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<p>[QUOTE="Robot Boy, post: 21245433, member: 97321"]</p><p><strong><p style="text-align: center"><span style="font-size: 18px">Dogs</span></p></strong></p><p style="text-align: center"><strong><span style="font-size: 18px"></span></p><p></strong></p><p><strong>(Kuchiyose no Jutsu: Hone to indī) – Summoning Technique: Bone and Indy </strong></p><p>[SPOILER]Type:Summoning </p><p>Rank:S</p><p>Range:Short </p><p>Chakra:n/a (-20 for each) </p><p>Damage:n/a </p><p>Description: Bone and Indy are twin ninken that resemble tan-colored wolves. They each carry swords in their mouths, which they carry in a holster strapped to the side and they quite skilled with them. When using substitution, they can switch places with large bones rather than the traditional wooden log. These guys are 1.2 meters in height and are large enough to be ridden. (The summoner uses his or her chakra to stick to them, so that they don't fall off of them like the tree climbing technique.) Like Kakashi’s ninken, they can detect chakra through smell/their noses and track the “prints” left behind. With Bone, Indy, and the summoner, they will use their strong limbs to dash and slide past each other, one will create a straight line and the other two creating an X overlapping the straight line, creating a massive amount of dust behind them. The summoner will then make a hand-seal to shape and launch it the dense, dust-shaped phoenix at high-velocities and slamming it into the target, potentially crushing them in the process if there is something behind them like a wall etc. </p><p></p><p>-Can only be summoned once. Same applies if only one of them is summoned.</p><p>-Dust phoenix counts as an S-rank, that does 80 damage, and can only be used twice per battle. </p><p>-Lasts for four turns.[/SPOILER]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21236666&viewfull=1#post21236666">https://narutobase.net/forums/showthread.php?t=711213&p=21236666&viewfull=1#post21236666</a></p><p></p><p><strong>(Kuchiyose No Jutsu: Kuinpūpuru ninken burazāzu) – Summoning Technique: Quintuple Ninken Brothers </strong></p><p>[SPOILER]Type: Summon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra:40</p><p>Damage: n/a</p><p>Description: After unraveling a special scroll and wiping their blood on it, the user will summon the five ninken brothers. Their fur is dark brown; the top of their heads has a tint of green, resembling the shape of Mohawk. They have red eyes. Their noses can pick up on the chakra of others up to long-range, on land and air, and even if they can’t see them. They can move and track at x1.5 the speed of standard Kage. They also have an affinity for the fire element and the basic E-rank ninjutsu, and certain collaboration techniques up to their rank. When scratching or shaking off fur, the ninken can release hairs coated in fire chakra that can be manipulated together and fired at the target. They have the same piercing power as senbon and can cause medium burns to the target. The user can add a bit of spin to increase damage or to create a wedge into surfaces. While in the air, the ninken will dive down while coating their bodies in fire chakra and combining that chakra that they will then use to smash into a target. When coming in contact with the ground, they'll collectively have up to four small waves of fire released from the point origin and travel along the ground up to mid-range. Similar to dust phoenix, three of the five ninken brothers will perform the initial steps to the technique except, instead of a phoenix rising from the ground and the summoner having to weave the special seal, the dust will form into a ball of condensed dust that rises into the air. Then the summoner will jump into the air and performing a horizontal spin kick to send the ball flying toward and into a target with impressive force. If for some reason the summoner can’t or decides not to perform the last part, then the last two of the ninken brothers will jump into the air but instead of spinning, they will roll and smack the ball downward with their tails. Lastly, the ninken and summoner will dash at the target from different directions, lift the target up into the air, and then run around in a circle, around the target, and create a tornado of dust around the target, causing them to spin. They stop spinning and then enter the tornado to kick the target into the sky. The dogs kick with their hind legs while the summoner kicks normally with which ever leg they choose. The result is the target appearing to be shot out of a funnel and flying towards another target of the user’s choosing. (The tornado generated from the user’s body guides the target toward the new target and the target exits once it becomes a straight shot towards the new target.)The target can be as big as a boulder, but no larger than that and the target appears a like comet flying towards the new target.