Custom Jutsu Submission - IV

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BusinessManTeno

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Updating MSC:
https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-7#post-21899348

Summoning Animal: Hellhounds
Scroll Owner: Phaizon
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: Phantom & Caution
Description and Background: Hellhounds are a mythical breed of K-9s said to reside in hell. These hellhounds typically are stronger and more powerful than the typical "dog" breed, making one believe they are a dog "sub-breed" Each Hellhound has access to fire chakra/jutsu and excel at it making their fire slightly more powerful than and hotter than normal, giving +1 Rank (+10 for S-rank) to their fire jutsus without needing handseals using it through their mouth. While majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hot than others (specified with each summon). Each Hellhound has extensive sensing via smell and extraordinary pinpoint heat sensing, allowing for them to sense anything that has heat within the same landmark. While also due to the mass amount of fire surging through and around them, they are immune to Fire release techniques of the same rank and lower. The unique thing about this summoning contract is that due to the more destructive nature and heat of hellhounds, they have double strength to elements.


Updated Declined: the last sentence is ridiculous and you were forewarned.
-Pekoms


(Makairyouken Fukanzen Sennin Modo ) - HellHound Perfect Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +40 Damage to all Fire Jutsus and +30 to Taijutsu
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and reduces an additional 15 damage per cold base techniques and can heal (for 20 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, to imperfect sage mode where the user is able cast genjutsu one range away, the user is able to break out of genjutsu of equal rank or lesser by constantly having senjutsu flood into the user. While the heat sensing increases from 2 landmarks to 3 landmarks away. Lastly, the user gains access to hellhounds anatomy but more defined. Keeping the sharp teeth, the user gains a bright red fur around her body, that allows her to not be effected by neither both hot or cold debuffs
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve

( Senpō: Sanshō̄o) - Sage Art: Spirit Salamander
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: After forming the necessary hand seal Bird, the user will create a fire salamander infused with senjutsu. The dragon stands roughly the same height as the user but is able to latch himself onto the user via the users command. The salamander takes on a physical fire form. Salamander is able to be used in a form of transportation just incase the user wishes to fly somewhere, allowing the user to have solid footing. Salamander body is extremely hot, scorching the air within mid range of him, causing those who arent fire specialist, to take -10 damage to the heat. Salamander is able to use a technique called salamander breath which releases a huge stream of hot and powerful fire, twice the size of madara majestic annihilation. Doing this will scorch the battlefield up to long range, causing those who are on the battlefield to not be able to use water through their mouths, until moisture appears back on the battlefield via a water jutsu or until salamander is disperse
Note: Can only be used once in perfect sage mode
Note: Can use twice, and last three turns per usage
Note: The fire used from salamander is also infused with senjutsu
Note: Cant use any senjutsu technique while salamander is in play
Note: Must have a two turn cool down
Note: User is able to have salamander to attack with mouth and jaws at S rank, sharp enough through rip through flesh with ease or use Salamanders breath at 100 damage, but will disperse right after

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.
(Noroi Kowareru Chi-darake no mayu) - Curse-Breaking Blood Filled Cocoon
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 (-20 per turn)
Damage points: N/a
Description: This is one of the most powerful medical jutsus, created by an unknown medical ninja but passed it on to very few trusted medical ninjas. This technique can only be utilized with a water source. Either made by the user or, already emerged into a water source. The user will do a set of five handseals creating an orb of water around themselves or an ally (only need one handseal if already emerged in water). Once this technique is activated, the user will make sure they have physical contact with the water if its an ally. The user will fill the water with medical chakra, causing the body inside the cocoon to relax, and ease the pain. Once done, the user will do one confirmation handseal causing the water to tug out a portion blood from the body inside the orb, but not enough to where it would be fatal causing the blood to mix in with the water. Doing this the blood and water will start to heal even critical injuries, sealing up gashes, or holes. Stopping the bleeding, curing broken bones, etc. If this is done by somebody who has activated sage mode, they are even able to replenish chakra. (hard no) Once done, the orb will disperse
Note: Can only use three times per battle
Note: Last four turns and heals 25% of said person health per turn and if used in sage mode replenishes 10% of the users overall chakra per turn. (Use actual numbers, not percentages i.e. 20 health not 25%, etc)
Note: If the user uses this on themselves, they only replenish 40% minus the amount it took to maintain this technique
Note: Cant use any medical jutsu for four turns after this technique is used
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¤ All Auto Declined, you are only allowed 4 Basic Submissions [CJ, CFSJ, CEJ, CCJ] per cycle. This plus your CFSJ submissions put you at 8 this cycle. Issues are underlined. ¤
 
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If approved, dropping this[x]
(Kuroi Hoshi) - Blackstar
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Blackstar is a beautiful black long sword with a white crystal spiralling towards the hilt which is covered with vampire squid skin and has bioluminescent spots on it that shines in the same colour the eyes of its wielder has. The grip of the sword is covered with two seals that are only functioning with the right wielder - owner of the sword. One seal has the formula; "分割" - Division. This formula is meant to break the wielders consciousness into two. This is applied all times and half of the wielders consciousness is locked into the sword. The function for this is that if the user of the sword ever gets put in a genjutsu or other mind altering prosper the sword, which has a link to the users neural activity and goes on autopilot, switches the affected consciousness with the one sealed in the sword. This negates any illusion but can only be done once per battle as it leaves the user incapable of switching back to the already affected consciousness which now would be stored in the sword. After each battle the stored consciousness is cleaned by Yin chakra that is stored in the Blackstar. After using this formula, the wielder becomes unable to cast genjutsu themselves for two turns. The second formula on the second seal; "調和" - Harmony activates the user's chosen special element. This special element is whatever element they have chosen to either have as a sourceless materialising/one/lesser/faster handseals. Even if the user has more than one element in such a category, only one element can be in so called "harmony". When the seal detects a harmony element it will start to sing with a very low hymn and passively inject the user with extra chakra that enforces their harmony element with additional damage(+20) and chakra(+10). Blackstar can be used as a regular sword in kenjutsu moves. Blackstar can also forego a transmutation and attain the prospects of the users harmony element and take its properties(s/w) to Forbidden rank(once) or S rank(twice). This costs a moveslot and drains the user from either 50 chakra or 40(depending on rank they chose).

Note: Can only be used by Skorm.


Declined: I don't know how you are making a CW that has Yin Chakra stored within it without you having Yin. - Daemon
 
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Pervyy

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Yang training

( Yoton: Kyōshin) - Yang Release: Resonance
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy throughout his entire body and releases a focused pulse of pure yang chakra short range around him in a surge throughout his body, reaching up to 5 meters around him. This pure focused yang chakra is of a similar nature of the white tiger yang technique but with it's own unique uses. The first is that it acts as a pulse of pure yang chakra, what this will do is re balance out the user's yin within their body. What this translates to in the RP is that it will restore the users balance and expel foreign yin chakra, effecting jutsu of the same chakra levels and below, capable of breaking yin genjutsu by resetting the users chakra system and yin/yang balance. Not only will this pulse effect yin based jutsu in the users body and around them it will effect anyone else's chakra systems in the same process. The surge of pure yang chakra in itself effects the targets afflicted by this imbalance become incapable of using techniques unless they spend 2x the amount chakra ordinarily required.

Note: This prevents anyone caught in the surge apart from the user from using S rank or above jutsu for 2 turns until their chakra system balances out naturally, unless they have a method of balancing it before.
Note:
Usable twice per battle and with a 4 turn cool down.

Declined - Similar to a Yin concept that Xylon submitted/is submitting Inton Kai
-Reborn

Yin training

(Inton: Shisha no gun) Yin Release: Army of the dead
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 -50 per turn
Damage: 100 (change chakra cost and damage appropriately, 1:1 chakra:damage is not necessary. You can reduce the chakra cost)

Description: This technique is a play on the hands of sloth technique, by performing five handseals the user will release their yin chakra throughout their body and to the sides forming two figures made of pure yin chakra that they control. The humanoids are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles, acting in what would seem like a ghostly manor. They move and are controlled by the user only being able to be controlled up to mid range. After the turn they are formed, each control and use of them costs 1 move per turn. Much like the hands of the sloth technique, these ghosts have a second form, which the user can change them to. In this form they are unable to interact with anything apart from sage jutsu or yin/yang jutsu (You say this here). They take on the form of despair. What this means is when they come into contact with someone or their summon etc, they release despair into them (But then say this? How is this different from interaction with the user? Are you trying to imply that only Yin/Yang and Senjutsu techniques can subdue them?). A similar effect to paralysing fear, playing on emotions but effecting them in a physical way. Rather than stopping them from moving it causes the target to doubt themselves feeling they can't win, all hope is lost. How this translates in the rp, the ghost figure will release a surge of yin chakra into the targets system causing an imbalance, leaving their chakra out of sync preventing them from using jutsu above A rank for 2 turns. This wash of despair will effect their focus, rather than noticing details, they will be unable to deduce S rank and above genjutsu as they wouldn't be able to focus. In their tangible form they are S rank and play on equal terms with all ninjutsu, senjutsu, elemental jutsu etc, and when they strike they deal 100 damage.

Note: The properties of these figures can only affect victims if they are tangible. Switching between tangibility and intangibility requires a move. Can only change states once per turn
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of this through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

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Declined
-Reborn

( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier than breaks down everything all around them into chakra absorbing it, instead, this takes on a similar aspect to shinra tensei, but instead of creating pulses of gravity, the user will release a wave like barrier, which can range in size, pushing out to mid range, through the use of preta path. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. This can break down up to a maximum of 60 chakra points, if a jutsu contains more chakra, it will continue with the power/rank that is equal to the remaining chakra. For example, if the jutsu or combination contains 80 chakra points, this jutsu will break down 60 points, and continue with the remaining 20 points, which would be B rank damage. On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.

Declined: The bolded sentence is really hard to understand. I'm not really sure how the barrier really functions as a result. Clear this up in your resubmission, and we can go from there.

-Inch
 
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Goetia

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Resubmitting:

Farao no Hōrei #7. Ramusseumu no Sōko ?????? Pharaoh’s Decree #7. Vault of the Ramesseum
Type: Offensive / Defensive
Rank: A
Range: Short - Long (varies on application)
Chakra: 30 (-5 per turn)
Damage: 60
Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it.

⇒ Usable 3x per battle
⇒ No A-Rank or above Lightning techniques upon deactivation
Farao no Hōrei #7. Ramusseumu no Sōko – Pharaoh’s Decree #7. Vault of the Ramesseum
Type: Offensive / Defensive
Rank: A
Range: Short - Long (varies on application)
Chakra: 30 (-5 per turn)
Damage: 60
Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it.

⇒ Usable 3x per battle
⇒ No S-Rank or above Lightning techniques in the turn of deactivation

Update approved.

