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<p>[QUOTE="Gobi Gobletsson, post: 10279416, member: 52604"]</p><p style="text-align: center"><em><span style="font-size: 18px"><strong>Earth Release</strong></span></em></p> <p style="text-align: center"><em><span style="font-size: 18px"></span></em></p> <p style="text-align: center"><em><span style="font-size: 18px"><span style="font-size: 12px">•••</span></span></em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em><img src="http://i.imgur.com/4mk8pyF.png" data-url="http://i.imgur.com/4mk8pyF.png" class="bbImage " style="" alt="" title="" /></em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em><span style="font-size: 12px">•••</span></em></p><p></p><p></p><p><strong>33. (Doton: Tsuchiumare) - Earth Release: Dirtborn</strong>[spoiler]Type: Supplementary</p><p>Rank: D</p><p>Range: Short-Long</p><p>Chakra: 10</p><p>Damage: N/A</p><p>Description: Dirtborn is a technique made for tracking purposes, and overall view of the field, above and underground. After unleashing a pulse of chakra throughout the earth, the user is capable of creating a visual overview of the field, mapping it out in his head in a 3D perspective per say. All will become visible to the user, pressure marks, ridges, highs and lows of the ground, allowing him to manually examine certain areas in order to 'read' the nature's tracks. The method however has been adapted into means of warfare as well as to track escaped prisoners, intruders etc. A user of this technique is capable of tracking other ninjas equalling his own rank. This is a low-effect technique much akin to the Inner Sonar skill, therefore costs +5 extra chakra per turn and doesn't hinder the user in any sort of way other than the expenses of chakra.</p><p></p><p>approved: <a href="http://narutobase.net/forums/showthread.php?t=157594&page=281&p=19437859&viewfull=1#post19437859">http://narutobase.net/forums/showthread.php?t=157594&page=281&p=19437859&viewfull=1#post19437859</a></p><p>Taught:</p><p>-</p><p>-[/spoiler]</p><p></p><p><strong>31. (Doton: Chikyu Jun) - Earth Release: Earth Associate</strong>[spoiler]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: This technique enables the user to, through a hand sign, to link himself or other earth structures with one another. Not literally, but through a constant output of earth chakra that will in a direct lane within the shape of the object in question connect to another. Essentially this will create a barrier, or wall if you would with a constant influx and outflux of earth chakra, between the two objects similiar to Kakashi's Lightning Chain. Now, the objects can however be linked with more than one, such as three connecting together(Max 3 per usage.). The outflux is similar to a stream of condensed dust which travels at a considerable speed, which proves capable of severe shredding and cutting as if hit by rock shrapnels. These links only reach mid-range off itself. Meaning that the user can link himself to a structure mid-range in all directions of himself, and said object functions the same.</p><p></p><p>Note: Can only be used thrice per battle [/spoiler]</p><p></p><p><strong>32. (Doton: Hanto) - Earth Release: The Hunt</strong>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After performing the Boar handseal, this technique enables the user through a transmission of earth chakra, to lay a dormant trap that stays on the field, untill triggered by the lift of pressure. By compressing and converting the earth beneath the combatant into a sticky liquid, the ground below the target will lower slightly to an extend which is overall unnoticeable. Should the lift of pressure occur should the target move, the trap will trigger and explode similiar to a grenade converging onto everything within short-range. The sticky liquid is similiar to the mud found in Swamp of the Underworld. The user can create one trap per usage, within the range of the technique which is fairly fast in creation, such as it is upon explosion.</p><p></p><p>Note: Can only be used thrice per battle [/spoiler]</p><p></p><p><strong>30. (Doton: Tokihanata no Tesuto) - Earth Release: Unbound Might</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: Unbound Might is a form of jutsu which can be used in two ways. Either an omni-directional burst from the user, or through a stomp on the ground in order to trigger the technique. Through a stomp, like an omni-directional explosion, everything within the user's vicnity and the range of the technique, will cause a surge of earth particles being expelled through the pores of the earth, throughout the entirety of the field, shooting up small shrapnels of earthern particles. These of course aren't lethal, but can still prove harm and otherwise shredding and cutting injuries unless properly defended. The particles will lay dormant on the field for three turns, while obscuring both user's and target's visiorn, impairing their senses. However while the particles lay dormant - considering the user's close relation to the particles he will be able to monitor whenever anything within the plume of dust that moves, e.g. someone running through it, much alike to motion sensory. But alas, this wouldn't enable to user to differ between chakra natures, only the size and speed of objects, while perhaps more experienced user could make a qualified guess due the 'flow' and 'shape' of the object. The dust itself upon eruption ascends only mid-range. The secondary application of the technique, where it is triggered from the user itself as explained above, is much akin to the first. Rather than ultilizing it through the pores of earth, the user makes it surge through his own, in an omni-directional burst, that would only reach mid-range while its counter application would reach long-range. Inhalation of the technique can cause moderate coughing, irregular breathing and otherwise impairment in the CQC-field for the targets aside the user. Unbound Might can only be used a maximum of three times per battle, and restricts the user from S-rank earth techniques the following turn.</p><p></p><p>Approved here: <a href="http://narutobase.net/forums/showthread.php?t=157594&page=253">http://narutobase.net/forums/showthread.php?t=157594&page=253</a>[/SPOILER]</p><p></p><p><strong>16. (Doton: Ragu no Furue) - Earth Release: Quaking Runner</strong>[SPOILER]Rank: C </p><p>Type: Supplmentary/Offensive </p><p>Range: Mid </p><p>Chakra cost: 15(-15 per turn) </p><p>Damage points: N/A </p><p>Description: When the user activates this jutsu, he will release small amounts of earth chakra into the ground everytime he takes a step, lands, runs, etc. By doing so the user will create minor quakes reaching from his location, and up to mid-range around him which will cause his opponent to loose balance, and leave him open. However when having this jutsu activated the user cannot use other elements than the ones that's based on Earth Release(Like Diamond.). The jutsu may surprise the opponent at first, and cause him to loose balance, though the opponent may be able to adapt and prepare him/herself to keep the balance after the first several quakes. </p><p>~Can be activated up till three times per battle. </p><p>~However when having this jutsu activated the user cannot use other elements than the ones that's based on Earth Release(Like Diamond.).<a href="http://www.narutobase.net/forums/sho...postcount=5127">http://www.narutobase.net/forums/sho...postcount=5127</a></p><p></p><p><strong><u>Taught;</u></strong></p><p>- Kerrah <a href="http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759498&viewfull=1#post8759498">http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759498&viewfull=1#post8759498</a></p><p>[/SPOILER]</p><p></p><p><strong>17. (Doton: Dasutibōru) - Earth Release: Dusty balls </strong>[SPOILER]Type: Offensive </p><p>Rank: B </p><p>Range: Short-Medium </p><p>Chakra cost: 25 </p><p>Damage points 40 </p><p>Description: The user makes a kicking motion strafing his foot across the ground. By doing user will cause a large volume of dust to be spread into the air, covering the area infront of the user in a dust whirlwind. Whilist the dust gets spread up into the air, several (5) barely seeable balls gets shot through the dust and hits the opponent with penetrating damage. </p><p>-The balls can be easily detected by a Dōjutsu user </p><p>-Can only be used 4 times per match </p><p><a href="http://www.narutobase.net/forums/sho...postcount=4098">http://www.narutobase.net/forums/sho...postcount=4098</a></p><p></p><p><strong><u>Taught;</u></strong></p><p>- Kerrah <a href="http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759365&viewfull=1#post8759365">http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759365&viewfull=1#post8759365</a>[/SPOILER]</p><p></p><p><strong>18. (Doton: Gurando Bakuhatsu Chikyū Hadō) - Earth Release: Grand Exploding Earth Wave </strong>[SPOILER]Type: Supplementary, Defensive, Offensive </p><p>Rank: A </p><p>Range: Short-Long </p><p>Chakra cost: 30 </p><p>Damage points: 60 </p><p>Description: The user will forcibly clap his palms together and spits out a great volume of soft earth/dirt from their mouth, which would be enough to match a lake's worth. This will create waves of soft earth which will crush any person who stands underneath the wave with it's weight, the user will be capable of riding any of these waves if he wishes. This technique is similiar to Kisame's Water Release: Exploding Water Colliding Wave. </p><p>-Can only be used 3 times per match </p><p><a href="http://www.narutobase.net/forums/sho...postcount=4237">http://www.narutobase.net/forums/sho...postcount=4237</a></p><p></p><p><strong><u>Taught;</u></strong></p><p>- Kerrah <a href="http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759434&viewfull=1#post8759434">http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759434&viewfull=1#post8759434</a></p><p>- Negative Knight <a href="http://narutobase.net/forums/showthread.php?t=367802&p=11466065&posted=1#post11466065">http://narutobase.net/forums/showthread.php?t=367802&p=11466065&posted=1#post11466065</a>[/SPOILER]</p><p></p><p><strong>19. (Doton - Koroseumu) Earth Release: Colosseum.