Custom Jutsu Submission - IV

Skorm

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(Genjutsu/Yamanaka: Misute Rareta | Illusionary/Yamanaka Arts: Forsaken)
Type:
Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 50(-25/turn)
Damage: N/A
Description: Forsaken is one of the ultimate combinations of the Yamanaka combinations with Genjutsu, created by none other than Ghostmother. The user starts by infusing a massive amount of chakra into the mind of their opponent. This chakra will echo through the mind of the opponent and do three things that all happen simultaneously. Two of these traits are both locked into the skills of a Yamanaka clan member which is why this technique cannot be performed by a regular genjutsu user, no matter how good they are. Yamanaka's are known for their mind reading skills and although it is most effective when they have placed their hand on their targets head, this technique can give them a good understanding of what the victim is thinking and experiencing in their head. The secound Yamanaka trait of the technique is to affect the nervous system of the victim, shutting down all movement, including muscles. Vital organs take longer to fully shut down but essentially after two turns they will also be affected. After three turns, a victim will lose brain activity due to lack of oxygen as their lungs and heart will have completely failed. Other limbs are affected immediately, such as arms, legs and eyes. The third component is the genjutsu itself, which is a multi-layered genjutsu that will first put the victim in a room of their absolute biggest fears which causes them to panic. This is where the mind reading component of the technique become so lethal. The user can imagine exactly what the victims ideal solution is to escape the genjutsu and alter the secound layer of the illusion to match the exact release of the victims imaginary release from their genjutsu and paint the world just as they want it, most likely the user of the techniques defeat or other. While they do not know it, their body is slowly shutting down completely. This technique is Forbidden but the genjutsu and the Yamanaka techniques are independently of S-rank in strength and since its a double layered illusion, each layer is A-ranked. Even if the opponent escapes both layers of the genjutsu they still have to break free from the hold the Yamanaka has over their muscles. This technique takes a huge toll on the user and lasts up to three turns. During these three turns, the user of the technique may only use elemental/ninjutsu/taijutsu/kenjutsu techniques up to A-rank while they are completely compelled of using either a Yamanaka or Genjutsu while having the hold. After the technique, the Yamanaka is left drained of chakra and will not be able to use genjutsu or yamanaka techniques above B rank for two turns while gaining the ability to use A three turns after, S rank four and Forbidden five.

Note: Can only be taught by Skorm.
Still unchecked for more than two months..^


(Jinton: Boidosukēru | Dust Release: Void Scales)
Type:
Offensive/Defensive/Supplementary
Rank: C-S
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Void Scales is a supplementary technique that converts the users body either partially or entirely into dust release. This has many different applications as it can be used to either disintigrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintigrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels.

Level 1(C-rank)
This level can cover to to a full fist in size of a converted area and applies the least amount of chakra. It is enough to disintigrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release.
...
Level 2(B-rank)
This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintigrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu.

Level 3(A-rank)
This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintigrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used four times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for two turns maximum.

Level 4(S-rank)
The user enables a full body surge and converts their entire body to dust release. This enables the user to disintigrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used twice per battle with a two turn cooldown while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns per use.

None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active.

Note: Can only be taught by Skorm

Declined: Due to how powerful Dust is as an element, turning into the element itself most likely won't be allowed and if it would it would require heavy restrictions. - Daemon
 
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Still unchecked for more than two months..^


(Jinton: Boidosukēru | Dust Release: Void Scales)
Type:
Offensive/Defensive/Supplementary
Rank: C-S
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Void Scales is a supplementary technique that converts the users body either partially or entirely into dust release. This has many different applications as it can be used to either disintigrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintigrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels.

Level 1(C-rank)
This level can cover to to a full fist in size of a converted area and applies the least amount of chakra. It is enough to disintigrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release.
...
Level 2(B-rank)
This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintigrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu.

Level 3(A-rank)
This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintigrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used four times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for two turns maximum.

Level 4(S-rank)
The user enables a full body surge and converts their entire body to dust release. This enables the user to disintigrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used twice per battle with a two turn cooldown while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns per use.

None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active.

Note: Can only be taught by Skorm

Declined: Due to how powerful Dust is as an element, turning into the element itself most likely won't be allowed and if it would it would require heavy restrictions. - Daemon
Made it into an armor instead.

