Resubbing these as I accidentally went over the limit last cycle:Permission from House to submit techniques similar to the CFS we worked on
(Inton: Satsumaimo ) Yin Release: Ipomoea
Type: SupplementaryOffensive
Rank: S
Range: Short-Mid
Chakra: 50(-20 per turn if sustained)
Damage: 100
Description: The user will weave five handseals and focus their Yin-infused chakra towards a particular object or location. Utilizing Yin's ability to form manifest form from imagination, the user will create what appears to be several limbs(1-4, power divided equally when multiple made) that emerge from the object or location in question. These limbs are, of course, not true flesh and blood, nor are they alive, being purely Yin-infused chakra condensed into a physical form. As such, these limbs are capable of taking on virtually any appearance or size the user wishes, ranging from as small as a normal person's arm to the size of a Boss summon's limbs, so long as they retain the appearance of some creature's limbs. The user can utilize for a variety of purposes, ranging from restraining a target to acting as a battering ram or to grab faraway objects, even capable of manifesting them on his own person to create the illusion that he has grown more limbs. The user can manifest these limbs no less than five meters away from the opponent to inflict damage.These limbs can also be produced on living targets to restrain them, but cannot be used to damage them when used in this manner.
Note: Can only be used three times per battle, requiring a two turn cooldown between usages
Note: No Yang Release, Yin-Yang Release, or non-elemental Ninjutsu can be activated in the same turn this technique is activated
Pretty much revamping King Crimson to do way less, so no bold
(Inton: Kingu Kurimuzon ) Yin Release: King Crimson
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short(Up to Mid-range movement via Epitaph on oneself)
Chakra: 50
Damage: 100
Description: King Crimson is a powerful Stand, manifested at the user's side at the formation of five hand seals and remaining there for its duration of the field, automatically following the user. Humanoid in shape and with a color palette consisting of a blood-red and pale white arranged in a a raised diagonal grid(save for its face, neck, shoulder guards, elbows, hands, abdomen, crotch, knees and feet/footwear), King Crimson is a formidably powerful Stand, capable of dealing tremendous damage through its physical blows. King Crimson's main ability, however, lies defensively, making it somewhat weaker than other Stands of its stature. Known as Epitaph, this ability allows the user to render themselves spiritual in form, becoming intangible like the Hands of the Sloth. This ability allows the user to evade damage or detection (unless with spiritual sensing or senjutsu sensing), being able to transverse the field in this spiritual form like a phantom. Alternatively, King Crimson is also able to render opposing techniques or objects intangible through Yin's natural ability to transform physical form. This renders inanimate objects or techniques into a spiritual form rather than a physical ones to pass through other objects completely. Though it must make contact with the target object to do so and will last for a turn. Entities and techniques with foreign chakra exceeding the amount used to manifest King Crimson cannot be converted.
Note: Can only be activated twice per battle, lasting for four turns per usage
Note: Epitaph, whether used on oneself or another object, can only be utilized once every other turn per usage of King Crimson, but can be activated within the same timeframe as manifesting King Crimson at the cost of a second move slot
Note: Utilizing Epitaph costs a move slot when utilized.
Note: Yang, Yin-Yang, and non-elemental Ninjutsu cannot be activated while King Crimson is on the field, nor can any other Stand techniques.
