I like playing with water guns

P3ĮÑ

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Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users presence.
Note: Must be a large water source such as a lake to use.




Strong points

  • it can be used to conceal ur presence from non doujutsu users, great for preparing a suprise attack
  • it doesn't require any hand seals whatsoever so it's a fast jutsu to use
  • great advantage while underwater
Weak points

  • requires a tremendous water source, for instance, a lake nearby to perform meaning this jutsu is pretty much not effective, or doesn't have much meaning on dry based areas.
  • mostly, it's conceals the users presence, but a sensory ninjas can locate you with some trouble, whereas it wouldn't be diffuclt for a doujutsu user
  • its also a rather simple and ordinary tech
Combinations-strategies

While being knocked down, or in cases when I'm in a lake, I can use this jutsu to conceal my presence from the enemy, making it troublesome for the enemy to trace me when I'm in water, allowing me further on to perform a powerful surprise attack while my enemy is locating my presence.

Ways to counter this technique

Any doujutsu user can detect the chakra flow within the water lake, and can immediatly prepare the next attack while he emerges out from the water

Questions

N/A
 
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(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Not much to really talk about here. Its very fast to perform and simple as well. the user will release a set of water from the palm of their hands towards the opponent. It has an impact property forcing them back which makes its main purpose is close range battle which is actually very handy. Its also good to douse out certain fire attacks and clear away smoke.
 

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Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.






Strong points

  • doesnt require any water source or hand seals and can be preformed at close ranged fast and efficiently
  • good against opponents who regulate taijustu, while they're closing in, I can push them back to maintain a distance, allows me the time to perform another tech
  • also handy to smother down small fireballs, and clear out smoke
Weak points

  • its a simple tech, only to be used in short ranges, mainly taijustu enemies
  • not as effective on even mid range opponents, it's usually used in close range, to push back the enemy who's about to perform a taijustu related move, so if he's keeping his distance, it won't be of much use
Combinations-strategies

Well, the basic purpose is, that it's a rather simple tech, meant for close range circumstances, it's very handy as I might add, seeing how my enemy will try to close in on me and gets ready to perform a hand to hand related combo, I can use this jutsu to push him back, gaining a variable distance, considering the fact that the jutsu will also leave him soaked In water, I can fire mulitple lightning bolts, or any other lightning related attack.

Ways to counter this technique

A simple mud wall, or any earth relased tech can absorb the suiton with relative ease.

Questions

N/A
 
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(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

Another basic but very flexible attack. After performing the required hand seals they will manipulate a water source to create a streaming water which can be guided by the opponents chakra while maintaining complete focus on it. It can hit a number of targets as well as act as a barrier. You must maintain focus on it but its a handy jutsu. Due to its mobility it can move through tight spaces and hit in angle most would find difficult.
 
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P3ĮÑ

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Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar → Dog → Horse → Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.



Strong points

  • the user itself has complete control over the jutsus movement, making it coherent in terms of striking the opponent or guide the attack safely towards him
  • it can also act as a barrier, making a nice shield against Katon element
  • The way it's mobility is perceived, it can cross through small enclosed areas, and can also hit from variable angles
Weak points

  • requires a water source nearby, thus the jutsu is mainly a non factor on dry land
  • considering it's also a rather simple tech it requires multiple hand seals to perform
Combinations-strategies

Well frankly, I can come up with great variety of combination with this tech due to its rare mobility nature, well firstly I can use this jutsu to direct and follow my opponent, while maintaining a measurable distance, and then guide the suiton and engulf the water and land it on to him, thus soaking him, which allow me the chance to proceed with lightning related techs to increase the damage due water being a conductor of electricity, so the strike overall would be lethal, as well as fatal. Moreover, I can also use it as a barrier, to shield myself from incoming miniature fireballs lol

And pretty much, can also be effectively used to take out multiple clones as well.

Ways to counter this technique

As the water is coming across, a high ranked, or relatively the same rank Doton jutsu should absorb the suiton.