(Jinton: Boidosukēru | Dust Release: Void Scales)
Type:
Offensive/Defensive/Supplementary
Rank: C-S
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Void Scales is a supplementary technique that overlaps a certain area like a cloth or piece of armor that is made up entirely from dust release. This has many different applications as it can be used to either disintigrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by covering ones fist into dust chakra to add disintigrating properties to the punch. The user choses how big a scale they want to cover their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels.

Level 1(C-rank)
This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintigrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release.
...
Level 2(B-rank)
This level covers up to arms and legs sized areas on the user which means the user can cover both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintigrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu.

Level 3(A-rank)
This level lets the user cover half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintigrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used four times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for two turns maximum.

Level 4(S-rank)
The user enables a full body surge and covers their entire body to dust release. This enables the user to disintigrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used twice per battle with a two turn cooldown while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns per use.

None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface of dust release remains seemingly elastic and about a centimeter thick. The surface disintigrates particles that touches it and reflects sunlight like a mirror.

Note:
Can only be taught by Skorm

Declined: Again due to the power of dust release, this technique would have to be heavily restricted as well as the addition of an ample amount of handseals at each level of the technique. Also what's stopping this armor from disintegrating you? - Daemon
 
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(Shōkan-jutsu: Namakemono) Summoning Jutsu: Sloth
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+20 to tai)
Description: A unique summon to the rinnegan animal path. The user will perform several handseals to summon Sloth, a gorilla of the animal path. Sloth is a normal sized gorilla though his fur has all but fallen off apart from his head with rinnegan piecing throughout his entire body and the rinnegan in his eyes to show his link to the user. Through the unique properties of animal path, Sloth has enhanced muscles giving him an added bonus to his taijutsu, gaining a +20 buff to all taijutsu and capable of using all basic taijutsu. He gained his name from his movements and the way he talked being lazy and slow. A slothernly being with no drive to it. Though his most surprising trait is his unique ability. He has the base speed of a regular jounin rank ninja, but three times per battle he can release a surge of chakra through his entire body enhancing all his muscles to charge rapidly at his opponent at 3x his base speed. This is S rank and due to the sudden burst he struggles to control it only being able to travel in a linear motion. (counting as one of the users three moves per turn). Along with this he is able to use earth release though only A rank and below. He is capable of speech though talks slowly with a deep voice, all pertaining to his name. Due to his hard body he immune to B rank attacks and below.

Note: Requires animal path active to summon, can be summoned once lasting up to 4 turns
 

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(In'yōton, Onmyōton/Kinjutsu: Gōrudo Ekusuperiensu Rekuiemu) Yin-Yang Release/Forbidden Arts: Gold Experience Requiem
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 100
Damage: N/A
Description: Gold Experience Requiem is a humanoid Stand of a height and build similar to the average man. Its body is adorned with oblong grooves and ladybugs. Its head extends into pointed tips with the back of the head hollow, giving it the appearance of a crown. Its eyes have a unique design among Stands, with the 'eyeballs' embedded in cross-like structure within slanted sockets. It has an extended ridge collar on the back of its neck and several indentations and various other patterns covering its body. GER is an incredibly durable Stand, able to survive up to 120 damage from opposing techniques. Created through Yin and Yang Release energies, GER can be considered a step below a Yin-Yang Creation, possessing a physical body and sentience that allow it to act independently of its caster, as well as carrying a mental link for communication.

GER's possesses an arcane ability that it refers to as returning life to a state of zero. Upon making physical contact with another living target, GER will impart the Yin and Yang energies consisting its own body into theirs, placing them in a perpetual cycle of continuous death. The insurgence of Yin chakra plummets the opponent into a powerful Yin-Release level Genjutsu. The Genjutsu causes those infected by GER to experience a loop of varying events, each ending in a fatal injury that starts the next perception in the loop. The Yang energy inflicted upon the target produces effects similar to that of the White Tiger technique, with the sheer overload causing their body to burst and become damaged in ways corresponding to what is perceived in the Genjutsu before the process restarts; the infused Yang energy replenishes the target's vital energy as the infused Yin energy instills the Genjutsu once more. To those outside of the Genjutsu, it would appear as though the target's body is constantly erupting in wounds before repairing itself to start the process over.

Note: While a target is infected with GER, both the user and the target become incapable of activating any Ninjutsu or Genjutsu techniques.

