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[QUOTE="Gobi Gobletsson, post: 10239185, member: 52604"] [center][I][FONT=TimesNewRoman][SIZE=5][B]Taijutsu[/B] [SIZE=3]•••[/SIZE][/SIZE] [img]http://i.imgur.com/MdH6rdI.png[/img] [SIZE=3]•••[/SIZE][/FONT][/I][FONT=TimesNewRoman][/font][/center][FONT=TimesNewRoman] [B]13. (Baikingusutairu: Bāsākāreiji) - Viking Style – Berserkergang[/B][SPOILER]Rank: A Type: Supplementary Range: Self Chakra cost: N/A Damage points: N/A Description: This technique requires for the user to eat a special mix of mushrooms which act like a drug and, paralyze his Nerves/senses and will enable him to enter a state of mind called the berserker rage. The effect of the mushrooms takes a turn to kick in, but when they do, the user will be put under a nearly uncontrollable, trance-like fury, speed up his neutral synapses to react faster to danger and push his physical prowess to it's maximum limits, allowing him to gain tremendous raw speed and monstrous power and completly removes all sense of pain from the body, and allows him to ignore any strain on the body. The effects of the mushrooms lasts for a while, though as they wear off the side effects will be a heavy headache. ~ The effect lasts for three turns after the effect kicks in. ~ Can only be used once and pushes the user's limits to Tsunade's strenght and Raikage's speed in his Lightning armour. Original; [url]http://www.narutobase.net/forums/sho...ow#post3032920[/url] When updated; [url]http://www.narutobase.net/forums/sho...postcount=3564[/url] Taught to: - Captain Yoruichi [url]http://narutobase.net/forums/showthread.php?t=553838&p=16415836#post16415836[/url] - Kerrah [url]http://narutobase.net/forums/showthread.php?t=147643&page=51&p=19262109&viewfull=1#post19262109[/url] [/SPOILER] [B]27. (Kyōmon: Yoake No Za Yagi) - Gate of Wonder: Dawn of the Goat[/B] [SPOILER]Rank: Forbidden Type: Offensive Range: Short-Long Chakra Cost: N/A Damage: 90 (-20 to user) Description: Essentially one of the simplest techniques within the Taijutsu branch, elegant in style but extremely destructive in its power. It has been said to shape and destroy the lands of which people stand on. Upon activation of the 7th Gate, The Gate of Wonder; the user simply extends his more dominant leg outwards, in a kicking motion. The immense speed of the user depicts the kick as simply being invisible to the naked eye, albeit a simple kick the wrath behind it is tremendous. As in doing so, the localized winds surrounding the user is pressurized to their maximum point, and blasted outwards in a directional fashion straight towards the opponent. The pressurized winds exceed the speed of sound, effectively creating a sonic boom which explodes outwards in a shock-wave, following on closely with the pressurized winds, though due to the interaction of the surrounding air with the created currents, the overall attack is only slightly faster than a fast lightning technique. The attack simply clears the terrain, being able to wipe out virtually anything on the surface of the Earth that touches its grasp, as well as the Earth itself. Upon impact with the opponent, the sheer power doesn't blow the opponent backwards, but rather impacts them directly as a whole with the pressure passing through him and obliterating everything all around and past the target. ~Can only be used once per battle ~Due to the immense stress placed on the users body, he is not able to perform techniques above S-rank on the same, and next 2 turns ~Usage of the technique will result in the gates closing 2 turns earlier than intended ~The Muscles in the users leg will rip after 2 turns, and as such he will limp on used leg for the rest of the battle (e.g. moving around, jumping, and any Taijutsu that involves the use of legs will be more difficult) unless he is healed. ~Need to be an EIGM to use and have at least the 7th gate open[SPOILER][IMG]http://static3.wikia.nocookie.net/__cb20130615205037/godofhighschool/images/7/75/Hwechook10.png[/IMG][/SPOILER] Approved; [url]http://narutobase.net/forums/showthread.php?t=157594&page=147&p=14241690&viewfull=1#post14241690[/url] [B][U]Taught;[/U][/B] - Kerrah [url]http://narutobase.net/forums/showthread.php?t=147643&page=50&p=18538196&viewfull=1#post18538196[/url][/SPOILER] [B]28. (Hachimon: Shōgo Ondori) - Eight Gates: Noon