House's Customs

House

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Numbered Customs are mine~


Gentle Fist

2. (Juho Tsuin Raino no Ashi) Gentle Step Twin Rhino Feet
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Similar to (Jūho Sōshiken) – Gentle Step Twin Lion Fists, the user forms two large rhino head-shaped shrouds of chakra around their leg, and as the user strikes his feet onto the opponent, crushing him into the ground. As where the user kicks, it causes great internal bleeding/damage to the opponent.
Note:
~Can be used 4x
~Must be taught by Dr. House
~Must master and have a great control over Jyuuken

3. (Hakke Surudoi) 8 Trigrams Sharp
Rank: A
Type: Defensive/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Hyuuga member will concentrate on his chakra control, and once he has done that, fine, razor sharp constant stream of chakra will be emited from his palms, enabling the user to be able to cut things in his path.
-Can be used 3x
-Since it needs great chakra control, only sannin and masters of jyuuken will be able to perform it, who has battle experience with gentle fist.
-Can be taught by Dr. House

4. (Ten no sora no hakke chēn) Eight Trigrams Chains of The Heavenly Sky
Rank: S
Type: Offense/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user pushes chakra out of all there tenketsu and spin creating a sharp dome shield, then dense/spiked chain/s made of chakra errupts from the dome all around with the same speed as the dome rotates, with the properties of having the first link on the chain being a long spike which may pierce through an obstacle, in order to keep on going. The chain will grab onto anything that the user desires to, and as it ensnares the desired subject/s, the spiked chain/s will pull the subject/s onto the razor sharp dome, ripping the subject into pieces, or if the user wishes, the spike on the first link on the chain will pierce through the enemy, and ensnares the subject.
Note:
-Must master Jyuuken
-Can be used 3x
-The dome leaves a crater in the ground
-After this, the user won't be able to use S-ranked or higher Jyuuken in the same turn and the next one.
-Only Dr. House can teach it.
-Due to the difficulty of this jutsu, Byakugan must be active and you must be at least Sannin.

5. (Hakke Kyōsei-teki ni baria) - 8 Trigrams Forcing Barrier
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: As soon as the user gets above his opponent, mid-air, he'll start spinning in the air around his axis at fast speeds, excerting chakra from all parts of his body, creating a cylinder shaped jutsu within mid-air above the opponent, and the barrier will extend into a cylinder shape, slicing him into pieces. This technique works the opposite way like the user is below the opponent, as the opponent is in mid-air, above the user. The jutsu first encloses around the user within mid range of the opponent, then it closes in fast, leaving a huge crater afterwards.
Note:
-Can be used 3x
-Can be taught by Dr. House
-must master Jyuuken
-Sannin or above

6. (Hakke 361 Ten no sora no pāmu) 8 Trigrams 361 Heavenly Empty Palm
Rank: A
Type: Defensive/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Similar to (Hakke Shinten Kuushou) - 8 Trigrams 4 Heavenly Empty Palm, where you excert one giant empty palm, in this jutsu it will be multiple empty palms. The user will bring up both of his hands onto the level of his lower chest, then brings forth his dominant hand while excerting chakra, then pulls it back out while brings forth his other hand excerting chakra, then brings it back while brings his other hand forth again. This process goes in a very fast space, as the hyuuga user is able to cover a wide area if he wants to, kind a acting like a machine gun.
Note:
~Can be taught by Dr. House
~Needs to be at least Sannin cause of the high chakra usage
~Won't be able to use S-ranked Jyuuken or higher in the same turn.
~Can be used 3x

7. (Hakke Kinkyū) - 8 Trigrams Emergency
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: As the opponent is about to make a physical contact with a hyuuga member, he'll channel his chakra to those particular chakra points, where the contact/s is about to happen. As the opponent has touched the user, or the opposite, the user's chakra will run through in the opponent's limb, what he had made the physical contact with, damaging most of the nerves and the tendons around that area. If the opponent had touched with his hand, the chakra will damage his nerves, tendons, making him unable to sign with that hand.
Note:
-The opponent will be immobolized for 1 turns.
-Can be taught by Dr. House
-Only weak nerves, tendons will be immobolized by this technique. Other tendons like on the hamstring will only be damaged, leaving the opponent with an inability to walk right.
-Can be used 3x
-Must be Sannin
-Byakugan must be activated, as only hyuuga blood line will be able to do this.
-The user won't be able to create KG hyuuga barriers in the same turn.


Seto's jutsus
(Myou Yakke)- Chakra Coat
Rank: A
Type: Defence
Range: N/A
Chakra Cost:40
Damage points: N/A Description: The user molds up huge
amount of chakra within their body
then channels it out through all 361
chakra points to form a blunt coat of
chakra covering their whole body.This
chakra coat enables the user to walk on sticky materials, spikes and also a
good defense against chakra base
attacks(A ranks).
-can only be used by a hyuuga clan
member
- only twice per battle - the coat last for 3 turns.
-Must be taught by Magic..

(chou Hakke Hazangeki) - Giant mountain crusher
Rank: forbbiden
Type: Attack
Range: long
Chakra Cost: 50
Damage points: 90
Description: This technique,is a larger variation
of "8 trigrams air palm".This jutsu allows the
user to gather a very large amount of chakra
into his dominant hand,then thrusting his palm
forward, he is able to release an air palm but on a far more larger scale.Although this chakra
burst travells with an insane speed,its strength
is equal to the ones of "8 trigram mountain
crusher".
-must be a hyuuga clan member
-Twice per battle -due to the strain caused by the air-palm to
the user,he is unable to use hand based
taijutsu next turn.
-Must be taught by Magic..

(kansetsu shogai)- joints disorder
Rank:A
Type: Defence/offense
Range: close
Chakra Cost:30
Damage points: 60 Description: The user performs a series of
gentle fist strikes on the target,but not the
chakra points nor the gates but the joints
(major joints).thus temproraly disordering them
and leaving the target defenseless.
-target stays immobilized for a turn. -twice per battle.
-must be a hyuuga clan member.
-Must be taught by Magic..

(Chakra Zesei ) -Chakra correction
Rank: S
Type: defense
Range: N/A
Chakra Cost:40
Damage points: N/A Description: The user focuses and
compresses the chakra in their
thumb,then poke theirselves with
it,thus sending in a wave of chakra
into their body to correct their chakra
flow, if previously disturbed. -Must be a hyuuga clan member
-3 times per battle
-Must be taught by Magic..

(Jukenpo:Aoi Jiten ) - 8 trigrams:Blue rotation
Rank: S
Type: Defense
Range: close
Chakra Cost:40
Damage points: 80
Description: This is a unique type of rotation that requires the addition of a little
quantity of water chakra to the normal chakra
needed for
rotation.first off,the user channels out water
based chakra through all 361 chakra points
whilst immediately following it with the channelling out of non-elemental chakra,making
they two almost close before rotating rapidly,
thus using the water chakra as a sheild against
opposite/weaker elemental attacks. whilst in
rotating motion the chakra dome gives off a
blue color, unlike the normal rotation,hence the name.
-must be a hyuuga clan member.
- twice per battle.
-this is a good defense against certain fire
based jutsus but leaves the user completely
open for any lightning jutsu.
-Must be taught by Magic..

(Jukenpo:shiro Jiten ) - 8 trigrams: white rotation
Rank: S
Type: Defense
Range: close
Chakra Cost:40
Damage points: 80
Description: This is a unique type of rotation
that requires the addition of a little quantity of
wind chakra to the normal chakra needed for
rotation.first off,the user channels out wind
based chakra through all 361 chakra points whilst,immediately following it with the
channelling out of non-elemental chakra,making
they two almost close before rotating rapidly,
thus using the wind chakra as a sheild against
opposite/weaker elemental attacks. whilst in
rotating motion the chakra dome gives off a whitish like color, unlike the normal
rotation,hence the name.
-must be a hyuuga clan member.
- twice per battle.
-this is a good defense against certain lightning
based jutsus but leaves the user completely open for some certain fire jutsu
-Must be taught by Magic..

(Jukenpo: jin Jiten ) -8 trigrams:Silver rotation
Rank: S
Type: Defense
Range: close
Chakra Cost:40
Damage points: 80
Description: This is a unique type of rotation
that requires the addition of a little quantity of
raiton chakra to the normal chakra needed for
rotation.first off,the user channels out raiton
based chakra through all 361 chakra points
whilst,immediately following it with the channelling out of non-elemental chakra,making
they two almost close before rotating rapidly,
thus using the raitön chakra as a sheild against
opposite/weaker elemental attacks.whilst in
rotating motion the chakra dome gives off a
Silver color, unlike the normal rotation,hence the name.
-must be a hyuuga clan member.
- twice per battle.
-this is a good defense against certain earth
based jutsus but leaves the user completely
open for some certain wind jutsu.
-Must be taught by Magic..

(Jukenpo:Akai Jiten ) -8 trigrams:Red rotation
Rank: S
Type: Defense
Range: close
Chakra Cost:40 Damage points: 80
Description: This is a unique type of rotation
that requires the addition of a little quantity of
fire chakra to the normal chakra needed for
rotation.first off,the user channels out fire
based chakra through all 361 chakra points whilst,immediately following it with the
channelling out of non-elemental chakra,making
they two almost close before rotating rapidly,
thus using the fire chakra as a sheild against
opposite/weaker elemental attacks. whilst in
rotating motion the chakra dome gives off a red color, unlike the normal rotation,hence the
name.
-must be a hyuuga clan member.
- twice per battle.
-this is a good defense against certain wind
based jutsus but leaves the user completely open for some certain water jutsu.
-Must be taught by Magic..

(Jukenpo:chakassh Jiten ) -8 trigrams: brown rotation
Rank: S
Type: Defense
Range: close
Chakra Cost:40 Damage points: 80
Description: This is a unique type of rotation
that requires the addition of a little quantity of
earth chakra to the normal chakra needed for
rotation.first off,the user channels out earth
based chakra through all 361 chakra points whilst,immediately following it with the
channelling out of non-elemental chakra,making
they two almost close before rotating rapidly,
thus using the earth chakra as a sheild against
opposite/weaker elemental attacks.whilst in
rotating motion the chakra dome gives off a brownish like color, unlike the normal
rotation,hence the name.
-must be a hyuuga clan member.
- twice per battle.
-this is a good defense against certain water
based jutsus but leaves the user completely open for some certain lightning jutsu.
-Must be taught by Magic..

(Yubi Funsha)- Chakra Finger Jet
Rank: A
Type: Attack
Range: short -mid
Chakra Cost:30
Damage points: 60
Description: The user compresses the chakra in their fingers and shoot themout in form of jet that travels at great speed and are capable of cutting through concreat.
-Must be a hyuuga clan member
-3 times per battle -Must be taught by Seto Kaiba
-Must be taught by Magic..

(Mittsu Doragon Hira)- 8 Trigrams Dragon Palms
Rank: S
Type: defence/Attack
Range: close
Chakra Cost:40
Damage points:80
Description: The user focuses a huge
amount of chakra into both palms and
manipulates it to become a sphere of
chakra with a dragon head in the user palms. A single touch of this chakra
will sink into the targets body and
damage their internal organs.
-3 times per battle
-last for 3 turns
-Must be a hyuuga clan member. -This tech can be combined with
normal tai.
-Must be taught by Magic..

(Mittsu Semento)- 8 Trigrams Chakra Cement
Rank: S
Type: defence
Range: long
Chakra Cost: 40
Damage points: N/A
Description: The user concentrates a
huge amount of chakra, then channels
it into the earth and with great
concentration he/she cements the entire area with chakra, preventing
earth(ground) based jutsu .
-This technique becomes a success in
one turn meaning it takes one turn
after the jutsu has been used cement
the whole area. -useable only by a hyuuga member
-the chakra cement lasts for 5 turns
and once per battle.
-Must be taught by Magic..

(Hakkeshou kuuhaku Kaiten) - 8 Trigrams chakra spikes
Rank: S
Type: Attack
Range: long
Chakra Cost:40
Damage points:80
Description: After the user must have used (8 trigrams
chakra cement) to cement the entire battle
field. Then he puts his hands unto the
ground ,whilst manipulting the chakra cement to
gain a spike shape,making it to instantly erupt
all over the battlefield.The chakra spikes are 5 ft and are extremely sharp.
-must be from the hyuuga clan
-only once per battle and lasts as long the
chakra cement is available
-must have used chakra cement.
-Must be taught by Magic..
 
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CJW Techniques

8. Sumitsukigasa - Dante's Horn of Sorrow
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (-10 each turn)
Damage Points: 80
Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -10 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only once a turn. Since the sword has an affinity for Wind, and as the sword's inbued abilities will travel onto the user's hand giving him a uniqueness of enabling him to seal a mere handseal for any wind jutsus. When the user performs any wind jutsus, the inbued chakra will add it's own inbued wind chakra from the sword (10 chakra which been sucked off from the user, every turn) into the technique completely, (transfering that sucked -10 chakra into the technique) having the sword lose its inbued wind chakra for that turn.
Note:
-Because of the sword's abilities, only a Sannin may hold the sword.
-Because of it's wind affinities, only who mastered wind may use it.
-If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft.
-Only may Dr. House use this, and who he allows.
-If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained.
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9. (Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul!
Rank: S
Type: Supplementary
Range: Himself
Chakra Cost: 30 (See Description)
Damage Points: +15 Ninjutsu
Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, boosting his power. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed, the sword becomes useless in the same turn. Because of the unbalance of the sword, user will receive -10 health damage in the same turn. As it tries to suck it back the taken chakra at once what has once left the sword, in the next turn, user suffers -30 chakra loss. As the sword has sucked back an enormous amount of chakra in that turn (meaning 30 chakra), activating itself once again, a furious wind will surround it, leaving the area in a really windy environment for when it sucked back the 30 chakra. This means that no raiton attacks of S-rank can be made from the user in that turn when there is a windy environment. As the sword becomes out of control when it sucks back the chakra, having an S-ranked fuuton chakra surround it, only Kage or higher may be able to handle it.
Note:
~Can be used 1x
~The sword won't be useable in the same turn as this technique.
~Only Kage or higher may use this.
~Sumitsukigasa must be wielded.
~Can be taught by Dr. House
~Won't be able to sign handseals in the same and the next turn.

10. (Fuuton: Hensai) Wind Release: Repayment
Rank: S
Type: Defense
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the sword's affinity of wind for his ultimate advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. After the 2 turns, putting chakra which the sword had left as an excess and plus the user's chakra, the user will stab his sword into the ground or into anything to remain still. As he did, all the fuuton chakra will escape from the top blade of the sword, a fuuton barrier will surround the user. If he chooses, the fuuton barrier may grew as much as to surround his teammates up to mid-range. The fuuton barrier is sharp and if the enemy touches it, it will injure him. The barrier will remain up till the sword is stabbed into the ground since the sword is what is supplying the barrier with fuuton chakra or till the next 2 turns.
Notes:
~Can be used 2x
~Lasts a maximum of 2 turns
~No A-rank or above fuuton can be used in the next turn.
~Dr. House may teach this.
 
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House

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11. (Doton: Saisho no sākuru) Earth Release: First Circle
Rank: S
Type: Defense/Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Once the user has spread his doton chakra around the field under the opponent, earth will rise up all around him, creating an encirclement wall around the opponent. Because of the ground level being high, the walls will have an effect of being wet as it rises from the ground. As the wall is rising around the opponent, in the same time, the ground is lowering underneath the user, as the earth's source coming from underneath the opponent, creating a crater as the ground had lowered underneath the opponent. As the ground is lowering underneath the enemy and the walls are rising around the enemy, this causes a C-ranked tremor, throwing off the enemy, and reaching the groundwater. As Soon as this process has been over, multiple spikes will erupt from the walls in a fast manner from all around, impaling the enemy with these flying spikes. These walls may reach up to 20 meters to the user's wishes, it will close on the top. The ground may lower ti'll groundwater, which may be 4-5 meters at high speeds. The walls can be 5-10 meters far in radius, enemy being in the middle.
Notes:
~Can be used 2x
~Can be taught by Dr. House
~Only who mastered doton may use this.
~Can't use S-ranked doton or higher in the same turn.
~The groundwater effect will only be, if there is river/ocean/lake or any kind of natural water was around before the battle.

1. Erzo
2. Shuusai
3. ~Nemesis~

12. (Doton:Toriniti no kabe ) Earth Release: Walls of Trinity
Rank:S-Rank
Typeffense
Range: Short-Long
Chakra: 40
Damage: 80
Description: the user channels his chakra through the ground underneath the opponent, thus causing the earth to start lowering at high speeds, while four walls of really tall/high/thick earth start rising above the enemy, closing up on them, thus crushing the enemy.
Note:
-Can be used 3x
-Can be taught by Dr. House
-Doujutsu can see the chakra in the ground

1. Toku-san

13. (Doton:Hyōmen no rokku) Earth Release: Surface Lock
Type: Defensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: After a single handseal, the user will channel doton chakra into the ground, bringing the finest qualities up from the soil to the surface, creating a shield on the ground, which can cover short to mid-range on the ground. The user can also break this slamp of earth in half, making it rise up to a vertical stance defending himself with the slamp of rock, the user is able to defend from any incoming attacks, where the slamp has been broken off..
Notes:
-Can be only taught by Dr. House
-Can be summoned twice
-only who mastered doton can use this.
-The user won't be able to go underground, hence it will be blocked.

