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<p>[QUOTE="Robot Boy, post: 10547092, member: 97321"]</p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 18px"><strong>Custom Weapons</strong></span></p><p></p><p></p><p><strong>Tessaiga鉄砕牙</strong> </p><p>[SPOILER]Type: Weapon</p><p>Rank: S Rank</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: At first glance when not in use, the Tessaiga appears to be nothing more than a battered katana with a heavily chipped and rusted blade with the hilt's fabric tearing away. When wielded by Gaara the blade transforms. When transformed, the blade turns into an over-sized dog's fang.</p><p></p><p>Abilities:</p><p>*Fūton | Wind Style: Wind Scar - The user swings Tessaiga in a downward slash, sending an A-rank gust of wind capable of blowing away and slicing anything in its path up to mid-range.</p><p>*Fūton | Wind Style: Backlash Wave - The user swings Tessaiga in a diagonal ark, causing the blade to release a 12foot wave in front of them strong enough to block jutsus or throw away anything within short-range.</p><p></p><p>Restrictions:</p><p>*No other fūton jutsu can be used in the same turn as ether Wind Scar or Backlash Wave.</p><p>*Wind Scar and Backlash Wave cannot be used in the same turn.</p><p>*No S ranked fūton jutsu can be used in the turn following the use of Wind Scar or Backlash Wave.</p><p>*Backlash Wave can only defend against jutsus up to A-rank.</p><p>*If Backlash wave is used to blow back the opponent it is only B-rank wave.</p><p>*Wind Scar can only be used 2 times per battle.</p><p>*Backlash Wave can only be used 3 times per battle.</p><p>*The blades abilities count towards the move count.</p><p>*While the blade is unsheathed an held in hand, no fūton jutsu may be used.</p><p>*Only Gaara an those allowed by him may wield the blade.[/SPOILER]</p><p></p><p>training:<a href="http://narutobase.net/forums/showthread.php?t=391726&page=2">http://narutobase.net/forums/showthread.php?t=391726&page=2</a></p><p></p><p>[PHP][B]Tessaiga鉄砕牙[/B] </p><p>[SPOILER]Type: Weapon</p><p>Rank: S Rank</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: At first glance when not in use, the Tessaiga appears to be nothing more than a battered katana with a heavily chipped and rusted blade with the hilt's fabric tearing away. When wielded by Gaara the blade transforms. When transformed, the blade turns into an over-sized dog's fang.</p><p></p><p>Abilities:</p><p>*Fūton | Wind Style: Wind Scar - The user swings Tessaiga in a downward slash, sending an A-rank gust of wind capable of blowing away and slicing anything in its path up to mid-range.</p><p>*Fūton | Wind Style: Backlash Wave - The user swings Tessaiga in a diagonal ark, causing the blade to release a 12foot wave in front of them strong enough to block jutsus or throw away anything within short-range.</p><p></p><p>Restrictions:</p><p>*No other fūton jutsu can be used in the same turn as ether Wind Scar or Backlash Wave.</p><p>*Wind Scar and Backlash Wave cannot be used in the same turn.</p><p>*No S ranked fūton jutsu can be used in the turn following the use of Wind Scar or Backlash Wave.</p><p>*Backlash Wave can only defend against jutsus up to A-rank.</p><p>*If Backlash wave is used to blow back the opponent it is only B-rank wave.</p><p>*Wind Scar can only be used 2 times per battle.</p><p>*Backlash Wave can only be used 3 times per battle.</p><p>*The blades abilities count towards the move count.</p><p>*While the blade is unsheathed an held in hand, no fūton jutsu may be used.</p><p>*Only Gaara an those allowed by him may wield the blade.[/SPOILER][/PHP]</p><p></p><p></p><p><strong>Dropped:</strong></p><p></p><p>(Sumakku-te) – Smack Hands </p><p>Type:Weapon</p><p>Rank:S</p><p>Range:Short</p><p>Chakra:n/a</p><p>Damage: n/a</p><p>Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc up to and including B-rank. When breaking through solid techniques or aiding their own hand-based attack , the user can choose to have the hand (s) (including if the hands are cloaked in a chakra nature) spin(s) similarly to a high-powered drill. When in this state, it goes by the name of Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra before either charging at the target to slam the hand into the target’s mid-section or simply fire them off from a distance (Long-Range and the hand itself isn’t fired.). In the case of getting into short-range, once the user makes direct contact, the user releases the chakra in the shape and form of the hand, and fires it off as a projectile, carrying the target back and blowing them up. The hand is as big as a human’s torso. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user.</p><p></p><p>-Combat Drill counts as an A-rank move (30 chakra, 60 damage) and can only be used four times per battle</p><p>-The user can only fire up to three fists from Power Fists, counts as a move, can only be used twice per battle and will cost 40 chakra.</p><p>-After using Power Fists, the user must wait one turn before using it again. </p><p>-The size and shape change counts as a jutsu and costs 10chakra and can be used three times per battle</p><p>-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20983860&viewfull=1#post20983860">http://narutobase.net/forums/showthread.php?t=711213&p=20983860&viewfull=1#post20983860</a></p><p></p><p><strong>Dropped: </strong></p><p></p><p>(Chimeiteki Keiteki) - Fatal Horn </p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short-mid</p><p>Chakra: N/A(40 when cushioning) </p><p>Damage: N/A</p><p>Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal that can deflect regular weapons (kunai, shuriken, wind mill-shuriken, regular swords etc.) without receiving so much as a scratch. Fatal Horn has the ability to crush/break through 'solid' techniques such as ice, steel, and earth techniques up to B-rank (Depending on size and counts as a jutsu to do so). The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks (separating counts as a jutsu). The hammer's handle has a built-in mechanism that allows it to extend to mid-range (6 meters) to 'Ram' the target and send them backward or to smash them. While the owner is in possession of Fatal Horn and when the wielder is either falling or sent flying backwards due to an attack, Fatal Horn reacts by expanding its own head rapidly to increase the owner’s own resistance to damage and allowing it to save its owner from certain lethal collision. While in this state, the head can also be used as a shield in battle and the owner can even apply their steel KG, if they have one, to have it clash with the elements (Following Strength's & Weaknesses). The head can grow to the size of a stunt bag, and then revert back to its original size and state at the user’s command (mental). By squeezing the handle, the user can fire the head like a piston shot and then use the recoil to launch himself in any direction. By jumping in the direction the user wants and firing downward, they will be propelled even farther. If they are in short-range, they will go as far as mid-range and so on. If they are long-range, they can’t go any further than that. Jumping and firing count as one move, A-rank and can only be used four times. The technique relies on the special mechanisms of the weapon and thus, does not require any chakra to activate.</p><p></p><p></p><p>Restrictions</p><p>-Can only be wielded by Robot Boy.</p><p>-Each hammer-based technique counts as a move.</p><p>-If the user makes the head bigger and uses it as a shield, it will count as an S-rank move and can only be used twice per battle.</p><p>-The hammer and ball cannot separate and form back on the same turn.</p><p>-Only one hammer technique per turn.</p><p>-Cushioning the impact doesn’t count as a move and is permanently active as long as owner is in physical contact with Fatal Horn</p><p>-The user can separate and connect up to two times.</p><p>-Extending the Hammer can be used up to three times.