Custom Jutsu Submission - IV

Skorm

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Changed behaviour of the weapon and interaction with seals to make it more.. "weaponry". Also changed name.

(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremey dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towars the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and while free-form damage is applicable it costs a move and deals direct damage equivalent of the swords rank and whatever element it mimics at the time. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. One unique move the sword has is also based on fuinjutsu. The user will simply pierce the ground infront of them and shove the sword with the edge into the ground and plant it there. This causes a quake of chakra to be unleashed from the sword in an omni-directional fashion and forms a dome around the planted sword that reaches up to long-range. This barrier afflicts everyone inside of it, including the user, potential clones, summons, allies etc. The barrier drains chakra from all entities inside of it and nulls usage of any forbidden ranked jutsu. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made. The only advantage the user gets in this move is that they pertain the ability to use forbidden techniques, but not offensive ones. This barrier also deactivates the harmony seal as long as it is active. The name Yggdrasil is a nordic ancient name and means the tree of life and around the tree the world ends in a dome shape. The barrier is considered forbidden ranked.

Note:
Can only be used by Skorm.

Declined: While I do like the harmony element component and the sword stabbing the earth dome thing, the forbidden rank direct damage attack at the start of the second paragraph is a hard no. You do also need to do a better job defining the chakra draining component of the dome. You also don't need to bold the whole submission next time when redoing the whole technique haha

-Inch

Edits in bold, removed freeform forbidden dmg.
(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremey dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towars the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground infront of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques becomes S rank instead. This means that techniques drop in rank and damage. The wielder of the sword loses the advantage of the harmony seal while the barrier is up but does not lose chakra from the barrier. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made. The name Yggdrasil is a nordic ancient name and means the tree of life and around the tree the world ends in a dome shape. The barrier is considered forbidden ranked.

Note: Can only be used by Skorm.

Declined: Alright, this is looking good. There are only a couple of things that are keeping this from being approved as it stands. Firstly, the barrier's area of effect is unspecified. I feel like this would reach a maximum radius of mid-range. The second thing is the barrier itself being F-Ranked. Making S and F-Rank Fuin requires you to have Advanced Fuinjutsu, which I didn't see in your inventory. So right now, that barrier aspect of the weapon would be A-Rank at maximum, which would also change the strength of the effects. But other than that, the weapon is fine. – Goetia
 
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Priest

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Inton: Sono Hoka no Karada - Yin Release: Other Body
Type: Supplementary
Rank: S
Range: Short
Chakra: 100 p/ neutralization
Damage: N/A
Description:
User create from pure yin energy, an epidermal skin. Would not protect the user from physical or energy techniques not would it interact normally with any matter but would serve as a cushion for foreign parasitic yin and yang energies or techniques as they see the false skin as their target instead of the user. They would be drawn to the skin and infect it but due to the make up of the skin, they would end up being neutralized and rendered innert. Skin can only be made once but would be able to neutralize techniques three times before it vanishes. Skin recharges itself from the user's chakra after neutralizing a technique and until 3 neutralizations are used up. Before then it continues to lay dormant on the user. The skin is able to neutralize parasitic yin or yang technique up to the same chakra and below. Parasitic qualities of yin or yang technique the skin looks out for are those that seeks to cause imbalance between the yin and yang energy of the user in any form. Forming the skin is passive in nature but neutralization would take a move slot though happens autonomously.

¤ Declined, 100 chakra too high for starters. One use won't be able to neutralize 3 techniques either, it will be a 1:1 use at best, and passively forming is also a no. Has no limitations or drawbacks as well. ¤
Inton: Sono Hoka no Karada - Yin Release: Other Body
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 p/ neutralization
Damage: N/A
Description:
User create from pure yin energy, an epidermal skin. Would not protect the user from physical or energy techniques not would it interact normally with any matter but would serve as a cushion for foreign parasitic yin and yang energies or techniques as they see the false skin as their target instead of the user. They would be drawn to the skin and infect it but due to the make up of the skin, they would end up being neutralized and rendered inert. Skin can be made 3 times per battle, each counting as a move though can be used in the same timeframe as another technique due to the fact that it offers no offensive and defensive power on it's own. Upon a neutralization, the skin vanishes. Before a neutralization, a creating skin would continue to lay dormant on the user. The skin is able to neutralize parasitic yin or yang technique up to the same rank and below. Parasitic qualities of yin or yang technique the skin looks out for are those that seeks to cause imbalance between the yin or/and yang energy of the user in any form.
While the skin is active, the user is unable to use genjutsu while Yin and Yang techniques would require 10 additional chakra to use.



Yang: Edification - Yoton: Keihatsu
Type: Supplementary
Rank: B
Range: N/A
Chakra: (doubles the amount of the chakra the sealing technique uses)
Damage: N/A
Description:
A passive technique that links the user's seal to a reserve pool of yang energy. Whenever the user uses a sealing technique, the user would flood the seal/sealing technique with yang energy equivalent to the amount of chakra used for the seal. The significance of the additional energy is to make the seal able to seal or play on equal terms with higher level techniques than it can originally seal/interact with up to two ranks. The yang energy also reinforces the seal from foreign techniques that disrupts/corrupts sealing techniques or any technique that prevents the use of sealing techniques/space time techniques.
Usable twice every 3 turns

Declined: What aspect of this makes this a Yang technique? This could easily be done with Yin or just normal fuuin. - Daemon


Updating Eli

Ilai - Eli
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description:
There are so many holy relics in the old times, one which was Eli. It was said that Eli fell with the fallen angels but nonetheless, its purpose was never well utilised. However, Eli embodies a seal that secretly absorbs chakra from its past wielders for years until the time for its true purpose is brought to light. Eli is a special golden crucifix that is worn around the neck. It is able to passively morph into a skin tight elastic underwear vestment. Eli has special affinity for lightning nature, seeing that large amount of chakra has been stored within it for a very long time; with this affinity, wielding Eli passively boosts the wielder's lightning related techniques by +20 damage up to A-rank (if offensive) or by one rank (excluding S-ranks)if defensive. Apart from the general ability above, special abilities comes with different forms of Eli.

Crucifix
Eli can only be used offensively while in crucifix form and can be wielded either when it is worn around the neck or held on the hand. The ability of the crucifix is that it is able to form lightning animal familiars, forming them by collecting negative electric charge in the air. These familiars are able to move/act on their own, though they can only be created at least short range away from their target. Familiars can only take the form of animals and depending on type of animal, they exhibits the physical trait accordingly. Their size depends on their rank, where S-rank could reach a size slightly smaller than that of a boss summon. S-rank familiars can only be made once every 2 turns. In the case more than one familiar is made at the same time, their individual power is divided accordingly to the single chakra leeched from the user. E.g: making 2 familiars at the same time while leeching 30 chakra from the user would make each familiars to be B-rank.

Vestment
Eli is mostly used defensively and supplementarily while in this form. The first ability is physical enhancement which is the supplementary aspect of the vestment. Eli passively responds to body movement and muscle contractions to react. This would make Eli flush lightning chakra to the point of movement for the duration of the movement. This works in two ways; the lightning chakra would enhance taijutsu when a punch is thrown in a special way that lightning explosion occurs at the point of impact. By releasing a dense unstable lightning chakra to the moving limb, when the taijutsu is executed, it causes an electric explosive aftermath that can reach up to short-range though directed away from the user, causing extra damage of +20. The other way this explosive lightning works is through body movement. A typical example is when the user begins his movement to run, Eli would quickly respond to the initial muscle contraction of the limbs and send constant unstable lightning chakra to the sole of the feet, so that with every step, a sharp explosion is directed into the ground, causing the user to move faster and take wider steps that before. This would equally increase running and jumping speed 2 folds. For this ability(1st and second), Eli would leech 10 chakra from the user every time its used. For the running/jumping aspect, the 10 chakra is deducted for moving from a position to when the user stops moving. Both of these supplementary usages can only be performed twice per battle. The defensive ability of the vestment is experienced when the user is directly hit by a target or technique. This is an S-rank ability and can only be done once per battle. Eli would instantly respond to slight inward distortion of the user's body and release lightning chakra into the object causing the distortion. If the object is physical in nature, the lightning would serve to pulverize it completely by breaking through its physical lattice similar to how lightning tears through the earth. Mind you, this defense would only be truly effective is the cause of the distortion is S-rank and below though elemental strength and weakness still holds.

NOTE
If anyone apart from Kirei tries to wield Eli, it would electrocute them instantly.
Can only be taught by Priest.



Approved
Edited considerably. Contact me if you're unsatisfied with them and I'll decline it; feel free to do the same if you'd like to discuss the reason behind the edits as well.
Ilai - Eli
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description:
There are so many holy relics in the old times, one which was Eli. It was said that Eli fell with the fallen angels but nonetheless, its purpose was never well utilised. However, Eli embodies a seal that secretly absorbs chakra from its past wielders for years until the time for its true purpose is brought to light. Eli is a special golden crucifix that is worn around the neck. It is able to passively morph into a skin tight elastic underwear vestment. Eli has special affinity for lightning nature, seeing that large amount of chakra has been stored within it for a very long time; with this affinity, wielding Eli passively boosts the wielder's lightning related techniques by +20 damage up to A-rank (if offensive) or by one rank (excluding S-ranks)if defensive. Apart from the general ability above, special abilities comes with different forms of Eli.

Crucifix
Eli can only be used offensively while in crucifix form and can be wielded either when it is worn around the neck or held on the hand. The ability of the crucifix is that it is able to form lightning animal familiars, forming them by collecting negative electric charge in the air. These familiars are able to move/act on their own, though they can only be created at least short range away from their target. Familiars can only take the form of animals and depending on type of animal, they exhibits the physical trait accordingly. Their size depends on their rank, where S-rank could reach a size slightly smaller than that of a boss summon. S-rank familiars can only be made once every 2 turns. In the case more than one familiar is made at the same time, their individual power is divided accordingly to the single chakra leeched from the user. E.g: making 2 familiars at the same time while leeching 30 chakra from the user would make each familiars to be B-rank.

Vestment
Eli is mostly used defensively and supplementarily while in this form. The first ability is physical enhancement which is the supplementary aspect of the vestment. Eli passively responds to body movement and muscle contractions to react. This would make Eli flush lightning chakra to the point of movement for the duration of the movement. This works in two ways; the lightning chakra would enhance taijutsu when a punch is thrown in a special way that lightning explosion occurs at the point of impact. By releasing a dense unstable lightning chakra to the moving limb, when the taijutsu is executed, it causes an electric explosive aftermath that can reach up to short-range though directed away from the user, causing extra damage of +20. The other way this explosive lightning works is through body movement. A typical example is when the user begins his movement to run, Eli would quickly respond to the initial muscle contraction of the limbs and send constant unstable lightning chakra to the sole of the feet, so that with every step, a sharp explosion is directed into the ground, causing the user to move faster and take wider steps that before. This would equally increase running and jumping speed 2 folds. For this ability(1st and second), Eli would leech 10 chakra from the user every time its used. For the running/jumping aspect, the 10 chakra is deducted for moving from a position to when the user stops moving. Each of these supplementary usages can only be performed twice per battle. The defensive ability of the vestment is experienced when the user is directly hit by a target or technique. This is an S-rank ability and can only be done once per battle. Eli would instantly respond to slight inward distortion of the user's body and release lightning chakra into the object causing the distortion. If the object is physical in nature, the lightning would serve to pulverize it completely by breaking through its physical lattice similar to how lightning tears through the earth. Mind you, this defense would only be truly effective is the cause of the distortion is S-rank and below though elemental strength and weakness still holds.

NOTE
If anyone apart from Priest tries to wield Eli, it would electrocute them instantly.
Can only be taught by Priest.

Declined: Keep the original, the changes are not significant enough to warrant an update. - Daemon
 
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Zatanna

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Iku no Disku | Running Disc
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user focuses chakra to create a solid disc comprised of chakra, capable or being made to float in the air or beneath them. When the user then strikes this disk, it creates a long range shockwave that ripples through the ground and air due to the pressure being compressed into the the disk through with the aid of chakra, then let out in a fine high powered explosion. This technique allows one to create a shockwave while falling in the air, or while trapped in a body of water or mud.
Notes:
Can only be used 4 times with a 1 turn cooldown inbetween uses.
Changing the concept of the ability to properly reflect the idea.

Iku no Disku | Running Disc
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
The user forms a single seal and focuses chakra to create a solid disc comprised of chakra, capable or being made to float in the air or beneath them, being able to be manipulated to move where ever the user needs it. This disc allows the user to perform a chakra enhanced taijutsu move within the same timeframe as it's creation to aid in the attack. When the user then strikes this disk, it acts as a solid surface for the pressure explode outwards and create a shockwave through the air or ground, what ever medium the user chooses. This technique allows one to create a shockwave while falling in the air, or while trapped in a body of water or mud. The shockwave itself spreads outwards, covering a 120° angle from the point of origin, and triggering the shockwave destroys the disc.
Notes:
Can only be used 4 times with a 1 turn cooldown inbetween uses.

Approved: I've made a few edits to the technique. Let me know if you don't like the changes and I'll reverse the approval. – Goetia

Osuushi, yūgana katana | Graceful sword, Raging Bull
Type: Mode
Rank: S
Range: N/A
Chakra: 40 (-15 per turn)
Damage: N/A
Description:
While seemingly an impressive feat of speed and strength, this is nothing more than simple physics based on every action has an equal and opposite reaction. The core concept for this mode is allowing the user to maximise their chakra enhanced strength to increase their speed. Capable of being qctivated at the same time as Chakra enhanced strength they firstly flood the users body with chakra, this application is then used by alternating chakra release from the users feet, acting as if the user is kicking off from the ground while running, creating a huge speed boost for the user. With the huge strength increased relative to their punches thanks to the chakra discharge going out behind them, they are pushed forward increase their running speed by 3.5x. While not increasing the users strength as the chakra application is already being used in the users punches, this mode can only be used by those with access with Chakra enhanced strength. This mode comes with restrictions, causing the user to be unable to use nature transformation, focusing on maintaing their chakra. The user can use this speed once per turn to dodge an incoming attack (within logical reason)
Notes:
Lasts for 4 turns with a 2 turn cooldown in between uses
Can only be used twice
Can only be used by those with CES
While in use cannot use elemental ninjutsu.

Declined: This is identical to Kai's Chakra Enhanced Speed CJ: [x] – Goetia

Iryō Ninjutsu: Niuzao ga Ushi-kyu | Medical technique: Ox Orb of Niuzao
Type: Supplementary
Rank: S
Range: N/A
Chakra: 20-200 (-15 per turn)
Damage: N/A
Description:
A Supplementary healing technique, developed to allow the user to be ready to heal at any moment. Concentrating their chakra into 2 orbs on either side of themselves, they will manipulate their chakra to transform and contain medical healing chakra, turning these orbs bright green. Depening on the size of the chakra involved, each orb can heal between 5-50 damage points for 10 and 100 chakra each respectively. These spheres orbit the user at their mental command, rotating around them. Unable to be used defensively, the exist to heal the user when needed. Should the user wish, they can command one or both orbs to envelop them to heal the damage taken. Should the user fall unconcious while these orbs are active, they will envelop the user attempting to heal any damage before disappearing.
Notes:
-Can only be used 3 times per battle
-Has a 3 turn cooldown between uses.
-Cannot use any other Medical techniques while in use.

