Gobis Customs

Gobi Gobletsson

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Elemental







Animal Contract



Kekkei Genkai



Custom Fighting Style


Custom Element

 
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Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
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Table of Contents

My own Creations
0. (Sono Canute) The Knud.
1. (Jōkiton no Jutsu) – Steam Release Technique
2. (Jōkiton: Jōki Bunshin no Jutsu) – Steam Release: Steam Clone Technique
3. (Jōkiton: Jōki Kankishafuto) – Steam Release: Steam Ventilation shaft
4. (Jōkiton: Jōki Ryokou) Steam Release: Steam Travel
5. (Jōkiton: Ekitai no Henkou) Steam Release: Liquid Change
6. (Jōkiton: Ketatamashii Jōki) - Steam Release: Piercing steam
7. (Jōkiton: Kuwashii Kitai Jōki Henkan!) - Steam Release: Full Throttle Steam Transformation!
8. (Jōkiton: Jōki-muenjin) - Steam Release: Steam Engine
9. (Jōkiton: Jōki tentou) - Steam Release: Steam heaven
10. (Baikingusutairu: Fenriru no baindo o Gleipnir) - Viking Style: Gleipnir the Bind of Fenrir
11. (Baikingusutairu: Jotunn's Genkotsu) - Viking Style: Jotunn's Fist
12. (Baikingusutairu: Bāsākāreiji) - Viking Style – Berserkergang
13. (Baikingusutairu: Houkou sono Fenris Ookami) - Viking Style: Howl of the Fenris Wolf
14. (Baikingusutairu: Ragunaroku) - Viking Style: Ragnarok
15. (Doton: Ragu no Furue) - Earth Release: Quaking Runner
16. (Doton: Dasutibōru) - Earth Release: Dusty balls
17. (Doton: Gurando Bakuhatsu Chikyū Hadō) - Earth Release: Grand Exploding Earth Wave
18. (Doton - Koroseumu) Earth Release: Colosseum.
19. (Suiton: Yari joutan) - Water Release: Spear tip
20. (Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths
21. (Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.
22. (Katon: Naiteki kaji) - Fire Release: Inner fire
23. (Bishamon-Mura) - War-Lots of Grass
24. (Ashura Kai) - Asura Solution
25. (Fuuinjutsu: Tedzumari) - Sealing Technique: Stalemate
26. (Kyōmon: Yoake No Za Yagi) - Gate of Wonder: Dawn of the Goat
27. (Katon/Doton: Chiryuku Basutā) - Fire Release/Earth Release: Earth Buster
28. (Hachimon: Shōgo Ondori) - Eight Gates: Noon Rooster
29.
30. (Doton: Tokihanata no Tesuto) - Earth Release: Unbound Might
31. (Doton: Chikyu Jun) - Earth Release: Earth Associate
32. (Doton: Hanto) - Earth Release: The Hunt
33. (Doton: Tsuchiumare) - Earth Release: Dirtborn
34. (Doton: Chikyu Tenpuru Seido) - Earth Release: Earth Temple Sanctuary
35.

Official Sage Bonus Jutsus
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Sensei bonus Jutsus
1.
2.
3.
4.
5.

Basilisk Summoning
Summons:
1. (Kuchiyose no Jutsu: Chocobo) - Summoning Technique: Chocobo
2. (Kuchiyose: Garruk ♦ Herion Byosha) - Summoning: Garruk ♦ Hellion Portrayal
3. (Kuchiyose no Jutsu: Korou) Summoning Technique: Elders
4. (Kuchiyose no jutsu: Goubatsu ) - Summoning Technique: Goubatsu ♦ Eternal Punishment
5.
6.
7.
8.
9.
10.
CSCJ:
1. (Henge: Gishiki Sento Hanesu) - Transformation: Ceremonial Battle Harness
2. (Gishiki Sento Hanesu: Feza no Arashi) - Ceremonial Battle Harness: Feathered Tempest
3.
4.
5.
6.
7.
8.
9.
10.

Custom Elements

Erbium Release
1. (Erubiumuton: Narimasu no Atorasu) - Erbium Release: Will of Atlas
2. (Erubiumuton: Tsubu Kiri no Jutsu) - Erbium Release: Particle Mist Technique
3. (Erubiumuton: Kyaku Arashi) – Erbium Release: Powder Storm
4. (Erubiumuton: Junsei Shokunin no waza) – Erbium Release: True Craftsmanship
5. (Erubiumuton: Izumi no Sakusei) – Erbium Release: Fountain of Creation
6. (Erubiumuton: Soeki Iki no Jutsu) - Erbium Release: Plagued Breathe Technique
7. (Erubiumuton: Kotai Kabe no Jutsu) - Erbium Release: Solid Wall Technique
8. (Erubiumuton: Gizagiza no Kiba Jutsu ) - Erbium Release: Jagged Fangs Technique
9. (Erubiumuton: Fantomu no Akumu) - Erbium Release: Phantom Nightmare

Abyss Release
1. (Keigakuton: Abisu Bureiku) - Abyss Release: Abyss Break -
2. (Keigakuton: Melchsee no Doa) - Abyss Release: Melchsee's Door -
3. (Keigakuton: Melchsee no Uzu) - Abyss Release: Melchsee's Vortex -
4. (Keigakuton: Kuro no houko) - Abyss Release: The Black Cornucopia -
5. (Keigakuton: Melchsee no Ransu) - Abyss Release: Melchsee's Lance -
6. (Keigakuton: Novu Melchsee no Ransu) - Abyss Release: Nova Melchsee's Lance -
7. (Keigakuton: Hageshī Ōja) - Abyss Release: Raging King -
8. (Keigakuton: Kurohitsugi) - Abyss Release: Black Coffin -
9. (Keigakuton: Melchsee no Kage) - Abyss Release: Melchsee's Shadow -
Custom Clan Katsuryoku
1. (Keshin no Jorth) Δ Jorth's Personification
2. (Shojun no Hel) Δ Hel's Alignment
3. (Búri no Yuigon) Δ Testament of Búri
4. (Seishin Tenrei) Δ Spiritual Liturgy
5. (Fureiya no Mōsō Kisu) Δ Delusional Kiss of Frejya
6. (Hijutsu: Koyu Kekkai) Δ Secret Technique: Reality Marble
7. (Hakai Sokushitsu) Δ Destructive Concubine
8. (Roki no Omoide) Δ Reminiscence of Loki
- (Tamamatsuri) Séance
CFS
Tsubaki no Hayashita Sennin - Dance of the Bearded Sage
1. Tsubaki no Hayashita Sennin: Shiro Someru | Dance of the Bearded Sage: White Dye
2. Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
3. Tsubaki no Hayashita Sennin: Gādo Pointo | Dance of the Bearded Sage: Hair Strengthening
4. Tsubaki no Hayashita Sennin: Kotējigāden | Dance of the Bearded Sage: Cottage Garden
5. Tsubaki no Hayashita Sennin: Fuzaketa Petenshi | Dance of the Bearded Sage: Playful Trickster
6. Tsubaki no Hayashita Sennin: Atarashī kanten Tanzō | Dance of the Bearded Sage: Forging a new Light
7. Tsubaki no Hayashita Sennin: Ken'i no Kyōretsuna Tamashī | Dance of the Bearded Sage: Authority of the Vigorous Soul
8.
9.
10.

Black-Leg Taijutsu
1. ( Kuro-Ashi Taijutsu: Hakaizu ) - Black-Leg Taijutsu: Destruction Spin
2. ( Kuro-Ashi Taijutsu: Hazumu ) - Black-Leg Taijutsu: Dodge Haze
3. ( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course
4. ( Kuro-Ashi Taijutsu: Ago Yakusuru ) - Black-Leg Taijutsu: Jaw Crusher
5. ( Kuro-Ashi Taijutsu: Extra Haché ) - Black-Leg Taijutsu: Highest-rate Mincemeat
6. ( Kuro-Ashi Taijutsu: Armée de L'Air ) - Black-Leg Taijutsu: Air Force
7. Black Leg Taijutsu - Collier Coup - (Trachea Turnover Surprise)
8. Black Leg Taijutsu - Parti Tableau - (Party Table)
9. Black Leg Taijutsu - Cours Parti Coup Tableau - (Party Table Kick Course)
10. Black Leg Taijutsu - Sheep Meat Shot - (Kuro-Ashi Taijutsu - Mouton shot)
11. Black Leg Taijutsu - Skewer - (Kuro-Ashi Taijutsu - Brochette)
12. Black Leg Taijutsu - Three Point Division Cut - (Kuro-Ashi Taijutsu - Santen Decoupage )
13. Black Leg Taijutsu - Third Rate Mincemeat - (Kuro-Ashi Taijutsu - Troisieme Hache )
14. Black Leg Taijutsu - Chest/Breast meat - (Kuro-Ashi Taijutsu - Poitrine)
15. Black Leg Taijutsu - Under Saddle Meat - (Kuro-Ashi Taijutsu - Selle)
16. Black Leg Taijutsu - Rib meat - (Kuro-Ashi Taijutsu - Cotellete)
17. Black Leg Taijutsu - Shoulder Meat - (Kuro-Ashi Taijutsu - Epoule)
19. Black Leg Taijutsu - Neck Meat - (Kuro-Ashi Taijutsu - Collier)

Given by others
By Faust
[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦
(Doton: Kyokan Mukade)-Earth style: Giant Centipede
[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
(Tsutakazura Ibasa no Shiizu)-Seeds of the Thorn Vines
[Kuuki shissou] ♦ Air dash ♦
[Genjutsu: Higyou Na Kamae] - Illusion Technique: Strike a pose!

Gatsndshanks
(Suiton: Mizu Myaku) Water Release: Water Pulse
(Raiton: Mankai Houden)-Lightning Style: Full Bloom Discharge
(Doton: Ro-ringu Gia) - Earth Style: Rolling Gear
(Fuuton: Enenra) Wind Style: Smoke Yōkai
(Kaunta-Kuchiyose no Jutsu): Counter summoning technique
(Doton: Koma-inu) - Earth Style: Lion-Dog
(Suiton: totsunyuu sekiyu doragon) - Water Style: Rushing Oil Dragon
(Suiton: kame kawa debari) - Water Style: Turtle Shell Projection
(Suiton: Kuroi Ookawa) - Water Style: Black River
(Suiton: Sekiyu sanketsu) - Water Style: Oil Suffocation
Name: (Fuuton: Nagai Enkin Ri-chi) Wind Style: Long Distanced Reach
(Fuuton: shippu taifuu nagareboshi) - Wind Style: Compressed Typhoon Meteor
Name: (Fuuton: Bakuretsu Ookami ) Wind Style: Buster Wolf
(Genjutsu: Seishin Kujiki) Illusion Technique: Mind Crush
(Bunshi Hijutsu: Yakuotoshi) Secret Molecule Arts: Exorcism Escape from Evil
(Doton: Saigo Anko-Ru) Earth Release: Last Encore
(Genjutsu: Kage Mahi) Illusion Technique: Shadow Paralysis

Zenryoku
(Hijutsu: Ningen no Rikigaku Ichi-ji keishiki) - Secret Technique: The art of Human Mechanics Primary Form
(Han Sochi no jutsu)- Half Step technique
(Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair
(Suiton: Mizu Ryuu Bara) - Water Release: Water Dragon Rose
(Katon: Enshoku Bara) - Fire Release: Scarlet Flame Rose
(Doton: Irigomi) – Earth Style: Coming in together
(Fūton: Kekkai Kanbou no Enryo) - Wind Release: Barrier Cell of Restraint
(Fūton: Ryu Shushou no Shinkou) - Wind Release: Rising Dragon Palms
(Katon: Kaen Enban)- Fire style: Flame Disk
(Doton: Konzetsu Ryūjōmyaku no Jutsu) - Earth Release: Uprooting Dragon Veins Technique
(Katon: Saikō Fenikkusu Hanabi Taikai no Jutsu) - Fire Release: Grand Phoenix Firework Display Technique
(Suiton: Jinsoku Senbon Dangan) – Water Style: Rapid Senbon Bullets
(Suiton: Ikarikuruu Yaseikawa no Jutsu) - Water Release: Raging Wild River Technique
(Fuuton: Hitosashi no Rakuyou) – Wind Release: Dance of the Fallen Leaves

Passion
( Katon: shinkō hai Doragon ) - Fire release: Rising Ash dragon
( Raiton: Yubi Shuriken ) - Lightning release: Finger darts
( Raiton: Kobushi no Zetsumetsu ) Lightning release: Fist of Extinction
( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
( Katon/Doton: Dangan no Suzumebachi ) - Fire/earth release: Missile of Hornet
( Genjutsu: Mahou ) - Illusion technique: Witchcraft
( Suiton: Kugi No Ekitai ) - Water release: Nails of Liquid
( Kenjutsu: Hontō no kenpō ) - Sword technique: True swordsmanship
( Genjutsu: Kiru ) - Illusion technique: Disconnect
( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world
( Fuuton: Taifūnohira ) - Wind release: Typhoon palm
( Kuro-Ashi Taijutsu: Hakaizu ) - Black-Leg Taijutsu: Destruction Spin
( Kuro-Ashi Taijutsu: Hazumu ) - Black-Leg Taijutsu: Dodge Haze
( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course
( Kuro-Ashi Taijutsu: Ago Yakusuru ) - Black-Leg Taijutsu: Jaw Crusher
( Kuro-Ashi Taijutsu: Extra Haché ) - Black-Leg Taijutsu: Highest-rate Mincemeat
( Genjutsu: Suna taifū ) - Genjutsu: Sand Storm
( Fuuton: Hashira yari ) - Wind release: Pillar spears
( Taijutsu: Doragon Tonbogaeri ) - Hand to hand combat: Dragon Somersault
( Katon: Guǐhuǒ ) - Fire release: Will o' wisp
( Kenjutsu/Fuuton: Kaze Kiri ) - Sword Technique/Wind release: Wind cut
( Kenjutsu: Kanetsu wa ) - Sword technique: Heated blade
( Katai Ashi ) - Hard legs
( Kuro-Ashi Taijutsu: Armée de L'Air ) - Black-Leg Taijutsu: Air Force
( Suiton: Mizushusha ) - Water release: Water Rejection
( Kenjutsu: Hoshizora ) - Sword techniques: Starry Sky
( Genjutsu: Shirei te katsu ) - Illusion technique: Command and Conquer
( Hayatōn: Jetto dasshu ) - Swift release: Jet Dash
( Fuuton/Taijutsu: Kazetsu rendan ) - Wind release/Taijutsu: Wind Hit barrage
( Doton: Utsuro Hebi ) - Earth release: Hollow Snake
( Doton/Genjutsu: Sanzaru ) - Earth/Illusion technique: Three Wise Monkeys

By Akisha
(Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws
(Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss

By Yard
(Doton: oshi sacchi) Earth Release: Pressure Sensing
(Doton: tsuchi heika) Earth Release: Earth Arms
(Doton: tsuchi heika) Earth Release: Earth swords
(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind
(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
(Raiton: raikou myaku) Lightning Release: Lightning pulse
(Katon: Hagetaka kaen) Fire Release: Condor Blaze
(Kaen Tatsumaki) - Blazing Tornado

By Iwabi
(Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique
(Doton: Iwa no Ryūiki) - Earth Release: Earth River Basin
(Doton: Fūjikomeru Ori no Jutsu) - Earth Release: Containment Cell Technique
(Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique
(Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam
(Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique
(Katon: Chīsana Bakuhatsu) - Fire Release: Microburst
(Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique
(Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique
(Raiton: Yasei no Ikazuchi Jutsu) - Lightning Release: Wild Lightning Technique
(Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique
(Futon: Kandakoro Kamui no Jutsu) - Wind Release: Possessor of the Sky Technique
(Katon: Mizumizushii Tenji no Honō no Jutsu) - Fire Release: Vibrant Show of Flame Technique
(Mugen: Kagami Gazō no Jutsu) - Demonic Illusion: Mirror Image Technique
(Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique

The Pervy Sage
(Suraisu Kaze) - Slicing wind
(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
(Suiton: Kiri Kawarimi) - Mist replacement
(Kuchiyose: Hogama) - Summoning: Great Fire Toad
(Kuchiyose: Mizugama) - Summoning: Great Water Toad
(Kuchiyose: kazegama) - Summoning: Great Wind Toad
(Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad
(Kuchiyose: Raigama) - Summoning: Great lightning Toad
(Doton: Balrog) - Earth style: Balrog

By Axle
(Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu
(Suiton: Inryoukuken) - Water Release: Gravitational Pull
(Suiton: Zukindama) - Water Release: Pounding Bullets
(Suiton: Unari Shishinami)- Water Release: Roaring Lion Wave
(Suiton Kuchiyose: Mizu-juu no Hokaku no Jutsu) - Water Release Summoning: Whale Mouth Capture Technique
(Kentou Sensu) - Boxing Style
Atsui-Appu: Warm-up
Suiton Bunshi: Water Molecules
(Ushiro Honoo) Back Flame
(Heishi mune houmen) - Dying Will Release
(Shigure Souen Ryu)
(Di squalo dageki) The Shark Blow
(Ya ra zy no ame) - Last Minute Rain
(Same do re) - Early Summer Rain
(Shi bu ki ame) - Spraying Rain
(Shino tsu ku ame) - Pelting Rain
(Shajiku no Ame) - Axle of Rain
(Yottsu Iregyura Chakra Heika) Four Irregular Chakra Swords

By Zero Kelvin
(Doton: Kanashimi no Maisō) – Earth Release: Burial of Sorrow
Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Tekken | Iron Fist
Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
Name: The Adrenaline Rush (Kōfun jōtai)
Name: Kuchiyose: Yougama (Summoning: Volcano Toad)
Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form
Hakke Magenken: Segunda no Kata | Eight Trigrams Demonic Illusion Fist: Second Form
Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Naiagara no Mizu | The Waters of Niagara
(Fūinjutsu: Tōtemu Bakuyaku) – Sealing Technique: Explosive Totem
(Fūton ♦ Kaminaritataku) – Wind Release ♦ Thunderstrike
Freestyle art Power legs = Furīāto Pawā ashi

By Kagutsuchi
Raiton: Toku kagami ) Lightning release: shielding mirror ( DONE )
Doton: mimi puragu ) Earth Style : Ear Plugs
Katon: houka taka) Fire style: Fire Falcon
Katon: o-ba-hi-to) Fire style: Overheat
Subashikoi sabure) Quicksand
name : giji uraita ( false ceiling )
NAME: suji shihai : string control
NAME : katon : amatsu soroi katon : heavenly suit of Fire
Katon: uchiki nekki ) Fire style: Reserve heat
Katon: kurai o-ba-hi-to) Fire style: Dark Overheat
Name: raion unari : lion's roar
Raiton: kuroi Toku kagami ) Lightning release: Dark shielding mirror
Raiton: tenkadou-kurui Lighting Release: Lighting Body Disorder
Name: Elemental Chakra enhancement : soshi-kouyou

By Jokey
(Katon: Katana Kaji) - Fire Style: Blade of Fire
(Katon: Bareru) - Fire Style: Barrel
(Katon: Yuudoku Kaen ) - Fire Style: Toxic Flame
(Katon:Yuudoku Kaen Hari ) - Fire Style: Toxic Flame Needle
(Katon: Kaji Mitsukai ) - Fire Stlye: Fire Angels
(Katon: Kaji Kawari ) - Fire Substitute
Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey
(Suiton: Sui Mizu) - Water Style: Acid Water
(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
(Suiton: Mizu Kabe ) - Water Style: Water Wall
(Raiton: Genwaku Hirameki ) - Lightning Style: Blinding Flash
Raiton: Shingai Nami ) - Lightning Release: Shock wave
(Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light
(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai
(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Doton: Rando Funnu ) - Earth Style: Raging Land
(Doton: Mokuzou Yaiba ) - Earth Style: Wooden Blade
(Doton: Suraidingu Kabe) - Earth Style: Sliding Walls
(Doton: Daichi Kunai) - Earth Style: Earth Kunai
(Doton: Daichi Bokudan) - Earth Style: Earth Bomb
Genjutsu: Migoto Tengoku (Illusion Technique: Beautiful Paradise)
Genjutsu: Sendo Shazou (Illusion Technique: Death Image)
Genjutsu: Kuro (Illusion Technique: Dark)
(Kyoujin Hachimitsu) - Stiff Honey
(Kumokasumi Saezuru) - Disappearing Chirps

DeanNamikaze
(Katon:Bureijingu no ken no mai)Fire Style:Blazing Sword Dance
(Katon: Bureijingu ken no kabe) Fire Style: Blazing Sword Wall.
Karasu Kawarimi no Jutsu (Crow Substitution Jutsu)
(Raiton Ninpõ: Toripurukuresentomūn-ha) Lightning Ninja Arts: Triple Crescent Moon Wave
(Raiton Ninpõ: Kuresentomūn-ha)Lightning Ninja Arts: Crescent Moon Wave
(Katon: Hi Jiten) Fire Release: Fire Spin
(Genjutsu: Hera no Judgemento)Illusion Technique: Hera's Judgement

By Shin-Akira
Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift
By -Tauburn-
(Kobushi Jin Enkou)-Fist of the Mortal Flame
(Tatsumaki Kobushi)- Tornado Fist

By Chiryoku
(Doton: Wakusei Haken) Earth Release: Planet Dispatch
Odin Yari (Spear of Odin)
By RokuNR
(Suiton: Rando Jouki)- Water Element: Land of Steam

Tenzo
Wood Style: Tiny Seeds (Mokuton: Chippoke Za-men)

By -Cobalt-
Name: (Houmen Za Kinpaku)Release The Tension

By Hellsbadass
Doton: hakachi no tsuchi gosunkugi (earth style: graveyard of earth spike)