</p><p>-When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20659103&viewfull=1#post20659103">http://narutobase.net/forums/showthread.php?t=711213&p=20659103&viewfull=1#post20659103</a></p><p></p><p>[STRIKE](Chimeiteki Keiteki) - Fatal Horn </p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short-mid</p><p>Chakra: N/a </p><p>Damage: N/a</p><p>Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal that can deflect regular weapons (kunai, shuriken, wind mill-shuriken, regular swords etc.) without receiving so much as a scratch. Fatal Horn has the ability to crush/break through 'solid' techniques such as ice, steel, and earth techniques up to B-rank. The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks. The hammer's handle has a built-in mechanism that allows it to extend to mid-range (6 meters) to 'Ram' the target and send them backward or to smash them.</p><p></p><p>Restrictions</p><p>-Can only be wielded by Fang.</p><p>-Each hammer-based technique counts as a move.</p><p>-The hammer and ball cannot separate and form back on the same turn.</p><p>-Only one hammer technique per turn.</p><p>-The user can separate and connect up to two times.</p><p>-Extending the Hammer can be used up to three times.</p><p>-When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.[/STRIKE]</p><p></p><p>Approval:<a href="http://narutobase.net/forums/showthread.php?t=157594&p=13278580&viewfull=1#post13278580">http://narutobase.net/forums/showthread.php?t=157594&p=13278580&viewfull=1#post13278580</a></p><p></p><p><img src="http://i380.photobucket.com/albums/oo247/guyverunit05/Power%20Rangers%20Ninja%20Storm/hurri-kb-hammercrusher.jpg" data-url="http://i380.photobucket.com/albums/oo247/guyverunit05/Power%20Rangers%20Ninja%20Storm/hurri-kb-hammercrusher.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>[PHP][B] (Sumakku-te) – Smack Hands [/B]</p><p>[SPOILER]</p><p>Type:Weapon</p><p>Rank:S</p><p>Range:Short</p><p>Chakra:n/a</p><p>Damage: n/a</p><p>Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc up to and including B-rank. When breaking through solid techniques or aiding their own hand-based attack , the user can choose to have the hand (s) (including if the hands are cloaked in a chakra nature) spin(s) similarly to a high-powered drill. When in this state, it goes by the name of Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra before either charging at the target to slam the hand into the target’s mid-section or simply fire them off from a distance (Long-Range and the hand itself isn’t fired.). In the case of getting into short-range, once the user makes direct contact, the user releases the chakra in the shape and form of the hand, and fires it off as a projectile, carrying the target back and blowing them up. The hand is as big as a human’s torso. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user.</p><p></p><p>-Combat Drill counts as an A-rank move (30 chakra, 60 damage) and can only be used four times per battle</p><p>-The user can only fire up to three fists from Power Fists, counts as a move, can only be used twice per battle and will cost 40 chakra.</p><p>-After using Power Fists, the user must wait one turn before using it again. </p><p>-The size and shape change counts as a jutsu and costs 10chakra and can be used three times per battle</p><p>-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends</p><p>[/SPOILER][/PHP]</p><p></p><p><strong>(Gōrudo Sutaffu No Enel) ψ Gold Staves of Enel ψ </strong></p><p>[SPOILER]Type: Weapon</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The Gold Staff of Enel is told to be forged in the skies where the heavens are located. The staff is told to be the property of an almighty and powerful god of lightning, Enel. Although these were all myths, the two staff proved to be a relic, a symbol of the God's power. The story about the dual staff is a legend, nothing but a myth but it is a fascinating one. The staffs, according to tales, originated from a mysterious city above the clouds, often known as the heavens. The god who ruled during that time went by the name of Enel, a superior lightning shinobi that was described as a god from his powers and skills of the lightning element. Enel acquired the throne to the kingdom by defeating the previous leader at that time, and proclaimed himself as god. The past workers and peacekeepers that once worked for the previous god was forced to physical labor, giving up their lives to the god. The soldiers worked to build an ultimate weapon, a weapon so strong that it had the power to obliterate a whole country on its own. Needless to say, the Enel we speak of is described as a power hungry tyrant, and despite the title he gave himself, he was no where near the ethics of a god. The plan would have succeeded, and if it did, the shinobi world would, more or less be under hos control. No soldiers or villagers had the guts nor the strength to oppose him, and every spark of rebellion was to be taken care of by lightning, in other words, death. Before his plan was set in motion, he was defeated by an unknown shinobi. Legend has it that the man was defeated by a wanderer, and the god descended from his golden thrown in the city of gods to the floors of the deepest seas. Although his body was told to be irretrievable due to the amount of pressure under the sea, the only remembrance the "God" left behind is the two brightly-yellow staffs. The staffs are made entirely of gold. Although they look like plain and simple staffs, the abilities of the staffs are what intrigues modern-day historians who seek power in the world of the Shinobi. Although they were just myths, the two staffs left behind in the land of the ninja world would be a powerful tool, if given to the right shinobi. The only reason people believe and repeatedly hear the myth is because every once a while, the villagers under the Moon country would hear the ringing of bells from the sky. A truly majestic sound that soothed every man, woman, and children yet remain unknown up to this day. The only visible relic is the two staffs, currently wielded by Ace and those who he think is worthy. The story, however, has yet to be proven. This, however, is simply a tale that is most often told to children and is not real whatsoever. Though the relic (weapons) found near the location of the area is the sole reason many argue that such a city exists.</p><p></p><p>The weapon is a dual staff, including two staffs made of pure gold. It is about three meters tall and two inches in diameter. Despite the composition of the staff's, it is unexpectedly light. This is because of its fairly hollow insides, allowing the user to be able to channel chakra throughout the staff, enabling themselves to perform or activate certain abilities that correspond with the staff's. Because of its light weight, it can be hung behind the back and is easily accessible during battle. The staff itself, even when on your back, will make no difference towards the physical performance of the wielder. The user of the dual staffs will run, punch, kick, walk, move, etc as easy as they would without the staff's on their back. This, of course would have an effect on difficult and complex moves, like backflips, front flips, etc where the body needs to move in a manner that would cause the staff's to hit a solid object, like the floor. This does not mean that it is impossible, but more difficult to perform complex moves such as the ones described above. The physical attributes (height in general) of the user would also come into play whether or not a body movement, like flips, would be slowed down by the dual staffs. </p><p></p><p>The staff he is holding, but two of them.</p><p></p><p></p><p></p><p>Abilities:</p><p></p><p>• Transformation; Both the staffs are capable of transforming the physical appearance of the weapons. The transformation can only be applied onto the top part of the staffs, and only about 1 meter of the top of the staff can be modified. The user can change the shape of the top part of the staff by channeling lightning chakra into the gold, and turning it into lightning. They will re-shapen the lightning with the use of shape manipulation and shape it to the shape they desire the weapon to be. With further chakra manipulation, the user will solidify the lightning and turn it back to normal gold, with a different physical property. This can only be done to the specific weapons because of its mysterious composition of the two staffs. Each staff can be transformed twice, equalling four times and each time will cost 15 Chakra points and a jutsu slot. There is also a one turn wait to each time a staff can transform. Furthermore, the transformation is limited to the original size. You cannot transform it into a weapon that is longer then the original. Things that would work would be transforming it into a sharp-edged sword, able to perform kenjutsu techniques or a trident, and of course, up to the users imagination. It, however, cannot be used to create larger weapons, only weapons that would still fit in the staffs.Also, once the new tip of the staff impales an opponent/target, it can be heated and burn organs from the inside. This counts as a separate turn and does not count as a limit to the heating. Heating from the inside can only be done once.