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Musashibo's Offcial List of CJs/Techniques (it's been a while)
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<p>[QUOTE="Musashibo, post: 19742386, member: 1487"]</p><p style="text-align: center"><span style="font-size: 15px">Musasibou's Ninja Customs!</span></p> <p style="text-align: center">All Jutsu in <strong><span style="color: Red">Red</span></strong> are able to be taught/traded.</p><p></p><p>Due to complications and some miscommunication I will need to reorganize my customs. Sorry for the inconvience. These are all customs that I made and all jutsu given to me that I can teach/trade as my own.</p><p></p><p style="text-align: center"><strong>Sword Attacks</strong></p><p>[SPOILER]<span style="color: Red">(Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style</span></p><p><span style="color: Red">Type: Supplementary</span></p><p><span style="color: Red">Rank: Forbidden</span></p><p><span style="color: Red">Range: Short-Long</span></p><p><span style="color: Red">Chakra: 50</span></p><p><span style="color: Red">Damage: N/A</span></p><p><span style="color: Red">Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.</span></p><p><span style="color: Red">Note: Only musasibou can teach this.</span></p><p><span style="color: Red">Note: Can only use once per battle.</span></p><p><span style="color: Red">Note: Only users of this technique can wield the swords.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">(Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style - Claw</span></p><p><span style="color: Red">Type: Attack</span></p><p><span style="color: Red">Rank: S</span></p><p><span style="color: Red">Range: Short</span></p><p><span style="color: Red">Chakra: 45</span></p><p><span style="color: Red">Damage: 90 total (30 for every sword.)</span></p><p><span style="color: Red">Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user and opponent is in close range.</span></p><p><span style="color: Red">Note: Only musasibou can teach this.</span></p><p><span style="color: Red">Note: Can only use three times per battle.</span></p><p><span style="color: Red">Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition</span></p><p><span style="color: Red">Type: Attack</span></p><p><span style="color: Red">Rank: Forbidden</span></p><p><span style="color: Red">Range: Short</span></p><p><span style="color: Red">Chakra: 50</span></p><p><span style="color: Red">Damage: 90</span></p><p><span style="color: Red">Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.</span></p><p><span style="color: Red">Note: Only musasibou can teach this.</span></p><p><span style="color: Red">Note: Can only use twice per battle.</span></p><p><span style="color: Red">Note: The user cannot use this technique again for 3 turns.</span></p><p><span style="color: Red">Note: The user can only perform two attacks this turn, this is included to that tally.</span></p><p><span style="color: Red">Note: User can only use 2 moves next turn.</span></p><p><span style="color: Red">Note: User can not use genjutsu or taijutsu for 1 turn.</span></p><p><span style="color: Red">Note: This can be blocked to minimize damage. (-10)</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication</span></p><p><span style="color: Red">Type: Attack</span></p><p><span style="color: Red">Rank: Forbidden</span></p><p><span style="color: Red">Range: Short-Mid</span></p><p><span style="color: Red">Chakra: 50</span></p><p><span style="color: Red">Damage: 100 (50 to the user)</span></p><p><span style="color: Red">Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.</span></p><p><span style="color: Red">Note: Only musasibou can teach this.</span></p><p><span style="color: Red">Note: Can only use once per battle.</span></p><p><span style="color: Red">Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.</span></p><p><span style="color: Red">Note: The damage from this can not be blocked.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">(Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division</span></p><p><span style="color: Red">Type: Attack</span></p><p><span style="color: Red">Rank: S</span></p><p><span style="color: Red">Range: Short</span></p><p><span style="color: Red">Chakra: 40</span></p><p><span style="color: Red">Damage: 80</span></p><p><span style="color: Red">Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides.</span></p><p><span style="color: Red">Note: Only Musasibou can teach this.</span></p><p><span style="color: Red">Note: Does not require Infinite One-Sword Style Setup.</span></p><p><span style="color: Red">Note: Can't be performed with another Infinite One-Sword Style attack other than the setup.</span></p><p><span style="color: Red">Note: Must have 2 swords available.</span></p><p><span style="color: Red">Note: can be used 3 times per battle.</span></p><p><span style="color: Red">Note: User can't use genjutsu next turn.