[LoT] Custom Techniques Submission

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jagged

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B rank equipment:
Serpent Slayer

Technique Name: Serpent slayer
EXP: 20
Type: Mutant/equipment
Rank: B
Description: serpent slayer is essentially a Simple katana hilt with an empty slit right were the blade is supposed to sit. Exodus main ability is to control and produce an infinite amount of radiation,utilizing this the user will channel an extreme amount of radiation into the slit of the sword handle creating a blade. The user will condense the radiation to the form of a traditional katana, the condensed radiation becomes hot from the jumble molecules and creats a semi solid blade similar to plasma. The blade of radiation can be extended to long range at will, because it's composition is gamma radiation any living flesh that touches the blade will receive gamma poisoning taking 5% of the users energy stat in damage and -5 to intellect every 2 turns for 4 turns. Because of the quantity of radiation compressed into the form of a blade it has now changed to a form similar to that of plasma as such the user can cut through C rank and Below items like butter, and having difficulty cutting same ranked items. As the blade is pure energy each strike the blade makes does the 60% of the users energy stat in damage . The blade itself weighs nothing as it is pure energy making physical attacks(like slashing) based on the users energy . Gamma radiation has the distinct ability to harbor in clothes and other items as such any item that has gamma radiation and is touched by living flesh grants the person touched the above effects of gamma poisoning.

Note: large amounts of radiation only empowers Exodus and as such boosts his Int by +10, and Strength by 5 when wielding this blade(this only happens once)
Note: The blade itself emits visible radiation up to short range.
Note: physical attacks such as slashing are decided by the users energy stat
Note: Blade extension is based on the users energy stat.
Note: items struck by this blade can resist being cut into if the opponents technology stat is higher than the users energy stat or if made from Lead. Lead protection doesn't apply to C ranks and below.
Note: the user can perform other radiation related moves through the blade itself

A rank equipment: Serpent Slayer


Technique Name: Serpent slayer
EXP: 40
Type: Mutant/equipment
Rank: A
Description: serpent slayer is essentially a Simple katana hilt with an empty slit right were the blade is supposed to sit. Exodus main ability is to control and produce an infinite amount of radiation,utilizing this the user will channel an extreme amount of radiation into the slit of the sword handle creating a blade. The user will condense the radiation to the form of a traditional katana, the condensed radiation becomes hot from the jumble molecules and creats a semi solid blade similar to plasma. The blade of radiation can be extended to long range at will, because it's composition is gamma radiation any living flesh that touches the blade will receive gamma poisoning taking 10% of the users energy stat in damage and -10 to intellect every 2 turns for 4 turns. Because of the quantity of radiation compressed into the form of a blade it has now changed to a form similar to that of plasma as such the user can cut through B rank and Below items like butter, and having difficulty cutting same ranked items. As the blade is pure energy each strike the blade makes does the 80% of the users energy stat in damage . The blade itself weighs nothing as it is pure energy making physical attacks(like slashing) based on the users energy . Gamma radiation has the distinct ability to harbor in clothes and other items as such any item that has gamma radiation and is touched by living flesh grants the person touched the above effects of gamma poisoning.

Note: large amounts of radiation only empowers Exodus and as such boosts his Int by +10, and His ENERGY by 5 when wielding this blade(this only happens once)
Note: The blade itself emits visible radiation up to Mid range.
Note: physical attacks such as slashing are decided by the users energy stat
Note: Blade extension is based on the users energy stat.
Note: items struck by this blade can resist being cut into if the opponents technology stat is higher than the users energy stat or if made from Lead. Lead protection doesn't apply to B ranks and below.
Note: the user can perform other radiation related moves through the blade itself




 

Howard

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A rank equipment: Serpent Slayer


Technique Name: Serpent slayer
EXP: 40
Type: Mutant/equipment
Rank: A
Description: serpent slayer is essentially a Simple katana hilt with an empty slit right were the blade is supposed to sit. Exodus main ability is to control and produce an infinite amount of radiation,utilizing this the user will channel an extreme amount of radiation into the slit of the sword handle creating a blade. The user will condense the radiation to the form of a traditional katana, the condensed radiation becomes hot from the jumble molecules and creats a semi solid blade similar to plasma. The blade of radiation can be extended to long range at will, because it's composition is gamma radiation any living flesh that touches the blade will receive gamma poisoning taking 10% of the users energy stat in damage and -10 to intellect every 2 turns for 4 turns. Because of the quantity of radiation compressed into the form of a blade it has now changed to a form similar to that of plasma as such the user can cut through B rank and Below items like butter, and having difficulty cutting same ranked items. As the blade is pure energy each strike the blade makes does the 80% of the users energy stat in damage . The blade itself weighs nothing as it is pure energy making physical attacks(like slashing) based on the users energy . Gamma radiation has the distinct ability to harbor in clothes and other items as such any item that has gamma radiation and is touched by living flesh grants the person touched the above effects of gamma poisoning.

Note: large amounts of radiation only empowers Exodus and as such boosts his Int by +10, and His ENERGY by 5 when wielding this blade(this only happens once)
Note: The blade itself emits visible radiation up to Mid range.
Note: physical attacks such as slashing are decided by the users energy stat
Note: Blade extension is based on the users energy stat.
Note: items struck by this blade can resist being cut into if the opponents technology stat is higher than the users energy stat or if made from Lead. Lead protection doesn't apply to B ranks and below.
Note: the user can perform other radiation related moves through the blade itself




Declined, keep the original.

1.) You're trying to get too much of a nerf to your opponent's intelligence. -10 every 2 turns for 4 turns is -20 in 2 turns. That's enough to make most bios brain dead in 2 turns, and within 4 turn it's -30 enough to leave at least 3/4ths of bios in the current meta brain dead or close to it merely by being touched by the sword.
2.) Visible radiation upto mid range is too much, you can already extend the radiation upto Long Range with the original so I say keep it as is. "The blade of radiation can be extended to long range at will"
3.) There are other small inconsistencies but if you'd like to update the strength boost to an energy boost that's fine.
 

Kingu

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Technique Name: Bald Senses
EXP: 20
Type: Mutant
Rank: B
Description: Saitama posses senses beyond the human norm. His ears pick up every single sound, and can decipher layer upon layer of noise, and have the ability to pick up a conversation from a mile away in a busy city. He also has the ability to see in the dark with little or no light. Giving +10 to intellect

Saitama also posses other senses such as accelerated perception, due to him having supernatural speed, his mind and senses process information at such speeds that time appears to have slowed down, allowing him to perceive what would normally be moving too fast to see and respond accordingly. Everything surrounding him including himself, their speed is reduced to -20.

Note: Both cost a move slot each.
 

