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[QUOTE="Gèckö, post: 10249552, member: 126975"] [COLOR="#A9A9A9"][SIZE=5][FONT=Book Antiqua][CENTER] [img]http://i.imgur.com/cZ8B4.gif[/img] [HR][/HR][COLOR="#0000FF"]水[/COLOR] Water Customs[HR][/HR][/center][/FONT][/SIZE][/COLOR] [SIZE=3][FONT=Book Antiqua][border=" Here you can find all my lightning cj's"] [COLOR="#A9A9A9"][RIGHT][SIZE=4][[COLOR="#0000FF"]D[/COLOR] Rank][hr][/hr][/SIZE][/RIGHT][/COLOR] N/A [COLOR="#A9A9A9"][RIGHT][SIZE=4][HR][/HR][[COLOR="#0000FF"]C[/COLOR] Rank][hr][/hr][/SIZE][/RIGHT][/COLOR] [B](Suiton: Kakusareta Mizun no Hari)- Water Release: Hidden Water Needles [/B] [SPOILER]Type: Attack Rank: C Range: Short - Mid Chakra Cost: 15 Damage Points: 30 Description: The user is able to release incredibly stealthy needles of water by from their mouth by utilizing their own saliva as ammunition. The water is incredibly small and difficult to see by normal ninjas but are still visible in most conditions. These needles can be used by a medical ninja to strike vital joints and disrupt the movement of their joints for a mere moment.[/SPOILER] [B](Suiton: Kakusare Ta Doragon No Tsume)- Water Style: Hidden Dragon Claw [/B] [SPOILER]Type: Attack Rank: C-Rank Range: Short-Long Chakra: 15 Damage: 30 Description: The user will channel his/her suiton chakra into their feet then channel it from their feet under the ground, they then form it into a dragon like claw that is roughly the size of a grown adult, the user then rises the claw from underground and hits the opponent with the claws causing a deep cut on the both of the opponents arms and the opponents chest.[/SPOILER] [B](Suiton: Nensei gan)- Water Style: Viscous Gun [/B] [SPOILER]Type: Offensive Rank: C-Rank Range: Short-Mid Range Chakra:15 Chakra Damage: N/A Description: after preforming the Ram → Tiger the user focuses his suiton chakra into his both hands and after he puts enough amount of chakra his hands will get wet like they're just out of water the he launches many fist-sized water balls "up to 5" from his hands the water balls when they hit a solid object they turn into chakra-infused highly- viscous water the same as (Water Style: Starch Syrup Capture Field), the water of each ball covers only a small area of 3 meters in radius note: only usable 5 times per battle note: must have 2 turns cool between each usage time note: can only be taught by Pain...[/SPOILER] [B](Suiton: Kaisaku)- Water Style: Excavation [/B] [SPOILER]Type: Supplementary Rank: C Range: Mid Chakra: 15 Damage: N/A Description: After using (Doton: Kakou Spile) Earth Style: Downward Spile the user gathers water chakra inside their body and begins to use it as a sort of water magnet. This in turn draws water from deep below the ground, this water builds up in the previously created chutes of earth and remains hidden inside the chutes as a secret water source. -Must be taught by 'The Girl on Fire'[/SPOILER] [COLOR="#A9A9A9"][RIGHT][SIZE=4][HR][/HR][[COLOR="#0000FF"]B[/COLOR] Rank][hr][/hr][/SIZE][/RIGHT][/COLOR] [B](Suiton: Mizu-Yaki-Ire)- Water Release: Water Hardening [/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 25 (+10 per turn) Damage Points: N/A Description: The user does 2 hand seals and is able to cause any small amount of water (C-rank and below) to harden temporarily. This only works on the user's water created water or manipulated water. This jutsu follows the same principle as the Water Sword of Draining in which it will harden the water so much so that it can match steel's hardness. However, it will only last a few moments, as chakra needs to be fueled into it to keep it harden. Note: User can keep it harden for a maximum of 2 turns, as long as he keeps focusing chakra into it and doesn't perform other techniques.