Gèckö Island

Gèckö

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Gecko's Customs

Welcome to my customs thread. Here you can find customs that I created or customs that I was taught. All customs that I created will be numbered and might be colored, depends on my mood when i'm updating. Yea all other customs will have a link to the thread in which I was trained and won't be numbered. I have a total of 71 taught customs. So far I have 4 of my own customs. Most spots are filled, please check if the spots are filled before asking. By filled I mean I vacate one slot for someone who deserves it. Please refrain from posting here unless you are a mod. Thank you and I hope you find whatever you are looking for^_^
-Gecko​


Edits Log
  • Changed Format; June 14, 2013
  • Edited a few grammatical mistakes; June 15, 2013
  • Added a few sentences; July 2, 2013
  • Fixed Coding errors; August 24, 2013
  • Changed amount of customs; January 10, 2014
 
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Gèckö

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An Eye for an Eye
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Quick Links






























Edits Log/Still in Progress
  • Added Jutsu Count link; June 14, 2013
  • Added everything after jutsu count; June 15, 2013
  • Changed kanji for loucsts; June 15, 2013
  • Added Yo-Yo Style Quick Link; June 15, 2013
  • Added Ninjutsu, Genjutsu, Taijutsu, Kenjutsu, Fuuinjutsu, CCJ, Inuzuka, and Akimichi quick links; June 15, 2013
 
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Gèckö

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A Tooth for a Tooth
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Jutsu Count

Custom Jutsu:

1. (Raiton Seiteki Batafurai)- Raiton: Static Butterflies 6/6
2. (Suiton: Wakare Umi)- Suiton: Parting Seas 6/6
3. (Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift 6/6
4. (Doton: Ankyo Taikei)- Earth Style: Drainage System 6/6
5. (Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados 6/6

6. (Genjutsu/Goken: Gēmu-nai no kitanai Senshu)- Genjutsu/Strong Fist: Dirtiest Player in the Game 6/6
7. (Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board 6/6
8. (Ninpou: Shinshi Koin)- Ninja Arts: The Gentleman's Coin 4/6
9.
10.
11.
12.
13.
14.
15.
16.
17.
18. 1/6
19.
20.
21. 0/6
22. 0/6
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.

Custom Summonings:

1. (Kuchiyose: Kyojin Kawauso)- Summoning: Giant Otters
2. (Kuchiyose: Kyojin Inago)- Summoning: Giant Locusts

Custom Weapons:

1. (Buki: Keishi Ouza)- Weapon: Heir to the Throne
2. (Buki: Tentei Papirusu)- Weapon: God's Papyrus
3. (Buki: Hikari)- Weapon: Light


Custom Fighting Styles:

1. (Sentou Sensu: Yōyōsutairu)- Fighting Style: Yo-Yo Style
2. (Sentou Sensu: Tegatanastairu)- Fighting Style: Tegatana Way
3.
4.

Taught Customs:


[D Rank]​



1. (Raiton: Gouzen Tsuchi)- Lightning Release: Roaring Earth


[C Rank]​



2. (Raiton: Heki Zairu)- Lightning Release: Rope of Bolt
3. (Suiton: Kakusareta Mizun no Hari)- Water Release: Hidden Water Needles
4. (Suiton: Kakusare Ta Doragon No Tsume)- Water Style: Hidden Dragon Claw
5. (Suiton: Nensei gan)- Water Style: Viscous Gun
6. (Suiton: Kaisaku)- Water Style: Excavation
7. (Katon: Heki Kaijin)- Fire Style: Combustion Pellets {Trained Here 4/14/13}
8. (Doton: Kakou Spile)- Earth Style: Downward Spile
9. (Suiton: Uzu)- Water Release: Whirlpool
10. (Genjutsu: Sono Kagai)-Illusionary Arts: The assault



[B Rank]​



11. (Raiton: Dendou Hora Ryouiki)- Lightning Style: Electric Mine Field
12. (Raiton: Seiteki Hiru)- Lightning Style: Static Leech
13. (Suiton: Mizu-Yaki-Ire)- Water Release: Water Hardening {Trained Here 10/19/12}
14. (Suiton :Hiyayaka Suiton)- Water Style: Cold Water
15. (Fuuton: Amatsu no Murakumo)- Wind Release: Heavenly Gathering of Clouds
16. (Futon: Jixyoushou)- Wind Release: Updraft
17. (Katon: Kara Makai)Katon- Fire Style: From Hell
18. (Katon: Fenikkusu no Mai)- Fire Release: Dance of the Phoenix
19. (Katon: Kaen Kusari)- Fire Style: Blazing Chain
20. (Doton : Rokku Doragon)- Earth Style: Rocks Dragon
21. (Doton: Hiroi Kikku)- Earth release: Broad Kick
22. (Shoufuku Fuukaku: Kurubushi Joumae)- Submission Style: Ankle Lock
23. (Raiton: Hikari Shotto)- Lightning Release: Light Shot
24. (Katon/Kenjutsu: Tsui Hiken-Kaguzuchi) Fire Release: Fire Spirit God
25. (Ikazuchi Senkou Tentou)- Thunder Flash Counter
26. (Fuuton: Oshi Tama Bakuha)- Wind Release: Pressure Bullet Blast
27. (Raiton: Raikou Bare)- Lightning style: Lightning Volley


[A Rank]​



28. (Juude Rensei Shikon)- Electrical Drilling Fang
29. (Raiton: Ketsuretsu Genkotsu)- Lightning Style: Lightning Breakdown Fist
30. (Raiton: Akuma Raimei Makaze) Lightning Style: Demonic Thunder Storm of the Devil
31. (Fuuton: Enbu Ketatamashii Fuuton)- Wind Style: Waltz Of The Piercing Wind
32. (Fuuton: Shibu Kaze)- Wind Release: Branching Wind
33. (Fuuton: Handan no Rixyuutsume)- Wind Release: Dragons Claw of Judgment
34. (Katon: Nenshō Mandara) - Fire Release: Burning Mandala
35. (Katon: Nenshō Sākuru)- Fire Release: Burning Circle
36. (Katon: Tsubasa no aru Gisei)- Fire Release: Winged Sacrifice
37. (Katon: Eien No Zōka-en No Hinotama)- Fire Release: Fire of Eternal Flames
38. (Katon: Fenikkusu 360)- Fire Release: Phoenix 360
39. (Doton: Koudo Hotei)- Earth Release: Earthen Replenishment
40. (Doton: Koudo Hibi)- Earth Style: Earth Crack
41. (Katon: Doragon Kaki)- Fire Release: Dragon Fire
42. (Raiton: Hikari Furasshu)- Lightning Release: Light Flash
43. (Raiton: Sekai Dōyō)- Lightning Release: World Shaking
44. (Raiton: Dageki Tekidan)- Lightning Style: Shock Grenades
45. (Fuuton: Shinku)- Wind Release: Vacuum
46. (Fuuton: 1000 Sogeki Ya)- Wind Release: 1000 Shooting Arrows
47. (Suiton: Mizu Chōeki Tekunikku)- Water style: Water imprisonment Technique
48. (Suiton Ude mori)- Water Release: Water Arm Lance
49. (Raiton: Rairyū Hōtengeki)- Lightning Release: Heavenward Halberd
50. (Raiton: Rējingu Boruto)- Lightning Style: Raging Bolt


[S Rank]​



51. (Raiton: Dràugion Stàfe)- Lightning style: Dragonfly Staff
52. (Raiton: Sandan)- Lightning Release: Scatter Shot
53. (Raiton: Kyuuzou Furea)– Lightning Release: Surging Flare
54. (Suiton: Mizuhara)- Water Style: Water Field
55. (Suiton: Shokushu Atakku)- Water Release: Tentacle Strike
56. (Katon: Kiretsu Taisan)- Fire Release: Crack Disperse
57. (Katon: Kyoubou Haji)- Fire Style: Ragging Grip
58. (Doton: Daichinoikari )- Earth Release: Rage of Earth
59. (Doton: Kichigai Gurando)- Earth Release: Mad Ground
60. (Raiton: Dendou Kujo Shikata)- Lightning Style: Electric Destruction Method
61. (Katon/Fuuton: Kaon Gufuu)– Fire/Wind Release: Pyroclastic Cyclone
62. (Kōdona Inuzuka Kanchi)- Advanced Inuzuka Senses
63. (Doton: Doton Kairai)- Earth style: Earth Avatar
64. (Raiton: Koodori Ha)- Lightning Release: The Dancing Billion Leafs
65. (Katon: 5 Songen Umanin)- Fire Style: Five Majestic Horsemen
66. (Katon: Hyperion's Kachiku)- Fire Release: Hyperion's Cattle
67. (Suiton : Kawariyaku Name)- Water Release: Double Wave


[F Rank]​



68. (Raiton: Sen no te no kyū)- Lightning style: Sphere of 100 hands


[9/22....]​



69. (Katon: Inferunosuraisu)- Fire Release: Inferno Slice
70. (Raiton: Kumo's Onjou)- Lighting Release: Spider's Affection
71. (Katon: Kaen Kakuchou)- Fire release: Flame Extension
72. (Bakuhatsu-Tekina Shūsei no Jutsu)- Explosive Modification Technique
73. (Katon: Ningenno Haino Bakuhatsu)- Fire Style: Exploding human ash technique
74. (Sukai Doragon no Hasai Kiba)- Sky Dragon's Crushing Claw
75. (Sukai Doragon no Tsubasa Surasshu)- Wing Slash Of The Sky Dragon
76. (Katon: Hotarubi) - Fire Release: Firefly Light
77. (Fuuton: Chō Stáfe )- Wind style: Butterfly Staff
78. (Katon: Ka Stáfe ) - Fire style: Mosquito Staff
79. (Raiton: Seigen no Kunaidansu Arei)- Lightning Style: Unlimited Kunai Dance Array
80. (Hoshizora no Namida)Starry Tear
81. (Bakuton: Chunyu Burasuto)- Blast Release: Infusion Blast
82. (Bakuton: Yueki Dainibu)- Blast Release: Infusion Blast Part Two
83. (Raiton: Misutishizumu Ori)– Lightning Style: Mystic Cage
84. (Bakuton: Gahou)- Blast Style: Tiger Claw
85. (Suiton: Kosametsuki)- Water Release: Drizzling Moon
86. (Katon: Mangekyo Moesashi Seisei)- Fire Style: Kaleidoscope Ember Formation
87. (Doton/Fuuton: Kaze no būdo~ū )- Earth/Wind Release: Wind Voodoo
88. (Futon: Jougo)- Wind Release: Funnel
89. (Fuuton: Koisuru tenshi no soyokaze) - Wind Release: Breeze of the beloved Cherub
90. (Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast
91. (Katon/Futon - Sukueasākuru) - Fire/Wind Release - The Squared Circle
92. (Fuuton: Koisen tenshi Nùn)- Wind Release: Gathering of the wicked Cherub
93. (Fuuton: Sukai no kindan)- Wind Style: Love in the Sky
94. (Fuuton: Kōha Taika)- Wind Style: Gale's Vein
95. (Fuuton: Bāsākākikku)- Wind Release: Berserker Kick
96. (Genjutsu: Kiba no Yokubou Nezumi) Illusionary Arts: Fangs of Lusting Rats



Edits Log:
  • Started to add my custom jutsu, weapons, summonings, fighting styles and learned customs; June 14, 2013
  • Finished Formatting and adding links; June 15, 2013
  • Added Destruction Method; June 18, 2013
  • Added Light Shot; June 21, 2013
  • Added Dragon Fire, Light Flash, Whirlpool & World Shaking; June 25, 2013
  • Added Shock Grenade; June 25, 2013
  • Added Drainage System, Pyroclastic Cyclone and Fire Spirit God; July 2, 2013
  • Added Earth Avatar; July 3, 2013
  • Added Thunder Flash and added cw things; July 22, 2013
  • Added Vacuum; August 5, 2013
  • Added Sphere of 100 Hands; August 8, 2013
  • Added Jellal's Custom; August 10, 2013
  • Added Customs 62-65; August 10, 2013
  • Added The Assault; August 27, 2013
  • Re numbered taught customs; September 7, 2013
  • Added custom #69; September 22, 2013
  • Added custom #70; October 13, 2013
  • Added custom #71; October 24, 2013
  • Removed Penguin Breath; December 30, 2013
  • Added custom #72; January 11, 2014
  • Added custom #73; January 12, 2014
  • Added custom #74 & #75; February 3, 2014
  • Added custom #76; March 31, 2014
  • Added custom #77 & #78; May 18, 2014
  • Added custom #79; May 26, 2014
  • Added custom Tegatana way; July 21, 2014
  • Added cleaving tornadoes and #80; July 21, 2014
  • Added #81-85; July 27, 2014
  • Added Dirtiest Player in the Game & #86-88; August 2, 2014
  • Added #89 & #90; August 18, 2014
  • Added God's Chess Board; August 24, 2014
  • Added Squared Circle; September 15, 2014
  • Added 91 & 92; September 18, 2014
  • Added Cw; October 9, 2014
  • Added Coin; November 18, 2014
  • Edited Error and added fangs of lusting rats, vein and kick; December 6, 2014
  • Added way of the divergent; July 9, 2016
 
Last edited:

Gèckö

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Evil for Evil
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Cannon Jutsu

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.