Shady Doctor

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Technique Name: Bald Senses
EXP: 20
Type: Mutant
Rank: B
Description: Saitama posses senses beyond the human norm. His ears pick up every single sound, and can decipher layer upon layer of noise, and have the ability to pick up a conversation from a mile away in a busy city. He also has the ability to see in the dark with little or no light. Giving +10 to intellect

Saitama also posses other senses such as accelerated perception, due to him having supernatural speed, his mind and senses process information at such speeds that time appears to have slowed down, allowing him to perceive what would normally be moving too fast to see and respond accordingly. Everything surrounding him including himself, their speed is reduced to -20.

Note: Both cost a move slot each.
Declined. Having super speed won't reduce other's speed. Plus +10 to intellect and subtracting 20 speed from a target just because you're fast doesn't make a lick of sense. And you lose 20 speed also from thinking fast? Wew. I see what you're aiming for but the way you word it won't work. Maybe something around the lines of you seeing people as if they're moving a certain amount of speed slower. But it won't actually make them slower. And i personally won't allow it to be -20. Maybe -5 since you already get +10 to intellect
 
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Kingu

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Technique Name: Bald Senses
EXP: 20
Type: Mutant
Rank: B
Description: Saitama posses senses beyond the human norm. His ears pick up every single sound, and can decipher layer upon layer of noise, and have the ability to pick up a conversation from a mile away in a busy city. He also has the ability to see in the dark with little or no light. Giving +10 to intellect

Saitama also posses other senses such as accelerated perception, due to him having supernatural speed, his mind and senses process information at such speeds that time appears to have slowed down, allowing him to perceive what would normally be moving too fast to see and respond accordingly. Everything he sees their speed is reduced to -10 without affecting them in any way.

However while the senses and mind can follow the attacks, his body may not be able to act in time to do anything about it.

Note: Both cost a move slot each.
 

Shady Doctor

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Technique Name: Bald Senses
EXP: 20
Type: Mutant
Rank: B
Description: Saitama posses senses beyond the human norm. His ears pick up every single sound, and can decipher layer upon layer of noise, and have the ability to pick up a conversation from a mile away in a busy city. He also has the ability to see in the dark with little or no light. Giving +10 to intellect

Saitama also posses other senses such as accelerated perception, due to him having supernatural speed, his mind and senses process information at such speeds that time appears to have slowed down, allowing him to perceive what would normally be moving too fast to see and respond accordingly. Everything he sees seemingly moves at reduced speeds, seeming to move at -10 of their actual speed, though not actually affecting how fast they move in reality.

However while the senses and mind can follow the attacks, his body may not be able to act in time to do anything about it.

Note: Both cost a move slot each.
Approved

Made edits. Also link your bio and exp like the other submissions next time please
 

Vegeta

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25 exp currently

-updating-
Technique Name: Nth Armor
EXP: 20
Type: Technology
Rank: B
Description: The Nth Armor, the suit Deathstroke wears over his body. While this would normally allow one to defy gravity and fly, his suit is "impure", a mixture of other metals with the Nth metal so it does not grant him this ability. However, it does increase his strength, speed, durability, and healing. The Nth metal add's +5 to his speed, strength and +10 to durability. Nth metal also protects the wearer from elements and speeds the healing of wounds (+5 every 2 turns after damaged for 6 turns), and protects them from extreme temperatures (Up to B rank). His armor allows him to tank heavy blasts (C rank), and gives him added protection against piercing weapons. The armor is always on him so this is considered passive, however it must be mentioned by the user. If a different armor is worn this tech is nullified.

bio
-Updating-
Technique Name: Nth Armor
EXP: 20
Type: Technology
Rank: B
Description: The Nth Armor, the suit Deathstroke wears over his body. Among the unusual properties of Nth metal is the ability to negate gravity, allowing a person wearing an object, such as a belt, made of Nth Metal to fly. Another property of Nth metal is the ability to produce blasts made of ultraviolet light. These solar blasts deal 60% of the user's technology stat as damage. It also increase his strength, speed, durability, and healing. The Nth metal add's +5 to his speed, strength and +10 to durability. Nth metal also protects the wearer from elements and speeds the healing of wounds (+5 every 2 turns after damaged for 4 turns), and protects them from extreme temperatures (Up to B rank). His armor allows him to tank heavy blasts (C rank), and gives him added protection against piercing weapons reducing the damage by 1/3rd. The armor is always on him so this is considered passive, however it must be mentioned by the user. The armor has a built in teleporter that allows the user to teleport short distances in a pinch, he's able to teleport short range from himself once per turn costing a move. This can be done tree times per battle. If a different armor is worn this tech is nullified.

Proof of Slade using a teleporter

Wiki on Nth Metal
 
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Howard

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-Updating-
Technique Name: Nth Armor
EXP: 20
Type: Technology
Rank: B
Description: The Nth Armor, the suit Deathstroke wears over his body. Among the unusual properties of Nth metal is the ability to negate gravity, allowing a person wearing an object, such as a belt, made of Nth Metal to fly. Another property of Nth metal is the ability to produce blasts made of ultraviolet light. These solar blasts deal 60% of the user's technology stat as damage. It also increase his strength, speed, durability, and healing. The Nth metal add's +5 to his speed, strength and +10 to durability. Nth metal also protects the wearer from elements and speeds the healing of wounds (+5 every 2 turns after damaged for 6 turns), and protects them from extreme temperatures (Up to B rank). His armor allows him to tank heavy blasts (C rank), and gives him added protection against piercing weapons reducing the damage by 20%. The armor is always on him so this is considered passive, however it must be mentioned by the user. The armor has a built in teleporter that allows the user to teleport short distances in a pinch, he's able to teleport short range from himself once per turn costing a move. This can be done tree times per battle. If a different armor is worn this tech is nullified.
Note: The blasts can only be used four times per battle and if used multiple times in a turn the damage is split between them


Proof of Slade using a teleporter

Wiki on Nth Metal
Approved, added a note that the blasts can only be used a certain number of times, and if used successively in the same turn the power is split so say you use 2 blasts it'll be 30% etc. I also changed 1/3rd to 20% because the rp mainly deals with %s and not fractions.
 
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Technique Name: Azarath Levitation
EXP: 5
Type: Magic
Rank: D
Description:

This is a technique that Raven uses as her main way of transportation and movement altogether. Using her innate skill in Demonic Magic, she has gained the ability of levitation or flight through manipulation of Magic throughout and around her body. This Levitation/flight allows her to move based on her energy levels (directly proportionate), gaining a high level of movement speed once she is suspended in the air and moving. This doesn't allow any of her combat movements to move any differently than her speed levels, only her transportation movements, going from one spot to another. This means a punch or a kick would still go by her speed, but evasive maneuvers such as flying to a new location would be based on her energy.

