Detective L - Bio Stuff (and Psych stuff)

Detective L

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Sensei Test


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The birth of the Shinobi era brought with it an array of skills and abilities previously unknown. It also brought with it greed and ambition. Some Shinobi developed their own skills, while others were born with it. It spread through the land like a raging flame. The ambition to acquire more skills and power all spread far and wide..A special group of individuals were able to tap into the source of chakra itself and gain the ability to pass on skills much akin to how the Sage originally did. They became known as the Lords. Their very souls enhanced by the power of the Chakra Tree. Their abilities were sought by many, which led to their ruin. However, their souls did not rest..
Fueled by the ungodly power of Yin Yang, the Souls of Lords gained sentience and now serve as an obstacle to all those who wish to gain their power. Those who sought to pass on skills like the Lords before them, needed to retrieve a part of the Lords' Souls..usually through the most difficult of trials and challenges leaving few to succeed and to carry on the flame to the next generation. The practice became more commonplace but difficult nevertheless. Today, individuals who succeed are known as Sensei and carry the mantle of the future flame forward to the next generation..

Within the depths of the Ninja World, the Lords await those seeking to wield their power.
The Trial of Knowledge:

A test of one's knowledge and skills. How much do you know, what are you capable of and can you carry the flame onward into the future? Are you a suitable successor? The Trial of Knowledge begins once one signs up to take on the mantle of Sensei.

Trial of Power:

Upon successfully completing the Trial of Knowledge, the Trial of Power lays before you. Can you retrieve the Souls of Lords from an adversary, to relight the flame that you will carry forward?



Requirements:

You need to:

  • Have a good online time
  • Be of at least Jounin rank
  • Be active on the Forums for a minimum period of 5 months
  • You must specialize in at least one Advanced Ninjutsu (Rain, Sound, Ink etc), Hidden Ability (Akimichi, Nara), Kekkei Genkai (Sharingan, Byakugan, etc) or Universal Ability like Fuuinjutsu or Kinjutsu.
  • You need to be completely familiar with the current Rules and Restrictions of the AB Role-Playing system.
  • You have to be able to write complete and understandable English sentences


Rules:

As a Valid and Official Sensei, you should:
  • Follow the current Rules and Restrictions.
  • Abide to the current training system given by Detective L and Never.
  • Teach not by simply copy/pasting jutsu descriptions, but actually explaining how they work.
  • Follow the instructions given to you by Lord of Kaos, Detective L and Never (the Sensei Supervisors), and the Staff.
  • Be regularly active in the Naruto Training Grounds section.
  • Help new members to find their way in the RP.
  • Never deny someone a training session on unreasonable/non-existent grounds.
  • Never ask for payment for a training session.
  • Be active or risk losing the title.
By breaking any of these rules you can be removed from your Sensei position and you wont be able to re-apply for 3 full months.

To Apply:

Fill in this and post it in the thread if you fit the above requirements and agree to the terms and conditions outlined;
Username:
Permission:
Have I taken the test before?:
My average online time:
My timezone:
Skills that I am specialized in:
I want to become a Sensei because:


Becoming a Sensei:
The mantle of Sensei can now be achieved via passing the two trials:

The first trial begins once you have been approved in this thread and will follow closely to the old Written Test, testing your knowledge of the RP and the tasks that a Sensei will have. This will take place in a specific sub-forum on the site and the link will be sent to you after an agreed upon time has been reached between you and the moderators in charge. The test will be graded and you will be informed on your result. If you failed, refer to the section downward. If you passed, you will be given the location to go in the WSE/NW to continue with the second trial.

The second trial will take place in the WSE/NW, where you will complete a battle oriented task in order to pass the test and gain the title of Sensei. An NPC will guide you and the adversary you face will be randomized in terms of abilities and skills, but you will have to showcase your specialty as well as your general understanding of the RP in this battle, including the understanding of the WSE and its rules.



Failing the Sensei Test

If you fail the Trial of Knowledge or the Trial of Power, you must wait a month before you can reapply.



Bonus Perks:

10 extra Custom Jutsu slots
1 free reversible name change
2000 Kumi per month (at the Sensei Mods' discretion, depending on work done).
2500 Kumi if Sensei of the Month award is won.

 
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Detective L

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₪ (Kurafuto) | The Craft
Rank: A rank
Type: Supplementary
Range: Short - Mid range
Chakra cost: 30
Damage points: N/A
Description: A technique where the user will place their hands into the clay and mold it. Through the formation of a Clay creation, the user will cause an extra layer of clay to be formed around their creations. This allows their creations to have an extra defense and offense. The thick layer of clay is able to be formed into any form of armor that the user can think of. This clay is capable of dragging opponents, summons, and the like into it through direct physical contact much akin to the Clay Clone technique. The clay layer also softens the impact of physical elements B rank and below, causing a -20 damage from them upon impact with the enhanced creations. The armor in itself allows for a B rank protection according to Clay's S/W. With the incantation of Katsu, the armor formed around the Clay creation can be caused to explode outwards, leaving the creation formed within unharmed and untouched, the strength of the explosion is B rank and encompasses a short range radius around the creation. This technique happens in the same time frame as the creation is formed.

Note:

Can only be used by Deidara bios
Can only be used three times per fight with a turn cool down in between.
Lasts for 2 turns
Can only be used by Rust

₪ (Ranton: Sairen no denwa) | Storm Release: Siren's Call
Rank: B rank
Type: Supplementary
Range: Short - Mid range
Chakra cost: 20 (-10 per turn)
Damage points: N/A
Description: Through the formation of two hand seals, the user will focus their chakra into their Storm technique. This allows the user to forcefully shape any existing or created Storm technique on the field into a familiar of their choosing. A dark cloak of black clouds form over the technique as it transforms within an instant. This familiar formed retains the shape and form of the initial storm technique (either in a shifting thunder cloud like shape or in a beam like form) but remains solid and tangible. This familiar is capable of impacting the opponent with the force of the parent technique and causing subsequent damage. The familiar also gains the capabilities of the animal it was transformed into, being able to fly when it has wings, for example. However, the damage remains the same as the initial technique that the familiar is based on. The familiar is capable of being smaller than the initial technique but not larger, and follows the same speed. The shape of the familiar is up to users' imagination. This technique can be passively performed with another to bring shape to a technique, or it can be initiated mid battle.

Notes:

Can only be used up to 5 times
Lasts up to three turns per use, with a turn cool down in between.
No A rank and above Storm techniques in the same turn.
Can only be used by Rust



(Ranton: Deivu~isu no giman) | Storm Release: Davy's Deception
Rank: B rank
Type: Supplementary
Range: Short - Mid range
Chakra cost: 20 (-10 per turn)
Damage points: N/A
Description: A technique that is initiated passively in tandem with another technique, either being formed or already on the field. Through command, the user will cause their Storm techniques to shift between their two forms. This allows the user to turn existing Storm techniques on the field into either swirling black clouds as seen in Storm Release: Thunder Cloud Inner Wave or into the beam like energy as seen in Storm Release: Laser Circus. This does not increase their power in any way. The technique however, retains its integrity in terms of shape and form, despite the change of state.

Can only be used up to 4 times
Requires a single turn cool-down in between
Can only be used by Rust

(Ranton: Marifisshu mērusutorōmu) |Storm Release: Maleficent Maelstrom
Rank: A rank
Type: Supplementary
Range: Short - Mid range
Chakra cost: 30 (-10 per turn)
Damage points: 60
Description: A technique initiated through the gesture of the hand, object or weapon. The user will punch forward, unleashing a massive amount of chakra. Through this, the user will manifest a stable halo of Storm to form around the chosen weapon/hand. From this halo, the user will unleash a maelstrom of Storm beams. These beams however, burst outward in the shape of the chosen weapon or object used to initiate, creating a far larger replica of it (the size of Susano's incomplete arm). For example, if a sword is used, a massive sword of Storm energy would be created and blast towards the opponent. This can be manifested and launched, or through the payment of an amount of chakra per turn, the user is able to sustain it.

