Custom Jutsu Submission - IV

Skorm

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Changed behaviour of the weapon and interaction with seals to make it more.. "weaponry". Also changed name.

(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremey dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towars the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and while free-form damage is applicable it costs a move and deals direct damage equivalent of the swords rank and whatever element it mimics at the time. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. One unique move the sword has is also based on fuinjutsu. The user will simply pierce the ground infront of them and shove the sword with the edge into the ground and plant it there. This causes a quake of chakra to be unleashed from the sword in an omni-directional fashion and forms a dome around the planted sword that reaches up to long-range. This barrier afflicts everyone inside of it, including the user, potential clones, summons, allies etc. The barrier drains chakra from all entities inside of it and nulls usage of any forbidden ranked jutsu. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made. The only advantage the user gets in this move is that they pertain the ability to use forbidden techniques, but not offensive ones. This barrier also deactivates the harmony seal as long as it is active. The name Yggdrasil is a nordic ancient name and means the tree of life and around the tree the world ends in a dome shape. The barrier is considered forbidden ranked.

Note:
Can only be used by Skorm.

Declined: While I do like the harmony element component and the sword stabbing the earth dome thing, the forbidden rank direct damage attack at the start of the second paragraph is a hard no. You do also need to do a better job defining the chakra draining component of the dome. You also don't need to bold the whole submission next time when redoing the whole technique haha

-Inch

Edits in bold, removed freeform forbidden dmg.
(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremey dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towars the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground infront of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques becomes S rank instead. This means that techniques drop in rank and damage. The wielder of the sword loses the advantage of the harmony seal while the barrier is up but does not lose chakra from the barrier. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made. The name Yggdrasil is a nordic ancient name and means the tree of life and around the tree the world ends in a dome shape. The barrier is considered forbidden ranked.

Note: Can only be used by Skorm.
 

Priest

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Inton: Sono Hoka no Karada - Yin Release: Other Body
Type: Supplementary
Rank: S
Range: Short
Chakra: 100 p/ neutralization
Damage: N/A
Description:
User create from pure yin energy, an epidermal skin. Would not protect the user from physical or energy techniques not would it interact normally with any matter but would serve as a cushion for foreign parasitic yin and yang energies or techniques as they see the false skin as their target instead of the user. They would be drawn to the skin and infect it but due to the make up of the skin, they would end up being neutralized and rendered innert. Skin can only be made once but would be able to neutralize techniques three times before it vanishes. Skin recharges itself from the user's chakra after neutralizing a technique and until 3 neutralizations are used up. Before then it continues to lay dormant on the user. The skin is able to neutralize parasitic yin or yang technique up to the same chakra and below. Parasitic qualities of yin or yang technique the skin looks out for are those that seeks to cause imbalance between the yin and yang energy of the user in any form. Forming the skin is passive in nature but neutralization would take a move slot though happens autonomously.

¤ Declined, 100 chakra too high for starters. One use won't be able to neutralize 3 techniques either, it will be a 1:1 use at best, and passively forming is also a no. Has no limitations or drawbacks as well. ¤
Inton: Sono Hoka no Karada - Yin Release: Other Body
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 p/ neutralization
Damage: N/A
Description:
User create from pure yin energy, an epidermal skin. Would not protect the user from physical or energy techniques not would it interact normally with any matter but would serve as a cushion for foreign parasitic yin and yang energies or techniques as they see the false skin as their target instead of the user. They would be drawn to the skin and infect it but due to the make up of the skin, they would end up being neutralized and rendered inert. Skin can be made 3 times per battle, each counting as a move though can be used in the same timeframe as another technique due to the fact that it offers no offensive and defensive power on it's own. Upon a neutralization, the skin vanishes. Before a neutralization, a creating skin would continue to lay dormant on the user. The skin is able to neutralize parasitic yin or yang technique up to the same rank and below. Parasitic qualities of yin or yang technique the skin looks out for are those that seeks to cause imbalance between the yin or/and yang energy of the user in any form.
While the skin is active, the user is unable to use genjutsu while Yin and Yang techniques would require 10 additional chakra to use.



Yang: Edification - Yoton: Keihatsu
Type: Supplementary
Rank: B
Range: N/A
Chakra: (doubles the amount of the chakra the sealing technique uses)
Damage: N/A
Description:
A passive technique that links the user's seal to a reserve pool of yang energy. Whenever the user uses a sealing technique, the user would flood the seal/sealing technique with yang energy equivalent to the amount of chakra used for the seal. The significance of the additional energy is to make the seal able to seal or play on equal terms with higher level techniques than it can originally seal/interact with up to two ranks. The yang energy also reinforces the seal from foreign techniques that disrupts/corrupts sealing techniques or any technique that prevents the use of sealing techniques/space time techniques.
Usable twice every 3 turns
 

Zatanna

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Iku no Disku | Running Disc
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user focuses chakra to create a solid disc comprised of chakra, capable or being made to float in the air or beneath them. When the user then strikes this disk, it creates a long range shockwave that ripples through the ground and air due to the pressure being compressed into the the disk through with the aid of chakra, then let out in a fine high powered explosion. This technique allows one to create a shockwave while falling in the air, or while trapped in a body of water or mud.
Notes:
Can only be used 4 times with a 1 turn cooldown inbetween uses.
Changing the concept of the ability to properly reflect the idea.

Iku no Disku | Running Disc
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
The user focuses chakra to create a solid disc comprised of chakra, capable or being made to float in the air or beneath them, being able to be manipulated to move where ever the user needs it. This disc allows the user to perform a chakra enhanced taijutsu move within the same timeframe to aid in the attack. When the user then strikes this disk, it acts as a solid surface for the pressure explode outwards and create a shockwave through the air or ground, what ever medium the user chooses. This technique allows one to create a shockwave while falling in the air, or while trapped in a body of water or mud.
Notes:
Can only be used 4 times with a 1 turn cooldown inbetween uses.

