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<p>[QUOTE="House, post: 20591109, member: 46447"]</p><p>Approved Hyuuga techs!</p><p></p><p><strong>(Jūho : Shinpan no Tsūka) 8 Trigrams: Passage of Judgement</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Himself</p><p>Chakra: 20</p><p>Damage: N/A </p><p>Description: Hyuugas are well known for their instant release of raw chakra. Though activating this state, if the user wishes, the user manipulates his raw chakra for the intended Gentle Fist technique which enables his techniques to pass through mere solid objects. Hyuugas are excellent at chakra control and hence they're able to perfectly release the right amount and density of chakra. Just like how any raw chakra release will pass through a human body, the user will thin his chakra enough to pass through objects that are only liquid and solid in form. Just like how Neji was able to push his Mountain Crusher through his own self image and through the ground to kill all the White Zetsus underground. For example, if an A-ranked ranked air palm meets with an A-ranked earth golem or a water wave, it'll paralyze its chakra pathway (hence that's what it's really attacking and doesn't attack it physically) disturbing the chakra flow within it and continue while losing a rank in power, becoming a B-ranked.</p><p>Note:</p><p>-Lasts 3 turns</p><p>-Can be activated 2x</p><p>-Must wait a two turn cooldown before use</p><p>-it can't be used on A ranks and above techniques</p><p>-Taught by House</p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20637247&viewfull=1#post20637247">http://narutobase.net/forums/showthread.php?t=711213&p=20637247&viewfull=1#post20637247</a>[/spoiler]</p><p></p><p><strong>(Hakke Shatā tamashī) 10 Quadgrams - The Sage of all Generation</strong></p><p>[spoiler]Rank: S</p><p>Type: Supplementary</p><p>Range: Himself</p><p>Chakra Cost: 40 (-10 in each turn)</p><p>Damage Points: N/A (+20 Gentle Fist / +10 Taijutsu) (-10 damage to user)</p><p>Description: The Sage of Gentle Fist had traveled through many mountains and sections where he looked for ways to uncover more secrets about what chakra points really are, their limits and if they are expendable. Expendable in a way to push them beyond any shinobis' imagination. When a chakra point is being closed by hitting tenketsu points, it'll shut off a targets chakra pathway. When a chakra point is opened forcefully, the targets jutsus would naturally fail. Dante with his vast knowledge and beyond capability of Gentle Fist and precise chakra control to open his own chakra points to the point of letting his chakra pathway system surround him and conjure with his own flesh. While the user still somewhat remains his own physical form, the raw chakra fused with his body allows him to not only speed up and expand his execution of Gentle Fist but a unique feature of executing his Gentle Fist techniques in a more advanced shape manipulated and concentrated manner. This unique feature that the state provides enables the user to use Gentle Fist on par with more advanced techniques like elemental techniques. In this state, he is able to be one with Gentle Fist techniques like the Twin Lion Fist or any rotations and is able to resists physical damage up to a certain degree. His opening of chakra points and letting his raw chakra fuse with his own flesh offers a very concentrated shroud of chakra protecting him from techniques S-ranked and below. While active, the user's appearance expands significantly along with their jutsus and looks dark blue raw chakra which suppose to make up the user's body.</p><p>Note:</p><p>~The user won't be able to mold any of the 5 elements above B-ranked while this is active</p><p>~The user won't be able to do jutsus above B-ranked that require handseals while this active. </p><p>~While this is active, it counts as one of the 3 jutsus per turn</p><p>~Can be taught by Dr. House</p><p>~Useable once per battle</p><p>~Lasts 4 turns</p><p>~User won't be able to use taijutsu or gentle fist above b-rank for two turns if the mode has lasted for 4 full turns.</p><p>~When this ends, user may only use elemental chakra up to A-rank for the next turn.</p><p>~The jutsu puts so much strain to the users body, it'll put -10 damage per turn to the user.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&page=4&p=20659168&viewfull=1#post20659168">http://narutobase.net/forums/showthread.php?t=711213&page=4&p=20659168&viewfull=1#post20659168</a></p><p></p><p><strong>(Jūho : Akusei Pāmutoraiaru) Gentle Step: Malignant Palm Trial</strong></p><p>[spoiler]Type: Offensive/Supplementary/Defensive</p><p>Rank: A - Rank </p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Based on the principle of closing and opening chakra points, the user starts letting out raw chakra from all of his points around himself having an invisible cloud of raw chakra within mid range of him. The raw chakra that's been released constantly by the user being manipulated to have attributes of shutting down or opening chakra points of whatever is within their space. Soon as their target enters within short range, the target will feel massive pressure being placed on their chakra points, having great difficulty to channel their chakra due to the massive effect of the raw chakra cloud they're in on short range. The nature of the chakra will either close or open their chakra points forcefully, leaving their target with the feeling of weakness and having an abnormal control over their chakra due to having an immense pressure on their chakra points. For example, if they try to perform a simple chidori it will disipate in a burst of light or if they try to create an armor it'l just fall apart due to the inability over chakra control. Once the target manages to get away from the user's range, it'll take a turn to return to their full chakra control.