water chakra to manipulate a large amount of water. The water then surrounds the ninja which will then collide at the target in the form of 3 streams. The 3 streams for focus on the targets largest body part applying extreme pressure that can break bones. A large water source is needed to cast this jutsu.
Note: Only Musasibou can teach this move.
Note: This move is only usable 3 times a battle and the user must have a water source.

(Suiton: Mizu Suzume) - Water Style: Water Sparrows
Rank: A
Type: Attack/Defense
Range: Short/Mid/Long
Chakra Cost: 30
Damage Points: 60 (plus 5 damage with shurikan/kunai)
Description: The user can make these sparrows for defense or for a projectile attack. Can also add shuriken/kunai for hidden extra damage. The user creates multiple medium sized swallows of condensed water surrounding him or her. Spiraling around him or her the swallows so fast that it can protect him from fire jutsus in a sphere shape of defense. The user can then use them as a projectile by ordering them to attack the opponent. These swallows are very fast and can pierce through rock and trees.
Note: Only Musasibou can teach this.
Note: Must specify if extra damage is used, if reaction time is allowed.
Note: Up to 5 Sparrows can be thrown at the opponent.
Note: User can't used another water jutsu this turn.
Note: Can only be used 3 times per battle.

Earth
(Doton: Dagekinami Higyou) � Earth Style: Shockwave Strike
Type: Attack
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will slam his or her hands down on the ground and send earth chakra into the ground. This earth chakra will then force the ground to ripple out towards the direction the user wants it to go. These Ripples go up to 10 feet and knocks down the opponent making them fall into cracked/gashed earth.
Note: Only Musasibou can teach this jutsu.
Note: 3 Ripples go in a row when this is used.
Note: Can only be used 3 times and must wait 1 turn to do it again.

(Doton: Rasenkujiku) - Earth Style: Spiral Crush
Type: Attack
Rank: S
Range: short to mid
Chakra cost: 40
Damage: 80
Description: The Ninja gathers earth chakra and slams his foot on the ground. 6 pillars of earth rise around the target and then begin to spin at a rapid rate. While this is happening the pillars will begin to crumble and get closer to the opponent slamming him with multiple medium sized boulders which ends with him being buried in rock.
Note: Only Musasibou can teach this move.
Note: Can only be used twice in battle and must be touching the ground.


(Doton: Kokeru) - Earth Style: Breakdown
Type: Attack
Rank: B
Range: Short-Mid-Long
Chakra: 25
Damage: 40
Description: The user will perform a seal and send earth chakra through the ground from where they stand. The earth chakra will create holes beneath the opponents feet in a very quick manner since it doesn't need to move a lot to make your feet fall in. Then right when about the earth with crush the ankles of the victim lowering foot movement. This is very quick and subtle making it hard for inexperienced fighters unable to track it.
Note: Only Musa can teach this.
Note: Can only be used twice times and must wait a turn to use again.
Note: User can not use another earth move this turn.
Note: Movement speed will go down a rank the first time this hits, then 2 more ranks if successful once again due to broken bones.
Note: Speeds of the Fifth Gate and above cannot be caught in this technique.

Wind
Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)
Rank:S-Rank
Range: Short (front of user)
Chakra: 40
Damage: 80
Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.

(Fuuton: Kaze Yuka) - Wind Style: Wind Floor
Type: Supplementary/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user concentrates wind chakra and makes the battle arena floor covered with wind. This is to ensure the user's protection of receiving attacks from underground (e.g poison gasses coming out from the ground, etc.)
Note: Lasts up to 2 turns and when the jutsu is finished, you must wait for another 2 turns to use it again.

Ice
(Hyouton: Katenkoru Tokakensei) - Ice Style: Curtain Call Blackout
Type: Attack/Supplementary
Rank: S
Range: Short/Long
Chakra: 50 + 15 each turn active
Damage: N/a + 10 damage to both fighters while active.
Description: The user will gather wind and water chakra within him or her self. Then while doing so will release it during the battle. This set up takes time and with higher understanding of water, wind, and ice chakra this will become easier over time. When ready the user will perform a surge throughout the chakra that is released throughout the field. This surge will lower the temperature highly around the battlefield, making it freeze small to medium sized bodies of water on the surface, change the weather to windy, and even in the right conditions make it snow. Doing this saps chakra from the user, but in turn helps the user perform water, wind, and ice chakra based moves easier with a bit of a power up. This increase of damage and speed can't be stacked with other power ups. This field of winter will also bother fire and lightning users due to the fact wind and water will be easily manipulated to go against them.
Note: Only Musa can teach this.
Note: Takes one turn to set up and can only be used once per battle.
Note: This terrain and weather lasts for 4 turns.
Note: User and opponent take 10 damage per turn active. User loses 15 chakra per turn active.
Note: All Fire and lightning jutsus are weakened (Give - 10 damage and cost +10 chakra).
Note: All Wind, water, Ice are strengthened (A rank and below gain 10 damage).
Note: After effects wear off, user will be unable to use ice jutsu for 2 turns.