Can only be used up to 4 times and lasts up to two turns per use.
Requires a turn cool-down in between
No A rank and below Storm techniques in the turn after this has been activated.
Can only be used by Rust
 
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Detective L

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"Everything that lives is designed to end. We are perpetually trapped in a never-ending spiral of life and death."


基本情報|||Basic Information

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Name: 2B (YoRHa No.2 Type B (Battle)
Gender: Female
Age: N/A
Clan: N/A
Looks:
2B is a short female with silvery white hair. Her piercing blue eyes and round face give her a rather young appearance. Manufactured to perfection, 2B is described as beautiful, and has an athletic build with a small bust. 2B dons a revealing short black dress with several markings, as well as thigh high black stockings and heels. The skirt reveals a small part of her cleavage. She also normally wears gloves which covers up to her shoulders. Despite her rather stylistic and revealing clothes, 2B is highly capable in combat, with the skirt allowing her more freedom in movement.
Personality:
2B is a blade of quiet determination. As a combat android, she does not encourage idle chatter on frivolous subjects and is generally reticent towards others. However, 2B occasionally expresses a notably sardonic wit in the face of certain situations and can even be hot-headed at times.​


村の情報|||Village Info

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Village of Birth:
WSE Clan: N/A


ランク|||Rank & Chakra Info

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Ninja Rank: Chunin
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Specialty: Single Hand Seal Specialist Combat Specialist Advanced Kenjutsu Specialist
Elements:
Wind
Water
Earth
Fire
Ninja Skills:
Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Samurai Techniques


基礎的な情報||| Background Info

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Created to serve battle purposes, 2B breaks free from her bonds and finds herself lost and engulfed by a world filled with contradictions to her very nature. Determined to find out the purpose of her life, 2B sets out into the dangerous world, enhancing herself and her body as she goes along, replacing her very self in order to survive.


基礎報||| Other

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▶ As a Cyborg, 2B is capable of using multiple ( 2 ) CW and all Scientific Ninja Tools in one event/battle. She us also able to have five additional custom technology slots, as well as the ability to submit more advanced technology than the standard shinobi. Because of her cyborg enhancements, she does not need to carry ninja tools, or any Custom Technology that she creates, being able to incorporate it into her own bodies. Due to her cybernetic enhancements to their body, 2B has increased durability ( immunity to C rank and below physical attacks and -25 damage from up to S rank physical damage ) and strength ( +20 damage to Taijutsu ). However, due to this enhancement, she is also more vulnerable to Lightning jutsu, increasing the damage done by 20 damage. Energy based attacks deal the same amount of damage.

▶ Her technology consists of Kote on both of her arms, as well as 6 Smoke Flash Bombs. She carries with her, 5 Healing Foam Attachments as well Chakra Blades imbued into her hands and feet respectively (4). 2B stores 4 Mirror Drones in a compartment in her back and her left arm is outfitted with the Absorption Arm.


基礎報||| Theme Song & Background Music

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基礎報||| Battles

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Won: None
Lost: None

 
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Detective L

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ރBasic Information


Name: Sasuke Uchiha
Nickname: The Avenger ~ One Arm Boi
Gender: Male ♂
Age: 32
Clan: Uchiha

Looks:

Sasuke is a fair-skinned ninja who has onyx eyes and black chin-length hair. Sasuke loses his left arm at the end of the Fourth Shinobi World War, though unlike Naruto, he opts not to have it replaced with a prosthetic that was being prepared for him. In The Last: Naruto the Movie, he wears a black high-collared shirt, a midriff-exposing flak jacket, and light blue pants. Most of this goes unseen, as he wears a tattered light brown poncho over it. He wraps bandages around his ankles and a blue sash around his head during this appearance. In Sasuke Shinden: Book of Sunrise, he wears a black cloak over a black shirt and pants with a white belt and white bandages wrapped up to his knees on both legs. In his later adulthood, Sasuke dons a black cloak with purple lining, and a grey, long-sleeved, collared shirt, over which he wears a periwinkle vest. He also wears black pants, a purple belt, and dark grey finger-less glove on his remaining hand. He once again wears his forehead protector, letting it hang from his left hip.

Personality:

During his time as a wanderer, Sasuke was a recluse, keeping contact with people to an absolute minimum and maintained his strong sense of pride; he is willing to help the villages if their problems are beyond their expertise but ignores their requests if facing insignificant issues. He also sometimes act independently on his own and helps the five nations, but does not even bother to interact with anyone during such instances, although he does leave strong hints he was responsible. On some occasions where does interact with others while helping out the Five Great Nations, his conversations are often one-sided where he speaks briefly before vanishing without giving the other person a chance to reply. He is also not above acknowledging significant events as he sent a note congratulating Naruto for his wedding. Acknowledging his mistakes and once free from hate and vengeance, Sasuke reverts back to the type of person he was prior to the massacre; being kind to others and displaying a sense of humour but maintaining his aloof exterior. Although publicly regarded as a hero for his role in the war, Sasuke feels that his crimes and imperfections out weigh anything heroic he has ever done.

ރVillage Info
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Village of Birth: Land of Fire
Village of Alliance: Taki

ރRank & Chakra Info
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Ninja Rank: Jounin :sasuke-smilie:
Specialty:
Advanced Handseal Specialist Advanced Kenjutsu Specialist Increased Combat
Specialist Yin Infinite Sword Style

Elements:
➳ Fire Release ⇀ Completed
➳ Earth Release ⇀ Completed
➳ Wind Release ⇀ Completed
➳ Water Release ⇀ Completed

➳ Lightning Release ⇀ Completed
➳ Blaze Release ⇀ Completed


Custom Elements:
➳ Chloroform Release ⇀ Completed
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➳ Mawscape Release ⇀ Completed
➳ Liquid Nitrogen Release ⇀ Completed
➳ Draconium Release ⇀ Completed


Your Ninjutsu:
➳ Ninjutsu ⇀ Completed
➳ Genjutsu ⇀ Completed + Sharingan Genjutsu
➳ Taijutsu ⇀ Completed
➳ Kenjutsu ⇀ Completed
➳ Fūinjutsu ⇀ Completed
➳ Medical Ninjutsu ⇀ Completed
➳ Kaito's Taijutsu ⇀ Completed non-advanced
➳ Yin Release ⇀ Completed
➳ Fūinjutsu ⇀ Completed
Eternal Mangekyō Sharingan ⇀ Completed
➳ Rinnegan ⇀ Completed
➳ Summoning ⇀ Snakes and Hawks Signer/Signed


Custom Fighting Styles:
➳ Way of the Warrior Monks ⇀ Mastered
➳ Way of the Barrier ⇀ Mastered
➳ Infinite Sword Style ⇀ Mastered

➳ Hidden Rope Art ⇀ Mastered
➳ Impetus of the Untouchable ⇀ Mastered


ރBackground Information
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History:

Blank Period

Several months later, Sasuke is pardoned for his crimes based on his service in helping undo the Infinite Tsukuyomi, along with a good word of Naruto and Kakashi's influence as Hokage. Sasuke intends to leave Konoha to wander the world, curious how different it will appear to him now that his outlook has changed. Sakura offers to come with him, but he declines, explaining that his journey is also one of atonement and that she has no part in that. He then pokes her forehead, promises to her that he will see her when he returns and thanks her. As he leaves the village, he is met by Naruto, who returns to him his forehead protector. Sasuke accepts the headband and credits Naruto for teaching him the true meaning of a shinobi. While on his travels, Sasuke would often help the Five Great Nations whenever something tried to disrupt the peace. Although he often did this without being seen, he often left subtle hints that he was responsible