14. (Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 80 (+30 if charged with lightning)
Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death.
Note:
-Can be used twice
-If the golem destroyed, it can continue towards as a water wave.
-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.
-The golem can only absorb 3 techniques, after which it will crumble.
-Suiton needs to be mastered in order to do this.
-Can be taught by Dr. House

1. Nathan
2. Percy
3. NK
4. Shuusai
5. Noni
6. Pervy

15. (Raiton:Kyūkyoku no raitoningu to saishū-tekina hakai) – Lightning Release: Ultimate and Final Lightning Destruction
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra cost: 50
Damage points: 100 (+30 If combined with water)
Description: This is considered the ultimate and final ground lightning attack. After performing two hand seals the user will place their hand on the ground converting their chakra into lightning. The user then sends an enormous bolt of electricity that cuts through the ground very deeply in the direction of the enemy, and has an effect up high from the ground surface. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to be capable of leaving a huge devastation behind, as creating a huge destruction. It's similar to lightning release: lightning destruction, but it's stronger.
Notes:
-Can be used up to 1 times in a battle.
-Only those who has mastered Raiton can use this.
-You can't use any other Raiton jutsus in the same turn, hence it will take up all your Raiton chakra
-Hence it puts so much strains on the user, the user will only able to perform this justu in that turn, thus only 2 jutsus in the next turn.
-No Taijustu and running in the next turn, to slight damage to arms and hands after use.
-If used, as a combination with water, as the charged rocks will brake up, creating a really strong charged mudish water wave.
-Thus the difficulty of this jutsu, only sannin and above can perform this.
-If the user uses it in mid range, the intensive strength of the jutsu will cause him -50 damage.
-Can be taugh only by Dr. House

1. -Yashiro-
2. Shuusai
16. (Suiton: Hāfudōmu ) Water Release: Half Dome
Type: Defensive
Rank: S
Range Short
Chakra Cost: 40
Damage Points: 80
Description: After a single handseal, the user basically spits out water made out of dense syrup from their mouth, thus creating a half dome spikes on it, made out of syrup infront of them.
Notes:
-Only people who mastered Suiton, are able to perform this.
-For being able to emit a rather large amounts of Suiton, the user needs to be Kage or above.
-Can be used 2 times per battle, thus the difficulty of the justu.
-Can be taught by Dr. House

1. NK

17. (Fuuton: Yurushi no burēdo) - Wind Release: Blades of Forgiveness
Rank: S-ranked
Type: Offense / Supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Fuuton chakra into the earth, channeling it underneath the ground, and with one handseal, blades of fuuton will errupt from the ground, puncturing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-You can't use any other Fuuton jutsus in the same turn, hence it will take up all your Fuuton chakra.
-In the next turn, you can't use any higher then a B-ranked Fuuton justu
-Can be taugh only by Dr. House

1. Shuusai
2. Daemon
18. (Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 35
Damage points: N/A
Description: The user will channel highly condensed water onto his hands. If the user wants, he can release the covering syrup from his hands thus create a shield like material infront of him at high speeds.
Note:
-The shield ability will only be able to deflect A-ranked or lower jutsus, but in a sense that the shield will only stay actice for that second the enemies' jutsu is about to hit. From the hit, the syrup will rush back onto the user's hands.
-Only Kages are able to make highly condensed syrup on their hands, on this level.
-The glove can stay active for 2 turns.
-The shield ability can be used 2 times, thus it will count as one of the 3 moves in the turn.
-Need Water Mastered
-The glove can be summoned 2 time.
-If the user stands on a water surface, he'll just have to dunk his hands in the water, and the glove is created.
-Taught by Dr. House

1. Shuusai
2. NK
19. (Suiton:Nikumubeki sufia ) Suiton Release: Abonimable Sphere
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: After "(Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves) The user creates 3 spheres of highly condensed syrup water in the glove, thus throwing the balls at really high speeds at the enemy, like a pitcher.
Note:
-The speed of the balls will count on the user's rank
-Need water to be mastered
-Can be used 2x
-"Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves" needs to be active while performing this jutsu.
-Only taught by Dr. House

1. NK
20. (Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor
Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Raiton can use this.
-You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
-In the next turn, you can't use any higher then a B-ranked lightning justu
-Can be taught only by Dr. House

21. (Suiton:Hakidasa shizuku) - Water Release: Spew Droplets
Rank: A-S
Type: Supplementary
Range: Short-Mid
Chakra cost: 30 (If A) - 35 (If S)
Damage points: N/A
Description: The user will basically blow out huge amounts of driplets infuzed with a lot of chakra into the air, thus nullifying the incoming fuuton jutsu by materializing with it's molecules, thus making the molecules heavier, thus forcing the jutsu on the ground, creating a pond.
Notes:
-If the user decides to emit S-ranked, it will only be able to nullify an A-ranked wind techs, but If the user decides to blow out an A-ranked, it will nullify a B-ranked fuuton jutsus.
-the user can decide as how much water driplets he'd like to emit, thus having an A-ranked driplets, or S-ranked driplets.
-Being able to release high qualities of chakra, the user needs to be Sannin or above
-Need to be mastered water
-Can be used twice
-Only taught by Dr. house

1. Pervy
2. Vex
3. Shuusai
22. (Sution: Keshi Makuga Hara) - Suiton Release: Waves of Honor
Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Suiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears of blades make of suiton will errupt from the ground, under the opponent, stabbing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-You can't use any other suiton jutsus in the same turn, hence it will take up all your suiton chakra.
-In the next turn, you can't use any higher then a B-ranked suiton justu
-Can be taugh only by Dr. House


23. (Dante no Kōchōha Hōki) Dante's Harmonic Relinquish
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Point: 80
Description: The user bends his knees while he makes a crawl like appearance with his hands towards the opponent. Then he channels a shroud of suiton chakra all around his arms. Once the shroud of suiton chakra covered the user's arms, he stops channeling suiton then starts channeling wind chakra all around his arms to increase the cutting and sharpness impact. The fuuton chakra mixes with the pre-made shroud of suiton around the user's arms to form shape like raging panther with it's mouth open to strengthen the strike of the user. Once impact has been made, the panther reaches out and bites on the area of impact while the user starts crawling the opponent with fast speeds, injuring the opponent's chest area.
Notes:
-No above S-ranked Taijutsu in the next turn
-Can't use Suiton & Fuuton above S-ranks for the following and in the same turn.
-Can be only used twice but lasts two turns given the chakra strain


1 .(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House


6/6 learned
 
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Pervy's Customs

(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.

(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times

(Katon: kasai kakujuu) - Fire style: Fire expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.

Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: can only be used 3 times

(Doton: Balrog) - Earth style: Balrog
Rank: Forbidden
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage points: N/A
Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
1. The Balrog can use up S rank fire (not including S ranks)
2. The Balrog can control a fire whip or a flaming sword.
3. The Balrogs body is as hard as S rank earth
These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.

Note: Useable 1 times per battle
Note: Can't use genjutsu in the same turn as this jutsu
Note: Must be taught by the pervy sage
Note: Stays on the feild for 4 turns, or until destroyed
Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range
 
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Shigure-sama's jutsus

(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.



(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 (+10 each round still in use)
Damage Points: N/A (+10 each round still in use)
Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.
*Must be taught by either Shigure or mangekyou sharingan.
*May be used once per battle.
*After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.
*Can be used under Ion Particle Armor.

(Shi Kiba) - Death Fang
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user takes out a katana(or any weapon of choice, it can be even a kunai) and charges it with lightning. He performs a high jump, holding the sword's hilt with both hands, when the user begins to fall, he performs a slashing motion, slowly and gradually releasing the lightning chakra from the sword. This causes the sword to create a sort of lightning stripe in the air, when the slash motion is finished, the user hits down with the blade of his sword against the opponent's shoulder, slicing his arm off, and paralyzing his body due to the lightning infused into it.
- If used in conjunction with Ion Particle Armor this technique works at 3rd Gate Speed.
- May be used twice per battle.
- Must be taught by Shigure.

(Raikou Keiriku) – Lightning Execution
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra Cost: 50
Damage Points: 90 (+20 to user, and 10 additional damage to the opponent the next round.)
Description: The user charges natural lightning from around him into both his palms, as he charges it, he slowly releases chakra from his hands, and two bolts of lightning get created in the user’s palms. As he fully releases the lightning chakra, the ground starts shaking and the user travels at very high speeds towards his enemy. Once reached his target, the user stabs him in a diagonal way with both bolts. If, during the attack, the lightning is watched through a microscope, there can be seen small chakra streams that spread throughout the lightning, and once hit the enemy, the streams get out of the lightning and affect him at a cellular level, and the opponent doesn’t notice in the beginning, but later on he starts feeling pains and gets muscle cramps. The small streams of chakra affect the user too, while he is holding both bolts in his palms.
- May be used once per battle.
- If the enemy is hit, the cellular damage is unavoidable.
- Can be teached only by Shigure and Kaito.

Earth Style: Earth Eon ♦ [Doton: Tsuchi Ion]
Rank: B
Type: Supplementary/Defence
Range: Short-Long
Chakra Cost: 20
Damage Points: - [+40 for every crushed limb]
Description: Earth Eon is an unique jutsu, developed by Reido Kira in the Lightning Temple.The user creates swarms of earth, that are able to capture enemies' limbs, making them unable to move, the maximum swarms that can be created are four, for all four limbs, once captured, the limb cannot move the following turn.The swarms can go up in the air too, reaching a height of approx. 10 m.The user can summon the swarms at his will for three rounds, and the earth can crush his enemies' limbs.
- Effects of this jutsu last 3 turns.
- May be used only by Lightning Temple members under the guidance of Reido Kira.

(Katon: Houka Kubochi) - Fire Release: Fire Pit
Rank: S
Type: Supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: After a string of hand seals, the user stomps his leg on the ground, causing a small earthquake, during the earthquake the user infuses fire chakra into the the earth calling forth all igniting minerals and then sends them towards their enemies underground, once the minerals reach the enemy(approx. 20 meters), all the minerals will ignite and will burn the ground beneath the opponent, as he falls into the pit, other minerals will ignite and will burn the surface of the earth, resulting in the opponent getting severe burns.

(Raiton:Shiroryuu)-Lightning Style:White Dragon
Rank:S
Range:Mid-Long
Type:Attack
Chakra Cost:40
Damage Points:80(+10 damage to the user)
Description:The user's hand starts glowing blue then a powerful beam of lightning blow out from his arm, starting from the shoulder, the lightning travels with incredible speed .As it blows out of the users' arm, it slightly electrocutes him too.

(Suimugenru) - Drunken Infinite Loop
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user kicks the opponent in the chin, sending him upwards, then he appears behind the enemy, and does a 5 kick combo, the first two kicks go to his lower body(groin, legs) the following two go to his upper body (chest, arms, shoulders) and the final kick is towards the head, the kick is strong enough to smash the opponent in the ground.
- Must be in Drunken state in order to use.
- Must be teached by Shigure.

(Fūinjutsu: Shīru o Kyūshū) - Sealing Technique: Absorption Seal
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15 (opponent loses 30 chakra per turn)
Damage Points: N/A
Description: The user places a seal with the Kanji "吸収"("absorb") on an opponent, however, unlike other seals, the user does not infuse chakra into the scroll; the seal has a circumference, where it is empty, when it comes in contact with chakra it sticks to that surface(skin) for 3 turns, and it begins absorbing chakra. After 3 turns it falls off.
- Lasts 3 turns.
- If it sticks to the skin it cant be tore off by the enemy.
- May be used twice.

Ninja Arts: Face Palm ♦ [Ninpou: Men Hirate]
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After a jutsu fail, the user helps the enemy to facepalm himself.
*May be used only after a jutsu fail.*

(Suimugenru) - Drunken Infinite Loop
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user kicks the opponent in the chin, sending him upwards, then he appears behind the enemy, and does a 5 kick combo, the first two kicks go to his lower body(groin, legs) the following two go to his upper body (chest, arms, shoulders) and the final kick is towards the head, the kick is strong enough to smash the opponent in the ground.
- Must be in Drunken state in order to use.
- Must be teached by Shigure.

(Suisaru) - Drunken Monkey
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This is a variation of "Crazy Monkey".Drunken Monkey which involves a lot of throat, eye and groin strikes as well as tumbling and falling techniques. It incorporates a lot of false steps to give the appearance it is defenseless and uses a lot of off-balance strikes. The practitioner waddles, takes very faltering steps and sometimes fall to the ground and lies prone while waiting the opponent to approach at which time a devastating attack is launched at the knees or groin areas of the opponent.This technique is comprised of a combo of 25 hits.
- Must have learned Crazy Monkey.
- Must be in a Drunken state.
- Must be teached by Shigure.

(Raiton: Sairento Kaminari) - Lightning Release: Silent Lightning
Rank: B
Type: Supplementary
Range: Self
Chakra Cost: 20(+5 to each lightning attack)
Damage Points: N/A
Description: The user cloaks the sounds made by his lightning attacks, making them stealthy. This acts through the fact that the user concentrates a much higher amount of chakra over his lightning, that act as a thick layer, covering any sounds(as crackling) that the techniques make. This does not silence any other techniques, and if the lightning destroys something it is out loud, and not silent.
* May be used twice per battle.
* Lasts 3 turns.
* Must be taught by Shigure.

(Doton: Tobou Kyodan) - Earth Style: Escaping Platform
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: The user infuses his chakra around a chunk of earth beneath his feet, then, seconds later he uses his chakra to push that chunk of earth from under his feet, which launches him in the air. Whilst in mid-air the user does a backflip and falls from the platform about 12 meters away from the initial position.

Lightning Release: Lightning Prison ♦ [Raiton: Kangokurai]
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user concentrates a high amount of Lightning Chakra, creating a Lightning Prison that is shaped as a ball, and covers the opponent fully, and it goes in the underground too, making it impossible for the enemy to go in the earth.
-May be only used by Reido Kira.


Frost release techs

Custom element japanese name: Shimoton (フロストリリース)
Custom element english name: Frost Release
The element is based on: Water Vapours+Ice/Cold Temperature
Facts that prove the element to be possible (in the manga context):
The water vapours are easy to obtain, and can usually be found anywhere in the air, since under typical atmospheric conditions, water vapours are continuously generated by evaporation and removed by condensation. But, can also be obtained by evaporating boiling water or by sublimating ice. Water vapours can also be found in (Kirigakure No Jutsu) - Hidden Mist Jutsu, which can also be a plus in proving that water vapours can be created in manga context, since mist itself contains water. Ice is also an element in Naruto, shown to be used only by Haku's clan and Yuukigakure ninjas, thus cold temperature is not hard to obtain.

Frost is the solid deposition of water vapor from saturated air. It is formed when solid surfaces are cooled to below the dew point of the adjacent air as well as below the freezing point of water. Frost crystals' size differ depending on time and water vapor available. Frost is also usually translucent in appearance. There are many types of frost, such as radiation and window frost. Frost causes economic damage when it destroys plants or hanging fruits.

If a solid surface is chilled below the dew point of the surrounding air and the surface itself is colder than freezing, frost will form on the surface. Frost consists of spicules of ice which grow out from the solid surface. The size of the crystals depends on time, temperature, and the amount of water vapor available. Based on wind direction, "Frost arrows" might form.Because cold air is denser than warm air, in calm weather cold air pools at ground level. This is known as surface temperature inversion. It explains why frost is more common and extensive in low-lying areas. Areas where frost forms due to cold air trapped against the ground or against a solid barrier such as a wall are known as "frost pockets".

Types of Frost:

Radiation Frost/Hoar Frost:

Radiation frost (also called hoar frost or hoarfrost) refers to the white ice crystals, loosely deposited on the ground or exposed objects, that form on cold clear nights when heat losses into the open skies cause objects to become colder than the surrounding air. A related effect is flood frost which occurs when air cooled by ground-level radiation losses travels downhill to form pockets of very cold air in depressions, valleys, and hollows. Hoar frost can form in these areas even when the air temperature a few feet above ground is well above freezing. Nonetheless the frost itself will be at or below the freezing temperature of water.

Hoar frost may have different names depending on where it forms. For example, air hoar is a deposit of hoar frost on objects above the surface, such as tree branches, plant stems, wires; surface hoar is formed by fernlike ice crystals directly deposited on snow, ice or already frozen surfaces; crevasse hoar consists in crystals that form in glacial crevasses where water vapour can accumulate under calm weather conditions; depth hoar refers to cup shaped, faceted crystals formed within dry snow, beneath the surface.

Surface hoar is a cause of avalanches when it forms on top of snow. Conditions that are ideal are cold clear nights, with a very light wind that is able to circulate more humidified air around the snow surface. Wind that is too abrupt will destroy the crystals. When buried by subsequent snows they may remain standing for easy identification, or become laid down, but still dangerous because of the weakness of the crystals

Advection Frost:

Advection frost (also called wind frost) refers to tiny ice spikes forming when there is a very cold wind blowing over branches of trees, poles and other surfaces. It looks like rimming the edge of flowers and leaves and usually it forms against the direction of the wind. It can occur at any hour of day and night.

Rime:

Rime is a type of frost that occurs quickly, often under conditions of heavily saturated air and windy conditions. Ships traveling through Arctic seas may accumulate rime on the rigging. Unlike hoar frost, which has a feathery appearance, rime generally has an icy solid appearance. In contrast to the formation of hoar frost, in which the water vapor condenses slowly and directly into icy feathers, Rime typically goes through a liquid phase where the surface is wet by condensation before freezing.

Flower/Plant Frosting:

Frost flowers occur when there is a freezing weather condition but the ground is not already frozen. The water contained in the plant stem expands and causes long cracks along the stem. Water, via capillary action, goes out from the cracks and freezes on contact with the air. Also the frost can literally look like a flower, even a dead flower from the previous summer. These are rare and wonderful to see as they are very delicate and last usually less than a day. Due to their fleeting nature, they are difficult to find to photograph and the locations of these Frost Flowers are elusive as terrain plays a big part in their formation as well

White Frost:

White frost forms when there is a relative humidity above 90% and a temperature below -8 �C (18 �F). The developing heat is then transferred to air by convection. White frost grows against the wind direction, since arriving windward air has a higher humidity than leeward air, but the wind must not be very strong in order not to damage the delicately built icy structures. These structures resemble a heavy coating of hoar frost with big and interlocking crystals, usually needle-shaped. This phenomenon occurs quite rarely: it is considered a kind of intermediate stage between hoar frost and rime and it is often confounded with these.