-Inch
 
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Jᴀʏ

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(Inton: Ren'ai no Kizashi) - Yin Release: Romance Dawn
Type:
Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short - Mid
Chakra: 60 (-10 chakra per turn)
Damage: 120
Description: This technique is one of Genji's signature techniques. Through channeling his chakra the user will manifest an etheral warrior through the use of a six handseals, this etheral warrior surrounds itself around the user like armor and is entirely insensible from enemies and adversaries without the assistance of Sage Mode and or Rinnegan. The warrior despite being insensible maintains physical space and can hit/be hit with enemy techniques. The ethereal warrior is humanoid in nature and dons an armor with dragon-like scales, the warrior also wears a headress reminiscent of a dragon. In regards to the ethereal warriors abilities, the user can manipulate its physical properties at a moments notice alongside the scale and level of Change into Heaven, while also being capable of increasing the size, length and physical shape of the warriors body and limbs (this however can only be done once per turn at the cost of a move-slot). Regardless of the change of the techniques properties it will maintain the same damage value. [For example, the user can extend one of the warriors limbs, while also attributing it with burning properties but it'll only ever do 40 DMG if its a B Rank.] Additionally, whilst donning the armor, the user themselves becomes insensible from the five basic senses without the use of Perfect Sage Mode or Rinnegan, this ability is inherent and as such is always active. Whilst utulizing this technique, the user is incapable of using non-elemental ninjutsu.

Note: Lasts four turns, unless destroyed before-hand.
Note: The user cannot utulize Yin or Yang Techniques, while this jutsu is active.
Note: The user cannot use techniques above S-Rank the turn this technique is deactivated.

Declined - DNR. Invisible Susanoo issa no
-Reborn
 
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-Broly-

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(Yoton: Burakkujagā) - Yang Release: Black Jaguar
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 70 (-20 per turn)
Damage: 120 (+30 to Body/Weapon related techniques)
Description: After performing a series of 6 handseals the expels Yang chakra from their entire body, making it radiate heat and steam and causing a sort of cloak to surround them similar to White Tiger that may extend up to the end of the user's short range so as to cover his weapons and tools when in use. This cloak is sentient due to being formed via Yang release and may move to protect the user or attack on it's own accord at the cost of a move per turn. Due to the extreme amount of heat and pressure created due to it, opponent's within short range of the user will experience a form of exhaustion which lowers their reaction/tracking by 1/3 while they are exposed (I'd reather it not happen so abruptly. Make a clause with prolonged exposure deteriorating the enemy's abilities). Similar to the effects of white tiger, any Yin chakra that touches the cloak or inhabits the user's body at the time will be burned away unless it is of equal or greater chakra. This technique of course is able to interact with all Yin, Yang, and Yin-Yang techniques and while covered, so to are all of the users attacks involving their body or weapons so long as they stay within short range of the user. In addition, techniques like Tai, Ken or Bukijutsu are raised in strength by 30 Damage in effectiveness due to the cloak working to increase the strength of them. This cloak comes at a price however, as it works to consume the user's ability to use most nature chakra while in use. This technique lasts 4 turns and may only be used once per battle. Due to the influence of Yang chakra the user gains a minor speed boost of x1.5 while using this technique
Note: The user may not use any elemental techniques while this is in use unless the elemental portion is inherent to a Tai/Ken related technique.
Note: Counts as a mode and cannot be used in tandem with other mode like techniques including Power of the Sun, Yin/Yang State.
Note: Other Yang specialists may resist the fatigue of this technique

Declined - Edits made, some things removed. Fix that one part and it looks like it's a go.
-Reborn


(Fuinjustu: Rikai) Sealing Arts: Understanding
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+1 Rank/20 Damage to Iado/Iado based techniques)
Description: Consuming a moveslot and only useable when the user is attempting to use an Iado or Iado based technique, this technique combines the mastery of the styles of Swordsmanship and Sealing Arts to raise the user's combat effectiveness. Simultaneous to utilizing an Iado or Iado based technique, the user will form a seal onto the his blade via physical contact that unseals "Speed and Precision" into it, much in the same manner that it would be able to unseal chakra into it. The reason that the user is able to unseal such things into the sword are entirely due to his mastery of Fuinjutsu and are required for such a seal to be placed. The result of this is that the Iado user would now be able to utilize this technique with the speed of a user +1 Rank above his normal rank (this caps at Sage rank and allows the user to disrupt handseals of opponents at Sage Rank and below while using Iado/Iado based techniques should they reach this cap). This seal may be formed 3 times per battle with a 2 turn cooldown between each usage. The increase in both speed and precision will raise the effectiveness of such techniques by +1 Rank/20 Damage in effectiveness as well.
Note: Requires Advanced Fuinjutsu
Note: May be used in the same timeframe as an Iado/Iado based technique

Declined: While I’m fine with and think the Justus effects are cool, I can’t approve this with how you’re trying to accomplish those effects. While advanced fuuin can do a lot, just using fuuinjutsu to just release extra speed and precision into a sword doesn’t make any sense, and isn’t comparable to just releasing extra chakra into a technique through a seal. I also don’t want to set up a precedence for similar boosts through fuuin, “I release extra strength into my punch similar to releasing chakra through a seal”. Come up with a more sensible way to get the extra power and speed which remains unique and I’ll approve this.

Adavanced Fuin in Inventory https://animebase.me/dbtech-shop/inventory
Bio with Iado access https://animebase.me/threads/the-red-hood.767135/#post-21899489



(Fuinjustu: Kari no kemono) Sealing Arts: Beast of the Hunt
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: A sensory barrier, only much more advanced in usage in order to leave the user completely aware of the battlefield. The user may create this seal and place it on a surface after a series of handseals. This seal is directly linked to the user’s sensory and perception in order to fulfill its effect and thus the effect occurs only in the user’s own perception. This seal immediately erects a barrier that may cover up to 2 landmarks away that also covers both sky and ground. This barrier is advanced in nature and its effect is triggered by any chakra based method within range that attempts or would conceal/erase/hide the presence of an entity or technique from the user’s perception. When such an occurrence takes place this seal will absorb such concealment/unseen aspect effects (as well the chakra used to do so in the case of passively used abilities), only so as to negate these effects and leave the user completely aware of their presence and location, as through the use of Advanced Fuinjutsu (required) the user is able to seal away concepts such as these. Otherwise this technique uses a form of sensory identical to that of “(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique”, which focuses on movement and displacement of matter, as well as chakra detection, allowing the user full scope of the battlefield. It should be noted that enemies that are faster than what the user can track will still be untrackable within this barrier’s sensory. This barrier only seals the effects of such things, and does not actually absorb techniques or entities. This barrier remains up as long as the seal is not destroyed and will automatically take chakra from the user every turn in order to constantly feed itself and remain up. This seal may be used thrice per battle with the user needing to wait 4 turns after it ends to reuse it.

Declined: Given that this extends over multiple landmarks, Im not okay with its duration extending indefinitely so long as the seal remains untouched, and even regardless, this is such a powerful and useful technique. Give it a turn limit. I also want you to be a little more clear on how this interacts with truly passive abilities. It says that the barrier will seal the chakra these techniques rely on, but some of them don’t have a chakra cost. As it stands, this can’t effect those. Just a headsup.

-Inch
 
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Onii Chan

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https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-74#post-21565583
- practically looking to combine/remove the first two in the link i provided, or at least the second one.

(Kōton: Hojūgane Toransumyūto) Re: Transmutation
Type:
Supplementary
Rank: S
Range: Short - Long
Chakra: infinite
Damage: N/A
Description: The user will firstly clap their hands together then by using their own chakra they'll expel it into the atmosphere; this'll be a later setup as the chakra expelled will be a very bright blue color to represent the primitive color of its essence. Later as Steel is manipulated by the user and casted it'll immediately latch itself upon it thus gifting it a visible light thin aura of chakra. Once or if any of the steel is destroyed that has the aura placed upon it then the chakra aura will be consumed automatically to repair its structure nearly instantly. After repairing a single piece of steel the aura will disperse due to the chakra being consumed to repair the steel, therefore the user will have to perform this technique once again on that particular piece of steel to re-enable the aura on said individual piece. Each piece requires 10 chakra to cover regardless of rank; the user may choose to spend all their chakra or a small amount depending on how much the user chooses is how many steel techniques or structures will be covered in the aura at said time of casting this technique. This jutsu can ideally be used as a passive during their first post in battle.

?Declined. First, infinite chakra? No. Secondly, just make this an infusion technique that's uses a move slot and is used in the same timeframe as a steel technique, allowing it to reform once when it's hit by a technique up to a certain rank, with a usage limit and a cooldown period.?

(Tōrumā) - Mjölnir: Hammer
Type:
Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The technique of ''Hammer'' (Tōrumā/Mjölnir) is a representation based on the norse mythological appearance of Thor's Hammer, its celtic/germanic tribal writings deeply engraved into its surface brings about almost a instant fear or respect to those fighting with or against him. This aspect is now passively granted onto the user of this technique; every steel structure not only now has a deep engraving of norse art of old but now constantly has a electrified current that flows and sparks amongst its very essence equal to that of S-ranked lightning release ideally now has a white/silverish coloration to keep its depiction of the real Mjölnir.

?Declined. Resub this as a Lightning Release technique that adds +20 damage to Steel techniques(+10 if you wanna boost S-ranks and up), and give this the proper restrictions.?

(Uchūebi) - Jörmungandr: The World Serpent
Type:
Puppet
Rank: A
Range: N/A
Chakra: 30
Damage: 60
Description: Jörmungandr/Uchūebi (english: The World Serpent) is the first puppet made entirely of steel, a large comprised structure of hardened mass consisting of a knightly design; a height of 8 feet, weighing almost 600 pounds of pure strength and gravity. Amongst his heavy like armor compliments a enlarged tower shield and long sword of the same element that he bares as arms to defend itself against the adversary. Its name is of norse origin, unique to the modern even old shinobi world, its translation is ''The World Serpent'' meaning a serpent that wraps itself around a mythical world called midgard and proceeds to consume its tail. Jörmungandr, the name is a tribute to the child of Loki, a norse god which was notorious for shapeshifting and being malicious. Unlike the majority of other puppets this one doesn't revolve itself around a offensive tactic, however its purpose is to defend itself independently as he draws slowly near the opponent to deliver a blow with the sword. Its tower shield's goal is to defend, as all shields should, however its unique ability is like no other. The tower shield is a three piece structure, the front acting like double doors as the backside acts as a protective wall for the puppet. Once the opponent delivers a attack of any type towards the puppet The World Serpent will go into a defensive stance; shield pointing forward as it covers the entirety of his body. At this moment the shield opens up acting as a doorway to the void, the technique will enter no matter the size or rank as its absorbed into the puppet's shield. When absorbing this'll slowly increase the size of the puppet to make room for the extra chakra built up inside, ideally the body and weapons alike will start to degrade, this act is called the Ouroboros technique. Slowly as the puppet continues to absorb techniques parts of the armor will crack and show rust, cracking will open a gateway for the chakra to seep through therefore causing a sharp chirping noise although it wont be enough of a loss of chakra to require calculation; but a mere cosmetic. Eventually the puppet will consume a total of 8 techniques (8 representing the ouroboros) and now having the appearance of a enlarged fat knight it'll explode to cause a maximum DMG output thats equal to that of the chakra absorbed (add up the cost of each consumed technique = DMG caused) within a medium radius. Within the aftermath of the explosion it'll leave a visible massive crater in the ground where it committed suicide, this is a representation of the ideology called Ragnarök where the norse civilization believed that a day would come where the world would end; doomsday.
- Can consume all three moves of the adversary, however each one will minus how many the user can perform that turn
- All Steel weaknesses and strengths apply to its bodily comprise
- Requires knowledge of Steel
- Can only be summoned once
- The user is required to carry a large steel scroll on their person
- Ragnarök can damage the user aswell if amongst the blast radius


Declined: in order to have a mechanism such as "a doorway to the void", fūinjutsu is required. But even supposing that the prerequisite was satisfied, the mechanism itself is bereft of adequate details and restrictions.