Approved - Edits in bold-Reborn
(Inton: Burakku Sabasu ) - Yin Release: Black Sabbath
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 50
Damage: 100(if triggered)
Description: Black Sabbath is a Stand that acts as a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the Ram hand seal to seal Black Sabbath within their technique. Sealing Black Sabbath inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite merges with the target's spiritual energy. Black Sabbath will manifest itself within the infected target's mind for a brief moment, appearing to whisper to them the incantation "You have two paths," before presenting the target with two possible courses of action. The two courses are action are determined by the caster of Black Sabbath and represent a choice the infected must make. The two choices are contrasting absolutes, ensuring that the opponent must make a decision one way or the other(for instance, the choices presented can be "Use Fire jutsu" vs "Do not use any Fire jutsu." The choices are stated to the opponent within the same post Black Sabbath latches to the opponent in, along with specifying the "correct" choice). Upon casting Black Sabbath, the user will select one of these two choices to act as a "trigger;" should the opponent chose the choice that is selected to be the trigger, Black Sabbath will present itself, appearing as though it were emerging behind the opponent from their own shadow. From its mouth, Black Sabbath will release a golden arrow, piercing the opponent and dealing spiritual damage to them. Due to being spiritual in nature, the arrow's piercing deals no physical wounds, but will serve to further weaken their spiritual abilities. The opponent's spiritual-based techniques will either weaken by one degree, or spiritual based techniques used upon them will have their power and effects increased by one rank(which effect takes place is at Black Sabbath's caster's discretion). Once Black Sabbath is released/triggered, its tether/effect is immediate and cannot be blocked or circumvented by ordinary means. Black Sabbath remains tethered to the opponent for three turns or until triggered, whichever comes first. Once triggered, the effects of Black Sabbath persist for three turns.
Note: Can only be used 2 times per battle
Note: Surges or Barriers that utilize Yin, Yin-Yang or Natural Energy of equal chakra can break or prevent the tethering of Black Sabbath
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Black Sabbath can only be used on S-rank techniques and below.
Revamping Gold Experience a bit, splitting it into two techs, a la Hungry Ghost and Phantom Dragon.
(Inton: Raifu Shotto ) Yin Release: Life Shot
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 50
Damage: N/A
Description: The user will weave five handseals, releasing from their body an omndirectional surge of Yin-based chakra. This wave moves rapidly, covering their short-range area in an instant and gradually expanding outwards throughout mid-range. Any targets caught within this "Life Shot" become overloaded with Yin-based energy, increasing the power of their mind exponentially for one turn. Due to their increased mental fortitude, the target will effectively become immune to any mind-based jutsu, such as Genjutsu, for the duration of Life Shot's effect(with the exception of Yin and MS level jutsu). Due to the target's increased mental abilities, their perception of the world around them will likewise increase tremendously, causing them to process information far faster than normal human capabilities. The world around them will slow to a crawl as a result, as their ability to perceive information will become so intense, they become able to perceive everything in slow motion. This intense increase, however, comes at a steep trade-off. While under the effects of Life Shot, the body will not follow the surge of speed of the mind and will be unable to move despite the target still perceiving themselves as moving, creating an out-of-body experience as the target's consciousness separates itself from their body and its capabilities completely.
Note: While the opponent is affected by Time Shot, the user cannot activate any ninjutsu above A-rank
Note: Can only be utilized three times per battle, requiring a three-turn cooldown between usage
Note: No Yang Release, Yin-Yang Release, or Taijutsu above B-rank can be utilized in the same turn
Note: Seals or techniques that are capable of absorbing chakra can block the effects of Life Shot, granted that the technique can absorb the incoming wave of Yin chakra before it affects the opponent
(Inton: Gōrudo Ekusuperiensu ) Yin Release: Gold Experience
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 50
Damage: 100
Description: A more powerful version of the Life Shot technique. Rather than the arbitrary release of Yin chakra, the user will weave five handseals and focus their Yin energy into a relatively small, humanoid Stand, exhibiting a slender appearance not much taller or bigger than the average man. Belying its small stature, Gold Experience is a particularly powerful Stand, able to deliver immensely powerful strikes and is capable of moving quite fast at twice the speed of a Kage-ranked shinobi. Gold Experience, like most Stands, possesses a special ability, lying in its nature as a variant of the Life Shot technique. Upon touching another object, Gold Experience can enact a stronger version of the Life Shot technique upon it, imparting the user's spiritual energy into the object. Utilizing Yin's natural ability to transform things, the user will transform the object to appear similar to a life form of his choosing, such as a plant or animal, and can even cause it to appear realistically(for example, a rock transformed to appear as a turtle may look and feel as though it were actually a turtle on the outside). However, as this technique lacks the properties of Yang Release, the transformed objects are not truly alive, lacking their own sentience, chakra, and overall life-force. As such, the transformed objects are capable of acting solely as a familiar, giving it the illusion of being alive; as the user's spiritual energy is used to transform the object in question, it can be freely controlled by the user's consciousness, with anything the familiar perceives being relayed directly to the user's mind. Gold Experience can also transform objects infused with foreign chakra, such as techniques, so long as it is infused with equal or less chakra. The user is capable of passively reverting any transformed object or technique back to its original form at any point. In the case of opposing techniques, the reversion back to original form occurs rather violently and explosively, affecting the short-range area around the reverting technique. Upon striking another living being, Gold Experience is capable of enacting (Inton: Raifu Shotto ) Yin Release: Life Shot upon the target.