[/SPOILER] [B](Suiton :Hiyayaka Suiton)- Water Style: Cold Water [/B] [SPOILER]Type: Offensive/Attack Rank: B-Rank Range: Short-Mid Chakra: 20 Chakra Damage: 40 Damage Description: The opponent channel their suiton chakra through their lungs then make sure suiton sticky syurp and is cold by adding cool air they then spit out onto ground allowing trap their oppenet and freeze their feet when release the jutsu their feet be nub and won't be able to move. Note: Their feet are only nub for two turns Note:Can Only be taught by Virus.[/SPOILER] [B](Suiton: Wakare Umi)- Suiton: Parting Seas [/B] [SPOILER]Type: Supplementary/Defense Rank: B rank Range: Short-Mid Chakra: 20 Damage: N/a Description: The user performs a single hand seal, then holds his dominant hand up to his mouth. Almost as if he is about to perform a fireball. This jutsu works similar to wind return jutsu. Just with water jutsu. So the opponent sends a giant wave of water at you. The user would perform a single hand seal, then hold his dominant hand up to his mouth. As the wave gets closer, the user would release a blast of pressurized water from his mouth separating the wave in two. Causing it to travel around or away from the user. Note: Can only part/separate B rank and below water jutsu Note: Can only be used twice per battle Note: This jutsu is multi directional, meaning it can be aimed upward , left, right, and downward Note: Can only be taught by Gecko [/SPOILER] [COLOR="#A9A9A9"][RIGHT][Taught to [URL="http://narutobase.net/forums/showthread.php?t=344429&p=10862656#post10862656"][COLOR="#0000FF"]Danzo[/COLOR][/URL], [URL="http://narutobase.net/forums/showthread.php?t=345723&p=10884016#post10884016"][COLOR="#0000FF"]Nathan[/COLOR][/URL], [URL="http://narutobase.net/forums/showthread.php?t=345731&p=10895866#post10895866"][COLOR="#0000FF"]Vayne[/COLOR][/URL], [URL="http://narutobase.net/forums/showthread.php?t=358397&p=11209648#post11209648"][COLOR="#0000FF"]Roh[/COLOR][/URL], [URL="http://narutobase.net/forums/showthread.php?t=359834&p=11235324#post11235324"][COLOR="#0000FF"]Rikerslade[/COLOR][/URL], [URL="http://narutobase.net/forums/showthread.php?t=418425&p=12853584#post12853584"][COLOR="#0000FF"]Jellal[/COLOR][/URL]][/RIGHT][/COLOR] [COLOR="#A9A9A9"][RIGHT][SIZE=4][HR][/HR][[COLOR="#0000FF"]A[/COLOR] Rank][hr][/hr][/SIZE][/RIGHT][/COLOR] [B](Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique[/B] [spoiler][B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] 60 (+15 with lightning added) [B]Description:[/B] The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn. Notes & Restrictions: - Can only be used three times per battle - Needs to wait two full turns before using again. - Can only be taught by EdwardSama - The victim, if they escape before being covered in the water, will not face any side-effects from the technique. - The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale. - The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body) - The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points. - Requires a water source [SPOILER][IMG]https://sphotos-a-sjc.xx.fbcdn.net/hphotos-ash3/q71/945730_501250866620760_1299015510_n.jpg[/IMG][/SPOILER][/spoiler] [b] (Suiton Ude mori)- Water Release: Water Arm Lance[/b] [spoiler]Type: Offensive Rank: A Range: Short-Mid Chakra Cost:30 Damage:60 Description: The user focuses water chakra into their arm and when they punch forward they release it creating a water lance with the diameter of their arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point. [/spoiler] [B](Suiton: Kosametsuki)- Water: Drizzling Moon[/B] [spoiler]Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The use will focus their water chakra into a blade, then release it sending dozens of petal shaped water blasts from the blade at the opponent once swung. These petals are razor sharp and can slice a tree in half. - Can be used 3 times per battle. - Only usable with a sword. - Can only use if taught by -Tauburn-[/spoiler] [B](Suiton: Ekitai