-Pekoms
(Kōton: Hojūgane Toransumyūto) Re: Transmutation
Type:
Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: This technique is a passive for the first time used (if used in the first post) if not it counts as a move, it'll automatically be performed within the same time frame as any three steel release technique(s) performed afterward of this one. These three steel release techniques that're combined with this technique will automatically repair itself when hit/destroyed if within contact with the same rank only once per three techniques, immediately afterward, once all three techniques are worn of this technique it'll enter a cooldown phase of atmost three turns after. Can only be used two times per battle.

Declined: The self-repair is very similar to things Negative Knight has done, and the whole thing about it being passive makes it very overpowered.

(Sākina) - Perfect Circle
Type:
Puppet
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Sākina (english: Perfect Circle) is a puppet made out of both traditional wood and steel. In terms of appearance it resembles almost human, however its limbs are often or not reversed as its elbows and knee joints give the puppet the ability to turn both ways instead of just a linear bending motion like most humans. The unique adjustments allow Sākina to morph into a ball like structure as its hands and feet are instead enlarged solid pieces of steel sheets that're similar to puzzle pieces, together they snap into place as their curved like comprise wraps completely around the puppet to make a perfect sphere of steel or ball like tool. The summoner of this puppet doesn't require to know steel release, however if they happen to know it they're then able to perform any technique under its category onto Sākina's shield(s) from any distance. When in perfect circle mode (when all shields are connected to form a complete sphere) she can physically drive herself up to 2x speeds higher than the base modifier of a ninja without any speed boosts, ideally can turn herself sharply to any direction mid roll. Similar to a snail Sākina forms this protective shield like dome around her actual wooden skeleton to protect her as the body is considered weaker than that of the steel shields and will immediately disable if hit in her wooden skeleton by any technique performed by the adversary.

Declined: Normally the format for puppet is for them not to have inherent damage values. The puppets themselves don't carry damage but their mechanisms do. (As you can tell by the canon puppets having a damage value of N/A but their actual mechanisms are the ones that do the damage.) I suggest writing your puppets as you would a custom weapon because thats technically what they are. An over arching puppet with sub abilities that carry their own damage values and usage limits. Also custom puppets are required to have some sort of durability clause saying that "This puppet can resist damage from B rank and below jutsu" meaning they are immune to B ranks and below and A ranks and up would destroy them (Even if the puppet itself is S rank). And before you try it no we are not approving a puppet with S rank defenses.

As for the idea of the puppet itself, it's decent but needs some work. For example, you have to explain if "perfect circle mode" takes a move out of a turn into enter into because as you've written it Perfect Circle doesn't get summoned already in its perfect circle form. Also I don't mind that you can perform steel techniques on Perfect Circle's shield but adjust the wording of it. Any ranked Steel technique may not fly so I suggest giving it a rank limit. Also do a better job of explaining how the puppet can drive itself at x2 speeds. Is it a chakra booster that lets it gain this speed? Or something else? - Daemon


(Nikuami) - God's Hatred Technique
Type:
Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique is a passive that'll be automatically applied to any other steel technique that'll be performed throughout the duration of the battle or match. A unique jutsu forgotten in the steel family that changes its color to white as a cosmetic, then automatically creates white S-ranked lightning sparks around the surface of each individual structure of steel continually. Additionally this technique attaches a 10+ DMG boost to all steel jutsu. The lightning if countered by the opponent will deactivate its electrical current for atmost two turns after then it'll reactivate but only if by using a single move slot to do so.

Declined: This would allow you to passively get up to six s-rank lightning jutsu tacked onto your steel jutsu in addition to giving them a +10. I'm not saying don't resubmit, but in all honesty I have a hard time seeing this going anywhere.

-Inch
 
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Krampus

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Ahuizotl Approval

(Ahuiztol Kuchiyose no Jutsu: Bochi no Tlalocan) - Ahuizotl Summoning Technique: Tlalocan Graveyard
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: To preform this summoning technique the summoner will preform the standard ritual and then slam their palm on the ground or the surface of a body of water. Doing so will summon six normal sized Ahuizotl of either earth or water affinity, depending on the surface, deep underground or within the water. The Ahuizotl are able to sense the vibrations caused by movement on the surface to such a degree that they can differentiate targets. Once their target is located they will extend their snatcher tails through the earth/water and use them to attack or grab the target before dragging them under to suffocate or drown. The Ahuizotl will remain present for two turns attacking once. The Ahuizotl summoned for this technique cannot use any abilities outside of what's mentioned here.
-Can be summoned twice per battle.
-Requires a three turn cool down.


Declined: these can be summoned within short-range; you'll need to elaborate on how they strike up to long-range.
-Pekoms


(Ahuizotl Kuchiyose no Jutsu: ) - Ahuizotl Summoning Technique: Tetetqui
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Tetequi appears as a fairly large Ahuizotl standing on all fours with his back reaching six feet tall. He's muscularly built with light skin and brown fur along his back. Tetequi is a skilled swordsman possessing a large sword held sheathed on his back which he wields with the hand at the tip of his snatcher tail. He is capable of using A-rank and below kenjutsu with this weapon. Being one of the premier swordsmen of the Ahuizotl, Tetetqui is an Advanced Kenjutsu Specialist able to use Iaido based samurai techniques. As far as elements go, Tetequi has an affinity for lightning, able to use it up to A-rank as well.
-Can be summoned once per battle.
-Can remain on the field for up to five turns.


Declined: pick either Kenjutsu or Raiton.
-Pekoms


Ahuizotl Approval

(Ahuiztol Kuchiyose no Jutsu: Bochi no Tlalocan) - Ahuizotl Summoning Technique: Tlalocan Graveyard
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: To preform this summoning technique the summoner will preform the standard ritual and then slam their palm on the ground or the surface of a body of water. Doing so will summon six normal sized Ahuizotl of either earth or water affinity, depending on the surface, deep underground or in the water within short range of the user. The Ahuizotl are able to sense the vibrations caused by movement on the surface to such a degree that they can differentiate targets. Once their target is located they will use their natural ability to extend their snatcher tails up to long range through the earth/water and use them to attack or grab the target before dragging them under to suffocate or drown. The Ahuizotl will remain present for two turns attacking once per turn. The Ahuizotl summoned for this technique cannot use any abilities outside of what's mentioned here.
-Can be summoned once per battle, twice per event.

Clarified how they can attack to long range (using tail extension stated in the contract).


Approved: edits marked in pink.
-Pekoms​
(Ahuizotl Kuchiyose no Jutsu: Tetetqui) - Ahuizotl Summoning Technique: Tetetqui
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Tetequi appears as a fairly large Ahuizotl standing on all fours with his back reaching six feet tall. He's muscularly built with light skin and brown fur along his back. Tetequi is a skilled swordsman possessing a large sword held sheathed on his back which he wields with the hand at the tip of his snatcher tail. He is capable of using A-rank and below kenjutsu with this weapon. Being one of the premier swordsmen of the Ahuizotl, Tetetqui is an Advanced Kenjutsu Specialist able to use Iaido based samurai techniques.
-Can be summoned once per battle.
-Can remain on the field for up to four turns.

Removed lightning.


Approved: edits marked in pink; four turns is the standard.
-Pekoms​
(Hyouton: Aoi kōri no Jutsu) - Ice Style: Blue Ice Technique
Type: Attack/Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: This technique molds itself after ice that has pushed out all trapped gases and imperfections that typically give it its cloudy color. By subjecting the ice to greater pressure than normal, these impurities can be removed to create a far harder and denser form of ice. Without its impurities, the ice takes on a blue coloration and its hardness is able to rival that of earth techniques, removing that weakness and allowing them to clash on equal terms. This technique can be used in a similar way as the Greater Ice Technique, allowing the user to create a wide variety of attacks or defenses such as pillars, shields, weapons, etc. With a source the constructs can be made at a mid-range, and short range with no source. Though the technique can’t be spawned within five meters of an enemy, the user can control the constructs up to a long range. Alternatively, this technique can be used to purify other ice techniques, converting them from normal ice into blue ice. These techniques are raised a rank when used on A-rank and below, or gain twenty points of damage for S-rank and above. The conversion can take place after the previous technique was released, or during the same time frame, though it costs a move regardless of its usage.
-Cannot be used on consecutive turns.
-Usable four times per match.

Approved, with edits made in bold.

-Inch
 
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Zatanna

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(Sora no karada) - Empty Body
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description:
One effect of chakra enhanced taijutsu is the ability to produce a huge amount of force into a singular blow, often which goes unsuspected upon first glance. This taijutsu maneuver deals no damage on the opponents mind, but is more directed to break their spirit, as well as their psychological strength. Gathering the users strength into a single fist or foot, they will then punch forward or stomp down with as much force as they possibly can, producing a large scale rush of wind, or expansive shockwave from the point of contact. Depending on how close the opponent(s) are to the user, will determin the effect of this mental attack. While an opponent is in long range, they will be unable to move more than 5m in the next turn but still able to use their body. If in medium range, The opponent will feel a panic wash over them as they feel paralyzed for the next turn, frozen in fear. If in short range, the closer the attack the stronger the effect, and the opponent will be paralyzed for the next turn and have lost the ability to concentrate to mold chakra for the next turn as well.
Notes:
-Can only be used once per battle

Declined: Either make this a genjutsu or just use Killing Intent.- Daemon

Burebusu Deturoito Sumashu | Reverse Detroit Smash
Type: Attack/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description:
Utilizing earth release first, the user lowers a section below the ground in front of themselves creating an airtight cavern. Then using extreme strength, the user smashes down shattering a medium size hole within short range of themselves, creating a suction like effect as the wind is caught in a pressurised vacuum to fill the chasm that was created prior. This force is strong enough to draw in a large sized summon from long rage to short range of the user.
Notes:
-Chasm size is able to be as large or as small as the user wants
-Can only be used 3 times per match with a 1 turn cooldown inbetween uses.
-Only those with enhanced strength (EIG, CEH) can resist the suction.

