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Not sure if you wanted me to change the damage aspect so I just left it as is. Changed the wording to reflect what I wanted the tech to do clarifying the effects. It's a 2 turn effect the first is a stun (changed the word to paralyze) and numbness that happens immediately as the shock happens the second is pain and stiffness that comes with the electrical shock after the fact. Also added another way to use it at the end in bold. That can be removed if it's too much.
Technique Name: Stun Gun Punch
EXP: B
Type: Mutation
Rank: 20
Description: Beast Boy adds an additional set of organs (i.e the Electric Organ, the Hunter's organ, and the Sach's organ) into his body extrapolated to human size. This allows him to like an Electric Eel produce a decent amount of electricity, creating about the same, if not more volts then that found in a commercial stun gun or a set of defibrillation paddles when he attacks. This is enough to
paralyze an opponent for a single turn and cause numbness throughout the opponent's body.
After the paralysis wears off the opponent's muscle's still experience pain and stiffness that lasts the following turn and is a -5 to speed for the opponent during that time the numbness by this time would have faded which is why the opponent feels the pain and stiffness after the fact. These organs can remain dormant until usage and while they are in Beast Boy's body and they can defuse a single C rank or below electrical charge. However if used in this way the organs become inactive and the technique must be posted again to use them. Before the moment of impact Beast Boy also increases his muscle mass momentarily heightening the strength based force behind the blow.
The user can also release the electricity in a pulse instead of in tandem with an attack. This sort of usage will reach to mid range but only do 20% of the user's Energy Attribute.
Note: Deals 50% of strength and 20% of energy
Note: Has a one turn cd after being used
Technique Name: Drunken Monkey
EXP: 20
Type: Strength/Mutation
Rank: B
Description: A culmination of all of Beast Boy's martial arts prowess mixed with his own transformation abilities. Drunken Monkey is one of Beast Boy's main offensive means of attacking and he tends to substitute it for basic attacks. The style itself tends to be hard to predict and counter due to the erratic nature and behavior of the user who either plays the part of drunkard or actually becomes intoxicated to fight in a wild and unpredictable manner. Due to his transformations his skills and strength in this style are miles beyond anyone who uses similar styles because he has an intuitive understand of the Monkey and it's movements. He also has the ability to through his transformations augment the style by changing his center of gravity, moving his weight around in a more literal way and increasing and decreasing his muscle mass at crucial points of contact.
The form is short and simple, consisting of a few dozen or so movements. Much of the moves are performed at a low ground level, with rolling, tumbling and falling techniques. There are also many unusual grappling and blocking techniques. The higher level attacks include eye pokes and throat hits, as well as blocks and punches (with punching being exceptional, as monkeys generally do not attack with their fists.) There are also many middle attacks such as kicks aimed to the stomach area, and lower attacks to the lower abdomen, groin and legs.
The "Monkey-Hands" Technique: Relaxed hand strikes with the palm facing downward and fingers drooping towards the ground, used to deflect hand strikes and kicks, and also to strike with the fingers towards the throat and eyes.
The "Monkey-Claws" Technique: This attack is basically a strike with the palm facing forward and hitting with the fingers and striking downward, like any animal's clawing motion. It is used to hit the face and eyes, and can also be used to grapple the opponent's wrist.
Low Kicks and Ground Kicks: There are many kicks in Drunken Monkey, primarily aimed at the lower portions of the body (legs, groin, abdomen) and executed from a low position or from lying on the ground.
Beast Boy does not require intoxication to use this style, but he prefers it. This form of fighting can also be used for evasion within reason just as free form can be. Beast Boy is able to apply the teachings and styles to any form he enters through transformation.
Note: Augmentation of muscles increase strength, speed and durability +5 each if wanted
Note: The user will need to post the technique but it works like free form dealing 60% of the speed or strength attribute. If multiple attacks are sourced from a single use the damage is split evenly among the numerous attacks. The technique can also be used multiple times in a single turn to attack several different ways.