Questions

N/A
 
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(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

A surprise attack jutsu, while your opponent is standing on top of a water source. With manipulation of the water under the opponent, the user will create a whirlpool which will suck everything in range, that includes yourself if you are caught so be weary. It is considered a jutsu for distractions and set up mainly for attacks. You're opponent must be on a water source.
 

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Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source



Strong points

  • its a great source for distraction while I can suddenly summon water underneath his feet, surprising him
  • no hand seal are required, thus it can be easily as well as quickly be executed
Weak points

  • you have to be on water source to perform this tech, meaning on dry land, this tech has no meaning whatsoever
  • the attack can also be dangerous against the performer itself, so it should be used with precautionary measures
Combinations-strategies

Well considering its a simple tech and can be used vastly, whilst my opponent is standing on a water source, I can Immediately summon a water source from underneath his fear surprising him, the jutsu then engulfs him within the water waves causing him damages, once he emerges out of suiton I can use a lightning attack to finish him off.

Ways to counter this technique

Well as soon as I can anticipate the activation of the jutsu, I can simply avoid the water area.


Questions

What would be the most valid and effective way to counter this tech?
 
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(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

A supplementary jutsu. The user after performing the required hand seals will create a black mist cloud right above the opponent where its size is just big enough to cover a short range of where it is placed but the cloud itself can be moves up to mid range of your own location. The black cloud will begin to rain a flammable substance (oil). It does not cause any restriction of movement but its main purpose is to ignite it with fire to completely burn the opponent severely. Now if you are ever caught using a full body wind jutsu can easily blow the oil away.
 

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Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.




Strong points

  • its a great technique to use with oil as a flammable to substance, using any fire based jutsu to ignite the oil, causing the victim to face major burns Lel
  • not many advantages of this tech other that it's useful on the battlefield to use it in conjunction with fire
Weak points

  • for a short to mid range jutsu, it requires quite a lot of hand seals
  • the oil can also fall upon the user itself, so it should be used with caution
Combinations-strategies

This tech can be deemed very efficient on the battle field, I can peform this jutsu causing a black cloud to form over the area, as soon as the rain (oil) begins to pour down I can immediatly step away from the range of the cloud or the rain falling and begin to use a mid ranged fire ball jutsu and ignite the flammable rain, which will cause the opponent to burn severely.

Ways to counter this technique

As soon as the oil comes in contact with your body a wind based jutsu can blow the oil away

Questions

N/A
 

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Good, from now on we are switching to another template.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]


(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.

Basic technique the user does 3 hand seals and controls water veins that run down a mountain making it very location based to use properly. Water will begin to fall from it creating a water fall. The more chakra you send the larger the water fall itself can become. This can be used to set up certain water techniques that require a water source being a good source. It can make your presence if you hide behind it, it be hard for the opponent to find you as well as you can do a surprise attack. Though with sensory and dojutsu users would not be the best idea to do.
 

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Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.



Perform the technique:

First of all as intstructed by my Senpai, I begin to gather to peform the required hands seals to initaite this jutsu which are as following, Boar → Dog → Ram, further on I begin to devolp spring water in a place where no pre existing water plains is present, and manipulating them into water waves, thus changing the envoirement, which I can later use to conceal my presence and adding, to perform suprise attacks.

Creative uses/strengths:

  • well the jutsu itself is quite handy since I can summon water waves and then later use them as a distraction to conceal my presence, which allows me further to create surprise attacks to panic my enemy,
  • on the other hand the water waves will also allow me to use jutsus which require a water source, giving me a substantial advantage.
Drawbacks/counters:

  • It's mainly a supplementary type tech so it doesn't deal any amount of damage
  • further on using this technique to conceal my presence against doujutsu users will be meaningless since they would clearly be able to see my chakra flow
 

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Alright seems good.


(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

After making a water clone it will go close to the opponent and by the will of the opponent, the clone will dissolve back into water and suddenly 4 projectile which are quite sharp will act to try and impale the opponent. You must have a water clone first before you do this tech. You can use the clone to get in close to the opponent making evasion much more difficult to perform. Its also a sudden technique so it can deceive the opponent if used correctly. Its a straightforward tech and after the projectiles have been sent your done from their and you can continue to another tech.
 