Osuushi, yūgana katana | Graceful sword, Raging Bull
Type: Mode
Rank: S
Range: N/A
Chakra: 40 (-15 per turn)
Damage: N/A
Description:
While seemingly an impressive feat of speed and strength, this is nothing more than simple physics based on every action has an equal and opposite reaction. The core concept for this mode is allowing the user to maximise their chakra enhanced strength to increase their speed. Capable of being qctivated at the same time as Chakra enhanced strength they firstly flood the users body with chakra, this application is then used by alternating chakra release from the users feet, acting as if the user is kicking off from the ground while running, creating a huge speed boost for the user. With the huge strength increased relative to their punches thanks to the chakra discharge going out behind them, they are pushed forward increase their running speed by 3.5x. While not increasing the users strength as the chakra application is already being used in the users punches, this mode can only be used by those with access with Chakra enhanced strength. This mode comes with restrictions, causing the user to be unable to use nature transformation, focusing on maintaing their chakra. The user can use this speed once per turn to dodge an incoming attack (within logical reason)
Notes:
Lasts for 4 turns with a 2 turn cooldown in between uses
Can only be used twice
Can only be used by those with CES
While in use cannot use elemental ninjutsu.

Iryō Ninjutsu: Niuzao ga Ushi-kyu | Medical technique: Ox Orb of Niuzao
Type: Supplementary
Rank: S
Range: N/A
Chakra: 20-200 (-15 per turn)
Damage: N/A
Description:
A Supplementary healing technique, developed to allow the user to be ready to heal at any moment. Concentrating their chakra into 2 orbs on either side of themselves, they will manipulate their chakra to transform and contain medical healing chakra, turning these orbs bright green. Depening on the size of the chakra involved, each orb can heal between 5-50 damage points for 10 and 100 chakra each respectively. These spheres orbit the user at their mental command, rotating around them. Unable to be used defensively, the exist to heal the user when needed. Should the user wish, they can command one or both orbs to envelop them to heal the damage taken. Should the user fall unconcious while these orbs are active, they will envelop the user attempting to heal any damage before disappearing.
Notes:
-Can only be used 3 times per battle
-Has a 3 turn cooldown between uses.
-Cannot use any other Medical techniques while in use.
 
Last edited:

Inethas

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Link to roadrunner summon approval: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-157#post-12921187

(Rōdoran'nā Kuchiyose: Zora) - Roadrunner Summon: Zora
Type:
Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons Zora who's a roadrunner specializing in the usage of wind release, therefore a wind primary specialist. She has the height of an average shinobi, dark-grey feathers and red/orange eyes. She can withstand A-rank and below techniques however can fly for a limited duration of 2 turns. Zora can perform all wind techniques the user knows without any handseal requirement, however, can also alter the way in which they are released in two different manners. First alteration: If the technique is originally meant to be released from Zora's mouth or body, Zora can instead send her wind chakra onto a localized area on the ground, having the wind technique form and release from within the ground or from the ground surface (treated similarly if stood on water) in a similar momentum. Second alteration: If the technique is originally meant to be released from Zora's mouth or body, Zora can instead send her wind chakra onto a distanced localized area in the air above to have the wind technique form and release from the sky. For the first and second alterations, the range of creation is limited by the max range ascribed to said jutsu. Another skill Zora has is the ability to transform into a weapon of her choosing (sword/staff/gunbai) that re-appears next to the summoner, regardless of distance. The roadrunner in weapon form can still release wind techniques under the condition that the summoner swings the roadrunner in weapon form. Zora in weapon form would by default re-appear held by the user or strapped on the user's back.

Note: Summoned once
Note: Lasts 4 turns

- - -
(Rōdoran'nā Kuchiyose: Ian) - Roadrunner Summon: Ian
Type:
Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons Ian, a very small-sized roadrunner who spends most of his time sat on top of the user's head or shoulder (barely weights anything). He has blue feathers and possesses a red-colored tattoo around his right eye. Ian is deemed dangerous by his fellow roadrunners due to his evil ways. He also seems to have a strange obsession towards female humans. As for abilities, Ian excels in casting a strengthened form of the genjutsu called "Temple of Nirvana Technique" utilizing it as an S-Rank genjutsu without the need of handseals and can cast it up to long range distance (counts as a move). Ian has a stronger mental will than his fellow roadrunners and because of his strong will and expertise can withstand S-Rank illusions. Another skill Ian has is the ability to free the summoner from S-Rank and below illusions by channeling his own chakra into the user's chakra flow to negate the illusion's chakra (counts as a move). He shares a mental link with the user and can therefore know if a genjutsu is affecting his summoner.

Note: Summoned once
Note: Lasts 4 turns

- - -
UPDATING: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/page-157#post-12921187

Summoning Animal: Roadrunner
Scroll Owner: -Tsuki
Other Users who have signed contract:
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:
Roadrunners are speedy ground birds who lives in deserts, grasslands, and woodlands. It does not fly very often, preferring to run at great speed. When the roadrunner senses danger or is traveling downhill, it flies, revealing short, rounded wings with a white crescent. But it cannot keep its large body airborne for a long time, and so prefers walking or running. The feathers on the top part of its body are greenish- and bluish-brown streaked with white; on the bottom part, they are completely white. The head has a crest of feathers. Behind each eye there is a patch of bare skin that is partly bluish and partly reddish. On the roadrunner's back there is a dark patch of skin that the bird exposes to the sun to warm its body during cold weather. Well-adapted to arid habitats, the roadrunner has glands near its eyes that it uses to secrete excess salt. It can survive without drinking water, as long as it consumes prey with high water content. A common ability all roadrunner summons posses is "Dash", an ability that increases the roadrunner's speed for the purpose of movement and evasion. Their movement speed increases to a point quick enough to evade large-scaled attacks akin to "Earth Release: Mountain Smash", but are still trackable with the naked eye. This ability lasts for an entire turn and counts as a move. If a roadrunner summoning technique possesses more than one roadrunner then "Dash" is only applied to the specific roadrunner who utilizes it. Anyone who signs the contract receives a summoning tattoo depicting a roadrunner.