Idea behind its creation:Frosting is an unexploited element from the many derivates of the Ice Element, and also the possibility to freeze water vapours directly from the air, without requiring a bigger source of water.

It can be used by spreading water vapours in the air and chilling them really quick and very low temeperatures.

Hard rime - Wikipedia, the free encyclopedia
Frost flower - Wikipedia, the free encyclopedia
Frost line - Wikipedia, the free encyclopedia

Conditions to be able to use it: Complete Water mastery, Ice mastery(not necessary if used during Cold Temperature), good chakra control.

Is weak to: Hell Fire, Fire, Liquid Fire, Void, Sun Fire, Wind(in some cases), mostly all fire-based elements since it can melt frost.

Is neutral to: Ice.

Is strong against: Water, Wind(in some cases), Blood, Mercury, Steam and most water-based elements that can be turned to vapors.

Co-creators (if any):

Students i passed on this custom element: ? & ?


____________________
P a t e n t C e r t i f i c a t e

I, Ragnaroc of the Custom Elements Bureau, by the power invested in me by Versuvio, ZonDer, Nexus, Zise and Rei, give you the following:

Shigure, our loyal member, gave on the date August 3, 2010 a request for a Patent on his custom element (Frost);

after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving ~Shigure~ his rightfully earned patent on this element by the following;


Frost
Powered by Nexus
Copyright 2010, ~Shigure~ , NarutoBase.net

(Shimoton: Shimoyake) - Frost Release: Frostbite
Rank: A
Type: Attack(Affliction)
Range: Short
Chakra Cost: 30
Damage Points: 20 per turn (3 turns)
Description: This technique requires the opponent to be wet. The user places his hand on the opponent, infusing wind chakra and quickly turning the water into frost. As the water freezes the enemies' extremeties(hands-fingers, feet-toes) begin to hurt and tend to become motionless due to the cold. Eventually, if they aren't heated properly the opponent shall be afflicted by frostbite, rendering their hands, feet and maybe even arms and legs useless.

Restrictions:
This technique may only be used once per battle.
Using "Fire Chakra" to heat one's body will not be enough to get rid of the Frost, the opponent must find a heat source.
This works in conjunction with the Hidden Mist Technique, as the water vapours slightly soak the opponent, however the damage to the user is imminent also.
The user himself may suffer of frostbite if he is soaked when performing this technique.
If the opponent does not find a heat source in three rounds after the Frostbite technique has been performed on him, he will suffer from literal frostbite, which will render his finger and/or feet useless



(Shimoton: shiryu no hoko) Frost Release: Frost Dragons Roar
Rank: S
Type: Offence
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of blistering wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
Note:
-Can only be used thrice per battle
-Cannot use Frost Release techniques higher than A-rank same and next turn



(Shimoton: Kage no masutā) Frost Release: Master of Shadows
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A (+20 in conjunction with wind)
Description: After using a wind style technique, the user will move one of his hands and release a blast of frost almost in an instant to follow up with his wind technique, inducting frost/freezing anything that comes incontact with the wind technique. The technique can be done in a quick succession as it's able to finish with the wind style technique the user initially released.
Note:
-Can only be used two times per battle and only in conjuction with Wind Release techniques up to A-Rank.


(Shimoton: shiryu no tsume) Frost Release: Frost Dragons Claw
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack a more destructive and lethal power. This pertains to releasing blasts of frigid wind to assault the opponent. The user can't move in various directions by using the frigid wind to propel himself in various directions.
Note:
-Can only be used thrice per battle



(Shimoton: Tsumetai Hanketsu) - Frost Release: Cold Judgment
Type: Offensive
Rank: Forbidden Rank
Range: Short
Chakra: 50
Damage: 90 (-20 to user)
Description: The user charges at the opponent and when he is ready to strike, the user creates massive freezing wind shrouds around his arms which are shaped like a lionhead, out of frost chakra. When the user strikes the intended area, the lion emerges out from his fist and bites into the area with its teeth, puncturing the opponent's skin and inducing cold within the body upon contact. The effect of localized frost bite is such that the technique, if used to target a vulnerable area can prove to be almost fatal.
Notes:
~Can only be used once per battle
~The jutsu will cost 20 damage towards the user hence its great chakra consumption and the effects of the jutsu causes pain on the user's arm.
~The user is limited to one handseal for the following turn because of the restrains the jutsu caused.
~No Frost techniques or techniques above S-Rank the same turn
~No Frost techniques above A rank the following turn



(Shimoton: Shimoryū no Yokugeki) - Frost Release: Frost Dragon's Wing Attack
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user rushes forward toward their opponent. While doing so, the user produces a large stream of freezing wind from each of their arms, which, when it comes in contact with the foes, causes severe frostbite and at the same time sends them flying away behind them due to the blunt force of the produced cold wind. Such frost take the rough form of a pair of Dragon's wings, thus the name of the attack.
Note: Can be used thrice per battle.
Note: Should this attack strike the opponent said opponent will lose one rank worth of speed level for three turns.

(Shimoton: Shimoryū no Ken) - Frost Release: Frost Dragon's Blade
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms their frost chakra into a sharp blade of cold wind similar to the wind blade technique in execution being expelled from the fingers this blade is almost invisible to the naked eye (same visibility as the Wind Blade Technique), surrounded by a shroud of the frost it was created from. The blade can be sent towards targets from a distance and acts like a normal blade would, piercing the target's body on contact. However this blade has the additional ability of causing lasting frostbite damage to the closest limb it strikes, should it strike an arm the arm will be unusable for the remainder of the battle. Same applies for legs and should it strike the torso the users speed level will drop by one rank for the remainder of the battle.
Note: Can be used thrice per battle.


(Shimoton: Mujihina fuyu) - Frost Release: Remorseless Winter
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-30 every turn)
Damage: N/A
Description: This technique is a powerful frost technique, in which the user expels a "shroud"-like mist of frost from his body, after doing 3 handseals, chilling the entire area around his short range with a localized blizzard almost. Should an opponent be caught in its area of effect, the cold will progressively lower his reactions and movement speed (including handseals) with a great focus on dexterity and weapon handling. The opponent will become slower (by 10% as per the speed chart), take longer to perform handseals (a 3 handseal sequence will take as long as a 5 handseal sequence) and have his taijutsu and kenjutsu damage lowered by -10. The most effective way of dealing with the technique is by countering the frost "mist" directly or by, somehow, being immune to its effects.
Note: Can be used twice per battle and lasts two turns per activation.
Note: The user of this technique can not perform any elemental jutsu other than frost at all while this is active.



(Shimoton: Bunshi gensoku) - Frost Release: Molecular Deceleration
Type: Offensive/Supplemental
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90
Description: This jutsu is considered a finishing technique of the custom element. Only usable once the opponent or opponents have already been struck and afflicted with the effects of frostbite from any of the techniques in the element that afflict the opponent with frostbite. Once activated this technique will cause the frostbite present in the opponents body to violently begin to expand throughout the opponents body causing the skin, muscles nerves and general body of the opponent to begin to suffer from severe frostbite, this will culminate over a series of turns and ends with the opponents oxygen and blood supply being vaporized nearly entirely resulting in unconsciousness. The technique is performed with a single handseal followed by clapping the hands.
Note: Can be used once per battle.
Note: The frostbite effect can be considered any type of movement speed decrease or lasting debuff that is afflicted by any frost jutsu.
Note: This technique takes five total turns to culminate in it's final form, during these five turns the user may only use two jutsu per turn, additionally due to the focus required to sustain this jutsu he may not use any other forbidden ranked techniques during this time.
Note: The effects of the jutsu culminate each turn and increase in their effectiveness, on the first turn the opponent will lose 2 ranks of his speed, this will increase each turn up to the final turn when they can't move. He will also lose the ability to move large distances via his own body. I.E being able to use body flicker, and will be unable to physically run more than 5 meters per turn.
Note: The large amount of focus required for this technique will cause the user to be unable to utilize his frost element or water and wind for four turns after the technique has culminated.
Note: No jutsu above S rank in the following turn
Alright, well this technique is a finishing technique. Can be only used if the enemy has been already affected by frostbite. Once the target has been affected, this will cause that frostbite to violently burst out through their body. Takes 5 turns to totally freeze someone completely. User may not used any f-ranked techs. won't be able to run more then 5 meters per turn.




(Shimoton: Shimo shinkūjin) - Frost Release: Frost Vacuum Blade
Type: Offensive/Supplemental
Rank: D-S
Range: Short-Mid
Chakra: 10-40
Damage: 20-80
Description: This jutsu is an enhanced variant of the vacuum blade technique, utilizing frost chakra the user is able to exhale pure frost chakra from his mouth on to any physical weapon he owns. Increasing the size and the range of the weapon as well as adding considerable damage. Unlike the vacuum blade this technique can also be used on the users limbs to create extensions for use with his taijutsu also. If struck by this jutsu the opponent will lose 2 ranks of his total base speed for four turns due to frostbite. The technique works in a very similar way to Danzo's Vacuum blade technique that was used to cover a kunai in tangible wind chakra to enhance it's size and length. The main difference between this jutsu and his usage is that this jutsu allows the user to increase the length more considerably being on par with chidori spear in terms of size and extension ability. Additionally it allows the user to manipulate the shape of the enhancement also like Chidori spear causing it to be more malleable allowing spike like protrusions to spike off from the blade. But these functions will only be applicable when using the A-S ranked version.
Note: Can be used twice per battle in S rank form, four times in A rank form, and an unlimited amount of times at B rank and below.
Note: After using the S ranked version, the user is unable to use frost release above S ranked the following turn.
Note: Only A-S rank enhancement will allow the range to increase to mid ranged.


 
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House

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All these customs were given to me before Feb 24 2012.


Faust's jutsus

[Genjutsu: Kagami Shittsui] ♦ Illusion Technique: Mirror Fall ♦
Rank: S
Type: Supplementary
Range: Short/Medium
Chakra: 40
Damage: N/A
Description: After the user forms the required hand seals, the user will suddenly disappear in a cloud of smoke. The smoke quickly disperses and in the user's place is now a mirror. In the reflection it shows the target, completely mimicked like a real mirror, however only after a second the reflection stops mimicking the target and instead has an evil grin. The reflection reaches out of the mirror and pushes the target backwards. The target will see just an endless pit of black going on and on forever, except for a tiny white light at the very bottom. This light is just to add to the realism of the genjutsu. The target will feel as if they are keep falling and falling, the light still there, though there back should be towards the light. If they look up they should see the reflection getting farther and farther away, waving with the same evil grin. In actuality the target will have only fallen backwards onto the ground, laying there.
The length of this jutsu is indefinite until canceled or another way ended.
Also this can be used on up to three people at once.
The user cannot use chakra based attacks while it's active.
~Usable once per battle.
~Faust can only teach this.

[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.

[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising
Phoenix Technique ♦
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.

(Fuuton: Kaze Kyodan)-Wind Style: Wind Missles
Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate.
*Note: Usable twice per battle.
*Note: Up to five missiles may be created per use. The missiles travel only in a straight line.
*Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns.
*Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below.
*Note: Faust can only teach this.

(Doton: Kyokan Mukade)-Earth style: Giant Centipede
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.
(Doton: Koudo Ame)-Earth Style: Earth Rain
Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: After the necessary hand seals, the user will infuse a large amount of earth with chakra then uplift it, raising it into the sky. Then form the material into a large amount of earth spikes. These will be sent crashing down upon the target covering a large area, cutting and piercing the target with large sharpened rocks. These projectiles are infused with chakra adding to their strength and lethality, making them hard as steel.
*Note: Can only be used two times in battle.
*Note: The user can't perform Earth Style next turn after using this jutsu.
*Note: Takes ten seconds to prepare the attack.
*Note: Faust can only teach this.
(Doton: Douyou)-Earth Style: Shaking
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Using this technique, the user sends earth chakra into the ground to cause the ground to shake. The enemy will lose balance and fall if their on the ground. The spot of the ground to affect can be controlled. This can be used as a distraction either.
*Note: Faust can only teach this.
[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.
(Fuuton: Kito Kaze)-Wind Style: Returning Wind
Type: Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user blasts out a big sphere of wind from his/her mouth sending back every up to A-rank fire jutsu. It can be combined with some fires moves creating a combo.
*Note: Fire has the same damage + 30 wind damage. (If the combo is made)
*Note: The user can't use wind style next turn.
*Note: Can only be used 2 times per battle.
*Note: Faust can only teach this.

Serpent's jutsus

(Ko Kabe-Tama) Great Wall-Bullets:

Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~
Axle's custom

(Ushiro Honoo) Back Flame

Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden

Crow's jutsus

(Fuuton: Uyoku Enzeru) - Wind Style: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
~ 4 times per battle.
~ as long as this technique is active the user cannot use any fire based techniques
~ Can Only be taught by ~Crow~


Mig's jutsu

(Doton: Koumaru No Ishi) Earth Release: Balls Of Stones
Type: Offensive
Rank: S
Range: All
Chakra Cost: 40 (+20 more for each 2 additional balls)
Damage: 80
Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.

Note: Can only be used 3 times in battle.
Note: User can´t use any Water Technique in next 4 turns.
Note: Can only be taught by Migualon J.J.

Toku's jutsu

(Doton- Iwa Supea Hitoame) Earth release- Rock Spear Shower

Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user will perform three hand seals and the earth in front of him will explode w/ rock spears being released towards his opponent. The spears are about a meter long that shoot out at an angle and come in towards the opponent diagonally from the sky.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.

(Katon: Zukokku)-Fire Release: Smart Work
Rank:S-rank
Type: Attack
Range: Mid-long range
Chakra cost: 40
Damage points: 60
Description:The user fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Note:Can use 3 times per battle
Note:No fire techniques above A-rank for the next 2 turns
 
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(Doton-Tsuchi Kikai Hou Sentou) Earth release- Earth Machine Gun Punch
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Attack points: 120 (-15 to user )
Description: the user focuses earth chakra on his fist after performing “Earth release- Earth Gun Punch” and launches a barrage of punches releasing multiple rock gloves to be sent in the direction of the opponent causing tremendous damage to the opponent and the area around him.
*note: cant make any hand seals while the gloves are on.
*note: can only be use 1x per battle.
*note: can’t use any earth release s-rank and above for the next 2 turns.
*note: can only be used by Toku.



(Doton-Tsuchi hou Sentou) Earth release- Earth Gun Punch
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user focuses earth chakra on his fist making rock boxing gloves which he can use to strengthen taijutsu. The gloves can be shot at the opponent, at the users discretion, to inflict damage at long range.
*note: cant make any hand seals while the gloves are on.
*note: can only be use 3x per battle.
*note: can only be used by Toku.



Leaf's jutsu's

(Kuchiyose: An· Sofia) ~ Summoning: Anna Sofia
Rank: S
Typeffence/Defence
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites his thumb and smears it on his tattoo, Anna Sofia will be summoned on the shoulder. Anna Sofia is a master of Genjutsus, as she may use this ability if wished. The contraction of special "shaker" muscles in the tail causes these segments to vibrate against one another, making the rattling noise (which is amplified because the segments are hollow). This S-Rank genjutsu allows Sofia to control the enemies senses of hearing and seeing, smelling, feeling, having the genjutsu to put the opponent into false illusions and false perceptions of what is around himself. Although this genjutsu can't hurt the enemy in any way, its still very dangerous.
- Note: She may stay for 4 turns.
- Note: She may use genjutsu for 2 times.
- Note: User can't use genjutsu while Anna Sofia is in play
- Note: Can be summoned 1x
- Note: Must have signed snake contract
- Note: Can't summon any more snakes for the rest of the battle and can't use anything above S-Rank while she's in play



(Kuchiyose:Bobu Hebi) ~ Summoning: Mariana
Rank: B
Type: Supplementary
Range: Himself
Chakra Cost: 30
Damage Points: N/A
Description: Once the user bites his thumb and makes a tiger handseal, Mariana, will be summoned on the shoulder. Mariana is an assistant of the wielder, a close combat snake specialist. She's a little, but strong hearted, brave, green snake. Being one, she will provide the user with a +10 Taijutsu boost in order to be able to defend himself against stronger opponents. This boost will come from having the snake channel her chakra throughout the user's body, meaning by biting the user's body with her tiny teeth, to place the user's muscles, body at its highest point/peak meaning the +10 additional boost.
- Note: The release of the chakra will count as one of the actions of the three turns.
- Note: Must have signed the Snake contract.
- Note: Can only be summoned once
- Note: Lasts for 4 turns max
- Note: Because of the constant pain the user is is, he's left immune to B-rank and below genjutsu as long as she's biting him.



Method's jutsu

[Raiton:Tei den'atsu | Lightning release:Stopping voltage]
Type: Defensive
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description:
The user channels lightning chakra through their body just before the impact of the opponents lightning Jutsu creating a magnetic field which reflects all lightning attacks up to B rank and cancels out A rank lightning techniques.
-Because this relies on a defense of repelling charged particles with equally powerfull charged particles of the same type of charge it only defends against raiton techniques and no other types of elements.


Faust's jutsu

[Genjutsu: Higyou Na Kamae] - Illusion Technique: Strike a pose!
Rank: E
Range: Short/Long
Type: Supplementary
Chakra: 10
Damage: N/A
Description: A jutsu without handseals for those who want to look cool and modest in the most unimaginable ways, this technique works best with a cape and tight clothes or similar wearing. The user strikes a pose in which he rises his dominant hand into the air and with the other hand to the side, falling on one knee almost as leaping forward, sending out a small portion of wind chraka into the air, it begins to circle around them and through them, causing a minor breeze. This breeze doesn't really affect anything of importance, merely causing clothes to billow dramatically through the wild wind along with the user's hair. With flaming passion the user gazes at the opponent with his chocolate eyes sending out a dramatic wink and strikes with the risen hand through their hair, smoothly gathering them backwards when the wind blows, immediately placing them under a genjutsu. To them, the user becomes the most beautiful being in existence. The actual genjutsu has no effects of struggling or immobilization, it just adds to the drastic performance of the user.
 