(Chakura Kyūin no Jutsu) - Chakra Absorption Technique
Rank: C
Type: Offensive, Supplementary
Range: Short
Chakra cost: N/A
Damage points: (-15 per turn remaining in contact with target)
Description: The user can absorb the opponents chakra by direct contact with them and replenishing their own. while simultaneously exhausting the opponent's physical energy and limiting the techniques that they can perform. (No S rank in the same turn)

(Kanashibari no Jutsu) - Temporary Body Paralysis Technique
Rank: D
Type:Supplementary
Range:Short-Mid
Chakra:15 (-5 per turn)
Damge Points:N/A
Description: Kanashibari no Jutsu is a simple Ninjutsu technique used to temporarily bind an animal (or animals). With the target frozen in place, the ninja can either take the opportunity to attack or to retreat. It can only be used against animal (summons or not) and works by forcefully using your chakra to restrain the summon physically by holding it in place. It can, however, be broken by outside means or brute force, making it less effective against bigger summons like boss summons or similar.
Note: lasts only as long as the user is focusing on the target to sustain it.

(Utsusemi no Jutsu) - Empty Cicada Shell Technique
Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.

(Bodi-en no Jutsu) Ninjutsu: Body Flame Technique
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
This technique is used in a similar way to the Body Flicker Technique. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly, masking the users own high speed movement. In essence, the technique is simply an elemental variation of Body Flicker technique and thereby follows the same restrictions and possible uses.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

( Doton: Tajū Doryūheki ) - Doton: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.


Edits Log:
  • Added canon Jutsu I hate looking for; June 15, 2013
 
Last edited:

Gèckö

Active member
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Messages
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And the Cycle of Hatred Continues
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Things of Importance

Here you can find a list of anything I feel is important or you might need. For now it's just a place to store my old bio links.​

<Click Me
<Click Me
<Click Me
<Click Me
<Click Me
<Click Me
<Click Me
<Click Me
<Click Me
<Click Me
<Click Me
<Click Me
<Click Me


Edits Log:
  • Added links to all of my past bios, as well as my current bios; June 15, 2013
  • Updated Rin and Suzaku; January 10, 2014
  • Updated Rin/Suzaku & Added other bios; August 18, 2014
 
Last edited:

Gèckö

Active member
Legendary
Joined
May 1, 2012
Messages
13,034
Kin
108💸
Kumi
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Trait Points
57⚔️

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Earth Customs

Here you can find all my earth cj's

[D Rank]
N/A


[C Rank]

(Doton: Kakou Spile) Earth Style: Downward Spile
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: By channeling their chakra down into the ground in numerous small streams the user creates multiple chute-like openings in the ground around themselves. Each chute reaches ten feet down into the ground and is slightly smaller than a five pence piece.
-Must be taught by 'The Girl on Fire'


[B Rank]

(Doton: Hiroi Kikku)- Earth release: Broad Kick
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar.
-Usable 4 X
-The earth would be connected to the users foot, but through a simple chakra burst the user can separate his foot from the earth.
-Completion of Earth & Taijutsu training are required.

(Doton : Rokku Doragon)- Earth Style: Rocks Dragon
Rank: B
Type: Attack/Defense
Range: short-long
Chakra Cost: 20
Damage Points: 40
Description: after preforming the needed hand seals , an dragon made from rocks is created form the ground ( it can be summoned form anywhere you want and from there its range will be in count ) and used to attack others with eating them and clashes the ground again , or ( and ) ; if it was created near you , it will protect you ..

(Doton: Kitei- Momou) Earth Style: Seismic Abrasions
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user concentrates their chakra into the ground below to manipulate the earth found there, stretching to long range from them. While this jutsu is active, the user can redirect seismic vibrations caused by earth techniques to the area beneath the opponent, deceiving them into thinking that the jutsu is emerging beneath them. This is accomplished by changing the density of the earth found there, cushioning some parts while hardening others to redirect the path that the vibrations ultimately take.
Note: Lasts 2 turns
Note: Can be used 3 times.
Note: Only effective on A-Rank and below jutsu
Note: Costs a move slot on every use, but occurs during the same time frame.
Note: Can only be taught by Xicer

(Doton: Sabaku no Nekutā) - Earth Style: The Desert's Nectar
Type: Supplementary
Rank: A Rank
Range: Short-Long
Chakra: 30 (-10 per turn to sustain)
Damage: N/A
Description: The user after performing a mud based technique preferably (swamp of the under world) performs 2 hand seals and slams one hand or fist to the ground. When he does this he makes the swamp more runny like a liquid. When he makes contact with the ground he shifts the thinner but just as sticky mud into the surrounding air and shapes it into thousands of tiny brown bubbles. The bubbles are no larger than a quarter just three dimensional spheres. Movement through these bubbles decreases speed by -1 speed level. Its like running through /mud. User can cancel the bubbles at any time by snapping his finger and popping all the bubbles where they will scatter about the ground in patches of sticky and liquid like mud. These bubbles can be used as a "nectar" source for future jutsu, this is the parent technique for the "Nectar Series"
Note: Can only be used if a muddy source is used before or already present and it has to be of the user's creation
Note: Bubbles last until all are destroyed or user stops them by snapping the finger and popping them
Note: Can only be used 2 times per battle
Note: Requires 2 turn cool down
Note: Can only be taught by Gecko
Students:
1
2
3
4
5
6

(Doton: Ankyo Taikei)- Earth Style: Drainage System
Type: Supplementary
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs the Boar → Snake hand seals, then he slams his hands to the ground. Causing the area between the opponent and the user to raise slightly into the air. (1 meter for a decent slant) As the ground raises into the air, the user then claps his hands causing the ground to serrate into many pieces. (Like sewage drains) Causing all water on top of the ground to seep down into the earth on an axis, delivering the water behind and beneath the user.
Note: Can only be used thrice
Note: The serrated pieces of earth are collapsible. (So if the user want to close them he needs to just clap his hands again.
Note: But in order for the ground to be serrated again, the user would need to perform the hand seals again.
Note: This jutsu can absorb and cause a rank water jutsu and below to seep into the earth. (Anything above a rank would be to strong and tear apart the ground)
Note: Water needs to be touching the ground for it to be absorbed into the earth, if it travels through the air it can't be absorbed.
Note: Can only be taught by Gecko
[Taught to , , , , , ]​

(Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board
Type: Supplementary/Attack
Rank: A Rank
Range: Short-Long
Chakra: 30 (-10 chakra per turn to keep active)
Damage: 60
Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground.
Note: Can only be used 3 times per battle
Note: 2 turn cool down between uses
Note: Can only affect one object at a time
Note: Moving an object via this move counts as a move of the user's 3 per turn
Note: Objects move at the base speed of the user, the size and structure of an object moving at that speed can cause blunt force damage
Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated
Note: For user jutsu a rank and below can be manipulated
Note: Can only be taught by Gecko
[Taught to , , , , , ,]​

[A Rank]

(Doton: Koudo Hotei)- Earth Release: Earthen Replenishment
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.
Note:
~Can only replenish jutsu if at least half of the jutsu remains, if it is destroyed any further this jutsu is ineffective.
~Can only be used 3 times.
~Can only replenish jutsus A-Rank and below.

(Doton: Koudo Hibi)- Earth Style: Earth Crack
Rank: A
Type: Offense/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
Note: ~This jutsu can only be used 3 times a battle.
~Can only be taught by Enzup


[S Rank]

(Doton: Daichinoikari )- Earth Release: Rage of Earth
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: By concentrating his doton chakra into the earth, performing 4 hand seals, the user creates several (about 20) spears of rocks from the ground and shoots it towards the opponent. The spears are about 1.5 to 2 meters in length. The thickness may vary according to the user's manipulation. These spears can be shot to reach up to 200 meters above the ground. The height up to which these spears can be shot are directly proportional to the time taken/distance covered by those spears inside the earth surface. For short distances, these spears shoot up very fast.
Note: The user has to keep at least any one of his hands on the ground for the jutsu to be executed.
Note: Cannot use doton jutsu A rank or above in next turn.
Note: Can only be used once per battle.
Note: Can only be taught by Flash07

(Doton: Kichigai Gurando)- Earth Release: Mad Ground
Type: Attack
Range: Short-Mid
Rank: S-Rank
Chakra Cost:40
Damage Points: 80
Description: The user gather great amount of his doton chakra , then he channel it onto his hands , slamming his hands on the ground and focus it onto the ground that surround the opponent , and then he make from the surrounding ground 10 sharks that surround the opponent from all sides and angels and then he direct it towards the opponent
- Can only be used 2 times
- Must master Doton
- Can't use any Doton jutsu at the same turn
- Can't use Doton jutsu higher than b rank for the next turn
- Must take the permission from -Kamishiro- to use it

(Doton: Doton Kairai)- Earth style: Earth Avatar
Type: Supplementary
Range: Short/Self
Rank: S
Chakra:40
Description: The user slams the ground and creates a Golem like figure. Then as the user focuses his Doton chakra and closing his eyes he is able to control the Golem figure as his own body.
Note: the Golem Avatar is usable once per battle.
Note: The Golem can use only Doton up to B and is immune to fire and wind up to C
Note: The user can create only two avatars. If there are two each will have one eye and if the user opens his real eyes the Avatars will be destroyed.
Note: Taught only by Damon Salvatore.

(Doton: Kyojiiiiiins!) Earth Style: Titaaaaans!
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A (80 per melee)
Description: The users focuses their chakra into the ground by forming a series of 3 hand seals. Almost immediately, their body is taken over by the earth, forming a giant mound as it molds into a 15m tall version of the user, with the user in the nape of the neck. While in this form, the user loses himself to the earth, becoming a rampant beast, being able to maintain their ranks running speed due to the dexterity at which they are able to manipulate their chakra, and having a tendency to deliver very sloppy punches and kicks that have devastating force behind them. Due to the defensive nature of the earthen shell, the user is completely immune to B Rank and below jutsu (C-Rank and below lightning) due to the constant reforming of the body (although this also costs a move). Due to obvious implications, the user may only use S-Rank and below earth jutsu that emerge from the ground, and only by punching the ground to activate it.
Note: Usable twice per battle
Note: Lasts 2 turns or until destroyed
Note: Can only be used by primary earth specialists
Note: Can only be taught by Xicer


[F Rank]
N/A

Edits Log
  • Added Earth Cj's from June 15, 2013 and back; June 15, 2013
  • Added Drainage System; July 2, 2013
  • Added students; July 3, 2013
  • Added students; February 3, 2013
  • Added God's Chess Board and Students; August 24, 2014
  • Added God's Chess Board filled; September 16, 2014
 
Last edited:

Gèckö

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Wind Customs

Here you can find all my wind cj's

[D Rank]
N/A


[C Rank]

(Fuuton: Poketto) - Wind Style: The Pocket
Type: Supplementary
Rank: C Rank
Range: Self
Chakra: 15 (-10 to sustain beyond a turn)
Damage: N/A
Description: The user performs 2 hand seals then disperses a continuous stream of wind from every point on the body. When running this stream of wind effectively pushes air currents away from the body allowing for the user to run with zero air friction. Thus making the body move faster than the average taijutsu user. That's how much faster the user would be able to run.
Note: While this jutsu is active the user is bound to taijutsu and kenjutsu
Note: Can only be used 3 times per battle
Note Requires 1 turn cool down between usage unless sustained
Note: Can only be taught by Gecko
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Students:



[B Rank]


(Fuuton: Amatsu no Murakumo)- Wind Release: Heavenly Gathering of Clouds
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user gathers winds around his hands, which he then raises over his body, creating feather-like shaped winds from his arms and then sends large streams of them at the target in the form of wings, the feathers can cut the opponent.

