Summoning Animal: Moles (animal) Scroll Owner: Fang Other Users who have signed contract: Sonnelion, Gaara, Kuroh Summoning Boss if existing: Mine Description and Background: Moles are small cylindrical mammals adapted to subterranean life. They have velvet fur, tiny/invisible ears and eyes, and atrophied hindlimbs as well as short, powerful forelimbs with large paws oriented for digging. Moles have been found to tolerate higher levels of carbon dioxide than other mammals, because of their blood cells having special and unique hemoglobin protein. Moles are also able to reuse the oxygen inhaled when above ground and from this they are able to survive in low-oxygen environments such as underground burrows. A mole primarily eats earthworms and other small invertebrates found in the soil, and a variety of nuts. Moles have polydactyl forepaws. Eaching have an extra thumb next to the regular thumb. The extra thumb is also called a prepollex.
Tattoo:
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Restriction: Must be taught by Fang.
Approval #2293:
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Other Summoning Animals tied to contract:
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1. (Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
Type: Summon
Rank: C
Range: short
Chakra: 15
Damage: N/a
Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles can range from 12-15 cm to sizes rivaling giant toads and are mainly used to perform earth-based techniques up to C-rank without handseals.
Restrictions:
-Must have signed the mole contract.
-Requires a ground source.
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(Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
Type: supplementary
Rank: C
Range: short
Chakra: 15
Damage: N/a
Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.
Restrictions:
-Must have signed the mole contract.
-Requires a ground source.
#2449:
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re-approval#2723:
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[B](Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole[/B]
[SPOILER]Type: Summon
Rank: C
Range: short
Chakra: 15
Damage: N/a
Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles can range from 12-15 cm to sizes rivaling giant toads and are mainly used to perform earth-based techniques up to C-rank without handseals.
Restrictions:
-Must have signed the mole contract.
-Requires a ground source.[/SPOILER]
~Updated~
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2. (Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Summon
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest amongst the moles Grand , who was previously 30 cm, grew to the same size as an adult gorilla and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as there is a source of ground to work with. By focusing his chakra, Grand can spin the drills on his armor (even under water) to generate enough force to push away impurities such as foul smells, oil, etc. around himself and his summoner. Grand was also able to develop the ability to materialize his favorite sword, Grand Spiral, which is made of the same material as his armor and appearance/color, but in sword form. It’s small and light enough to be held by a human for melee purposes. He can create thousands of these at once and have them levitate and shoot forward like the manipulate advancing blades technique. Together they bear the strength of an A-rank.
Restriction:
-Can only be called upon once per battle
-lasts for 4 turns.
-Shooting them at the target(s) counts as a move.
-Spinning the drills to push away impurities counts as a move.
-Must have signed the mole contract
-Requires a ground source
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(Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Supplementary
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.
Restriction:
-Can only be called upon once per battle
-lasts for 3 turns.
-Must have signed the mole contract
-Requires a ground source
approval post #2570:
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[B](Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole[/B]
[SPOILER]Type: Summon
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest amongst the moles Grand , who was previously 30 cm, grew to the same size as an adult gorilla and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as there is a source of ground to work with. By focusing his chakra, Grand can spin the drills on his armor (even under water) to generate enough force to push away impurities such as foul smells, oil, etc. around himself and his summoner. Grand was also able to develop the ability to materialize his favorite sword, Grand Spiral, which is made of the same material as his armor and appearance/color, but in sword form. It’s small and light enough to be held by a human for melee purposes. He can create thousands of these at once and have them levitate and shoot forward like the manipulate advancing blades technique. Together they bear the strength of an A-rank.
Restriction:
-Can only be called upon once per battle
-lasts for 4 turns.
-Shooting them at the target(s) counts as a move.
-Spinning the drills to push away impurities counts as a move.
-Must have signed the mole contract
-Requires a ground source[/SPOILER]
3. (Kuchiyose no Jutsu: Doryuzu) - Summoning Technique: Excadrill
Type: Supplementary
Rank: S
Range: short
Chakra: 40
Damage:n/aDescription:After performing the necessary handsigns, the user slams their hand to summon Excadrill. Excadrill is the second in command of the moles and one of the strongest among them under the boss. Excadrill is 45 cm and wears jagged axe-like armor pieces on his arms as well as a jagged axe-like helmet placed slightly covering his face. He uses his 'shovels' to aid him in digging or for striking his target. Excadrill can perform mole techniques up to S-rank that are exclusive to only him.
Restriction:
-Can only be summoned once per battle.
-Must have signed the mole contract.
-His Mole techniques counts as a move.
-Requires a ground source.
-Lasts up to 4 turns.
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~Updated~
3. (Kuchiyose no Jutsu: Doryuzu) - Summoning Technique: Excadrill
Type: Summon
Rank: S
Range: short
Chakra: 40
Damage: n/a
Description:After performing the necessary handsigns, the user slams their hand to summon Excadrill. Excadrill is the second in command of the moles and one of the strongest among them under the boss. Excadrill , who was previously 45 cm, grew to roughly 8 meters tall and wears jagged axe-like armor pieces on his arms as well as a jagged axe-like helmet placed slightly covering his face. He uses his 'shovels' to aid him in digging or for striking his target. Excadrill can perform earth and mole techniques up to S-rank that are exclusive to only him. And ever since he grew, one could ride inside his mouth, but a maximum of two.
Restriction:
-Can only be summoned once per battle.
-Must have signed the mole contract.
-His Mole techniques counts as a move.
-Requires a ground source.
-Lasts up to 4 turns.
Approval:
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[B](Kuchiyose no Jutsu: Doryuzu) - Summoning Technique: Excadrill [/B]
[SPOILER]Type: Summon
Rank: S
Range: short
Chakra: 40
Damage: n/a
Description:After performing the necessary handsigns, the user slams their hand to summon Excadrill. Excadrill is the second in command of the moles and one of the strongest among them under the boss. Excadrill , who was previously 45 cm, grew to roughly 8 meters tall and wears jagged axe-like armor pieces on his arms as well as a jagged axe-like helmet placed slightly covering his face. He uses his 'shovels' to aid him in digging or for striking his target. Excadrill can perform earth and mole techniques up to S-rank that are exclusive to only him. And ever since he grew, one could ride inside his mouth, but a maximum of two.
Restriction:
-Can only be summoned once per battle.
-Must have signed the mole contract.
-His Mole techniques counts as a move.
-Requires a ground source.
-Lasts up to 4 turns.[/SPOILER]
4. (Kuchiyose: Main Mōru) - Summoning Technique: Mine Mole
Type: Supplementary
Rank: S
Range: short
Chakra: 40
Damage: N/a
Description: Mine is the leader of the moles. He is the size of Gamatatsu from part 2 when he had grown and wears a helmet and carries a pickaxe as a weapon. He can perform earth techniques up to S-rank. He is considered the best digger among the moles meaning he is very skilled in using the hiding-like a mole technique. He gets cranky when he is in the middle of something important and is interrupted for assistance when the summoner calls for him.
Restrictions:
-Must have signed the mole contract.
-Can only be summoned once per battle.
-His earth counts as a move.
-Lasts for four turns.
-Requires a ground source.
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4. (Kuchiyose: Main Mōru) - Summoning Technique: Mine Mole
Type: Summon
Rank: S
Range: short
Chakra: 40
Damage: N/a
Description: Mine is the leader of the moles and resides in the place called the Furui rokkīton'neru, which is connected between Kusogakure and Sunagakure, and runs around the borders of Amegakure. Mine is the size of Gamatatsu from part 2 when he had grown. He now wears bandages around his neck that he wears as a scarf and a tool belt. He wears his usual helmet and carries his favorite pickaxe, which he uses for combat besides using it for mining. He can perform earth techniques up to and including S-rank. He is considered the best digger among the moles meaning he is very skilled in using the hiding-like a mole technique. He gets cranky when he is in the middle of something important and is interrupted for assistance when the summoner calls for him. By channeling earth chakra into his pickaxe he can deflect A-rank water and regular projectiles. He does this by forming a shield of earth into and around the pickaxe to block an incoming attack, though he can only do it up three times.
Restrictions:
-Must have signed the mole contract.
-Can only be summoned once per battle.
-His earth counts as a move.
-Lasts for four turns.
-His deflecting counts as move.
-Requires a ground source.
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[B](Kuchiyose: Main Mōru) - Summoning Technique: Mine Mole [/B]
[SPOILER]Type: Summon
Rank: S
Range: short
Chakra: 40
Damage: N/a
Description: Mine is the leader of the moles and resides in the place called the Furui rokkīton'neru, which is connected between Kusogakure and Sunagakure, and runs around the borders of Amegakure. Mine is the size of Gamatatsu from part 2 when he had grown. He now wears bandages around his neck that he wears as a scarf and a tool belt. He wears his usual helmet and carries his favorite pickaxe, which he uses for combat besides using it for mining. He can perform earth techniques up to and including S-rank. He is considered the best digger among the moles meaning he is very skilled in using the hiding-like a mole technique. He gets cranky when he is in the middle of something important and is interrupted for assistance when the summoner calls for him. By channeling earth chakra into his pickaxe he can deflect A-rank water and regular projectiles. He does this by forming a shield of earth into and around the pickaxe to block an incoming attack, though he can only do it up three times.
Restrictions:
-Must have signed the mole contract.
-Can only be summoned once per battle.
-His earth counts as a move.
-Lasts for four turns.
-His deflecting counts as move.
-Requires a ground source.[/SPOILER]
(Kuchiyose No Jutsu: Mog ) –Summoning Technique: Mog
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After offering blood and weaving the necessary hand-seals, the user will summon Mog. He is the size of Gamaken and is mainly used as transportation for the user by riding inside his mouth before burrowing underground. He wears a pair of goggles and a flack jacket. Mog can perform earth and mole-based techniques up to B-rank. Much to the summoner's annoyance, he wonders if he could be friends with the people he faces in battle before engaging them.
Restrictions:
- Must have signed the mole contract.
- Requires a ground source.
- Lasts four turns.
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5. (Kuchiyose No Jutsu: Mog ) –Summoning Technique: Mog
Type: Summon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After offering blood and weaving the necessary hand-seals, the user will summon Mog. He is the size of Gamaken and is mainly used as transportation for the user by riding inside his mouth before burrowing underground. He wears a pair of goggles and a flack jacket. Mog can perform earth and mole-based techniques up to B-rank. Much to the summoner's annoyance, he wonders if he could be friends with the people he faces in battle before engaging them. As of now, Mog is seen carrying twin pickaxes for cqc purposes and seems quite proficient at it.
Restrictions:
- Must have signed the mole contract.
- Requires a ground source.
- Lasts four turns.
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[B](Kuchiyose No Jutsu: Mog ) –Summoning Technique: Mog [/B]
[SPOILER]Type: Summon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After offering blood and weaving the necessary hand-seals, the user will summon Mog. He is the size of Gamaken and is mainly used as transportation for the user by riding inside his mouth before burrowing underground. He wears a pair of goggles and a flack jacket. Mog can perform earth and mole-based techniques up to B-rank. Much to the summoner's annoyance, he wonders if he could be friends with the people he faces in battle before engaging them. As of now, Mog is seen carrying twin pickaxes for cqc purposes and seems quite proficient at it.
Restrictions:
- Must have signed the mole contract.
- Requires a ground source.
- Lasts four turns.[/SPOILER]
6. ( Kuchiyose No Jutsu: Gnome)- Summoning Technique: Gnome
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:N/a
Description:He is Mines right hand mole and is a slightly larger than the king, only by a meter. He also wears a helmet just like Mine and wears a pair of sunglasses over his eyes as well as a tool belt. He is well-versed in using mole based techniques and has an affinity for wind, being able to use techniques up to S-rank. Like most moles, he can rotate his body except his attack is special compared to the rest. Instead of crashing into targets to deliver physical damage, Gnome is capable of blowing away clouds and other targets by forming a tornado around his body, and release a huge gust of wind. He named this move, Salvo. He can also use it to evade an attack, moving in a linear direction up to five meters, the same range as when it is used offensively.
-Salvo counts as an A-rank move
-Requires a ground source
-Lasts for four turns
-Can only be summoned once per battle
-Must have signed the mole contract
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[B]( Kuchiyose No Jutsu: Gnome)- Summoning Technique: Gnome[/B]
[SPOILER]Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:N/a
Description:He is Mines right hand mole and is a slightly larger than the king, only by a meter. He also wears a helmet just like Mine and wears a pair of sunglasses over his eyes as well as a tool belt. He is well-versed in using mole based techniques and has an affinity for wind, being able to use techniques up to S-rank. Like most moles, he can rotate his body except his attack is special compared to the rest. Instead of crashing into targets to deliver physical damage, Gnome is capable of blowing away clouds and other targets by forming a tornado around his body, and release a huge gust of wind. He named this move, Salvo. He can also use it to evade an attack, moving in a linear direction up to five meters, the same range as when it is used offensively.
-Salvo counts as an A-rank move
-Requires a ground source
-Lasts for four turns
-Can only be summoned once per battle
-Must have signed the mole contract[/SPOILER]
7. ( Kuchiyose No Jutsu: Terra soshite Roxie)- Summoning Technique: Terra and Roxie
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: Are the daughters of Mine and are moles from Furui rokkīton'neru. Terra and Roxie are the same size as Gamariki except the older sister Terra is a few inches taller than her younger sister Roxy. They have a slender and a humanoid-like figure and wear the same standard attire that Sunagakure ninja have except they don’t wear anything on their hands or feet, and each have a mole tattoo over their eye, Terra having it on her left and Roxy having it on her right. They can perform earth techniques up to and including S-rank and both are needed to perform the techniques. Their favored weapons seem to be a pair of hammers and they are never seen in battle without one. They can perform techniques that revolve around or allow the use of their favored weapon.
-They count as two moves
-Requires a ground source
-Lasts for 4 turns
-Must have signed the mole contract
-can only be summoned once per battle
- No summons for two turns after or at the same time as this one.
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[B]( Kuchiyose No Jutsu: Terra soshite Roxie)- Summoning Technique: Terra and Roxie[/B]
[SPOILER]Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: Are the daughters of Mine and are moles from Furui rokkīton'neru. Terra and Roxie are the same size as Gamariki except the older sister Terra is a few inches taller than her younger sister Roxy. They have a slender and a humanoid-like figure and wear the same standard attire that Sunagakure ninja have except they don’t wear anything on their hands or feet, and each have a mole tattoo over their eye, Terra having it on her left and Roxy having it on her right. They can perform earth techniques up to and including S-rank and both are needed to perform the techniques. Their favored weapons seem to be a pair of hammers and they are never seen in battle without one. They can perform techniques that revolve around or allow the use of their favored weapon.
-They count as two moves
-Requires a ground source
-Lasts for 4 turns
-Must have signed the mole contract
-can only be summoned once per battle
- No summons for two turns after or at the same time as this one.[/SPOILER]
8. (Kuchiyose No Jutsu: Geo) – Summoning Technique: Geo
Type:Summoning
Rank:B
Range:Short
Chakra:20
Damage:n/a
Description: After offering blood, forming the necessary hand-seals, and slamming their hands, the user will summon Geo. He is the son of Mine and the youngest amongst his siblings. He has the size and looks of a standard mole except he wears a hard hat and carries a shovel which he can use to strike enemies(counts as a C-rank move). His personality is similar to Konahamaru from part 1. He is capable of using earth and mole based techniques up to A-rank.
-Requires a ground source
-Must have signed the mole contract
- Can be summoned once lasting 4 turns
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[B](Kuchiyose No Jutsu: Geo) – Summoning Technique: Geo[/B]
[SPOILER]Type:Summoning
Rank:B
Range:Short
Chakra:20
Damage:n/a
Description: After offering blood, forming the necessary hand-seals, and slamming their hands, the user will summon Geo. He is the son of Mine and the youngest amongst his siblings. He has the size and looks of a standard mole except he wears a hard hat and carries a shovel which he can use to strike enemies(counts as a C-rank move). His personality is similar to Konahamaru from part 1. He is capable of using earth and mole based techniques up to A-rank.
-Requires a ground source
-Must have signed the mole contract
- Can be summoned once lasting 4 turns[/SPOILER]
9. (Kuchiyose: Jari) – Summoning: Gravel
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: The user draw blood and either weave the signs or use their mole tattoo, before they slam their hands on a source of ground to summon Gravel the mole, master of the hammer. He is the same size as a large generic toad and can perform regular ninjutsu techniques up to and including A-rank that don’t require hand-seals. He has the unique ability to perform hammer based techniques with his sledge hammer, held in his large claw-like fingers. He has spiky blonde-hair (dyed) on his natural brown fur. He had trained himself to the point that he can move underground at 1.5x the summoner’s original speed. He can also make a hammer out of regular chakra with a large axe blade on one of the sides of its head. He can throw it at his target, combine it with a hammer-based technique or extend the handle to attack from a distance. This counts as an S-rank move. Being a mole, he can passively use the earth release: hiding like a mole technique for stealth and gathering Intel or to ambush his opponents.
-Creating the hammer to extend it, enhance a hammer tech. or throw it, can only be done twice.
-Can only be summoned once per battle and lasts for four turns.
-Must have signed the mole contract.
-Requires an earth source.
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[B](Kuchiyose: Jari) – Summoning: Gravel[/B]
[SPOILER]Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: The user draw blood and either weave the signs or use their mole tattoo, before they slam their hands on a source of ground to summon Gravel the mole, master of the hammer. He is the same size as a large generic toad and can perform regular ninjutsu techniques up to and including A-rank that don’t require hand-seals. He has the unique ability to perform hammer based techniques with his sledge hammer, held in his large claw-like fingers. He has spiky blonde-hair (dyed) on his natural brown fur. He had trained himself to the point that he can move underground at 1.5x the summoner’s original speed. He can also make a hammer out of regular chakra with a large axe blade on one of the sides of its head. He can throw it at his target, combine it with a hammer-based technique or extend the handle to attack from a distance. This counts as an S-rank move. Being a mole, he can passively use the earth release: hiding like a mole technique for stealth and gathering Intel or to ambush his opponents.
-Creating the hammer to extend it, enhance a hammer tech. or throw it, can only be done twice.
-Can only be summoned once per battle and lasts for four turns.
-Must have signed the mole contract.
-Requires an earth source.[/SPOILER]
(Kuchiyose No Jutsu: Alastor) Summoning Technique: Alastor
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Alastor is a large mole standing at 1 meter in height with a body width of 30cm(1ft). He has a very muscular build and is always wearing his shoulder armor capable of deflecting thrown objects all while leaving him unharmed. Due to his build/physique he is able to withstand attacks up to B-rank without taking damage. He has sharp claws making digging easier but they can also be used to cut objects in half provided they are of C-rank or lower without any strain on his body (counts as a move if cutting through ranked objects, and must be within reason). Unlike most moles he prefers to use his tough body to fight and as such was never trained to use Doton. He instead opted for taijutsu training instead and mastered this instead giving him access to S-rank taijutsu as being a master of taijutsu he is nearly at Rock Lee's speed making him difficult to track but not impossible to non-dojutsu users. He can still utilize mole arts along with his taijutsu specialty.
Notes/Restrictions:
- Can only be taught by Sonnelion
- Must have signed the Mole Contract to use
- Can only be used once per battle
- Lasts for fours turns before the vanishing
- Every technique this summon uses counts towards one of the three allowed per turn
- Can speak English and act independently should he need to
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After performing the necessary hand-seals, the user slams his hand on the ground and spawns three moles from underneath the targets feet in which they rotate upward from the ground and crash into the target, launching the target into the air. After they attack, moles can burrow underground to launch another attack.
Restriction:
-Must have signed the mole contract
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-updated-
16. (Anda-Guraundo Misairu ) - Underground Missile
Type: Offensive /Supplementary
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After performing two hand-seals (dog -> snake), the user slams his hand on the ground and spawn three moles underneath the targets feet in which they coat their heads in earth chakra and rotate upward from the ground, and crash into the target, launching the target into the air from the blunt force. After they attack, the moles will burrow underground, ready to launch another attack. Alternatively, the user can perform this by himself but, he has to be underground before-hand through the Hiding-like a mole technique. When one of the user’s limbs are binded by a chain, wire, snake etc. the user can use this and instead the moles will harden their claws, and raise them to pierce through and rip the target from the ground as they rotate. In this case, he/she just has to slam their free hand.
Notes:
-Can only be used by the moles and those who have signed the contract.
-When the head is coated, it forms a helmet that resembles Excadrill’s jagged helmet.
-Can be used up to four times.
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(Anda-Guraundo Misairu ) - Underground Missile
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After performing two hand-seals (dog -> snake), the user slams his hand on the ground and spawn three moles underneath the targets feet in which they coat their heads in earth chakra and rotate upward from the ground, and crash into the target, launching the target into the air from the blunt force. After they attack, the moles will burrow underground, ready to launch another attack. Alternatively, the user can perform this by himself but, he has to be underground before-hand through the Hiding-like a mole technique.
Notes:
-Can only be used by the moles and those who have signed the contract.
-When the head is coated, it forms a helmet that resembles Excadrill’s jagged helmet.
-Can be used up to four times.
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PHP:
[B](Anda-Guraundo Misairu ) - Underground Missile [/B]
[SPOILER]Type: Offensive /Supplementary
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After performing two hand-seals (dog -> snake), the user slams his hand on the ground and spawn three moles underneath the targets feet in which they coat their heads in earth chakra and rotate upward from the ground, and crash into the target, launching the target into the air from the blunt force. After they attack, the moles will burrow underground, ready to launch another attack. Alternatively, the user can perform this by himself but, he has to be underground before-hand through the Hiding-like a mole technique. When one of the user’s limbs are binded by a chain, wire, snake etc. the user can use this and instead the moles will harden their claws, and raise them to pierce through and rip the target from the ground as they rotate. In this case, he/she just has to slam their free hand.
Notes:
-Can only be used by the moles and those who have signed the contract.
-When the head is coated, it forms a helmet that resembles Excadrill’s jagged helmet.
-Can be used up to four times.[/SPOILER]
17. (Misairu Renda)-Missile Barrage
Type: offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After using underground missile, the user will summon three more standard moles.These moles are the size of Gama, the first toad summoning introduced with Jiraiya in the series and each holding a hammer and appearing above the target as he rises from the previous attack. The moles then proceed to deliver a three hit combo onto the target sending them crashing down into the ground. The moles disperse after striking the target.
Restrictions:
-Can only be used after using underground missile.
-Must have signed the mole contract.
PHP:
[B](Misairu Renda)-Missile Barrage [/B]
[SPOILER]Type: offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: After using underground missile, the user will summon three more standard moles.These moles are the size of Gama, the first toad summoning introduced with Jiraiya in the series and each holding a hammer and appearing above the target as he rises from the previous attack. The moles then proceed to deliver a three hit combo onto the target sending them crashing down into the ground. The moles disperse after striking the target.
Restrictions:
-Can only be used after using underground missile.
-Must have signed the mole contract.[/SPOILER]
18. (Doriru Ran) – Drill Run
Type: Offensive/Defensive
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: Like the parent technique underground missile, Excadrill will coat his shovel-like claws in earth chakra making them extra sharp .He then, put his arms up to his head in the form of a ‘drill’. He will then rotate his body quickly, and charge in at the target while, floating through the air, stabbing into the target with his drill-like body.