Rooster[/B][SPOILER]Rank: S Type: Offensive Range: Short-Long Chakra Cost: N/A Damage: 80 Description: As most techniques unlocked through the Internal Eight Gates, a simple technique, but lethal through the activation of the Gates. Upon activation of the Sixth Gate, The Gate of View; Gaining extreme prowess, the user would simply make use of his empowered vocal chords. Through the act of yelling, screaming, shouting vibrations will be made which would in turn unleash an omni-directional concussive shriek. The immense power of said act, would forcefully cause anyone, be it allies or combatants, squirrels or birds' eardrums to explode within the short-range due to the immense power of the shriek overwhelming the stability of their ears, and essentially incapacitating said targets. The power of the shriek however, is focused in a 120 degree angle infront of the user, and carries less of a punch behind the user and decreases over distance but is still effective. For targets within mid-range from the user, the muscles in their ears will paralyze permanently, causing a ringing noise to occupy their process of thought whilst simultaneously deafening for the remainder of the match. And for targets within long-range of the user, the shriek will stimulate minor migraines accompanied with a weaker sense of hearing, as well as blood coming out of their ears, but not to a lethal degree. While behind the user, being long-range the targets are left unaffected, and while mid-range they're affected by the long-range effect, and while short-range they're affected by the mid-range effect. ~Can only be used twice per match. ~Requires a 2 turn minimum break in between usages. ~The user's vocal cords will weaken after having performed this, with symptoms of hoarseness being displayed, disabling the user from exhaling out any attack in the same and next turn. While under the affects of these, the user can't perform another Noon Rooster. Approved: [url]http://narutobase.net/forums/showthread.php?t=157594&page=155&p=15227964&viewfull=1#post15227964[/url] [B][U]Taught:[/U][/B] - Kerrah [url]http://narutobase.net/forums/showthread.php?t=147643&page=50&p=18576396&viewfull=1#post18576396[/url][/SPOILER] [CENTER][I][B]Given[/B] [/I][/CENTER] [SPOILER][B](Hijutsu: Ningen no Rikigaku Ichi-ji keishiki) - Secret Technique: The art of Human Mechanics Primary Form[/B][SPOILER]Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A (+15 through power increase) Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle. Note: This technique once activated will last for the 4 entire turns[/SPOILER] [B](Han Sochi no jutsu)- Half Step technique[/B][SPOILER]Rank: S Type: offence Range: Short Chakra cost: 40 Damage points: N/A Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move. Note: can only be taught by Zenryoku Note: Can only be used twice per battle[/SPOILER] [B]( Taijutsu: Doragon Tonbogaeri ) - Hand to hand combat: Dragon Somersault[/B] [SPOILER]Rank: A Type: Offensive Range: Close Chakra cost: N/A Damage points: 55 Description: User encases own feet with chakra and literally sprints with huge speed at opponent and jumps in air when opponent is nearby. When the user has jumped user will land on the opponent's shoulders while flexing own muscles on feet and perform spinning somersault backwards, landing hit on opponent's chin that's powerful enough to break opponent's jaws. The downside of this technique is that user will lose 1/2 speed on running and any movement done with feet for 3 turns. Note: - Can be only used once[/SPOILER] [B]( Fuuton/Taijutsu: Kazetsu rendan ) - Wind release/Taijutsu: Wind Hit barrage[/B][SPOILER]Rank: S Type: Offensive Range: Short - Close Chakra cost: 40 Damage points: 80 ( - 10 to user ) Description: User concentrates wind chakra into their fist and compresses it. Then, once enough Wind chakra is gathered, the user must make a punching motion. Once the user punches, wind chakra is being released in form of many blunt gusts of wind that feel as if the user would have multiple hands punching the target and it can quickly deliver fatal damage to opponent. This isn't really effective against hardenings and the wind hits can be delivered from one hand only. Note: - No taijutsu at the next turn - No offensive Wind and other type Wind only upto A - rank next turn - User's hand muscles will be strained from this technique.