(Futon: Jixyoushou)- Wind Release: Updraft
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description:The user will clap their hands together sending out a powerful transparent pulse of wind, the wind will travel towards the target while staying close to the ground. Winds natural intangibility allows this technique to travel over and around small obstructions and still stay on course. As it reaches the target it creates a powerful updraft that goes straight up, blowing the target ten meters up into the air.
Note:
~Can only be used 3 times
~ The nature of the updraft sends the target spinning and twisting into the air, making it very difficult to get ones bearings once the technique has hit.
~Can only be taught by xHoudinii


[A Rank]

(Fuuton: Enbu Ketatamashii Fuuton)- Wind Style: Waltz Of The Piercing Wind
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do 2 handseals and Swing Both of their legs back to back Once. The Right Leg when swung will create a huge gust of wind that travels to the left. As quickly the left when swung will travel to the right. Causing the two winds to meet in the middle causing something similar to a tornado. The tornado will travel towards the opponent in a vertical manner, with the tip of the tornado facing the opponent.
:Note: Can only use Twice
:Note: No A rank or above wind in the same turn

(Fuuton: Shibu Kaze)- Wind Release: Branching Wind
Type: Attack
Rank: A
Range: Mid(only)
Chakra:30
Damage:60
Description:The user will perform two hand seal and exhale a thick and powerful stream of wind. When the wind gets to around the end of short range the stream will branch into 7 smaller, streams of wind that are very sharp at the top.3 will go to the left of the opponent,3 to the right and one above. Once they get to the line of the opponent they will turn towards him, punching and cutting him where they hit.
Note: Can be used only once per battle.
Note: No above A rank wind the same and next turn.

(Fuuton: Handan no Rixyuutsume)- Wind Release: Dragons Claw of Judgment
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will perform the dragon hand seal then release their wind chakra into the air and form it into 3 swords the user will then shoot them up into the sky to the point were they are not visible, the user will then gather wind chakra onto the three sword to form Claw made of 3-Blades, the user will then direct the claw towards the opponent hitting the opponent causing devastating damage and making a 3' crater appear.
Note: Can only be taught by Rohasu

(Fuuton: Shinku)- Wind Release: Vacuum
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage: N/A (+20 if combined with a blast of fire)
Description: The user sends a wave of wind from his mouth over to his opponent. The large blast surrounds the opponent and drags them towards the user.
~Can only be taught by Rikerslade~

(Futon: Jougo)- Wind Release: Funnel
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. As an alternative use, the user, without a clone, can perform the jutsu alone but with only a single disk in which he'd choose if it was created on the ground or air. When used this way, the single disk would hold the entire strength of the jutsu, being A-rank but it wouldn't have the versatility of attacking from both above and below simultaneously
Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads.
Note: Must have a clone or partner (other member) that has learned this jutsu. Unless used with a single disk.
Note: counts as 2/3 per turn
Note: Can only be used 3 times per battle
Note: Can only be taught by Shady Doctor

(Fuuton: Koisuru tenshi no soyokaze)- Wind Release: Breeze of the beloved Cherub
Rank: A-Rank
Type: Attack
Range: Short-long
Chakra Cost: 30
Damage Points: 60
Description:
The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.
• Usable 3x per battle
• No wind techniques over A-rank next turn
• Only taught by Shady doctor

Fuuton: Bāsākākikku | Wind Release: Berserker Kick
Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks.
• Only Teachable by Shady
• usable 3× with a turn cool down
• No wind Above S-rank in the same turn


[S Rank]

(Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade[/B]
Mid range use:
The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up

~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..

( Fuuton: Koisen tenshi Nùn)- Wind Release: Gathering of the wicked Cherub
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area.

• Usable 2x per battle with 2 turn cool down
• No wind Jutsu next turn and no wind jutsu over A-rank in the same turn
• Only taught by Shady doctor

(Fuuton: Sukai no kindan)- Wind Style: Love in the Sky
Rank: S-rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.
• Only taught by Shady
• Usable twice
• No wind rank jutsu above A-rank in the same turn it's created or next


Fuuton: Kōha Taika | Wind Style: Gale's Vein
Type: Attack
Rank: S-Rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:
The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all.
• Usable 2x
• Two turn cool down between uses
• No other wind in the same turn

(Fuuton: Māfī no Hōsoku) - Wind Style: Murphy's Law
Type: Supplementary/Defense
Rank: S Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:The user performs 3 quick hand seals and builds up an immense amount of wind chakra within his body. The user condenses this to one point to enable active control. When ready the user need only clench his hand and that wind is dispersed from his body pushing all the way up to long range (can only be used in the same turn that the jutsu is activated). The pulse isn't strong enough to harm the opponent however it can disperse water molecules such as bubbles and rain which fill the battlefield and deflect freeform weaponry. The pulse disperses all natural bubbles or rain drops on the battlefield while it is also strong enough to destroy A Rank and down jutsu that affect the enviornment (i.e - rain, mist, etc).
Note: Can only be used three times per battle
Note: Requires 1 turn cool down in between
Note: Can only be taught by Gecko
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[/img]
Students:
1
2
3
4
5
6

(Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados
Type: Attack/Defense
Rank: S Rank
Range: Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals then begins to rotate his fist/wrists back and forth from left to right. As he does this, he begins to build up wind chakra around his fist in which he then raises his hands above his head. With his hands above his head 2 small tornados are formed around his fists, the user then quickly slams his fists downward in front of his chest as he brings his hands together. The tornados grow in size as they merge into one large tornado. The user with the tornados still connected to his fist continues to focus chakra into the tornados, but not into cutting power but rather the rotational power the wind. The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots. The effects this jutsu has on other jutsu is similar. It is capable of breaking through jutsus via the rotating winds piercing through a jutsu's cure, of course this only applies to jutsus of weaker strength in regards to wind (S ranked and below) and lightning. And doesn't apply to elements with a solid form (i.e. Earths and elements stronger than Wind)
Note: In order for opponents to be drawn in tornado needs to be short range of opponent
Note: As long as focus is on this technique no other techniques can be performed by the user
Note: Can only be used 2 times per battle
Note: Equal to in size to Majestic annihilation
Note: No wind jutsu the following two turns
Note: Can only be taught by Gecko
[Taught to , , , , , ]​

[F Rank]
N/A

Edits Log
  • Added Wind Cj's from June 15, 2013 and back; June 15, 2013
  • Added Vacuum; August 5, 2013
  • Added Penguin Breath; October 3, 2013
  • Removed Penguin Breath; December 30, 2013
  • Added Butterfly Staff; May 18, 2014
  • Added cleaving tornadoes; July 21, 2014
  • Added Students; July 22, 2014
  • Added a student; July 27, 2014
  • Added Funnel; August 2, 2014
  • Filled last student for cleaving tornadoes; August 4, 2014
  • Added Cherub; August 18, 2014
  • Added Wicked Cherub & Love in the sky; September 18, 2014
  • Updated funnel, Added Vein and kick; December 6, 2014
 
Last edited:

Gèckö

Active member
Legendary
Joined
May 1, 2012
Messages
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Kin
108💸
Kumi
0💴
Trait Points
57⚔️

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Fire Customs

Here you can find all my fire cj's

[D Rank]
N/A


[C Rank]

(Katon: Heki Kaijin)- Fire Style: Combustion Pellets
Type: Attack
Rank: C
Range: long (can speed up the pellets like a machine gun if added more fire chakra and can be up to 3 pellets per finger)
Chakra Cost:30 (15)
Damage Points:40 (30)
Description:The user shoots out fire pellets from the tips of their fingers.
Note: Can only be used/taught by Sharingan09

(Katon: Dakyō-ten) - Fire Style: Middle Ground
Type: Supplementary/Attack
Rank: C Rank
Range: Short
Chakra: 15
Damage: 30
Description: In the midst of falling from at least 5 meters in the air the user molds katon chakra to the legs and feet specifically. The user performs a single hand seal and creates small flames at the feet which are fueled by the gathering air which doesn't extinguish but instead harvest and increases the flames. The fire creates a cushion and when the user hits the ground it expands and engulfs everything beneath.
Note: Can only be used if falling
Note: Can only be taught by Gecko
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[B Rank]

(Katon: Kara Makai)Katon- Fire Style: From Hell
Type: Offensive/Attack
Rank: B Rank
Range: Short
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user has get up close and channel their chakra to the opponent head while do so they compress their fire chakra then release fire all through out there body killing them.
Note: Can Only be taught by Virus..

(Katon: Fenikkusu no Mai)- Fire Release: Dance of the Phoenix
Type: Offensive
Rank: B
Range: short-long
Chakra: 20
Damage: 40
Description: The user performs two hands seals and gathers up katon chakra into their hands and feet, the user then begins to break dance, while breaking dancing the user releases 8 orbs of flame from their hands and feet towards the opponent.
Note:
- Can only be taught by Kage Phoenix
- Can only be used 3 times

(Katon: Kaen Kusari)- Fire Style: Blazing Chain
Type: Supplementary
Rank: B
Range: Long-Mid Range
Chakra Cost: 35
Damage Points; 50
Description:The User Focuses Their fire chakra and with their closed fists the 2 chains begin to form from the top of both hands. The user attacks the opponent and can whip them or pierce or wrap them up all causing extreme burning pain.
*If more chakra is added the chains will come out faster, will become even hotter, and bigger.
*Can only be used/taught by Sharingan09

(Katon/Kenjutsu: Tsui Hiken-Kaguzuchi) Fire Release/Kenjutsu: Final Secret Sword- Fire-Producing Spirit God
Type: Offensive
Rank: B-rank
Range: Short
Chakra: 20
Damage: 40
Description: The user activates this technique by scraping his blade from the base to the tip on the end of the scabbard, creating a miniature fire cyclone around the blade. The user starts the fire and then slashes at the enemy, thus he can incinerate them entirely while still cutting them. If the user is skilled enough he/she can simply channel fire chakra into the sword to perform this.
Notes:
- Can only be used three times per battle.
- Can only be taught by Kuroh.
Image of the technique:
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(Katon: Ningenno Haino Bakuhatsu)- Fire Style: Exploding human ash technique
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user gathers Fire chakra in his lungs and spits out a great amount of ash around the opponent which then are manipulated into the shape of that of a human body which will jump and gag up on the opponent as the user exhales a small fireball towards the human-shaped ash. As soon as the ash comes in contact with the fire it explodes along with burning the opponent.
Note: Can create upto 5 human-shaped ash.
Note: Can only be used 4 times per Battle.