Restrictions:
-Must have signed the mole contract.
-Excadrill must be summoned for use.
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[B](Doriru Ran) – Drill Run[/B]
[SPOILER]Type: Offensive/Defensive
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: Like the parent technique underground missile, Excadrill will coat his shovel-like claws in earth chakra making them extra sharp .He then, put his arms up to his head in the form of a ‘drill’. He will then rotate his body quickly, and charge in at the target while, floating through the air, stabbing into the target with his drill-like body.
Restrictions:
-Must have signed the mole contract.
-Excadrill must be summoned for use.[/SPOILER]
19. (Ho-mingu Roketto) – Homing Rocket
Type: offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description:After summoning Excadrill, he will begin by coat his shovel-like claws and the jagged axe-like helmet on his head in earth chakra to increase its sharpness before, going underground. After this, he will emerge underneath the target while rotating upward in the form of a ‘drill’ like Drill Run, stabbing into them with his claws and lifting them. Once above, he rotates and dives forward, stabbing the target with his helmet, and having the target crash into the ground.
Restrictions:
-Must have signed the mole contract
-Useable up to three times.
-Can only be used by Excadrill
approval:
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[B](Ho-mingu Roketto) – Homing Rocket[/B]
[SPOILER]Type: offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description:After summoning Excadrill, he will begin by coat his shovel-like claws and the jagged axe-like helmet on his head in earth chakra to increase its sharpness before, going underground. After this, he will emerge underneath the target while rotating upward in the form of a ‘drill’ like Drill Run, stabbing into them with his claws and lifting them. Once above, he rotates and dives forward, stabbing the target with his helmet, and having the target crash into the ground.
Restrictions:
-Must have signed the mole contract
-Useable up to three times.
-Can only be used by Excadrill[/SPOILER]
20. (Kirihiraki Doriru) – Excavating Drill
Type: Offensive, Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will summon two mole warriors, appearing two feet taller than Tayuya’s Doki but having the same mass as them, with each holding two lances in hand, and serve as the bosses personal guard. The lance appears similar to the material that makes up Excadrill’s helmet and claw pieces, with the ‘head’ resembling a drill. The base is surrounded in very dense mole fur, and the top part of the lance resembles a moles head, and on the sides the paws, both brown in color. Both moles will then, proceed by coating the lance in earth chakra (similarly to Excadrill’s Drill Run technique) and thrust it forward. They can pierce through almost any defensive structure relative to earth's elemental properties (S-Rank) and after breaking through, the moles disperse. The moles can also be summoned to defend the user from attacks or to hold back an attack from opposite sides using one or both of their lances. If they use a single lance, the move is B-rank, while using both is A-rank and this is without the earth coating.
Notes:
-Must have signed the mole contract
-Can be used twice per battle
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(Kirihiraki Doriru) – Excavating Drill
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will summon two mole warriors, appearing two feet taller than Tayuya’s Doki but having the same mass as them, with each holding two lances in hand, and serve as the bosses personal guard. The lance appears similar to the material that makes up Excadrill’s helmet and claw pieces, with the ‘head’ resembling a drill. The base is surrounded in very dense mole fur, and the top part of the lance resembles a moles head, and on the sides the paws, both brown in color. Both moles will then, proceed by coating the lance in earth chakra (similarly to Excadrill’s Drill Run technique) and thrust it forward. They can pierce through almost any defensive structure relative to earth's elemental properties (S-Rank) and after breaking through, the moles disperse.
Notes:
-Must have signed the mole contract
-Can be used twice per battle
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PHP:
[B](Kirihiraki Doriru) – Excavating Drill[/B]
[SPOILER]Type: Offensive, Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will summon two mole warriors, appearing two feet taller than Tayuya’s Doki but having the same mass as them, with each holding two lances in hand, and serve as the bosses personal guard. The lance appears similar to the material that makes up Excadrill’s helmet and claw pieces, with the ‘head’ resembling a drill. The base is surrounded in very dense mole fur, and the top part of the lance resembles a moles head, and on the sides the paws, both brown in color. Both moles will then, proceed by coating the lance in earth chakra (similarly to Excadrill’s Drill Run technique) and thrust it forward. They can pierce through almost any defensive structure relative to earth's elemental properties (S-Rank) and after breaking through, the moles disperse. The moles can also be summoned to defend the user from attacks or to hold back an attack from opposite sides using one or both of their lances. If they use a single lance, the move is B-rank, while using both is A-rank and this is without the earth coating.
Notes:
-Must have signed the mole contract
-Can be used twice per battle[/SPOILER]
4. (Anda-guraundo Shougeki Misairu) – Underground Ballistic Missile
Type:Offensive/Defensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description: Is a technique derived from the underground missile technique. The user slams his hands on the ground in the same way how the multiple mud wall technique is performed, and spawns eight moles around themselves from below, to either intercept multiple attacking enemies in close quarters or take aerial based opponents by surprise, by coating their heads in earth chakra and rotating upwards from the ground.
-Can be used up to twice times
-After using, the user must wait 2 turns before reuse.
-Must have signed the mole contract
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[B](Anda-guraundo Shougeki Misairu) – Underground Ballistic Missile[/B]
[SPOILER]Type:Offensive/Defensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description: Is a technique derived from the underground missile technique. The user slams his hands on the ground in the same way how the multiple mud wall technique is performed, and spawns eight moles around themselves from below, to either intercept multiple attacking enemies in close quarters or take aerial based opponents by surprise, by coating their heads in earth chakra and rotating upwards from the ground.
-Can be used up to twice times
-After using, the user must wait 2 turns before reuse.
-Must have signed the mole contract[/SPOILER]
29. (Bouhatei Ryūsandan No Hisan Kugi) – Mole Shrapnel of Flying Nails
Type:Attack/Defense/Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will focus their earth chakra into and around their forearms to form the paws of a mole, layered in stone with the moles claws extending from each of the user’s nails/fingers. After this, the user holds up and aims his mole paws at the target and fires the ‘nails’ of the paws which fly at the enemy in a rotating manner and pierce through their body. The claws can also be used for melee purposes and last until they are destroyed.
-Can be used three times per battle
-Must have signed the mole contract
PHP:
[B](Bouhatei Ryūsandan No Hisan Kugi) – Mole Shrapnel of Flying Nails[/B]
[SPOILER]Type:Attack/Defense/Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will focus their earth chakra into and around their forearms to form the paws of a mole, layered in stone with the moles claws extending from each of the user’s nails/fingers. After this, the user holds up and aims his mole paws at the target and fires the ‘nails’ of the paws which fly at the enemy in a rotating manner and pierce through their body. The claws can also be used for melee purposes and last until they are destroyed.
-Can be used three times per battle
-Must have signed the mole contract[/SPOILER]
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35. ( Morubureizushotto) – Mole Blaze Shot
Type: Offensive/Defensive
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: A technique that combines the Raging Duo and previous techniques. The user moves and confuses the target on the whereabouts of his location by cloaking his hands and feet in chakra and shaping them into mole claws so that he can move at extreme speeds underground. While the target is confused, the user will jump out from the target’s blind spot and make three hand-seals, and release his fire chakra that coils around them, before it springs up and rolls into a beach ball with small ram horns on the sides that resemble Fatal Horn's. The user jumps and finishes with an overhead kick that sends the ball into the target and explodes, consuming the target in flames.
-Can be used up to three times per battle.
-Takes up two out of the three moves.
-Must have signed the mole contract.
-While underground the user’s speed is increased by +2.
-Only one Mole Blaze Shot may be activated per turn.
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Kekkei Genkai
(Kōton: Babiron No Sōjō Geitsu) Steel Release: Layered Gates Of Babylon
Type: Defense
Rank: Forbidden
Range: Short
Chakra: 100
Damage: N/A
Description: The user gathers an immense amount of steel chakra and channels it into the earth through his legs, which in turn causes the ground in the user’s immediate vicinity to be converted into black steel. After the ground has been converted the user will clap his hands together in order to have multiple (4) layers of thick steel rise from the ground and surround him completely in a dome like manner, which takes the form of a Aurochs. The dome will have a split down the middle and can be opened on the user's command, and it is strong enough to withstand the destructive force of S-ranked techniques and remain undamaged. Employed as the ultimate defense, Babiron no sōjō Geitsu can be used to defend against any F-Ranked attack following elemental weaknesses and strengths. After protecting the user from an incoming attack the corroded layers of steel will peel away from the split in the middle of the dome and fall away from the user.
*Note: Lasts for one turn
*Note: Can only be used Once per battle.
*Note: No steel technique can be used in the same turn.
*Note: Only B-rank and below steel techniques can be used for the next three turns
Learned:
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[B](Kōton: Babiron No Sōjō Geitsu) Steel Release: Layered Gates Of Babylon[/B]
[SPOILER]Type: Defense
Rank: Forbidden
Range: Short
Chakra: 100
Damage: N/A
Description: The user gathers an immense amount of steel chakra and channels it into the earth through his legs, which in turn causes the ground in the user’s immediate vicinity to be converted into black steel. After the ground has been converted the user will clap his hands together in order to have multiple (4) layers of thick steel rise from the ground and surround him completely in a dome like manner, which takes the form of a Aurochs. The dome will have a split down the middle and can be opened on the user's command, and it is strong enough to withstand the destructive force of S-ranked techniques and remain undamaged. Employed as the ultimate defense, Babiron no sōjō Geitsu can be used to defend against any F-Ranked attack following elemental weaknesses and strengths. After protecting the user from an incoming attack the corroded layers of steel will peel away from the split in the middle of the dome and fall away from the user.
*Note: Lasts for one turn
*Note: Can only be used Once per battle.
*Note: No steel technique can be used in the same turn.
*Note: Only B-rank and below steel techniques can be used for the next three turns[/SPOILER]
Type: offensive Rank: D Range: Short Chakra: 10 Damage: 20 Description: The user concentrates their lightning chakra all throughout their body. Once the target is within close range, the user slams their hands on the ground, releasing electricity along the ground and is shot upward below the targets feet in the form of a vertical column made of electricity.
Restriction:
- Physical contact with the ground must be made as soon as the target is within range.
- Can only be taught by fang
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[B] (Raiton: Gouzen Tsuchi) - Lightning Release: Roaring Earth [/B]
[SPOILER]Type: offensive
Rank: D
Range: Short
Chakra: 10
Damage: 20
Description: The user concentrates their lightning chakra all throughout their body. Once the target is within close range, the user slams their hands on the ground, releasing electricity along the ground and is shot upward below the targets feet in the form of a vertical column made of electricity.
Restriction:
- Physical contact with the ground must be made as soon as the target is within range.
- Can only be taught by fang[/SPOILER]
Type: Offensive Rank: B Range: short-mid Chakra: 20 Damage: 40 Description: A stronger version of Lightning release: roaring earth. The user forms the ram handseal and concentrates their lightning chakra all throughout their body. Once the target is within close range, the user slams their hands on the ground, releasing a significant amount electricity along the ground and is shot upward below the targets feet in the form of a much larger vertical column of electricity. The lightning upon impact, lifts the target into the air before dropping them down.
Restriction:
-Physical contact with the ground must be made
-Can be used up to 3 times
-Can only be taught by fang
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2. (Raiton: Joushou tsuchi) - Lightning Release: Ascending Earth
Type: Offensive
Rank: B
Range: short(mid if channeled into a weapon and thrown/shot)
Chakra: 20
Damage: 40
Description: A stronger version of Lightning release: roaring earth. The user forms the ram handseal and concentrates their lightning chakra all throughout their body. Once the target is within close range, the user slams one hand on the ground, releasing a significant amount of electricity along the ground and is shot upward below the targets feet in the form of a much larger vertical column of electricity. The lightning upon impact, lifts the target into the air before dropping them down. Furthermore, instead of slamming one hand on the ground, the user can choose to focus the technique into a weapon and throw or shoot them into the ground near the target and release it from there. The weapon is not usable for close-combat and is best suited once the target is distracted or restrained. The column has a 3 meter radius and when formed into a weapon it is shaped like how Sasuke forms chidori into a spear or a blade.
Restriction:
-Physical contact with the ground must be made
-The user cannot use both methods on the same turn
-Can be used up to 4 times
-Can only be taught by fang
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[B](Raiton: Joushou tsuchi) - Lightning Release: Ascending Earth[/B]
[SPOILER]Type: Offensive
Rank: B
Range: short(mid if channeled into a weapon and thrown/shot)
Chakra: 20
Damage: 40
Description: A stronger version of Lightning release: roaring earth. The user forms the ram handseal and concentrates their lightning chakra all throughout their body. Once the target is within close range, the user slams one hand on the ground, releasing a significant amount of electricity along the ground and is shot upward below the targets feet in the form of a much larger vertical column of electricity. The lightning upon impact, lifts the target into the air before dropping them down. Furthermore, instead of slamming one hand on the ground, the user can choose to focus the technique into a weapon and throw or shoot them into the ground near the target and release it from there. The weapon is not usable for close-combat and is best suited once the target is distracted or restrained. The column has a 3 meter radius and when formed into a weapon it is shaped like how Sasuke forms chidori into a spear or a blade.
Restriction:
-Physical contact with the ground must be made
-The user cannot use both methods on the same turn
-Can be used up to 4 times
-Can only be taught by fang[/SPOILER]
(Raiton: Raiton Tora Ken) Lightning Style: Lightning Tiger Blade
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will gather up a large amount of his raiton chakra and channel it into his sword covering it with lightning. He will then run towards the opponent into short range and swing the sword downwards in a diagonal motion at his target cutting deep into their body, where he will then follow up with an upwards vertical slash leaping into the air. Since the blade is covered in lightning chakra it will also stun the opponent when cut. As the user leaps into the air he will release most of the lightning from his blade into a large ball of lightning above his opponent that quickly shoots out a large bolt of lightning down at the target shocking him. After the bolt of lightning is released and the ball of lightning is gone the user will come spinning down while slashing his sword into his opponent while also releasing the remaining amount of lightning chakra from the sword into him.
~ Can only be taught by Albel
~ Can only be used twice
~ No Lightning jutsus above A-Rank can be used in the following turn
learned:
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[B](Raiton: Raiton Tora Ken) Lightning Style: Lightning Tiger Blade[/B]
[SPOILER]Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will gather up a large amount of his raiton chakra and channel it into his sword covering it with lightning. He will then run towards the opponent into short range and swing the sword downwards in a diagonal motion at his target cutting deep into their body, where he will then follow up with an upwards vertical slash leaping into the air. Since the blade is covered in lightning chakra it will also stun the opponent when cut. As the user leaps into the air he will release most of the lightning from his blade into a large ball of lightning above his opponent that quickly shoots out a large bolt of lightning down at the target shocking him. After the bolt of lightning is released and the ball of lightning is gone the user will come spinning down while slashing his sword into his opponent while also releasing the remaining amount of lightning chakra from the sword into him.
~ Can only be taught by Albel
~ Can only be used twice
~ No Lightning jutsus above A-Rank can be used in the following turn[/SPOILER]
12. (Joushou Kashou Hoi-ru) – Ascending Burn Wheel
Type: offensive
Rank: B
Range: short-mid
Chakra:20
Damage:40
Description: A hammer technique where the user, focuses his lightning chakra into the hammers head and the end of the grip. The user then twirls, and throws it at the target as its twirling, creating a wheel with small blades/spear heads similar to the ascending earth technique's second application, on the ‘tire’ of the wheel. The target is then engulfed by a vertical column of electricity, upon impact. The technique also has numbing properties, numbing the targets body for one turn.
Restrictions:
-Can only be taught by fang
-Can be used up to four times
-must have a hammer
Taught to:
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[B](Joushou Kashou Hoi-ru) – Ascending Burn Wheel[/B]
[SPOILER]Type: offensive
Rank: B
Range: short-mid
Chakra:20
Damage:40
Description: A hammer technique where the user, focuses his lightning chakra into the hammers head and the end of the grip. The user then twirls, and throws it at the target as its twirling, creating a wheel with small blades/spear heads similar to the ascending earth technique's second application, on the ‘tire’ of the wheel. The target is then engulfed by a vertical column of electricity, upon impact. The technique also has numbing properties, numbing the targets body for one turn.
Restrictions:
-Can only be taught by fang
-Can be used up to four times
-must have a hammer[/SPOILER]
(Raiton: Asahi) - Lightning Release: Rising Sun
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user dashes forward towards their opponent whilst channeling lightning-type chakra to their sword. The user unsheathes his sword and performs an upwards slash that releases a lightning shuriken that launches the enemy upwards and continues traveling past him. The user jumps in the air and performs several slashes with their sword, the final attack being the shuriken coming down and striking the enemy towards the ground ending in an explosion of lightning. The shuriken itself acts as a sort of boomerang, being willed by the user's chakra. This allows him to direct it's course in short range should the enemy be able to move but can only be done while airborne.
Note: Can only be used 3x per battle
Note: No Lightning Release techniques in the same turn
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[B](Raiton: Asahi) - Lightning Release: Rising Sun[/B]
[SPOILER]Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user dashes forward towards their opponent whilst channeling lightning-type chakra to their sword. The user unsheathes his sword and performs an upwards slash that releases a lightning shuriken that launches the enemy upwards and continues traveling past him. The user jumps in the air and performs several slashes with their sword, the final attack being the shuriken coming down and striking the enemy towards the ground ending in an explosion of lightning. The shuriken itself acts as a sort of boomerang, being willed by the user's chakra. This allows him to direct it's course in short range should the enemy be able to move but can only be done while airborne.
Note: Can only be used 3x per battle
Note: No Lightning Release techniques in the same turn[/SPOILER]
Type: Offensive/ Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (+10 per turn to sustain)
Damage: 60
Description: The user starts by channeling his Ration chakra in one or both of his arm(s). Using shape manipulation, they can release the lightning chakra in the form of a claw that they can manipulate to stretch out on their arm to only equal 15 inches before full-release. While in this state, the initial standard form will appear as a clawed form of ration in their user's arms, in that state of a hardened crest that covers the user's arms. Whenever the user releases the Lightning Dragons, the ration chakra appearing as crests cracks as it vibrates at a high frequency, it creates a short loud strained-bird roar chirp-like sound. S/he can create up to 4, blue-lightning dragon creatures, which emanate at a different vibration then a regular Lightning jutsu. This different vibration of lightning chakra will have a spring coil likeness to it. These dragons are each 3 feet in length and 2 feet in diameter thickness (when 4 have been released, but as one, x4 each width & length). These dragons can chase up to 4 shinobi(s), as they'd split up the target(s) upon themselves. The spring like coil and hoping state of this lightning jutsu, gives the miniature-like dragons ability to outwit objects in the way as they head forward only. They behave much like pawns on a chess board, moving only forward and never backwards toward their enemy when released from the hands of the user. These Dragons once released, they will lock on and track the target, till they shock them, unless the target(s) manages to get passed them. With each dragon made reduces the power of the whole jutsu and ultimately ends it, 1 = A-rank, 3 = B-rank, 4 = C-rank, the user can also choose to release 1 = C-rank up to 4 in-total allowing them to sustain the jutsu, till the initial releases are equal to 4. Choosing to do so, they'll not be able to launch above C-rank types. Given that they don't kill on contact but, will rather shock the enemy also paralyze them. The user also can install the jutsu's launched dragons with kunai(s), shuriken(s) and similar weapon size-like entities launching them in unison.
Note: User can only sustain the jutsu, in the standard form for up to 3 turns.
Note: Can only be used twice per battle.
Note: Once shocked paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty.Note: This jutsu will only avoid preexisting obstacles in the way as they move onward. The user can command or let the jutsu decide the course of path only before launching (mentally).
Note: User must be a Lightning Specialist to utilize this jutsu.
PHP:
[B]
(Ration: Doragoni Chāpu)- Lightning Style: Dragoning Chirp [/B]
[SPOILER]Type: Offensive/ Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (+10 per turn to sustain)
Damage: 60
Description: The user starts by channeling his Ration chakra in one or both of his arm(s). Using shape manipulation, they can release the lightning chakra in the form of a claw that they can manipulate to stretch out on their arm to only equal 15 inches before full-release. While in this state, the initial standard form will appear as a clawed form of ration in their user's arms, in that state of a hardened crest that covers the user's arms. Whenever the user releases the Lightning Dragons, the ration chakra appearing as crests cracks as it vibrates at a high frequency, it creates a short loud strained-bird roar chirp-like sound. S/he can create up to 4, blue-lightning dragon creatures, which emanate at a different vibration then a regular Lightning jutsu. This different vibration of lightning chakra will have a spring coil likeness to it. These dragons are each 3 feet in length and 2 feet in diameter thickness (when 4 have been released, but as one, x4 each width & length). These dragons can chase up to 4 shinobi(s), as they'd split up the target(s) upon themselves. The spring like coil and hoping state of this lightning jutsu, gives the miniature-like dragons ability to outwit objects in the way as they head forward only. They behave much like pawns on a chess board, moving only forward and never backwards toward their enemy when released from the hands of the user. These Dragons once released, they will lock on and track the target, till they shock them, unless the target(s) manages to get passed them. With each dragon made reduces the power of the whole jutsu and ultimately ends it, 1 = A-rank, 3 = B-rank, 4 = C-rank, the user can also choose to release 1 = C-rank up to 4 in-total allowing them to sustain the jutsu, till the initial releases are equal to 4. Choosing to do so, they'll not be able to launch above C-rank types. Given that they don't kill on contact but, will rather shock the enemy also paralyze them. The user also can install the jutsu's launched dragons with kunai(s), shuriken(s) and similar weapon size-like entities launching them in unison.
Note: User can only sustain the jutsu, in the standard form for up to 3 turns.
Note: Can only be used twice per battle.
Note: Once shocked paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty.Note: This jutsu will only avoid preexisting obstacles in the way as they move onward. The user can command or let the jutsu decide the course of path only before launching (mentally).
Note: User must be a Lightning Specialist to utilize this jutsu.[/SPOILER]
learned:
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Lightning Release: Soul Thrust (Raiton: Suiryoku No Tamashii)
Type: Attack
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will focus raiton charka into their palm causing an aura to show around their hand before hitting the opponent in the stomach or any body part while releasing the chakra causing the opponent to be electrocuted while being shot backwards at least 10 feet in what ever the direction the were hit.
Notes/Restrictions
-Can only be taught by Sonnelion
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[B]
Lightning Release: Soul Thrust (Raiton: Suiryoku No Tamashii)[/B]
[SPOILER]Type: Attack
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will focus raiton charka into their palm causing an aura to show around their hand before hitting the opponent in the stomach or any body part while releasing the chakra causing the opponent to be electrocuted while being shot backwards at least 10 feet in what ever the direction the were hit.
Notes/Restrictions
-Can only be taught by Sonnelion[/SPOILER]
Type: Offense
Rank: S
Range: Short
Chackra cost: 40
Damage Points: 80
Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.
Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.
Note: Can only be used 1 times per battle.
Note: Can only be taught by PowerOfDarkness
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[B]Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki[/B]
[SPOILER]Type: Offense
Rank: S
Range: Short
Chackra cost: 40
Damage Points: 80
Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.
Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.
Note: Can only be used 1 times per battle.
Note: Can only be taught by PowerOfDarkness[/SPOILER]
Type: Weapon
Rank: S Rank
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: At first glance when not in use, the Tessaiga appears to be nothing more than a battered katana with a heavily chipped and rusted blade with the hilt's fabric tearing away. When wielded by Gaara the blade transforms. When transformed, the blade turns into an over-sized dog's fang.