</strong></p><p>[SPOILER](Doton - Koroseumu) Earth Release: Colosseum. </p><p>Type: Supplementary. </p><p>Rank:S </p><p>Range:Short-Long </p><p>Chakra Cost:40 </p><p>Damage Points:N/A </p><p>Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield. </p><p>-Note: Can only be used once per match. </p><p>-Note: The Colosseum is infused with the users Chakra untill it gets destroyed. </p><p>-Note: Can only be taught by Gobi Gobletsson. </p><p>-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns. </p><p></p><p><a href="http://www.narutobase.net/forums/sho...postcount=3119">http://www.narutobase.net/forums/sho...postcount=3119</a></p><p></p><p><strong><u>Taught;</u></strong></p><p>- Negative Knight <a href="http://narutobase.net/forums/showthread.php?t=367802&p=11466065&posted=1#post11466065">http://narutobase.net/forums/showthread.php?t=367802&p=11466065&posted=1#post11466065</a></p><p>- [/SPOILER]</p><p></p><p><strong>34. (Doton: Chikyu Tenpuru Seido) - Earth Release: Earth Temple Sanctuary</strong></p><p>[spoiler]Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short-Mid</p><p>Chakra cost: 50</p><p>Damage points: N/A (-15)</p><p>Description: ''Chikyu Tenpuru Seido'' is a technique triggered through a wave of both the users hands, forming a perfect circle infront of himself. Upon activation the user activates the most fabled defensive earth technique known by mere plainwalkers. By extracting the strongest properties of earth release from the ground below, the user will forcefully cause smooth earthern pillars to emerge by high speeds around the himself in circular formation that can range from short to the mid-range. The earthen pillars themselves do not move, however emit a continuous flux of Earth chakra so that the space between the pillars is filled with chakra, forming a complete dome around the user, however it remains transparent so that the user still can see through it. Because this dome of fluxated chakra is spinning, it not only can defend against offensive jutsu's, but also against things like smoke, dust (not the element), poison clouds etc. as it purifies the air in and around the sanctuary(The fluxation of chakra is similar to a stream of condensed dust which travels at a considerable speed, which proves capable of severe shredding and cutting as if hit by rock shrapnels.). ''Chikyu Tenpuru Seido'' equals that of a Forbidden Ranked technique and is capable of blocking F-ranked techniques and below. Once used it lasts three turns, and can only be used once per NW event. As any other F-ranked technique, it takes a toll on the user body -15. It drains additional chakra of 20+ chakra per turn it is activated. While the Sanctuary is active, the user is restricted from using other elemental chakras, aside from those related to earth. Should an object come in contact with the walls of Earth Sanctuary, he would be hit by a punch packed with enough damage to equal that of an F-rank - Thus the strength of the defensive properties. Upon deactivation of the Sanctuary, the user will be unable to perform A-ranked earth techniques the following turn.</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=284">http://narutobase.net/forums/showthread.php?t=157594&page=284</a>[/spoiler]</p><p><em><p style="text-align: center"><strong>Given</strong></p><p></em>[SPOILER]<strong></strong></p><p><strong>(Doton: Kyokan Mukade)-Earth style: Giant Centipede</strong>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.</p><p>*Note: Can only be used 3 times per battle.</p><p>*Note: Faust can only teach this.[/SPOILER]</p><p></p><p><strong>(Doton: Ro-ringu Gia) - Earth Style: Rolling Gear</strong></p><p>[SPOILER]Rank:A</p><p>Type:Attack</p><p>Range:Short-Long</p><p>Chakra cost:30</p><p>Damage Points:60</p><p>Descripton: Using the earth around him, the user will manipulate the ground to create a gear, which is rolled along the surface towards it's target. Whilst the gear is rolling along the ground, it gathers up earth and increases in size and strength. Dependant on the range this jutsu is used, determines the strength and size of the gear.</p><p></p><p>Note: Only one gear may be active on the field at a given time.[/SPOILER]</p><p></p><p><strong>(Doton: Koma-inu) - Earth Style: Lion-Dog</strong>[SPOILER]Rank:A</p><p>Type:Attack</p><p>Range:Short-Long</p><p>Chakra cost:30</p><p>Damage Points:60</p><p>Descripton: The user manipulates the surface of the ground in order to create a 'Koma-inu'. furthermore; the user can animate it's body and attack the foe until the Koma-inu is destroyed and/or unable to move due to limitations.</p><p>Note - the 'Koma-inu' can only be active on the field for a maximum of 4 turns.[/SPOILER]</p><p></p><p><strong>(Doton: Saigo Anko-Ru) Earth Release: Last Encore</strong>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: Four walls on each side of the opponent raise swiftly and collide into the foe in order to crush them and then following up with another four walls in a diamond shape slamming into the wreckage of the previous walls.</p><p>Note: usable two times per battle[/SPOILER]</p><p></p><p><strong>(Doton: Irigomi) – Earth Style: Coming in together</strong>[SPOILER]Rank: C</p><p>Type: Offensive, Supplementary</p><p>Range: Short – Mid</p><p>Chakra cost: 15</p><p>Damage points: 30</p><p>Description: The user performs Ram – Horse – Rat and then stomping their foot on the ground can cause an open piece of earth like a hole or fissure to close shut trapping anyone inbetween.[/SPOILER]</p><p></p><p><strong>(Doton: Konzetsu Ryūjōmyaku no Jutsu) - Earth Release: Uprooting Dragon Veins Technique</strong>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user performs the Snake - Boar - Tiger - Dragon hand seals and then forces their chakra into the ground where they will cause the networks of underwater rivers to be forced to the survace creating a 2 meter high mound that is 3 meters wide in diameter. The user can create a single dragon vein to rise up infront of them to act as a barrier against incoming techniques or rise underneath an opponent to cause them to loose their footing. The user can also create multiple dragon veins to rise up and surround the opponent trapping them in a small arena like structure. These veins carry underwater rivers inside of them that can be used in collaboration with the (Suiton: Ikarikuruu Yaseikawa no Jutsu) - Water Release: Raging Wild River Technique.[/SPOILER]</p><p></p><p><strong>( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize</strong>[SPOILER]Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra cost: 50</p><p>Damage points: N/A ( + 10 to user when activated due cell re-organizing. )</p><p>Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).</p><p>Note:</p><p>- This can be used once per battle</p><p>- It causes 15 damage to user</p><p>- User is weaker to lightning attacks</p><p>- No earth jutsus for one turn</p><p>- Can be only taught by Myartisablast</p><p>- Lasts three turns[/SPOILER]</p><p></p><p><strong>( Doton: Utsuro Hebi ) - Earth release: Hollow Snake</strong>[SPOILER]Type: Offensive - Defensive - Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: User concentrates Earth based chakra into his/her leg and stomps ground once. The stomp results wave of chakra going into ground from user's leg and soon afterwards earth starts shaking and large stone snake jumps out of it. The Snake's mainly made from coal and stones, so it can be combined with Katon jutsu to ignite it and/or boost its strength. The snake's hollow, meaning that the target only suffers damage from it if it happens to crush opponent/target(s). User can also ride that snake but it requires alot of concentration to keep it moving all the time, which means that no lightning attacks can be used at the same time. </p><p>Note:</p><p>- Can be used only once</p><p>- Lasts max 4 turns on field before crumbling.