</p><p></p><p>Notes:</p><p></p><p>-Can only be summoned once regardless if the signer summons the entire pack or less than that.</p><p>-Must have signed the Dog Contract.</p><p>-Fire Hair Senbon is S-ranked in power costing 40chakra and dealing 80damage and stay active for a full turn so that can be used in combination with other techniques ie hammer jutsu.</p><p>-Each small wave is C-ranked in power and the combined tackle of each ninken is A-rank.</p><p>-The ninken can also control the senbon in that they can extinguish them after they have for example burned away and freed the summoner or an ally from being binded by chains, rope, flesh, etc.</p><p>-Their moves take up a slot.</p><p>-They last for four turns.[/SPOILER]</p><p></p><p>approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21372928&viewfull=1#post21372928">https://narutobase.net/forums/showthread.php?t=711213&p=21372928&viewfull=1#post21372928</a></p><p></p><p><strong><p style="text-align: center"><span style="font-size: 18px">Sunagakure</span></p></strong></p><p style="text-align: center"><strong><span style="font-size: 18px"></span></p><p></strong></p><p><strong>(Aite Ninpo : Kotonatta shiten) - Companion Ninja Art : Differed Perspective</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description:</p><p>This is for Users who have Animal Companions through Summons, Inuzuka or a Generic Pet that a Biography has stated in said bio. This allows said user to be able to use that companion in a time of need, the user will touch their companion with a finger or hand and then perform two hand seals.</p><p></p><p>After the hand seals have been made the user's and companions senses will be linked. This is similar to Gaara's Sand eye technique and has been developed from that, the user will cover their eyes whether it be with a hand or their headband or simply by closing them and then will be capable of seeing through the Companion's eyes. The user has to keep their eyes closed to be able to see through their pets eyes which could be very disadvantageous. Techniques like Bringer of Darkness won't work on the user unless it is targeted at the pet, this also goes for Genjutsu that "traps" the user in a world, he will still see the real world unless the pet is targeted. </p><p></p><p>- Limited to Mammals, Birds, Reptiles and Amphibians</p><p>- Can be used on Summons with Sight, Generic Pets, Inuzuka</p><p>- Can't be used on a Fellow Human</p><p>- No Eyesight boost</p><p>- Link lasts until the user opens their eyes.</p><p>- Once eyes have been opened they cannot switch back, jutsu must be performed again.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=46738&p=19283963&viewfull=1#post19283963">http://narutobase.net/forums/showthread.php?t=46738&p=19283963&viewfull=1#post19283963</a></p><p></p><p></p><p><strong>(Fuuton: Moriawase Kaishuu) – Wind Release: Assorted Collection</strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short (- Mid if used to attack)</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: n/a (60 if used to attack)</p><p>Description: The user begins by clapping his hands, releasing his wind chakra and manipulating the air currents around himself to create a total of 12 unfolded, regular sized fans, made of wind which float, orbit, and rolls (sideways) around the user. These fans act as a barrier against incoming attacks that target the user’s body and are fairly large in size and are able to stop opposing elements following strengths and weaknesses. While this is in effect, the user can’t use any Fire elemental techniques due to being at risk themselves. The user can manipulate the wind to have them attack the enemy by all shooting outwards and fire an omni-directional attack or shoot them forward at a specific target. </p><p></p><p>- Lasts up to three turns</p><p>- Must wait two turn between use once the technique ends.[/SPOILER]</p><p></p><p></p><p><strong>(katon: Kikokanten) Fire Release: Climatic Drought</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain.</p><p></p><p>~ Usable once per battle</p><p>~ Prevents up to A rank rain Jutsu for 4 turns</p><p>~ Only Sunagakure villagers may use this jutsu[/SPOILER]</p><p></p><p><strong><p style="text-align: center"><span style="font-size: 18px">Bengal Monitor</span></p></strong></p><p style="text-align: center"><strong><span style="font-size: 18px"></span></p><p></strong></p><p>Summoning Animal: Bengal Monitor</p><p>Scroll Owner: Lytes</p><p>Other Users who have signed contract: Layoola </p><p>Summoning Boss if existing: Ekitenshu</p><p>Other Summoning Animals tied to contract: Ekitei and Ekikappa. </p><p></p><p>The Bengal monitors are related to the lizard species. They prey on invertebrates such as beetles, grubs, orthopterans, scorpions, snails and ants, and vertebrates such as bats, frogs, fish, lizards, snakes and rodents. They can feed on dead animals too. The Bengal monitors are capable of rapid movement on the ground. Their strong claws enables them to climb and dig well, and they can also swim well and stay submerged for at least 17 minutes. On the ground, they sometimes stand on their hind legs to get a better view or when males fight other males. On river banks, the pattern on their body provides excellent camouflage. </p><p></p><p>The Bengal monitor's natural abilities include exceptional eyesight—enabling the species to visually perceive movement within a range of 250 meters, which is coupled with a passive x1.5 tracking speed. The Bengal Monitors can speak the human language and also have a unique language of their own which the contract summoners learn, similarly to the frogs, snakes and slugs, the Monitors possess their own Kingdom, an Island which is basically a mountaineous forest surrounded by a dry beach </p><p></p><p><strong></strong></p><p><strong>(Kuchiyose No Jutsu: Ekitenshu) – Summoning Technique: Ekitenshu</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: Ekitenshu is the boss of Bengal monitors. His size stands somewhere between that of Manda and that of Manda II. Using his earth chakra, Ekitenshu is able to cause fissures and sprouting spikes by stomping on the ground with his feet or tail. He can dig large underground tunnels to create escape routes or to cause violent tremors beneath the opponent so as to collapse the ground beneath them as well, each ability counting as B-rank, being an earth specialist he is also capable of canon earth jutsus up to and including S-rank. Ekitenshu also infuses his scales with earth chakra to make them as sturdy as Earth Style: Hardening Technique. This process is referred to as “Dragon Scales” by Bengal monitors and grants him with a natural armor resistant to most jutsus. Similarly to most Bengal monitors, Ekitenshu is an excellent swimmer and fast runner.</p><p></p><p>Note: Can only be summoned by those who have signed the Bengal Monitor contract.</p><p>Note: The summoner of Ekitenshu must be Kage rank or above.</p><p>Note: All abilities associated with a rank count towards the summoner's allotted moves per turn.</p><p>Note: Ekitenshu's "Dragon Scales" is resistant to A-rank jutsus and below, with the exception of lightning which is his elemental weakness and against which he is resistant up to B-rank jutsus only.</p><p></p><p><strong>(Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and promptly release him from Genjutsu (up to A-rank), as well as link his vision to the summoner's vision and vice versa allowing the user to look out (requires physical contact) for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.</p><p></p><p>Note: Can only be summoned by those who have signed the Bengal Monitor contract.</p><p>Note: The summoner of Ekitei must be Sannin rank or above.</p><p>Note: Only summonable once per battle, with a duration of four turns.[/COLOR]</p><p>Note: Camouflaging will not deceive Sensor-type ninja, including Byakugan users and Sharingan users. Furthermore, it will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.</p><p>Note: Releasing the summoner from Genjutsu counts as a move.</p><p>Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected</p><p></p><p></p><p><strong><p style="text-align: center"><span style="font-size: 18px">Infinite Quad Wielding</span></p></strong></p><p style="text-align: center"><strong><span style="font-size: 18px"></span></p><p></strong></p><p><a href="http://narutobase.net/forums/showthread.php?t=157595&page=49&p=19957563&viewfull=1#post19957563">Approved here</a></p><p></p><p><strong>Mugen Yontōryū Sashimasu - Infinite Quad wielding Stab</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: 40</p><p>Description : The user uses chakra to amplify the user's speed of his strikes for a moment, causing the tip of the knife to hit the opponent multiple times in what appears to be 1 single attack. This is controlled by the user who slightly bend their arm, jerking their blade into their opponent, focusing on a specific spot of the body. The strikes are delivered in quick succession, appearing as one strike. Although, showing less force behind the strike than attended, the damage sustained is more severe, the user's striking hand moves slightly faster than his base speed for the duration of the strike.