ރOther
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Advanced Hand Seal Specialist - Due to possessing only one arm, Sasuke is able to perform all Ninjutsu techniques with merely the formation of a single hand seal. He has been shown to be skilled enough to perform these one handed hand seals with a weapon in hand.
Advanced Kenjutsu Specialist & Increased Combat Specialist - Outside his general fighting prowess, Sasuke is highly skilled in close combat and Kenjutsu, even with only one hand. Due to this expertise, Sasuke is capable of gaining an increased damage to his freeform Kenjutsu and Taijutsu (+10 damage) and access to Iaido based Samurai techniques.
Yin Release Specialist & Draconium - Sasuke as a Yin specialist will be able to use Genjutsu Kai without hand seals due to his natural affinity for Genjutsu. As well, because of his heightened spiritual prowess, Sasuke will be able to sense and detect Genjutsu (up to A-Rank) as well as be aware of spiritual entities around him. Thanks to his Yin prowess, Sasuke develops a special element. Coated in a black shade, Draconium utilizes Yin chakra and Lightning to create a unique element special to Sasuke.
Eternal Mangekyo Sharingan - Eternal Mangekyo Sharingan literally meaning "Eternal Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan. The appearance of the pupil drastically changes, differing from the users original shape. When active. Sasuke can track speeds even further beyond that of the MS. The timing of his counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increase even beyond the levels of MS. Not only that but Sasuke gains the ability to see through visual genjutsu S rank and below. The link to Genjutsu is further increased as he gains the ability to cast any and every genjutsu without the need for handseals as long as he has a clear line of sight to the target. Also, the Eternal Mangekyo Sharingan gives Sasuke access to the same powerful and forbidden techniques available to the user through his MS and even some additional ones. Like all EMS users, Sasuke will however,not suffer any damage or decrease drawbacks in his EMS activation time limit through the use of MS based techniques. Futhermore, Sasuke gains access to stronger and more potent techniques of Blaze Release.
Rinnegan - With the infusion of Hagoromo's chakra, Sasuke gains the Rinnegan and a passive +30 damage up to S rank, turning his techniques into a black color. Sasuke gains an additional 750 chakra points added to base chakra level due to achieving the Rinnegan, and gains complete immunity to visual based Genjutsu. Sasuke gains access to the Six Paths being able to use 2 Paths at a time, as well as being able to see chakra and the chakra flow of other targets. He also has access to chakra rods, as well as his normal EMS techniques and abilities.
Swords & Daggers - Sasuke carries on him, a single golden small sword at all times, located on his left waist as well as a longer katana on his right hand side. Despite his single arm, Sasuke is easily capable of retrieving his dagger or sword, even showcasing the ability to use his feet to maneuver his sword in mid air in his fight against Momoshiki.



Seals:

(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.


Notes:

-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle


(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian]
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.


(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia (Turn into Liquid Nitrogen)
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.


Notes:

-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn


Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.


Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)


(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.


Note: Can only activate a maximum of thrice per battle

(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.


Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.

-Can only be taught by ReXii-

Summons:

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.

Note: Must be posted within the bio or in the beginning of a fight.
Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.
Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.
Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Pills:

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:
Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:
Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background:
Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach

Description of Side Effects:

-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.

Medical Tools
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small tent. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced ninja laboratory with everything needed to create antidotes and medicines.




ރTheme Song and Background Music:



ރBattles



Won: Zero
Lost: Zero
 
Last edited:

Detective L

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What you can do:

-Use this as a guideline
-Try gathering those that are similar and grouping them so it doesn't go too up and down (like grouping all the observation based ones together and all the questioning ones together).
-Place your own words, this is just to get you started.

To make it easier, I colored them.

Observation = red
Questioning = blue
Finished Work = green
Combination of two = orange
____________________________________________________________________________________________________________

Introduction

Good morning, my name is .... and today I will be discussing/looking at/summarizing the various components that I covered during my time at SHREQ. This includes but is not limited to; the different policies, how leadership and commitment is portrayed, the differences between training, awareness and competence, the different types of regulatory requirements and standards, and a few more areas.

Body area

Starting off, I would like to talk about the policies. What exactly are policies? They are...(insert what they are). Furthermore, in what situation is policy writing needed, and why? They are needed when (insert why and when).
With these in place, I would like to move onward to leadership and commitment, an area I had to observe. During my time at SHREQ, I observed (insert the quotes from quality commitment statement, and expand on it).
Furthermore, this leads me to the next topic in question regarding people and resources. These are certain principles in place, which I will expand upon in relation to SHREQ Management Systems. The first one is Responsibility, (expand on it). The second one is Authority (expand on it) and last but not least, is Accountability (expand on it). (also insert how these three areas tie in with SHREQ Management Systems, what is the connection between Responsibility, Accountability and Authority in terms of the SHREQ Management Systems).
An elaboration on a more hands-on approach, one that I personally did during my time at SHREQ involves the area of documentation. This includes but is not limited areas like risk assessment and document control. Document control refers to (expand on it, and give a practical example). Another area in documentation involves change process (expand on it, and give an example) as well as corrective action. Last but not least, an important area that I covered during my time at SHREQ is called Risk (expand and explain with relevant example).
Furthermore, I'd like to explain the differences between Training, Awareness and Competence. (expand on them).
During my observation of the SHREQ systems, I also looked at communication and consultation (explain how you believe it works, as well as what you observed, since it falls under observation).
I would like to expand on my understanding of what regulatory requirements and standards mean in the context of the SHREQ Management Systems (explain, with relevant examples). Continuing on from this, I would like to look at the topic of Hazard Identification and Risk Assessment and what it means. (explain in depth, as well as how to complete a risk assessment).
Having done operational procedures during my time at SHREQ, I am able to show understanding regarding this area. (explain and elaborate, also explain how a mini SOP is done).
Furthermore, this also includes completing a Incident and Hazard Report. (explain what it is, with relevant example of how to do it).
I would like to expand on the topic of Non-Conformance and Corrective Action. These include the action of ..(explain what it is and why it is done).
Last but not least, I would like to look at Auditing, Monitoring and Reporting. This is (explain what it is) and can be done by (explain how it is done, with relevant examples).
Conclusion

In conclusion, I would just like to showcase that my time at SHREQ has provided me with an adequate exposure to (insert areas related to SHREQ and what you learned during your time there). It has taught me (insert relevant areas you have newly learned). I would just like to thank (insert names of those you want to thank).
 

Detective L

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基本情報|||Basic Information


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Name: Mary Martin
Gender: Female
Age: 28 (originally older)
Clan: N/A


Looks:

Zed is the embodiment of beautiful. Her hair curls beautifully from the top of her head down to her upper back just nearly reaching the bottom of her scapula and her eyes although being the regular shade of brown seen everywhere, seem to look deep into the very souls of individuals, this alone is enough to put all those who lay eyes on her in a trance. Her skin a perfectly fair shade of brown and her figure may as well be that of a goddess, although she doesn't really show it off that much. She usually wears dark tight jeans, a simple plunge top, a trendy leather jacket and boots. Her smile is also said to be so warm and beautiful it can melt entire icebergs.