Note: Once activated, Stays active until Deactivated.
Note: Once activated Raven may passively use her flight through Will alone




Technique Name: Azarath Metrion Zinthos
EXP: 20
Type: Magic
Rank: B
Description:

This is one of Raven's most used abilities, abling her to manipulate "darkness" in a pure energy form. This energy comes in the form of a black glow, outlined with a slightly brighter white glow. Usually by speaking the given words of the Technique (purely cosmetic) Raven's hands would glow with the dark energy and give her the ability to manipulate the energy in numerous versatile forms. This spans from creating arms, blasts, vortexes, shields, armors and even objects (weapons, chairs, bricks, etc) of raw demonic energy. This energy can take on an intangible state, passing through solids to a certain degree (See restrictions), or take on a more compressed and solidified state to cause blunt, piercing or cutting damage. The blasts, arms etc would all be spawned from her body or hands, while the created objects can be spawned from anywhere within a 5m radius of her.

Offensive: The energy itself when used to attack would cause damage that is equal to 60% of Raven's energy levels, though using multiple beams, structures or anything at once would split the % accordingly. So using 2 at once would give each 30%, using 3 would give 20%, 4 would give 15% and so on.

Defensive: When used in a defensive manner, the source of energy can block damage proportionate to 60% of her energy level. Though when using it in a defensive manner, the defense can be spawned and sustained over a number of turns without her having to actively concentrate on it. This means creating her defenses won't affect the damage output of her offensive attacks used while the defense is being sustained.

Note: Defenses can only be sustained over the span of 2 turns at a time
Note: Blasts, arms, vortexes and such can only reach up to mid range, while objects created through the energy would be able to go to long range.
Note: The intangible state of the Energy can phase through any non hero/Villain/neutral created objects. When it comes to solids or liquids created from something or someone, it can only phase through things at least -10 under Raven's energy levels. So if Raven's energy is 50, the energy can only phase through objects created through a stat of 40 or lower.



Exp spent: 25
Exp remaining: 0
 

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Technique Name: Ignite
EXP: 20
Type: Core Ability
Rank: B
Description: Excercissing his control over the powers of radiation, Exodus mentally ignites the residual particles of radiation within the area to explode. This ability revolves around radiations explosive qualities and allows the user to explode any radiation within midrange of the user dealing 60% energy damage to the opponent.
Technique Name: Ignite
EXP: 20
Type: Core Ability
Rank: B
Description: Excercissing his control over the powers of radiation, Exodus mentally ignites the residual particles of Gamma and accoustic radiation within the area to explode. This ability revolves around radiations explosive qualities and allows the user to explode gamma and acoustic radiation he creates within midrange of the user dealing 60% energy damage to the opponent.
 

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Technique Name: Azarath Levitation
EXP: 5
Type: Magic
Rank: D
Description:

This is a technique that Raven uses as her main way of transportation and movement altogether. Using her innate skill in Demonic Magic, she has gained the ability of levitation or flight through manipulation of Magic throughout and around her body. This Levitation/flight allows her to move based on her energy levels (directly proportionate), gaining a high level of movement speed once she is suspended in the air and moving. This doesn't allow any of her combat movements to move any differently than her speed levels, only her transportation movements, going from one spot to another. This means a punch or a kick would still go by her speed, but evasive maneuvers such as flying to a new location would be based on her energy.

Note: Can be activated and deactivated at will passively unless being used to avoid a technique
Note: Flight is passive, however evasive maneuvers that are used to avoid a technique counts as a move.
Approved, check the bold for slight changes.

Technique Name: Azarath Metrion Zinthos
EXP: 20
Type: Magic
Rank: B
Description:

This is one of Raven's most used abilities, abling her to manipulate "darkness" in a pure energy form. This energy comes in the form of a black glow, outlined with a slightly brighter white glow. Usually by speaking the given words of the Technique (purely cosmetic) Raven's hands would glow with the dark energy and give her the ability to manipulate the energy in numerous versatile forms. This spans from creating arms, blasts, vortexes, shields, armors and even objects (weapons, chairs, bricks, etc) of raw demonic energy. This energy can take on an intangible state, passing through solids to a certain degree (See restrictions), or take on a more compressed and solidified state to cause blunt, piercing or cutting damage. The blasts, arms etc would all be spawned from her body or hands, while the created objects can be spawned from anywhere within a 5m radius of her that isn't occupied by other matter or energy.

Offensive: The energy itself when used to attack would cause damage that is equal to 60% of Raven's energy levels, though using multiple beams, structures or anything at once would split the % accordingly. So using 2 at once would give each 30%, using 3 would give 20%, 4 would give 15%. The limit is 4 offensive constructs per use of the technique.

Defensive: When used in a defensive manner, the source of energy can block damage proportionate to 60% of her energy level. Though when using it in a defensive manner, the defense can be spawned and sustained over a number of turns. This is something that needs focus, taking a move slot per turn to sustain as long as the barrier or defense is active. If dispersed by force Raven must wait 2 turns before using it again.

Note: Defenses can only be sustained over the span of 2 turns at a time
Note: Blasts, arms, vortexes and such can only reach up to mid range, while objects created through the energy would be able to go to long range. None of these constructs can be created inside existing matter or energy but can be controlled to clash with them.
Note: The intangible state of the Energy can phase through any non hero/Villain/neutral created objects.



Exp spent: 25
Exp remaining: 0
Approved, made a few changes. First made it so your magic/energy cannot be created inside anyone or anything. Second I restricted the defenses not that big of a nerf, it requires focus (a move slot to sustain) and if dispersed you must wait a set amount of time before creating another barrier. Lastly I removed the phasing through things part this seemed a bit of a big thing, it could mean you phase energy into something and then make it semi-solid or control it to effect the opponent from the inside. If you do not like these changes you can update and I'll make sure Vegeta checks it instead. I was just here and saw stuff sitting.

Technique Name: Ignite
EXP: 20
Type: Core Ability
Rank: B
Description: Excercissing his control over the powers of radiation, Exodus mentally ignites the residual particles of Gamma and accoustic radiation within the area to explode. This ability revolves around radiations explosive qualities and allows the user to explode gamma and acoustic radiation he creates within midrange of the user dealing 60% energy damage to the opponent.
Declined, the radiation will need to be created at least short range away from the opponent and within short range of you eg: a blast created by and then released from your body outside of short range of your opponent meaning you cannot just touch an opponent and create a blast. I'm seeing this as a mid-long technique, the radiation you want to explode will need to be created from this technique and not preexisting. It cannot be created inside or directly around an opponent and finally they need a visible que meaning the radiation will need to be visible in nature and will not gain the effects of Gamma Radiation poisoning you've mentioned in other techniques.
 

Kai NB

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Bio [ ]

Technique Name: Omnimatrix
EXP: 40
Type: Technology
Rank: A
Description: The Omnimatrix, most commonly referred to as the Omnitrix, is a highly advanced technological system that utilizes a wearable device of alien origin. This system is an extensive genetic storage unit, containing the basic genetic makeup of the prime specimen of every known sentient-sapient species within the universe. All this information is stored within the Omnimatrix’s database, the Codon Stream. To utilize the system, the device first attaches itself to the user, positioning and reshaping their form to allow easy access for the wearer to operate. (For bipedal humanoid lifeforms, the system is generally positioned on the upper limbs and take on a watch, armband, or gauntlet-like form factor). Once set, the Omnimatrix can not be removed, except through reconfiguration, resetting, or hacking of the system.

