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<p>[QUOTE="Gobi Gobletsson, post: 10279665, member: 52604"]</p><p style="text-align: center"><em><span style="font-size: 18px"><strong>Water Release</strong></span></em></p> <p style="text-align: center"><em><span style="font-size: 18px"></span></em></p> <p style="text-align: center"><em><span style="font-size: 18px"><span style="font-size: 12px">•••</span></span></em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em><img src="http://i.imgur.com/NcRHgUA.png" data-url="http://i.imgur.com/NcRHgUA.png" class="bbImage " style="" alt="" title="" /></em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em><span style="font-size: 12px">•••</span></em></p><p></p><p></p><p><strong>20. (Suiton: Yari joutan) - Water Release: Spear tip </strong>[SPOILER]Type: Offensive, Defensive </p><p>Rank: S </p><p>Range: Short - Mid </p><p>Chakra Cost: 40 </p><p>Damage Cost: 80 </p><p>Description: The user creates a orb of water besides his arm out of a water source near by which extend into a spinning tendril of water which gets shot at the opponent, upon the command of the user. The tendril is dangerous and capable of penetrating through concrete. </p><p>-Needs a water source near by </p><p>-Usable 3 times per battle </p><p></p><p><a href="http://www.narutobase.net/forums/sho...postcount=3320">http://www.narutobase.net/forums/sho...postcount=3320</a></p><p></p><p><strong><u>Taught;</u></strong></p><p>- Kerrah <a href="http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759701&viewfull=1#post8759701">http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759701&viewfull=1#post8759701</a>[/SPOILER]</p><p></p><p><strong>21. (Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths</strong></p><p>[SPOILER]Rank: S </p><p>Type: Offensive, Supplmentary, Defensive </p><p>Range: Long </p><p>Chakra Cost: 40 </p><p>Damage Cost: 80 </p><p>Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it. </p><p>~ Can only be used thrice </p><p>~ No A rank or above water techniques the following turn. </p><p></p><p><a href="http://www.narutobase.net/forums/sho...postcount=3620">http://www.narutobase.net/forums/sho...postcount=3620</a> </p><p></p><p><strong><u>Taught;</u></strong></p><p>- Kaziname; <a href="http://www.narutobase.net/forums/sho...d.php?t=159149">http://www.narutobase.net/forums/sho...d.php?t=159149</a></p><p>- Kerrah <a href="http://narutobase.net/forums/showthread.php?t=147643&page=23&p=8759781&viewfull=1#post8759781">http://narutobase.net/forums/showthread.php?t=147643&page=23&p=8759781&viewfull=1#post8759781</a>[/SPOILER]</p><p></p><p><em><p style="text-align: center"><strong>Given</strong></p><p></em></p><p>[SPOILER]<strong>(Suiton: Mizu Myaku) Water Release: Water Pulse</strong>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (+20 Continuous)</p><p>Damage Points: 80</p><p>Description: The user creates a triangular shape with his/her hands and blows small amounts of water to pulse through the triangle and from further on, the water extends into a large triangle of water and at a long-range, can even knock over a summoning such as 'Gamabunta'. This can be shot out successivly once the first pulse has been executed but at the cost of excessive chakra with each additional pulse.</p><p>~ Can only be used twice per battle[/SPOILER]</p><p></p><p><strong>(Suiton: totsunyuu sekiyu doragon) - Water Style: Rushing Oil Dragon</strong>[SPOILER]Rank: B</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chackra Cost: 25</p><p>Damage: 40</p><p>Description: The user manipulates the oil on the surface to create a rushing dragon made out of oil</p><p>(note: Oil must be covering the arena)[/SPOILER]</p><p></p><p><strong>(Suiton: kame kawa debari) - Water Style: Turtle Shell Projection</strong></p><p>[SPOILER]Rank: B</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chackra Cost: 25</p><p>Damage: 40</p><p>Description: The user shoots out a massive blast of water in shape of a turtle shell. The shell can rebound off from walls of water</p><p>(no source of water needed for this technique)[/SPOILER]</p><p></p><p><strong>(Suiton: Kuroi Ookawa) - Water Style: Black River</strong>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chackra Cost: 30</p><p>Damage: N/A</p><p>Description: The user creates a flowing river of oil, This oil can be used with other elemental moves and also can be used to exectute justus which oil is needed.