I like playing with water guns

P3ĮÑ

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Preform the technique:

I clear my mind firstly, then I immediatly begin to gather a specific amount of chakra and using nature manipulation to convert the chakra into suiton then placing my hand on my mouth and pulling it backwards whilst expelling a whip composed of water then lashing it towards the enemy using it to leave damage upon the enemy.

Creative uses/strengths:
  • The technique is a fast technique to be executed making it more likely to be used in battle
  • Can guide the whip's directions which is pretty useful
  • The jutsu lightning armour is one which is famous and mostly used in battle for what i'v seen, this jutsu would be a well combo to use on someone who is using the lightning armour technique and surrounding himself in lightning yet leaving himself vulnerable to water attacks
Drawbacks/Counters:
  • I would use the body change technique and transform my entire body into that of water leaving me invulnerable to water attacks such as this one.
  • The range of this technique is limited which could become quite a disadvantage when you look at it this way.
 

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( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

This is a very useful technique. The user will use water vapor in the air wot create many water projectile attacks. They are very sharp as well as powerful. They can be made anywhere around short-mid range of the user and can be sent anywhere. Since they are projectile based attacks you can use them with combos. Masking kunais would be a smart but basic idea. They are guided by the swing of the users hand when aiming. It is very fast to perform as well as fast moving, perks include how simple but effective it is as well as no water source. Simple blocking of the projectiles can be used.
 

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Too many C ranks
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Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.



Perform the technique:

As noni Senpai instructs me the basis of this tech, I slowly follow his instructions, and form a serious expression on my face, and get ready to perform the jutsu, as I stand out, I condense the water vapours within the air, which I use as projectiles, creating mulitple projectiles at once, and thus swiping my hand and send mulitple of my formed projectiles towards the enemy with great speed and force, which proceed to impale him upon impact, also keeping in mind that this jutsu is very fast, it'd be somewhat diffuclt for my enemy to predict its trajectory, and will face a vial amount of hardship to dodge them.

Creative uses/strengths:

  • First of all this jutsu doesn't require any considerable hand seals, so in that category, it can be launched pretty efficiently, moreover it doesn't require a water source either and the projectiles are formed from the water vapours within the air, by condensing them, the nature of this jutsu is handy, in mulitple situations, well if my opponent decides to peform a taijustu move head on, I can send these projectiles straight on and impale him, which will stun him, during that I can prepare another attack to finish him off, or in cases to interupt my opponent in the midst of performing hand seals, or with other variable combos. The jutsu is fast paced, making it difficult to predict nonetheless.
Drawbacks/counters:

  • The projectiles are relatively small, like kunais for instance, most efficient way I can use an earth mud wall to block them, and in cases the jutsu itself is short To mid range so this tech isn't applicable in long term use.



Nice jutsu
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That marks the end of the C-Ranks XD I want you to make a list of your top 5 best jutsus of the C-Rank water and explain why. 1 being highest.
 

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5


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.



The reason I like this jutsu is mainly cause it's safe, fast, and agile to execute, I also like it's nature, the way it's performed, it doesn't require any hand seals, can be used to stop taijustu opponents. And no water source, very appealing, and handy.




4

( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm]

Well similar, short ranged, no water source, quick to use, can give u time, need I say more? Well to be blunt I like jutsu which are mainly close ranged, I'm more of, what u can say, a fan of close range style techs, in this case, this tech makes a delicate use, to push ur enemy back, with a water burst. Epic!




3


Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.



One word, I love whips, this jutsu overall grants me the ability to slash my opponent sending them back, as I said previously, I like jutsu, short ranged, and offensive, this makes a great offence, no hand seals, no water source, safe, fast and efficient to manuver.




2


Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.



I love this JUTsu, since once it was used within the naruto series as whole by pain lol :D, and moreover, very handy, sensing projectiles, and making it hard for my opponent to hind behind obstacles since I will be able to sense them via the rain falling upon them, also incoming projectiles, the nature of this jutsu, makes it very handy, efficient, and can be deemed very useful on the situation on hand.