Rain
(Ame Sutairu: Shikkyaku Moui) - Rain Style: Falling Fury
Rank: S
Type: Attack
Range: Short/Mid/Long
Chakra: 50
Damage: 100
Description: The user will need to have rain already activated to perform this jutsu. The user will focus his or her chakra through one hand seal and hold that hand seal to continue the technique. As the rain is falling the user will guide and manipulate the rain into razor sharp arrows. As they form into the shape they are refined and gathered within the air. The victim does not notice this until the rain begins to stop falling. Due to the nature of this attack the rain will stop momentarily since all the rain water is held in mid air in the form of hundreds of arrows. The user then lets the hand seal stop and the arrow formed rain will strike the opponent from every angle.
Note: Must have rain ready.
Note: User will be unable to perform rain jutsu for 1 turn.This can be used only twice per battle.
Note: User will be hurt since this attack is for grouping. Unless covered the user will also suffer same amounts of damage.
Note: Only Musa can teach this.
 

Musashibo

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Musasibou's Ninja Customs!
All Jutsu in Red are able to be taught/traded.​

Due to complications and some miscommunication I will need to reorganize my customs. Sorry for the inconvience. These are all customs that I made and all jutsu given to me that I can teach/trade as my own.

Sword Attacks
(Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: N/A
Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: Only users of this technique can wield the swords.

(Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style - Claw
Type: Attack
Rank: S
Range: Short
Chakra: 45
Damage: 90 total (30 for every sword.)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user and opponent is in close range.
Note: Only musasibou can teach this.
Note: Can only use three times per battle.
Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up.

(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.
Note: Only musasibou can teach this.
Note: Can only use twice per battle.
Note: The user cannot use this technique again for 3 turns.
Note: The user can only perform two attacks this turn, this is included to that tally.
Note: User can only use 2 moves next turn.
Note: User can not use genjutsu or taijutsu for 1 turn.
Note: This can be blocked to minimize damage. (-10)

(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication
Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100 (50 to the user)
Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
Note: The damage from this can not be blocked.

(Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides.
Note: Only Musasibou can teach this.
Note: Does not require Infinite One-Sword Style Setup.
Note: Can't be performed with another Infinite One-Sword Style attack other than the setup.
Note: Must have 2 swords available.
Note: can be used 3 times per battle.
Note: User can't use genjutsu next turn.

(Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent. On another note due to the heavy abrupt force behind the user since wind is used to make him burst towards the opponent the user will sustain muscle damage. The force is too strong to do multiple times without a consequence and the body will show signs of damage. He or she will have a harder time with wind jutsu [ all reduced by one rank ] since he used a lot of chakra at the time.
Note: Only Musa can teach.
Note: Can only be used twice per battle.
Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.
Note: User must be on the ground and must be in stance.
Note: User will be unable to perform another Infinite One-Sword style technique next turn.
Note: You can't use this to dodge an attack.
Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.
Note: User will sustain 25 damage from the abrupt burst of speed.
Note: The second time the user uses this jutsu will be reduced to the speed of walking only. This skill is dangerous.
__________________________________

(San Butai Katana Danmaku) - Three Element Sword Barrage
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user strikes the opponent with 3 stabs or slashes each one is charged with one of the 3 basic elements (Lighting, Fire, and Wind). This is a highly advanced skill that adds the affects from the elemental additions of the chakra being added to the stabs and slashes. Lightning will causing numbing for one turn, fire will cause burning, and wind will cause shredding and slicing. This is a weapon oriented attack with a sword. It uses the same style of technique as the attack named (Go Animaru Go Soshi Genkotsu) – 5 Animal 5 Element fist, but only uses 3 elements.
Note: Can only be used 2 Time during a match.
Note: After the attack has been used the user can only use A Rank or lower Jutsu.
Note: Requires a Sword.
Note: Can only be taught by Musasibou.

(Touken Gensou) - Swords of Illusion
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage: 80
Description: The user casts a genjutsu upon the opponent that makes the user believe that the swordsman is moving at an incredible speed that it looks like he is teleporting around him or her. The user makes this happen by making his sword reflect light towards the opponent making him blind at crutial moments during this technique to make the opponent believe this. The attack ends with the sword slowly being struck into the opponents chest causing a serious and life threating wound. This is a tatic made for those without the ability to make mist and have the speed available to silently assassinate people like the swordsman, Zabuza.
Note: This can only be taught or used by Musasibou.
Note: Can only be used twice in battle.
Note: Cannot work in absolute darkness.
Note: Requires a Sword.

Genjutsu
(Genjutsu: Suro-Unten) - Illusion Technique: Slow Motion
Type: Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will cast a genjutsu upon the target by touching contact (Hitting, blocking, ect...). Without realizing what is happening to the opponent the victim of this genjutsu will continue his actions, but start to feel sluggish. The opponent will begin to slow down to the point where he thinks he is stopped in place and the user is moving at lightning speed. The user will then have the ability to attack the user. The user can also use this to stop a jutsu from executing correctly or at all.
Note: Only Musasibou can teach this.
Note: The user can't perform genjutsu the following turn, and cannot perform this for 3 turns.
Note: This can be used to help stop a jutsu from activation.
Note: Can only be used 3 times per battle.
Note: The user can only use 1 other move this turn.

(Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind
Type: Attack/Defense
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that.
Note: Only Musa can teach.
Note: Can only be used twice and must wait 2 turns.
Note: User can't use genjutsu for 2 turns.
Note: Genjutsu is casted with the sight and the sound of user snapping his fingers.