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">(Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash</span></p><p><span style="color: Red">Type: Attack</span></p><p><span style="color: Red">Rank: S</span></p><p><span style="color: Red">Range: Short-Mid</span></p><p><span style="color: Red">Chakra Cost: 40</span></p><p><span style="color: Red">Damage: 80</span></p><p><span style="color: Red">Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent. On another note due to the heavy abrupt force behind the user since wind is used to make him burst towards the opponent the user will sustain muscle damage. The force is too strong to do multiple times without a consequence and the body will show signs of damage. He or she will have a harder time with wind jutsu [ all reduced by one rank ] since he used a lot of chakra at the time.</span></p><p><span style="color: Red">Note: Only Musa can teach.</span></p><p><span style="color: Red">Note: Can only be used twice per battle.</span></p><p><span style="color: Red">Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.</span></p><p><span style="color: Red">Note: User must be on the ground and must be in stance.</span></p><p><span style="color: Red">Note: User will be unable to perform another Infinite One-Sword style technique next turn.</span></p><p><span style="color: Red">Note: You can't use this to dodge an attack.</span></p><p><span style="color: Red">Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.</span></p><p><span style="color: Red">Note: User will sustain 25 damage from the abrupt burst of speed.</span></p><p><span style="color: Red">Note: The second time the user uses this jutsu will be reduced to the speed of walking only. This skill is dangerous.</span></p><p><span style="color: Red">__________________________________</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">(San Butai Katana Danmaku) - Three Element Sword Barrage</span></p><p><span style="color: Red">Type: Attack</span></p><p><span style="color: Red">Rank: S</span></p><p><span style="color: Red">Range: Short</span></p><p><span style="color: Red">Chakra Cost: 40</span></p><p><span style="color: Red">Damage Points: 80</span></p><p><span style="color: Red">Description: The user strikes the opponent with 3 stabs or slashes each one is charged with one of the 3 basic elements (Lighting, Fire, and Wind). This is a highly advanced skill that adds the affects from the elemental additions of the chakra being added to the stabs and slashes. Lightning will causing numbing for one turn, fire will cause burning, and wind will cause shredding and slicing. This is a weapon oriented attack with a sword. It uses the same style of technique as the attack named (Go Animaru Go Soshi Genkotsu) – 5 Animal 5 Element fist, but only uses 3 elements.</span></p><p><span style="color: Red">Note: Can only be used 2 Time during a match.</span></p><p><span style="color: Red">Note: After the attack has been used the user can only use A Rank or lower Jutsu.</span></p><p><span style="color: Red">Note: Requires a Sword.</span></p><p><span style="color: Red">Note: Can only be taught by Musasibou.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">(Touken Gensou) - Swords of Illusion</span></p><p><span style="color: Red">Type: Attack</span></p><p><span style="color: Red">Rank: S</span></p><p><span style="color: Red">Range: Short</span></p><p><span style="color: Red">Chakra Cost: 40</span></p><p><span style="color: Red">Damage: 80</span></p><p><span style="color: Red">Description: The user casts a genjutsu upon the opponent that makes the user believe that the swordsman is moving at an incredible speed that it looks like he is teleporting around him or her. The user makes this happen by making his sword reflect light towards the opponent making him blind at crutial moments during this technique to make the opponent believe this. The attack ends with the sword slowly being struck into the opponents chest causing a serious and life threating wound. This is a tatic made for those without the ability to make mist and have the speed available to silently assassinate people like the swordsman, Zabuza.</span></p><p><span style="color: Red">Note: This can only be taught or used by Musasibou.</span></p><p><span style="color: Red">Note: Can only be used twice in battle.</span></p><p><span style="color: Red">Note: Cannot work in absolute darkness.</span></p><p><span style="color: Red">Note: Requires a Sword.</span>[/SPOILER]</p><p></p><p style="text-align: center"><strong>Genjutsu</strong></p><p>[SPOILER](Genjutsu: Suro-Unten) - Illusion Technique: Slow Motion</p><p>Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will cast a genjutsu upon the target by touching contact (Hitting, blocking, ect...). Without realizing what is happening to the opponent the victim of this genjutsu will continue his actions, but start to feel sluggish. The opponent will begin to slow down to the point where he thinks he is stopped in place and the user is moving at lightning speed. The user will then have the ability to attack the user. The user can also use this to stop a jutsu from executing correctly or at all.