Primary Functions
The intention behind the system’s creation was to accomplish two goals. The first was to promote inter-species understanding by allowing other beings to experience different ways of life. The second, lesser known goal was to maintain a repository for the DNA of over a million different intelligent species, preserving the genetic makeup to bring the species back in the event that any of them should ever become extinct. To solidify these intentions, the system's main symbol is represented by the outline of an hourglass shape, which is the intergalactic symbol for "peace".

Standard Operations
With these goals in mind, the Omnimatrix was made to ensure mutual understanding of every species. Features that were included were to add a Universal Translator and access to the Extranet (Intergalactic Version of the Internet), among other features. These features allow the user to easily understand alien life and look up openly available information within the universe. These are essential in allowing individuals to not only speak with other life, but to learn about their world, both literal and figurative. Functions of the system are generally accessed by interacting with the faceplate and dial of either Omnimatrix. Looking up information on the Extranet is done through highly sophisticated voice recognition software. Additionally, the system has an extremely sophisticated AI. Other basic extensions include communication systems, DNA based life-form proximity indicators, GPS, digital watch, recording functions, and holographic interfaces.

Alien Transformation
The most obvious showcase of the system’s capabilities is the ability to modify an individual’s DNA. Upon entering the alien selection user interface, the user can scroll through the available aliens and select one by pressing down on the dial. Upon doing so, the system will cause the user’s DNA to morph and match the genetic makeup order of the selected life-form. The user would still be themselves, retaining their sense of identity, values, memories, personality, etc. Simply put, the user’s physical biology would change. In order for the user to change size, matter is created from energy or reconstituted to energy as needed. The system also adapts the user's clothing to the alien he/she transforms into, though specific clothing can be programmed. With the default settings, the Omnimatrix morphs into a badge upon transformation and shifts its placement to somewhere on the user’s transformed body, though this can be reprogrammed. The overall process of transforming is extremely quick, taking as much time as it takes to blink. While transformed, the functions of the system can still be accessed normally. The transformations last for a temporary period, and the system requires a recharge period before transforming again. The user is capable of quick-changing into another alien form whilst already transformed, but the time remaining in the transformation period remains unchanged. Alternatively, the user can also revert back to their original form and not waste their full transformation time, saving the remaining time to be used even if the system isn’t fully charged. The amount of time the user can transform is directly proportional to two times the amount of time spent recharging. Recharging automatically occurs as soon as the user is in their original form.​

Note: Must be listed on user's bio
Note: A full recharge period consists of two turns
Note: Alien transformations need to be submitted and approved
Note: Each alien transformation performed counts as a single move
Note: Unless explicitly stated, alien transformation periods have a duration of 4 turns
Note: No alien transformation can be reused until another alien transformation has been selected
Note: Alien Transformations will state explicit stat changes as a result of physiological changes as well as taking stat points from the user's Technology Stat and distributing them accordingly across the specified fields.




Technique Name: Diamondhead
EXP: 20
Type: Technology
Rank: B
Description: Diamondhead is the Omnitrix's DNA sample of a Petrosapien from the planet Petropia. Diamondhead is a silicon-based life form. His body is composed of durable pale blue-green crystals. He sports two large crystal shards on his back and has a sharp pointed head. He wears a sleeve-less form-fitting shirt that is all black with one large green stripe down the middle up to his belt, and wears black pants. He has a green belt with a central white stripe on which he wears the Omnitrix symbol. He also wears black shoes with green on the bottom.

Powers and Abilities
Diamondhead possess all the powers and abilities of a Petrosapien. As part of all the Omnitrix's Transformation Process, the user's Technological Stat Points are equally distributed across the user's Strength and Durability Stats for the duration of this specific transformation. Additionally, as part of their natural biology, their strength and durability is incredibly high, resulting in +10 boost to his Durability Stat and +5 boost to his Strength Stat.

Crystal Manipulation
Diamondhead possesses natural crystal manipulation powers and abilities. He is able to naturally manipulate his own atomic structure as he pleases, allowing him to create various shapes or weapons from his limbs or body. In addition to modifying the shape of his body as he pleases, Diamondhead is also able to release crystals from his body as fast moving projectiles. Diamondhead is not limited to modifying the crystals of his own body though. He is also able to generate incredible masses of crystals that can be used as walls, shields, ramps or more. Even after generating the crystal, Diamondhead posses the ability to control it how he pleases, such as modifying it's shape or moving its location. He can control these crystals from a great range with no difficulty. The most incredible example of this is his ability to encase targets within the crystal. If he is in immediate contact with an object, he can actually create crystals from within it and have it spike out of the object. Due to the unique molecular density of the crystal, only Diamonhead can control it. However, Diamondhead has no ability to control outside sources of crystals.

Atomic Structure
Diamondhead's body resembles a living prism, allowing weapons similar to lasers to be refracted and rendered useless. By naturally modifying the shape of his crystals, Diamondhead can redirect standard laser-like energy attacks to back at the target or any other object with it's full force, and with no damage received on his side. As his body is pure diamond, he is resistant to fire and heat and is also immune to the effects of aging and radiation. As his durability is already incredibly high, it's unlikely that he be damaged. On the rare cases he does, Diamondhead does posses limited regeneration capabilities. Major injuries such as the loss of limbs can not be regrown but can be reattached. Finally, as a crystal, Diamondhead is incredibly vulnerable to strong sonic vibrations and might even fall unconscious. The vibrations also make it difficult for him to maintain the molecular form of his crystals.​

All of the crystals that Diamondhead generates are weaker than the crystals of his natural form. While his own strength and durability is based on his stats, the strength and durability of all his crystalline creations are each equal to 60% of the Diamondhead's Strength and Durability Stat respectively. When in heat or fire based confrontations, Diamondhead's Durability Stat gains +10 points. When in sonic vibration or sound based confrontations, Diamondhead's Durability Stat loses -15 points.

Note: Controlling the crystals costs a single move
Note: Transformation follows all restrictions placed under the Omnimatrix




Technique Name: XLR8
EXP: 20
Type: Technology
Rank: B
Description: XLR8 (Pronounced "Accelerate") is the Omnitrix's DNA sample of a Kineceleran from the planet Kinet. XLR8 resembles a semi-armored Velociraptor. He has black wheels on his feet and has an aerodynamically shaped helmet-like head with a visor, leaving the other features of his head unknown. Whenever the visor does come up, one can see that he has a blue face, green eyes, black lips, and stripes above and on the right side of his eyes. His hands are actually claws that can still be used to grab and hold things, but is incredibly effective at using for piercing or cutting strikes. He wears the Omnitrix symbol on his chest. He has a prehensile tail with five blue stripes on it.