Declined: If you're knocked unconscious, the orbs will instantly disappear, since you're no longer feeding them chakra to maintain them. This also needs a turn limit and seals. The limit on healing per turn can be addressed next submission.
 
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Inethas

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Link to roadrunner summon approval: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-157#post-12921187

(Rōdoran'nā Kuchiyose: Zora) - Roadrunner Summon: Zora
Type:
Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons Zora who's a roadrunner specializing in the usage of wind release, therefore a wind primary specialist. She has the height of an average shinobi, dark-grey feathers and red/orange eyes. She can withstand A-rank and below techniques however can fly for a limited duration of 2 turns. Zora can perform all wind techniques the user knows without any handseal requirement, however, can also alter the way in which they are released in two different manners. First alteration: If the technique is originally meant to be released from Zora's mouth or body, Zora can instead send her wind chakra onto a localized area on the ground, having the wind technique form and release from within the ground or from the ground surface (treated similarly if stood on water) in a similar momentum. Second alteration: If the technique is originally meant to be released from Zora's mouth or body, Zora can instead send her wind chakra onto a distanced localized area in the air above to have the wind technique form and release from the sky. For the first and second alterations, the range of creation is limited by the max range ascribed to said jutsu. Another skill Zora has is the ability to transform into a weapon of her choosing (sword/staff/gunbai) that re-appears next to the summoner, regardless of distance. The roadrunner in weapon form can still release wind techniques under the condition that the summoner swings the roadrunner in weapon form. Zora in weapon form would by default re-appear held by the user or strapped on the user's back.

Note: Summoned once
Note: Lasts 4 turns

Declined: lower its durability to B-ranks and decide on other abilities as none of those will be approved. I realize the contract has roadrunners with their own henge but since canon contracts now have their own perks, such would be exclusive to monkeys.
-Pekoms​
- - -
(Rōdoran'nā Kuchiyose: Ian) - Roadrunner Summon: Ian
Type:
Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons Ian, a very small-sized roadrunner who spends most of his time sat on top of the user's head or shoulder (barely weights anything). He has blue feathers and possesses a red-colored tattoo around his right eye. Ian is deemed dangerous by his fellow roadrunners due to his evil ways. He also seems to have a strange obsession towards female humans. As for abilities, Ian excels in casting a strengthened form of the genjutsu called "Temple of Nirvana Technique" utilizing it as an S-Rank genjutsu without the need of handseals and can cast it up to long range distance (counts as a move). Ian has a stronger mental will than his fellow roadrunners and because of his strong will and expertise can withstand S-Rank illusions. Another skill Ian has is the ability to use Genjutsu: Kai on par with a Jounin rank user to dispel Genjutsu up to S-Rank. He shares a mental link with the user and can therefore know if a genjutsu is affecting his summoner.

Note: Summoned once
Note: Lasts 4 turns

Approved: edits marked in pink.
-Pekoms​
- - -
UPDATING: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-157#post-12921187

Summoning Animal: Roadrunner
Scroll Owner: -Tsuki
Other Users who have signed contract:
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:
Roadrunners are speedy ground birds who lives in deserts, grasslands, and woodlands. It does not fly very often, preferring to run at great speed. When the roadrunner senses danger or is traveling downhill, it flies, revealing short, rounded wings with a white crescent. But it cannot keep its large body airborne for a long time, and so prefers walking or running. The feathers on the top part of its body are greenish- and bluish-brown streaked with white; on the bottom part, they are completely white. The head has a crest of feathers. Behind each eye there is a patch of bare skin that is partly bluish and partly reddish. On the roadrunner's back there is a dark patch of skin that the bird exposes to the sun to warm its body during cold weather. Well-adapted to arid habitats, the roadrunner has glands near its eyes that it uses to secrete excess salt. It can survive without drinking water, as long as it consumes prey with high water content. A common ability all roadrunner summons posses is "Dash", an ability that increases the roadrunner's speed for the purpose of movement and evasion. Their movement speed increases to a point quick enough to evade large-scaled attacks akin to "Earth Release: Mountain Smash", but are still trackable with the naked eye. This ability lasts for an entire turn and counts as a move. If a roadrunner summoning technique possesses more than one roadrunner then "Dash" is only applied to the specific roadrunner who utilizes it. Anyone who signs the contract receives a summoning tattoo depicting a roadrunner.

¤ Update Declined, bold additions are somewhat problematic, such as saying that it can dodge attacks of Mountain Smash size, which is long range in both length and width, making that ability kinda broken. ¤
Summoning Animal: Roadrunner
Scroll Owner: -Tsuki
Other Users who have signed contract:
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:
Roadrunners are speedy ground birds who lives in deserts, grasslands, and woodlands. It does not fly very often, preferring to run at great speed. When the roadrunner senses danger or is traveling downhill, it flies, revealing short, rounded wings with a white crescent. But it cannot keep its large body airborne for a long time, and so prefers walking or running. The feathers on the top part of its body are greenish- and bluish-brown streaked with white; on the bottom part, they are completely white. The head has a crest of feathers. Behind each eye there is a patch of bare skin that is partly bluish and partly reddish. On the roadrunner's back there is a dark patch of skin that the bird exposes to the sun to warm its body during cold weather. Well-adapted to arid habitats, the roadrunner has glands near its eyes that it uses to secrete excess salt. It can survive without drinking water, as long as it consumes prey with high water content. A common ability all roadrunner summons posses is "Dash", an ability that increases the roadrunner's speed for the purpose of movement and evasion. Their movement speed increases to a point quick enough to evade attacks that are mid-range in both length and width, but are still trackable with the naked eye. This ability lasts for an entire turn and counts as a move. If a roadrunner summoning technique possesses more than one roadrunner then "Dash" is only applied to the specific roadrunner who utilizes it. Anyone who signs the contract receives a summoning tattoo depicting a roadrunner.

- - -
Swift release bio: https://animebase.me/threads/ban-sin-of-greed.768491/
Swift release training: https://animebase.me/threads/swift-release.766036/

(Sunacchi) - Snatch
Type:
Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Snatch is a swift release technique that enables the user to rob something off a target while seemingly not moving at all. The technique relies on the after-imaging effect swift release can produce as well as squishing the highest level of speed swift release provides. Upon initiating "Snatch", an after-imaging effect is applied as the user re-appears behind the target, seamlessly snatching the desired object to then re-appear in their initial location and position. The applied after-image effect will briefly give off the impression of a hologram. The robbing process doesn't slow down the user's swift release movement as that action in itself isn't complicated and utilizes rather simple movement. Although this is the default trajectory the user can still chose to re-appear elsewhere than their initial location as long as it is mid-range from the target. "Snatch" can be used to rob different things from the target varying from weapon, clothing, ring , necklace and other objects. This allows the user to utilize these objects as if belonging to themselves, hindering the target from that object's benefits and reaping those benefits for themselves (unless said objects has mechanisms that prevents this). The ability "Snatch" can also be used to snatch a small blood sample from the target by inflicting a very small cut with the help of swift release's movement speed by having the user utilize their nails. This doesn't actually deal damage RP-wise but can be felt over time and is a nice way for Jashinists to extract blood from their opponent to use for their special ability.

Note: If the robbed object is an actual custom that needs to be learned, then the user only "borrows/confiscates" it for said battle. If otherwise said object is allowed to be stolen (stealing allowed or in NW) then the user can keep the object as their own.
Note: Can be used 4 times

- - -
(Kkomraderi) - Kkomradery
Type:
Weapon
Rank: S
Range: (N/A for Default, Short for Alternate)
Chakra: (N/A for Default, -10 per turn for Alternate)
Damage: N/A
Description: Kkomradery was a pair of fist-weapon-like gloves that also covered the forearm made of strong material to enhance the user's fist attacks and has the unique ability to rebuild itself if broken into pieces and the user wishes for it. The owner of this weapon decided later on to deconstruct these pair of gloves and form them into collars with a summoning tattoo on each -identical to the one he himself uses to summon animals-. Rather than have those collars directly used by the original owner, the user gave these now collars to his summoning animals (must state which contract in bio). Each animal the user possesses in his summoning contract wears one of those collars on their necks. The collars are all indirectly connected to one-another through a seal identical to the summoning tattoo the user utilizes to summon his animal companions.

Default use of CW: All vacant animals of said summoning contract (either because they haven't been summoned yet or because they've poofed away) are passively and constantly having a small portion of their chakra absorbed by the collar to then be sent to the animals that are on the battlefield along with their summoner. This helps the animal companions currently in battle by enhancing their attacks, effectively empowering their techniques by 1 rank (or increases damage by 20 if utilizing a damaging S-rank).

Alternate use of CW: If the user so chooses he can spend 20 chakra points to perform the summoning process similarly to how he would summon an animal companion, but instead summon the weapon itself. Doing so removes the collar from all of his animals -preventing the CW's default usage- and instead have it manifest on his fists and forearms in its original glove form. Wearing the gloves allows the user to enhance his taijutsu-based attacks and defenses which utilizes his hand and arms by 1 rank (or increases damage by 20 if utilizing a damaging S-rank).

Note: The alternate usage lasts 4 turns before the CW returns back into collars worn by the animals to resume the default use of the CW. User can only trigger the alternate use twice and must wait 2 turns before triggering the alternate usage again.
Note: Only usable by Inethas

Declined: the concept of gloves that turn into collars, which are then worn by all animals tied to a contract in order to give them a passive rank boost to their jutsu.. no, not happening. CW should not be something that you in addition to ten or more contracted animals each get to reap the benefits from and with no restrictions to boot. And on the other hand, the alternate use of the CW is too generic.
-Pekoms​
 
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LGeezy

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(Fuuinjutsu | Anka)- Sealing Arts | Anchor
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40 (-10 per turn)
Damage: N/A
Description: A tattoo seal with the kanji for anchor (錨) is placed on the body. The Anchor seal is a unique sealing technique with a passive and active applications that utilizes the properties of the Earth Release: Super Added Weight Technique. The seal's formula is directly connected to the user's chakra network in order to protect the user's chakra from being absorbed or drained by outside means by utilizing the principles behind the Super Added Weight Technique, which allows the user to drastically increase the weight of objects. The seal does this by applying the weight to the user's own chakra passively weighing down and anchoring the user's chakra to their network via the seal. The seal working similarly to sealing techniques used to keep Tailed Beast sealed within their host or vessel, allowing the user to release their chakra as needed with no issue. However, in this case it's function is keep the user's own chakra from being drawn out by unsolicited means. This portion of the seal is passively activated at the start of battle and stays active as long as the user has chakra to maintain it. While active, it causes the user's chakra to be substantially heavier and makes it harder to drain chakra from the user's body. In order to drain the user's chakra, the opponent would need to utilize an equal ranking technique which is capable of draining the user's chakra with no issues. Lower ranked absorption/draining abilities would fail in their attempts to draw out the chakra from the user's body.

Alternatively, at the cost of a move the Anchor seal can be placed upon an opponent through direct contact, initiated by either the opponent or user. In a similar fashion to Leg Weights, by combining the seal's formula with the user's Earth chakra the user is able to apply the Anchor seal to create a large weight upon the opponent.This weight effectively seals the opponent's movement removing all speed bonuses and preventing movement based abilities (Flight, Flicker Evasion, etc) until the seal is removed following the S/W of S-rank Earth Release or Fuuinjutsu. This active ability of the Anchor's Seal's only function is to limit the target's mobility by combining the seal with the properties of the Super-Added Weight Rock Technique. Since this weight inherently does no damage, the Anchor seal can be applied to other restrictive techniques to afford them with the added properties of this seal by adding two handseals to the total. If used this way, it is applied within the same time frame of the technique. This active portion may be activated immediately or lay dormant as a trap that activates when the opponent rids themselves of the initial restrictive technique.
Note:
  • Active use can only be used twice per battle.
  • Requires Adv. Fuuin
Declined: The two separate abilities are too unrelated, and would need to be submitted as separate techniques. Is the first ability a passive body seal? That needs to be specified as well.

(Kanpekina
Raiton Chakura Mōdo) - Perfected Lightning Chakra Armor
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra: +20 to chakra cost and drain of Lightning Release Armor
Damage: +50 to Taijutsu
Description: Because of the massive amount of chakra drain, the 3rd Raikage was normally only able to maintain the Lightning Release Armor for a limited amount of time. This technique was developed to address that issue, and achieved through battle experience and rigorous training to build up his endurance resulting in his abnormally high chakra levels and uncanny resilience. As a result of this training, he developed the technique of containing and harnessing his radiating aura inside his body through intense, continuous concentration and uses it to bolster his power even further in dire situations. With this method, the 3rd Raikage officially achieved mastery of the form. In this state, the user operates at the highest level of the Lightning Chakra Armor. There is even more skill involved in maintaining this state, as the user must be capable of prolonged periods of intense mental and physical concentration in order to continuously contain the surge of chakra within their body and throughout the nervous system. This constant internal surge of high voltage Lightning chakra renders the user immune to S-rank and below genjutsu (excluding MS and Yin Release). By internalizing the Lightning Armor it also affords the user a high resistance to electrical damage as the user becomes completely immune to the Lightning Element, the internalized surged constantly rejecting foreign Lightning techniques from the user's body on contact. By internalizing the Lightning aura, the user pushes their nervous system past its natural limits increasing their physical power beyond what was normally possible with the standard Lightning Release Armor. The once wasted energy now is constantly recycled and renewed within the user's body and nervous system. The user's speed will instead see an additional increase to x5, while their taijutsu is increased +50. However, this form is classed as a high-risk, high reward technique. While the form increases the number of turns the user is capable of using the Level 3 Lightning Release Armor by 1, the user is restricted to using only Taijutsu during this time. When the mode ends the after effects upon the user's nervous system make it so the Armor cannot be accessed for at least 5 turns, and the user may not use Lightning Release or Taijutsu above B-rank for two turns after. The user also experiences -3 to their base speed for two turns as well.
Note:
  • Usable once per battle.
  • This technique is passively activated alongside the Lightning Release Armor level 3.
  • Only usable by 3rd Raikage
Approved with an edit: as this needs to be more restricted than level 3 lightning armor, it needs to be taijutsu only. Contact me if you'd like this approval reversed.

-Inch






Myth Contract in Inventory
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Summoning Animal:
Hakutaku - White Marsh
Scroll Owner: LGeezy
Other Users who have signed contract: TBD
Summoning Boss if existing: TBD
Other Summoning Animals tied to contract: TBD
Description and Background:
The Hakutaku is a holy creature originating in Chinese folklore usually appearing as a bovine or felid creature said to be an extremely good omen that brings good fortune to those who encounter them. In Japanese folklore, they are creatures that know all and can ward of evil spirits and disease, and because of its vast knowledge, evil creatures would stay away from it. They are very knowledgeable of the world and may speak in human languages. This clan of mythical beasts can only be encountered in the remote holy mountains of the Land of Lightning. As mythical creatures, the Hakutaku take different appearances often appearing as a monstrous white ox or white lion creatures with a varying number of eyes and horns. The most common depiction being the eyes appearing in sets of three, with three on the face and three on both flanks, along with six horns. However, the number of eyes and horns can vary between the creatures. According to its Chinese legend, it once told a legendary emperor about all the various types of mythical creatures in the world and how to defeat them and the disasters they caused. This knowledge was recorded but has since been lost. In Japan, the creature was said to warn a village of a coming deadly plague and how to craft magical talismans and that would protect them. When they were saved, the creature became revered as a symbol of medicine.