Note: Surges or absorbing/purging Fuuinjutsu made with at least the same amount of chakra as GER that are infused with Yin-Yang Release or Natural Energy are capable of releasing GER's infestation on a target. GER can also be released willingly by its caster. The caster's death does not release GER's infestation, due to being sustained through the use of Yin-Yang Release

Note: Can only be used once per battle/event, and no Yin-Yang Release techniques can be activated for the remainder of the battle when used. Likewise, the field's constituent elements cannot be activated while GER is in play

(Yoton: Sukearī Monsutāzu) Yang Release: Scary Monsters
Type: Supplementary
Rank: S
Range: Short
Chakra: 70(-10 per turn)
Damage: N/A(+30 to Taijutsu-based techniques)
Description: Serving as a self-enhancing variation of the Ring of Hell technique, the user will reinforce his own body with Yang-based chakra. Scary Monsters enhances the user's physical capabilities tremendously, placing them on par with Perfect Snake Sages in terms of sheer power and speed. Much like the body-altering effects of Ring into Hell, the user's increase in power is accompanied by a drastic transformation; the user's body will become leaner, accentuating the muscles as their skin takes on a cracked, almost scaly appearance. The user's lower back becomes enlarged, extending into a powerful tail as their teeth and fingers elongate into sharp fangs and claws(giving the user an overall dinosaur-human-hybrid-like appearance), allowing the user to deal slashing damage with their Taijutsu. Due to reinforcing their bodies with their own energy, this technique is more sustainable than the Ring of Hell(four turns).
However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques, nor can he use Genjutsu.
Note: Can only be used twice per battle and lasts 4 turns per use, requiring the same time in between uses.

¤ Approved, made edits; the smell and taste somehow giving vital energy sensing was a stretch and wasnt explained enough to justify keeping it in. Added restriction. ¤

(Yoton/Kinjutsu: Fantomu Buraddo ) - Yang Release/Forbidden Arts: Phantom Blood
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Seeking a way to enhance the body to its uttermost limits, a group of shinobi known as the Pillar Men created the Kinjutsu known as "Phantom Blood." Sealed into stone masks by its creators, Phantom Blood is a Kinjutsu designed to transform the body; upon being touched by blood and worn on the face, the mask releases several spines that inject a surge of Yang-based energy into the user's body that binds itself to their cells and naturally occurring fluids. This process permanently transforms the user into an entity known as a "Vampire," the Yang-based energy passively granting them physical prowess and agility on par with that of the Second of the Eight Inner Gates. Vampires possess immense longevity, their lifespans continuing indefinitely, and can even remain alive after any injury that would normally be fatal for ordinary humans(in terms of the function of the RP, this aspect of the longevity is largely cosmetic; the user's health points still abide to normal health rules and the user will still lose a match when their health reaches zero). However, they are not truly immortal; a fatal injury to the brain will result in the death of a vampire as normal. This longevity grants those under the influence of Phantom Blood a naturally higher capacity to heal, able to passively recover from damage on par with Hashirama Senju's passive regeneration. Wounds, burns, cuts, etc. will all passively heal over a small period of time, closing up wounds and injuries after one turn. While this healing can recover any wound over the course of one turn, it is not without its limits; a Vampire's passive healing is only able to restore the body so that it can function, but does not restore lost HP(for instance, an arm broken by an A-rank technique will mend itself, but the user will not recover the lost 60 points of their health).

This longevity can also be manifested in enhanced ways, though these require active uses. The user can increase the power of the regeneration to restore up to 75 Health Points. This can be used to mend more severe injuries, such as restoring destroyed organs or reattaching detached limbs. Should the user make physical contact with another living organism, such as a bio or summoning creature, the user can execute this ability with greater ease, compensating for the comparatively lesser use of chakra by stealing some of the opponent's vitality.