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Taught by Goro

(Doton: Tsuchi Bouhatei Metsuki) - Earth Style: Earth Mole Eyes
Rank:A
Type:Supplementary
Range:Short-Long
Chakra:40
Damage:N/A
Description: User sends out a large amount of chakra into the ground, through their feet causing chakra vibrations, using earth chakra and chakra control, the user of this jutsu can sense the vibrations of anything touching the ground/or anything in the ground. The jutsu works by sensing the changes in the chakra vibrations emitted by the user, produced by foe,object etc.



(Doton: Togu Ganchurou Shinrin) - Grinding Earth Pillar Prison Forest
Rank: Forbidden
Type: Attack/Supplementary
Range: Mid-Long
Chakra: 50
Damage: 100 (-10 to user)
Description: An advance verison of earth style earth pillar prison, user will trap their opponent in a "earth pillar forest" (a huge amount of the battlefield). After a blood sacrifice into the earth the turn before, which infuses the earth with their life energy/chakra. User smacks/stomps the ground and pillars rise from the ground. The tops of the pillar merge together into a stone pillar roof. The pillars are super dense and can stand strong against the mightiest of winds. Along with being dense each pillar has multiple ,steel strength, earth spikes scattered along them. The Creator then makes a hand sign and all the pillars start to spin clockwise and counter-clockwise grinding against each other and anything caught inside to bloody pulp. After grinding against each other the pillars break into rubble crushing all that remains below (including user).
Note
Can only be used once per battle
Must be a master of Earth, No S rank earth jutsu for next turn.
Must spill their blood into the ground the turn before.

 

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Scar's jutsu

(Kuchiyose: Hiraishin Mokuton Hebi) ~ Flying Wood Snake
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: Orochimaru fused the cells of hashirama senju, as well as the dna of Pein's giant bird summon, into the genes of Manda. The snake is half the size of Manda with wood platelets for scales. It has the ability to use Wood jutsus. And it has wings allowing it to fly. Given its size, it is able to fly with the added weight of 3 people, of Orochimaru's build.

~Wood jutsus require the use of said jutsu, and count toward the maximum 3 jutsus per turn as per Rei's R&R
~Can only be summoned once per battle
~The snake flies at the speed of Pein's giant bird
~The snake can only stay on the field for 5 turns
~Can only be summoned by someone who knows wood, or Snakes

(Senei Ta Jashu) - Hidden Shadow Million Snake March
Rank:S
Type:Supplementary
Range:Short-Long
Chakra Cost:50
Damage Points:N/A
Description: Million snake march is a Ninjutsu technique that manifests a incredibly large torrent of snakes, which extend from the sleeve. Orochimaru can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Lightning chakra can be infused into the snakes to inflict extra damages. The snakes are also strong enough to grab onto things like trees or the ground and pull the user to safety. They can extend to long range in a matter of a second or two

Note:Must be able to summon snakes
Note: Lightning chakra causes paralyses and electrocution, depending on how much the opponent is bitten.
Note: Can only be used twice
Note: The snakes shoot out as fast as a kunai is thrown
Note: The have no special health and/or resistance, they are just snakes
Note: The torrent is huge, which is why it takes forbidden rank amount of chakra, it is basically multiple hidden snake hand times 10. About 200 snakes out of each arm.

(Kuchiyose: Hebi Chakra Sen'yaku) ~ Summoning: Snake Chakra Infusion
Type: Attack/Defense
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will summon a giant snake, the size of manda, and infuse into him upon summoning, a specific element of chakra (fire, water, lighting, ice, etc) of the users choosing. The snake will then be able to use all of that element's jutsus, and carry that element's weakness, example, a snake infused with fire chakra, will have a weakness to water.

~This jutsu can only be used twice
~Can be used with ANY base 5 element that the user knows
~The snake can only use a total of 5 jutsu
~To kill the snake, you must deliver either 3 C-rank techniques, 2 B-rank technique or 1 A-rank technique
~The snake's jutsus count as one of the users 3 jutsus

~(Hachu Jintai Modo) – Reptilian Mode~
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A
Description: The user absorbs the energy of a snake to attain a form of a half-human, half-snake. The skin becomes that of scales, which gives the user more defense from taijutsu attacks of up to B rank. The tongue and eyes change to that of a snake, editing the users senses while in this mode. The users strength is doubled, and his speed becomes extremely fast. To do this, the user will first use “Hidden shadow multiple snake hands” the snakes will then immediately wrap around him and almost instantly sink into the skin and grant the user this form.

Note: Must posses the Snake contract, as the user must absorb the snakes from hidden shadow multiple snake hands to do this jutsu.

Note: Must wait one turn for activation of mode

Note: Lasts for 5 of the users turns

Note: Because of the heightened senses, and the speed and strength increase. The users heart will have to work overtime. After this mode is deactivated the user will die.

Note: In this mode, snake jutsus can be used freely, without the need of jutsu posting. Meaning snake jutsus do not count as a move.

Note: Sense changes:

Eyesight: With the snake like eyes, the user can track movements equal to 3rd tomoe sharingan ability. The user also gains the ability to see chakra flow through anything that has no chakra flowing through it. Such as the hidden mist technique.

Smell and Taste: The alterations of the tongue and nose give the user the ability to track the opponent through anything based on their smell alone.

Vibration sensitivity: Do to the alterations to the users flesh, the user gains the ability to sense anything within the earth through vibrations. The user can also pinpoint exactly where the opponent is through their movements on the ground.

Infrared sensitivity: The user can see heat signature in human, and animals.
 
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Lero-Ro's jutsus

(Katon: x-ba-na-)| Fire Release: X-Burner
Type: Attack/Defence
Rank:Forbidden
Range:Mid-Long
Chakra: 50
Damage: 90
Description: For this technique, the user will extend his/her hands forward, focusing a large amount of Katon chakra. The user will then condense/charging this chakra into both of their palms. The user will then use two of their jutsu slots to make sure that their chakra is evenly charged in both arm or this won't work. Because of the strength of this technique, the user has to put one hand behind them, and then the other hand to release the stream. The user will turn to their side, achieving perfect symmetry then they will yell "X-Burner" releasing the large mass of flame from both arms. The arm that is facing away from the opponent is not to attack, but for support or-else the user would be sent flying because of the extreme pressure from the arm they fired the technique. The x-burner is a beam of pure fire chakra that is sent toward the opponent in one direction which means it can be easily avoided, but does extensive damage if it makes a direct hit. This beam is about 4 meters in width.

Drawbacks and notes:

-When the user uses this technique, the user can't use ANY katon techniques for the Next 2 turns
-User becomes very tired because of the extensive amount of chakra used and can hardly move
-The user must stay stationary when using
-No s-ranks the same turn and the turn after this technique is used
-After this is used, the user becomes sluggish, not moving as fast as they did before, their speed is cut by half.
-Can only be fired once.
-Can only be used by Light

Vex's jutsu
(Genjutsu: Chinou Dansu) Illusionary Arts: Brain Dance

Type:Supplementary
Rank:S
Range:Short-Mid
Chakra:40
Damage: N/A
Description:This genjutsu is in fact extremely simple. The user will first make a string of seven handseals, and simply point at the opponent inserting chakra into them. The user then puts the opponent in a genjutsu in which light flashes repeatedly, at insanely fast speeds in no particular pattern. The lights also Cause excessive and rapid neuronal activity and abnormal rhythmic discharges of cortical neurons in the brain. At the same time the gen also makes the opponent feel exhausted (has no effect on stamina or chakra reserves). This along with the lights would cause a seizure. The opponent would be rendered unable to move, and would have uncontrollable spasms and muscle movement. After around 3 minutes of this (and the illusion not being broken), the opponent would be rendered unconsious. During the seizure, the opponent in the genjutsu would still see the lights. They would not stop until the genjutsu is broken. This illusion places enormous strain on the mind causing damage if the illuion is left un-broken.

-Restrictions-

Can only be used once
Can only be taught by PB
No genjutsu in the next turn or same turn that this jutsu is used



Seto's jutsus
(Sono Chou Tegotae ) - Illussion
technique: The butterfly effect
Rank: S
Type: deffence/offense
Range: mid/long
Chakra Cost: 40 Damage Points: N/A
Description: The user casts an illusion
on his/her foe,of rare beautiful
coloured butterflies scattered around
the battlefield.once the targets eye
comes incontact with the pretty creatures,he is stunned and pleased at
what he/she is seeing,stoping him/
she from thinking about anything else
but the creatures therefore completely
restricting the movement of their
whole body. -last for a turn and useable twice per
battle.
-No A-rank genjutsu next turn
-Must be taught by Magic..

(Raiton:shainingu boruto ) -
Lightning style: shining bolts
Rank: forbidden
Type: Attack
Range: long
Chakra Cost: 50 Damage points: 90(10 to user)
Description: The user focuses a large amount of
lightning chakra and trasmits them into both
hands whilst stretching forth his/her hands,he/
she gathers a pool of shinning lightning energy
in his palms,then releases them in many shinning bolts that travells widely and with an insane
speed.
-Once per battle
-No A-rank and above next turn
- this shinning bolts has the ability to temporalily blind anything that makes eyecontact with it,thus the are blinded for a turn(This goes for the user also).
-Must be taught by Magic..

Erzo's jutsu

(Fūton: Ōbu hakai) – Wind Release: Orb Destruction
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: The user performs 2 hand seals (Tiger and Boar) and releases his wind chakra in the area around his opponent, creating a gust of wind which blows towards the opponent, first blowing upwards leaving them 2/3 cm from the ground and then goes on to create an orb which would form around the opponent and begin to compress and close in on them, resulting in the formation an orb of wind which would trap them due to the pressure that acts as a solid form. Trapping the opponent would prevent them from having enough space to move their legs or arms, which in return means they can't perform hand seals if the technique actually connects. The user -if he/she wishes- can create two orbs if there are 2 opponents or an opponent and a summon, however, when this is done, the power of each orb decreases to A-rank. The pressure of the orb and the slicing winds damage the targets and may even tear them apart.
Note: Can only be used twice.
Note: Can only be taught by Erzo
Note: No other wind jutsu in same turn.
Note: No Wind jutsu higher than S-rank, next turn.


Zoro..'s jutsus

(Suiton ude mori)-Water Arm Lance
Type:Offensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage:60
Description: The user focuses water chakra into theyre arm and when they punch forward they release it creating a water lance with the diameter of theyre arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point.


Raging Bolt (レイジングボルト Raiton:Rējingu Boruto)

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will hold up their arm channeling raiton chakra into it. As they do they will release it into a ball above their head. Then swing their hand their hand downwards the ball of lightning will launch down on the users target with great speed expanding on impact creating a large blast.
~Must be Kage rank
~Can be used twice per battle.



Heavenward Halberd (雷竜方天戟 Raiton:Rairyū Hōtengeki)

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user lifts his/her hands and forms lightning between them, creating a very large spear out of it, massive. He/she then hurls such spear at the enemy at incredible speeds.
~Must be Kage rank
~Can only be user twice per battle

[/QUOTE]


Daemon's cj

(Konmoui|Nentenkei)- Soul Menace|Twisting Punishment
Type:Attack
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward.
(Can only be used twice per battle)
(Can only be taught by Daemon)



~Nemesis~'s cj

Name:Fire Release: Burning Arm (Katon: Nenshou Ude)
Typeffensive
Rank:S
Range:Short
Chakra Cost: 40
Damage Points:80
Description:The user channels chakra throughout their body, and an aura or fire is formed around them. Any physical attacks they land on their opponent will cause them to be either set ablaze as well, or severely burned, depending on the strength of the attack. However, the longer the aura is in effect
*Only Used Once



Hells' cjs

(kation-mugen kaen) fire style: infinite flame

Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon a huge fire that will surround him and the area around him in a huge blaze. the flames will form a dragon that will attack the opponent or defend from attacks like taijutsu.
only after extreme trainin, the user will be allowed to use this jutsu bcz the body need to be trained to handle the flames from this jutsu. after the flame is summoned the user can use the flames to power up other attacks or use it for combination moves.
the user is able to manupilate the flames only at close range. this juts will last fro 3 turns unless it is put out
*only can be used once*
*no s rank fire jutsu for the next turn*
*i have rights to other elemental variation of this jutsu*

(suiton-mugen mizu) water style: infinite water

Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon a huge wave of water that will surround him and the area around him. the wave of water will form a dragon that will attack the opponent or defend from attacks like taijutsu and fire jutsu.
after the wave of water is summoned, the user can use the wave to power up other attacks or use it for combination moves.
the user is able to manupilate the wave only at close range. this juts will last for 3 turns.
*only can be used once*
*no s rank water jutsu for the next turn*

(fuuton-mugen kaze) wind style: infinite wind

Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon/gather a huge gust of wind that will surround the user and the area around him. the gust of wind will form a dragon that will attack the opponent or defend from attacks like taijutsu and other jutsu (dependin on the randk and size).
The gust of wind of wind is able to blow back the opponent several feet in the air and it has slicing wind. after the gust of wind is summoned, the user can use the wind to power up other attacks or use it for combination moves.
the user is able to manupilate the wind only at close range. this juts will last for 3 turns.
*only can be used once*
*no s rank wind jutsu for the next turn*


(raiton-mugen raikou) lightnin style: infinite lightning

Type:Attack/ sup
Rank:forbidden
RangeShort-mid
Chakra Cost:50
Damage Points:100
Description: After a few hands seals the user will summon a huge storm of lightning that will surround ther user and the area around him. its similar to Raiton: Chidori Raimei (Lightning Style: 1000 Birds Thunderstorm but the lightning will form a dragon that will attack the opponent or defend from attacks like taijutsu and earth jutsu.
after the storm of lightning is summoned, the user can use the lightning to power up other attacks or use it for combination moves.
the user is able to manupilate the wave only at close range. this juts will last for 3 turns.
*only can be used once*
*-10 chakra for every turn thats its active*
*no s rank lightning jutsu for the next turn*


(doton-mugen tsuchi) lightnin style: infinite earth

Type:Attack/ sup
Rank: A
RangeShort-mid
Chakra Cost:30
Damage Points:60
Description: After a few hands seals the user will send his chakra into ground to create a shock wave, thats will slow down the target(s) movement, pin point their location or fire rugby/ american football size chunks of earth into the air (close range only) surround ther user and the area around him.



(Genjutsu: Hakui Onna) Illusionary Arts: Woman in White
Type: Offensive
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will perform the Rat Handseal. Once the genjutsu has been cast the target is placed in a dense forest like area surrounded by trees and plants, the sky above the area is enveloped in dark clouds giving the surrounding landscape a much darker and grimmer appearance and the atmosphere seems to be filled with grief and despair. As the illusion progresses and once the sky fully darkens, the target will immediately be surrounded by roots coming out of the ground and various tree branches wrapping around the victims arms, thus the victim is robbed of their mobility and is unable to move in reality if he/she doesn't deal with the illusion. A woman dressed in white suddenly appears out of nowhere, the woman will begin to walk towards the victim dragging her body in a slow manner. Once she is near the trapped victim the woman in white will put the palm of her hand on the victim’s chest, roots will then begin to extend out of her fingers and will then rip through the targets chest causing them immense amount of pain. Once the damage is done the tree branches and roots from beneath the victim will continue to envelop until their entire body is wrapped up, then the victim will be dragged into the ground, as the woman in white watches on. Due to the complexity and dangerous nature of the illusionary pain, it may cause the victim to fall unconscious if they don't release the illusion, besides delivering mental damage.
Notes:
- Can only be used twice per-match.
- Must wait two turns before using this technique or any genjutsu again.
- Can only be taught by Nathan.

 
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House

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Custom Techniques

01)(Hakke Eien no) - 8 Trigrams Eternal
02)(Juho Tsuin Raino no Ashi) Gentle Step Twin Rhino Feet
03)(Hakke Surudoi) 8 Trigrams Sharp
04)(Ten no sora no hakke chēn) Eight Trigrams Chains of The Heavenly Sky
05)(Hakke Kyōsei-teki ni baria) - 8 Trigrams Forcing Barrier
06)(Hakke 361 Ten no sora no pāmu) 8 Trigrams 361 Heavenly Empty Palm
07)(Hakke Kinkyū) - 8 Trigrams Emergency
08)Sumitsukigasa - Dante's Horn of Sorrow
09)(Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul
10)(Fuuton: Hensai) Wind Release: Repayment
11)(Doton: Saisho no sākuru) Earth Release: First Circle
12)(Doton:Toriniti no kabe ) Earth Release: Walls of Trinity
13)(Doton:Hyōmen no rokku) Earth Release: Surface Lock
14)(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
15)(Raiton:Kyūkyoku no raitoningu to saishū-tekina hakai) – Lightning Release: Ultimate and Final Lightning Destruction
16)(Suiton: Hāfudōmu ) Water Release: Half Dome
17)(Fuuton: Yurushi no burēdo) - Wind Release: Blades of Forgiveness
18)(Suiton:Shiroppu no tebukuro) Water Release: Syrup Gloves
19)(Suiton:Nikumubeki sufia ) Suiton Release: Abonimable Sphere
20)(Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor
21)(Suiton:Hakidasa shizuku) - Water Release: Spew Droplets
22)(Sution: Keshi Makuga Hara) - Suiton Release: Waves of Honor
23)(Dante no Kōchōha Hōki) Dante's Harmonic Relinquish
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30)
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34)
35)

Official Sage Bonus

36.
37.
38.
39.
40.
41.
42.
43.
44.
45.
 
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House

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Shuusai's techs I learned them here:

(Katon: Katana Kaji) - Fire Style: Blade of Fire

Rank: B
Type: Attack
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.
Note: No sword intended

(Katon: Kaji Kawari ) - Fire Substitute

Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.

(Suiton: Sui Mizu) - Water Style: Acid Water

Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning

Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

(Suiton: Mizu Kabe ) - Water Style: Water Wall

Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome

Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

(Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.