To aid the user in the Narutoverse, these legends have been translated into a variety of abilities that aid the user in combat.
  • White Marshes are highly intelligent creatures said to know everything that ever was and everything that ever will be. They have the ability to look into and gain an understanding of people, things, and phenomena, which alone couldn't account for their incredible amount of knowledge and understanding, but it only serves to compound that gained by millennia of research and study. As such, White Marshes are very advanced sensors and have a sensory ability comparable to Karin Uzumaki's Mind's Eye of Kagura which is how they gain an understanding of the world. This sensory ability, allows the White Marsh to sense chakra down to its type over vast distance (2 landmarks) and with acute clarity. They are able to perceive the most minute fluctuations of a person's chakra giving them a limited precognitive sense comparable to doujutsu and also can tell when someone or themselves are under genjutsu.
  • White Marshes have numerous eyes which they use to analyze and study the world. Their eyes are unaffected by blinding effects. They can see distortions in the environment that would otherwise be unnoticeable to the human eye.
  • White Marshes are large and strong creatures, they exhibit an immunity to B-rank and below damage.
  • White Marshes are creatures revered as symbols of healing and medicine as such they are immune to toxins and diseases.

Declined: omit the second and third perks. The second perk has little to back it in terms of basis or specificity. And as for the third perk, there won't be a flat immunity—it will always be determined in no small part by each contracted animal's rank. Lastly, their being "immune to toxins and diseases" could be too encompassing, so decided on a niche and restrict the immunity to a talisman each is adorned with that can be destroyed with sufficient damage.

-Pekoms

(Fuuinjutsu | Anka)- Sealing Arts | Anchor
Rank: S
Type: Supplementary
Range: N/A
Chakra: -20 per turn
Damage: N/A
Description: A sealing technique which forms as the kanji for anchor (錨) is placed on the body. The Anchor seal is a unique body seal technique that utilizes the properties of the Earth Release: Super Added Weight Technique. The seal's formula is directly connected to the user's chakra network in order to protect the user's chakra from being absorbed or drained by outside means by utilizing the principles behind the Super Added Weight Technique, which allows the user to drastically increase the weight of objects. The seal does this by applying the weight to the user's own chakra passively weighing down and anchoring the user's chakra to their network via the seal. The seal working similarly to sealing techniques used to keep Tailed Beast sealed within their host or vessel, allowing the user to release their chakra as needed with no issue. However, in this case, it's function is keep the user's own chakra from being drawn out by unsolicited means. This seal may be passively activated and stays active as long as the user has chakra to maintain it. While active, it causes the user's chakra to be substantially heavier and makes it harder to drain chakra from the user's body. In order to drain or absorb chakra directly from the user's body, the opponent would need to utilize an equal ranking technique which is capable of draining the user's chakra with no issues. Lower ranked absorption/draining abilities would fail in their attempts to draw out the chakra from the user's body and the user would therefore be unaffected by them.
Note: Must be stated in the user's biography.

Declined: The way Earth Release is applied here is a little flawed. Arguably, the effects you want to achieve aren't actually feasible. At least not in the way you've attempted here. The Added Weight technique magnifies weight, which is an intrinsic property of physical objects. Chakra is energy, something non-physical. Moving past that though, you say it functions similarly to the Biju seals as justification for the technique not affecting your use of it, but this is a flawed comparison, since we're talking about entirely different pools of chakra in that case. The seal directly targets your chakra by intensifying its weight, so how would this not affect your ability to wield it normally? – Goetia

Fuinjutsu| Anka Bājon Tsū - Sealing Arts | Anchor Version 2
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra: 40
Damage: NA
Description: Like the Anchor Seal, this sealing technique utilizes the properties of the Earth Release: Super Added Weight Technique but instead can be placed upon an opponent through direct contact, initiated by either the opponent or user. In a similar fashion to Leg Weights, by combining the seal's formula with the user's Earth chakra this seal forms into to a black, large weighted object upon the opponent that connects directly to their chakra supply. This weighted object will encase this limbs or body of the opponent and depending on where it was applied and effectively seals the opponent's movement by utilizing the seal as a anchor. The seal makes it harder for the opponent to move reducing them to half their base speed and preventing movement based abilities (Flight, Flicker Evasion, etc) until the seal is removed following the S/W of S-rank Earth Release or Fuuinjutsu. Since the seal connects to the opponent's chakra supply, it can even prevent the use of Space/Time abilities, disrupting the mediums generated by these abilities. This Anchor's Seal's only function is to limit the target's mobility by combining the seal with the properties of the Super-Added Weight Rock Technique. Since this weight inherently does no damage, the Anchor seal can be applied to other restrictive techniques to afford them with the added properties of this seal by adding two handseals to the total. If used this way, it is applied within the same time frame of the technique. This seal may be activated immediately or lay dormant as a trap that activates when the opponent rids themselves of the initial restrictive technique.
Note:
  • Can only be used twice per battle.
  • Requires Adv. Fuuin
Declined: The same problem I outlined in the check on the first Anchor seal also applies here, but only in the case of restricting the opponent's S/T usage. That aspect of the seal is also just not explained well I feel, even if you get past the problem of flawed fundamentals. As for the layering aspect of the seal, I feel like it's kind of redundant. If anything, it'd probably be allowed to be layered on top of another A-Rank Fuin technique at maximum, and increase its strength by a single rank, and no other Fuin above A-Rank usable in that turn. – Goetia

Fuinjutsu| Kage Bushin Fuin no Jutsu - Sealing Arts| Shadow Clone Sealing Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A variation of the Shadow Clone Jutsu, much along the lines of the Shadow Clone Explosion. At first glance these clones appear to be normal tangible clones, however, each clone is branded with the Reverse Four Symbols Seal. When the clone is defeated or detonated at will by the user, the seal activates and pulls any target(s), into the clone's body and seals them. The clone will then disappear in a puff of smoke and effectively destroy the object. The user, if nearby when this occurs can also be affected by this technique.
Note:
  • These clones may only use regular ninjutsu and taijutsu.
  • The user may only create two of these clones per battle.
  • Other techniques which produce clones cannot be used while this technique is active
  • No S-Rank or above Fūinjutsu can be used during the turn of this technique's activation
Approved: Let me know if you don't like the edits and I'll reverse the approval.



Myth Contract in Inventory
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Summoning Animal: Hakutaku - White Marsh
Scroll Owner: LGeezy
Other Users who have signed contract: TBD
Summoning Boss if existing: TBD
Other Summoning Animals tied to contract: TBD
Description and Background:
The Hakutaku is a holy creature originating in Chinese folklore usually appearing as a bovine or felid creature said to be an extremely good omen that brings good fortune to those who encounter them. In Japanese folklore, they are creatures that know all and can ward of evil spirits and disease, and because of its vast knowledge, evil creatures would stay away from it. They are very knowledgeable of the world and may speak in human languages. This clan of mythical beasts can only be encountered in the remote holy mountains of the Land of Lightning. As mythical creatures, the Hakutaku take different appearances often appearing as a monstrous white ox or white lion creatures with a varying number of eyes and horns. The most common depiction being the eyes appearing in sets of three, with three on the face and three on both flanks, along with six horns. However, the number of eyes and horns can vary between the creatures. According to its Chinese legend, it once told a legendary emperor about all the various types of mythical creatures in the world and how to defeat them and the disasters they caused. This knowledge was recorded but has since been lost. In Japan, the creature was said to warn a village of a coming deadly plague and how to craft magical talismans and that would protect them. When they were saved, the creature became revered as a symbol of medicine.

To aid the user in the Narutoverse, these legends have been translated into a variety of abilities that aid the user in combat.
  • White Marshes are highly intelligent creatures said to know everything that ever was and everything that ever will be. They have the ability to look into and gain an understanding of people, things, and phenomena, which alone couldn't account for their incredible amount of knowledge and understanding, but it only serves to compound that gained by millennia of research and study. As such, White Marshes are very advanced sensors and have a sensory ability comparable to Karin Uzumaki's Mind's Eye of Kagura which is how they gain an understanding of the world. This sensory ability, allows the White Marsh to sense chakra over vast distance (2 landmarks) and with acute clarity. They are able to perceive the most minute fluctuations of a person's chakra and can tell when someone or themselves are under genjutsu.
  • White Marshes are creatures revered as symbols of healing and medicine. They each carry a talisman that grants them immunity to toxins and diseases until the talisman is destroyed. These have durability equivalent to one rank below that of the summoning wearing it.
Approved: nerfed the sensory ability and established a damage threshold for the talismans.
-Pekoms​
 
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-Broly-

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(Yoton: Burakkujagā) - Yang Release: Black Jaguar
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 70 (-20 per turn)
Damage: 120 (+30 to Body/Weapon related techniques)
Description: After performing a series of 6 handseals the expels Yang chakra from their entire body, making it radiate heat and steam and causing a sort of cloak to surround them similar to White Tiger that may extend up to the end of the user's short range so as to cover his weapons and tools when in use. This cloak is sentient due to being formed via Yang release and may move to protect the user or attack on it's own accord at the cost of a move per turn. Due to the extreme amount of heat and pressure created due to it, opponent's within short range of the user will experience a form of exhaustion which lowers their reaction/tracking by 1/3 while they are exposed (I'd reather it not happen so abruptly. Make a clause with prolonged exposure deteriorating the enemy's abilities). Similar to the effects of white tiger, any Yin chakra that touches the cloak or inhabits the user's body at the time will be burned away unless it is of equal or greater chakra. This technique of course is able to interact with all Yin, Yang, and Yin-Yang techniques and while covered, so to are all of the users attacks involving their body or weapons so long as they stay within short range of the user. In addition, techniques like Tai, Ken or Bukijutsu are raised in strength by 30 Damage in effectiveness due to the cloak working to increase the strength of them. This cloak comes at a price however, as it works to consume the user's ability to use most nature chakra while in use. This technique lasts 4 turns and may only be used once per battle. Due to the influence of Yang chakra the user gains a minor speed boost of x1.5 while using this technique
Note: The user may not use any elemental techniques while this is in use unless the elemental portion is inherent to a Tai/Ken related technique.
Note: Counts as a mode and cannot be used in tandem with other mode like techniques including Power of the Sun, Yin/Yang State.
Note: Other Yang specialists may resist the fatigue of this technique

Declined - Edits made, some things removed. Fix that one part and it looks like it's a go.
-Reborn


(Fuinjustu: Rikai) Sealing Arts: Understanding
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+1 Rank/20 Damage to Iado/Iado based techniques)
Description: Consuming a moveslot and only useable when the user is attempting to use an Iado or Iado based technique, this technique combines the mastery of the styles of Swordsmanship and Sealing Arts to raise the user's combat effectiveness. Simultaneous to utilizing an Iado or Iado based technique, the user will form a seal onto the his blade via physical contact that unseals "Speed and Precision" into it, much in the same manner that it would be able to unseal chakra into it. The reason that the user is able to unseal such things into the sword are entirely due to his mastery of Fuinjutsu and are required for such a seal to be placed. The result of this is that the Iado user would now be able to utilize this technique with the speed of a user +1 Rank above his normal rank (this caps at Sage rank and allows the user to disrupt handseals of opponents at Sage Rank and below while using Iado/Iado based techniques should they reach this cap). This seal may be formed 3 times per battle with a 2 turn cooldown between each usage. The increase in both speed and precision will raise the effectiveness of such techniques by +1 Rank/20 Damage in effectiveness as well.
Note: Requires Advanced Fuinjutsu
Note: May be used in the same timeframe as an Iado/Iado based technique

Declined: While I’m fine with and think the Justus effects are cool, I can’t approve this with how you’re trying to accomplish those effects. While advanced fuuin can do a lot, just using fuuinjutsu to just release extra speed and precision into a sword doesn’t make any sense, and isn’t comparable to just releasing extra chakra into a technique through a seal. I also don’t want to set up a precedence for similar boosts through fuuin, “I release extra strength into my punch similar to releasing chakra through a seal”. Come up with a more sensible way to get the extra power and speed which remains unique and I’ll approve this.

Adavanced Fuin in Inventory https://animebase.me/dbtech-shop/inventory
Bio with Iado access https://animebase.me/threads/the-red-hood.767135/#post-21899489



(Fuinjustu: Kari no kemono) Sealing Arts: Beast of the Hunt
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: A sensory barrier, only much more advanced in usage in order to leave the user completely aware of the battlefield. The user may create this seal and place it on a surface after a series of handseals. This seal is directly linked to the user’s sensory and perception in order to fulfill its effect and thus the effect occurs only in the user’s own perception. This seal immediately erects a barrier that may cover up to 2 landmarks away that also covers both sky and ground. This barrier is advanced in nature and its effect is triggered by any chakra based method within range that attempts or would conceal/erase/hide the presence of an entity or technique from the user’s perception. When such an occurrence takes place this seal will absorb such concealment/unseen aspect effects (as well the chakra used to do so in the case of passively used abilities), only so as to negate these effects and leave the user completely aware of their presence and location, as through the use of Advanced Fuinjutsu (required) the user is able to seal away concepts such as these. Otherwise this technique uses a form of sensory identical to that of “(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique”, which focuses on movement and displacement of matter, as well as chakra detection, allowing the user full scope of the battlefield. It should be noted that enemies that are faster than what the user can track will still be untrackable within this barrier’s sensory. This barrier only seals the effects of such things, and does not actually absorb techniques or entities. This barrier remains up as long as the seal is not destroyed and will automatically take chakra from the user every turn in order to constantly feed itself and remain up. This seal may be used thrice per battle with the user needing to wait 4 turns after it ends to reuse it.

Declined: Given that this extends over multiple landmarks, Im not okay with its duration extending indefinitely so long as the seal remains untouched, and even regardless, this is such a powerful and useful technique. Give it a turn limit. I also want you to be a little more clear on how this interacts with truly passive abilities. It says that the barrier will seal the chakra these techniques rely on, but some of them don’t have a chakra cost. As it stands, this can’t effect those. Just a headsup.

-Inch
(Yoton: Oni Umu) - Yang Release: Demon Spawn
Type: Supplementary
Rank: S
Range: Short
Chakra: -15 per turn (+20 to affected techniques)
Damage: N/A
Description: This passive technique must be posted at the beginning of battle of or in the user's bio and represents the user's mastery and skill with Yang. This technique represents the virtue of his training with Yang and build up of it's energy and vitality within his body so much so that he naturally produces a large amount of Yang from his body with consistency similar to "Change Into Hell" to a maximum of short range. This shows the truly massive amount of vitality and energy that he possess. Yang constantly and passively pours out of the users body, and effects his techniques and equipment in different ways due to this. Due to the influence of Yang chakra, all affected objects and techniques are produced with +20 more chakra than usual.