1



Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.



What can I say? Other then this jutsu was used by lord Zabuza Lel :rolleyes: well anyways this jutsu, is my kinda style, once trapped, the opponent suffers and dies, ah, agonising and painful death is one of my preference to kill my enemies, this jutsus is my cup of tea, provides creat tactical offence, I can distract, and BAAM, ur in my jutsu pal.
 
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Good.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Basic technique after performing the 3 hand seals required the user will create a vortex around the palm of his hand, then with a thrust aiming towards the opponent he will release it in hopes to attack or defend the opponent. Now it has a couple of hand seals and overall may take some time you can look in the anime yourself to notice. Its nice streaming technique with an intent to harm the opponent in two ways, pushing them back with a powerful thrust, and getting the opponent wet. Other then this notes its basic.
 

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Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required



Perform the technique:

As noni my Senpai teaches me and tells my how to perform this tech, I stand by and listen to him, and nodding at each sentence he makes, after that, I put up a serious expression upon my face, and thus make a stance and gather a great amount of suiton chakra, in conjunction! Performing the required hand seals, as follows Boar → Dog → Ram, and create a vortex of water within my hand, while stretching out my hand, I send spiralling water forward.

Creative uses/strengths:

  • the technique is quite powerful, also keeping in mind the hand seals, the tech has two basic natures, it can be either used as a defence source and also as an attack source, which is handy givin the situation
  • it can also be used to push the enemy back and create a variable distance, also giving u the preparation time to perform an upcoming jutsu Lel
  • also making him wet which can be used in conjunction with lighting element, to provide a much lethal and deadlier blow upon impact
Drawbacks/counters:

  • well first of it requires quite a bunch of hand seals lol, so that's one thing, consumes time and leaves you vulnerable
  • the nature of the jutsu also makes it pretty time consuming
  • i can use a Doton related tech to absorb the spirals of incoming water
 
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(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being that it requires no hand seals also it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.




(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Very similar to the weaker version, its concept is basically the same to trap the opponent in a circle of water. Now it can create its own water source so this can be created in any terrain but a problem is it takes a while for it to fully form so a opponent can use the split second to counter it. Shooting mud at the core can easily stop the water from fully forming. When the opponent is caught the user can't use any technique since they must be focused on the water. Its meant to suffocate the opponent to death. Having a ally, summon, or clone can help finish the opponent off when trapped. If you are ever caught in this sphere there is not much you can really do, so be cautious. Setting this up with combos is great as a finisher so its combo friendly.





(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Another very basic technique. After doing 3 hand seals the user will send a jet of water towards their mouth which moves at intense speed making it hard for evasion, its also quite combo friendly as a finisher and requires no water source. It is a streaming type technique meaning you must keep streaming it towards the opponent, and it acts to push the opponent pack with power. It is straightforward but can be handy for use.
 

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First Jutsu

Perform the technique:

As noni my Senpai teaches me the basis, I gather all valuable info and get ready to perform the tech as instructed, well first of I begin gathering a massive amount of suiton chakra while performing these required hand seals, as follows Monkey → Rat → Tiger → Dragon → Horse → Dragon, well yeah, after performing all these long sets of hand seals and then generate a spinning column of water which looks like a snake with a tapping jaw, which I send towards my nemesis engulfing and devouring him, and turn into a river, which carries the opponent away, ideal, since I can also direct raiton within the river as a safe measure to completely finish of my enemy.

Creative uses/strengths:

  • well first of all, it's doesnt require any water source, the jutsu itself has it's perks, the latter doesn't require any hand seals and is projectile based and follows the opponent, but for that, I must remain concentrated, which can have it's limits
  • its ideal to use in caves, serves its purpose since it'll make the opponent hard time reacting within a closed space
  • can be used in conjunction with lightning after the snake forms into a river, taking measures to insure more damage is initiated and directed towards the enemy. Finishing him off
Drawbacks/counters:

  • first off it requires a riduclous amount of hand seals, the opponent can predict and cancel or interrupt them with taijustu combination or by directing projectiles, or in other cases, while my enemy if focusing controlling the dragon, I can manipulate a clone to distract him, losing his focus and casuing the dragon to lose its ability to follow me
  • depending, the opponent can use, a B rank based mud defences to ensure them from without getting devoured by the snake.