Abilities:
*Fūton | Wind Style: Wind Scar - The user swings Tessaiga in a downward slash, sending an A-rank gust of wind capable of blowing away and slicing anything in its path up to mid-range.
*Fūton | Wind Style: Backlash Wave - The user swings Tessaiga in a diagonal ark, causing the blade to release a 12foot wave in front of them strong enough to block jutsus or throw away anything within short-range.
Restrictions:
*No other fūton jutsu can be used in the same turn as ether Wind Scar or Backlash Wave.
*Wind Scar and Backlash Wave cannot be used in the same turn.
*No S ranked fūton jutsu can be used in the turn following the use of Wind Scar or Backlash Wave.
*Backlash Wave can only defend against jutsus up to A-rank.
*If Backlash wave is used to blow back the opponent it is only B-rank wave.
*Wind Scar can only be used 2 times per battle.
*Backlash Wave can only be used 3 times per battle.
*The blades abilities count towards the move count.
*While the blade is unsheathed an held in hand, no fūton jutsu may be used.
*Only Gaara an those allowed by him may wield the blade.
training:
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[B]Tessaiga鉄砕牙[/B]
[SPOILER]Type: Weapon
Rank: S Rank
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: At first glance when not in use, the Tessaiga appears to be nothing more than a battered katana with a heavily chipped and rusted blade with the hilt's fabric tearing away. When wielded by Gaara the blade transforms. When transformed, the blade turns into an over-sized dog's fang.
Abilities:
*Fūton | Wind Style: Wind Scar - The user swings Tessaiga in a downward slash, sending an A-rank gust of wind capable of blowing away and slicing anything in its path up to mid-range.
*Fūton | Wind Style: Backlash Wave - The user swings Tessaiga in a diagonal ark, causing the blade to release a 12foot wave in front of them strong enough to block jutsus or throw away anything within short-range.
Restrictions:
*No other fūton jutsu can be used in the same turn as ether Wind Scar or Backlash Wave.
*Wind Scar and Backlash Wave cannot be used in the same turn.
*No S ranked fūton jutsu can be used in the turn following the use of Wind Scar or Backlash Wave.
*Backlash Wave can only defend against jutsus up to A-rank.
*If Backlash wave is used to blow back the opponent it is only B-rank wave.
*Wind Scar can only be used 2 times per battle.
*Backlash Wave can only be used 3 times per battle.
*The blades abilities count towards the move count.
*While the blade is unsheathed an held in hand, no fūton jutsu may be used.
*Only Gaara an those allowed by him may wield the blade.[/SPOILER]
Dropped:
(Sumakku-te) – Smack Hands
Type:Weapon
Rank:S
Range:Short
Chakra:n/a
Damage: n/a
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc up to and including B-rank. When breaking through solid techniques or aiding their own hand-based attack , the user can choose to have the hand (s) (including if the hands are cloaked in a chakra nature) spin(s) similarly to a high-powered drill. When in this state, it goes by the name of Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra before either charging at the target to slam the hand into the target’s mid-section or simply fire them off from a distance (Long-Range and the hand itself isn’t fired.). In the case of getting into short-range, once the user makes direct contact, the user releases the chakra in the shape and form of the hand, and fires it off as a projectile, carrying the target back and blowing them up. The hand is as big as a human’s torso. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user.
-Combat Drill counts as an A-rank move (30 chakra, 60 damage) and can only be used four times per battle
-The user can only fire up to three fists from Power Fists, counts as a move, can only be used twice per battle and will cost 40 chakra.
-After using Power Fists, the user must wait one turn before using it again.
-The size and shape change counts as a jutsu and costs 10chakra and can be used three times per battle
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends
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Dropped:
(Chimeiteki Keiteki) - Fatal Horn
Type: Weapon
Rank: S
Range: Short-mid
Chakra: N/A(40 when cushioning)
Damage: N/A
Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal that can deflect regular weapons (kunai, shuriken, wind mill-shuriken, regular swords etc.) without receiving so much as a scratch. Fatal Horn has the ability to crush/break through 'solid' techniques such as ice, steel, and earth techniques up to B-rank (Depending on size and counts as a jutsu to do so). The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks (separating counts as a jutsu). The hammer's handle has a built-in mechanism that allows it to extend to mid-range (6 meters) to 'Ram' the target and send them backward or to smash them. While the owner is in possession of Fatal Horn and when the wielder is either falling or sent flying backwards due to an attack, Fatal Horn reacts by expanding its own head rapidly to increase the owner’s own resistance to damage and allowing it to save its owner from certain lethal collision. While in this state, the head can also be used as a shield in battle and the owner can even apply their steel KG, if they have one, to have it clash with the elements (Following Strength's & Weaknesses). The head can grow to the size of a stunt bag, and then revert back to its original size and state at the user’s command (mental). By squeezing the handle, the user can fire the head like a piston shot and then use the recoil to launch himself in any direction. By jumping in the direction the user wants and firing downward, they will be propelled even farther. If they are in short-range, they will go as far as mid-range and so on. If they are long-range, they can’t go any further than that. Jumping and firing count as one move, A-rank and can only be used four times. The technique relies on the special mechanisms of the weapon and thus, does not require any chakra to activate.
Restrictions
-Can only be wielded by Robot Boy.
-Each hammer-based technique counts as a move.
-If the user makes the head bigger and uses it as a shield, it will count as an S-rank move and can only be used twice per battle.
-The hammer and ball cannot separate and form back on the same turn.
-Only one hammer technique per turn.
-Cushioning the impact doesn’t count as a move and is permanently active as long as owner is in physical contact with Fatal Horn
-The user can separate and connect up to two times.
-Extending the Hammer can be used up to three times.
-When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.
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(Chimeiteki Keiteki) - Fatal Horn
Type: Weapon
Rank: S
Range: Short-mid
Chakra: N/a
Damage: N/a
Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal that can deflect regular weapons (kunai, shuriken, wind mill-shuriken, regular swords etc.) without receiving so much as a scratch. Fatal Horn has the ability to crush/break through 'solid' techniques such as ice, steel, and earth techniques up to B-rank. The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks. The hammer's handle has a built-in mechanism that allows it to extend to mid-range (6 meters) to 'Ram' the target and send them backward or to smash them.
Restrictions
-Can only be wielded by Fang.
-Each hammer-based technique counts as a move.
-The hammer and ball cannot separate and form back on the same turn.
-Only one hammer technique per turn.
-The user can separate and connect up to two times.
-Extending the Hammer can be used up to three times.
-When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.
Approval:
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[B] (Sumakku-te) – Smack Hands [/B]
[SPOILER]
Type:Weapon
Rank:S
Range:Short
Chakra:n/a
Damage: n/a
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc up to and including B-rank. When breaking through solid techniques or aiding their own hand-based attack , the user can choose to have the hand (s) (including if the hands are cloaked in a chakra nature) spin(s) similarly to a high-powered drill. When in this state, it goes by the name of Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra before either charging at the target to slam the hand into the target’s mid-section or simply fire them off from a distance (Long-Range and the hand itself isn’t fired.). In the case of getting into short-range, once the user makes direct contact, the user releases the chakra in the shape and form of the hand, and fires it off as a projectile, carrying the target back and blowing them up. The hand is as big as a human’s torso. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user.
-Combat Drill counts as an A-rank move (30 chakra, 60 damage) and can only be used four times per battle
-The user can only fire up to three fists from Power Fists, counts as a move, can only be used twice per battle and will cost 40 chakra.
-After using Power Fists, the user must wait one turn before using it again.
-The size and shape change counts as a jutsu and costs 10chakra and can be used three times per battle
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends
[/SPOILER]
(Gōrudo Sutaffu No Enel) ψ Gold Staves of Enel ψ
Type: Weapon
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The Gold Staff of Enel is told to be forged in the skies where the heavens are located. The staff is told to be the property of an almighty and powerful god of lightning, Enel. Although these were all myths, the two staff proved to be a relic, a symbol of the God's power. The story about the dual staff is a legend, nothing but a myth but it is a fascinating one. The staffs, according to tales, originated from a mysterious city above the clouds, often known as the heavens. The god who ruled during that time went by the name of Enel, a superior lightning shinobi that was described as a god from his powers and skills of the lightning element. Enel acquired the throne to the kingdom by defeating the previous leader at that time, and proclaimed himself as god. The past workers and peacekeepers that once worked for the previous god was forced to physical labor, giving up their lives to the god. The soldiers worked to build an ultimate weapon, a weapon so strong that it had the power to obliterate a whole country on its own. Needless to say, the Enel we speak of is described as a power hungry tyrant, and despite the title he gave himself, he was no where near the ethics of a god. The plan would have succeeded, and if it did, the shinobi world would, more or less be under hos control. No soldiers or villagers had the guts nor the strength to oppose him, and every spark of rebellion was to be taken care of by lightning, in other words, death. Before his plan was set in motion, he was defeated by an unknown shinobi. Legend has it that the man was defeated by a wanderer, and the god descended from his golden thrown in the city of gods to the floors of the deepest seas. Although his body was told to be irretrievable due to the amount of pressure under the sea, the only remembrance the "God" left behind is the two brightly-yellow staffs. The staffs are made entirely of gold. Although they look like plain and simple staffs, the abilities of the staffs are what intrigues modern-day historians who seek power in the world of the Shinobi. Although they were just myths, the two staffs left behind in the land of the ninja world would be a powerful tool, if given to the right shinobi. The only reason people believe and repeatedly hear the myth is because every once a while, the villagers under the Moon country would hear the ringing of bells from the sky. A truly majestic sound that soothed every man, woman, and children yet remain unknown up to this day. The only visible relic is the two staffs, currently wielded by Ace and those who he think is worthy. The story, however, has yet to be proven. This, however, is simply a tale that is most often told to children and is not real whatsoever. Though the relic (weapons) found near the location of the area is the sole reason many argue that such a city exists.
The weapon is a dual staff, including two staffs made of pure gold. It is about three meters tall and two inches in diameter. Despite the composition of the staff's, it is unexpectedly light. This is because of its fairly hollow insides, allowing the user to be able to channel chakra throughout the staff, enabling themselves to perform or activate certain abilities that correspond with the staff's. Because of its light weight, it can be hung behind the back and is easily accessible during battle. The staff itself, even when on your back, will make no difference towards the physical performance of the wielder. The user of the dual staffs will run, punch, kick, walk, move, etc as easy as they would without the staff's on their back. This, of course would have an effect on difficult and complex moves, like backflips, front flips, etc where the body needs to move in a manner that would cause the staff's to hit a solid object, like the floor. This does not mean that it is impossible, but more difficult to perform complex moves such as the ones described above. The physical attributes (height in general) of the user would also come into play whether or not a body movement, like flips, would be slowed down by the dual staffs.
The staff he is holding, but two of them.
Abilities:
• Transformation; Both the staffs are capable of transforming the physical appearance of the weapons. The transformation can only be applied onto the top part of the staffs, and only about 1 meter of the top of the staff can be modified. The user can change the shape of the top part of the staff by channeling lightning chakra into the gold, and turning it into lightning. They will re-shapen the lightning with the use of shape manipulation and shape it to the shape they desire the weapon to be. With further chakra manipulation, the user will solidify the lightning and turn it back to normal gold, with a different physical property. This can only be done to the specific weapons because of its mysterious composition of the two staffs. Each staff can be transformed twice, equalling four times and each time will cost 15 Chakra points and a jutsu slot. There is also a one turn wait to each time a staff can transform. Furthermore, the transformation is limited to the original size. You cannot transform it into a weapon that is longer then the original. Things that would work would be transforming it into a sharp-edged sword, able to perform kenjutsu techniques or a trident, and of course, up to the users imagination. It, however, cannot be used to create larger weapons, only weapons that would still fit in the staffs.Also, once the new tip of the staff impales an opponent/target, it can be heated and burn organs from the inside. This counts as a separate turn and does not count as a limit to the heating. Heating from the inside can only be done once.
• Heating: Another ability that comes with the staffs. The user can channel lightning chakra into the insides of the staff and have it shape around the walls of the staff. (Keep in mind that the staff is fairly hollow inside.) By doing so, the user can heat up the gold of the staff, so hot that it could melt through B-rank steel release techniques without melting the staffs. The purpose of this is to attack when it is extremely hot and potentially cause severe burns to a target. This can only be done once per staff, equaling two times together. The actual heating of the staffs do not take that long, a second or two would suffice for the time it takes to reach such a warm temperature. Furthermore, the damage it deals is equivalent to an A-rank fire technique. This counts as a jutsu and costs 15 chakra
• Lightning Strike: The user will channel lightning chakra into both of the staves and join them together, having them connect at the top part of the staves. They will release the lightning a few inches away from the two staves, floating in mid-air. It creates a ball of lightning, much like the shape of a Rasengan and can be released with great force, electrocuting any target. This lightning strike counts as a move and is equivalent to an S-rank lightning technique (40 chakra, 80 damage). It has a limit of three uses. Once per battle the user can sacrifice the abilities of the staffs by focusing an immense amount of lightning and unleashing a forbidden rank attack (50 chakra, 90 damage). However, he will be unable to use the staffs abiliites for the rest of the match and will face electrical damage to his hands, rendering his muscles numb for 1 turn.
Restrictions:
Note 1: Despite it being two staffs, you can only perform the abilities of the staffs one staff at a time, excluding the transformation ones (Meaning you can't create two whips at the same time, or heat up the staffs at the same time. You can, however, do it one turn at a time, in accordance to time frame.) Each ability used counts as a move.
Note 2: Can only be wielded by Ace. and those he allow.
Note 3: In NW, this can only be used by one person at a time.
Note 4: Heating and transformation is obviously short-range.
Note 5: The weapon can transform back to its original form an unlimited amount of time.
Note 6: It is indestructible.
training:
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[B](Gōrudo Sutaffu No Enel) ψ Gold Staves of Enel ψ [/B]
[SPOILER]Type: Weapon
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The Gold Staff of Enel is told to be forged in the skies where the heavens are located. The staff is told to be the property of an almighty and powerful god of lightning, Enel. Although these were all myths, the two staff proved to be a relic, a symbol of the God's power. The story about the dual staff is a legend, nothing but a myth but it is a fascinating one. The staffs, according to tales, originated from a mysterious city above the clouds, often known as the heavens. The god who ruled during that time went by the name of Enel, a superior lightning shinobi that was described as a god from his powers and skills of the lightning element. Enel acquired the throne to the kingdom by defeating the previous leader at that time, and proclaimed himself as god. The past workers and peacekeepers that once worked for the previous god was forced to physical labor, giving up their lives to the god. The soldiers worked to build an ultimate weapon, a weapon so strong that it had the power to obliterate a whole country on its own. Needless to say, the Enel we speak of is described as a power hungry tyrant, and despite the title he gave himself, he was no where near the ethics of a god. The plan would have succeeded, and if it did, the shinobi world would, more or less be under hos control. No soldiers or villagers had the guts nor the strength to oppose him, and every spark of rebellion was to be taken care of by lightning, in other words, death. Before his plan was set in motion, he was defeated by an unknown shinobi. Legend has it that the man was defeated by a wanderer, and the god descended from his golden thrown in the city of gods to the floors of the deepest seas. Although his body was told to be irretrievable due to the amount of pressure under the sea, the only remembrance the "God" left behind is the two brightly-yellow staffs. The staffs are made entirely of gold. Although they look like plain and simple staffs, the abilities of the staffs are what intrigues modern-day historians who seek power in the world of the Shinobi. Although they were just myths, the two staffs left behind in the land of the ninja world would be a powerful tool, if given to the right shinobi. The only reason people believe and repeatedly hear the myth is because every once a while, the villagers under the Moon country would hear the ringing of bells from the sky. A truly majestic sound that soothed every man, woman, and children yet remain unknown up to this day. The only visible relic is the two staffs, currently wielded by Ace and those who he think is worthy. The story, however, has yet to be proven. This, however, is simply a tale that is most often told to children and is not real whatsoever. Though the relic (weapons) found near the location of the area is the sole reason many argue that such a city exists.
The weapon is a dual staff, including two staffs made of pure gold. It is about three meters tall and two inches in diameter. Despite the composition of the staff's, it is unexpectedly light. This is because of its fairly hollow insides, allowing the user to be able to channel chakra throughout the staff, enabling themselves to perform or activate certain abilities that correspond with the staff's. Because of its light weight, it can be hung behind the back and is easily accessible during battle. The staff itself, even when on your back, will make no difference towards the physical performance of the wielder. The user of the dual staffs will run, punch, kick, walk, move, etc as easy as they would without the staff's on their back. This, of course would have an effect on difficult and complex moves, like backflips, front flips, etc where the body needs to move in a manner that would cause the staff's to hit a solid object, like the floor. This does not mean that it is impossible, but more difficult to perform complex moves such as the ones described above. The physical attributes (height in general) of the user would also come into play whether or not a body movement, like flips, would be slowed down by the dual staffs.
The staff he is holding, but two of them.
Abilities:
• Transformation; Both the staffs are capable of transforming the physical appearance of the weapons. The transformation can only be applied onto the top part of the staffs, and only about 1 meter of the top of the staff can be modified. The user can change the shape of the top part of the staff by channeling lightning chakra into the gold, and turning it into lightning. They will re-shapen the lightning with the use of shape manipulation and shape it to the shape they desire the weapon to be. With further chakra manipulation, the user will solidify the lightning and turn it back to normal gold, with a different physical property. This can only be done to the specific weapons because of its mysterious composition of the two staffs. Each staff can be transformed twice, equalling four times and each time will cost 15 Chakra points and a jutsu slot. There is also a one turn wait to each time a staff can transform. Furthermore, the transformation is limited to the original size. You cannot transform it into a weapon that is longer then the original. Things that would work would be transforming it into a sharp-edged sword, able to perform kenjutsu techniques or a trident, and of course, up to the users imagination. It, however, cannot be used to create larger weapons, only weapons that would still fit in the staffs.Also, once the new tip of the staff impales an opponent/target, it can be heated and burn organs from the inside. This counts as a separate turn and does not count as a limit to the heating. Heating from the inside can only be done once.
• Heating: Another ability that comes with the staffs. The user can channel lightning chakra into the insides of the staff and have it shape around the walls of the staff. (Keep in mind that the staff is fairly hollow inside.) By doing so, the user can heat up the gold of the staff, so hot that it could melt through B-rank steel release techniques without melting the staffs. The purpose of this is to attack when it is extremely hot and potentially cause severe burns to a target. This can only be done once per staff, equaling two times together. The actual heating of the staffs do not take that long, a second or two would suffice for the time it takes to reach such a warm temperature. Furthermore, the damage it deals is equivalent to an A-rank fire technique. This counts as a jutsu and costs 15 chakra
• Lightning Strike: The user will channel lightning chakra into both of the staves and join them together, having them connect at the top part of the staves. They will release the lightning a few inches away from the two staves, floating in mid-air. It creates a ball of lightning, much like the shape of a Rasengan and can be released with great force, electrocuting any target. This lightning strike counts as a move and is equivalent to an S-rank lightning technique (40 chakra, 80 damage). It has a limit of three uses. Once per battle the user can sacrifice the abilities of the staffs by focusing an immense amount of lightning and unleashing a forbidden rank attack (50 chakra, 90 damage). However, he will be unable to use the staffs abiliites for the rest of the match and will face electrical damage to his hands, rendering his muscles numb for 1 turn.
Restrictions:
Note 1: Despite it being two staffs, you can only perform the abilities of the staffs one staff at a time, excluding the transformation ones (Meaning you can't create two whips at the same time, or heat up the staffs at the same time. You can, however, do it one turn at a time, in accordance to time frame.) Each ability used counts as a move.
Note 2: Can only be wielded by Ace. and those he allow.
Note 3: In NW, this can only be used by one person at a time.
Note 4: Heating and transformation is obviously short-range.
Note 5: The weapon can transform back to its original form an unlimited amount of time.
Note 6: It is indestructible.[/SPOILER]
Kaminari-gatana : Lightning Katana
Rank: B
Type: Weapon - Offensive/Defensive/Supplementary
Range:Short
Chakra: (+20 for lightning jutsus rank B and above
deflected, +15 for any Earth jutsu cut)
Damage: N/A
Description: The Lightning blades looks like an ordinary
twin blade,with leather straps surrounding the area
where the
user holds it from, the leather is not ordinary leather as
it is - for an unknown reason it is not able to conduct.
They
have a sharp tip which is useful against opponents at
close range. The dual blade also has the ability to deflect
small Lightning jutsus ranked C and lower without
difficulty.
Furthermore due to its sharp tip the sword is able to
cut through Earth jutsus ranked B and lower.
Note: Lightning deflections counts as one of the users
move.
Note: Lightning deflection jutsu can be used 3 times.
Note: The blade can only be wielded by Devilicious and
those he allows to wield it.
Note: The cutting of Earth jutsus ranked B and lower
counts as a move.
Note: Cutting Earth can only be done 3 times.
training:
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[B]Kaminari-gatana : Lightning Katana[/B]
[SPOILER]Rank: B
Type: Weapon - Offensive/Defensive/Supplementary
Range:Short
Chakra: (+20 for lightning jutsus rank B and above
deflected, +15 for any Earth jutsu cut)
Damage: N/A
Description: The Lightning blades looks like an ordinary
twin blade,with leather straps surrounding the area
where the
user holds it from, the leather is not ordinary leather as
it is - for an unknown reason it is not able to conduct.
They
have a sharp tip which is useful against opponents at
close range. The dual blade also has the ability to deflect
small Lightning jutsus ranked C and lower without
difficulty.
Furthermore due to its sharp tip the sword is able to
cut through Earth jutsus ranked B and lower.
Note: Lightning deflections counts as one of the users
move.
Note: Lightning deflection jutsu can be used 3 times.
Note: The blade can only be wielded by Devilicious and
those he allows to wield it.
Note: The cutting of Earth jutsus ranked B and lower
counts as a move.
Note: Cutting Earth can only be done 3 times.[/SPOILER]
Type: Weapon
Rank: B
Range: Short-Long
Chakra: n/a(-20 for light)
Damage: n/a
Description: Is a jet black and yellow, metallic slingshot. The slingshot has two rubber bands that can be stretched over the length of a person’s arm. At the base of the weapon, is a small cylinder-shaped metal attachment with a small wide lens. From there, the user can imbue chakra into it to aid the user’s aim when firing their special pellets or balls. With the wide lens, it emits a high-intense green-chakra light in order to see at night. The user can control the intensity of the light with their chakra and they can make the light zoom in and out (-10 = short-range, -15 = mid-range, -20 = long-range). The user can also make use of rocks if they happen to run out of ammo. The weapon was made to be able to handle the user’s strength so that it doesn’t break and allow their shots to pierce through tough material.
Chakra Metal Balls: These balls can be fired and channeled with chakra to expand for offensive and defensive purposes. These pellets are 1 inch in diameter, when fired they have B rank power and will have strong offensive capabilities, of bruising and fracturing bones. Firing these pellets counts as a move per turn and can reach up to long range
Explosive Pellets: These pellets are made of pure fire chakra. By focusing extra fire chakra (-5), the user can the pellets shine brightly similarly to the fire release: fire wisp, enough to make them blind an opponent after shooting it into the air. The user will focus their katon chakra into the their weapon as they draw the sling back to form the fire pellet which they can release up to long range. It will explode on impact with a 5m blast radius much like an explosive tag, but with B rank power. This can be used once per turn.