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Personality:

Zed is a calm and humble soul. She's very kind and can also be a little naive sometimes always trying to find the good in people, this however doesn't mean she doesn't ever get mad or is always kind, push her far enough and she turns into a ruthless monster, all traces of the kind and loving girl are consumed by a blood hungry devil spawn and all that's left is a beautiful monster. It will take a lot to get her to that point however because as a member of the Katsuryoku clan she has incredible control over her emotions.



村の情報|||Village Info

Village of Birth: Badlands of Earth
WSE Clan: N/A


ランク|||Rank & Chakra Information


Ninja Rank: Chunin
Specialty:
Elements:

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Wind
Fire
Water
Earth

Your ninjutsu:
Ninjutsu
Taijutsu
Genjutsu
Kenjutsu
Poison Ninjutsu
Medical Ninjutsu






基礎的な情報||| Background Info












Not much is known of Calypso's life, only that she had gained a unique ability around a few decades ago. Since then, she had fought wars, skirmishes, made enemies and allies and lived to tell the tale. These days, she lives a rather quiet life. But something within her is bustling..an urge to enter the world once more, and see what it has to offer.







基礎報||| Other











B
B
B
B
























基礎報||| Theme Song & Background Music















基礎報||| Battles






Won: None

Lost: None
 

Detective L

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B A S I C ∾ I N F O R M A T I O N
Name: Lenia
Nickname: The Burning Rose
Gender: Female
Age: 25
Clan: Hayabusa
L O O K S
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Lenia is a young, beautiful girl with red flowing hair that reaches beyond her shoulders. Her eyes are piercing red, her nose, well-defined and her lips, full. She is fair, and well built due to rigorous training and frequent sword wielding. Lenia has an average bust that fits her petite frame. Although she is small in size, Lenia makes up for it in skills and experience. In terms of clothing, Lenia usually wears dark clothes, and prefers to wear coats and skirts. She also often dons a large cloak, and beneath it, a dark corset filled with straps of varying sizes that accommodate the weapons she wields.
P E R S O N A L I T Y

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Lenia can be described as a quiet and stoic young lady. Her job as an assassin has made her odd to be around. Not very sociable, nor does she have the manners to be. Despite her often calm demeanor, Lenia can be described as being overly emotional, often acting out of anger or vengeance. She is however, calm and focused in battle and rather well-spoken. Despite her lack of social skills, Lenia enjoys spending time at an odd bar.
V I L L A G E ∾ I N F O R M A T I O N

Village of Birth: Hayabusa Village
WSE Clan: N/A
R A N K & C H A K R A ∾ I N F O R M A T I O N

Ninja Rank: Jounin
Specialty: Combat Specialist| Kenjutsu Specialist | Advanced Kenjutsu Specialist | Yin | Infinite Sword Style
E L E M E N T S
Earth
Wind
Water
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Lightning
Fire
Neidan [Chunin]
Chloroform
Mawscape
Liquid Nitrogen
Draconium
S K I L L S
Taijutsu
Genjutsu
Ninjutsu
Kenjutsu
NB Taijutsu
Fuuinjutsu
Medjutsu
Perfect Snake Sage Mode
Yin Release
S U M M O N S
Snakes & Arts
Box Jellyfish & Arts
C U S T O M ∾ F I G H T I N G ∾ S T Y L E S
Way of Barriers
Warrior Monks Way
Hidden Rope Arts
Reaper Art of Dracova
Infinite Sword Style
B A C K G R O U N D ∾ I N F O R M A T I O N
Not much is known about Lenia's life. She has gained the moniker of the Burning Rose and is a capable assassin. Her heritage stretches back to an ancient clan known as the Hayabusa. She is quite well adapt at using their unique techniques, and utilizes them to their full potential during her specialized contracts. She is directly affiliated to Rin'ne through his father's brother. Lenia however, isn't that well affiliated with the rest of the clan, choosing to keep to herself.

O T H E R
Lenia carries a large amount of seals on her body, in the form of tattoos, usually concealed beneath her clothing. This also makes it easy for her to access them in battle. The first of her seals, is a seal that when activated, allows her to bring forth an array of weapons, and is also the way she primarily fights. She carries a seal on her body, with the Kanji, Guard, triggered to defend against attacks of sorts. Another, with the Kanji for Wind, allowing her to dodge physical hits should she need to, and another, with the Kanji for Chloroform, allowing her to enhance it greatly. She has special seals in her ears which counteract Sound, or ones that use sound as a medium.

(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.
Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.
-Can only be taught by ReXii-
(Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)
Type: Offensive/Defensive/Supplemental
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened.
Aqesiro
Sword that slices through space and time, allowing its wielder to warp at will.
The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot.
Secace
Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.
The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.
Galatine
Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.
The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.
Rhongomyniad
Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard
The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.
Carnwennan
Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard
The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.
Notes:
-Once activated remains active until the battle ends with the exception of it's cool down period-
-Summoning additional swords costs a move slot, but the user can summon any of the weapons listed-
-Must be mentioned in the users biography-
-Must have activated the parent technique to use this-
-Each individual blade is capable of taking S rank damage before breaking-
-Each blades ability can only be used twice per battle in addition to the rules in the moves-
-Can only be taught by ReXii-
(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian]
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.
(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.
Notes:
-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn
(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Ototon/Fuuinjutsu: Kodoku no Boumei) - Sound/Sealing Technique: Solitude of the Exile
Type: Defensive
Rank: S
Range: N/A
Chakra cost: N/A (-40 on each activation)
Damage points: N/A
Description: The user will have two seals on their body with the Kanji for "Solitude" infused with their sound chakra. The seals are located inside the ear canal (must be stated in the user's biography) and will activate automatically upon any chakra infused sound (not just the element) or technique entering the user's ear. The seal will then emit a sound wave with an amplitude opposite that of the invasive technique so that destructive interference occurs and the two cancel each other out. The seals will maintain the frequency for as long as the sound is being heard/transmitted by the opponent, allowing this jutsu to counter not only momentary techniques but those which are sustained or prolonged. This technique's use lies only in preventing chakra-infused sounds being heard and as such it's use is largely limited to countering Sound Genjutsu and similar abilities. The activation of this technique is instant (but still counts as a move) so it can intercept and cancel sound-based techniques before they're heard. As such, the user is free to perform techniques in the same time-frame (even if the seals are still actively transmitting to cancel a sustained frequency). These seals cancel chakra-infused sounds before they can affect the body by stopping them as they pass through the ear canal and so it essentially prevents illusions from taking effect. This means seals which activate upon foreign chakra entering the user's body will not be triggered. This technique can only counter one technique at a time and only one technique per use (counters up to and including S-Ranks).
Notes:
-Can only be taught by Detective L
-Usable twice per battle
-No S-Rank or above Fuuin or Sound in the user's same and next turn
-The seal itself is A-Ranked



After having completed Medical School with top grades, she gained access to a variety of skills and is able to perform them, in order to keep herself out of harms way. With it, came access to both tools, and special pills, that she always keeps on her person.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Medical Tools
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small tent. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced ninja laboratory with everything needed to create antidotes and medicines.



Having mastered Snakes at a young age, Lenia is able to summon Snakes with ease, she carries a Snake tattoo on her left arm. During her travels, Lenia was lucky enough to sign the Box Jellyfish contract under the guidance of arguably the most powerful female shinobi at the time, the Sage of Deceit. She carries a Box Jellyfish tattoo on her right arm. Lenia also has a special breed of Snakes, which replaces the normal species.

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.
Note: Must be posted within the bio or in the beginning of a fight.
Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.
Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.
Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.