[/SPOILER]</p><p></p><p><strong>(Suiton: Sekiyu sanketsu) - Water Style: Oil Suffocation</strong>[SPOILER]Rank: B</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chackra Cost: 25</p><p>Damage: 40</p><p>Description: Description: The user manipulates the oil on the surface to make the oil, The oil then clings and rises up the body of the OPpnent, when it reaches the neck, it then starts to suffocate him/her</p><p>note: Oil must be covering the arena[/SPOILER]</p><p></p><p><strong>(Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair </strong>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force.</p><p>Note: Can only be used 3 times.</p><p>Note: Can only be taught by Kaito-sama[/SPOILER]</p><p></p><p><strong>(Suiton: Mizu Ryuu Bara) - Water Release: Water Dragon Rose</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short- Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user concentrates and excretes a medium volume of water in the shape of a rose that then shoots directly at the opponent with tremendous speed and then as it begins to strike the target the middle opens up creating like a jaw with jagged teeth that then closes down on the opponent engulfing them.</p><p>Note: Can only be used 2 times.[/SPOILER]</p><p></p><p><strong>(Suiton: Jinsoku Senbon Dangan) – Water Style: Rapid Senbon Bullets</strong>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user spits out their mouth highly compressed jets of water in the shape of Senbon that can pierce through skin and rock on B rank and lower.</p><p>Note: Can only be used 3 times</p><p>Note: Co-Producer HellsBadass[/SPOILER]</p><p></p><p><strong>(Suiton: Ikarikuruu Yaseikawa no Jutsu) - Water Release: Raging Wild River Technique</strong>[SPOILER]Rank: B</p><p>Type: Offensive, Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user will manipulate their chakra and then they will force the water found in the dragon veins that have been brought to the survace via the (Doton: Konzetsu Ryūjōmyaku) - Earth Release: Uprooting Dragon Veins Technique to burst forth. This can be used in a variety of ways such as merely bursting out to create a defensive wall of water to counter incoming fire techniques or if used with trapping the opponent in a arena like structure they can send the water crashing into the opponent sending debree flying along with it in an attempt to drown the target.[/SPOILER]</p><p></p><p><strong>( Suiton: Kugi No Ekitai ) - Water release: Nails of Liquid</strong>[SPOILER]</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 25 ( + 15 if the whole water source is turned into nails )</p><p>Damage Points: N/A</p><p>Description: User infuses Chakra on waters of the area and manipulates the water sources turning surface ( and water below surface if user uses 40 chakra for jutsu ) of them into needles that are able of pierce skin, muscles, soft ground like soil and clay. This jutsu is unable to pierce bones and the sizes of nail(s) is/are up to user but a maximum of two feet</p><p>Note:</p><p>- Requires no handseals - only short amount of time</p><p>- Can be used only twice. Once if whole water source is turned into water source</p><p>- No water jutsus at the same turn.[/SPOILER]</p><p></p><p><strong>( Suiton: Mizushusha ) - Water release: Water Rejection</strong>[SPOILER]Rank: A</p><p>Type: Supplementary - Defensive</p><p>Range: Short - Self</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques. </p><p>Note:</p><p>Can be used only twice per battle.[/SPOILER]</p><p></p><p><strong>(Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique</strong>[SPOILER]Rank: B</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth. </p><p>Note: This technique can break through B rank and below Earth based jutsu.[/SPOILER]</p><p></p><p><strong>(Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu</strong>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.</p><p>Note: Can only be used 3 times.[/SPOILER]</p><p></p><p><strong>(Suiton: Inryoukuken) - Water Release: Gravitational Pull</strong>[SPOILER]Type: Offensive</p><p>Rank: B</p><p>Range: Mid</p><p>Chakra Cost: 25</p><p>Damage: N/A</p><p>Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.[/SPOILER]</p><p></p><p><strong>(Suiton: Zukindama) - Water Release: Pounding Bullets</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: B </p><p>Range: Medium</p><p>Chakra Cost: 25</p><p>Damage: 40</p><p>Description: After performing the following hand seals Dog - Rabbit - Tiger the user creaes a water style ninjutsu that allows the user to spew multiple water bullets from his mouth. The bullets are somewhat slow, but leave a great impact on whatever they hit or make contact with.