</p><p>Note:</p><p>-Only affects A-ranked and above.</p><p>-Can only be used 2x</p><p>-Last for 2 turns and must wait two turns to use again</p><p>-No s-ranked or higher Gentle Fist the next turn after this technique deactivated.</p><p>-Taught by House</p><p>-Has to be Kage or higher to use this due to the expertise needed[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=326&p=20590812#post20590812">http://narutobase.net/forums/showthread.php?t=157594&page=326&p=20590812#post20590812</a></p><p></p><p><strong>(Jūho : Sonzai Suru Koto o Yamemasu) Gentle Step: Cease to Exist</strong></p><p>[spoiler]Type: Defensive/Offensive</p><p>Rank: A - Rank </p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60 </p><p>Description: Using one of the unique traits of Hyuugas, the basic principal of disturbing chakra flow, the user charges massive amounts of raw chakra into their palm or the sole of their feet. Once done, they'll make contact with the ground and flow their raw chakra towards the intended target. As raw chakra flows through a medium instantly, the hyuuga using their scope of excellent and accurate vision, collects their chakra into one point of the target. Using a universal advantage of a technique where having a spread out effect instead of a very concentrated one, the hyuuga is able to mass their manipulated chakra into one concentrated main chakra pathway thus paralyzing it or shutting it down like destroying a pillar and the bridge falling in a domino effect. As the chakra starts disturbing the flow of the intended target and either make it immobile and introducing immense amounts of chakra at one point thus creating a shock in the target. </p><p>Notes:</p><p>-2 times per battle</p><p>-paralyzed for one turn if not disabled</p><p>-No gentle fist techniques above A-ranks in the same turn</p><p>-It can be only used in matters such solids and liquids and it cannot be used on humans.</p><p>-Taught by House</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=326&p=20590812#post20590812">http://narutobase.net/forums/showthread.php?t=157594&page=326&p=20590812#post20590812</a>[/spoiler]</p><p></p><p><strong>(Jūho : Tamashii Baindingu Saakuru) Gentle Step: Soul Binding Circle </strong></p><p>[spoiler]Type: Offensive</p><p>Rank: B- Rank </p><p>Range: Short - Long </p><p>Chakra: 20</p><p>Damage: 40(Physically, -15 overall for residual) </p><p>Description: A technique inspired by the Gentle Fist Technique “Palm Heel Strike” and “Eight Trigrams Grid Palm” the user will channel chakra into their foot. Once they do, they will quickly stomp the ground which in the same motion will release a wave of chakra that instantly travels above the surface of the earth. The chakra will have the appearance of a white omnidirectional ring that when it comes into contact with the enemies body, the chakra will interact with them. This causes from the feet of the enemy to become paralyzed for a brief time similar to Palm Heel Strike, causing the muscles to slightly be damaged but nothing too serve and leaving only minor residual pain. This can also be applied through a direct kick towards the enemy and forcing the chakra into the body with the effects being more direct and stronger. Although made of chakra, the technique lacks any true destructive force and as such when facing physical based techniques such as Earth and Water, the wave will simply “pass through” it unhindered using the tangible form of the techniques as a guide, but other elements of the same rank can easily destroy the wave before contact is made or by removing contact with the ground.</p><p></p><p>*Can be used four times per battle, twice through direct application (kicking them) and twice as a ranged wave*</p><p>*No Gentle Fist Techniques above A-rank in the same turn*</p><p>*Target’s feet are paralyzed for one turn through wave application, but for two turns on a limb that the user applied through direct contact*[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=697396">http://narutobase.net/forums/showthread.php?t=697396</a></p><p></p><p><strong>(Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence </strong></p><p>[spoiler]Type: Supplementary </p><p>Rank: B- Rank </p><p>Range: N/A</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms. </p><p></p><p>*Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*</p><p>*Can be used four times per battle, only being able to applied to one technique per use*</p><p>*Cant be used be used again in next turn, requiring a cooldown*</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=697396">http://narutobase.net/forums/showthread.php?t=697396</a>[/spoiler]</p><p></p><p><strong>(Jūho: Hokyou) Gentle Step: Reinforcement</strong></p><p>[spoiler]Type: Supplementary </p><p>Rank: A-ranked </p><p>Range: Short </p><p>Chakra: 30 (-5 chakra each turn)</p><p>Damage: N/A</p><p>Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:</p><p></p><p>Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.