By Alucard
(Shusseki) Presence

By Icemyster
(yochi haru) Earth Spring

By Goro Kaguya
(Taijutsu Kuciyose: Seishun Genkotsu Nunchuku )- Summoning: Youthful Fist Nunchucks

By Ben-sama
[Doton/Fuuton/Taijutsu : Spartanammiku Entori | Earth/Wind Release/Taijutsu : Spartanamic Entry]
[Fuuton : Erai Kaze No | Wind Release : Great Wind Field]

By Mathias
(Fuuinjutsu: Chuubuu Gekitai) - Sealing Technique: Paralysis Repulse

By Jinbei (Co-Creator)
(Fuuton: Horobiru,suru) - Wind Release: Perish, you

By Darius..
Black Leg Taijutsu - Collier Coup - (Trachea Turnover Surprise)
Black Leg Taijutsu - Parti Tableau - (Party Table)
Black Leg Taijutsu - Cours Parti Coup Tableau - (Party Table Kick Course)
Black Leg Taijutsu - Sheep Meat Shot - (Kuro-Ashi Taijutsu - Mouton shot)
Black Leg Taijutsu - Skewer - (Kuro-Ashi Taijutsu - Brochette)
Black Leg Taijutsu - Three Point Division Cut - (Kuro-Ashi Taijutsu - Santen Decoupage )
Black Leg Taijutsu - Third Rate Mincemeat - (Kuro-Ashi Taijutsu - Troisieme Hache )
Black Leg Taijutsu - Chest/Breast meat - (Kuro-Ashi Taijutsu - Poitrine)
Black Leg Taijutsu - Under Saddle Meat - (Kuro-Ashi Taijutsu - Selle)
Black Leg Taijutsu - Rib meat - (Kuro-Ashi Taijutsu - Cotellete)
Black Leg Taijutsu - Shoulder Meat - (Kuro-Ashi Taijutsu - Epoule)
Black Leg Taijutsu - Neck Meat - (Kuro-Ashi Taijutsu - Collier)

Naruto..
Sage Art: Wind of Myobokuzan
Sage Art: Last Chance
Sage Art:Energy Burst
(Gama soeki) Sage Arts:Toad Plague

Group Customs of the Kaguya Clan
(Hone Senbon Rendan)- Bone Needle Barrage
(Hone Gekido)- Bone Rage
(Hone Yari)- Bone Spear
(Hone Yaiba)- Bone Swords
(Hone Shuriken)- Bone Shuriken
(Hone Yoroi)- Bone Armor
(Hone Bunshin No Jutsu)- Bone Clone
(Hone Sousou)-Bone Burial
(Hone Tsubasa)- Bone Wings
(Hone on Tate)- Bone Shield
(Hone Heki)- Bone Wall
(Hone Shokushu)- Bone Tentacles
(Hone Kiba)- Bone Fangs
(Inperiaru Hone Sousou)- Imperial Bone Burial
(Hone Doragon)- Bone Dragon
(Hone Ya)- Bone Arrow
(Hone Kangoku)- Bone Prison
(Nibai Hone Doragon)- Double Bone Dragon
(Honeton: Hone Yoroi) - Bone Release: Bone Armour
(Kaguya Fuuinjutsu: Gen****eki Honnou no Kaguya) - Kaguya's Sealing Technique: Kaguya's Primitive Instinct
(Honeton: Shuukaikujo no Yuuen Gokakkei Enban) - Bone Release: Grand Pentagonal Disk of Mass Destruction
(Hone Tento)- Bone Tent
(Honeton/Taijutsu: Zetsumei Renge no Mai)- Dance of Death Lotus
Bone Fishnet Crushing (Hone Sakananetto Kujiku)

Group customs of the CJ Club
Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)
(Fuuton: uyoku enzeru) - Wind Style: Take Flight
(Ketteiteki Benso) - Ultimate Defense
(Katon: Hisan Chourui) - Fire Style: Flying Birds
(Suiton ude mori)-Water Arm Lance
(Doton : Hisan Kobushi)- Earth Style : Flying Fist
Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
(Enkou Hebi)- Flame Serpent
(Futon: Tsuki Ken)- Wind Release: Moon Blades
(Doton : Tsuchi Keiro) - Earth Release : Earth Path
(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame

Group Customs of the Akatsuki
(Doton: Doro Jomei)- Earth Release: Mud Vomit
earth style: crushing earth (doton: assai tsuchi)
earth style: death trap (doton: zetsumei kansei)
(Chakra Gigei|Assai Yajuu|Mikon Buta Onjun Za Raion!)- Chakra Arts|Crushing Beast|Wild Boar Tames the Lion!
(Raiton|Bouhatei Tekishutsu)- Lightning Release|Mole Extraction

Group Customs of the Premium Well
(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex
Ninja art: Chakra Cannon (Seishou kyanon)
Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
(Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion
(Genjutsu: Kujaku Umou) Peacock Feathers
(Genjutsu: Kurushii Songu) Illusion Technique: Painful Song
(Doton: Tsuchi Musha) -Earth Style: Earth Marauders
(Suiton: Heisha Sattou) Water Style: Chariot Rush
(Katon: Kaisu No Kusa)-Fire Release: Fire Grass
(Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor
Fuuton:kaze hando|wind style: hand of wind|
Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|
(Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts
[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
(Fuuton: Kyanon) Fuuton Style: Fuuton Cannon

Ame CJ Well
Mirāju ame : Rain Mirage


Taught Customs
By Kaziname
(Fuuton No Jutsu) - Wind Style Technique
(Taibu Fuuton no Jutsu ) Greater Wind Style Technique

By Shigure-Sama
(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor

By -Shinta-
(Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique

By Negative Knight
(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
(Doton: Hedoro no Kouzetsu) – Earth Release : Slime Ensnaring Tongue
(Doton: Kouzou Koutai) – Earth Release: Structural Shift
(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad
(Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia
(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement

By Venom
[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress (Through NK)
By Mathias
(Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry
By EdwardSama
(Ninjutsu: Gundan no ījisu) - Ninjutsu Technique: Aegis of Legions
By Selendrile
(Kekkaijutsu: Kare Kyūden)- Barrier Technique: Withering Palace

By Akasha
(Suiton: Euryubiā no Chronosphere) - Water Release: Eurybia's Chronosphere
Antatchaburu no enchanto ≈ Aberunasu no seitoku ∾ The Enchant of Untouchable ≈ Arvernus's Innate
Antatchaburu no enchanto ≈ Ambisagrus `rikoiru ∾ The Enchant of Untouchable ≈ Ambisagrus' Recoil
Antatchaburu no enchanto ≈ Garona no hōboku ∾ The Enchant of Untouchable ≈ Agrona's Graze
Antatchaburu no enchanto ≈ Anextiomarus no ījisu ∾ The Enchant of Untouchable ≈ Aegis of Anextiomarus
Antatchaburu no enchanto ≈ Andorasute no fukutsū ∾ The Enchant of Untouchable ≈ Andraste's Bellyache

By Sixth Paths
(Doton: Shouri no Soushi) - Earth Release: Conquest of Creation (THrough NK)
By Drackos
(Katon: Hepaisutosu no Seiiki) – Fire Release: Hephaestus’s Sanctum​
(Katon: Honō Koka Keisei) – Fire Release: Flame Solidification Formation​
(Suiton: Kyogi Hyo Furippu) – Water Release: Deceptive Table Flip​
 
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11. (Baikingusutairu: Fenriru no baindo o Gleipnir) - Viking Style: Gleipnir the Bind of Fenrir
Type: Supplmentary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage cost: N/A
Description: This jutsu is a summoning technique. The user will unfold a scroll from his back quickly biting his thumb and slam the palm onto the scroll. By doing so chains of metal will shoot out from the ground beneath the opponent grabbing around him restraining him from movement. The chains are thin however extremely strong and is resitence to lightning attacks.
~ Useable twice



Taught;
- Kerrah

24. (Bishamon-Mura) - War-Lots of Grass
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user will materlize a high amount of blades made out of visible chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously around/above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), which would cause the swords to trigger and they will subsequently mincing the enemy to pieces. If one blade triggers, the rest triggers aswell.
~Can be use twice per battle.
~The Blades last aslong they haven't been destroyed.
~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.



Taught to;
- Kerrah
- Vayne

12. (Baikingusutairu: Jotunn's Genkotsu) - Viking Style: Jotunn's Fist
Type: Offensive, Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Cost: 80
Description: By using this jutsu the user will release a high amount of pure chakra out on his desired arm forming a giant fist around it. As it's created, takes few seconds, the user forcibly punch it into the ground with a devasting force, tearing the ground up and crushes everything within it's range.
~Useable 2 times.



Taught to;
- Kerrah
25. (Ashura Kai) - Asura Solution
Rank: Forbidden
Type: Offensive/Defensive
Range: Short(Impact)Mid(Explosion)
Chakra cost: 50
Damage points: 60(if opponent is mid-range) 90 (if opponent is short-range)
Description: By generating and subsequently storing a collective entity of chakra, the user is capable of containing an immense amount of friction between his two hands in a distinctive visible aura. Projecting this resultant atmosphere both forward and outward with a swift swing of his arms making impact with a nearby object, will cause the intense heat produced by the violent vibrations disperses in almost explosive manner, incinerating the majority of objects in the immediate vicinity of the attack's trajectory. The user will not be damaged from this, as it's his own chakra. Imaignate this jutsu like Asuma's Ash which explodes, just around the user.
~Useable once.
~Due the strain the user cannot use his hands/arms the following turn(Which will seal him from the use of hand signs, next round.).
~The user cannot use above A-ranked the following round aswell.



Taught to;
- Kerrah

15. (Baikingusutairu: Ragunaroku) - Viking Style: Ragnarok
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage points: 90 (40 to the user.)
Description: ''Said to be the day when earth and heaven clashes.''
The user will stomp his foot onto the ground releasing huge amounts of chakra/life force out into the entire field, causing several disaters to happen. Firstly, once stomped on the ground it will cause a huge earth quake through the entire field around the user, making the very surface get thrown around with, crushing everything. As the earth shatter, the surface would destabilise, and crumble downwards all around the user to reveal puts of lava that comes splashing out. At the sametime the user will call lightning strikes down the skies, shattering the rocks flying rocks to bits, making them scatter and cover an even larger area. Basically, everything around the user is getting smashed to pieces if not avoided correctly. This is much like in the film 2012 when the cities crumble in on themselves. This leaves the user on one pillar in the centre of it all.
~Useable once.
~The user will recieve a huge restrain on his body therefore causing 40 damage to himself, aswell he will only be able to use B-rank and below for the next turn.
~No more viking style CJs after this, as this is the final form of Viking style.
~This takes up 2 out of the 3 jutsu the user can use in a turn
~Due to the great strain it puts on the user, it will be incredibly hard for him to move in the following turn. Even the simplest movement will because unbearably painful. However, he is still able to perform hand seals.
~Even though the earth throughout the field if filled with the user's chakra, it can still be molded and used by his opponent. However, the earth in short-range cannot.



Taught to;
-

Given

[Kuuki shissou] ♦ Air dash ♦
Rank: B
Range: All
Type: Supplementary
Chakra Cost: 25
Damage: N/A
Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.
~Usable only twice.
~Faust can only teach this.

(Kaunta-Kuchiyose no Jutsu): Counter summoning technique
Rank:C
Type:Supplementary
Range:Short-Long
Chakra Cost:15
Damage points:N/A
Description: when the opponent forms the hand seals to perform 'Kuchiyose no jutsu', the user of this jutsu, releases an amount of chakra into his/her hand and lays their palm on to the ground, this then enables a disruption throughout the ground and disrupts the calling of the summoned creature/weapon when the foe tries to summon.

(Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory.

(Heishi mune houmen) - Dying Will Release
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body
Note: can only be used once per battle
Note: only lasts 3 turns
Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu

Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it activated)
Damage points: N/A
Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.
Notes:
• Can lasts for 5 turns.
• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.
• Can only be taught by ZeroG.
• Can only be used twice per match.

Name: The Adrenaline Rush (Kōfun jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.


Name: Elemental Chakra enhancement : soshi-kouyou
Rank: A
Chakra: 10-40
Type: Supplementary
Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:

Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.

When the Handseal, If the Projectile is imbued with

1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.

2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.

3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.

4. Suiton: Makes it extremely effective in piercing Fire type Defense.

5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.

The chakra infused Projectiles can contain chakra for 3 turns.

(Kyoujin Hachimitsu) - Stiff Honey
Rank: B
Type: Supplementary
Range: Mid-Long
Chakra Cost: 20
Damage Points:N/A
Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.
(Kumokasumi Saezuru) - Disappearing Chirps
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
You reappear 30 meters away from where you disappeared.

Karasu Kawarimi no Jutsu (Crow Substitution Jutsu)
Rank: A
Type: Supplementary/ Defence
Range: Long-Mid
Chakra Cost: 30
Damage Points: N/A
Description: When attacked, the user disperses himself into a flock of crows and re-materializes into his original self anywhere in mid or long range to his previous evade the attack and he must re- materialize into his original self within 10 seconds.
~Can only be used 3 times per battle.
~Can only be used by Itachi bios.
~Can only be taught by
DeanMinatoNamikaze.
~User must re-materialize within 10
seconds or stay as a flock for 1 turn.
~Requires hand seal(half tiger).

Odin Yari (Spear of Odin)
Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.

(Ketteiteki Benso) - Ultimate Defense
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (if someone tries to cross it)
Description: After creating 3 shadow clones, one clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra in it to create a shield of hollow sphere around themselves of 10m radius, whose small part is below the earth, so from above the surface it looks like a dome. This shield can block 1 forbidden jutsu completely.
Note: ~User must create atleast 3 shadow clones before using this jutsu.
~Can only be used twice per battle.
~Counts as 3 moves in the user's turn.
~Can only be taught by Enzup.

Ninja art: Chakra Cannon (Seishou kyanon)
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
~Can not use Ninjutsu techniques the next turn~
~Can only be used by me and who I teach~

name : giji uraita ( false ceiling )
Type: supplementary
Rank: S
Range: vast area
Chakra Cost: 40
Damage Points: n/a
Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.
Note : can be used only 3 times in a battle
( only alimujtaba786 can teach this jutsu )

NAME: suji shihai : string control
Rank: S
Type:Attack/Defence
Range:Short-Mid
Chakra cost: 40
Damage Points: 10 ( to user )
Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user.
NOTE: can only be used once a match
NOTE: jutsu lasts for 3 turns
( only alimujtaba786 can teach this jutsu )

Taught

(Ninjutsu: Gundan no ījisu) - Ninjutsu Technique: Aegis of Legions

Type: Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-5 per turn)
Damage: N/A (+20 per technique) (+10 Taijutsu)
Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained.
Notes&Restrictions:
Note: Can only be used 4x
Note: Lasts 3 turns if coated on oneself or an item
Note: Can only be taught by EdwardSama

Taught here:
-
 
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Gobi Gobletsson

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Given
[Genjutsu: Higyou Na Kamae] - Illusion Technique: Strike a pose!
Rank: E
Range: Short/Long
Type: Supplementary
Chakra: 10
Damage: N/A
Description: A jutsu without handseals for those who want to look cool and modest in the most unimaginable ways, this technique works best with a cape and tight clothes or similar wearing. The user strikes a pose in which he rises his dominant hand into the air and with the other hand to the side, falling on one knee almost as leaping forward, sending out a small portion of wind chraka into the air, it begins to circle around them and through them, causing a minor breeze. This breeze doesn't really affect anything of importance, merely causing clothes to billow dramatically through the wild wind along with the user's hair. With flaming passion the user gazes at the opponent with his chocolate eyes sending out a dramatic wink and strikes with the risen hand through their hair, smoothly gathering them backwards when the wind blows, immediately placing them under a genjutsu. To them, the user becomes the most beautiful being in existence. The actual genjutsu has no effects of struggling or immobilization, it just adds to the drastic performance of the user.
(Genjutsu: Seishin Kujiki) Illusion Technique: Mind Crush
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage Points: 50
Description: The user whips his arm towards the target and outstreches his hand and once the foe witnesses this, they are put under an illusion that seemingly has their mind shatter, wiped out and leaves them staggered for the current turn but due to the strain of this move, the user is unable to perform jutsu for the present round (does not count for clones or “additional bodies”). The opponent is damaged quite a bit by this jutsu because of the mental strain that is put upon them.
(Bunshi Hijutsu: Yakuotoshi) Secret Molecule Arts: Exorcism Escape from Evil
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user casts an illusion upon the reciever but unlike ordinary normal illusions or doujutsu illusions, this technique uses both sets of eyes from the seperate bodies to create a somewhat double genjutsu. Once bound by the illusion, the foe witnesses multiple souls being extracted out of their body from within the surrounding darkness, this makes them fatigued and seemingly energyless and causes them to collapse onto the ground due to the sheer traumatic experience.
This genjutsu needs a seperate source of chakra to create a release and can not be released by pain.
. Can only be used once per battle
(Genjutsu: Kage Mahi) Illusion Technique: Shadow Paralysis
Rank: A
Type: Attack
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user quickly executes an eyesight illusion that although does not harm the reciever itself but the chakra control of the opponent and disrupts any distributed chakra from the hosts body i.e; shadow clone(s), causing the clone(s) to be restricted in an unconcsious and paralysed state.
Only usable two times
( Genjutsu: Mahou ) - Illusion technique: Witchcraft
Rank: Forbidden
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: N/A ( - 40 to user )
Description: User remains stationary while focusing chakra all over own body and having eye contact with opponent. Once this is done the user will pull out sword and hold it horizontally in air with one hand. Once this is done the user will let go of the sword with the hand that's holding it - finger by finger. Once that is done the opponent is already caught inside of the illusion and the opponent sees as if the blade would start bending into triangle that hovers in air. At this point user can activate special move of this jutsu
Amor:
Once activated the Witchcraft user gains the ability to cast illusion at opponent where the user stares at opponent's limb or body part, causing opponent to see if a tattoo would appear on it if not dodged. Once the opponent sees the tattoo user can force him to do things that user bids with the body part the user has gazed at. The gaze can also be avoided with burst of speed that avoids the ''tattoo''. Doujutsu isn't affected and Ninjas ranked higher than user can easily overcome the genjutsu. Ninjas at the same rank as user are able to prevent themselves from being controlled but the opponent must pay much concentration on doing so.
Note:
- Can be used only once
- No genjutsu for seven turns
- Must remain stationary while using this jutsu
- User cannot use any other jutsu while this is in play
- Can capture opponent max one turn in it and once its over it causes pain to user's eyes
- Can only be negated with chakra flow distruption. No pain is enough to negate this
- User will be blinded for one turn after using.
( Genjutsu: Kiru ) - Illusion technique: Disconnect
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: User will release chakra for one turn into surroundings. When the one turn has passed user will make handseal Ram, say ''Kai'' ( Release ) and the chakra released to surroundings will cause illusion that confuses opponent's brains disconnecting them from the place and situation opponent is. So in other words opponent's brains will get confused and lose control of their body, freezing for seven seconds where they stand without doing anything.
Note:
- Can be used only once
- Releasing chakra takes one full turn
- No Genjutsu can be used in battle after this.
- The freezing last seven seconds and the user can attack against opponent using ONLY no handsealed jutsu turning that time period.
( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40 ( - 20 per turn opponent is caught in it )
Damage points: N/A ( - 30 to user due strain )
Description: User controls the chakra circulation system, gathering large amount of chakra into user's eyes and hands. When this is done user makes Dog handseal, sending out sudden flash from user's eyes ( that's what opponent thinks ) and once the flash affects the opponent is caught in optical illusion where everything is inverted. The inversion works in special way, up and down, left and right as well as forward and backward are opposite. The optical illusion has also special ability. The sense of direction isn't the only one that is changed, the opponent's eyesight and where they get cut is reversed as well. It's hard to keep up with this technique for ninjas lower than user's rank and they might manage to block all the attacks done in this genjutsu while the stronger enemies Same and/or above rank as user sometimes have chance to attack while affected by this genjutsu. It's very hard physically for opponent to keep up with this jutsu since they need to block and defend themselves from the incoming attacks at the same time while focused with the inverted directions.
Note:
- Only Sage + up ranked ninjas can use this twice. Normally it can be used only once
- Opponent can only be caught in this genjutsu max two turns
- This genjutsu cannot be dispelled by inflicting slight pain to own body. Only chakra flow distruption or a good amount of pain can dispel this genjutsu
- Recharging takes four turns
- No genjutsu can be used in battle after its ran out
- User suffers exhaustion after technique runs out
- User cannot attack using jutsus while this jutsu is in play. Only taijutsu and sword attacks are allowed.
- Costs - 20 chakra per turn when its in play
- Sharingan isn't affected by this technique
- Requires extremely good chakra control so only ninjas above sannin rank can use this jutsu.
( Genjutsu: Suna taifū ) - Genjutsu: Sand Storm
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: User will make Tiger handseal and release chakra on surroundings while glaring into opponent's eyes making opponent think that strong sandstorm is ravaging. The sandstorm causes opponent's vision to be blurred and the opponent will squint own eyes preventing the opponent from targetting attacks accurately.
Note:
- Can be used only once
- Dojutsu isn't affected by this technique
- No genjutsu for rest of the battle
( Genjutsu: Shirei te katsu ) - Illusion technique: Command and Conquer
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: This is an advanced Genjutsu that is being activated by gazing into one's eyes. The genjutsu itself isn't fatal but the effects on the other hand make it harder for the weaker ninjas to continue what they were/are doing. The Genjutsu enchances one's senses and pits them with heavy feeling of responsibility and an illusion where their next action will be vital and they're in war like situation along with hearing screams of their friends, comrades and seeing flashes of them dead. Low ranked shinobis with no experience of leading troops or war situation will perish unlike stronger shinobis who will not be affected of this at all. If affected by this for long time the weak target(s) will be led to edge of desperation where the last option would be suicide to avoid the illusion, responsibility and war situation that this gives.
Note:
- Can be used once per battle
- Only a hardened Veteran of Kage + above rank can use this.
( Doton/Genjutsu: Sanzaru ) - Earth/Illusion technique: Three Wise Monkeys
Rank: S
Type: Offensive - Supplementary
Range: Short - Mid ( Depends on the type of Genjutsu )
Chakra cost: 40 ( - 20 per turn )
Damage points: N/A ( - 10 to user per Genjutsu type )
Description: User makes Boar → Snake → Bird → Dragon → Rat handseals and focuses earth based chakra in ground. Once the last handseal is completed three monkey statues raise from ground and the statues are identical to the Three Wise Monkeys. Once the statues are completed user can infuse chakra into one of them and activate a special genjutsu that depends on the statue that chakra was being infused.
Left Statue - Mizaru:
Once the user guides chakra into the left statue and has eye contact with opponent. He/she will activate a genjutsu that causes opponent to immediately close/cover his/her eyes and go blind.
Middle Statue - Iwazaru:
Once user guides chakra into the middle statue and says 'Kai' ( Release ) opponent will immediately stop speaking and goes mute. This prevents opponent from communicating by using mouth and language.
Right Statue - Kikazaru:
Once user guides chakra into the right statue and says 'Kakeru' ( Lock, suspend ) opponent goes deaf and cannot hear. This prevents hearing and using ears.
Note:
- A Doujutsu can easily figure out the trick of genjutsu and destroy statues
- Upon statues being destroyed the Genjutsu ends
- The Statues after third turn revert back to ground
- Genjutsu type ( monkey ) can be changed only once from another
- Can be used only once
- No Genjutsu for five turns after statues crumble
- No Doton at the same turn.
(Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.
~ Only twice per battle
(Mugen: Kagami Gazō no Jutsu) - Demonic Illusion: Mirror Image Technique
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: Once the genjutsu has been initiated the illusion traps the victim in a white empty room like space, once there a mirror will appear in front of the victim and then the victim looks at the reflection of his own image in the mirror, then suddenly the victim is then trapped inside the mirror. The user will then appear in this white room and with a snap of his finger the mirror will shatter pieces along with the victim. The victim will feel the sensation of their entire body being broken into hundreds of pieces, the purpose of this jutsu is to weaken a targets defense as well as to render their vision slightly so that they are unable to battle properly.
Note: Can only use every three turns and no genjutsu useage the following turn.
Note: Can only be used 3 times per match.
Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user forms a circle with one of his hands, which will place the target in a Genjutsu where time will seem to slow down as the hand moves, to finally stop completely when the circle is complete. As time seems to become slower and slower, the target will gradually become unable to move his body, to finally become totally paralyzed as the circle becomes complete. It's important to notice that the opponent as the time to react accordingly as he notice the effect taking place. As the target gets captured in the Genjutsu, the user will appear in front of the target and place his hand in front of the targets eyes, which will place him in another Genjutsu where the target feels the users presence behind him. As the target gets captured in the second Genjutsu, the user gathers chakra in two fingers and thrusts them into the targets eyes with great force.
-Both illusions are C-ranked in strength.
-Can only be used 2 times per battle.
-Can only be taught by Zero Kelvin
Hakke Magenken: Segunda no Kata | Eight Trigrams Demonic Illusion Fist: Second Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses wind chakra into his hands or weapon and gestures towards the target. The gesture places the target in a Genjutsu, where the target sees the user dashing towards him while performing several slashing motions with his hands or weapon, which causes several small blades of wind to seemingly shoot out from his hands or weapons and race towards the target. In reality, the user simply focuses chakra into their feet and vanishes in a blur of speed, after which he appears right in front of the target and stabs his weapon or hand into the targets abdomen. The stab is usually aimed at vital organs.
-The illusion is C-ranked in strength.
-Can only be used 2 times per battle.
-Can only be taught by Zero Kelvin