(Katon: Amon's Gekido) - Fire Style: Amon's Rage
Type: Attack
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user similar to the ash burning pile technique spews out a short range stream of ash. He then performs the snake hand seal causing the stream to split into 6 clouds which remain adjacent and parallel to each other leaving a small passage in between. The user then takes a fire infused shuriken and throws it with great accuracy between the clouds which converge upon the shuriken ingiting and making the shuriken into a medium sized firery disk. Which travels at the opponent and slashes and burns.
Note: Can only be used 3 times per battle
Note: Can only be taught by Gecko
For the above:






(Katon: Infurēshon) - Fire style: Inflation
Type: Attack
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user removes a single shuriken then blow flammable gas onto the shuriken similar to mist blaze dance. But unlike that technique, the user performs the boar → ram handseal molding the flammable gas around the shuriken into the form of a translucent clone. The shuriken appears to float unnaturally inside the body of the clone. Who can immediately runs at the opponent in a fashion the user deems. It will appear like a simple shuriken flying at the opponent. But then once in range of the opponent the user snaps his finger causing the clone to combust and ignite into a medium sized fireball which engulfs the opponent in fire upon contact.
Note: Counts towards the clone limit and any spark will detonate it
Note: Can only be used 3 times per battle
Note: Can only be taught by Gecko
For the above:







[A Rank]

(Katon: Nenshō Mandara) - Fire Release: Burning Mandala
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user performs three hand seals then channels their katon chakra into their mouth and then blows out a large ring of fire in front of them-self. The user then divides the ring of fire into 8 smaller sized rings and fires it towards the opponent.
Note:
-Can only be taught by Kage Phoenix
-Can only be used 3 times

(Katon: Nenshō Sākuru)- Fire Release: Burning Circle
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user gathers up chakra and channels it to either their right or left hand. The user then makes it fist and then jump into the air. The user then comes down and strikes the ground with their fist thus releasing a circular wave of fire that can travel up to 10 meter radius. The wave of fire is capable of knocking the opponent back and is able to repel projectiles, shurikens, kunais, etc....
Note:
-can only be used 3x
-can only be taught by Kage Phoenix

(Katon: Tsubasa no aru Gisei)- Fire Release: Winged Sacrifice
Type: Offensive
Rank: A
Range: Short to Long
Chakra: 30
Damage: 60
Description:The user performs the Bird hand seal and then creates a clone made of katon chakra. The clone then sprouts crimson bright wings and then ascends into the sky. The clone then flies towards the opponent, while the clone is closing in, the user will then perform the Horse hand seal, causing the clone to ignite into flames, becoming a winged stream of flames that engulfs the opponent into flames on impact. A great distraction; it averts the opponent's attention towards the sky....
Note:
-Can only be taught by Kage Phoenix
-Can only be used twice

(Katon: Eien No Zōka-en No Hinotama)- Fire Release: Fireball of Eternally Increase Flames
Type: Offensive
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description:
The user inhales a massive amount of air, then turns it into fire before quickly exhaling it in a thin stream with a tiny fireball at the end. As the fireball nears its target, flames jump violently from the stream, grabbing nearby oxygen molecules in the air to use as fuel before joining it again soon after, like a solar prominence. The flames jump out and gather more quickly and get much hotter as it travels, making this jutsu a long range one, as it grows in size and power with distance. If the fireball hits an object, its jumping flames will swirl around the object, engulfing it in flames. If the target is a person, the flames will engulf the person and feed off the oxygen surrounding them while the oxygen in their lungs will exit them due to the vacuum effect and lack of oxygen outside the body.
Notes:
- Can only be used twice per-battle.
- Can only be taught by Nathan.

(Katon: Fenikkusu 360)- Fire Release: Phoenix 360
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels their katon chakra into their feet and charges it. The user then runs towards the opponent briefly and then does a triple front flip with fire coming from their feet. On the third flip the user fires a large sized fireball at the opponent. The user is then sent backwards from firing the fireball. The fireball is capable of destroying defensive walls.
Note:
-can only be taught by Kage Phoenix
-can only be used 3x

(Katon: Doragon Kaki)- Fire Release: Dragon Fire
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60(+10 when in contact with Wind)
Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move
~Must have Rikerslade's permission~
~Must be of Sannin rank~
~This can only be used twice~
~Can be blocked by B-rank water~ or above
~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately

(Katon: Inferunosuraisu)- Fire Release: Inferno Slice
Type: Offense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will take a kunai in each hand and channel Katon into it. He will then spin the kunai in his hands while streaming the Katon, creating two large circles of Katon that resemble wheels. He will then throw the flaming wheels at his opponent, who will then be inflicted significant damage from burning and cutting.
-Usable 4 times per conflict

(Katon: Kokuyouseki Hai) Fire Release: Obsidian Ash
Type: Defensive | Offensive | Supplementary
Rank: A- Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: A rather simple yet effective technique for ranged weapon users, the user will channel chakra into their weapons with fire chakra. Once they do this the user will release/throw/drop the weapon at the enemy. The effect of the technique isn’t seen through normal means as a standalone technique does nothing, but when the ranged weapon is in the process of being destroyed/stopped the user is able to click their teeth. This will activate the hidden mechanic of the technique in which the fire chakra embedded into the weapon will surge through it allowing it to dematerialize the weapon in question into ash thus allowing it to remain safe before impact with another object. The users ash is then formed into a cloud of hot ash which the user can activate to detonate and explode with a click of the teeth. The dematerializing of the weapons counts as a move but causing it to explode doesn’t . The projectiles although when infused with the fire chakra they look the same until activated midflight in which they shift into red hot ash. The projectiles in question also retain the explosive and hot properties of ash and once they touch the target burns on contact dealing 30 damage to them and can explode on contact dealing 60 damage.

*Can only be used four times per battle*
*Can be applied to up to one projectiles at at a time*
*No Fire Techniques A-ranked and above next turn*
*Ash cloud can remain for one turn before dissipating naturally*


[S Rank]

(Katon: Kiretsu Taisan)- Fire Release: Crack Disperse
Type: Katon/Fire
Rank: S-Rank
Range: Long
Chakra: 40
Damage: 80
Description:
The user places their feet shoulder length apart and then circulates the Katon chakra through their body. The user then makes the handseals Tiger > Bird > Serpent while making a cloak of fire around them. When the cloak has been completed and the hand seals have been done, the user than creates a circle in the air with their hands, about a meter big, and then claps, sending the Katon chakra into the air. The chakra then forms a ball of fire in the middle of the sky. Once the fire ball has formed, the user clicks and the fire then explodes, sending smaller fire bolts shooting down to the ground within an 50 meter radius (The explosion is much like a firework). The fire bolts leave small craters in the ground.
Notes:
Can only be used 3 times per battle.
Takes up two moves in the turn.
With Katon mastery it only requires the Tiger hand seal.
Can only be taught by Stencil.

(Katon: Kyoubou Haji)- Fire Style: Ragging Grip
Type: Offense
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: The user makes Horse -> Tiger -> Dragon handseals, and concentrates great amounts of fire chakra into their dominant hand until the chakra is visible enough to be seen. After concentrating enough chakra so that it is “jetting” from their hand, the user uses then points his hand behind him, letting the fire chakra burst all at once sending the user at the opponent at great speed that the user is almost a blur. The user then grabs the opponent's face (or other body part) and releases the fire chakra all at once, severely burning the body part to a 3rd degree. However, if he misses, he would be unable to continue to this second part of the jutsu.
-Can only be used twice
-Cannot be used with both hands at once
-Cannot change direction when jetting at the opponent and can only jet up to 5 meters.
-Takes half a single jutsu turn to charge up and will unable to use any jutsus during that time

(Katon: Hyperion's Kachiku)- Fire Release: Hyperion's Cattle
Rank: S
Type: Offence/Supplementary
Range: Long
Chakra cost: 40
Damage points: 80
Description: By building up chakra through the hands, The user will release a small fiery steam through his fingertips, which would take the form of 5 fiery cattle's, these cattle's are like heat seeking missiles, which will stalk its prey from their heat signatures, by doing so, they will chase their prey and forcefully attack them by literally just smashing into them, engulfing the opponent in flames
Note: Only Used Once Per Turn
Note: Cannot use A and S-ranked Katon Jutsu for 2 turned

(Katon: Kaen Kakuchou)- Fire release: Flame Extension

Type: Attack
Rank: S-Rank
Range: mid Range
Chakra: 40
Damage: 80
Description: The user holds out his sword with both hands horizontally, while channeling a ton of chakra into it, one hand on the handle, the other at the dull side of the other end of the sword with the blade facing the opponent, then the blade turns red, and fire is released from the blade, however the fire is shaped to be almost as thin as the sharp side of the blade with a high penetration power
- can only be used once
- no fire jutsu is same turn and in the next two turns
- Can only be taught by elmage
- requires good chakra control
- mastery of fire is required
- Requires a sword

(Katon: Hotarubi) - Fire Release: Firefly Light

Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates many small, glowing redish crimson fireballs that is shot torwards the enemies by pointing both hands at the target, releasing a large amount of fire chakra into the air and compressing it into tiny balls, firing it out of the fingers-tips which apparently look like fireflies releasing exactly 10 fireflies, the size of gaara's eyebal, flying above the targets head (about 3 meters). Hence the name, the user then forms the 'serpent' handseal and sends them all flying into the target all at once detonating them, each emitting blinding light after making impact, creating massive explosions. These explosions will stay within short range of the target(s), and the size of the explosions are roughly the same as the fireball jutsu, each of them but the explosions are more intense thus more powerful, the user can detonate them each one of these fireflies at will.

(Katon: Ka Stáfe ) - Fire style: Mosquito Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation while releasing fire from his palms and forms a staff made of condensed fire. The staff is approximately the same height as the user and about a foot in diameter and is very much similar to that of the flaming dragon heads that took on a more solidified state of fire.
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank blade able to cut through most objects like butter
Mid range use:
The staff can also be used at a range, in which it gained.its name "Mosquito staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a Mosquito's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the fire exploding into a 7m wide vortex of flames that would burn things to a crisp.

~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then it ends that same turn..

(Katon: Mangekyo Moesashi Seisei)- Fire Style: Kaleidoscope Ember Formation

Type: Attack/Defense
Rank: S Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user takes out 4 paper bombs and quickly places them on the main directions around him. (East, West, North, South) Once the tags are placed, the user stabs his sword into the ground. As he does this, the user releases fire chakra through his sword and into the ground. The fire chakra heats the ground to extreme levels before erupting into the tags causing the tags to explode sending small spheres of fire which explode upon contact outward. The user then removes his sword from the ground and holds it in the air. The spheres of fire are drawn back to the sword by similar chakra. The spheres collide with each other about 3 meters from the ground and explode, the user with his chakra still focused into the explosion molds the fire which is raining down to form a cone of fire which protects him from various jutsu. The prep is long, but the spontaneous nature of the jutsu makes it effective.
Note: Spheres of fire reach short range before retracting to the sword, the spheres of fire if they come in contact with any solid explode and trigger the other spheres which also explode
Note: Can only be used once per battle
Note: No fire jutsu the next turn
Note: Can only be taught by -Cerberus-


[F Rank]
N/A

Edits Log
  • Added Fire Cj's from June 15, 2013 and back; June 15, 2013
  • Added Dragon Fire; June 25, 2013
  • Added Fire Spirit God; July 2, 2013
  • Added Hyperion's Cattle; August 24, 2013
  • Added Inferno Slice; September 22, 2013
  • Added Flame Extension; October 24, 2013
  • Added Ash Explosion Technique; January 12, 2014
  • Added Firefly Light; March 31, 2014
  • Added Butterfly Staff; May 18, 2014
  • Added Kaleidoscope formation; August 2, 2014
 
Last edited:

Gèckö

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Lightning Customs

Here you can find all my lightning cj's

[D Rank]
(Raiton: Gouzen Tsuchi)- Lightning Release: Roaring Earth
Type: offensive
Rank: D
Range: Short
Chakra: 10
Damage: 20
Description: The user concentrates their lightning chakra all throughout their body. Once the target is within close range, the user slams their hands on the ground, releasing electricity along the ground and is shot upward below the targets feet in the form of a vertical column made of electricity.
Restriction:
- Physical contact with the ground must be made as soon as the target is within range.
- Can only be taught by fang


[C Rank]

(Raiton: Heki Zairu)- Lightning Release: Rope of Bolt
Type: Offensive/Attack
Rank: C-Rank
Range: Short/Mid Range
Chakra: 15 Chakra
Damage: 30 Damage
Description:
The user making the necessary handseals (horse→snake→rat→snake) raises his clenched fist in the air and with lightning chakra creates a large bolt of lightning which then is thrown up in the air, and by using lightning chakra the user creates a rope like from the large bolt to his hand, and can us it to swing the bolt from any direction against the target.
*Note: Can only be used by Lokí
*Note: Usable 3 times per battle.


