Konoha Tavern - RP General Chat Discussion

Scorps

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Tbh, i always thought that something cool would be, a boost to an element or kg for a spec. Like +20 damage for that. Like we see with a lot of cannon characters. I know samurai in their rules get it for Kenjutsu, which is great. But say you wanted to specialise in wind. Yes you can go apex handseal, but would be cool to have your extra spec as a boost to your elemental affinity, to fully streamline your bio, as reflected with cannon characters. For example, how Onooki gets +20 to earth.

Just a penny for a thought to bridge the gap. Of course you'd have to apply something like: "Needs at least two specs in the chose element/skill" to warrant the buff, and show you're dedicated to the ability...
While I understand that, I don't like passive boosts like that. I understand why you'd want it, but how can you defend against a Forbidden rank Earth technique passively boosted by 20 and then boosted by some other boost like...I dunno... Sage mode or something? How can you, without YY, ST, etc defend from a 150 damage Earth technique? With a Forbidden rank Lightning? Ok. If you don't have it? Die?

The problem with boosts or the problem I always had with them is how they can stack to a point where it can easily get out of hand which I feel is a bad idea.

Now, if the passive boost was say... all Earth techs A-Rank and bellow gain are upped by a rank? so a B-Rank becomes A-Rank? By default? That makes more sense to me. And it would need to be up to A-Rank. Otherwise, you'll have the whole "boosting war" type battle. Those who win are those who can boost their techniques higher.
 
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System001

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While I understand that, I don't like passive boosts like that. I understand why you'd want it, but how can you defend against a Forbidden rank Earth technique passively boosted by 20 and then boosted by some other boost like...I dunno... Sage mode or something? How can you, without YY, ST, etc defend from a 150 damage Earth technique? With a Forbidden rank Lightning? Ok. If you don't have it? Die?

The problem with boosts or the problem I always had with them is how they can stack to a point where it can easily get out of hand which I feel is a bad idea.

Now, if the passive boost was say... all Earth techs A-Rank and bellow gain are upped by a rank? so a B-Rank becomes A-Rank? By default? That makes more sense to me. And it would need to be up to A-Rank. Otherwise, you'll have the whole "boosting war" type battle. Those who win are those who can boost their techniques higher.
But that goes double for the tier 5 canon bios then?
They get +30 to all Ninjutsu (sasuke's boost is 'limited' to fire, lightning and non elementals)
That means not only do they get basic S ranks that deal 110 dmg, but their already strong abilities, like their 120 damage techniques, actually do 150 damage or above. And that's constant, without them activating anything.
In comparison to that, most lower tier bios are redundant no matter what customs they make.

Wasnt there a rule stating you can only stack one passive and one active boost per technique? Or did i dream that..
Was removed. You can now have two boosts, they can be either passive and active, or both active, or both passive.
Your typical active boost is +20, so most people can hit +40 for a short period of time.
 

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While I understand that, I don't like passive boosts like that. I understand why you'd want it, but how can you defend against a Forbidden rank Earth technique passively boosted by 20 and then boosted by some other boost like...I dunno... Sage mode or something? How can you, without YY, ST, etc defend from a 150 damage Earth technique? With a Forbidden rank Lightning? Ok. If you don't have it? Die?

The problem with boosts or the problem I always had with them is how they can stack to a point where it can easily get out of hand which I feel is a bad idea.

Now, if the passive boost was say... all Earth techs A-Rank and bellow gain are upped by a rank? so a B-Rank becomes A-Rank? By default? That makes more sense to me. And it would need to be up to A-Rank. Otherwise, you'll have the whole "boosting war" type battle. Those who win are those who can boost their techniques higher.
Based on damage interactions in the current rp, rank isn't so much a factor in what you said, like how you said a Fobidden ranked lightning.

F rank lightning = 90 damage
Earth example = 150 damage

With elemental affinities, earth considered 20 damage weaker

so you'd have 90 damage vs 130. Due to there being a difference of 40 damage, the earth would continue unhindered.