1:12 – 1:22
Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user performs a simple hand gesture, which immediately places the target in a Genjutsu, where he will feel nothing but absolute terror, fear and dread. First, the target will see the users hand begin to glow ominously, after which, the users body will disappear into a complete darkness and only his two hands will remain visible. The users two hands will immediately seem to form a box with the thumb, index and middle finger of each hand and as soon as the box is complete a glowing red eye will appear in the middle of the box and quickly begin to multiply. The target will feel as if thousands of glowing red eyes are racing past him with high speed. The only feelings the target will be able to feel is fear, paranoia, sadness and hopelessness. In reality, the user simply focuses chakra into his feet and earth chakra into his hands. The user will then disappears in a blur of speed; he quickly reappears behind the enemy and delivers a devastating dual palm thrust to his spine.
-The illusion is B-ranked.
-Can only be used 3 times per match.
-No S-ranked or above illusionary techniques during the next turn.
-Can only be taught by Zero Kelvin.

2:21 – 2:34
Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow)
-The illusion is C-ranked.
-Can only be used 3 times per battle.
-Can only be taught by Zero Kelvin

5:40 – 5:47
Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Rank: S
Type: Offensive
Range: Short/Mid
Chakra cost: 40
Damage points: 80
Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys.
-The illusion is B-ranked.
-Can only be used 2 times per battle.
-No A-rank or above illusionary techniques during the next two turns.
-No S-rank Taijutsu during the next turn.
-Can only be taught by Zero Kelvin

0:47 – 1:03
Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida
Type: Offensive
Rank: S
Range: Short/Long
Chakra Cost: 50
Damage Points: N/A
Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.
Notes:
• Can only be used two times per battle.
• Lasts for one turn.
• Can only be taught by ZeroGarra.
• No A-rank or higher jutsus in the next turn.
Genjutsu: Migoto Tengoku (Illusion Technique: Beautiful Paradise)
Rank: A
Type:Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent gets trapped in a beautiful island. But not knowing that he/she is being stabbed. He/she feel no pain, but when the illusion is over, it's just blood.
Note: This jutsu only lasts for 2 turns
Genjutsu: Sendo Shazou (Illusion Technique: Death Image)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged
Note: Lasts only 2 turns
Genjutsu: Kuro (Illusion Technique: Dark)
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: 40 [Blinded]
Description: The opponent is trapped in a pitch black room. After they come out, their eyes are so used to the dark that it takes 1 turn to recover.
Note: The dark lasts for 2 turns
(Genjutsu: Hera no Judgemento)Illusion Technique: Hera's Judgement
Type:Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: In this illusion the victim is brought before Hera(Goddess of
the underworld) in the underworld, to serve in atonement for his or her sin and serves it by being tortured by Hera's servants and being struck by paralyzing fear. The torture faced is enough to render the opponent
motionless for one turn and the damage effects also affect him psychologically because of the sudden frightful sight.
~Can only be used twice per battle.
~Opponent remains paralyzed for one turn.
~Can only be taught by DeanMinatoNamikaze.
(Genjutsu: Kujaku Umou) Peacock Feathers
Type: Supplementry
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user creates the illusion that the opponent is seeing peacock feathers floating around them. While in the genjutsu, the colorful 'eyes' on the feathers are looking at the opponent. In reality, the feathers are actually kunais with paper bombs attached to them and explode on inpact as soon as the kunais reach the opponent.
Note:
- Can only be taught by Sinderella23
(Genjutsu: Kurushii Songu) Illusion Technique: Painful Song
Type: Supplementry
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 20 (+5 if the opponent has a sharingan)
Description: The user casts a genjutsu on his/her opponent, making him feel like he has headphones glued to his head. A Justin Bieber song plays through the the headphones, causing the the opponent to scream in pain and feel like his ears are bleeding. In realilty, the user throws 2 kunais with explosive tags attached to the ends of the kunai. The kunais go past both the opponents right and left ear, exploding when it reaches close to the ears.
Note:
-Can only last one turn
-You have to say ,out load, a name of a Justin Bieber song after the opponent gets trapped.
-Can only be taught by Sinderella23 and those of her choosing

Mirāju ame : Rain Mirage
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: -
Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience.
Note: Usable once per battle
Note: Lasts 2 turns
Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events

Taught
 
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Gobi Gobletsson

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Taijutsu

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13. (Baikingusutairu: Bāsākāreiji) - Viking Style – Berserkergang
Rank: A
Type: Supplementary
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: This technique requires for the user to eat a special mix of mushrooms which act like a drug and, paralyze his Nerves/senses and will enable him to enter a state of mind called the berserker rage. The effect of the mushrooms takes a turn to kick in, but when they do, the user will be put under a nearly uncontrollable, trance-like fury, speed up his neutral synapses to react faster to danger and push his physical prowess to it's maximum limits, allowing him to gain tremendous raw speed and monstrous power and completly removes all sense of pain from the body, and allows him to ignore any strain on the body. The effects of the mushrooms lasts for a while, though as they wear off the side effects will be a heavy headache.
~ The effect lasts for three turns after the effect kicks in.
~ Can only be used once and pushes the user's limits to Tsunade's strenght and Raikage's speed in his Lightning armour.

Original;
When updated;

Taught to:
- Captain Yoruichi
- Kerrah

27. (Kyōmon: Yoake No Za Yagi) - Gate of Wonder: Dawn of the Goat
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: N/A
Damage: 90 (-20 to user)
Description: Essentially one of the simplest techniques within the Taijutsu branch, elegant in style but extremely destructive in its power. It has been said to shape and destroy the lands of which people stand on. Upon activation of the 7th Gate, The Gate of Wonder; the user simply extends his more dominant leg outwards, in a kicking motion. The immense speed of the user depicts the kick as simply being invisible to the naked eye, albeit a simple kick the wrath behind it is tremendous. As in doing so, the localized winds surrounding the user is pressurized to their maximum point, and blasted outwards in a directional fashion straight towards the opponent. The pressurized winds exceed the speed of sound, effectively creating a sonic boom which explodes outwards in a shock-wave, following on closely with the pressurized winds, though due to the interaction of the surrounding air with the created currents, the overall attack is only slightly faster than a fast lightning technique. The attack simply clears the terrain, being able to wipe out virtually anything on the surface of the Earth that touches its grasp, as well as the Earth itself. Upon impact with the opponent, the sheer power doesn't blow the opponent backwards, but rather impacts them directly as a whole with the pressure passing through him and obliterating everything all around and past the target.
~Can only be used once per battle
~Due to the immense stress placed on the users body, he is not able to perform techniques above S-rank on the same, and next 2 turns
~Usage of the technique will result in the gates closing 2 turns earlier than intended
~The Muscles in the users leg will rip after 2 turns, and as such he will limp on used leg for the rest of the battle (e.g. moving around, jumping, and any Taijutsu that involves the use of legs will be more difficult) unless he is healed.
~Need to be an EIGM to use and have at least the 7th gate open
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Approved;
Taught;
- Kerrah

28. (Hachimon: Shōgo Ondori) - Eight Gates: Noon Rooster
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: N/A
Damage: 80
Description: As most techniques unlocked through the Internal Eight Gates, a simple technique, but lethal through the activation of the Gates. Upon activation of the Sixth Gate, The Gate of View; Gaining extreme prowess, the user would simply make use of his empowered vocal chords. Through the act of yelling, screaming, shouting vibrations will be made which would in turn unleash an omni-directional concussive shriek. The immense power of said act, would forcefully cause anyone, be it allies or combatants, squirrels or birds' eardrums to explode within the short-range due to the immense power of the shriek overwhelming the stability of their ears, and essentially incapacitating said targets. The power of the shriek however, is focused in a 120 degree angle infront of the user, and carries less of a punch behind the user and decreases over distance but is still effective. For targets within mid-range from the user, the muscles in their ears will paralyze permanently, causing a ringing noise to occupy their process of thought whilst simultaneously deafening for the remainder of the match. And for targets within long-range of the user, the shriek will stimulate minor migraines accompanied with a weaker sense of hearing, as well as blood coming out of their ears, but not to a lethal degree. While behind the user, being long-range the targets are left unaffected, and while mid-range they're affected by the long-range effect, and while short-range they're affected by the mid-range effect.
~Can only be used twice per match.
~Requires a 2 turn minimum break in between usages.
~The user's vocal cords will weaken after having performed this, with symptoms of hoarseness being displayed, disabling the user from exhaling out any attack in the same and next turn. While under the affects of these, the user can't perform another Noon Rooster.

Approved:
Taught:
- Kerrah

Given
(Hijutsu: Ningen no Rikigaku Ichi-ji keishiki) - Secret Technique: The art of Human Mechanics Primary Form
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (+15 through power increase)
Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle.
Note: This technique once activated will last for the 4 entire turns

(Han Sochi no jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Zenryoku
Note: Can only be used twice per battle

( Taijutsu: Doragon Tonbogaeri ) - Hand to hand combat: Dragon Somersault
Rank: A
Type: Offensive
Range: Close
Chakra cost: N/A
Damage points: 55
Description: User encases own feet with chakra and literally sprints with huge speed at opponent and jumps in air when opponent is nearby. When the user has jumped user will land on the opponent's shoulders while flexing own muscles on feet and perform spinning somersault backwards, landing hit on opponent's chin that's powerful enough to break opponent's jaws. The downside of this technique is that user will lose 1/2 speed on running and any movement done with feet for 3 turns.
Note:
- Can be only used once
( Fuuton/Taijutsu: Kazetsu rendan ) - Wind release/Taijutsu: Wind Hit barrage
Rank: S
Type: Offensive
Range: Short - Close
Chakra cost: 40
Damage points: 80 ( - 10 to user )
Description: User concentrates wind chakra into their fist and compresses it. Then, once enough Wind chakra is gathered, the user must make a punching motion. Once the user punches, wind chakra is being released in form of many blunt gusts of wind that feel as if the user would have multiple hands punching the target and it can quickly deliver fatal damage to opponent. This isn't really effective against hardenings and the wind hits can be delivered from one hand only.
Note:
- No taijutsu at the next turn
- No offensive Wind and other type Wind only upto A - rank next turn
- User's hand muscles will be strained from this technique.
(Kentou Sensu) - Boxing Style
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu rules)
Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.
Note: Can only be taught/used by Axle
Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
1- training session let's the user maintain for 2 turns
2:3 - training sessions lets the user maintain for 5 turns
5-training sessions lets the user maintain for 10 turns
Note: takes 3 turns to use this style again in the same match.

Atsui-Appu: Warm-up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: must be done at beginning of battle

Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn
• Can only be taught by ZeroGarra.

Name: (Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.

(Shusseki) Presence
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable.
With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read.
*Usable two times per battle and lasts four turns
*It doesn't make user's attacks stronger. It only makes them faster and unpredictable.

(Taijutsu Kuciyose: Seishun Genkotsu Nunchuku )- Summoning: Youthful Fist Nunchucks
Rank: A
Type: Supplementary/Attack
Range: Short- Long
Chakra: 30
Damage: 60 (+10 When used with Raiton chakra)
Description: Users summons two medium size silver spiked rods.Using chakra user creates links that connect the two rods to form nunchucks. Nunchucks can be charged with raiton chakra to cause addition damage to opponets.

[Doton/Fuuton/Taijutsu : Spartanammiku Entori | Earth/Wind Release/Taijutsu : Spartanamic Entry]
Rank : B
Type : Offensive
Range : Short/Mid
Chakra Cost : 25
Damage Points : 50
The runs towards the opponent and releases earth chakra to the ground, forming a pit right behind the opponent and releasing a scream infused with wind chakra that sends a wave of wind that disbalances the opponent. Finally the user kicks the disbalanced opponent into the previously formed pit.

(Chakra Gigei|Assai Yajuu|Mikon Buta Onjun Za Raion!)- Chakra Arts|Crushing Beast|Wild Boar Tames the Lion!
Type: Attack
Rank:S
Range:Short-Mid
Chakra Cost: 40
Damage Points:85
Description: the user focuses a massive amount of chakra into their palms. the user then strikes the opponent multiple times in the chest area delivering heavy impact blows taking the breath out of the opponent. He/She then hits then opponent in the chest and twists their palm releasing all the chakra that is stored up in their palms sending them flying forward. The user follows up with a strong round house kick to the opponent's gut sending them spiraling into the air.
(Can only be used once per battle)
(No Taijustu next 2 turns)
(Can only be taught by Daemon)

(Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts
Rank: Forbidden
Type: Attack
Range: Short
Chakra cost: 50 + 10 for each additional stomp
Damage points: 50 + 10 for each additional stomp
Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal possition.

Note: Maximum of 5 stomps
Note: Can only be used once

Taught
 
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Gobi Gobletsson

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Kenjutsu

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Given

( Kenjutsu: Hontō no kenpō ) - Sword technique: True swordsmanship
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 30 ( - 10 per turn )
Damage points: N/A
Description: User focuses chakra on brain, feet and hands allowing the user to be able of fighting with swords and weapons by wielding them with legs. This gives user the ability to fight with weapons ( Swords, Naginatas, Spears and poles ) by wielding them with legs ( Between toes, holding between soles of your feet ). This way of battling with weapons is slightly slower than with hands but it gives the trumpcard of surprising opponent to user.
Note:
- Can be used once
- It stays with the user for whole fight since this jutsu is just enchanting abilities of feet ( excluding speed )

( Kenjutsu/Fuuton: Kaze Kiri ) - Sword Technique/Wind release: Wind cut
Rank: A/S
Type: Offensive - Supplementary
Range: Close - Short
Chakra cost: 30 ( + 10 if used S - ranked version )
Damage points: 60 ( + 20 if used S - ranked version )
Description: User focuses wind based chakra mainly on his/her chakra sword that he/she carries with him/her. Once that's done user will quickly draw and resheath the sword, sending crescent cut from the blade that's made from pure Wind chakra. The S - ranked version includes two swords drawn and it's a bit stronger too.
Note:
- Can only be used twice
- Four turns cool down
- No Fuuton at next two turns
- Requires at least one chakra sword.

( Kenjutsu: Kanetsu wa ) - Sword technique: Heated blade
Rank: S
Type: Supplementary
Range: Self - Short
Chakra cost: 40 ( - 30 per turn X 2 if used with two sword )
Damage points: N/A ( + 30 to any Sword attack. - 40 to user )
Description: If user's armed with chakra sword he/she is able of feeding large amounts of fire chakra into the sword, heating it up. The blade will start glowing from heat and the once the blade is used to attack enemy it will easily slice through a limb, leaving no blood traces behind because all the blood veins are burnt shut when the blade lands hit. This also drastically raises the damage done by blade but user will suffer large amount of damge just by using this technique.
Note:
- If sword is engaged in combat one turn afterwards using this it will break
- Can only be used once
- Maximum of two swords can be used for this technique
- The glowing lasts for 3 turns without being used or if used it'll last for two offensive kenjutsus
- Does - 40 damage to user if used with one blade. Using it with two blades results - 50 damage to user.
- Afterwards user's handseal speed falls 50% from its original.

( Kenjutsu: Hoshizora ) - Sword techniques: Starry Sky
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30 ( + 15 when used on mid range also )
Damage points: 30 ( + and numbness while this hits )
Description: User that's formidable with both Raiton and Kenjutsu can infuse their blades with lightning chakra. Instead of making the blade any lethal or having it cut through solids, the user can release the chakra in form of small star like shards when the blade's swung or it comes in collision with another blade. The shards are not solid but still cut the opponent(s) and can cause numbness around the areas where they hit. This technique has been named after the shards that resemble Starry sky in the second way of using this. The second way of using this is by swinging sword multiple times, leaving the shards floating in air and then, they will be floating there for few seconds before they rain down, causing damage to everyone on the area they cover. The shards are visible to naked eye when they are floating and once they rain down, a sharingan or good reflexes are needed to deflect/defend from all of them. The shards will not penetrate far into ones skin and will only create superficial cuts.
Note:
- Can be used two times
- User is also vulnerable to shards that might rain down
- Requires one turn cool down
- Requires sword and raiton training or a sword user biography.