</p><p>• Heating: Another ability that comes with the staffs. The user can channel lightning chakra into the insides of the staff and have it shape around the walls of the staff. (Keep in mind that the staff is fairly hollow inside.) By doing so, the user can heat up the gold of the staff, so hot that it could melt through B-rank steel release techniques without melting the staffs. The purpose of this is to attack when it is extremely hot and potentially cause severe burns to a target. This can only be done once per staff, equaling two times together. The actual heating of the staffs do not take that long, a second or two would suffice for the time it takes to reach such a warm temperature. Furthermore, the damage it deals is equivalent to an A-rank fire technique. This counts as a jutsu and costs 15 chakra</p><p>• Lightning Strike: The user will channel lightning chakra into both of the staves and join them together, having them connect at the top part of the staves. They will release the lightning a few inches away from the two staves, floating in mid-air. It creates a ball of lightning, much like the shape of a Rasengan and can be released with great force, electrocuting any target. This lightning strike counts as a move and is equivalent to an S-rank lightning technique (40 chakra, 80 damage). It has a limit of three uses. Once per battle the user can sacrifice the abilities of the staffs by focusing an immense amount of lightning and unleashing a forbidden rank attack (50 chakra, 90 damage). However, he will be unable to use the staffs abiliites for the rest of the match and will face electrical damage to his hands, rendering his muscles numb for 1 turn.</p><p></p><p></p><p></p><p>Restrictions:</p><p>Note 1: Despite it being two staffs, you can only perform the abilities of the staffs one staff at a time, excluding the transformation ones (Meaning you can't create two whips at the same time, or heat up the staffs at the same time. You can, however, do it one turn at a time, in accordance to time frame.) Each ability used counts as a move.</p><p>Note 2: Can only be wielded by Ace. and those he allow.</p><p>Note 3: In NW, this can only be used by one person at a time. </p><p>Note 4: Heating and transformation is obviously short-range.</p><p>Note 5: The weapon can transform back to its original form an unlimited amount of time.</p><p>Note 6: It is indestructible.[/SPOILER]</p><p></p><p>training: <a href="http://narutobase.net/forums/showthread.php?t=577886">http://narutobase.net/forums/showthread.php?t=577886</a></p><p></p><p>[PHP][B](Gōrudo Sutaffu No Enel) ψ Gold Staves of Enel ψ [/B]</p><p>[SPOILER]Type: Weapon</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The Gold Staff of Enel is told to be forged in the skies where the heavens are located. The staff is told to be the property of an almighty and powerful god of lightning, Enel. Although these were all myths, the two staff proved to be a relic, a symbol of the God's power. The story about the dual staff is a legend, nothing but a myth but it is a fascinating one. The staffs, according to tales, originated from a mysterious city above the clouds, often known as the heavens. The god who ruled during that time went by the name of Enel, a superior lightning shinobi that was described as a god from his powers and skills of the lightning element. Enel acquired the throne to the kingdom by defeating the previous leader at that time, and proclaimed himself as god. The past workers and peacekeepers that once worked for the previous god was forced to physical labor, giving up their lives to the god. The soldiers worked to build an ultimate weapon, a weapon so strong that it had the power to obliterate a whole country on its own. Needless to say, the Enel we speak of is described as a power hungry tyrant, and despite the title he gave himself, he was no where near the ethics of a god. The plan would have succeeded, and if it did, the shinobi world would, more or less be under hos control. No soldiers or villagers had the guts nor the strength to oppose him, and every spark of rebellion was to be taken care of by lightning, in other words, death. Before his plan was set in motion, he was defeated by an unknown shinobi. Legend has it that the man was defeated by a wanderer, and the god descended from his golden thrown in the city of gods to the floors of the deepest seas. Although his body was told to be irretrievable due to the amount of pressure under the sea, the only remembrance the "God" left behind is the two brightly-yellow staffs. The staffs are made entirely of gold. Although they look like plain and simple staffs, the abilities of the staffs are what intrigues modern-day historians who seek power in the world of the Shinobi. Although they were just myths, the two staffs left behind in the land of the ninja world would be a powerful tool, if given to the right shinobi. The only reason people believe and repeatedly hear the myth is because every once a while, the villagers under the Moon country would hear the ringing of bells from the sky. A truly majestic sound that soothed every man, woman, and children yet remain unknown up to this day. The only visible relic is the two staffs, currently wielded by Ace and those who he think is worthy. The story, however, has yet to be proven. This, however, is simply a tale that is most often told to children and is not real whatsoever. Though the relic (weapons) found near the location of the area is the sole reason many argue that such a city exists.</p><p></p><p>The weapon is a dual staff, including two staffs made of pure gold. It is about three meters tall and two inches in diameter. Despite the composition of the staff's, it is unexpectedly light. This is because of its fairly hollow insides, allowing the user to be able to channel chakra throughout the staff, enabling themselves to perform or activate certain abilities that correspond with the staff's. Because of its light weight, it can be hung behind the back and is easily accessible during battle. The staff itself, even when on your back, will make no difference towards the physical performance of the wielder. The user of the dual staffs will run, punch, kick, walk, move, etc as easy as they would without the staff's on their back. This, of course would have an effect on difficult and complex moves, like backflips, front flips, etc where the body needs to move in a manner that would cause the staff's to hit a solid object, like the floor. This does not mean that it is impossible, but more difficult to perform complex moves such as the ones described above. The physical attributes (height in general) of the user would also come into play whether or not a body movement, like flips, would be slowed down by the dual staffs. </p><p></p><p>The staff he is holding, but two of them.