(Genjutsu: Heki Yodan) - Illusionary Technique: Fast Forward
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will attack towards the target and while doing so keep eye contact. Once eye contact is established the victim will fall prey to the illusion. This makes everything continue one as normal, but in reality the user is standing still and the opponent is as well. In his mind the battle keeps going and as it continues on he is winning. The user will be able to move freely as the opponent sits there for a turn believing that he is about to win. Once the opponent does the finishing blow within his mind the user will be able to strike him with little to no resistance.
Note: Only Musa can teach.
Note: Illusion is very realistic, only chakra disruption, sharingan, or high amount of pain (like stabbing your stomach with a kunai if you were able to move.) will remove you from this state.
Note: User will only be able to use this at the beginning of the turn and do 1 jutsu right after.
Note: Can only be used once, it lasts for 1 turn, and user will be unable to use this or any other genjutsu for 3 turns.

(Genjutsu: Kigobureka) - Illusionary Technique: Codebreaker
Type: Attack
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: This illusion is based on eyesight. While the victims eyes are being used, this effect will not go away unless a large amount of pain or chakra disruption is played into effect. The user will gather chakra within his hand and snap his fingers. Once the snap is heard and seen, the vision of the victim is severely blurred for 5 seconds. This is almost instant and causes the victim to instantly fall into a state of shock due to the abrupt change in vision. The reality of the situation is that a genjutsu already practiced to change surroundings of an object or person has been intensified around a specific point. The victim only sees black and white dots and believes they lost their eye sight, but they have only been covered for a period of time.
Note: Only Musa can teach this.
Note: User will be unable to use genjutsu for 2 turns.
Note: User will only be able to use A rank or lower for this turn.
Note: This can only be used twice per battle.
Note: Blindness will disorientate the victim severely and he will be unable to see for a full 5 seconds or until attacked.

(Genjutsu: Shichugaeri) - Illusionary Technique: Lionsault
Type: Attack/Defense
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: The user will snap his fingers towards the victim. This illusion will be casted upon the target once heard or seen. When performed the illusion will take time to prey upon it's victim, but at the climax or critical moment of the attack they want to perform the user will snap once again. Once performed for the second time the victim will freeze. Their vision will become black and white, and it is as everything has stopped. This is due to the festering chakra sent from the user to the victim and attacking the brain to make the user freeze in place. This illusion only lasts for a split second and will cause a major change in pace if done correctly. This also allows the user to get the upper hand to attack while they are unable to defend for that moment.
Note: Only Musa can teach this and it can only be used twice.
Note: Can only be used twice and must wait 2 turns to use another genjutsu, including this one.
Note: User can only attack with A rank or lower attacks.
Note: User must snap his fingers first to set up the illusion, then again to activate. User can activate this illusion any time but the set up only lasts 2 turns and if not done before that this genjutsu cannot be performed again.

(Genjutsu: Kenzan Nibai) - Illusionary Technique: Seeing Double
Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/a
Description: This illusion is casted by sight and eye contact. The user will cast an illusion upon the victim by first establishing eye contact. When performed, the victim will not know he is in an illusion for quite some time. Using chakra manipulation and battle experience the user will cause the victim to see double. The eye sight of the victim will be perfectly clear, but he will see double of everything that has to do with the user. As if there is a clone of himself doing the same thing. The user can attack normally towards the opponent, but the opponent will believe he must block two attacks. In doing so risks his life from accidentally blocking the wrong attack since one is an illusion.
Note: Only Musasibou can teach this.
Note: User can not use this more than 2 times, and must wait 5 turns to use again.
Note: Effect lasts for 3 turns.
Note: User will be unable to use any other genjutsu for 2 turns and can only attack with A rank or lower jutsus for the 3 turn period.
Note: User will be only able to have a maximum of 3 clones since the illusion will count as a fake normal clone.

Taijutsu and Gates
(Taijutsu: Shoruda-Yusaburu) - Body Art: Shoulder Jolts
Type: Attack
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: When the user opens the gate of pain, 4th, he can use this technique. The user will begin to dash to the opponent at high speeds and brace his right shoulder for multiple impacts. The user will then slam into a blind spot direction of the opponent to strike him into a spinning motion in mid air. Afterwards the user will then stop, pivot, and then charge again towards the opponent for 1 more slam going against the spinning direction. This causes great pain and breaks the opponents shoulder that was hit. Because of the high speed rotation the opponent will be unable to control himself while the 2nd slam is occurring.
Note: Only Musa can teach
Note: Must be in the 4th gate
Note: User will dislocate his shoulder from the impact of the 2nd slam.

(Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away.
Note: Only Musa can teach this.
Note: This can't be combined with fire in any way.
Note: Cuts aren't super deep, just scratches.
Note: User will bleed from his fist, reducing flexibility and punching power
Note: No Genjutsu for two turns after

(Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll
Type: Attack
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn.
Note: Only Musa can teach this.
Note: Must be in the 6th Gate. 6th Gate ends after using this technique.
Note: User's hands will be numb for one turn lowering punching power for taijutsu and not allowing the user to form hand seals quickly.
Note: User will be unable to use taijutsu for 1 turn.
Note: User will be extremely exhuasted and will be only be able to perform 2 moves next turn.

(Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements.
Note: Only Musa can teach this.
Note: Can only be used twice. Must wait 1 turn to use again.
Note: User must only use taijutsu this turn and can only perform 2 moves.

(Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg
Type: Supplementary
Rank: B
Range: Short
Chakra: 25
Damage: N/A
Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb.
Note: Only Musa can teach.
Note: Fire damage is +10 to any taijutsu move that requires kicks.
Note: Can only be used three times per battle and lasts up to 3 turns.
Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja.

(Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist
Type: Attack
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest.
Note: Only musa can teach this.
Note: Must have Devil Wind Leg active.
Note: Can only perform this twice per battle.
Note: User will be unable to use another taijutsu attack this and the following turn.
 

Musashibo

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Musasibou's Borrowed Custom List
These customs are jutsu that people allowed me to use, but can not teach or trade with. These customs also come from clubs, groups, or individuals.

Akiza's Cloud Custom Element
(Kumoton:Raibou)- Cloud Release: Lightning Rod
Type: Defense/Supplementary
Rank:A
Range: Short - Long
Chakra Cost:30
Damage Points: N/A
The user creates a swarm of clouds that cover the sky of the battlefield. The water particles in these clouds rub against each other at high speeds, producing a strong positive charge. This attracts all Lightning Techniques performed by the opponent towards it, preventing it from hitting the user.
-Lasts for 3 turns
-Can be used only once

(Kumoton: Kumogakure no Jutsu)- Cloud Release: Hidden in Clouds Technique
Type: Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
The user creates a thick cover, like Hidden Mist technique, but made with clouds. This is much thicker, and since it is double elemental, cannot be blown away.
The Sharingan will not be able to function even in the slightest in this technique, but the Byakugan will be able to see through it.
The fact that the cloud cover itself is made of chakra will confuse anyone using any chakra detection ability. However, the user will be able to sense where the opponent is within the clouds.
-Costs 10 chakra per turn to stay active.
-Can only be used twice per battle.

( Kumoton : Hekiranpu ) Cloud Release : False Light
Type: Supplemetary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
An unholy light erupts from clouds in the sky, created by the user, ( the light is a mixture of the user's chakra and the natural light dispersion a cloud possesses ) and covers the whole battlefield.
Anyone except the user, who looks at the light ( either directly at the cloud, or as the light is streaming down toward the ground ) is trapped in a genjutsu.
The genjutsu makes the opponent believe that their body is chained completely, by writhing cloud tentacles, and a huge weight is pressing on them, preventing them from moving any portion of their body.
~ Can only be used once per battle
~ Lasts for 3 turns
~ Costs 20 chakra per turn
~ Does 15 damage to user
~Sharingan Users of 3 Tomoe and Higher can see through this
Ingwer Kakashi's

He is allowed me to use any customs that my bio can possibly use due to KG limitations.

Teh-Tobz Customs

I am able to use all customs available to my bios that are above a specific post stated in his thread.
Lord of Kaos Gate Attacks
Pinball Target (pinbutoukai ta-getto)
Type: Offensive
Rank: B
Range: Close
Chakra Cost: N/A
Damage Points: 40 (-15 to user)
Description: The user opens the second gate and punches the enemy in the gut, causing them to double over and lean forward. He then knees them in the face and then kicks then in the face, lifting them high into the air and as their body goes upwards, the user tucks his body into a small ball and launches himself at the enemy. He hits the enemy and launches him backwards and then the user flies at the enemy again, hitting him once more.
*requirement: 2 gate open*

Inverted Lotus
Type: Attack
Rank: A
Range: Close
Chakra Cost:
Damage Points: 60
Description: The user opens the fourth gate and uppercuts the enemy in the chin, rising the a few ft from the ground. He then uppercuts the enemy with a few more powerful blows, raising him several feet into the air. The user then flips back onto his hands and jumps into the air upside down. He appears behind the enemy and wraps his legs around the enemy’s neck and smashes his head into the ground head-first in a spiraling smash.
Requirements: 4 gate open

Mato~Kun's X-Gloves
Custom Weapon: X-Gloves
Rank: S
Range: Short
Type: Weapon
Chakra Cost: 40
Damage: N/A
Description: The user puts on Special Gloves Called X-Gloves, When the user infuses with fire chakra the gloves give the use the power to do more and stronger fire jutus .
*These gloves can only be used by Mato~kun*
*Gloves can be removed but must be done by another jutus*
*Any fire jutsu done with the gloves adds 10+ damage *

(X-guro-bu kuuchuufuyou) X Glover Levitation
Rank: A
Range: Short
Type: Weapon
Chakra Cost: 40
Damage: N/A
Description Once the user has equipped there self with the X Glover this jutus will give the user the ability to fly, This will not make me move at the speed of the 8 gates or any other speed increasing jutsus. This Justus work by making the flames for the gloves fire down warder towards the ground giving them the power to take flight. The back draw to this jutus is while the user is in the air he is unable to perform any jutsu that require handsigns because if the user would to try any he would fall because the gloves would not be pointing down anymore.
*These just can only be used by Mato~kun*
*This jutus cant be performed without the X Gloves


(X- ba-na-) X-Burner
Rank: S
Range: long
Type: Weapon
Chakra Cost: 40
Damage: 80+10(with the gloves on)
Description: Once the user has equipped there self with the X Glover the user will be able to perform this attack called the X- Burner. This attack works like this the user turns sideways pointing his body towards his opponent first the user raises his hand fared away from the opponent and points it out wards once done he releases a soft flame this fire is not used to attack it is used to keep the user steady from being blow back by his other hand then the user raises his hand closes to the opponent and lets out super strong fire. This flame is strong enough to beat any jutus of lower rank the opponents jutus must at least be S-rank to match the power of the flame anything lower will be destroy and the attack will continue. The X-Burner maybe used in the air because the soft flame would keep him in place.
*This attack can be used three times in battle*
*only must have gloves on*
*Only Mato~kun can use*
*After this attack is used the user can’t use any fire attacks the following turn*
*once this jutus is used no more jutsus can be used that turn*