Mud Pellets: These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)
Flammable Pellets: These pellets contain flammable gas in them and increase the spread/range of a fire jutsu, adding +1 range to fire release techniques and increasing their power by one rank, when they collide in them. (Short to Mid, Mid-range to Long etc.) This can only be used 3 times per battle as these will be pellets prepared before the battle. Can only be used once per turn. (B rank)
Lightning Balls: The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.
Note: Can only fire one pellet per turn
Note: All abilities count as a move per turn and will follow the chakra cost based on their power, eg. B rank = 20 chakra to use
approved:
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Lytes:
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Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak
(Mandalorian Senpai: Mandolore Shi) - Elder Mandalorian: Mandolore Pride
Rank : A
Type : Supplementary
Range : Self
Chakra cost : 30
Damage points : 60 (+5 to Ninjutsu) (+10 to Taijutsu)
Description : The will to keep fighting even if in the worsts situations or simply the will and pride a mandolore has. Mandolorians whom want to keeping fighting for their sheer thirst for blood, will use their will and force from deep within them, to keep fighting and gain a small boost. Only the strongest of the Mandolorian clan members are able to use this, feeling the need to protect their younglings and having too much pride to lose a battle. Upon using their will, the Mandolore gains +5 extra to all ninjutsu they use, and +10 to all taijutsu aswell. After the technique is worn out, the user's stamina decreases depending on the situation. If used at the start of battle then they will decrease -5 on all ninjutsu and -10 to all taijutsu he uses, for the next turn only. If used when being already worn out (after 4-6 turns have passed before using) their stamina will decrease the same way, however, it will remain like that for the following 3 turns.
Note: Only lasts 5 turns.
Note: Only useable x1 per battle.
Note: Must be a mandolorian clan member for atleast 2 weeks, before using.
PHP:
[B](Mandalorian Senpai: Mandolore Shi) - Elder Mandalorian: Mandolore Pride[/B]
[SPOILER]Rank : A
Type : Supplementary
Range : Self
Chakra cost : 30
Damage points : 60 (+5 to Ninjutsu) (+10 to Taijutsu)
Description : The will to keep fighting even if in the worsts situations or simply the will and pride a mandolore has. Mandolorians whom want to keeping fighting for their sheer thirst for blood, will use their will and force from deep within them, to keep fighting and gain a small boost. Only the strongest of the Mandolorian clan members are able to use this, feeling the need to protect their younglings and having too much pride to lose a battle. Upon using their will, the Mandolore gains +5 extra to all ninjutsu they use, and +10 to all taijutsu aswell. After the technique is worn out, the user's stamina decreases depending on the situation. If used at the start of battle then they will decrease -5 on all ninjutsu and -10 to all taijutsu he uses, for the next turn only. If used when being already worn out (after 4-6 turns have passed before using) their stamina will decrease the same way, however, it will remain like that for the following 3 turns.
Note: Only lasts 5 turns.
Note: Only useable x1 per battle.
Note: Must be a mandolorian clan member for atleast 2 weeks, before using.[/SPOILER]
Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them aswell, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2: The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.
-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.
Rank:S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.
Passive Abilities: General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces. Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees. Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.
Active Abilities: Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move). Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
training:
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PHP:
[B]Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon [/B]
[SPOILER]Rank:S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.
[B]Passive Abilities:[/B]
[U]General[/U]
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
[U]Helmet[/U]
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
[U]Body Armor[/U]
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.
[B]Active Abilities:[/B]
[U]Helmet[/U]
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
[U]Body Armor[/U]
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities[/SPOILER]
training:[url]http://narutobase.net/forums/showthread.php?t=459416[/url]
Bats
1. ( Kuchiyose no Jutsu: Kiba) – Summoning Technique: Fangs Type:Summon Rank:A Range:Short Chakra:30 Damage:n/a Description: By drawing blood and either weaving signs or using the bat tattoo, the user will summon one of the bat’s best soldiers. He got his name for sporting large incisors and is capable of communicating using the ultrasonic waves like the rest of the bats. His wings are as hard and sharp as a normal sword and he is twice the size of a sloth. With his wings he can use them to perform any kenjutsu technique excluding samurai techniques, cloud style kenjutsu, and bio bound techniques. His legs are strong enough to allow him to jump above his opponent and combine this with his kenjutsu when delivering attacks. Fangs also has the ability to transform itself on the user and/or ally into a bat-themed armor to protect them from the damage of either taijutsu attacks or explosive tags including element-based ones. The last ability of Fangs is that he can create extra scythe/blade-like wings made of chakra in kenjutsu usage to increase damage.
-Can only use bat related and kenjutsu techniques and his moves will count towards the three jutsu limit
-Lasts for four turns and can only be summoned once
-Creating extra blades counts as an A-rank move.
-Armor transformation counts as a move and lasts as long as Fangs or until the user tells Fangs to release the armor.
-Must have signed the bat contract
armor:
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[B]( Kuchiyose no Jutsu: Kiba) – Summoning Technique: Fangs[/B]
[SPOILER][B]Type:[/B]Summon
[B]Rank:[/B]A
[B]Range:[/B]Short
[B]Chakra:[/B]30
[B]Damage:[/B]n/a
[B]Description: [/B]By drawing blood and either weaving signs or using the bat tattoo, the user will summon one of the bat’s best soldiers. He got his name for sporting large incisors and is capable of communicating using the ultrasonic waves like the rest of the bats. His wings are as hard and sharp as a normal sword and he is twice the size of a sloth. With his wings he can use them to perform any kenjutsu technique excluding samurai techniques, cloud style kenjutsu, and bio bound techniques. His legs are strong enough to allow him to jump above his opponent and combine this with his kenjutsu when delivering attacks. Fangs also has the ability to transform itself on the user and/or ally into a bat-themed armor to protect them from the damage of either taijutsu attacks or explosive tags including element-based ones. The last ability of Fangs is that he can create extra scythe/blade-like wings made of chakra in kenjutsu usage to increase damage.
-Can only use bat related and kenjutsu techniques and his moves will count towards the three jutsu limit
-Lasts for four turns and can only be summoned once
-Creating extra blades counts as an A-rank move.
[B]-Armor transformation counts as a move and lasts as long as Fangs or until the user tells Fangs to release the armor. [/B]
-Must have signed the bat contract
armor:
[SPOILER][IMG]http://i.imgur.com/pPP4sMX.png[/IMG][/SPOILER] [/SPOILER]
2. (Kuchiyose: Medea) – Summoning: Medea
Type:Summon
Rank:A
Range:Short
Chakra:30
Damage:n/a
Description: The user, after drawing blood, will wipe it on their tattoo or weave the signs to summon Medea the bat. Medea wears a hooded bluish-purple robe and is very beautiful for a bat. She always appears with a luscious smile on her face when entering battle. She wields a staff with her feet and she can focus her chakra through it and use it perform her techniques. One of them being, by channeling her lightning chakra and then throwing her staff at the target in question and once it is within range, the staff will convert itself into lightning and make a coil formation, and bind the object, containing it. The staff will revert back and return to Medea after the technique is done, regardless if it succeeds or not. She can also do this with other objects that she creates using a combination of the lightning shadow clone technique and transformation technique if she doesn’t wish to lose her staff to a strong attack, and the summoner can launch them for her. Unfortunately, these objects do not return to the creator and simply disperse. She is as tall as a female human and her speed when flying is impressive. She can make use of Lightning element, but can only use jutsu up to A -rank and use her staff for close quarters.
-Can only be used once per battle
-Lasts for four turns
-Binding the target counts as an A-rank move and can go up to mid-range.
-Binding can only be done three times per battle.
-Her lightning abilities count as moves
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PHP:
[B](Kuchiyose: Medea) – Summoning: Medea[/B]
[SPOILER]Type:Summon
Rank:A
Range:Short
Chakra:30
Damage:n/a
Description: The user, after drawing blood, will wipe it on their tattoo or weave the signs to summon Medea the bat. Medea wears a hooded bluish-purple robe and is very beautiful for a bat. She always appears with a luscious smile on her face when entering battle. She wields a staff with her feet and she can focus her chakra through it and use it perform her techniques. One of them being, by channeling her lightning chakra and then throwing her staff at the target in question and once it is within range, the staff will convert itself into lightning and make a coil formation, and bind the object, containing it. The staff will revert back and return to Medea after the technique is done, regardless if it succeeds or not. She can also do this with other objects that she creates using a combination of the lightning shadow clone technique and transformation technique if she doesn’t wish to lose her staff to a strong attack, and the summoner can launch them for her. Unfortunately, these objects do not return to the creator and simply disperse. She is as tall as a female human and her speed when flying is impressive. She can make use of Lightning element, but can only use jutsu up to A -rank and use her staff for close quarters.
-Can only be used once per battle
-Lasts for four turns
-Binding the target counts as an A-rank move and can go up to mid-range.
-Binding can only be done three times per battle.
-Her lightning abilities count as moves[/SPOILER]
3. (Kuchiyose no Jutsu: Gliscor) – Summoning Technique: Gliscor
Type:Summon
Rank:A
Range:Short-Long
Chakra:30
Damage:n/a
Description: Gliscor is a large, mainly blue-purple vampire bat. Its legs have two toes and a slightly darker circular coloration on the underside, and its tail has two barbs, giving its tail the resemblance of a vampire's fangs. It has black wings, and each is ended with large pincers. Its ears have discernible, red, chambered ear insides, and its eyes are yellow. It has six visible fangs in its mouth, and its waist, like its arms, is red and striated. Gliscor's body resembles an open mouth, with the pointed protrusions coming from its upper torso resembling fangs, further illustrating its vampiric qualities. Gliscor can emit a sort of sound wave in order to detect obstacles and fly around them, similar to echolocation. Its legs appear to be not suitable for walking, so it can only perform short hops when on the ground. Gliscor hangs upside down while sleeping, much like other bats, and it is nocturnal. It is capable of soundless flight. Gliscor uses winds and updrafts to glide from place to place. When there is no wind, Gliscor climbs to the top of tall trees using its sharp raptorial claws and then glides from place to place. This practice is similar to flying squirrels. Gliscor has an affinity for the water element being able to cloak its fangs and claws in water-based chakra. It can also cloak others in water-based chakra to augment their attacks and give them protection from fire damage. Once per battle, by stabbing its tail into the ground and focusing chakra into it, Gliscor can enlarge and extend its tail, which acts as a grappling hook, allowing the user to grab and reel onto a surface or maintain his balance from things such as small earthquakes.
-Lasts up to four turns
-Gliscor can be summoned twice per battle
-Can take up to two people on its back
-The water coating may only be used twice per battle and is A-Rank in power
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[B](Kuchiyose no Jutsu: Gliscor) – Summoning Technique: Gliscor[/B]
[SPOILER]Type:Summon
Rank:A
Range:Short-Long
Chakra:30
Damage:n/a
Description: Gliscor is a large, mainly blue-purple vampire bat. Its legs have two toes and a slightly darker circular coloration on the underside, and its tail has two barbs, giving its tail the resemblance of a vampire's fangs. It has black wings, and each is ended with large pincers. Its ears have discernible, red, chambered ear insides, and its eyes are yellow. It has six visible fangs in its mouth, and its waist, like its arms, is red and striated. Gliscor's body resembles an open mouth, with the pointed protrusions coming from its upper torso resembling fangs, further illustrating its vampiric qualities. Gliscor can emit a sort of sound wave in order to detect obstacles and fly around them, similar to echolocation. Its legs appear to be not suitable for walking, so it can only perform short hops when on the ground. Gliscor hangs upside down while sleeping, much like other bats, and it is nocturnal. It is capable of soundless flight. Gliscor uses winds and updrafts to glide from place to place. When there is no wind, Gliscor climbs to the top of tall trees using its sharp raptorial claws and then glides from place to place. This practice is similar to flying squirrels. Gliscor has an affinity for the water element being able to cloak its fangs and claws in water-based chakra. It can also cloak others in water-based chakra to augment their attacks and give them protection from fire damage. Once per battle, by stabbing its tail into the ground and focusing chakra into it, Gliscor can enlarge and extend its tail, which acts as a grappling hook, allowing the user to grab and reel onto a surface or maintain his balance from things such as small earthquakes.
-Lasts up to four turns
-Gliscor can be summoned twice per battle
-Can take up to two people on its back
-The water coating may only be used twice per battle and is A-Rank in power[/SPOILER]
4. ( Batto Kuchiyose no Jutsu: Nami) – Bat Summoning Technique: Wave
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description:Wave is a silver and black bat, one of the strongest warriors the species could produce. Wave can speak any language and he seems rather calm and reserved. He wields his favorite weapon known Dark Knight, a batarang-shaped broadsword. He has a soft spot for females of any species, but he isn’t so careless as to allow a woman use to her charm to lower his guard when he is on duty or is in the middle of a battle. He is the same size as Gamakichi by the time of the fourth ninja war, enough so that he can carry several people when flying compared to the giant bat, has claws, and possesses humanoid-like limbs to wield his sword. Wave can focus his water chakra to create a dense cloth over his eyes and he can do this twice per battle. According to him, he uses it as a counter to any kind of blinding light and it is quite resilient. Unlike most bats, he has an affinity for the water element, being able to perform up to S-rank water that doesn’t require hand-seals. Wave is immune to C ranks and below but would disperse if hit by A ranks and above.
-Can only be summoned once per battle
-Lasts for four turns
-No other summons at the same time
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[B]( Batto Kuchiyose no Jutsu: Nami) – Bat Summoning Technique: Wave[/B]
[SPOILER]Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description:Wave is a silver and black bat, one of the strongest warriors the species could produce. Wave can speak any language and he seems rather calm and reserved. He wields his favorite weapon known Dark Knight, a batarang-shaped broadsword. He has a soft spot for females of any species, but he isn’t so careless as to allow a woman use to her charm to lower his guard when he is on duty or is in the middle of a battle. He is the same size as Gamakichi by the time of the fourth ninja war, enough so that he can carry several people when flying compared to the giant bat, has claws, and possesses humanoid-like limbs to wield his sword. Wave can focus his water chakra to create a dense cloth over his eyes and he can do this twice per battle. According to him, he uses it as a counter to any kind of blinding light and it is quite resilient. Unlike most bats, he has an affinity for the water element, being able to perform up to S-rank water that doesn’t require hand-seals. Wave is immune to C ranks and below but would disperse if hit by A ranks and above.
-Can only be summoned once per battle
-Lasts for four turns
-No other summons at the same time[/SPOILER]
5. (Kuchiyose: Būmu) – Summoning: Boom
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: After drawing blood, the user will either weave the signs before slamming their hand on the ground or wipe the blood on their bat tattoo to summon Boom. Boom is a large, calm, and analytical bat. He is the same size as Gamahiro and communicate with other via ultrasonic waves and verbally. He has an affinity for the wind element and can perform them by exhaling through his mouth or flapping his wings, up to S-rank. He also carries a pair of daggers that are cloaked by a mini cutting edge tornado and he holds with his feet and uses them for cqc. The daggers can shrink for the summoner to wield as well and the increased sharpness of the blades enhances the user’s kenjutsu. Though this only applies to the summoner. Boom also possesses a sonar-like power that allows him to detect sound up to mid-range and alerting the summoner of possible threats, using his ultrasonic waves. By biting the user (he transforms first into a normal sized bat), Boom can transfer his chakra and restore +15 of the summoner’s chakra.
-Can only be summoned once per battle.
-Lasts for four turns.
-His wind techniques count as a move. Shrinking the dagger counts as a move as well as restoring the user’s chakra.
-In order to summon him, the user must’ve have not summoned any other bats before him in battle.
-Must have signed the Bat contract.
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[B](Kuchiyose: Būmu) – Summoning: Boom [/B]
[SPOILER]Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: After drawing blood, the user will either weave the signs before slamming their hand on the ground or wipe the blood on their bat tattoo to summon Boom. Boom is a large, calm, and analytical bat. He is the same size as Gamahiro and communicate with other via ultrasonic waves and verbally. He has an affinity for the wind element and can perform them by exhaling through his mouth or flapping his wings, up to S-rank. He also carries a pair of daggers that are cloaked by a mini cutting edge tornado and he holds with his feet and uses them for cqc. The daggers can shrink for the summoner to wield as well and the increased sharpness of the blades enhances the user’s kenjutsu. Though this only applies to the summoner. Boom also possesses a sonar-like power that allows him to detect sound up to mid-range and alerting the summoner of possible threats, using his ultrasonic waves. By biting the user (he transforms first into a normal sized bat), Boom can transfer his chakra and restore +15 of the summoner’s chakra.
-Can only be summoned once per battle.
-Lasts for four turns.
-His wind techniques count as a move. Shrinking the dagger counts as a move as well as restoring the user’s chakra.
-In order to summon him, the user must’ve have not summoned any other bats before him in battle.
-Must have signed the Bat contract.[/SPOILER]
Bat Arts/Kenjutsu
30. (Dākunaitosōdo) – Dark Knight Sword
Type:Supplementary
Rank:S
Range:Short(Mid when used to attack)
Chakra:40(-10 each turn)
Damage:80
Description: After summoning Wave, he will focus chakra into his batarang-shaped broadsword to have it either attack from a distance or break him free of bindings (A-rank and below)by manipulating the blade, having it “stretch” and “bend” before using the wings of the “bat ornament” to cut loose the restraints. Be it the flesh of a snake or steel chains, this sword will tear it off. This can cut through S ranks and below
-Can only be used twice per battle
- No jutsu S rank or above in the following turn
-Must have signed the Bat Contract
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[B](Dākunaitosōdo) – Dark Knight Sword[/B]
[SPOILER]Type:Supplementary
Rank:S
Range:Short(Mid when used to attack)
Chakra:40(-10 each turn)
Damage:80
Description: After summoning Wave, he will focus chakra into his batarang-shaped broadsword to have it either attack from a distance or break him free of bindings (A-rank and below)by manipulating the blade, having it “stretch” and “bend” before using the wings of the “bat ornament” to cut loose the restraints. Be it the flesh of a snake or steel chains, this sword will tear it off. This can cut through S ranks and below
-Can only be used twice per battle
- No jutsu S rank or above in the following turn
-Must have signed the Bat Contract[/SPOILER]
33. (Kenjutsu: Supuritto Shikon) – Sword Technique: Split Fang
Type:Attack/Defense
Rank:S
Range:Short
Chakra:40
Damage:80
Description: While using the sword technique: lightning rod, the user will use the lightning currents flowed into the sword and combine immense amounts of lightning chakra with it, before thrusting the sword into the ground. The lightning from the lightning rod technique is released in a short-range burst, around the user to numb the target for two turns. With the target unable to move, the user will draw his sword from the ground and charging his chakra into his sword to perform a quick horizontal slash on an area on the target’s body before jumping into the air with a rising slash that deals multiple hits, and bifurcates that part as a result. The raw chakra that is used is leaked and visible, and giving it the appearance of a small whirling vortex like the lightning dragon tornado minus the dragon’s head.
-Can only be used once per battle
-The user is unable to use Kenjutsu techniques for two turns.
-The user is unable to use Kenjutsu above B-rank the following turn.
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[B](Kenjutsu: Supuritto Shikon) – Sword Technique: Split Fang[/B]
[SPOILER]Type:Attack/Defense
Rank:S
Range:Short
Chakra:40
Damage:80
Description: While using the sword technique: lightning rod, the user will use the lightning currents flowed into the sword and combine immense amounts of lightning chakra with it, before thrusting the sword into the ground. The lightning from the lightning rod technique is released in a short-range burst, around the user to numb the target for two turns. With the target unable to move, the user will draw his sword from the ground and charging his chakra into his sword to perform a quick horizontal slash on an area on the target’s body before jumping into the air with a rising slash that deals multiple hits, and bifurcates that part as a result. The raw chakra that is used is leaked and visible, and giving it the appearance of a small whirling vortex like the lightning dragon tornado minus the dragon’s head.
-Can only be used once per battle
-The user is unable to use Kenjutsu techniques for two turns.
-The user is unable to use Kenjutsu above B-rank the following turn.[/SPOILER]
34. (Kenjutsu: Mori no difendā) – Sword Arts: Defender of the Forest
Type: Offensive/Defensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description: A technique that has the Inuzuka or ninken hold their sword or tanto gripped in their mouth with the blade held to the side. The user will then spin ferociously and rush through the opponent with powerful slashes, followed by a quick turn to face the opponent that is now behind them and then “tackle” the opponent, by slashing in a wheel like-motion and forming a saw similar to fang sawing fang technique. They can also use the saw to have the target collide into an object or a jutsu, while dealing more slashes. Alternatively the user can spin the blade ferociously as he would his body before launching forward towards the target. The sword would go through the opponent and the Inuzuka’s ninken would then catch the blade in its mouth to throw back, by spinning sideways at the opponent from behind so that it delivers many beast-like attacks into their back, in the form of a saw, and carries them off. The Inuzuka with incredible speed will appear at his ninken’s side just as they are about to throw the blade, so as to avoid contact with the opponent and being carried off by the attack as well. With the alternative, the sword stops spinning and slows down after piercing through the target, so that the ninken can catch the sword without the risk of hurting itself if the sword were to still be in drill form and continued on.
-Can be used by an Inuzuka member and their ninken
-Requires a sword
-Alternate method requires both users
-Can be used twice per battle
- No jutsu S rank or above in the same or following turn.
(Suiton: Heisha Sattou) Water Style: Chariot arrow Bombardment
Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that Are all positioned in a long line.They then all from their launch 5 water senbon by their mouth.Depending on the scale of the technique used the amout total shot varies.Upon doing so. The chariots are able to Charge at the opponent and. hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries and if hit by the water senbon deeping cuts all over their body.
Notes:
- No water source required
- Usable once per battle
- only allowed max of 6 chariots.
Learned from Blaise->
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[B](Suiton: Heisha Sattou) Water Style: Chariot arrow Bombardment[/B]
[SPOILER] Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that Are all positioned in a long line.They then all from their launch 5 water senbon by their mouth.Depending on the scale of the technique used the amout total shot varies.Upon doing so. The chariots are able to Charge at the opponent and. hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries and if hit by the water senbon deeping cuts all over their body.
Notes:
- No water source required
- Usable once per battle
- only allowed max of 6 chariots.[/SPOILER]
Water Release: Dancing Shruiken(Suiton:Jigoku Shuriken Wo Dansu)
Type: Attack
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will perform the dog hand seal then wave either their left or right hand as they do this shuriken made of water that is hardened using the users chakra ,similar to the way water dagger jutsu works, the shuriken will spin at 20 miles an hour as they are formed in front of the user, the shuriken are 8 inches wide and a inch thick,then the user will push their hand foward causing 10 shuriken grouped together at first to launch at the opponent and can be controlled,but can only change direction once.
Notes/Restrictions
-Require one turn breaks
-Doesn't require a water source
-Can only be taught by Sonnelion
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[B]Water Release: Dancing Shruiken(Suiton:Jigoku Shuriken Wo Dansu) [/B]
[SPOILER] Type: Attack
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will perform the dog hand seal then wave either their left or right hand as they do this shuriken made of water that is hardened using the users chakra ,similar to the way water dagger jutsu works, the shuriken will spin at 20 miles an hour as they are formed in front of the user, the shuriken are 8 inches wide and a inch thick,then the user will push their hand foward causing 10 shuriken grouped together at first to launch at the opponent and can be controlled,but can only change direction once.