[/SPOILER]</p><p></p><p><strong>(Doton: oshi sacchi) Earth Release: Pressure Sensing</strong>[SPOILER]Rank: C</p><p>Type: Supplementary/Defense</p><p>Range: Short-long</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.</p><p>-User must make contact with the ground while using this jutsu.[/SPOILER]</p><p></p><p><strong>(Doton: tsuchi heika) Earth Release: Earth Arms</strong>[SPOILER]Rank: B</p><p>Type: Supplementary/Attack</p><p>Range: Short-long</p><p>Chakra cost: 40</p><p>Damage Points: N/A</p><p>Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.</p><p>-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.</p><p>-Must be taught by ~Yard~</p><p>-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.</p><p>Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.[/SPOILER]</p><p></p><p><strong>(Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique</strong>[SPOILER]Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: (-15 due to minor damage from technique)</p><p>Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.[/SPOILER]</p><p></p><p><strong>(Doton: Iwa no Ryūiki) - Earth Release: Earth River Basin</strong>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user will make a set of three hand seals and then create a section of earth to split open and form a river bed in which can be made to flow anywhere. This technique is primarily used to defend against opponents water techniques and re-direct their flow to the users desired location.[/SPOILER]</p><p></p><p><strong>(Doton: Fūjikomeru Ori no Jutsu) - Earth Release: Containment Cell Technique</strong>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 25</p><p>Damage points: N/A</p><p>Description: User infuses the ground beneath the target with his chakra. The farther away that target is, the more charge time is needed. After charging, the ground forms into a ball around the target, trapping them.[/SPOILER]</p><p></p><p><strong>(Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique</strong>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30 (+5 per turn active)</p><p>Damage points: N/A</p><p>Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja.</p><p>Note: Activation lasts 3 turns and must wait another 1 turn before activation again.[/SPOILER]</p><p></p><p><strong>(Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam</strong>[SPOILER]Rank: A</p><p>Type: Supplementary, Defence</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source.[/SPOILER]</p><p></p><p><strong>(Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique</strong>[SPOILER]Rank: A</p><p>Type: Offensive, Supplementary</p><p>Range: short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: After performing the Bird Hand Seal, the user will manipulate their chakra and fire a rock at the target from their palm or an extention of their body. If the rock hits the targets body it will then stick to them and over a period of several seconds it will begin spread across the targets body to eventually encase them in stone. However this technique can easily be counterd by administering a electrical current to negate the advance of the earth stone.</p><p>Note: Usable 3 times per battle[/SPOILER]</p><p></p><p><strong>(Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique</strong>[SPOILER]Rank: B</p><p>Type: Supplementart</p><p>Range: Short - Mid </p><p>Chakra cost: 20</p><p>Damage points: N/A </p><p>Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.[/SPOILER]</p><p></p><p><strong>(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge</strong>[SPOILER]Rank: B</p><p>Type: Defence</p><p>Range: Short</p><p>Chakra cost: 25</p><p>Damage Points: N/A</p><p>Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.[/SPOILER]</p><p></p><p><strong>(Doton: Kanashimi no Maisō) – Earth Release: Burial of Sorrow</strong>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short/Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user focuses earth chakra into his/her hands and forms a single handseal. This causes a small wave of rock, to rise up and race against the target. When the user wills it, the wave builds up like a wave coming close to shore and becomes a five (5) meter tall wave, which imitates a great Samurai in appearance. In the Samurai's hand is a sword made of extremely durable rock. If the user wills it, the Samurai can collapse onto the target, burying it beneath a heap of rock.</p><p>-Can only be used three times per battle.</p><p>-Can only be taught by Zero Kelvin.[/SPOILER]</p><p></p><p><strong>Doton: mimi puragu ) Earth Style : Ear Plugs</strong>[SPOILER]Rank: B</p><p>Type: Supplementay</p><p>Chakra: 25</p><p>Damage: N/A</p><p>Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).[/SPOILER]</p><p></p><p><strong>Doton: Rando Funnu ) - Earth Style: Raging Land </strong>[SPOILER]Type: Supplementary-Attack</p><p>Rank: A</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created </p><p>with chakra.[/SPOILER]</p><p></p><p><strong>(Doton: Mokuzou Yaiba ) - Earth Style: Wooden Blade </strong></p><p>[SPOILER]Type: Attack</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user creates a wooden blade. When the blade contacts something, it slices through just like any other blade. This blade evaporates when touched by fire.[/SPOILER]</p><p></p><p><strong>(Doton: Suraidingu Kabe) - Earth Style: Sliding Walls </strong>[SPOILER]Rank: A</p><p>Type: Defence</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage Points: N/A </p><p>Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu[/SPOILER]</p><p></p><p><strong>(Doton: Daichi Kunai) - Earth Style: Earth Kunai </strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone. [/SPOILER]</p><p></p><p><strong>(Doton: Daichi Bokudan) - Earth Style: Earth Bomb </strong>[SPOILER]Rank: C</p><p>Type: Supplementary</p><p>Range: Short/Mid</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent. [/SPOILER]</p><p></p><p><strong>Doton: San-kai hashira kaden | Earth Release: Three Pillar Household</strong>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short/Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.</p><p>Notes:</p><p>• Can only be used 4 times per battle.</p><p>• Can only be taught by Leeroy G. Zero[/SPOILER]</p><p></p><p><strong>Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift</strong>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage: N/A</p><p>Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism.</p><p>-Can only be taught by Shin-Akira[/SPOILER]</p><p></p><p><strong>(Doton: Wakusei Haken) Earth Release: Planet Dispatch</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.[/SPOILER]</p><p></p><p><strong>Doton: hakachi no tsuchi gosunkugi (earth style: graveyard of earth spike)</strong>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will thouderously slams his hands into the ground, creatin a small earth quake and 20 meter long sharp ridged earth spikes that will protrude out ground, stabin and shredding anything.</p><p>the user create a huge forest (not trees) of these long spikes coverin the whole battle field.. the widht of the spike is the same lenght as an average human's shoulders. the spikes can also cause damage to summons like gama.</p><p>*can only be used once*[/SPOILER]</p><p></p><p><strong>(yochi haru) Earth Spring</strong>[SPOILER]Rank-A</p><p>Range-Short-Long</p><p>Type-Defensive/Supplementary</p><p>Cost-30</p><p>Damage-N/A</p><p>Description-</p><p>The user manipulates the earth with his chakra beneath him or his opponent by stomping, sending his chakra through the ground causing the ground to spring up(like a catapult) ,causing who ever the justu is used on to be propelled rapidly through the air in the direction of the users choice. </p><p></p><p>*Can Only Be Used Three times*</p><p>*Can Only Be Taught By Icemyster*[/SPOILER]</p><p></p><p><strong>(Doton : Hisan Kobushi)- Earth Style : Flying Fist</strong>[SPOILER]Type:Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.</p><p>Usable two times per battle</p><p>Can only be used/taught by ~Yondaime~</p><p>After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.[/SPOILER]</p><p></p><p><strong>(Doton : Tsuchi Keiro) - Earth Release : Earth Path</strong>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short/mid/long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.</p><p>Can be only taught/use by T.O.P.</p><p>Can be only use three time per battle[/SPOILER]</p><p></p><p><strong>(Doton: Doro Jomei)- Earth Release: Mud Vomit</strong>[SPOILER]Rank: D</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra: 10</p><p>Damage: N/A</p><p>Description: The user vomits mud out of their mouth. A good amount of mud shoots out of the user's mouth at a high speed towards the target. It's as simple as that... right?