Second Jutsu

Perform the technique:

As instructed by my Senpai, I begin to understand and grasp the concept of the tech, I suddenly maintain a stance and gather a considerable amount of suiton chakra within my body, and create a gushing flow of water which almost identical to the water imprisonment technique but in the formers case, it requires the users hand to he on top of the water sphere, in this situation, that isn't relevant. Which I use to trap my enemy within the sphere and use a clone to direct a raiton attack, creating a heavy impact and thus finishing him off.


Creative uses/strengths:

  • it can create its own water source
  • it doesn't require the users hand to be over the sphere constantly, which was required in a similar based jutsu, previously
  • it causes the opponents mobility to he completely crippled, meaning once he's caught, he won't be able to do much, can't perform hand seals, can't move etc, so I can use a summon or myself in the case to finish the dude off
  • no hand seals are needed

Drawbacks/counters:

  • first of all, it takes the sphere time to form, which is its downfall, the opponent can slow down its forming with a mud bases attack or the sudden it's completing its formation to use it to escape unscathed
  • also the range, can be somewhat of a problem, being close to mid range to perform is a hassle lol



Third jutsu

Perform the technique:


After gathering the info my Senpai explains to me, I get ready for the performing of the technique, I immediatly begin to gather a valuable amount of suiton chakra, and in conjunction performing the neccessary hand seals, which are, Dragon → Tiger → Rabbit, and create a big jet of water that is launched via mouth with intense speeds and sending and forcing my opponent backwards.

Creative uses/strengths:

  • its essentially fast, which makes it hard to evade
  • also suitable for combos
  • requires no hand seals
  • a streaming tech, capable and efficient of enforcing my opponent to travel backwards if he's coming in close range to perform a taijustu move
Drawbacks/counters:

  • it requires quite a few hand seals
  • in order to ensure to force your opponent backwards, you have to keep streaming the water
 
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Pretty good.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Okay now the opponent will slam their hands on the ground which will summon a large amount of water right above the opponent. Now the water does not have much of a attack potency. Its main components include distractions and combos. Now when the water crash onto the opponent it crushes them and pushes down on them, restricting movement of the opponent. Its a great combo to use to try and attack the opponent from all areas. Now their are two main ways to combo this, one being it creates a shadow over the opponent, and it will drip water down depending on where and how high the opponent places the water, usually 10 meters is best to place it. I use it to attack from above and then attack from below using some spikes. Its a basic combo but effective.
 

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Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.



Perform the technique:

As I closely follow the explanation regarding the technique, I calm and ease my mind and removing all useless thoughts, and remain focused, I form a stance and slam my both my hand upon the ground with considerable force, and summon a large amount of water above the opponent, causing the water to drip on him, which will gain his undivided attention, and immediately slam the water straight onto him, concealing and completely suppressing his mobility, which allows me in conjunction to perform techs in combination, a lightning tech and strike my enemy with it to finish him off.

Creative uses/strengths:

  • doesn't require any hand seals, other then that it's fast to perform
  • ideal for combos
  • perfect jutsu to strategise and perform a lethal combo, adding its suiton, a lightning element after my opponent is wet comes to mind, which should do the job
  • due to the immobility of my opponent, I can also use a head on jutsu which requires formidable hand seals
Drawbacks/counters:

  • well first of the distance and the water shadow can make the tech quite predicable in nature, the enemy will obviously attempt to avoid it
  • as soon as you can predict the water falling from above, a similar rank Doton shield, of defence based attack can overcome its ability
 

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(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Okay now this is a nice jutsu to use if used correctly. Now you must be close range of the water, by releasing your water chakra through the water you can sink into the water and pretty much blend and be one with the water. This is a great jutsu to use for snick attacks as well as giving yourself time to map out a certain plan. Its nice for infiltration as well. Now you can only stay in the water for a short period of time; you can't live in their if you know what I mean. Also its a useless jutsu if used against a sensory as well as dojutsu user they will easily detect you. You can blend into any natural water source so small you can blend into pounds of water.
 