</p><p></p><p>Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.</p><p></p><p>While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears. </p><p></p><p>*Can only be used four times per battle, once per turn lasting two turns each.*</p><p>*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*</p><p>*Can only be used again after two turn cooldown *</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=697396">http://narutobase.net/forums/showthread.php?t=697396</a>[/spoiler]</p><p><strong></strong></p><p><strong>(Jūho : Shinpan no Tsūka) — 8 Trigrams: Opening Chakra Phase</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Self</p><p>Chakra Cost: 40</p><p>Damage Points: N/A (+10 Gentle Fist)</p><p>Description: Hyūgas all around the world are looking for ways to get stronger to protect their clan. This technique is based on the fact that a person has 361 chakra points that can either be closed or opened. Masters had practiced this and by using their Gentle Fist to open a chakra point forcefully, the creation of jutsu by a non-Hyūga would lead to failure, based on the particular area that was struck. Because Hyūgas are the masters of chakra control, they're able to not only control their chakra so that their jutsu won't fail, but also push more chakra out by forcefully opening their chakra pathways. By having a higher flow of chakra within themselves along the opened chakra pathway, one may assume a higher damage output. One may do so by opening chakra points either all over their body or one particular area in an instant. For example, if a Hyūga chooses to open their chakra points along their arms, only techniques that run along their arms will be enhanced like the A-Ranked Twin Lion Fists.</p><p></p><p>Note: Only lasts <strong>3<strong> turns</strong></strong></p><p><strong><strong>Note: Can be activated once</strong></strong></p><p><strong><strong>Note: Can't use Gentle Fist higher than A-Rank next turn</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><a href="http://narutobase.net/forums/showthread.php?t=713128&p=20673451#post20673451">http://narutobase.net/forums/showthread.php?t=713128&p=20673451#post20673451</a></strong></strong>[/spoiler]<strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>(Jūho : Chijō no Tamashī) — 8 Trigrams: Dance of the Ground </strong></strong></strong></p><p><strong><strong>[spoiler]Type: Defensive/Supplementary</strong></strong></p><p><strong><strong>Rank: B</strong></strong></p><p><strong><strong>Range: Short - Long</strong></strong></p><p><strong><strong>Chakra Cost: 20</strong></strong></p><p><strong><strong>Damage Points: N/A</strong></strong></p><p><strong><strong>Descriptions: The user will gather their chakra and release massive chakra bursts into the ground. As soon as the bursts are let into the ground, the released raw chakra burst will come out of the ground, reaching the skies and flinging the enemy into the air instantly. The user may adjust the way the enemy has been launched, such as either towards the user to move the opponent into hand-to-hand range or elsewhere across the battlefield. Once the enemy has been launched into the skies, disoriented and turning aimlessly, the user may make a swift attempt to finish the enemy with following it up with an offensive technique. The user may also use this technique to launch himself great heights or across a battlefield at immense speeds. If the user wishes, he may fling enemies as big as Gamabunta or as small as a person into the air.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Note: Requires one turn cool down between each use</strong></strong></p><p><strong><strong>Note: Usebale 4 times</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><a href="http://narutobase.net/forums/showthread.php?t=713128&p=20673451#post20673451">http://narutobase.net/forums/showthread.php?t=713128&p=20673451#post20673451</a></strong></strong></p><p><strong><strong>[/spoiler]</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong><span style="font-size: 15px">Adding Kiri customs!</span></strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>(Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion</strong></strong></p><p><strong><strong>Rank: A</strong></strong></p><p><strong><strong>Type: Defence/Supplementary</strong></strong></p><p><strong><strong>Range: Short-Medium</strong></strong></p><p><strong><strong>Chakra Cost: 30</strong></strong></p><p><strong><strong>Damage Points: -</strong></strong></p><p><strong><strong>Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist.</strong></strong></p><p><strong><strong>~ -10 damage to user per use</strong></strong></p><p><strong><strong>~ No water techniques of S rank and above next turn</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist </strong></strong></p><p><strong><strong>____________</strong></strong></p><p><strong><strong>-Approved-</strong></strong></p><p><strong><strong>Show</strong></strong></p><p><strong><strong>Rank: A</strong></strong></p><p><strong><strong>Type: Defence/Supplementary</strong></strong></p><p><strong><strong>Chakra cost: 30</strong></strong></p><p><strong><strong>Damage: N/A</strong></strong></p><p><strong><strong>Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower.</strong></strong></p><p><strong><strong>The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>(Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus</strong></strong></p><p><strong><strong>____________</strong></strong></p><p><strong><strong>-Approved-</strong></strong></p><p><strong><strong>Show</strong></strong></p><p><strong><strong>Rank: Forbidden</strong></strong></p><p><strong><strong>Type: Attack/Defence/Supplementary</strong></strong></p><p><strong><strong>Range: Short-Long</strong></strong></p><p><strong><strong>Chakra Cost: 70</strong></strong></p><p><strong><strong>Damage Points: 100</strong></strong></p><p><strong><strong>Description: The user will need to place four tags which will have a shape of a square on a determined area. Once the seals are in place, the user will do a row of hand seals and clap his hands together. Suddenly, a huge burst of chakra will come out of the seals and will form a cube covering the area of the seals forming a barrier. Once inside the barrier, the shinobis can't escape and no one from the outside can enter here (unless with time/space techniques). No jutsu can break the barrier while it's active. In some cases, during the history of Kirigakure, some ninjas used the jutsu on themselves and on the opponent to ensure he would be defeated, in an act of sacrifice to save the village. The effectiveness of this jutsu is showed after a period of time, where everything inside of it is consumed by the chakra and dies, leaving nothing behind.</strong></strong></p><p><strong><strong>*Barrier needs to caught the user also</strong></strong></p><p><strong><strong>*Barrier lasts 5 turns until it destroys everything on it's inside and disappears</strong></strong></p><p><strong><strong>*Usable once per battle</strong></strong></p><p><strong><strong>*User gets -20 and will also die after usage because he will be caught by his own jutsu in an act of sacrifice</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception</strong></strong></p><p><strong><strong>____________</strong></strong></p><p><strong><strong>-Approved-</strong></strong></p><p><strong><strong>Show</strong></strong></p><p><strong><strong>Rank: S</strong></strong></p><p><strong><strong>Type: Supplementary</strong></strong></p><p><strong><strong>Range: Short-Long</strong></strong></p><p><strong><strong>Chakra Cost: 40 ( +10 per turn )</strong></strong></p><p><strong><strong>Damage Points: N/A</strong></strong></p><p><strong><strong>Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.</strong></strong></p><p><strong><strong>* Can be used only once per battle</strong></strong></p><p><strong><strong>* Leeches user's chakra 10 per turn</strong></strong></p><p><strong><strong>* User cannot use Forbidden Rank techniques while it is active of any element.</strong></strong></p><p><strong><strong>* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>(Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain</strong></strong></p><p><strong><strong>Rank: A</strong></strong></p><p><strong><strong>Type: Supplementary/Defensive</strong></strong></p><p><strong><strong>Range: Short - Long</strong></strong></p><p><strong><strong>Chakra cost: 30 (-10 chakra per turn)</strong></strong></p><p><strong><strong>Damage points: N/A</strong></strong></p><p><strong><strong>Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Note: Can only be used three times per battle</strong></strong></p><p><strong><strong>Note: Can only be used by Kirigakure Shinobi</strong></strong></p><p><strong><strong>Note: Chakra draining effects will only work on techniques, not on living creatures.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>(Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan</strong></strong></p><p><strong><strong>Rank: S</strong></strong></p><p><strong><strong>Type: Supplementary/Offensive</strong></strong></p><p><strong><strong>Range: Short - Long</strong></strong></p><p><strong><strong>Chakra cost: 40 (-10 chakra per turn)</strong></strong></p><p><strong><strong>Damage points: N/A (80 damage if used to attack the opponent)</strong></strong></p><p><strong><strong>Description: The user will perform two handseals before focusing their chakra into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact with the creatures they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Note: Lasts for three turns</strong></strong></p><p><strong><strong>Note: Can only be used twice per battle</strong></strong></p><p><strong><strong>Note: Can only be used by Kirigakure Shinobi</strong></strong></p><p><strong><strong>Note: No Water Release above A-Rank in the user's next turn.