[/SPOILER]</p><p></p><p><strong>(Suiton: Unari Shishinami)- Water Release: Roaring Lion Wave</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: B</p><p>Range: Mid</p><p>Chakra Cost: 25</p><p>Damage: 40</p><p>Description: After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces.[/SPOILER]</p><p></p><p><strong>(Suiton Kuchiyose: Mizu-juu no Hokaku no Jutsu) - Water Release Summoning: Whale Mouth Capture Technique</strong>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: After the user performs a string of the following hand seals Bird →Monkey → Snake → Ram → Boar the user then creates a prisoning jutsu, which approaches differently, needing a source of water. The user does the hand seals, and places his palms on the ground. A body of water shaped like a whale gets out of the source and swallows the enemy. Then, the "whale" turns into a bubble with the enemy within leaving him stuck for a maximum of 2 turns.</p><p>Note: Can only be used 3 times per match.[/SPOILER]</p><p></p><p><strong>Suiton Bunshi: Water Molecules</strong></p><p>[SPOILER]Rank: Forbidden </p><p>Type: Supplementary </p><p>Range: Short-Mid </p><p>Chakra Cost: 80 </p><p>Damage : (15 damage per turn )</p><p>Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15 </p><p>Note: can only be taught by Axle</p><p>Note: lasts 5 turns</p><p>Note: can only be used once per battle </p><p>Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns</p><p>Note: can be used as a water source[/SPOILER]</p><p></p><p><strong>Naiagara no Mizu | The Waters of Niagara</strong>[SPOILER]Rank: A</p><p>Type: Defensive/Supplementary/Offensive</p><p>Range: Short/Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user claps his hands together while releasing a large amount of water chakra into the immediate vicinity; this causes a great body of water to materialize out of nowhere. The water materializes in three large waves that appear in a very quick succession right after each other. The materialized water appears very close to the user, and all the waves are, even upon materialization, pushing outwards with great force. This can be compared to a pulse of water that is pushed outwards.</p><p>-Can only be used 3 times per battle.</p><p>-Once the water is sent toward a target, it's impossible to change its direction.</p><p>-This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave.</p><p>-Can only be taught by Zero Kelvin.[/SPOILER]</p><p></p><p><strong>Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey </strong>[SPOILER]</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.[/SPOILER]</p><p></p><p><strong>(Suiton: Sui Mizu) - Water Style: Acid Water</strong>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.[/SPOILER]</p><p></p><p><strong>(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning </strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.[/SPOILER]</p><p></p><p><strong>(Suiton: Mizu Kabe ) - Water Style: Water Wall </strong></p><p>[SPOILER]</p><p>Type: Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.[/SPOILER]</p><p></p><p><strong>(Suiton: Rando Jouki)- Water Element: Land of Steam</strong></p><p>[SPOILER]Type: Attack</p><p>Rank:S</p><p>Range: Medium</p><p>Chakra Cost:40</p><p>Damage:80</p><p>Description: The user focuses their chakra into the ground and causes an outburst of 100 geysers of boiling hot water and steam that gradually shoot out over the course of 4 turns (therefore, 20 damage each turn, 25 geysers' uprising). The geysers erupt quickly and rapidly.[/SPOILER]</p><p></p><p><strong>(Suiton ude mori)-Water Arm Lance</strong></p><p>[SPOILER]Type:Offensive</p><p>Rank:A</p><p>Range:Short-Mid</p><p>Chakra Cost:30</p><p>Damage:60</p><p>Description: The user focuses water chakra into theyre arm and when they punch forward they release it creating a water lance with the diameter of theyre arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point.[/SPOILER]</p><p></p><p><strong>(Suiton: Heisha Sattou) Water Style: Chariot Rush</strong>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.</p><p></p><p>Notes:</p><p>- No water source required</p><p>- Usable once per battle</p><p>- Unable to use another "Water Style" in same turn</p><p>- Only trainable/usable by Dexter..