Note: Enhanced regeneration requires physical contact with target and can only be utilized three times per battle
Note: Active regeneration occupies a move slot, consuming 70 chakra. Through direct contact, the chakra drainage drops to 50 chakra. Regular version can be used once every two turns, direct contact once every other turn
Note: Due to their bodies growing acclimated to Yang energy through the Phantom Blood transformation, Vampires become able to use techniques that would normally clash with the usage of Yang Release techniques without such hindrance, though all other restrictions apply


¤ Declined, a little confusion here; you note that it can heal injuries on par with Hashirama healing but that it cannot restore lost health, so I'm assuming you meant superficial injuries like cuts,bruises, etc. That in itself is fine but healing any wound in one turn may go too far depending on what the injury is, especially since Hashirama healing as well as other healing takes time depending on the injury itself. Much like Oral Rebirth, this needs a hard cap on usages as well as actual drawbacks on a high level that makes it a Kinjutsu. If the injury is more then half your total health, you will not be able to regenerate from it; you cannot heal more than 75% of your health overall; if your health reaches under 25%, the active use cannot be used, etc. Something akin to these need to be in place. ¤



Completely revamping into a Yang Release technique

(Yoton: Gōrudo Ekusuperiensu ) Yang Release: Gold Experience
Type:
Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 50
Damage: 100
Description: The user will weave five handseals and focus their Yang energy into a relatively small, humanoid Stand, exhibiting a slender appearance not much taller or bigger than the average man. Belying its small stature, Gold Experience is a particularly powerful Stand, able to deliver immensely powerful strikes and is capable of moving quite fast at twice the speed of a Kage-ranked shinobi. Being created through Yang Release, Gold Experience is an actual, sentient creature and carries a telepathic link to its user, sustaining itself on its own life energy without the need for chakra expenditure. Upon touching another physical object, Gold Experience is capable of producing an effect akin to an advanced version of the Change into Hell technique. Imparting some of its own Yang-based energy through the object, Gold Experience can breathe life into and transform it into an animal or plant(for example, turning a suitcase into a frog or a stone into a rose). Gold Experience can also transform objects infused with foreign chakra, such as techniques, so long as it is infused with equal or less chakra. The user is capable of passively reverting any transformed object or technique back to its original form at any point. In the case of opposing techniques, the reversion back to original form occurs rather violently and explosively, affecting the short-range area around the reverting technique. Gold Experience's abilities can be used as a means of attacking and tracking; should the user transform an object closely connected to a particular person into an animal(such as clothing, a weapon, or even detached pieces of the opponent's body), the resulting creature will automatically begin to pursue the person until they catch up to them. upon which time the user can undo the transformation as an attack(when opposing technique is transformed, the resulting explosion from the transformation ending will match the original's power; unranked objects/non-techniques will do a default of S-rank damage)/

Note: Can only be used twice per battle, lasting for three turns
Note: Requires a three-turn cooldown before being used again
Note: No Yin Release, Yin-Yang Release, or non-elemental Ninjutsu may be utilized alongside Gold Experience
Note: Gold Experience can only transform one technique every other turn
Resubmitting. Left in the part about minor wounds closing after one turn as being unable to regenerate the health points lost with this regeneration is a fair trade-off/mechanic to balance it out.

(Yoton/Kinjutsu: Fantomu Buraddo ) - Yang Release/Forbidden Arts: Phantom Blood
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Seeking a way to enhance the body to its uttermost limits, a group of shinobi known as the Pillar Men created the Kinjutsu known as "Phantom Blood." Sealed into stone masks by its creators, Phantom Blood is a Kinjutsu designed to transform the body; upon being touched by blood and worn on the face, the mask releases several spines that inject a surge of Yang-based energy into the user's body that binds itself to their cells and naturally occurring fluids. This process permanently transforms the user into an entity known as a "Vampire," the Yang-based energy passively granting them physical prowess and agility on par with that of the Second of the Eight Inner Gates. Vampires possess immense longevity, their lifespans continuing indefinitely, and can even remain alive after any injury that would normally be fatal for ordinary humans(in terms of the function of the RP, this aspect of the longevity is largely cosmetic; the user's health points still abide to normal health rules and the user will still lose a match when their health reaches zero). However, they are not truly immortal; a fatal injury to the brain will result in the death of a vampire as normal. This longevity grants those under the influence of Phantom Blood a naturally higher capacity to heal, able to passively recover from damage on par with Hashirama Senju's passive regeneration. Minor wounds, burns, cuts, etc. will all passively heal over a small period of time, closing up wounds and injuries after one turn. While this healing can recover such wounds over the course of one turn, it is not without its limits; a Vampire's passive healing is only able to restore the body so that it can function, but does not restore lost HP(for instance, an arm broken by an A-rank technique will mend itself, but the user will not recover the lost 60 points of their health).