</p><p>Note: Only Musasibou can teach this.</p><p>Note: The user can't perform genjutsu the following turn, and cannot perform this for 3 turns.</p><p>Note: This can be used to help stop a jutsu from activation.</p><p>Note: Can only be used 3 times per battle.</p><p>Note: The user can only use 1 other move this turn.</p><p></p><p>(Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind</p><p>Type: Attack/Defense</p><p>Rank: A</p><p>Range: Short/Mid</p><p>Chakra: 30</p><p>Damage: N/a</p><p>Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that.</p><p>Note: Only Musa can teach.</p><p>Note: Can only be used twice and must wait 2 turns.</p><p>Note: User can't use genjutsu for 2 turns.</p><p>Note: Genjutsu is casted with the sight and the sound of user snapping his fingers.</p><p></p><p>(Genjutsu: Heki Yodan) - Illusionary Technique: Fast Forward</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will attack towards the target and while doing so keep eye contact. Once eye contact is established the victim will fall prey to the illusion. This makes everything continue one as normal, but in reality the user is standing still and the opponent is as well. In his mind the battle keeps going and as it continues on he is winning. The user will be able to move freely as the opponent sits there for a turn believing that he is about to win. Once the opponent does the finishing blow within his mind the user will be able to strike him with little to no resistance.</p><p>Note: Only Musa can teach.</p><p>Note: Illusion is very realistic, only chakra disruption, sharingan, or high amount of pain (like stabbing your stomach with a kunai if you were able to move.) will remove you from this state.</p><p>Note: User will only be able to use this at the beginning of the turn and do 1 jutsu right after.</p><p>Note: Can only be used once, it lasts for 1 turn, and user will be unable to use this or any other genjutsu for 3 turns.</p><p></p><p>(Genjutsu: Kigobureka) - Illusionary Technique: Codebreaker</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short/Mid</p><p>Chakra: 30</p><p>Damage: N/a</p><p>Description: This illusion is based on eyesight. While the victims eyes are being used, this effect will not go away unless a large amount of pain or chakra disruption is played into effect. The user will gather chakra within his hand and snap his fingers. Once the snap is heard and seen, the vision of the victim is severely blurred for 5 seconds. This is almost instant and causes the victim to instantly fall into a state of shock due to the abrupt change in vision. The reality of the situation is that a genjutsu already practiced to change surroundings of an object or person has been intensified around a specific point. The victim only sees black and white dots and believes they lost their eye sight, but they have only been covered for a period of time.</p><p>Note: Only Musa can teach this.</p><p>Note: User will be unable to use genjutsu for 2 turns.</p><p>Note: User will only be able to use A rank or lower for this turn.</p><p>Note: This can only be used twice per battle.</p><p>Note: Blindness will disorientate the victim severely and he will be unable to see for a full 5 seconds or until attacked.</p><p></p><p>(Genjutsu: Shichugaeri) - Illusionary Technique: Lionsault</p><p>Type: Attack/Defense</p><p>Rank: A</p><p>Range: Short/Mid</p><p>Chakra: 30</p><p>Damage: N/a</p><p>Description: The user will snap his fingers towards the victim. This illusion will be casted upon the target once heard or seen. When performed the illusion will take time to prey upon it's victim, but at the climax or critical moment of the attack they want to perform the user will snap once again. Once performed for the second time the victim will freeze. Their vision will become black and white, and it is as everything has stopped. This is due to the festering chakra sent from the user to the victim and attacking the brain to make the user freeze in place. This illusion only lasts for a split second and will cause a major change in pace if done correctly. This also allows the user to get the upper hand to attack while they are unable to defend for that moment.</p><p>Note: Only Musa can teach this and it can only be used twice.</p><p>Note: Can only be used twice and must wait 2 turns to use another genjutsu, including this one.</p><p>Note: User can only attack with A rank or lower attacks.</p><p>Note: User must snap his fingers first to set up the illusion, then again to activate. User can activate this illusion any time but the set up only lasts 2 turns and if not done before that this genjutsu cannot be performed again.