Declined: Everything in Bold and Gold is a hard no.- Daemon
 
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Punk Hazard

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Permission from House to submit techniques similar to the CFS we worked on

(Inton: Satsumaimo ) Yin Release: Ipomoea
Type: SupplementaryOffensive
Rank: S
Range: Short-Mid
Chakra: 50(-20 per turn if sustained)
Damage: 100
Description: The user will weave five handseals and focus their Yin-infused chakra towards a particular object or location. Utilizing Yin's ability to form manifest form from imagination, the user will create what appears to be several limbs(1-4, power divided equally when multiple made) that emerge from the object or location in question. These limbs are, of course, not true flesh and blood, nor are they alive, being purely Yin-infused chakra condensed into a physical form. As such, these limbs are capable of taking on virtually any appearance or size the user wishes, ranging from as small as a normal person's arm to the size of a Boss summon's limbs, so long as they retain the appearance of some creature's limbs. The user can utilize for a variety of purposes, ranging from restraining a target to acting as a battering ram or to grab faraway objects, even capable of manifesting them on his own person to create the illusion that he has grown more limbs. The user can manifest these limbs no less than five meters away from the opponent to inflict damage.These limbs can also be produced on living targets to restrain them, but cannot be used to damage them when used in this manner.

Note: Can only be used three times per battle, requiring a two turn cooldown between usages
Note: No Yang Release, Yin-Yang Release, or non-elemental Ninjutsu can be activated in the same turn this technique is activated

(Inton: Kingu Kurimuzon ) Yin Release: King Crimson
Type:
Supplementary/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A
Description: King Crimson is a powerful Stand, manifested at the user's side and remaining there for its duration of the field, automatically following the user. Unlike most Stands, King Crimson is not very physically formidable, instead existing purely as a spiritual manifestation outside of the physical plane. As such, King Crimson is incapable of interacting with the physical world in any way, and thus isn't suited for combat. Rather, King Crimson is a defensive Stand, its creation being based on the Genjutsu Izanagi. Upon its conception, King Crimson induces a Genjutsu on anyone within the battlefield, including the user himself. This Genjutsu lays dormant until King Crimson's secondary ability, Epitaph, is activated, having no other effect hindering or otherwise. Upon being attacked or otherwise targeted by another jutsu or entity, the user will be capable of inducing the effects of Epitaph; Epitaph transforms the user's body, rendering it identical to that of King Crimson's own form and nature as a purely spiritual entity, incapable of being perceived by anyone incapable of sensing other spiritual entities(same as the Reaper of the Reaper Death Seal) (Senjutsu sensing as well). As such, the user becomes incapable of interacting with the physical plane in any capacity other than moving across it. While in this state, the user can avoid enemy attacks by moving through them or around them, effectively allowing the user to dodge techniques as a phantom. While in this spiritual form, the user will interpret the world around them as though it is is frozen in time(Nope), an effect of being disconnected from the physical plane as the user transforms themselves into a spiritual being, similar to Izanagi's effects of converting reality into a Genjutsu. However, naturally, the user will be incapable of affecting anything within the physical plane (Doesn't make sense, you're still bound by the components of time and space even in ethereal form. You're not actually going anywhere), including being unable to cause any harm.

Upon relocating and ending Epitaph, the true effects of King Crimson's Genjutsu goes into effect. This Genjutsu removes the memory of the past turn from all those affected by its spell, including the user. For example, if the user activates Epitaph in response to a fireball being launched at him, he will become capable of avoiding the fireball by moving to another location. This wouldn't stop the fireball in any capacity, with it instead landing as it normally would upon the end of Epitaph. The Genjutsu then takes effect, removing from everyone present the memory of the fireball being thrown towards the user and its landing. This effectively "erases time" from everyone involved, as the user, enemies and allies alike will have no recollection of why the flames have been set to the terrain from the fireball or why the user has relocated. (You tryna do too much here dawg; makes you intangible, freezes time, and now erases memory? And I see here this all one take too so like, no)

Note: Because King Crimson's Genjutsu carries no harmful or hindering effects as it indiscriminately affects those in the terrain, it is continuously applied during King Crimson's presence, rendering it virtually unbreakable (careful now, some don't those words). It cannot be paired with Kuninotokotachi or other Genjutsu altering abilities.

Note: Because King Crimson is incapable of causing any harm or other effects to the battlefield, it can remain by the user's side for 5 turns (4). Epitaph can be activated once every other turn at the cost of a move during King Crimson's activation. Should (If you tryna add another ability after you disappear and all that it's fina be two moves)

Note: No other Stands may be present during King Crimson's duration. King Crimson can only be called forth once three turns. The user is incapable of calling forth King Crimson more than twice per battle.

Declined
-Reborn

(Inton: Burakku Sabasu ) - Yin Release: Black Sabbath
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 70
Damage: 90(if triggered)
Description: Black Sabbath is a Stand that acts as a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal Black Sabbath within their technique. Sealing Black Sabbath inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite merges with the target's spiritual energy. Black Sabbath will manifest itself within the infected target's mind for a brief moment, appearing to whisper to them the incantation "You have two paths," before presenting the target with two possible courses of action. The two courses are action are in direct contrast with each other, determined by the caster of Black Sabbath and represent a choice the infected must make(What if the afflicted simply ignores the presented courses of action? What forces the choice to be made?). Upon casting Black Sabbath, the user will select one of these two choices to act as a "trigger;" should the opponent chose the choice that is selected to be the trigger, Black Sabbath will present itself, appearing as though it were emerging behind the opponent from their own shadow(Do you hide the choice that acts as the trigger? I mean if you have to post it, wouldn't the meta kinda, you know, ruin it? Not understanding what you tryna do with this). From its mouth, Black Sabbath will release a golden arrow, piercing the opponent and dealing spiritual damage to them. Due to being spiritual in nature, the arrow's piercing deals no physical wounds, but will serve to further weaken their spiritual abilities. The opponent's spiritual-based techniques will either weaken by one degree, or spiritual based techniques used upon them will have their power and effects increased by one rank(which effect takes place is at Black Sabbath's caster's discretion). Once Black Sabbath is released/triggered, its tether/effect is immediate and cannot be blocked or circumvented by ordinary means. Black Sabbath remains tethered to the opponent for three turns or until triggered, whichever comes first. Once triggered, the effects of Black Sabbath persist for however many turns it takes to trigger the parasite in addition to one (No...Concrete turn of affect).
Note: Can only be used 2 times per battle
Note: Surges or Barriers that utilize Yin, Yin-Yang or Natural Energy of equal chakra can break or prevent the tethering of Black Sabbath
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Black Sabbath can only be used on S-rank techniques and below.

Declined
Other than that this is basically re imaged Hungry Ghost with a different affect, see comments...
-Reborn

(Inton: Za Gureitofuru Deddo ) Yin Release: The Grateful Dead
Type:
Supplementary/Defensive
Rank: S
Range: Short-Mid
Chakra: 70(-15 per turn)
Damage: N/A
Description: The user will create 5 hand signs in order to summon Grateful Dead. The Grateful Dead is a humanoid Stand covered with eyes. It has no mouth. It lacks legs but has large arms, and it walks on its hands, where each have four huge metal-like and segmented fingers evenly spaced around its circumference. Hanging from its waist, where its legs should be, are four segmented tentacles. The Grateful Dead possess no attack power on its own; instead, its ability is centered on its ability to continuously release and produce Yin-infused chakra in what appears to be the form of a purple smog. This smog does not hinder the sight of anyone on the terrain, but spreads up to mid-range from The Grateful Dead in all directions upon its creation. This smog induces a Yin-level Genjutsu on anyone caught inside of the smog aside from the user himself. The genjutsu pierces through any subversive method to Genjutsu and causes the afflicted to perceive the environment around them as though it is rapidly aging. trees and other plant-life would appear to wither, rocks would begin to crumble and erode, water becomes muggy and eventually evaporates, steel becomes brittle and falls apart, etc. This aging effect is also perceived by the target themselves, causing them to feel as though they are rapidly growing older and frailer. Due to the usage of Yin Release, this Genjutsu is extremely potent on the mind, weakening the target's mental and spiritual energy. Due to believing themselves to be growing older and weaker, the target will become less effective at combat. During the second turn of the Genjutsu, the opponent will become unable to use/sustain more than two jutsu per turn. The third turn of the Genjutsu lowers their speed by two levels, and the fourth turn of the Genjutsu renders them unable to use Taijutsu. Victims of this genjutsu may release the genjutsu through normal means, freeing themselves from the effects of the genjutsu. However, unless they escape the confines of/destroy the smog, they will be placed back in the genjutsu at the end of their phase.

Note: Can only be utilized twice per battle, lasting for four turns each usage
Note: No other Stands may be active while Grateful Dead is active.
Note: While in use, the user cannot activate any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Note: The Genjutsu of the smog is equivalent to an ordinary S-rank.

Approved
-Reborn


(Inton: Sutā Purachina) Yin Release: Star Platinum
Type:
Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 60
Damage:
120 (80 beyond short range)
Description:
Star Platinum is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. The user will create 6 hand signs to to summon Star Platinum. Extremely muscular in build and slightly taller than the user, Star Platinum contains a purple color scheme and is a physically formidable Stand. Star Platinum possesses immense power and speed, containing precise movements and capable of moving through the air at speeds equivalent to a Sage's tracking speed when in short-range of the user. Beyond this range, Star Platinum's power decreases to dealing damage equivalent to S-rank through its blows and moves at the speed of a regular Lightning jutsu. Like all Stands, Star Platinum is not truly alive, and is instead merely a projection of the user's consciousness and will. As such, Star Platinum contains only pseudo-sentience, acting according to the user's best interest and will. As an extension of the user's own consciousness and mental energy, anything Star Platinum perceives becomes known to the user instantly(as with all Stands). Star Platinum, like most Stands, also contains a unique ability; in line with its extreme precision, Star Platinum also possess the ability to become ethereal in form. Like the Hands of the Sloth technique, Star Platinum can become intangible to other physical objects. In this state, Star Platinum retains its visibility but becomes translucent. While Star Platinum is capable of becoming intangible passively, reverting back to its corporeal form occupies a move slot from the user.

Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.
Note: No other "Stand" type customs may be activated while Star Platinum is present
Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

Approved
-Reborn

(Inton: Za Warudo) Yin Release: The World
Type:
Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 80
Damage: 100
Description:
The World is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. Extremely muscular in build and slightly taller than the user, The World is grey in color and adorned with yellow clothing-like armored plates. Like most Stands, The World also possesses a unique ability, an S-rank Genjutsu known as "Frozen Time." When executed, The World will release from itself a wave of Yin-infused chakra, appearing as though the color of the world around it is being reverted to an inverted color scheme. This wave spreads rapidly, extending up to short-range, and is capable of placing any targets that are caught by this immaterial wave within the Frozen Time Genjutsu. This Genjutsu affects the target's perception of time, severing their senses from the world around them for one turn, effectively shutting them off. Targets caught experience a "total" shut down, with the moment immediately before the Genjutsu sets seamlessly blending into the moment the Genjutsu ends, as though no change had occurred from their point of view. Mental defenses or barriers that are Yin/MS level, or seals capable of absorbing chakra(by absorbing the wave before it lands) can serve to block the Genjutsu.

Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.
Note: No other "Stand" type customs may be activated while The World is present
Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Note: Frozen Time occupies one of the user's three slots per turn, but can be utilized within the same timeframe as The World's conception
Note: While the opponent is within the Frozen Time Genjutsu, the user cannot activate any ninjutsu but can still utilize The World's physical abilities
Note: Frozen Time can only be used once per usage of The World

Declined

For future reference, All your techniques, new or updates will require hand signs or I'm auto declining. Unless I missed where you establish them as requiring hand signs. Either that or prep time for you to summon/create these stands.
-Daddy
Pretty much revamping King Crimson to do way less, so no bold

(Inton: Kingu Kurimuzon ) Yin Release: King Crimson
Type:
Supplementary/Defensive/Offensive
Rank: S
Range: Short(Up to Mid-range movement via Epitaph on oneself)
Chakra: 50
Damage: 100
Description: King Crimson is a powerful Stand, manifested at the user's side at the formation of five hand seals and remaining there for its duration of the field, automatically following the user. Humanoid in shape and with a color palette consisting of a blood-red and pale white arranged in a a raised diagonal grid(save for its face, neck, shoulder guards, elbows, hands, abdomen, crotch, knees and feet/footwear), King Crimson is a formidably powerful Stand, capable of dealing tremendous damage through its physical blows. King Crimson's main ability, however, lies defensively, making it somewhat weaker than other Stands of its stature. Known as Epitaph, this ability allows the user to render themselves spiritual in form, becoming intangible like the Hands of the Sloth. This ability allows the user to evade damage or detection (unless with spiritual sensing or senjutsu sensing), being able to transverse the field in this spiritual form like a phantom. Alternatively, King Crimson is also able to render opposing techniques or objects intangible through Yin's natural ability to transform physical form. This renders inanimate objects or techniques into a spiritual form rather than a physical ones to pass through other objects completely. Though it must make contact with the target object to do so and will last for a turn. Entities and techniques with foreign chakra exceeding the amount used to manifest King Crimson cannot be converted.

Note: Can only be activated twice per battle, lasting for four turns per usage
Note: Epitaph, whether used on oneself or another object, can only be utilized once every other turn per usage of King Crimson, but can be activated within the same timeframe as manifesting King Crimson at the cost of a second move slot
Note: Utilizing Epitaph costs a move slot when utilized.
Note: Yang, Yin-Yang, and non-elemental Ninjutsu cannot be activated while King Crimson is on the field, nor can any other Stand techniques.

Approved - Edits in bold
-Reborn

(Inton: Burakku Sabasu ) - Yin Release: Black Sabbath
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 50
Damage: 100(if triggered)
Description: Black Sabbath is a Stand that acts as a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the Ram hand seal to seal Black Sabbath within their technique. Sealing Black Sabbath inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite merges with the target's spiritual energy. Black Sabbath will manifest itself within the infected target's mind for a brief moment, appearing to whisper to them the incantation "You have two paths," before presenting the target with two possible courses of action. The two courses are action are determined by the caster of Black Sabbath and represent a choice the infected must make. The two choices are contrasting absolutes, ensuring that the opponent must make a decision one way or the other(for instance, the choices presented can be "Use Fire jutsu" vs "Do not use any Fire jutsu." The choices are stated to the opponent within the same post Black Sabbath latches to the opponent in, along with specifying the "correct" choice). Upon casting Black Sabbath, the user will select one of these two choices to act as a "trigger;" should the opponent chose the choice that is selected to be the trigger, Black Sabbath will present itself, appearing as though it were emerging behind the opponent from their own shadow. From its mouth, Black Sabbath will release a golden arrow, piercing the opponent and dealing spiritual damage to them. Due to being spiritual in nature, the arrow's piercing deals no physical wounds, but will serve to further weaken their spiritual abilities. The opponent's spiritual-based techniques will either weaken by one degree, or spiritual based techniques used upon them will have their power and effects increased by one rank(which effect takes place is at Black Sabbath's caster's discretion). Once Black Sabbath is released/triggered, its tether/effect is immediate and cannot be blocked or circumvented by ordinary means. Black Sabbath remains tethered to the opponent for three turns or until triggered, whichever comes first. Once triggered, the effects of Black Sabbath persist for three turns.
Note: Can only be used 2 times per battle
Note: Surges or Barriers that utilize Yin, Yin-Yang or Natural Energy of equal chakra can break or prevent the tethering of Black Sabbath
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Black Sabbath can only be used on S-rank techniques and below.

(Inton: Sutā Purachina) Yin Release: Star Platinum
Type:
Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 60
Damage: 80
Description: Star Platinum is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. Extremely muscular in build and slightly taller than the user, Star Platinum contains a purple color scheme and is a physically formidable Stand. Star Platinum possesses immense power and speed, containing precise movements and capable of moving through the air at speeds equivalent to a Sage's tracking speed when in short-range of the user. Beyond this range, Star Platinum's power decreases to dealing damage equivalent to A-rank through its blows and moves at the speed of a regular Lightning jutsu. Like all Stands, Star Platinum is not truly alive, and is instead merely a projection of the user's consciousness and will. As such, Star Platinum contains only pseudo-sentience, acting according to the user's best interest and will. As an extension of the user's own consciousness and mental energy, anything Star Platinum perceives becomes known to the user instantly(as with all Stands). Star Platinum, like most Stands, also contains a unique ability; in line with its extreme precision, Star Platinum also possess the ability to become ethereal in form. Like the Hands of the Sloth technique, Star Platinum can become intangible to other physical objects. In this state, Star Platinum retains its visibility but becomes translucent. While Star Platinum is capable of becoming intangible passively, reverting back to its corporeal form occupies a move slot from the user.

Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.
Note: No other "Stand" type customs may be activated while Star Platinum is present
Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

(Inton: Za Warudo) Yin Release: The World
Type:
Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 80
Damage: 80
Description: The World is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. Extremely muscular in build and slightly taller than the user, The World is grey in color and adorned with yellow clothing-like armored plates. Like most Stands, The World also possesses a unique ability, an S-rank Genjutsu known as "Frozen Time." When executed, The World will release from itself a wave of Yin-infused chakra, appearing as though the color of the world around it is being reverted to an inverted color scheme. This wave spreads rapidly, extending up to short-range, and is capable of placing any targets that are caught by this immaterial wave within the Frozen Time Genjutsu. This Genjutsu affects the target's perception of time, severing their senses from the world around them for one turn, effectively shutting them off. Targets caught experience a "total" shut down, with the moment immediately before the Genjutsu sets seamlessly blending into the moment the Genjutsu ends, as though no change had occurred from their point of view. Mental defenses or barriers that are Yin/MS level, or seals capable of absorbing chakra(by absorbing the wave before it lands) can serve to block the Genjutsu.

Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.
Note: No other "Stand" type customs may be activated while The World is present
Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Note: Frozen Time occupies one of the user's three slots per turn, but can be utilized within the same timeframe as The World's conception
Note: While the opponent is within the Frozen Time Genjutsu, the user cannot activate any ninjutsu but can still utilize The World's physical abilities
Note: Frozen Time can only be used once per usage of The World

(Inton: Gōrudo Ekusuperiensu ) Yin Release: Gold Experience
Type:
Offensive/Supplementary
Rank: S
Range: Short-Mind
Chakra: 60
Damage: N/A
Description: Gold Experience is a relatively small, humanoid Stand, exhibiting a slender appearance not much taller or bigger than the average man. Due to its small stature, Gold Experience is not particularly strong, only able to deal damage equivalent to a freeform blow from its user. However, it makes up for its lack of power in speed, able to move at twice the speed of a Kage-ranked shinobi. Gold Experience possesses a unique ability known as "Life Shot;" upon physically striking another living being, Gold Experience will passively overload them with Yin-based energy, increasing the power of their mind exponentially for one turn. Due to their increased mental fortitude, the target will effectively become immune to any mind-based jutsu, such as Genjutsu, for the duration of Life Shot's effect(with the exception of Yin and MS level jutsu). Due to the target's increased mental abilities, their perception of the world around them will likewise increase tremendously, causing them to process information far faster than normal human capabilities. The world around them will slow to a crawl as a result, as their ability to perceive information will become so intense, they become able to perceive everything in slow motion. This intense increase, however, comes at a steep trade-off. While under the effects of Life Shot, the body will not follow the surge of speed of the mind and will be unable to move despite the target still perceiving themselves as moving, creating an out-of-body experience as the target's consciousness separates itself from their body and its capabilities completely.

Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.
Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
Note: While the opponent is affected by Time Shot, the user cannot activate any ninjutsu above S-rank
Note: Time Shot can only be used once per usage of Gold Experience

¤ All Approved ¤

(Fuuinjutsu: Wan Fō Ōru) Sealing Arts: One For All
Type:
Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: One For All is a star-shaped seal that is placed upon the back of the user's neck near the apex of the shoulder. The seal normally remains dormant, becoming active upon the creation of a clone of some kind. Normally, the user's chakra is divided between the clones he uses, with this seal being created to circumvent that restriction to a limited extent. Rather than divide the user's chakra in order to sustain the clone, this seal instead links the clone directly to the user's chakra system. As such, whenever the clone utilizes a technique, One For All will draw the chakra from the user's chakra system through itself and into the clone for usage. This link does not hinder the user's ability to mold their chakra, allowing them to perform their own jutsu while the clone is performing theirs. This effect only manifests when one other clone is utilized(two for Shadow Clone Specialists). Any higher will render the seal inactive again, splitting the user's chakra as normal once more. The seal remains active so long as the clone is present.

Declined. Fuuin like this can't really be done anymore after Scorps's changes to Fuuinjutsu 2/3 years ago. They aren't just scripts that perform actions like this, they have to actually seal or unseal something.

Declined. Upon further deliberation, this was decided to implicitly be a seal. However, this seal invalidates the Shadow Clone specialty (clones return 50% chakra when dispersed). Go to Vex with any complaints you may have!

(Fuuinjutsu: Ōru Fō Wan ) Sealing Arts: All For One
Type:
Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: All For One is a seal that takes the form of three dots that appear on the user's ear lobe. Normally dormant, All For One will go into effect upon the usage of another technique that seeks to drain the opponent's chakra without transferring it back towards the user. Upon the usage of said techniques, this seal will directly connect to the user to such techniques, granting them the ability to steal the opponent's chakra in order to transfer it directly back to the user's own chakra pool. This technique can be activated a maximum of four times according to the user's volition, able to be activated within the same timeframe as the chakra-draining technique.

Declined. Conceptually this idea is viable. The flaw I see with this is how does a body seal achieve this connection?
Revamping Gold Experience a bit, splitting it into two techs, a la Hungry Ghost and Phantom Dragon.