Notes/Restrictions
-Require one turn breaks
-Doesn't require a water source
-Can only be taught by Sonnelion[/SPOILER]
(Suiton: Hisan Mizu Suzume) Water Style: Flying Water Sparrows
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40(+20 when used with a lightning jutsu in conjunction)
Description: Through the use of a nearby water source or by sending water chakra into the air around the user, the user will form a single hand seal and form five dense water orbs anywhere around him within short range. As they appear, the user will change the shapes into five water sparrows that are double the size of normal sparrows, so 12.5 inches or 1.5ft in length with extremely sharp beaks where the sparrows will begin to spin around rapidly, and with a single swaying motion of the user's hand the spinning water sparrows will shoot off towards their target. With being able to create more than just one of then the user can have them split off to attack multiple people at once if he or she so wishes to do so. The spinning of the sparrows increase their speed and piercing strength of their beaks to allow them to pierce right through their targets with precise accuracy. If the user uses a lightning jutsu in conjunction with the water sparrows he will be able to increase their power as well as giving them a paralyzing ability to where the area that is pierce becomes completely numbed.
- Can only be taught by Albel
- Can not be used in consecutive turns
PHP:
[B](Suiton: Hisan Mizu Suzume) Water Style: Flying Water Sparrows[/B]
[SPOILER]Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40(+20 when used with a lightning jutsu in conjunction)
Description: Through the use of a nearby water source or by sending water chakra into the air around the user, the user will form a single hand seal and form five dense water orbs anywhere around him within short range. As they appear, the user will change the shapes into five water sparrows that are double the size of normal sparrows, so 12.5 inches or 1.5ft in length with extremely sharp beaks where the sparrows will begin to spin around rapidly, and with a single swaying motion of the user's hand the spinning water sparrows will shoot off towards their target. With being able to create more than just one of then the user can have them split off to attack multiple people at once if he or she so wishes to do so. The spinning of the sparrows increase their speed and piercing strength of their beaks to allow them to pierce right through their targets with precise accuracy. If the user uses a lightning jutsu in conjunction with the water sparrows he will be able to increase their power as well as giving them a paralyzing ability to where the area that is pierce becomes completely numbed.
- Can only be taught by Albel
- Can not be used in consecutive turns[/SPOILER]
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Earth
(Doton:Chanku Tama)-Earth Release:Earth Nails
Type:Attack/Supplementary
Rank:B
Range:Short-Mid
Chakra Cost:25
Damage Points:40
Description:The user will gather his chakra in his leg and then stomp the ground with the same leg.That will cause a circle of an one meter radius of short earth spikes to emerge around and under the opponent,the spikes will emerge in three layers with the furthest one from the opponent first so he would have some time to react before his feet get stabbed.The spikes are about 5 cm long.The user can also by performing one hand seal make the spikes shout out from the ground directly upwards.
~Note:It can be used only three times per battle.
learned:
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[B](Doton:Chanku Tama)-Earth Release:Earth Nails[/B]
[SPOILER]Type:Attack/Supplementary
Rank:B
Range:Short-Mid
Chakra Cost:25
Damage Points:40
Description:The user will gather his chakra in his leg and then stomp the ground with the same leg.That will cause a circle of an one meter radius of short earth spikes to emerge around and under the opponent,the spikes will emerge in three layers with the furthest one from the opponent first so he would have some time to react before his feet get stabbed.The spikes are about 5 cm long.The user can also by performing one hand seal make the spikes shout out from the ground directly upwards.
~Note:It can be used only three times per battle.[/SPOILER]
(Doton: Doro shifuto) Earth release: Mud Shift
Type: Defensive
Rank: A
Range: Short (up to Mid when thrown]
Chakra: 30
Damage: 60
Description: The user first knead chakra through their body then perform a quick wide gap back step, as the user move backward they release the stored up chakra immediately, this would leave a mass of chakra in the shape [that is outline] of the user's body, the chakra form would not take the distinctive features of the user just the borderline that is just the shape of the head, body and limbs, basically its a statue of the user. Then at the user's will they can convert this mass chakra into mud, the chakra statue then act as a trap, upon contact from the opponent, the chakra statue would act as a glue sticking hard to the opponent hence restraining free
movement and trapping them. The user can also toss the chakra statue at the enemy. The chakra statue is an advanced manipulation similar to hinata's twin lion fist. The chakra statue appearance would resemble that of a ghostly figure making it hard for normal eyes to notice.
When meet by an elemental jutsu, the chakra statue simply act as a barrier.
Restriction:
+ Can be used 3 times per battle.
+ Require a 2 turn cool down.
learned:
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[B](Doton: Doro shifuto) Earth release: Mud Shift[/B]
[SPOILER]Type: Defensive
Rank: A
Range: Short (up to Mid when thrown]
Chakra: 30
Damage: 60
Description: The user first knead chakra through their body then perform a quick wide gap back step, as the user move backward they release the stored up chakra immediately, this would leave a mass of chakra in the shape [that is outline] of the user's body, the chakra form would not take the distinctive features of the user just the borderline that is just the shape of the head, body and limbs, basically its a statue of the user. Then at the user's will they can convert this mass chakra into mud, the chakra statue then act as a trap, upon contact from the opponent, the chakra statue would act as a glue sticking hard to the opponent hence restraining free
movement and trapping them. The user can also toss the chakra statue at the enemy. The chakra statue is an advanced manipulation similar to hinata's twin lion fist. The chakra statue appearance would resemble that of a ghostly figure making it hard for normal eyes to notice.
When meet by an elemental jutsu, the chakra statue simply act as a barrier.
Restriction:
+ Can be used 3 times per battle.
+ Require a 2 turn cool down.[/SPOILER]
(Doton: Harumagedon) Earth Release - Armageddon
Type: Offensive
Rank: F - Rank
Range: Short - Long
Chakra:50
Damage:90 (-10 to user)
Description:This user bites his thumb as if performing a summoning ritual, claps and then slams his hand on the ground while releasing doton chakra into the ground to about 30 meters beneath the targeted ground surface, using this chakra, the ground beneath the targeted area (about ground level to 30 meters depth) will crumble into chunks of earth varying in size which are launched at incredibly high speed into the sky, similarly to the effect's of Pein's planetary devastation technique the chunks of earth will skewer and crush anything in its part upwards leaving behind an huge crater in the ground. However, these chunks of earth won't just launch upwards indefinitely, they would converge above the targeted area forming an huge mountain(bigger than or same size as the Doton : Mountain smash jutsu depending on the amount of chunks) which then descends at incredible speed crashing back into the ground and crushing any unfortunate being beneath it. In summary, ground turns to chunks of Earth that go up high in the sky and converge to form a mountain which then drops back to where the chunks have ascended.
Note : The targeted area for this jutsu can range from a landmark to a short range radius although the depth to which the earth crumbles (30 meters) remains the same.
Note: This technique unlike chibaku tensei only raises earth and not people or animals or clones or summons etc.
Note: Can only be used once per battle.
Note: User receives 10 damage for the chakra strain.
Note: No Earth jutsu in next turn
Note: Can only be used on earthen plains
Note: Can only be taught by Mako.☼
(Katon: Tenrai Shourisha) Fire Style: Divine Conqueror
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will first off channel katon chakra to his right and left hand, and then manipulate the chakra in the form of two fiery claws, which he then uses to slash at the opponent five times. After the fourth slash the user will jump up into the air with the claws still active and come back down towards the opponent, and swing his arms at him in an X shaped slashing motion hitting him.
~Can only be taught by AlbelTheWicked
~Can be used twice
~No fire jutsus above B rank during your next turn
learned from Albel:
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[B](Katon: Tenrai Shourisha) Fire Style: Divine Conqueror[/B]
[SPOILER]Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will first off channel katon chakra to his right and left hand, and then manipulate the chakra in the form of two fiery claws, which he then uses to slash at the opponent five times. After the fourth slash the user will jump up into the air with the claws still active and come back down towards the opponent, and swing his arms at him in an X shaped slashing motion hitting him.
~Can only be taught by AlbelTheWicked
~Can be used twice
~No fire jutsus above B rank during your next turn
(Katon: Reijingu Doraibu)-Fire Release: Raging Drive
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user begins by weaving the tiger hand-seals and releases rising fire along the ground and is shot upward in the form of three vertical columns of fire that rise around the targets. The user then manipulates the three columns and creates an orb of fire from each one that rises above the targets and then, turn into lances of fire, one from each orb, descending onto the targets.
Restrictions:
-Can only be taught by fang.
-usable only twice per battle.
Approval:
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5. (Katon: Reijingu Doraibu)-Fire Release: Raging Drive
Type: Offensive/Defensive
Rank: A
Range: Mid (Short when using it for defense)
Chakra: 30
Damage: 60
Description: The user begins by weaving the tiger hand-seal and releases rising fire along the ground and is shot upward in the form of three vertical columns of fire that rise around the targets. The user then manipulates the three columns and creates an orb of fire from each one that rises above the targets and then, turn into lances of fire, one from each orb, descending onto the targets.When dealing with a close-range attack, the user can release his fire chakra and have the rising fire surround him and position the three columns anywhere he likes to block the attack and if possible, afterwards, change them into orbs before transforming them into lances. When using this method, the user can have the lances enter a ring-like formation around him, while spinning around him, and have them fly outward in different directions.
Restrictions:
-Can only be taught by fang.
-Usable only three times per battle.
taught:
Noni1997:
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[B](Katon: Reijingu Doraibu)-Fire Release: Raging Drive [/B]
[SPOILER]Type: Offensive/Defensive
Rank: A
Range: Mid (Short when using it for defense)
Chakra: 30
Damage: 60
Description: The user begins by weaving the tiger hand-seal and releases rising fire along the ground and is shot upward in the form of three vertical columns of fire that rise around the targets. The user then manipulates the three columns and creates an orb of fire from each one that rises above the targets and then, turn into lances of fire, one from each orb, descending onto the targets.When dealing with a close-range attack, the user can release his fire chakra and have the rising fire surround him and position the three columns anywhere he likes to block the attack and if possible, afterwards, change them into orbs before transforming them into lances. When using this method, the user can have the lances enter a ring-like formation around him, while spinning around him, and have them fly outward in different directions.
Restrictions:
-Can only be taught by fang.
-Usable only three times per battle.[/SPOILER]
(Katon: zenpaku surudoi kougake) Fire Style: Forearm Bladed gauntlet
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user has to focus and channel katon chakra towards his forearm and then release the katon forward at the same time manipulate the fire sharply and firmly to form into bladed gauntlets on his forearms. The more chakra you channel towards the forearm the more sharper and longer the blades begin to grow. Its maximum size can go up to 200cm but when it reaches its max it immediately disperses due to the chakra strain on the forearm. It is great to use for close range battle.
- Can only use fire jutsus while active
- Only active for 3 turns
- Usable thrice per battle
training:
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[B](Katon: zenpaku surudoi kougake) Fire Style: Forearm Bladed gauntlet[/B]
[SPOILER]Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user has to focus and channel katon chakra towards his forearm and then release the katon forward at the same time manipulate the fire sharply and firmly to form into bladed gauntlets on his forearms. The more chakra you channel towards the forearm the more sharper and longer the blades begin to grow. Its maximum size can go up to 200cm but when it reaches its max it immediately disperses due to the chakra strain on the forearm. It is great to use for close range battle.
- Can only use fire jutsus while active
- Only active for 3 turns
- Usable thrice per battle[/SPOILER]
(Katon: Infernal Kangoku) Fire Style: Infernal Prison
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will make Ox > Tiger hand-seals and begin channeling his fire chakra through out his body where he will then release it into the ground beneath the target. A circular pyroglyphic symbol will appear on the ground below the opponent, where four large pillars of fire will rise up from four smaller circles located on the pyroglyph. Each fire pillar will rise up at an angle and connect together above the target forming a fiery pyramid that traps them inside. Upon being trapped inside, the heat from the pillars will begin burning the opponents skin.
Note: Can only be taught by Albel Nox.
Note: Can be used twice.
Note: The fire prison lasts for two turns.
Note: Must wait one turn after the pillar has ended before using again.
Note: Can not use any fire jutsus above A rank while this jutsu is active.
training:
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[B](Katon: Infernal Kangoku) Fire Style: Infernal Prison[/B]
[SPOILER] Type: Offensive
Rank: S
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will make Ox > Tiger hand-seals and begin channeling his fire chakra through out his body where he will then release it into the ground beneath the target. A circular pyroglyphic symbol will appear on the ground below the opponent, where four large pillars of fire will rise up from four smaller circles located on the pyroglyph. Each fire pillar will rise up at an angle and connect together above the target forming a fiery pyramid that traps them inside. Upon being trapped inside, the heat from the pillars will begin burning the opponents skin.
Note: Can only be taught by Albel Nox.
Note: Can be used twice.
Note: The fire prison lasts for two turns.
Note: Must wait one turn after the pillar has ended before using again.
Note: Can not use any fire jutsus above A rank while this jutsu is active.[/SPOILER]
8. (Katon: Reijingu Tsuchi Doraibu) – Fire Release: Raging Earth Drive
Type: Offensive
Rank: S
Range:Long
Chakra:40
Damage:80
Description: Is a larger variant of the raging drive technique. The user will weave the tiger hand-seal and stomp on the ground, having huge amounts of fire rise along the ground and is shot upward in the form a giant vertical column of fire instead of the three columns with the raging drive technique, which rises around the targets. The column forms around and traps the targets instead of rising underneath them and burning them. The user then manipulate the column and create a giant orb of fire that rises above the targets and then, turns into a giant lance of fire that descends onto the targets, incinerating them. The column when formed is several meters in height and covers a 5 meter radius.
-Useable twice per battle with a 2 turn cooldown period in between usages.
-No S-rank and above fire techniques next turn
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[B](Katon: Reijingu Tsuchi Doraibu) – Fire Release: Raging Earth Drive[/B]
[SPOILER]Type: Offensive
Rank: S
Range:Long
Chakra:40
Damage:80
Description: Is a larger variant of the raging drive technique. The user will weave the tiger hand-seal and stomp on the ground, having huge amounts of fire rise along the ground and is shot upward in the form a giant vertical column of fire instead of the three columns with the raging drive technique, which rises around the targets. The column forms around and traps the targets instead of rising underneath them and burning them. The user then manipulate the column and create a giant orb of fire that rises above the targets and then, turns into a giant lance of fire that descends onto the targets, incinerating them. The column when formed is several meters in height and covers a 5 meter radius.
-Useable twice per battle with a 2 turn cooldown period in between usages.
-No S-rank and above fire techniques next turn[/SPOILER]
13. (Katon: Doraibu) – Fire Release: Drive
Type:offensive
Rank:D
Range:short-mid
Chakra:10
Damage:20
Description: Is a smaller and weaker version of the raging drive technique. The user creates two vertical column of fire that raise in front of him, on his left and right. The user then manipulates the column and creates an orb of fire that rises above the user and target and then turns into lances of fire from the orb, diving into the target.
Restrictions:
-Can only be taught by fang.
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-updated-
13. (Katon: Doraibu) – Fire Release: Drive
Typeffensive
Rank
Range:short-mid
Chakra:10
Damage:20
Description: Is a smaller and weaker version of the raging drive technique. The user creates two vertical column of fire that raise in front of him, on his left and right. The user then manipulates the column and creates an orb of fire that rises above the user and target and then turns into lances of fire from the orb, diving into the target. These lances now have homing capabilities should the target evade them.
Restrictions:
-Can only be taught by fang.
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[B](Katon: Doraibu) – Fire Release: Drive[/B]
[SPOILER]Type:offensive
Rank:D
Range:short-mid
Chakra:10
Damage:20
Description: Is a smaller and weaker version of the raging drive technique. The user creates two vertical column of fire that raise in front of him, on his left and right. The user then manipulates the column and creates an orb of fire that rises above the user and target and then turns into lances of fire from the orb, diving into the target. These lances now have homing capabilities should the target evade them.
Restrictions:
-Can only be taught by fang.[/SPOILER]
Type: Offensive
Rank: B
Range: Short(Mid if used with the extending mechanism)
Chakra Cost: 20
Damage: 40
Description: The user will take fatal horn, coat the head in fire chakra, and surround its horns with spheres of fire that swirl around it. The user will then thrust fatal horn into the target, slamming the target with significant force. The horns are four meters long and are covered completely.
Notes:
-Can only be used with Fatal Horn.
-Useable up to three times per battle.
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~Updated~
10. (Chimeiteki Keiteki: Ohitsuji Kujiku) –Fatal Horn: Ram Crush
Type: Offensive
Rank: B
Range: Short(Mid if used with the extending mechanism)
Chakra Cost: 20 (+10 to increase size)
Damage: 40
Description: The user will take fatal horn, coat the head in fire chakra, and surround its horns with spheres of fire that swirl around it. The user will then thrust fatal horn into the target, slamming the target with significant force. The horns are four meters long and are covered completely. In this form, it is called “spear mode” and the user can also alter the size of the head and horns in order to clash with larger targets than it.
Notes:
-Can only be used with Fatal Horn.
-Useable up to three times per battle.
Approval:
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[B](Chimeiteki Keiteki: Ohitsuji Kujiku) –Fatal Horn: Ram Crush[/B]
[SPOILER]Type: Offensive
Rank: B
Range: Short(Mid if used with the extending mechanism)
Chakra Cost: 20 (+10 to increase size)
Damage: 40
Description: The user will take fatal horn, coat the head in fire chakra, and surround its horns with spheres of fire that swirl around it. The user will then thrust fatal horn into the target, slamming the target with significant force. The horns are four meters long and are covered completely. In this form, it is called “spear mode” and the user can also alter the size of the head and horns in order to clash with larger targets than it.
Notes:
-Can only be used with Fatal Horn.
-Useable up to three times per battle.[/SPOILER]
(Katon : Hi no yōsei) - Fire Release : Fire Fairies
Type: Offensive/Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30 (+10 Explosive tags)
Description:
The User channels their fire chakra into a small tool like a Kunai or Shuriken that they are holding or one that is within Mid-Range (Kunai that have been left on the ground etc). They can throw it at their target to begin with if they are holding the tool but after they do they will make a hand seal and the fire chakra will erupt around the tool and form a flaming aura giving them the ability to set anything the first thing on fire that it touches. The Fire also forms wings giving the ability for the user to manipulate the tool to flutter in any direction they like and when in position the user will make the fire explode and send the Kunai in a desired direction or simply disperse the fire so it drops. This can be used with explosive tagged kunai as long as they are attached with a metallic string to the kunai so it isn't affected by the fire around it nor the string - when the fire explodes however the tag will too making a larger explosion.
-Can only be taught by Albel
learned:
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[B](Katon : Hi no yōsei) - Fire Release : Fire Fairies[/B]
[SPOILER]Type: Offensive/Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30 (+10 Explosive tags)
Description:
The User channels their fire chakra into a small tool like a Kunai or Shuriken that they are holding or one that is within Mid-Range (Kunai that have been left on the ground etc). They can throw it at their target to begin with if they are holding the tool but after they do they will make a hand seal and the fire chakra will erupt around the tool and form a flaming aura giving them the ability to set anything the first thing on fire that it touches. The Fire also forms wings giving the ability for the user to manipulate the tool to flutter in any direction they like and when in position the user will make the fire explode and send the Kunai in a desired direction or simply disperse the fire so it drops. This can be used with explosive tagged kunai as long as they are attached with a metallic string to the kunai so it isn't affected by the fire around it nor the string - when the fire explodes however the tag will too making a larger explosion.
-Can only be taught by Albel[/SPOILER]
Katon: Hi No Ryouken (Fire Release: Hounds of Fire)
Type : Offensive/Defensive
Rank : A
Range : Short-Mid
Chakra : 30
Damage : 60
Description : Gaining inspiration from Earth Style: Mud wolves, this jutsu was created to form an invisible defense against an unsuspecting opponent. The user will form a single handseal and release his katon chakra in a radius of 5 metres around him/her. The chakra activates the moments the source of the foreign chakra (the opponent) comes close to it (2 meters). The moment the opponent is near, the chakra would emerge from the ground to shape itself in the form of two huge hounds made of fire (slightly larger than African Lions). These hounds will pounce on the opponent and bite off his flesh with their huge sharp teeth, cause huge burns and unmeasurable pain.
Note :
The hounds stay active for 2 turns after they emerge.
The chakra stays in the ground for 3 turns.
Can only be used thrice.
Can only be taught by Waaiz
Learned:
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[B]Katon: Hi No Ryouken (Fire Release: Hounds of Fire)[/B]
[SPOILER]Type : Offensive/Defensive
Rank : A
Range : Short-Mid
Chakra : 30
Damage : 60
Description : Gaining inspiration from Earth Style: Mud wolves, this jutsu was created to form an invisible defense against an unsuspecting opponent. The user will form a single handseal and release his katon chakra in a radius of 5 metres around him/her. The chakra activates the moments the source of the foreign chakra (the opponent) comes close to it (2 meters). The moment the opponent is near, the chakra would emerge from the ground to shape itself in the form of two huge hounds made of fire (slightly larger than African Lions). These hounds will pounce on the opponent and bite off his flesh with their huge sharp teeth, cause huge burns and unmeasurable pain.
Note :
The hounds stay active for 2 turns after they emerge.
The chakra stays in the ground for 3 turns.
Can only be used thrice.
Can only be taught by Waaiz[/SPOILER]
(Katon :Katon rasen kiri ) – Katon release: fire spiral drill
Type: Supplementary
Rank: A rank
Range:short
Chakra: 30
Damage: N/A
Description: simply an overzealous waking this jutsu is used from your feet. You will proceed to make 4 handsigns and the Fire chakra will begin to swell up around your feet. The chakra is then expelled into the earth in giant spiralling drill like manner. The fire goes down to fifteen feet and will cover a 8 foot diameter under the user. This prevents enemies from manipulating certain things from under you but also gives you a slight boost into the air from the sheer force/pressure released. The boost is a minimal of 10 feet. So once released the fire is not visible above ground but the force of the release lifts you above into the air.
~note: can only be used three times during battle
~note: no fire jutsu's above A rank the next turn.
~note: cannot be used more then once in the same turn.
learned:
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[B](Katon :Katon rasen kiri ) – Katon release: fire spiral drill[/B]
[SPOILER]Type: Supplementary
Rank: A rank
Range:short
Chakra: 30
Damage: N/A
Description: simply an overzealous waking this jutsu is used from your feet. You will proceed to make 4 handsigns and the Fire chakra will begin to swell up around your feet. The chakra is then expelled into the earth in giant spiralling drill like manner. The fire goes down to fifteen feet and will cover a 8 foot diameter under the user. This prevents enemies from manipulating certain things from under you but also gives you a slight boost into the air from the sheer force/pressure released. The boost is a minimal of 10 feet. So once released the fire is not visible above ground but the force of the release lifts you above into the air.
~note: can only be used three times during battle
~note: no fire jutsu's above A rank the next turn.