(Shigure Souen Ryu)
Rank: B
Type: supplementary
Range: short
Chakra: none
Damage: N/A
Description: an ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up thier sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms
Note: while in this form the user can use no Gen or Ninjutsu unless used before the technique
Note: can only be taught by Axle
Note: only lasts 3 turns

(Di squalo dageki) The Shark Blow
Rank: A
Type: Offensive
Range: short
Chakra: 30
Damage: N/A
Description: The user concentrates chakra into their blade, and when it comes in contact with another object, the chakra flows out of the sword like a current, and goes into the opponent thus stunning the opponent for 1 turn
Note: can only be used once per battle
Note: can only be taught by Axle

(Ya ra zy no ame) - Last Minute Rain
Rank: A
Type : Offense
Range: short-mid
Chakra: 30
Damage: 60
Description: The user drops their sword with the blade facing toward the enemy, then the user focuses their chakra in their foot, and kicks the sword with incredible power in speed, and as soon as the sword hits the mark, the user is there holding the sword again (the sword causes a distraction giving the user time to rush in toward the opponent)
Note: the user can only use this technique while in Shigure Souen Ryu
Note: can only be taught by Axle
Note: can only be used once per battle

(Same do re) - Early Summer Rain
Rank: A
Type: Offense
Range: short
Chakra: 30
Damage: 60
Description: The user rushes in toward the opponent holding the blade with one hand, in the middle a sideways swipe towards the opponents face, the user drops the blade with excellent timing, causing the blade to fall in the user's other hand, for a clean sweep at the opponents mid-section
Note: can only be used while in Shigure Souen Ryu
Note: can only be taught by Axle

(Shi bu ki ame) - Spraying Rain
Rank: A
Type: Defense
Range: short
Chakra: 30
Damage: N/A
Description: The user puts all their chakra in their sword, then strikes the water, causing a giant water splash, this splash causes the opponent not to see the user
Note: can only be used while in Shigure Sousen Ryu
Note: can only be taught by Axle
Note: Needs a Water source

(Shino tsu ku ame) - Pelting Rain
Rank: A
Type: Offense
Range: short
Chakra: 30
Damage: 60
Description: The user rushes in as if to clash with the opponent, but almost instantly slides down as if playing baseball, and slices the opponents, and leaving the opponent vulnerable to another attack
Note: can only be used while in Shigure Sousen Ryu
Note: can only be taught by Axle

(Shajiku no Ame) - Axle of Rain
Rank: B
Type: Offense
Range: short
Chakra: 25
Damage: 40
Description: the user focuses their chakra in their feet,then releases in an instant causing the user to charge towards the opponent like the user was shot out of a cannon,and while charging the user is holding the blade with 2 hands in a thrusting motion, this attacks power is equivalent to one of Tsunade's punches.
Note: the user can only use this technique while in Shigure Souen Ryu
Note: can only be taught by Axle
Note: can only be used 3 times per battle

Taught
 
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Gobi Gobletsson

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Fuuinjutus

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25. (Fuuinjutsu: Tedzumari) - Sealing Technique: Stalemate
Type: Supplementary
Rank: A-ranked
Range: Short(Applying the tag)
Chakra: 30 (Unless pre-prepared)
Damage: N/A
Description: Tedzumari is a special made tag which can either be prepared in battle-sitaution by charging the tag with chakra, or have been pre-prepared before battle. The tag is used to be applied ontop of another Fuin/Juinjutsu. Having placed the tag onto a sealing technique, which does not have to be done physically by the user himself, it can be transfered via a medium, such as being attatched to a kunai. It will upon the seal that Tedzumari was applied to automatically activate as the sealing tries to, and forcefully create a barrier around it, creating sort of a capsule which will contain the energy, expelled from the seal, and disallowing anything from entering the seal as wel - Despite its nature. This could be used for disabling other sealing techniques such as the Five elemental sealing method. More tags can however be placed onto the same seal, and will work in conjuction to supress the power of said seal. If pre-prepared the user is not restricted from using the technique, despite being unable to use A-ranked techniques.
~ If the tags are used in conjuction they only count as one move, however seperated they each take up a move.
~ The user must post if pre-prepared in the start of the battle, unless it's stated in his biography
~ Max three usages per battle. User can carry a maximum of 3 tags.
~ Each Addition tag allows the user to seal a technique of a higher rank. I.e. 1 tag can seal an A rank technique, 2 could seal an S rank.
~ Cannot seal forbidden rank fuinjutsu.


Taught to;
Drackos:

Given

(Fūinjutsu: Tōtemu Bakuyaku) – Sealing Technique: Explosive Totem
Rank: A-Rank
Type: Offensive/Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing the Kanji for 'explosion' to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an huge explosion of chakra.
-Can only be used two times per battle.
-Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move.
-Can only be taught by Zero Kelvin.

(Fuuinjutsu: Chuubuu Gekitai) - Sealing Technique: Paralysis Repulse
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.

Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.

(Kaguya Fuuinjutsu: Gen****eki Honnou no Kaguya) - Kaguya's Sealing Technique: Kaguya's Primitive Instinct
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: (5 to user for each turn the jutsu is active)
Description: The user will focus a big deal of chakra on a seal, which every Kaguya has on his body and will activate it. This will cause an immediate reaction on the user's body and his personality will change, reverting to the primitive state of a Kaguya, without self control and a great desire to fight and kill everything in his way. He will turn bloodthirsty, aggressive,sadist and won't be affected by any pain the opponent may cause to him (it's just like the user turned into an animal only with the instinct of survival). A layer of bone will cover his body and multiple spikes will come out of the user's head, back, arms and legs. His strength will increase so much that his taijutsu attacks deal +10 attack. All of his chakra will convert to his Shikotsumyaku techniques wich will also do +10 damage and to one element (the element doesn't get any power ups). However, because of this he won't be able to use any summonigs, gengutsu, Kage Bunshins of any type or use any of the other elements he sealed away.
*This technique will last 4 turms
*All elements of the user will be sealed for the rest of the battle with the exception of the one he chose to maintain
*User will only be able to use Shikotsumyaku, Taijutsu and one Element for the rest of the battle
*After the jutsu wears out, the user will be left exhausted
*User takes 5 damage per turn

Taught
(Kekkaijutsu: Kare Kyūden)- Barrier Technique: Withering Palace
Type: Offensive/Defensive
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique.
- Usable four times per battle
- No other fuinjutsu on the same turn
- Each elemental seal can be used once per battle

-
 
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Gobi Gobletsson

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Earth Release

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33. (Doton: Tsuchiumare) - Earth Release: Dirtborn
Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: Dirtborn is a technique made for tracking purposes, and overall view of the field, above and underground. After unleashing a pulse of chakra throughout the earth, the user is capable of creating a visual overview of the field, mapping it out in his head in a 3D perspective per say. All will become visible to the user, pressure marks, ridges, highs and lows of the ground, allowing him to manually examine certain areas in order to 'read' the nature's tracks. The method however has been adapted into means of warfare as well as to track escaped prisoners, intruders etc. A user of this technique is capable of tracking other ninjas equalling his own rank. This is a low-effect technique much akin to the Inner Sonar skill, therefore costs +5 extra chakra per turn and doesn't hinder the user in any sort of way other than the expenses of chakra.

approved:
Taught:
-
-

31. (Doton: Chikyu Jun) - Earth Release: Earth Associate
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: This technique enables the user to, through a hand sign, to link himself or other earth structures with one another. Not literally, but through a constant output of earth chakra that will in a direct lane within the shape of the object in question connect to another. Essentially this will create a barrier, or wall if you would with a constant influx and outflux of earth chakra, between the two objects similiar to Kakashi's Lightning Chain. Now, the objects can however be linked with more than one, such as three connecting together(Max 3 per usage.). The outflux is similar to a stream of condensed dust which travels at a considerable speed, which proves capable of severe shredding and cutting as if hit by rock shrapnels. These links only reach mid-range off itself. Meaning that the user can link himself to a structure mid-range in all directions of himself, and said object functions the same.

Note: Can only be used thrice per battle

32. (Doton: Hanto) - Earth Release: The Hunt
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: After performing the Boar handseal, this technique enables the user through a transmission of earth chakra, to lay a dormant trap that stays on the field, untill triggered by the lift of pressure. By compressing and converting the earth beneath the combatant into a sticky liquid, the ground below the target will lower slightly to an extend which is overall unnoticeable. Should the lift of pressure occur should the target move, the trap will trigger and explode similiar to a grenade converging onto everything within short-range. The sticky liquid is similiar to the mud found in Swamp of the Underworld. The user can create one trap per usage, within the range of the technique which is fairly fast in creation, such as it is upon explosion.

Note: Can only be used thrice per battle

30. (Doton: Tokihanata no Tesuto) - Earth Release: Unbound Might
Type: Supplementary
Rank: B
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: Unbound Might is a form of jutsu which can be used in two ways. Either an omni-directional burst from the user, or through a stomp on the ground in order to trigger the technique. Through a stomp, like an omni-directional explosion, everything within the user's vicnity and the range of the technique, will cause a surge of earth particles being expelled through the pores of the earth, throughout the entirety of the field, shooting up small shrapnels of earthern particles. These of course aren't lethal, but can still prove harm and otherwise shredding and cutting injuries unless properly defended. The particles will lay dormant on the field for three turns, while obscuring both user's and target's visiorn, impairing their senses. However while the particles lay dormant - considering the user's close relation to the particles he will be able to monitor whenever anything within the plume of dust that moves, e.g. someone running through it, much alike to motion sensory. But alas, this wouldn't enable to user to differ between chakra natures, only the size and speed of objects, while perhaps more experienced user could make a qualified guess due the 'flow' and 'shape' of the object. The dust itself upon eruption ascends only mid-range. The secondary application of the technique, where it is triggered from the user itself as explained above, is much akin to the first. Rather than ultilizing it through the pores of earth, the user makes it surge through his own, in an omni-directional burst, that would only reach mid-range while its counter application would reach long-range. Inhalation of the technique can cause moderate coughing, irregular breathing and otherwise impairment in the CQC-field for the targets aside the user. Unbound Might can only be used a maximum of three times per battle, and restricts the user from S-rank earth techniques the following turn.

Approved here:

16. (Doton: Ragu no Furue) - Earth Release: Quaking Runner
Rank: C
Type: Supplmentary/Offensive
Range: Mid
Chakra cost: 15(-15 per turn)
Damage points: N/A
Description: When the user activates this jutsu, he will release small amounts of earth chakra into the ground everytime he takes a step, lands, runs, etc. By doing so the user will create minor quakes reaching from his location, and up to mid-range around him which will cause his opponent to loose balance, and leave him open. However when having this jutsu activated the user cannot use other elements than the ones that's based on Earth Release(Like Diamond.). The jutsu may surprise the opponent at first, and cause him to loose balance, though the opponent may be able to adapt and prepare him/herself to keep the balance after the first several quakes.
~Can be activated up till three times per battle.
~However when having this jutsu activated the user cannot use other elements than the ones that's based on Earth Release(Like Diamond.).

Taught;
- Kerrah

17. (Doton: Dasutibōru) - Earth Release: Dusty balls
Type: Offensive
Rank: B
Range: Short-Medium
Chakra cost: 25
Damage points 40
Description: The user makes a kicking motion strafing his foot across the ground. By doing user will cause a large volume of dust to be spread into the air, covering the area infront of the user in a dust whirlwind. Whilist the dust gets spread up into the air, several (5) barely seeable balls gets shot through the dust and hits the opponent with penetrating damage.
-The balls can be easily detected by a Dōjutsu user
-Can only be used 4 times per match


Taught;
- Kerrah

18. (Doton: Gurando Bakuhatsu Chikyū Hadō) - Earth Release: Grand Exploding Earth Wave
Type: Supplementary, Defensive, Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will forcibly clap his palms together and spits out a great volume of soft earth/dirt from their mouth, which would be enough to match a lake's worth. This will create waves of soft earth which will crush any person who stands underneath the wave with it's weight, the user will be capable of riding any of these waves if he wishes. This technique is similiar to Kisame's Water Release: Exploding Water Colliding Wave.
-Can only be used 3 times per match


Taught;
- Kerrah
- Negative Knight

19. (Doton - Koroseumu) Earth Release: Colosseum.
(Doton - Koroseumu) Earth Release: Colosseum.
Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.
-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.



Taught;
- Negative Knight
-

34. (Doton: Chikyu Tenpuru Seido) - Earth Release: Earth Temple Sanctuary
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Mid
Chakra cost: 50
Damage points: N/A (-15)
Description: ''Chikyu Tenpuru Seido'' is a technique triggered through a wave of both the users hands, forming a perfect circle infront of himself. Upon activation the user activates the most fabled defensive earth technique known by mere plainwalkers. By extracting the strongest properties of earth release from the ground below, the user will forcefully cause smooth earthern pillars to emerge by high speeds around the himself in circular formation that can range from short to the mid-range. The earthen pillars themselves do not move, however emit a continuous flux of Earth chakra so that the space between the pillars is filled with chakra, forming a complete dome around the user, however it remains transparent so that the user still can see through it. Because this dome of fluxated chakra is spinning, it not only can defend against offensive jutsu's, but also against things like smoke, dust (not the element), poison clouds etc. as it purifies the air in and around the sanctuary(The fluxation of chakra is similar to a stream of condensed dust which travels at a considerable speed, which proves capable of severe shredding and cutting as if hit by rock shrapnels.). ''Chikyu Tenpuru Seido'' equals that of a Forbidden Ranked technique and is capable of blocking F-ranked techniques and below. Once used it lasts three turns, and can only be used once per NW event. As any other F-ranked technique, it takes a toll on the user body -15. It drains additional chakra of 20+ chakra per turn it is activated. While the Sanctuary is active, the user is restricted from using other elemental chakras, aside from those related to earth. Should an object come in contact with the walls of Earth Sanctuary, he would be hit by a punch packed with enough damage to equal that of an F-rank - Thus the strength of the defensive properties. Upon deactivation of the Sanctuary, the user will be unable to perform A-ranked earth techniques the following turn.
Given

(Doton: Kyokan Mukade)-Earth style: Giant Centipede
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.

(Doton: Ro-ringu Gia) - Earth Style: Rolling Gear
Rank:A
Type:Attack
Range:Short-Long
Chakra cost:30
Damage Points:60
Descripton: Using the earth around him, the user will manipulate the ground to create a gear, which is rolled along the surface towards it's target. Whilst the gear is rolling along the ground, it gathers up earth and increases in size and strength. Dependant on the range this jutsu is used, determines the strength and size of the gear.

Note: Only one gear may be active on the field at a given time.

(Doton: Koma-inu) - Earth Style: Lion-Dog
Rank:A
Type:Attack
Range:Short-Long
Chakra cost:30
Damage Points:60
Descripton: The user manipulates the surface of the ground in order to create a 'Koma-inu'. furthermore; the user can animate it's body and attack the foe until the Koma-inu is destroyed and/or unable to move due to limitations.
Note - the 'Koma-inu' can only be active on the field for a maximum of 4 turns.

(Doton: Saigo Anko-Ru) Earth Release: Last Encore
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Four walls on each side of the opponent raise swiftly and collide into the foe in order to crush them and then following up with another four walls in a diamond shape slamming into the wreckage of the previous walls.
Note: usable two times per battle

(Doton: Irigomi) – Earth Style: Coming in together
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user performs Ram – Horse – Rat and then stomping their foot on the ground can cause an open piece of earth like a hole or fissure to close shut trapping anyone inbetween.

(Doton: Konzetsu Ryūjōmyaku no Jutsu) - Earth Release: Uprooting Dragon Veins Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user performs the Snake - Boar - Tiger - Dragon hand seals and then forces their chakra into the ground where they will cause the networks of underwater rivers to be forced to the survace creating a 2 meter high mound that is 3 meters wide in diameter. The user can create a single dragon vein to rise up infront of them to act as a barrier against incoming techniques or rise underneath an opponent to cause them to loose their footing. The user can also create multiple dragon veins to rise up and surround the opponent trapping them in a small arena like structure. These veins carry underwater rivers inside of them that can be used in collaboration with the (Suiton: Ikarikuruu Yaseikawa no Jutsu) - Water Release: Raging Wild River Technique.

( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns

( Doton: Utsuro Hebi ) - Earth release: Hollow Snake
Type: Offensive - Defensive - Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: User concentrates Earth based chakra into his/her leg and stomps ground once. The stomp results wave of chakra going into ground from user's leg and soon afterwards earth starts shaking and large stone snake jumps out of it. The Snake's mainly made from coal and stones, so it can be combined with Katon jutsu to ignite it and/or boost its strength. The snake's hollow, meaning that the target only suffers damage from it if it happens to crush opponent/target(s). User can also ride that snake but it requires alot of concentration to keep it moving all the time, which means that no lightning attacks can be used at the same time.
Note:
- Can be used only once
- Lasts max 4 turns on field before crumbling.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

(Doton: tsuchi heika) Earth Release: Earth Arms
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.

(Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: (-15 due to minor damage from technique)
Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.

(Doton: Iwa no Ryūiki) - Earth Release: Earth River Basin
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will make a set of three hand seals and then create a section of earth to split open and form a river bed in which can be made to flow anywhere. This technique is primarily used to defend against opponents water techniques and re-direct their flow to the users desired location.

(Doton: Fūjikomeru Ori no Jutsu) - Earth Release: Containment Cell Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 25
Damage points: N/A
Description: User infuses the ground beneath the target with his chakra. The farther away that target is, the more charge time is needed. After charging, the ground forms into a ball around the target, trapping them.

(Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (+5 per turn active)
Damage points: N/A
Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja.
Note: Activation lasts 3 turns and must wait another 1 turn before activation again.

(Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam
Rank: A
Type: Supplementary, Defence
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source.

(Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique
Rank: A
Type: Offensive, Supplementary
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the Bird Hand Seal, the user will manipulate their chakra and fire a rock at the target from their palm or an extention of their body. If the rock hits the targets body it will then stick to them and over a period of several seconds it will begin spread across the targets body to eventually encase them in stone. However this technique can easily be counterd by administering a electrical current to negate the advance of the earth stone.
Note: Usable 3 times per battle

(Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique
Rank: B
Type: Supplementart
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.

(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

(Doton: Kanashimi no Maisō) – Earth Release: Burial of Sorrow
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses earth chakra into his/her hands and forms a single handseal. This causes a small wave of rock, to rise up and race against the target. When the user wills it, the wave builds up like a wave coming close to shore and becomes a five (5) meter tall wave, which imitates a great Samurai in appearance. In the Samurai's hand is a sword made of extremely durable rock. If the user wills it, the Samurai can collapse onto the target, burying it beneath a heap of rock.
-Can only be used three times per battle.
-Can only be taught by Zero Kelvin.

Doton: mimi puragu ) Earth Style : Ear Plugs
Rank: B
Type: Supplementay
Chakra: 25
Damage: N/A
Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).

Doton: Rando Funnu ) - Earth Style: Raging Land
Type: Supplementary-Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created
with chakra.

(Doton: Mokuzou Yaiba ) - Earth Style: Wooden Blade
Type: Attack
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user creates a wooden blade. When the blade contacts something, it slices through just like any other blade. This blade evaporates when touched by fire.

(Doton: Suraidingu Kabe) - Earth Style: Sliding Walls
Rank: A
Type: Defence
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu

(Doton: Daichi Kunai) - Earth Style: Earth Kunai
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone.

(Doton: Daichi Bokudan) - Earth Style: Earth Bomb
Rank: C
Type: Supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent.

Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero

Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism.
-Can only be taught by Shin-Akira

(Doton: Wakusei Haken) Earth Release: Planet Dispatch
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.

Doton: hakachi no tsuchi gosunkugi (earth style: graveyard of earth spike)
Rank: S
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will thouderously slams his hands into the ground, creatin a small earth quake and 20 meter long sharp ridged earth spikes that will protrude out ground, stabin and shredding anything.
the user create a huge forest (not trees) of these long spikes coverin the whole battle field.. the widht of the spike is the same lenght as an average human's shoulders. the spikes can also cause damage to summons like gama.
*can only be used once*

(yochi haru) Earth Spring
Rank-A
Range-Short-Long
Type-Defensive/Supplementary
Cost-30
Damage-N/A
Description-
The user manipulates the earth with his chakra beneath him or his opponent by stomping, sending his chakra through the ground causing the ground to spring up(like a catapult) ,causing who ever the justu is used on to be propelled rapidly through the air in the direction of the users choice.

*Can Only Be Used Three times*
*Can Only Be Taught By Icemyster*

(Doton : Hisan Kobushi)- Earth Style : Flying Fist
Type:Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.
Usable two times per battle
Can only be used/taught by ~Yondaime~
After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.

(Doton : Tsuchi Keiro) - Earth Release : Earth Path
Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.
Can be only taught/use by T.O.P.
Can be only use three time per battle

(Doton: Doro Jomei)- Earth Release: Mud Vomit
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: The user vomits mud out of their mouth. A good amount of mud shoots out of the user's mouth at a high speed towards the target. It's as simple as that... right?

earth style: crushing earth (doton: assai tsuchi)
rank: A
type: attack
range: short-mid
chakra: 30
damage: 60
description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under
~3 times per battle

(Doton: Tsuchi Musha) -Earth Style: Earth Marauders
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

Notes:
- Only one Marauder is able to be used at a time.
- They last on field until destroyed.
- Unable to use Doton technique in same move they are created.
- Unable to reform after begin destroyed.
- Usable once per battle.
- Only usable by Dexter..
- Only trainable by Dexter..

Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|
Rank:S
Type:Attack
Range:Short-Mid
Chakra:40
Damage:80
Range:Short-Mid
Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground

Note:
can only be used twice per battle
cannot use any suiton jutsu of A-rank and above for 2 turns
cannot use any doton jutsu of S-rank and above for 1 turn
pirahna lasts for a full turn
pirahna's doesn't harm the user
can only be taught by igneel

Subashikoi sabure) Quicksand
Rank: S
Range: 10ft in radius
Type: offensive
Chakra: 40
Damage: 25 per turn
Description: User uses water and earth element and gathers chakra into hand and then strikes the ground and makes quicksand in the desired place which is 10ft in radius.
Only alimujtaba786 can teach this jutsu

Taught

(Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Charging their Doton chakra into their back, the user will use their chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding each of their arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan.
Notes:
- Can only be taught by Shinta,
- Can only be used four times,
- The arms remain for three turns or until the user cancels the jutsu,
- As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu.

-
'

(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.

-

(Doton: Hedoro no Kouzetsu) – Earth Release : Slime Ensnaring Tongue
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for Three Turns

-http://narutobase.net/forums/showthread.php?t=367802&page=2&p=14289933&viewfull=1#post14289933

(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction.

Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on Earth Release Techniques
Note: Follows Elemental Strengths and Weaknesses


(Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 15-40 (-10 chakra per turn)
Damage Points: 30-80
Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently.

E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.

E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.

E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.

E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.

Note: Lasts for three turns
Note: Only one construct can be brought to "life" per use
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: Can only be used on Earth Release Techniques
Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.
Note: Constructs only possess physical capability and can not use jutsus


(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

(Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.

Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias


(doton: tsuchi kakujuu) - Earth style: Earth expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a earth jutsu the user will perform 2 handseals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra the earth jutsu will grow in size and become more dense addding to its power.