¤ Update Declined, bold additions are somewhat problematic, such as saying that it can dodge attacks of Mountain Smash size, which is long range in both length and width, making that ability kinda broken. ¤
Summoning Animal: Roadrunner
Scroll Owner: -Tsuki
Other Users who have signed contract:
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:
Roadrunners are speedy ground birds who lives in deserts, grasslands, and woodlands. It does not fly very often, preferring to run at great speed. When the roadrunner senses danger or is traveling downhill, it flies, revealing short, rounded wings with a white crescent. But it cannot keep its large body airborne for a long time, and so prefers walking or running. The feathers on the top part of its body are greenish- and bluish-brown streaked with white; on the bottom part, they are completely white. The head has a crest of feathers. Behind each eye there is a patch of bare skin that is partly bluish and partly reddish. On the roadrunner's back there is a dark patch of skin that the bird exposes to the sun to warm its body during cold weather. Well-adapted to arid habitats, the roadrunner has glands near its eyes that it uses to secrete excess salt. It can survive without drinking water, as long as it consumes prey with high water content. A common ability all roadrunner summons posses is "Dash", an ability that increases the roadrunner's speed for the purpose of movement and evasion. Their movement speed increases to a point quick enough to evade attacks that are mid-range in both length and width, but are still trackable with the naked eye. This ability lasts for an entire turn and counts as a move. If a roadrunner summoning technique possesses more than one roadrunner then "Dash" is only applied to the specific roadrunner who utilizes it. Anyone who signs the contract receives a summoning tattoo depicting a roadrunner.

- - -
Swift release bio: https://animebase.me/threads/ban-sin-of-greed.768491/
Swift release training: https://animebase.me/threads/swift-release.766036/

(Sunacchi) - Snatch
Type:
Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Snatch is a swift release technique that enables the user to rob something off a target while seemingly not moving at all. The technique relies on the after-imaging effect swift release can produce as well as squishing the highest level of speed swift release provides. Upon initiating "Snatch", an after-imaging effect is applied as the user re-appears behind the target, seamlessly snatching the desired object to then re-appear in their initial location and position. The applied after-image effect will briefly give off the impression of a hologram. The robbing process doesn't slow down the user's swift release movement as that action in itself isn't complicated and utilizes rather simple movement. Although this is the default trajectory the user can still chose to re-appear elsewhere than their initial location as long as it is mid-range from the target. "Snatch" can be used to rob different things from the target varying from weapon, clothing, ring , necklace and other objects. This allows the user to utilize these objects as if belonging to themselves, hindering the target from that object's benefits and reaping those benefits for themselves (unless said objects has mechanisms that prevents this). The ability "Snatch" can also be used to snatch a small blood sample from the target by inflicting a very small cut with the help of swift release's movement speed by having the user utilize their nails. This doesn't actually deal damage RP-wise but can be felt over time and is a nice way for Jashinists to extract blood from their opponent to use for their special ability.

Note: If the robbed object is an actual custom that needs to be learned, then the user only "borrows/confiscates" it for said battle. If otherwise said object is allowed to be stolen (stealing allowed or in NW) then the user can keep the object as their own.
Note: Can be used 4 times

- - -
(Kkomraderi) - Kkomradery
Type:
Weapon
Rank: S
Range: (N/A for Default, Short for Alternate)
Chakra: (N/A for Default, -10 per turn for Alternate)
Damage: N/A
Description: Kkomradery was a pair of fist-weapon-like gloves that also covered the forearm made of strong material to enhance the user's fist attacks and has the unique ability to rebuild itself if broken into pieces and the user wishes for it. The owner of this weapon decided later on to deconstruct these pair of gloves and form them into collars with a summoning tattoo on each -identical to the one he himself uses to summon animals-. Rather than have those collars directly used by the original owner, the user gave these now collars to his summoning animals (must state which contract in bio). Each animal the user possesses in his summoning contract wears one of those collars on their necks. The collars are all indirectly connected to one-another through a seal identical to the summoning tattoo the user utilizes to summon his animal companions.

Default use of CW: All vacant animals of said summoning contract (either because they haven't been summoned yet or because they've poofed away) are passively and constantly having a small portion of their chakra absorbed by the collar to then be sent to the animals that are on the battlefield along with their summoner. This helps the animal companions currently in battle by enhancing their attacks, effectively empowering their techniques by 1 rank (or increases damage by 20 if utilizing a damaging S-rank).

Alternate use of CW: If the user so chooses he can spend 20 chakra points to perform the summoning process similarly to how he would summon an animal companion, but instead summon the weapon itself. Doing so removes the collar from all of his animals -preventing the CW's default usage- and instead have it manifest on his fists and forearms in its original glove form. Wearing the gloves allows the user to enhance his taijutsu-based attacks and defenses which utilizes his hand and arms by 1 rank (or increases damage by 20 if utilizing a damaging S-rank).

Note: The alternate usage lasts 4 turns before the CW returns back into collars worn by the animals to resume the default use of the CW. User can only trigger the alternate use twice and must wait 2 turns before triggering the alternate usage again.
Note: Only usable by Inethas
 
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LGeezy

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Status
(Fuuinjutsu | Anka)- Sealing Arts | Anchor
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40 (-10 per turn)
Damage: N/A
Description: A tattoo seal with the kanji for anchor (錨) is placed on the body. The Anchor seal is a unique sealing technique with a passive and active applications that utilizes the properties of the Earth Release: Super Added Weight Technique. The seal's formula is directly connected to the user's chakra network in order to protect the user's chakra from being absorbed or drained by outside means by utilizing the principles behind the Super Added Weight Technique, which allows the user to drastically increase the weight of objects. The seal does this by applying the weight to the user's own chakra passively weighing down and anchoring the user's chakra to their network via the seal. The seal working similarly to sealing techniques used to keep Tailed Beast sealed within their host or vessel, allowing the user to release their chakra as needed with no issue. However, in this case it's function is keep the user's own chakra from being drawn out by unsolicited means. This portion of the seal is passively activated at the start of battle and stays active as long as the user has chakra to maintain it. While active, it causes the user's chakra to be substantially heavier and makes it harder to drain chakra from the user's body. In order to drain the user's chakra, the opponent would need to utilize an equal ranking technique which is capable of draining the user's chakra with no issues. Lower ranked absorption/draining abilities would fail in their attempts to draw out the chakra from the user's body.