[/SPOILER]</p><p></p><p></p><p>[/SPOILER]</p><p></p><p><em><p style="text-align: center"><strong>Taught</strong></p><p></em>[spoiler]<strong>(Suiton: Euryubiā no Chronosphere) - Water Release: Eurybia's Chronosphere</strong>[spoiler]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: N/A</p><p>Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it deal any damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules would immediately converge onto entities which are in motion and which speed is above the one of the user's when this technique was activated. Additionally, the molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs and never to be used offensively. When they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique and such would have effects on the technique itself, making it wear off quicker (duration decreases by one turn).. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply only to solid entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would gradually decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movements. Keeping in mind that it would only work on people who are in motion and who's speed is greater than that of the user when this technique was first activated.</p><p></p><p>Note: Lasts for four turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by Akasha</p><p></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=655030">http://narutobase.net/forums/showthread.php?t=655030</a>[/spoiler]</p><p><strong>(Suiton: Kyogi Hyo Furippu) – Water Release: Deceptive Table Flip</strong>[spoiler]Type: Offensive, Supplementary </p><p>Rank: B</p><p>Range: Short </p><p>Chakra: 20 (-50 per turn)</p><p>Damage: 10 (+5/+10)</p><p>Description: A rather deceptive Water Release technique and variant of Earth Style: Table Flip where the user will release Suiton chakra from their body to produce an average table with dimensions and stylistic features of their choosing (within reason of normal tables). The water produced will be effectively solid in nature allowing it to easily hold the weight of an average person, objects such as cups and plates, as well as average sized weapons and such. However, this table has a certain deceptive quality to it which is found in the nature of the water which stems from Water Release: Grudge Rain Technique. The water produced to form this table has potent chakra draining qualities which can be applied at the user’s discretion. The technique effectively drains 40 chakra per turn from those that come in contact with it, with the exception of the user of course. The chakra drained is then stored within the body of water and can be used for the user’s future techniques. For each 40 chakra drained the technique allows the user to use this water as a source for their next water techniques increasing its damage by five (5). This can reach a maximum of 10 bonus damage should the technique drain 80 chakra over two turns. In addition this technique can also absorb opposing techniques within elemental weaknesses and strengths to accomplish the same feat. Because of its draining capabilities it can produce a pseudo regenerative ability making it so this technique cannot be destroyed unless it is completely overwhelmed. As an added flair of damage the user can flip the table inflicting a meager 10 damage to the opponent. </p><p>Note: Can be used five (5) times per battle.</p><p></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=716289">http://narutobase.net/forums/showthread.php?t=716289</a>[/spoiler][/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Gobi Gobletsson, post: 10279665, member: 52604"] [center][I][FONT=TimesNewRoman][SIZE=5][B]Water Release[/B] [SIZE=3]•••[/SIZE][/SIZE] [img]http://i.imgur.com/NcRHgUA.png[/img] [SIZE=3]•••[/SIZE][/FONT][/I][FONT=TimesNewRoman][/font][/center][FONT=TimesNewRoman] [B]20. (Suiton: Yari joutan) - Water Release: Spear tip [/B][SPOILER]Type: Offensive, Defensive Rank: S Range: Short - Mid Chakra Cost: 40 Damage Cost: 80 Description: The user creates a orb of water besides his arm out of a water source near by which extend into a spinning tendril of water which gets shot at the opponent, upon the command of the user. The tendril is dangerous and capable of penetrating through concrete. -Needs a water source near by -Usable 3 times per battle [url]http://www.narutobase.net/forums/sho...postcount=3320[/url] [B][U]Taught;[/U][/B] - Kerrah [url]http://narutobase.net/forums/showthread.php?t=147643&page=22&p=8759701&viewfull=1#post8759701[/url][/SPOILER] [B]21. (Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths[/B] [SPOILER]Rank: S Type: Offensive, Supplmentary, Defensive Range: Long Chakra Cost: 40 Damage Cost: 80 Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it. ~ Can only be used thrice ~ No A rank or above water techniques the following turn. [url]http://www.narutobase.net/forums/sho...postcount=3620[/url] [B][U]Taught;[/U][/B] - Kaziname; [url]http://www.narutobase.net/forums/sho...d.php?t=159149[/url] - Kerrah [url]http://narutobase.net/forums/showthread.php?t=147643&page=23&p=8759781&viewfull=1#post8759781[/url][/SPOILER] [I][CENTER][B]Given[/B][/CENTER][/I] [SPOILER][B](Suiton: Mizu Myaku) Water Release: Water Pulse[/B][SPOILER]Rank: S Type: Attack Range: Short - Long Chakra Cost: 40 (+20 Continuous) Damage Points: 80 Description: The user creates a triangular shape with his/her hands and blows small amounts of water to pulse through the triangle and from further on, the water extends into a large triangle of water and at a long-range, can even knock over a summoning such as 'Gamabunta'. This can be shot out successivly once the first pulse has been executed but at the cost of excessive chakra with each additional pulse. ~ Can only be used twice per battle[/SPOILER] [B](Suiton: totsunyuu sekiyu doragon) - Water Style: Rushing Oil Dragon[/B][SPOILER]Rank: B Type: Attack Range: Mid-Long Chackra Cost: 25 Damage: 40 Description: The user manipulates the oil on the surface to create a rushing dragon made out of oil (note: Oil must be covering the arena)[/SPOILER] [B](Suiton: kame kawa debari) - Water Style: Turtle Shell Projection[/B] [SPOILER]Rank: B Type: Attack Range: Mid-Long Chackra Cost: 25 Damage: 40 Description: The user shoots out a massive blast of water in shape of a turtle shell. The shell can rebound off from walls of water (no source of water needed for this technique)[/SPOILER] [B](Suiton: Kuroi Ookawa) - Water Style: Black River[/B][SPOILER]Rank: A Type: Supplementary Range: Short - Long Chackra Cost: 30 Damage: N/A Description: The user creates a flowing river of oil, This oil can be used with other elemental moves and also can be used to exectute justus which oil is needed.[/SPOILER] [B](Suiton: Sekiyu sanketsu) - Water Style: Oil Suffocation[/B][SPOILER]Rank: B Type: Attack Range: Short-Long Chackra Cost: 25 Damage: 40 Description: Description: The user manipulates the oil on the surface to make the oil, The oil then clings and rises up the body of the OPpnent, when it reaches the neck, it then starts to suffocate him/her note: Oil must be covering the arena[/SPOILER] [B](Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair [/B][SPOILER]Rank: S Type: Attack Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force. Note: Can only be used 3 times. Note: Can only be taught by Kaito-sama[/SPOILER] [B](Suiton: Mizu Ryuu Bara) - Water Release: Water Dragon Rose[/B] [SPOILER]Rank: S Type: Attack Range: Short- Long Chakra cost: 40 Damage points: 80 Description: The user concentrates and excretes a medium volume of water in the shape of a rose that then shoots directly at the opponent with tremendous speed and then as it begins to strike the target the middle opens up creating like a jaw with jagged teeth that then closes down on the opponent engulfing them. Note: Can only be used 2 times.[/SPOILER] [B](Suiton: Jinsoku Senbon Dangan) – Water Style: Rapid Senbon Bullets[/B][SPOILER]Rank: S Type: Attack Range: Long Chakra cost: 40 Damage points: 80 Description: The user spits out their mouth highly compressed jets of water in the shape of Senbon that can pierce through skin and rock on B rank and lower. Note: Can only be used 3 times Note: Co-Producer HellsBadass[/SPOILER] [B](Suiton: Ikarikuruu Yaseikawa no Jutsu) - Water Release: Raging Wild River Technique[/B][SPOILER]Rank: B Type: Offensive, Supplementary Range: Short - Long Chakra cost: 20 Damage points: 40 Description: The user will manipulate their chakra and then they will force the water found in the dragon veins that have been brought to the survace via the (Doton: Konzetsu Ryūjōmyaku) - Earth Release: Uprooting Dragon Veins Technique to burst forth. This can be used in a variety of ways such as merely bursting out to create a defensive wall of water to counter incoming fire techniques or if used with trapping the opponent in a arena like structure they can send the water crashing into the opponent sending debree flying along with it in an attempt to drown the target.