Powers and Abilities
XLR8 possess all the powers and abilities of a Kineceleran. As part of all the Omnitrix's Transformation Process, the user's Technological Stat Points are equally distributed across the user's Speed Stat for the duration of this specific transformation. Additionally, as part of their natural biology, their speed and dexterity is incredibly high, resulting in +10 boost to his Speed Stat and +5 boost to his Intelligence Stat.

High Speed Drive
XLR8 can manipulate friction with extremely precise control. With the wheel-like feet, he can go from his standing position to his maximum speed with no delay. This also works in reverse, allowing him to immediately come to a complete stop from his maximum speed. Whenever he runs at incredible speeds, he leaves behind a blue streak. With this speed, XLR8 can easily run over water and up vertical trails. He is able to reinforce his attacks with his speed, reinforcing all of his strikes from his scissor-like claws which allows it to cut through more objects. He can also move fast enough to form self-sustaining tornados that are extremely powerful. As he possesses wheels for feet, XLR8 requires friction to move, and will have difficulty in low-friction or strong adhesive surfaces, making it difficult to come to immediate stops or reach high speeds.​

All of the attacks that XLR8 performs are based on his full stats (generally under the Speed Stat), the strength and durability of all his speed tornados are equal to 60% of the XLR8's Speed Stat. When in low-friction or strong adhesive surfaces, XLR8's Speed Stat loses -10 points.

Note: Creating a speed tornado costs a single move
Note: Transformation follows all restrictions placed under the Omnimatrix

EXP Spent: 80
EXP Remaining: 5
 
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Anbu Kirito

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Declined, using sound energy to propel yourself is doable but you're trying to get too much out of this. Breaking the speed of sound and causing a sonic boom would mean you'd be traveling in excess of 340 m/s, that's 767 mph on par with mid tier speedsters like Jay Garrick. As for the damage, it would only be effective if you rush into a person while exerting such speed the sound waves aren't going to deal damage to a person merely by breaking the speed of sound. If this was possible merely being close enough to hear a sonic boom from a plane would cause you significant damage. The +10 increase to speed is fine.



Declined, Just no. "Any Radiation" like thermal radiation, electromagnetic radiation, gamma radiation, acoustic radiation, alpha radiation, x-rays, the radiation given off by Kryptonite? See what I'm saying. There are way too many variations of radiation to say any, your powers control Gamma and Acoustic. I'll allow you to cause only those two types of radiation to explode, and only when they've been directly created by you these must be mentioned in the technique for me to approve it. I will not let something that vague get through you could easily say "I cause the acoustic radiation given off by your breathing patterns to explode ripping your chest to shreds."

Note: Next time link both your bio, and your current EXP count.




Both Declined: Going to need to tone the first one down a lot considering you're trying to get it approved as a C rank. You won't be able to kill entire forests, or decay any carbon in existence. All life on earth is made of carbon that would mean just touching a person for you, or hitting them with your death magic is a 1hko decaying all the carbon in their entire body and killing them. Also what does "x5 faster mean" when compared to "a momment." If you want turn based destruction you're going to have to hit someone with something and wait for the death magic to take effect over time slowly decaying things like "The Rot" in the DC universe. A side note, if your death magic destroys all carbon, your body has carbon in it as well. Something like deals 40% of energy as damage over the course of 4 turns dealing 10% of the damage per turn for a C rank that is.

For the second one, your core ability wasn't approved. You need a core ability to base your subsequent techniques off of. Though, I'll give you some thoughts on it. The dying from using it 8 times doesn't need to be there if you want a turn usage make it universal and actually have it mean something 5 uses and 8 uses are both very high for a battle. The floating ability is fine I'd even be fine with it giving actual flight, as long as if it's used to avoid a technique it counts as a technique.




Both approved: Lowered the first one to 3 clones, that means you can only have 4 bodies on the field at a time. I also made a note that you, yourself are unable to use techniques while the clones are active. I put this in so that you cannot simply throw a high level technique accompanied by two low level techniques at a person to make it so they are unable to counter. As for the second one, you never stated damage so I approved it on the grounds that it merely knocks things back which is how I read it. If this isn't the case, you can resub it with the changes you want.



Approved, it's basic so don't expect to get much out of it. The note means that if you fire off say 2 blasts each only deal 30% of your energy stat for a total of 60%. Flight isn't a big deal imo, and as long as you post this technique along side when flying it can be done freeform however if you use it to dodge a technique it counts as a move.



Approved, this is roughly the strength of Spirit Gun with less knockback potential and the damage to the body toned down to fit the rp better. You will be able to make it stronger with higher ranks, something like the Spirit Gun used against Younger Toguro would be A rank. Four times is the limit Yusuke had with minimal training, so I say it's fair to put the usage at 4 for this version.



Declined, for the +25 you're going to have to give it a turn limit. I'm also cool with it being used more than once per battle.

Technique Name:Combat Aura: 60%

EXP:20
Type:Energy
Rank:B
Description:
Yusuke will release all of his latent power from his body at an alarming rate, forming a powerful blue and white aura around him, which releases itself like a flame surrounding his body. Yusuke uses this technique when he is in a fight of average or somewhat high danger, causing him to fight at his normal effectiveness. The spirit energy released will cause his muscles to gain power, giving a +10 strength boost and +5 speed boost. It will also enhance his spiritual attacks, giving him a +10 energy boost.
Notes:
-Must be activated as a move
-Lasts 4 turns
-Can be used twice a battle
 

Howard

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Technique Name:Combat Aura: 60%

EXP:20
Type:Energy
Rank:B
Description:
Yusuke will release all of his latent power from his body at an alarming rate, forming a powerful blue and white aura around him, which releases itself like a flame surrounding his body. Yusuke uses this technique when he is in a fight of average or somewhat high danger, causing him to fight at his normal effectiveness. The spirit energy released will cause his muscles to gain power, giving a +10 strength boost and +5 speed boost. It will also enhance his spiritual attacks, giving him a +10 energy boost.
Notes:
-Must be activated as a move
-Lasts 4 turns
-Can be used twice a battle
Approved, should have named it Spirit Cuffs.
 

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Spent: 70

Technique Name: Envenom
EXP: 20
Type: Mutation
Rank: B
Description: Garfield uses his transformation abilities to add several additional glands into his body that produce toxins that he can secrete from his pores. This can be secreted from his fingers or toes to pool on his sharpened nails, as well as from his teeth like a snake or even from his mouth by way of actually spitting the venom or toxins at the opponent it can also simply be secreted like sweat to affect anyone who touches him. If spat out, the venom is able to reach up to mid range from it's origin. This complements his fighting style immensely since Drunken Monkey focuses heavily on finger jabs and slashes.