Alternatively, at the cost of a move the Anchor seal can be placed upon an opponent through direct contact, initiated by either the opponent or user. In a similar fashion to Leg Weights, by combining the seal's formula with the user's Earth chakra the user is able to apply the Anchor seal to create a large weight upon the opponent.This weight effectively seals the opponent's movement removing all speed bonuses and preventing movement based abilities (Flight, Flicker Evasion, etc) until the seal is removed following the S/W of S-rank Earth Release or Fuuinjutsu. This active ability of the Anchor's Seal's only function is to limit the target's mobility by combining the seal with the properties of the Super-Added Weight Rock Technique. Since this weight inherently does no damage, the Anchor seal can be applied to other restrictive techniques to afford them with the added properties of this seal by adding two handseals to the total. If used this way, it is applied within the same time frame of the technique. This active portion may be activated immediately or lay dormant as a trap that activates when the opponent rids themselves of the initial restrictive technique.
Note:
  • Active use can only be used twice per battle.
  • Requires Adv. Fuuin
Declined: The two separate abilities are too unrelated, and would need to be submitted as separate techniques. Is the first ability a passive body seal? That needs to be specified as well.

(Kanpekina
Raiton Chakura Mōdo) - Perfected Lightning Chakra Armor
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra: +20 to chakra cost and drain of Lightning Release Armor
Damage: +50 to Taijutsu
Description: Because of the massive amount of chakra drain, the 3rd Raikage was normally only able to maintain the Lightning Release Armor for a limited amount of time. This technique was developed to address that issue, and achieved through battle experience and rigorous training to build up his endurance resulting in his abnormally high chakra levels and uncanny resilience. As a result of this training, he developed the technique of containing and harnessing his radiating aura inside his body through intense, continuous concentration and uses it to bolster his power even further in dire situations. With this method, the 3rd Raikage officially achieved mastery of the form. In this state, the user operates at the highest level of the Lightning Chakra Armor. There is even more skill involved in maintaining this state, as the user must be capable of prolonged periods of intense mental and physical concentration in order to continuously contain the surge of chakra within their body and throughout the nervous system. This constant internal surge of high voltage Lightning chakra renders the user immune to S-rank and below genjutsu (excluding MS and Yin Release). By internalizing the Lightning Armor it also affords the user a high resistance to electrical damage as the user becomes completely immune to the Lightning Element, the internalized surged constantly rejecting foreign Lightning techniques from the user's body on contact. By internalizing the Lightning aura, the user pushes their nervous system past its natural limits increasing their physical power beyond what was normally possible with the standard Lightning Release Armor. The once wasted energy now is constantly recycled and renewed within the user's body and nervous system. The user's speed will instead see an additional increase to x5, while their taijutsu is increased +50. However, this form is classed as a high-risk, high reward technique. While the form increases the number of turns the user is capable of using the Level 3 Lightning Release Armor by 1, the user is restricted to using only Taijutsu during this time. When the mode ends the after effects upon the user's nervous system make it so the Armor cannot be accessed for at least 5 turns, and the user may not use Lightning Release or Taijutsu above B-rank for two turns after. The user also experiences -3 to their base speed for two turns as well.
Note:
  • Usable once per battle.
  • This technique is passively activated alongside the Lightning Release Armor level 3.
  • Only usable by 3rd Raikage
Approved with an edit: as this needs to be more restricted than level 3 lightning armor, it needs to be taijutsu only. Contact me if you'd like this approval reversed.

-Inch






Myth Contract in Inventory
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Summoning Animal:
Hakutaku - White Marsh
Scroll Owner: LGeezy
Other Users who have signed contract: TBD
Summoning Boss if existing: TBD
Other Summoning Animals tied to contract: TBD
Description and Background:
The Hakutaku is a holy creature originating in Chinese folklore usually appearing as a bovine or felid creature said to be an extremely good omen that brings good fortune to those who encounter them. In Japanese folklore, they are creatures that know all and can ward of evil spirits and disease, and because of its vast knowledge, evil creatures would stay away from it. They are very knowledgeable of the world and may speak in human languages. This clan of mythical beasts can only be encountered in the remote holy mountains of the Land of Lightning. As mythical creatures, the Hakutaku take different appearances often appearing as a monstrous white ox or white lion creatures with a varying number of eyes and horns. The most common depiction being the eyes appearing in sets of three, with three on the face and three on both flanks, along with six horns. However, the number of eyes and horns can vary between the creatures. According to its Chinese legend, it once told a legendary emperor about all the various types of mythical creatures in the world and how to defeat them and the disasters they caused. This knowledge was recorded but has since been lost. In Japan, the creature was said to warn a village of a coming deadly plague and how to craft magical talismans and that would protect them. When they were saved, the creature became revered as a symbol of medicine.

To aid the user in the Narutoverse, these legends have been translated into a variety of abilities that aid the user in combat.
  • White Marshes are highly intelligent creatures said to know everything that ever was and everything that ever will be. They have the ability to look into and gain an understanding of people, things, and phenomena, which alone couldn't account for their incredible amount of knowledge and understanding, but it only serves to compound that gained by millennia of research and study. As such, White Marshes are very advanced sensors and have a sensory ability comparable to Karin Uzumaki's Mind's Eye of Kagura which is how they gain an understanding of the world. This sensory ability, allows the White Marsh to sense chakra down to its type over vast distance (2 landmarks) and with acute clarity. They are able to perceive the most minute fluctuations of a person's chakra giving them a limited precognitive sense comparable to doujutsu and also can tell when someone or themselves are under genjutsu.
  • White Marshes have numerous eyes which they use to analyze and study the world. Their eyes are unaffected by blinding effects. They can see distortions in the environment that would otherwise be unnoticeable to the human eye.
  • White Marshes are large and strong creatures, they exhibit an immunity to B-rank and below damage.
  • White Marshes are creatures revered as symbols of healing and medicine as such they are immune to toxins and diseases.

Declined: omit the second and third perks. The second perk has little to back it in terms of basis or specificity. And as for the third perk, there won't be a flat immunity—it will always be determined in no small part by each contracted animal's rank. Lastly, their being "immune to toxins and diseases" could be too encompassing, so decided on a niche and restrict the immunity to a talisman each is adorned with that can be destroyed with sufficient damage.