</p><p></p><p>(Genjutsu: Kenzan Nibai) - Illusionary Technique: Seeing Double</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/a</p><p>Description: This illusion is casted by sight and eye contact. The user will cast an illusion upon the victim by first establishing eye contact. When performed, the victim will not know he is in an illusion for quite some time. Using chakra manipulation and battle experience the user will cause the victim to see double. The eye sight of the victim will be perfectly clear, but he will see double of everything that has to do with the user. As if there is a clone of himself doing the same thing. The user can attack normally towards the opponent, but the opponent will believe he must block two attacks. In doing so risks his life from accidentally blocking the wrong attack since one is an illusion.</p><p>Note: Only Musasibou can teach this.</p><p>Note: User can not use this more than 2 times, and must wait 5 turns to use again.</p><p>Note: Effect lasts for 3 turns.</p><p>Note: User will be unable to use any other genjutsu for 2 turns and can only attack with A rank or lower jutsus for the 3 turn period.</p><p>Note: User will be only able to have a maximum of 3 clones since the illusion will count as a fake normal clone.[/SPOILER]</p><p></p><p style="text-align: center"><strong>Taijutsu and Gates</strong></p><p>[SPOILER](Taijutsu: Shoruda-Yusaburu) - Body Art: Shoulder Jolts</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 60</p><p>Description: When the user opens the gate of pain, 4th, he can use this technique. The user will begin to dash to the opponent at high speeds and brace his right shoulder for multiple impacts. The user will then slam into a blind spot direction of the opponent to strike him into a spinning motion in mid air. Afterwards the user will then stop, pivot, and then charge again towards the opponent for 1 more slam going against the spinning direction. This causes great pain and breaks the opponents shoulder that was hit. Because of the high speed rotation the opponent will be unable to control himself while the 2nd slam is occurring.</p><p>Note: Only Musa can teach</p><p>Note: Must be in the 4th gate</p><p>Note: User will dislocate his shoulder from the impact of the 2nd slam.</p><p></p><p>(Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away.</p><p>Note: Only Musa can teach this.</p><p>Note: This can't be combined with fire in any way.</p><p>Note: Cuts aren't super deep, just scratches.</p><p>Note: User will bleed from his fist, reducing flexibility and punching power</p><p>Note: No Genjutsu for two turns after</p><p></p><p>(Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 80</p><p>Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn.</p><p>Note: Only Musa can teach this.</p><p>Note: Must be in the 6th Gate. 6th Gate ends after using this technique.</p><p>Note: User's hands will be numb for one turn lowering punching power for taijutsu and not allowing the user to form hand seals quickly.</p><p>Note: User will be unable to use taijutsu for 1 turn.</p><p>Note: User will be extremely exhuasted and will be only be able to perform 2 moves next turn.</p><p></p><p>(Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements.</p><p>Note: Only Musa can teach this.</p><p>Note: Can only be used twice. Must wait 1 turn to use again.</p><p>Note: User must only use taijutsu this turn and can only perform 2 moves.</p><p></p><p><span style="color: Red">(Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg</span></p><p><span style="color: Red">Type: Supplementary</span></p><p><span style="color: Red">Rank: B</span></p><p><span style="color: Red">Range: Short</span></p><p><span style="color: Red">Chakra: 25</span></p><p><span style="color: Red">Damage: N/A</span></p><p><span style="color: Red">Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb.</span></p><p><span style="color: Red">Note: Only Musa can teach.</span></p><p><span style="color: Red">Note: Fire damage is +10 to any taijutsu move that requires kicks.</span></p><p><span style="color: Red">Note: Can only be used three times per battle and lasts up to 3 turns.</span></p><p><span style="color: Red">Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">(Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist</span></p><p><span style="color: Red">Type: Attack</span></p><p><span style="color: Red">Rank: A</span></p><p><span style="color: Red">Range: Short</span></p><p><span style="color: Red">Chakra: N/A</span></p><p><span style="color: Red">Damage: 60</span></p><p><span style="color: Red">Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest.</span></p><p><span style="color: Red">Note: Only musa can teach this.</span></p><p><span style="color: Red">Note: Must have Devil Wind Leg active.</span></p><p><span style="color: Red">Note: Can only perform this twice per battle.