Seals- The user's absorption based seals and sealing based techniques gain a degree of sentience, personality, and will in accordance to their abilities. Thus they gain a massive hunger and will to absorb any sort of chakra or energy within them due to the influence of Yang energy. These traits translates to any sort of immunity, resistance, or neutrality an opposing chakra/energy/being has towards being absorbed/sealed via fuin based techniques being completely eliminated when being affected with such techniques from the user. Making it so that chakra that hold such traits now interact as any normal chakra would towards being sealed. This is not only due to the fact that such opposing abilities are applied towards normal fuinjutsu techniques and not those that have been augmented in this way, but also due to the actual insatiable hunger and powerful will of the seals to absorb chakra within themselves being asserted. This does not apply to Fuin immunity granted by COAT as being Y-Y in nature it is made as a component of Yang itself and is in the highest order of Y-Y. In addition and for the same reasons, such sealing based abilities of the user are more effective and are increased in their effectiveness by 1 Rank/20 Damage/Chakra for all targets that don't have the above stated resistances. Other than what has been described the usage and restrictions of such fuin based techniques remain the same

Chakra Based Techniques - The users chakra based techniques are imbued with a degree of sentience as well and gain more presence and vitality along the with the will to stay to assert their power due to the influence of Yang chakra. As it has been shown that it is much harder to absorb, manipulate, or transport living targets, this technique provides enough life into a chakra based technique to trigger this. Any technique that seeks to seal, erase from existence, transport to another plain of existence or otherwise manipulate the user's chakra based techniques will now find that they must produce more effort and chakra to do so. This translates to the opponent requiring +1 Rank/20 Damage/Chakra more than usual against the user's chakra based techniques when attempting to perform these actions against such a target, representing the increased strength and effort one must exert to accomplish manipulating a living being in such a way. This is due to the aforementioned fact that ninja have more difficulty doing such actions towards living targets, while the users techniques themselves are also asserting their will to stay on the battlefield and show their power. This technique only works in situations ike those stated here, in the exact way stated here and nothing more. This does not give the techniques the same ability to think, move, feel, etc, as "Change into hell" and the only effect that this technique gives such techniques are the ones stated above. This does however make it so that enemy techniques which can't target living beings can't target the users chakra based techniques.

Note: Techniques of the user gain +20 Chakra when under the effects of this technique, and are only under these effects when they originate from short range of the user. Being produced from his body and derived of his own chakra, the user is (if need be) able to exert control the outpouring of his yang chakra so that this only affects himself and his chakra/equipment by affecting a very small area localized to him only, in which case the techniques would have to originate from the user himself.

¤ Declined, there are currently no plans for allowing YY based passive jutsu/seals that need to be on the bio and are always in use. ¤
(Fuinjustu: Kari no kemono) Sealing Arts: Beast of the Hunt
Type: Supplementary
Rank: A -S
Range: Short-Mid/Long
Chakra: 30/40 (-10 per turn)
Damage: N/A
Description: A sensory barrier, only much more advanced in usage in order to leave the user completely aware of the battlefield. The user may create this seal and place it on a surface after a series of handseals. This seal is directly linked to the user’s sensory and perception in order to fulfill its effect and thus the effect occurs only in the user’s own perception. This seal immediately erects a barrier that may cover up to mid range for the A rank version, and 2 landmarks away for the S rank version that covers both sky and ground in an an orb . This barrier is advanced in nature and its effect is triggered by any method within range that attempts or would conceal/erase/hide the presence of an entity or technique from the user’s perception. When such an occurrence takes place this seal will allow the user to detect others, even through any abilities (passive or active) held by techniques, entities, chakra, or otherwise that would cause the user to be unable to perceive them. The use of Advanced Fuinjutsu is require for the user is able to seal away concepts such as these. In addition, this technique uses a form of sensory like that to that of “(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique”, which focuses on movement and displacement of matter, as well as chakra detection, allowing the user a full scope of the area covered. It should be noted that enemies that are faster than what the user can track will still be untrackable within this barrier’s sensory, however this sensing raises the user's tracking and reactions x2 . This barrier only allows the user to detect other objects or entities that may be concealed by certain abilities, and does not actually absorb or prevent the usage of said techniques or entities. This barrier remains up as long as the seal is not destroyed when the A rank is in use, and up to 4 turns when the S rank is in use. This seal will automatically take chakra from the user's main chakra pool every turn in order to constantly feed itself and remain up. No more than a single S-Rank usage of the seal can be active, and the user can only maintain up to two barriers at once (this also applies to the NW). This seal may be used thrice per battle with the user needing to wait 4 turns after it ends to reuse it.

Approved: Made some edits

(Fuinjutsu/Yoton: Oni Umu) - Sealing Arts/Yang Release: Demon Spawn
Type: Supplementary
Rank: S
Range: Short
Chakra: -15 per turn (+20 to affected techniques)
Damage: N/A
Description: This technique represents the virtue of the users mastery of Yang and Advanced Fuinjutsu training together. Through his constant training in Yang, the user naturally and easily produces an overflow of chakra similar to that in "Change into Hell". This chakra gives his own chakra and seals a sentiency. In addition, certain seals and chakra within his body are affixed with an Advanced Fuinjutsu seal that alters the emotions, drive, and effectiveness of the affected objects. Each sealing effect costs a move, but can be used alongside other jutsu due to the user's ease in producing the energy and extreme mastery of the Sealing Arts. The user may activate both abilities in one turn, of course costing 2 moves. Due to the influence of Yang chakra, all affected objects and techniques are produced with more strength, and are created with +20 more chakra than usual.

Nightmare
- The user's absorption based seals and sealing based techniques, gain sentience, vitality, and will due to the yang chakra. The Sealing effect has influenced their being so that they gain a massive hunger and will to absorb any sort of chakra or energy. These traits translates to any sort of immunity, resistance, or neutrality an opposing chakra/energy/being has towards being absorbed/sealed via fuin based techniques being completely eliminated when being affected with such techniques from the user. Making it so that chakra that hold such traits now interact as any normal chakra would towards being sealed. This is not only due to the fact that such opposing abilities are applied towards normal fuinjutsu techniques and not those that have been augmented in this way, but also due to the actual insatiable hunger and powerful will of the seals to absorb chakra within themselves being asserted. This does not apply to Fuin immunity granted by COAT as being Y-Y in nature it is made as a component of Yang itself and is in the highest order of Y-Y. In addition and for the same reasons, such sealing based abilities of the user are more effective and are increased in their effectiveness by 1 Rank/20 Damage/Chakra for all targets that don't have YY Fuin Immunity. Other than what has been described the usage and restrictions of such fuin based techniques remain the same

Avenger - The users chakra and therefore chakra based techniques are imbued with sentience as well, and gain more presence and vitality due to the Yang chakra. The Sealing effect manipulates their being so that they gain the will to stay and assert their power. As it has been shown that it is much harder to absorb, manipulate, or transport living targets, this technique provides enough life into a chakra based technique to trigger this. Any technique that seeks to seal, erase from existence, transport to another plain of existence or otherwise manipulate the user's chakra based techniques will now find that they must produce more effort and chakra to do so. This translates to the opponent requiring +1 Rank/20 Damage/Chakra more than usual against the user's chakra based techniques when attempting to perform these actions against such a target, representing the increased strength and effort one must exert to accomplish manipulating a living being in such a way. This is due to the aforementioned fact that ninja have more difficulty doing such actions towards living targets, while the users techniques themselves are also asserting their will to stay on the battlefield and show their power. This technique only works in situations like those stated here, in the exact way stated here and nothing more. This does not give the techniques This does however make it so that enemy techniques which can't target living beings can't target the users chakra based techniques or seals

Note: Each ability lasts up to 5 turns and can be used twice per battle with a 3 turn cooldown.
 
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Delta

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Permission to submit Jaguar customs: https://animebase.me/members/typhon.22276/#profile-post-7518487

(Kuchiyose no Jutsu: Raiga) Summoning Jutsu: Raiga
Type:
Summon
Rank: S rank
Range: Self
Chakra: 40
Damage: N/A
Description: Raiga is a very small Jaguar Pup, specially bred for a very specific job. Raiga is no larger than a common house cat, but it pitch black, with a few white spots around his body. His eyes are the usual yellow, with the panthera slit in the center. Raiga, was specially bred to help the user, and as such, his battle prowess isn't much. Raiga is only capable of using B rank Water jutsu, as an offensive action. However, Raiga's strengths don't come in attacking, but supporting. Raiga's special ability is that he is able to partially merge with the user, and convert the users chakra into Senjutsu without hindering the user. Raiga does this by linking both his and his owners chakra, by partially merging together. Raiga will then drain the users chakra, and convert it to Senjutsu, before passing it back to the user. While this is happening, both Raiga and the User are Immune to genjutsu, as both parties chakra are continuously surging. Raiga is able to convert 5% of the users chakra per turn, which can be stacked if the user is also gathering senjutsu for themselves, for a Maximum of 10% per turn. While this is happening, Raiga is also completely unable to attack in any form, as his chakra network is too unstable to use any ninjutsu while merged with the user. Raiga can continue to channel Senjutsu for the user for as long as he is summoned.

Notes:
Raiga can only be summoned twice per battle, lasting 4 turns each time.
Once the user reaches their maximum senjutsu %, Raiga is automatically unfused.
Due to the nature of Raiga's ability, he cannot be used to extend Imperfect Sage mode. However, Raiga can continue converting Senjutsu for the user even after they Enter Perfect Sage mode, however, once a 40% total has been converted, Raiga is unmerged.
For Perfect Sage Mode, Raiga is only able to continue converting chakra after the user has Enter Perfect Sage mode for Wood Sage mode. Other Sage modes, once entered, Raiga is Automatically unmerged. This is due to Wood Sage mode being capable of continuational conversion after entering Sage mode, where as other Sage modes cannot keep converting Chakra to Senjutsu after Sage mode is entered.
Merging with the user doesnt take a Timeframe slot, but does consume a Move slot the turn used. Unfusing does not consume a move slot or timeframe slot.

Declined: no to Suiton and Senjutsu abilities together. And note that ISM but not PSM can be extended. Lastly, it would only be summonable once per event.
-Pekoms​

(Mokuton: Teien no Eden) Wood Release: Garden of Eden
Type:
Supplementary
Rank: C rank
Range: Short-Long
Chakra: N/A(-10 per turn)
Damage: N/A
Description: Garden of Eden is a passive technique which is always active from the moment the battle starts. Garden of Eden is a supplementary technique meant to take advantage of the unique properties of Wood release, and its ability to grow from nearly any surface. Firstly, whenever the user is using a wood release technique, they will add a single handseal to the handseal, in the case of jutsu that have no handseals, the user simply does a single handseal. Doing so infuses Garden of Eden into the technique being used. Once done, Garden of Eden acts like a growth hormone, infusing itself into the wood jutsu used for the remainder of the battle. Once active, Garden of Eden allows the user to continue using a Wood release technique in the next turn without reactivating the technique, instead paying the 10 chakra to continue manipulating the jutsu. This only works if the jutsu wasn't completely destroyed. As long as some roots of the original technique remain, the user can use Garden of Eden to refuel the technique the next turn and continue using it without paying the full chakra cost. This allows the User to keep using the same jutsu for multiple turns without paying the core chakra cost, as long as a portion of the original technique remains.

Notes:
Garden of Eden is always active, and must me put into the users bio.
Garden of Eden can only be used on One Wood jutsu at a time, placing Garden of Eden into another Wood jutsu removes it from the previous jutsu.
Jutsu used with Garden of Eden have their damage reinstated each turn, so the technique can do its full damage each turn without any damage reduction.
The jutsu Garden of Eden is used on still takes a Move slot in the users next turn.

Declined: This is effectively a supplementary "boost" in form and function, so it's not really a permanent passive in any way. I feel like this should be made into a B-Rank technique, which behaves as you've written. I'd remove the regenerative aspect from the technique and make a separate CJ for it. Looks good otherwise. – Goetia

(Mokuton: Senshi Yosoi)Mokuton: Warriors Attire
Type:
Defensive/Supplementary
Rank: S rank
Range: Self
Chakra: 40(-10 per turn)
Damage: N/A
Description: Warriors attire is a defensive jutsu utilizing Wood releases unique properties to encase and bolster up another technique. Warriors Attire is activated along side another jutsu, by adding an extra handseal to the jutsu. In the event the jutsu has no handseals, the user will simply do a single handseal for Warriors Attire. Once activated, when the user uses a jutsu, at the same time, they will coat that jutsu into a sturdy wood release armor, moulded specifically to suit the unique ninjutsu used. When added, Warriors Attire acts as a shield, shaving damage off an enemies technique before impact, taking the brunt of it before the technique makes contact.

When used on a ninjutsu, Warriors Attire can reduce the damage interaction by -40, however, against Elements strong to wood, it can only reduce -30. Against elements wood is strong to, it reduces -50 from the interaction. The downside to this is, Warriors Attire cannot be used on jutsu that are classified as only Offensive or Supplementary. Warriors Attire can only be used on jutsu whose Primary Type is defensive. Warriors Attire can be wrapped around any of the users defensive ninjutsu, and will remain active as long as the users technique is active. If Warriors Attire is destroyed, but the original technique remains, the Wood will repair itself that turn using the chakra cost to repair itself.

Notes:
Requires Wood release.
Can only be used 3 times per battle
Cannot be used on Offensive or Supplementary Techniques.
This jutsu is activated in the same time frame as the jutsu it is covering, taking a move slot but not a timeframe slot.

Declined: The way this technique works doesn't make sense in the context of the damage system. If this technique were to clash with an S-Rank (80) damage Lightning technique, it's suddenly reduced to 50 damage, instead of -20 damage for a clash between Wood and Lightning techniques of identical power. This technique will behave as any other would under the damage system. Also, remove the regenerative aspect of the technique. The restrictions can be worked on with the next submission. – Goetia
 
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Goetia

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(Raiton: Inbijiburu Ea) – Lightning Release: Invisible Air
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10)
Damage: N/A
Description: Invisible Air is a supplementary technique aimed to achieve the concealment of jutsu it is applied to. By imbuing a technique with an addition of Lightning-nature chakra, in the same timeframe as its creation, it will cause the technique to disappear from sight. Visually, it will appear as though the targeted jutsu evaporated into thin air, failing to sustain itself. In reality, the additional chakra will merely conceal it, allowing the user to utilise invisible attacks against an opponent who will have lowered their guard. There are limits to the ability, however. The first is that the targeted technique will still possess its natural qualities, such as heat in the case of Fire Release. Also, this technique is merely visual concealment, and thus will still make noise or carry a certain scent. Obviously, sensory abilities, or techniques which detect through means other than sight, can easily counteract the Invisible Air. This technique can be used up to four times per battle, with a single turn between uses where it cannot be activated.