T H E M E ∾ S O N G & B A C K G R O U N D ∾ M U S I C


B A T T L E S

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Won: None
Lost: None
 
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Detective L

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ރBasic Information


Name: Sasuke Uchiha
Nickname: The Avenger ~ One Arm Boi
Gender: Male ♂
Age: 32
Clan: Uchiha
Looks:
Sasuke is a fair-skinned ninja who has onyx eyes and black chin-length hair. Sasuke loses his left arm at the end of the Fourth Shinobi World War, though unlike Naruto, he opts not to have it replaced with a prosthetic that was being prepared for him. In The Last: Naruto the Movie, he wears a black high-collared shirt, a midriff-exposing flak jacket, and light blue pants. Most of this goes unseen, as he wears a tattered light brown poncho over it. He wraps bandages around his ankles and a blue sash around his head during this appearance. In Sasuke Shinden: Book of Sunrise, he wears a black cloak over a black shirt and pants with a white belt and white bandages wrapped up to his knees on both legs. In his later adulthood, Sasuke dons a black cloak with purple lining, and a grey, long-sleeved, collared shirt, over which he wears a periwinkle vest. He also wears black pants, a purple belt, and dark grey finger-less glove on his remaining hand. He once again wears his forehead protector, letting it hang from his left hip.
Personality:
During his time as a wanderer, Sasuke was a recluse, keeping contact with people to an absolute minimum and maintained his strong sense of pride; he is willing to help the villages if their problems are beyond their expertise but ignores their requests if facing insignificant issues. He also sometimes act independently on his own and helps the five nations, but does not even bother to interact with anyone during such instances, although he does leave strong hints he was responsible. On some occasions where does interact with others while helping out the Five Great Nations, his conversations are often one-sided where he speaks briefly before vanishing without giving the other person a chance to reply. He is also not above acknowledging significant events as he sent a note congratulating Naruto for his wedding. Acknowledging his mistakes and once free from hate and vengeance, Sasuke reverts back to the type of person he was prior to the massacre; being kind to others and displaying a sense of humour but maintaining his aloof exterior. Although publicly regarded as a hero for his role in the war, Sasuke feels that his crimes and imperfections out weigh anything heroic he has ever done.
ރVillage Info
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Village of Birth: Land of Fire
Village of Alliance: Tanigakure
ރRank & Chakra Info
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Ninja Rank: Jounin :sasuke-smilie:
Specialty:
Advanced Handseal Specialist Advanced Kenjutsu Specialist Increased Combat
Specialist Yin Infinite Sword Style

Elements:
➳ Fire Release ⇀ Completed
➳ Earth Release ⇀ Completed
➳ Wind Release ⇀ Completed
➳ Water Release ⇀ Completed
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➳ Lightning Release ⇀ Completed
➳ Blaze Release ⇀ Completed

Custom Elements:
➳ Chloroform Release ⇀ Completed
➳ Mawscape Release ⇀ Completed
➳ Liquid Nitrogen Release ⇀ Completed
➳ Draconium Release ⇀ Completed

Your Ninjutsu:
➳ Ninjutsu ⇀ Completed
➳ Genjutsu ⇀ Completed + Sharingan Genjutsu
➳ Taijutsu ⇀ Completed
➳ Kenjutsu ⇀ Completed
➳ Fūinjutsu ⇀ Completed
➳ Medical Ninjutsu ⇀ Completed
➳ Kinjutsu ⇀ Completed
➳ Kaito's Taijutsu ⇀ Completed non-advanced
➳ Yin Release ⇀ Completed
➳ Fūinjutsu ⇀ Completed
Eternal Mangekyō Sharingan ⇀ Completed
➳ Rinnegan ⇀ Completed
➳ Summoning ⇀ Snakes and Hawks Signer/Signed

Custom Fighting Styles:
➳ Way of the Warrior Monks ⇀ Mastered
➳ Way of the Barrier ⇀ Mastered
➳ Infinite Sword Style ⇀ Mastered

➳ Hidden Rope Art ⇀ Mastered
➳ Impetus of the Untouchable ⇀ Mastered



ރBackground Information
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History:
Blank Period
Several months later, Sasuke is pardoned for his crimes based on his service in helping undo the Infinite Tsukuyomi, along with a good word of Naruto and Kakashi's influence as Hokage. Sasuke intends to leave Konoha to wander the world, curious how different it will appear to him now that his outlook has changed. Sakura offers to come with him, but he declines, explaining that his journey is also one of atonement and that she has no part in that. He then pokes her forehead, promises to her that he will see her when he returns and thanks her. As he leaves the village, he is met by Naruto, who returns to him his forehead protector. Sasuke accepts the headband and credits Naruto for teaching him the true meaning of a shinobi. While on his travels, Sasuke would often help the Five Great Nations whenever something tried to disrupt the peace. Although he often did this without being seen, he often left subtle hints that he was responsible

ރOther
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Advanced Hand Seal Specialist - Due to possessing only one arm, Sasuke is able to perform all Ninjutsu techniques with merely the formation of a single hand seal. He has been shown to be skilled enough to perform these one handed hand seals with a weapon in hand.
Advanced Kenjutsu Specialist & Increased Combat Specialist - Outside his general fighting prowess, Sasuke is highly skilled in close combat and Kenjutsu, even with only one hand. Due to this expertise, Sasuke is capable of gaining an increased damage to his freeform Kenjutsu and Taijutsu (+10 damage) and access to Iaido based Samurai techniques.
Yin Release Specialist & Draconium - Sasuke as a Yin specialist will be able to gain an increase in their chakra draining abilities and absorb twice as much chakra from techniques and due to their heightened spiritual energy, the user becomes aware of all Genjutsu and spiritual techniques and entities and gains the ability to use Genjutsu Kai without a seal. Thanks to his Yin prowess, Sasuke develops a special element. Coated in a black shade, Draconium utilizes Yin chakra and Lightning to create a unique element special to Sasuke.
Eternal Mangekyo Sharingan - Eternal Mangekyo Sharingan literally meaning "Eternal Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan. The appearance of the pupil drastically changes, differing from the users original shape. When active. Sasuke can track speeds even further beyond that of the MS. The timing of his counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increase even beyond the levels of MS. Not only that but Sasuke gains the ability to see through visual genjutsu S rank and below. The link to Genjutsu is further increased as he gains the ability to cast any and every genjutsu without the need for handseals as long as he has a clear line of sight to the target. Also, the Eternal Mangekyo Sharingan gives Sasuke access to the same powerful and forbidden techniques available to the user through his MS and even some additional ones. Like all EMS users, Sasuke will however,not suffer any damage or decrease drawbacks in his EMS activation time limit through the use of MS based techniques. Futhermore, Sasuke gains access to stronger and more potent techniques of Blaze Release.
Rinnegan - With the infusion of Hagoromo's chakra, Sasuke gains the Rinnegan and a passive +30 damage up to S rank, turning his techniques into a black color. Sasuke gains an additional 750 chakra points added to base chakra level due to achieving the Rinnegan, and gains complete immunity to visual based Genjutsu. Sasuke gains access to the Six Paths being able to use 2 Paths at a time, as well as being able to see chakra and the chakra flow of other targets. He also has access to chakra rods, as well as his normal EMS techniques and abilities.
Swords & Daggers - Sasuke carries on him, a single golden small sword at all times, located on his left waist as well as a longer katana on his right hand side. Despite his single arm, Sasuke is easily capable of retrieving his dagger or sword, even showcasing the ability to use his feet to maneuver his sword in mid air in his fight against Momoshiki.


Seals:
(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian]
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.
(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia (Turn into Liquid Nitrogen)
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.
Notes:
-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn
Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.
Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.
Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.

-Can only be taught by ReXii-
Summons:
Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.
Note: Must be posted within the bio or in the beginning of a fight.
Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.
Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.
Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.
Pills:
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:
Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:
Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background:
Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Medical Tools
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small tent. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced ninja laboratory with everything needed to create antidotes and medicines.