[/SPOILER]</p><p></p><p><strong>earth style: crushing earth (doton: assai tsuchi)</strong>[SPOILER]rank: A</p><p>type: attack</p><p>range: short-mid</p><p>chakra: 30</p><p>damage: 60</p><p>description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under</p><p>~3 times per battle[/SPOILER]</p><p></p><p><strong>(Doton: Tsuchi Musha) -Earth Style: Earth Marauders</strong></p><p>[SPOILER]Type: Attack/Defense/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.</p><p></p><p>Notes:</p><p>- Only one Marauder is able to be used at a time.</p><p>- They last on field until destroyed.</p><p>- Unable to use Doton technique in same move they are created.</p><p>- Unable to reform after begin destroyed.</p><p>- Usable once per battle.</p><p>- Only usable by Dexter..</p><p>- Only trainable by Dexter.. [/SPOILER]</p><p></p><p><strong>Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|</strong>[SPOILER]Rank:S</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra:40</p><p>Damage:80</p><p>Range:Short-Mid</p><p>Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground</p><p></p><p>Note:</p><p>can only be used twice per battle</p><p>cannot use any suiton jutsu of A-rank and above for 2 turns</p><p>cannot use any doton jutsu of S-rank and above for 1 turn</p><p>pirahna lasts for a full turn</p><p>pirahna's doesn't harm the user</p><p>can only be taught by igneel[/SPOILER]</p><p></p><p><strong>Subashikoi sabure) Quicksand</strong>[SPOILER]Rank: S</p><p>Range: 10ft in radius </p><p>Type: offensive</p><p>Chakra: 40</p><p>Damage: 25 per turn</p><p>Description: User uses water and earth element and gathers chakra into hand and then strikes the ground and makes quicksand in the desired place which is 10ft in radius.</p><p>Only alimujtaba786 can teach this jutsu[/SPOILER]</p><p></p><p>[/SPOILER]</p><p></p><p><em><p style="text-align: center"><strong>Taught</strong></p><p></em></p><p>[SPOILER]</p><p><strong>(Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Charging their Doton chakra into their back, the user will use their chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding each of their arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan.</p><p>Notes:</p><p>- Can only be taught by Shinta,</p><p>- Can only be used four times,</p><p>- The arms remain for three turns or until the user cancels the jutsu,</p><p>- As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu.</p><p></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=354344">http://narutobase.net/forums/showthread.php?t=354344</a>[/SPOILER]'</p><p></p><p><strong>(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (-10 chakra per turn)</p><p>Damage Points: 80</p><p>Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Requires a Water source</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.</p><p></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=367802&page=2&p=14289933&viewfull=1#post14289933">http://narutobase.net/forums/showthread.php?t=367802&page=2&p=14289933&viewfull=1#post14289933</a>[/SPOILER]</p><p></p><p><strong>(Doton: Hedoro no Kouzetsu) – Earth Release : Slime Ensnaring Tongue</strong></p><p><strong></strong>[SPOILER]Rank: D</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 10</p><p>Damage points: N/A</p><p>Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.</p><p>Note: Lasts for Three Turns</p><p></p><p>-http://narutobase.net/forums/showthread.php?t=367802&page=2&p=14289933&viewfull=1#post14289933[/SPOILER]</p><p></p><p><strong>(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction.</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: Cannot be used on consecutive turns</p><p>Note: Can only be used on Earth Release Techniques</p><p>Note: Follows Elemental Strengths and Weaknesses</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=367802&page=3&p=15758529&viewfull=1#post15758529">http://narutobase.net/forums/showthread.php?t=367802&page=3&p=15758529&viewfull=1#post15758529</a>[/SPOILER]</p><p></p><p><strong>(Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia</strong></p><p>[SPOILER]Rank: C-S</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 15-40 (-10 chakra per turn)</p><p>Damage Points: 30-80</p><p>Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently.</p><p></p><p>E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.</p><p></p><p>E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.</p><p></p><p>E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.</p><p></p><p>E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Only one construct can be brought to "life" per use</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be taught by Negative Knight</p><p>Note: Can only be used on Earth Release Techniques</p><p>Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.</p><p>Note: Constructs only possess physical capability and can not use jutsus</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=367802&page=3&p=15758529&viewfull=1#post15758529">http://narutobase.net/forums/showthread.php?t=367802&page=3&p=15758529&viewfull=1#post15758529</a>[/SPOILER]</p><p></p><p><strong>(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short</p><p>Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)</p><p>Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)</p><p>Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be Taught by Negative Knight</p><p><a href="http://narutobase.net/forums/showthread.php?t=367802&page=3&p=15758529&viewfull=1#post15758529">http://narutobase.net/forums/showthread.php?t=367802&page=3&p=15758529&viewfull=1#post15758529</a>[/SPOILER]</p><p></p><p><strong>(Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry</strong>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30 (-10 per turn active in direct physical contact)</p><p>Damage points: N/A (+10 to physical attacks)</p><p>Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.</p><p></p><p>Note: Can be used three times per battle</p><p>Note: Must wait one turn before re-using</p><p>Note: Must have mastered Earth</p><p>Note: Must be taught by Mathias</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=560171">http://narutobase.net/forums/showthread.php?t=560171</a>[/SPOILER] </p><p></p><p><strong>(doton: tsuchi kakujuu) - Earth style: Earth expansion</strong></p><p>[SPOILER]Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a earth jutsu the user will perform 2 handseals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra the earth jutsu will grow in size and become more dense addding to its power.</p><p></p><p>Note: Can only use used on earth the user or the users summon has created</p><p>Note: Can only be used once one each earth jutsu creates</p><p>Note: can only be used 3 times</p><p><a href="http://narutobase.net/forums/showthread.php?t=654172">http://narutobase.net/forums/showthread.php?t=654172</a>[/spoiler]</p><p></p><p><strong>(Doton: Dokishindou Tsuyoishukensha) - Earth Release: Wrath of the Earth Sovereign</strong>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short/Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Performing four handseals and then focusing a concentrated amount of chakra in his hand, the user will make a fist and slam it onto the surface of the ground to cause an vicinity up to long range to tremor. Distributing dominant shockwaves as to the horizon, knocking down trees if any are in the landscape. This may also be initiated with a stomp of their feet instead, after performing the handseals. Anything that has contact with the ground affected by the jutsu will be flung into the air. The ground within the radius is then made to ascend upwards many meters as a result creating a large mesa (unstable wave-like protrusions of earth). Once the mesa is created, the user will execute one more handseal which will cause the landmass to rupture into countless amounts of debris, nonetheless still holding its shape, using immense chakra reserves to cause the numerous amount of rocks to collide down back to the ground. Thus causing a decimated landscape which will be irreparable. The destructive force is enough to knock down otherwise built or summoned structures of equal rank. It reaches up to 20 meters into the distance from the user's location working as the center of the attack, and covering only the scope of a 120 degree radius.</p><p></p><p>*No S-Rank or above Earth in the user's next turn*</p><p>*Can only be used twice per battle*</p><p>Taught; <a href="http://narutobase.net/forums/showthread.php?t=673476">http://narutobase.net/forums/showthread.php?t=673476</a>[/SPOILER]</p><p><strong>[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress</strong></p><p>[spoiler] Type: Defensive/Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20 (-10 chakra for every turn this is active)</p><p>Damage: N/A</p><p>Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.