There are several toxins Garfield can produce each with their own specialized effects however he can only use a single toxin at any given time needing to post the technique to produce the toxin at that time. Beast Boy himself is immune to any venom/toxin he can produce as he has the appropriate gland. The toxins are as follows.

Batrachotoxin: Which is a potent cardiotoxic and neurotoxic produced by the Poison Dart Frog, the Pitohui which is a bird and Melyrid beetles. It is colorless and in layman's terms, what it does is bind to and irreversibly open the sodium channels of nerve cells such that they cannot reset. The neuron is no longer capable of 'firing' (sending messages) and this results in paralysis. It also causes heart arrhythmia, extrasystoles, ventricular fibrillation. The opponent notices this as irregular uncontrollable and oftentimes terrifying changes in heart-rate and an inability to calm the mind down. The paralysis lasts momentarily (1 turn) and would need to be continually applied to maintain for a substantial effect. Vivid hallucinations however take place that last 3 turns these aren't full hallucinations but instead merely visual anomalies like the world spinning, vivid color changes, or things melting as if on LSD. These hallucinations reduce the opponent's reflexes causing a -10 to their speed stat as movement becomes confusing due to spinning, color changes, and visual anomalies.

Carukia barnesi venom: Is a venom produced by the Carukia barnesi a species of Jellyfish as well as the Box Jellyfish. In simple terms it is a fear toxin that creates uncontrollable fear in the person affected by it. It creates a sense of "impending doom" that cannot simply be shaken off. Where Batrachotoxin aims for a physical manifestation of problems ie: the paralysis, Irukandji syndrome creates a mental one. It also causes severe headaches, backaches, muscle pains, chest and abdominal pain, nausea, sweating, and severe anxiety. This reduces the opponent's intelligence by 10 for 3 turns. It also makes rational thinking problematic as it forces most people into a flight or fight response.

Hemotoxin: The final venom he can produce is a hemotoxin which is produced by most venomous snakes namely vipers and pit vipers. It destroys red blood cells (that is, causes hemolysis), disrupts blood clotting, and causes organ degeneration and generalized tissue damage. What this toxin does is literally deteriorate the opponent's blood, muscle tissue and nerves over time creating immense pain while doing so. It is extremely painful, moreso then the other two, it's aim is to deal as much pain as possible and cause the opponent to take additional damage. When used with ranked attacks it adds an additional 20% damage to whatever modifier they are using. This is due to the pain it causes and the deterioration of the opponent's body. If the skin is broken this will cause the opponent to bleed profusely stopping the blood from clotting which causes it's own problems.

Note: Can only use one toxin per use
Note: Can only be used four times per battle
Note: Can only be used every 2 turns and the toxin the user is using lasts those 2 turns, meaning if the toxin is on the nails it remains there for 2 turns. No venom stacks with another.





Technique Name: Thrill of the Hunt
EXP: 5
Type: Mutation
Rank: D
Description: Beast Boy or another shapeshifter augments their senses allowing for varying applications such as infrared sensing, night vision, ultraviolet sight, electromagnetic sensing, heightened sound perception, heightened or dulled sense of touch and pain, echo location and an increase in the sense of smell. He does this by augmenting the sensory organ related to that sense or creating a new organ to gain the sense putting it into his own body.

Any of the sight based sense augmentations allow the user to boost their eyesight to 20/5, meaning that what a normal person would need to be five feet away to see someone under the influence of this technique can see from twenty feet away meaning their sight is four times better. Heightened sound perception allows the user to hear whispers from roughly 30 meters away. Electromagnetic sensing allows the user to sense out various animals and people, and even sources of electricity. These abilities can be used by Beast Boy or any Shapeshifter he teaches how to do so. If desired the sense can boost the users intelligence by 10.
Note: Augmenting a sense is a passive action, unless the user wants to boost their intel with it
Note: Two different senses can be augmented at the same time eg: sight and sound but can't have multiple variations of the same sense eg: Nightvision and Infrared
[COLOR="#B22222Approved[/COLOR][/I][/QUOTE]

[B]Technique Name:[/B] Thrill of the Hunt
[B]EXP:[/B] [B]10[/B]
[B]Type:[/B] Mutation
[B]Rank:[/B] [B]C[/B]
[B]Description:[/B] Beast Boy or another shapeshifter augments their senses allowing for varying applications such as infrared sensing, night vision, ultraviolet sight, electromagnetic sensing, heightened sound perception, heightened or dulled sense of touch and pain, echo location and an increase in the sense of smell. He does this by augmenting the sensory organ related to that sense or creating a new organ to gain the sense putting it into his own body.

Any of the sight based sense augmentations allow the user to boost their eyesight to 20/5, meaning that what a normal person would need to be five feet away to see someone under the influence of this technique can see from twenty feet away meaning their sight is four times better. Heightened sound perception allows the user to hear whispers from roughly [B]60[/B] meters away. Electromagnetic sensing allows the user to sense out various animals and people, and even sources of electricity. These abilities can be used by Beast Boy or any Shapeshifter he teaches how to do so. If desired the sense can boost the users intelligence by [B]15[/B].
Note: Augmenting a sense is a passive action, unless the user wants to boost their intel with it
Note: Two different senses can be augmented at the same time eg: sight and sound but can't have multiple variations of the same sense eg: Nightvision and Infrared

[B]Technique Name:[/B] Panther's Habit
[B]EXP:[/B] 5
[B]Type:[/B] Mutation
[B]Rank:[/B] D
[B]Description:[/B] Garfield fought against a man named Deathstoke who had a suit made of a special metal. He never got the name of the metal but he could tell it stopped various attacks from being fatal and gave him some kind of advantage in a fight so when Garfield found himself in possession of the recipe for Vibranium he decided he'd created his own armor.
The first problem was building a wearable fabric that could be used in every day situations, elastic enough to fit and shift into a scarf or bracelet on any animal form Garfield shifted into but still strong enough to aid in defense while in his human form. He eventually stumbled on a Vibranium Microweave Mesh that accomplished all of this and more.

[B]Vibranium Microweave Mesh:[/B] The microweave robs incoming objects of their momentum; bullets do not ricochet off, but simply fall to the ground when they come in contact with the weave. Likewise, the Panther Habit cannot be stabbed, however, the costume can be cut if the attacker slashes along the uniform's grain but doing this takes skill and purpose it cannot be done accidentally. The microweave came with another set of advantages a +10 to durability.
[B]Cloaking Technology:[/B] The cloak can be elongated, shortened or eliminated with a thought, and the entire costume can be covered allowing it to pass as normal street clothes or render the wearer completely invisible. The suit refracts light, which can render the user nearly invisible to conventional methods of detection as well as infrared, x-ray and night vision. Vibranium also absorbs sound waves making the user completely silent with a thought meaning the stealth applications skyrocket exponentially making it so that even beings with enhanced hearing cannot hear the user as they move because there is no sound to hear. The only exception is speech, speech is not muted.
[b]Re-breather:[/b] The Vibrainum Microweave Mesh works as a re-breather filtering toxins, smoke, smog, radiation and various other chemicals and substances that a re-breather would remove from the air one breathes. It also makes it so that those substances are unable to make it's way onto the user's skin. The fabric aspect keeps ambient radiation from turning the laced vibranium brittle, this only happens when direct contact with visible gamma radiation occurs other forms of radiation do not have this effect.
[B]The Panther's Teeth:[/B] Several gadgets that come along with the suit, they are in essence traps that can be placed silently and be left to trap and attack hostile enemies. They are composed of a button and two racks of Vibranium spikes. When a victim steps on the button, the two racks close on each other, stabbing the victim from two sides like a bear trap. This deals 20% of the user's technology stat as damage. The user can have four of these prepared to use passively during a fight. He can then prepare another per action/technique spent.