Note: Can only use used on earth the user or the users summon has created
Note: Can only be used once one each earth jutsu creates
Note: can only be used 3 times

(Doton: Dokishindou Tsuyoishukensha) - Earth Release: Wrath of the Earth Sovereign
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40
Damage: 80
Description: Performing four handseals and then focusing a concentrated amount of chakra in his hand, the user will make a fist and slam it onto the surface of the ground to cause an vicinity up to long range to tremor. Distributing dominant shockwaves as to the horizon, knocking down trees if any are in the landscape. This may also be initiated with a stomp of their feet instead, after performing the handseals. Anything that has contact with the ground affected by the jutsu will be flung into the air. The ground within the radius is then made to ascend upwards many meters as a result creating a large mesa (unstable wave-like protrusions of earth). Once the mesa is created, the user will execute one more handseal which will cause the landmass to rupture into countless amounts of debris, nonetheless still holding its shape, using immense chakra reserves to cause the numerous amount of rocks to collide down back to the ground. Thus causing a decimated landscape which will be irreparable. The destructive force is enough to knock down otherwise built or summoned structures of equal rank. It reaches up to 20 meters into the distance from the user's location working as the center of the attack, and covering only the scope of a 120 degree radius.

*No S-Rank or above Earth in the user's next turn*
*Can only be used twice per battle*
Taught;
[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged

Taught here

(Doton: Shouri no Soushi) - Earth Release: Conquest of Creation
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description: The third and final ability is symbolic of "his will to dominate all life" and acts as a testament to the hordes of "living weapons" he assembled in life. This ability makes it so every earth technique the user uses becomes a "sentient creation" (much like the Stone Golems or the Earth Dragon). Now with most techniques, this added sentience doesn't really provide anything due to their structure e.g. Rock Scale Slab will just remain a cuboid slab of rock incapable of doing anything more. However, combining this ability with Awakening of Avarice will make it so the earthen creation will develop limbs/body parts, granting it the capability to move around and act on its own. For example a slab of rock can grow arms and legs, dropping lid can grow writhing tendrils, destructive rising rock pillars can grow smaller thorn-like spikes from the main body of the spiked pillars, etc. Through mental commands alone, the user can freely govern the actions of their earth techniques. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu. Sentient creations (such as the Stone Golems) used while this is active are maintained passively rather than actively for this jutsu's duration.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Sentience lasts as long as this technique is active
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).

Taught here:
 
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Gobi Gobletsson

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Water Release

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20. (Suiton: Yari joutan) - Water Release: Spear tip
Type: Offensive, Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Cost: 80
Description: The user creates a orb of water besides his arm out of a water source near by which extend into a spinning tendril of water which gets shot at the opponent, upon the command of the user. The tendril is dangerous and capable of penetrating through concrete.
-Needs a water source near by
-Usable 3 times per battle



Taught;
- Kerrah

21. (Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths
Rank: S
Type: Offensive, Supplmentary, Defensive
Range: Long
Chakra Cost: 40
Damage Cost: 80
Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it.
~ Can only be used thrice
~ No A rank or above water techniques the following turn.



Taught;
- Kaziname;
- Kerrah

Given

(Suiton: Mizu Myaku) Water Release: Water Pulse
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40 (+20 Continuous)
Damage Points: 80
Description: The user creates a triangular shape with his/her hands and blows small amounts of water to pulse through the triangle and from further on, the water extends into a large triangle of water and at a long-range, can even knock over a summoning such as 'Gamabunta'. This can be shot out successivly once the first pulse has been executed but at the cost of excessive chakra with each additional pulse.
~ Can only be used twice per battle

(Suiton: totsunyuu sekiyu doragon) - Water Style: Rushing Oil Dragon
Rank: B
Type: Attack
Range: Mid-Long
Chackra Cost: 25
Damage: 40
Description: The user manipulates the oil on the surface to create a rushing dragon made out of oil
(note: Oil must be covering the arena)

(Suiton: kame kawa debari) - Water Style: Turtle Shell Projection
Rank: B
Type: Attack
Range: Mid-Long
Chackra Cost: 25
Damage: 40
Description: The user shoots out a massive blast of water in shape of a turtle shell. The shell can rebound off from walls of water
(no source of water needed for this technique)

(Suiton: Kuroi Ookawa) - Water Style: Black River
Rank: A
Type: Supplementary
Range: Short - Long
Chackra Cost: 30
Damage: N/A
Description: The user creates a flowing river of oil, This oil can be used with other elemental moves and also can be used to exectute justus which oil is needed.

(Suiton: Sekiyu sanketsu) - Water Style: Oil Suffocation
Rank: B
Type: Attack
Range: Short-Long
Chackra Cost: 25
Damage: 40
Description: Description: The user manipulates the oil on the surface to make the oil, The oil then clings and rises up the body of the OPpnent, when it reaches the neck, it then starts to suffocate him/her
note: Oil must be covering the arena

(Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force.
Note: Can only be used 3 times.
Note: Can only be taught by Kaito-sama

(Suiton: Mizu Ryuu Bara) - Water Release: Water Dragon Rose
Rank: S
Type: Attack
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates and excretes a medium volume of water in the shape of a rose that then shoots directly at the opponent with tremendous speed and then as it begins to strike the target the middle opens up creating like a jaw with jagged teeth that then closes down on the opponent engulfing them.
Note: Can only be used 2 times.

(Suiton: Jinsoku Senbon Dangan) – Water Style: Rapid Senbon Bullets
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user spits out their mouth highly compressed jets of water in the shape of Senbon that can pierce through skin and rock on B rank and lower.
Note: Can only be used 3 times
Note: Co-Producer HellsBadass

(Suiton: Ikarikuruu Yaseikawa no Jutsu) - Water Release: Raging Wild River Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will manipulate their chakra and then they will force the water found in the dragon veins that have been brought to the survace via the (Doton: Konzetsu Ryūjōmyaku) - Earth Release: Uprooting Dragon Veins Technique to burst forth. This can be used in a variety of ways such as merely bursting out to create a defensive wall of water to counter incoming fire techniques or if used with trapping the opponent in a arena like structure they can send the water crashing into the opponent sending debree flying along with it in an attempt to drown the target.

( Suiton: Kugi No Ekitai ) - Water release: Nails of Liquid
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 25 ( + 15 if the whole water source is turned into nails )
Damage Points: N/A
Description: User infuses Chakra on waters of the area and manipulates the water sources turning surface ( and water below surface if user uses 40 chakra for jutsu ) of them into needles that are able of pierce skin, muscles, soft ground like soil and clay. This jutsu is unable to pierce bones and the sizes of nail(s) is/are up to user but a maximum of two feet
Note:
- Requires no handseals - only short amount of time
- Can be used only twice. Once if whole water source is turned into water source
- No water jutsus at the same turn.

( Suiton: Mizushusha ) - Water release: Water Rejection
Rank: A
Type: Supplementary - Defensive
Range: Short - Self
Chakra cost: 30
Damage points: N/A
Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques.
Note:
Can be used only twice per battle.

(Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth.
Note: This technique can break through B rank and below Earth based jutsu.

(Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.
Note: Can only be used 3 times.

(Suiton: Inryoukuken) - Water Release: Gravitational Pull
Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: N/A
Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.

(Suiton: Zukindama) - Water Release: Pounding Bullets
Type: Offensive
Rank: B
Range: Medium
Chakra Cost: 25
Damage: 40
Description: After performing the following hand seals Dog - Rabbit - Tiger the user creaes a water style ninjutsu that allows the user to spew multiple water bullets from his mouth. The bullets are somewhat slow, but leave a great impact on whatever they hit or make contact with.

(Suiton: Unari Shishinami)- Water Release: Roaring Lion Wave
Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: 40
Description: After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces.

(Suiton Kuchiyose: Mizu-juu no Hokaku no Jutsu) - Water Release Summoning: Whale Mouth Capture Technique
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: After the user performs a string of the following hand seals Bird →Monkey → Snake → Ram → Boar the user then creates a prisoning jutsu, which approaches differently, needing a source of water. The user does the hand seals, and places his palms on the ground. A body of water shaped like a whale gets out of the source and swallows the enemy. Then, the "whale" turns into a bubble with the enemy within leaving him stuck for a maximum of 2 turns.
Note: Can only be used 3 times per match.

Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source

Naiagara no Mizu | The Waters of Niagara
Rank: A
Type: Defensive/Supplementary/Offensive
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: The user claps his hands together while releasing a large amount of water chakra into the immediate vicinity; this causes a great body of water to materialize out of nowhere. The water materializes in three large waves that appear in a very quick succession right after each other. The materialized water appears very close to the user, and all the waves are, even upon materialization, pushing outwards with great force. This can be compared to a pulse of water that is pushed outwards.
-Can only be used 3 times per battle.
-Once the water is sent toward a target, it's impossible to change its direction.
-This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave.
-Can only be taught by Zero Kelvin.

Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.

(Suiton: Sui Mizu) - Water Style: Acid Water
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

(Suiton: Mizu Kabe ) - Water Style: Water Wall
Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.

(Suiton: Rando Jouki)- Water Element: Land of Steam
Type: Attack
Rank:S
Range: Medium
Chakra Cost:40
Damage:80
Description: The user focuses their chakra into the ground and causes an outburst of 100 geysers of boiling hot water and steam that gradually shoot out over the course of 4 turns (therefore, 20 damage each turn, 25 geysers' uprising). The geysers erupt quickly and rapidly.

(Suiton ude mori)-Water Arm Lance
Type:Offensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage:60
Description: The user focuses water chakra into theyre arm and when they punch forward they release it creating a water lance with the diameter of theyre arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point.

(Suiton: Heisha Sattou) Water Style: Chariot Rush
Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.

Notes:
- No water source required
- Usable once per battle
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..

Taught
(Suiton: Euryubiā no Chronosphere) - Water Release: Eurybia's Chronosphere
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it deal any damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules would immediately converge onto entities which are in motion and which speed is above the one of the user's when this technique was activated. Additionally, the molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs and never to be used offensively. When they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique and such would have effects on the technique itself, making it wear off quicker (duration decreases by one turn).. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply only to solid entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would gradually decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movements. Keeping in mind that it would only work on people who are in motion and who's speed is greater than that of the user when this technique was first activated.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

-
(Suiton: Kyogi Hyo Furippu) – Water Release: Deceptive Table Flip
Type: Offensive, Supplementary
Rank: B
Range: Short
Chakra: 20 (-50 per turn)
Damage: 10 (+5/+10)
Description: A rather deceptive Water Release technique and variant of Earth Style: Table Flip where the user will release Suiton chakra from their body to produce an average table with dimensions and stylistic features of their choosing (within reason of normal tables). The water produced will be effectively solid in nature allowing it to easily hold the weight of an average person, objects such as cups and plates, as well as average sized weapons and such. However, this table has a certain deceptive quality to it which is found in the nature of the water which stems from Water Release: Grudge Rain Technique. The water produced to form this table has potent chakra draining qualities which can be applied at the user’s discretion. The technique effectively drains 40 chakra per turn from those that come in contact with it, with the exception of the user of course. The chakra drained is then stored within the body of water and can be used for the user’s future techniques. For each 40 chakra drained the technique allows the user to use this water as a source for their next water techniques increasing its damage by five (5). This can reach a maximum of 10 bonus damage should the technique drain 80 chakra over two turns. In addition this technique can also absorb opposing techniques within elemental weaknesses and strengths to accomplish the same feat. Because of its draining capabilities it can produce a pseudo regenerative ability making it so this technique cannot be destroyed unless it is completely overwhelmed. As an added flair of damage the user can flip the table inflicting a meager 10 damage to the opponent.
Note: Can be used five (5) times per battle.

-
 
Last edited:

Gobi Gobletsson

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Fire Release

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23. (Katon: Naiteki kaji) - Fire Release: Inner fire
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage cost: 80
Description: The user cross his arms infront of his head, forming a 'X' a gathers huge amount of fire chakra within himself. He then as he have gathered the fire chakra which takes near to no time, swings his arms to each side releasing a huge burst of fire from all angles of his body, which results in a huge shockwave of fire which destroys everything in it's path.
~Useable twice per battle.



Taught;
- Kerrah
- Mathias
- Negative Knight
- Selendrile

Given

[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.

[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.

(Katon: Enshoku Bara) - Fire Release: Scarlet Flame Rose
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates and exhales a large flame of fire racing along the floor at the opponent spreading around them before erupting into a scarlet flame colored Rose which then engulfs the opponent in a furious fire and then spreading out like petals as it vanishes leaving the land scorched.
Note: Can only be used 2 times per battle.

(Katon: Kaen Enban)- Fire style: Flame Disk
Type: Attack
Rank: A
Range: Mid - Long
Chakra cost: 30
Damage Points: 60
Description: the user creates a spinning flame disk where they hold their hands apart and breath fire chakra in-between and mould the chakra into a spinning disk.
Note: can only be taught by Uchiha Kaito

(Katon: Saikō Fenikkusu Hanabi Taikai no Jutsu) - Fire Release: Grand Phoenix Firework Display Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Horse - Tiger - Dragon - Boar hand seals they then exhale a blast of fire chakra that travels a few meters infront of the user before then taking on the form of a Large Phoenix approximately 3 meters long and then converges on the opponent. Before it impacts with the opponent the phoenix will let out a cry before dispercing in a blast of energy signifying the phoenixs death where they burst into flames and then the released energy scorches the surrounding area.

( Katon: Guǐhuǒ ) - Fire release: Will o' wisp
Rank: D - C
Type: Offensive - Supplementary
Range: Short - Long
Chakra cost: 10 - 15
Damage points: 20 - 30 ( the longer it's aimed the more chakra it costs and it hits less )
Description: User concentrates chakra into two of his/her fingers ( Middle and index finger ) for two seconds. Once that's done the user will snap his/her fingers inorder to create small fire that's size of fire from lighter but it burns at 450 degrees. The fire is almost harmless since it's hardly used on anything expect but detonation of bombs and lighting cigaretters when you don't have a lighter.
Note:
- Can be used twice per battle
- Can only be used once per every two turns

( Katon: shinkō hai Doragon ) - Fire release: Rising Ash dragon
Rank: Forbidden
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 50 ( - 10 to user per turn )
Damage points: 100 ( - 10 to user + opponent automatically when used for clouds )
Description: User makes Rat - Sheep - Dragon handseals and spits/breaths out Pitch black ash dragon that's made from compressed with ash and fire. The Fire dragon can be controlled by user causing it to fly sky and explode causing multiple smaller fireballs and ash rain down for one whole turn or it can be guided at opponent and it will explode after that. The dragon is about Twenty meters long.
Note:
- This can be used once per battle
- It causes - 10 damage to user and opponent when used for explosion at sky due the ash that's raining
- No Forbidden - Ranked fire for next two turns.

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~

(Katon: Chīsana Bakuhatsu) - Fire Release: Microburst
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 30
Description: This technique allows a user to create a forward aimed and oxygen enhanced explosion. As this technique has been designed without the use of hand seals and to be performed at extremely close range, it has potential lethality if it strikes a solid hit on an opponent. It's explosive nature has been gauged to be roughly the same as an explosive tag with the explosion projected forward instead of the normal omnidirectional behavior.

(Katon: Mizumizushii Tenji no Honō no Jutsu) - Fire Release: Vibrant Show of Flame Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will expunge a powerful blast of fire from their mouth that first takes form of a flamethrower reaching out three meters infront and then is capable, capable of converging on a large area of 20 meters in length. This Technique works well in conjunction to Water Release: Spirited Mist Technique to create a scolding wave of water that scorches the area.
Note: Can only be used 3 times per match

(Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden

Katon: houka taka) Fire style: Fire Falcon
Rank: A
Type: Offensive / Defensive
Chakra: 30 ( 10 for every turn to keep it active )
Damage: 60
Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).
( only alimujtaba786 can teach this jutsu )

Katon: o-ba-hi-to) Fire style: Overheat
Rank: S
Type: Offensive
Range: short - long
Chakra: 40
Damage: 100 ( -20 each time it is used)
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.
NOTES:
1) Can only be used 3 times in a battle
2) Each time its is used the damage done to opponent is reduced by 20
( only alimujtaba786 can teach this jutsu )

NAME : katon : amatsu soroi katon : heavenly suit of Fire
Type: supplementary
rank: Forbidden
chakra cost: 60
damage: n/a
description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.
NOTE: the suit only lasts for 3 turns
NOTE: can be used 2 times in a battle
NOTE: after using suit for 2 times user dies
( only alimujtaba786 can teach this jutsu )

Katon: uchiki nekki ) Fire style: Reserve heat
Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A
Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .
( only alimujtaba786 can teach this jutsu )

Katon: kurai o-ba-hi-to) Fire style: Dark Overheat
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 70
Damage: 170 ( 40 damage to user )
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.
NOTES:
1) Can only be used 1 times in a battle
2) As its uses to much fire chakra it hurts user's hand by 40
3) No Fire jutsu's next turn
4) I AM NOT TEACHING THIS JUTSU TO ANYONE !!
( only alimujtaba786 can teach this jutsu)

(Katon: Katana Kaji) - Fire Style: Blade of Fire
Rank: B
Type: Attack
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.
Note: No sword intended

(Katon: Bareru) - Fire Style: Barrel
Rank: A
Type: Defence
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.
Note: It is shaped like a cylinder. It does not have any open spaces except inside.

(Katon: Yuudoku Kaen ) - Fire Style: Toxic Flame
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+10 if used twice in a row)
Damage Points: 80
Description: After preforming Bird,Ram,Dog and Tiger hand seals, the user focuses their chakra into their left hand. When the fire contacts the opponent, it should burn through their organs and spine, causing a large hole in their body.

(Katon:Yuudoku Kaen Hari ) - Fire Style: Toxic Flame Needle
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 20
Damage Points: 40
Description: The user lights their hari with their chakra.
When the needles tips of the needles contact skin, they burn the opponents skin and inject poison into their body.

(Katon: Kaji Mitsukai ) - Fire Stlye: Fire Angels
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40 (40 for 20 Clones)
Damage Points: 80
Description: The user preforms the Rat,Tiger,Dragon and Dog handseals.
These angels are like clones, but instead, they are made out of fire.
When you get attacked the Angels/Clones will defend you or attack the opponent back.

(Katon: Kaji Kawari ) - Fire Substitute
Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.

(Katon:Bureijingu no ken no mai)Fire Style:Blazing Sword Dance
Range: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (- 10 to user)
Description: The user release his fire chakra into his sword to set it ablaze, then he spins around whilst releasing three medium-sized waves of fire from the sword to hit the opponent. This takes the user full attention so he cannot do anything whilst
spinning and whilst he's spinning he leaves himself
open for a counter attack. - The user cannot use any fire jutsu 2 turns after.
- Can only be used 2 times per battle.
- Can only be taught by Dean Kaguya.
*Best used after using a Clone technique*

(Katon: Bureijingu ken no kabe) Fire Style: Blazing Sword Wall.
Rank: S
Type: Defence
Range: Short
Chakra Cost: 40 Damage Points: N/A
Description: The user streams their fire chakra
along their sword to set it ablaze then the user
strikes the ground and releases the chakra from
the sword and shape manipulates it to form a wall
of fire around him. This wall can block upto A-rank techniques of any element and the wall maintains
after the sword is removed from the ground.
- Can only be used 2 times per battle.
- Can only block upto 1 only A-rank technique of
any element. However, it is cancelled by an A-rank
water technique. - No fire techniques 2 turns after.
- Lasts for only 2 turns.
- The user cannot use any techniques of any form
because he will have to concentrate to maintain the
wall for the 2 turns.
- Can only be taught by Dean Kaguya. *Best used after using a clone jutsu*

(Katon: Hi Jiten) Fire Release: Fire Spin
Type:Attack
Rank:B
Range:Short-Long
Chakra Cost: 25
Damage Points: 40
Description:After forming a couple of hand seals the user spits a vortex of fire from his mouth that is in the form of a spiralling vortex however it doesnt trap the opponent, it just hits the opponent unless he or she dodges it.
~Can only be taught by DeanMinatoNamikaze.

(Kobushi Jin Enkou)-Fist of the Mortal Flame
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will Mold their fire chakra around their hand(s), Increasing their Hand to hand combat by 5 and decreasing their Water techs by 5 while the fire still remains around their hands, when used with a hand wind jutsu this jutsu increases by 5, When used on one hand the fire is more controlled than when using it with both hands, when used with both hands the fire will cause the user burns on their hands causeing the user 10 damage per use.however whem using this technique an incoming wind attack can cause the fire to backfire and deal damage to the user but the principle does not work for directing away with wind chakra
Note: The jutsu lasts for 1 round and can only be used 4 times in one battle.
Note: If used on both hands its less controlled/ causing the user burns on the hands.
Note: Only Orange-Hokage can teach this jutsu.

(Katon: Hisan Chourui) - Fire Style: Flying Birds
Type: Attack
Rank: A
Range: Mid Range/Long Range.
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his fire chakra into the dominant hand waving it tords the opponent(s) releasing a wave of fire after the wave is directed at the opponent(s) the user forms the 'serpent' hand seal so out of the wave forming ten birds of fire that explode upon hitting the target(s).

♦ Note: Can only be used trice per battle.

(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast

Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice.

(Katon: Kaisu No Kusa)-Fire Release: Fire Grass
Type: Attack, Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
Note: The fire will burn for two turns.
Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
Note: Can only be used once every four turns.
Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.

(Enkou Hebi)- Flame Serpent
Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.