[/SPOILER] [B](Kentou Sensu) - Boxing Style[/B][SPOILER]Rank: N/A Type: Supplementary Range: Short Chakra: N/A Damage: (Taijutsu rules) Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range. Note: Can only be taught/used by Axle Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted. 1- training session let's the user maintain for 2 turns 2:3 - training sessions lets the user maintain for 5 turns 5-training sessions lets the user maintain for 10 turns Note: takes 3 turns to use this style again in the same match.[/SPOILER] [B]Atsui-Appu: Warm-up[/B][SPOILER]Rank: N/A Type: Supplementary Range: Short Chakra: N/A Damage: (Taijutsu +10)(Ninjutsu +5) Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster. Note: Can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: must be done at beginning of battle[/SPOILER] [B]Tekken | Iron Fist[/B][SPOILER]Rank: A Type: Supplementary Range: Self Chakra cost: 40 Damage points: +10 to Taijutsu that involves using ones hands Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.[/SPOILER] [B]Freestyle art Power legs = Furīāto Pawā ashi[/B][SPOILER]Type: Supplementary Rank: A Range: Self Chakra Cost: 30 Damage Points: N/A Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker. Notes: • Can only be used twice per match. • Lasts for three turns. • After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle. • No A-ranked or higher techniques in the next turn. • Can only use two moves in the next turn • Can only be taught by ZeroGarra.[/SPOILER] [B]Name: (Houmen Za Kinpaku)Release The Tension[/B][SPOILER]Rank:B Range:Short Chakra:25 Type:Supplementary Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks. Note:Can only be taught by SilverMoon1996 Note:Must be activated at the start of the battle. Note::Lasts for 8 turns when activated.[/SPOILER] [B](Shusseki) Presence[/B][SPOILER]Rank: S Type: Supplementary Range: - Chakra Cost: 40 Damage Points: - Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable. With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read. *Usable two times per battle and lasts four turns *It doesn't make user's attacks stronger. It only makes them faster and unpredictable.[/SPOILER] [B](Taijutsu Kuciyose: Seishun Genkotsu Nunchuku )- Summoning: Youthful Fist Nunchucks[/B] [SPOILER]Rank: A Type: Supplementary/Attack Range: Short- Long Chakra: 30 Damage: 60 (+10 When used with Raiton chakra) Description: Users summons two medium size silver spiked rods.Using chakra user creates links that connect the two rods to form nunchucks. Nunchucks can be charged with raiton chakra to cause addition damage to opponets.[/SPOILER] [B][Doton/Fuuton/Taijutsu : Spartanammiku Entori | Earth/Wind Release/Taijutsu : Spartanamic Entry][/B][SPOILER]Rank : B Type : Offensive Range : Short/Mid Chakra Cost : 25 Damage Points : 50 The runs towards the opponent and releases earth chakra to the ground, forming a pit right behind the opponent and releasing a scream infused with wind chakra that sends a wave of wind that disbalances the opponent. Finally the user kicks the disbalanced opponent into the previously formed pit.[/SPOILER] [B](Chakra Gigei|Assai Yajuu|Mikon Buta Onjun Za Raion!)- Chakra Arts|Crushing Beast|Wild Boar Tames the Lion![/B][SPOILER]Type: Attack Rank:S Range:Short-Mid Chakra Cost: 40 Damage Points:85 Description: the user focuses a massive amount of chakra into their palms. the user then strikes the opponent multiple times in the chest area delivering heavy impact blows taking the breath out of the opponent. He/She then hits then opponent in the chest and twists their palm releasing all the chakra that is stored up in their palms sending them flying forward. The user follows up with a strong round house kick to the opponent's gut sending them spiraling into the air. (Can only be used once per battle) (No Taijustu next 2 turns) (Can only be taught by Daemon)[/SPOILER] [B](Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts [/B][SPOILER]Rank: Forbidden Type: Attack Range: Short Chakra cost: 50 + 10 for each additional stomp Damage points: 50 + 10 for each additional stomp Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal possition. Note: Maximum of 5 stomps Note: Can only be used once[/SPOILER] [/SPOILER] [I][CENTER][B]Taught[/B][/CENTER][/I][/font] [/QUOTE]
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