-Pekoms

(Fuuinjutsu | Anka)- Sealing Arts | Anchor
Rank: S
Type: Supplementary
Range: N/A
Chakra: -20 per turn
Damage: N/A
Description: A sealing technique which forms as the kanji for anchor (錨) is placed on the body. The Anchor seal is a unique body seal technique that utilizes the properties of the Earth Release: Super Added Weight Technique. The seal's formula is directly connected to the user's chakra network in order to protect the user's chakra from being absorbed or drained by outside means by utilizing the principles behind the Super Added Weight Technique, which allows the user to drastically increase the weight of objects. The seal does this by applying the weight to the user's own chakra passively weighing down and anchoring the user's chakra to their network via the seal. The seal working similarly to sealing techniques used to keep Tailed Beast sealed within their host or vessel, allowing the user to release their chakra as needed with no issue. However, in this case, it's function is keep the user's own chakra from being drawn out by unsolicited means. This seal may be passively activated and stays active as long as the user has chakra to maintain it. While active, it causes the user's chakra to be substantially heavier and makes it harder to drain chakra from the user's body. In order to drain or absorb chakra directly from the user's body, the opponent would need to utilize an equal ranking technique which is capable of draining the user's chakra with no issues. Lower ranked absorption/draining abilities would fail in their attempts to draw out the chakra from the user's body and the user would therefore be unaffected by them.
Note: Must be stated in the user's biography.

Fuinjutsu| Anka Bājon Tsū - Sealing Arts | Anchor Version 2
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra: 40
Damage: NA
Description: Like the Anchor Seal, this sealing technique utilizes the properties of the Earth Release: Super Added Weight Technique but instead can be placed upon an opponent through direct contact, initiated by either the opponent or user. In a similar fashion to Leg Weights, by combining the seal's formula with the user's Earth chakra this seal forms into to a black, large weighted object upon the opponent that connects directly to their chakra supply. This weighted object will encase this limbs or body of the opponent and depending on where it was applied and effectively seals the opponent's movement by utilizing the seal as a anchor. The seal makes it harder for the opponent to move reducing them to half their base speed and preventing movement based abilities (Flight, Flicker Evasion, etc) until the seal is removed following the S/W of S-rank Earth Release or Fuuinjutsu. Since the seal connects to the opponent's chakra supply, it can even prevent the use of Space/Time abilities, disrupting the mediums generated by these abilities. This Anchor's Seal's only function is to limit the target's mobility by combining the seal with the properties of the Super-Added Weight Rock Technique. Since this weight inherently does no damage, the Anchor seal can be applied to other restrictive techniques to afford them with the added properties of this seal by adding two handseals to the total. If used this way, it is applied within the same time frame of the technique. This seal may be activated immediately or lay dormant as a trap that activates when the opponent rids themselves of the initial restrictive technique.
Note:
  • Can only be used twice per battle.
  • Requires Adv. Fuuin
Fuinjutsu| Kage Bushin Fuin no Jutsu - Sealing Arts| Shadow Clone Sealing Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A variation of the Shadow Clone Jutsu, much along the lines of the Shadow Clone Explosion. At first glance these clones appear to be normal tangible clones, however, each clone is branded with the Reverse Four Symbols Seal. When the clone is defeated or detonated at will by the user, the seal activates and pulls any target(s), into the clone's body and seals them. The clone will then disappear in a puff of smoke and effectively destroy the object. The user, if nearby when this occurs can also be affected by this technique.
Note:
  • These clones may only use regular ninjutsu and taijutsu.
  • The user may only create two of these clones per battle.


Myth Contract in Inventory
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Summoning Animal: Hakutaku - White Marsh
Scroll Owner: LGeezy
Other Users who have signed contract: TBD
Summoning Boss if existing: TBD
Other Summoning Animals tied to contract: TBD
Description and Background:
The Hakutaku is a holy creature originating in Chinese folklore usually appearing as a bovine or felid creature said to be an extremely good omen that brings good fortune to those who encounter them. In Japanese folklore, they are creatures that know all and can ward of evil spirits and disease, and because of its vast knowledge, evil creatures would stay away from it. They are very knowledgeable of the world and may speak in human languages. This clan of mythical beasts can only be encountered in the remote holy mountains of the Land of Lightning. As mythical creatures, the Hakutaku take different appearances often appearing as a monstrous white ox or white lion creatures with a varying number of eyes and horns. The most common depiction being the eyes appearing in sets of three, with three on the face and three on both flanks, along with six horns. However, the number of eyes and horns can vary between the creatures. According to its Chinese legend, it once told a legendary emperor about all the various types of mythical creatures in the world and how to defeat them and the disasters they caused. This knowledge was recorded but has since been lost. In Japan, the creature was said to warn a village of a coming deadly plague and how to craft magical talismans and that would protect them. When they were saved, the creature became revered as a symbol of medicine.

To aid the user in the Narutoverse, these legends have been translated into a variety of abilities that aid the user in combat.
  • White Marshes are highly intelligent creatures said to know everything that ever was and everything that ever will be. They have the ability to look into and gain an understanding of people, things, and phenomena, which alone couldn't account for their incredible amount of knowledge and understanding, but it only serves to compound that gained by millennia of research and study. As such, White Marshes are very advanced sensors and have a sensory ability comparable to Karin Uzumaki's Mind's Eye of Kagura which is how they gain an understanding of the world. This sensory ability, allows the White Marsh to sense chakra down to its type over vast distance (2 landmarks) and with acute clarity. They are able to perceive the most minute fluctuations of a person's chakra giving them a limited precognitive sense comparable to doujutsu and also can tell when someone or themselves are under genjutsu.
  • White Marshes are creatures revered as symbols of healing and medicine. They each carry a talisman that grants them immunity to toxins and diseases until the talisman is destroyed.
 
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(Yoton: Burakkujagā) - Yang Release: Black Jaguar
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 70 (-20 per turn)
Damage: 120 (+30 to Body/Weapon related techniques)
Description: After performing a series of 6 handseals the expels Yang chakra from their entire body, making it radiate heat and steam and causing a sort of cloak to surround them similar to White Tiger that may extend up to the end of the user's short range so as to cover his weapons and tools when in use. This cloak is sentient due to being formed via Yang release and may move to protect the user or attack on it's own accord at the cost of a move per turn. Due to the extreme amount of heat and pressure created due to it, opponent's within short range of the user will experience a form of exhaustion which lowers their reaction/tracking by 1/3 while they are exposed (I'd reather it not happen so abruptly. Make a clause with prolonged exposure deteriorating the enemy's abilities). Similar to the effects of white tiger, any Yin chakra that touches the cloak or inhabits the user's body at the time will be burned away unless it is of equal or greater chakra. This technique of course is able to interact with all Yin, Yang, and Yin-Yang techniques and while covered, so to are all of the users attacks involving their body or weapons so long as they stay within short range of the user. In addition, techniques like Tai, Ken or Bukijutsu are raised in strength by 30 Damage in effectiveness due to the cloak working to increase the strength of them. This cloak comes at a price however, as it works to consume the user's ability to use most nature chakra while in use. This technique lasts 4 turns and may only be used once per battle. Due to the influence of Yang chakra the user gains a minor speed boost of x1.5 while using this technique
Note: The user may not use any elemental techniques while this is in use unless the elemental portion is inherent to a Tai/Ken related technique.
Note: Counts as a mode and cannot be used in tandem with other mode like techniques including Power of the Sun, Yin/Yang State.
Note: Other Yang specialists may resist the fatigue of this technique