Declined: How is this a lightning technique? - Daemon
 
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Howard

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( Yoton: Seishi ) - Yang Release: Quiescence
Type:
Supplementary
Rank: A
Range: Short - Long
Chakra cost: 50
Damage points: N/A
Description: Upon the formation of another elemental technique the user will imbue it with a large amount of Yang energy which has no immediate effect on its own merely appearing as an excessive amount of chakra akin to an improperly balanced technique. This Yang energy will merely imprint upon the elemental technique remaining with it and being intuitively linked to the augmented technique. This Yang energy is able to use this imprinting process to "remember" the technique including its nature, size, shape, and consistency. When the augmented technique itself burns out or is overtaken by another technique is when it's true effect activates releasing the Yang energy from its bond with the technique where it travels upward as wisps of intangible energy that cannot be interacted with being ethereal. As the energy moves upward five meters through its imprint upon the previous technique it passively recreates the technique above the opponent, in essence, giving it a second-life or a rebirth of sorts upon the next turn. This allows the augmented technique to reappear above the opponent roughly five meters away and allows the user to set up a fast-acting combination with the reformation of the technique. The new technique has the same amount of damage it had upon its first formation including any boosts. This is because the Yang energy is able to rebuild the technique at its peak condition.
Note: Can only be used twice per battle with a three turn cool-down

¤ Declined, I'm not sure why this would let the techniques reform on such a level. The italicized hints that the technique needs to be beaten before this can take place so if the Jutsu is defeated, this one isn't really bringing it back to "life". I'm also not sure why it says it cant be interacted with (I'm assuming this is just before it reforms fully, though this doesnt explain why). This shouldnt apply to techniques augmented with other outside sources unless solely by Yang; using simply Yang to "revive" it shouldnt apply other boosts to it imo. ¤

( Inton: Tsuki e no Michi ) - Yin Release: A Way to the Moon
Type:
Supplementary
Rank: S
Range: Short - Long
Chakra cost: 70
Damage points: N/A
Description: A Way to the Moon is a counterpart to Change into Heaven with similar effects to that technique working on similar principles. If Change into Heaven is thought of as a blessing, then A Way to the Moon can be considered a curse of sorts. Instead of imbuing their own techniques with new properties or amplifying the existing ones, the user through their Yin energy makes a connection to their opponent's technique with a tether of Yin energy that augments the technique's properties restricting and removing certain aspects of the technique. For example, if used upon a fire technique the normally damaging aspect of it, the heat, and the ability to burn things can be stolen from the technique. So by altering these properties or outright removing them in some cases, it steals the potential for the technique to do any damage. While the opponent is focused on "hurting their opponent" or "buffing their own technique" this ability sees through that line of thought and sees the beauty behind their actions allowing the user to make an offensive action, inoffensive. So if someone is struck by fire augmented by A Way to the Moon, it will merely glance off of their body in essence unable to "stick" or "burn" allowing the intangibility of fire to be a hindrance instead of a gift as if the technique were now no different than the air around the user. Similar properties can be removed from other elements, for example, water or earth, the density, and tangibility can be altered considerably removing the weight and force from a normally heavy hitting earth or water technique. This would remove the damage and danger from those mentioned examples neither having the force to harm the user merely glancing off of their body. Water can be altered into vapor or earth could crumble to dust. For a cutting technique like water, wind or lightning, the sharpness and tangibility can be taken from the techniques, in essence, reducing a blade of wind to an inoffensive breeze or a bolt of lightning to a mere flash of light. So by altering the properties of elemental technique through the application of Yin energy the user is removing the damage from a naturally damaging technique making them docile and harmless. This means a technique with damage effected by A Way to the Moon will instead act as if it were N/A having no harmful properties.
Note: Can only be used twice per battle with a four turn cool-down
Note: The user cannot use Yang, or Yin-Yang Release the turn this is used

¤ Declined, this is too broad to allow as worded; this can only remove 1 property of a jutsu and cannot completely invalidate a technique, i.e. turn water into gas to completely disperse or similar. ¤
( Yoton: Seishi ) - Yang Release: Quiescence
Type:
Supplementary
Rank: A
Range: Short - Long
Chakra cost: 50
Damage points: N/A
Description: In the same timeframe as the formation of another elemental technique the user will imbue it with a large amount of Yang energy which has no immediate effect on its own merely appearing as an excessive amount of chakra akin to an improperly balanced technique. This Yang energy will merely imprint upon the elemental technique remaining with it and being intuitively linked to the augmented technique. This Yang energy is able to use this imprinting process to "remember" the technique including its nature, size, shape, and consistency. When the augmented technique itself burns out or is overtaken by another technique is when it's true effect activates releasing the Yang energy from its bond with the technique where it travels upward as wisps of intangible energy appearing as nothing more than residual steam. As the energy moves upward five meters through its imprint upon the previous technique it passively recreates the technique above the opponent, in essence, giving it a second-life or a rebirth of sorts upon the next turn. This allows the augmented technique to reappear above the opponent roughly five meters away and allows the user to set up a fast-acting combination with the reformation of the technique. The new technique has the same amount of damage it had upon its first formation excluding any non-Yang related buffs.
Note:
Can only be used twice per battle with a three turn cool-down

( Inton: Tsuki e no Michi ) - Yin Release: A Way to the Moon
Type:
Supplementary
Rank: A
Range:
Short - Long
Chakra cost: 50
Damage points:
N/A
Description: A Way to the Moon is similar to Change into Heaven with similar effects to that technique working on similar principles. If Change into Heaven is thought of as a blessing, then A Way to the Moon can be considered a curse of sorts. Instead of imbuing their own techniques with new properties or amplifying the existing ones, the user through their Yin energy makes a connection to their opponent's technique with a tether of Yin energy that augments the technique's properties restricting and removing certain aspects of the technique. For example, if used upon a fire technique the normally damaging aspect of it the heat can be stolen from the technique. So by altering a single property from the opposing technique, it steals the potential for the technique to do significant damage, reducing the damage by forty. So if someone is struck by fire augmented by A Way to the Moon, it will partially glance off of their body in essence unable to cause the damage it originally meant to, causing the intangibility of fire to be a hindrance instead of a gift. Similar properties can be removed from other elements, for example removing the weight from a normally heavy hitting earth or water technique. This would remove forty damage. For a cutting technique like sharp water, wind or lightning, the sharpness can be taken from those sorts of techniques, in essence, reducing a blade of wind to a gust or a spear of lightning to a simple discharge of electricity instead of a sharp construct. So by altering the properties of elemental technique through the application of Yin energy the user is removing a fair amount of the possible damage making them more docile.
Note: Can only be used twice per battle with a three turn cool-down
Note: The user cannot use Yang, or Yin-Yang Release the turn this is used

♞ Pending. I'll come to this asap. ♞
- Detective L

New:

( Yoton: Tsukumogami ) - Yang Release: Ninety-Nine Spirits
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 100/110
Damage: 100/120 w/ Elemental chakra
Description: Tsukumogami is similar to Yamato no Orochi basically being a ranged variation separate from the user based on similar principles. It aims to through Yang energy bind sentience to normally inanimate weapons, tools, clothes, armor or objects that usually wouldn't be considered alive giving them a very subservient personality. The weapons will have one goal and that is to protect their creator. This gives them the ability to think, feel, and act on their own similar to things like Yamata no Orochi or the techniques brought to life through Change into Hell allowing them to interact with their creator. On it's simplest level it just grants sentience to things that normally wouldn't have it. The user does this by infusing inanimate objects with copious amounts of Yang energy bringing those objects to life allowing the tools to use the Yang energy to hover, fly, move and act on their own having an intuitive mental link with the user. When infused with the Yang energy the tools become white-hot giving off streams of white energy scorching anything it comes into contact with. These streams coalesce into various shapes allowing the excess Yang energy to take the form of different animals or entities similar to Yamata no Orochi or the White Tigers with the tool residing in the center. This enables things like kunai, swords, clothes, armor, ninja technologies, or other objects to become deadly sentient creatures with a will of their own. The damage and Yang energy won't harm the user of the technique, in the same way, something like the Yamato no Orochi doesn't harm the creator even when in direct contact with them. The user can also coat these objects in an additional chakra nature alongside the Yang energy granting additional effects allowing for things like a sentient sword of lighting surrounded with the ethereal head of a lion, or sentient kunai coated in an ethereal flame-like falcon. This compounds both the damaging abilities related to the technique and their form of motion. If used upon the user's own clothes or armor, Tsukumogami can become a near impenetrable defense requiring sufficient damage to overcome the Tsukumogami before being able to deal damage to the creator.
Note: Can only be used once per battle and requires 50 chakra points per turn to maintain
Note: The user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques the turn this is used


( Yoton: Seimei no wa ) - Yang Release: Circle of Life
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 50
Damage: N/A
Description: A rather basic Yang technique, with a simple principle, using Yang energy channeled through the ground to change the terrain in a meaningful way. This is a passive technique, with no true offensive ability being useless in a battle meant to be used to alter the terrain of a landmark. The user basically floods the landscape around them in a landmark up to several miles in all directions with potent Yang energy able to effect an entire landmark. Depending on how they apply this Yang energy, they can either nourish the surrounding plant-life and soil allowing plants, trees, and other vegetation to bloom to full maturity, bearing fruit, vegetables, seeds, in mere moments or alternatively, they can overwhelm the plant-life and soil immersing it in detrimental Yang energy having the opposite effect. The secondary application instead of providing nourishment and life to the land will instead cause that life to reach its eventual decline accelerating the growth, and then the inevitable decay of the land. So by applying this technique to a barren landscape by adding the proper plant-life via other means, the user is able to completely change the landmark bringing a dead landmark to life. In contrast, they could oversaturate a prosperous land, pumping the land with Yang energy and eventually kill off all plant-life by bringing the vegetation to its decay. This technique works on similar principles of Yang Release: Birth of Nature.

Declined. I get what you're trying to go for here, but it's just too much like Wood Release in how it would be applied.

-Drackos
 
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Hokusai

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(Chikai no Kiipaa) Oath Keeper
Type: Custom Weapon
Rank: F
Range: N/A
Chakra: N/A
Damage: N/A
Description: Oath Keeper is relatively newly forged spear. It was named in remembrance of Mirabelle’s love for her people and all those who influenced her in life and her oath to always protect them. The shaft of the spear is decorated in a milky silver metal; accompanied by a white colored blade. It’s weight is rather light but it’s durability speaks volumes – as it unbreakable by any means. This however doesn’t mean that it alone can stopped ranked techniques but it can easily slice through free formed weaponry and hand to hand combat. The basic framework of it’s abilities come in the combination of Fuinjutsu and Yin Release. It’s abilities are known as “Oaths” respectively.

Oath of the Calling: This is the most “basic” of the weapon’s ability; in which it takes the aspect of “Yin Release: Hand’s of Sloths” ability. This allows the blade to be summoned into existence from within a spiritual state of existence into a tangible one or vice versa. This is relatively useful as she can choice when to summon the weapon into her hand when actually needed; as in most cases will be simply traveling dead weight. In it’s spiritual form it is intangible and cannot be interacted with – floating around the user aimlessly though other Yin specialists are able to see it or Sage Mode users being able to sense it. This ability is C ranked, being passive by nature due to it’s pure simplistic nature though because it is Yin based, the ability uses 30 chakra to use each time to switch forms. In the event the user is knocked unconscious while it’s in tangible form, the spear automatically reverts back into it’s spiritual form. In addition to the this, the blade levitates around the user in which she can guide it with hand gestures to be used in conjunction with Oath to Strike.

Oath of Empowerment: Another ability programed into the spear is a seal with the inscription of empowerment. It’s main ability is due to the user’s constant sealing of Yin chakra into the spear – it gained generous amount within it. This chakra is then leaked back into the user’s body over time from the seal in order to empower their Genjutsu abilities. This translates to the user gaining an increase in rank towards all their genjutsu by +1 Rank up to A rank though S ranks will simply gain a +20 point increase in damage if offensive whereas non damaging ones aren’t affected. This increases the chakra amount spent in genjutsu to be increased by +20 additional if the ability is applied though it doesn’t add into the overall effectiveness of the illusion. This ability is passive and doesn’t require a move slot.

Oath to Strike: The last and final ability of the spear – this ability simply allows for the spear in itself to be used as a conduit in order to perform kenjutsu, spear, or any other bladed weapon technique. This is done by the spear being able to apply a similar effect of “Change of Heaven” to itself and remold it’s blade into the needed weapon’s form. In terms of techniques used through the spear released as a projectile, it passively becomes Yin natured instead of normal raw chakra but in order to do so will cost it an additional +30 included in the original technique’s chakra cost. This only applies to raw chakra based techniques and not elemental based ones.

This spear can only be wielded by Mirabelle Nakiri Ganmi and those who she allows. Others who wish to use the spear will require to know Yin Release and Fuinjutsu while also having “Yin Release Specialist” and any other genjutsu related a specialty in order to use. Those lacking in those areas who try to make contact with the spear will have their chakra drained at a rate of -50 per turn.

Dropping this CW: https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21899013

♞ Declined. The CW in itself is good, but I need a turn limit on both colored parts, and the latter part needs to be made clearer. What do you mean only raw chakra based techniques? ♞
- Detective L
 
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BusinessManTeno

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( Senpō: Sanshō̄o Isoide dansu) - Sage Art: Spirits Hushed Dance
Rank:
A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-5 per turn)
Damage points: N/A
Description: Once the user is in sage mode, the user will do two handseals infusing senjutsu into their wind chakra, releasing a small breeze across the battlefield. This breeze is not strong enough to do any sort of damage, but not windy enough to empower or be overpowered by fire. Due to the senjutsu being added to the breeze, this allows the user to essentially "Sense" nature around them in every way, acting as sort of a "sixth sense". Once an attack is launched towards the users direction, the user will dance to the breeze of wind but to the normal eye it seems just as he moved at a very fast pace (Of course dojutsu users are able to slow down the movement with their perception). This is specially used towards jutsu that strike multiple times, allowing the user to continue to "Dance" avoiding the techniques as a whole. The wind is used as a sort of "sensory" allowing the user to properly perceive the trajectory of incoming attacks.

Note: Can use max of 3 turns
Note: Last a max of 3 turns
Note: Can only dodge once per turn
Note: Can only dodge from non stream techniques, and techniques no bigger than twice the size of the users body

Declined. A few issues; the concept of using wind to 'sense' has been done a number of times before. I can look past this issue though, so it's really the second issue that is the big one. The second issue is that being able to dodge once per turn so freely is a bit much. Even the Ten Tails Jinchuuriki can only dodge with their flight once every other turn, and that is with their highly enhanced sensor capabilities that go far beyond connecting yourself to wind/breezes/etc.

-Drackos


(Senpō: Sol Linea) - Sage Art: Sun Line
Rank:
S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage points: 80
Description: The user once in sage mode, will do two handseals, while also extending their index finger. By doing this, a small sun made of fire infused with senjutsu will appear roughly four inches in diameter. Once formed, the user will concentrate the fire, and shoot it off in a beam type fashion towards the opponent (Similar to the asura path, traveling at the same speed). The concentrated fire takes the form of physical fire (much like sauskes flames). Due to the fire being amplified and infused with senjutsu chakra, the user is able to pierce through defense of equal or lesser rank. Once the technique has made impact with something physical, it will combust, spreading fire up to mid range around the area.

Note: Can use twice per battle
Note: Cant use any sage art techniques in the same turn as this
Note: No fire above S rank in the following move

Approved. -Drackos

(Fuinjutsu: Hikari Arawasu Katana) - Sealing Arts: Swords Of The Revealing Light
Rank:
A
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage points: N/a
Description: SotRL is one of the more powerful and unique fuinjutsu that was created. The user will start off by doing three handseals, one for each "sword". Doing this, the user will cause three swords made of pure chakra to strike down from above the opponent in a triangle formation in an mid range radius. Once the swords strike the ground, a seal formula will form doing two things. The first thing that will happen, will create unfocus lightning to constantly generate, paralyzing them, restricting them from movement. The second thing that will happen will be the disruption of the opponents chakra, not allowing the opponent to form chakra above A rank .