</p><p></p><p></p><p></p><p>Abilities:</p><p></p><p>• Transformation; Both the staffs are capable of transforming the physical appearance of the weapons. The transformation can only be applied onto the top part of the staffs, and only about 1 meter of the top of the staff can be modified. The user can change the shape of the top part of the staff by channeling lightning chakra into the gold, and turning it into lightning. They will re-shapen the lightning with the use of shape manipulation and shape it to the shape they desire the weapon to be. With further chakra manipulation, the user will solidify the lightning and turn it back to normal gold, with a different physical property. This can only be done to the specific weapons because of its mysterious composition of the two staffs. Each staff can be transformed twice, equalling four times and each time will cost 15 Chakra points and a jutsu slot. There is also a one turn wait to each time a staff can transform. Furthermore, the transformation is limited to the original size. You cannot transform it into a weapon that is longer then the original. Things that would work would be transforming it into a sharp-edged sword, able to perform kenjutsu techniques or a trident, and of course, up to the users imagination. It, however, cannot be used to create larger weapons, only weapons that would still fit in the staffs.Also, once the new tip of the staff impales an opponent/target, it can be heated and burn organs from the inside. This counts as a separate turn and does not count as a limit to the heating. Heating from the inside can only be done once.</p><p>• Heating: Another ability that comes with the staffs. The user can channel lightning chakra into the insides of the staff and have it shape around the walls of the staff. (Keep in mind that the staff is fairly hollow inside.) By doing so, the user can heat up the gold of the staff, so hot that it could melt through B-rank steel release techniques without melting the staffs. The purpose of this is to attack when it is extremely hot and potentially cause severe burns to a target. This can only be done once per staff, equaling two times together. The actual heating of the staffs do not take that long, a second or two would suffice for the time it takes to reach such a warm temperature. Furthermore, the damage it deals is equivalent to an A-rank fire technique. This counts as a jutsu and costs 15 chakra</p><p>• Lightning Strike: The user will channel lightning chakra into both of the staves and join them together, having them connect at the top part of the staves. They will release the lightning a few inches away from the two staves, floating in mid-air. It creates a ball of lightning, much like the shape of a Rasengan and can be released with great force, electrocuting any target. This lightning strike counts as a move and is equivalent to an S-rank lightning technique (40 chakra, 80 damage). It has a limit of three uses. Once per battle the user can sacrifice the abilities of the staffs by focusing an immense amount of lightning and unleashing a forbidden rank attack (50 chakra, 90 damage). However, he will be unable to use the staffs abiliites for the rest of the match and will face electrical damage to his hands, rendering his muscles numb for 1 turn.</p><p></p><p></p><p></p><p>Restrictions:</p><p>Note 1: Despite it being two staffs, you can only perform the abilities of the staffs one staff at a time, excluding the transformation ones (Meaning you can't create two whips at the same time, or heat up the staffs at the same time. You can, however, do it one turn at a time, in accordance to time frame.) Each ability used counts as a move.</p><p>Note 2: Can only be wielded by Ace. and those he allow.</p><p>Note 3: In NW, this can only be used by one person at a time. </p><p>Note 4: Heating and transformation is obviously short-range.</p><p>Note 5: The weapon can transform back to its original form an unlimited amount of time.</p><p>Note 6: It is indestructible.[/SPOILER][/PHP]</p><p></p><p><strong>Kaminari-gatana : Lightning Katana</strong></p><p>[SPOILER]Rank: B</p><p>Type: Weapon - Offensive/Defensive/Supplementary</p><p>Range:Short</p><p>Chakra: (+20 for lightning jutsus rank B and above</p><p>deflected, +15 for any Earth jutsu cut)</p><p>Damage: N/A</p><p>Description: The Lightning blades looks like an ordinary</p><p>twin blade,with leather straps surrounding the area</p><p>where the</p><p>user holds it from, the leather is not ordinary leather as</p><p>it is - for an unknown reason it is not able to conduct.</p><p>They</p><p>have a sharp tip which is useful against opponents at</p><p>close range. The dual blade also has the ability to deflect</p><p>small Lightning jutsus ranked C and lower without</p><p>difficulty.</p><p>Furthermore due to its sharp tip the sword is able to</p><p>cut through Earth jutsus ranked B and lower.</p><p>Note: Lightning deflections counts as one of the users</p><p>move.</p><p>Note: Lightning deflection jutsu can be used 3 times.</p><p>Note: The blade can only be wielded by Devilicious and</p><p>those he allows to wield it.</p><p>Note: The cutting of Earth jutsus ranked B and lower</p><p>counts as a move.</p><p>Note: Cutting Earth can only be done 3 times.[/SPOILER]</p><p></p><p>training: <a href="http://narutobase.net/forums/showthread.php?t=569268">http://narutobase.net/forums/showthread.php?t=569268</a></p><p></p><p>[PHP][B]Kaminari-gatana : Lightning Katana[/B]</p><p>[SPOILER]Rank: B</p><p>Type: Weapon - Offensive/Defensive/Supplementary</p><p>Range:Short</p><p>Chakra: (+20 for lightning jutsus rank B and above</p><p>deflected, +15 for any Earth jutsu cut)</p><p>Damage: N/A</p><p>Description: The Lightning blades looks like an ordinary</p><p>twin blade,with leather straps surrounding the area</p><p>where the</p><p>user holds it from, the leather is not ordinary leather as</p><p>it is - for an unknown reason it is not able to conduct.</p><p>They</p><p>have a sharp tip which is useful against opponents at</p><p>close range. The dual blade also has the ability to deflect</p><p>small Lightning jutsus ranked C and lower without</p><p>difficulty.</p><p>Furthermore due to its sharp tip the sword is able to</p><p>cut through Earth jutsus ranked B and lower.</p><p>Note: Lightning deflections counts as one of the users</p><p>move.</p><p>Note: Lightning deflection jutsu can be used 3 times.</p><p>Note: The blade can only be wielded by Devilicious and</p><p>those he allows to wield it.</p><p>Note: The cutting of Earth jutsus ranked B and lower</p><p>counts as a move.</p><p>Note: Cutting Earth can only be done 3 times.[/SPOILER][/PHP]</p><p></p><p>CW:</p><p></p><p><strong>( Calydonian suringushotto) – Calydonian Slingshot </strong></p><p>[SPOILER]Type: Weapon</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: n/a(-20 for light)</p><p>Damage: n/a</p><p>Description: Is a jet black and yellow, metallic slingshot. The slingshot has two rubber bands that can be stretched over the length of a person’s arm. At the base of the weapon, is a small cylinder-shaped metal attachment with a small wide lens. From there, the user can imbue chakra into it to aid the user’s aim when firing their special pellets or balls. With the wide lens, it emits a high-intense green-chakra light in order to see at night. The user can control the intensity of the light with their chakra and they can make the light zoom in and out (-10 = short-range, -15 = mid-range, -20 = long-range). The user can also make use of rocks if they happen to run out of ammo. The weapon was made to be able to handle the user’s strength so that it doesn’t break and allow their shots to pierce through tough material. </p><p></p><p></p><p>Chakra Metal Balls: These balls can be fired and channeled with chakra to expand for offensive and defensive purposes. These pellets are 1 inch in diameter, when fired they have B rank power and will have strong offensive capabilities, of bruising and fracturing bones. Firing these pellets counts as a move per turn and can reach up to long range</p><p></p><p>Explosive Pellets: These pellets are made of pure fire chakra. By focusing extra fire chakra (-5), the user can the pellets shine brightly similarly to the fire release: fire wisp, enough to make them blind an opponent after shooting it into the air. The user will focus their katon chakra into the their weapon as they draw the sling back to form the fire pellet which they can release up to long range. It will explode on impact with a 5m blast radius much like an explosive tag, but with B rank power. This can be used once per turn. </p><p></p><p>Mud Pellets: These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)</p><p></p><p>Flammable Pellets: These pellets contain flammable gas in them and increase the spread/range of a fire jutsu, adding +1 range to fire release techniques and increasing their power by one rank, when they collide in them. (Short to Mid, Mid-range to Long etc.) This can only be used 3 times per battle as these will be pellets prepared before the battle. Can only be used once per turn. (B rank)</p><p></p><p>Lightning Balls: The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.</p><p></p><p>Note: Can only fire one pellet per turn</p><p>Note: All abilities count as a move per turn and will follow the chakra cost based on their power, eg. B rank = 20 chakra to use[/SPOILER]</p><p></p><p>approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21209598&viewfull=1#post21209598">https://narutobase.net/forums/showthread.php?t=711213&p=21209598&viewfull=1#post21209598</a></p><p></p><p>Taught to:</p><p>Lytes: <a href="https://narutobase.net/forums/showthread.php?t=678938">https://narutobase.net/forums/showthread.php?t=678938</a></p><p></p><p><strong>Iris </strong></p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: N/A</p><p>Damage: N/A</p><p>Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank</p><p>~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing. </p><p>~ Can only be taught by Lytes.</p><p>~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black</p><p>~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak</p><p>[/QUOTE]</p>