[B Rank]

(Raiton: Dendou Hora Ryouiki)- Lightning Style: Electric Mine Field
Type: Defense/Attack
Rank: B
Range: Short-Mid Range
Chakra: 20 Chakra
Damage: N/A (10 Damage if stepped on)
Description:
The user concentrates on his Raiton chakra. The user then molds his chakra and channel it to his mouth while squishing it into small flatly round pellets. The user then spits out the small lighting pellets (about 30) to the ground in a wide area (8ft-13ft). When the opponent steps on the pellets they will send off a electrical signal through the air as well as shocking the opponent. These pellets are rather small and are usually unnoticeable to the naked eye. When these pellets go off the user can sense the electrical signal in the air by using his Raiton chakra within him/her to locate the enemy. This jutsu is very useful due to the fact that the user can locate the enemy in a split second and counter the opponent unsuspectingly or to set up a ambush for the unsuspecting enemy.
~Can only be taught by Kwalker394
~May also cause the user damage as well if stepped on
~Sensing only happens if the user is within mid-range of the pellets.

(Raiton: Seiteki Hiru)- Lightning Style: Static Leech
Type: Attack
Rank: B
Range: Long
Chakra Cost:30
Damage Points:60
Description: The user sends two lines of lighting from his/her palms which attaches to any part of the users body paralyzing them and until released or they have escaped.
Note: Can only be used/taught by Sharingan09
Note: Can only be cut by a infused chakra sword or a type of wind cutting jutsu.

(Raiton: Hikari Shotto)- Lightning Release: Light Shot
Rank: B
Range: Mid/Long
Chakra cost: 25
damage points: 40(45 when used with water)
Description: the user cups both hands together, creating a small wave of lightning. then, by opening their hands while thrusting forward their hands release a ray of lightning. when used with a water jutsu, it can be improved.

(Raiton: Raikou Bare)- Lightning style: Lightning Volley
Type: Offensive
Rank: B-Rank
Range: Mid
Chakra: 20
Damage: 40
Description: The user will make the (snake> ox> bore> tiger> rooster> horse> snake) hand seals and start to gather chakra in there palms after a while the will turn that chakra into lightning energy and release it in small fragments of electrical energy. Those fragments are small lightning sphere shaped that are thrown at the and opponent. If they hit they paralyze and damage the opponent.. There are about 5 lightning volley fragments released and its paralisis last for 1 turn

(Raiton: Kumo's Onjou)- Lighting Release: Spider's Affection
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs 3 hand seals, sending his raiton chakra below and around an enemy. Soon after this step has been completed, several lighting strings/ropes will burst out of the ground, latching itself onto the enemy (Wrists, Leg and neck), quickly pulling him down to the ground. If the user doesn't want to use this method, the user can use these lighting "ropes" as "spikes" instead. Making several spikes burst out of the ground under/around the enemy. Possibly killing him if not avoided in time. If the ropes/spikes of electricity makes contact with the enemy, the enemy's body will be paralyze for one full turn.

-Can only be taught by -Venom-
-Can only be used once every two turns.
-Lighting ropes can be used to wrap around something else, other than the enemy's body.

(Raiton Seiteki Batafurai)- Lightning Style: Static Butterflies
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user builds up lightning chakra within his palm and shapes it into a disk. He holds his palm above his head then as the chakra build up gradually increases, the user claps his hands together releasing a swarm of small butterflies (10-20 butterflies | Size: 5-7 cm) The butterflies then travel at the opponent hastily in a cluster, and shock the opponent multiple times. Due to multiple butterflies attacking him, the butterflies cause slight paralysis. Leaving the opponent stunned for a brief moment.
Note: Can be used by swinging a staff or sword as well
Note: Can only be used 4 times per battle
Note: Can only be taught by The 4th Raikage
[Taught to , , , , , ]​

[A Rank]

(Raiton: Akuma Raimei Makaze) Lightning Style: Demonic Thunder Storm of the Devil
Rank: A
Type: Supplementary
Range: Long
Chakra Cost:40
Damage Points: N/A
Description:
The user gathers raiton chakra from the core of their body, as they aim their palms to the sky. The user then releases the chakra in one big burst towards the sky, causing a disruption in the atmosphere and creating a disastrous thunder storm in the the sky.
Note: Covers the sky with thunder clouds.
Note: Last's for 2 turns.
Note: Can only be used twice per battle
Note: Can only be used and taught by Link

(Raiton: Ketsuretsu Genkotsu)- Lightning Style: Lightning Breakdown Fist
Type: Offensive
Rank: A
Range: Short- Mid
Chakra: 30
Damage: 60
Description: The user gathers a large amount of lightning around one of his fists and makes a punching motion at the target from which an oversized version of his fist, completely composed of lightning, is generated(which is about as large as the user himself) and rapidly fired towards the target.

(Raiton: Hikari Furasshu) Lightning Release: Light Flash
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost:30
Damage Points:60
Description:The user channels lightning to the palm of his hand and with the flick of his wrist, unleashes a wave of lightning that can leave several wounds in the opponent's body and pierce rock. The lightning appears as a quick flash of light, similar to a blur, but ninja of high-enough rank or one who possesses a Dōjutsu or sensory abilities see the attack as an arc of light.
~Must be 1 rank or below under the user to appear as a quick blur~
~Due to the fact that the jutsu can barely be seen, it can only be used twice per battle~
~Can only be thought by Rikerslade~

(Raiton: Dageki Tekidan)- Lightning Style: Shock Grenades
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description:The user smashes his/her hands together creating lightning chakra. The user then concentrates it in the middle of his/her hand, the size vary depending how much chakra you put in it. The user then can throw it, the grenade when fully charged creates a 10 meter lightning explosion.

(Raiton: Rairyū Hōtengeki)- Lightning Release: Heavenward Halberd
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user lifts his/her hands and forms lightning between them, creating a very large spear out of it, massive. He/she then hurls such spear at the enemy at incredible speeds.
~Must be Kage rank
~Can only be user twice per battle

(Raiton: Rējingu Boruto)- Lightning Style: Raging Bolt
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will hold up their arm channeling raiton chakra into it. As they do they will release it into a ball above their head. Then swing their hand their hand downwards the ball of lightning will launch down on the users target with great speed expanding on impact creating a large blast.
~Must be Kage rank
~Can be used twice per battle.


[S Rank]

(Raiton: Dràugion Stàfe)- Lightning style: Dragonfly Staff
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user forms a staff made of condensed lightning. The staff is approximately the same height as the user and about a foot in diameter.
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of Chidori(A-rank)
Mid range use:
The staff can also be used at a range, in which it gained. Its name "dragonfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a dragonfly. This allows the staff to not only pick up speed and killing potential but also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
~ Only teachable by William24
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..

(Raiton: Sandan)- Lightning Release: Scatter Shot
Rank: S
Type: Offense
Range: Long- Short
Chakra Cost: 40
Damage Cost: 80
Description: The user firsts channels Raiton to his finger tip and moves in hand horizontally in front of him, creating a horizontal line of Raiton in front of him. On the user's command, the horizontal line shatters into thousands of tiny blades of Raiton that is launched forward at high speeds, shredding the opponent's skin apart.
~Can only be thought by Rikerslade~
~Only usable twice per battle~

(Raiton: Bāsuto o Suraisu)- Lightning release: Slicing burst
Type: Attack
Rank: S
Range: short-mid
Chakra: 40
Damage: 80
Description:
The user performs the monkey hand seal and will run at the opponent and his/her feet will start glowing. They jump very high in the air, and do 3 front summersault while they are in the air. (3 times spinning). While the user is rotating in the air electricity is gathering around the user’s feet. The electricity is shaped as a slice of lightning, rotating along with the feet of the user, every moment of the rotating time of the user, the slice of lightning grows bigger, it takes about 1.5 seconds for the lightning to have charged and gathered around the feet, and eventually, after 3 times rotating very fast in the air, when the user’s feet point toward the opponent, the user will release the burst of gathered lightning chakra out of his feet aimed at the opponent. The lightning burst is shaped as a big vertical lightning slice, of 4 meters tall, and 2 feet in the width.
~note: can only be taught by ~Khallil-Sama~
~note: can only be used once in a battle
~note: you can't use a S-rank raiton jutsu the following turn, and no raiton jutsu at all in the same turn.

(Raiton: Kyuuzou Furea)– Lightning Release: Surging Flare
Rank: S
Type: Offensive/Supplementary
Range: Short (Long range vertical reach)
Chakra Cost: 40
Damage Points: 80
Description: The user after channeling their raiton chakra throughout every chakra point in their body and performing the hand seal sequence of Dragon → Serpent → Tiger, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.
Note: Can only be Used Twice Per battle
Note: Can only be Taught by Negative Knight
Note: No S-Rank or above Lightning in the user's next turn
Note: Deals 20 damage to the user.

(Raiton: Dendou Kujo Shikata)- Lightning Style: Electric Destruction Method
Type: Offense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user weaves Hare->Rat hand seals, and concentrates their Raiton chakra in 7 places in their immediate vicinity. The user will form 7 azure spheres (size of basket balls) of potent lightning in any formation around them or in front of them. On the user’s command the spheres of lightning will fire countless others spheres of lightning that explode with great force and power upon impact. With the quantity, and speed of spheres being fired, if the spheres are formed in front of the user in formation, it is near impossible to dodge and must be countered. If they are not countered that will obliterate the opponent, by shredding them with their intense power and force.
-If sphere are not all facing the same direction and are in a circle formation around the user, each barrage can from one does B-rank damage.
-Can only be used twice
-Spheres can only be formed in the immediate vicinity of the user
-Can only be taught by Abon

(Raiton: Seigen no Kunaidansu Arei)- Lightning Style: Unlimited Kunai Dance Array
Type: Attack
Rank: S Rank
Range: Mid-Long
Chakra: 40
Damage: 80
Description: After using the rain tiger at will technique to instill the user's chakra into the atmosphere, the user will cause the rain to stop and instead the sky will begin to rain flickers of electricity due to the user channeling his lightning chakra into the clouds. After performing 3 hand seals, the user will clap his hands together causing the flickers of rain to merge with each other to form 1000 lightning kunai which rain down all at the opponent. Kunai all fall at the same pace and are all forged with focused lightning. Meaning no paralyzing effect, strictly damage.
Note: Can only be used after rain tiger at will technique (user must have created it, not the opponent)
Note: Can only be used once per battle
Note: Can only be taught by -Cerberus-
Note: Flickers of electricity are harmless on their own.

(Raiton: Misutishizumu Ori)– Lightning Style: Mystic Cage
Rank: S
Type: Supplemental/Attack
Range: Short-mid
Chakra Cost: 40
Damage Points:N/A (80 if the user attacks)
Description: The user will send their chakra towards the opponent to create electrical chains about one meter away from the opponent that are to circle the enemy to create a spherical image around the target large enough to trap about one individual inside. Once the chains are fully formed, they will then wrap themselves around the enemy's body within the sphere so that he is unable to escape. The user of this jutsu can perform the ram handseal to proceed to shock the enemy that has become trapped inside if he so chooses to so.
Can only be used twice
Can only be taught by Omega
Cannot be used in consecutive turns
No S rank Raition during or after the turn this is used.