The uniform has the ability to absorb vibrations via its vibranium lacing. It also has the ability to negate and/or lessen powerful kinetic based attacks such as bullets shots, penetrating blades, and crushing blows halving strength and speed based attacks against the user. The lenses in the mask cut glare and enhance the wearers natural night vision as well as any other sense adding an additional +5 to intelligence when wearing. It also allows him to see in infra-red and other visual spectrum passively while also boosting any natural sense that the user has. The suit also has claws inbeded in the finger and toetips increasing any freeform damage dealt through punches, palm strikes, and kicks from 10% to 20% making for a nice addition to basic damage. Vibranium absorbs rdiation better than even lead, after doing so it becomes brittle but it has enough density and stability to half most radiation based attacks dealing with Gamma Radiation and block acoustic radiation totally.
Note: The suit is worn at all times and can be placed in the bio
Note: The suit is compatiable with any transformation Garfield undergoes while remaining in his human form
Note: The finger and toe claws are hypodermic in shape
Note: Can be used by anyone given permission

Appearance [[URL="http://vignette2.wikia.nocookie.net/marveldatabase/images/9/9a/T%27Challa_%28Earth-616%29_001.png/revision/latest?cb=20130109214435"]x[/URL]]

Technique Name: Tamaranean Physiology
EXP: 20
Type: Mutation
Rank: B
Description: With his connection to the red Garfield learned about various alien species and their DNA structure and with his intuitive knowledge and understanding of the animals he began to experiment with alien DNA changing his genetic code to that of a different species. After a lot of trying he found one species that gave amazing powers, similar in regards to the rumors he heard about Superman. From what he could tell from his genetic sense memory the race he was mimicking were descended from an ancient feline-race.

While under the effects of the transformation he has green eyes with no pupils, darker skin (remains green) and fiery hair. This new alien physiology allows his body to constantly absorb ultraviolet radiation and convert it to energy as well as a few other distinct powers such as;

Energy Absorption: While under the effects of the transformation he can also absorb the ultraviolet radiation from other life forms. Including that of Kryptonians who otherwise require ultraviolet radiation to maintain their superhuman abilities.
Flight: Which leaves a distinctive energy contrail behind, looking as if it is coming directly from the hair

The body of a Tamaranean is also immune to the effects of radiation and as long as Garfield retains the form he could even survive in the vacuum of space. This alteration to his physiology gives him a +15 to strength and a +10 to speed and cannot be used while under the effect of any other animal transformation. If the user absorbs another form of radiation they gain +5 strength per turn exposed as their muscle mass increases due to an influx of excess energy.
Note: Can be used once per battle
Note: While under the effects of this transformation Garfield doesn't have access to his base animal transformations
Note: Transformation can last up to five turns, and can be deactivated before that

Technique Name: Dragonwrath, Tarecgosa's Rest
EXP: 20
Type: Mutation
Rank: B
Description: Beast Boy or another shapeshifter undergoes a partial hybrid transformation splicing their DNA with that of a Salamander, an Axolotl and a Starfish three creatures with superb regenerative properties. The person's skin becomes rough and scaly like that of a salamander and it allows the user to climb walls and cling to things with relative ease like a Climbing Salamander as well as gaining rough patchy burrs all over the skin akin to a Starfish. This rough skin increases the user's durability by 15 as long as the technique is active.
The regenerative aspects of these three animals forced together into one hybrid homogeneous creature allows the person to heal from various things up to and including the loss of entire limbs. This is a much more refined and specialized offshoot of the basic application of a similar ability mentioned in Beast Boy's core power/ability that only allows for limb regrowth without physically healing the body. Once activated it heals in a burst healing 60% of the user's durability stat as health and then an additional 20% of the users durability stat as health over the next three turns. The burst healing is what grows back limbs, or lost appendages, the residual healing just heals after that.
Note: This can be activated twice per battle
Note: Lasts for three turns per usage
 
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jagged

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B rank equipment:
Serpent Slayer

Technique Name: Serpent slayer
EXP: 20
Type: Mutant/equipment
Rank: B
Description: serpent slayer is essentially a Simple katana hilt with an empty slit right were the blade is supposed to sit. Exodus main ability is to control and produce an infinite amount of radiation,utilizing this the user will channel an extreme amount of radiation into the slit of the sword handle creating a blade. The user will condense the radiation to the form of a traditional katana, the condensed radiation becomes hot from the jumble molecules and creats a semi solid blade similar to plasma. The blade of radiation can be extended to long range at will, because it's composition is gamma radiation any living flesh that touches the blade will receive gamma poisoning taking 10% of the users energy stat in damage and -5 to intellect every 2 turns for 4 turns. Because of the quantity of radiation compressed into the form of a blade it has now changed to a form similar to that of plasma as such the user can cut through C rank and Below items like butter, and having difficulty cutting same ranked items. As the blade is pure energy each strike the blade makes does the 60% of the users energy stat in damage . The blade itself weighs nothing as it is pure energy making physical attacks(like slashing) based on the users energy . Gamma radiation has the distinct ability to harbor in clothes and other items as such any item that has gamma radiation and is touched by living flesh grants the person touched the above effects of gamma poisoning.

Note: large amounts of radiation only empowers Exodus and as such boosts his Int by +10, and Strength by 5 when wielding this blade(this only happens once)
Note: The blade itself emits visible radiation up to short range.
Note: physical attacks such as slashing are decided by the users energy stat
Note: Blade extension is based on the users energy stat.
Note: items struck by this blade can resist being cut into if the opponents technology stat is higher than the users energy stat or if made from Lead. Lead protection doesn't apply to C ranks and below.
Note: the user can perform other radiation related moves through the blade itself


B rank equipment:
Serpent Slayer


Technique Name: Serpent slayer
EXP: 40
Type: Mutant/equipment
Rank: A
Description: serpent slayer is essentially a Simple katana hilt with an empty slit right were the blade is supposed to sit. Exodus main ability is to control and produce an infinite amount of radiation,utilizing this the user will channel an extreme amount of radiation into the slit of the sword handle creating a blade. The user will condense the radiation to the form of a traditional katana, the condensed radiation becomes hot from the jumble molecules and creates a semi solid blade similar to plasma. The blade of radiation can be extended to long range at will, because it's composition is gamma radiation any living flesh that touches the blade will receive gamma poisoning taking 5% of the users energy stat in damage and -5 to intellect every 2 turns for 4 turns. Because of the quantity of radiation compressed into the form of a blade it has now changed to a form similar to that of plasma as such the user can cut through B rank and Below items like butter, and having difficulty cutting same ranked items. As the blade is pure energy each strike the blade makes does the 80% of the users energy stat in damage . The blade itself weighs nothing as it is pure energy making physical attacks(like slashing) based on the users energy . Gamma radiation has the distinct ability to harbor in clothes and other items as such any item that has gamma radiation and is touched by living flesh grants the person touched the above effects of gamma poisoning.