(X-pusshu)X-Push
Type: Supplementary
Rank: A
Range: Short -mid
Chakra Cost:35
Damage Points: N/A
Description: By infuse his gloves with charka and point both gloves to one direction, the user is able to push himself in any direction he wants just by pointing the gloves. This work by when the user puts charka in to the gloves they let out a very strong blast that is strong enough to move the user so the user uses the move to blast him to any direction he want in really fast speeds. This can be used to quickly dodge a opponent attack, or it can be used to get closer to your opponent and this move may be used in the air.
Note: can be used 4 times during battle
Note Have to wait one turn before using again
Note: each push, pushes the user about 20 feet from where he was standing
Must have X-gloves on to use

X- ryoukin (X-Charge)
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: While the user has his X-Gloves on, he will close both his hands to charge the Gloves up then with an instant the user will open both hands releasing out a powerful charge of fire that will burn anyone or anything that comes into short range of the user, this jutsu is best used when the opponent tries to rush the user or tries to sneak up behind him.
Note: must have gloves on
Note: this jutsu can be performed in seconds
Note: can be used one times in battle

(X-panchi)X-Punch
Type: Attack
Rank: S
Range: Short -mid
Chakra Cost: 40
Damage Points: 80
Description: The user will charger up his right X-glove once the glove is full charger (3 seconds to charger) he will use X-push only using his left hand to blast him towards the opponent at incredible speed. if the user is in short range with the opponent it might almost be instant. The user will have a enough speed and power to break through S-rank defense and the user can stop X-punch and use another X-move at anytime.
Note: Only can be done with X-Gloves
Note: can be used twice in battle
Note: Wait 3 turns before using X-Punch

NB Secret Corps
Fire
_____

Name: Katon: Aoikouen (Fire Style: Blue Flame)
Rank: S
Type: Supplementary
Range: N/A
Chakra:40
Damage: +20 to any fire jutsu used.
Description: Utilizing the users anger, thier fire chakra begins to burn hotter until the flames they produce are represented in their fire jutsu. Burning hotter than the standard flames, a More ferocious bluish-white flame appears causing the flames to causes a more damage to the opponent.
(Last 3 turns)
(The user may not perform any fire jutsu for 3 turns afterwards

Name: Katon: Sozin Kometto (Fire Style: Sozin's Comet)
Rank: S
Type: Supplementary
Range: Short- Long
Chakra: 50
Damage: +30 damage to any Fire jutsu that is used by user.
Description: The user takes a scroll and utilizing each sign for fire embues the scroll with the chakra. After the scroll ceremony has been completed, the user releases the scroll into the air and causes the chakra to go into the clouds, a turn later a comet passes through the atmosphere close enough to where the useer may draw upon the comets enormous abundance of fire chakra to amplify thier attacks.
(takes 2 turns to prepare. Last 3 turns. Only useable once)
(user may not use any fire jutsu for 3 turns afterward)

Name: Katon: Kajitori Kokyuu (Fire Style: Firebird's Breath)
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 50
Descrption: User creates a steady stream of fire that can cover a wide area and be used as a cover as the user moves to a diffrent location. A wind Jutsu would only enhance the range and power of this jutsu.
(User is depleted of fire chakra next turn)

Name: Katon: Kaji Bakudan (Fire Style: Fire Bomb)
Rank: S
Type: Attack
Range: Short- Mid
Chakra: 50
Damage: 80 (-30 to user)
Description: User makes a condensed ball of fire in there palm, and onced released the bomb creates a massive burst of fire that leaves a crater and also affects the user.
(Very Effective against Earth Type Jutsu and Wind Would only Enhance this jutsu's power unless it becomes contained.)
(only useable 2 times)
(no fire for 2 turns afterwards)

Katon: Eiei Kasai Arashi ~ Fire: Pulling Firestorm
Type:Attack
Range:short-mid(can pull anything towards it from a large radius)
Rank:S
Chakra:50
Damage:100
description:ignite the earth which makes an extremely hot fire which unlike normal fires instead of making a smoke as a result of the combustion, it creates solid oxides which is less dense than air, creating a huge vacuum which causes it to "pull" or "suck" the air into it at extremely high speeds which cause of it's insane strength pulls everybody into the fire.
Notes:
1)the user must use some sort of catalyst to start it using up one turn before using this using up another turn
2)the user must also escape somehow really quickly or he will also be pulled into the fire.
Lasts 3 turns which by then the earth will have been completely burned.
______
Earth
______
Earth Crushing Circle (Doton Kujiku Maru)
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: After making the handseals required, the earth around the opponent will rise around him rapidly, creating a circular dome narrowed to the victim’s body size and trapping him. Immediately following, the sides of the earth will close in around him, crushing the victim.
*usable only two times per battle*
*no earth jutsu for one turn after usage*
~Usable only by members of the NB Secret Corps~

Doton: Resshin)- Earth Style: Earthquake.
Rank: B
Type: Offensive/Defensive
Chakra Cost: 25
Damage: 15(above) 50 (below Ground)
Desription: The User Preforms the needed handseals and then stomps onto the ground, causing a massive earthquake that may unbalance an oncoming opponent, or if the opponent is underground Cause massive damage.