(Inton: Raifu Shotto ) Yin Release: Life Shot
Type:
Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 50
Damage: N/A
Description: The user will weave five handseals, releasing from their body an omndirectional surge of Yin-based chakra. This wave moves rapidly, covering their short-range area in an instant and gradually expanding outwards throughout mid-range. Any targets caught within this "Life Shot" become overloaded with Yin-based energy, increasing the power of their mind exponentially for one turn. Due to their increased mental fortitude, the target will effectively become immune to any mind-based jutsu, such as Genjutsu, for the duration of Life Shot's effect(with the exception of Yin and MS level jutsu). Due to the target's increased mental abilities, their perception of the world around them will likewise increase tremendously, causing them to process information far faster than normal human capabilities. The world around them will slow to a crawl as a result, as their ability to perceive information will become so intense, they become able to perceive everything in slow motion. This intense increase, however, comes at a steep trade-off. While under the effects of Life Shot, the body will not follow the surge of speed of the mind and will be unable to move despite the target still perceiving themselves as moving, creating an out-of-body experience as the target's consciousness separates itself from their body and its capabilities completely.

Note: While the opponent is affected by Time Shot, the user cannot activate any ninjutsu above A-rank
Note: Can only be utilized three times per battle, requiring a three-turn cooldown between usage
Note: No Yang Release, Yin-Yang Release, or Taijutsu above B-rank can be utilized in the same turn
Note: Seals or techniques that are capable of absorbing chakra can block the effects of Life Shot, granted that the technique can absorb the incoming wave of Yin chakra before it affects the opponent

(Inton: Gōrudo Ekusuperiensu ) Yin Release: Gold Experience
Type:
Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 50
Damage: 100
Description: A more powerful version of the Life Shot technique. Rather than the arbitrary release of Yin chakra, the user will weave five handseals and focus their Yin energy into a relatively small, humanoid Stand, exhibiting a slender appearance not much taller or bigger than the average man. Belying its small stature, Gold Experience is a particularly powerful Stand, able to deliver immensely powerful strikes and is capable of moving quite fast at twice the speed of a Kage-ranked shinobi. Gold Experience, like most Stands, possesses a special ability, lying in its nature as a variant of the Life Shot technique. Upon touching another object, Gold Experience can enact a stronger version of the Life Shot technique upon it, imparting the user's spiritual energy into the object. Utilizing Yin's natural ability to transform things, the user will transform the object to appear similar to a life form of his choosing, such as a plant or animal, and can even cause it to appear realistically(for example, a rock transformed to appear as a turtle may look and feel as though it were actually a turtle on the outside). However, as this technique lacks the properties of Yang Release, the transformed objects are not truly alive, lacking their own sentience, chakra, and overall life-force. As such, the transformed objects are capable of acting solely as a familiar, giving it the illusion of being alive; as the user's spiritual energy is used to transform the object in question, it can be freely controlled by the user's consciousness, with anything the familiar perceives being relayed directly to the user's mind. Gold Experience can also transform objects infused with foreign chakra, such as techniques, so long as it is infused with equal or less chakra. The user is capable of passively reverting any transformed object or technique back to its original form at any point. In the case of opposing techniques, the reversion back to original form occurs rather violently and explosively, affecting the short-range area around the reverting technique. Upon striking another living being, Gold Experience is capable of enacting (Inton: Raifu Shotto ) Yin Release: Life Shot upon the target.

Note: Can only be used twice per battle, lasting for three turns
Note: Requires a three-turn cooldown before being used again
Note: No Yang Release, Yin-Yang Release, or non-elemental Ninjutsu may be utilized alongside Gold Experience
Note: Gold Experience can only transform one technique every other turn, and cannot use Life Shot in the same turn it transforms a technique
Note: Any usage of Life Shot through Gold Experience counts as one of Life Shot's three usages per battle
 
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Geezus

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Santanjū no Kasō Kōgeki - Acid Bile Cremation Attack
Type:
Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40 (+10 per turn)
Damage: 80
Description: Acid Bile Cremation Attack, is a powerful medical ninjutsu that produces an extremely degenerative in the stomach that has the highest level of acidity known to man. Stomach acid, sometimes called gastric acid, consists of potassium chloride, sodium chloride, and hydrochloric acid. One can use their chakra to control the pH level in this acid, increasing its efficiency. By using chakra, the user increases their stomach acid's potency by more than 10 times, generating an immensely powerful corrosive that can consume the strongest of metallic alloys in seconds, and turning flesh into nothingness with even more quickness. Chakra constructs and the like are also destroyed. It travels as incredibly speeds due to the altered chemical composition it holds making it slightly heavier than water. The user threatens to incinerate themselves from the inside out, especially because the acid will only be held back by the special chakra lining of the stomach for so long. The special chakra lining in the stomach is the stomach's epithelial cells that are super-generated and lined up in a chain fashion. These specialized cells produce a solution of mucous and bicarbonate that coats the inside of the stomach. This same coat can, if need be, have been applied to one's mouth and or body parts to save one from being burned. Because of this, the user must expel all of the produced acids in their stomach in a short within two turns. What's also true is that one is not immune to the acid themselves due to its immense corrosiveness; if they touch it they too can die.
Note:
Usable twice per battle, last two turns with a two turn cooldown.
Requires Medical Mastery.

¤ Declined, issue here is this isn't an ability of Medjutsu to allow you to create an acid to use; even the bit about changing the pH level of it is off because it first assumes you can just use stomach acid in any capacity. ¤

Hideniryō Ginō: Shujutsu Arigatameiwaku Genzō - Secret Medical Technique: Surgical White Elephant Phantom
Type:
Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The Surgical White Elephant Phantom is a unique illusion technique that incorporates medical ninjutsu. This technique works by controlling the flow of chakra in a target's cerebral nervous system which includes the brain and spinal cord. A jutsu where a medic could create an illusion to sedate a patient who was reacting wildly to poison or mental illness. It allows users to heal patients effectively without harming them. After the needed signs are formed, (Dog -> Boar - > Snake) the user initiates the technique through sight and/or sound. The chakra they use to do this is so finely conjugated that it affects the target on the cellular level (aiming for the nerve cells specifically) as opposed to a regular genjutsu which targets a larger level of function. Once caught, the patient is instantly sedated and collapses on the ground. Their awareness is controlled entirely by the user and generally the patient is in a standard operational room at a hospital they are most comfortable with, their closet relatives and friends (if they have any) by their side as the sedation goes into effect; within this illusion the patient is agreeable and knows what is to happen. This part requires but two seconds until the patient completely relinquishes their consciousness to a deep-sleep like state, difficult to awaken from, even should the genjutsu be released. They would be awake, able to hear and see what is going on but not able to move an inch—a natural phenomenon and the closest thing to a coma a healthy person can get. As if they were hypnotized, the medic can command the patient to do whatever they please.
Note:
  • Takes two turns to prepare during which the user may not use any other moves that require chakra.
  • Requires Medical Mastery
  • May not be used to making opponent cause harm to themselves.
¤ Declined, not sure why this is made to require Medical Ninjutsu or mastery when it's just a Genjutsu; the bits about effecting people on a cellular level isnt how Genjutsu works nor would adding "medical ninjutsu" to that change the underlining basis of a Genjutsu. From there, you just have an illusion that instantly makes the foe fall under your control and and allows use of hypnosis to an extent only Sharingan is capable of. DNR ¤
 
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Delta

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Approved Bio With Rinnegan: https://animebase.me/threads/raven-uchiha-raven-of-the-rinnegan.766948/
Training up to Asura Path: https://animebase.me/threads/sharingan-rinnegan-delta.767323/page-3#post-21916331
Training up to Preta Path: https://animebase.me/threads/sharingan-rinnegan-delta.767323/page-5#post-21917613

(Saigo no Kōshi Kiyanon) - Final Photon Canon
Type: Offensive
Rank: S rank-Forbidden
Range: Short-Long
Chakra: 40-50
Damage: 80-90(-10 to user)
Description: Using the Asura path, the user will bring both his arms together, locking his fists out in front of him. Upon making this pose, the user will alter their arms to create a huge canon, the size of the users arm. Once done, the user will charge large amounts of chakra into his arms, charging up the canon before it fires a massive blast of chakra from the center. The blast from this canon far exceeds the width of the users arms, spreading outwards the moment it leaves the canon, encompassing a 5m radius. This massive blast will also tear up the ground in front of the user as it is fired. To further bolster this technique, instead of firing a Raw chakra blast from the canon, the user can infuse any Energy based element into the Canon(like Lightning or fire) before launching, creating a huge elemental canon blast from the users arms. This version, however, by being bolstered by Elemental charge, discharges upon firing, leaving burn marks down the users arm after firing the canon.

Notes:
S rank version can only be used 2 times per battle, with a 1 turn cooldown between shots.
Forbidden Version can only be used Once per battle. After firing, the users body reverts to its normal state, and the user cannot access the abilities of the Asura path for 2 turns.
The canon can only be boosted with Energy based Elements, therefore elements like Earth and Water, cannot be infused into the canon.
You must be registered for see images

¤ Approved, though this may clash with some other Rinnegan CJ I may be forgetting. ¤

(Naibu Sākyurēshon Rirīsu)- Internal Circulation Release
Type:
Defensive
Rank: S rank
Range: Self
Chakra: 40
Damage: N/A
Description: Through the use of the Preta Path, the user will use the same method, however, instead of taking external chakra, and bringing it into the their body to spin it and release it, this is a method where instead, the user will pull out any foreign chakra that has been inserted into them, removing it from their body, before absorbing it back into themselves to dispel it. The way this technique works is that once the user has ascertained that their body has been corrupted by the opponents chakra, Such as a Genjutsu or Poison, as an example, the user will activate the Preta path and touch their own body, activating the Preta Paths absorbing ability. While monitoring their own chakra flow, the user will forcefully pull out the foreign chakra through the point they have touched, absorbing it into their hand before allowing the Preta path to take the chakra back into themselves, spinning the chakra and dispelling it as usual. This is a method to break the user free from Genjutsu, absorb Chakra based poisons, and generally absorb and nullify any form of jutsu that manages to infiltrate their body. This techniques works under the same principle as the normal Preta Path, except all the absorbing is internal, instead of external. This technique is also the same as, any chakra that the user cannot control will harm them.

Notes:
As with the Normal Preta path, this technique can only be used 6 times.
This technique cannot be used on Paralysing Genjutsu or poisons, or techniques that wont allow the user to have one of their hands in contact with their body.