</p><p>¬Bi wielders and above can perform the jutsu with both hands stabbing two different spots while the highest rank can perform this jutsu from up to mid range using their chakra to manipulate the blade similarly to Infinite Quad wielding - Control and stabbing their target with the same speed they would have attained with their hands.</p><p></p><p><strong>Mugen Yontōryū Kontororu - Infinite Quad wielding Control</strong></p><p>Rank: A</p><p>Type: Supplementary/Offense/Defense</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage Points: 40</p><p>Description : This is the core jutsu of the flying knives aspect of the Infinite Quad wielding style created by Kurapika himself, knowing he could only wield four knives at a time with his hands, he decided to use his chakra to control the blades and this allowed him to control more blades similar to telekinesis which can be used in various ways, attacking from an opponent's blind spot, going around opponent's defenses to strike them, changing targets or even gathering into a formation to form a defensive wall around the user, the blades can be controlled fluidly to move in all directions. This weapons however can be infused with elemental chakra to deal more damage when hitting a target or to be capable of defending better from an attack, each element has its own effect when being used either offensively or defensively. The user can use his chakra to mark a target as the starting point of his blades and the blades would go after the target as long as the target is within sight/smelling/hearing/sensing etc range of the user, this jutsu costs B rank chakra and deals B rank damage, however if the blade possesses damage on it's own i.e already infused with damage, this will increase its rank by 1, doesn't boost F rank jutsus.</p><p></p><p>[jutsu=Suiton]Offense - The knives upon hitting any target would send spikes of compressed water in all direction up to short range except the user's direction but the user can activate this prematurely.</p><p>Defense - When been used defensively starchy syrup leaks out from all the blades as they spin while connecting to the nearest wieldings creating a network of impenetrable wielding-water combo , this is most effective against other water jutsus as the syrup seals the cracks between the formation making it water proof.[/jutsu]</p><p></p><p></p><p></p><p>[jutsu=Katon]Offense - Knives infused with fire chakra grow red as the blades get extremely hot leaving a red trail as it moves, upon hitting a target, not only would the wielding deal third degree burns to the affected area, they would also explode violently in a 1 meter radius sending hot shards of metal into the area, the user can will it to explode before making contact.</p><p>Defense - The wieldings after attaining the formation mentally ordered by the user would connect via flames to form a dense wall of flame so hot that if an human (even the user) comes 1 meter within the range of the wall, he/she would get terrible third degree burns, this is effective against CQC users and also wind jutsus as the flame ignites them causing them to explode safely from the user.[/jutsu]</p><p></p><p>.</p><p></p><p>Offense - Wieldings possess more cutting power and the air 1 meter in diameter around them spins with them making the knives look like fuma shurikens</p><p>Defense - Wieldings constantly release a terrifying breeze which blows away everything in a direction, this is capable of even blowing a grown man out of short range.</p><p></p><p>[jutsu=Raiton]Offense - The air 3 meters around the wieldings are electrically charged numbing the target however the wieldings would electrocute the target on contact.</p><p>Defense - Wieldings after attaining a formation get connected by ropes of lightning while been charged with Lightning, this isn't water proof like the Suiton counter part however it is effective against earth and solid elements.[/jutsu]</p><p></p><p>[jutsu=Doton]Offense - The wieldings' weight can be increased or reduced to either deal more damage or move faster</p><p>Defense - The wieldings gain an increase in weight and durability, this is especially effectively against heavy earth jutsus.