Note: Can use a max of 3 turns per battle
Note: Last a max of two turns with a 3 turn cool down
Note: Cant use any fuinjutsu the same turn as this

♞ Declined. Where does the Lightning come from? It's a sealing technique, no? ♞
- Detective L

Summoning Animal: Hellhounds
Scroll Owner: Phaizon
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: Phantom & Caution
Description and Background: Hellhounds are a mythical breed of K-9s said to reside in hell. These hellhounds typically are stronger and more powerful than the typical "dog" breed, making one believe they are a dog "sub-breed" Each Hellhound has access to fire chakra/jutsu and excel at it making their fire slightly more powerful than and hotter than normal, giving +1 Rank (+10 for S-rank) to their fire jutsus without needing handseals using it through their mouth. While majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hot than others (specified with each summon). Each Hellhound has extensive sensing via smell and extraordinary pinpoint heat sensing, allowing for them to sense anything that has heat within the same landmark. While also due to the mass amount of fire surging through and around them, they are immune to Fire release techniques of the same rank and lower. The unique thing about this summoning contract is that due to the more destructive nature and heat of hellhounds, their fire is plays on mutual ground as water element.


Update Declined: the hellhounds already have a passive rank boost to their Katon and won't get more against their weakness.

-Pekoms


Summoning Animal: Hellhounds
Scroll Owner: Phaizon
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: Phantom & Caution
Description and Background: Hellhounds are a mythical breed of K-9s said to reside in hell. These hellhounds typically are stronger and more powerful than the typical "dog" breed, making one believe they are a dog "sub-breed" Each Hellhound has access to fire chakra/jutsu and excel at it making their fire slightly more powerful than and hotter than normal, giving +1 Rank (+10 for S-rank) to their fire jutsus without needing handseals using it through their mouth. While majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hot than others (specified with each summon). Each Hellhound has extensive sensing via smell and extraordinary pinpoint heat sensing, allowing for them to sense anything that has heat within the same landmark. While also due to the mass amount of fire surging through and around them, they are immune to Fire release techniques of the same rank and lower. The unique thing about this summoning contract is its ability to be in contact with souls. This allows the hellhounds to not only can see but their fire impact souls and spirits (Only their fire, nothing else)

Pending. Leaving for Lord of Kaos or Pekoms.
 
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Skorm

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Edits in bold, removed freeform forbidden dmg.
(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremey dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towars the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground infront of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques becomes S rank instead. This means that techniques drop in rank and damage. The wielder of the sword loses the advantage of the harmony seal while the barrier is up but does not lose chakra from the barrier. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made. The name Yggdrasil is a nordic ancient name and means the tree of life and around the tree the world ends in a dome shape. The barrier is considered forbidden ranked.

Note: Can only be used by Skorm.

Declined: Alright, this is looking good. There are only a couple of things that are keeping this from being approved as it stands. Firstly, the barrier's area of effect is unspecified. I feel like this would reach a maximum radius of mid-range. The second thing is the barrier itself being F-Ranked. Making S and F-Rank Fuin requires you to have Advanced Fuinjutsu, which I didn't see in your inventory. So right now, that barrier aspect of the weapon would be A-Rank at maximum, which would also change the strength of the effects. But other than that, the weapon is fine. – Goetia
(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystallized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable. This means that techniques drop in rank and damage. The wielder of the sword loses the advantage of the harmony seal while the barrier is up but does not lose chakra from the barrier. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made. This move is based on the principles on the multiple infinite embraces, an A ranked sealing technique that saps chakra from opponents within its reach and hinders them from using techniques above A-rank. This move is similar but instead of hindering an opponent from using S-ranks and above it hinders an opponent from using Forbidden techniques only but instead increases the range of the effective area. The barrier can reach long-range in a 360* degree fashion. The barrier is of course A-rank in nature but due to the users chosen harmony element, it will also play a part in the strength of the barrier and infuse the elemental chakra of the users harmony element into the boundaries of the barrier and enhance its strength giving it an additional Forbidden ranked infusion with the S/W of the users harmony element. This means it can be broken by S-ranked and above techniques that are strong towards the users harmony element but only forbidden if its neutral towards the users harmony element. The name Yggdrasil is a Nordic ancient name and means the tree of life and around the tree the world ends in a dome shape. The barrier is considered forbidden ranked.

Note: Can only be used by Skorm.

Declined: The barrier being long-range is a no. I'd keep it at mid-range, maximum. Furthermore, the aspect of applying nature transformation to the barrier can just be summarised far more simply than you've explained it. Just state that the barrier will adopt the elemental S&W of the weapon's harmony element, no need to complicate it with mentions of infusions. Since the barrier shares S&W with the weapon, would one need to attack the barrier in order to dispel it, or can it only be done by dislodging the sword from where it is planted?

(Meiton/Fuinjutsu: Yami no uwagaki | Dark/Sealing Arts: Darkness Override)
Type:
Supplementary
Rank: A-rank
Range: N/A
Chakra: 30
Damage: N/A
Description: Darkness Override is an entirely supplementary technique which incorprates two seals that are placed on the user at all times. These seals are placed on the users both temples on their head and are about the size of of a cent and with the kanj "闇" inscribed on them. These seals remain dormant but are directly connected towards the users tenketsu points that stream from their brain and downwards. The seals do have two different functions but are in sync with eachother. One of the seals will act as a trigger and does this through an overload of chakra concentrated in the users head, i.e a genjutsu or otherwise. That seal activates and then activates the secound seal directly. The second seal will be the one to sap chakra from the technique residing inside the chakra pathway and reduce a foreign genjutsu or other mind manipulating technique with -10 chakra points. This seal doesn't know the difference between the users chakra and the foriegn one and thus also consumes some of the users chakra on usage(30). These two seals needs to be stated in the users bio.

Note: Can only be taught by Skorm.

Declined: This being a body seal, you'd need Advanced Fuuin, which I don't see in your inventory.

(Genjutsu/Yamanaka: Misute Rareta | Illusionary/Yamanaka Arts: Forsaken)
Type:
Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 50(-25/turn)
Damage: N/A
Description: Forsaken is one of the ultimate combinations of the Yamanaka combinations with Genjutsu, created by none other than Ghostmother. The user starts by infusing a massive amount of chakra into the mind of their opponent. This chakra will echo through the mind of the opponent and do three things that all happen simultaneously. Two of these traits are both locked into the skills of a Yamanaka clan member which is why this technique cannot be performed by a regular genjutsu user, no matter how good they are. Yamanaka's are known for their mind reading skills and although it is most effective when they have placed their hand on their targets head, this technique can give them a good understanding of what the victim is thinking and experiencing in their head. The secound Yamanaka trait of the technique is to affect the nervous system of the victim, shutting down all movement, including muscles. Vital organs take longer to fully shut down but essentially after two turns they will also be affected. After three turns, a victim will lose brain activity due to lack of oxygen as their lungs and heart will have completely failed. Other limbs are affected immediately, such as arms, legs and eyes. The third component is the genjutsu itself, which is a multi-layered genjutsu that will first put the victim in a room of their absolute biggest fears which causes them to panic. This is where the mind reading component of the technique become so lethal. The user can imagine exactly what the victims ideal solution is to escape the genjutsu and alter the secound layer of the illusion to match the exact release of the victims imaginary release from their genjutsu and paint the world just as they want it, most likely the user of the techniques defeat or other. While they do not know it, their body is slowly shutting down completely. This technique is Forbidden but the genjutsu and the Yamanaka techniques are independently of S-rank in strength and since its a double layered illusion, each layer is A-ranked. Even if the opponent escapes both layers of the genjutsu they still have to break free from the hold the Yamanaka has over their muscles. This technique takes a huge toll on the user and lasts up to three turns. During these three turns, the user of the technique may only use elemental/ninjutsu/taijutsu/kenjutsu techniques up to A-rank while they are completely compelled of using either a Yamanaka or Genjutsu while having the hold. After the technique, the Yamanaka is left drained of chakra and will not be able to use genjutsu or yamanaka techniques above B rank for two turns while gaining the ability to use A three turns after, S rank four and Forbidden five.

Note: Can only be taught by Skorm.
 
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Pyro NB

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(Sandābādoāto: Inazuma) Thunderbird Art: Lightning Molt
Rank: S
Type: Offensive/Defensive
Range: Short(creation)-Mid(Attack)
Chakra: 40
Damage: equal to that of charge
Description: By drawing blood onto the Thunderbird Tattoo and clapping their hands together intertwining the fingers, the user summons forth Thunderbird feathers all around their body and clothes/armor if wearing some. These feathers protection the user from lightning via absorbing any electrical based attack that comes into contact with them(up to S-Rank). Once struck the feathers will be charged with the same attributes as the attack that they absorbed and molting of the user's body. After molting the user can weave three seals to cause the feathers to levitate. From here they can either send them flying towards the target(s) or utilize them as a defensive barrier, these feathers however once the secondary function is used disperse in a poof of smoke. The user is also able to direct the feathers anywhere they can visually see.

Notes:
~S Ranked usage has a three turn cooldown
~Can only be taught by Pyro NB

♞ Declined. Gonna need a turn amount for the technique and the note that S rank usage needs a theee turn cool down doesn’t make sense cause there is only the S rank usage lol. Its not multi ranked anymore.

- Checked by Detective L.

(Burakkuhōru) - Black Hole
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Utilizing the ability to manipulate gravity the user will raise their arm(s) and use their hand(s) to cause all matter and energy within a given area to collapse upon itself creating one or more black holes. These black holes stretch, rip apart and compress all matter and energy that are unfortunate enough to touch them.

Short: The user can create one or more black holes no bigger than their fist within short-range of themselves. Due to the size of these black holes, they will not draw in matter or energy but will absorb all forms of matter and energy that touch them. Once used, takes one turn cool down to use gravitational related techniques again.

Mid: The user creates a single black hole 1m in size that no further than and no closer than mid-range of them. Due to the size of the black hole, it will draw in all matter or energy within 7m of it until it absorbs either the target(s) or an elemental jutsu equal to rank. This version can’t be created within 6m of a single opponent. Once used, it takes a two turn cool down to use gravitational related techniques again. Can only be used twice.

Long: The user creates a single black hole 2m in size that no further than and no closer than mid-range of them. Due to the size of the black hole, it will draw in all matter or energy within 14m of it until it absorbs either the target(s) or 2 S rank elemental jutsu. This version can’t be created within 12m of a single opponent. Once used, it takes a three turn cool down to use gravitational related techniques again. Can only be used once.

Notes:
~Must be able to manipulate gravity
~This technique is Immune to elemental Strengths and Weaknesses
~Black Holes can only be created in the direction the user's hand(s) are facing.
~Can only be taught by Pyro NB

♞ Declined. From what I remember, gravity stuff is highly regulated or very difficult to approve because it easily ventures into OP territory. That being said, creating mobile black holes is a no from me. There’s a reason why it doesn’t already exist.

- Checked by Detective L

(Mokusei) - Jupiter
Type: Offensive
Rank: S
Range: Long
Chakra: 40(+10 per turn sustained)
Damage: 80(+20 per turn sustained)
Description: The user will raise their arms towards their target and place one hand above the other with palms and fingers pointed towards each other as if trying to form a cage. The user then focuses their chakra around the target's location and manipulate the gravity within a 15m diameter. This would cause gravity within this area to double from all directions aiming to crush those within it by closing their hands thus shrinking the size of the gravitational field until all their hands completely close. This technique only lasts a maximum of three turns and requires focus thus preventing the user from moving while it is in use. Jutsu caught within the field are forced back towards the epicenter.

Notes:
~Must be able to manipulate Gravity
~This technique is immune to elemental Strengths and Weaknesses
~User must undergo a 3 turn cooldown upon ending before they can utilize gravitational abilities again
~Can only be used twice

♞ Declined. Similar to the case above. These techniques are either very difficult to combat directly or are simply a bit too much imo. Doubling gravity like that is a bit wild, as to what it would do to whatever is caught in it. Plus, it might clash with what Xylon has for his Force CE.

- Checked by Detective L
.

Link Reference:
Thunderbird Approval
Tenseigan Training
(Sandābādoāto: Inazuma no kami) Thunderbird Art: Lightning God
Rank: S
Type: Supplementary
Range: N/A(+1 to Jutsu)
Charka: 30(+10 to Jutsu)
Damage: N/A(+20 to Jutsu)
Description: By passively channeling their raiton chakra into the lightning created via Thunderbird the signer or Thunderbird can manipulate the lightning and release any projectile based lightning attack from them. Due to the lightning being natural jutsu used via this method are enhanced via power(same concept as kirin), speed, and range. The speed and range of the lightning are increased enough to keep the jutsu relevant in combat and unlike Kirin isn't instant. This technique, however, comes at the cost of dispersing the clouds and can't be used again until they return.
Notes:
~Must be a signer of the Thunderbird contract
~Can't be used in conjunction with Kirin
~As clouds take 2 turns to form this has a 2 turn cooldown
~Can only be taught by Pyro NB

♞ Approved. ♞

(Sandābādoāto: Inazuma) Thunderbird Art: Lightning Molt
Rank: S
Type: Offensive/Defensive
Range: Short(creation)-Mid(Attack)
Chakra: 40
Damage: equal to that of charge
Description: By drawing blood onto the Thunderbird Tattoo and clapping their hands together intertwining the fingers, the user summons forth Thunderbird feathers all around their body and clothes/armor if wearing some. These feathers protection the user from lightning via absorbing any electrical based attack that comes into contact with them(up to S-Rank). Once struck the feathers will be charged with the same attributes as the attack that they absorbed and molting of the user's body. After molting the user can weave three seals to cause the feathers to levitate. From here they can either send them flying towards the target(s) or utilize them as a defensive barrier, these feathers however once the secondary function is used disperse in a poof of smoke. The user is also able to direct the feathers anywhere they can visually see (Mid range).

Notes:
~Feathers Remain on the user/field for a max of 2 turns
Can only be used two times with a turn cool down in between

~Can only be taught by Pyro NB

♞ Approved. Edits made. ♞

(Burakkuhōru) - Black Hole
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Utilizing the ability to manipulate gravity the user will cause all matter and energy around the palms of their hands to collapse upon itself creating one or two black holes depending on if the user uses one of two hands. These black holes stretch, rip apart and compress all matter and energy that are unfortunate enough to touch them. These black holes don't actually touch the user's hands but instead hover within that space similar to a rasengan. The black holes are able to completely absorb anything they touch expanding in size as needed.

Notes:
~Must be able to manipulate gravity
~Gravitional abilities undergo a 1 turn cooldown
~This technique is Immune to elemental Strengths and Weaknesses
~Can only be taught by Pyro NB

♞ Declined, DNR. No blackhole stuff, bro. ♞

Link Reference:
Thunderbird Approval
Tenseigan Training
 
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The Pervy Sage

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( Inton/Ototon: Melkor's no uta) - Yang/Sound Release: Melkor's Verse
Type: Supplementary
Rank: A-S
Range: Short-long
Chakra Cost: 50
Damage: N/A
Description: The user will perform 3 hand seals while releasing a a low pitched sound that resonates all around up to long range from the user. Though it may seem simple, this sound is infused with yang chakra, enhancing the sound to have two unique properties. The first of which acts in the same way to ringing madness, where the sound remains within the ear's of those who hear this sound. What makes this unique is it's two effects:

1. The sound is infused with yang being sentient in the way it works. While in the ear's of those who have hear it, it will feed off the though thoughts of those whose ear it's in and from there begin to mess with them by generating the voices of people from their memories. Be it a loved one who passed or an old enemy, the sentient sound will create the voices in the ear of those it's in. This cannot be used to harm the opponent/s, just to create the ultimate distraction, creating the voices in different ways, be it a scream, a cry or even making the sound seem distant or that i came from a certain direction rather than just within their ear. A perfect distraction or even a torture device.