Note: Can only be used 3 time in battle
Note: Only Orange-Hokage can teach this jutsu

Taught
Fire Style: Blade Swing Fire Strike(Katon:Ken Yurasu Katon Dageki)
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user channels fire chakra into their blade making the outer hew glow a crimson red,by swinging the blade the fire chakra will be released into the form of firey slashes which strike out across the ground towards the opponent/opponents.
Restrictions:
Can only be used 3 times during battle
Need Katon up to A rank completed
Can only be taught by Delta
(what this technique looks like)


(Katon: Hepaisutosu no Seiiki) – Fire Release: Hephaestus’s Sanctum
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Mid – Long
Chakra: 40 (-15 per turn to sustain)
Damage: 80
Description: Hephaestus’s Sanctum is a technique in which the user is able to produce flames in the air on the battlefield through the rapid conversion of fire chakra by quickly weaving the Tiger, Boar, and Snake hand seals. The flames produced undergo heavy shape manipulation which are then materialized in at a minimum of a radius of mid-range from the user treating the user as a center point effectively creating a dome of fire around the user. The fire, having undergone extremely precise shape manipulation becomes effectively solid. Upon completion the user may maintain the dome for as long as they please or they may produce from it, through the use of an additional hand seal, spikes that can reach up to a maximum of short-range from their point of creation on the walls of the dome either inside or outside. Should the user desire to end the technique they may either release it as normal or cause the dome to converge on the center point. The dome, being made of the user’s chakra, will not harm the user upon convergence. Once fully converged upon the user the dome will suddenly expand outward creating an immense firestorm that reaches up to long-range around the user.
Note: Can only be used once (1) per battle.
Note: No A-Rank or above fire techniques in the same or next turn.
Note: The user must maintain this technique; as such they cannot use other techniques while this technique is active.
Note: Can only be taught by Drackos

Taught here:

(Katon: Honō Koka Keisei) – Fire Release: Flame Solidification Formation
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+5 chakra cost to applied techniques)
Damage: N/A
Description: A specialized type of activation technique applied to the user’s Fire Style techniques. The Flame Solidification Formation allows for the user to apply and utilize a substantial reserve of chakra and apply it to their own Fire techniques to allow for a much more advanced degree of shape manipulation upon their creation. This technique is based upon the concept of the solid and physical nature of certain Fire techniques which have the ability to punch through solid obstacles unlike regular intangible fire techniques. The technique takes that principle and applies it to all fire techniques causing fire techniques of the user to be manipulated by this additional shape manipulation and infusion of additional chakra. In terms of fire projectiles this technique will make them effectively solid allowing as well as causing them to explode on impact. Because the explosions are infused with the user’s chakra the user will also be able to angle the explosion away from their body should they wish allowing them to keep safe despite the size and potential devastation of the explosion. In terms of stream-like fire techniques this technique will cause their nature to be akin to waves of water or mud allowing them similar physical characteristics. However, stream techniques do not gain the same explosive benefits as projectiles under the effects of this technique. To fire techniques already solid in nature the Flame Solidification Formation offers no benefit and cannot be applied to them.
Note: Can only be used two times per battle.
Note: Once activated this technique will last for four turns.

Taught Here:
 
Last edited:

Gobi Gobletsson

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Wind Release

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Given


[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.

(Fuuton: Enenra) Wind Style: Smoke Yōkai
Type:Attack
Rank: A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: When the foe is inside smoke or mist, the user then manipulates the wind around it to form a Smoke demon which is used to attack the enemy throughout there body and consistantly attacks the enemy within the range of the smoke.
Note - Can only be used in conjunction with smoke and/or mist

Name: (Fuuton: Nagai Enkin Ri-chi) Wind Style: Long Distanced Reach
Rank: A
Type: Attack
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When slashing with a sword or a Kunai/Shuriken, The distance of its attack increases dramatically using wind element

(Fuuton: shippu taifuu nagareboshi) - Wind Style: Compressed Typhoon Meteor
Rank: A
Type: Attack
Range: Mid-Long
Chackra Cost: 30
Damage: 60
Description: The user controls the wind in the air to create a largly compressed sphere in shape of a meteor to attack the enemy, which on impact onto the ground, creates a large typhoon
(Note: only one meteor can be shot when using this move)

Name: (Fuuton: Bakuretsu Ookami ) Wind Style: Buster Wolf
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates wind chakra into both fists. He/She then punches the opponent causing the chakra to implode
on the opponents body, followed up with the second fist which has the same effect.

(Fūton: Kekkai Kanbou no Enryo) - Wind Release: Barrier Cell of Restraint
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will make a set of two hand seals and create a torrent of wind to sweep down around the target and encase them in a near-invisible square cell of wind trapping them and restricting their movements.
Note: restraining affects last 1 turn and user must wait two turns before each use.

(Fūton: Ryu Shushou no Shinkou) - Wind Release: Rising Dragon Palms
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses some wind chakra into their palms creating orbs which are then molded as the user thrusts their palms into the air infront of them and molding them into the shape of two dragon claws that criss-cross each other in a single point and exploding on impact causing a strong shock wave that sends any targets within range flying backwards.

(Fuuton: Hitosashi no Rakuyou) – Wind Release: Dance of the Fallen Leaves
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user will release chakra into the air and manipulating the wind to create thousands of blades of wind which are coloured like violet leaves that decend around the opponent in a hazy storm and then the user controls the blades to then shoot at the enemy cutting them with deadly force.
Note: Can only be used twice.
Note: Can only be taught by Kaito-sama

( Fuuton: Taifūnohira ) - Wind release: Typhoon palm
Rank: A
Type: Offensive - Supplementary
Range: Close - Short
Chakra cost: 30
Damage points: 60
Description: User makes special handseal with both hands that resembles hole and a typhoon. While doing so user must focus wind chakra on his/her hands, causing the wind chakra to attract wind currents and compress them along with air into small orb in front of user's palm. After the orb has been completed user must keep on focusing wind chakra into the orb until it's launched. When it's launched it can be either used against opponent, dealing blunt damage on him/her and sending him/her flying about 20 meters backwards or user can use it on ground, sending user flying and/or it can be launched while airborne in other directions, changing course of where you'll land.
Note:
- Can be used only once
- No other wind attacks can be used on the same turn.

( Fuuton: Hashira yari ) - Wind release: Pillar spears
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 ( - 5 to user when he/she uses the spear as weapon )
Damage points: 80
Description: User will send some of his wind chakra into sky and form out clouds. After the user has formed out clouds multiple Spears of wind will rain down at the opponent. Skilled opponent can see through this jutsu with or without any dojutsu. The landed spears will stay sticking out from the ground so they can be picked up and thrown at the opponent.
Note:
- Can be used twice per battle
- Costs 5 chakra if spears are used as weapons

(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.
-Co creator Zen.
-Can only be taught by Zen and Yard.

(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.

-The controling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~

(Futon: Kandakoro Kamui no Jutsu) - Wind Release: Possessor of the Sky Technique
Rank: A
Type: Supplementary, Defence
Range: Short - Mid
Chakra cost: 30
Damage point: N/A
Description: The user makes the ram hand seal and then releases their wind chakra into the air around them. By Forcing wind currents in the air to clash with each other they then cause a static type effect that forces the wind to become still thus negating wind techniques within the vicinity.
Note: Can only work on A rank and below wind techniques and can only be used every two turns and only 3 times per battle

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

(Fūton ♦ Kaminaritataku) – Wind Release ♦ Thunderstrike
Rank: A-Rank
Type: Defense
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: This technique allows the user to defend against Sound by bending the Wind itself. By infusing chakra into the air, the user can create transparent shapes of wind that will reject Soundwaves by acting as shock-absorbers and redirecting the pressure. The user, applying the same concept on a larger scale, can also use this technique to compress attacks composed of some form of pressure, such as Sound and Wind.
-Can only be used three (3) times per battle.
-Can only be used once every second (2) turn.
-Can only be taught by Zero Kelvin.

(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai
Type: Attack
Rank: B
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

(Tatsumaki Kobushi)- Tornado Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses wind chakra around their arm, creating a mini tornado around their arm of solid compressed wind chakra spining around their arm. This jutsu increases the speed and power of the users punchs so fast that only a 2nd tomoe sharingan can see it coming, and the power strong enough to knock an opponent back several yards.

Note: This jutsu lasts for 2 rounds with each use. (counts for the round used)
Note: This jutsu can used 3 times per battle.
Note: This jutsu can only be used after the first round in battle.
Note: Orange-Hokage can only teach this jutsu.

[Fuuton : Erai Kaze No | Wind Release : Great Wind Field]
Rank : Forbidden
Type : Supplementary
Range : Short/Long
Chakra Cost : 50
Damage Points : N/A
The user infuses his chakra into the wind in the battlefield, takes control of it and begins manipulating it so it would form many wind currents blowing throughout the entire battlefield, with such strength, that any lightning technique or lightning based chakra that has been released will be immediately blown away. Due to the great winds, however, it's basically impossible to keep a good body balance, and also Taijutsu is nearly impossible to use.
[Lasts for 4 turns]
[No one can perform any Raiton techniques]
[User takes -15 damage]
[Once per battle]

(Fuuton: Horobiru,suru) - Wind Release: Perish, you
Rank: S
Type: Supplmentary
Range: Short-Long
Chakra cost: 40 (+10 per turn.)
Damage points: N/A
Description: The user will release a quite big amount of wind chakra out in the air which will cover the entire field. He then by using the wind chakra he will make it accelerate and fly around in an un-controlled matter creating disruption in the air/wind, this will cause wind jutsus to get canceled out the moment they will get performed as the disruptions in the air/wind will splitter it apart.
~ Useable twice.

(Yottsu Iregyura Chakra Heika) Four Irregular Chakra Swords
Rank: S
Type: Offensive
Range: short/Mid
Chakra cost: 40
Damage points: 40
Description: The user then focuses pure wind chakra into 4 swords, an extra long sword (about the length of 2 arms) in one hand and 3 short handles of swords in one hand, the user can throw the short swords at very high speeds, they only work with the users chakra. When the chakra is focused in the long blade, a blue aurora is produced around the blade, so that if the opponent tries to block short range, then he will still be cut,unless the opponent focuses wind or lightning chakra in his blade, when focused in the short handles, nothing but a blue aurora is produced from where the blade is supposed to be.
Note: lasts 3 turns
Note: can only be used twice per battle
Note: can only be used by Axle


(Fuuton: uyoku enzeru) - Wind Style: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.

~ 4 times per battle.
~ as long as this technique is active the user cannot use any fire based techniques
~ Can Only be taught by ~Crow~

(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.
Note:
-After the vortexes are released the whip will dissipate
-can only be used 3 times per match

Fuuton:kaze hando|wind style: hand of wind|
Type: Offence/defence
Rank:S
Range:short
Chakra:40
Damage:80
Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens
NOTE:
can only be taught by igneel
no hand seals required
cannot use any wind jutsu of A rank and above for 2 turns
Can only be used three times

(Fuuton: Kyanon) Fuuton Style: Fuuton Cannon
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.

Note: Puts a tremendous strain on the users hand and can only be used 3x per battle
Note: Cant use Wind Techniques for two turns
Note: Must know chakra cannon to use this
Note: Can only be taught by Nagato..

Name: raion unari : lion's roar
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 75
Damage: 100 to opponent ( 50 to user )
Description: user inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user's vocal chord and lungs. it can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50.
Note: can only be used 1 times per match
Note: User cant use WIND JUTSU's next turn
Note: User can only use 1 more jutsu in the turn with this jutsu.
Note: can only be used and taught by alimujtaba786

Taught

(Fuuton No Jutsu) - Wind Style Technique
Rank: C
Type: Attack/Defence
Range: Short-Long
Chakra cost: 20
Damage Points: 30
Descripton: The user is able to make clearly visible objects by using their chakra to dense and move the air at great speed. Jutsu can be used to create shapes like small sized pillars of wind, tools, and shields of wind (Just like earth style technique).


(Taibu Fuuton no Jutsu ) Greater Wind Style Technique
Rank: A
Type: attack/defence
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user is able to make clearly visible objects by using their chakra to dense and move the air at great speed. Jutsu can be used to create shapes like medium sized pillars of wind, tools, and shields of wind (Just like earth style technique with more chakra used in order to make objects bigger and stronger).


(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.

Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques
Note: Portal of wind can be created a maximum of ten meters away from the user

 
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Gobi Gobletsson

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Lighting Release

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Given


(Raiton: Mankai Houden)-Lightning Style: Full Bloom Discharge
Rank:S
Type:Attack
Range:Short-Long
Chakra cost:40
Damage Points:80
Description: The user generates a huge lotus-like flower from his/her hand, using this, the bud of the flower gets shot towards the enemy whereas the petals disperse around the desired area.

( Raiton: Yubi Shuriken ) - Lightning release: Finger darts
Rank: S
Type: Offensive
Range: Short - Mid ( 5 - 15 meters without dojutsu )
Chakra cost: 5 per dart
Damage points: 10 per dart ( - 3 to user per dart )
Description: User will focuse lightning chakra on index and middle finger. When the chakra is gathered user will shape electric dart out of the chakra and point the target of the dart, launching electric dart from the two fingers. This can be done in rapid session allowing user to shoot out multiple darts with 3 seconds interwal between every dart.
Note:
- No other Raiton for two turns this is in effect
- Only once per battle
- Lasts two turns
- No handsealed jutsus can be used at the turns this is in effect due the fact that user's fingers are numbed and shaking from the electrical charge
- Ninja without dojutsu can accurately aim these darts max 5 - 20 meters.

( Raiton: Kobushi no Zetsumetsu ) Lightning release: Fist of Extinction
Type: Attack
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 ( + 10 to user )
Description: User focuses huge amount of lightning chakra on his fist making it Glow. After it user can hit it to earth or opponent. When the punch hits the user will release all the lightning chakra in form of lightning shock wave that deals damage to everyone in the range of it.
Note:
- Can be only taught by myartisablast
- Causes + 10 damage to user when used
- Shockwave reaches up to two meters

(Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws
Rank: S
Type: Attack
Range: Short – Long
Chakra costs: 40
Damage points: 80
Description: the user will focus their lightning chakra and create surrounding them 6 rectangular blades of lightning which are then shot at the enemy target/s rotating in mid air and then with swift movements of the users hands they are then commanded to slice at will.
Note: Can only be used twice per battle

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

(Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.

(Raiton: Yasei no Ikazuchi Jutsu) - Lightning Release: Wild Lightning Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first concentrate their chakra and then holding their arm in out at the floor and and bracing their dominant arm with the other hand they release invisible lightning chakra that can only be seen through doujutsu. As this invisible lightning chakra hits the floor it then turns into a Vibrant array of lightning bolts that travel outwards across and through the ground. This can be used in conjunction with a water elemental technique to enhance the rank range of the attack to Long range.
Note: If used with a water technique of B rank or above this techniques power is then enhanced to A rank.

Raiton: Toku kagami ) Lightning release: shielding mirror ( DONE )
Rank : S
Type: Defensive
Chakra: 40 ( lasts for 5 turns )
Damage: N|A
Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s , can deflect E ranks , -20 damage for D ranks , -15 damage for C ranks , -10 damage for B ranks , -5 damage for A ranks . cannot stop S-ranks ( if tries to block S-ranks it will break) .
( Can only be taught by ALIMUJTABA786 )

Raiton: kuroi Toku kagami ) Lightning release: Dark shielding mirror
Rank : forbidden
Type: Defensive
Chakra: 65 ( lasts for 3 turns ) ( +15 chakra for each turn to keep it active )
Damage: N|A
Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s , can deflect E and D ranks , -30 damage for C ranks , -25 damage for B ranks , -20 damage for A ranks , -15 damage for S ranks . This is mirror can be moved at will of the user and protects the user for 3 turns.
NOTES:
1) Can only be used 1 time in a battle
2) After using this jutsu user cannot use lighting jutsu next turn.
3) user can use only 1 more jutsu in the turn this jutsu is used.
4) consumes extra chakra to keep it active
5) user must hav complete mastery over lighting element and hav good chakra control

Raiton: tenkadou-kurui Lighting Release: Lighting Body Disorder
Rank: Forbidden
Range: Short - Mid (Spherical)
Chakra: 150
Damage: N/A (-30 to user)
Description: User makes 1 hand seal and lighting starts to release from his body, throughout a spherical shape. It extends from user's body to Mid-range. Using the user's Body as epicenter for this jutsu lighting starts affecting any Metals or Conductors of Metal to get charged up. If opponent touches them they get paralyzed for 1 whole turn. It doesn't provide a force field or any kind of shield from these weapons instead it turn's all weapons charged with lighting, and if they have proper hilts they can be used with addition of the lighting power. User's Body becomes a lighting discharge machine and opponent can't touch him with bare hands. The Lighting Jutsu doesn't affect the opponent even if he's within range unless he has metal or good conductors with him. Even kunai's thrown at user will go through their bodies as this is not a Defensive Jutsu. It Jutsu turns user's body into a lighting releasing machine which affects Metals or Good conductors till Mid-Range of user's Body even if they are in Air or Underground. All Metals or Good Conductors get charged.
Note:
1. Usable only Once.
2. Lasts whole Battle.
3. User is unable to use Lighting Element throughout Battle.
4. User becomes resistant to Lighting Jutsus of low-medium caliber up to B rank.
5. User's Body suffers exhaustion of excessive Chakra usage.
6. User needs to see Doctor after usage as it affects his whole body.


(Raiton: Genwaku Hirameki ) - Lightning Style: Blinding Flash
Type: Attack/Defence
Rank: A
Range: Mid/Long
Chakra cost: 30
Damage Points: 60
Description: This jutsu is for quick defence. The user focuses their chakra into their hands and rubs them together to make a flash. That flash then blinds the user for a few seconds or minutes (More chakra means longer time). After they revive their eye sight,their vision is very blurry.

Raiton: Shingai Nami ) - Lightning Release: Shock wave
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses chakra in a piece of string. When the chakra reaches the string, it should create a shock wave. When the user hits the opponent with it, their skin will set on fire and peel of slowly.

(Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into his/her lungs or mouth.
Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.

(Raiton Ninpõ: Toripurukuresentomūn-ha) Lightning Ninja Arts: Triple Crescent Moon Wave
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(-10 to user)
Description: This is the more advanced and stronger form of "Lightning Ninja Arts: Crescent Moon Wave". In this technique, the user releases three stronger waves of electrical energy from the sword of the thunder god by streaming his chakra through it to release the waves. Because these waves are more in number and far stronger than its A-rank version, it takes a toll on the user and makes him tired and causes damage to the user as well.
-Can only be used once per battle.
-Must have sword of the thunder god.
-Can only be used by Aoi Rokusho and
Tobirama bios.
-Can only be taught by DeanMinatoNamikaze.

(Raiton Ninpõ: Kuresentomūn-ha)Lightning Ninja Arts: Crescent Moon Wave
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Using the sword of the thunder god, the user releases a wave of electrical energy in the form of a crescent moon by streaming his chakra through it to form and release the wave. This wave can deflect kunais and also makes deep cuts in the skin
of the opponent.
-Can only be used 3 times per battle.
-Must have the sword of the thunder god.
-Can only be used by Aoi Rokusho and
Tobirama bios.
-Can only be taught by DeanMinatoNamikaze.

Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~

(Raiton|Bouhatei Tekishutsu)- Lightning Release|Mole Extraction
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: the user focuses a large amount of lightning chakra into their palms. they then slam their hands on the ground sending a shock wave of lightning through the ground. This charges the ground with an electrical charge. Anything that is underground will be paralyzed for one turn.
(Can only be used twice per battle)
(Can only be taught by Daemon)

(Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion
Rank: S
Type: Offense
Range: Short-Mid
Chakra Cost:40
Damage Points: 80
Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
~This Jutsu can only be used twice per battle
~This Jutsu can only be used every 2 turns
~Can only be taught by Naruto41698
~The user can't use any Lightning Jutsu until they can use this jutsu again

(Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor
Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Raiton can use this.
-You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
-In the next turn, you can't use any higher then a B-ranked lightning justu
-Can be taugh only by Dr. House

Taught

(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

Taught here;
 
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Gobi Gobletsson

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Multi-Elemental

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14. (Baikingusutairu: Houkou sono Fenris Ookami) - Viking Style: Howl of the Fenris Wolf
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 60
Damage Cost: 120
Description: The user puts his palm infront of his face, facing the target and his other hand up infront of it, however closed together as a fist. He then punches it foward releasing a great amount of chakra, wind to shape and fire for the explosion, forming a giant wolf head around him which then gets sent at the target at a furious speed, so furious it leaves out a howl of terror. As the wolf head makes impact it ends up in a giant explosion.
Notes:
-The users arms are so exhausted after using the technique his unable to perform hand seals for this and the next turn.
-The takes 20 damage on the body due the heavy amount of chakra used for this technique.
-Useable twice.



Taught;
-

22. (Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.
Rank: Forbidden
Type: Defence/attack
Range: Short/Mid
Chakra Cost: 60
Damage Points: 100
Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.
Note: Can only be used once.
Note: No A-Ranked or above in this turn or next turn.
Note: 20 Damage to the user itself.