[/SPOILER] [B]( Suiton: Kugi No Ekitai ) - Water release: Nails of Liquid[/B][SPOILER] Type: Supplementary Rank: B Range: Short - Mid Chakra Cost: 25 ( + 15 if the whole water source is turned into nails ) Damage Points: N/A Description: User infuses Chakra on waters of the area and manipulates the water sources turning surface ( and water below surface if user uses 40 chakra for jutsu ) of them into needles that are able of pierce skin, muscles, soft ground like soil and clay. This jutsu is unable to pierce bones and the sizes of nail(s) is/are up to user but a maximum of two feet Note: - Requires no handseals - only short amount of time - Can be used only twice. Once if whole water source is turned into water source - No water jutsus at the same turn.[/SPOILER] [B]( Suiton: Mizushusha ) - Water release: Water Rejection[/B][SPOILER]Rank: A Type: Supplementary - Defensive Range: Short - Self Chakra cost: 30 Damage points: N/A Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques. Note: Can be used only twice per battle.[/SPOILER] [B](Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique[/B][SPOILER]Rank: B Type: Offensive Range: Short - Long Chakra cost: 20 Damage points: 40 Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth. Note: This technique can break through B rank and below Earth based jutsu.[/SPOILER] [B](Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu[/B][SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage: N/A Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu. Note: Can only be used 3 times.[/SPOILER] [B](Suiton: Inryoukuken) - Water Release: Gravitational Pull[/B][SPOILER]Type: Offensive Rank: B Range: Mid Chakra Cost: 25 Damage: N/A Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.[/SPOILER] [B](Suiton: Zukindama) - Water Release: Pounding Bullets[/B] [SPOILER]Type: Offensive Rank: B Range: Medium Chakra Cost: 25 Damage: 40 Description: After performing the following hand seals Dog - Rabbit - Tiger the user creaes a water style ninjutsu that allows the user to spew multiple water bullets from his mouth. The bullets are somewhat slow, but leave a great impact on whatever they hit or make contact with.[/SPOILER] [B](Suiton: Unari Shishinami)- Water Release: Roaring Lion Wave[/B] [SPOILER]Type: Offensive Rank: B Range: Mid Chakra Cost: 25 Damage: 40 Description: After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces.[/SPOILER] [B](Suiton Kuchiyose: Mizu-juu no Hokaku no Jutsu) - Water Release Summoning: Whale Mouth Capture Technique[/B][SPOILER]Type: Offensive Rank: A Range: Short Chakra Cost: 30 Damage: 60 Description: After the user performs a string of the following hand seals Bird →Monkey → Snake → Ram → Boar the user then creates a prisoning jutsu, which approaches differently, needing a source of water. The user does the hand seals, and places his palms on the ground. A body of water shaped like a whale gets out of the source and swallows the enemy. Then, the "whale" turns into a bubble with the enemy within leaving him stuck for a maximum of 2 turns. Note: Can only be used 3 times per match.[/SPOILER] [B]Suiton Bunshi: Water Molecules[/B] [SPOILER]Rank: Forbidden Type: Supplementary Range: Short-Mid Chakra Cost: 80 Damage : (15 damage per turn ) Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15 Note: can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns Note: can be used as a water source[/SPOILER] [B]Naiagara no Mizu | The Waters of Niagara[/B][SPOILER]Rank: A Type: Defensive/Supplementary/Offensive Range: Short/Long Chakra cost: 30 Damage points: N/A Description: The user claps his hands together while releasing a large amount of water chakra into the immediate vicinity; this causes a great body of water to materialize out of nowhere. The water materializes in three large waves that appear in a very quick succession right after each other. The materialized water appears very close to the user, and all the waves are, even upon materialization, pushing outwards with great force. This can be compared to a pulse of water that is pushed outwards. -Can only be used 3 times per battle. -Once the water is sent toward a target, it's impossible to change its direction. -This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave. -Can only be taught by Zero Kelvin.[/SPOILER] [B]Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey [/B][SPOILER] Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.[/SPOILER] [B](Suiton: Sui Mizu) - Water Style: Acid Water[/B][SPOILER]Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.[/SPOILER] [B](Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning [/B] [SPOILER]Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.[/SPOILER] [B](Suiton: Mizu Kabe ) - Water Style: Water Wall [/B] [SPOILER] Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.