Declined: this infringes on Ushiro's CJ
-Pekoms


 
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Ańbu Juniør

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Resubmitting: https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21899013
Permission to resubmit granted by Hokusai

(Zhouhua No Soburin) Zhouhua’s Sovereign
Type:
Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 to applied techniques)
Damage: N/A
Description: Zhouhua’s Sovereign is a passive technique designed to enhance Gatsuuga or Gatenga techniques employed by an Inuzuka or their Ninken. Through an infusion of elemental chakra into a Gatenga or Gatsuuga natured technique, the user is able to imbue their rotation with an elemental nature, meaning that even the most basic Gatsuga or Gatenga techniques turn into a vortex of elemental prowess. During a rotation, the user can infuse Katon natured chakra therein – which will cause flames to rotate around the user in order to enhance the power of their rotation. Naturally, the rotation will adopt the properties of the chosen element, such as with Fuuton, the rotation will adopt the elements sharpness and piercing power rather than being blunt and relying on kinetic force. As such, the technique to also gain the strength and weaknesses of the infused element, while also gaining an increase of one rank to all A-rank and below Inuzuka techniques, and +20 damage for S ranks and above techniques.
Notes:
- This technique can only be used four times and with a one turn cooldown between uses.
- Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result, can be performed in the same timeframe as it has no independent usages, though it still takes a jutsu slot.

Approved with edits.

Resubmitting: Link. Changing rank to reflect chakra cost.
Ōkami No Keitaku | Blessing of the Wolf God
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 to applied techniques)
Damage: N/A
Description: Blessing of the Wolf God is a technique designed to assist the use of Gatsuuga or Gatenga techniques employed by an Inuzuka or their Ninken. Through an infusion of raw chakra into a Gatenga or Gatsuuga natured technique the user is able to create a lubricating layer of chakra that serves to reduce the friction that is created when an Inuzuka or a Ninken rapidly spin their body while moving through the air, increasing the intensity of the spins and amplifying the strength of said rotation by +20. This technique can be used alongside Gatsuuga and Gatenga techniques as they are initiated, meaning that it can be used within the same timeframe of the technique to which it is applied.
Notes:
- This technique may be used twice per turn, with its cooldown period in accordance to how much times it was applied in said turn. Thus if used twice, this technique will have a two turn cooldown.
- In the following turn, the Ninken or Inuzuka who used this technique will be unable to perform techniques above A rank due to the stain the intensified rotating added to their bodies.
- Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result, can be performed in the same timeframe as it has no independent usages.
- Can only be taught by Ańbu Juniør.

Declined: Please bold all edits made to the original jutsu, and make sure that the link takes you to the submission in the future please. I’m not going to be approving anything with that double usage chakra boost on there either.

-Inch
 
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suki

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( Ninjutsu: Warukurī) - Ninja Art: Troubling Cry
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra Cost: 15
Damage points: This is a very unique technique, and can only be used by those who have the summon specialty or had their summoning contract for over a year. Through the connection and relationship of said contract. The users summons are able to essentially feel the life force of the user. A summon of the users is able to forcefully summon themselves where the user is at only if the user is in danger. By doing this, the summon cost will have an additional +15 for it to be summoned. So if the summon is S rank then it will cost 55 to summon it.

Declined: While this is a very cool idea, it’ll need some tweaks and restrictions. I don’t see how a summons could know your health status from miles away without some sort of seal, so this will need some sort of fuuin aspect. This is also a lot more powerful and advanced than a C rank should be, bring it up to B or A rank. You’ll also only be able to summon one specific summons from your contract with this, having every single summoning popping up at will is too much.

Furthermore, this needs usage restrictions and needs to specify if the user or the summon will be performing the summoning jutsu.

-Inch
 
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Shady Doctor

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Advanced Uzumaki & Fuuinjutsu both in my Inventory. ?

( Fukurō no sukuriputo ) | Scripts of the Northern Owl
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A [+10 to seal]
Damage:
Description: Scripts of the Northern Owl is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Scripts focuses on the more supplemental side of sealing. The Chakra chains come with an inherent ability to use a certain sealing method through them, so a talented Uzumaki found a way to advance the idea of using seals through them altogether. Through the use of additional chakra when deploying the chains, the user is able to forge kanji/Scripts into the chains and give them the effects of a sealing technique. This would only work with Fuuinjutsu techniques that have kanji markings or scripts that can be written/forged into the chakra chains themselves. This has it's limits though. Being a technique that only comes into fruition when used directly next to chakra chains, it is a passive technique and won't take up a move slot; Though whatever seal is forged into the chains will need to be posted and altogether would count as two moves (The chains + Seal). This is a technique that would have to be posted in the user's bio or at the beginning of fights as a reference (also being posted as reference when used).

Pending.
Declined: As discussed, this will need to be resubmitted and restricted to reflect that it can function on s-rank seals.


( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon
Type: Supplementary
Rank: B
Range:
Chakra: N/A [+10 to chains | 20 to switch chakra natures]
Damage: N/A [+1 rank | +20 to forbidden rank]
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed. On the other hand, at the cost of a move the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Declined: Not going to allow this to bump S-Rank usage up to a forbidden rank. This also needs usage restrictions, and for the chakra and damage sections to be cleaned up, they're needlessly confusing and messy atm.
 
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Anbu Kirito

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(Sution: Shimetta Te) | Water Release: Damp Hands
Type:
Defensive/Supplementary
Rank: B
Chakra: 20
Damage: N/A
Description: Damp Hands is a technique that was designed to be a split-second measure for protecting against fast moving, weaker chakra-based attacks. By focusing Suiton chakra into one's hands, the user surrounds their hands with a thick, viscous, water-like "bubble" outline. Upon contact with a Suiton, Katon, Raiton, or Fuuton jutsu (or at a time of the user's choice), the bubble will immediately release itself as a quickly expanding, semi-sphere of Water, neutralizing the opposing technique. Furthermore, the bubble can be converted into a water source for a C or D ranked Suiton technique.
Notes:
-This Jutsu can be used a maximum of 4 times.
-This Jutsu has no effect on Doton, Taijutsu, basic Ninjutsu, or Kenjutsu techniques.
-Upon the creation of the sphere, the jutsu fades until another usage.
-You may only use leg-based taijutsu, basic ninjutsu, and Suiton techniques while active, and can only use techniques that require four handseals or less.
-Maximum three turns active per usage.

Approved.

-Inch
 
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Lord of Kaos

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New Cycle: 03/12/2018 - 03/19/2019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Lord of Kaos

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( Yoton: Ōtō o okuraseru - Yang Release: Delayed Response
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 70 (-15 per turn)
Damage points: N/A (+30 to techniques)
Description: The user, after inserting a significant amount of Yang energy from an outside source, disrupts the ratio of his Yang to Yin energy on a such a high level that his body becomes flooded with excess Yang energy that bolsters his physical attributes and energy. The result of this is that due to the influence of the overwhelming Yang energy, his body naturally enhances the abilities and effects of these natured techniques. This translates into a significant modifier towards those techniques' base capabilities and a large increase in their destructive power by a degree of 30. For supplementary or defensive techniques, this causes them to be able to effects things of a higher rank of chakra count normally incapable of by a degree of 1 or 2 ranks, depending on the technique in question (explained in Notes). Because of the excess Yang energy within him, this has the added effect of making spiritual techniques become delayed in their attempts to target him, taking at least 2 turns before they can begin to affect the user due to this imbalance of energy having to first be reset before made imbalanced again.
Note: Use of this technique can be triggered alongside other Yang techniques if an outside source infuses the needed excess energy as the user uses a technique, extending the abilities inferred in this jutsu to said technique.
Note: In the case of Defensive techniques, this allows the user's techniques to work on other techniques of one rank higher if they are of a spiritual nature. In the case of non spiritual techniques that seek to imbalance the user, these effects will allow the user to defend against techniques of 2 ranks higher.
Note: In the case of Offensive or Supplementary techniques, the power increase is on par of that of a Six Paths Senjutsu based bios allowing it to add this influence to said abilities and techniques, including others seeking to augment the user's abilities and Jutsu.
Note: Can only be used up to 4 times, twice against any opponent. Each use lasts until the user forgoes the chakra cost each turn to maintain it or 6 turns go by, whichever is shorter.

Approved with Edits made - Daemon

( Yoton: Tengu Megumi ) - Yang Release: Tengu's Grace
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-10 per turn)
Damage points: N/A
Description: The user mixes his Yang energy within a seal with the Kanji for "Tengu" on it. This seal only triggers when the user is targeted by spiritual techniques seeking to target the user. When said techniques target the user, this seal will trigger and cause the dormant Yang chakra to manifest as a sentient Tengu like doppelganger similar to the user, albeit in a duller color/tone. This allows the user to avoid being effected by these techniques and instead allow the entity to instead be used as a target. For example, if a Yamanaka technique were to target the user, this technique will instead be targeted and due to the heavy Yang chakra within the being, it will forcibly neutralize the spiritual techniques.
Note: Can be used up to 3 times. If triggered in battle, lasts up to 3 turns before fading away.
Note: Can be applied to a biography and triggered without need for first creating the seal in battle but will count as a required seal for each time the user wishes to use it like this.

Approved Edits made in bold and gold - Daemon

( Yoton: Shirubā Chariottsu) - Yang Release: Silver Chariot
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 60
Damage points: 120
Description: Silver Chariot is a physical manifestation of Yang energy, appearing as a thin, robotic humanoid sentient entity clad in silver, medieval stylized armor, armed with a cup-hilted rapier. Although Silver Chariot is thin, it wields heavy plate armor spiked at the shoulder pads and elbow pads. Silver Chariot has a distinctive helmet with a jewel embedded in the forehead and several pointed down projections protecting the mouth and cheeks. Silver Chariot´s battle cry is "Hora Hora Hora". Silver Chariot is an incredibly quick and powerful entity, as it is able to seemingly appear in multiple places at once, creating tangible afterimages at the cost of a move per turn. However, Silver Chariot is weighed down by its armor and needs to shed it to reach its full speed. When worn, he moves at a Jounin's speed but with the tracking capability of the user. When shed, he moves 2.5x faster than a Jounin ranked Apex Speed Specialist though his defense drops dramatically, being able to be defeated with 30 less damage required. While this armor is worn, Silver Chariot's durability likewise increases as a tradeoff, capable of reducing 60 damage from clashes while super heating, causing lasting damage to foes that are hit due to it's high intense heat despite giving off no signs. This armor can likewise be worn by the user for added defense, reducing 40 damage from attacks in this case, or being summoned and allowing the user to step inside it, not counting as a mode.
Note: Can only be used twice per battle with a 4 turn cooldown period.