[QUOTE="Robot Boy, post: 10547092, member: 97321"] [CENTER] [SIZE=5][B]Custom Weapons[/B][/SIZE][B][/B][/CENTER] [B]Tessaiga鉄砕牙[/B] [SPOILER]Type: Weapon Rank: S Rank Range: Short - Mid Chakra: 40 Damage: N/A Description: At first glance when not in use, the Tessaiga appears to be nothing more than a battered katana with a heavily chipped and rusted blade with the hilt's fabric tearing away. When wielded by Gaara the blade transforms. When transformed, the blade turns into an over-sized dog's fang. Abilities: *Fūton | Wind Style: Wind Scar - The user swings Tessaiga in a downward slash, sending an A-rank gust of wind capable of blowing away and slicing anything in its path up to mid-range. *Fūton | Wind Style: Backlash Wave - The user swings Tessaiga in a diagonal ark, causing the blade to release a 12foot wave in front of them strong enough to block jutsus or throw away anything within short-range. Restrictions: *No other fūton jutsu can be used in the same turn as ether Wind Scar or Backlash Wave. *Wind Scar and Backlash Wave cannot be used in the same turn. *No S ranked fūton jutsu can be used in the turn following the use of Wind Scar or Backlash Wave. *Backlash Wave can only defend against jutsus up to A-rank. *If Backlash wave is used to blow back the opponent it is only B-rank wave. *Wind Scar can only be used 2 times per battle. *Backlash Wave can only be used 3 times per battle. *The blades abilities count towards the move count. *While the blade is unsheathed an held in hand, no fūton jutsu may be used. *Only Gaara an those allowed by him may wield the blade.[/SPOILER] training:[url]http://narutobase.net/forums/showthread.php?t=391726&page=2[/url] [PHP][B]Tessaiga鉄砕牙[/B] [SPOILER]Type: Weapon Rank: S Rank Range: Short - Mid Chakra: 40 Damage: N/A Description: At first glance when not in use, the Tessaiga appears to be nothing more than a battered katana with a heavily chipped and rusted blade with the hilt's fabric tearing away. When wielded by Gaara the blade transforms. When transformed, the blade turns into an over-sized dog's fang. Abilities: *Fūton | Wind Style: Wind Scar - The user swings Tessaiga in a downward slash, sending an A-rank gust of wind capable of blowing away and slicing anything in its path up to mid-range. *Fūton | Wind Style: Backlash Wave - The user swings Tessaiga in a diagonal ark, causing the blade to release a 12foot wave in front of them strong enough to block jutsus or throw away anything within short-range. Restrictions: *No other fūton jutsu can be used in the same turn as ether Wind Scar or Backlash Wave. *Wind Scar and Backlash Wave cannot be used in the same turn. *No S ranked fūton jutsu can be used in the turn following the use of Wind Scar or Backlash Wave. *Backlash Wave can only defend against jutsus up to A-rank. *If Backlash wave is used to blow back the opponent it is only B-rank wave. *Wind Scar can only be used 2 times per battle. *Backlash Wave can only be used 3 times per battle. *The blades abilities count towards the move count. *While the blade is unsheathed an held in hand, no fūton jutsu may be used. *Only Gaara an those allowed by him may wield the blade.[/SPOILER][/PHP] [B]Dropped:[/B] (Sumakku-te) – Smack Hands Type:Weapon Rank:S Range:Short Chakra:n/a Damage: n/a Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc up to and including B-rank. When breaking through solid techniques or aiding their own hand-based attack , the user can choose to have the hand (s) (including if the hands are cloaked in a chakra nature) spin(s) similarly to a high-powered drill. When in this state, it goes by the name of Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra before either charging at the target to slam the hand into the target’s mid-section or simply fire them off from a distance (Long-Range and the hand itself isn’t fired.). In the case of getting into short-range, once the user makes direct contact, the user releases the chakra in the shape and form of the hand, and fires it off as a projectile, carrying the target back and blowing them up. The hand is as big as a human’s torso. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user. -Combat Drill counts as an A-rank move (30 chakra, 60 damage) and can only be used four times per battle -The user can only fire up to three fists from Power Fists, counts as a move, can only be used twice per battle and will cost 40 chakra. -After using Power Fists, the user must wait one turn before using it again. -The size and shape change counts as a jutsu and costs 10chakra and can be used three times per battle -The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends [url]http://narutobase.net/forums/showthread.php?t=711213&p=20983860&viewfull=1#post20983860[/url] [B]Dropped: [/B] (Chimeiteki Keiteki) - Fatal Horn Type: Weapon Rank: S Range: Short-mid Chakra: N/A(40 when cushioning) Damage: N/A Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal that can deflect regular weapons (kunai, shuriken, wind mill-shuriken, regular swords etc.) without receiving so much as a scratch. Fatal Horn has the ability to crush/break through 'solid' techniques such as ice, steel, and earth techniques up to B-rank (Depending on size and counts as a jutsu to do so). The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks (separating counts as a jutsu). The hammer's handle has a built-in mechanism that allows it to extend to mid-range (6 meters) to 'Ram' the target and send them backward or to smash them. While the owner is in possession of Fatal Horn and when the wielder is either falling or sent flying backwards due to an attack, Fatal Horn reacts by expanding its own head rapidly to increase the owner’s own resistance to damage and allowing it to save its owner from certain lethal collision. While in this state, the head can also be used as a shield in battle and the owner can even apply their steel KG, if they have one, to have it clash with the elements (Following Strength's & Weaknesses). The head can grow to the size of a stunt bag, and then revert back to its original size and state at the user’s command (mental). By squeezing the handle, the user can fire the head like a piston shot and then use the recoil to launch himself in any direction. By jumping in the direction the user wants and firing downward, they will be propelled even farther. If they are in short-range, they will go as far as mid-range and so on. If they are long-range, they can’t go any further than that. Jumping and firing count as one move, A-rank and can only be used four times. The technique relies on the special mechanisms of the weapon and thus, does not require any chakra to activate. Restrictions -Can only be wielded by Robot Boy. -Each hammer-based technique counts as a move. -If the user makes the head bigger and uses it as a shield, it will count as an S-rank move and can only be used twice per battle. -The hammer and ball cannot separate and form back on the same turn. -Only one hammer technique per turn. -Cushioning the impact doesn’t count as a move and is permanently active as long as owner is in physical contact with Fatal Horn -The user can