Note: large amounts of radiation only empowers Exodus and as such boosts his Int by +10, and ENERGY by 5 when wielding this blade(this only happens once)
Note: The blade itself emits visible radiation up to short range.
Note: physical attacks such as slashing are decided by the users energy stat
Note: Blade extension is based on the users energy stat.
Note: items struck by this blade can resist being cut into if the opponents technology stat is higher than the users energy stat or if made from Lead. Lead protection doesn't apply to B ranks and below.
Note: the user can perform other radiation related moves through the blade itself
 
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Technique Name: One Jump
EXP: 20
Type: Mutant
Rank: B
Description: Using his unparalleled strength combined with his speed, Saitama can jump incredible distances and land safely, covering frighteningly tall heights, supernatural distances, jump over buildings, travel long distances with one leap. Giving him +10 to speed, and can only follow up with 1 strike dealing 60% Dmg from his Speed stat.

Note: Leap can only be used once per turn.
Note: Before hitting someone, you must be at Mid+ range to create momentum.

Technique Name: Caped Baldy
EXP: 20
Type: Mutant
Rank: B
Description: Due to having Absolute physical prowess, Saitama's physical durability (ability to endure damage) is extremely high, allowing him to withstand, a certain amount of harmful strains on the body such as crushing weights, impacts, pressures, changes in temperature. All incoming damges that have been mentioned are reduced to 60% from the users Dur Stat. If the opponent is able to deal damage then the effects that come with it applies.

Note : This is always active.
 

Howard

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Technique Name: One Jump
EXP: 20
Type: Mutant
Rank: B
Description: Using his unparalleled strength combined with his speed, Saitama can jump incredible distances and land safely, covering frighteningly tall heights, supernatural distances, jump over buildings, travel long distances with one leap. Giving him +10 to speed, and can only follow up with 1 strike dealing 60% Dmg from his Speed stat.

Note: Leap can only be used once per turn.
Note: Before hitting someone, you must be at Mid+ range to create momentum.
Declined, you'll need to explain what happens after he hits the opponent. Does he fall back to the ground and take damage since he cannot fly? What stops him from breaking his legs when landing? Just "and land safely" doesn't explain why falling a large distance without any form of protection or a way to slow your desent doesn't harm you. These factors need to be addressed. It's a solid idea for a non-flyer so that he's able to attack a flying enemy though especially with the character you have.

Technique Name: Caped Baldy
EXP: 20
Type: Mutant
Rank: B
Description: Due to having Absolute physical prowess, Saitama's physical durability (ability to endure damage) is extremely high, allowing him to withstand, a certain amount of harmful strains on the body such as crushing weights, impacts, pressures, changes in temperature. All incoming damges that have been mentioned are reduced to 60% from the users Dur Stat. If the opponent is able to deal damage then the effects that come with it applies.

Note : This is always active.
Declined, at best I'd let this go as a technique you activate momentarily to reduce a large damage spike with a usage limit. It's not going to be active at all times and reduce 60% of the damage you take all the time that's way too much.
 
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Kingu

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Technique Name: One Jump
EXP: 20
Type: Mutant
Rank: B
Description: Using his unparalleled strength combined with his speed, Saitama can jump incredible distances and land safely, covering frighteningly tall heights, supernatural distances, jump over buildings, travel long distances with one leap. Giving him +10 to speed, and can only follow up with 1 strike dealing 60% Dmg from his Speed stat. Once the attack has landed Saiatama's movement stop. This would then automatically activate his "caped baldy" technique for him to not suffer any damages. However if it is during a cool down and cannot be used he will then suffer from (insert damage here).

Note: Leap can only be used once per turn.
Note: Before hitting someone, you must be at Mid+ range to create momentum.

Technique Name: Caped Baldy
EXP: 20
Type: Mutant
Rank: B
Description: Due to having Absolute physical prowess, Saitama's physical durability (ability to endure damage) is extremely high, allowing him to withstand, a certain amount of harmful strains on the body such as crushing weights, impacts, pressures, changes in temperature, etc. All incoming damges that have been mentioned are reduced to 60% of the users Dur Stat. If the opponent is able to deal damage then the effects that come with it applies.

Note : last for 2 turns with a 1 turn cooldown.
 

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Technique Name: One Jump
EXP: 20
Type: Mutant
Rank: B
Description: Using his unparalleled strength combined with his speed, Saitama can jump incredible distances and land safely, covering frighteningly tall heights, supernatural distances, jump over buildings, travel long distances with one leap. Giving him +10 to speed, and can only follow up with 1 strike dealing 60% Dmg from his Speed stat. Once the attack has landed Saiatama's movement stop. This would then automatically activate his "caped baldy" technique for him to not suffer any damages. However if it is during a cool down and cannot be used he will then suffer 20% of his durability stat as damage.
Note: Leap can only be used once per turn.
Note: Before hitting someone, you must be at Mid+ range to create momentum.
Approved, your bio will take 20% of his durability stat as damage upon landing if not mitigated with the below technique.

Technique Name: Caped Baldy
EXP: 20
Type: Mutant
Rank: B
Description: Due to having Absolute physical prowess, Saitama's physical durability (ability to endure damage) is extremely high, allowing him to withstand, a certain amount of harmful strains on the body such as crushing weights, impacts, pressures, changes in temperature, etc these refer to the base damage methods strength, speed, and energy. All incoming damges that have been mentioned are reduced by 60% of the users Dur Stat. If the opponent is able to deal damage then the effects that come with it applies.
Note : Lasts for one incoming attack with a 2 turn cooldown.
Note: Can only be used three times per battle
Note: Can completely negate the damage of Saitama's One Jump, but costs a use and invokes the 2 turn cd
Approved, it can reduce one incoming attack by 60% of your durability stat has a 2 turn cd and can be used 3x per battle. You can use it to reduce the damage from One Jump to 0 but it must be off cd and works exactly as it would if you were subtracting 60% off of an incoming attack.

Note: Link your bio, and EXP with every post you make in the thread. It makes checking easier.
 
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