(Doton: Funjin Arashi)~Earth Style: Dust Storm
Rank: B
Type: Supplementary
Range: Entire arena
Chakra: 10 per turn
Attack: 5 per turn
Effect: Creates a dust storm that effects the entire arena, blocking off sound, and light, and damages opponents eyes.
Description: User uplifts large amounts of earth that is broken up into extremely small bits of rock that is combined into a dust cloud that acts like a storm. It has the same effect as hidden mist except better. The noise caused by the dust scraping against the ground drowns out all other sound, and it blocks off all light so no one can see or hear. Also the moving dust will get into peoples eyes and cause blindness even if they move out of the storm. The user can also manipulate the storm a bit so that it does not harm allies or the user

Name: Doton: Poizun Deguchi Souken (Earth Style: Poison Fume Vent Creation)
Rank: A
Type: Attack
Range: Short - Long
Chakra: 50
Damage: 30 damage if opponent get to close to vents or inhales the gas
Description: After Preforming the needed handseals the user creates tunnels in the ground that realease fumes of poisonous gas. These vents release gas into the atmosphere of the area and can cause internal damage unless the opponent can reverse the effects with medical ninjutsu.
(only last 2 turns otherwise user takes damage from the effects of the poison also.

Doton: Daichi Dasshu (Earth Release: Ground Dasher)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy. Causing them to fall in the user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

Katon/Doton: Tsuchi Metaru Kasai Dan~ Earth/Fire: Earth Metal Fire Bullet
Type:attack
Rank:S
Range:short-Med
Damage:80
Chakra:40
Description:the user uses summoning tattoo's on their arms to quickly summon particularly reactive earth metals(member's of the alkaline earth metals on the periodic table of elements) which have been prepared. these bullets are about 10 cm in diameter and there are 5 of them, the user uses earth element to control them and shoot them at the opponent.
Noteecause of the reactivity of these bullets, they are very hard(almost impossible) to put out, being made stronger by both wind and water element.
this is a double element jutsu.)
______
Lightning
______
Ame Raiton (Rain Of Lightning)
Rank:S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: This is a highly advanced technique. The user must first put a field of chakra and electricity around a controlled lightning bullet before he shoots it, though the chakra keeps the electricity from releasing when it hits the person and it stays dormant till the full jutsu is activated. He then releases this bullet towards the opponent. It is controllable by the user alone. If the bullet actually hits the person the bullet will shatter on contact with the person and the fragments will stay in the person in a thousand pieces non-lethal and microscopic almost though still electrically charged and dangerous. The next step is more complicated, due to the fact that it requires a good deal of chakra. This time, the user will shoot a second bullet into the air and the electricity around the bullet this time is barely contained and much, much higher in concentration and voltage. When it reaches its peak in the air, the user will form a single handsign, releasing the chakra and electricity in both the shattered bullet and the bullet in the air and both of those electrical fields will attract each other and the electricity from the second bullet will send all of its electricity from its charge down towards the person with the other fragmented bullet in them. The bolt is enough to knock out most people, and the lightning bolt travels at the speed of light as all electricity does, though if the jutsu is recognized it is almost impossible to dodge unless some pre-made wall or object is placed in the way or the person is moving faster than the bolt which is a rare happening. This jutsu is fraught with risk and much of it hinges on the first stage and it requires so much chakra that it is only used in a time of desperation and even then with reluctance. If the jutsu is used properly it will usually end a battle.
~Usable only by members of the NB Secret Corps~
*Usable only once per battle*
*No more Raiton Chakra after usage*

Raiton/Fuuton: Mabushii Unari (Lightning/Wind Release: Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)


Raiton:Erekutorikku Omoi Arashi~ Lightning:Electric Mind Storm
Type:attack
Rank:S
Range:Short-long(area of effect 50 metres)
Chakra:50
Damage:50 a turn(lasts 3 turns)
instant kill to anybody who is in it for 3 turns
Description:the user creates an extremely powerful electrical storm which contains millions of high voltage lightning bolts that don't have a particularly strong "punch" to them unlike jutsu like kirin, but these lightning bolts go into the opponents bodies and begins overloading their nerve system's, instantly killing them if they remain in the storm for 3 turns. anybody who is in it can only use 2 jutsu a turn.
Note: this effects EVERYONE who is in the storm including the user
the user can only use this once a battle.

Raiton/Doton Erekutorikku Sekiryoku Tsuchi Misairu~Lightning/Earth:Electric Repulsion Earth Projectile
Type: Attack
Rank:S
Range: Short-Long
Chakra:40
Damage:80
Description:the user uses earth chakra to manipulate earth into aerodynamic projectiles that can move through air and water with ease despite strong currents, and then uses lightning chakra to give it a negative electrical charge, the user than build lightning chakra behind the projectile and the repulsive forces push the projectile away at the enemy at insane speeds that cannot be dodged(moves at 1000km/h) and is difficult to block cause of the power behind the attack.

Raiton:Beta Gensui~Lightning:Beta Decay
Type:Supplementary
Rank:S
Range: N/A
Chakra:40
Damage:N/A
description:unlike most lightning element jutsu which just use's the electrons which orbit the nucleus of an atom, this jutsu use's the electrons which are combined with the protons that together make neutrons and actually are found in the nucleus of an atom, then pulls the electron out, leaving behind an extra proton, which causes atoms subjected to this jutsu to move up one in the periodic table(ie. nitrogen turning to oxygen, helium turning to lithium) this jutsu can cover up to 2m^2.
the extra electrons can be recycled, which are particularly energetic and add 10 damage to the next attack.