Note: Can only be used twice per battle, lasting for three turns
Note: Requires a three-turn cooldown before being used again
Note: No Yang Release, Yin-Yang Release, or non-elemental Ninjutsu may be utilized alongside Gold Experience
Note: Gold Experience can only transform one technique every other turn, and cannot use Life Shot in the same turn it transforms a technique
Note: Any usage of Life Shot through Gold Experience counts as one of Life Shot's three usages per battle
(Inton: Burakku Sabasu ) - Yin Release: Black Sabbath(Inton: Kingu Kurimuzon ) Yin Release: King Crimson
Type: Supplementary/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A
Description: King Crimson is a powerful Stand, manifested at the user's side and remaining there for its duration of the field, automatically following the user. Unlike most Stands, King Crimson is not very physically formidable, instead existing purely as a spiritual manifestation outside of the physical plane. As such, King Crimson is incapable of interacting with the physical world in any way, and thus isn't suited for combat. Rather, King Crimson is a defensive Stand, its creation being based on the Genjutsu Izanagi. Upon its conception, King Crimson induces a Genjutsu on anyone within the battlefield, including the user himself. This Genjutsu lays dormant until King Crimson's secondary ability, Epitaph, is activated, having no other effect hindering or otherwise. Upon being attacked or otherwise targeted by another jutsu or entity, the user will be capable of inducing the effects of Epitaph; Epitaph transforms the user's body, rendering it identical to that of King Crimson's own form and nature as a purely spiritual entity, incapable of being perceived by anyone incapable of sensing other spiritual entities(same as the Reaper of the Reaper Death Seal) (Senjutsu sensing as well). As such, the user becomes incapable of interacting with the physical plane in any capacity other than moving across it. While in this state, the user can avoid enemy attacks by moving through them or around them, effectively allowing the user to dodge techniques as a phantom. While in this spiritual form, the user will interpret the world around them as though it is is frozen in time(Nope), an effect of being disconnected from the physical plane as the user transforms themselves into a spiritual being, similar to Izanagi's effects of converting reality into a Genjutsu. However, naturally, the user will be incapable of affecting anything within the physical plane (Doesn't make sense, you're still bound by the components of time and space even in ethereal form. You're not actually going anywhere), including being unable to cause any harm.
Upon relocating and ending Epitaph, the true effects of King Crimson's Genjutsu goes into effect. This Genjutsu removes the memory of the past turn from all those affected by its spell, including the user. For example, if the user activates Epitaph in response to a fireball being launched at him, he will become capable of avoiding the fireball by moving to another location. This wouldn't stop the fireball in any capacity, with it instead landing as it normally would upon the end of Epitaph. The Genjutsu then takes effect, removing from everyone present the memory of the fireball being thrown towards the user and its landing. This effectively "erases time" from everyone involved, as the user, enemies and allies alike will have no recollection of why the flames have been set to the terrain from the fireball or why the user has relocated. (You tryna do too much here dawg; makes you intangible, freezes time, and now erases memory? And I see here this all one take too so like, no)
Note: Because King Crimson's Genjutsu carries no harmful or hindering effects as it indiscriminately affects those in the terrain, it is continuously applied during King Crimson's presence, rendering it virtually unbreakable (careful now, some don't those words). It cannot be paired with Kuninotokotachi or other Genjutsu altering abilities.