Note; The user must have mastered Wind
Note; Must be Kage rank because of the scale of the technique
Note; Can only be used three times per battle
Note; Only B-Ranked wind technique's and below the following turn
 

House

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Daemon's cjs

(Taijutsu|Kankoui|Fukyuu Itami)-Fighting Technique|First Act|Opening Scene
Type:Attack
Rank:A
Range:Short
Chakra Cost:N/A
Damage Points:60
Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall.
(Can only be taught by Daemon)


(Taijutsu|Kankoui|Kyuukei)-Fighting Technique|First Act| Intermission
Type:Attack
Rank:B
Range:Short
Chakra Cost:20
Damage Points:40
Description: The user focuses chakra into their legs and starts charging at the opponent. The performer grabs the arm of the opponent and uses their right knee to slam into the elbow breaking the arm of the unlucky sparring partner. Then the user uses his/her right hand to slam the face of the opponent in the ground.
(Can only be taught by Daemon)



Noni's jutsu

(Raiton: Kaminari no Yōna)- Lightning Release: Thunderous Recreation
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Depends on technique)
Description: An elemental lightning technique based around shape manipulation, a concept deprived from Lightning Release: Lightning Blades Levitation and the Lightning Shadow Clone. The basic concept is, the user will either release unfocused lightning onto a conductible material (either through touch, or sending a bolt through the air, or ground), or inject this jutsu into preexisting lightning to harness the lightning technique/material. The user is able to create duplicates of the original jutsu. The appearance of the duplicated jutsu is exactly the same as the previous technique, their damaging property, rank, size, and purpose of jutsu is relatively the same as well. This technique can be used on streams, projectiles, humanoids, self-sustaining techs, etc. Most of the time "shocking" to touch, the lightning duplicate will have a certain amount of tangibility to remain in shape. The user can create an extra beast for attack, or another spear of lightning. Alternatively, when used on jutsus/weapons with lightning conducted on it, the user can create a duplicate from that as well (only tangible elements). The difference between using this jutsu on already existing lightning, or on conducted lightning, is that the conducted lightning (such as a kunai with nagashi), will appear to be an exact copy, its internal body composed of electricity, but in appearance looks regular as ever. And when struck, reverts back to a regular state of pure lightning. To the opponents eye's, this method would look simply like a clone of the original technique, though this might not fool some forms of sensory, and dojutsu. These duplicate jutsus can be controlled as a streaming, or can be aimed as a projectile. The duplicates are created short range of the original jutsu, but the user can inject/use this jutsu on techniques from virtually any range. The power of the duplicates is equally divided between the numbers created if needed by the user. A drawback to this jutsu is shape matters, it can be used on shaped/tangible lightning techniques, or tangible materials conducted with lightning. This can not be used on one's self with lightning armor based jutsus.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A duplicate can last up to two turns max
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
Note: A duplicate can only be used on one technique at a time, if the user wants to use this technique on another, they would have to re-perform this technique

 
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(Magen: Inku no Masutaa Irasuto) Demonic Illusion: Illustration of the Ink Master
Type: Offensive
Rank: A - Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description A rather simple yet powerful genjutsu but can provide for a wonderful opening if used correctly. The user will make three hand seals while channeling chakra into the brain of the enemy. Once down, the target will see the user change form and turn into actual paper from a book. The paper will fly directly towards the target instantly surrounding them in an array of paper. The pages will circle the target and once done will forcefully join onto the targets body. The target will then hear the voice of the user uttering words in the head of the enemy but the words start to get louder and louder, causing the target to experience mental stress from the attack. In reality the target is unharmed but is suffering from intense mental stress and if not broken in the next turn will suffer fatigue and mental exhaustion for 1 turn due to the large strain the illusion leaves on the target after which the illusion ends. The user can also make the genjutsu more unique by adding things such as when changing into paper they can make it seem to be on fire or adding smoke while creating fake heat or causing them to cough from it. This adds to some uniqueness based on usage of the technique and is only restricted to the imagination of the user .

*Can only be used twice per battle*
*No genjutsu above A-rank next turn*



(Genjutsu: Hinan Ribingu Mokusei Sōru) Illusionary Arts: Condemned Living Wooden Soul
Type: Offensive
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user signs a Rat-Boar-Ram handseal which will create an illusion within the opponent's mind that suddenly his skin turns very rough and rigid then wooden like texture starts violently sprouting through his skin, creating ridges. His skin is turning literary into a solid wooden like texture while increasing in size, immobilizing his body as his skin turned into wood, acting like an armor that he can't move in. As the wooden texture is taking over his body, the targets skin on his face scales up which will eventually cover the sight of the opponent. The target's hearing will also eventually be lost because of the growth of the wood patching his ear canals and covering his ears with wood. Since his skin turned literally into wood from his point of view, in reality, his body is immobilized after the illusion takes full effect. Encased in an illusionary wood armor made from his own skin, the target is rendered unable to move or perceive the outside world.
Notes:
- Can only be taught by House.
- Can only be used twice per-match.
- No genjutsu for the next two turns.
- Can only target one opponent.
- The effects of the genjutsu aren't immediate and progress through time, leaving a small window of opportunity for the opponent to counter.



-Nathan




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"We are both but men, driven to seek vengeance under the banner of justice. However… if there is justice in vengeance, then justice will breed only more vengeance… thus forging more links in a chain of hatred."


Basic Information -

Name ~Uzumaki Nagato
Nickname ~ (長門, Nagato)
Pain (ペイン, Pein)
God (神, Kami)
Child of the Prophecy (予言の子, Yogen no Ko)
Saviour of this World (この世の救世主, Kono Yo no Kyūseishu)

Age ~ 19
Gender ~Male
Clan ~
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Looks ~ Nagato was a fair-skinned man with chin-length red hair (a colour which is a trademark of the Uzumaki clan) with his most noticeable trait being his Rinnegan eyes. As a child, his hair would regularly hang off his face blocking the view of his eyes; his normal eyes are never seen. Nagato grew into a tall man.

Personality~ Nagato was a sensitive, kind boy, prone to crying, and was traumatised by the idea of killing others, even if it was to save his friend Yahiko. Scared and unsure of his place in the world, he desired to help those he cared about, but never knew how. He was consistently respectful and kind to Konan, who he claimed to be his "angel" in Amegakure. He was shown protecting her, without request or hesitation from Jiraiya before his battle with his former teacher. Apparently, she was the only Akatsuki member that addressed him by name. He was aware of Konan's feelings towards Yahiko and left them alone to have personal time together.
Because Konohagakure was partly responsible for the tragedies in his life, he held a great deal of animosity towards the village. Although Jiraiya's influence improved his opinion of the village during their time together, he eventually came to believe that Konoha profited from the tragedies of others and hated it and his former teacher.


Village Info -
Village of Birth ~Amegakure
Village of Alliance~Kirigakure


Rank / Chakra Info -
Ninja Rank ~ Official Sage
Specialty ~
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Rinnegan | Elemental Ninjutsu | Sensing | Taijutsu | Genjutsu
Elements ~
Fire - Mastered
Lightning - Mastered
Water - Mastered
Wind - Mastered
Earth - Mastered
Rain - Mastered

Ninjutsu ~
Ninjutsu - Mastered
Medical Fuuinjutsu - Student
Taijutsu - Mastered
Genjutsu - Mastered
Kenjutsu - Mastered
Rinnegan - Mastered
Frost - Student
Shining Fire - Student
Quartz - Creator
Kaito's Tai - Mastered (Unrestricted)



Combat Info -
☯ Saṃsāra Eye (輪廻眼 ,Rinnegan) ☯
The Rinnegan, (literally meaning "Samsara Eye") is revered as the most powerful of all the three great dōjutsu. The Rinnegan was believed by most to be nothing more than a legend until it was shown with Nagato's appearance in the manga. First still believed to be lost, then believed to be a mutation that just happened at random, the Rinnegan seen in Nagato has been confirmed to actually belong to Uchiha Madara. After his fight with Senju Hashirama, the injured Madara infused Hashirama's cells into his body. While at first nothing happened, near the end of his life, Madara awoke the Rinnegan. By having both lineages of the Sage of Six Paths merged into one vessel (both the Senju and the Uchiha lines, meaning the Eyes and Body of the Sage of Six Paths), the Rinnegan awoke. Because his life was at an end, Madara eventually transplanted his eyes into an Uzumaki child, Nagato. Believing that the Uzumaki life force and vitality, also derived from the Senju clan, would be enough to wield the power of the Rinnegan, Madara hoped to use Nagato to later revive him using the Outer Path's abilities and domination over life and death, leaving the guidance and influence over Nagato to be exerted by his follower, Uchiha Obito. His plan, however, was foiled, as Nagato eventually decided to sacrifice his life to return Konoha's villagers to life after his attack. Obito then became the third bearer of Madara's original eyes, implanting one of the Rinnegan into his left eye socket. Madara was later revived through Kabuto's Edo Tensei, manifesting the Rinnegan and showcasing his mastery over it. This dōjutsu is shaped like a ripple-like pattern around the pupil, with a grayish-purple iris and sclera. Unlike the Sharingan and the Byakugan, Nagato and Obito seemed unable to deactivate the eye. On the other side, Madara has shown that he can go from his Sharingan stages to his Rinnegan and back. Its likely that, being based on the Sharingan, the Rinnegan when implanted onto another ninja, behaves the same, becoming impossible to deactivate.

♠ The Deva Path (天道, Tendō) ♠
It represents control over Heaven and Earth; the power of Gods. Gods exert absolute control over the forces around them. In more practical terms it allows one to manipulate both attractive and repulsive forces as well as gravity forces.
(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated
Ω The Asura Path (修羅道, Shuradō) Ω
It represents control over ones Body; its the power of a Demi-God. Demi-Gods exert control over their own existence through their imagination. It pertains to the control ones Imagination can apply to Oneself. In a more practical term, it grants the user mechanised limbs, weaponry and armour; the ability to change their body to suit ones needs.
(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.
유 The Human Path (人間道, Ningendō) 유
It represents control over the Human Soul; its the power of Humans. Humans greatest asset is their soul, which represents their unique and undeniable identity. Its that same Soul that gives humans their resilience and their life. In reality, this path gives the ability to remove a soul, to manipulate ones soul or even to read a person's mind.
(Ningendō) - Human Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Human Path which grants him the capability of mind reading, amongst other abilities, simply by placing its hand over the target's head, and could extract any information or secret being hidden by the victim against his/her will. However, using the technique will inevitably pull the soul out of the target's body, causing instant death.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
۞ The Animal Path (畜生道, Chikushōdō) ۞
It represents control over the Animal condition. Animals are, together with humans, the only other set of sentien beings in the world but embody the primal instincts of life. In essence it allows the user to summon a wide variety of powerful creatures. These creatures however, appear to be, in one way or the other, different from normal creatures existing in nature. Their origin is unknown and it has been hinted that they might be creations made with the Animal Path itself. The Animal Path also allows an increased mastery over the summoning technique to a degree that one may not even need more than one handseal or a blood sacrifice and even be able to summon other people.
(Chikushōdō) - Animal Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.
∞ The Preta Path (餓鬼道, Gakidō) ∞
It represents control over the Insatiable Hunger. Insatiable Hunger is the feeling inside every being to achieve more; the hunger to consume to grow. In reality, it pertains to the ability or abilities that will allow the user to absorb all forms of chakra, including ninjutsu all together, and use that energy to himself.
(Gakidō) - Preta Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

☭ The Naraka Path (地獄道, Jigokudō) ☭
grants the user two main abilities: interrogation and restoration, by using the King of Hell.[/spoiler]
(Jigokudō) - Naraka Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralysed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
۩ The Outer Path (外道, Gedō) ۩
is the ability granted to the wielder of the Rinnegan to revive the dead. This ability was used by Nagato through the King of Hell. Additionally, the Outer Path technique granted the user a shared field of vision with their Six Paths of Pain, summoned creatures and entities.

(Gedō) - Outer Path
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used once
Note: Can only be used by Rinnegan bios
╬ Basic 5 Elements ╬
Being a wielder of Rinnegan is noted to have an affinity to the Basic 5 Elements, being able to use all Elements faster then normal.

☪ Taijutsu ☪
While not shown in full, Nagato had shown a high level of taijutsu showcased through his Six Paths of Pain, and especially the Asura Path. He was easily able to overwhelm characters as skilled in taijutsu as Kakashi Hatake through his Deva Path with a chakra receiver despite his Sharingan being active. He was also able to contend with Jiraiya's Sage Mode strength, able to block one of his kicks through Human Path with one hand despite the path being blinded. Even the likes of Killer B have been easily restrained by him with one hand. Not only that, when his Deva Path was under a cool down after using the gigantic version of Shinra Tensei he was able to fight Naruto Uzumaki nigh-evenly in taijutsu while he was getting ready to get back into Sage Mode despite Naruto's extensive taijutsu training with the toads.
He has also displayed highly impressive speed and reflexes as well. When rescuing Konan from Hanzō he could cover a massive amount of distance in an instant with Hanzō being unable to react until after he had saved Konan. He could easily react to Naruto's thrown Wind Release: Rasenshuriken, either dodging with less than a second to spare or blocking it with Preta Path. And after his reincarnation he was able to attack Killer B from behind after blowing him a considerable distance with a focused Shinra Tensei, practically appearing right behind him out of nowhere despite his limited mobility.
As shown in a few instances, Nagato was also very resilient, being capable of withstanding a direct Version 2 Lariat performed by Killer B without significant injury.[38] He also had a high tolerance to pain, not showing significant discomfort at having both of his legs partially blown apart and incinerated, an injury that would inhibit his mobility for the rest of his life.
♒ Chakra Receiver Manifestation ♒
The chakra receivers can be generated from the user's own body, their Six Paths of Pain, as well as other objects such as the Demonic Statue of the Outer Path or Hashirama Senju's living clone.
Each user of this technique has the ability to manipulate the shape and size of the created receivers to fit their needs. Every variation of the chakra receiver allows the user to transmit their chakra and by extension techniques across vast distances. According to Shizune, these receivers act as high-frequency chakra demodulators, which become appreciably warm to the touch whilst currently receiving chakra. To make best use of the receivers, the user must transmit their chakra from the closest and highest point possible. The user can also continuously change the frequency of the transmitted chakra signals to prevent being detected. The rods possess incredible durability, damaging every scalpel Shizune used to extract just a small sample of them during her autopsy of the first Animal Path,[9] and even displaying some resistance when struck by Naruto Uzumaki's Rasengan. When employed offensively, they have shown to be capable of easily piercing through their targets.



History -

Nagato was a descendant of the Uzumaki clan.[4] During the Second Shinobi World War, Nagato lived with his parents in a village somewhere near Amegakure. One day two Konoha shinobi broke into their home, looking for food, unaware that the place was still inhabited. Nagato's parents, believing they were going to be killed, attacked the two so that Nagato could escape. Having mistaken them to be enemy ninja, the Konoha ninja killed his parents. In his grief, Nagato awakened his Rinnegan for the first time and killed the assailants. He came to consider this incident as the first great pain of his life.[5]
With his family gone, Nagato wandered the country, going from house to house asking for food. In time he met a dog named Chibi and, later, met Konan and Yahiko, who began travelling with him in his search for food. One day, Chibi was killed in the crossfire from Hanzō's fight with several Konoha shinobi. Nagato and the other orphans later mourned its death. When the war ended, the three orphans ran into the Sannin and after hearing Yahiko's plea, rather than return to Konoha with his team-mates, Jiraiya decided to teach the three how to look after themselves.

Soon after Jiraiya began living with the orphans, Nagato and Yahiko were attacked by an Iwagakure ninja. Nagato reactivated his Rinnegan to defend Yahiko, killing the ninja. When Jiraiya found out about this, he decided to train them in ninjutsu.[6] Nagato was very emotional about killing the ninja, and asked Jiraiya for help so he could protect Konan and Yahiko. Jiraiya's response was for Nagato to grow up and to use his eyes to find the peace that they both desired for the world. Three years later the orphans had become competent ninja, so Jiraiya returned to Konoha.

Over the years, news of the three's exploits would reach Jiraiya which often consisted of the death of someone who opposed them; eventually he received word that they had all died.[7] In truth, Nagato, Konan, and Yahiko began a quest to find peace, by forming the organisation Akatsuki with Yahiko as its leader. They became full-fledged Amegakure ninja and gathered followers who shared their philosophies of an end to war.
Hanzō, the leader of Amegakure, viewed the group as a threat to his rule and schemed with Konoha's Root to eliminate them. Claiming to want to discuss peace, Hanzō lured Nagato, Yahiko, and Konan to an ambush. There he forced Nagato to choose between killing Yahiko or Konan. Not wanting to force Nagato to make the choice, Yahiko impaled himself with a kunai that was placed in Nagato's hand. With Yahiko's dying breath, he told Nagato to survive, because he believed in Jiraiya's words that Nagato would become the world's saviour. This incident would become the second great pain of Nagato's life.
Devastated, Nagato retrieved Konan and Yahiko's body and launched an attack on Hanzō's men……

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Theme Song and Background Music -


Battles -
Won: N/a
Lost: N/a



Dropping Dante Alighieri if I pass. This is Nagato before his legs were ruined.
[/QUOTE]
 
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Custom element Japanese Name: Sekieiton
Custom element English name: Quartz Release
The element is based on: [Earth + Wind + Lightning] + Chakra [+ Katon + Chakra]
Facts that prove the element to be possible (in the manga context): Crystal release in the anime creates quantities of an unknown material from scratch. Using the same principles and the right elements, quartz is a possible variant.
How it works: The user will gather his Earth, wind and lightning chakra in order to obtain each of the components of silicon dioxide (i.e.: One atom of silicon and and two oxygens per molecule of quartz. You would be using lightning to upset and create the bonds needed). The user will gather quartz where it's number in the mohs scale is 7. Quartz is a power stone, and has been called as well as considered world wide as the "Universal Crystal". It is the most recognized type of crystal, and what many people envision when the thought of "crystal" comes to mind. In fact there are many different types of Quartz, in quite a variety of colors.