Raiton:Jiga Dageki~Lightning:Self Shock
Type:Supplementary
Rank:S
Range: Self
Chakra:10 per turn
Damage: 0
Description:the user constantly shocks themselves gently little bits of electricity, the electricity does no harm to the user, but the sort of gentle shocking of the jutsu make the user resistant to genjutsu

Name: Raiton: Raikou Katta (Lightning Style: Lightning Cutter)
Rank: A
Type: Attack/ Defence
Range: Short-Mid
Chakra: 30
Damage: 60
Description: User makes a slash with thier Blade or Palm that Sends a Slice
of lightning at the opponent or a Raiton Attack. With it the User can disrupt the flow of lightning opponent is using by using there lightning to cut through the attack. and nullify the attack or opponent.
Ex.(Opponent Uses Chidori Eisou - Thousand Birds Sharp Spear
User Uses Raiton Katta to nullify the attack as the eleltrical chakra Collide.
(Only useable 4 times)
(Only useable with A-E ranks)
(takes can only be used every 2 turns)

Name: Raiton: Seiteki Sa-Chi Inu (Lightning Style: Static Search Dogs)
Rank: A
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 50
Description: The user focuses lightning from the clouds that strike down on the earth and leave a medium sized dog that can sense the static in the persons body. The dogs then go out and find the opponent attacking him with burst of electricty and themselves.
(User may not cast any other Lightning Jutsu while the Dogs are in play)

Name: Raiton: Chō Biburāto Raiton ( Lightning Style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Descritpion: The User Must be a Master Raiton User. With this The user can Increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)

(Raiton: Jishinkaminarikajioyaji Kumo Ame Borito) Lightning Style: Thunder Cloud Raining Bolts
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user sends chakra into the sky and then causes the sky to rain, sending loads of lightning bolts crashing down at the enemy. Even if the enemy dodges the technique it will go into the ground and weaken all the surrounding earth around them.

*can only be used three times a battle*
*up to six lightning bolts can be directed and shot*
 

Musashibo

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Musasibou's Permission List
These named people are allowed to use some or all my customs.
Some people or groups are already using my customs.​

Akiza: I have given her the permission to use any of my customs.

Ingwer Hatake: I have given him the permission to use any of my customs.

Anbu Kakashi: I give him permission to use any of my customs.

Teh-Tobz: I give him the permission to use all red colored jutsu that are available for his bios and or RP limitations.

Lord of Kaos: I have given him the permission to use all of my customs except genjutsu.

Zenryoku: I have given him the permission to use any of my Taijutsu customs.

TenzoX: I have given him the permission to use any of my customs.

Mato~Kun: I have given him the permission to use the following customs.
(Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: N/A
Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: Only users of this technique can wield the swords.

(Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style - Claw
Type: Attack
Rank: S
Range: Short
Chakra: 45
Damage: 90 total (30 for every sword.)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user and opponent is in close range.
Note: Only musasibou can teach this.
Note: Can only use three times per battle.
Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up.

(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.
Note: Only musasibou can teach this.
Note: Can only use twice per battle.
Note: The user cannot use this technique again for 3 turns.
Note: The user can only perform two attacks this turn, this is included to that tally.
Note: User can only use 2 moves next turn.
Note: User can not use genjutsu or taijutsu for 1 turn.
Note: This can be blocked to minimize damage. (-10)

(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication
Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100 (50 to the user)
Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
Note: The damage from this can not be blocked.

(Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division
Type: Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides.
Note: Only Musasibou can teach this.
Note: Does not require Infinite One-Sword Style Setup.
Note: Can't be performed with another Infinite One-Sword Style attack other than the setup.
Note: Must have 2 swords available.
Note: can be used 3 times per battle.
Note: User can't use genjutsu next turn.

(Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent. On another note due to the heavy abrupt force behind the user since wind is used to make him burst towards the opponent the user will sustain muscle damage. The force is too strong to do multiple times without a consequence and the body will show signs of damage. He or she will have a harder time with wind jutsu [ all reduced by one rank ] since he used a lot of chakra at the time.
Note: Only Musa can teach.
Note: Can only be used twice per battle.
Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.
Note: User must be on the ground and must be in stance.
Note: User will be unable to perform another Infinite One-Sword style technique next turn.
Note: You can't use this to dodge an attack.
Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.
Note: User will sustain 25 damage from the abrupt burst of speed.
Note: The second time the user uses this jutsu will be reduced to the speed of walking only. This skill is dangerous.

(Genjutsu: Heki Yodan) - Illusionary Technique: Fast Forward
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will attack towards the target and while doing so keep eye contact. Once eye contact is established the victim will fall prey to the illusion. This makes everything continue one as normal, but in reality the user is standing still and the opponent is as well. In his mind the battle keeps going and as it continues on he is winning. The user will be able to move freely as the opponent sits there for a turn believing that he is about to win. Once the opponent does the finishing blow within his mind the user will be able to strike him with little to no resistance.
Note: Only Musa can teach.
Note: Illusion is very realistic, only chakra disruption, sharingan, or high amount of pain (like stabbing your stomach with a kunai if you were able to move.) will remove you from this state.
Note: User will only be able to use this at the beginning of the turn and do 1 jutsu right after.
Note: Can only be used once, it lasts for 1 turn, and user will be unable to use this or any other genjutsu for 3 turns.