Note: Because King Crimson is incapable of causing any harm or other effects to the battlefield, it can remain by the user's side for 5 turns (4). Epitaph can be activated once every other turn at the cost of a move during King Crimson's activation. Should (If you tryna add another ability after you disappear and all that it's fina be two moves)
Note: No other Stands may be present during King Crimson's duration. King Crimson can only be called forth once three turns. The user is incapable of calling forth King Crimson more than twice per battle.
Declined-Reborn
(Inton: Burakku Sabasu ) - Yin Release: Black Sabbath
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 70
Damage: 90(if triggered)
Description: Black Sabbath is a Stand that acts as a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal Black Sabbath within their technique. Sealing Black Sabbath inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite merges with the target's spiritual energy. Black Sabbath will manifest itself within the infected target's mind for a brief moment, appearing to whisper to them the incantation "You have two paths," before presenting the target with two possible courses of action. The two courses are action are in direct contrast with each other, determined by the caster of Black Sabbath and represent a choice the infected must make(What if the afflicted simply ignores the presented courses of action? What forces the choice to be made?). Upon casting Black Sabbath, the user will select one of these two choices to act as a "trigger;" should the opponent chose the choice that is selected to be the trigger, Black Sabbath will present itself, appearing as though it were emerging behind the opponent from their own shadow(Do you hide the choice that acts as the trigger? I mean if you have to post it, wouldn't the meta kinda, you know, ruin it? Not understanding what you tryna do with this). From its mouth, Black Sabbath will release a golden arrow, piercing the opponent and dealing spiritual damage to them. Due to being spiritual in nature, the arrow's piercing deals no physical wounds, but will serve to further weaken their spiritual abilities. The opponent's spiritual-based techniques will either weaken by one degree, or spiritual based techniques used upon them will have their power and effects increased by one rank(which effect takes place is at Black Sabbath's caster's discretion). Once Black Sabbath is released/triggered, its tether/effect is immediate and cannot be blocked or circumvented by ordinary means. Black Sabbath remains tethered to the opponent for three turns or until triggered, whichever comes first. Once triggered, the effects of Black Sabbath persist for however many turns it takes to trigger the parasite in addition to one (No...Concrete turn of affect).
Note: Can only be used 2 times per battle
Note: Surges or Barriers that utilize Yin, Yin-Yang or Natural Energy of equal chakra can break or prevent the tethering of Black Sabbath
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Black Sabbath can only be used on S-rank techniques and below.
Declined
Other than that this is basically re imaged Hungry Ghost with a different affect, see comments...-Reborn
(Inton: Za Gureitofuru Deddo ) Yin Release: The Grateful Dead
Type: Supplementary/Defensive
Rank: S
Range: Short-Mid
Chakra: 70(-15 per turn)
Damage: N/A
Description: The user will create 5 hand signs in order to summon Grateful Dead. The Grateful Dead is a humanoid Stand covered with eyes. It has no mouth. It lacks legs but has large arms, and it walks on its hands, where each have four huge metal-like and segmented fingers evenly spaced around its circumference. Hanging from its waist, where its legs should be, are four segmented tentacles. The Grateful Dead possess no attack power on its own; instead, its ability is centered on its ability to continuously release and produce Yin-infused chakra in what appears to be the form of a purple smog. This smog does not hinder the sight of anyone on the terrain, but spreads up to mid-range from The Grateful Dead in all directions upon its creation. This smog induces a Yin-level Genjutsu on anyone caught inside of the smog aside from the user himself. The genjutsu pierces through any subversive method to Genjutsu and causes the afflicted to perceive the environment around them as though it is rapidly aging. trees and other plant-life would appear to wither, rocks would begin to crumble and erode, water becomes muggy and eventually evaporates, steel becomes brittle and falls apart, etc. This aging effect is also perceived by the target themselves, causing them to feel as though they are rapidly growing older and frailer. Due to the usage of Yin Release, this Genjutsu is extremely potent on the mind, weakening the target's mental and spiritual energy. Due to believing themselves to be growing older and weaker, the target will become less effective at combat. During the second turn of the Genjutsu, the opponent will become unable to use/sustain more than two jutsu per turn. The third turn of the Genjutsu lowers their speed by two levels, and the fourth turn of the Genjutsu renders them unable to use Taijutsu. Victims of this genjutsu may release the genjutsu through normal means, freeing themselves from the effects of the genjutsu. However, unless they escape the confines of/destroy the smog, they will be placed back in the genjutsu at the end of their phase.