separate and connect up to two times. -Extending the Hammer can be used up to three times. -When the hammer is used to extend and knock the target backward or to smash them it is only C-rank. [url]http://narutobase.net/forums/showthread.php?t=711213&p=20659103&viewfull=1#post20659103[/url] [STRIKE](Chimeiteki Keiteki) - Fatal Horn Type: Weapon Rank: S Range: Short-mid Chakra: N/a Damage: N/a Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal that can deflect regular weapons (kunai, shuriken, wind mill-shuriken, regular swords etc.) without receiving so much as a scratch. Fatal Horn has the ability to crush/break through 'solid' techniques such as ice, steel, and earth techniques up to B-rank. The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks. The hammer's handle has a built-in mechanism that allows it to extend to mid-range (6 meters) to 'Ram' the target and send them backward or to smash them. Restrictions -Can only be wielded by Fang. -Each hammer-based technique counts as a move. -The hammer and ball cannot separate and form back on the same turn. -Only one hammer technique per turn. -The user can separate and connect up to two times. -Extending the Hammer can be used up to three times. -When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.[/STRIKE] Approval:[URL="http://narutobase.net/forums/showthread.php?t=157594&p=13278580&viewfull=1#post13278580"]http://narutobase.net/forums/showthread.php?t=157594&p=13278580&viewfull=1#post13278580[/URL] [IMG]http://i380.photobucket.com/albums/oo247/guyverunit05/Power%20Rangers%20Ninja%20Storm/hurri-kb-hammercrusher.jpg[/IMG] [PHP][B] (Sumakku-te) – Smack Hands [/B] [SPOILER] Type:Weapon Rank:S Range:Short Chakra:n/a Damage: n/a Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc up to and including B-rank. When breaking through solid techniques or aiding their own hand-based attack , the user can choose to have the hand (s) (including if the hands are cloaked in a chakra nature) spin(s) similarly to a high-powered drill. When in this state, it goes by the name of Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra before either charging at the target to slam the hand into the target’s mid-section or simply fire them off from a distance (Long-Range and the hand itself isn’t fired.). In the case of getting into short-range, once the user makes direct contact, the user releases the chakra in the shape and form of the hand, and fires it off as a projectile, carrying the target back and blowing them up. The hand is as big as a human’s torso. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user. -Combat Drill counts as an A-rank move (30 chakra, 60 damage) and can only be used four times per battle -The user can only fire up to three fists from Power Fists, counts as a move, can only be used twice per battle and will cost 40 chakra. -After using Power Fists, the user must wait one turn before using it again. -The size and shape change counts as a jutsu and costs 10chakra and can be used three times per battle -The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends [/SPOILER][/PHP] [B](Gōrudo Sutaffu No Enel) ψ Gold Staves of Enel ψ [/B] [SPOILER]Type: Weapon Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The Gold Staff of Enel is told to be forged in the skies where the heavens are located. The staff is told to be the property of an almighty and powerful god of lightning, Enel. Although these were all myths, the two staff proved to be a relic, a symbol of the God's power. The story about the dual staff is a legend, nothing but a myth but it is a fascinating one. The staffs, according to tales, originated from a mysterious city above the clouds, often known as the heavens. The god who ruled during that time went by the name of Enel, a superior lightning shinobi that was described as a god from his powers and skills of the lightning element. Enel acquired the throne to the kingdom by defeating the previous leader at that time, and proclaimed himself as god. The past workers and peacekeepers that once worked for the previous god was forced to physical labor, giving up their lives to the god. The soldiers worked to build an ultimate weapon, a weapon so strong that it had the power to obliterate a whole country on its own. Needless to say, the Enel we speak of is described as a power hungry tyrant, and despite the title he gave himself, he was no where near the ethics of a god. The plan would have succeeded, and if it did, the shinobi world would, more or less be under hos control. No soldiers or villagers had the guts nor the strength to oppose him, and every spark of rebellion was to be taken care of by lightning, in other words, death. Before his plan was set in motion, he was defeated by an unknown shinobi. Legend has it that the man was defeated by a wanderer, and the god descended from his golden thrown in the city of gods to the floors of the deepest seas. Although his body was told to be irretrievable due to the amount of pressure under the sea, the only remembrance the "God" left behind is the two brightly-yellow staffs. The staffs are made entirely of gold. Although they look like plain and simple staffs, the abilities of the staffs are what intrigues modern-day historians who seek power in the world of the Shinobi. Although they were just myths, the two staffs left behind in the land of the ninja world would be a powerful tool, if given to the right shinobi. The only reason people believe and repeatedly hear the myth is because every once a while, the villagers under the Moon country would hear the ringing of bells from the sky. A truly majestic sound that soothed every man, woman, and children yet remain unknown up to this day. The only visible relic is the two staffs, currently wielded by Ace and those who he think is worthy. The story, however, has yet to be proven. This, however, is simply a tale that is most often told to children and is not real whatsoever. Though the relic (weapons) found near the location of the area is the sole reason many argue that such a city exists. The weapon is a dual staff, including two staffs made of pure gold. It is about three meters tall and two inches in diameter. Despite the composition of the staff's, it is unexpectedly light. This is because of its fairly hollow insides, allowing the user to be able to channel chakra throughout the staff, enabling themselves to perform or activate certain abilities that correspond with the staff's. Because of its light weight, it can be hung behind the back and is easily accessible during battle. The staff itself, even when on your back, will make no difference towards the physical performance of the wielder. The user of the dual staffs will run, punch, kick, walk, move, etc as easy as they would without the staff's on their back. This, of course would have an effect on difficult and complex moves, like backflips, front flips, etc where the body needs to move in a manner that would cause the staff's to hit a solid object, like the floor. This does not mean that it is impossible, but more difficult to perform complex moves such as the ones described above. The physical attributes (height in general) of the user would also come into play whether or not a body movement, like flips, would be slowed down by the dual staffs. The staff he is holding, but two of them. Abilities: • Transformation; Both the staffs are capable of transforming the physical appearance of the weapons. The transformation can only be applied onto the top part of the staffs, and only about 1 meter of the top of the staff can be modified. The user can change the shape of the top part of the staff by channeling lightning chakra into the gold, and turning it into lightning. They will re-shapen the lightning with the use of shape manipulation and shape it to the shape they desire the weapon to be. With further chakra manipulation, the user will solidify the lightning and turn it back to normal gold, with a different physical property. This can only be done to the specific weapons because of its mysterious composition of the two staffs. Each staff can be transformed twice, equalling four times and each time will cost 15 Chakra points and a jutsu slot. There is also a one turn wait to each time a staff can transform. Furthermore, the