Declined - Edits made, some things removed. Fix that one part and it looks like it's a go.
-Reborn


(Fuinjustu: Rikai) Sealing Arts: Understanding
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+1 Rank/20 Damage to Iado/Iado based techniques)
Description: Consuming a moveslot and only useable when the user is attempting to use an Iado or Iado based technique, this technique combines the mastery of the styles of Swordsmanship and Sealing Arts to raise the user's combat effectiveness. Simultaneous to utilizing an Iado or Iado based technique, the user will form a seal onto the his blade via physical contact that unseals "Speed and Precision" into it, much in the same manner that it would be able to unseal chakra into it. The reason that the user is able to unseal such things into the sword are entirely due to his mastery of Fuinjutsu and are required for such a seal to be placed. The result of this is that the Iado user would now be able to utilize this technique with the speed of a user +1 Rank above his normal rank (this caps at Sage rank and allows the user to disrupt handseals of opponents at Sage Rank and below while using Iado/Iado based techniques should they reach this cap). This seal may be formed 3 times per battle with a 2 turn cooldown between each usage. The increase in both speed and precision will raise the effectiveness of such techniques by +1 Rank/20 Damage in effectiveness as well.
Note: Requires Advanced Fuinjutsu
Note: May be used in the same timeframe as an Iado/Iado based technique

Declined: While I’m fine with and think the Justus effects are cool, I can’t approve this with how you’re trying to accomplish those effects. While advanced fuuin can do a lot, just using fuuinjutsu to just release extra speed and precision into a sword doesn’t make any sense, and isn’t comparable to just releasing extra chakra into a technique through a seal. I also don’t want to set up a precedence for similar boosts through fuuin, “I release extra strength into my punch similar to releasing chakra through a seal”. Come up with a more sensible way to get the extra power and speed which remains unique and I’ll approve this.

Adavanced Fuin in Inventory https://animebase.me/dbtech-shop/inventory
Bio with Iado access https://animebase.me/threads/the-red-hood.767135/#post-21899489



(Fuinjustu: Kari no kemono) Sealing Arts: Beast of the Hunt
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: A sensory barrier, only much more advanced in usage in order to leave the user completely aware of the battlefield. The user may create this seal and place it on a surface after a series of handseals. This seal is directly linked to the user’s sensory and perception in order to fulfill its effect and thus the effect occurs only in the user’s own perception. This seal immediately erects a barrier that may cover up to 2 landmarks away that also covers both sky and ground. This barrier is advanced in nature and its effect is triggered by any chakra based method within range that attempts or would conceal/erase/hide the presence of an entity or technique from the user’s perception. When such an occurrence takes place this seal will absorb such concealment/unseen aspect effects (as well the chakra used to do so in the case of passively used abilities), only so as to negate these effects and leave the user completely aware of their presence and location, as through the use of Advanced Fuinjutsu (required) the user is able to seal away concepts such as these. Otherwise this technique uses a form of sensory identical to that of “(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique”, which focuses on movement and displacement of matter, as well as chakra detection, allowing the user full scope of the battlefield. It should be noted that enemies that are faster than what the user can track will still be untrackable within this barrier’s sensory. This barrier only seals the effects of such things, and does not actually absorb techniques or entities. This barrier remains up as long as the seal is not destroyed and will automatically take chakra from the user every turn in order to constantly feed itself and remain up. This seal may be used thrice per battle with the user needing to wait 4 turns after it ends to reuse it.

Declined: Given that this extends over multiple landmarks, Im not okay with its duration extending indefinitely so long as the seal remains untouched, and even regardless, this is such a powerful and useful technique. Give it a turn limit. I also want you to be a little more clear on how this interacts with truly passive abilities. It says that the barrier will seal the chakra these techniques rely on, but some of them don’t have a chakra cost. As it stands, this can’t effect those. Just a headsup.

-Inch
(Yoton: Oni Umu) - Yang Release: Demon Spawn
Type: Supplementary
Rank: S
Range: Short
Chakra: -15 per turn (+20 to affected techniques)
Damage: N/A
Description: This passive technique must be posted at the beginning of battle of or in the user's bio and represents the user's mastery and skill with Yang. This technique represents the virtue of his training with Yang and build up of it's energy and vitality within his body so much so that he naturally produces a large amount of Yang from his body with consistency similar to "Change Into Hell" to a maximum of short range. This shows the truly massive amount of vitality and energy that he possess. Yang constantly and passively pours out of the users body, and effects his techniques and equipment in different ways due to this. Due to the influence of Yang chakra, all affected objects and techniques are produced with +20 more chakra than usual.