Note: Can only be utilized twice per battle, lasting for four turns each usage
Note: No other Stands may be active while Grateful Dead is active.
Note: While in use, the user cannot activate any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Note: The Genjutsu of the smog is equivalent to an ordinary S-rank.
Approved-Reborn
(Inton: Sutā Purachina) Yin Release: Star Platinum
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 60
Damage: 120 (80 beyond short range)
Description: Star Platinum is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. The user will create 6 hand signs to to summon Star Platinum. Extremely muscular in build and slightly taller than the user, Star Platinum contains a purple color scheme and is a physically formidable Stand. Star Platinum possesses immense power and speed, containing precise movements and capable of moving through the air at speeds equivalent to a Sage's tracking speed when in short-range of the user. Beyond this range, Star Platinum's power decreases to dealing damage equivalent to S-rank through its blows and moves at the speed of a regular Lightning jutsu. Like all Stands, Star Platinum is not truly alive, and is instead merely a projection of the user's consciousness and will. As such, Star Platinum contains only pseudo-sentience, acting according to the user's best interest and will. As an extension of the user's own consciousness and mental energy, anything Star Platinum perceives becomes known to the user instantly(as with all Stands). Star Platinum, like most Stands, also contains a unique ability; in line with its extreme precision, Star Platinum also possess the ability to become ethereal in form. Like the Hands of the Sloth technique, Star Platinum can become intangible to other physical objects. In this state, Star Platinum retains its visibility but becomes translucent. While Star Platinum is capable of becoming intangible passively, reverting back to its corporeal form occupies a move slot from the user.
Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.
Note: No other "Stand" type customs may be activated while Star Platinum is present
Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Approved-Reborn
(Inton: Za Warudo) Yin Release: The World
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 80
Damage: 100
Description: The World is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. Extremely muscular in build and slightly taller than the user, The World is grey in color and adorned with yellow clothing-like armored plates. Like most Stands, The World also possesses a unique ability, an S-rank Genjutsu known as "Frozen Time." When executed, The World will release from itself a wave of Yin-infused chakra, appearing as though the color of the world around it is being reverted to an inverted color scheme. This wave spreads rapidly, extending up to short-range, and is capable of placing any targets that are caught by this immaterial wave within the Frozen Time Genjutsu. This Genjutsu affects the target's perception of time, severing their senses from the world around them for one turn, effectively shutting them off. Targets caught experience a "total" shut down, with the moment immediately before the Genjutsu sets seamlessly blending into the moment the Genjutsu ends, as though no change had occurred from their point of view. Mental defenses or barriers that are Yin/MS level, or seals capable of absorbing chakra(by absorbing the wave before it lands) can serve to block the Genjutsu.
Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.
Note: No other "Stand" type customs may be activated while The World is present
Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Note: Frozen Time occupies one of the user's three slots per turn, but can be utilized within the same timeframe as The World's conception
Note: While the opponent is within the Frozen Time Genjutsu, the user cannot activate any ninjutsu but can still utilize The World's physical abilities
Note: Frozen Time can only be used once per usage of The World
Declined
For future reference, All your techniques, new or updates will require hand signs or I'm auto declining. Unless I missed where you establish them as requiring hand signs. Either that or prep time for you to summon/create these stands.