[/jutsu]</p><p></p><p>¬When infused with chakra, the weapons play on equal footing with elemental techniques although the size of elemental technique must be put within reason</p><p>¬Quad wielders can passively launch the knives at a target telepathically although the direction can't be altered, this has no special damage boost, it's simply an alternative to throwing normal knives with the user's hands.</p><p>¬The knives under the effect of this jutsu are always spinning, spinning fast making it impossible for non practitioners of this style to catch it however the user can catch his knife.</p><p>¬Each elemental infusion can be 4 times per battle with 2 turns cool down.</p><p>¬When infused with chakra (elemental or not), the user is capable of manipulating the wieldings telepathically.</p><p>[/QUOTE]</p>
[QUOTE="Robot Boy, post: 21245433, member: 97321"] [B][CENTER][SIZE=5]Dogs [/SIZE][/CENTER][/B] [B](Kuchiyose no Jutsu: Hone to indī) – Summoning Technique: Bone and Indy [/B] [SPOILER]Type:Summoning Rank:S Range:Short Chakra:n/a (-20 for each) Damage:n/a Description: Bone and Indy are twin ninken that resemble tan-colored wolves. They each carry swords in their mouths, which they carry in a holster strapped to the side and they quite skilled with them. When using substitution, they can switch places with large bones rather than the traditional wooden log. These guys are 1.2 meters in height and are large enough to be ridden. (The summoner uses his or her chakra to stick to them, so that they don't fall off of them like the tree climbing technique.) Like Kakashi’s ninken, they can detect chakra through smell/their noses and track the “prints” left behind. With Bone, Indy, and the summoner, they will use their strong limbs to dash and slide past each other, one will create a straight line and the other two creating an X overlapping the straight line, creating a massive amount of dust behind them. The summoner will then make a hand-seal to shape and launch it the dense, dust-shaped phoenix at high-velocities and slamming it into the target, potentially crushing them in the process if there is something behind them like a wall etc. -Can only be summoned once. Same applies if only one of them is summoned. -Dust phoenix counts as an S-rank, that does 80 damage, and can only be used twice per battle. -Lasts for four turns.[/SPOILER] [url]https://narutobase.net/forums/showthread.php?t=711213&p=21236666&viewfull=1#post21236666[/url] [B](Kuchiyose No Jutsu: Kuinpūpuru ninken burazāzu) – Summoning Technique: Quintuple Ninken Brothers [/B] [SPOILER]Type: Summon Rank: S Range: Short Chakra:40 Damage: n/a Description: After unraveling a special scroll and wiping their blood on it, the user will summon the five ninken brothers. Their fur is dark brown; the top of their heads has a tint of green, resembling the shape of Mohawk. They have red eyes. Their noses can pick up on the chakra of others up to long-range, on land and air, and even if they can’t see them. They can move and track at x1.5 the speed of standard Kage. They also have an affinity for the fire element and the basic E-rank ninjutsu, and certain collaboration techniques up to their rank. When scratching or shaking off fur, the ninken can release hairs coated in fire chakra that can be manipulated together and fired at the target. They have the same piercing power as senbon and can cause medium burns to the target. The user can add a bit of spin to increase damage or to create a wedge into surfaces. While in the air, the ninken will dive down while coating their bodies in fire chakra and combining that chakra that they will then use to smash into a target. When coming in contact with the ground, they'll collectively have up to four small waves of fire released from the point origin and travel along the ground up to mid-range. Similar to dust phoenix, three of the five ninken brothers will perform the initial steps to the technique except, instead of a phoenix rising from the ground and the summoner having to weave the special seal, the dust will form into a ball of condensed dust that rises into the air. Then the summoner will jump into the air and performing a horizontal spin kick to send the ball flying toward and into a target with impressive force. If for some reason the summoner can’t or decides not to perform the last part, then the last two of the ninken brothers will jump into the air but instead of spinning, they will roll and smack the ball downward with their tails. Lastly, the ninken and summoner will dash at the target from different directions, lift the target up into the air, and then run around in a circle, around