Konoha Tavern - RP General Chat Discussion

Drackos

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So instead of spending currency I can do a mission?

This thread tells you what is for Kumi and what is for a mission or test. Abilities that say ST mean they require a "Skill Test" (what was once called the Sensei Test). Higher tier abilities require an ST as a prerequisite and then after that require either a Battle Test (B) for that ability or an Ability Mission (A). The highest tier of abilities require all 3.

If you meet all the requirements for a biography and have the required ST done you can apply for an Ability Mission.

EDIT: Once you've applied for a Mission there is no element of randomness to it. If someone meets the requirements they'll get it. Sometimes it might take me a little bit of time to get to it because I have to run other missions as well. But there is no randomness to it.
 
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Yin

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This thread tells you what is for Kumi and what is for a mission or test. Abilities that say ST mean they require a "Skill Test" (what was once called the Sensei Test). Higher tier abilities require an ST as a prerequisite and then after that require either a Battle Test (B) for that ability or an Ability Mission (A). The highest tier of abilities require all 3.

If you meet all the requirements for a biography and have the required ST done you can apply for an Ability Mission.

EDIT: Once you've applied for a Mission there is no element of randomness to it. If someone meets the requirements they'll get it. Sometimes it might take me a little bit of time to get to it because I have to run other missions as well. But there is no randomness to it.
So from what I am seeing you can’t buy ketsuryugan and mangekyo sharingan anymore? Has to be a test? Sensei test?
 

Lord of Kaos

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Missions have a time slot that loads per month. Posts don’t really. It’s crazy! You can have 10K in a week vs 10k in a 6 Month’s time.
Yeah, because abusing the Premium sections Kumi won't have dire consequences for the overall RP. It already dropped from 15 Kumi per post to 5; you want to make it lower, be my guest.
 
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System001

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Yeah, because abusing the Premium sections Kumi won't have dire consequences for the overall RP. It already dropped from 15 Kumi per post to 5; you want to make it lower, be my guest.
I’m just proving a point. That’s why I wanna ask the right question regarding missions. Battle arena seems the right way to grow kumi fast but, it too has its loading time that’s fluctuating depending on the season. Bounty missions don’t happen often and tower champions aren’t plenty or tailored to lower tier members…so I’ll think more on what I wanna ask or suggest.
 

Lord of Kaos

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[
I’m just proving a point. That’s why I wanna ask the right question regarding missions. Battle arena seems the right way to grow kumi fast but, it too has its loading time that’s fluctuating depending on the season. Bounty missions don’t happen often and tower champions aren’t plenty or tailored to lower tier members…so I’ll think more on what I wanna ask or suggest.

You're not even making a point to prove tbvh; I asked him a question and you made a response that doesn't pertain to him and I explained still how that doesn't award more Kumi than the paths I said do.

The easiest ways to make Kumi are via Custom Trades and battles and because of that, the payout is fairly low. For moderately to higher amounts of Kumi, you need to complete various or partake in events/tournaments when they arise. There won't be much more than those ways possible
 

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This should be updated as it’s 2 years old as per the information just given. Whole time I’ve been thinking the ability is 12k and why I made my character who is centered around this ability only to find out I need to take an entire SAT exam for the ability…….

im not complaining but I am going to kick this SAT exam in the nuts and get my ability. Thanks ……
 

Kooljay

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This should be updated as it’s 2 years old as per the information just given. Whole time I’ve been thinking the ability is 12k and why I made my character who is centered around this ability only to find out I need to take an entire SAT exam for the ability…….

im not complaining but I am going to kick this SAT exam in the nuts and get my ability. Thanks ……
Those are out of date. The tier list is up to date though.
 

Red-Robin

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I’m just proving a point. That’s why I wanna ask the right question regarding missions. Battle arena seems the right way to grow kumi fast but, it too has its loading time that’s fluctuating depending on the season. Bounty missions don’t happen often and tower champions aren’t plenty or tailored to lower tier members…so I’ll think more on what I wanna ask or suggest.
I believe part of the concern the mods and staff have with regards to the notion of "make kumi easier to get" is that methods of acquiring it already exist that goes beyond the incentive of applying oneself to the NWRP in order to acquire it. The Battle Arena, opening a Bio Shop, making and trading in CJs, CFSs, CSCs, CEs and so forth, and of course through conducting missions. Relatively speaking, there are a plethora of other methods of getting Kumi that grossly outweigh storyboard missions, of which rely entirely on the motivation of the user to want to participate in the NW and the conduction of their own story as it relates to the world built here. Theoretically speaking, any and every post that you make in the NW can be made into a mission. D-rank missions require very little word-count as far as precedence to garner approval. Not only that, but you aren't limited solely to the makings of the "default" storyboard elements that are listed in the NW Rules; you can make your own elements, or "custom elements." Meaning you could quite literally make "Take a nap and dream about becoming the Kage" and so long as the contents of the post wholly relate to that element, it is more than likely going to get approved and you will receive your Kumi appropriately, so long as the rank matches the difficulty/complexity of the mission.