Quartz is piezoelectric. Piezoelectricity is when certain crystals like quartz become charged due to mechanical stress such as compression, twisting or distortion. The electricity only lasts as long as the pressure is there by all means. The piezoelectric effect is understood as the linear electro mechanical interaction between the mechanical and the electrical state in crystalline materials with no inversion symmetry. The piezoelectric effect is a reversible process in that materials exhibiting the direct piezoelectric effect (the internal generation of electrical charge resulting from an applied mechanical force).
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In terms, if pressure being applied on quartz like a strong water blast, quartz will react with creating electricity. Water conducts this electricity, releasing itself from its weakness and with a lightning/water combo, it'll become neutral. This is a capacity almost unique to quartz which allows it, when on pressure to release electricity. Via the use of chakra, this is exploited to the maximum making significant amounts, the user is able to create an electric field around quartz. The electricity effect and quartz does not act on separate bases. Similar to oil that can ignite on contact with fire, quartz will only release electricity upon compression, twisting or distortion. This is not a set volume of lightning, that quantity is released constantly from the point where pressure is being applied and stop when the pressure is not applied anymore. Quartz releases electricity when pressure is evenly applied and thus when only a part of quartz is under the influence of pressure, the only part will release electricity and not the entire thing.

Within quartz release one can discern the following release:

-Pure release: Transparent and can refract light.

Usage Examples:
(Sekieiton Kakuchō) Quartz Armor
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: 80
Description: The user signs 2 handseals and channels quartz all around himself, envelope himself within quartz. If pressure has been applied on any part of the quartz armor by a same ranked taijutsu technique, quartz will compress, mechanical stress, and numbs the opponent's part where the contact has been made. The user may create a defensive and offensive version of an armor where one with spikes and one with a shield.
Note:
-Can be used 1x
-Can be taught by Dr. House
-No quartz for a turn

(Sekieiton Kakuchō) Earth Quartz Compression
Rank: B
Type: Offense/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user channels his quartz within underground and using his quartz chakra, the user compresses the small quartz deposits that has been created within the ground, thus the quartz will create electricity. Without doujutsu, anyone who's underground near the Quartz will become numb from the initial electricity of the quartz, being unable to move all the quartz will gather around him from the ground, leaving him injured.
-Can be taught by Dr. House
-Can be used 3x

Conditions to be able to use it: Mastery over earth, wind and lightning natures.

Is weak to:
-Suiton: strong impact on quartz, water conducts the electricity, making quartz weak. Quartz crack and weaken under dramatic temperature changes.
-Katon: will crack or melt quartz

Is strong against:
-Raiton: Quartz acts as a natural conductor insulating electricity
-Fuuton: Is able to withstand the power of most Fuuton attacks due to its structure.
-Doton: Stronger molecular structure form of earth, it is able to crush earth without losing its structure.

Co-creator: Seven Scaled Boy
Students I passed this custom element on too: None

Note to checker:

-I took out the reverse piezoelectric effect
-Took out the taijutsu reference
-took out quake/sound and the lighting related tehcniques from the strong against
-I included the last part that part is only being pushed etc.

P a t e n t C e r t i f i c a t e
I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei and Zise, give you the following:

House, our loyal member, gave on the date January 4th 2014 a request for a Patent on his custom element (Quartz); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​

Sekieiton
Powered by Caliburn
Copyright 2014, House, NarutoBase.net​

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(Sekieiton: Purāna Nendai no Shinpi)- Quartz Release: Mystical Manifestation of the Puranas
Type: Supplementary/Offense/Defense
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: The basic creation technique for Quartz. After using two handseals, the user is able to create various tools, with the shaping of the tools being only limited by the users imagination. Things such as walls, spheres, spikes, pillars, swords, mountains, furniture, etc. These tools can be used for defensive purposes against attacks to intercept them, offensive use to make tools to attack/restrict the opponent. These constructs are create in three methods, either through their body (limbs, mouth, etc), the second from the actual earth, and the third method is being able to create these tools out of preexisting Quartz already, but requires an additional handseal when using this third method. The size, and power of the constructs depend mainly on the ranking used, A-Rank Quartz tools can never exceed that of an A-Rank structure seen in the manga/anime. This is the same for every ranking. The user can not create sentient beings from this technique. The power of this technique varies dependent on the amount of chakra fueled into it.

Note: S-Rank Variant can only be used three times
Note: No S-Rank or above Quartz on the user's next turn (if the S-Rank version is used)

(Sekieiton: Debi Ten no Kengen)- Quartz Release: Devi's Heavenly Manifestation
Type: Offense
Rank: A
Range: Mid - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their Quartz Chakra in the air, perform two hand seals, and open a portal in the sky, similar to Dropping Lid. From the portal, the user will drop a vast amount of crystal Quartz, as they begin go fall towards the ground, when they make contact with the ground, the sudden impact will force an electrical disturbance from the crystal material, anyone unlucky enough will to be within the vicinity will easily be crushed from the impact, as well as electrocuted. All of them the size of regular boulders. Alternatively, the user can summon one large construct composed of Quartz, the same size as the Dropping Lid technique, the end result will be relatively the same. This technique must be used at least mid-range away from the user.

Note: Can only be used thrice per battle

(Sekieiton: Naga no Hakai )- Quartz Release: Destructive Devouring of Nāga
Type: Offense
Rank: A
Range: Short - Long
Chakra Cost: 30 (-10 for every turn active)
Damage Points: 60
Description: Advance concept based off of Earth Release: Earth Flow Wave. The user is able to raise the earth short range around them into a large snake made of quartz called Nāga. The snake has a long range reach and is as wide as the earth flow wave. The snake moves in command of the users needs through mental commands. It has a crystalline composition that takes advantage of the pure release of Quartz. The snake has very similar physical capabilities as a regular snake does. It is quite bulky, with jagged crystal edges, making being tackled from the snake ever so dangerous. It can open its large jaws to devour the target as well, piercing whoever is unlucky enough with its sharp fangs. The user can ride on top for evasive purposes against specific technique or to gain a height advantage but the base/tail of the snake always remains connected to the ground. A unique way of attack for Nāga is it can branch out of its body thinner, sharper snakes, meant to attack the opponent in a multitude of angles and ways, those branches also have similar snake like fluidity. A unique property of the snake is that earth-based techniques which attempt to emerge beneath it will stress the piezoelectric crystals in the snake and so the beast will release unfocused electricity to stop the resistance- performance of earth techniques under the beast almost impossible (S-Ranks and below) since it will trigger the electricity and negate its continuation/performance. An alternative usage of the technique, which can be done with or without the beast on the field, is the user can manipulate the terrain, coiling quartz crystal around the opponents feet cleanly, trapping them. The Quartz wrap will vividly look like a snake coiled around their feet. Attempts to physically break out of the trap can release unfocused electricity.

Note: Lasts three turns
Note: Can only be used three times
Note: Can not be used in consecutive turns

(Sekieiton: Habana no Vuishasu Shōkan)- Quartz Release: Vahana's Vicious Summonings
Type: Supplementary/Offense/Defense
Rank: S
Range: Short - Long (Short range creation; Long range movement)
Chakra Cost: 40 (-10 for each turn)
Damage Points: 80
Description: The user will perform two hand seal and channel their chakra towards the ground, rising simplistic animals out of the ground. The type of beast created is only restricted to the users imagination (Snakes, Lions, Lizards, etc). The user can create up to four beasts at any one time, with their damage/rank split accordingly. These beast are transparent, able to refract light naturally due to its crystal body composition. The size of the beasts never exceed that of the rank created. The user will perform one last hand seal to grant these beasts a form of sentience, moving through mental commands by the user. Ultimately, they can move at a basic pace, able to be track with the naked eye. Beings created from this technique will only be capable of basic functions within the logic of their physical capability and function e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. Alone, their body attacks do not release any electricity, but when they make contact with an armor, that might be tough enough to cause a disruption for the attack, the compression created between the two will allow the dormant electricity be released from where the beast attacks. The opponent earthly armor can easily be ripped apart for example. Alternatively, for defenses purposes, physical attacks on the beasts will be met by an electrical surge due to disturbances within their body, and attempt to disperse/destroy any harm upon the beasts. These electrical surges can not be controlled or used any further then when compression, force, or physical disturbance is done upon the beast. To have this technique remain active, and moving fluidly, the user must consume extra chakra for each turn.

Note: Lasts three turns
Note: Can only be used twice
Note: Requires two turn cool down before re-use

(Sekieiton: Shivua no Mauntensanku)- Quartz Release: Shiva's Mountainous Sanctuary
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+40 to go long range) (+20)
Damage Points: N/A (+20 if disrupted)
Description: The user will perform three hand seals, and slam their hands on the ground, releasing a barrage of Quartz chakra through out the terrain. The user will be able to create a large source of Quartz on the terrain, where before it appears, the user will be able to manipulate it. This is signaled by a large poof of smoke that appears, similar to regular summonings, before the smoke clears to show the newly found terrain. This technique allows the user to create various terrain based areas composed mainly of Quartz, such as large mountain structures, a complete flat plain composed of Quartz (layering the ground), even things as ancient as a Colosseum. The feature he basically needs for battle such as pillars, gorges, canyons, mountains, simple plains, etc. Initially the user can only change the terrain at most up to mid range, but through extra chakra exchange can exert the terrain manipulation up to long range. The user can also decide to change the appearance of the terrain, by performing two hand seals, and slamming his hands on the ground, the user can re-manipulate the terrain, by changing its design. The user when defeated, when the terrain is destroyed, or when the user wants to, can end the terrain alteration. This terrain allows the user to take advantage of the fight, create Quartz techniques out of the terrain, or aid with preexisting Quartz jutsus already present. Techniques coming out of the ground will likely meet with the Quartz layering, preventing it from being completed. However, this also creates the same drawback for the user as well. A special property of this terrain is Quartz natural ability to release electricity when distorted. Any time the terrain experience a certain amount of stress, or pressure, it will naturally release this unfocused electricity from the spot of distortion, numbing, and inflicting pain to anyone unlucky enough to be in that vicinity. This goes the same for techniques/materials on the surface of the Quartz. This technique is essentially attached to the user, when pieces of the terrain is destroyed, the user can inject their chakra into the damaged area, allowing the crystals to reform, and fix itself due to the chakra consumption (+20 needed), this happens passively.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Quartz jutsu on the turn this is deactivated

(Sekieiton: Sukanda no Enchō)- Quartz Release: Kartikeya Beastly Gift
Type: Offense/Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A (+10 to taijutsu damage)
Description: An advance armor variation for the user. The user will generate a large amount of Quartz coated around their body. This armor is transparent, with a clear color, able to even see the users body through the armor. The armor is quite thick but isn't too bulky, more or less similar to the B-Rank earth armor. The joints of the user are not covered (such as the elbow, and knees), this allows for the user to remain with full mobility, and functionality, preventing the user bodily movement being harmed. However, with the weight of the armor still on the body of the user, their speed is decreased by half. The special property of this armor is that it allows the user to create various extensions out of its body, or shape the armor itself (and the extensions) to any type of animal (albeit a humanoid version so that it can feasibly fit around the user's body). The user can create the entire armor to appear as a Lion, with large quartz claws being the outcome, a lightly composed tail of quartz, with a crystal mane. Alligators, birds, snakes, etc. Anything that is of logical nature can be created from the armor, and grant the user certain perks due to the composition created. Wings give the user greater propel for jumping, claws a better grip for climbing, piercing, and capturing, etc. However, if no shape is created by the armor itself, it will appear as any regular armor. Back to the extensions, the user can create various extensions out of the armor in cohesion with the animal theme, such as claws, heads of beasts, etc. These extensions can come out from anywhere of the armor. The armor can also just cover small areas of the body instead of the entire body if the user so wishes, such as covered the hands, and leaving the rest of the body regular with the users flesh. Only the area covered with Quartz can be manipulated however. Taijutsu damage is strengthened by the armor. When the armor experience distortion, from either a strong defense, or offensive attack, the armor can release unfocused electricity out of the area inflicted that can damage, and numb anyone unlucky enough to meet with it. The lightning is generated on the surface of the exterior thus preventing the user from being harmed.

Note: Can only be used twice
Note: Must have a two turn cool down before re-use
Note: Can not use Quartz S-Rank and above the turn it is created
Note: Can not use Quartz S-Rank and above turn it is deactivated

(Sekieiton: Kāmadeva no Kōshoku Gāden)- Quartz Release: Lustful Garden of Kāmadeva
Type: Offense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will perform one hand seal, releasing crystal quartz upon areas in the terrain, shaped as flowers. All of them, needles to say, are quite sharp. Alone, these look like normal flowers, unless contact is made, or within close range vicinity (for this, one hand seal is required to activate the trap), that the trap is activated and the flowers begin to coil and trap the opponent, as well as pierce them with their crystal thorns. The flowers will rise randomly, bending as it rises in random patterns, along the area the user set, and at sizes long enough to engulf the specific target (whether opponent, or large summons). The creation can occur up to long range. The flowers sharp petals replicate that of tiny spikes or senbons. The user can also decide to create the flowers as specific patches/location of the field with their rank divided. Naturally, anyone caught in the garden will be definitely harmed, and movement tough. This is taken to another level as when serious physical distortion is met by the garden, electricity will be released from that flower/area, further paralyzing the opponent. The rise of the garden is rather fast, but predictable/noticeable nonetheless. The jutsu is great for ground attacks, and potentially harming large summons. Alternative usage is the user can focus on the flower bunches, and rise a single (at most three) flowers and use them to capture materialistic objects such as Kunai, swords, scrolls, etc. In this state of usage however, they are far less lethal physically against the target. The speed of movement in this state is comparable to that of Zabuza when using Silent Homicide. Cannot be made directly under the opponent.

Note: Can only be used thrice
Note: Requires one turn cool down before reuse

 
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Kiyoshi


(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.

(Konki Shuuha)- Energy Wave
Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 30-40 (depending on rank within the clan)
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use

(Konki Yari)- Energy Spear
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 15
Damage: N/A
Description: The favored weapon of the Kiyoshi Clan, it is carried around by warriors at all times when they are on duty or on a mission. It gleams with celestial silver and gold from the tip to the bottom. Kiyoshi Philosophers who know how to fight, Captains, and Masters can summon this spear to their beacon. The spear’s ability is to conduct energy, so it can be enhanced when fighting in battle.
~Must be at least a Kiyoshi Warrior

(Konki Kashou: Inpurovaizexishon)- Energy Song: Improvisation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.
~Must be a Kiyoshi Warrior and up
 

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One day I'll organize all this.

(Genjutsu: Setsudan Fun'iki) Illusion Arts: Severing Atmosphere
Type:Supplementary
Rank: A
Range: Short-Mid (appears to cover the entire terrain)
Chakra: 30
Damage: N/A
Description:The user will cast an illusion on the opponent through using the Rat handseal. The opponent will experience a steady breeze flowing through the terrain. The illusion affects their senses of touch, sight and hearing, causing them to hear the wind, feel the wind on their body and causes anything they see to appear as though it's being affected by the wind as they would in real life, such as clothes, trees, leaves, hair, etc. swaying. However, the real use of the Genjutsu lies in the sense of touch. The Genjutsu causes, whenever the opponent moves, the wind to take on a very sharp quality, causing deep cuts in whatever part of the body the opponent moves. Should the opponent make handseals, their hands would be cut. Should they move their entire body, they'd feel cuts form on their entire body. Due to their brain believing the cuts are real, the opponent would feel pain from mental stress on the mind. The technique can affect multiple opponents at once, with a maximum of two.

-Can only be taught by Riker Slade
-No Genjutsu the same or following turn
-Can only be used twice per battle



(Genjutsu: Keeki no Uso)Illusionary Arts: The Cake is a Lie
Type:Supplementary
Rank:D -Rank
Range:Short - Mid
Chakra:10
Damage:N/A
Description:
A weak but funny and probably effective genjutsu, the user will channel a small portion of chakra into the brain of the target by making a hand seal. The user will then create 3 illusion clones that will appear behind the target. Two will hold the target in place, while the third one appears in front of the target. The third clone will be created with a spoon and plate with a large slice of chocolate parfait in it. The clone will then force feed the target with the cake, till the target is filled with the cake. The consumption of the cake will create a false sense of sudden weight gain and obesity. The target clones will then disperse, and the technique remains in effect for 4 turns, causing the target to feel as if there body is extremely over weight and under a lot of pressure. When the clones are created and lock the target, if the target is moving in reality they will suddenly stop moving in coherence to the clones locking there body movement, however this is only for a brief moment.This mean they can’t move in reality when the technique is first activated but is able to move a few moments afterwards., and the user can’t stop a moving target that is moving beyond their tracking speed (e.g a person who might be moving twice as fast as the user, if the user can’t track them, the technique can’t work)



Suiton: Satori o Aita Pengin no Chisei ✦ Water Style: The Intelligence of the Enlightened Penguin
Type: Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Suiton: Satori o Aita Pengin no Chisei is a special suiton ninjutsu due to the fact that it is actually a combination of the summoning jutsu as well as regular suiton ninjutsu. To start with this technique, the user would perform five hand seals and slam their hand onto the ground, causing a cloud of smoke to appear, then the user would channel their suiton chakra into the cloud of smoke. After the cloud of smoke dissipates, a penguin made of water that is the size of the stone golem technique would appear, with hundreds of explosive tags embedded in it's body due to the fact that inside the penguin are air bubbles keeping the explosive tags from getting wet. The penguin itself cannot leave short range of the user, however the user can manipulate the penguin to reach up to mid range. The only special property to this penguin is the fact that explosive tags are embedded in it, as the penguin itself is just regular water and follows the strengths and weaknesses of regular water. Due to only water specialists being able to learn this jutsu, they could use the penguin as a water source three separate times throughout a fight, or even manipulate the penguin itself with a single handseal. However, the user can flash the seal of confrontation when needed to cause the explosive tags to explode on the current water construct the user is manipulating from the penguin. This would not increase the water's power, only it's killing potential when close to enemies.