[/SPOILER] [B](Suiton: Rando Jouki)- Water Element: Land of Steam[/B] [SPOILER]Type: Attack Rank:S Range: Medium Chakra Cost:40 Damage:80 Description: The user focuses their chakra into the ground and causes an outburst of 100 geysers of boiling hot water and steam that gradually shoot out over the course of 4 turns (therefore, 20 damage each turn, 25 geysers' uprising). The geysers erupt quickly and rapidly.[/SPOILER] [B](Suiton ude mori)-Water Arm Lance[/B] [SPOILER]Type:Offensive Rank:A Range:Short-Mid Chakra Cost:30 Damage:60 Description: The user focuses water chakra into theyre arm and when they punch forward they release it creating a water lance with the diameter of theyre arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point.[/SPOILER] [B](Suiton: Heisha Sattou) Water Style: Chariot Rush[/B][SPOILER]Rank: A Type: Attack Range: Short - Long Chakra cost: 30 Damage Points: 60 Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries. Notes: - No water source required - Usable once per battle - Unable to use another "Water Style" in same turn - Only trainable/usable by Dexter..[/SPOILER] [/SPOILER] [I][CENTER][B]Taught[/B][/CENTER][/I] [spoiler][B](Suiton: Euryubiā no Chronosphere) - Water Release: Eurybia's Chronosphere[/B][spoiler]Type: Supplementary/Defensive Rank: A Range: Short - Mid Chakra: 30 (-10 per turn) Damage: N/A Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it deal any damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules would immediately converge onto entities which are in motion and which speed is above the one of the user's when this technique was activated. Additionally, the molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs and never to be used offensively. When they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique and such would have effects on the technique itself, making it wear off quicker (duration decreases by one turn).. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply only to solid entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would gradually decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movements. Keeping in mind that it would only work on people who are in motion and who's speed is greater than that of the user when this technique was first activated. Note: Lasts for four turns Note: Can only be used twice per battle Note: Can only be Taught by Akasha - [url]http://narutobase.net/forums/showthread.php?t=655030[/url][/spoiler] [B](Suiton: Kyogi Hyo Furippu) – Water Release: Deceptive Table Flip[/B][spoiler]Type: Offensive, Supplementary Rank: B Range: Short Chakra: 20 (-50 per turn) Damage: 10 (+5/+10) Description: A rather deceptive Water Release technique and variant of Earth Style: Table Flip where the user will release Suiton chakra from their body to produce an average table with dimensions and stylistic features of their choosing (within reason of normal tables). The water produced will be effectively solid in nature allowing it to easily hold the weight of an average person, objects such as cups and plates, as well as average sized weapons and such. However, this table has a certain deceptive quality to it which is found in the nature of the water which stems from Water Release: Grudge Rain Technique. The water produced to form this table has potent chakra draining qualities which can be applied at the user’s discretion. The technique effectively drains 40 chakra per turn from those that come in contact with it, with the exception of the user of course. The chakra drained is then stored within the body of water and can be used for the user’s future techniques. For each 40 chakra drained the technique allows the user to use this water as a source for their next water techniques increasing its damage by five (5). This can reach a maximum of 10 bonus damage should the technique drain 80 chakra over two turns. In addition this technique can also absorb opposing techniques within elemental weaknesses and strengths to accomplish the same feat. Because of its draining capabilities it can produce a pseudo regenerative ability making it so this technique cannot be destroyed unless it is completely overwhelmed. As an added flair of damage the user can flip the table inflicting a meager 10 damage to the opponent. Note: Can be used five (5) times per battle. - [url]http://narutobase.net/forums/showthread.php?t=716289[/url][/spoiler][/spoiler][/font] [/QUOTE]
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