</span></p><p><span style="color: Red">Note: User will be unable to use another taijutsu attack this and the following turn.</span>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Musashibo, post: 19742386, member: 1487"] [CENTER][SIZE="4"]Musasibou's Ninja Customs![/SIZE] All Jutsu in [B][COLOR="Red"]Red[/COLOR][/B] are able to be taught/traded.[/CENTER] Due to complications and some miscommunication I will need to reorganize my customs. Sorry for the inconvience. These are all customs that I made and all jutsu given to me that I can teach/trade as my own. [CENTER][B]Sword Attacks[/B][/CENTER] [SPOILER][COLOR="Red"](Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style Type: Supplementary Rank: Forbidden Range: Short-Long Chakra: 50 Damage: N/A Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades. Note: Only musasibou can teach this. Note: Can only use once per battle. Note: Only users of this technique can wield the swords. (Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style - Claw Type: Attack Rank: S Range: Short Chakra: 45 Damage: 90 total (30 for every sword.) Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user and opponent is in close range. Note: Only musasibou can teach this. Note: Can only use three times per battle. Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up. (Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition Type: Attack Rank: Forbidden Range: Short Chakra: 50 Damage: 90 Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent. Note: Only musasibou can teach this. Note: Can only use twice per battle. Note: The user cannot use this technique again for 3 turns. Note: The user can only perform two attacks this turn, this is included to that tally. Note: User can only use 2 moves next turn. Note: User can not use genjutsu or taijutsu for 1 turn. Note: This can be blocked to minimize damage. (-10) (Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication Type: Attack Rank: Forbidden Range: Short-Mid Chakra: 50 Damage: 100 (50 to the user) Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn. Note: Only musasibou can teach this. Note: Can only use once per battle. Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up. Note: The damage from this can not be blocked. (Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division Type: Attack Rank: S Range: Short Chakra: 40 Damage: 80 Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides. Note: Only Musasibou can teach this. Note: Does not require Infinite One-Sword Style Setup. Note: Can't be performed with another Infinite One-Sword Style attack other than the setup. Note: Must have 2 swords available. Note: can be used 3 times per battle. Note: User can't use genjutsu next turn. (Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash Type: Attack Rank: S Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent. On another note due to the heavy abrupt force behind the user since wind is used to make him burst towards the opponent the user will sustain muscle damage. The force is too strong to do multiple times without a consequence and the body will show signs of damage. He or she will have a harder time with wind jutsu [ all reduced by one rank ] since he used a lot of chakra at the time. Note: Only Musa can teach. Note: Can only be used twice per battle. Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air. Note: User must be on the ground and must be in stance. Note: User will be unable to perform another Infinite One-Sword style technique next turn. Note: You can't use this to dodge an attack. Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage. Note: User will sustain 25 damage from the abrupt burst of speed. Note: The second time the user uses this jutsu will be reduced to the speed of walking only. This skill is dangerous. __________________________________ (San Butai Katana Danmaku) - Three Element Sword Barrage Type: Attack Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description: The user strikes the opponent with 3 stabs or slashes each one is charged with one of the 3 basic elements (Lighting, Fire, and Wind). This is a highly advanced skill that adds the affects from the elemental additions of the chakra being added to the stabs and slashes. Lightning will causing numbing for one turn, fire will cause burning, and wind will cause shredding and slicing. This is a weapon oriented attack with a sword. It uses the same style of technique as the attack named (Go Animaru Go Soshi Genkotsu) – 5 Animal 5 Element fist, but only uses 3 elements. Note: Can only be used 2 Time during a match. Note: After the attack has been used the user can only use A Rank or lower Jutsu. Note: Requires a Sword. Note: Can only be taught by Musasibou. (Touken Gensou) - Swords of Illusion Type: Attack Rank: S Range: Short Chakra Cost: 40 Damage: 80 Description: The user casts a genjutsu upon the opponent that makes the user believe that the swordsman is moving at an incredible speed that it looks like he is teleporting around him or her. The user makes this happen by making his sword reflect light towards the opponent making him blind at crutial moments during this technique to make the opponent believe this. The attack ends with the sword slowly being struck into the opponents chest causing a serious and life threating wound. This is a tatic made for those without the ability to make mist and have the speed available to silently assassinate people like the swordsman, Zabuza. Note: This can only be taught or used by Musasibou. Note: Can only be used twice in battle. Note: Cannot work in absolute darkness. Note: Requires a Sword.