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[QUOTE="Gèckö, post: 12109347, member: 126975"] [COLOR="#A9A9A9"][SIZE=5][FONT=Book Antiqua][CENTER] [img]http://i.imgur.com/EYLDnpm.png[/img] [HR][/HR][COLOR="#696969"]カ[/COLOR] Otter Summonings[HR][/HR][/center][/FONT][/SIZE][/COLOR] [SIZE=3][FONT=Book Antiqua][border= All Summonings of the Giant Otter Contract can be found here] [COLOR="#A9A9A9"][RIGHT][SIZE=4][[COLOR="#696969"]B[/COLOR] Rank][hr][/hr][/SIZE][/RIGHT][/COLOR] [B](Kawauso Kuchiyose No Jutsu: Spike)- Otter Summoning Technique: Spike[/B] [spoiler]Type: Summon Rank: B Range: Short Chakra Cost:25 Damage Points:40 Description:The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Spike the otter. Raikou is 4ft tall and is 10ft long and is very strong. He is also a little faster than the other otters. His tail is the source of his strength and can knock a grown man out cold when it is swung. He doesn't have any elemental affinity but he posses the ability to harden his fur so they become as hard as steel because of that he hardens every hair individuately he looks like he has countless short spikes on his body. He can also fire some of his fur twice per battle like short senbons. Due to his ability to harden his fur he is immune to C rank and below regular ninjutsu when he has hardened his fur. ~Only signers of the Otter contract may use him ~His shooting of hairs counts for the users 3 jutsu per turn. ~Spike stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure ~He can fire some of his fur twice per battle ~Can only be used once a match[/spoiler] [COLOR="#A9A9A9"][RIGHT][SIZE=4][HR][/HR][[COLOR="#696969"]A[/COLOR] Rank][hr][/hr][/SIZE][/RIGHT][/COLOR] [B](Kawauso Kuchiyose No Jutsu: Ryūjin )- Otter Summoning Technique: Ryūjin[/B] [spoiler]Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user smears blood on his Otter tattoo and then they slam their hand on the ground which summons Ryūjin the water otter. Ryūjin is 4ft tall and is 10ft long. Although most otters can move with great speed on land and water Ryūjin tends to be quicker in water. Having a Natural affinity to water he is able to do Suiton jutsu up to B rank without hand seals. When summoned Ryūjin will stay around until he is no longer able to continue, he will also allow his summoner to ride on his back if they are on water. Restrictions: ~Only signers of the Otter contract may use him ~Every technique used by Ryūjin counts to the user 3 moves a turn ~Ryūjin stays on the field for 5 turns before returning to the secret palace in the seas of Amegakure ~Can only be used once a match. ~Can Use up to B rank suiton jutsu the user knows. [/spoiler] [B](Kuchiyose No Jutsu: Raikou Oni)- Otter Summoning Technique: Oni[/B] [spoiler]Type: Offensive Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Raikou the otter. Raikou is 4ft tall and is 10ft long and is very strong. But do to his length and strength his speed is not that good. His tail is the source of his strength and can knock a grown man out cold when it is swung. He has an affinity to the lightning element and can preform Lightning C-rank and below if the user creates the hand seals needed. Once every two turns Raikou can Fire a lightning bolt from his tail that is equivalent to a B-rank Lightning attack. ~Only signers of the Otter contract may use him ~Every technique used by Raikou counts to the user 3 moves a turn ~Raikou stays on the field for 4 turns before returning to the secret palace in the seas of Amegakure ~Can only be used twice a match [/spoiler] [B](Kawauso Kuchiyose No Jutsu: Kyūraku)- Otter Summoning: Plummet[/B] [spoiler]Type: Summoning/Attack Rank: A Rank Range: Short Chakra: 20 Damage: 40 Description: The user performs the earth flow rampart technique. Once the rampart has been formed. The user draws blood and smears it on his summoning contract. After performing a hand seal the user will slam his hand on the ground and an otter of his choosing would be summoned on its side. The reinforced fur would encase the otter protecting it from harm when it rolls down the rampart gaining momentum when reaching the ground the otter will dive into the opponent. The otter's massive size makes it extremely difficult to evade and it travels down the rampart relatively fast. After doing so, it poofs from the battlefield. Note: Can only be used twice per battle Note: can only be used by those I teach and myself Combo With: [spoiler](Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart Rank: B Type: Defence/Supplementary Range: Short/Mid Chakra Cost: 20 Damage Points: N/A Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle- like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.[/spoiler][/spoiler] [COLOR="#A9A9A9"][RIGHT][SIZE=4][HR][/HR][[COLOR="#696969"]S[/COLOR] Rank][hr][/hr][/SIZE][/RIGHT][/COLOR] [B](Kawauso Kuchiyose No Jutsu: Ōkuninushi) Otter Summoning Technique: Ōkuninushi (Great Land Master)[/B] [SPOILER]Type: Offensive/Defensive Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Ōkuninushi the otter. Ōkuninushi is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. His body is the source of his durability and can defend against up to B-Rank Suiton (Water) jutsu. He has an affinity to the earth element and can preform Earth A-rank jutsu and below if the user creates the hand seals needed. ~Can only be summoned and used by Koto or with his permission; must be an otter contract signer to use ~Every technique used by Ōkuninushi counts to the user 3 moves a turn ~Ōkuninushi stays on the field for 4 turns before returning to the secret palace in the mountains. ~Can only be used twice a match [/SPOILER] [B](Kawauso Kuchiyose No Jutsu: Shikatsu) Otter Summoning Technique: Shikatsu[/B] [SPOILER] Type: Offensive/Defensive Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Shikatsu the otter. Shikatsu is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Fire element and can preform Fire S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow fire techniques. ~Note: Can only be used by the otter contract signers. ~Note: Can be summoned once per battle. ~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure. ~Note: Every technique used by Shikatsu counts to the users 3 moves per turn. ~Note: Can use up to S rank fire techniques that the summoner knows.[/SPOILER] [B](Kawauso Kuchiyose No Jutsu: Kazuma) Otter Summoning Technique:Kazuma[/B] [SPOILER]Type: Offensive/Defensive Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description: The user smears blood on his Otter Tattoo and then they slam their hand on the ground which summons Kazuma the otter. Kazuma is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. He has an affinity to the Wind element and can preform Wind S-rank jutsu and below without hand seals. Also he has developed resistance to C rank and bellow Wind techniques. ~Note: Can only be used by the otter contract signers. ~Note: Can be summoned once per battle. ~Note: Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure. ~Note: Every technique used by Kazuma counts to the users 3 moves per turn. ~Note: Can use up to S rank Wind techniques that the summoner knows.[/SPOILER] [/border][/FONT][/SIZE] [COLOR="#696969"][FONT=Century Gothic][SIZE=1][I][B]Edits Log[/B] [LIST] [*]Added all giant otter summoning contracts; June 15, 2013 [*]Added Plummet; August 22, 2014 [/LIST] [/I][/SIZE][/FONT][/COLOR] [/QUOTE]
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What animal is associated with Naruto's inner demon?
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