Taught;
- Kerrah
- EdwardSama

27. (Katon/Doton: Chiryuku Basutā) - Fire Release/Earth Release: Earth Buster
Rank: B
Type: Offensive/Defensive
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user will within any range of this technique, exert his earth chakra into dust particles roaming the battlefield, and through the usage of chakra, cause them to expand seemingly to materlize small sized highly compressed earth spheres, which are floating in the air, where created. A maximum of four spheres can be created per usage. These are barely visible, thus hard to notice at first. Anyway, after they are created the user exerts fire chakra into them by doing the Tiger hand seal, filling them up to the whim. Due the pressure from the fire that have built up over time, will cause the earth spheres to shatter and the highly compressed fire would erupt into an explosion, damaging everything being in their close vicinity (2 Diameters) of the spheres. The only warning given is the little spark (visible and audible) upon detonation, unless spotted of course. Even though this sounds like a tiresome and long procces, it actually is pretty fast.
~Useable 4x

Aprroved:
Taught:
- Kerrah

Given

( Katon/Doton: Dangan no Suzumebachi ) - Fire/earth release: Missile of Hornet
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: User makes Dog - Snake handseals with one hand ( They aren't full handseals. Just one handed ) while focusing Fire and Earth based chakra on right hand at the same time as sword is in that hand. This creates compressed fire missile around the sword. The missile can be fired at opponent with the speed of A - Ranked Wind techniques. When the missile hits something it'll create very big explosion that cannot harm anything else than the target and 3 X 3 meter space around him/her. Even though it cannot harm anything out of that range it creates massive smokescreen and sends small rocks flying in air. The smokescreen will stay in air for one turn.
Note:
It requires some time for aiming the missile, upwards of ten seconds before it can even be sent toward a stationary opponent. For a moving target, this figure rises to above twenty.
The recoil force from the missile blows the user backwards a good twenty feet, where he then takes about five seconds to recover.
This technique requires a sword to perform. Though the sword is not lost after the technique, the sword is so heated that it cannot be wielded for one turn until it cools off.
No handsealed jutsus can be used while holding the missile
No S - Ranked fire and earth can be used in next two turns
Can be used only twice.

( Doton/Genjutsu: Sanzaru ) - Earth/Illusion technique: Three Wise Monkeys
Rank: S
Type: Offensive - Supplementary
Range: Short - Mid ( Depends on the type of Genjutsu )
Chakra cost: 40 ( - 20 per turn )
Damage points: N/A ( - 10 to user per Genjutsu type )
Description: User makes Boar → Snake → Bird → Dragon → Rat handseals and focuses earth based chakra in ground. Once the last handseal is completed three monkey statues raise from ground and the statues are identical to the Three Wise Monkeys. Once the statues are completed user can infuse chakra into one of them and activate a special genjutsu that depends on the statue that chakra was being infused.
Left Statue - Mizaru:
Once the user guides chakra into the left statue and has eye contact with opponent. He/she will activate a genjutsu that causes opponent to immediately close/cover his/her eyes and go blind.
Middle Statue - Iwazaru:
Once user guides chakra into the middle statue and says 'Kai' ( Release ) opponent will immediately stop speaking and goes mute. This prevents opponent from communicating by using mouth and language.
Right Statue - Kikazaru:
Once user guides chakra into the right statue and says 'Kakeru' ( Lock, suspend ) opponent goes deaf and cannot hear. This prevents hearing and using ears.
Note:
- A Doujutsu can easily figure out the trick of genjutsu and destroy statues
- Upon statues being destroyed the Genjutsu ends
- The Statues after third turn revert back to ground
- Genjutsu type ( monkey ) can be changed only once from another
- Can be used only once
- No Genjutsu for five turns after statues crumble
- No Doton at the same turn.

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range

(Doton: Balrog) - Earth style: Balrog
Rank: Forbidden
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage points: N/A
Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
1. The Balrog can use up S rank fire (not including S ranks)
2. The Balrog can control a fire whip or a flaming sword.
3. The Balrogs body is as hard as S rank earth
These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.

Note: Useable 1 times per battle
Note: Can't use genjutsu in the same turn as this jutsu
Note: Must be taught by the pervy sage
Note: Stays on the feild for 4 turns, or until destroyed
Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu

(Honeton: Shuukaikujo no Yuuen Gokakkei Enban) - Bone Release: Grand Pentagonal Disk of Mass Destruction
Rank: S
Type: Attack
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will make a big pentagonal disk made out of bone from his body. After that he will infuse the edges of the disk with fire chakra while the centre of it will be coated by a layer of lighting chakra. After that the user will send it spinning towards the opponent. On impact, it will cause a big explosion destroying everything within 3 metres radius from the spot of impact.
*Usable twice per battle
*Preparing the technique takes fifteen seconds.
*The disc travels at the speed of a shuriken, and has the average weight of ten.
*There has to be a gap of at minimum two turns between each use.

Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
Restricted to 3x per battle.
Only Oraan may teach

Taught
 
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Gobi Gobletsson

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Toad Summoning Contract

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Given


(Kuchiyose: Hogama) - Summoning: Great Fire Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns



(Kuchiyose: Mizugama) - Summoning: Great Water Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description:After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns



(Kuchiyose: kazegama) - Summoning: Great Wind Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns



(Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns



(Kuchiyose: Raigama) - Summoning: Great lightning Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B ranks and below.

Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

Name: Kuchiyose: Yougama (Summoning: Volcano Toad)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: After performing the five handseals needed and biting their thumb, the user slams their palm against the ground and summons the Volcano Toad named Yougama. The volcano toad is about ⅔ as big as Gamabunta, (66 meters tall) and is wearing a great belt around its waist with a katana in it. Yougama is the most capable lava user on Myobokuzan Mountain, and is able to use all lava techniques up to S-rank, because of his great knowledge of lava he is completely unaffected by C-ranked lava techniques and below.
Note: Can only be summoned once.
Note: Must hold toad contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns.

Taught
 
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Basilisks Summoning Contract
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(Kuchiyose no Jutsu: Chocobo) - Summoning Technique: Chocobo
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Chocobo is a basilisk the size of a good sized stallion, with four-toed feet, scaled legs and large webbed wings, and a scaled neck long neck. It carries a long and sharp beak, and beautiful crest head. At every joint, the back side of the legs and the chest, feathers emerge in dull yet calm colours. Running down from head to tail, webbed spikes emit. On the back in between the wings of the beastie, a saddle is designed for the summoner to sit in, along with riding harness. Chocobo is fast and versatile, capable of both high speeds running and flight. With its inherited ability, it's able to spread a venomous poison, however unlike its other family members, Chocobo is capable of unleashing a plume of poison from the pores of each webbed wing. Inhalation of the poison would kick in after two turns, making the affected, incapable of using their maximum power thus restricting affected targets to two jutsus per turn for the rest of the battle. Explusion of venom however can only be used thrice a battle, and stays on the field for two turns(C-rank). While Chocobo carries a poison, its main feat lies in his swiftness, quick on feet and in air(x1.5 the average Kage ranked ninja's base speed on land and twice as fast as the average kage ranked ninja while flying[/B]), easily able to out-maneuvering incoming techniques and projectiles either through quick dashes, or heavy flaps of its large wings. Of course, using this ability would count towards the 3 turns per move. Chocobo stays 4 turns unless dispersed. Chocobo's scales have proven resistent against Taijutsu, being unharmed from A-rank and below, whilst facing Ninjutsu(Elemental or not), they have been shown durable enough to deflect B-rank and below.
~ Visual presentation
Approved here:
(Henge: Gishiki Sento Hanesu) - Transformation: Ceremonial Battle Harness
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn transformed)
Damage points: N/A
Description: Chocobo, Amaimon's personal basilisk summoning, will by its own chakra transform into a battle harness, charatertized by the durability given by Chocobo's scales, and its feathery look, accompanied with a headdress looking almost alike to a tribal armour. The headdress itself is like any other traditional native-cultured head wear, aside from the fact that beneath is a scaled helmet formed as a bird head, which the headwear is simply attached to. As the battle harness is consisting of flexible scales and feathers, it allows to cover the entirety of Amaimon's body giving an overall defense corresponding to Chocobo's own restrictions and limitiations. While under the influence of the Henge, Chocobo's duration on the field is suspended untill damaged properly to reverse summon itself, or simply transform back, where it will continue as it was left. While using the transformation technique, Chocobo still retains the ability to exude mists of toxic from it's bodice, also corresponding to the restrictions and limitations of Chocobo's summoning technique. While this mist could prove harmful to the user, the beak given from the helmet can be shut down as a visor, working as a functional gas mask. Lastly, but not least, Chocobo's transformation allows for manipulation of feathers running along the arms, back, etc. of the user. Essentially hardening them and stirring them in desired location as functional thrown daggers, however small and thinner yet capable of being proven lethal. This Henge transformation, can of course, only be used by Chocobo itself.
Note: Can only be used twice per battle
Approved:
(Gishiki Sento Hanesu: Feza no Arashi) - Ceremonial Battle Harness: Feathered Tempest
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40 is used lone +20 if used with other jutsu
Description: The technique revolves around the usage of the Ceremonial Battle Harness achieved through the Basilisk summoning Chocobo. It carries the inheriented ability to expell the feathers that run along it's arms, legs and back and head included. Chocobo sacrifaces a portion of chakra in order to expell these with an extraordinary explusion of chakra output, which will result in i.e a swinging limb would where upon the feathers would be shot, said limb would either be shot forwards or backwards with immense speed, increasing the attack by a total of +20. This however is depending in which direction the feathers were shot. This can prove viable in most situation where the target would either try to evade the attack, or the user would be in the need of retreating their limb from dangerous by higher speeds than regularly. This technique can only be used thrice. A total of one turn before each usage as the feathers would have to regrow first.

(Kuchiyose: Garruk ♦ Herion Byosha) - Summoning: Garruk ♦ Hellion Portrayal
Type: Supplementary
Rank: S
Range: Long
Chakra cost: 40
Damage points: N/A
Description: Hellion Portrayal of Garruk is a Basilisk summoning. Garruk is a monstrosity said to differ between night and day within the realm of basilisks, and so tremendous in size that it is never really known if the entirety of Garruk is summoned or not, considering the fact that upon summoning Garruk, the heaven goes black as the giant silhoutte of Garruk blocks out the sun's light, covering the entire field in a nightmarish world of pitch-black darkness. Garruk is summoned above the user, long-range. The Basilisk hovers the skies with humongous basking wings, never able to turn, attack or prove any threats in any kind, before it would disperse once more and return to the realm of Basilisks. Garruk lasts 4 turns, unless dispersed prematurely, and can only be summoned once per battle.
Taught

(Kuchiyose no Jutsu: Korou) Summoning Technique: Elders
Rank: S
Type: Attack/Supplementary
Range: Short
Chakra Cost: 40 (x2)
Damage Points: N/A
Description: A summoning technique that summons both elders of the basilisk tribe. Once summoned, they situate on the users shoulders and wrap their tail around the users arm and can be used to whip or stab flesh. Primarily, the summonings are for the activation of the 'Basilisk Mode' but can be used offensively and are both proficient in 'Suiton' and 'Fuuton' elements, both having the knowledge to create blasts of their respective element upto A-rank.
• Summons last for upto four turns
• Speed of the user slows down during the four turn period.
(Kuchiyose no jutsu: Goubatsu ) - Summoning Technique: Goubatsu ♦ Eternal Punishment
Rank: S
Type: Attack/Defence/Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user calls forth the king of all Reptiles - the basilisk, this creature stands at a great height (same size as gamabunta). The basilisk holds the power of emitting poison from its mouth and spewing mass amounts of venemous liquid
- Can only be summoned once per battle.
Bashirisuku Modo | Basilisk Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80 (+15 to Taijutsu)
Description: After the user summons the Basilisk Elders, the left elder bites the user with a special toxin which rapidly alters the users DNA and causes the user to go through a metamorphosis. This toxin in potent amounts would overwork the prey's body and cause them to die, but in a very small and dilute dose it can be used to enhance an organism's body but would still ultimately harm the organism. The users skin changes into Basilisk scales which makes the user impervious to Physical and Fire attacks up to A rank. The toxin greatly increases the users adrenaline production and distribution throughout the body and increases the blood flow and oxygen consumption, causing the user to gain enormous endurance and strength. The users muscles grow bigger giving massive strength (able to crush boulders) and gain speed that only MS can track (as his leg strength will greatly increase). Also the user gains unique senses, he can use his forked tongue to smell chakra [only up to mid range](like how a snake can smell if prey/predators are nearby). After four turns the right elder bites the user giving him the antidote which will reverse the changes and returns the user to his original form, but will be left extremely tired (the shifting and toxin causes bodily damage and causes the user to be unable to continue). This mode causes the elders to stay on the field until this mode finishes, then they will disappear.
-Must have signed the Basilisk Contract
-Once per battle
-Lasts four turns
-Afterwards the user collapses from physical exhaustion and is unable to continue.
-Takes 1 turn for the transformation to complete and during this turn, the user will be unable to move by himself, as he won't be able to control his body.
-This mode causes the elders to stay on the battlefield until the mode ends and during this time the user cannot summon or have any other summons on the field.
 
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Custom Weapon

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0. (Sono Canute) The Knud.
Rank: A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: The hilt and the blade is skillfully forged of the purest iron.
The design of the blade is a broad guard with wildly flaring ends and a nicely defined D-shaped pommel, the blade also contains a fuller of medium width, making the sword more easier to swing. The sword is capable getting Fuuton Chakra tranfered into it. The Knud is very usefull since when transfered Fuuton Chakra into it's capable of striking through B-Ranked and lower Ranked Doton jutsus, not only that though, fighting against Raiton The Knud is able to Defend ore either attack through S-Ranked and lower Raiton Jutsus.
The sword looks like this:
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-Note: Can only be used by Gobi Gobletsson.
-Note: When drawing The Knud from it's sheath the user cannot use S-Ranked or above jutsus the same turn.
-Note: Sheathing The Knud results in when you draw it again you can't use S-Ranked or above Jutsus the same turn as drawing it.

Given
(Amenonuhoko)- Heavenly Jewelled Spear
Rank: S
Type: Offense/Defense
Range: Short-Mid
Chakra: 40 to summon, 10 to use special abilities
Damage: 80 (+10 to Taijutsu)
Description: The Amenonuhoko is a large naginata (a Japanese spear) created by the primordial Shinto Gods. The Gods gave the naginata to Izanagi and Izanami to create the first land out of nothingness. The naginata itself has a long, razor-sharp blade that never dulls. Its shaft is made of unbreakable holy bamboo. Chakra of any type can be channelled through the blade and shaft of the weapon, and the shaft can be extended and retracted at will in battle, much like the Third Hokage's Enma Staff. The holy power exuded by the naginata gives a mild but noticeable increase to the user's speed strength. Additionally, the naginata is imbued with the Flying Thunder God seal, allowing the user, if he is capable of using Flying Thunder God, to teleport to any location on the naginata.

Note: Can only be summoned once per battle
Note: User must remain within 5 yards of the naginata at all times. If the naginata falls out of the user's possession, then the user will not be able to use its special abilities for the rest of the match.
Note: User cannot use water, wind, or lightning jutsus above S-rank while holding the naginata.
 
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Dance of the Bearded Sage

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Tsubaki no Hayashita Sennin: Shiro Someru | Dance of the Bearded Sage: White Dye
Rank: C
Type: Supplementary
Range: Short
Chakra: 15
Damage: N/A
Description: The user can channel chakra into his hair allowing him to change the colour into any colour the user wishes. The hair can be different coloured at many places, meaning the user can colour each hair a different colour if he wishes. This is best used for camouflage and hiding from the opponent to then strike him when the user is ready.

Tsubaki no Hayashita Sennin: Fuzaketa Petenshi | Dance of the Bearded Sage: Playful Trickster
Rank: C
Type: Supplementary
Range: Short
Chakra: 15
Damage: N/A
Description: A less wild, yet more tactical version of hair strengthening; The user will emit quantities of hair from his body which coiling it around a specified body parts or, if he wishes, his entire body turning him into a ball of hair. Changing the properties of the hair, the user will be able to at incoming blockades in close combat, to have the hair allow him to slide past, as it was a piece of soap slipping through one’s hands, the blockade and proceed it’s original path unhindered. This would essentially, within reason, allow the user to slide past certain attacks without getting in physical contact, or hindered in his path, as well as avoiding certain attacks. The changing of properties of the hair, can however also take place, by reversing the proccess, thus making it 'lethal' following the restrictions and limitations of the style - Such as making them sharp.

Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
Rank: C-S
Type: Offensive, Supplementary, Defensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent. Vines may also be used to create pre-existing hair sources.
Note: S-ranke version can only be used 3 times, with a 2 turn cooldown period in between usages while the ranks below are unlimited.

Tsubaki no Hayashita Sennin: Kotējigāden | Dance of the Bearded Sage: Cottage Garden
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will unleash an heavy amount of hair from desired part of his body, and into the ground, having it spread throughout the entire terrain, manifesting itself within the ground. Small patches of hair throughout the terrain can be spotted, emitted from the ground, going in an arc and back into the ground. The hair is closely linked to the user's senses, thus allowing him to detect any movement underground and above(Obviously, aslong as it touches the hair.). The heavy amount of hair can however also be used as a source for future Tsubaki no Hayashita Sennin techniques, keeping the traits of Cottage Garden.


Tsubaki no Hayashita Sennin: Gādo Pointo | Dance of the Bearded Sage: Hair Strengthening
Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.
~Can be used 3x
~The user must wait one turn inbetween each usage of this technique.

Tsubaki no Hayashita Sennin: Atarashī kanten Tanzō | Dance of the Bearded Sage: Forging a new Light
Type: Defensive/Supplementary/Offensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description: This is primarily a defensive technique where the user will engulf himself in hair, however not disabling him of his mobility or vision. By sending chakra into the hair, the user will make it a functional lighting rod - capable of absorbing and transmitting lightning throughout the hair covering the users body. Upon in contact with a lightning technique, the users chakra in his hair will guide the lightning sending it through a path of his hair and then releasing a weakened version of the opponents technique in the desired direction in the form his wishes, it could be a lightning bolt, or a current of electricity travelling through the ground, or a 360 degree shockwave.
~ Can guide up to and S-rank included
~ It will be weakened by one rank
~ Can be used twice

Tsubaki no Hayashita Sennin: Ken'i no Kyōretsuna Tamashī | Dance of the Bearded Sage: Authority of the Vigorous Soul
Type: Supplementary, Offensive, Defensive
Rank: Forbidden
Range: Short – Long
Chakra: 50 (-15 per turn)
Damage: N/A (-20 to the user)
Description: Perhaps one of the most powerful techniques of the Dance of the Bearded Sage where the user will, through the conversion and release of an immense amount of chakra, empowers and manipulates hair to emerge from each pore on their body to create a construct fueled by the user’s chakra flow to essentially create a humanoid which encases the user’s body. The hair produced by the user’s body is incredibly versatile in the sense that it is capable of possessing different characteristics upon creation which can be changed in battle. It can be produced as firm and unbending hair, soft and pliable hair, or elastic hair capable of producing A-Rank physical damage. The humanoid will essentially accentuate the user’s movements. For example should the user run forward the construct will respond the same producing the identical movement and speed. The construct’s appearance can vary aesthetically but essentially in its creation it will take the form of a large humanoid roughly up to three times the size of the user. The hair produced by the by the user’s body is infused with an immense amount of chakra; as such it offers the user incredible defensive capabilities for its duration. The humanoid construct is capable of defending against A-Rank elemental ninjutsu and S-Rank taijutsu. Should the humanoid be cut the user is capable of expending an additional 5 chakra to replace the lost body parts. Due to the excessive chakra infused into the hair other Dance of the Bearded Sage techniques which use the hair of the Vigorous Soul will gain an increase of 20 damage to their strength.
Once activated, lasts four turns. Restoring the hair requires the user to expend one of their moves and 5 chakra. Upon deactivation the user will suffer exhaustion and be unable to use taijtusu up to A-Rank and will have lost two ranks in speed for two turns. The great amount of hair expelled from the user will cause them to experience a full body pain from their pores.
Students
-Cobalt-
Kerrah
Drackos
Negative Knight
Zaphkiel​
 
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Black-Leg Taijutsu

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[ ]

1. ( Kuro-Ashi Taijutsu: Hakaizu ) - Black-Leg Taijutsu: Destruction Spin
Rank: A
Type: Offensive - Defensive
Range: Close - Short
Chakra cost: 25
Damage points: 50
Description: Black-Leg taijutsu technique which is designed for Taijutsu user against weapon fighter. The technique is used in a way where user first covers his/her feet in chakra. Then if this jutsu is used for defense user will quickly make 360 degree spin to gather up strength. When the spin ends user performs a kick done with the heel part of user's foot. Once the enemy attacks with blunt weapon the user will deliver the kick on its side, breaking it ( If not indestructible weapon ), Causing damage to it ( Nearly indestructible ) or kick it out of opponent's grasp with the strength of kick ( For indestructible weapons ). If the jutsu is used for attacking it'll be strong enough to break bones or dislocate limbs.
Note:
- Can be used only once
- Cannot use Genjutsu or Kenjutsu on the turn afterwards
- Defensive version will kick the blunt type weapon out of its course.

2. ( Kuro-Ashi Taijutsu: Hazumu ) - Black-Leg Taijutsu: Dodge Haze
Rank: A
Type: Supplementary - Defense
Range: Short - Close
Chakra cost: 30
Damage points: N/A
Description: Dodge Haze is a special jutsu that only the ones that have fully mastered Black-Leg taijutsu and are using Kick Course can use. This jutsu works by user using the chakra boosted legs to make fast sidesteps and/or leans to avoid incoming projectile/taijutsu/weapon attacks. After avoiding the attacks user can attack with another jutsu, giving him/her the upperhand.
Note:
- Can be used only twice
- Must wait three turns before using it again.

3. ( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course
Rank: C
Type: Supplementary
Range: Self
Charka cost: 15 ( - 5 per turn )
Damage points: N/A ( + 10 to leg taijutsu )
Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.
Note:
- Stays with user whole battle
- Consumes chakra every turn
- No hand taijutsu can be used while this jutsu is activated.