This longevity can also be manifested in enhanced ways, though these require active uses. The user can increase the power of the regeneration to restore up to 75 Health Points. This can be used to mend more severe injuries, such as restoring destroyed organs or reattaching detached limbs. Should the user make physical contact with another living organism, such as a bio or summoning creature, the user can execute this ability with greater ease, compensating for the comparatively lesser use of chakra by stealing some of the opponent's vitality.

Note: Enhanced regeneration requires physical contact with target and can only be utilized two times per battle. Can only be used by Yin-Yang masters
Note: Active regeneration occupies a move slot, consuming 70 chakra. Through direct contact, the chakra drainage drops to 50 chakra. Regular version can be used once every two turns, direct contact once every other turn. Either version can only be used twice per battle
Note: Due to their bodies growing acclimated to Yang energy through the Phantom Blood transformation, Vampires become able to use techniques that would normally clash with the usage of Yang Release techniques without such hindrance, though all other restrictions apply
Note: This technique cannot be used to regenerate from techniques that inflict damage equaling to or exceeding half of the user's total health pool, nor can the user use the actives of this technique should their health fall below 25% of its total pool.

Approved: Edits made in Bold and Gold. - Daemon
 
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https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-14#post-21955057

Was left unchecked.

(Ketsueki Sureddo) - Blood Threads
Type
: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Blood Threads is the pinnacle of spider silk, by combining said silk with the users own life force they are able to strengthen the silk to be much stronger than normal silk. As the name implies the silk produced by the user or any of their summons take on the deep crimson color of blood. This super enhanced spider silk becomes much stronger allowing it to cut though most non-chakra infused items, as well as being able to with stand most jutsu. Basically blood threads allows spider silk to be able to go against the same rank of elemental jutsu without being over powered. While this can cover up spider silks weakness to most elemental jutsu it will still lose to much more advanced justu.(i.e Bijuu techs, MS techs, Dust release)

-Must be posted in the bio at the start of battle.
-Because of the infusion of life force the user begins with 5 less health

Declined: This doesn't make much sense. How does infusing life force within a technique increase its power. Also how are you infusing your own life force into anything without the use of Kinjutsu? - Daemon
 
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(Genjutsu: Maboroshi no uzu) - Illusion Art: Phantom Vortex
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user will perform a single handseal binding their opponent/opponents in a genjutsu. This illusion is basic but can be used in a couple of ways. In the illusion the area below the target begins to spiral inwards on itself like a tornado pulling them down and rapidly spinning them around in a vortex. If they were on a water source it would seem as though a whirlpool formed below them and pulled them down in the currents below. If they were in the air it would seem as though a tornado formed, pulling them into the rapid spiralling winds dragging them downwards. Due to the fast rotating nature of either illusion they would be disorientated. Not only that but due to the G force exerted on the opponent from them being spun around in the tornado/whirlpool they would be unable to move their body. In reality this would simply paralyse them.

Note: Can only be used 3 times.
Note: Can only effect up to three people.

Declined: Add more handseals onto this. Add more restrictions to this such as a cool down etc. Also I'm not too keen on paralyzing genjutsu that can affect multiple targets so either get rid of the multitargeting thing or get rid of the paralyzing. - Daemon

(Koton: Shureddā) - Steel Release: Shredder

Type: Attack
Rank: A
Range: Short-long
Chakra: 30
Damage: 60
Description: The user will perform a single hand seal releasing their chakra into the ground 10m below the target creating 1000's of steel blades. These blades will then begin to rapidly move around underground in the form of a steel blade tornado. Due to this, if used on the ground, the earth would be completely broken up and everything would be dragged down into the vortex being shredded to pieces. If used on a water source it would pull everything down into the water as the rapidly rotating blades would cause a whirlpool to form, everything caught within the whirlpool would be shredded by the blades in the water. At the cost of a move, the user can cause the mass of blades to shoot up to the sky shredding everything above them.

Note: Usable 3 times, two turns between uses

Declined: A couple things, it would require more than one handseal. Since this technique isn't sustained, the bolded part doesn't make much sense. I say instead of saying that, write it in a way where they technique can be used in two ways: one as a vortex or the other as shooting from the ground to attack targets in the sky. Also give dimensions to how big the vortex is and how much area it can cover as well as how high the blades will shoot out up from the ground. - Daemon
 
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Made it into an armor instead.