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Updating: Sasuke Uchiha v2

 
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Detective L

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± Draconium Release - Archaic Runes ±

The user will focus their Draconium chakra throughout their being, creating several runes and lining to rapidly take the shape of a tattoo that remains stable and silent. The Draconium glows in its stable state. These runes/tattoos of Draconium can be manifested into weapons like using your hand as a pistol, rudimentary tools like knives and hammers or merely act as a method of providing a visual apparatus. Through hand gestures, the user can manipulate the Draconium's fluid nature to form shapes such as maps, faces of individuals or even make distracting apparitions. This technique makes use of Draconium's unique ability to seek out foreign chakra, making all weapons used from this technique - a homing one, when fired.

The manifestation of weapons and combat uses are entirely up to the users' imagination and their size relies entirely on the rank of Draconium used. The weapons and tools can be used till mid range, or fired from the users' bodice up until Long range from them, travelling at the speed of as Lightning technique.

The technique in itself once activated, remains active for up to 5 turns and restricts the user to S rank and below Draconium techniques. The technique can be used 3 times with a cool off period of 2 turns in between.

± Draconium Release - Swing the Pendulum ±

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An inherent technique used passively on an existing/forming Draconium technique - the user will tip the scales of Yin chakra within the Draconium technique. Through acute precision, the Yin chakra in the Draconium is emphasized dramatically - passively draining 50 chakra from the user over the next 2 turns. This in turn causes all affected Draconium to erratically sizzle, bending out of shape and form, and seek out foreign chakra to retain its balance. In its erratic nature, Draconium passively saps 20 chakra from foreign bodies/techniques for every turn its left unattended, feeding into its own - requiring 60 chakra to retain its form and function.

Alternatively, the same amount of chakra can be forced into Draconium techniques passively to achieve the opposite - the Draconium's base becomes rigid and stable - so concentrated with chakra that it collapses on itself - unleashing a devastating electrical blow causing shock and impact damage equal to the rank of the original technique used upon.

Both functions cannot be used together, but can be used one after the other, if applicable. Can only be used 3 times and requires a cooldown of 2 turns.

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± Draconium Release - We, the Dead Weep ±

A full body release of Draconium - fully utilizing the spiritual aspect of the element, the user will release a powerful burst of brightened Draconium through their body in the shape of a demonic skeletal avatar. The spiritual creation emerges and merges with the user continuously, rapidly altering their chakra flow and causing spiritual damage that is capable of releasing the user from any inflicted Genjutsu and spiritual-related attacks by damaging themselves and their spirit in the process. The technique however, can be used more sparingly - releasing individual parts of the users' psyche through creating an equivalent avatar for that part (only the head, or the arm, etc) allowing reaction of that part, without damaging the entirety of their being.

± Yin Release - The Crown ±

Thine intellect is thy greatest strength. A technique used to enhance your mental capacity and societal discourse through the manipulation of Yin release as the power of imagination and creation, the user infuses themselves with various archetypes capable of promoting certain behaviors, either for slight combat enhancements or role-play purposes. The technique aims at targeting a specific part of the users' psyche and over-stimulating/under-stimulating it through perceived belief.

Logic - the analysis of everyday life and ability to merge together seemingly random pieces of the puzzle to astute astounding conclusions, whether they be correct or not.
Encyclopedia - become a wealth of knowledge and be capable of retaining and remembering facts and trivia, although it won't always be useful.
Rhetoric - gain confidence to spout political discourse and deconstruct even the most complex of societal issues.
Drama - an overwhelming sense of flair and flamboyance - the world is your stage!
Conceptualization - make fresh associations and comment on architecture and art styles.
Visual Calculus - use your mind's eye to reconstruct ideas, concepts and happenings with frightening precision.
 
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B A S I C § I N F O R M A T I O N

N A M E
N I C K N A M E
G E N D E R
C L A N
A G E
H O U S E
Judal | ジュダル
Black Kisei | Snake
Male
Kisei
23
Head of House Slytherin
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L O O K S
P E R S O N A L I T Y

Judal is a lean and fairly muscular young man of average height. He has red, ringed eyes and black medium length hair with a long, segmented ponytail that stretches down to his ankles. He wears purple makeup on his eyes, which fades toward the inner portions of his eyelids.

Judal sports an Indian chunnari around his shoulders and a small, short-sleeved, black, midriff-baring choli, which is where he keeps his Magic Wand. He also sports an Indian leg dress, which stops at his ankles, but does not wear shoes. He has gold bangle bracelets that extend from his elbows to his wrists and a gold bangle necklace with a ruby in the center that is inspired by Rajasthani folk dancers..


Judal is very powerful, cruel, arrogant and somewhat childish. He's also shown to be rather spoiled since he lead a pampered life as a Kisei. Born a pure-blood, Judal usually didn't listen to anyone's advice or orders, and does things his own way.


He is usually disrespectful, even to his fellow Kisei. Judal does not mind injuring and attacking innocent bystanders of his fights and civilians. Judal carries himself high, feeling himself to be superior to his fellow man, and women. Due to his Pure-Blood status, Judal usually boasts and tends to annoy his opponents and peers alike. However, being the Head of House Slytherin, Judal also knows when to be serious, yet underneath that, he remains a true snake.

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V I L L A G E § I N F O R M A T I O N



V I L L A G E § O F § B I R T H


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V I L L A G E § O F § A L L I A N C E


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R A N K / C H A K R A § I N F O R M A T I O N

N I N J A § R A N K

Unofficial Sage

S P E C I A L I T Y

[Genjutsu | Sound | Mahou]


E L E M E N T S

Water
Earth
Lightning
Wind
Fire
Sound
Chloroform
Soapstone
Mahou

O TH E R §
J U T S U


Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
NB Taijutsu
Fuuinjutsu
Medical Ninjutsu
Warrior Monk's Way
Hidden Rope Arts
Graceful Fist
Way of the Barriers
Impetus of the Untouchables
Snakes
Foxes



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B A C K G R O U N D § I N F O R M A T I O N S

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Born to two Kisei, Judal prides himself in being a pure-blood Kisei unlike some of his peers at Hogwarts. Judal always knew this and brought it up frequently, even before he passed through the Sorting Hat, which of course, placed him in Slytherin. The legendary House, created by none other than Salazar Slytherin. A House with a rich history for creating respectable Kisei, as well as some dangerous ones, especially the Dark Lord, Tom Riddle, as he was known then. Judal wasn't around then, but his name remains, etched into the memories of those who witnessed his wrath. Power, strength, and control. Judal looked up to He-Who-Shall-Not-Be-Named. His interest led him to seek power, by researching the Dark Arts, and becoming ruthless as his time at Hogwarts went on.

He became quite known, his name famous all through the school, yet at the same time, his infamy spread as well. Judal was ruthless, having murdered men and women before, practicing his Dark Arts. This of course, grabbed the attention of the Dark Lord who had returned, and recruited Judal into becoming the perfect weapon. It didn't take long for the Dark Lord to seize power of Hogwarts once more, and Judal helped where he could. He was a disciple under one of the greatest dark wizards to ever live. This earned him a spot among the great, to be the Head of the House Slytherin. Still young, Judal knew there was still much waiting outside the walls of the school. A greater world, people who didn't know Mahou, nor what he could do. Together with the Dark Lord, they would wreak havoc on the Ninja World.