Note: Can only be taught by Penguin
Note: Can only use this jutsu three times per match
Note: No S-rank suiton after for one turn after this jutsu is used
Note: Manipulation of the penguin is A-rank
Note: Can only use the penguin as a water source three times



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Hamura Ōtsutsuki, Protector of the Moon


Basic Information -

Name ~Hamura Ōtsutsuki
Age ~ N/A
Gender ~Male
Clan ~Ōtsutsuki

Looks ~ Hamura was a tall and pale-skinned man with hairless brow ridges and white hair, which was short in his adolescence but later grew to waist-length. His bangs were short hung to left side of his face with a chin-length lock which hung from the right side of his face. He also had small, horn-like protrusions on his forehead and inherited the renowned Byakugan in both of his eyes from his mother. He wore a light, full-length kimono with a pattern of six black magatama around a high collar and dark pants. He had his sword in its sheath strapped to his left hip. He also had a dark crescent-moon representing Yin mark in his left palm.

In his old age, his appearance was very frail, his ribcage was slightly visible, his brows became more prominent, and he had deep wrinkles in his face and his once white hair had turned grey. He wore a white kimono with a black wide collar ceremonial kimono, with a light green sash tied over his right shoulder.


Personality~ Hamura was a man who believed in peace and freedom opting to seal away his own mother, ending her reign of terror. Also, he was very dutiful, as he remained on the moon to guard Kaguya's sealed body. Despite rebelling against his mother, Hamura still loved Kaguya, understanding that all the amoral things Kaguya did was to protect in her own way all that loved and cared for. As such, Hamura chose to stay close to Kaguya's seal. Hamura had a great deal of loyalty towards Hagoromo, wishing to protect the world his brother created, even for a thousand years after his own death. In his adolescence, Hamura was shown to be somewhat more reckless and impatient, quickly voicing his opinion and using his authority to keep the peace.



Village Info -
Village of Birth ~Amegakure
Village of Alliance~Kirigakure


Rank / Chakra Info -
Ninja Rank ~ Official Sage of Byakugan
Specialty ~Tenseigan & Taijutsu
Elements ~
Fire - Mastered
Lightning - Mastered
Water - Mastered
Wind - Mastered
Earth - Mastered
Rain - Mastered

Ninjutsu ~
Ninjutsu - Mastered
Medical Fuuinjutsu - Student
Taijutsu - Mastered
Genjutsu - Mastered
Kenjutsu - Mastered
Tenseigan Techniques- Mastered
Frost - Student
Quartz - Creator
Kaito's Tai - Mastered (Restricted)



Combat Info -
One of the most powerful figures in history, Hamura was able to defeat the Ten-Tails in battle together with his brother. During battle, Hamura wielded a sword with presumable proficiency as well as a shakujō.[6] He was also noted to have inherited his mother's powerful chakra. Hamura, like his brother, was capable of transcending time well after his death to talk with others and likewise bestow power them, using his chakra to manifest his form even centuries after his death.

Chakra and Physical Prowess
As a son of Kaguya, Hamura was born with remarkable reserves of equally power chakra. He quickly learned to properly use this power for various purposes to help protect the land. Over time, he learned how to use its power for battle, able to fight alongside his brother against their god-like mother. Hamura's special chakra properties made him the only one of his descendants able to naturally and independently manifest the Tenseigan, which he was also the only who could destroy it, as he later bestowed Hinata his chakra so she could destroy the energy vessel.

Taijutsu & Stamina
Hamura was also a proficient hand-to-hand combatant, able to pressure his older brother in combat. He also appeared to have inhuman amounts of stamina, able to fight his mother in a prolonged battle for months.

Dōjutsu
As a wielder of the Byakugan, Hamura had access to the standard abilities of the dōjutsu such as: a near 360° vision (with the exception of a small blind spot at the upper thoracic vertebrae), x-ray vision, and the ability to see the chakra pathway system amongst other abilities.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the dōjutsu kekkei genkai of the Hyūga and Ōtsutsuki clans, inherited from Kaguya Ōtsutsuki. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, shinobi with have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters and Otsutsuki clan members will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. Not only can they see chakra flow, but also the circulatory system and even the 361 tenketsu (even of their own). Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if they're a master). This field of vision has only one blind spot; slightly above the 3rd thoracic vertebrae and facing backwards. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away.
Note: For Hyugas, activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Hyugas must be activated to use Gentle Fist (Jyuken)
Note: Its tracking abilities are equal to that of 3 Tomoe Sharingan.
Note: Only Hyugas possess the ability to utilize Jyuken, However, all Otsutsuki clan members possess the ability of passive activation.

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Tenseigan
At some point, Hamura had awoken the Tenseigan, an evolved version of the Byakugan in his own eyes, and before his death, he sealed their power into the Energy Vessel. As a result, the branch family of the Ōtsutsuki‎‎ clan would abuse its power and use it as a weapon to annihilate the main branch and Toneri, who misinterpreted Hamura's celestial decree, would later use it to pull the moon down to Earth.
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power. Tenseigan Chakra Mode also allows the user to use Truth-Seeking Orbs (a total of six circling around them from behind).
Note: Requires activation (spending move) for Hamura bios but remains active indefinitely afterwards if the user chooses to. After having a complete Hamura bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation. Once a user passes the test for Tonrei, ascending their Byakugan to the Tenseigan, it will be his default dojutsu.
Note: When active, the user loses all access to Byakugan related abilities.

Six Paths Senjutsu

Combined with his dōjutsu and powerful chakra, alongside his brother, Hamura was able to produce the Six Paths Senjutsu. With it, he gaining additional abilities such as flying. Using this power, and the Six Paths Yin Power in conjunction with his brother's Six Paths Yang Power, was able to access the Six Paths — Chibaku Tensei, a colossal sealing technique used to seal the Ten-Tails.

Truth-Seeking Ball
Hamura had the ability to manifest nine Truth-Seeking Balls, which are composed of the five basic elemental nature transformations and Yin–Yang Release. Positioned in a curved formation, he typically wielded a black shakujō. Later, in his older days, his Truth-Seeking Balls were floating in a sigmoidal formation behind his back.



Background

Hamura was born as the younger of Kaguya Ōtsutsuki's twin sons, the first people to be born with chakra. In the anime, well into their adolescence, Hamura and his brother lived in ignorance of their mother's true amoral nature. While their homeland continued to prosper, people would periodically disappear for a sacred Ritual of the God Tree. One day, the brothers were approached by Gamamaru, who revealed to them that beyond the peak of the nearby mountains lied the truth of the ritual. While initially ignoring the toad's words, Hagoromo grew distressed when a local girl he cared for named Haori, became part of the ritual. When the brothers confronted their mother about ending the rituals, Kaguya dismissed their concern, simply saying it was necessary for "the others' arrival". Finally, after deciding to investigate, the two brothers were horrified to learn that the missing citizens were sacrificed to the God Tree. Wishing to learn more, the brothers sought out Gamamaru. He revealed to them their mother's history of coming to Earth and using the God Tree's fruit to gain great power and enslave much of the land using Infinite Tsukuyomi, including their father. Deciding that they needed more power to confront Kaguya should she turn hostile, Hagoromo began training under Gamamaru in senjutsu. While Hagoromo quickly improved in this art, Kaguya soon caught on to her sons' scheme of rebelling against her using their inherited chakra.

Once Hagoromo returned to confront Kaguya, the mother unleashed Hamura to fight Hagoromo, having brainwashed him earlier. In a risky plan, Hagoromo chose to strike down his brother, freeing him from Kaguya's control before healing Hamura with a special seal tag given by Gamamaru. This also allowed Hagoromo to manifest his Mangekyō Sharingan and Rinnegan respectively. Kaguya realised both Hamura and Hagoromo chose to use their inherit chakra to rebel against her, she — as the Ten-Tails — tried to forcibly reclaim her chakra out of rage and spite. Eventually, Hagoromo and Hamura succeeded in defeating and sealing her within Hagoromo. Some time later, Hagoromo created the tailed beasts and extracted the Ten-Tails' husk from his body and sealed it into the moon, resulting in his death. Before his brother's demise, Hamura and the rest of the clan departed to the moon, in order to guard his mother's sealed remains, though not before receiving instructions from his brother to wait for a full millennium and observe mankind. Hamura eventually passed away in bed, surrounded by his clan.




Other

Sumitsukigasa - Dante's Horn of Sorrow​
He always wears his double-bladed sword on his back, ready to be drawn in no time.
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (-10 each turn)
Damage Points: 80
Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -10 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only that turn. Since the sword has an affinity for Wind, and as the sword's inbued abilities will travel onto the user's hand giving him a uniqueness of enabling him to seal a mere handseal for any wind jutsus. When the user performs any wind jutsus, the inbued chakra will add it's own inbued wind chakra from the sword (10 chakra which been sucked off from the user, every turn) into the technique completely, (transfering that sucked -10 chakra into the technique) having the sword lose its inbued wind chakra for that turn.
Note:
-Because of the sword's abilities, only a Sannin may hold the sword.
-Because of it's wind affinities, only who mastered wind may use it.
-If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft.
-Only may Dr. House use this, and who he allows.
-If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained.

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Theme Song and Background Music -


Battles -
Won: N/a
Lost: N/a



Dropping Dante Alighieri if I pass
 
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(Jūho : Tamashii Baindingu Saakuru) Gentle Step: Soul Binding Circle
Type: Offensive
Rank: B- Rank
Range: Short - Long
Chakra: 20
Damage: 40(Physically, -15 overall for residual)
Description: A technique inspired by the Gentle Fist Technique “Palm Heel Strike” and “Eight Trigrams Grid Palm” the user will channel chakra into their foot. Once they do, they will quickly stomp the ground which in the same motion will release a wave of chakra that instantly travels above the surface of the earth. The chakra will have the appearance of a white omnidirectional ring that when it comes into contact with the enemies body, the chakra will interact with them. This causes from the feet of the enemy to become paralyzed for a brief time similar to Palm Heel Strike, causing the muscles to slightly be damaged but nothing too serve and leaving only minor residual pain. This can also be applied through a direct kick towards the enemy and forcing the chakra into the body with the effects being more direct and stronger. Although made of chakra, the technique lacks any true destructive force and as such when facing physical based techniques such as Earth and Water, the wave will simply “pass through” it unhindered using the tangible form of the techniques as a guide, but other elements of the same rank can easily destroy the wave before contact is made or by removing contact with the ground.

*Can be used four times per battle, twice through direct application (kicking them) and twice as a ranged wave*
*No Gentle Fist Techniques above A-rank in the same turn*
*Target’s feet are paralyzed for one turn through wave application, but for two turns on a limb that the user applied through direct contact*



CFS

Urumi ātsu: Mage ken no Michi) Urumi Arts: Way of the Bending Sword
Type: Kenjutsu l Nin/kenjutusu
Background: The Urumi arts were developed within an unkown village during a time just before the 5 great ninja villages emerged. This group of people had fought with swords and shields for centuries, and sought a method make their fighting prowess more varied and draw upon the limitations of the weapons of that time. A young group of black smiths began experimenting with variations of weapons. One of those experiments was an extremely long sword, however it was made out to be a lot thinner and what resulted was a weapon that was essentially a sword, but twice as long and thin. It showed characteristics of a belt or whip. Through testing the weapon proved very useful, it had an extremely long reach, could be used to block and attack simultaneously and even allow a person to fend against multiple opponent by spining the sword around the body in unorthodox manners and striking with a moments notice to the surprise of opponents. Over time the metals used to create the urumi were changed, and its heights and performance perfected. The urumi swords were found to be the most efficient with only Two blades on the sword, although variants with upto 10 blades were created they were very rarely used. The Two variants used in this art are both Urumi's with two blades. One variant has the blades as long as three times that of a standard sword, and the other variant has blades 1.5x as big as a standard sword. The blades on the swords although flexible, are still quite strong, they can easily decapitate an enemy and cut through standard shinobi attire.



Description on the Abilities and Inner Workings of the Style:
The Art is basically different fighting and slashing movements while using the Urumi sword combined with the usage of chakra. The art can be broken down into three fields: Movement - Physical Manipulation - Elemental

Movement:
This part of the art involves the user performing fluid spinning movements while slashing the Urumi around oneself. The long reach and flexibility of the sword allows it to easily keep enemies at bay and the continuous momentum allows the user to continue spinning and keep the movement going. The Urumi can also be used to simply bash the enemy head on without spinning like a normal sword, using the longer reach advantage to draw pressure.
This unorthodox style using spins, jumps and movements, can surprise the opponent, catch them off gaurd and easily force them back. The Art is also very adept at facing off against multiple opponents especially when surrounded. As once you swing the Urumi you can perform spins and use the momentum from the spin and swing to have the urumi strike all around the user, and as he spins the weapon gains more momentum and power, this on top of the unorthodox movement and long reach essentially make it so even larger numbers think twice before closing in.
Demonstration Video:
Show


Physical Manipulation:
All of these however are just the basics. The art itself is, far deadlier when combined and made more advanced with the usage of chakra. By channelling chakra into the the flexible blades of the Urumi one could increase not only the cutting potential of the blade, but also their control over the blade. By channelling chakra into the blade, the user could bend and actively manipulate the shape of the flexible swords even during swings. The manipulation can be done to both blades present on the urumi sword simultaneously or just one. One blade could be used to defend as the second blade curls around and attacks, can be used to bind an opponent or grab things and so on.The blades can also be turned into long versions of regular swords by simply having chakra manipulate the blades to be straight, if the need arises. This is done not by the utilization of elemental or kkg chakra like steel release, where the steel is being manipulated on an advanced level. Instead by the use of raw chakra, a practitioner of the art applies force through chakra on the blade in order to bend it, since an urumi is naturally very flexible this is possible very easily. The Urmis are usually kept coiled and stored on the waist belt of people, with a special hook. This hook, hooks onto the urumi's hilt and the blade's coil up like a whip for storage.

Elemental
Lastly, once users have completely mastered the previous two aspects they are thought how to apply Fire Release, to the previous applications. This is done by using the raw chakra already manipulating the urumi as a catalyst, igniting the chakra and setting the urumi on fire. As the user does this he feeds more chakra into the blade, This ensures the flame keeps going and doesn't interrupt the physical manipulation of the weapon. [/B]


Example Techniques:

( Fukusū Urumi Mojiretsu) Multiple Urumi stings
Type: Offensive
Rank: C Rank
Range: Short
Chakra: N/a
Damage: 30
Description: The user rapidly swinging the Urumi at the opponent making the two blades of the urmi strike the opponent cutting him apart.

(Riborubingu Nanmon) Revolving Conundrum
Type: Offensive / Defensive
Rank: C rank
Range: short
Chakra:15
Damage: 30
Description: The user spins in circles while swinging the urumi around him aswell. Creating swift multi angled, spining attacks from the weapon, as the user moves in towards the opponent. These attacks can be confusing and hard to perceive if not focused due to all the movement going on as the the twin blades on the urmi move around during their swing independent of each other aswell as the movement of the user.

( Koiringu Fukushū) Coiling Revenge
Type: Deffensive l Offensive
Rank: C rank
Range: Short
Chakra:15 Chakra
Damage: 30 Damage
Description: The User uses the Urumi to block an oncoming kenjutsu strike, by having one of the urumi blades intercept the weapon and coil around it. While doing this, simultaneously, the other blade on the Urummi strikes the opponent, at the desired location by manipulating the metal into a specific shape and swiftly manipulating it to move into the desired area.

Additional effects and Restrictions:

Users that have learned the Urumi arts have high stamina, as the art requires constant motion, which through years of practice is made into second nature and adapted to by an increase in cardiovascular ability. Users of this style have build up a strong mental and physical connection fine tuned by constantly performing fast and complex manoeuvres.



- Users requires mastery of Kenjutsu | Katon to learn The way of the Bending Sword
- Users must be atleast a sannin ranked shinobi
- Although Urumis are like whips, the Art for all intents and purposes is a form of Kenjutsu and Urumi's can be used as a catalyst for Kenjutsu Techs.

P a t e n t C e r t i f i c a t e

Dank, our loyal member, gave on the 30th of March 2016, a request for a Patent on the Custom Fighting Style Urumi ātsu: Mage ken no Michi | Urumi Arts: Way of the Bending Sword . I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Urumi ātsu: Mage ken no Michi | Urumi Arts: Way of the Bending Sword
Powered by Lord of Kaos
Copyright 2016, Dank, NarutoBase.net

 

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Approved Hyuuga techs!