the target, and create a tornado of dust around the target, causing them to spin. They stop spinning and then enter the tornado to kick the target into the sky. The dogs kick with their hind legs while the summoner kicks normally with which ever leg they choose. The result is the target appearing to be shot out of a funnel and flying towards another target of the user’s choosing. (The tornado generated from the user’s body guides the target toward the new target and the target exits once it becomes a straight shot towards the new target.)The target can be as big as a boulder, but no larger than that and the target appears a like comet flying towards the new target. Notes: -Can only be summoned once regardless if the signer summons the entire pack or less than that. -Must have signed the Dog Contract. -Fire Hair Senbon is S-ranked in power costing 40chakra and dealing 80damage and stay active for a full turn so that can be used in combination with other techniques ie hammer jutsu. -Each small wave is C-ranked in power and the combined tackle of each ninken is A-rank. -The ninken can also control the senbon in that they can extinguish them after they have for example burned away and freed the summoner or an ally from being binded by chains, rope, flesh, etc. -Their moves take up a slot. -They last for four turns.[/SPOILER] approved: [url]https://narutobase.net/forums/showthread.php?t=711213&p=21372928&viewfull=1#post21372928[/url] [B][CENTER][SIZE=5]Sunagakure [/SIZE][/CENTER][/B] [B](Aite Ninpo : Kotonatta shiten) - Companion Ninja Art : Differed Perspective[/B] [SPOILER]Type: Supplementary Rank: B-Rank Range: Short - Long Chakra Cost: 20 Damage Points: N/A Description: This is for Users who have Animal Companions through Summons, Inuzuka or a Generic Pet that a Biography has stated in said bio. This allows said user to be able to use that companion in a time of need, the user will touch their companion with a finger or hand and then perform two hand seals. After the hand seals have been made the user's and companions senses will be linked. This is similar to Gaara's Sand eye technique and has been developed from that, the user will cover their eyes whether it be with a hand or their headband or simply by closing them and then will be capable of seeing through the Companion's eyes. The user has to keep their eyes closed to be able to see through their pets eyes which could be very disadvantageous. Techniques like Bringer of Darkness won't work on the user unless it is targeted at the pet, this also goes for Genjutsu that "traps" the user in a world, he will still see the real world unless the pet is targeted. - Limited to Mammals, Birds, Reptiles and Amphibians - Can be used on Summons with Sight, Generic Pets, Inuzuka - Can't be used on a Fellow Human - No Eyesight boost - Link lasts until the user opens their eyes. - Once eyes have been opened they cannot switch back, jutsu must be performed again.[/SPOILER] [url]http://narutobase.net/forums/showthread.php?t=46738&p=19283963&viewfull=1#post19283963[/url] [B](Fuuton: Moriawase Kaishuu) – Wind Release: Assorted Collection[/B] [SPOILER]Type: Defensive/Offensive Rank: A Range: Short (- Mid if used to attack) Chakra: 30 (-10 per turn) Damage: n/a (60 if used to attack) Description: The user begins by clapping his hands, releasing his wind chakra and manipulating the air currents around himself to create a total of 12 unfolded, regular sized fans, made of wind which float, orbit, and rolls (sideways) around the user. These fans act as a barrier against incoming attacks that target the user’s body and are fairly large in size and are able to stop opposing elements following strengths and weaknesses. While this is in effect, the user can’t use any Fire elemental techniques due to being at risk themselves. The user can manipulate the wind to have them attack the enemy by all shooting outwards and fire an omni-directional attack or shoot them forward at a specific target. - Lasts up to three turns - Must wait two turn between use once the technique ends.