~note: cannot be used more then once in the same turn.[/SPOILER]
Wind
(Fuuton: Chishi) - Wind Release: Fatality
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will infuse two weapons with wind chakra by simply touching them, the user will then throw them at opposite sides of the opponent completely missing them, at the moment the weapons pass by the opponent the user will perform an handseal connecting thefuuton chakra from both weapons forming a dense green coloured line of fuuton chakra which has the same cutting power as the Wind Blade technique between both weapons cutting the opponent. The maximum distance that can be between these two weapons for this technique to work is mid-range (fifteen meters).
~Can only be taught by Mako.
~Can be used thrice in a battle.
learned:
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[B](Fuuton: Chishi) - Wind Release: Fatality[/B]
[SPOILER]Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will infuse two weapons with wind chakra by simply touching them, the user will then throw them at opposite sides of the opponent completely missing them, at the moment the weapons pass by the opponent the user will perform an handseal connecting thefuuton chakra from both weapons forming a dense green coloured line of fuuton chakra which has the same cutting power as the Wind Blade technique between both weapons cutting the opponent. The maximum distance that can be between these two weapons for this technique to work is mid-range (fifteen meters).
~Can only be taught by Mako.
~Can be used thrice in a battle.[/SPOILER]
Fuuton: Tōri o kurūzu)- Wind Release : Cruise down the street
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: A stealth technique used to catch a foe off balance in battle, before using a Fuuton jutsu, the user performs a single handseal pumping more fuuton chakra into the technique, this chakra allows the user to dissipate the wind technique upon creation into a calm, yet fast non violent breeze that'll travel on a straight or curved path towards the target however this change is temporary, upon traveling a distance of the user's choice in between 5m - 20m, the wind will form back into the original jutsu e.g the user performs an handseal before perform the A rank Wind blade jutsu, upon moving the hands to start the jutsu, rather than a Blade of wind materializing from the user's hand, a calm breeze would start from the user and move towards the opponent after which the breeze would materialize the blade of wind at least one meter from the opponent.
~ The breeze can be seen by naked eyes
~ Can only be used on projectile wind jutsu i.e wind jutsus that travel from the user to the opponent hi
~ Can not be used on Forbidden rank wind jutsu
~ Can only be taught by Lytes .
~ Can be used three times per battle.
Collaboration Techniques
11. (Sono Reijingu Dyuo no Jutsu) – The Raging Duo Technique
Type: Offensive/Supplementary
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: After summoning Grand Mole, the user forms an orb (either of water, fire, or earth) that expands on top of their hammer(from the size a tennis ball to a 1 m beach ball), and knocks it into the air above the target. Afterwards, Grand launches himself into the air using an earth pillar and creates a large hammer made of earth, and slams the orb downward, sending the orb towards the target. The orb is shaped like the spiked ball of Fatal Horn with the spikes. The resulting attack, causes either deep burn s , heavy bruising, or drenching/internal damage depending on the element and puncture wounds. Alternatively, Grand and the user may smack the orb together, from their position, and send it directly at their target. The fire based orb can track the target through their body heat, the water orb can float like a bubble should the attack miss (after three turns it harmlessly bursts) and serve as a distraction, while the mud orb bounces off solid surfaces at high speeds, before solidifying (by reacting to an enemies’ chakra, including their jutsu) and striking the target. If for some reason the orb is sent back, the user can coat one of their limbs with the same element to hit it again.
Restrictions:
-Must have a hammer
-must have signed the mole contract
-Can be used up to three times
-counts as two moves.
-Can only be taught by fang
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15. (Katon: Yaketsuku yōna Hebi Kazangan Toreiru) – Fire Release: Searing Serpent Lava Trail
Type: Offensive/Defensive
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description: After creating a shadow clone, the user will form an earthen creature made and controlled by him whether it be made of mud or solid rock, while the clone focuses his fire chakra and will manifest lances along its head, back, torso, and the sides of its arms(if it has any), as well as plates that the lances on the surface of the creature. Once they combine, the users will send the creature forward and slam it into the target(s), covered in scalding mud or knocked away (blunt force) and incinerated.
-Useable twice per battle with a 2 turn cool down period in between usages.
-No S-rank and above fire techniques next turn
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[B](Katon: Yaketsuku yōna Hebi Kazangan Toreiru) – Fire Release: Searing Serpent Lava Trail[/B]
[SPOILER]Type: Offensive/Defensive
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description: After creating a shadow clone, the user will form an earthen creature made and controlled by him whether it be made of mud or solid rock, while the clone focuses his fire chakra and will manifest lances along its head, back, torso, and the sides of its arms(if it has any), as well as plates that the lances on the surface of the creature. Once they combine, the users will send the creature forward and slam it into the target(s), covered in scalding mud or knocked away (blunt force) and incinerated.
-Useable twice per battle with a 2 turn cool down period in between usages.
-No S-rank and above fire techniques next turn[/SPOILER]
23. (Doton/Raiton: Torikowashi Ichi) – Earth/Lightning Release: Demolition Man
Type:Supplementary
Rank:A
Range:n/a
Chakra:30
Damage:60 (-10 to the user from exhaustion)
Description: This technique can be used to set traps or to destroy structures, especially targeting the weakened areas of the structure if there are any, and if the user knows where there are. After creating a shadow clone, the user does three hand-seals and creates up to eight rock spheres of earth chakra (same size as a normal rasengan) that form and hover in front of the user and his/her clone. The clone then infuses lightning chakra into them while the user controls the spheres before either, directing these spheres and having them surround the user and clone or placing them on surfaces. When the spheres are placed on surfaces via mental command, the spheres are covered in adhesive mud for attachment. Anything that gets near these spheres, except for the user and his/her clone, has the lightning in the spheres transfer over to the target(s) and are electrocuted. By making the ram hand-seal, the clone can remotely release the lightning from all the spheres or choose specifically one of the spheres to release its lightning (Counts as a D-rank).
-Can only be used three times per battle
-No above A-rank earth or lightning techniques next turn
- Making of the spheres counts as two jutsu
- Detenoting them counts as a jutsu
- While controlling the spheres the user can only use two other jutsu
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[B](Doton/Raiton: Torikowashi Ichi) – Earth/Lightning Release: Demolition Man[/B]
[SPOILER]Type:Supplementary
Rank:A
Range:n/a
Chakra:30
Damage:60 (-10 to the user from exhaustion)
Description: This technique can be used to set traps or to destroy structures, especially targeting the weakened areas of the structure if there are any, and if the user knows where there are. After creating a shadow clone, the user does three hand-seals and creates up to eight rock spheres of earth chakra (same size as a normal rasengan) that form and hover in front of the user and his/her clone. The clone then infuses lightning chakra into them while the user controls the spheres before either, directing these spheres and having them surround the user and clone or placing them on surfaces. When the spheres are placed on surfaces via mental command, the spheres are covered in adhesive mud for attachment. Anything that gets near these spheres, except for the user and his/her clone, has the lightning in the spheres transfer over to the target(s) and are electrocuted. By making the ram hand-seal, the clone can remotely release the lightning from all the spheres or choose specifically one of the spheres to release its lightning (Counts as a D-rank).
-Can only be used three times per battle
-No above A-rank earth or lightning techniques next turn
- Making of the spheres counts as two jutsu
- Detenoting them counts as a jutsu
- While controlling the spheres the user can only use two other jutsu[/SPOILER]
Type: Offensive
Rank: A
Range: short-mid
Chakra: 30
Damage: 60
Description: The user tosses a large scroll into the air above the targets head and forms the snake handseal to summons a large golden statue of a grinning cat that drops down onto the target, crushing them. The statue is the size of a standard toad statue found in Mount Myoboku.
Restriction:
- Can be used twice per battle..
-Can only be taught by fang.
approval #2723:
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-Updated-
6. (Kuchiyose: Go-rudo Neko)-Summoning: Gold Cat
Type: Offensive, Defensive, Supplementary
Rank: A
Range: short/mid/long
Chakra: 30
Damage: 60
Description: The user tosses a large scroll into the air above the targets head and forms the snake hand seal to summons a large golden statue of a grinning cat that drops down onto the target, crushing them. The statue is the size of a standard toad statue found in Mount Myoboku. Alternatively, the user can choose to have the scroll shoot/rain down four smaller sized versions of the statue to crush multiple targets rather than a single or large target, display it as a treasured item to draw targets in, especially if the target (s) has a greedy personality and is entranced with treasure or unravel it and summon the statue in front of them to block attacks of the same rank.
Restriction:
- Can be used three times per battle.
-Can only be taught by fang.
Taught to:
Andrej:
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Sonnelion:
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[B](Kuchiyose: Go-rudo Neko)-Summoning: Gold Cat[/B]
[SPOILER]Type: Offensive, Defensive, Supplementary
Rank: A
Range: short/mid/long
Chakra: 30
Damage: 60
Description: The user tosses a large scroll into the air above the targets head and forms the snake hand seal to summons a large golden statue of a grinning cat that drops down onto the target, crushing them. The statue is the size of a standard toad statue found in Mount Myoboku. Alternatively, the user can choose to have the scroll shoot/rain down four smaller sized versions of the statue to crush multiple targets rather than a single or large target, display it as a treasured item to draw targets in, especially if the target (s) has a greedy personality and is entranced with treasure or unravel it and summon the statue in front of them to block attacks of the same rank.
Restriction:
- Can be used three times per battle.
-Can only be taught by fang[/SPOILER]
3. (Hanma Gigei- Yajuu Dageki) Hammer Arts - Beast blow
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: The user begins by smashing the target downward with their hammer and then launching upward. The user then, focuses their chakra into their hammer while spinning once and fires a large lion-shaped chakra blast at the target.
Restrictions:
-Can only be taught by fang.
-Must have a hammer in their bio
#2448:
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[B](Hanma Gigei- Yajuu Dageki) Hammer Arts - Beast blow [/B]
[SPOILER]Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40
Description: The user begins by smashing the target downward with their hammer and then launching upward. The user then, focuses their chakra into their hammer while spinning once and fires a large lion-shaped chakra blast at the target.
Restrictions:
-Can only be taught by fang.
-Must have a hammer in their bio
7. (Yajuu Shindou) – Beast Impact
Type: Offensive
Rank: A
Range: Short-long
Chakra Cost: 30
Damage Points: 60
Description: Using a hammer and imbuing large amounts of chakra into it, the user will perform a stronger version of beast blow. The user doesn't need to smash the target to initiate the attack but he does need to SPIN before releasing it. The lion's head is much larger than it was with the original, being of equal size to a large fireball, and has a greater reach than before.
-Must have a hammer to use this
-Usable up to three times.
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[B](Yajuu Shindou) – Beast Impact[/B]
[SPOILER]Type: Offensive
Rank: A
Range: Short-long
Chakra Cost: 30
Damage Points: 60
Description: Using a hammer and imbuing large amounts of chakra into it, the user will perform a stronger version of beast blow. The user doesn't need to smash the target to initiate the attack but he does need to SPIN before releasing it. The lion's head is much larger than it was with the original, being of equal size to a large fireball, and has a greater reach than before.
-Must have a hammer to use this
-Usable up to three times.[/SPOILER]
Ninja Art:Nightmare Technique(Ninjutsu:Akumu No Jutsu)
Type:Supplementary Rank:E Range:Short Chakra:5 Damage:N/A Description:The user will perform the dog handseal then clap hands together as they do this 3 demon like figures will appear composed of chakra like an illusionary clone, with weapons that will charge the opponent poofing as soon as they get close to the opponent blocking their view with black and gray smoke blocking the opponents view allowing the user to attack.
Restrictions/Notes
~Lasts for one turn
~Can only be taught by Sonnelion
~Can only be used once per battle phase
~Sharingan and Byakugan users are capable of seeing the opponent.
~Require 1 turn breaks
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learned from sonnelion:
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[B]Ninja Art:Nightmare Technique(Ninjutsu:Akumu No Jutsu)[/B]
[SPOILER]Type:Supplementary
Rank:E
Range:Short
Chakra:5
Damage:N/A
Description:The user will perform the dog handseal then clap hands together as they do this 3 demon like figures will appear composed of chakra like an illusionary clone, with weapons that will charge the opponent poofing as soon as they get close to the opponent blocking their view with black and gray smoke blocking the opponents view allowing the user to attack.
Restrictions/Notes
~Lasts for one turn
~Can only be taught by Sonnelion
~Can only be used once per battle phase
~Sharingan and Byakugan users are capable of seeing the opponent.
~Require 1 turn breaks
[SPOILER][IMG]http://wallpapers.windowsace.com/pics/a/n/angel-of-death-wallpaperjpg-picture-by-desralian44-photobucket-p-o-ibackgroundz.com.jpg[/IMG]
[IMG]http://static.desktopnexus.com/thumbnails/360665-bigthumbnail.jpg[/IMG]
[IMG]http://static.desktopnexus.com/thumbnails/768833-bigthumbnail.jpg[/IMG][/SPOILER]
learned from sonnelion: [url]http://narutobase.net/forums/showthread.php?t=368166[/url][/SPOILER]
(Ninpo: Doragon No Tsume) Ninjutsu: Dragon Claw
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will focus chakra all around one of their hands before altering the properties and shape to have the same hardness as steel, capable of grabbing and crushing a sword, and the look of a dragon claw. Once done they will either reach out and grab the target area ripping into it before pulling back out taking a chunk of it with them or do a simple vertical slash with the claw cutting anything in the way into pieces including elemental jutsu.The color is determined by the users chakra color. This "claw" is 6 inches thick and is the length is up to the users elbow completely covering/protecting the arm for the most part.The claw is visible to normal eyes/non-dojutsu users.
Notes/Restrictions:
~Can only be taught by Sonnelion
~Requires 1 turn breaks between use
~The claw lasts 2 turns before needing to cool down, unless it is used to defend against a
technique of equal power
Learned:
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PHP:
[B](Ninpo: Doragon No Tsume) Ninjutsu: Dragon Claw[/B]
[SPOILER]Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will focus chakra all around one of their hands before altering the properties and shape to have the same hardness as steel, capable of grabbing and crushing a sword, and the look of a dragon claw. Once done they will either reach out and grab the target area ripping into it before pulling back out taking a chunk of it with them or do a simple vertical slash with the claw cutting anything in the way into pieces including elemental jutsu.The color is determined by the users chakra color. This "claw" is 6 inches thick and is the length is up to the users elbow completely covering/protecting the arm for the most part.The claw is visible to normal eyes/non-dojutsu users.
Notes/Restrictions:
~Can only be taught by Sonnelion
~Requires 1 turn breaks between use
~The claw lasts 2 turns before needing to cool down, unless it is used to defend against a
technique of equal power[/SPOILER]
Puppetry
Hiden
9. (Te-ru Shikon) - Tail Fang
Typeefensive, Offensive
Rank:B
Range:short
Chakra:20
Damage:n/a (40 when used to attack)
Description: The Inuzuka’s ninken will channel chakra into and around its tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ to the extent that it can be used as a shield to protect its own body or an ally, blocking physical attacks up to C-rank. When performing it, the ninken twirls its tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a mini Tsūga. The tail can now be used like a medieval flail for taijutsu purposes.
-Can be used up to four times
-Can only be used by a ninken or in one of the wolf transformations
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Taught to:
King Shazam:
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PHP:
[B](Te-ru Shikon) - Tail Fang [/B]
[SPOILER]Type:Defensive, Offensive
Rank:B
Range:short
Chakra:20
Damage:n/a (40 when used to attack)
Description: The Inuzuka’s ninken will channel chakra into and around its tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ to the extent that it can be used as a shield to protect its own body or an ally, blocking physical attacks up to C-rank. When performing it, the ninken twirls its tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a mini Tsūga. The tail can now be used like a medieval flail for taijutsu purposes.
-Can be used up to four times
-Can only be used by a ninken or in one of the wolf transformations [/SPOILER]
22. (Clawing Ōkami) – Clawing Wolf
Type:Attack/Defense
Rank:B
Range:Short
Chakra:20
Damage:40
Description:The user will create a modified clone of their ninken with larger and sharper claws, and bulkier legs. To attack, the clone uses their huge claws and once the target is within range, the user will trap the target between its claws, and release their killing intent (B-rank) onto them before slashing by crossing their claws as if they were a pair of scissors. The claws are very hard, able to withstand C-rank taijutsu and D-rank ninjutsu.
-Can only be used three times per battle and the user can only create one clone at a time.
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-updated-
22. (Yottsu-jū bīsuto ningen) – Quadruple Beast Human
Type: Attack/Defense/Supplementary
Rank: B
Range: Short (-Long for Descending Wolf)
Chakra: 20
Damage: 40
Description:The user will create a modified clone of their ninken. The clones can also combine to increase their size and power (much like the transformations), as well as their killing intent and claw resistance (in the case of the Clawing Wolf), but the user can’t use them as replacement ninken to perform the transformations.
Clawing Wolf: The clawing wolf will appear with larger and sharper claws, and bulkier legs. To attack, the clone uses their huge claws and once the target is within range, the user will trap the target between its claws, and release their killing intent (B-rank) onto them before slashing by crossing their claws as if they were a pair of scissors. The claws are very hard, able to withstand C-rank taijutsu and D-rank ninjutsu. They can also move on their hind legs instead of just on all fours when fighting. Once per turn, the Clawing Wolf can outstretch its claws and spin in place to slice and knock away the target. (B-rank) It’s more effective when used in collaboration with other modified clones.
All-Around Wolf: The all around wolf will appear as a average sized wolf, but slightly taller than a human. They can stand on their hind legs, their legs are slightly smaller as well as their arms but appear muscular mostly in the upper arms, and they have no visible neck. Their mouth is always open, with their tongue hanging on the side and they have retained their ears and paws/sharp nails, but have become slightly smaller as well. The clone’s body is durable against B-rank and below earth style jutsu. The all-around wolf can support the Inuzuka by leaving a trail of saliva once per turn (B-ranked) that slows their opponent, decreasing their base speed by 2.
Power Wolf: The power wolf will appear as a human wolf-like form. The clone retains its claws, wolf nose, ears, and thick fur as well as appearing very large, muscular, and monstrous but despite this, their agility isn’t hindered. Its body offers it a form of defense against A-ranked Tai-related techniques, but it doesn’t negate momentum. The strength in the clone’s attacks is increased, adding +10 to physical attacks. Once per turn, the power wolf can deliver a powerful punch to the opponent sending them back. (10 meters)
Descending Wolf: The descending wolf will appear as a human-like wolf transformation. They will retain their large wolf hind legs but, massive in size which they can use to jump long distances and land/stomp on the enemy. Anything else within a five meter radius is knocked away due to the shockwave the landing creates. These shockwaves can be done once per turn and is B-ranked in strength. Furthermore, the clone’s large hind legs give its leg-based taijutsu +10damage. The descending wolf can deliver a double drop kick, crashing down on the target and then kick off of them to increase the target’s momentum as they are sent back along the saliva trail. (This can only be done after AA wolf releases saliva.) They can also use their claws to dive down and attack.
-Can only be used three times per battle and the user can only create one clone at a time.
-These clones follow the same rules as the clones in the BA/NW.
-Only one type of Wolf can be created per turn.
-Two clones combining make an A-rank Wolf and Three make an S-rank Wolf
Note: Counts towards the clone limit in battle
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24. (Jinjū Konbi Henge: Gādourufu) – Human Beast Combination Transformation: Guard Wolf
Typeefense/Supplementary/Attack
Rank:S
Range:Short
Chakra:40 (-20 per turn)
Damage:n/a
Description: The user fuses with their ninken into a bicephalous wolf except slightly smaller than the normal two-headed wolf and their fur grows out and covers their entire body leaving only the head and legs visible. While in this form, the user’s fur can defend him/her or allies from one attack up to and including A-rank, acting as a shield. The wolf’s body is large enough to cover up to two people. The user can take advantage of the furry body by tossing up weapons into the air and then by transforming, expand and have the dense fur disperse the weapons in different directions to attack targets that have them surrounded. The Inuzuka member and his/her ninken can attack by bouncing/moving around to crush their targets like a massive furry beach ball and counts as a B-rank. Lastly, while in this form the user is vulnerable to attacks from the ground. Like the three-headed wolf transformation, this transformation offers the user resistance to genjutsu, canceling techniques of B-rank and below.
-Lasts for three turns or until the user decides to deactivate the technique Or until hit by sufficient damage
-Can be used once per battle
-User is limited to using Inuzuka techniques while in this form
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PHP:
[B](Jinjū Konbi Henge: Gādourufu) – Human Beast Combination Transformation: Guard Wolf[/B]
[SPOILER]Type:Defense/Supplementary/Attack
Rank:S
Range:Short
Chakra:40 (-20 per turn)
Damage:n/a
Description: The user fuses with their ninken into a bicephalous wolf except slightly smaller than the normal two-headed wolf and their fur grows out and covers their entire body leaving only the head and legs visible. While in this form, the user’s fur can defend him/her or allies from one attack up to and including A-rank, acting as a shield. The wolf’s body is large enough to cover up to two people. The user can take advantage of the furry body by tossing up weapons into the air and then by transforming, expand and have the dense fur disperse the weapons in different directions to attack targets that have them surrounded. The Inuzuka member and his/her ninken can attack by bouncing/moving around to crush their targets like a massive furry beach ball and counts as a B-rank. Lastly, while in this form the user is vulnerable to attacks from the ground. Like the three-headed wolf transformation, this transformation offers the user resistance to genjutsu, canceling techniques of B-rank and below.
-Lasts for three turns or until the user decides to deactivate the technique Or until hit by sufficient damage
-Can be used once per battle
-User is limited to using Inuzuka techniques while in this form[/SPOILER]
25. (Koiringu Kiba) –Coiling Fang
Typeefensive
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description:The user and his ninken will focus large amounts of chakra and spin at furious speeds while encircling and wrapping around an ally (while maintaining a 2 meter distance away from them in this case) in opposite directions to defend them from an attack coming from all directions. When defending themselves, the users will spin furiously before combining, moving in a single direction, facing upward, and in place. The ‘barrier’ is strong enough to endure against oneS-ranked attack. Though the technique protects the user/ally, it puts a large amount of strain on the users body and mind, making this a onetime thing. If they were to use it again, they would certainly die before completing it. When performing the technique on an ally, the Inuzuka and their ninken will run around in a circle really fast. When performing it on themselves, they will spin on the spot and their drills will appear to swirl and mix.
-Must be a member of the Inuzuka clan
-Can only be used once per battle
-Lasts for one turn
-No taijutsu above B-rank for two turns
-The user needs at least one ninken to perform this
PHP:
[B](Koiringu Kiba) –Coiling Fang[/B]
[SPOILER]Type:Defensive
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description:The user and his ninken will focus large amounts of chakra and spin at furious speeds while encircling and wrapping around an ally (while maintaining a 2 meter distance away from them in this case) in opposite directions to defend them from an attack coming from all directions. When defending themselves, the users will spin furiously before combining, moving in a single direction, facing upward, and in place. The ‘barrier’ is strong enough to endure against oneS-ranked attack. Though the technique protects the user/ally, it puts a large amount of strain on the users body and mind, making this a onetime thing. If they were to use it again, they would certainly die before completing it. When performing the technique on an ally, the Inuzuka and their ninken will run around in a circle really fast. When performing it on themselves, they will spin on the spot and their drills will appear to swirl and mix.