4. ( Kuro-Ashi Taijutsu: Ago Yakusuru ) - Black-Leg Taijutsu: Jaw Crusher
Rank: B
Type: Offensive
Range: Close
Chakra cost: 5
Damage points: 45
Description: User encases own feet with chakra and literally sprints with huge speed at opponent and jumps in air when opponent is nearby. When the user has jumped user will land on the opponent's shoulders while preparing the muscles in user's own feet and perform spinning somersault backwards, landing hit on opponent's chin that's powerful enough to break opponent's jaws. The downside of this technique is that user will lose 1/2 speed on running and any movement done with feet for one turn.
Note:
- Can be only used once

5. ( Kuro-Ashi Taijutsu: Extra Haché ) - Black-Leg Taijutsu: Highest-rate Mincemeat
Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 30
Damage points: 60 (- 10 to user)
Description: An user that knows Black-Leg taijutsu and has high speed can, once taught, use Highest-rate Mincemeat. The technique includes fast footwork and will work only if the target's short or close range from the user. To begin with this technique, user must jump in air and once he/she gets close enough to the opponent, user starts delivering fast paced kicks aimed at mainly opponent's torso area. The technique isn't automatically 60 damage but can be less if the opponent is a taijutsu specialist and/or has sharingan to increase their reaction time that he/she uses to block the hits. Even the hits are blocked, the kicks will hurt. If not blocked, user can aim at opponent's vitals and cause quite alot damage by hitting opponent's internal organs and bones. If this is combined with Diable Jambe, the technique gains burning attributes. As long as user's airborne he/she can attack their target with more taijutsu but once user lands, he/she is forced to jump backwards and allow their feet to rest for a short period of time (the higher user's rank is, the shorter time is required for feet to rest).

Can be used twice per battle with three turn interval between each usage.

6. ( Kuro-Ashi Taijutsu: Armée de L'Air ) - Black-Leg Taijutsu: Air Force
Rank: B
Type: Offensive - Supplementary
Range: Short - Close
Chakra cost: 25
Damage points: N/A (+ 40)
Description: Air Force is a Black-Leg taijutsu technique designed for a counter attack or an opening. The technique itself is a chakra infused kick which takes form of 360 crescent kick. The kick itself is strong enough to send opponent flying away from the user. The kick can also be used to send allies flying into other ranges, though once a strong(er) kick is attempted user must spend more time concentrating before kicking. This can also be used quickly in openings to deal a quick hit to the opponent and then expose them for further combinations.
Can be used twice per battle
If you attempt on sending your ally to other range, the ally must jump on your leg just as you're kicking to guarantee the strength of kick to send him/her away.

7. Black Leg Taijutsu - Collier Coup - (Trachea Turnover Surprise)
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30
Description: The user gets ready and quickly jumps up into the air. This jump could be considered as a high jump, or a low jump, but a jump must be made. Using gravity as a helper the user can either kick side ways towards the opponent's neck, or downwards against the neck area of the opponent, close to the collar bone. If used properly this technique is capable of pushing the opponent down making them off balance, or down to their knees for more powerful attacks.

8. Black Leg Taijutsu - Parti Tableau - (Party Table)
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30
Description:The user quickly plants their hands down along the ground and begins to spin rapidly. The user's legs are spread out in the splits as they spin with great speed to slam into the opponents that may be surrounding the user. The user spins with such speed and strength the user is capable of hitting the opponents, or whatever is hit by this technique into the distance of sixteen meters. With this technique the user is capable of moving around with their hands while still spinning. Some users spin around in a small radius moving in a circle to ensure that they hit their targets if need be.

9. Black Leg Taijutsu - Cours Parti Coup Tableau - (Party Table Kick Course)
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:The user jumps up into the air as they slam their hands against an opponent's shoulders. Doing so stuns the opponent for one round as a brief moment to ensure the user is capable of using the opponent's body as a form of stand to kick all other opponents that may be near by. Some practitioners of this technique spin rapidly hitting all opponents around the user kicking them off into the distance of up to thirty two meters. Some practitioners somewhat juggle around the opponent's shoulders kicking in all directions in one fluent movement in a break dancing like form in that of a windmill. In a final movement the user quickly slams a final kick into the opponent. This could be used against the opponent's chest, across the opponent's face, or anywhere else that may have the opponent open capable of sending the opponent flying off into the distance of thirty two meters.

10. Black Leg Taijutsu - Sheep Meat Shot - (Kuro-Ashi Taijutsu - Mouton shot)
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description:This is one of the most powerful kicks in this style and commonly used as a finishing blow,the user will begin by either jumping or flipping into an aerial position. They will then channel as much power into the kick that they can,and proceed with a kick aimed at the face or the chest of the enemy with the intention of sending them flying.

11. Black Leg Taijutsu - Skewer - (Kuro-Ashi Taijutsu - Brochette)
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description:This is an attack primarily targeted towards enemies on the floor,the user will jump high in the air above the opponent and begin to spin rapidly. Once the required amount of momentum has been generated, they will deliver a devastating downwards kick. The spinning portion of this attack is intended to help drive the attack deeper.

12. Black Leg Taijutsu - Three Point Division Cut - (Kuro-Ashi Taijutsu - Santen Decoupage )
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description:A very fast attack used by a black leg user , they will stand almost calm and will then launch three near simultaneous roundhouse kicks toward the enemy's throat , chest and stomach striking with as much of the leg they possibly can.

13. Black Leg Taijutsu - Third Rate Mincemeat - (Kuro-Ashi Taijutsu - Troisieme Hache )
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 25
Damage Points: 40
Description:his is the strongest attack in the dish washer rank,it compiles most of the attributes on would learn before progressing to a higher rank.The user will first turn their back,then they will begin a series of back flips toward the opponent and will use their hands for one final push towards the enemy,and attempt to hit a flurry of incredibly fast kicks to their face.

14. Black Leg Taijutsu - Chest/Breast meat - (Kuro-Ashi Taijutsu - Poitrine)
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30
Description:This attack is different from a lot in the style as it is delivered as a straight stabbing kick , this attack is quicker than most in this style due to its directness. Although it is better in terms of speed it forfeits the large attack area of the sweeping kicks , thus making it a quite balanced attack.

15. Black Leg Taijutsu - Under Saddle Meat - (Kuro-Ashi Taijutsu - Selle)
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30
Description: This is an attack which is commonly used in combination with Cotellete , the user using the momentum from the Cotellete attack. The user who is still in a handstand will use the momentum to spin back the other way, to deliver a fierce sweeping kick to the opponents lower back or lumbar region.

16. Black Leg Taijutsu - Rib meat - (Kuro-Ashi Taijutsu - Cotellete)
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30
Description: An attack as given away by the name is primarily focused on the ribs of the opponent, the user will fall down onto one of their hands and perform a one handed handstand. As they are falling they bring their legs over and deliver a straight kick to the ribs, this can be and usually is if the attack hits followed with Selle.

17. Black Leg Taijutsu - Shoulder Meat - (Kuro-Ashi Taijutsu - Epoule)
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30
Description: This attack is used for a standing position much like Collier , this though is a forceful kick directed straight down with the heel. This axe kick as given away by the name is intended to hit the enemy on top of their shoulder , the idea behind this is an attempt t either knock the opponent off balance , or send them crashing into the floor with the force driving them down on that side taking them off their feet.

19. Black Leg Taijutsu - Neck Meat - (Kuro-Ashi Taijutsu - Collier)
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30
Description: This attack that the user executes from standing , placing their hands in their pockets they will deliver a powerful kick directly to the opponents neck. This is achieved with very little back lift which is surprising , the users foot will come in a roundhouse fashion sweeping from the side to attempt to damage the opponents neck. This is all done from a casual standing position with no indication of an attack.
 
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Gobi Gobletsson

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Steam Release

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2. (Jōkiton no Jutsu) – Steam Release Technique
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user is capable of manipulating the steam in multiple ways to either create projectiles, hands or a floating platform to carry the user into the air. The steam hes using is from his Vent which is placed on the back of the Steam armour hes wearing.
Note: Can only be used by a Han Bio.


3. (Jōkiton: Jōki Bunshin no Jutsu) – Steam Release: Steam Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user creates a clone made of steam. The Steam used for the Clone is compressed together so much, it's capable of delivering hits and reciving hits. It's capable of using anykind of Steam Jutsu.
Note: Can only be used by a Han Bio


4. (Jōkiton: Jōki Kankishafuto) – Steam Release: Steam Ventilation shaft
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will manipulate their chakra to cause a vent of steam to rise up from an undergound pocket and shoot out of the desired location which can cause severe burning on a targets skin.
Note: Can only be used by a Han Bio


5. (Jōkiton: Jōki Ryokou) Steam Release: Steam Travel
Rank: A
Type: Supplementary, Defensive
Range: Short-Long
Chakra Cost: 30
Damage Point: N/A
Description: The user gains the ability to merge himself into any kind Steam that is being on the Battlefield and capable of appearing out from anypart of the Steam to attack as he wishes.
Notes:
~Can only be used by a Han Bio.
~Can only be used three times per battle.
~This is similar to Kimimaro's technique: Sawarabi no Mai - Dance of the Young Ferns.


6. (Jōkiton: Ekitai no Henkou) Steam Release: Liquid Change
Rank: A
Type: Supplementary, Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Point: 60
Description: This technique allows the user to infuse their fire chakra into a water source and upon the command of the user clapping, his/her fire chakra is transferred to the water and alters it into steam which can be used as a medium for other Jōkiton techniques.
Notes:
-Can only be used by a Steam user.
-Can only be used two times.


7. (Jōkiton: Ketatamashii Jōki) - Steam Release: Piercing steam
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage cost: 60
Description: The user will form two condensed spheres of steam around both hands, the user then slam them together forming one bigger sphere of steam which surrounds both hands. The user then releases a beam of highly compressed steam at the target, so furious it can pierce through steel.
~Can only be used twice per battle.

8. (Jōkiton: Kuwashii Kitai Jōki Henkan!) - Steam Release: Full Throttle Steam Transformation!
Type: A
Rank: Offensive/Defensive/Supplementary
Range: Self
Chakra Cost: 30
Damage Cost: N/A
Description: This technique allows the Five-tailed jinchuuriki, Han to freely manipulate his body into steam via releasing his steam-affiliated chakra from his pores. Though once active, Han retains his physical appearance, as opposed to looking like steam; it only becomes apparent when a physical object interacts with him. The composition of his body allows the user to be unharmed by any physical substance, like a kunai or a weapon. Another advantage of being in this state is that, because of the combination made to create steam, his fire and water techniques also become enhanced as well as his steam techniques. Not only is this technique suitable for offensive tactics but also defensive; as stated, the user is immune to physical interaction but this does not only apply for ninja weapons but also for elements such as lightning and earth or other solid-based elements. While in this state, Han is limited to what chakra he can utilise, mainly because of the constant release of steam; because of this, Han is only able to use Steam, Water and Fire while in this state.
Notes:
-Can be used once and lasts four turns.
-Water and Fire Jutsus gets +10 due steam is made out of fire and water, and steam jutsus gets +20.
-The user is unable to perform any earth, lightning or any wind jutsus in this state.
-The opponents earth and lightning jutsus will do no harm to the user due it will simply pass through him.
-No other modes while in this Form.


9. (Jōkiton: Jōki-muenjin) - Steam Release: Steam Engine
Rank: S
Type: Supplementary/Defence
Range: Short
Chakra: 40
Damage: 80 (if opponent is too close)
Description: With the Bijuu’s ability to heat water, the Jinchuuriki can heat the water within their own body safely without harming themselves. Heating their own mass to high temperatures, fire will be useless and any water that is near them will burst into steam on contact. Anyone that gets to close during this time will be burned by the severe temperatures admitting form their body.
~ Usable 2 Times
~ Last 3 Turns
~ Only useable by Han bio.


(Jōkiton: Jōki Kumite) - Steam Release: Steam Kata
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40 (+10 Each turn if it's activated.)
Damage Points: 80
Description: The user will coat his arms in higly compressed Steam, The user can use this Steam as an extension of their arms giving them longer reach within their taijutsu even if they do not directly connect. The user simply release the Steam around his arms in a form of Shockwave hitting the Target if he should miss and gradually burning wounds will appear on the target. New Steam will then extend on the users arms.
Notes:
~Can only be used twice and each time lasts 3 turns
~Can only be used by a Han Bio.
~The user is capable of performing Jutsus and form hand seals while this is active.


10. (Jōkiton: Jōki tentou) - Steam Release: Steam heaven
Type: Supplmentary
Rank: Forbidden
Range: Entire field
Chakra cost: 80 (+10 per turn.)
Damage cost: N/A (-15 to the user per turn.) (+5 to all steam based jutsus.)
Description: After entering, or already activated ''(Jōkiton: Kuwashii Kitai Jōki Henkan!) - Steam Release: Full Throttle Steam Transformation!'' the user will raise his arms towards the skies, he will then release a huge amount of chakra throughout the entire field, causing masses of steam to erupt constantly, it's so thick that you barely can see your own body limbs. Due the masses of steam the user will recieve damage over time due the constant masses of steam which erupts. As the steam is infused with the users chakra he will be capable of senseing everything within the steam which contains chakra, though not it's nature type, if any. If the opponent stays within the steam for too long he will become completly exhausted and unable to continue on fightning.
~Can only be used once and lasts 4 turns.
~Whilist this jutsu is active any form for fire elements are rendered useless as the steam would just kill out the fire.
~Three turns inside of the steam will exhaust the opponent completly.

 
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Gobi Gobletsson

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Shikotsumyaku

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Given

(Hone Senbon Rendan)- Bone Needle Barrage
• Rank: C
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 30
• Description: The user shoots a large number of bone needles from there arms which are harder then steel.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Gekido)- Bone Rage
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: Shoots bone spikes form all over the body in every direction.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Yari)- Bone Spear
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: A massive spear of bone which can be thrown or used as a weapon.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Yaiba)- Bone Swords
• Rank: C
• Type: Attack
• Range: Short
• Chakra Cost: 20
• Damage Points: 30
• Description: The user creates two bone swords which are harder then steel and can be thrown or used as weapons.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Shuriken)- Bone Shuriken
• Rank: C
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 15
• Damage Points: 30
• Description: This technique creates multiple shuriken out of bone that can be fired from the user’s hands. Makes 10 shuriken.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Yoroi)- Bone Armor
• Rank: C
• Type: Defense
• Range: Short
• Chakra Cost: 20
• Damage Points: N/A
• Description: The skin is cover in a thin layer of bone which is harder then steel to protect against taijutsu and projectiles (blocks taijutsu E-C rank and ninjutsu E-D rank).
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Bunshin No Jutsu)- Bone Clone
• Rank: C
• Type: Supplementary
• Range: Short
• Chakra Cost: 20
• Damage Points: N/A
• Description: makes a bone clone which rip out of the user that can use all bone jutsus up to b rank and can explode to send bone spikes fly towards the enemy (does 10 damage if spikes hit).
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Sousou)-Bone Burial
• Rank: B
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 25
• Damage Points: 40
• Description: The user slams their hands on the ground. Bones begin to wrap around the target crushing them in an upward cork screw shaped mass of bone.

(Hone Tsubasa)- Bone Wings
• Rank: B
• Type: attack, defense, supplementary
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 40
• Description: the user grows large bone wings from there back which can be used to fly or to defend or can be flapped to shoot out bone spikes at the enemy( they last for 3 turns)

(Hone on Tate)- Bone Shield
• Rank: B
• Type: Defense
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: N/A
• Description: The user creates a bone which is harder than steel to protect themselves.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Heki)- Bone Wall
• Rank: B
• Type: Defense
• Range: Short-Mid
• Chakra Cost: 25
• Damage Points: N/A
• Description: This technique creates a large bone wall in front of the user the wall is harder than steel.

(Hone Shokushu)- Bone Tentacles
• Rank: B
• Type: attack/supplementary
• Range: Short-Mid
• Chakra Cost: 20
• Damage Points: 40
• Description: the user creates bone tentacles which come out of there back can be used to bind or pierce the opponent

(Hone Kiba)- Bone Fangs
• Rank: A
• Type: Attack Range: Short-Mid
• Chakra Cost: 35
• Damage Points: 60
• Description: the user puts both hands on the ground and sends spikes racing towards the target to pierce them.
• Note: This jutsu can only be used by Kaguya Clan members.

(Inperiaru Hone Sousou)- Imperial Bone Burial
• Rank: A
• Type: Attack
• Range: Short-Mid
• Chakra Cost: 35
• Damage Points: 60
• Description: A bone burial on a massive scale used to crush multiple enemies. Leaves a giant upward cork screw shape mass of bone and a giant crater.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Doragon)- Bone Dragon
• Rank: A
• Type: Attack/Supplementary
• Range: Short - Long
• Chakra Cost: 35
• Damage Points: 60
• Description: Sends a bone dragon from the user’s body which can be used to bind opponents. Using further manipulation, bone spikes can pierce the enemy or can be shot from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Ya)- Bone Arrow
• Rank: A
• Type: Attack
• Range: Short-Long
• Chakra Cost: 35
• Damage Points: 60
• Description: A giant bone arrow is shot from the users arm with incredible force and can be guided by a fine flexible bone thread.
• Note: This jutsu can only be used by Kaguya Clan members.

(Hone Kangoku)- Bone Prison
• Rank: S
• Type: Attack/Supplementary
• Range: Short-Mid
• Chakra Cost:45
• Damage Points:80
• Description: This jutsu is used to trap the target in a bone dome which can be further manipulated so that bone spikes shoot from the inside piercing the target.
• Note: This jutsu can only be used by Kaguya Clan members.

(Nibai Hone Doragon)- Double Bone Dragon
• Rank: S
• Type: Attack/Supplementary
• Range: Short - Long
• Chakra Cost: 45
• Damage Points: 80
• Description: A double version of bone dragon which can bind the enemy and using further manipulation, bone spikes can be made to pierce the enemy or shot bone spikes from its mouth.
• Note: This jutsu can only be used by Kaguya Clan members.

(Honeton: Hone Yoroi) - Bone Release: Bone Armour
Rank: B
Type: Defence
Range: -
Chakra Cost: 25
Damage Points: -
Description: The user encases his body in a thin and light layer of bone which is unnoticeable to the naked eye which protects the user from most taijutsu attacks ( non-elemental tai excepting the Gates and Super strength ) and can absorb great impacts, leaving the user unharmed.
~ User's speed is slowed and he cannot go to speeds above the First Gate without cracking this armour

(Kaguya Fuuinjutsu: Gen****eki Honnou no Kaguya) - Kaguya's Sealing Technique: Kaguya's Primitive Instinct
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: (5 to user for each turn the jutsu is active)
Description: The user will focus a big deal of chakra on a seal, which every Kaguya has on his body and will activate it. This will cause an immediate reaction on the user's body and his personality will change, reverting to the primitive state of a Kaguya, without self control and a great desire to fight and kill everything in his way. He will turn bloodthirsty, aggressive,sadist and won't be affected by any pain the opponent may cause to him (it's just like the user turned into an animal only with the instinct of survival). A layer of bone will cover his body and multiple spikes will come out of the user's head, back, arms and legs. His strength will increase so much that his taijutsu attacks deal +10 attack. All of his chakra will convert to his Shikotsumyaku techniques wich will also do +10 damage and to one element (the element doesn't get any power ups). However, because of this he won't be able to use any summonigs, gengutsu, Kage Bunshins of any type or use any of the other elements he sealed away.
*This technique will last 4 turms
*All elements of the user will be sealed for the rest of the battle with the exception of the one he chose to maintain
*User will only be able to use Shikotsumyaku, Taijutsu and one Element for the rest of the battle
*After the jutsu wears out, the user will be left exhausted
*User takes 5 damage per turn

(Honeton: Shuukaikujo no Yuuen Gokakkei Enban) - Bone Release: Grand Pentagonal Disk of Mass Destruction
Rank: S
Type: Attack
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will make a big pentagonal disk made out of bone from his body. After that he will infuse the edges of the disk with fire chakra while the centre of it will be coated by a layer of lighting chakra. After that the user will send it spinning towards the opponent. On impact, it will cause a big explosion destroying everything within 3 metres radius from the spot of impact.
*Usable twice per battle
*Preparing the technique takes fifteen seconds.
*The disc travels at the speed of a shuriken, and has the average weight of ten.
*There has to be a gap of at minimum two turns between each use.

(Hone Tento)- Bone Tent
Type: Attack/Defense
Rank: S
Range: Short
Chakra Point: 40
Damage Points: N/A
Description: The user stomps the ground, making some of the strongest bones in his body to come out 360 degrees around him, forming a tipi made of bones. This gives the user 360 degrees protection against S Rank attacks or weaker. The tent can be used to trap the opponent, making them suffocate, however it is not as strong on the inside as on the outside. The user can cancel this tech at will. Does not give protection against attacks that come from underground.
The technique lasts for 1 round the most, because of the low oxygen supply inside of it.
And the user cannot use this more than twice per battle, and there has to be 3 round interval between the usage, because thats how long it takes for the bones he used to regenerate.

(Honeton/Taijutsu: Zetsumei Renge no Mai)- Dance of Death Lotus
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60 (-10 to user)
Description: After sending opponent skyward user will jump into the air to place his chest to the back of his opponent. He then erects massive bones from his torso that will wrap around his opponent to prevent escape(Similar to lee's bandages). As the pair begin their fall back to earth, User begins to spin downwards at a high rate of speed, driving himself and opponent head first into the ground.
Note
No Bone Jutsu Next turn

Bone Fishnet Crushing (Hone Sakananetto Kujiku)
Rank: A
Type: Supplementary/Defense/Attack
Range: Close
Chakra Cost: 30
Damage: 60
Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it. The net, which is around roughly the size of half a car, is made from the bones in the rip cage. The net upon touching something, quickly closes up, similar to a Venus Fly Trap, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable (those with strength of the first gate and higher will be able to break free or those who use focused elemental techniques of S rank and above on it ). This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.
-Can only be used twice.
-After using the user cannot use any Kaguya jutsus the following turn.
-After using, the user must wait at least 2 turns before using again.

Taught
 
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