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Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.



Perform the technique:

Okay as my sensei intructs me the basis of this tech I closely stand by and follow his instructions, at the same time being surprised at the vast amount of knowledge he posses (;)) and immediatly get in close range with a water source, in my case a small water lake nearby, i relase my water chakra with the water source and blend in, which I use to conceal my presence, and hiding my physical body from the enemy's sight, as soon as he's busy detecting or locating me, while he suddenly gets in close range or is inspecting the battle field, I use a sneak suprise attack to finish him of by emerging from the water source. Giving him little time to react.

Creative uses/strengths:

  • very handy jutsu, for infiltration and possibly eavesdropping
  • can hide myself into small water sources makes it more diffuclt for my enemy to detect where I am hiding
  • can be used to completely stratigise while remaining hidden, on how I can execute my next move, allows me the time to think, even if it's only for a little
Drawbacks/counters:

  • you need a water source to blend in, meaning if there isn't any water source this jutsu holds no meaning
  • You can only blend within a water source for a limited time
  • a sensory ninja and doujutsu user can detect my presence if I attempt this, so precautionary measures should be taken, thus
 

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Don't try to butter me up :|

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.


Okay after one hand seal without the need of any water source the opponent will spew a high volume of water out their mouth towards the ground, the process while spewing the water is the water will travel very fast through the ground covering the terrain as well as lift the opponent upward due to the pressure the water gives off, that can allow certain air evasions upward. Now the water can easily transform a barren wasteland to a ocean. Its great to put out fire or use the terrain to your advantage. The water can be used to ride at high speed for close range battle. This jutsu can also create its own water source for the user. Overall a handy jutsu.
 

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Ohh come on, it's true :|





Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.



Perform the technique:

As my Senpai instructs me the basics of this jutsu I get ready, first of all I inhale and exhale and erase my mind of all baseless thoughts, froming a stance and putting up a serious expression "alright! Lets do this shall we!" I then perform the snake hand seal for the jutsu and gather a considerable amount of suiton chakra within my body, channeling it towards and out from my mouth in the form of water which travels towards the enemy directly in fast motion, thu washing him along with it.

Creative uses/strengths:

  • less hand seals, only one is required, meaning its pretty fast to perform nonetheless
  • no water source is required, can create its own and cover the battle field in oceanic water
  • the water pressure is fast, casuing my opponents mobility to cripple and be washed away along with the water flow coming at quick speeds
  • can be used to to put out flames, which mostly travel on the ground keeping in mind that water>Fire
  • the changed terrain into an ocean, can further allow me to use techs which rely on a water source, making it very handy in some givin situations.
Drawbacks/counters:

  • the jutsu is quite predictable, if the wave coming can be seen they can be avoided by jumping on a higher location, like trees or a rock formation
  • it can be countered using a Doton relased tech, I can break the ground apart using the ground palm or other similar rank tech to cause the water flow to scatter or be absorbed
 

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Very good :)

( Suiton: Suishinshu ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Okay the user will send suiton chakra into their sword and jump into the air and when reaching the ground stab it in the ground causing a water pillar to rise up right under the opponent, this will send the opponent high into the air while pushing them back. Now Its a tough tech to decide to use, you will have to jump into the air first leaving you vulnerable to attacks, I recommend that to use this technique if you were on top of a summon and jump down a large summon and then use the technique. This way your less vulnerable and less prone to attack. Now when the pillars sets a gush of water will appear first then launch the opponent. Now when they are in the air you are left to continue quickly to another attack giving you full freedom. You will have to stab the sword though short range of the opponent in the ground so he/she will most likely have visual contact on you. This can have them anticipate your move, be weary.
 