You can only ever have two boosts in the rp though. Passive or active. Or you can have one boost to your technique and one debuff to them. So the boosting war isn't really a thing. Boosts are capped custom wise.

And the rp isn't a power thing. It's not "my jutsu is strongest so i win". My custom MS now lets me open two linking portals so i can send that right back at you, the 200 damage techs that is. People shouldn't focus purely on power as that is capped, but on finesse in itself.
 

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I dont think arbitrarily adding boosts to elements/KG etc is the answer though. As well, the boost is only on a gaara bio.

Again, I feel why having a damage cap on techniques is a downfall. It has its positives and negetives.
I still think that a system where an uncappedchakra cost=damage is a better system. It explains why monsters and jins have stronger elements, hell even madara with his higher chakra etc. Things like why the Ten Tails attacks were so strong. You can risk it all and put 75% of your chakra cap into an attack but if they counter or dodge, then well, you need to find a way to keep fighting etc.

Rules are at the moment you can only have 2 boosts on a technique at a time. Being either active or passive. eg active+active or passive+active or passive+passive.

However, you could have 5 or 6 different boosts active at a time (eg passive to fire, passive to earth, active to water, active to wind, plus sage mode, as long as its only 2 on a single technique).

I think having an attitude of "ok how can I finesse this" isnt a good attitude to have. because then you have wordplay and old wars again like fuuin race or drackos blast or NK steel etc again. "Its within the scope of what it can do" or "Im not breaking any rules but all Im doing is wording it cleverly so I can get away with it"
 
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What direction would you take this in? Could you suggest some examples that you think could be a good idea?
Off the top of my head, I could only think about having something tied to NW missions to showcase experience and growth which could lead to extra specialties on that bio. Example being, you perform 10 missions of a certain rank or higher, you get awarded an extra specialty that falls under heavy scrutiny that falls in line with your bio. Could be stuff like power boost, less chakra used etc.
 

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Off the top of my head, I could only think about having something tied to NW missions to showcase experience and growth which could lead to extra specialties on that bio. Example being, you perform 10 missions of a certain rank or higher, you get awarded an extra specialty that falls under heavy scrutiny that falls in line with your bio. Could be stuff like power boost, less chakra used etc.
Yeah I agree. Honestly this is the core of my argument.
Passive activations of certain core techniques could be another one.


I dont think arbitrarily adding boosts to elements/KG etc is the answer though. As well, the boost is only on a gaara bio.

Again, I feel why having a damage cap on techniques is a downfall. It has its positives and negetives.
I still think that a system where chakra cost=damage is a better system. It explains why monsters and jins have stronger elements, hell even madara with his higher chakra etc. Things like why the Ten Tails attacks were so strong.

Rules are at the moment you can only have 2 boosts on a technique at a time. Being either active or passive. eg active+active or passive+active or passive+passive.

However, you could have 5 or 6 different boosts active at a time (eg passive to fire, passive to earth, active to water, active to wind, plus sage mode, as long as its only 2 on a single technique).

I think having an attitude of "ok how can I finesse this" isnt a good attitude to have. because then you have wordplay and old wars again like fuuin race or drackos blast or NK steel etc again. "Its within the scope of what it can do" or "Im not breaking any rules but all Im doing is wording it cleverly so I can get away with it"
I don't understand how chakra scaling could be implemented?
Anecdotally, it breaks the RP. I know because I've exploited it, and the rules were changed on it in response. If chakra scaling were still a thing I could probably beat most people with just Yin and Fire.
 

Scorps

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But that goes double for the tier 5 canon bios then?
They get +30 to all Ninjutsu (sasuke's boost is 'limited' to fire, lightning and non elementals)
That means not only do they get basic S ranks that deal 110 dmg, but their already strong abilities, like their 120 damage techniques, actually do 150 damage or above. And that's constant, without them activating anything.
In comparison to that, most lower tier bios are redundant no matter what customs they make.