-Daddy
Type: Supplementary/Offensive
Rank: S
Range: N/A
Chakra Cost: 50
Damage: 100(if triggered)
Description: Black Sabbath is a Stand that acts as a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will add the Ram and Snake hand seals to seal Black Sabbath within their technique. Sealing Black Sabbath inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite merges with the target's spiritual energy. Black Sabbath will manifest itself within the infected target's mind for a brief moment, appearing to whisper to them the incantation "You have two paths," before presenting the target with two possible courses of action. The two courses are action are determined by the caster of Black Sabbath and represent a choice the infected must make. The two choices are contrasting absolutes, ensuring that the opponent must make a decision one way or the other(for instance, the choices presented can be "Use Fire jutsu" vs "Do not use any Fire jutsu." The choices are stated to the opponent within the same post Black Sabbath latches to the opponent in, along with specifying the "correct" choice). Upon casting Black Sabbath, the user will select one of these two choices to act as a "trigger;" should the opponent chose the choice that is selected to be the trigger, Black Sabbath will present itself, appearing as though it were emerging behind the opponent from their own shadow. From its mouth, Black Sabbath will release a golden arrow, piercing the opponent and dealing spiritual damage to them. Due to being spiritual in nature, the arrow's piercing deals no physical wounds, but will serve to further weaken their spiritual abilities. The opponent's spiritual-based techniques will either weaken by one degree, or spiritual based techniques used upon them will have their power and effects increased by one rank(which effect takes place is at Black Sabbath's caster's discretion). Once Black Sabbath is released/triggered, its tether/effect is immediate and cannot be blocked or circumvented by ordinary means. Black Sabbath remains tethered to the opponent for three turns or until triggered, whichever comes first.
Note: Surges or Barriers that utilize Yin, Yin-Yang or Natural Energy of equal chakra can break or prevent the tethering of Black Sabbath
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Black Sabbath can only be used on S-rank techniques and below.
¤ Approved, edited and removed a redundant line ¤
Revamping Gold Experience a bit, splitting it into two techs, a la Hungry Ghost and Phantom Dragon.(Inton: Sutā Purachina) Yin Release: Star Platinum
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 60
Damage: 80
Description: Star Platinum is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. Extremely muscular in build and slightly taller than the user, Star Platinum contains a purple color scheme and is a physically formidable Stand. Star Platinum possesses immense power and speed, containing precise movements and capable of moving through the air at speeds equivalent to a Sage's tracking speed when in short-range of the user. Beyond this range, Star Platinum's power decreases to dealing damage equivalent to A-rank through its blows and moves at the speed of a regular Lightning jutsu. Like all Stands, Star Platinum is not truly alive, and is instead merely a projection of the user's consciousness and will. As such, Star Platinum contains only pseudo-sentience, acting according to the user's best interest and will. As an extension of the user's own consciousness and mental energy, anything Star Platinum perceives becomes known to the user instantly(as with all Stands). Star Platinum, like most Stands, also contains a unique ability; in line with its extreme precision, Star Platinum also possess the ability to become ethereal in form. Like the Hands of the Sloth technique, Star Platinum can become intangible to other physical objects. In this state, Star Platinum retains its visibility but becomes translucent. While Star Platinum is capable of becoming intangible passively, reverting back to its corporeal form occupies a move slot from the user.
Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.
Note: No other "Stand" type customs may be activated while Star Platinum is present
Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
(Inton: Za Warudo) Yin Release: The World
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 80
Damage: 80
Description: The World is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. Extremely muscular in build and slightly taller than the user, The World is grey in color and adorned with yellow clothing-like armored plates. Like most Stands, The World also possesses a unique ability, an S-rank Genjutsu known as "Frozen Time." When executed, The World will release from itself a wave of Yin-infused chakra, appearing as though the color of the world around it is being reverted to an inverted color scheme. This wave spreads rapidly, extending up to short-range, and is capable of placing any targets that are caught by this immaterial wave within the Frozen Time Genjutsu. This Genjutsu affects the target's perception of time, severing their senses from the world around them for one turn, effectively shutting them off. Targets caught experience a "total" shut down, with the moment immediately before the Genjutsu sets seamlessly blending into the moment the Genjutsu ends, as though no change had occurred from their point of view. Mental defenses or barriers that are Yin/MS level, or seals capable of absorbing chakra(by absorbing the wave before it lands) can serve to block the Genjutsu.
Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.