transformation is limited to the original size. You cannot transform it into a weapon that is longer then the original. Things that would work would be transforming it into a sharp-edged sword, able to perform kenjutsu techniques or a trident, and of course, up to the users imagination. It, however, cannot be used to create larger weapons, only weapons that would still fit in the staffs.Also, once the new tip of the staff impales an opponent/target, it can be heated and burn organs from the inside. This counts as a separate turn and does not count as a limit to the heating. Heating from the inside can only be done once. • Heating: Another ability that comes with the staffs. The user can channel lightning chakra into the insides of the staff and have it shape around the walls of the staff. (Keep in mind that the staff is fairly hollow inside.) By doing so, the user can heat up the gold of the staff, so hot that it could melt through B-rank steel release techniques without melting the staffs. The purpose of this is to attack when it is extremely hot and potentially cause severe burns to a target. This can only be done once per staff, equaling two times together. The actual heating of the staffs do not take that long, a second or two would suffice for the time it takes to reach such a warm temperature. Furthermore, the damage it deals is equivalent to an A-rank fire technique. This counts as a jutsu and costs 15 chakra • Lightning Strike: The user will channel lightning chakra into both of the staves and join them together, having them connect at the top part of the staves. They will release the lightning a few inches away from the two staves, floating in mid-air. It creates a ball of lightning, much like the shape of a Rasengan and can be released with great force, electrocuting any target. This lightning strike counts as a move and is equivalent to an S-rank lightning technique (40 chakra, 80 damage). It has a limit of three uses. Once per battle the user can sacrifice the abilities of the staffs by focusing an immense amount of lightning and unleashing a forbidden rank attack (50 chakra, 90 damage). However, he will be unable to use the staffs abiliites for the rest of the match and will face electrical damage to his hands, rendering his muscles numb for 1 turn. Restrictions: Note 1: Despite it being two staffs, you can only perform the abilities of the staffs one staff at a time, excluding the transformation ones (Meaning you can't create two whips at the same time, or heat up the staffs at the same time. You can, however, do it one turn at a time, in accordance to time frame.) Each ability used counts as a move. Note 2: Can only be wielded by Ace. and those he allow. Note 3: In NW, this can only be used by one person at a time. Note 4: Heating and transformation is obviously short-range. Note 5: The weapon can transform back to its original form an unlimited amount of time. Note 6: It is indestructible.[/SPOILER] training: [url]http://narutobase.net/forums/showthread.php?t=577886[/url] [PHP][B](Gōrudo Sutaffu No Enel) ψ Gold Staves of Enel ψ [/B] [SPOILER]Type: Weapon Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The Gold Staff of Enel is told to be forged in the skies where the heavens are located. The staff is told to be the property of an almighty and powerful god of lightning, Enel. Although these were all myths, the two staff proved to be a relic, a symbol of the God's power. The story about the dual staff is a legend, nothing but a myth but it is a fascinating one. The staffs, according to tales, originated from a mysterious city above the clouds, often known as the heavens. The god who ruled during that time went by the name of Enel, a superior lightning shinobi that was described as a god from his powers and skills of the lightning element. Enel acquired the throne to the kingdom by defeating the previous leader at that time, and proclaimed himself as god. The past workers and peacekeepers that once worked for the previous god was forced to physical labor, giving up their lives to the god. The soldiers worked to build an ultimate weapon, a weapon so strong that it had the power to obliterate a whole country on its own. Needless to say, the Enel we speak of is described as a power hungry tyrant, and despite the title he gave himself, he was no where near the ethics of a god. The plan would have succeeded, and if it did, the shinobi world would, more or less be under hos control. No soldiers or villagers had the guts nor the strength to oppose him, and every spark of rebellion was to be taken care of by lightning, in other words, death. Before his plan was set in motion, he was defeated by an unknown shinobi. Legend has it that the man was defeated by a wanderer, and the god descended from his golden thrown in the city of gods to the floors of the deepest seas. Although his body was told to be irretrievable due to the amount of pressure under the sea, the only remembrance the "God" left behind is the two brightly-yellow staffs. The staffs are made entirely of gold. Although they look like plain and simple staffs, the abilities of the staffs are what intrigues modern-day historians who seek power in the world of the Shinobi. Although they were just myths, the two staffs left behind in the land of the ninja world would be a powerful tool, if given to the right shinobi. The only reason people believe and repeatedly hear the myth is because every once a while, the villagers under the Moon country would hear the ringing of bells from the sky. A truly majestic sound that soothed every man, woman, and children yet remain unknown up to this day. The only visible relic is the two staffs, currently wielded by Ace and those who he think is worthy. The story, however, has yet to be proven. This, however, is simply a tale that is most often told to children and is not real whatsoever. Though the relic (weapons) found near the location of the area is the sole reason many argue that such a city exists. The weapon is a dual staff, including two staffs made of pure gold. It is about three meters tall and two inches in diameter. Despite the composition of the staff's, it is unexpectedly light. This is because of its fairly hollow insides, allowing the user to be able to channel chakra throughout the staff, enabling themselves to perform or activate certain abilities that correspond with the staff's. Because of its light weight, it can be hung behind the back and is easily accessible during battle. The staff itself, even when on your back, will make no difference towards the physical performance of the wielder. The user of the dual staffs will run, punch, kick, walk, move, etc as easy as they would without the staff's on their back. This, of course would have an effect on difficult and complex moves, like backflips, front flips, etc where the body needs to move in a manner that would cause the staff's to hit a solid object, like the floor. This does not mean that it is impossible, but more difficult to perform complex moves such as the ones described above. The physical attributes (height in general) of the user would also come into play whether or not a body movement, like flips, would be slowed down by the dual staffs. The staff he is holding, but two of them. Abilities: • Transformation; Both the staffs are capable of transforming the physical appearance of the weapons. The transformation can only be applied onto the top part of the staffs, and only about 1 meter of the top of the staff can be modified. The user can change the shape of the top part of the staff by channeling lightning chakra into the gold, and turning it into lightning. They will re-shapen the lightning with the use of shape manipulation and shape it to the shape they desire the weapon to be. With further chakra manipulation, the user will solidify the lightning and turn it back to normal gold, with a different physical property. This can only be done to the specific weapons because of its mysterious composition of the two staffs. Each staff can be transformed twice, equalling four times and each time will cost 15 Chakra points and a jutsu slot. There is also a one turn wait to each time a staff can transform. Furthermore, the transformation is limited to the original size. You cannot