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Gèckö Island
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<p>[QUOTE="Gèckö, post: 10249374, member: 126975"]</p><p><span style="color: #A9A9A9"><span style="font-size: 18px"><span style="font-family: 'Book Antiqua'"><p style="text-align: center"> <span style="font-size: 15px"><span style="color: #FF8C00">❝</span>Evil for Evil<span style="color: #FF8C00">❞</span></span></p></span></span></span></p><p style="text-align: center"><span style="color: #A9A9A9"><span style="font-size: 18px"><span style="font-family: 'Book Antiqua'"><img src="http://i1170.photobucket.com/albums/r533/RainofRaijin/request1_zps71a6958c.png" data-url="http://i1170.photobucket.com/albums/r533/RainofRaijin/request1_zps71a6958c.png" class="bbImage " style="" alt="" title="" /></p></span></span></span></p><p style="text-align: center"><span style="color: #A9A9A9"><span style="font-size: 18px"><span style="font-family: 'Book Antiqua'">[HR][/HR]<span style="color: #FF8C00">大</span>砲<span style="color: #FF8C00">術</span>速 <span style="color: #FF8C00">Cannon Jutsu</span>[HR][/HR]</p><p></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong>(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: A-Rank</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra: 30 (-10 per turn to keep active)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG. [/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong>( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER] Rank: D</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 10 (+5 if you use it double)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.[/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong>(Chakura Kyūin no Jutsu) - Chakra Absorption Technique</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER]Rank: C</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offensive, Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: (-15 per turn remaining in contact with target)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user can absorb the opponents chakra by direct contact with them and replenishing their own. while simultaneously exhausting the opponent's physical energy and limiting the techniques that they can perform. (No S rank in the same turn)[/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong>(Kanashibari no Jutsu) - Temporary Body Paralysis Technique</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER]Rank: D</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type:Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range:Short-Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra:15 (-5 per turn)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damge Points:N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: Kanashibari no Jutsu is a simple Ninjutsu technique used to temporarily bind an animal (or animals). With the target frozen in place, the ninja can either take the opportunity to attack or to retreat. It can only be used against animal (summons or not) and works by forcefully using your chakra to restrain the summon physically by holding it in place. It can, however, be broken by outside means or brute force, making it less effective against bigger summons like boss summons or similar. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: lasts only as long as the user is focusing on the target to sustain it.[/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong>(Utsusemi no Jutsu) - Empty Cicada Shell Technique</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER] Rank: D</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type:Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range:Short-Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 10</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points:N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics. [/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong>(Bodi-en no Jutsu) Ninjutsu: Body Flame Technique</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Rank: B-Rank</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short-Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra: 20</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description:</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">This technique is used in a similar way to the Body Flicker Technique. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly, masking the users own high speed movement. In essence, the technique is simply an elemental variation of Body Flicker technique and thereby follows the same restrictions and possible uses.[/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong>(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER]Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short - Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 40 (-5 per turn)</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Lasts 3 turns or until released. [/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong>(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique</strong> Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short - Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: 80</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.[/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong>(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER]Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offensive/Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short - Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: 80</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.[/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong>( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER] Rank: B</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Offensive</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short - Mid</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 20</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.