T O § B E § C O N T I N U E D


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O T H E R

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Wands: The basic weapon any Kisei possesses, allows them to channel their chakra to perform techniques and use Mahou and certain Ninjutsu without the requirements generally associated with these, instead using verbal commands known as incantations or, in some cases, movements. They are made from wood from the Jubi's dormant form and amplified and augmented by special chakra based items. Being a powerful Wizard, Judal's Wand is made of Thestral Tail Hair and Yew, allowing him speciality over Sound Release and the Dark Arts. Judal's Wand is specially made, with a red jewel at its tip, lighting up whenever he casts a spell. He has various signature techniques he uses through his wand.

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Seals: Judal has seals on his body for specific purposes. He has two seals, located inside his ear canal, which aims to make Sound based Genjutsu, and Hindering techniques, less effective. He has a seal with the Kanji for Guard which is dormant until a fast moving object with chakra interacts with it, and aims to cancel it out. Judal also has the Kanji for Wind on him, which allows him to passively turn into said element, and a seal with the Kanji for Soapstone which allows him to enhance its abilities and all the elements its made up of, in exchange for sticking to those very same elements. Lastly, he has a seal which draws from his two main affinities to increase the power of his Fuuinjutsu techniques by a single rank.


(Ototon/Fuuinjutsu: Kodoku no Boumei) - Sound/Sealing Technique: Solitude of the Exile
Type: Defensive
Rank: S
Range: N/A
Chakra cost: N/A (-40 on each activation)
Damage points: N/A
Description: The user will have two seals on their body with the Kanji for "Solitude" infused with their sound chakra. The seals are located inside the ear canal (must be stated in the user's biography) and will activate automatically upon any chakra infused sound (not just the element) or technique entering the user's ear. The seal will then emit a sound wave with an amplitude opposite that of the invasive technique so that destructive interference occurs and the two cancel each other out. The seals will maintain the frequency for as long as the sound is being heard/transmitted by the opponent, allowing this jutsu to counter not only momentary techniques but those which are sustained or prolonged. This technique's use lies only in preventing chakra-infused sounds being heard and as such it's use is largely limited to countering Sound Genjutsu and similar abilities. The activation of this technique is instant (but still counts as a move) so it can intercept and cancel sound-based techniques before they're heard. As such, the user is free to perform techniques in the same time-frame (even if the seals are still actively transmitting to cancel a sustained frequency). These seals cancel chakra-infused sounds before they can affect the body by stopping them as they pass through the ear canal and so it essentially prevents illusions from taking effect. This means seals which activate upon foreign chakra entering the user's body will not be triggered. This technique can only counter one technique at a time and only one technique per use (counters up to and including S-Ranks).

Notes:

-Can only be taught by Detective L
-Usable twice per battle
-No S-Rank or above Fuuin or Sound in the user's same and next turn
-The seal itself is A-Ranked

Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian]
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn

(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.

Notes:

-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn

(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.

Notes:

-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces



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Genjutsu & Sound: A master in the art of Genjutsu, and having been trained by various scholars throughout his life, Judal has the ability to utilize Genjutsu with the formation of a single hand seal. Judal finds solace in messing with the psyche of his foe, and Genjutsu allows him this freedom. Through training with in the secret arts of Sound release, Judal gained a liking for the element. He could now perform it with faster hand seals, and most his spells learned are performed with Sound release as well. He carries a few personal favorites of both Genjutsu, and Sound release.


(Genjutsu: Namekuji o taberu! ) | Illusionary Technique: Eat slugs!
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: A Genjutsu used mainly to mock or distract the opponent. With two hand seals, the user will induce the opponent in a Genjutsu, where the opponent would start to feel as though a large amount of slugs are situated in his throat, and they are moving towards his mouth, with gooey slime. Due to the human gag reflex, the opponent would feel the need to get rid of these slimy slugs by throwing up, and this allows the user to attack within this time window. The slugs keep on generating as one is released, making it extremely disgusting for the opponent. In reality, the opponent is standing still, as he tries to release himself from the Genjutsu.

Notes:

-Can only be used three times per battle.
-No S rank and above Genjutsu in the next turn.
-Can only be taught by Detective L.

( Ototon: Cruciatus Jutsu ) - Sound Release: Cruciatus Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The Cruciatus Jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Considered the most sadistic of the three, the Cruciatus Jutsu is associated with Pain, as that is it's primary effect and objective. Beginning by channeling high amounts of Ototon chakra, the user begins by releasing this chakra through the usage of a lone word. Upon speaking the word "Crucio", the user triggers a high frequency, but low energy wave to be released, casting a genjutsu on the target, casting excruciating pain on the victim. As the genjutsu is cast, the target doesn't see his surroundings change at all, only the user speaking the words and feeling as if pressure is pushing on the body, seeing slight ripples emanating from the user, causing the target to potentially believe this is a projectile approaching the target that is causing damage. Considering the fact that this curse doesn't physically harm the victim, it only stimulates pain receptors, overloading the with such high signals that it impairs motor abilities over time, the concept of pain being so high that they cannot physically move. While seemingly lasting a long time due to the echoing of the user's voice in the genjutsu, the actual illusion lasts only 2 turns, causing pain the entire process, but should the user subject an opponent to it for more than a turn, the target's mind will be broken, causing them to become vegetative, and comatose.

Note: Note: This jutsu can only be used 3 times a battle, lasting 2 turns each use.
Note: After each usage, the user must wait at least 2 turns before using again.

( Ototon: Sectumsempra ) - Sound Release: Sectumsempra
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: A powerful Sound jutsu, the user points his arm or a weapon forward while speaking the word "Sectumsempra". Upon speaking the words, the user triggers the gathered Ototon chakra to be released, following the user's arm movements. Upon contact, the waves create deep and profuse gashes across the foe's body, seeming like an invisible sword strike has afflicted the foe's body. Due to the depths of the cut, the victims run the risk of dying from blood loss if treatment is not applied in time, if the wounds are not instantly fatal. The user is also able to use this as a means to sever obstacles in his way as well as sever certain parts of the opponent's body.

Notes:

-Can only be taught by Detective L
-Can only be used 3 times at max.
-After using, the user cannot use S rank and above Sound jutsu the next turn.

(Ototon: Levicorpus) - Sound Release: Levicorpus
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: A rather weak Sound jutsu, this is used to cause a foe small annoyance by lifting him in the air. This works by the user speaking a Sound (Levicorpus) and causing a set of waves to form around the opponent's leg, isolating the lower leg with a powerful wave. The purpose of this isn't to deal damage, however; after forming the wave, the user then causes it to move, the isolated leg moving with it, flipping him upside down in the process. Causing no damage, this hindering Sound jutsu is used to cause annoyance to the opponent as it lifts him into the air, slowly hoistering him higher and higher. This is ideal to use against an opponent as they perform handseals, interrupting them and forcing a momentary pause in their actions as they are flipped upside down. The user must also accompany this phrase with a jerking movement, done with their hand or a held item.

(Ototon - Locomotor) - Sound Release: Locomotor
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The user focuses sound waves through the air and into an object of some sort, being able to move objects through the battle field through the usage of their hands, or even by 'conducting' an object's movements through the manipulation of a staff, or other weapon. This is done by having high frequency, low amplitude soundwaves form discreetly around an object, and using them to grasp the object. The objects can be manipulated to move in simple or complicated patterns, and even to zoom through the air. However, the jutsu cannot manipulate anything of higher weight than a medium sized boulder. This cannot be used on the opponent's clothes or attire but can be used on any weapons they may be wielding.