Approved Edits made in bold and gold - Daemon

( Yoton: Daikokuten ) - Yang Release: Daikokuten

Rank: S
Type: Supplementary
Range: Short
Chakra: 50
Damage: N/A
Description: Based on Change Into Hell, Uchiwageshi, and Fukurokuju, the user blocks an incoming attack and absorbs it using his gunbai as a medium, nullifying its effects and purifying it on contact. However, this jutsu differs from the Uchihagaeshi jutsu due to it's special ability; before or after chakra has been absorbed, the user infuses Yang energy to his war fan. Burning without flame, energy enhanced by Daikokuten will appear pitch black and be incredibly hot to the touch. This energy will have a quasi-sentiency, acting as a living entity capable of utilizing Uchihageshi variants from it's body. This body can differ depending on the user's needs, but will move at twice his speed and resemble different animals with the ability to seek targets on their own. Coupled with it's ability to still absorb chakra and energy into itself, this allows the technique greater versatility. Note that while the benefits granted are great, so are the drawbacks; while in use, the gunbai has a created chakra pool of 300 chakra to utilize. Once it reaches 0, the energy is released fully, causing the user damage equal to half of the technique. This entity also cannot make use of gunbai based jutsu from fields that weren't enhancing the gunbai when this is in use. What this means is that, for example, should the user augment the gunbai via Fire release when this is used, then the gunbai will be able to make use of Fire release alongside the Uchihageshi based jutsu.
Note: This jutsu can be used 3 times, each with a 5 turn usage break in between usage.

Approved Edits made in Bold and Gold - Daemon
 
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Skorm

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If approved, dropping this[x]
(Kuroi Hoshi) - Blackstar
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Blackstar is a beautiful black long sword with a white crystal spiralling towards the hilt which is covered with vampire squid skin and has bioluminescent spots on it that shines in the same colour the eyes of its wielder has. The grip of the sword is covered with two seals that are only functioning with the right wielder - owner of the sword. One seal has the formula; "分割" - Division. This formula is meant to break the wielders consciousness into two. This is applied all times and half of the wielders consciousness is locked into the sword. The function for this is that if the user of the sword ever gets put in a genjutsu or other mind altering prosper the sword, which has a link to the users neural activity and goes on autopilot, switches the affected consciousness with the one sealed in the sword. This negates any illusion but can only be done once per battle as it leaves the user incapable of switching back to the already affected consciousness which now would be stored in the sword. After each battle the stored consciousness is cleaned by Yin chakra that is stored in the Blackstar. After using this formula, the wielder becomes unable to cast genjutsu themselves for two turns. The second formula on the second seal; "調和" - Harmony activates the user's chosen special element. This special element is whatever element they have chosen to either have as a sourceless materialising/one/lesser/faster handseals. Even if the user has more than one element in such a category, only one element can be in so called "harmony". When the seal detects a harmony element it will start to sing with a very low hymn and passively inject the user with extra chakra that enforces their harmony element with additional damage(+20) and chakra(+10). Blackstar can be used as a regular sword in kenjutsu moves. Blackstar can also forego a transmutation and attain the prospects of the users harmony element and take its properties(s/w) to Forbidden rank(once) or S rank(twice). This costs a moveslot and drains the user from either 50 chakra or 40(depending on rank they chose).

Note: Can only be used by Skorm.


Declined: I don't know how you are making a CW that has Yin Chakra stored within it without you having Yin. - Daemon
Redid the whole split consciousness and redacted Yin.

If approved, dropping this[x]

(Kuroi Hoshi) - Blackstar
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Blackstar is a beautiful black long sword with a white crystal spiralling towards the hilt which is covered with vampire squid skin and has bioluminescent spots on it that shines in the same colour the eyes of its wielder has. The hilt is covered with kanji symbols that forms around two tentacle shaped blades on each side of the hilt. These small and sharp tentacles can be used in battle like a thrust or if the user needs to collect blood for something. They cannot be removed from the sword though. The grip is wrapped in two black seals. Each seal has it's own unique kanji sign as each seal is giving the wielder of the sword two unique abilities. The seals are;

調和 - Harmony. This seal incorporates an offensive attribute towards the users chakra system and passively pumps the user with increased chakra as long as they are within short-range from the sword. This means that if the user places the sword on the ground infront of them, having it sheathed or having it in their hands, the seal influences them. The harmony seal doesn't give the user a benefit to all of the their ninjutsu, but to any sort of element or ability they chose to specialise in. This needs to be stated in the bio of the user as one of the standard bio specialties such as; faster handseals, sourceless materialising etc. A maximum of two abilities can get the buff so even if the user specialises in three or four they can't get said buff on more than two. If the user do specialise in more than two abilities/elements, they need to be very clear which ones they chose as their harmony abilities in either the bio or in the beginning of a battle. These harmony abilities cannot be changed unless the user updates their bio. Due to a passive enhancement of their harmony abilities, the user can benefit with a +20 damage output, and a +10 chakra output to their harmony abilities at all times they have the sword next to them.

軍団 - Legion. This seal is extremely powerful. The legion seal is activated, just like the Harmony seal but isn't passively activated. Instead, the user will use a mental command to unlock it's potential and spend a moveslot. The seal will expand in an omni-directional barrier with the sword in its epicenter and reach up to long-range. Within this barrier, every living being, clone or form that can mold chakra becomes unable to use forbidden ranked jutsus entirely. The user becomes unable to use forbidden jutsus as well, with the exception of supplementary techniques and non-damaging techniques. This do not apply to techniques that are boosted up to forbidden rank. When the Legion barrier is deactivated for any reason, Harmony reactivates again passively. The Legion barrier can remain active for 6 turns and be activated twice per battle. The barrier can only be broken if the Blackstar is destroyed, or if the seal on Blackstar is removed by anti-fuinjutsu techniques. The Legion barrier drains chakra from the user, unlike Harmony. The Legion seal cannot deactivate already active forbidden techniques such as dojutsu or modes that are forbidden.

Note: Can only be used by Skorm.

Declined: This doesn’t feel like a CW as much as a vessel for two powerful seals you want. CW abilities are meant to be more closely bound to actually using the weapon itself.

-Inch
 
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Shady Doctor

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Advanced Uzumaki & Fuuinjutsu both in my Inventory. ?

( Fukurō no sukuriputo ) | Scripts of the Northern Owl
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A [+10 to seal]
Damage:
Description: Scripts of the Northern Owl is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Scripts focuses on the more supplemental side of sealing. The Chakra chains come with an inherent ability to use a certain sealing method through them, so a talented Uzumaki found a way to advance the idea of using seals through them altogether. Through the use of additional chakra when deploying the chains, the user is able to forge kanji/Scripts into the chains and give them the effects of a sealing technique. This would only work with Fuuinjutsu techniques that have kanji markings or scripts that can be written/forged into the chakra chains themselves. This has it's limits though. Being a technique that only comes into fruition when used directly next to chakra chains, it is a passive technique and won't take up a move slot; Though whatever seal is forged into the chains will need to be posted and altogether would count as two moves (The chains + Seal). This is a technique that would have to be posted in the user's bio or at the beginning of fights as a reference (also being posted as reference when used).

Pending.
Declined: As discussed, this will need to be resubmitted and restricted to reflect that it can function on s-rank seals.


( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon
Type: Supplementary
Rank: B
Range:
Chakra: N/A [+10 to chains | 20 to switch chakra natures]
Damage: N/A [+1 rank | +20 to forbidden rank]
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed. On the other hand, at the cost of a move the user can switch the kanji seal to a new elemeent (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Declined: Not going to allow this to bump S-Rank usage up to a forbidden rank. This also needs usage restrictions, and for the chakra and damage sections to be cleand up, they're needlessly confusing and messy atm.


( Fukurō no sukuriputo ) | Scripts of the Northern Owl
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A [+10 to seal]
Damage:
Description: Scripts of the Northern Owl is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Scripts focuses on the more supplemental side of sealing. The Chakra chains come with an inherent ability to use a certain sealing method through them, so a talented Uzumaki found a way to advance the idea of using seals through them altogether. Through the use of additional chakra when deploying the chains, the user is able to forge kanji/Scripts into the chains and give them the effects of a sealing technique. This would only work with Fuuinjutsu techniques that have kanji markings or scripts that can be written/forged into the chakra chains themselves. This has it's limits though. Being a technique that only comes into fruition when used directly next to chakra chains, it is a passive technique and won't take up a move slot; Though whatever seal is forged into the chains will need to be posted and altogether would count as two moves (The chains + Seal). This is a technique that would have to be posted in the user's bio or at the beginning of fights as a reference (also being posted as reference when used). This will also come with a couple of restrictions. Even with great ability to use Seals as an Uzumaki, this combination will still be difficult to use on a high level. When it comes to S-rank seals, they can only be applied to the chains once every 3 turns, and 5 times total in a battle. This can't apply Forbidden rank seals at all.

Declined: Refer to our previous discussion on discord. This needs to have its rank adjusted and to have more substantial restrictions.

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon
Type: Supplementary
Rank: B
Range:
Chakra: N/A
Damage: N/A
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains [+10], the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed. On the other hand, at the cost of a move the user can switch the kanji seal to a new element (losing the old seal), but adding +20 to the chakra cost with the normal gains [+1 rank]. This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own. When applied to S-rank or forbidden rank chains, it will hold numerous restrictions. They will gain +20 damage but this can only be applied 3 [S-rank] and 1 [Forbidden] time respectively. When used without the user's main chakra nature stated in the bio, these barriers on the chains will only last 4 turns.

Declined: Unfortunately this is more confusing than it was before and still seems overpowered. I like the concept though, and suggest rewriting it. This doesn’t need to be any more complicated than a simple +20 damage to S rank and above, and one rank for everything else, this is needlessly rough to read.

( Sazanfokkusu No Seigen ) | Restriction of the Southern Fox
Type: Supplementary
Rank: B - S
Range: Short-Long
Chakra: 20-40
Damage: N/A
Description: Restriction of the Southern Fox is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically this technique focuses on the spiritual aspect of the chakra chains; Which have been shown to manifest spiritually instead of physically. Originally, most Uzumaki with access to chakra chains could only defend by manifesting these spiritual chains to fend off things such as Genjutsu, Yamanaka techniques etc, though a young talented Uzumaki had created a way to actually put these chains to use in order to effect an opponent on a spiritual level. They'd manifest the chains in their mind the same way they originally would, but through focus on a targeted opponent(s) the user can project these chains directly at them at a pace similar to other spiritual techniques (Yama, gen etc.). The chains would "wrap" around the targets spiritual side of their chakra and effectively "sealing" it to a degree. With a certain strength of the chains sealing hold, the opponent would be restricted to using chakra of a specific rank. With a B-rank usage of this they would be unable to mold chakra of forbidden rank or more on a technique. A-rank would limit them to no S-rank chakra or more. While S-rank usage would leave them unable to use any A-rank or higher chakra. This comes with it's limits and restrictions nonetheless. Using this constantly takes up a move slot and would leave the user unable to use any Genjutsu, Yin release or things similar while active. A-rank usage of this technique can only happen 3 times max with 2 turns in between uses while S-rank usage can only be used twice with the same cool down between uses. These chains are also unique in the sense that they can't be perceived by those whom don't have a sort of sensing or a doujutsu. Though if a doujutsu saw the chains, they could see the glowing red chakra chains connected from the user's forehead to their bodies. This technique can be broken by a chakra surge 1 rank greater than the rank used.

Declined: You’d need Yin to project the chains out like this, so get that and resubmit it as a Yin technique IMO.

-Inch
 
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