</p><p></p><p>Notes:</p><p>Lasts for three turns</p><p>Can only be used twice per battle</p><p>Will not work on mud or sand-based techniques (or c.e based on earth) </p><p>Elemental S/W remains unchanged</p><p></p><p>Taught here <a href="http://narutobase.net/forums/showthread.php?t=367802&page=6">http://narutobase.net/forums/showthread.php?t=367802&page=6</a>[/spoiler]</p><p>[/SPOILER]</p><p></p><p><strong>(Doton: Shouri no Soushi) - Earth Release: Conquest of Creation </strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra Cost: N/A (+5 chakra to affected techniques)</p><p>Damage Points: N/A</p><p>Description: The third and final ability is symbolic of "his will to dominate all life" and acts as a testament to the hordes of "living weapons" he assembled in life. This ability makes it so every earth technique the user uses becomes a "sentient creation" (much like the Stone Golems or the Earth Dragon). Now with most techniques, this added sentience doesn't really provide anything due to their structure e.g. Rock Scale Slab will just remain a cuboid slab of rock incapable of doing anything more. However, combining this ability with Awakening of Avarice will make it so the earthen creation will develop limbs/body parts, granting it the capability to move around and act on its own. For example a slab of rock can grow arms and legs, dropping lid can grow writhing tendrils, destructive rising rock pillars can grow smaller thorn-like spikes from the main body of the spiked pillars, etc. Through mental commands alone, the user can freely govern the actions of their earth techniques. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu. Sentient creations (such as the Stone Golems) used while this is active are maintained passively rather than actively for this jutsu's duration.</p><p></p><p>Note: Lasts for four turns</p><p>Note: Can only be used twice per battle</p><p>Note: Sentience lasts as long as this technique is active</p><p>Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation). </p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthread.php?t=703616">http://narutobase.net/forums/showthread.php?t=703616</a>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Gobi Gobletsson, post: 10279416, member: 52604"] [center][I][FONT=TimesNewRoman][SIZE=5][B]Earth Release[/B] [SIZE=3]•••[/SIZE][/SIZE] [img]http://i.imgur.com/4mk8pyF.png[/img] [SIZE=3]•••[/SIZE][/FONT][/I][FONT=TimesNewRoman][/font][/center][FONT=TimesNewRoman] [B]33. (Doton: Tsuchiumare) - Earth Release: Dirtborn[/B][spoiler]Type: Supplementary Rank: D Range: Short-Long Chakra: 10 Damage: N/A Description: Dirtborn is a technique made for tracking purposes, and overall view of the field, above and underground. After unleashing a pulse of chakra throughout the earth, the user is capable of creating a visual overview of the field, mapping it out in his head in a 3D perspective per say. All will become visible to the user, pressure marks, ridges, highs and lows of the ground, allowing him to manually examine certain areas in order to 'read' the nature's tracks. The method however has been adapted into means of warfare as well as to track escaped prisoners, intruders etc. A user of this technique is capable of tracking other ninjas equalling his own rank. This is a low-effect technique much akin to the Inner Sonar skill, therefore costs +5 extra chakra per turn and doesn't hinder the user in any sort of way other than the expenses of chakra. approved: [url]http://narutobase.net/forums/showthread.php?t=157594&page=281&p=19437859&viewfull=1#post19437859[/url] Taught: - -[/spoiler] [B]31. (Doton: Chikyu Jun) - Earth Release: Earth Associate[/B][spoiler]Type: Offensive/Defensive Rank: A Range: Short-Long Chakra cost: 30 Damage points: 60 Description: This technique enables the user to, through a hand sign, to link himself or other earth structures with one another. Not literally, but through a constant output of earth chakra that will in a direct lane within the shape of the object in question connect to another. Essentially this will create a barrier, or wall if you would with a constant influx and outflux of earth chakra, between the two objects similiar to Kakashi's Lightning Chain. Now, the objects can however be linked with more than one, such as three connecting together(Max 3 per usage.). The outflux is similar to a stream of condensed dust which travels at a considerable speed, which proves capable of severe shredding and cutting as if hit by rock shrapnels. These links only reach mid-range off itself. Meaning that the user can link himself to a structure mid-range in all directions of himself, and said object functions the same. Note: Can only be used thrice per battle [/spoiler] [B]32. (Doton: Hanto) - Earth Release: The Hunt[/B][spoiler]Type: Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: After performing the Boar handseal, this technique enables the user through a transmission of earth chakra, to lay a dormant trap that stays on the field, untill triggered by the lift of pressure. By compressing and converting the earth beneath the combatant into a sticky liquid, the ground below the target will lower slightly to an extend which is overall unnoticeable. Should the lift of pressure occur should the target move, the trap will trigger and explode similiar to a grenade converging onto everything within short-range. The sticky liquid is similiar to the mud found in Swamp of the Underworld. The user can create one trap per usage, within the range of the technique which is fairly fast in creation, such as it is upon explosion. Note: Can only be used thrice per battle [/spoiler] [B]30. (Doton: Tokihanata no Tesuto) - Earth Release: Unbound Might[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra cost: 20 Damage points: N/A Description: Unbound Might is a form of jutsu which can be used in two ways. Either an omni-directional burst from the user, or through a stomp on the ground in order to trigger the technique. Through a stomp, like an omni-directional explosion, everything within the user's vicnity and the range of the technique, will cause a surge of earth particles being expelled through the pores of the earth, throughout the entirety of the field, shooting up small shrapnels of earthern particles. These of course aren't lethal, but can still prove harm and otherwise shredding and cutting injuries unless properly defended. The particles will lay dormant on the field for three turns, while obscuring both user's and target's visiorn, impairing their senses. However while the particles lay dormant - considering the user's close relation to the particles he will be able to monitor whenever anything within the plume of dust that moves, e.g. someone running through it, much alike to motion sensory. But alas, this wouldn't enable to user to differ between chakra natures, only the size and speed of objects, while perhaps more experienced user could make a qualified guess due the 'flow' and 'shape' of the object. The dust itself upon eruption ascends only mid-range. The secondary application of the technique, where it is triggered from the user itself as explained above, is much akin to the first. Rather than ultilizing it through the pores of earth, the user makes it surge through his own, in an omni-directional burst, that would only reach mid-range while its counter application would reach long-range. Inhalation of the technique can cause moderate coughing, irregular breathing and otherwise impairment in the CQC-field for the targets aside the user. Unbound Might can only be used a maximum of three times per battle, and restricts the user from S-rank earth techniques the following turn. Approved here: [url]http://narutobase.net/forums/showthread.php?t=157594&page=253[/url][/SPOILER] [B]16. (Doton: Ragu no Furue) - Earth Release: Quaking Runner[/B][SPOILER]Rank: C Type: Supplmentary/Offensive Range: Mid Chakra cost: 15(-15 per turn) Damage points: N/A Description: When the user activates this jutsu, he will release small amounts of earth chakra into the ground everytime he takes a step, lands, runs, etc. By doing so the user will create minor quakes reaching from his location, and up to mid-range around him which will cause his opponent to loose balance, and leave him open. However when having this jutsu activated the user cannot use other elements than the ones that's based on Earth Release(Like Diamond.). The jutsu may surprise the opponent at first, and cause him to loose balance, though the opponent may be able to adapt and prepare him/herself to keep the balance after the first several quakes. ~Can be activated up till three times per battle. ~However when having this jutsu activated the user cannot use other elements than the ones that's based on Earth Release(Like Diamond.).