[F Rank]
(Raiton: Sen no te no kyū ) - Lightning style: Sphere of 100 hands
Rank: Forbidden
Type: Attack/Defense
Range:Short-long
Chakra Cost:50
Damage Points:90
Description:
The user begins by performing 2 hand seals whilst focusing an astonishing amount of chakra into a single point on his spinal cord (outside of the skin). After about 2-3 seconds of charging the lightning, the user would then allow the chakra to expand controllably into a large sphere of about 15 feet in diameter that floats behind the user, attached to his back by a small string of lightning. With the sphere created, the user is able to control the massive amount of chakra in the sphere to create up to 100 arms made of pure lightning chakra. The arms are similar to that of the biju cloaks arms used by jinchuuriki, though due to them being made of lightning, they move at incredible speeds and are able to pierce through objects with relative ease (A-rank cutting potential) or just shock them thus leaving them paralyzed for a brief time. The string attached to the user from the sphere continually sends electric pulses through the users body, thus damaging his body a little every turn It's active.

~ Only teachable by shady doctor
~ Usable once
~ Lasts 3 turns
~ Can only use lightning techniques during use, and after the jutsu is done the user is limited to only A-rank Jutsu for 3 turns due to chakra drainage
~ Due to the constant pulses of electricity sent through the users body, his speed will drop one rank for the rest of the fight.


Edits Log
  • Added Lightning Cj's from June 15, 2013 and back; June 15, 2013
  • Added Destruction method; June 18, 2013
  • Added Light Shot; June 21, 2013
  • Added Light Flash; June 25, 2013
  • Added/removed students; August 5, 2013
  • Added Sphere of 100 hands; August 8, 2013
  • Added Lightning Volley; August 8, 2013
  • Added Halberd and raging bolt; August 8, 2013
  • Added Spider's Affection; October 13, 2013
  • Added Kunai Array; May 26, 2014
  • Added Mystic Cage; July 27, 2014
 
Last edited:

Gèckö

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Water Customs

Here you can find all my lightning cj's

[D Rank]
N/A


[C Rank]

(Suiton: Kakusareta Mizun no Hari)- Water Release: Hidden Water Needles
Type: Attack
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user is able to release incredibly stealthy needles of water by from their mouth by utilizing their own saliva as ammunition. The water is incredibly small and difficult to see by normal ninjas but are still visible in most conditions. These needles can be used by a medical ninja to strike vital joints and disrupt the movement of their joints for a mere moment.

(Suiton: Kakusare Ta Doragon No Tsume)- Water Style: Hidden Dragon Claw
Type: Attack
Rank: C-Rank
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user will channel his/her suiton chakra into their feet then channel it from their feet under the ground, they then form it into a dragon like claw that is roughly the size of a grown adult, the user then rises the claw from underground and hits the opponent with the claws causing a deep cut on the both of the opponents arms and the opponents chest.

(Suiton: Nensei gan)- Water Style: Viscous Gun
Type: Offensive
Rank: C-Rank
Range: Short-Mid Range
Chakra:15 Chakra
Damage: N/A
Description: after preforming the Ram → Tiger the user focuses his suiton chakra into his both hands and after he puts enough amount of chakra his hands will get wet like they're just out of water the he launches many fist-sized water balls "up to 5" from his hands the water balls when they hit a solid object they turn into chakra-infused highly- viscous water the same as (Water Style: Starch Syrup Capture Field), the water of each ball covers only a small area of 3 meters in radius
note: only usable 5 times per battle
note: must have 2 turns cool between each usage time
note: can only be taught by Pain...

(Suiton: Kaisaku)- Water Style: Excavation
Type: Supplementary
Rank: C
Range: Mid
Chakra: 15
Damage: N/A
Description: After using (Doton: Kakou Spile) Earth Style: Downward Spile the user gathers water chakra inside their body and begins to use it as a sort of water magnet. This in turn draws water from deep below the ground, this water builds up in the previously created chutes of earth and remains hidden inside the chutes as a secret water source.
-Must be taught by 'The Girl on Fire'


[B Rank]

(Suiton: Mizu-Yaki-Ire)- Water Release: Water Hardening
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25 (+10 per turn)
Damage Points: N/A
Description: The user does 2 hand seals and is able to cause any small amount of water (C-rank and below) to harden temporarily. This only works on the user's water created water or manipulated water. This jutsu follows the same principle as the Water Sword of Draining in which it will harden the water so much so that it can match steel's hardness. However, it will only last a few moments, as chakra needs to be fueled into it to keep it harden.
Note: User can keep it harden for a maximum of 2 turns, as long as he keeps focusing chakra into it and doesn't perform other techniques.

(Suiton :Hiyayaka Suiton)- Water Style: Cold Water
Type: Offensive/Attack
Rank: B-Rank
Range: Short-Mid
Chakra: 20 Chakra
Damage: 40 Damage
Description: The opponent channel their suiton chakra through their lungs then make sure suiton sticky syurp and is cold by adding cool air they then spit out onto ground allowing trap their oppenet and freeze their feet when release the jutsu their feet be nub and won't be able to move.
Note: Their feet are only nub for two turns
Note:Can Only be taught by Virus.

(Suiton: Wakare Umi)- Suiton: Parting Seas
Type: Supplementary/Defense
Rank: B rank
Range: Short-Mid
Chakra: 20
Damage: N/a
Description: The user performs a single hand seal, then holds his dominant hand up to his mouth. Almost as if he is about to perform a fireball. This jutsu works similar to wind return jutsu. Just with water jutsu. So the opponent sends a giant wave of water at you. The user would perform a single hand seal, then hold his dominant hand up to his mouth. As the wave gets closer, the user would release a blast of pressurized water from his mouth separating the wave in two. Causing it to travel around or away from the user.
Note: Can only part/separate B rank and below water jutsu
Note: Can only be used twice per battle
Note: This jutsu is multi directional, meaning it can be aimed upward , left, right, and downward
Note: Can only be taught by Gecko

[Taught to , , , , , ]​

[A Rank]

(Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+15 with lightning added)
Description: The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn.

Notes & Restrictions:
- Can only be used three times per battle
- Needs to wait two full turns before using again.
- Can only be taught by EdwardSama
- The victim, if they escape before being covered in the water, will not face any side-effects from the technique.
- The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale.
- The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body)
- The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points.
- Requires a water source

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(Suiton Ude mori)- Water Release: Water Arm Lance
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost:30
Damage:60
Description: The user focuses water chakra into their arm and when they punch forward they release it creating a water lance with the diameter of their arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point.

(Suiton: Kosametsuki)- Water: Drizzling Moon
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The use will focus their water chakra into a blade, then release it sending dozens of petal shaped water blasts from the blade at the opponent once swung. These petals are razor sharp and can slice a tree in half.
- Can be used 3 times per battle.
- Only usable with a sword.
- Can only use if taught by -Tauburn-

(Suiton: Ekitai no Eikyō) - Water Release: Liquid Impact
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: An very dense sphere of water is created in front of the user's hand or foot that is 3 meters in diameter. The sphere levitates near the user and is controlled using leg or arm motions that the sphere follows. It can be swung around to strike at enemies with enough force to shatter bones. It may also be shot at a distant target with a thrusting motion and on impact, the orb will lose its structure and release a torrent of water throughout the area.
-Usable 4 times per battle


[S Rank]

(Suiton: Mizuhara)- Water Style: Water Field
○Type: Attack/Defense/Supplementary
○Rank: S
○Range(Depends)
○Chakra Cost:45
○Damage Points: N/A
○Description: The user uses the water on the ground to his advantage. Focusing Water chakra in his feet, the user turns the water on the ground into sticky liquid , getting stuck in it for 2 turns. If the opponent is also in range, he will get stuck as well. The user can use the liquid to attack/defend/create weapons (bullets, spears, shields etc…)
-During this time the user may only use Suiton jutsus.
-There must be water on the ground in order to use this
-Can only be used twice per battle and lasts 2 turns

(Suiton: Shokushu Atakku)- Water Release: Tentacle Strike
Rank: S
Range :Short-Long
Type: Supplementary
Chakra Cost:40(-5 per each turn)
Damage:0
Description: The user does the necessary hand signs and touches any body of water. As that happens under the enemy 8 tentacles form out of water appear. The tentacles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick. The once the tentacles grab the enemy its very hard to escape. The tentacles don't hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.
*There must be a large source of water for this to be used
*The jutsu can only be used by burakyilan and people who learned from him
*The tentacles last only 3 turns
*It can only be used 2 times per battle
*the user cant use any water jutsu on the fallowing 2 turns
*the enemy must be standing on the water the user touched

(Suiton : Kawariyaku Name)- Water Release: Double Wave
Type: Attack
Rank: S
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80
Description : User does 4 hand seals and wipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.
Note: Can only be used 2 times per battle
Note: Can't use any water technique at the same turn
Note: Can only use up to b rank water techniques at the next turn.
Note: Requires large water source.

(Suiton: Zerasu-jū no hara)- Water Release: Belly of the Zealous Beast
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-80 per turn to the target)
Damage: N/A (80 if used Offensively)
Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside.
Notes and Restrictions:
- Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals.
- The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water.
- Can only be used once and no water techniques above S-rank while this technique is active.


[F Rank]
N/A

Edits Log
  • Added Water Cj's from June 15, 2013 and back; June 15, 2013
  • Added/Removed Student; August 5, 2013
  • Added Double Wave & Imprisonment Technique; August 24, 2013
  • Added Water Lance; August 24, 2013
  • Added Drizzling Moon; July 27, 2014
  • Added Zealous Beast; August 18, 2014
 
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Gèckö

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Wood Customs

Here you can find all my wood cj's

[D Rank]
N/A


[C Rank]

N/A


[B Rank]

N/A


[S Rank]

N/A


[F Rank]
N/A

Edits Log
  • Formatted post for future wood customs; June 15, 2013
 
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Gèckö

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Combination Customs

Here you can find all my combo cj's

[D Rank]
N/A


[C Rank]

N/A


[B Rank]

N/A


[A Rank]

N/A


[S Rank]

(Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Pyroclastic Cyclone
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: Kakuzu causes his wind-element mask to reach out from his back and mount itself above his shoulder before exhaling a powerful rotating wave of wind in the direction of the opponent. Simultaneously, Kakuzu begins spewing an immense stream of flammable superheated ash (similar to Fire Release: Ash Pile Burning) towards the intended target. The rotating wave of wind begins carrying the stream of ash, greatly augmenting its speed, heat and abrasive ability, making it a dangerous technique in all aspects. Due to the nature of the wind technique, it carries the stream of ash towards the opponent rather than dispersing it. The abrasiveness of the rotating wind-fused ash is on such a level its capable of skinning an opponent with mere contact. Afterwards, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in the technique becoming a dangerous stream of flames. This jutsu can also be performed with a clone with the Katon/Fuuton affinity or by both of Kakuzu's Fire and Wind masks.
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: For other bios to use this technique, they must have a clone/summon with the Katon/Fuuton affinity.

(Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.
• Usable twice with 2 turn cool down between uses
• Counts as two moves since using two chakra natures back to back
• The jutsu can be performed at long range, but the radius of the pillars is mid range only..
• No Doton or Fuuton above A-rank next turn.