NB Secret Corps: I have given my organization the ability to use the following Customs.
(San Butai Katana Danmaku) - Three Element Sword Barrage
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user strikes the opponent with 3 stabs or slashes each one is charged with one of the 3 basic elements (Lighting, Fire, and Wind). This is a highly advanced skill that adds the affects from the elemental additions of the chakra being added to the stabs and slashes. Lightning will causing numbing for one turn, fire will cause burning, and wind will cause shredding and slicing. This is a weapon oriented attack with a sword. It uses the same style of technique as the attack named (Go Animaru Go Soshi Genkotsu) – 5 Animal 5 Element fist, but only uses 3 elements.
Note: Can only be used 2 Time during a match.
Note: After the attack has been used the user can only use A Rank or lower Jutsu.
Note: Requires a Sword.
Note: Can only be taught by Musasibou.

(Touken Gensou) - Swords of Illusion
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage: 80
Description: The user casts a genjutsu upon the opponent that makes the user believe that the swordsman is moving at an incredible speed that it looks like he is teleporting around him or her. The user makes this happen by making his sword reflect light towards the opponent making him blind at crutial moments during this technique to make the opponent believe this. The attack ends with the sword slowly being struck into the opponents chest causing a serious and life threating wound. This is a tatic made for those without the ability to make mist and have the speed available to silently assassinate people like the swordsman, Zabuza.
Note: This can only be taught or used by Musasibou.
Note: Can only be used twice in battle.
Note: Cannot work in absolute darkness.
Note: Requires a Sword.

(Doton: Dagekinami Higyou) – Earth Style: Shockwave Strike
Type: Attack
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will slam his or her hands down on the ground and send earth chakra into the ground. This earth chakra will then force the ground to ripple out towards the direction the user wants it to go. These Ripples go up to 10 feet and knocks down the opponent making them fall into cracked/gashed earth.
Note: Only Musasibou can teach this jutsu.
Note: 3 Ripples go in a row when this is used.
Note: Can only be used 3 times and must wait 1 turn to do it again.

(Suiton: Mizu Suzume) - Water Style: Water Sparrows
Rank: A
Type: Attack/Defense
Range: Short/Mid/Long
Chakra Cost: 30
Damage Points: 60 (plus 5 damage with shurikan/kunai)
Description: The user can make these sparrows for defense or for a projectile attack. Can also add shuriken/kunai for hidden extra damage. The user creates multiple medium sized swallows of condensed water surrounding him or her. Spiraling around him or her the swallows so fast that it can protect him from fire jutsus in a sphere shape of defense. The user can then use them as a projectile by ordering them to attack the opponent. These swallows are very fast and can pierce through rock and trees.
Note: Only Musasibou can teach this.
Note: Must specify if extra damage is used, if reaction time is allowed.
Note: Up to 5 Sparrows can be thrown at the opponent.
Note: User can't used another water jutsu this turn.
Note: Can only be used 3 times per battle.

(Ame Sutairu: Shikkyaku Moui) - Rain Style: Falling Fury
Rank: S
Type: Attack
Range: Short/Mid/Long
Chakra: 50
Damage: 100
Description: The user will need to have rain already activated to perform this jutsu. The user will focus his or her chakra through one hand seal and hold that hand seal to continue the technique. As the rain is falling the user will guide and manipulate the rain into razor sharp arrows. As they form into the shape they are refined and gathered within the air. The victim does not notice this until the rain begins to stop falling. Due to the nature of this attack the rain will stop momentarily since all the rain water is held in mid air in the form of hundreds of arrows. The user then lets the hand seal stop and the arrow formed rain will strike the opponent from every angle.
Note: Must have rain ready.
Note: User will be unable to perform rain jutsu for 1 turn.This can be used only twice per battle.
Note: User will be hurt since this attack is for grouping. Unless covered the user will also suffer same amounts of damage.
Note: Only Musa can teach this.

Emperor: I give him the permission to use any of my elemental jutsu that can be used with his bios.

All mentioned people do not have the ability to teach or trade with my customs. They are only able to use them as they see fit in battle.

I also request that if you want to learn/use my customs you need to contact me through PM or VM if your a friend. Do not post here. I don't want anyone to post here at all.

Thank you.
 

Musashibo

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is the old thread that lord of kaos did me the favor to unarchive so I can make this list.
I am still losing the angel sword and the panda contract and skills associated with it. I wouldn't mind if I could keep the other ones unless someone else has already created a newer version of what I did or even just claimed it their own. I doubt too many people would have wanted them, but just in case please tell me via pm or vm if it was taken and I'll make sure to remove it.

Counting all the jutsus that I made and removed it'd be 30 I believe. If borrowed jutsu is changed in regulations and I must re-learn or give up said techniques and jutsu for whatever reason that can be explained to me then I will do changes accordingly.

Thank you.
Edit: Due to certain things that kaos told me about how CJs work and stuff if there is any problem here I will just keep whatever jutsu is forced onto me unless someone took ownership of certain privilages. IE Scorps having the panda contract and me making one a long time ago. Since I was inactive and orginally started to give up on this contract I believe it's to be voided and obviously he has the main boss contract. If complications occur i'd ask scorps to look after this to see if it's already and if needing to be changed I will do so. I do not wish to break the rules.

Thank you.
 
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