-Must be a member of the Inuzuka clan
-Can only be used once per battle
-Lasts for one turn
-No taijutsu above B-rank for two turns
-The user needs at least one ninken to perform this[/SPOILER]
26. ( Jinjū Henge: Bīsutohito-ka) – Human Beast Transformation: Beast humanized
Type:Supplementary
Rank:S
Range:Short
Chakra:40 (-5 per turn)
Damage:n/a
Description: The user will make the ram hand-seal to fuse with their Ninken into a single entity, and compress all of their chakra into a smaller, condensed transformation, taking on a more suitable form for close quarters. Their back and shoulders is hairier and hardened compared to the other transformations and they retain their human arms which are covered in tough fur and are slightly bulky. The user and Ninken retain its wolf legs and tail, and their forearms become large. While in this transformation, the user’s endurance is enhanced, being able to endure against physical attacks, up to and including B-rank. Their speed and reflexes is also enhanced, allowing them to run across the battlefield slightly faster than a Taijutsu user as well jump longer distances than them. Lastly, the user is limited to using Taijutsu and Inuzuka techniques while in this form.
-Can only be used once per battle
-Lasts for three turns or until deactivated
-Must be a member of the Inuzuka clan and requires a dog companion
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Taught 24-26 to:
Anbu Junior:
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PHP:
[B]( Jinjū Henge: Bīsutohito-ka) – Human Beast Transformation: Beast humanized[/B]
[SPOILER]Type:Supplementary
Rank:S
Range:Short
Chakra:40 (-5 per turn)
Damage:n/a
Description: The user will make the ram hand-seal to fuse with their Ninken into a single entity, and compress all of their chakra into a smaller, condensed transformation, taking on a more suitable form for close quarters. Their back and shoulders is hairier and hardened compared to the other transformations and they retain their human arms which are covered in tough fur and are slightly bulky. The user and Ninken retain its wolf legs and tail, and their forearms become large. While in this transformation, the user’s endurance is enhanced, being able to endure against physical attacks, up to and including B-rank. Their speed and reflexes is also enhanced, allowing them to run across the battlefield slightly faster than a Taijutsu user as well jump longer distances than them. Lastly, the user is limited to using Taijutsu and Inuzuka techniques while in this form.
-Can only be used once per battle
-Lasts for three turns or until deactivated
-Must be a member of the Inuzuka clan and requires a dog companion[/SPOILER]
28. (Jinjū Konbi Henge: Kin'niku no ōkami) - Human Beast Combination Transformation: Muscle Wolf
Type:Supplementary
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: While fighting and one of the transformations used as a last resort, the Inuzuka will utilize the clan’s transformation techniques to combine with their ninken into a two headed wolf that has retained its claws and tail but, appears more human-like, standing on their hind legs, and with their shoulders and upper arms becoming very muscular. The arms increase the force behind user’s his physical attacks, specifically palm-based attacks by +15, allowing the forearms to deliver such force that it leaves a large imprint of the user’s wolf paw but, his movement becomes slower than normal since he has to put more effort in moving his arms to perform a palm based attack, allowing an enemy enough time to react and evade. While in this form, the user is durable enough to take A-rank physical attacks.
-Only usable once per battle
-Lasts for four turns or until user decides to deactivate the transformation
-Must be a member of the Inuzuka clan
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PHP:
[B](Jinjū Konbi Henge: Kin'niku no ōkami) - Human Beast Combination Transformation: Muscle Wolf[/B]
[SPOILER]Type:Supplementary
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: While fighting and one of the transformations used as a last resort, the Inuzuka will utilize the clan’s transformation techniques to combine with their ninken into a two headed wolf that has retained its claws and tail but, appears more human-like, standing on their hind legs, and with their shoulders and upper arms becoming very muscular. The arms increase the force behind user’s his physical attacks, specifically palm-based attacks by +15, allowing the forearms to deliver such force that it leaves a large imprint of the user’s wolf paw but, his movement becomes slower than normal since he has to put more effort in moving his arms to perform a palm based attack, allowing an enemy enough time to react and evade. While in this form, the user is durable enough to take A-rank physical attacks.
-Only usable once per battle
-Lasts for four turns or until user decides to deactivate the transformation
-Must be a member of the Inuzuka clan[/SPOILER]
32. (Joushou Doriru Dageki) – Rising Drill Shock
Type: Offensive/Defensive
Rank: S
Range: Short - Mid (Made short-range with a mid-range reach)
Chakra: 40
Damage: 80
Description: This is a technique developed by Caius of the Inuzuka clan. While gathering large amounts of chakra, the user will jump into the air and spin furiously and shape the chakra around him into a spear similarly to the second method of lightning release: ascending earth. He then dives down and drills straight into the ground, releasing the chakra under the targets, and shot upward or at an angle in the form of two large vertical columns made from the user's chakra, that spin at ferocious speeds as they rise, granting the columns piercing and shredding capabilities. Alternatively the columns can be used to shield the user and an ally.
-Can be used twice per battle
-No S-rank or above techniques next turn
-Can be performed by an Inuzuka or his ninken
-Physical contact with the ground must be made
Taught to:
BoBo:
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AJ:
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PHP:
[B](Joushou Doriru Dageki) – Rising Drill Shock[/B]
[SPOILER]Type: Offensive/Defensive
Rank: S
Range: Short - Mid (Made short-range with a mid-range reach)
Chakra: 40
Damage: 80
Description: This is a technique developed by Caius of the Inuzuka clan. While gathering large amounts of chakra, the user will jump into the air and spin furiously and shape the chakra around him into a spear similarly to the second method of lightning release: ascending earth. He then dives down and drills straight into the ground, releasing the chakra under the targets, and shot upward or at an angle in the form of two large vertical columns made from the user's chakra, that spin at ferocious speeds as they rise, granting the columns piercing and shredding capabilities. Alternatively the columns can be used to shield the user and an ally.
-Can be used twice per battle
-No S-rank or above techniques next turn
-Can be performed by an Inuzuka or his ninken
-Physical contact with the ground must be made
[/SPOILER]
You must be registered for see links
(Ōkami otoko no ikari) Wrath of the Werewolf
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description:
The user will take their connection with their ninkin to the next level with this jutsu in a form of partial transformation pushing forwards with the animalistic like attributes. When an Inuzuka member witnesses their Ninkin being seriously injured or killed, they can focus a massive amount of chakra throughout their body, while also mixing it with the chakra transferred to them by their Ninkin through physical contact, causing their looks to be changed to that similar of a werewolf becoming the embodiment of their bond, half man half beast. Improving their reaction time greatly, and enhancing their senses, allowing them to easily sense Elemental jutsus, such as hearing the crackle of lightning easily, and feeling the wind and heat and the vibration of Earth.
It also enhances their speed by 1.5, and increases their Taijutsu damage by +1 rank up to S rank, S rank and above gain +10 damage. This applies to other physical jutsu such as ninkin jutsu like fang over fang.
~Notes:
- Cannot be stacked with the 4-Legged technique.
- The Ninkin will be unable to participate in the fight any longer, unless somehow healed.
- This effect lasts 4 turns.
- Can only be used once per battle.
- Must be a member of the Inuzuka Clan.
- Can only taught by Bobokittyduck.
PHP:
[B](Ōkami otoko no ikari) Wrath of the Werewolf[/B]
[SPOILER]Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description:
The user will take their connection with their ninkin to the next level with this jutsu in a form of partial transformation pushing forwards with the animalistic like attributes. When an Inuzuka member witnesses their Ninkin being seriously injured or killed, they can focus a massive amount of chakra throughout their body, while also mixing it with the chakra transferred to them by their Ninkin through physical contact, causing their looks to be changed to that similar of a werewolf becoming the embodiment of their bond, half man half beast. Improving their reaction time greatly, and enhancing their senses, allowing them to easily sense Elemental jutsus, such as hearing the crackle of lightning easily, and feeling the wind and heat and the vibration of Earth.
It also enhances their speed by 1.5, and increases their Taijutsu damage by +1 rank up to S rank, S rank and above gain +10 damage. This applies to other physical jutsu such as ninkin jutsu like fang over fang.
~Notes:
- Cannot be stacked with the 4-Legged technique.
- The Ninkin will be unable to participate in the fight any longer, unless somehow healed.
- This effect lasts 4 turns.
- Can only be used once per battle.
- Must be a member of the Inuzuka Clan.
- Can only taught by Bobokittyduck.[/SPOILER]
Learned:
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27. (Harinezumi Shikon) – Porcupine Fang
Type:Attack, Defense
Rank:A
Range:Short-Mid
Chakra:30(+20 to expand)
Damage:60
Description: While in one of the wolf transformations, the Inuzuka and his/her partner will channel chakra into and around their tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’. They will then rotate their tails at an incredible rate, spinning them ferociously to generate a lightning whirlwind, making it resemble a mini Tsūga with thin lightning-like quills twice the size of regular ones, growing out of it hence the name. The tail is infused with lightning chakra giving it piercing and numbing properties. Anything struck by the quills receives numbing in the affected area. The tail also possesses greater power compared to its parent technique and additionally isn’t restricted to defense, but due to its size the ninken cannot perform the jutsu by themselves. The tail can be used as a melee weapon. Upon contact, the user may have the tail drill expand into a giant drill with the thin lightning-like quills. The attack obliterates and rips the target apart as a result.
-Can only be used two times per battle
-Lasts up to two turns
You must be registered for see links
PHP:
[B](Harinezumi Shikon) – Porcupine Fang[/B]
[SPOILER]Type:Attack, Defense
Rank:A
Range:Short-Mid
Chakra:30(+20 to expand)
Damage:60
Description: While in one of the wolf transformations, the Inuzuka and his/her partner will channel chakra into and around their tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’. They will then rotate their tails at an incredible rate, spinning them ferociously to generate a lightning whirlwind, making it resemble a mini Tsūga with thin lightning-like quills twice the size of regular ones, growing out of it hence the name. The tail is infused with lightning chakra giving it piercing and numbing properties. Anything struck by the quills receives numbing in the affected area. The tail also possesses greater power compared to its parent technique and additionally isn’t restricted to defense, but due to its size the ninken cannot perform the jutsu by themselves. The tail can be used as a melee weapon. Upon contact, the user may have the tail drill expand into a giant drill with the thin lightning-like quills. The attack obliterates and rips the target apart as a result.
-Can only be used two times per battle
-Lasts up to two turns[/SPOILER]
31. (Suraishingu Kiba) – Slicing Fangs
Type:Attack
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: The user will channel chakra into and around their tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ before twirling the tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a Tsūga. The user then sends wind chakra through the tail, releasing a surge of wind as the tail ‘rotates’, and creating a vacuum vortex in its surroundings. The tail can cut the enemy even without touching them upon thrusting it.
-Lasts for three turns
-Can only be used in one of the wolf transformations
- Can only be used once per battle
-No jutsu above A rank in the turn after this ends
PHP:
[B](Suraishingu Kiba) – Slicing Fangs[/B]
[SPOILER]Type:Attack
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: The user will channel chakra into and around their tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ before twirling the tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a Tsūga. The user then sends wind chakra through the tail, releasing a surge of wind as the tail ‘rotates’, and creating a vacuum vortex in its surroundings. The tail can cut the enemy even without touching them upon thrusting it.
-Lasts for three turns
-Can only be used in one of the wolf transformations
- Can only be used once per battle
-No jutsu above A rank in the turn after this ends[/SPOILER]
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21. (Doki No Sono Bibu Shikon) – Wrath of the Tail Fang
Type:Attack/Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: Following the same concept as the tail fang technique but, rather than forming a defense the user will use it to attack by forming through their tail while focusing water chakra to make a dense spear-like drill before either thrusting it or firing it from the tail to impale the target and penetrate them. The user can also, by focusing more chakra, the user can form smaller drill-like spikes on the surface of the spear before binding the enemy and dealing shredding and piercing damage.
-Can only be used in one of the wolf transformations
-Must be a member of the Inuzuka clan
You must be registered for see links
PHP:
[B](Doki No Sono Bibu Shikon) – Wrath of the Tail Fang [/B]
[SPOILER]Type:Attack/Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: Following the same concept as the tail fang technique but, rather than forming a defense the user will use it to attack by forming through their tail while focusing water chakra to make a dense spear-like drill before either thrusting it or firing it from the tail to impale the target and penetrate them. The user can also, by focusing more chakra, the user can form smaller drill-like spikes on the surface of the spear before binding the enemy and dealing shredding and piercing damage.
-Can only be used in one of the wolf transformations
-Must be a member of the Inuzuka clan[/SPOILER]
14. ( Kibishii Kaen Shikon) –Severe Blaze Fang
Type: Offensive
Rank:A
Range:short
Chakra:30
Damage:60
Description: The user and his ninken while in the two headed-wolf transformation or the three headed wolf, will follow the same concept when performing the tail fang technique except they will form a tsuga and focus fire chakra to form a drill-like spear. They then create an extra two tail fangs to knock the target into the air and thrust the other tail fang into them, burning and piercing through the victim. If the target(s) is already in the air, the user can plow all three into them.
-Can be used up to three times per battle
-Requires a ninken and a clone if the user goes for the three headed wolf
-Must use the four legged technique beforehand
-Can only be used in one of the wolf transformations
-The user must wait a turn before using it again
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PHP:
[B]( Kibishii Kaen Shikon) –Severe Blaze Fang [/B]
[SPOILER]Type: Offensive
Rank:A
Range:short
Chakra:30
Damage:60
Description: The user and his ninken while in the two headed-wolf transformation or the three headed wolf, will follow the same concept when performing the tail fang technique except they will form a tsuga and focus fire chakra to form a drill-like spear. They then create an extra two tail fangs to knock the target into the air and thrust the other tail fang into them, burning and piercing through the victim. If the target(s) is already in the air, the user can plow all three into them.
-Can be used up to three times per battle
-Requires a ninken and a clone if the user goes for the three headed wolf
-Must use the four legged technique beforehand
-Can only be used in one of the wolf transformations
-The user must wait a turn before using it again[/SPOILER]
Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl
Type Offensive/Supplementary
Rank A
Range Short - Mid
Chakra 30
Damage 60
Description This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn
PHP:
[B]Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl[/B]
[SPOILER]Type Offensive/Supplementary
Rank A
Range Short - Mid
Chakra 30
Damage 60
Description This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn[/SPOILER]
Ōkami kamigami Kaiten Kiba | Wolf God's Rotating Fang
Type Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: N/A (40 if used with chakra)
Damage: 40 (80 if used with chakra)
Description: Employing the use of Gatsuuga concepts, this technique allows for an Inuzuka or Ninken to rapidly rotate their body either vertically or horizontally in place to gather air around them. The rotational force is so powerful that it gathers wind around the user as he spins, and will create a suction effect that pulls the opponent or a technique towards them. The wind gathered by the rapid rotation is devoid of chakra similar to the Konoha Ryujin technique, and as such it can withstand B rank and below elemental techniques. When this technique is used with chakra the user will leak chakra from their entire body as they rapidly rotate in place, which will form a large wolf made of dense chakra that pulls the opponent or a technique towards it, that will then appear to devoured. The chakra wolf is equivalent in size to the Water Beast technique, and is so dense that it's equivalent in strength to S rank elemental techniques.
Notes:
- Chakra empowered usage can only be used 3x
- Excessive usage of this technique may induce vertigo, as such if used for two turns in a row the Inuzuka user will be unable to effectively use S rank and above Ninjutsu (Reduces their power to A rank).
- The suction effect can be used to divert incoming techniques of the same strength from their intended target, and reaches up to mid range.
- This technique can be used by an Inuzuka, their Ninken partner, or together as a collaboration technique, but when used in that fashion it will be considered as a single use of the technique.
PHP:
[B]Ōkami kamigami Kaiten Kiba | Wolf God's Rotating Fang[/B]
[SPOILER]Type Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: N/A (40 if used with chakra)
Damage: 40 (80 if used with chakra)
Description: Employing the use of Gatsuuga concepts, this technique allows for an Inuzuka or Ninken to rapidly rotate their body either vertically or horizontally in place to gather air around them. The rotational force is so powerful that it gathers wind around the user as he spins, and will create a suction effect that pulls the opponent or a technique towards them. The wind gathered by the rapid rotation is devoid of chakra similar to the Konoha Ryujin technique, and as such it can withstand B rank and below elemental techniques. When this technique is used with chakra the user will leak chakra from their entire body as they rapidly rotate in place, which will form a large wolf made of dense chakra that pulls the opponent or a technique towards it, that will then appear to devoured. The chakra wolf is equivalent in size to the Water Beast technique, and is so dense that it's equivalent in strength to S rank elemental techniques.
Notes:
- Chakra empowered usage can only be used 3x
- Excessive usage of this technique may induce vertigo, as such if used for two turns in a row the Inuzuka user will be unable to effectively use S rank and above Ninjutsu (Reduces their power to A rank).
- The suction effect can be used to divert incoming techniques of the same strength from their intended target, and reaches up to mid range.
- This technique can be used by an Inuzuka, their Ninken partner, or together as a collaboration technique, but when used in that fashion it will be considered as a single use of the technique.[/SPOILER]
Rosuto Oshie sono Gekiryuu Yajuu (レイジングの失われた教え) | Lost Teachings of the Raging Beast
Type: Nin - Taijutsu
Background:
The Inuzuka clan of Konoha had been well known for their hit&run tactics on the battlefield. This allows for the them to cause plenty of damage then retreat before a counter attack can be made. However this has been mostly done by the Inuzuka's use of spiraling attacks able to cause destruction on anything but often times in a one on one match it can be proven useful but can be avoidable at times. Long ago the Inuzuka formed a Taijutsu that combines the ability of the ravenous within them but by using their speed and reflexes to their advantage which in turn it soothes the beasts intent but keeps all the power. After this form of Taijutsu was formed the Inuzuka were able to stand ground in a fist fight with quick, in your face movements with a side of intellect.
Description on the Abilities and Inner Workings of the Style:
This form of Nin - Taijutsu works in relation to the use of "Four Legged Technique". This increases the users speed, reflexes, physical power, and beast-like features. By using the teachings it makes the most out of what they gain from the increased abilities. The Inuzuka are able to channel their chakra into their sharp/long nails and keep the tiger/wolf/claw like fist when they use these teachings, they also use their feet as wells since they're also increased by the 4legged tech.
The teachings shows the user quick, in your face strikes with their enhanced claws. Just like a wolf the attacks are pinpointed to weak areas to slow and eventually cause a fatal wound to the target. By using the claws they're able to slash specified muscles and veins to cause damage and incapacitate a target. In addition to the slashing of body points, they use a rotation claw maneuver in which when they aim attacks in the lower stomach or chest, the claw fist hits but then the user very quickly turns their hand clockwise as they puncture, this happens in a fluid motion due to the years of teachings in which they prefect this by the use off both their legs and hands.
Claw strikes directed at pinpointed muscles & tender areas
Use of very quick kicks and claw punches
Purpose to disable/incapacitate target
Using 4legged to the fullest in terms of speed/reflexes/reactions
More beast-like features while in 4legged form then those who haven't learned teachings
High level techs forms a chakra-like wolf over the claw, serves no additional purpose except mastery of teachings. (picture below)
Pictures to show some aspects below.
Additional effects and Restrictions:
- Masters of the teachings allows for enhanced reflexes, speed, and reactions then those Inuzuka who haven't learned it while in 4legged tech.
- Allowing them to channel chakra in their claws for increased length by a few inches and increases sharpness.
- Knowledge of the human body is needed. Since Inuzuka grow up with dogs and sometimes wolves they gain the insight to how and why they pinpoint areas of targets to cause the most damage.
- Heightened Senses is generally not applied to these teachings because the Inuzuka already have extremely heightened smelling and hearing.
- Only Sannin rank and above can be taught.
- Only teachable to a Inuzuka clan member.
____________________
P a t e n t C e r t i f i c a t e
Coyote, our loyal member, gave on the 4th of May, 2012 a request for a Patent on custom fighting style (Rosuto Oshie sono Gekiryuu Yajuu) Lost Teachings of the Raging Beast. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
(Rosuto Oshie sono Gekiryuu Yajuu) Lost Teachings of the Raging Beast
Powered by Scorps
Copyright 2012, Coyote, NarutoBase.net
training:
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Oshie sono Gekiryuu Yajuu: Kito Hitonomi | Teachings of the Raging Beast: The Returning Slash
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
When the target tries to preform any kick, fist or weapon attack the user will increase the chakra sharpness in the users claws to block the kick, fist or weapon. If blocking a fist or kick the appendage will be grabbed and bound by the claws meaning the claws will puncture the arm, leg, etc. If blocking a sword then it can grab the sword on any part without harming the hand of the user due to the increased chakra barrier in the claws. Once the attack is blocked, with the other claw the user will straighten their hand out with the increased claw length with chakra and slam it into any part of the human body they wish. This is all done very quickly just like how a beast will attack it's prey. It's also done in near one motion, block - puncture.
Notes:
- Usable 4 times per battle
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"
PHP:
[B]Oshie sono Gekiryuu Yajuu: Kito Hitonomi | Teachings of the Raging Beast: The Returning Slash[/B]
[SPOILER]Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
When the target tries to preform any kick, fist or weapon attack the user will increase the chakra sharpness in the users claws to block the kick, fist or weapon. If blocking a fist or kick the appendage will be grabbed and bound by the claws meaning the claws will puncture the arm, leg, etc. If blocking a sword then it can grab the sword on any part without harming the hand of the user due to the increased chakra barrier in the claws. Once the attack is blocked, with the other claw the user will straighten their hand out with the increased claw length with chakra and slam it into any part of the human body they wish. This is all done very quickly just like how a beast will attack it's prey. It's also done in near one motion, block - puncture.
Notes:
- Usable 4 times per battle
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"[/SPOILER]
Oshie sono Gekiryuu Yajuu: Fenrir | Teachings of the Raging Beast: Fenrir
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+10 Inuzuka techniques, +15 Taijutsu)
Description:
Known as the strongest technique in the teachings, this move is forbidden for use. While the user is in "Four Legged Technique" he will unleash his chakra into the already existing coat of chakra into the users muscles, skin, nails, hair, basically all over the body (same concept as the 4legged) The user will gain speeds that are unimaginable to any other Inuzuka, the strength, the reflex, the flexibility is pushed to the utmost limits, playing off the Inuzuka ability to preform Taijutsu and clan techs at a much stronger level. When the user enters this sudden burst of power, their whole body changes even beyond the point of being in the most advanced form of "Four Legged Technique" The users will take on the closest form to a wolf without actually turning into one. Chakra coats them looking like a wolf while their hair is extremely beast-like as well as their teeth form almost into a full wolves jaw, the same goes for the joints and skin, they're to portray the ancient wolf god - Fenrir. This highly advanced technique does come with repercussions, while in this mode the user cannot use any form of ninjutsu or genjutsu. However with that great power comes of it, ability to cover ground that the normal eye cannot track.