(Jinton: Boidosukēru | Dust Release: Void Scales)
Type:
Offensive/Defensive/Supplementary
Rank: C-S
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Void Scales is a supplementary technique that overlaps a certain area like a cloth or piece of armor that is made up entirely from dust release. This has many different applications as it can be used to either disintigrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by covering ones fist into dust chakra to add disintigrating properties to the punch. The user choses how big a scale they want to cover their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels.

Level 1(C-rank)
This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintigrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release.
...
Level 2(B-rank)
This level covers up to arms and legs sized areas on the user which means the user can cover both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintigrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu.

Level 3(A-rank)
This level lets the user cover half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintigrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used four times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for two turns maximum.

Level 4(S-rank)
The user enables a full body surge and covers their entire body to dust release. This enables the user to disintigrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used twice per battle with a two turn cooldown while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns per use.

None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface of dust release remains seemingly elastic and about a centimeter thick. The surface disintigrates particles that touches it and reflects sunlight like a mirror.

Note:
Can only be taught by Skorm

Declined: Again due to the power of dust release, this technique would have to be heavily restricted as well as the addition of an ample amount of handseals at each level of the technique. Also what's stopping this armor from disintegrating you? - Daemon
Imma go ahead with the first approach and add more restrictions instead. Also changed name.

(Jinton: Ibento no Chiheisen | Dust Release: Event Horizon)
Type:
Offensive/Defensive/Supplementary
Rank: C-S
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Event Horizon is a supplementary technique that lets the user convert their physical structure either fully or partially to consist out of dust release. This has many different applications as it can be used to either disintigrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintigrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels. Each level has its own restrictions and the higher the level, the bigger restriction. It also goes without saying that failing to overcome/neutralise each levels impact of dust release chakra will disintigrate anything that flows through the converted area. This technique also counts as a chakra surge and can therefore be used to release the user from genjutsu up to the same chakra levels that are spent into the technique.

Antumbra - (C-rank)
This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintigrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties, but it can be countered by elements of the same rank if they are neutral. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release. This levels adds restrictions towards the user in the sense that they can only use elements that consist of fire/wind/earth in the same turn this form has been taken. This form also lasts a maximum of one full turn.
...
Penumbra - (B-rank)
This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintigrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu. This scale needs a handseal upon activation - (Dragon). It also limits the users elemental capabilities as long as it is active and for a full turn after it is inactive to that of only being able to use either fire/wind/earth(or elements consisting of those) even if this application ends either naturally(after maximum of two turns) or intentionally. Since it can be used a bit longer it saps extra chakra from the user during the second turn(-5).

Umbra - (A-rank)
This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintigrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used four times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for three turns maximum. This level is quite advanced and requires two handseals - (Dragon & Snake). It limits the user from using elemental techniques above S rank during it is active and one full turn after it had been deactivated(either intentionally or nsturally). Same elemental restrictions before as the lower levels of this technique is applied.

Celestial - (S-rank)
The user enables a full body surge and converts their entire body to dust release. This enables the user to disintigrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used twice per battle with a two turn cooldown while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns per use. This is the highest level of the technique and requires three handseals - (Dragon & Snake & Boar). This technique limits the user from using elemental techniques above A rank while also limits the user from using any other techniques/skills above S rank for one full turn after the technique ends either intentionally or naturally. After one turn of it being deactive, the user gains the ability to use S rank elemental and below as well as using ither ninja skills to full extent. Same elemental restrictions are applied as the lower levels but for two turns after the cancelation/during this technique.

None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface passively disintigrates particles that touches it and reflects sunlight like a mirror.