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Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.



Perform the technique:

I gather a specific amount of chakra and create a water clone, identical to myself, which I then manipulate the clone towards the enemy using my chakra, as soon as my clone reaches ahead towards the enemy the enemy will remain on Guard to anticipate and attack the clone, as he makes the combat stance, my clone will suddenly emerge and fire 4 projectile like needles onto the enemy, as it is is sudden, the opponent will be surprised and will get impaled by the four sharp needles. Stunning him, and allowing me to prepare a next incoming attack.

Creative uses/strengths:

  • a very handy jutsu indeed If u want to send the clone towards your enemy giving yourself the opportunity to perform a jutsu before hand, while the enemy is preoccupied getting rid of the clone, he will make a foolish attempt to attack it head on, the clone then separates and fires multiple needles, that impale him
  • in other cases I can use this to my advantage as a mean of distraction, manipulating the clone towards a specific direction, and my opponent will try and attack it, which will turn into needles impaling him, which will limit his mobility and stun him for a brief moment and allows me the upper hand to perform a jutsu from above, behind etc
Drawbacks/counters:

  • Well if the opponent can distinguish its a clone he might attempt to get rid of it by a wind wave, causing the clone to disrupt before givin the chance to initiate the tech.
 

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(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Okay a straightforward technique. After doing some quick body movement attacks, like punches and kicks. You will finally launch the opponent in the air and while the opponent is airborne the user will concentrate water chakra in their palm and swing it towards the hanging opponent releasing a crescent blade of water which will act to impale the opponent on contact. Now this is a basic technique and very good for close range usage. Having good speed and fluid movement would work well with this jutsu, using drunken fist would be a great combo. An opponent in the air has very little they can do. Ways to counter is if the opponent gets in close range, you can use a armor to hurt their fist. One of the many counters.
 

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Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.



Perform the technique:

As instructed by my Senpai, he tells me the basics of this tech, I then begin to run straight towards to enemy and peform quick body movements my punching and then kicking him into the air, making him airbourne, after my enemy is sent flying in mid air I begin to form suiton chakra within my left palm which I then forcefully swing it back to front, in the shape of an arc, thus releasing a crescent blade of water impaling my opponent on impact and severely damaging him, since my opponent was in mid air, it's diffuclt for him to counter and perform jutsus to counter attack

Creative uses/strengths:

  • Very useful in short range, once my opponent comes in contact, or in scenarios where up close and personal tactics are being advised, I can mainly use this tech as great source of advantage, making him airbourne, and then launching a strike of blade made of suiton which will impale and damage my opponent upon sudden contact
  • the main advantage one can oversee is that once the enemy is in mid air, it will be rather difficult for him to counter attack or perform jutsu, and having good speed and fluid taijustu manuvers can also come in handy with this tech.
Drawbacks/counters:

  • The main problem would be is that one needs to come in close combat to send the opponent flying, depending on the situation, my opponent might have the upper hand in the situation
  • the jutsu itself is relatively short ranged
  • once closing in to peform the taijustu based manuvers, I can backfire him using a wind jutsu before he has a chance to get in close combat, or use a mud wall to obstruct the view and maintain a gap, or use an iron shield to protect me from the up close moves.
 

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( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

A simple but handy jutsu. It can be used quickly without a hand seals or water source. You can rise a pillar of below the opponent to send them high into the air which from their you can send an attack. Its great for combos. Also you can even use it for yourself to send you mid-air and evade certain attacks and since it causes no damage you can send a attack with no hesitation. If user ever against you, one thing you can do is send a stream of wind to push yourself back to evade attacks.
 

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Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.



Perform the technique:

First as my sensei intructs me this jutsu, I take a deep breathe and exhale slowly, in a rythemic pattern, I gather a specific amount of chakra and I then begin to peform this jutsu, which I create a gushing water wave in the form of pillars from beneath my nemesis feat, raising and lifting him from the ground, which further on allows me to peform a other combo attacks while my opponent is in mid air.