(Jūho : Shinpan no Tsūka) 8 Trigrams: Passage of Judgement
Type: Supplementary
Rank: B
Range: Himself
Chakra: 20
Damage: N/A
Description: Hyuugas are well known for their instant release of raw chakra. Though activating this state, if the user wishes, the user manipulates his raw chakra for the intended Gentle Fist technique which enables his techniques to pass through mere solid objects. Hyuugas are excellent at chakra control and hence they're able to perfectly release the right amount and density of chakra. Just like how any raw chakra release will pass through a human body, the user will thin his chakra enough to pass through objects that are only liquid and solid in form. Just like how Neji was able to push his Mountain Crusher through his own self image and through the ground to kill all the White Zetsus underground. For example, if an A-ranked ranked air palm meets with an A-ranked earth golem or a water wave, it'll paralyze its chakra pathway (hence that's what it's really attacking and doesn't attack it physically) disturbing the chakra flow within it and continue while losing a rank in power, becoming a B-ranked.
Note:
-Lasts 3 turns
-Can be activated 2x
-Must wait a two turn cooldown before use
-it can't be used on A ranks and above techniques
-Taught by House

(Hakke Shatā tamashī) 10 Quadgrams - The Sage of all Generation
Rank: S
Type: Supplementary
Range: Himself
Chakra Cost: 40 (-10 in each turn)
Damage Points: N/A (+20 Gentle Fist / +10 Taijutsu) (-10 damage to user)
Description: The Sage of Gentle Fist had traveled through many mountains and sections where he looked for ways to uncover more secrets about what chakra points really are, their limits and if they are expendable. Expendable in a way to push them beyond any shinobis' imagination. When a chakra point is being closed by hitting tenketsu points, it'll shut off a targets chakra pathway. When a chakra point is opened forcefully, the targets jutsus would naturally fail. Dante with his vast knowledge and beyond capability of Gentle Fist and precise chakra control to open his own chakra points to the point of letting his chakra pathway system surround him and conjure with his own flesh. While the user still somewhat remains his own physical form, the raw chakra fused with his body allows him to not only speed up and expand his execution of Gentle Fist but a unique feature of executing his Gentle Fist techniques in a more advanced shape manipulated and concentrated manner. This unique feature that the state provides enables the user to use Gentle Fist on par with more advanced techniques like elemental techniques. In this state, he is able to be one with Gentle Fist techniques like the Twin Lion Fist or any rotations and is able to resists physical damage up to a certain degree. His opening of chakra points and letting his raw chakra fuse with his own flesh offers a very concentrated shroud of chakra protecting him from techniques S-ranked and below. While active, the user's appearance expands significantly along with their jutsus and looks dark blue raw chakra which suppose to make up the user's body.
Note:
~The user won't be able to mold any of the 5 elements above B-ranked while this is active
~The user won't be able to do jutsus above B-ranked that require handseals while this active.
~While this is active, it counts as one of the 3 jutsus per turn
~Can be taught by Dr. House
~Useable once per battle
~Lasts 4 turns
~User won't be able to use taijutsu or gentle fist above b-rank for two turns if the mode has lasted for 4 full turns.
~When this ends, user may only use elemental chakra up to A-rank for the next turn.
~The jutsu puts so much strain to the users body, it'll put -10 damage per turn to the user.



(Jūho : Akusei Pāmutoraiaru) Gentle Step: Malignant Palm Trial
Type: Offensive/Supplementary/Defensive
Rank: A - Rank
Range: Short
Chakra: 30
Damage: 60
Description: Based on the principle of closing and opening chakra points, the user starts letting out raw chakra from all of his points around himself having an invisible cloud of raw chakra within mid range of him. The raw chakra that's been released constantly by the user being manipulated to have attributes of shutting down or opening chakra points of whatever is within their space. Soon as their target enters within short range, the target will feel massive pressure being placed on their chakra points, having great difficulty to channel their chakra due to the massive effect of the raw chakra cloud they're in on short range. The nature of the chakra will either close or open their chakra points forcefully, leaving their target with the feeling of weakness and having an abnormal control over their chakra due to having an immense pressure on their chakra points. For example, if they try to perform a simple chidori it will disipate in a burst of light or if they try to create an armor it'l just fall apart due to the inability over chakra control. Once the target manages to get away from the user's range, it'll take a turn to return to their full chakra control.
Note:
-Only affects A-ranked and above.
-Can only be used 2x
-Last for 2 turns and must wait two turns to use again
-No s-ranked or higher Gentle Fist the next turn after this technique deactivated.
-Taught by House
-Has to be Kage or higher to use this due to the expertise needed



(Jūho : Sonzai Suru Koto o Yamemasu) Gentle Step: Cease to Exist
Type: Defensive/Offensive
Rank: A - Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: Using one of the unique traits of Hyuugas, the basic principal of disturbing chakra flow, the user charges massive amounts of raw chakra into their palm or the sole of their feet. Once done, they'll make contact with the ground and flow their raw chakra towards the intended target. As raw chakra flows through a medium instantly, the hyuuga using their scope of excellent and accurate vision, collects their chakra into one point of the target. Using a universal advantage of a technique where having a spread out effect instead of a very concentrated one, the hyuuga is able to mass their manipulated chakra into one concentrated main chakra pathway thus paralyzing it or shutting it down like destroying a pillar and the bridge falling in a domino effect. As the chakra starts disturbing the flow of the intended target and either make it immobile and introducing immense amounts of chakra at one point thus creating a shock in the target.
Notes:
-2 times per battle
-paralyzed for one turn if not disabled
-No gentle fist techniques above A-ranks in the same turn
-It can be only used in matters such solids and liquids and it cannot be used on humans.
-Taught by House


(Jūho : Tamashii Baindingu Saakuru) Gentle Step: Soul Binding Circle
Type: Offensive
Rank: B- Rank
Range: Short - Long
Chakra: 20
Damage: 40(Physically, -15 overall for residual)
Description: A technique inspired by the Gentle Fist Technique “Palm Heel Strike” and “Eight Trigrams Grid Palm” the user will channel chakra into their foot. Once they do, they will quickly stomp the ground which in the same motion will release a wave of chakra that instantly travels above the surface of the earth. The chakra will have the appearance of a white omnidirectional ring that when it comes into contact with the enemies body, the chakra will interact with them. This causes from the feet of the enemy to become paralyzed for a brief time similar to Palm Heel Strike, causing the muscles to slightly be damaged but nothing too serve and leaving only minor residual pain. This can also be applied through a direct kick towards the enemy and forcing the chakra into the body with the effects being more direct and stronger. Although made of chakra, the technique lacks any true destructive force and as such when facing physical based techniques such as Earth and Water, the wave will simply “pass through” it unhindered using the tangible form of the techniques as a guide, but other elements of the same rank can easily destroy the wave before contact is made or by removing contact with the ground.

*Can be used four times per battle, twice through direct application (kicking them) and twice as a ranged wave*
*No Gentle Fist Techniques above A-rank in the same turn*
*Target’s feet are paralyzed for one turn through wave application, but for two turns on a limb that the user applied through direct contact*



(Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence
Type: Supplementary
Rank: B- Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms.

*Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*
*Can be used four times per battle, only being able to applied to one technique per use*
*Cant be used be used again in next turn, requiring a cooldown*


(Jūho: Hokyou) Gentle Step: Reinforcement
Type: Supplementary
Rank: A-ranked
Range: Short
Chakra: 30 (-5 chakra each turn)
Damage: N/A
Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:

Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears.

*Can only be used four times per battle, once per turn lasting two turns each.*
*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*
*Can only be used again after two turn cooldown *


(Jūho : Shinpan no Tsūka) — 8 Trigrams: Opening Chakra Phase

Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: N/A (+10 Gentle Fist)
Description: Hyūgas all around the world are looking for ways to get stronger to protect their clan. This technique is based on the fact that a person has 361 chakra points that can either be closed or opened. Masters had practiced this and by using their Gentle Fist to open a chakra point forcefully, the creation of jutsu by a non-Hyūga would lead to failure, based on the particular area that was struck. Because Hyūgas are the masters of chakra control, they're able to not only control their chakra so that their jutsu won't fail, but also push more chakra out by forcefully opening their chakra pathways. By having a higher flow of chakra within themselves along the opened chakra pathway, one may assume a higher damage output. One may do so by opening chakra points either all over their body or one particular area in an instant. For example, if a Hyūga chooses to open their chakra points along their arms, only techniques that run along their arms will be enhanced like the A-Ranked Twin Lion Fists.

Note: Only lasts 3 turns
Note: Can be activated once
Note: Can't use Gentle Fist higher than A-Rank next turn



(Jūho : Chijō no Tamashī) — 8 Trigrams: Dance of the Ground
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Descriptions: The user will gather their chakra and release massive chakra bursts into the ground. As soon as the bursts are let into the ground, the released raw chakra burst will come out of the ground, reaching the skies and flinging the enemy into the air instantly. The user may adjust the way the enemy has been launched, such as either towards the user to move the opponent into hand-to-hand range or elsewhere across the battlefield. Once the enemy has been launched into the skies, disoriented and turning aimlessly, the user may make a swift attempt to finish the enemy with following it up with an offensive technique. The user may also use this technique to launch himself great heights or across a battlefield at immense speeds. If the user wishes, he may fling enemies as big as Gamabunta or as small as a person into the air.

Note: Requires one turn cool down between each use
Note: Usebale 4 times


Adding Kiri customs!

(Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion
Rank: A
Type: Defence/Supplementary
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist.
~ -10 damage to user per use
~ No water techniques of S rank and above next turn

(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist
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-Approved-
Show
Rank: A
Type: Defence/Supplementary
Chakra cost: 30
Damage: N/A
Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower.
The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him.

(Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus
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-Approved-
Show
Rank: Forbidden
Type: Attack/Defence/Supplementary
Range: Short-Long
Chakra Cost: 70
Damage Points: 100
Description: The user will need to place four tags which will have a shape of a square on a determined area. Once the seals are in place, the user will do a row of hand seals and clap his hands together. Suddenly, a huge burst of chakra will come out of the seals and will form a cube covering the area of the seals forming a barrier. Once inside the barrier, the shinobis can't escape and no one from the outside can enter here (unless with time/space techniques). No jutsu can break the barrier while it's active. In some cases, during the history of Kirigakure, some ninjas used the jutsu on themselves and on the opponent to ensure he would be defeated, in an act of sacrifice to save the village. The effectiveness of this jutsu is showed after a period of time, where everything inside of it is consumed by the chakra and dies, leaving nothing behind.
*Barrier needs to caught the user also
*Barrier lasts 5 turns until it destroys everything on it's inside and disappears
*Usable once per battle
*User gets -20 and will also die after usage because he will be caught by his own jutsu in an act of sacrifice

( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception
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-Approved-
Show
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +10 per turn )
Damage Points: N/A
Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.
* Can be used only once per battle
* Leeches user's chakra 10 per turn
* User cannot use Forbidden Rank techniques while it is active of any element.
* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.

(Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain
Rank: A
Type: Supplementary/Defensive
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A
Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects.

Note: Can only be used three times per battle
Note: Can only be used by Kirigakure Shinobi
Note: Chakra draining effects will only work on techniques, not on living creatures.

(Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will perform two handseals before focusing their chakra into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact with the creatures they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest.

Note: Lasts for three turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
Note: No Water Release above A-Rank in the user's next turn.

(Suiton: Shouri no Caelus) - Water Release: Conquest of Caelus
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A (60 damage if used offensively)
Description: The user will focus their suiton chakra into the air in order to create a mist which possess a unique chakra-symbiotic quality. The mist itself will first absorb and then embody the properties of whatever it comes into contact with. For example, the mist will absorb fire and in turn, will become scalding to touch or it will absorb a corrosive gas and become capable of corroding matter. The absorption of techniques will begin immediately but the process of embodying the leeched traits will need be to initiated manually through the use of the Serpent handseal and its effects will only activate in the following turn. Not only that, but not all absorbed techniques can have their effects reciprocated but most can e.g. the majority water, earth or wind techniques. This absorption will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for elements strong to Suiton). Not all absorbed techniques can have their effects reciprocated e.g. the majority of water, earth or wind techniques. Due to the broad spectrum of the technique, logic will need to be applied to gauge if a technique's effects can be mimicked. Only techniques with unique traits can be embodied by mist (e.g. the stickiness of water, the numbing nature of lightning, the volatility of flammable mud and et cetera). Absorbing and reciprocating a technique's effects does not change this jutsu's elemental strengths and weaknesses. It will remain a Water Release jutsu, simply one with special traits.

Note: Lasts for three turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
Note: No Water Release above A-Rank in the user's next turn.

(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.

Note: Lasts for two turns
Note: Can only be used twice per battle
Note: Can only be used by Kirigakure Shinobi
 
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Rinnegan Techniques


(Yunibāsaru Fūjutsu Kyūin) - Universal Blocking Absorption Seal
Type: Supplementary/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This is a variant of the cannon "Blocking Technique Absorption Seal" where this technique allows the user to absorb techniques further then his reach by channeling their chakra into a pre-existing chakra rod in the distance. By channeling their chakra into a chakra receiver rod, a barrier expands from the rod and absorbs foreign chakra on contact. Through the chakra receiver, the user absorbs the chakra and breaks it down disipating it into the surrounding, negating the jutsu. A barrier extended from the chakra rod which reaches onto short range follows the terms of the cannon absorption seal. While the barrier erected from a chakra rod extending to mid-range may absorb multiple techniques at one time within a timeframe, the long range can only absorb only one technique. As it forms around the intended area, the intended technique will be absorbed and have the chakra spin within the user's opposite direction. Hence the mid and long range barrier is not as focused as the previous barrier, it will not seal just any chakra regardless of any shape or nature transformation. As the previous Absorption Seal is capable to absorb anything, mid and long range version may only absorb anything that is within the barrier and related to the elements (fire, water, earth etc.) because it's not as focused and concentrated. This technique follows the limits and regulations of the cannon Blocking Technique Absorption Seal.
-While using this you have to focus on this and can't use other jutsus.
-Can only be used by House
-Preta Path must be activated
-Follows the cannon Blocking Technique Absorption Seal useage times.
(Horobi no Burakkuroddo) - Black Rod of Damnation
Type: Offense/Supplementary/Defense
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The basic morphing technique for the black chakra rod/receiver. After the user extends black receivers from any parts of his body, the user is able to morph their black chakra rod into various tools, with the shaping of the tools being only limited by the users imagination. things such as kunais, shurikens, swords, spheres, long rods, spears, giant hammer, shields, etc. These tools can be used for defensive purposes against attacks to intercept them, offensive use to make tools to attack/restrict the opponent. If the opponent ever to come in contact with one the black items, it will hinder their movements and completely paralyze them if come into contact with multiple. If the user is able to make a strong enough connection with the opponent through his chakra items, he may control their movements but only if they're a rank lower. The black chakra rod stays on par with elemental techniques. Every changes to a pre-existing chakra rod requires an expense of the user's chakra by +10.
-Can only be used by House
-Can be used with a Rinnegan
- Can only be made short range from the users as they produce the rods but thrown up to long range.
(Ashura no Ken) - Sword of Asura
Type: Offense/Supplementary/Defense
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90
Description: Once the user activated Asura Path, the user grows a rather large in size machinery arm from one of his shoulder with an already premade extremely wide hilt on the end of the arm. Another arm grows from the user's chest and the user's back to hold such a massive hilt. The arms and hilt may be done in the same time as Asura Path being activated and lay dormant until the sword needed. The rather huge in size bright red mechanical arms is covered in Kanji God symbols for cosmetic purposes. Once the arms grew out of the user, the user channels enormous amounts of chakra into the hilt creating a massive beam of chakra shooting out and reforming into a bright red giant laser sword made up of pure chakra. Once the beam of chakra reformed in a laser sword, the size rivals that of a sword of Totsuka, being able to slice massive structures in half with a swipe. Due to the size of the sword, it moves relatively slow. Incase of emergency, the sword may form into a sphere around the user erecting from the hilt and causing severe burning and cutting upon contact.
-Can only used by House
-Requires Asura Path to be active
-Useable 1 times per battle
-Cannot use higher then A-ranked rinnegan techniques in the same and following turn
-Cannot use more then two moves in the same turn as this due to the exhaustion.
-Due to the massive size and the enormous chakra consumption, the user suffers -20 damage.
(Sekai no Desutoroiyā) - Destroyer of Worlds
Type: Offense
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user opens a massive missile bay from his chest/back and releases eight enormous chakra signature seeking missiles with multiple black rods and propulsion nozzles attached to it. The user may choose to release them underground, having the missiles travel underground to the enemy unnoticed. When these rockets go through underground, they'll have drills on the front of them to be able to dig through the ground to the target. The user may choose to guide the movement of the missiles through the black chakra rod transmitters. The missiles rival the elementals and is extremely heavy, filled with tenths of smaller rockets being able to devastate a battlefield. The user may decide whether of not he wants to open the bomb and thus have tenths of smaller rockets with black rods attached spread and rain down on the enemy or keep it closed and create a one focused impact. The shell of the main bomb is very sturdy and stands on par to its rank. The shell will only break and detonate if its met with a technique on par with its rank or upon the user's desire. If the user decides to have the missiles open and let tenths of rockets rain down, the user may choose to have the rockets cover a whole entire battlefield or have the rockets hitting only a single point for a whole entire turn. If the user chooses to hit a single point, it'll take a full turn till the rockets have stopped raining down.
-Can only used by House
-Requires Asura Path to be active
-Useable 3x a battle
-No higher then A-ranked Rinnegan related techniques the next turn.
-No higher then A-ranked elemental ninjutsu the same and next turn.
(Kikai Tekina Kōhai) - Mechanical Devastation
Type: Offense/Supplementary
Rank: S-ranked
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The basic idea behind this is once the user has activated Asura Path, it gives the user the capabilities to spawn an exact clone of himself that's purely made up of mechanics which can turn into a bomb that can once again reform after detonating itself. The clone is an exact replica of the user. The android shares the view and the speed of the user. Once the user gives a mental command, the Asura clone generates multiple explosive mechanisms inside itself almost instantly that explodes and taking anything within the explosion mid-range around itself. The explosion takes the enemy with him into an enormous omnidirectional explosion that takes everything within mid-range of the android. With the explosion, multiple fragments of metal and machinery flies with the explosion, piercing and hitting anything within range. As the dust and ashes dissipate from the air down into the enormous crater created from the blast, the clone's head will stand intact and will survive the blast that will be used to re-build itself. As the blast happens, the head is blasted back from the explosion. The clone will start re-building itself from the head to the bottom and reforming itself into a mechanical android that looks exactly like it's prime state. The clone may explode only once but may stay on the battlefield for 3 turns after which it'll fall apart. Naturally, the clone possesses the capabilities of forming multiple arms, legs, heads, eyes, ears, etc. the possibilities are multiple with its body augmentation. The android is also capable of performing Asura Path related techniques up to A-rank. The body augmentation and any techniques performed counts as a move.
Note:
-Can only be used by House
-The Asura clone lasts up to 3 turns.
-Can be used 2x
-Cannot use higher then A-ranked Asura related techniques the same and the next turn.
-Can be destroyed by A ranks and below, though the explosion is S rank in power.

 
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