Notes:
- Lasts 4 turns
- User's speed can only be tracked by either EIG users or Dojutsu users
- Only Taijutsu and Inuzuka techniques are allowed in this form
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"
- Only usable once per battle
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[B]Oshie sono Gekiryuu Yajuu: Fenrir | Teachings of the Raging Beast: Fenrir[/B]
[SPOILER]Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+10 Inuzuka techniques, +15 Taijutsu)
Description:
Known as the strongest technique in the teachings, this move is forbidden for use. While the user is in "Four Legged Technique" he will unleash his chakra into the already existing coat of chakra into the users muscles, skin, nails, hair, basically all over the body (same concept as the 4legged) The user will gain speeds that are unimaginable to any other Inuzuka, the strength, the reflex, the flexibility is pushed to the utmost limits, playing off the Inuzuka ability to preform Taijutsu and clan techs at a much stronger level. When the user enters this sudden burst of power, their whole body changes even beyond the point of being in the most advanced form of "Four Legged Technique" The users will take on the closest form to a wolf without actually turning into one. Chakra coats them looking like a wolf while their hair is extremely beast-like as well as their teeth form almost into a full wolves jaw, the same goes for the joints and skin, they're to portray the ancient wolf god - Fenrir. This highly advanced technique does come with repercussions, while in this mode the user cannot use any form of ninjutsu or genjutsu. However with that great power comes of it, ability to cover ground that the normal eye cannot track.
Notes:
- Lasts 4 turns
- User's speed can only be tracked by either EIG users or Dojutsu users
- Only Taijutsu and Inuzuka techniques are allowed in this form
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"
- Only usable once per battle[/SPOILER]
3. (Oshie sono Gekiryuu Yajuu: Bodi Mōretsuna Kiba) – Teachings of the Raging Beast: Body Slashing Fang
Typeefensive/Offensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description: While their ninken is in the beast human clone form and intercepting an aerial-based physical attack, the user and their ninken will straighten their hands out and drive their chakra barrier claws into the target, blocking their attack, and forcing them back into the air before moving in opposite directions while pursuing their target, and deliver many beast-like attack from various angles. After doing this, the user will land, and focus large amounts of chakra into the already existing chakra enveloping the hands and nails, and compresses it. Once he gathers and compresses enough of it, the user will rapidly bolt and attack the target, delivering many rending slashes onto the target, breaking their bones and ripping their skin away. If the user has a hand-based elemental technique or a tool that covers their hand(s), he can enhance the strength of his slashes on the target. The resulting attack sends the target flying further upwards and away.
-Can only be used twice per battle
-Must be in four legged technique
-The user is left unable to perform Inuzuka techniques for the next turn
-After using, the user cannot use any other Teachings of the Raging Beast jutsu for two turns
PHP:
[B](Oshie sono Gekiryuu Yajuu: Bodi Mōretsuna Kiba) – Teachings of the Raging Beast: Body Slashing Fang[/B]
[SPOILER]Type:Defensive/Offensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description: While their ninken is in the beast human clone form and intercepting an aerial-based physical attack, the user and their ninken will straighten their hands out and drive their chakra barrier claws into the target, blocking their attack, and forcing them back into the air before moving in opposite directions while pursuing their target, and deliver many beast-like attack from various angles. After doing this, the user will land, and focus large amounts of chakra into the already existing chakra enveloping the hands and nails, and compresses it. Once he gathers and compresses enough of it, the user will rapidly bolt and attack the target, delivering many rending slashes onto the target, breaking their bones and ripping their skin away. If the user has a hand-based elemental technique or a tool that covers their hand(s), he can enhance the strength of his slashes on the target. The resulting attack sends the target flying further upwards and away.
-Can only be used twice per battle
-Must be in four legged technique
-The user is left unable to perform Inuzuka techniques for the next turn
-After using, the user cannot use any other Teachings of the Raging Beast jutsu for two turns[/SPOILER]
4. ( Oshie sono Gekiryuu Yajuu: Brynhild no busō) – Teachings of the Raging Beast: Brynhild’s Armament
Typeefensive
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: In order to counter physical attacks from underground and through the activation of the Teachings of the Raging Beast: Fenrir, the user will jump into air and with either claw, they will straighten their hand out, pointing at the ground, while focusing massive amounts of chakra to shape the claw into a long and gigantic spear with the “blade” resembling a shield, which they use to block the emerging attack. The claw is long and wide enough to cover three humans.
-Can only be used twice per battle with a two turn cool down.
-Must be a member of the Inuzuka Clan and have mastered the teachings
-User needs to be aware of attack prior to usage and can only block attacks of Elemental natures A rank and below, due to being a raw chakra barrier.
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PHP:
[B]( Oshie sono Gekiryuu Yajuu: Brynhild no busō) – Teachings of the Raging Beast: Brynhild’s Armament[/B]
[SPOILER]Type:Defensive
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: In order to counter physical attacks from underground and through the activation of the Teachings of the Raging Beast: Fenrir, the user will jump into air and with either claw, they will straighten their hand out, pointing at the ground, while focusing massive amounts of chakra to shape the claw into a long and gigantic spear with the “blade” resembling a shield, which they use to block the emerging attack. The claw is long and wide enough to cover three humans.
-Can only be used twice per battle with a two turn cool down.
-Must be a member of the Inuzuka Clan and have mastered the teachings
-User needs to be aware of attack prior to usage and can only block attacks of Elemental natures A rank and below, due to being a raw chakra barrier.[/SPOILER]
5. (Oshie sono Gekiryuu Yajuu: Nain seikatsu kiba) – Teachings of the Raging Beast: Nine Lives Fang
Typeefensive
Rank:A
Range: Short
Chakra:30
Damage:60
Description: While in the teachings of the raging beast: fenrir and when the target attempts to block the initial counter of teachings of the raging beast: the returning slash, the user will increase the sharpness of the other claw to “catch” the second limb or weapon of the opponent’s move before holding it in place. The user then delivers a pummeling, high-speed series of nine strikes with the claw that was previously countered, slashing the upper arm, collarbone, windpipe, temple, diaphragm, rib, testicles, and thigh back to back. The attack is done so swiftly it appears the attacks are overlapping. The last attack targets the enemies’ heart, with the user straightening their hand and delivering a spear-like thrust.
-Can only be used three times per battle
-Must be in the four legs
-Must be a member of the Inuzuka clan
PHP:
[B](Oshie sono Gekiryuu Yajuu: Nain seikatsu kiba) – Teachings of the Raging Beast: Nine Lives Fang [/B]
[SPOILER]Type:Defensive
Rank:A
Range: Short
Chakra:30
Damage:60
Description: While in the teachings of the raging beast: fenrir and when the target attempts to block the initial counter of teachings of the raging beast: the returning slash, the user will increase the sharpness of the other claw to “catch” the second limb or weapon of the opponent’s move before holding it in place. The user then delivers a pummeling, high-speed series of nine strikes with the claw that was previously countered, slashing the upper arm, collarbone, windpipe, temple, diaphragm, rib, testicles, and thigh back to back. The attack is done so swiftly it appears the attacks are overlapping. The last attack targets the enemies’ heart, with the user straightening their hand and delivering a spear-like thrust.
-Can only be used three times per battle
-Must be in the four legs
-Must be a member of the Inuzuka clan[/SPOILER]
6. ( Oshie sono Gekiryuu Yajuu: Tsukinodansu o ōhaba ni sakugen) - Teachings of the Raging Beast: Slashing Dance of the Moon
Typeefensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will clap their hands together and create two clones shrouded in the four legged technique. The user and clones will then attack their targets. They move simultaneously, each delivering their own the returning slash technique. Of course this can only work when the enemy attempts an attack and in numbers. Unlike the regular the returning slash technique, the user and his clones are free to use both claws, but in this case the jutsu will do no damage since they would need a free claw to counter attack. When the user and clones move, and attack, they appear to create an orbital pattern similarly to the crescent moon dance technique.
-Must be in the four legged technique
-Can only be used three times and the clones disperse after the usage of this technique
^
Lol forgot the japanese translation.
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PHP:
[B]( Oshie sono Gekiryuu Yajuu: Tsukinodansu o ōhaba ni sakugen) - Teachings of the Raging Beast: Slashing Dance of the Moon[/B]
[SPOILER]Type:Defensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will clap their hands together and create two clones shrouded in the four legged technique. The user and clones will then attack their targets. They move simultaneously, each delivering their own the returning slash technique. Of course this can only work when the enemy attempts an attack and in numbers. Unlike the regular the returning slash technique, the user and his clones are free to use both claws, but in this case the jutsu will do no damage since they would need a free claw to counter attack. When the user and clones move, and attack, they appear to create an orbital pattern similarly to the crescent moon dance technique.
-Must be in the four legged technique
-Can only be used three times and the clones disperse after the usage of this technique[/SPOILER]
7. ( Oshie sono Gekiryuu Yajuu: Urufufukku) – Teachings of the Raging Beast: Wolf Hook
Type:Supplementary/Defensive
Rank:A
Range:Short
Chakra:30
Damage:n/a
Description: A technique created to grab hold of surfaces and physical attacks. The user can extend their straightened claw(s) to pierce into the solid surface and prevent them from being knocked over or lifted by punches, kicks, and jutsu that would grab and pull the user. When securing themselves and bracing for a kick or punch, especially one with repeated assaults, the user will focus more chakra to manipulate the chakra-like wolf on their claw and have it bite/grab the limb together with the stabbed claw in the ground prevent its advancement. With this, the user can remove their claw from the ground and then counter with a quick kick.
-Can only be used twice per battle
-The user must wait two turns before using this again.
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8. ( Oshie sono Gekiryuu Yajuu: Fenriru no pawā) - Teachings of the Raging Beast: Fenrir’s Power
Type:Attack/Defense
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description: With the expelled chakra in the already existing cloak, the user will spin ferociously at an opponent’s torso. The user will then expel chakra to form a barrier/cloak, into and around the drill. In this state, the attack appears more drill like, appearing jagged with spikes around it. It is hard enough to deflect kunai, shred one earth technique up to and including S-rank, and shield the user from kunai explosive tags. When in several feet of the target (diaphragm), that part of the body is twisted along with the space they are in and ripped out. The body would also have tears around the targeted area.
-Can only be used three times per battle.
-Must have been in the four legged technique.
-No Inuzuka techniques above A-rank in the same turn.
-Must be in the Fenrir technique for use.
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40 (mental stress)
Description: The user will trap the opponent within an illusion where the user appear to have transformed into 20ft tall reaper, donning a black cloak. The reaper then will take his scythe and drive it into the opponent's chest, leaving them to believe to had been injured and hanging from the scythe of a reaper. The resulting stress on his mind causing damage.
Restriction:
- Only teachable by Saikyo
learned:
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PHP:
[B](Genjutsu : Chimei Tekina Kama) - Illusionary Arts: The Fatal Scythe[/B]
[SPOILER]Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40 (mental stress)
Description: The user will trap the opponent within an illusion where the user appear to have transformed into 20ft tall reaper, donning a black cloak. The reaper then will take his scythe and drive it into the opponent's chest, leaving them to believe to had been injured and hanging from the scythe of a reaper. The resulting stress on his mind causing damage.
Restriction:
- Only teachable by Saikyo[/SPOILER]
(Kuchiyose no Jutsu: Hone to indī) – Summoning Technique: Bone and Indy
Type:Summoning
Rank:S
Range:Short
Chakra:n/a (-20 for each)
Damage:n/a
Description: Bone and Indy are twin ninken that resemble tan-colored wolves. They each carry swords in their mouths, which they carry in a holster strapped to the side and they quite skilled with them. When using substitution, they can switch places with large bones rather than the traditional wooden log. These guys are 1.2 meters in height and are large enough to be ridden. (The summoner uses his or her chakra to stick to them, so that they don't fall off of them like the tree climbing technique.) Like Kakashi’s ninken, they can detect chakra through smell/their noses and track the “prints” left behind. With Bone, Indy, and the summoner, they will use their strong limbs to dash and slide past each other, one will create a straight line and the other two creating an X overlapping the straight line, creating a massive amount of dust behind them. The summoner will then make a hand-seal to shape and launch it the dense, dust-shaped phoenix at high-velocities and slamming it into the target, potentially crushing them in the process if there is something behind them like a wall etc.
-Can only be summoned once. Same applies if only one of them is summoned.
-Dust phoenix counts as an S-rank, that does 80 damage, and can only be used twice per battle.
-Lasts for four turns.
Type: Summon
Rank: S
Range: Short
Chakra:40
Damage: n/a
Description: After unraveling a special scroll and wiping their blood on it, the user will summon the five ninken brothers. Their fur is dark brown; the top of their heads has a tint of green, resembling the shape of Mohawk. They have red eyes. Their noses can pick up on the chakra of others up to long-range, on land and air, and even if they can’t see them. They can move and track at x1.5 the speed of standard Kage. They also have an affinity for the fire element and the basic E-rank ninjutsu, and certain collaboration techniques up to their rank. When scratching or shaking off fur, the ninken can release hairs coated in fire chakra that can be manipulated together and fired at the target. They have the same piercing power as senbon and can cause medium burns to the target. The user can add a bit of spin to increase damage or to create a wedge into surfaces. While in the air, the ninken will dive down while coating their bodies in fire chakra and combining that chakra that they will then use to smash into a target. When coming in contact with the ground, they'll collectively have up to four small waves of fire released from the point origin and travel along the ground up to mid-range. Similar to dust phoenix, three of the five ninken brothers will perform the initial steps to the technique except, instead of a phoenix rising from the ground and the summoner having to weave the special seal, the dust will form into a ball of condensed dust that rises into the air. Then the summoner will jump into the air and performing a horizontal spin kick to send the ball flying toward and into a target with impressive force. If for some reason the summoner can’t or decides not to perform the last part, then the last two of the ninken brothers will jump into the air but instead of spinning, they will roll and smack the ball downward with their tails. Lastly, the ninken and summoner will dash at the target from different directions, lift the target up into the air, and then run around in a circle, around the target, and create a tornado of dust around the target, causing them to spin. They stop spinning and then enter the tornado to kick the target into the sky. The dogs kick with their hind legs while the summoner kicks normally with which ever leg they choose. The result is the target appearing to be shot out of a funnel and flying towards another target of the user’s choosing. (The tornado generated from the user’s body guides the target toward the new target and the target exits once it becomes a straight shot towards the new target.)The target can be as big as a boulder, but no larger than that and the target appears a like comet flying towards the new target.
Notes:
-Can only be summoned once regardless if the signer summons the entire pack or less than that.
-Must have signed the Dog Contract.
-Fire Hair Senbon is S-ranked in power costing 40chakra and dealing 80damage and stay active for a full turn so that can be used in combination with other techniques ie hammer jutsu.
-Each small wave is C-ranked in power and the combined tackle of each ninken is A-rank.
-The ninken can also control the senbon in that they can extinguish them after they have for example burned away and freed the summoner or an ally from being binded by chains, rope, flesh, etc.
-Their moves take up a slot.
-They last for four turns.
Type: Supplementary
Rank: B-Rank
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description:
This is for Users who have Animal Companions through Summons, Inuzuka or a Generic Pet that a Biography has stated in said bio. This allows said user to be able to use that companion in a time of need, the user will touch their companion with a finger or hand and then perform two hand seals.
After the hand seals have been made the user's and companions senses will be linked. This is similar to Gaara's Sand eye technique and has been developed from that, the user will cover their eyes whether it be with a hand or their headband or simply by closing them and then will be capable of seeing through the Companion's eyes. The user has to keep their eyes closed to be able to see through their pets eyes which could be very disadvantageous. Techniques like Bringer of Darkness won't work on the user unless it is targeted at the pet, this also goes for Genjutsu that "traps" the user in a world, he will still see the real world unless the pet is targeted.
- Limited to Mammals, Birds, Reptiles and Amphibians
- Can be used on Summons with Sight, Generic Pets, Inuzuka
- Can't be used on a Fellow Human
- No Eyesight boost
- Link lasts until the user opens their eyes.
- Once eyes have been opened they cannot switch back, jutsu must be performed again.
Type: Defensive/Offensive
Rank: A
Range: Short (- Mid if used to attack)
Chakra: 30 (-10 per turn)
Damage: n/a (60 if used to attack)
Description: The user begins by clapping his hands, releasing his wind chakra and manipulating the air currents around himself to create a total of 12 unfolded, regular sized fans, made of wind which float, orbit, and rolls (sideways) around the user. These fans act as a barrier against incoming attacks that target the user’s body and are fairly large in size and are able to stop opposing elements following strengths and weaknesses. While this is in effect, the user can’t use any Fire elemental techniques due to being at risk themselves. The user can manipulate the wind to have them attack the enemy by all shooting outwards and fire an omni-directional attack or shoot them forward at a specific target.
- Lasts up to three turns
- Must wait two turn between use once the technique ends.
(katon: Kikokanten) Fire Release: Climatic Drought
Type: Supplementary
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain.
~ Usable once per battle
~ Prevents up to A rank rain Jutsu for 4 turns
~ Only Sunagakure villagers may use this jutsu
Bengal Monitor
Summoning Animal: Bengal Monitor
Scroll Owner: Lytes
Other Users who have signed contract: Layoola
Summoning Boss if existing: Ekitenshu
Other Summoning Animals tied to contract: Ekitei and Ekikappa.
The Bengal monitors are related to the lizard species. They prey on invertebrates such as beetles, grubs, orthopterans, scorpions, snails and ants, and vertebrates such as bats, frogs, fish, lizards, snakes and rodents. They can feed on dead animals too. The Bengal monitors are capable of rapid movement on the ground. Their strong claws enables them to climb and dig well, and they can also swim well and stay submerged for at least 17 minutes. On the ground, they sometimes stand on their hind legs to get a better view or when males fight other males. On river banks, the pattern on their body provides excellent camouflage.
The Bengal monitor's natural abilities include exceptional eyesight—enabling the species to visually perceive movement within a range of 250 meters, which is coupled with a passive x1.5 tracking speed. The Bengal Monitors can speak the human language and also have a unique language of their own which the contract summoners learn, similarly to the frogs, snakes and slugs, the Monitors possess their own Kingdom, an Island which is basically a mountaineous forest surrounded by a dry beach
(Kuchiyose No Jutsu: Ekitenshu) – Summoning Technique: Ekitenshu
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitenshu is the boss of Bengal monitors. His size stands somewhere between that of Manda and that of Manda II. Using his earth chakra, Ekitenshu is able to cause fissures and sprouting spikes by stomping on the ground with his feet or tail. He can dig large underground tunnels to create escape routes or to cause violent tremors beneath the opponent so as to collapse the ground beneath them as well, each ability counting as B-rank, being an earth specialist he is also capable of canon earth jutsus up to and including S-rank. Ekitenshu also infuses his scales with earth chakra to make them as sturdy as Earth Style: Hardening Technique. This process is referred to as “Dragon Scales” by Bengal monitors and grants him with a natural armor resistant to most jutsus. Similarly to most Bengal monitors, Ekitenshu is an excellent swimmer and fast runner.
Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitenshu must be Kage rank or above.
Note: All abilities associated with a rank count towards the summoner's allotted moves per turn.
Note: Ekitenshu's "Dragon Scales" is resistant to A-rank jutsus and below, with the exception of lightning which is his elemental weakness and against which he is resistant up to B-rank jutsus only.
(Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and promptly release him from Genjutsu (up to A-rank), as well as link his vision to the summoner's vision and vice versa allowing the user to look out (requires physical contact) for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.
Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitei must be Sannin rank or above.
Note: Only summonable once per battle, with a duration of four turns.[/COLOR]
Note: Camouflaging will not deceive Sensor-type ninja, including Byakugan users and Sharingan users. Furthermore, it will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
Note: Releasing the summoner from Genjutsu counts as a move.
Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected
Infinite Quad Wielding
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Mugen Yontōryū Sashimasu - Infinite Quad wielding Stab
Rank: B
Type: Offense
Range: Short
Chakra cost: 20
Damage Points: 40
Description : The user uses chakra to amplify the user's speed of his strikes for a moment, causing the tip of the knife to hit the opponent multiple times in what appears to be 1 single attack. This is controlled by the user who slightly bend their arm, jerking their blade into their opponent, focusing on a specific spot of the body. The strikes are delivered in quick succession, appearing as one strike. Although, showing less force behind the strike than attended, the damage sustained is more severe, the user's striking hand moves slightly faster than his base speed for the duration of the strike.
¬Bi wielders and above can perform the jutsu with both hands stabbing two different spots while the highest rank can perform this jutsu from up to mid range using their chakra to manipulate the blade similarly to Infinite Quad wielding - Control and stabbing their target with the same speed they would have attained with their hands.
Mugen Yontōryū Kontororu - Infinite Quad wielding Control
Rank: A
Type: Supplementary/Offense/Defense
Range: Short - Long
Chakra cost: 30
Damage Points: 40
Description : This is the core jutsu of the flying knives aspect of the Infinite Quad wielding style created by Kurapika himself, knowing he could only wield four knives at a time with his hands, he decided to use his chakra to control the blades and this allowed him to control more blades similar to telekinesis which can be used in various ways, attacking from an opponent's blind spot, going around opponent's defenses to strike them, changing targets or even gathering into a formation to form a defensive wall around the user, the blades can be controlled fluidly to move in all directions. This weapons however can be infused with elemental chakra to deal more damage when hitting a target or to be capable of defending better from an attack, each element has its own effect when being used either offensively or defensively. The user can use his chakra to mark a target as the starting point of his blades and the blades would go after the target as long as the target is within sight/smelling/hearing/sensing etc range of the user, this jutsu costs B rank chakra and deals B rank damage, however if the blade possesses damage on it's own i.e already infused with damage, this will increase its rank by 1, doesn't boost F rank jutsus.
Offense - The knives upon hitting any target would send spikes of compressed water in all direction up to short range except the user's direction but the user can activate this prematurely.
Defense - When been used defensively starchy syrup leaks out from all the blades as they spin while connecting to the nearest wieldings creating a network of impenetrable wielding-water combo , this is most effective against other water jutsus as the syrup seals the cracks between the formation making it water proof.
Offense - Knives infused with fire chakra grow red as the blades get extremely hot leaving a red trail as it moves, upon hitting a target, not only would the wielding deal third degree burns to the affected area, they would also explode violently in a 1 meter radius sending hot shards of metal into the area, the user can will it to explode before making contact.
Defense - The wieldings after attaining the formation mentally ordered by the user would connect via flames to form a dense wall of flame so hot that if an human (even the user) comes 1 meter within the range of the wall, he/she would get terrible third degree burns, this is effective against CQC users and also wind jutsus as the flame ignites them causing them to explode safely from the user.
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Offense - Wieldings possess more cutting power and the air 1 meter in diameter around them spins with them making the knives look like fuma shurikens
Defense - Wieldings constantly release a terrifying breeze which blows away everything in a direction, this is capable of even blowing a grown man out of short range.
Offense - The air 3 meters around the wieldings are electrically charged numbing the target however the wieldings would electrocute the target on contact.
Defense - Wieldings after attaining a formation get connected by ropes of lightning while been charged with Lightning, this isn't water proof like the Suiton counter part however it is effective against earth and solid elements.
Offense - The wieldings' weight can be increased or reduced to either deal more damage or move faster
Defense - The wieldings gain an increase in weight and durability, this is especially effectively against heavy earth jutsus.
¬When infused with chakra, the weapons play on equal footing with elemental techniques although the size of elemental technique must be put within reason
¬Quad wielders can passively launch the knives at a target telepathically although the direction can't be altered, this has no special damage boost, it's simply an alternative to throwing normal knives with the user's hands.
¬The knives under the effect of this jutsu are always spinning, spinning fast making it impossible for non practitioners of this style to catch it however the user can catch his knife.
¬Each elemental infusion can be 4 times per battle with 2 turns cool down.
¬When infused with chakra (elemental or not), the user is capable of manipulating the wieldings telepathically.