Note: No other "Stand" type customs may be activated while The World is present
Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Note: Frozen Time occupies one of the user's three slots per turn, but can be utilized within the same timeframe as The World's conception
Note: While the opponent is within the Frozen Time Genjutsu, the user cannot activate any ninjutsu but can still utilize The World's physical abilities
Note: Frozen Time can only be used once per usage of The World
(Inton: Gōrudo Ekusuperiensu ) Yin Release: Gold Experience
Type: Offensive/Supplementary
Rank: S
Range: Short-Mind
Chakra: 60
Damage: N/A
Description: Gold Experience is a relatively small, humanoid Stand, exhibiting a slender appearance not much taller or bigger than the average man. Due to its small stature, Gold Experience is not particularly strong, only able to deal damage equivalent to a freeform blow from its user. However, it makes up for its lack of power in speed, able to move at twice the speed of a Kage-ranked shinobi. Gold Experience possesses a unique ability known as "Life Shot;" upon physically striking another living being, Gold Experience will passively overload them with Yin-based energy, increasing the power of their mind exponentially for one turn. Due to their increased mental fortitude, the target will effectively become immune to any mind-based jutsu, such as Genjutsu, for the duration of Life Shot's effect(with the exception of Yin and MS level jutsu). Due to the target's increased mental abilities, their perception of the world around them will likewise increase tremendously, causing them to process information far faster than normal human capabilities. The world around them will slow to a crawl as a result, as their ability to perceive information will become so intense, they become able to perceive everything in slow motion. This intense increase, however, comes at a steep trade-off. While under the effects of Life Shot, the body will not follow the surge of speed of the mind and will be unable to move despite the target still perceiving themselves as moving, creating an out-of-body experience as the target's consciousness separates itself from their body and its capabilities completely.
Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.
Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Note: While the opponent is affected by Time Shot, the user cannot activate any ninjutsu above S-rank
Note: Time Shot can only be used once per usage of Gold Experience
¤ All Approved ¤
(Fuuinjutsu: Wan Fō Ōru) Sealing Arts: One For All
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: One For All is a star-shaped seal that is placed upon the back of the user's neck near the apex of the shoulder. The seal normally remains dormant, becoming active upon the creation of a clone of some kind. Normally, the user's chakra is divided between the clones he uses, with this seal being created to circumvent that restriction to a limited extent. Rather than divide the user's chakra in order to sustain the clone, this seal instead links the clone directly to the user's chakra system. As such, whenever the clone utilizes a technique, One For All will draw the chakra from the user's chakra system through itself and into the clone for usage. This link does not hinder the user's ability to mold their chakra, allowing them to perform their own jutsu while the clone is performing theirs. This effect only manifests when one other clone is utilized(two for Shadow Clone Specialists). Any higher will render the seal inactive again, splitting the user's chakra as normal once more. The seal remains active so long as the clone is present.
Declined. Fuuin like this can't really be done anymore after Scorps's changes to Fuuinjutsu 2/3 years ago. They aren't just scripts that perform actions like this, they have to actually seal or unseal something.
Declined. Upon further deliberation, this was decided to implicitly be a seal. However, this seal invalidates the Shadow Clone specialty (clones return 50% chakra when dispersed). Go to Vex with any complaints you may have!
(Fuuinjutsu: Ōru Fō Wan ) Sealing Arts: All For One
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: All For One is a seal that takes the form of three dots that appear on the user's ear lobe. Normally dormant, All For One will go into effect upon the usage of another technique that seeks to drain the opponent's chakra without transferring it back towards the user. Upon the usage of said techniques, this seal will directly connect to the user to such techniques, granting them the ability to steal the opponent's chakra in order to transfer it directly back to the user's own chakra pool. This technique can be activated a maximum of four times according to the user's volition, able to be activated within the same timeframe as the chakra-draining technique.
Declined. Conceptually this idea is viable. The flaw I see with this is how does a body seal achieve this connection?