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>(Suiton: Shouri no Caelus) - Water Release: Conquest of Caelus</strong></strong></p><p><strong><strong>Rank: A</strong></strong></p><p><strong><strong>Type: Supplementary/Defensive/Offensive</strong></strong></p><p><strong><strong>Range: Short - Long</strong></strong></p><p><strong><strong>Chakra cost: 30 (-10 chakra per turn)</strong></strong></p><p><strong><strong>Damage points: N/A (60 damage if used offensively)</strong></strong></p><p><strong><strong>Description: The user will focus their suiton chakra into the air in order to create a mist which possess a unique chakra-symbiotic quality. The mist itself will first absorb and then embody the properties of whatever it comes into contact with. For example, the mist will absorb fire and in turn, will become scalding to touch or it will absorb a corrosive gas and become capable of corroding matter. The absorption of techniques will begin immediately but the process of embodying the leeched traits will need be to initiated manually through the use of the Serpent handseal and its effects will only activate in the following turn. Not only that, but not all absorbed techniques can have their effects reciprocated but most can e.g. the majority water, earth or wind techniques. This absorption will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for elements strong to Suiton). Not all absorbed techniques can have their effects reciprocated e.g. the majority of water, earth or wind techniques. Due to the broad spectrum of the technique, logic will need to be applied to gauge if a technique's effects can be mimicked. Only techniques with unique traits can be embodied by mist (e.g. the stickiness of water, the numbing nature of lightning, the volatility of flammable mud and et cetera). Absorbing and reciprocating a technique's effects does not change this jutsu's elemental strengths and weaknesses. It will remain a Water Release jutsu, simply one with special traits.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Note: Lasts for three turns</strong></strong></p><p><strong><strong>Note: Can only be used twice per battle</strong></strong></p><p><strong><strong>Note: Can only be used by Kirigakure Shinobi</strong></strong></p><p><strong><strong>Note: No Water Release above A-Rank in the user's next turn.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool</strong></strong></p><p><strong><strong>Rank: A</strong></strong></p><p><strong><strong>Type: Supplementary</strong></strong></p><p><strong><strong>Range: Short - Long</strong></strong></p><p><strong><strong>Chakra Cost: 30 (-10 chakra per turn)</strong></strong></p><p><strong><strong>Damage Points: N/A</strong></strong></p><p><strong><strong>Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Note: Lasts for two turns</strong></strong></p><p><strong><strong>Note: Can only be used twice per battle</strong></strong></p><p><strong><strong>Note: Can only be used by Kirigakure Shinobi</strong></strong></p><p>[/QUOTE]</p>
[QUOTE="House, post: 20591109, member: 46447"] Approved Hyuuga techs! [B](Jūho : Shinpan no Tsūka) 8 Trigrams: Passage of Judgement[/B] [spoiler]Type: Supplementary Rank: B Range: Himself Chakra: 20 Damage: N/A Description: Hyuugas are well known for their instant release of raw chakra. Though activating this state, if the user wishes, the user manipulates his raw chakra for the intended Gentle Fist technique which enables his techniques to pass through mere solid objects. Hyuugas are excellent at chakra control and hence they're able to perfectly release the right amount and density of chakra. Just like how any raw chakra release will pass through a human body, the user will thin his chakra enough to pass through objects that are only liquid and solid in form. Just like how Neji was able to push his Mountain Crusher through his own self image and through the ground to kill all the White Zetsus underground. For example, if an A-ranked ranked air palm meets with an A-ranked earth golem or a water wave, it'll paralyze its chakra pathway (hence that's what it's really attacking and doesn't attack it physically) disturbing the chakra flow within it and continue while losing a rank in power, becoming a B-ranked. Note: -Lasts 3 turns -Can be activated 2x -Must wait a two turn cooldown before use -it can't be used on A ranks and above techniques -Taught by House [url]http://narutobase.net/forums/showthread.php?t=711213&p=20637247&viewfull=1#post20637247[/url][/spoiler] [B](Hakke Shatā tamashī) 10 Quadgrams - The Sage of all Generation[/B] [spoiler]Rank: S Type: Supplementary Range: Himself Chakra Cost: 40 (-10 in each turn) Damage Points: N/A (+20 Gentle Fist / +10 Taijutsu) (-10 damage to user) Description: The Sage of Gentle Fist had traveled through many mountains and sections where he looked for ways to uncover more secrets about what chakra points really are, their limits and if they are expendable. Expendable in a way to push them beyond any shinobis' imagination. When a chakra point is being closed by hitting tenketsu points, it'll shut off a targets chakra pathway. When a chakra point is opened forcefully, the targets jutsus would naturally fail. Dante with his vast knowledge and beyond capability of Gentle Fist and precise chakra control to open his own chakra points to the point of letting his chakra pathway system surround him and conjure with his own flesh. While the user still somewhat remains his own physical form, the raw chakra fused with his body allows