[/COLOR][/SPOILER] [CENTER][B]Genjutsu[/B][/CENTER] [SPOILER](Genjutsu: Suro-Unten) - Illusion Technique: Slow Motion Type: Attack/Defense Rank: S Range: Short Chakra: 40 Damage: N/A Description: The user will cast a genjutsu upon the target by touching contact (Hitting, blocking, ect...). Without realizing what is happening to the opponent the victim of this genjutsu will continue his actions, but start to feel sluggish. The opponent will begin to slow down to the point where he thinks he is stopped in place and the user is moving at lightning speed. The user will then have the ability to attack the user. The user can also use this to stop a jutsu from executing correctly or at all. Note: Only Musasibou can teach this. Note: The user can't perform genjutsu the following turn, and cannot perform this for 3 turns. Note: This can be used to help stop a jutsu from activation. Note: Can only be used 3 times per battle. Note: The user can only use 1 other move this turn. (Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind Type: Attack/Defense Rank: A Range: Short/Mid Chakra: 30 Damage: N/a Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that. Note: Only Musa can teach. Note: Can only be used twice and must wait 2 turns. Note: User can't use genjutsu for 2 turns. Note: Genjutsu is casted with the sight and the sound of user snapping his fingers. (Genjutsu: Heki Yodan) - Illusionary Technique: Fast Forward Type: Attack Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will attack towards the target and while doing so keep eye contact. Once eye contact is established the victim will fall prey to the illusion. This makes everything continue one as normal, but in reality the user is standing still and the opponent is as well. In his mind the battle keeps going and as it continues on he is winning. The user will be able to move freely as the opponent sits there for a turn believing that he is about to win. Once the opponent does the finishing blow within his mind the user will be able to strike him with little to no resistance. Note: Only Musa can teach. Note: Illusion is very realistic, only chakra disruption, sharingan, or high amount of pain (like stabbing your stomach with a kunai if you were able to move.) will remove you from this state. Note: User will only be able to use this at the beginning of the turn and do 1 jutsu right after. Note: Can only be used once, it lasts for 1 turn, and user will be unable to use this or any other genjutsu for 3 turns. (Genjutsu: Kigobureka) - Illusionary Technique: Codebreaker Type: Attack Rank: A Range: Short/Mid Chakra: 30 Damage: N/a Description: This illusion is based on eyesight. While the victims eyes are being used, this effect will not go away unless a large amount of pain or chakra disruption is played into effect. The user will gather chakra within his hand and snap his fingers. Once the snap is heard and seen, the vision of the victim is severely blurred for 5 seconds. This is almost instant and causes the victim to instantly fall into a state of shock due to the abrupt change in vision. The reality of the situation is that a genjutsu already practiced to change surroundings of an object or person has been intensified around a specific point. The victim only sees black and white dots and believes they lost their eye sight, but they have only been covered for a period of time. Note: Only Musa can teach this. Note: User will be unable to use genjutsu for 2 turns. Note: User will only be able to use A rank or lower for this turn. Note: This can only be used twice per battle. Note: Blindness will disorientate the victim severely and he will be unable to see for a full 5 seconds or until attacked. (Genjutsu: Shichugaeri) - Illusionary Technique: Lionsault Type: Attack/Defense Rank: A Range: Short/Mid Chakra: 30 Damage: N/a Description: The user will snap his fingers towards the victim. This illusion will be casted upon the target once heard or seen. When performed the illusion will take time to prey upon it's victim, but at the climax or critical moment of the attack they want to perform the user will snap once again. Once performed for the second time the victim will freeze. Their vision will become black and white, and it is as everything