Now, the point out of all that is, personally, I don't believe there should need to be more reasons for people to not want to be involved in the NW than there already is. Kumi is inherently meant to serve as a method of purchasing abilities and attributes that feed toward less-so the inherent strengthening of a bio, as any biography with default features on it can easily outperform a biography that is stacked with several dozen purchases such as Yin/Yang, EMS, ecetera. Meaning even if I was given a method to get 1,000,000 Kumi by tomorrow and could buy whatever I wanted without rhyme or reason from the store to put on my biography, including all of the things newly locked behind skills tests, I would still -almost guaranteed- get beaten by someone with infinitely more experience than me like LoK, Drackos, Mirai, AJ and a bunch of the other members who have nothing but the basic, canon abilities, so that 1,000,000 kumi was absolutely useless in my hands without the proper knowledge and experience with the tools I vetted for with it. The biography should be built around a character; an idea toward introducing a personality (rather than a weapon with arms and legs) to the world of this RP, and subsequently the Arena. It's because of that where the need for "fast kumi" is somewhat redundant I think, especially when there are plenty of methods as previously mentioned that already feed into that notion.

Now there might be something worth mentioning about the idea of possibly "EX Missions"; something relative to a new and advanced form of the current storyboard mission system where the rewards are far more enticing but the requirements for completion are also more difficult might be an interesting and fun introduction to what is already there, but that's a different discussion than what we're having at the moment, I think. All in all, the longing for more and more Kumi is inherent and will never go away as the introduction to new abilities like Kama and Anutu, as well as just the development of ideas by the user to want to pursue purchases that they didn't consider before that developed over time, keeps the need for more kumi ever constant. I don't believe introducing faster, or easier methods is a solution to that constant. Incentive is the only constant that I personally believe can weigh to not only benefit the user, but also the RP as a whole.
 
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Red-Robin

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I caint een purchase my main ability I gotta fight folks for it……
I'm assuming you're referring to the current Battle Test mechanic that has been implemented across a large swath of the existing abilities. To be fair, that's something of a fair mechanic to implement into a game oriented system like this RP. Think of it this way: Often times to get a new (and better) weapon or ability in a video game requires you to beat a boss, or complete a mission of some sort to acquire it. If the game had a cheat code or a mod that put the game's best weapons that you normally wouldn't get until end-game in the first vendor's inventory for you to buy for 1 gold coin when you start the game with 100, where would the value and balance of the game be? There's no incentive or value in the acquisition of those weapons anymore. All it does it make the rest of the game easier and thus less fulfilling as a whole; meaning you don't learn to play the game, you're just made to hit harder so you don't have to apply strategy or thought.

Now of course I'm not saying that you want or expect these things to be cheap like that, but the idea is that originally the system was setup to where Kumi was the ruling factor that determined everything as far as have and have-not's. You could buy almost any bio, both character or ability and you'd have it just because you made enough for it, even though you have no idea how to use it. I would venture to guess it has been that way for awhile before they made the changes that they did to this test-based system, and I would be willing to guess they made a change like that for a reason.
 

Yin

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I'm assuming you're referring to the current Battle Test mechanic that has been implemented across a large swath of the existing abilities. To be fair, that's something of a fair mechanic to implement into a game oriented system like this RP. Think of it this way: Often times to get a new (and better) weapon or ability in a video game requires you to beat a boss, or complete a mission of some sort to acquire it. If the game had a cheat code or a mod that put the game's best weapons that you normally wouldn't get until end-game in the first vendor's inventory for you to buy for 1 gold coin when you start the game with 100, where would the value and balance of the game be? There's no incentive or value in the acquisition of those weapons anymore. All it does it make the rest of the game easier and thus less fulfilling as a whole; meaning you don't learn to play the game, you're just made to hit harder so you don't have to apply strategy or thought.

Now of course I'm not saying that you want or expect these things to be cheap like that, but the idea is that originally the system was setup to where Kumi was the ruling factor that determined everything as far as have and have-not's. You could buy almost any bio, both character or ability and you'd have it just because you made enough for it, even though you have no idea how to use it. I would venture to guess it has been that way for awhile before they made the changes that they did to this test-based system, and I would be willing to guess they made a change like that for a reason.
Dass in terms of being big bad and strong.
I have no such interest in any of that. I have interest in playing my character’s role which is heavily blood oriented hence why I need and have been going for ketsuryugan. So ur generated perspective is different than mine as whole. U had a good answer but it doesn’t apply to such a scenario I’ve found myself in. I have no desire to be big and bad idk how to even battle i just be guessing when I actually battle someone I like roleplaying dass it. Can’t roleplay a blood character with no blood amirite? Try to say a banana is a peanut. Doesn’t work. I tried it.
 
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