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Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.



Perform the technique:

As my Senpai teaches the basis of this tech, I, clearing my mind of all thoughts and get ready to perform the jutsu which my Senpai has instructed me so! First of all I unsheathe my sword :)|) and perform a stance, and jumping into the air with all my leg Strenght, while I'm in mid air I gather a specific amount of suiton chakra and direct it towards my sword at the same time landing on the ground and slamming the tip of my sword straight within the ground and thus creating pillers which causes my opponent to be lifted in mid air.

Creative uses/strengths:

  • the jutsu doesn't require any hand seals and create its own water source
  • the water can be used to send my enemy in mid air leaving him vulnerable to attacks the water pressure can cripple his mobility
  • since the enemy will be covered in suiton using a lightning element in conjunction should be lethal
  • i can also use the jutsu with a summon, or standing on a higher area, like a rock, and jump from their, making me less open to head on attacks
Drawbacks/counters:

  • the jutsu is quite predicable, seeing how its closed ranged which also puts it at a disadvantage
  • the user has to jump in mid air, which leaves him vulnerable to attacks
  • the enemy might have direct eye contact with me which will allow him to anticipate the nature of the tech since he also has to he in close range I can stop him from doing so
  • I can attack my opponent while he's in mid air to prevent him from initiating the tech
 

Noni

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(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

A pretty straightforward technique. The user will do one hand seal release their chakra in the sky creating clouds which begin to rain at a tremendous rate. The rain shoots down which can create waves of water that can act to wash away the enemy when the water reaches its peaking point. Note it does take some time before it releases that much water, so be sure to keep the opponent distracted. Now the water can easily restrict the opponents movement and sap the opponents chakra away. This will weaken them further. Note you must keep your hand seal or remain concentrated to the rain fall. You can keep it going for two turns. I recommend getting a clone or ally to do the hand seal and you can send attacks while the opponent is restricted. The rain can even be used as your own water source.
 

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Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.



Perform the technique:

As my Senpai instructs me the basics of this tech, I perform a stance and perform one hand seal "alright! Lets get started shall we" and manipulate my suiton chakra towards the sky, creating gigantic clouds which allows rain to fall down at a tremendous rate, while doing so, I keep my enemy distracted and pre occupied, which will further on wash the enemy away. Concealing their movements, and then finishing them off using a clone.

Creative uses/strengths:

  • it requires less hand seals, only one to be exact so it's fast and easy to perform, a supplementary type jutsu which doesn't require any necessity of hand seals Lel
  • the water can conceal and cripple the opponents movement and sap their chakra, allowing me the upper Hand to finish him off, using a clone, considering he's covered or stuck in suiton, the ideal tech would be raiton related
  • the rain can be used for personal uses, as a considerable way to create your own water source, ideal for places where no water source is available and this can allow me to perform other powerful suiton techs which focus on water sources
Drawbacks/counters:

  • the user has to keep his hand on the seal to continue the rain
  • Further on if the enemy can figure out what you're upto he can stop the jutsu from being initiated, considering its time consuming for the water to form up
 

Noni

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( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Very simple the user will send a torrent of water from their hands towards the opponent short range from them. Now this is a great close combat attack I recommend it highly when you get in a position to a taijutsu fighter who is giving you a hard time. Its very fast to create no hand seals whatsoever, its simple as you can tell from the description. Nothing much more to add on here.



( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

The user will create a orb of water acting as a miniature water source, because when the orb is created the user will manipulate it once again to form multiple spears of streaming water (4-6 seen in the game) which are used to attack the opponent with a barrage of this spears to impale the opponent. This is actually a fast moving technique and fast to perform, I recommend using it when you get close range of the opponent. The speed of them spears would be to fast for the opponent to react to them all at once. You must keep concentration though to send the streams, so if you want to send another jutsu you must release this one. Its not a projectile based technique. Its flexible nature allows the streams to be sent at any direction or area of the body, making it hard on the opponent.



( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.
 
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