him to not only speed up and expand his execution of Gentle Fist but a unique feature of executing his Gentle Fist techniques in a more advanced shape manipulated and concentrated manner. This unique feature that the state provides enables the user to use Gentle Fist on par with more advanced techniques like elemental techniques. In this state, he is able to be one with Gentle Fist techniques like the Twin Lion Fist or any rotations and is able to resists physical damage up to a certain degree. His opening of chakra points and letting his raw chakra fuse with his own flesh offers a very concentrated shroud of chakra protecting him from techniques S-ranked and below. While active, the user's appearance expands significantly along with their jutsus and looks dark blue raw chakra which suppose to make up the user's body. Note: ~The user won't be able to mold any of the 5 elements above B-ranked while this is active ~The user won't be able to do jutsus above B-ranked that require handseals while this active. ~While this is active, it counts as one of the 3 jutsus per turn ~Can be taught by Dr. House ~Useable once per battle ~Lasts 4 turns ~User won't be able to use taijutsu or gentle fist above b-rank for two turns if the mode has lasted for 4 full turns. ~When this ends, user may only use elemental chakra up to A-rank for the next turn. ~The jutsu puts so much strain to the users body, it'll put -10 damage per turn to the user.[/spoiler] [url]http://narutobase.net/forums/showthread.php?t=711213&page=4&p=20659168&viewfull=1#post20659168[/url] [B](Jūho : Akusei Pāmutoraiaru) Gentle Step: Malignant Palm Trial[/B] [spoiler]Type: Offensive/Supplementary/Defensive Rank: A - Rank Range: Short Chakra: 30 Damage: 60 Description: Based on the principle of closing and opening chakra points, the user starts letting out raw chakra from all of his points around himself having an invisible cloud of raw chakra within mid range of him. The raw chakra that's been released constantly by the user being manipulated to have attributes of shutting down or opening chakra points of whatever is within their space. Soon as their target enters within short range, the target will feel massive pressure being placed on their chakra points, having great difficulty to channel their chakra due to the massive effect of the raw chakra cloud they're in on short range. The nature of the chakra will either close or open their chakra points forcefully, leaving their target with the feeling of weakness and having an abnormal control over their chakra due to having an immense pressure on their chakra points. For example, if they try to perform a simple chidori it will disipate in a burst of light or if they try to create an armor it'l just fall apart due to the inability over chakra control. Once the target manages to get away from the user's range, it'll take a turn to return to their full chakra control. Note: -Only affects A-ranked and above. -Can only be used 2x -Last for 2 turns and must wait two turns to use again -No s-ranked or higher Gentle Fist the next turn after this technique deactivated. -Taught by House -Has to be Kage or higher to use this due to the expertise needed[/spoiler] [url]http://narutobase.net/forums/showthread.php?t=157594&page=326&p=20590812#post20590812[/url] [B](Jūho : Sonzai Suru Koto o Yamemasu) Gentle Step: Cease to Exist[/B] [spoiler]Type: Defensive/Offensive Rank: A - Rank Range: Short - Long Chakra: 30 Damage: 60 Description: Using one of the unique traits of Hyuugas, the basic principal of disturbing chakra flow, the user charges massive amounts of raw chakra into their palm or the sole of their feet. Once done, they'll make contact with the ground and flow their raw chakra towards the intended target. As raw chakra flows through a medium instantly, the hyuuga using their scope of excellent and accurate vision, collects their chakra into one point of the target. Using a universal advantage of a technique where having a spread out effect instead of a very concentrated one, the hyuuga is able to mass their manipulated chakra into one concentrated main chakra pathway thus paralyzing it or shutting it down like destroying a pillar and the bridge falling in a domino effect. As the chakra starts disturbing the flow of the intended target and either make it immobile and introducing immense amounts of chakra at one point thus creating a shock in the target. Notes: -2 times per battle -paralyzed for one turn if not disabled -No gentle fist techniques above A-ranks in the same turn -It can be only used in matters such solids and liquids and it cannot be used on humans. -Taught by House [url]http://narutobase.net/forums/showthread.php?t=157594&page=326&p=20590812#post20590812[/url][/spoiler] [B](Jūho : Tamashii Baindingu Saakuru) Gentle Step: Soul Binding Circle [/B] [spoiler]Type: Offensive Rank: B- Rank Range: Short - Long Chakra: 20 Damage: 40(Physically, -15 overall for residual) Description: A technique inspired by the Gentle Fist Technique “Palm Heel Strike” and “Eight Trigrams Grid Palm” the user will channel chakra into their foot. Once they do, they will quickly stomp the ground which in the same motion will release a wave of chakra that instantly travels above the surface