Was removed. You can now have two boosts, they can be either passive and active, or both active, or both passive.
Your typical active boost is +20, so most people can hit +40 for a short period of time.
I never liked the +10, +15 thing nor the +30 and I always disliked passive damage boosts. Its just how I feel about it. An active damage boost costs a move besides chakra. Its a much more effective thing balance wise, in my opinion.

But I'm just a random guy here. Dont listen to me lol

Based on damage interactions in the current rp, rank isn't so much a factor in what you said, like how you said a Fobidden ranked lightning.

F rank lightning = 90 damage
Earth example = 150 damage

With elemental affinities, earth considered 20 damage weaker

so you'd have 90 damage vs 130. Due to there being a difference of 40 damage, the earth would continue unhindered.

You can only ever have two boosts in the rp though. Passive or active. Or you can have one boost to your technique and one debuff to them. So the boosting war isn't really a thing. Boosts are capped custom wise.

And the rp isn't a power thing. It's not "my jutsu is strongest so i win". My custom MS now lets me open two linking portals so i can send that right back at you, the 200 damage techs that is. People shouldn't focus purely on power as that is capped, but on finesse in itself.
Actually, strenght and weakness in elements was defined as a rank different not as a 20 damage defferencial. Up to S-rank thats more or less mute since +20 = 1 rank. But an S-Rank with +20 = 100 which is above a Forbidden rank of 90. And a forbidden rank of +20 is still a forbidden rank.

Also, consider the following: a bio with +30 to fire can shoot an S-Rank fireball with 100 damage at you which he or she can boost by +20 by some custom, lets suppose. Thats 120 damage. You'd need to defend from that technique which only cost chakra on his side with an MS level ability for example. It makes it so that certain things that have little cost or little restriction or no real resource management needed to go on par with things that are very costly.

I understnad what you're saying though. Its just my own aversion to damage boosts that make me averse to to the whole thing lol
I dont think arbitrarily adding boosts to elements/KG etc is the answer though. As well, the boost is only on a gaara bio.

Again, I feel why having a damage cap on techniques is a downfall. It has its positives and negetives.
I still think that a system where chakra cost=damage is a better system. It explains why monsters and jins have stronger elements, hell even madara with his higher chakra etc. Things like why the Ten Tails attacks were so strong.

Rules are at the moment you can only have 2 boosts on a technique at a time. Being either active or passive. eg active+active or passive+active or passive+passive.

However, you could have 5 or 6 different boosts active at a time (eg passive to fire, passive to earth, active to water, active to wind, plus sage mode, as long as its only 2 on a single technique).

I think having an attitude of "ok how can I finesse this" isnt a good attitude to have. because then you have wordplay and old wars again like fuuin race or drackos blast or NK steel etc again. "Its within the scope of what it can do" or "Im not breaking any rules but all Im doing is wording it cleverly so I can get away with it"
Thats why checking customs can be hard. Its also why making customs can be so interesting and appealing lol.

What about "This bio can apply Xmore chakra to its Earth/Water/Fire/Lightning/wind techniques which gain the aforementioned damage boost, up to X-Rank"? At least then the damage boost would come with a cost.
 

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I never liked the +10, +15 thing nor the +30 and I always disliked passive damage boosts. Its just how I feel about it. An active damage boost costs a move besides chakra. Its a much more effective thing balance wise, in my opinion.

But I'm just a random guy here. Dont listen to me lol



Actually, strenght and weakness in elements was defined as a rank different not as a 20 damage defferencial. Up to S-rank thats more or less mute since +20 = 1 rank. But an S-Rank with +20 = 100 which is above a Forbidden rank of 90. And a forbidden rank of +20 is still a forbidden rank.

Also, consider the following: a bio with +30 to fire can shoot an S-Rank fireball with 100 damage at you which he or she can boost by +20 by some custom, lets suppose. Thats 120 damage. You'd need to defend from that technique which only cost chakra on his side with an MS level ability for example. It makes it so that certain things that have little cost or little restriction or no real resource management needed to go on par with things that are very costly.