(Katon/Futon - Sukueasākuru) - Fire/Wind Release - The Squared Circle
Rank: S
Type: Supplementary
Range: Mid
Chakra Cost: 40 (10 per turn to maintain)
Damage Points: 80
Description: The squared circle, where men become men. This jutsu is made to keep opponents from simply running away when confronted in cqc. The user begins by performing the Dragon seal, gathering Katon chakra thru their body and releasing it 360 degree's around themselves (Does no damage till it forms) forming 3 ropes of dense fire roughly 2 inches in diameter and spaced 1ft > 3ft > 5ft off the ground in the shape of a square roughly 7 1/2 meters away from the user in the epicenter (15 meters squared). The ropes while burning anyone that touches them also are dense and elastic enough to spring someone back off of them if thrown into them hard enough. As the ropes form, the user then molds his wind chakra, releasing to the ground at the 4 corners, creating 4 posts a 1/4 meter wide to form from the ground to just above the last rope, The user dulls the chakra on the top of the pillars, making it solid enough to stand on without being cut by the user or anyone else, but the sides of the pillars from the ground up will cause slicing damage equal to B rank if touched. If an opponent attempts to run and jump out of the ring, the wind chakra in the corners can released outwards from their respective positions, setting the 3 ropes of fire ablaze sending flames shooting upwards 5 meters into the air, burning for the remainder of that turn causing a combined 90 damage, but costing an additional 20 chakra as well as a move, then ending the jutsu completely at the end of that turn.
~Notes~
-Uses 2 moves of the 3 moves allowed per turn to activate
-Can only be used once per battle, however can be maintained as long as chakra is put into it every turn by the user
-If the jutsu is ended by sending the wind pillars into the ropes, no other Katon jutsu's or any Forbidden ranked jutsu can be used that turn
-Must be taught by -Vegeta


[F Rank]
N/A

Edits Log
  • Formatted post for future combination customs; June 15, 2013
  • Added Pyroclastic Cyclone; July 2, 2013
  • Added Wind Voodoo; August 2, 2014
  • Added Squared Circle; September 15, 2014
 
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Gèckö

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Custom Weapon(s)



(Buki: Hikari)- Weapon: Light
Type: Weapon
Rank: A Rank
Range: Short-Mid
Chakra: (-10 per round to keep flammable gas seeping from Hikari)
Damage: N/A
Description: Hikari is not just one weapon but essentially a set of two, one tonfa for each hand. A tonfa is essentially a bracket shaped gauntlet with handles to grip. A tonfa is extremely useful in battle as they can be used as an extension of the user's arm or used to brace/block in combat. Hikari was created by Gecko who desired a new weapon, one that suited him more. So he forged two tonfas out of an indestructible yet light weight material. Hikari is essentially clear in color but has a black band near the handles for style. There is one small hole within the handle of each tonfa. Through this hole Hikari's special ability is brought forth. By channeling fire chakra constantly into Hikari it becomes super heated, but along with this super heat which burns the opponent upon contact, a super heated flammable and translucent gas seeps from that hole. This gas is infused with the user's chakra so it can be manipulated away from Gecko to avoid doing damage to himself. This gas is highly flammable and through each strike with Hikari the built up heat within the tonfas and the friction gathered through each strike causes the tonfas to ignite. Burning visibly, the flames burn a deep blue color. Hikari's main use in close quarters include holding the tonfas parallel to the arm to block and strike, rotating the tonfas to extend them outward and even throwing the tonfas as projectiles if needed.
Note: Can only be used by Gecko and the people I teach

Edits Log
  • Added Custom Weapon Heir to the Throne; June 15, 2013
  • Added Deep Purple; June 15, 2013
  • Added Light; October 8, 2014
 
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Village Customs

Kumogakure Village Customs

[D Rank]
N/A


[C Rank]

(Ninpou: Kumogakure no Jutsu)- Ninja Art: Hidden Cloud Technique
Type: Supplementary
Rank: C
Range: Long
Chakra Cost: 15
Damage: N/A
Description: Usable by most members of the Hidden Cloud village, this technique creates a very thick group of ground-level clouds that covers the battlefield. The clouds are many times thicker than mist from the Hidden Mist counterpart jutsu and thus makes it harder to see and even more difficult to breathe in the clouds. Cloud ninja have no trouble breathing as they reside at such high altitudes that they have grown used to the atmospheric pressure, but against regular shinobi unfamiliar with life in the Hidden Cloud Village, they could potentially suffocate if the clouds are not dispersed within 5 turns. Like the Hidden Mist counterpart, the clouds are made up of the users chakra, making it impossible for Sharingan users to effectively use their sharingan in the Hidden Clouds.
Note: Can only be used two times a battle

[B Rank]

(Raiton: Ryuusandan Haratsu Ami) Lightning Release: Shrapnel Explosion Net
Rank: B
Type: Attack
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user charges a large amount of raiton chakra into a single kunai/shuriken and throws it at the opponent. The user then may preform a single hand seal and cause the raiton built up within the kunai to explode outwards causing the object to explode into multiple, metal shards covered in raiton that are connected to each other by a multiple electrical currents, creating a net effect that will easily subdue an opponent.


[A Rank]

Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.

(Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60 (if opponent is within the field)
Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)


[S Rank]

N/A


[F Rank]
Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
Rank: Forbidden
Range: Short-Long
Type: Attack
Chakra: 50
Damage: 90 (-25 to user)
Description: The User will create a Chidori within the palm of his clenched fist. As he opens his hand, the Chidori will burst and scatter into "One Thousand Birds" of lightning. After released the birds barrel towards the opponent striking him like bolts of lightning. This is noted as the Chidori's final and most powerful form.

(Raiton: Ki no za Raibun'ya)- Lightning Release: Tree of the Lightning Realm
Rank: S (Forbidden*)
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user first begins by focusing a giant amount of lightning chakra, into there palm. But by using chakra compression, the user makes a small lightning "seed", which is so small that it is invisible to the naked eye. The user will the insert it into the ground. After exactly one turn the user will then do a one-handed tiger seal, causing a tree made of pure lightning to burst out through the earth at really high speed, which makes it nearly impossible to avoid. The tree will stab the opponent from below, and branches will stab holes in the victim. After the trees creation, the tree gives off lightning energy into the battleground that increases the users raitons jutsus power by 15
*It can be used at a much larger scale to hit multiple enemies, doing the same damage, but putting a huge strain on the user, thus doing 10 damage to him.(Tree lasts for two turn)
(Can only be used once per battle)
(The jutsu is undetectable by the naked eye, and can only be detected by doujutsu and chakra sensory)


Edits Log
  • Added Kiriagakure Village Customs; June 15, 2013
  • Changed village customs from kiri to kumo and changed picture; January 10, 2014
  • Added Tree of the Lightning realm; August 2, 2014
 
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Gèckö

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Otter Summonings

All Summonings of the Giant Otter Contract can be found here

[B Rank]

(Kawauso Kuchiyose No Jutsu: Spike)- Otter Summoning Technique: Spike
Type: Summon
Rank: B
Range: Short
Chakra Cost:25
Damage Points:40
Description:The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Spike the otter. Raikou is 4ft tall and is 10ft long and is very strong. He is also a little faster than the other otters. His tail is the source of his strength and can knock a grown man out cold when it is swung. He doesn't have any elemental affinity but he posses the ability to harden his fur so they become as hard as steel because of that he hardens every hair individuately he looks like he has countless short spikes on his body. He can also fire some of his fur twice per battle like short senbons. Due to his ability to harden his fur he is immune to C rank and below regular ninjutsu when he has hardened his fur.
~Only signers of the Otter contract may use him
~His shooting of hairs counts for the users 3 jutsu per turn.
~Spike stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~He can fire some of his fur twice per battle
~Can only be used once a match


[A Rank]

(Kawauso Kuchiyose No Jutsu: Ryūjin )- Otter Summoning Technique: Ryūjin
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user smears blood on his Otter tattoo and then they slam their hand on the ground which summons Ryūjin the water otter. Ryūjin is 4ft tall and is 10ft long. Although most otters can move with great speed on land and water Ryūjin tends to be quicker in water. Having a Natural affinity to water he is able to do Suiton jutsu up to B rank without hand seals. When summoned Ryūjin will stay around until he is no longer able to continue, he will also allow his summoner to ride on his back if they are on water.
Restrictions:
~Only signers of the Otter contract may use him
~Every technique used by Ryūjin counts to the user 3 moves a turn
~Ryūjin stays on the field for 5 turns before returning to the secret palace in the seas of Amegakure
~Can only be used once a match.
~Can Use up to B rank suiton jutsu the user knows.

(Kuchiyose No Jutsu: Raikou Oni)- Otter Summoning Technique: Oni
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Raikou the otter. Raikou is 4ft tall and is 10ft long and is very strong. But do to his length and strength his speed is not that good. His tail is the source of his strength and can knock a grown man out cold when it is swung. He has an affinity to the lightning element and can preform Lightning C-rank and below if the user creates the hand seals needed.
Once every two turns Raikou can Fire a lightning bolt from his tail that is equivalent to a B-rank Lightning attack.
~Only signers of the Otter contract may use him
~Every technique used by Raikou counts to the user 3 moves a turn
~Raikou stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure
~Can only be used twice a match

(Kawauso Kuchiyose No Jutsu: Kyūraku)- Otter Summoning: Plummet
Type: Summoning/Attack
Rank: A Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user performs the earth flow rampart technique. Once the rampart has been formed. The user draws blood and smears it on his summoning contract. After performing a hand seal the user will slam his hand on the ground and an otter of his choosing would be summoned on its side. The reinforced fur would encase the otter protecting it from harm when it rolls down the rampart gaining momentum when reaching the ground the otter will dive into the opponent. The otter's massive size makes it extremely difficult to evade and it travels down the rampart relatively fast. After doing so, it poofs from the battlefield.
Note: Can only be used twice per battle
Note: can only be used by those I teach and myself
Combo With:
(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the
amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle- like mountain. If
the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The
user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.


[S Rank]

(Kawauso Kuchiyose No Jutsu: Ōkuninushi) Otter Summoning Technique: Ōkuninushi (Great Land Master)
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Ōkuninushi the otter. Ōkuninushi is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. His body is the source of his durability and can defend against up to B-Rank Suiton (Water) jutsu. He has an affinity to the earth element and can preform Earth A-rank jutsu and below if the user creates the hand seals needed.
~Can only be summoned and used by Koto or with his permission; must be an otter contract signer to use
~Every technique used by Ōkuninushi counts to the user 3 moves a turn
~Ōkuninushi stays on the field for 4 turns before returning to the secret palace in the mountains.
~Can only be used twice a match

(Kawauso Kuchiyose No Jutsu: Shikatsu) Otter Summoning Technique: Shikatsu
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Shikatsu the otter. Shikatsu is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Fire element and can preform Fire S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow fire techniques.
~Note: Can only be used by the otter contract signers.
~Note: Can be summoned once per battle.
~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note: Every technique used by Shikatsu counts to the users 3 moves per turn.
~Note: Can use up to S rank fire techniques that the summoner knows.

(Kawauso Kuchiyose No Jutsu: Kazuma) Otter Summoning Technique:Kazuma
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Kazuma the otter. Kazuma is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Wind element and can preform Wind S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow Wind techniques.
~Note: Can only be used by the otter contract signers.
~Note: Can be summoned once per battle.
~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note: Every technique used by Kazuma counts to the users 3 moves per turn.
~Note: Can use up to S rank Wind techniques that the summoner knows.