[url]http://www.narutobase.net/forums/sho...postcount=5127[/url] [B][U]Taught;[/U][/B] - Kerrah [url]http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759498&viewfull=1#post8759498[/url] [/SPOILER] [B]17. (Doton: Dasutibōru) - Earth Release: Dusty balls [/B][SPOILER]Type: Offensive Rank: B Range: Short-Medium Chakra cost: 25 Damage points 40 Description: The user makes a kicking motion strafing his foot across the ground. By doing user will cause a large volume of dust to be spread into the air, covering the area infront of the user in a dust whirlwind. Whilist the dust gets spread up into the air, several (5) barely seeable balls gets shot through the dust and hits the opponent with penetrating damage. -The balls can be easily detected by a Dōjutsu user -Can only be used 4 times per match [url]http://www.narutobase.net/forums/sho...postcount=4098[/url] [B][U]Taught;[/U][/B] - Kerrah [url]http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759365&viewfull=1#post8759365[/url][/SPOILER] [B]18. (Doton: Gurando Bakuhatsu Chikyū Hadō) - Earth Release: Grand Exploding Earth Wave [/B][SPOILER]Type: Supplementary, Defensive, Offensive Rank: A Range: Short-Long Chakra cost: 30 Damage points: 60 Description: The user will forcibly clap his palms together and spits out a great volume of soft earth/dirt from their mouth, which would be enough to match a lake's worth. This will create waves of soft earth which will crush any person who stands underneath the wave with it's weight, the user will be capable of riding any of these waves if he wishes. This technique is similiar to Kisame's Water Release: Exploding Water Colliding Wave. -Can only be used 3 times per match [url]http://www.narutobase.net/forums/sho...postcount=4237[/url] [B][U]Taught;[/U][/B] - Kerrah [url]http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759434&viewfull=1#post8759434[/url] - Negative Knight [url]http://narutobase.net/forums/showthread.php?t=367802&p=11466065&posted=1#post11466065[/url][/SPOILER] [B]19. (Doton - Koroseumu) Earth Release: Colosseum.[/B] [SPOILER](Doton - Koroseumu) Earth Release: Colosseum. Type: Supplementary. Rank:S Range:Short-Long Chakra Cost:40 Damage Points:N/A Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield. -Note: Can only be used once per match. -Note: The Colosseum is infused with the users Chakra untill it gets destroyed. -Note: Can only be taught by Gobi Gobletsson. -Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns. [url]http://www.narutobase.net/forums/sho...postcount=3119[/url] [B][U]Taught;[/U][/B] - Negative Knight [url]http://narutobase.net/forums/showthread.php?t=367802&p=11466065&posted=1#post11466065[/url] - [/SPOILER] [B]34. (Doton: Chikyu Tenpuru Seido) - Earth Release: Earth Temple Sanctuary[/B] [spoiler]Type: Offensive/Defensive Rank: Forbidden Range: Short-Mid Chakra cost: 50 Damage points: N/A (-15) Description: ''Chikyu Tenpuru Seido'' is a technique triggered through a wave of both the users hands, forming a perfect circle infront of himself. Upon activation the user activates the most fabled defensive earth technique known by mere plainwalkers. By extracting the strongest properties of earth release from the ground below, the user will forcefully cause smooth earthern pillars to emerge by high speeds around the himself in circular formation that can range from short to the mid-range. The earthen pillars themselves do not move, however emit a continuous flux of Earth chakra so that the space between the pillars is filled with chakra, forming a complete dome around the user, however it remains transparent so that the user still can see through it. Because this dome of fluxated chakra is spinning, it not only can defend against offensive jutsu's, but also against things like smoke, dust (not the element), poison clouds etc. as it purifies the air in and around the sanctuary(The fluxation of chakra is similar to a stream of condensed dust which travels at a considerable speed, which proves capable of severe shredding and cutting as if hit by rock shrapnels.). ''Chikyu Tenpuru Seido'' equals that of a Forbidden Ranked technique and is capable of blocking F-ranked techniques and below. Once used it lasts three turns, and can only be used once per NW event. As any other F-ranked technique, it takes a toll on the user body -15. It drains additional chakra of 20+ chakra per turn it is activated. While the Sanctuary is active, the user is restricted from using other elemental chakras, aside from those related to earth. Should an object come in contact with the walls of Earth Sanctuary, he would be hit by a punch packed with enough damage to equal that of an F-rank - Thus the strength of the defensive properties. Upon deactivation of the Sanctuary, the user will be unable to perform A-ranked earth techniques the following turn. [url]http://narutobase.net/forums/showthread.php?t=157594&page=284[/url][/spoiler] [I][CENTER][B]Given[/B][/CENTER][/I] [SPOILER][B] (Doton: Kyokan Mukade)-Earth style: Giant Centipede[/B][SPOILER]Type: Attack Rank: A Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble. *Note: Can only be used 3 times per battle. *Note: Faust can only teach this.[/SPOILER] [B](Doton: Ro-ringu Gia) - Earth Style: Rolling Gear[/B] [SPOILER]Rank:A Type:Attack Range:Short-Long Chakra cost:30 Damage Points:60 Descripton: Using the earth around him, the user will manipulate the ground to create a gear, which is rolled along the surface towards it's target. Whilst the gear is rolling along the ground, it gathers up earth and increases in size and strength. Dependant on the range this jutsu is used, determines the strength and size of the gear. Note: Only one gear may be active on the field at a given time.[/SPOILER] [B](Doton: Koma-inu) - Earth Style: Lion-Dog[/B][SPOILER]Rank:A Type:Attack Range:Short-Long Chakra cost:30 Damage Points:60 Descripton: The user manipulates the surface of the ground in order to create a 'Koma-inu'. furthermore; the user can animate it's body and attack the foe until the Koma-inu is destroyed and/or unable to move due to limitations. Note - the 'Koma-inu' can only be active on the field for a maximum of 4 turns.[/SPOILER] [B](Doton: Saigo Anko-Ru) Earth Release: Last Encore[/B][SPOILER]Rank: S Type: Attack Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: Four walls on each side of the opponent raise swiftly and collide into the foe in order to crush them and then following up with another four walls in a diamond shape slamming into the wreckage of the previous walls. Note: usable two times per battle[/SPOILER] [B](Doton: Irigomi) – Earth Style: Coming in together[/B][SPOILER]Rank: C Type: Offensive, Supplementary Range: Short – Mid Chakra cost: 15 Damage points: 30 Description: The user performs Ram – Horse – Rat and then stomping their foot on the ground can cause an open piece of earth like a hole or fissure to close shut trapping anyone inbetween.[/SPOILER] [B](Doton: Konzetsu Ryūjōmyaku no Jutsu) - Earth Release: Uprooting Dragon Veins Technique[/B][SPOILER]Rank: B Type: Supplementary Range: Short - Long Chakra cost: 20 Damage points: N/A Description: The user performs the Snake - Boar - Tiger - Dragon hand seals and then forces their chakra into the ground where they will cause the networks of underwater rivers to be forced to the survace creating a 2 meter high mound that is 3 meters wide in diameter. The user can create a single dragon vein to rise up infront of them to act as a barrier against incoming techniques or rise underneath an opponent to cause them to loose their footing. The user can also create multiple dragon veins to rise up and surround the opponent trapping them in a small arena like structure. These veins carry underwater rivers inside of them that can be used in collaboration with the (Suiton: Ikarikuruu Yaseikawa no Jutsu) - Water Release: Raging Wild River Technique.[/SPOILER] [B]( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize[/B][SPOILER]Type: Supplementary Rank: Forbidden Range: Short Chakra cost: 50 Damage points: N/A ( + 10 to user when activated due cell re-organizing. ) Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ). Note: - This can be used once per battle - It causes 15 damage to user - User is weaker to lightning attacks - No earth jutsus for one turn - Can be only taught by Myartisablast - Lasts three turns[/SPOILER] [B]( Doton: Utsuro Hebi ) - Earth release: Hollow Snake[/B][SPOILER]Type: Offensive - Defensive - Supplementary Rank: A Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: User concentrates Earth based chakra into his/her leg and stomps ground once. The stomp results wave of chakra going into ground from user's leg and soon afterwards earth starts shaking and large stone snake jumps out of it. The Snake's mainly made from coal and stones, so it can be combined with Katon jutsu to ignite it and/or boost its strength. The snake's hollow, meaning that the target only suffers damage from it if it happens to crush opponent/target(s). User can also ride that snake but it requires alot of concentration to keep it moving all the time, which means that no lightning attacks can be used at the same time. Note: - Can be used only once - Lasts max 4 turns on field before crumbling.