no Eikyō) - Water Release: Liquid Impact[/B] [URL="http://narutobase.net/forums/showthread.php?t=716602"][x][/URL] [spoiler]Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: An very dense sphere of water is created in front of the user's hand or foot that is 3 meters in diameter. The sphere levitates near the user and is controlled using leg or arm motions that the sphere follows. It can be swung around to strike at enemies with enough force to shatter bones. It may also be shot at a distant target with a thrusting motion and on impact, the orb will lose its structure and release a torrent of water throughout the area. -Usable 4 times per battle[/spoiler] [COLOR="#A9A9A9"][RIGHT][SIZE=4][HR][/HR][[COLOR="#0000FF"]S[/COLOR] Rank][hr][/hr][/SIZE][/RIGHT][/COLOR] [B](Suiton: Mizuhara)- Water Style: Water Field[/B] [SPOILER]○Type: Attack/Defense/Supplementary ○Rank: S ○Range(Depends) ○Chakra Cost:45 ○Damage Points: N/A ○Description: The user uses the water on the ground to his advantage. Focusing Water chakra in his feet, the user turns the water on the ground into sticky liquid , getting stuck in it for 2 turns. If the opponent is also in range, he will get stuck as well. The user can use the liquid to attack/defend/create weapons (bullets, spears, shields etc…) -During this time the user may only use Suiton jutsus. -There must be water on the ground in order to use this -Can only be used twice per battle and lasts 2 turns [/SPOILER] [B](Suiton: Shokushu Atakku)- Water Release: Tentacle Strike[/B] [SPOILER]Rank: S Range :Short-Long Type: Supplementary Chakra Cost:40(-5 per each turn) Damage:0 Description: The user does the necessary hand signs and touches any body of water. As that happens under the enemy 8 tentacles form out of water appear. The tentacles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick. The once the tentacles grab the enemy its very hard to escape. The tentacles don't hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons. *There must be a large source of water for this to be used *The jutsu can only be used by burakyilan and people who learned from him *The tentacles last only 3 turns *It can only be used 2 times per battle *the user cant use any water jutsu on the fallowing 2 turns *the enemy must be standing on the water the user touched [/SPOILER] [b](Suiton : Kawariyaku Name)- Water Release: Double Wave[/b] [spoiler]Type: Attack Rank: S Range: Short- Mid Chakra Cost: 40 Damage Points: 80 Description : User does 4 hand seals and wipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements. Note: Can only be used 2 times per battle Note: Can't use any water technique at the same turn Note: Can only use up to b rank water techniques at the next turn. Note: Requires large water source. [/spoiler] [B](Suiton: Zerasu-jū no hara)- Water Release: Belly of the Zealous Beast[/B] [spoiler]Type: Offensive/Supplementary Rank: S-rank Range: Short-Mid Chakra: 40 (-80 per turn to the target) Damage: N/A (80 if used Offensively) Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside. Notes and Restrictions: - Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals. - The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water. - Can only be used once and no water techniques above S-rank while this technique is active. [/spoiler] [COLOR="#A9A9A9"][RIGHT][SIZE=4][HR][/HR][[COLOR="#0000FF"]F[/COLOR] Rank][hr][/hr][/SIZE][/RIGHT][/COLOR] N/A [/border][/FONT][/SIZE] [COLOR="#0000FF"][FONT=Century Gothic][SIZE=1][I][B]Edits Log[/B] [LIST] [*]Added Water Cj's from June 15, 2013 and back; June 15, 2013 [*]Added/Removed Student; August 5, 2013 [*]Added Double Wave & Imprisonment Technique; August 24, 2013 [*]Added Water Lance; August 24, 2013 [*]Added Drizzling Moon; July 27, 2014 [*]Added Zealous Beast; August 18, 2014 [/LIST] [/I][/SIZE][/FONT][/COLOR] [/QUOTE]
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