has stopped. This is due to the festering chakra sent from the user to the victim and attacking the brain to make the user freeze in place. This illusion only lasts for a split second and will cause a major change in pace if done correctly. This also allows the user to get the upper hand to attack while they are unable to defend for that moment. Note: Only Musa can teach this and it can only be used twice. Note: Can only be used twice and must wait 2 turns to use another genjutsu, including this one. Note: User can only attack with A rank or lower attacks. Note: User must snap his fingers first to set up the illusion, then again to activate. User can activate this illusion any time but the set up only lasts 2 turns and if not done before that this genjutsu cannot be performed again. (Genjutsu: Kenzan Nibai) - Illusionary Technique: Seeing Double Type: Attack Rank: S Range: Short-Mid Chakra: 40 Damage: N/a Description: This illusion is casted by sight and eye contact. The user will cast an illusion upon the victim by first establishing eye contact. When performed, the victim will not know he is in an illusion for quite some time. Using chakra manipulation and battle experience the user will cause the victim to see double. The eye sight of the victim will be perfectly clear, but he will see double of everything that has to do with the user. As if there is a clone of himself doing the same thing. The user can attack normally towards the opponent, but the opponent will believe he must block two attacks. In doing so risks his life from accidentally blocking the wrong attack since one is an illusion. Note: Only Musasibou can teach this. Note: User can not use this more than 2 times, and must wait 5 turns to use again. Note: Effect lasts for 3 turns. Note: User will be unable to use any other genjutsu for 2 turns and can only attack with A rank or lower jutsus for the 3 turn period. Note: User will be only able to have a maximum of 3 clones since the illusion will count as a fake normal clone.[/SPOILER] [CENTER][B]Taijutsu and Gates[/B][/CENTER] [SPOILER](Taijutsu: Shoruda-Yusaburu) - Body Art: Shoulder Jolts Type: Attack Rank: A Range: Short Chakra Cost: N/A Damage Points: 60 Description: When the user opens the gate of pain, 4th, he can use this technique. The user will begin to dash to the opponent at high speeds and brace his right shoulder for multiple impacts. The user will then slam into a blind spot direction of the opponent to strike him into a spinning motion in mid air. Afterwards the user will then stop, pivot, and then charge again towards the opponent for 1 more slam going against the spinning direction. This causes great pain and breaks the opponents shoulder that was hit. Because of the high speed rotation the opponent will be unable to control himself while the 2nd slam is occurring. Note: Only Musa can teach Note: Must be in the 4th gate Note: User will dislocate his shoulder from the impact of the 2nd slam. (Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away. Note: Only Musa can teach this. Note: This can't be combined with fire in any way. Note: Cuts aren't super deep, just scratches. Note: User will bleed from his fist, reducing flexibility and punching power Note: No Genjutsu for two turns after (Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll Type: Attack Rank: S Range: Short Chakra: N/A Damage: 80 Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn. Note: Only Musa can teach this. Note: Must be in the 6th Gate. 6th Gate ends after using this technique. Note: User's hands will be numb for one turn lowering punching power for taijutsu and not allowing the user to form hand seals quickly. Note: User will be unable to use taijutsu for 1 turn. Note: User will be extremely exhuasted and will be only be able to perform 2 moves next turn. (Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements. Note: Only Musa can teach this. Note: Can only be used twice. Must wait 1 turn to use again. Note: User must only use taijutsu this turn and can only perform 2 moves. [COLOR="Red"](Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg Type: Supplementary Rank: B Range: Short Chakra: 25 Damage: N/A Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb. Note: Only Musa can teach. Note: Fire damage is +10 to any taijutsu move that requires kicks. Note: Can only be used three times per battle and lasts up to 3 turns. Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja. (Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist Type: Attack Rank: A Range: Short Chakra: N/A Damage: 60 Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest. Note: Only musa can teach this. Note: Must have Devil Wind Leg active. Note: Can only perform this twice per battle. Note: User will be unable to use another taijutsu attack this and the following turn.[/COLOR][/SPOILER] [/QUOTE]
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