[/SPOILER] [B](Doton: oshi sacchi) Earth Release: Pressure Sensing[/B][SPOILER]Rank: C Type: Supplementary/Defense Range: Short-long Chakra cost: 20 Damage Points: N/A Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground. -User must make contact with the ground while using this jutsu.[/SPOILER] [B](Doton: tsuchi heika) Earth Release: Earth Arms[/B][SPOILER]Rank: B Type: Supplementary/Attack Range: Short-long Chakra cost: 40 Damage Points: N/A Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place. -The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air. -Must be taught by ~Yard~ -Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu. Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.[/SPOILER] [B](Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique[/B][SPOILER]Rank: C Type: Supplementary Range: Short - Mid Chakra cost: 20 Damage points: (-15 due to minor damage from technique) Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.[/SPOILER] [B](Doton: Iwa no Ryūiki) - Earth Release: Earth River Basin[/B][SPOILER]Rank: B Type: Supplementary Range: Short - Long Chakra cost: 20 Damage points: N/A Description: The user will make a set of three hand seals and then create a section of earth to split open and form a river bed in which can be made to flow anywhere. This technique is primarily used to defend against opponents water techniques and re-direct their flow to the users desired location.[/SPOILER] [B](Doton: Fūjikomeru Ori no Jutsu) - Earth Release: Containment Cell Technique[/B][SPOILER]Rank: B Type: Supplementary Range: Short - Mid Chakra cost: 25 Damage points: N/A Description: User infuses the ground beneath the target with his chakra. The farther away that target is, the more charge time is needed. After charging, the ground forms into a ball around the target, trapping them.[/SPOILER] [B](Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique[/B][SPOILER]Rank: A Type: Supplementary Range: Short Chakra cost: 30 (+5 per turn active) Damage points: N/A Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja. Note: Activation lasts 3 turns and must wait another 1 turn before activation again.[/SPOILER] [B](Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam[/B][SPOILER]Rank: A Type: Supplementary, Defence Range: Short - Long Chakra cost: 30 Damage points: N/A Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source.[/SPOILER] [B](Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique[/B][SPOILER]Rank: A Type: Offensive, Supplementary Range: short - Mid Chakra cost: 30 Damage points: 60 Description: After performing the Bird Hand Seal, the user will manipulate their chakra and fire a rock at the target from their palm or an extention of their body. If the rock hits the targets body it will then stick to them and over a period of several seconds it will begin spread across the targets body to eventually encase them in stone. However this technique can easily be counterd by administering a electrical current to negate the advance of the earth stone. Note: Usable 3 times per battle[/SPOILER] [B](Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique[/B][SPOILER]Rank: B Type: Supplementart Range: Short - Mid Chakra cost: 20 Damage points: N/A Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.[/SPOILER] [B](Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge[/B][SPOILER]Rank: B Type: Defence Range: Short Chakra cost: 25 Damage Points: N/A Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.[/SPOILER] [B](Doton: Kanashimi no Maisō) – Earth Release: Burial of Sorrow[/B][SPOILER]Type: Offensive/Supplementary Rank: A Range: Short/Mid Chakra cost: 30 Damage points: 60 Description: The user focuses earth chakra into his/her hands and forms a single handseal. This causes a small wave of rock, to rise up and race against the target. When the user wills it, the wave builds up like a wave coming close to shore and becomes a five (5) meter tall wave, which imitates a great Samurai in appearance. In the Samurai's hand is a sword made of extremely durable rock. If the user wills it, the Samurai can collapse onto the target, burying it beneath a heap of rock. -Can only be used three times per battle. -Can only be taught by Zero Kelvin.[/SPOILER] [B]Doton: mimi puragu ) Earth Style : Ear Plugs[/B][SPOILER]Rank: B Type: Supplementay Chakra: 25 Damage: N/A Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).[/SPOILER] [B]Doton: Rando Funnu ) - Earth Style: Raging Land [/B][SPOILER]Type: Supplementary-Attack Rank: A Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created with chakra.[/SPOILER] [B](Doton: Mokuzou Yaiba ) - Earth Style: Wooden Blade [/B] [SPOILER]Type: Attack Rank: B Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user creates a wooden blade. When the blade contacts something, it slices through just like any other blade. This blade evaporates when touched by fire.[/SPOILER] [B](Doton: Suraidingu Kabe) - Earth Style: Sliding Walls [/B][SPOILER]Rank: A Type: Defence Range: Short-Long Chakra cost: 30 Damage Points: N/A Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu[/SPOILER] [B](Doton: Daichi Kunai) - Earth Style: Earth Kunai [/B] [SPOILER]Rank: S Type: Attack Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone. [/SPOILER] [B](Doton: Daichi Bokudan) - Earth Style: Earth Bomb [/B][SPOILER]Rank: C Type: Supplementary Range: Short/Mid Chakra Cost: 15 Damage Points: 30 Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent. [/SPOILER] [B]Doton: San-kai hashira kaden | Earth Release: Three Pillar Household[/B][SPOILER]Rank: A Type: Supplementary Range: Short/Long Chakra cost: 30 Damage points: N/A Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart. Notes: • Can only be used 4 times per battle. • Can only be taught by Leeroy G. Zero[/SPOILER] [B]Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift[/B][SPOILER]Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage: N/A Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism. -Can only be taught by Shin-Akira[/SPOILER] [B](Doton: Wakusei Haken) Earth Release: Planet Dispatch[/B] [SPOILER]Rank: S Type: Attack Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.[/SPOILER] [B]Doton: hakachi no tsuchi gosunkugi (earth style: graveyard of earth spike)[/B][SPOILER]Rank: S Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user will thouderously slams his hands into the ground, creatin a small earth quake and 20 meter long sharp ridged earth spikes that will protrude out ground, stabin and shredding anything. the user create a huge forest (not trees) of these long spikes coverin the whole battle field.. the widht of the spike is the same lenght as an average human's shoulders. the spikes can also cause damage to summons like gama. *can only be used once*[/SPOILER] [B](yochi haru) Earth Spring[/B][SPOILER]Rank-A Range-Short-Long Type-Defensive/Supplementary Cost-30 Damage-N/A Description- The user manipulates the earth with his chakra beneath him or his opponent by stomping, sending his chakra through the ground causing the ground to spring up(like a catapult) ,causing who ever the justu is used on to be propelled rapidly through the air in the direction of the users choice. *Can Only Be Used Three times* *Can Only Be Taught By Icemyster*[/SPOILER] [B](Doton : Hisan Kobushi)- Earth Style : Flying Fist[/B][SPOILER]Type:Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch. Usable two times per battle Can only be used/taught by ~Yondaime~ After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.[/SPOILER] [B](Doton : Tsuchi Keiro) - Earth Release : Earth Path[/B][SPOILER]Type: Offensive/Defensive Rank: A Range: Short/mid/long Chakra Cost: 30 Damage Points: 60 Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent. Can be only taught/use by T.O.P. Can be only use three time per battle[/SPOILER] [B](Doton: Doro Jomei)- Earth Release: Mud Vomit[/B][SPOILER]Rank: D Type: Supplementary Range: Short-Mid Chakra: 10 Damage: N/A Description: The user vomits mud out of their mouth. A good amount of mud shoots out of the user's mouth at a high speed towards the target. It's as simple as that... right?