[/SPOILER] [B](katon: Kikokanten) Fire Release: Climatic Drought[/B] [SPOILER]Type: Supplementary Rank: A Range Short-Long Chakra Cost: 30 Damage Points: N/A Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain. ~ Usable once per battle ~ Prevents up to A rank rain Jutsu for 4 turns ~ Only Sunagakure villagers may use this jutsu[/SPOILER] [B][CENTER][SIZE=5]Bengal Monitor [/SIZE][/CENTER][/B] Summoning Animal: Bengal Monitor Scroll Owner: Lytes Other Users who have signed contract: Layoola Summoning Boss if existing: Ekitenshu Other Summoning Animals tied to contract: Ekitei and Ekikappa. The Bengal monitors are related to the lizard species. They prey on invertebrates such as beetles, grubs, orthopterans, scorpions, snails and ants, and vertebrates such as bats, frogs, fish, lizards, snakes and rodents. They can feed on dead animals too. The Bengal monitors are capable of rapid movement on the ground. Their strong claws enables them to climb and dig well, and they can also swim well and stay submerged for at least 17 minutes. On the ground, they sometimes stand on their hind legs to get a better view or when males fight other males. On river banks, the pattern on their body provides excellent camouflage. The Bengal monitor's natural abilities include exceptional eyesight—enabling the species to visually perceive movement within a range of 250 meters, which is coupled with a passive x1.5 tracking speed. The Bengal Monitors can speak the human language and also have a unique language of their own which the contract summoners learn, similarly to the frogs, snakes and slugs, the Monitors possess their own Kingdom, an Island which is basically a mountaineous forest surrounded by a dry beach [B] (Kuchiyose No Jutsu: Ekitenshu) – Summoning Technique: Ekitenshu[/B] Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: Ekitenshu is the boss of Bengal monitors. His size stands somewhere between that of Manda and that of Manda II. Using his earth chakra, Ekitenshu is able to cause fissures and sprouting spikes by stomping on the ground with his feet or tail. He can dig large underground tunnels to create escape routes or to cause violent tremors beneath the opponent so as to collapse the ground beneath them as well, each ability counting as B-rank, being an earth specialist he is also capable of canon earth jutsus up to and including S-rank. Ekitenshu also infuses his scales with earth chakra to make them as sturdy as Earth Style: Hardening Technique. This process is referred to as “Dragon Scales” by Bengal monitors and grants him with a natural armor resistant to most jutsus. Similarly to most Bengal monitors, Ekitenshu is an excellent swimmer and fast runner. Note: Can only be summoned by those who have signed the Bengal Monitor contract. Note: The summoner of Ekitenshu must be Kage rank or above. Note: All abilities associated with a rank count towards the summoner's allotted moves per turn. Note: Ekitenshu's "Dragon Scales" is resistant to A-rank jutsus and below, with the exception of lightning which is his elemental weakness and against which he is resistant up to B-rank jutsus only. [B](Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei[/B] Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and promptly release him from Genjutsu (up to A-rank), as well as link his vision to the summoner's vision and vice versa allowing the user to look out (requires physical contact) for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back. Note: Can only be summoned by those who have signed the Bengal Monitor contract. Note: The summoner of Ekitei must be Sannin rank or above. Note: Only summonable once per battle, with a duration of four turns.[/COLOR] Note: Camouflaging will not deceive Sensor-type ninja, including Byakugan users and Sharingan users. Furthermore, it will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses. Note: Releasing the summoner from Genjutsu counts as a move. Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected [B][CENTER][SIZE=5]Infinite Quad Wielding [/SIZE][/CENTER][/B] [url=http://narutobase.net/forums/showthread.php?t=157595&page=49&p=19957563&viewfull=1#post19957563]Approved here[/url] [B]Mugen Yontōryū Sashimasu - Infinite Quad wielding Stab[/B] Rank: B Type: Offense Range: Short Chakra cost: 20 Damage Points: 40 Description : The user uses chakra to amplify the user's speed of his strikes for a moment, causing the tip of the knife to hit the opponent multiple times in what appears to be 1 single attack. This is controlled by the user who slightly bend their arm, jerking their blade into their opponent, focusing on a specific spot of the body. The strikes are delivered in quick succession, appearing as one strike. Although, showing less force behind the strike than attended, the damage sustained is more severe, the user's striking hand moves slightly faster than his base speed for the duration of the strike. ¬Bi wielders and above can perform the jutsu with both hands stabbing two different spots while the highest rank can perform this jutsu from up to mid range using their chakra to manipulate the blade similarly to Infinite