Seals- The user's absorption based seals and sealing based techniques gain a degree of sentience, personality, and will in accordance to their abilities. Thus they gain a massive hunger and will to absorb any sort of chakra or energy within them due to the influence of Yang energy. These traits translates to any sort of immunity, resistance, or neutrality an opposing chakra/energy/being has towards being absorbed/sealed via fuin based techniques being completely eliminated when being affected with such techniques from the user. Making it so that chakra that hold such traits now interact as any normal chakra would towards being sealed. This is not only due to the fact that such opposing abilities are applied towards normal fuinjutsu techniques and not those that have been augmented in this way, but also due to the actual insatiable hunger and powerful will of the seals to absorb chakra within themselves being asserted. This does not apply to Fuin immunity granted by COAT as being Y-Y in nature it is made as a component of Yang itself and is in the highest order of Y-Y. In addition and for the same reasons, such sealing based abilities of the user are more effective and are increased in their effectiveness by 1 Rank/20 Damage/Chakra for all targets that don't have the above stated resistances. Other than what has been described the usage and restrictions of such fuin based techniques remain the same

Chakra Based Techniques - The users chakra based techniques are imbued with a degree of sentience as well and gain more presence and vitality along the with the will to stay to assert their power due to the influence of Yang chakra. As it has been shown that it is much harder to absorb, manipulate, or transport living targets, this technique provides enough life into a chakra based technique to trigger this. Any technique that seeks to seal, erase from existence, transport to another plain of existence or otherwise manipulate the user's chakra based techniques will now find that they must produce more effort and chakra to do so. This translates to the opponent requiring +1 Rank/20 Damage/Chakra more than usual against the user's chakra based techniques when attempting to perform these actions against such a target, representing the increased strength and effort one must exert to accomplish manipulating a living being in such a way. This is due to the aforementioned fact that ninja have more difficulty doing such actions towards living targets, while the users techniques themselves are also asserting their will to stay on the battlefield and show their power. This technique only works in situations ike those stated here, in the exact way stated here and nothing more. This does not give the techniques the same ability to think, move, feel, etc, as "Change into hell" and the only effect that this technique gives such techniques are the ones stated above. This does however make it so that enemy techniques which can't target living beings can't target the users chakra based techniques.

Note: Techniques of the user gain +20 Chakra when under the effects of this technique, and are only under these effects when they originate from short range of the user. Being produced from his body and derived of his own chakra, the user is (if need be) able to exert control the outpouring of his yang chakra so that this only affects himself and his chakra/equipment by affecting a very small area localized to him only, in which case the techniques would have to originate from the user himself.

¤ Declined, there are currently no plans for allowing YY based passive jutsu/seals that need to be on the bio and are always in use. ¤
(Fuinjustu: Kari no kemono) Sealing Arts: Beast of the Hunt
Type: Supplementary
Rank: A -S
Range: Short-Mid/Long
Chakra: 30/40 (-10 per turn)
Damage: N/A
Description: A sensory barrier, only much more advanced in usage in order to leave the user completely aware of the battlefield. The user may create this seal and place it on a surface after a series of handseals. This seal is directly linked to the user’s sensory and perception in order to fulfill its effect and thus the effect occurs only in the user’s own perception. This seal immediately erects a barrier that may cover up to mid range for the A rank version, and 2 landmarks away for the S rank version that covers both sky and ground in an an orb . This barrier is advanced in nature and its effect is triggered by any method within range that attempts or would conceal/erase/hide the presence of an entity or technique from the user’s perception. When such an occurrence takes place this seal will seal away any abilities (passive or active) held by techniques, entities, chakra, or otherwise that would cause the user to be unable to perceive them. The use of Advanced Fuinjutsu is require for the user is able to seal away concepts such as these. In addition, this technique uses a form of sensory like that to that of “(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique”, which focuses on movement and displacement of matter, as well as chakra detection, allowing the user a full scope of the area covered. It should be noted that enemies that are faster than what the user can track will still be untrackable within this barrier’s sensory, however this sensing raises the user's tracking and reactions x2 . This barrier only seals the ability to not be perceived by the user for objects affected, and does not actually absorb techniques or entities. This barrier remains up as long as the seal is not destroyed when the A rank is in use, and up to 5 turns when the S rank is in use. This seal will automatically take chakra from the user's main chakra pool every turn in order to constantly feed itself and remain up. This seal may be used thrice per battle with the user needing to wait 4 turns after it ends to reuse it.



(Fuinjutsu/Yoton: Oni Umu) - Sealing Arts/Yang Release: Demon Spawn
Type: Supplementary
Rank: S
Range: Short
Chakra: -15 per turn (+20 to affected techniques)
Damage: N/A
Description: This technique represents the virtue of the users mastery of Yang and Advanced Fuinjutsu training together. Through his constant training in Yang, the user naturally and easily produces an overflow of chakra similar to that in "Change into Hell". This chakra gives his own chakra and seals a sentiency. In addition, certain seals and chakra within his body are affixed with an Advanced Fuinjutsu seal that alters the emotions, drive, and effectiveness of the affected objects. Each sealing effect costs a move, but can be used alongside other jutsu due to the user's ease in producing the energy and extreme mastery of the Sealing Arts. The user may activate both abilities in one turn, of course costing 2 moves. Due to the influence of Yang chakra, all affected objects and techniques are produced with more strength, and are created with +20 more chakra than usual.

Nightmare
- The user's absorption based seals and sealing based techniques, gain sentience, vitality, and will due to the yang chakra. The Sealing effect has influenced their being so that they gain a massive hunger and will to absorb any sort of chakra or energy. These traits translates to any sort of immunity, resistance, or neutrality an opposing chakra/energy/being has towards being absorbed/sealed via fuin based techniques being completely eliminated when being affected with such techniques from the user. Making it so that chakra that hold such traits now interact as any normal chakra would towards being sealed. This is not only due to the fact that such opposing abilities are applied towards normal fuinjutsu techniques and not those that have been augmented in this way, but also due to the actual insatiable hunger and powerful will of the seals to absorb chakra within themselves being asserted. This does not apply to Fuin immunity granted by COAT as being Y-Y in nature it is made as a component of Yang itself and is in the highest order of Y-Y. In addition and for the same reasons, such sealing based abilities of the user are more effective and are increased in their effectiveness by 1 Rank/20 Damage/Chakra for all targets that don't have YY Fuin Immunity. Other than what has been described the usage and restrictions of such fuin based techniques remain the same

Avenger - The users chakra and therefore chakra based techniques are imbued with sentience as well, and gain more presence and vitality due to the Yang chakra. The Sealing effect manipulates their being so that they gain the will to stay and assert their power. As it has been shown that it is much harder to absorb, manipulate, or transport living targets, this technique provides enough life into a chakra based technique to trigger this. Any technique that seeks to seal, erase from existence, transport to another plain of existence or otherwise manipulate the user's chakra based techniques will now find that they must produce more effort and chakra to do so. This translates to the opponent requiring +1 Rank/20 Damage/Chakra more than usual against the user's chakra based techniques when attempting to perform these actions against such a target, representing the increased strength and effort one must exert to accomplish manipulating a living being in such a way. This is due to the aforementioned fact that ninja have more difficulty doing such actions towards living targets, while the users techniques themselves are also asserting their will to stay on the battlefield and show their power. This technique only works in situations like those stated here, in the exact way stated here and nothing more. This does not give the techniques This does however make it so that enemy techniques which can't target living beings can't target the users chakra based techniques or seals

Note: Each ability lasts up to 5 turns and can be used twice per battle with a 3 turn cooldown.
 