2. The sound is not only made sentient but carries the yang chakra to create an effect similar to the Yang White Tiger technique. The sound acts as a medium and from there the yang will be injected into the opponent/opponent's body causing degenerative effects. The opposite to the "Yang Release: Ring of Hell " technique. This prevents the use of techniques F-rank and requires 2x the normal cost for techniques S-rank and below. Yin-Yang Release users can use A-rank at the normal cost due to their elevated control.

A side effect from the sound in their ears and the toll from the yang chakra is that any effect will have their speed and reaction times halved. This can be countered through a surge of chakra to re set the balance based on the attribute of Yin yang and sage chakra. This lasts until the balance is restored to their chakra system

Note: Usable twice per battle and with a 4 turn cool down.
Note: Can't use yin jutsu in the same turn as this.
Note: No sound jutsu above A rank in the following turn.


( Inton/Ototon/Genjutsu: Reisuwārudo ) - Yin/Sound/Gen Release: Wraith World
Type: Supplementary
Rank: S
Range: Short-long
Chakra Cost: 60
Damage: N/A
Description: The user will start by releasing a screech like one not of this world, the would cause any hearing it to feel it to their very core, much like nails on a chalk board. This would act as a medium, using the sound as method of binding one in this yin genjutsu. Upon hearing the screech, they will be bound in an illusion where suddenly the world around them changes. It would be like the world had inverted to a negative effect, like that of a wraith world;

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It would seem as though the world was set afire by white flames, anything containing chakra would be burning, including people, hence the name wraith world. The targets would see their own body in this form as though they were just a spirit, burning a white flame, a searing pain shooting through their entire body. Though, this doesn't cause physical damage, this has it's own negative effects, due to the yin chakra within the illusion:
  1. The screech from the inducing of the illusion would leave the target's deafened for 2 turns
  2. The Yin aspect of the illusion is that it's infused with fire, causing the burning, but rather than damage, it acts as a severe distraction, halving the tracking/reaction time of anyone effected.
  3. The yin would set in on the targets causing an imbalance in their chakra system, along with the distraction, making it so they would be required to pay an addition 20 chakra per jutsu used and each jutsu they use would have -1 rank in damage.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of this through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. The user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques in the same turn in the turn this is used.



( Fuuin/ In'yōton : Merkor's Azamuku) Sealing Yin/Yang Art - Melkor's Deceit
Type: Supplementary
Rank: S
Range: Short-long
Chakra Cost: 60
Damage: N/A
Description: This is a unique jutsu where the user will combine fuuin with either yin or yang. The user will start off by creating an Intangible wall or barrier (which can be around the user) which can be up to a 10m diameter. Both Yin and Yang have shown aspects of making something intangible through "Hands of Sloth" And "8 Branched Giant Snake". The user will only infuse this barrier with Yin OR Yang chakra and through this give it a unique effect:

Yin: Upon a person/summon/body/edo passing through the barrier, it will activate it's effect. The barrier will become tangible wrapping around the target applying the hungry ghost effect as it binds them. Once the hungry ghost comes into contaact with the opponent through the barrier it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.

Yang: Upon a person/summon/body/edo passing through the barrier, it will activate it's effect. The barrier will become tangible wrapping around the target. This barrier will have a couple of unique effects of yang release. First and foremost the barrier will bind them preventing them from moving, being semi sentient being aware of how to bind them. Secondly it will force the yang chakra from the barrier into the target causing degenerative effects. Firstly the imbalance will prevent them from using jutsu above S rank, similar to the white tiger technique. Secondly it will make them feel extremely drained, causing any jutsu they use while bound to cost double the chakra and reducing any physical based abilities by 20 damage, such as taijutsu, kenjutsu etc.

Notes: Useable twice
Note: Can only use yin or yang version of the barrier, not both at the same time
Note: The barrier can be created and lasts until it's triggered. It can't be used again until 2 turns after the first use has been triggered.
Note: If the yin version of the barrier is used, While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques. (Only when the barrier is triggered)
Note: If the Yang version of the barrier is used While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (Only when the barrier is triggered)
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
 

Priest

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Status
Yang: Edification - Yoton: Keihatsu
Type: Supplementary
Rank: B
Range: N/A
Chakra: (doubles the amount of the chakra the sealing technique uses)
Damage: N/A
Description:
A passive technique that links the user's seal to a reserve pool of yang energy. Whenever the user uses a sealing technique, the user would flood the seal/sealing technique with yang energy equivalent to the amount of chakra used for the seal. The significance of the additional energy is to make the seal able to seal or play on equal terms with higher level techniques than it can originally seal/interact with up to two ranks. The yang energy also reinforces the seal from foreign techniques that disrupts/corrupts sealing techniques or any technique that prevents the use of sealing techniques/space time techniques.
Usable twice every 3 turns

Declined: What aspect of this makes this a Yang technique? This could easily be done with Yin or just normal fuuin. - Daemon
Yin Release: Edification - Inton: Keihatsu
Type: Supplementary
Rank: B
Range: N/A
Chakra: (doubles the amount of the chakra the sealing technique uses)
Damage: N/A
Description:
A passive technique that links the user's seal to a reserve pool of yin energy. Whenever the user uses a sealing technique, the user would flood the seal/sealing technique with yin energy equivalent to the amount of chakra used for the seal. The significance of the additional energy is to make the seal able to seal or play on equal terms with higher level techniques than it can originally seal/interact with up to two ranks. The yang energy also reinforces the seal from foreign techniques that disrupts/corrupts sealing techniques or any technique that prevents the use of sealing techniques/space time techniques.
Usable twice every 3 turns


Resubmitting Kiss of Redemption with yang

Kiss of Redemption - Shōkan no Kisu
Type: Supplementary
Rank: C
Range: N/A(in bio)
Chakra: N/A
Damage: N/A
Description:
Kabuto using Karin's DNA combined with yang energy , creates a modified version of Healing Bite. While Healing bite requires the biting of Karin's skin, Kabuto makes it so that not only his body can be bitten for healing but his navel snake and his snake ninjutsus. Further modification also makes it so that his navel snake or snake ninjutsu that are actively infused with this modified yang energy, could bite and and inject the target with healing chakra instead of the normal venom, healing them equivalent to Healing Bite. Though this particular snake ninjutsu would have to come out bearing Kabuto's white scaly skin. Healing through snake ninjutsu however, needs Kabuto's conscious input and the snakes to be physically connected to him so as to prevent enemies from unauthorized access. The normal Healing Bite and all conditions/restrictions attached to Healing Bite still applies.
Technique must be stated in the user's bio
Modification is merely a conduit thus passive on the user but still one must post the "Healing Bite" technique which counts as a move, whenever one bites on the skin or snakes for healing
Active modification requires the snakes to bite those they want to heal thus counts as a move. However, one needs to post Healing Bite though only as reference.

Can only be used by advanced Kabuto bio.

Advanced Kabuto Bio
Yang


Yoton: Kyōki no Fukkatsu - Yang Release: Resurrection of Madness
Type: Supplementary/Offensive
Rank: S-Rank
Range: N/A
Chakra: 70 (-15 per turn)
Damage: N/A
Description:
The three angry demons having being studied by Kabuto, he created a technique that could make a few modifications and give them a new set of abilities. By infusing the Dokis with this technique, they exhibit several uncanny characteristic and power. Unlike formally when their eyes, ears and mouth are shut, They would have their eyes open and ears working perfectly by removing anything that may be covering them. The modification would also add consciousness and independency to the Dokis via yang energy. The newly modified Dokis would need not hear any tune from Tayuya's demonic flute again before they act and from then on, they attack anyone who's not an ally autonomously. The modification also allows Kabuto to issue simple voice commands to them. The infusion of yang energy also makes the Doki incredibly stronger and faster, each immune to attacks one rank higher than they can formerly withstand. Their speed becomes twice as fast while they gain physical strength one rank higher than they have before.
Note: Can only be used once and can only be used by Advanced Kabuto Bios with Tayuya DNA active and with the Dokis already summoned
Can be used in the same timeframe as summoning the Doki
No Yin Release technique can be used in the same turn and next except for those used to augment the Dokis.
No genjutsu or yin-yang the same turn this is used


Updating both Banishment and Sacred

Removing the "can only be used at the beginning stuff as its moot and hinders their overall usage. Also some other changes.

Adv/S/Forbidden rank Fuin in my inventory

Fuinjutsu: Tsuihō - Sealing Art: Banishment
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description:
A sister technique to Sacred. This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are NOT metallic in nature. Notable tools that falls into this category are clothing, paper tags, umbrella, crucifix etc. Because most of this non-metallic tools are also prone to be manipulated by someone who has affinity for jutsu which makes them heavy, move without the user willing it or even turn them into something else, the user would have all his tools of this nature be inscribed with the mark "Banish". However, the sealing formulae inscribed only serve to protect the non-metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object or traverse through it. In other words, the seal blocks and absorbs chakra that is designed to take control or permeate through the tool. This would however, not stop a normal technique from hitting or affecting the tool if its a technique that is not doing the aforementioned effect.
The seal is instantly active upon being applied to a single non-metallic tools/object/weapon, costs a move slot and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks S-rank and below foreign infusion if its elemental, F-rank if it's non-elemental chakra.
Technique can be used twice every 3 turns

Note: Would not apply to weapons/tools created by the weapon clone jutsu

Declined: The usage restriction is confusing imo, I'd personally make it usable once every two turns, 3x per battle. Edits are in colored text for the next submission.

Fuinjutsu: Shinsei - Sealing Art: Sacred
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the weapon.
The seal can be applied to each and every metallic tools/object/weapons the user has at the beginning of the battle or/and in the middle of a battle. This can be done in the same timeframe as other techniques and cost a move slot. The seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks S-rank and below foreign infusion if its elemental, F-rank if it's non-elemental chakra.
Technique can be used twice every 3 turns

Note: Would not apply to weapons created by the weapon clone jutsu.

Declined: Same as in the above check

♞ All Pending. Leaving for someone else. ♞
 
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(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystallized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable. This means that techniques drop in rank and damage. The wielder of the sword loses the advantage of the harmony seal while the barrier is up but does not lose chakra from the barrier. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made. This move is based on the principles on the multiple infinite embraces, an A ranked sealing technique that saps chakra from opponents within its reach and hinders them from using techniques above A-rank. This move is similar but instead of hindering an opponent from using S-ranks and above it hinders an opponent from using Forbidden techniques only but instead increases the range of the effective area. The barrier can reach long-range in a 360* degree fashion. The barrier is of course A-rank in nature but due to the users chosen harmony element, it will also play a part in the strength of the barrier and infuse the elemental chakra of the users harmony element into the boundaries of the barrier and enhance its strength giving it an additional Forbidden ranked infusion with the S/W of the users harmony element. This means it can be broken by S-ranked and above techniques that are strong towards the users harmony element but only forbidden if its neutral towards the users harmony element. The name Yggdrasil is a Nordic ancient name and means the tree of life and around the tree the world ends in a dome shape. The barrier is considered forbidden ranked.

Note: Can only be used by Skorm.

Declined: The barrier being long-range is a no. I'd keep it at mid-range, maximum. Furthermore, the aspect of applying nature transformation to the barrier can just be summarised far more simply than you've explained it. Just state that the barrier will adopt the elemental S&W of the weapon's harmony element, no need to complicate it with mentions of infusions. Since the barrier shares S&W with the weapon, would one need to attack the barrier in order to dispel it, or can it only be done by dislodging the sword from where it is planted?
(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user and his/hers summons/clones etc. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element or elements that share atleast one element the harmony element has if it is a KG/AE/CE. For example, if the user has a CE made out from earth and fire, the user can still use earth and fire and other CEs/AEs/KGs made from either earth or fire too but it also means they cannot user fuinjutsu, ninjutsu, taijutsu or kenjutsu or other universal abilities during this formation. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is of course A-rank in nature but it will also be given an additional Forbidden ranked infusion with the S/W of the users harmony element. This means it can be broken by S-ranked and above techniques that are strong towards the users harmony element but only forbidden if its neutral towards the users harmony element.

Note: Can only be used by Skorm.

♞ Pending. Leaving the CW for the one who checked before. ♞

Declined: I'm okay with the barrier not affecting the user, but it will interact with their clones, allies and summons. Secondly, the restrictions on the barrier go too far in some ways, and not far enough in others. This is a high-level Fuuin technique, it doesn't make sense that it restricts your ability to use Taijutsu or Kenjutsu. I'd make it so that while the barrier is active you can't use Fuuinjutsu higher than B-Rank, and the barrier can't be created again for at least one turn. As for the limits on your usable elements, you would only have the infused CE and the component elements, no others outside of this. Finally, the barrier will be A-Rank in strength, and the infusion of elemental chakra just seems like a way to bypass this.

(Meiton/Fuinjutsu: Taifū no me | Dark/Sealing Arts: Eye of the Storm)
Type:
Supplementary
Rank: S-rank
Range: N/A
Chakra: 30
Damage: N/A
Description: A relatively simple technique, eye of the storm is a passive seal the user adds on any liquid or solid element they use prior to the seal. What the seal does is that it spreads out a pattern of black marks across the surface of the structure and acts as a sealing formula with the dark release absorption abilities included. The seal itself is of A rank while the dark chakra applied to the technique is of S rank and make the formula able to absorb elements that are neutral or weak towards S rank dark chakra as long as the seal is active. The chakra that is absorbed will then turn into pure dark chakra which gives the structure a secound layer of damaging dark chakra that is added towards the structure or projectile etcs prior damage value.

Note: Can only be taught by Skorm.
Note: Can only be used four times per battle.

♞ Declined. Besides the fact that this has little to no restrictions, this has been achieved in way or another before via Dark and Sealing. I'd recommend reading through Klad, NK and Method's CJ threads if you want to see what has been done in Dark/Sealing before. ♞

(Fūinjutsu: Anākī | Sealing Arts: Anarchy)
Type:
Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Anarchy is a passive seal that is incorporated transferred from the user to any solid or liquid technique at the same timeframe. The anarchy seal forms into a kanji sign that then spreads around the structure like a barrier. This barrier works similar to that of the infinite embraces and on touch with an incoming technique or an opponent it will sap chakra from it. This means that techniques or humaniods that touches the barrier will have degrading effect on their chakra efficiency. Anyone who touches the construct will lose the ability to perform techniques S-rank and higher, while having their chakra sapped into the construct. An incoming technique will lose 20 chakra points and thus its overall damage as they clash.

Note: Can be used in the same timeframe of another technique.
Note: Cannot be used on energy elemental structures(lighting, fire, wind etc).
Note: No fūinjutsu above A rank for one turn after applied
Note: Can only be used 4 times per battle with a full turn cool-down
Note: Can only be taught by Skorm.

♞ Declined. Similar to a few existing seals, doesn't really do anything new that hasn't already been tried with seals before. ♞

(Jinton: Hāmonikkureiji | Dust Release: Harmonic Rage)
Type:
Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Harmonic Rage is a supplementary technique that is used to further increase the effect of a technique within the same time frame. The user perform two extra seals towards their original count and infuse extra chakra into a technique(+10) and increase its damage by 20 points. This technique can only be used four times per battle and may only work on techniques that are active and not passive ones. Requires a two-turn cool-down

Note: Can only be taught by Skorm.