of the earth. The chakra will have the appearance of a white omnidirectional ring that when it comes into contact with the enemies body, the chakra will interact with them. This causes from the feet of the enemy to become paralyzed for a brief time similar to Palm Heel Strike, causing the muscles to slightly be damaged but nothing too serve and leaving only minor residual pain. This can also be applied through a direct kick towards the enemy and forcing the chakra into the body with the effects being more direct and stronger. Although made of chakra, the technique lacks any true destructive force and as such when facing physical based techniques such as Earth and Water, the wave will simply “pass through” it unhindered using the tangible form of the techniques as a guide, but other elements of the same rank can easily destroy the wave before contact is made or by removing contact with the ground. *Can be used four times per battle, twice through direct application (kicking them) and twice as a ranged wave* *No Gentle Fist Techniques above A-rank in the same turn* *Target’s feet are paralyzed for one turn through wave application, but for two turns on a limb that the user applied through direct contact*[/spoiler] [url]http://narutobase.net/forums/showthread.php?t=697396[/url] [B](Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence [/B] [spoiler]Type: Supplementary Rank: B- Rank Range: N/A Chakra: 20 Damage: N/A Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms. *Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.* *Can be used four times per battle, only being able to applied to one technique per use* *Cant be used be used again in next turn, requiring a cooldown* [url]http://narutobase.net/forums/showthread.php?t=697396[/url][/spoiler] [B](Jūho: Hokyou) Gentle Step: Reinforcement[/B] [spoiler]Type: Supplementary Rank: A-ranked Range: Short Chakra: 30 (-5 chakra each turn) Damage: N/A Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user: Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made. Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made. While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears. *Can only be used four times per battle, once per turn lasting two turns each.* *Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)* *Can only be used again after two turn cooldown * [url]http://narutobase.net/forums/showthread.php?t=697396[/url][/spoiler] [B] (Jūho : Shinpan no Tsūka) — 8 Trigrams: Opening Chakra Phase[/B] [spoiler]Type: Supplementary Rank: S Range: Self Chakra Cost: 40 Damage Points: N/A (+10 Gentle Fist) Description: Hyūgas all around the world are looking for ways to get stronger to protect their clan. This technique is based on the fact that a person has 361 chakra points that can either be closed or opened. Masters had practiced this and by using their Gentle Fist to open a chakra point forcefully, the creation of jutsu by a non-Hyūga would lead to failure, based on the particular area that was struck. Because Hyūgas are the masters of chakra control, they're able to not only control their chakra so that their jutsu won't fail, but also push more chakra out by forcefully opening their chakra pathways. By having a higher flow of chakra within themselves along the opened chakra pathway, one may assume a higher damage output. One may do so by opening chakra points either all over their body or one particular area in an instant. For example, if a Hyūga chooses to open their chakra points along their arms, only techniques that run along their arms will be enhanced like the A-Ranked Twin Lion Fists. Note: Only lasts [B]3[B] turns Note: Can be activated once Note: Can't use Gentle Fist higher than A-Rank next turn [url]http://narutobase.net/forums/showthread.php?t=713128&p=20673451#post20673451[/url][/B][/B][/spoiler][B][B] [B](Jūho : Chijō no Tamashī) — 8 Trigrams: Dance of the Ground [/B] [spoiler]Type: Defensive/Supplementary Rank: B Range: Short - Long Chakra Cost: 20 Damage Points: N/A Descriptions: The user will gather their chakra and release massive chakra bursts into the ground. As soon as the bursts are let into the ground, the released raw chakra burst will come out of the ground, reaching the skies and flinging the enemy into the air instantly. The user may adjust the way the enemy has been launched, such as either towards the user to move the opponent into hand-to-hand range or elsewhere across the battlefield. Once the enemy has been launched into the skies, disoriented and turning aimlessly, the user may make a swift attempt to finish the enemy with following it up with an offensive technique. The user may also use this technique to launch himself great heights or across a battlefield at immense speeds. If the user wishes, he may fling enemies as big as Gamabunta or as small as a person into the air. Note: Requires one turn cool down between each use Note: Usebale 4 times [url]http://narutobase.net/forums/showthread.php?t=713128&p=20673451#post20673451[/url] [/spoiler] [B][SIZE=4]Adding Kiri customs![/SIZE][/B] (Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion Rank: A Type: Defence/Supplementary Range: Short-Medium Chakra Cost: 30 Damage Points: - Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist. ~ -10 damage to user per use ~ No water techniques of S rank and above next turn (Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist ____________ -Approved- Show Rank: A Type: Defence/Supplementary Chakra cost: 30 Damage: N/A Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower. The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him. (Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus ____________ -Approved- Show Rank: Forbidden Type: Attack/Defence/Supplementary Range: Short-Long Chakra Cost: 70 Damage Points: 100 Description: The user will need to place four tags which will have a shape of a square on a determined area. Once the seals are in place, the user will do a row of hand seals and clap his hands together. Suddenly, a huge burst of chakra will come out of the seals and will form a cube covering the area of the seals forming a barrier. Once inside the barrier, the shinobis can't escape and no one from the outside can enter here (unless with time/space techniques). No jutsu can break the barrier while it's active. In some cases, during the history of Kirigakure, some ninjas used the jutsu on themselves and on the opponent to ensure he would be defeated, in an act of sacrifice to save the village. The effectiveness of this jutsu is showed after a period of time, where everything inside of it is consumed by the chakra and dies, leaving nothing behind. *Barrier needs to caught the user also *Barrier lasts 5 turns until it destroys everything on it's inside and disappears *Usable once per battle *User gets -20 and will also die after usage because he will be caught by his own jutsu in an act of sacrifice ( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception ____________ -Approved- Show Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 ( +10 per turn ) Damage Points: N/A Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is. * Can be used only once per battle * Leeches user's chakra 10 per turn * User cannot use Forbidden Rank techniques while it is active of any element. * Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself. (Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain Rank: A Type: Supplementary/Defensive Range: Short - Long Chakra cost: 30 (-10 chakra per turn) Damage points: N/A Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects. Note: Can only be used three times per battle Note: Can only be used by Kirigakure Shinobi Note: Chakra draining effects will only work on techniques, not on living creatures. (Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan Rank: S Type: Supplementary/Offensive Range: Short - Long Chakra cost: 40 (-10 chakra per turn) Damage points: N/A (80 damage if used to attack the opponent) Description: The user will perform two handseals before focusing their chakra into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact with the creatures they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest. Note: Lasts for three turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi Note: No Water Release above A-Rank in the user's next turn. (Suiton: Shouri no Caelus) - Water Release: Conquest of Caelus Rank: A Type: Supplementary/Defensive/Offensive Range: Short - Long Chakra cost: 30 (-10 chakra per turn) Damage points: N/A (60 damage if used offensively) Description: The user will focus their suiton chakra into the air in order to create a mist which possess a unique chakra-symbiotic quality. The mist itself will first absorb and then embody the properties of whatever it comes into contact with. For example, the mist will absorb fire and in turn, will become scalding to touch or it will absorb a corrosive gas and become capable of corroding matter. The absorption of techniques will begin immediately but the process of embodying the leeched traits will need be to initiated manually through the use of the Serpent handseal and its effects will only activate in the following turn. Not only that, but not all absorbed techniques can have their effects reciprocated but most can e.g. the majority water, earth or wind techniques. This absorption will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for elements strong to Suiton). Not all absorbed techniques can have their effects reciprocated e.g. the majority of water, earth or wind techniques. Due to the broad spectrum of the technique, logic will need to be applied to gauge if a technique's effects can be mimicked. Only techniques with unique traits can be embodied by mist (e.g. the stickiness of water, the numbing nature of lightning, the volatility of flammable mud and et cetera). Absorbing and reciprocating a technique's effects does not change this jutsu's elemental strengths and weaknesses. It will remain a Water Release jutsu, simply one with special traits. Note: Lasts for three turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi Note: No Water Release above A-Rank in the user's next turn. (Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool Rank: A Type: Supplementary Range: Short - Long Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared. Note: Lasts for two turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi[/b][/b] [/QUOTE]
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