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(Kuchiyose no Jutsu: Raiga) Summoning Jutsu: Raiga
Type:
Summon
Rank: S rank
Range: Self
Chakra: 40
Damage: N/A
Description: Raiga is a very small Jaguar Pup, specially bred for a very specific job. Raiga is no larger than a common house cat, but it pitch black, with a few white spots around his body. His eyes are the usual yellow, with the panthera slit in the center. Raiga, was specially bred to help the user, and as such, his battle prowess isn't much. Raiga is only capable of using B rank Water jutsu, as an offensive action. However, Raiga's strengths don't come in attacking, but supporting. Raiga's special ability is that he is able to partially merge with the user, and convert the users chakra into Senjutsu without hindering the user. Raiga does this by linking both his and his owners chakra, by partially merging together. Raiga will then drain the users chakra, and convert it to Senjutsu, before passing it back to the user. While this is happening, both Raiga and the User are Immune to genjutsu, as both parties chakra are continuously surging. Raiga is able to convert 5% of the users chakra per turn, which can be stacked if the user is also gathering senjutsu for themselves, for a Maximum of 10% per turn. While this is happening, Raiga is also completely unable to attack in any form, as his chakra network is too unstable to use any ninjutsu while merged with the user. Raiga can continue to channel Senjutsu for the user for as long as he is summoned.

Notes:
Raiga can only be summoned twice per battle, lasting 4 turns each time.
Once the user reaches their maximum senjutsu %, Raiga is automatically unfused, and the user must enter Sage mode that turn.
Due to the nature of Raiga's ability, he cannot be used to extend Imperfect Sage mode.
Merging with the user doesnt take a Timeframe slot, but does consume a Move slot the turn used. Unfusing does not consume a move slot or timeframe slot.


(Mokuton: Teien no Eden) Wood Release: Garden of Eden
Type:
Supplementary
Rank: C rank
Range: Short-Long
Chakra: N/A(-10 per turn)
Damage: N/A
Description: Garden of Eden is a passive technique which is always active from the moment the battle starts. Garden of Eden is a supplementary technique meant to take advantage of the unique properties of Wood release, and its ability to grow from nearly any surface. Firstly, whenever the user is using a wood release technique, they will add a single handseal to the handseal, in the case of jutsu that have no handseals, the user simply does a single handseal. Doing so infuses Garden of Eden into the technique being used. Once done, Garden of Eden acts like a growth hormone, infusing itself into the wood jutsu used for the remainder of the battle. Once active, Garden of Eden allows the user to continue using a Wood release technique in the next turn without reactivating the technique, instead paying the 10 chakra to continue manipulating the jutsu. This only works if the jutsu wasn't completely destroyed. As long as some roots of the original technique remain, the user can use Garden of Eden to refuel the technique the next turn and continue using it without paying the full chakra cost. This allows the User to keep using the same jutsu for multiple turns without paying the core chakra cost, as long as a portion of the original technique remains.

Notes:
Garden of Eden is always active, and must me put into the users bio.
Garden of Eden can only be used on One Wood jutsu at a time, placing Garden of Eden into another Wood jutsu removes it from the previous jutsu.
Jutsu used with Garden of Eden have their damage reinstated each turn, so the technique can do its full damage each turn without any damage reduction.
The jutsu Garden of Eden is used on still takes a Move slot in the users next turn.


(Mokuton: Senshi Yosoi)Mokuton: Warriors Attire
Type:
Defensive/Supplementary
Rank: S rank
Range: Self
Chakra: 40(-10 per turn)
Damage: N/A
Description: Warriors attire is a defensive jutsu utilizing Wood releases unique properties to encase and bolster up another technique. Warriors Attire is activated along side another jutsu, by adding an extra handseal to the jutsu. In the event the jutsu has no handseals, the user will simply do a single handseal for Warriors Attire. Once activated, when the user uses a jutsu, at the same time, they will coat that jutsu into a sturdy wood release armor, moulded specifically to suit the unique ninjutsu used. When added, Warriors Attire acts as a shield, shaving damage off an enemies technique before impact, taking the brunt of it before the technique makes contact.

When used on a ninjutsu, Warriors Attire can reduce the damage interaction by -40, however, against Elements strong to wood, it can only reduce -30. Against elements wood is strong to, it reduces -50 from the interaction. The downside to this is, Warriors Attire cannot be used on jutsu that are classified as only Offensive or Supplementary. Warriors Attire can only be used on jutsu whose Primary Type is defensive. Warriors Attire can be wrapped around any of the users defensive ninjutsu, and will remain active as long as the users technique is active. If Warriors Attire is destroyed, but the original technique remains, the Wood will repair itself that turn using the chakra cost to repair itself.

Notes:
Requires Wood release.
Can only be used 3 times per battle
Cannot be used on Offensive or Supplementary Techniques.
This jutsu is activated in the same time frame as the jutsu it is covering, taking a move slot but not a timeframe slot.
 

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(Raiton: Inbijiburu Ea) – Lightning Release: Invisible Air
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10)
Damage: N/A
Description: Invisible Air is a supplementary technique aimed to achieve the concealment of jutsu it is applied to. By imbuing a technique with an addition of Lightning-nature chakra, in the same timeframe as its creation, it will cause the technique to disappear from sight. Visually, it will appear as though the targeted jutsu evaporated into thin air, failing to sustain itself. In reality, the additional chakra will merely conceal it, allowing the user to utilise invisible attacks against an opponent who will have lowered their guard. There are limits to the ability, however. The first is that the targeted technique will still possess its natural qualities, such as heat in the case of Fire Release. Also, this technique is merely visual concealment, and thus will still make noise or carry a certain scent. Obviously, sensory abilities, or techniques which detect through means other than sight, can easily counteract the Invisible Air. This technique can be used up to four times per battle, with a single turn between uses where it cannot be activated.
 
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