(Inton: Raifu Shotto ) Yin Release: Life Shot
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 50
Damage: N/A
Description: The user will weave five handseals, releasing from their body an omndirectional surge of Yin-based chakra. This wave moves rapidly, covering their short-range area in a gradually expanding outwards wave throughout mid-range. Any targets caught within this "Life Shot" become overloaded with Yin-based energy, increasing the power of their mind exponentially for one turn. Due to their increased mental fortitude, the target will effectively become immune to any mind-based jutsu, such as Genjutsu, for the duration of Life Shot's effect(with the exception of Yin and MS level jutsu). Due to the target's increased mental abilities, their perception of the world around them will likewise increase tremendously, causing them to process information far faster than normal human capabilities. The world around them will slow to a crawl as a result, as their ability to perceive information will become so intense, they become able to perceive everything in slow motion. This intense increase, however, comes at a steep trade-off. While under the effects of Life Shot, the body will not follow the surge of speed of the mind and will be unable to move despite the target still perceiving themselves as moving, creating an out-of-body experience as the target's consciousness separates itself from their body and its capabilities completely.
Note: While the opponent is affected by Time Shot, the user cannot activate any jutsu above A-rank
Note: Can only be utilized three times per battle, requiring a three-turn cooldown between usage
Note: No Yang Release, Yin-Yang Release, or Taijutsu above B-rank can be utilized in the same turn
Note: Seals or techniques that are capable of absorbing chakra can block the effects of Life Shot, granted that the technique can absorb the incoming wave of Yin chakra before it affects the opponent.
¤ Approved ¤
(Inton: Gōrudo Ekusuperiensu ) Yin Release: Gold Experience
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 50
Damage: 100
Description: A more powerful version of the Life Shot technique. Rather than the arbitrary release of Yin chakra, the user will weave five handseals and focus their Yin energy into a relatively small, humanoid Stand, exhibiting a slender appearance not much taller or bigger than the average man. Belying its small stature, Gold Experience is a particularly powerful Stand, able to deliver immensely powerful strikes and is capable of moving quite fast at twice the speed of a Kage-ranked shinobi. Gold Experience, like most Stands, possesses a special ability, lying in its nature as a variant of the Life Shot technique. Upon touching another object, Gold Experience can enact a stronger version of the Life Shot technique upon it, imparting the user's spiritual energy into the object. Utilizing Yin's natural ability to transform things, the user will transform the object to appear similar to a life form of his choosing, such as a plant or animal, and can even cause it to appear realistically(for example, a rock transformed to appear as a turtle may look and feel as though it were actually a turtle on the outside). However, as this technique lacks the properties of Yang Release, the transformed objects are not truly alive, lacking their own sentience, chakra, and overall life-force. As such, the transformed objects are capable of acting solely as a familiar, giving it the illusion of being alive; as the user's spiritual energy is used to transform the object in question, it can be freely controlled by the user's consciousness, with anything the familiar perceives being relayed directly to the user's mind. Gold Experience can also transform objects infused with foreign chakra, such as techniques, so long as it is infused with equal or less chakra. The user is capable of passively reverting any transformed object or technique back to its original form at any point. In the case of opposing techniques, the reversion back to original form occurs rather violently and explosively, affecting the short-range area around the reverting technique. Upon striking another living being, Gold Experience is capable of enacting (Inton: Raifu Shotto ) Yin Release: Life Shot upon the target.
Note: Can only be used twice per battle, lasting for three turns
Note: Requires a three-turn cooldown before being used again
Note: No Yang Release, Yin-Yang Release, or non-elemental Ninjutsu may be utilized alongside Gold Experience
Note: Gold Experience can only transform one technique every other turn, and cannot use Life Shot in the same turn it transforms a technique
Note: Any usage of Life Shot through Gold Experience counts as one of Life Shot's three usages per battle
¤ Declined, if it acts as a familiar, it will need to drain chakra per turn to sustain itself, not just an initial chakra cost. The use on foreign techniques is too much as well, it will need to go. Given that the detailed ability is initially explained as an advanced Life Shot, you will have to actually make this the case as this currently doesnt resemble that parent technique, or simply remove that phrasing. ¤
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