[/SPOILER] [B]earth style: crushing earth (doton: assai tsuchi)[/B][SPOILER]rank: A type: attack range: short-mid chakra: 30 damage: 60 description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under ~3 times per battle[/SPOILER] [B](Doton: Tsuchi Musha) -Earth Style: Earth Marauders[/B] [SPOILER]Type: Attack/Defense/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind. Notes: - Only one Marauder is able to be used at a time. - They last on field until destroyed. - Unable to use Doton technique in same move they are created. - Unable to reform after begin destroyed. - Usable once per battle. - Only usable by Dexter.. - Only trainable by Dexter.. [/SPOILER] [B]Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|[/B][SPOILER]Rank:S Type:Attack Range:Short-Mid Chakra:40 Damage:80 Range:Short-Mid Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground Note: can only be used twice per battle cannot use any suiton jutsu of A-rank and above for 2 turns cannot use any doton jutsu of S-rank and above for 1 turn pirahna lasts for a full turn pirahna's doesn't harm the user can only be taught by igneel[/SPOILER] [B]Subashikoi sabure) Quicksand[/B][SPOILER]Rank: S Range: 10ft in radius Type: offensive Chakra: 40 Damage: 25 per turn Description: User uses water and earth element and gathers chakra into hand and then strikes the ground and makes quicksand in the desired place which is 10ft in radius. Only alimujtaba786 can teach this jutsu[/SPOILER] [/SPOILER] [I][CENTER][B]Taught[/B][/CENTER][/I] [SPOILER] [B](Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique[/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: Charging their Doton chakra into their back, the user will use their chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding each of their arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan. Notes: - Can only be taught by Shinta, - Can only be used four times, - The arms remain for three turns or until the user cancels the jutsu, - As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu. - [url]http://narutobase.net/forums/showthread.php?t=354344[/url][/SPOILER]' [B](Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance[/B] [SPOILER]Rank: S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 40 (-10 chakra per turn) Damage Points: 80 Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size. Note: Lasts three turns Note: Can only be used twice per battle Note: Requires a Water source Note: Can only be Taught by Negative Knight Note: While active the user can only use Doton and non elemental abilities and never above S-Rank. - [url]http://narutobase.net/forums/showthread.php?t=367802&page=2&p=14289933&viewfull=1#post14289933[/url][/SPOILER] [B](Doton: Hedoro no Kouzetsu) – Earth Release : Slime Ensnaring Tongue [/B][SPOILER]Rank: D Type: Supplementary Range: Short Chakra cost: 10 Damage points: N/A Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another. Note: Lasts for Three Turns -http://narutobase.net/forums/showthread.php?t=367802&page=2&p=14289933&viewfull=1#post14289933[/SPOILER] [B](Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad[/B] [SPOILER]Rank: S Type: Supplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction. Note: Can only be used three times per battle Note: Can only be Taught by Negative Knight Note: Cannot be used on consecutive turns Note: Can only be used on Earth Release Techniques Note: Follows Elemental Strengths and Weaknesses [url]http://narutobase.net/forums/showthread.php?t=367802&page=3&p=15758529&viewfull=1#post15758529[/url][/SPOILER] [B](Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia[/B] [SPOILER]Rank: C-S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 15-40 (-10 chakra per turn) Damage Points: 30-80 Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently. E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power. E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power. E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power. E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power. Note: Lasts for three turns Note: Only one construct can be brought to "life" per use Note: Can only be used twice per battle Note: Can only be taught by Negative Knight Note: Can only be used on Earth Release Techniques Note: If direct contact with the construct is made, this technique can be performed without the need for handseals. Note: Constructs only possess physical capability and can not use jutsus [url]http://narutobase.net/forums/showthread.php?t=367802&page=3&p=15758529&viewfull=1#post15758529[/url][/SPOILER] [B](Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement[/B] [SPOILER]Rank: A Type: Supplementary/Offensive Range: Short Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered) Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased) Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight [url]http://narutobase.net/forums/showthread.php?t=367802&page=3&p=15758529&viewfull=1#post15758529[/url][/SPOILER] [B](Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry[/B][SPOILER]Rank: A Type: Supplementary Range: Short Chakra cost: 30 (-10 per turn active in direct physical contact) Damage points: N/A (+10 to physical attacks) Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques. Note: Can be used three times per battle Note: Must wait one turn before re-using Note: Must have mastered Earth Note: Must be taught by Mathias [url]http://narutobase.net/forums/showthread.php?t=560171[/url][/SPOILER] [B](doton: tsuchi kakujuu) - Earth style: Earth expansion[/B] [SPOILER]Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a earth jutsu the user will perform 2 handseals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra the earth jutsu will grow in size and become more dense addding to its power. Note: Can only use used on earth the user or the users summon has created Note: Can only be used once one each earth jutsu creates Note: can only be used 3 times [url]http://narutobase.net/forums/showthread.php?t=654172[/url][/spoiler] [B](Doton: Dokishindou Tsuyoishukensha) - Earth Release: Wrath of the Earth Sovereign[/B][SPOILER]Type: Offensive Rank: S Range: Short/Long Chakra: 40 Damage: 80 Description: Performing four handseals and then focusing a concentrated amount of chakra in his hand, the user will make a fist and slam it onto the surface of the ground to cause an vicinity up to long range to tremor. Distributing dominant shockwaves as to the horizon, knocking down trees if any are in the landscape. This may also be initiated with a stomp of their feet instead, after performing the handseals. Anything that has contact with the ground affected by the jutsu will be flung into the air. The ground within the radius is then made to ascend upwards many meters as a result creating a large mesa (unstable wave-like protrusions of earth). Once the mesa is created, the user will execute one more handseal which will cause the landmass to rupture into countless amounts of debris, nonetheless still holding its shape, using immense chakra reserves to cause the numerous amount of rocks to collide down back to the ground. Thus causing a decimated landscape which will be irreparable. The destructive force is enough to knock down otherwise built or summoned structures of equal rank. It reaches up to 20 meters into the distance from the user's location working as the center of the attack, and covering only the scope of a 120 degree radius. *No S-Rank or above Earth in the user's next turn* *Can only be used twice per battle* Taught; [url]http://narutobase.net/forums/showthread.php?t=673476[/url][/SPOILER] [B][Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress[/B] [spoiler] Type: Defensive/Supplementary Rank: B Range: N/A Chakra: 20 (-10 chakra for every turn this is active) Damage: N/A Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used. Notes: Lasts for three turns Can only be used twice per battle Will not work on mud or sand-based techniques (or c.e based on earth) Elemental S/W remains unchanged Taught here [url]http://narutobase.net/forums/showthread.php?t=367802&page=6[/url][/spoiler] [/SPOILER] [B](Doton: Shouri no Soushi) - Earth Release: Conquest of Creation [/B] [spoiler]Type: Supplementary Rank: B Range: N/A Chakra Cost: N/A (+5 chakra to affected techniques) Damage Points: N/A Description: The third and final ability is symbolic of "his will to dominate all life" and acts as a testament to the hordes of "living weapons" he assembled in life. This ability makes it so every earth technique the user uses becomes a "sentient creation" (much like the Stone Golems or the Earth Dragon). Now with most techniques, this added sentience doesn't really provide anything due to their structure e.g. Rock Scale Slab will just remain a cuboid slab of rock incapable of doing anything more. However, combining this ability with Awakening of Avarice will make it so the earthen creation will develop limbs/body parts, granting it the capability to move around and act on its own. For example a slab of rock can grow arms and legs, dropping lid can grow writhing tendrils, destructive rising rock pillars can grow smaller thorn-like spikes from the main body of the spiked pillars, etc. Through mental commands alone, the user can freely govern the actions of their earth techniques. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu. Sentient creations (such as the Stone Golems) used while this is active are maintained passively rather than actively for this jutsu's duration. Note: Lasts for four turns Note: Can only be used twice per battle Note: Sentience lasts as long as this technique is active Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation). Taught here: [url]http://narutobase.net/forums/showthread.php?t=703616[/url][/spoiler][/font] [/QUOTE]
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