Edits Log
  • Added all giant otter summoning contracts; June 15, 2013
  • Added Plummet; August 22, 2014
 
Last edited:

Gèckö

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Locust Summonings

All Summonings of the Giant Locust Contract can be found here

[C Rank]

(Kuchiyose: Kanshinin)- Summoning: The Watchers
Type: Summoning
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon four normal sized locusts that are mainly used to scout an area utilizing honed senses: The sound of footsteps can be heard from 10 meters away and they can feel slight disturbances in the ground that reach them if they are on it. They can communicate telepathically with the user and other locusts up to 7 meters away. From further away they must relay messages across to other locusts and the summoner. There are many others like them so they can be easily replaced.
-Can stay for 4 turns
-Must have signed the locusts contract


[B Rank]

(Inago no Mure) - Summoning Technique: Locust Swarm
Rank: B
Type: Summoning
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
-Lasts for 5 turns
-Cloning counts as one of the user's moves
-Must have signed to the locusts contract

(Inago no Parēdo)- Locust Parade
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: Any locusts the user has summoned rub their legs against another part of their body in harmony with others and produce a genjutsu-inducing sound. In the illusion, a large swarm of locusts fly around the targets that prevent them from seeing or hearing anything else. Locusts and the summoner are unaffected.
-Usable 3 times per battle
-Lasts for 2 turns
-Must have signed the locusts contract


[A Rank]

(Kuchiyose: Netsu) - Summoning: Netsu
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Netsu, an orange-brown locust 4 meters in height known as the flame locust. With a fire affinity he can perform fire jutsu the summoner knows up to B rank that do not require handseals. By rubbing his legs against another part of his body Netsu may produce a genjutsu inducing sound which makes opponents feel like they are surrounded by raging flames that obstruct their vision and make it difficult to hear.
-Can be summoned once per battle
-Can stay for 4 turns
-The genjutsu is B-rank and mid-ranged and can only be used 4 times per battle
-Fire jutsu and genjutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

(Kuchiyose: Hado) - Summoning: Hado
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Hado, a dark brown locust 4 meters in height known as the earth locust. With an earth affinity he can perform earth jutsu the summoner knows up to B rank that do not require handseals. By rubbing his legs against another part of his body Hado may produce a genjutsu inducing sound that makes opponents see a dome of earth suddenly form around them, leaving them in complete darkness and cut off from outside sounds.
-Can be summoned once per battle
-Can stay for 4 turns
-The genjutsu is B-rank, mid-ranged and can only be used 4 times
-Earth jutsu and genjutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

(Kuchiyose: Aogi) - Summoning: Aogi
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Aogi, an light blue locust 4 meters in height that carries a giant folding fan and is known as the air locust. With his wind affinity he can perform wind jutsu up to A-rank that do not require handseals unless they can be performed using a fan. He effortlessly wields his fan even though it is more than half his size.
-Can be summoned once per battle
-Can stay for 4 turns
-Wind jutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract


[S Rank]

(Sōdaina Inago wa Kokyū) - Summoning Technique: Grand Locust Kokyū
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Kokyū, a giant locust the size of Gamahiro who rules all locusts. He has pale white eyes and a steel-hard shell that is dark red in color and carries a flame-resistant pouch full of potent explosives. He has an affinity for the wind element and can create a powerful S-rank tornado that draws objects into his mouth making it possible for him to consume entire forests and even buildings that are broken to pieces in the tornado (only usable twice and counts as one of the user's moves). He can perform wind jutsu that the user knows up to S-rank that do not require handseals and it is possible for him to clone himself like Katsuyu by spitting into multiple forms but counting towards on of the users 3 moves per turn.
-Can only be summoned once
-Lasts for 5 turns
-All techniques used by him count as one of the summoner's moves
-Must have signed the locusts contract


Edits Log
  • Added all Giant Locust Contracts; June 15, 2013
 

Gèckö

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Yo-Yo Style




Yo-Yo Style
Taught

(Sentou Sensu: Yōyōsutairu)- Fighting Style: Yo-Yo Style
Type: Nin-Taijutsu
Background:Along time ago when the days where dark,many children used the toy known as Yo-Yo's for entertainment.But when a girl by the name of Yui found that there can be more to them than just toys.Yui eventually learnt to mix her chakra into the Yo-Yos making variations called Combat Yo-yo later now being used as weaponary in the ninja world
Description on the Abilities and Inner Workings of the Style:The inner working are pretty easy to comprehend as the user will be using special designed Yo-yos for combat.The user will be wielding them in his hands while infusing chakra into them cause them to take on the effects of the style.Fire can be added to them creating small fire balls and detacht the strings to send them hurdling to the target.Earth can be used to add weight to them to make them lightee and harder to attack oppoents.However the user can also use them in Taijutsu using similar in the manner of chains to latch on to targets to reel them in add perform Taijutsu(strong fist on them),but while channeling chakra into the Yo-Yos no other techniques that require chakra usage cannont be used.
Sample

(Sentō yōyōsutairu: Ryokō· yū· daun!)Combat Yo-yo Style:Trip you Down!
Type: Offensive
Rank:B-Rank
Range:Short-Mid
Chakra:N/A
Damage:40
Description:Manipulating the strings on the Yo-yo the user while throw the Yo-yo head to fly to the target causing it to pass them,the user will manipulate the yo-yo strings to retract and rope up the targets legs and pulling them causing them to trip and get serverly injured.

(Sentō yōyōsutairu: Kaen tatchi)Combat Yo-yo Style:Flaming Touch
Type: Offensive
Rank:B-Rank
Range:Short
Chakra:20
Damage:40
Description:The user while channel fire chakra into the Yo-yo creating a small ball of fire in there hands,the user while them throw the yo-yo to follow the target and manipulating the strings the user will wrap the head of the yo- yo to the target while still manipulating his chakra into the strings to keep the fire ablaze.

(Sentō yōyōsutairu: Sumakkuchikyū)
Combat Yo-Yo Style: Earth Smack
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: Manipulating chakra into the yo-yo, the user will fling the yo-yo while manipulating chakra into the string, then the user will use their earth chakra to lighten the weight of the yo-yo to travel faster. When in range, the user will manipulate it again, this time causing the yo-yo to turn heavy, along with creating small earth spikes around it.
-Cannot perform handseals while in use
-Usable 5 times

Additional effects and Restrictions:
-Must be Sannin to learn
-Bios must possese a special Combat Yo-yo
-Masters of this style can weild 2 Yo-yo's at once with better control than the students
-The users of this style tend to carry a minimum of 10 Yo-yos with them to allow them to contiously use more techniques.




Edits Log
  • Added Yo-Yo Style; June 25, 2013
 

Gèckö

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Ninjutsu Customs

Here you can find all of my ninjutsu customs

[D Rank]

N/A


[C Rank]

(Bakuhatsu-Tekina Shūsei no Jutsu)- Explosive Modification Technique
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra cost: 15 (+2 per additional tag)
Damage points: 30 (+5 per additional tag)
Description: This technique allows the user to modify the explosion of an exploding tag(s) to suit his needs. The user imbues a tag with chakra focused in different areas of the tag. It serves to divert the force of the explosion away from the chakra, allowing the direction, size, and strength of the explosion to be changed. For example, the user could place a tag on a tree and cause an explosion which only makes a 3 inch wide hole in it by diverting all of the energy of the explosion toward the tree and limiting its range. If the user is in contact with a tag exploding away from him, he will be blown back by the recoil unless he braces himself or reduces it's strength.
-Max 3 tags per use
-Tags can be detonated whenever the user wishes


[B Rank]

(Sukai Doragon no Hasai Kiba)- Sky Dragon's Crushing Claw
Type: Offensive
Rank: B
Range: Short
Chakra:20(-per turn)
Damage:40
Description:The user will perform 2 seals, after performing them the user will clap there hands together gathering chakra into there hands. Using chakra manipulation the user will coat there finger nails with short, sharp spinning wind. There user will then run up the do a uppercut having the wind drill into the enemy. There wind around the fingers for about 2 turn
~Last 2 turn if continued~
~No jutsu can be used with hands while in effect~

(Sukai Doragon no Tsubasa Surasshu)- Wing Slash Of The Sky Dragon
Type: Offensive
Rank: A Rank
Range: Short
Chakra:30
Damage:60
Description:The user will grasp there hands together, in a prayer form. The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm. After to which the user using chakra manipulating will propel them self forward at great speeds and slash along the torso of the opponent, leaving a X cross there chest about 2 inches deep causing mild bleeding.
~Can only be used 3 times per battle~
~Cannot use another hand required jutsu while in effect~

(Ninpou: Kunai Giman)- Ninja Arts: Kunai Deception
Type: Supplementary/Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user first performs a single hand seal before removing 2 kunai. Next the user reveals both to the opponent to taunt him, the kunai wedged between the finger, the user focuses chakra into one kunai then he launches the kunai straight at the opponent. As the kunai travels one hides within the shadow of the other, the kunai which is hidden is enhanced with chakra so when the next part of the attack comes it appear as an after image of the lead kunai. The user claps his hands together then the lead kunai suddenly drops to the ground, as it falls to the ground the main kunai shoots up and out of its shadow where it appears as a blur of the previous kunai before traveling on almost invisible to the naked eye.
Note: Can only be used 3 times per battle
Note: Can only be taught by Gecko
For the above:




(Ninpou: Shinshi Koin)- Ninja Arts: The Gentleman's Coin
Type: Supplementary/Attack
Rank: B rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs 2 brief hand seals then molds a large amount of chakra into the compacted form of a singular coin. The coin glows a bright light blue color and is about the size of the average currency coin in Naruto (Quarter). From long range the coin is near impossible to see from mid range the coin just appears as a light blue blob and at short range it can be distinctly seen. The coin materializes along the top of the user's thumb while the rest of the fingers wrap around in a fist almost. The user then flicks his thumb upward flicking the coin forward towards the opponent. The coin flickers through the air rotating and gathering force, about half way the user clicks his teeth and via shape manipulation the coin can do one of two things. The coin can expand into a massive coin (roughly twice the size of the opponent) which falls down onto the opponent from above crushing him. Or the coin multiplies into 10 smaller coins which attack the opponent head on and pelt like bullets or needles in Naruto context. The coin is buoyant in nature meaning it can travel across water, land or through the air the same effect occurs in the end. Before the coin's effect the coin flashes red then the actual attack happens. *The coin can be used for supplementary purposes, meaning only occurring for role play. The user says something cool like "Oh I forgot to tip you" In the dawn tavern and flicks the coin behind him. When it hits the ground it causes a small fire or explosion. *
Note: Can only be used 3 times per battle
Note: Can only be taught by Gecko
Note: Can be stopped by techniques of the same rank or higher.
Note: sentence with asterisk is meant only for rp
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[Taught to , , , ]​

[A Rank]

Ninjutsu : Unmei no Fuda | Ninja arts : Tags of Fate
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description:
An effective close quarters Ninjutsu move that is used take advantage over opponent's Taijutsu moves. As the opponent performs a Taijutsu move on the user, the user will seemingly try to take the hit. Just as the opponent's body is about the land a hit on the user, The user will continuously make chakra infused explosive tags appear all over their body more like creating a frontal replica of the user made of explosive tags which will take the impact of the attack leaving only a part of the impact of the attack to affect the user. These tags will attach themselves to the opponent and spread rapidly throughout the entirety of the opponent in a very minuscule interval of time. It will be more like the opponent is kicking on a thick pile of paper, with the tags attaching themselves to the opponent's body rapidly. The user will take a part of the impact force produced by the opponent's taijutsu move to his advantage and get's himself pushed back, short range from the opponent. With a single handseal, the user can either tighten the chakra infused tags to completely restrict the movement of the opponent and explode the tags on his own will or simply explode the tags to create a stationary yet powerful explosion that causes massive damage to the opponent. The user will be able to tank up to B rank taijutsu with negligible damage using this technique however if the user tanks Taijutsu A rank and above, the user will take damage equal to one rank less of the tanked Tai move.
Restrictions:
- Can be used 3 times per battle.
- No ninjutsu above S rank in the same turn and above A rank in the next turn.
- Can only be taught by -Best


[S Rank]

(Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift
Type: Supplementary
Rank: S Rank
Range: Long Range
Chakra: 40
Damage: N/A
Description: The user performs the Ox → Monkey → Hare → Rat → Boar →Bird → Ram hand seals, then he touch the surface of water or earth. Causing the denser parts of that solid to shift upwards, switching places with the current surface. Changing the landscape, thus causing the Earth to react naturally. When dense earth for example the core switches with swamp of the under world, everyone would be able to move about freely. While under the surface, the swamp would still be there. For Earth's counter part water comes in contact with this jutsu, the temperature drops dramatically. Causing water to harden into ice, and for storm/hurricane clouds to form around the battle field.
Note: Can only be used once per battle
Note: Can only be used on Earth and Water substances
Note: When used on jutsus, it only works for A rank and below techniques
Note: This jutsu cause absolutely no damage to anyone.
Note: The user's hand specifically needs to be in contact with water or Earth for this to work
Note: Can only be taught by Gecko

[Taught to , , , , , ]​

[F Rank]

N/A


Edits Log
  • Formatted and added customs from July 2nd, 2013 and back; July 2, 2013
  • Added students; July 3, 2013
  • Removed student; July 14, 2013
  • Added Student; August 8, 2013
  • Added Explosive Modification; January 11, 2014
  • Sky Dragon Customs; February 3, 2014
  • Sky Coin; November 18, 2014
 
Last edited:
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