Dust release training:

♞ Declined. The technique is used to enhance the effect of a technique..what technique? Only Dust? And how does it work? And restrictions? ♞
 
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Goetia

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Resubmitting:

Farao no Hōrei #3. Ōshima no Oshirisu ? Pharaoh’s Decree #3. Osiris the Overlord
Type: Offensive / Defensive / Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A (same as targeted technique)
Description: This technique is not one that is intended to directly produce or empower fire, but rather, to exert total control over and manipulate pre-existing fire on the battlefield. By tapping into the chakra within a fire technique of the user’s creation and making three handseals, they can harness it and thus directly control it through hand gestures and movements, identical in principle to how the individual fireballs of the Phoenix Sage Fire technique are controlled through their individual chakra masses, and more. For example, the technique could be used to change the trajectory of a fire technique they released that would ordinarily miss due to the opponent evading it, or manipulating a fire technique to branch out and attack. Alternatively, the user could take control of one of their techniques and manipulate it to clash with an opponent’s jutsu. This accounts for the most rudimentary and basic application of the technique. The ability to control jutsu on the field is not merely limited to manipulation of trajectory, but the ability to reform the very structure and composition of the technique itself. Harnessing the chakra within a fire technique, the user is able to apply shape manipulation to it, allowing them to alter the composition and form of the technique. For example, breaking the Great Fireball technique into two fireballs instead of one, and performing shape manipulation to give them the form of weapons. It is also possible to merge components of a technique, even entire techniques themselves, into others using this jutsu. Instead of the chakra mass being broken apart into separate pieces, the individual pieces of chakra are compounded into each other to form a single one. The technique(s) being acted upon will behave according to its new rank (e.g. A-Rank + A-Rank = S-Rank, B-Rank/2 = C-Rank). Whilst this technique is in use, the user can only perform fire release jutsu and elements that have fire as a component.

⇒ Usable 4x per battle
⇒ Usable once per turn
⇒ Control of a technique/usage of this jutsu lasts for the duration of the turn that it is used in.
⇒ Can only be used on one technique per usage

♪ Approved: A varied chakra cost won't be approved. Additionally, note that it would be impossible to make techniques larger than they originally were. And, it will be impossible to make anything smaller than, say, a small stone/pebble. And, finally, remember that you specified it would only work with the user's techniques. ♪

Farao no Hōrei #3. Ōshima no Oshirisu – Pharaoh’s Decree #3. Osiris the Overlord
Type: Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A
Damage:
N/A
Description: Osiris the Overlord is a sublimation of the user's greater aptitude for Fire Release, affording one even greater control over their own techniques possessing this Nature Transformation. Through the chakra composing any given Fire Release technique they have created, the user is able to perform Shape Manipulation on a technique after it has been made. For example, manipulating the Great Fireball technique to resemble a cube, rather than a sphere of flames. The changes can be more drastic, even going so far as splitting a technique into multiple pieces, or combining different parts of a single technique, or different Fire techniques entirely, into one. In this case, the newly formed technique(s) will behave accordingly to their new rank (e.g. combining 2 A-Ranks creates a single S-Rank, splitting a B-Rank creates 2 C-Ranks). Through the same core ability of being able to manipulate the movement and behaviour of chakra, the user is afforded a level of control similar to that of the Phoenix Sage Fire technique, where they can manipulate the directional movement and trajectory of their Fire techniques for a variety of purposes. While manipulating the movement and shape of techniques alone through this ability requires only mental control, merging and splitting techniques apart counts towards the user's move limit (one slot per split/merge of any technique). In order to use Osiris the Overlord, the user must have a Primary or Secondary Fire Release specialty, and this ability must be posted in the user's biography.

♞ Declined. Keep the original, as this goes the exactly route the original approver didn't want it to go. ♞
 
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(Chikai no Kiipaa) Oath Keeper
Type: Custom Weapon
Rank: F
Range: N/A
Chakra: N/A
Damage: N/A
Description: Oath Keeper is relatively newly forged spear. It was named in remembrance of Mirabelle’s love for her people and all those who influenced her in life and her oath to always protect them. The shaft of the spear is decorated in a milky silver metal; accompanied by a white colored blade. It’s weight is rather light but it’s durability speaks volumes – as it unbreakable by any means. This however doesn’t mean that it alone can stopped ranked techniques but it can easily slice through free formed weaponry and hand to hand combat. The basic framework of it’s abilities come in the combination of Fuinjutsu and Yin Release. It’s abilities are known as “Oaths” respectively.

Oath of the Calling: This is the most “basic” of the weapon’s ability; in which it takes the aspect of “Yin Release: Hand’s of Sloths” ability. This allows the blade to be summoned into existence from within a spiritual state of existence into a tangible one or vice versa. This is relatively useful as she can choice when to summon the weapon into her hand when actually needed; as in most cases will be simply traveling dead weight. In it’s spiritual form it is intangible and cannot be interacted with – floating around the user aimlessly though other Yin specialists are able to see it or Sage Mode users being able to sense it. This ability is C ranked, being passive by nature due to it’s pure simplistic nature though because it is Yin based, the ability uses 30 chakra to use each time to switch forms. In the event the user is knocked unconscious while it’s in tangible form, the spear automatically reverts back into it’s spiritual form. In addition to the this, the blade levitates around the user in which she can guide it with hand gestures to be used in conjunction with Oath to Strike.

Oath of Empowerment: Another ability programed into the spear is a seal with the inscription of empowerment. It’s main ability is due to the user’s constant sealing of Yin chakra into the spear – it gained generous amount within it. This chakra is then leaked back into the user’s body over time from the seal in order to empower their Genjutsu abilities. This translates to the user gaining an increase in rank towards all their genjutsu by +1 Rank up to A rank though S ranks will simply gain a +20 point increase in damage if offensive whereas non damaging ones aren’t affected. This increases the chakra amount spent in genjutsu to be increased by +20 additional if the ability is applied though it doesn’t add into the overall effectiveness of the illusion. This ability is passive and doesn’t require a move slot.

Oath to Strike: The last and final ability of the spear – this ability simply allows for the spear in itself to be used as a conduit in order to perform kenjutsu, spear, or any other bladed weapon technique. This is done by the spear being able to apply a similar effect of “Change of Heaven” to itself and remold it’s blade into the needed weapon’s form. In terms of techniques used through the spear released as a projectile, it passively becomes Yin natured instead of normal raw chakra but in order to do so will cost it an additional +30 included in the original technique’s chakra cost. This only applies to raw chakra based techniques and not elemental based ones.

This spear can only be wielded by Mirabelle Nakiri Ganmi and those who she allows. Others who wish to use the spear will require to know Yin Release and Fuinjutsu while also having “Yin Release Specialist” and any other genjutsu related a specialty in order to use. Those lacking in those areas who try to make contact with the spear will have their chakra drained at a rate of -50 per turn.

Dropping this CW: https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21899013

♞ Declined. The CW in itself is good, but I need a turn limit on both colored parts, and the latter part needs to be made clearer. What do you mean only raw chakra based techniques? ♞
- Detective L
(Chikai no Kiipaa) Oath Keeper
Type: Custom Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Oath Keeper is relatively newly forged spear. It was named in remembrance of Mirabelle’s love for her people and all those who influenced her in life and her oath to always protect them. The shaft of the spear is decorated in a milky silver metal; accompanied by a white colored blade. It’s weight is rather light but it’s durability speaks volumes – as it unbreakable by any means. This however doesn’t mean that it alone can stopped ranked techniques but it can easily slice through free formed weaponry and hand to hand combat. The basic framework of it’s abilities come in the combination of Fuinjutsu and Yin Release. It’s abilities are known as “Oaths” respectively.

Oath of the Calling: This is the most “basic” of the weapon’s ability; in which it takes the aspect of “Yin Release: Hand’s of Sloths” ability. This allows the blade to be summoned into existence from within a spiritual state of existence into a tangible one or vice versa. This is relatively useful as she can choice when to summon the weapon into her hand when actually needed; as in most cases will be simply traveling dead weight. In it’s spiritual form it is intangible and cannot be interacted with – floating around the user aimlessly though other Yin specialists are able to see it or Sage Mode users being able to sense it. This ability is C ranked, being passive by nature due to it’s pure simplistic nature though because it is Yin based, the ability uses 30 chakra to use each time to switch forms. In the event the user is knocked unconscious while it’s in tangible form, the spear automatically reverts back into it’s spiritual form. In addition to the this, the blade levitates around the user in which she can guide it with hand gestures to be used in conjunction with Oath to Strike.

Oath of Empowerment: Another ability programed into the spear is a seal with the inscription of empowerment. It’s main ability is due to the user’s constant sealing of Yin chakra into the spear – it gained generous amount within it. This chakra is then leaked back into the user’s body over time from the seal in order to empower their Genjutsu abilities. This translates to the user gaining an increase in rank towards all their genjutsu by +1 Rank up to A rank though S ranks will simply gain a +20 point increase in damage if offensive whereas non damaging ones aren’t affected (However this can only be applied once per turn and goes into a usage cool down of two turns making Oath of Empowerment unusable in that time). This increases the chakra amount spent in genjutsu to be increased by +20 additional if the ability is applied though it doesn’t add into the overall effectiveness of the illusion. This ability is passive and doesn’t require a move slot.

Oath to Strike: The last and final ability of the spear – this ability simply allows for the spear in itself to be used as a conduit in order to perform kenjutsu, spear, or any other weapon technique. This is done by the spear being able to apply a similar effect of “Change of Heaven” to itself and remold it’s blade into the needed weapon’s form. In terms of techniques used through the spear released as a projectile, it passively becomes Yin natured instead of normal raw chakra but in order to do so will cost it an additional +30 included in the original technique’s chakra cost. This only applies to chakra based techniques (kenjutsu/weapon based projectile techniques lacking an elemental nature such Crimson Slicing Wave and can only be used twice per turn and having a cool down of two turns after use causing Oath to Strike to be unusable).

This spear can only be wielded by Mirabelle and those who she allows. Others who wish to use the spear will require to know Yin Release and Fuinjutsu while also having “Yin Release Specialist” and any other genjutsu related a specialty in order to use. Those lacking in those areas who try to make contact with the spear will have their chakra drained at a rate of -50 per turn.

♞ Approved. ♞
 
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Gladsheimr approval: [x]

(Katon: Sanzen Daisen Ten Maō) – Fire Release: Demon King of a Billion Worlds
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Sanzen Daisen Ten Maō is a supplementary technique which alters the nature of Gladsheimr – The Fifth Universe. By performing three seals, either in the same timeframe as performing Gladsheimr or anytime the terrain is active on the field, the user will combine the territory established by Gladsheimr and the large skeleton it creates into a single structure. While the territory and the skeleton are created through the same technique, the skeleton is treated as a separate structure, hence it possessing a lower strength; A-Rank. Due to the skeleton becoming the sole remnant structure of Gladsheimr after assimilating the territory, it grows stronger as a result. The strength of the skeleton will become equivalent to the strength of Gladsheimr as of this technique's use, with a minor increase in damage (+20 Damage/+1 Rank). The skeleton, now active, will behave as a large familiar, equivalent to its original size as stated in Gladsheimr, being able to aid the user in battle. The ash on its back will be shaped to resemble several large gun barrels which line up in a circular formation. The skeleton can move at speeds equivalent to the user's base speed, and is capable of utilising generic waves, beams and blasts of Fire Release possessing standard S-Rank power. Once per turn, it can launch an attack from its mouth with a damage value equivalent to the skeleton itself. It can be in the form of a singular projectile, being of the same size and scale as the Great Fire Destruction technique, or it can be a series of smaller, high-speed projectiles which will rain down upon the battlefield over long-range (up to the borders of the current landmark in the NW). Upon usage of this technique, the skeleton will remain on the field for an additional four turns, during which the user cannot perform Gladsheimr – The Fifth Universe.
 

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(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user and his/hers summons/clones etc. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element or elements that share atleast one element the harmony element has if it is a KG/AE/CE. For example, if the user has a CE made out from earth and fire, the user can still use earth and fire and other CEs/AEs/KGs made from either earth or fire too but it also means they cannot user fuinjutsu, ninjutsu, taijutsu or kenjutsu or other universal abilities during this formation. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is of course A-rank in nature but it will also be given an additional Forbidden ranked infusion with the S/W of the users harmony element. This means it can be broken by S-ranked and above techniques that are strong towards the users harmony element but only forbidden if its neutral towards the users harmony element.

Note: Can only be used by Skorm.

♞ Pending. Leaving the CW for the one who checked before. ♞

Declined: I'm okay with the barrier not affecting the user, but it will interact with their clones, allies and summons. Secondly, the restrictions on the barrier go too far in some ways, and not far enough in others. This is a high-level Fuuin technique, it doesn't make sense that it restricts your ability to use Taijutsu or Kenjutsu. I'd make it so that while the barrier is active you can't use Fuuinjutsu higher than B-Rank, and the barrier can't be created again for at least one turn. As for the limits on your usable elements, you would only have the infused CE and the component elements, no others outside of this. Finally, the barrier will be A-Rank in strength, and the infusion of elemental chakra just seems like a way to bypass this.
(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element. While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: [/B]Can only be used by Skorm.

Approved: Made some edits

(Jinton: Hāmonikkureiji | Dust Release: Harmonic Rage)
Type:
Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Harmonic Rage is a supplementary technique that is used to further increase the effect of a technique within the same time frame. The user perform two extra seals towards their original count and infuse extra chakra into a technique(+10) and increase its damage by 20 points. This technique can only be used four times per battle and may only work on techniques that are active and not passive ones. Requires a two-turn cool-down

Note: Can only be taught by Skorm.

Dust release training:

♞ Declined. The technique is used to enhance the effect of a technique..what technique? Only Dust? And how does it work? And restrictions? ♞
(Jinton: Hāmonikkureiji | Dust Release: Harmonic Rage)
Type:
Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Harmonic Rage is a supplementary technique that is used to further increase the effect of any dust release technique the user knows within the same time frame. The user perform two extra seals towards their original count and infuse extra chakra into a technique(+10) and increase its damage by 20 points.

Note: Can only be used four times per battle.
Note: Requires a cooldown of two turns after usage.
Note: Can only be taught by Skorm.

(Jinton: Chūmon suru chikai | Dust Release: Oath to Order)
Type:
Supplementary
Rank: A/S-rank
Range: N/A
Chakra: 30/40(-10/15 turn)
Damage: 60/80
Description: Oath to orde is a simple technique which combines dust release and advances chakra manipulation. The user touches any object they want to affect or weaves three seals to affect an object up to mid-range away from them. The technique infuses a chosen object(as long as it has a physical structure, such as a solid or liquid) and coat it with a 2D barrier, only a mm thick. This barrier will disintigrate anything it touches and deal massive amount of damage following the S/W of dust release. This barrier can only coat one object at a time or if S-rank version is used, two objects can be coated at the same time but each coating will be of A-rank. This barrier can be combined with other elemental barriers that does the same thing. The user can soend additional chakra passively to fuel the technique, making it last longer at the cost of their chakra reserves. The user can coat themselves or clones or summons as well.

Note: A-rank variation can only be used four times per battle while S-rank version can only be used twice.
Note: Requires a cooldown of two turns after usage for S-rank version but only one turn for A-rank version.
Note: Can only be taught by Skorm.
 
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