Quad wielding - Control and stabbing their target with the same speed they would have attained with their hands. [B]Mugen Yontōryū Kontororu - Infinite Quad wielding Control[/B] Rank: A Type: Supplementary/Offense/Defense Range: Short - Long Chakra cost: 30 Damage Points: 40 Description : This is the core jutsu of the flying knives aspect of the Infinite Quad wielding style created by Kurapika himself, knowing he could only wield four knives at a time with his hands, he decided to use his chakra to control the blades and this allowed him to control more blades similar to telekinesis which can be used in various ways, attacking from an opponent's blind spot, going around opponent's defenses to strike them, changing targets or even gathering into a formation to form a defensive wall around the user, the blades can be controlled fluidly to move in all directions. This weapons however can be infused with elemental chakra to deal more damage when hitting a target or to be capable of defending better from an attack, each element has its own effect when being used either offensively or defensively. The user can use his chakra to mark a target as the starting point of his blades and the blades would go after the target as long as the target is within sight/smelling/hearing/sensing etc range of the user, this jutsu costs B rank chakra and deals B rank damage, however if the blade possesses damage on it's own i.e already infused with damage, this will increase its rank by 1, doesn't boost F rank jutsus. [jutsu=Suiton]Offense - The knives upon hitting any target would send spikes of compressed water in all direction up to short range except the user's direction but the user can activate this prematurely. Defense - When been used defensively starchy syrup leaks out from all the blades as they spin while connecting to the nearest wieldings creating a network of impenetrable wielding-water combo , this is most effective against other water jutsus as the syrup seals the cracks between the formation making it water proof.[/jutsu] [jutsu=Katon]Offense - Knives infused with fire chakra grow red as the blades get extremely hot leaving a red trail as it moves, upon hitting a target, not only would the wielding deal third degree burns to the affected area, they would also explode violently in a 1 meter radius sending hot shards of metal into the area, the user can will it to explode before making contact. Defense - The wieldings after attaining the formation mentally ordered by the user would connect via flames to form a dense wall of flame so hot that if an human (even the user) comes 1 meter within the range of the wall, he/she would get terrible third degree burns, this is effective against CQC users and also wind jutsus as the flame ignites them causing them to explode safely from the user.[/jutsu] . Offense - Wieldings possess more cutting power and the air 1 meter in diameter around them spins with them making the knives look like fuma shurikens Defense - Wieldings constantly release a terrifying breeze which blows away everything in a direction, this is capable of even blowing a grown man out of short range. [jutsu=Raiton]Offense - The air 3 meters around the wieldings are electrically charged numbing the target however the wieldings would electrocute the target on contact. Defense - Wieldings after attaining a formation get connected by ropes of lightning while been charged with Lightning, this isn't water proof like the Suiton counter part however it is effective against earth and solid elements.[/jutsu] [jutsu=Doton]Offense - The wieldings' weight can be increased or reduced to either deal more damage or move faster Defense - The wieldings gain an increase in weight and durability, this is especially effectively against heavy earth jutsus.[/jutsu] ¬When infused with chakra, the weapons play on equal footing with elemental techniques although the size of elemental technique must be put within reason ¬Quad wielders can passively launch the knives at a target telepathically although the direction can't be altered, this has no special damage boost, it's simply an alternative to throwing normal knives with the user's hands. ¬The knives under the effect of this jutsu are always spinning, spinning fast making it impossible for non practitioners of this style to catch it however the user can catch his knife. ¬Each elemental infusion can be 4 times per battle with 2 turns cool down. ¬When infused with chakra (elemental or not), the user is capable of manipulating the wieldings telepathically. 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