Creative uses/strengths:

  • fist of all this jutsu is really hand since it requires no hand seals and a water source whatsoever, which makes it very safe and sufficient in many circumstances
  • i can send myself up using the suiton which allows me to evade certain justsu and noticeable projectiles
  • on the other hand, I can also anticipate a head on attack, or thus see him perform a hand seal jutsu and send him above, before he can initiate the jutsu effectively, granting this jutsu gives you mulitple advantages on the battlefield
Drawbacks/counters:

  • the jutsu doesn't cause any damage whatsoever, depending, it's mid to short ranged
  • I can simply use a wind burst to push myself back from the piller which is taking me into mid air, allowing me to land safely onto the ground
 

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( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

A very basic jutsu. First of all it requires one hand seal and it can only work short range. This is a very large risk to take because though its one hand seal a opponent can easily use a taijutsu move before you fully perform the technique. Its a basic short range attack and nice to use. The user will create a water around their arm and send a projectile bullet which acts to forcefully push the opponent back. Its also fast moving bullet, if you are able to fully perform the technique then evasion is very difficult. A nice jutsu I recommend trying to restrict the opponents movement so you can fully perform it accurately.




( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Okay this is actually a handy jutsu but is misused many times. The user will simply create a pool of water beneath them which acts to carry the opponent forward. Not side to side, it acts to only move one direction towards the opponent. Its good to evade certain techniques. Now when you reach the opponent, you take out your sword and slash him up to bits. Its a fast acting jutsu so its hard for the opponent to note come in contact though the pool can only move mid range at most. Its a nice jutsu to use for close range battle. A simple counter which you can turn into a offense is electrifying the water, shock the opponents feet.
 

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Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.



Perform the technique:

As instructed of the basis of this tech, I clear my mind of all baseless thoughts and get ready to use this technique, I immediatly begin to gather a specific amount of chakra and peform one hand seal, I then pull forward my right arm and dwarf suiton chakra around it and send a projectile, which seems like a bullet in nature, which will forcefully backfire my opponent, it's also fast, which makes it easier to dodge since it's close range.

Creative uses/strengths:

  • if successful in performing the tech it's very effective, it's closed ranged, and can backfire the opponent to maintain a valuable distance
  • also useful for combos
  • if the opponent is immobile then the chance this jutsu will hit is very high
  • it doesn't rely on a water source.
Drawbacks/counters:

  • well the most obvious one is that that's its close ranged, and peforming the one hand seal while in close range to your enemy would be hassle, since he will easily anticipate the hand seal and take measures to break it peform the jutsu can be fully initiated
  • can be countered by breaking the hand seal before it can be successfully made using a taijustu manauver





Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.



Perform the technique:

As I am taught the basics of this tech I begin to ease my mind, inhaling and exhhaling, and begin to peform this tech, I further on begin gathering a specific amount of chakra, using nature manipulation to convert the chakra into suiton, allowing me to create a pool of water beneath my feat, which I use to to move myself forward towards the enemy, as soon as i close in onto my nemesis, I then take out my sword and tear the enemy into shreds.

Creative uses/strengths:

  • its a fast paced jutsu, useful in close range scenarios
  • it can also be used to avoid certain attacks, keeping in consideration that the jutsu is relatively fast
  • also doesn't require a water source.
Drawbacks/counters:

  • first of all, this jutsu can't be moved freely, rather it can only be moved in a certain direction
  • since the opponent is on top of the water, u can send mulitple lightning bols or a lightning attack thought the water to electrocute the enemy
 

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( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Okay a streaming water technique meaning you will have to keep constant control over its movement and where you send it. You will basically send a stream of water towards the opponent which acts to lash or whip the opponent and send the back some meters. Now its hard to evade since its streaming so you can specifically aim and control as long as you remain focused. Blocking is the best thing to do for this jutsu as a line of defense.
 
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