I’m just proving a point. That’s why I wanna ask the right question regarding missions. Battle arena seems the right way to grow kumi fast but, it too has its loading time that’s fluctuating depending on the season. Bounty missions don’t happen often and tower champions aren’t plenty or tailored to lower tier members…so I’ll think more on what I wanna ask or suggest.
I believe part of the concern the mods and staff have with regards to the notion of "
make kumi easier to get" is that methods of acquiring it already exist that goes beyond the incentive of applying oneself to the NWRP in order to acquire it. The Battle Arena, opening a Bio Shop, making and trading in CJs, CFSs, CSCs, CEs and so forth, and of course through conducting missions. Relatively speaking, there are a plethora of other methods of getting Kumi that grossly outweigh storyboard missions, of which rely entirely on the motivation of the user to want to participate in the NW and the conduction of their own story as it relates to the world built here. Theoretically speaking, any and every post that you make in the NW can be made into a mission. D-rank missions require very little word-count as far as precedence to garner approval. Not only that, but you aren't limited solely to the makings of the "
default" storyboard elements that are listed in the NW Rules; you can make your own elements, or "custom elements." Meaning you could quite literally make "
Take a nap and dream about becoming the Kage" and so long as the contents of the post wholly relate to that element, it is more than likely going to get approved and you will receive your Kumi appropriately, so long as the rank matches the difficulty/complexity of the mission.
Now, the point out of all that is, personally, I don't believe there should need to be more reasons for people to
not want to be involved in the NW than there already is. Kumi is inherently meant to serve as a method of purchasing abilities and attributes that feed toward less-so the inherent strengthening of a bio, as any biography with default features on it can easily outperform a biography that is stacked with several dozen purchases such as Yin/Yang, EMS, ecetera. Meaning even if I was given a method to get 1,000,000 Kumi by tomorrow and could buy whatever I wanted without rhyme or reason from the store to put on my biography, including all of the things newly locked behind skills tests, I would still -almost
guaranteed- get beaten by someone with infinitely more experience than me like LoK, Drackos, Mirai, AJ and a bunch of the other members who have nothing but the basic, canon abilities, so that 1,000,000 kumi was absolutely useless in my hands without the proper knowledge and experience with the tools I vetted for with it. The biography should be built around a character; an idea toward introducing a personality (rather than a weapon with arms and legs) to the world of this RP, and subsequently the Arena. It's because of that where the need for "
fast kumi" is somewhat redundant I think, especially when there are plenty of methods as previously mentioned that already feed into that notion.
Now there might be something worth mentioning about the idea of possibly "
EX Missions"; something relative to a new and advanced form of the current storyboard mission system where the rewards are far more enticing but the requirements for completion are also more difficult might be an interesting and fun introduction to what is already there, but that's a different discussion than what we're having at the moment, I think. All in all, the longing for more and more Kumi is inherent and will never go away as the introduction to new abilities like Kama and Anutu, as well as just the development of ideas by the user to want to pursue purchases that they didn't consider before that developed over time, keeps the need for more kumi ever constant. I don't believe introducing faster, or easier methods is a solution to that constant. Incentive is the only constant that I personally believe can weigh to not only benefit the user, but also the RP as a whole.