[/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong> ( Doton: Tajū Doryūheki ) - Doton: Multiple Mudwall Technique</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER] Rank: A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Supplementary, Defence</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra cost: 30</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage points: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.[/SPOILER]</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'"><strong> (Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core</strong></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">[SPOILER]Rank: S</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Type: Defensive/Supplementary</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Range: Short - Long</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Chakra Cost: 40</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Damage Points: N/A</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Book Antiqua'">Note: Can only be used twice.[/SPOILER]</span></span></p><p>[hr][/hr]</p><p><span style="color: #FF8C00"><span style="font-family: 'Century Gothic'"><span style="font-size: 9px"><em><strong>Edits Log:</strong></em></span></span></span></p><p><span style="color: #FF8C00"><span style="font-family: 'Century Gothic'"><span style="font-size: 9px"><em> <ul> <li data-xf-list-type="ul">Added canon Jutsu I hate looking for; June 15, 2013</li> </ul><p></em></span></span></span></p><p>[/QUOTE]</p>
[QUOTE="Gèckö, post: 10249374, member: 126975"] [COLOR="#A9A9A9"][SIZE=5][FONT=Book Antiqua][CENTER] [SIZE=4][COLOR="#FF8C00"]❝[/COLOR]Evil for Evil[COLOR="#FF8C00"]❞[/COLOR][/SIZE] [IMG]http://i1170.photobucket.com/albums/r533/RainofRaijin/request1_zps71a6958c.png[/IMG] [HR][/HR][COLOR="#FF8C00"]大[/COLOR]砲[COLOR="#FF8C00"]術[/COLOR]速 [COLOR="#FF8C00"]Cannon Jutsu[/COLOR][HR][/HR][/center][/FONT][/SIZE][/COLOR] [SIZE=3][FONT=Book Antiqua][B](Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye[/B] [SPOILER]Type: Supplementary Rank: A-Rank Range: Short-Long Chakra: 30 (-10 per turn to keep active) Damage: N/A Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time. Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn. Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill. Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique. Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG. [/SPOILER] [B]( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique[/B] [SPOILER] Rank: D Type: Supplementary Range: Short-Mid Chakra Cost: 10 (+5 if you use it double) Damage Points: N/A Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.[/SPOILER] [B](Chakura Kyūin no Jutsu) - Chakra Absorption Technique[/B] [SPOILER]Rank: C Type: Offensive, Supplementary Range: Short Chakra cost: N/A Damage points: (-15 per turn remaining in contact with target) Description: The user can absorb the opponents chakra by direct contact with them and replenishing their own. while simultaneously exhausting the opponent's physical energy and limiting the techniques that they can perform. (No S rank in the same turn)[/SPOILER] [B](Kanashibari no Jutsu) - Temporary Body Paralysis Technique[/B] [SPOILER]Rank: D Type:Supplementary Range:Short-Mid Chakra:15 (-5 per turn) Damge Points:N/A Description: Kanashibari no Jutsu is a simple Ninjutsu technique used to temporarily bind an animal (or animals). With the target frozen in place, the ninja can either take the opportunity to attack or to retreat. It can only be used against animal (summons or not) and works by forcefully using your chakra to restrain the summon physically by holding it in place. It can, however, be broken by outside means or brute force, making it less effective against bigger summons like boss summons or similar. Note: lasts only as long as the user is focusing on the target to sustain it.[/SPOILER] [B](Utsusemi no Jutsu) - Empty Cicada Shell Technique[/B] [SPOILER] Rank: D Type:Supplementary Range:Short-Long Chakra Cost: 10 Damage Points:N/A Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics. [/SPOILER] [B](Bodi-en no Jutsu) Ninjutsu: Body Flame Technique[/B] [SPOILER]Type: Supplementary Rank: B-Rank Range: Short-Long Chakra: 20 Damage: N/A Description: This technique is used in a similar way to the Body Flicker Technique. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly, masking the users own high speed movement. In essence, the technique is simply an elemental variation of Body Flicker technique and thereby follows the same restrictions and possible uses.[/SPOILER] [B](Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance[/B] [SPOILER]Rank: S Type: Supplementary Range: Short - Long Chakra Cost: 40 (-5 per turn) Damage Points: N/A Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm. Note: Lasts 3 turns or until released. [/SPOILER] [B](Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique[/B] Rank: S [SPOILER]Type: Offensive Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.[/SPOILER] [B](Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique[/B] [SPOILER]Rank: S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.[/SPOILER] [B]( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique[/B] [SPOILER] Rank: B Type: Offensive Range: Short - Mid Chakra cost: 20 Damage points: 40 Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.[/SPOILER] [B] ( Doton: Tajū Doryūheki ) - Doton: Multiple Mudwall Technique[/B] [SPOILER] Rank: A Type: Supplementary, Defence Range: Short Chakra cost: 30 Damage points: N/A Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.[/SPOILER] [B] (Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core[/B] [SPOILER]Rank: S Type: Defensive/Supplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times. Note: Can only be used twice.[/SPOILER][/FONT][/SIZE] [hr][/hr] [COLOR="#FF8C00"][FONT=Century Gothic][SIZE=1][I][B]Edits Log:[/B] [LIST] [*]Added canon Jutsu I hate looking for; June 15, 2013 [/LIST] [/I][/SIZE][/FONT][/COLOR] [/QUOTE]
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