I understnad what you're saying though. Its just my own aversion to damage boosts that make me averse to to the whole thing lol


Thats why checking customs can be hard. Its also why making customs can be so interesting and appealing lol.

What about "This bio can apply Xmore chakra to its Earth/Water/Fire/Lightning/wind techniques which gain the aforementioned damage boost, up to X-Rank"? At least then the damage boost would come with a cost.
Im not sure if its changed, but I remember it used to be something like every 10 damage above 80 is a rank. So 90 is F, then lets say you had two F rank 90 damage techniques, they could be countered or stopped by a 100 damage technique.
I still kind of disagree with A+A=S rank in terms of how interactions work.

Yeah I agree. Honestly this is the core of my argument.
Passive activations of certain core techniques could be another one.




I don't understand how chakra scaling could be implemented?
Anecdotally, it breaks the RP. I know because I've exploited it, and the rules were changed on it in response. If chakra scaling were still a thing I could probably beat most people with just Yin and Fire.
I dont know, I dont think it would ever be implemented due to needing a complete revamp of the system/a major change to the whole RP. I just think that when this fan made RPG was made back in the day, there wasn't really much foresight because no one knew how long it would last or what would happen in the future.
However, I personally think having a DBZ style powerscaling at least makes things a little bit easier to manage.
More Chakra/Ki=More damage

Ofcourse the issue is that because we have hit the ceiling in Shippuden, we assume that YinYang is the absolute limit to what can be achieved. I mean we have seen multiple instances of things that arent viable or can work in the RP.
 

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@Strix , as far in your regards to the Tier list needing updating I personally think its fine where it is. Shiko and Sand aren't too costly I believe. However, I don't think those are abilities that need to be free. They're abilities with an horizon that can be stretched tbh.

Asides that and a little off topic; How do y'all feel about the potential that Hermit/Mysterious Peacock Method possess, or if they have any potential at all?
 

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@Strix , as far in your regards to the Tier list needing updating I personally think its fine where it is. Shiko and Sand aren't too costly I believe. However, I don't think those are abilities that need to be free. They're abilities with an horizon that can be stretched tbh.

Asides that and a little off topic; How do y'all feel about the potential that Hermit/Mysterious Peacock Method possess, or if they have any potential at all?
Everything has potential, long as some creative one is holding the wheel >___O
 
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Zatanna

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I have the same feelings as I do about Seven Heavenly Breaths. I think the restrictions on it are too much for what it gives.
Just to get to the last breath you take 140 damage. Taking that, and then moving, would literally kill you
 

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@Strix , as far in your regards to the Tier list needing updating I personally think its fine where it is. Shiko and Sand aren't too costly I believe. However, I don't think those are abilities that need to be free. They're abilities with an horizon that can be stretched tbh.

Asides that and a little off topic; How do y'all feel about the potential that Hermit/Mysterious Peacock Method possess, or if they have any potential at all?
MPM is extremely strong considering its accessibility and flexibility. I'm too attached to Sound, but combining MPM with another HA/KG is the way to go for newer members imo. +20 boost to all your fields? Death subversion? Elementally neutral chakra field that's been unexplored? Most of its weaknesses can also be negated through Yang/Med
 

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I think that either SHB/EIG or the Health system needs a bit of a rework or look at. Again this comes back to things not making sense or having too higher cost for what it is.

As an example, A jounin that uses SHB, to reach the final breath will take 140 damage. This would put them over 80% for the damage effects. This means:
Arms
- minus 15 damage to arm absed tai, any arm action deals 10 damage to user
Legs
- any movement with legs at all causes 10 damage to user, cannot use any quick flicker evasion/movements.
Torso
-Any molding chakra in torso (including tai) deals 20 damage to user.

So I mean you cant even really use 7th breath without killing yourself.

EIG to get up to 7th Gate deals 125 damage to the user (8th gate kill yourself ofc). EIG has the advantage ofc that you can open the gates directly without actually going through 1-5, where as SHB, you HAVE to take it one breath at a time
 
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