Note: Teachable only by Vex

(Arresto Ikioi ) - Arresto Momentum
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: Creating a Sound wave that is used to decrease the velocity of a moving target, the user alters the speed of moving matter based objects by way of powerful waves. This Sound chakra is released via triggering of a sound that causes it to manifest as a wide wave that affects everything within the target area or the target itself. Vibrating at high frequencies with low energy, the waves work by creating resistance and pressure against moving objects, slowing the target(s) down rapidly until it is unable to continue moving forward, trapping the object is suspended levitation; if used on airborne objects, it is able to slow them until they stop completely, lifted by acoustic levitation ( or sound waves that raise an object to levitate ). The further the range, the weaker the the effect is, slowing objects to a complete stop within short range and if aimed at objects mid range away, it will slow down to speeds that allow the user to be able to mount an escape and maneuver away from it. It should be noted that it can be used on multiple targets, as well as on the caster himself.

Note: Can only be used thrice per battle
Note: Due to being a Hindering Sound jutsu and triggered via sound, the effects of the jutsu happen quickly yet that doesn't mean it cannot be broken.
Note: Cannot be used to attack or cause damage.
Note: Lasts up to 2 turns per use and cannot be used for 2 turns after using.

(Expulso ) - Expulso
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: An explosive Sound projectile, the user channels Ototon chakra to an arm or held item and releases a destructive wave from it that takes a light blueish color. This wave appears as a thing jet that is aimed at an object directly, based on Clapping Hands jutsu. What differs from the canon and this variant, however, is the lack of sound used initially and the usage of it; forming as just a jet of compressed sound waves, upon contact with an object, the waves will expand rapidly as their frequencies does as well, matching that of the object struck. This causes a loud, audible explosion as the release of the Sound waves trigger a bomb like blast radius of 7 meters, causing a massive release of shrapnel from the object that hit that also impacts this same area. Because the explosion impacts this area, it causes enough force to blast targets into mid range if hit directly with near lethal force, causing knock outs and broken bones.

Note: Cannot be used in subsequent turns.
Note: After using, the user cannot use S rank Sound the next turn.
Note: Can only be used three times a battle Max.

( Ototon: Curse of Dolohov's ) - Sound Release: Dolohov's Noroi
Type: Offensive
Rank: A rank
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: A Sound jutsu based upon Sectumsempra, but rather than amplify it's abilities, it is less powerful than the parent technique while offering greater versatility. By making a sudden slashing movement with his arm or a weapon whilst molding Ototon chakra, the user releases visible Sound waves that resemble a streak of purple jet like flames. Unlike the parent technique, the user isn't able to alter his arm movement's to direct the attack, instead acting as a direct projectile shot forward. However, just like the parent technique, the waves cause direct damage to the area struck, only this time below the surface and not visible. Causing no visible marks or bleeding, the wave vibrates and causes high pain within the muscles and tissues of the limb struck. If struck within a limb, the afflicted limb is left with deep tissue damage that leaves it unusable from the damage. If struck in the chest, the wave is capable of rendering an opponent unconscious as it constricts the muscles of the lungs and causes great pain, however not directly killing them.

Notes:

-Can only be taught by Detective L
-Can only be used 3 times at max.
-After using, the user cannot use S rank and above Sound jutsu the next turn.

( Juinjutsu/Ototon: Morsmorde ) - Cursed Sealing Arts/Sound Release: Morsmorde
Type: Defensive/Supplementary
Rank: S-rank
Range: Short
Chakra: 40 ( -10 per item marked and for communication, -20 per turn for barrier )
Damage: N/A
Description: This jutsu is based foremost on Fuuinjutsu such as the Tongue Twister Seal and the various types of Ototon Jutsu. The user creates a "cursed" seal on his arm called the Dark Mark, resembling a skull with a large intricate snake extending from it's mouth. This seal itself allows for a myriad of effect, the first and most basic ability being it allows the user to communicate with others who have been branded with the Dark Mark. Through simple touch and fueling of chakra, this allows the user to create a burning sensation which is procured through the intense vibrations resonating through the seal and being replicated in the sister seals marked across others. This acts as a sort of honing device, alerting those with the mark ( either as a group or individually ) to the user's location. In addition to this, the user is able to mark items with the Dark Mark, allowing him to summon the specific item should it be needed to him, much like a Reverse Summoning and Summoning: Lightning Blade Creation jutsu mixed. Up to 4 items can be marked each use. In addition to this base effect, the user is able to actively stimulate the seal and cause another effect. Through direct contact with the seal, the user releases sound vibrations through the seal and it erects a cursed barrier around the field. This barrier is designed not to harm, but to hinder and taunt the opponent; when erected, those within the barrier's 15 meter radius are left unable to enter or exit the barrier. The key to it's exit and entry is the seal on the user themselves, meaning only those with the Dark Mark are able to cross the barrier. Due to it's sealing abilities, it prevents the ability to use high level ninjutsu that require concentration, namely S rank and higher Ninjutsu ( this would encompass Kinjutsu, medjutsu, S/T jutsu, Fuuinjutsu, etc - various branches of Ninjutsu itself ) and Forbidden ranked Elemental Ninjutsu. To break the barrier itself, multiple walls (at least two) must be attacked with S ranked strength simultaneously.
Note: Barrier can only be erected twice per battle with at least a 2 turn break in between use. The barrier itself is of A rank strength.
Note: The communication aspect as well as basic summoning can be done an unlimited amount of times, as long as the jutsu is posted with each use and abiding by the 3 jutsu per turn rule.
Note: While the barrier is in effect, the user can only use Sound, Lightning or Wind and cannot use any other Fuuinjutsu techniques.

(Ototon: Apparitionu) Sound Release: Apparation
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose. Alternatively, by varying the way in which the sound waves travel, and condensing them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic).

Note: Usable twice per battle.
Note: Lasts for the duration of the turn it's used in
Note: No sound jutsu in the same turn
Note: No sound above A rank next turn
Note: Teachable only by Vex
Note: User cannot use this Jutsu whilst he is using a technique to seal the opponent's wind, or restricting him from using wind.

(Ototon: Lumos) - Ototon: Lumos
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: High frequency sound waves have been shown to be able to be converted into pure energy in the form of light. This is called Sonoluminescence (the process of high frequency sound waves being transformed into light), and is a well documented phenomenon. The usage of chakra to generate the soundwaves causes them to be much more potent than normal, being able to produce much brighter light than what is normally found in sonoluminescence.By focusing their chakra, as a jutsu is released, the user is able to quickly produce a sound wave (through some sort of body movement, snapping a finger, clapping, even whistling) which is of a high enough frequency to immediately generate a bright flash of light. This sound wave is released in the same time frame as the previous Jutsu, and aims to make it difficult to see the incoming jutsu, disrupting the opponent's sight. The sound wave would seemingly 'coat' the expelled jutsu in light, making it difficult for the opponent to see the jutsu or look at it directly, blinding the opponent if he looks at it directly for more than a few seconds. This would not work against the Byakugan, or chakra sensors.

Note: Teachable only by Vex



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Mahou: Judal, like his fellow Kisei, is able to use Mahou. However, being particularly gifted at it, as well as being the Head of House Slytherin, Judal is able to cast spells and techniques non-verbally, using only his wand to cast them.

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Hidden Rope Arts, Summonings and Akatsuki Junior: Judal has a large amount of chains beneath his attire, which is loosely wrapped and the chains can be mentally controlled, allowing him to easily use it for different purposes. Judal is able to summon both Snakes, and Foxes. He carries a tattoo of the former on his left wrist, and a tattoo of the latter on his right. Through years of training with the Foxes, and being the contract holder, Judal is able to enter a pseudo sage mode using his Foxes. After spending some time in the Ninja World, Judal has affiliated himself with Akatsuki, and now serves as a Junior member under the South and Void ring holders. Due to this, Judal gains access to the rings' abilities through a special tattoo on his body, which can also be used for communication.

Theme Song and Background Music


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B A T T L E S


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