transform it into a weapon that is longer then the original. Things that would work would be transforming it into a sharp-edged sword, able to perform kenjutsu techniques or a trident, and of course, up to the users imagination. It, however, cannot be used to create larger weapons, only weapons that would still fit in the staffs.Also, once the new tip of the staff impales an opponent/target, it can be heated and burn organs from the inside. This counts as a separate turn and does not count as a limit to the heating. Heating from the inside can only be done once. • Heating: Another ability that comes with the staffs. The user can channel lightning chakra into the insides of the staff and have it shape around the walls of the staff. (Keep in mind that the staff is fairly hollow inside.) By doing so, the user can heat up the gold of the staff, so hot that it could melt through B-rank steel release techniques without melting the staffs. The purpose of this is to attack when it is extremely hot and potentially cause severe burns to a target. This can only be done once per staff, equaling two times together. The actual heating of the staffs do not take that long, a second or two would suffice for the time it takes to reach such a warm temperature. Furthermore, the damage it deals is equivalent to an A-rank fire technique. This counts as a jutsu and costs 15 chakra • Lightning Strike: The user will channel lightning chakra into both of the staves and join them together, having them connect at the top part of the staves. They will release the lightning a few inches away from the two staves, floating in mid-air. It creates a ball of lightning, much like the shape of a Rasengan and can be released with great force, electrocuting any target. This lightning strike counts as a move and is equivalent to an S-rank lightning technique (40 chakra, 80 damage). It has a limit of three uses. Once per battle the user can sacrifice the abilities of the staffs by focusing an immense amount of lightning and unleashing a forbidden rank attack (50 chakra, 90 damage). However, he will be unable to use the staffs abiliites for the rest of the match and will face electrical damage to his hands, rendering his muscles numb for 1 turn. Restrictions: Note 1: Despite it being two staffs, you can only perform the abilities of the staffs one staff at a time, excluding the transformation ones (Meaning you can't create two whips at the same time, or heat up the staffs at the same time. You can, however, do it one turn at a time, in accordance to time frame.) Each ability used counts as a move. Note 2: Can only be wielded by Ace. and those he allow. Note 3: In NW, this can only be used by one person at a time. Note 4: Heating and transformation is obviously short-range. Note 5: The weapon can transform back to its original form an unlimited amount of time. Note 6: It is indestructible.[/SPOILER][/PHP] [B]Kaminari-gatana : Lightning Katana[/B] [SPOILER]Rank: B Type: Weapon - Offensive/Defensive/Supplementary Range:Short Chakra: (+20 for lightning jutsus rank B and above deflected, +15 for any Earth jutsu cut) Damage: N/A Description: The Lightning blades looks like an ordinary twin blade,with leather straps surrounding the area where the user holds it from, the leather is not ordinary leather as it is - for an unknown reason it is not able to conduct. They have a sharp tip which is useful against opponents at close range. The dual blade also has the ability to deflect small Lightning jutsus ranked C and lower without difficulty. Furthermore due to its sharp tip the sword is able to cut through Earth jutsus ranked B and lower. Note: Lightning deflections counts as one of the users move. Note: Lightning deflection jutsu can be used 3 times. Note: The blade can only be wielded by Devilicious and those he allows to wield it. Note: The cutting of Earth jutsus ranked B and lower counts as a move. Note: Cutting Earth can only be done 3 times.[/SPOILER] training: [url]http://narutobase.net/forums/showthread.php?t=569268[/url] [PHP][B]Kaminari-gatana : Lightning Katana[/B] [SPOILER]Rank: B Type: Weapon - Offensive/Defensive/Supplementary Range:Short Chakra: (+20 for lightning jutsus rank B and above deflected, +15 for any Earth jutsu cut) Damage: N/A Description: The Lightning blades looks like an ordinary twin blade,with leather straps surrounding the area where the user holds it from, the leather is not ordinary leather as it is - for an unknown reason it is not able to conduct. They have a sharp tip which is useful against opponents at close range. The dual blade also has the ability to deflect small Lightning jutsus ranked C and lower without difficulty. Furthermore due to its sharp tip the sword is able to cut through Earth jutsus ranked B and lower. Note: Lightning deflections counts as one of the users move. Note: Lightning deflection jutsu can be used 3 times. Note: The blade can only be wielded by Devilicious and those he allows to wield it. Note: The cutting of Earth jutsus ranked B and lower counts as a move. Note: Cutting Earth can only be done 3 times.[/SPOILER][/PHP] CW: [B]( Calydonian suringushotto) – Calydonian Slingshot [/B] [SPOILER]Type: Weapon Rank: B Range: Short-Long Chakra: n/a(-20 for light) Damage: n/a Description: Is a jet black and yellow, metallic slingshot. The slingshot has two rubber bands that can be stretched over the length of a person’s arm. At the base of the weapon, is a small cylinder-shaped metal attachment with a small wide lens. From there, the user can imbue chakra into it to aid the user’s aim when firing their special pellets or balls. With the wide lens, it emits a high-intense green-chakra light in order to see at night. The user can control the intensity of the light with their chakra and they can make the light zoom in and out (-10 = short-range, -15 = mid-range, -20 = long-range). The user can also make use of rocks if they happen to run out of ammo. The weapon was made to be able to handle the user’s strength so that it doesn’t break and allow their shots to pierce through tough material. Chakra Metal Balls: These balls can be fired and channeled with chakra to expand for offensive and defensive purposes. These pellets are 1 inch in diameter, when fired they have B rank power and will have strong offensive capabilities, of bruising and fracturing bones. Firing these pellets counts as a move per turn and can reach up to long range Explosive Pellets: These pellets are made of pure fire chakra. By focusing extra fire chakra (-5), the user can the pellets shine brightly similarly to the fire release: fire wisp, enough to make them blind an opponent after shooting it into the air. The user will focus their katon chakra into the their weapon as they draw the sling back to form the fire pellet which they can release up to long range. It will explode on impact with a 5m blast radius much like an explosive tag, but with B rank power. This can be used once per turn. Mud Pellets: These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank) Flammable Pellets: These pellets contain flammable gas in them and increase the spread/range of a fire jutsu, adding +1 range to fire release techniques and increasing their power by one rank, when they collide in them. (Short to Mid, Mid-range to Long etc.) This can only be used 3 times per battle as these will be pellets prepared before the battle. Can only be used once per turn. (B rank) Lightning Balls: The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn. Note: Can only fire one pellet per turn Note: All abilities count as a move per turn and will follow the chakra cost based on their power, eg. B rank = 20 chakra to use[/SPOILER] approved: [url]https://narutobase.net/forums/showthread.php?t=711213&p=21209598&viewfull=1#post21209598[/url] Taught to: Lytes: [url]https://narutobase.net/forums/showthread.php?t=678938[/url] [B]Iris [/B] Type: Weapon Rank: S Range: Short Chakra cost: N/A Damage: N/A Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank ~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing. ~ Can only be taught by Lytes. ~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black ~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak [/QUOTE]
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