Note: Can only be taught by Skorm
 
Last edited:

Priest

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Kiss of Redemption - Shōkan no Kisu
Type: Supplementary
Rank: C
Range: N/A(in bio)
Chakra: N/A
Damage: N/A
Description:
Kabuto using Karin's DNA combined with yang energy, creates a modified version of Healing Bite. While Healing bite requires the biting of Karin's skin, Kabuto makes it so that not only his body can be bitten for healing but his snake ninjutsus. The modification makes it so that Kabuto's snake jutsus also carries Karin's genetic make up like his skin. This makes all his snakes from his snake ninjutsus appear white and scaly. Further modification also makes it so that Kabuto or his snakes from snake ninjutsu could bite and inject the target with the same healing chakra that normally would be sucked when biting Karin's skin, healing them equivalent to Healing Bite. Healing through snake ninjutsu however, needs Kabuto's conscious input and the snakes to be physically connected to him so as to prevent enemies from unauthorized access. The normal Healing Bite and all conditions/restrictions attached to Healing Bite still applies.
Technique must be stated in the user's bio
Modification is merely a conduit thus passive on the user but still one must post the "Healing Bite" technique which counts as a move, whenever one bites on the skin or snakes for healing
Active modification requires the snakes to bite those they want to heal thus counts as a move. However, one needs to post Healing Bite though only as reference.
Can only be used by advanced Kabuto bio.

Declined: Adding Yang to this technique is arbitrary and really doesn't do anything for the technique. This technique is primarily a Medninjutsu technique since you want to infuse Karin's DNA into your snake techniques. With that out of the way, this technique would have to only be used on techniques that originate from the user's body and techniques that summon actual snakes from the user's body. This would also need some kind of usage limit because I'm most likely not gonna allow you to heal off your snakes all the time. - Daemon


Yoton: Kyōki no Fukkatsu - Yang Release: Resurrection of Madness
Type: Supplementary/Offensive
Rank: S-Rank
Range: N/A
Chakra: 70 (-15 per turn)
Damage: N/A
Description:
The three angry demons having being studied by Kabuto, he created a technique that could make a few modifications and give them a new set of abilities. By infusing the Dokis with this technique, they exhibit several uncanny characteristic and power. Unlike formally when their eyes, ears and mouth are shut, They would have their eyes open and ears working perfectly by removing anything that may be covering them. The modification would also add intelligence to the Dokis. The newly modified Dokis would need not hear any tune from Tayuya's demonic flute again before they act or perform techniques and from then on, they attack anyone who's not an ally autonomously. The modification also allows Kabuto to issue simple voice commands to them. The infusion of yang energy also makes the Doki incredibly stronger and faster, each immune to attacks one rank higher than they can formerly withstand. Their speed becomes twice as fast while they gain physical strength one rank higher than they have before.
Note: Can only be used once and can only be used by Advanced Kabuto Bios with Tayuya DNA active and with the Dokis already summoned
Can be used in the same timeframe as summoning the Doki
No Yin Release technique can be used in the same turn and next except for those used to augment the Dokis.
No genjutsu or yin-yang the same turn this is used

Declined: Yang cannot grant further intelligence to sentient creatures.- Daemon

Custom Kinjutsu in inventory​


Forbidden Art: Netherworld Summoning: Lost Relic - Kinjutsu: Raise Kuchiyose: Ibutsu no Funshitsu
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra: 150(-20p turn)
Damage: 100
Description
Lost Relic is a levitating yang reinforced and tempered staff, brought to life via yang energy. By making 3 handsigns and a clap, the user would summon the relic. Passively, the staff would be shrouded with a mid range aura of energy, affecting only those the user perceives as enemy. This energy works in reverse to how yang grants life and sentience. It rips every creature other than a living human of their life. Elaborately, every sentient jutsu would become non-sentient, clones would be undone, summonings would return to their homes and Edos would become lifeless until they are out of range of the aura. By leeching 70 chakra from the user, the staff is able to spawn up to four warriors with compositions similar to the ghostly arms of "impure world seal destruction". The warriors are translucent with a purple hue and have the same size and speed as the user. They can be used to fight for the user though since they lack kinetic essence, they can move even on air and don't do damage directly to a target but a living target touched/caught by them would be unable to mold chakra nor move. Warriors last for 4 turns and can only be spawned twice. By leeching a 100 chakra from the user, the staff is able to open a very wide portal either across the ground or up in the sky. The portal can reach up to 50m radius. The portal is a door way to the netherworld and as soon as it is opened, thousands of ghostly arms would reach out in a linear fashion upwards or downwards depending on the position of the opening. The arms would extend and have a 50m reach. However, they only affect anyone with chakra that the user perceives as enemy. The ghostly arms have the same effect as the warriors. The portal closes after 3 turns and this can only be made one time per battle.
The staff can not be sealed but can be destroyed by damage exceeding 100.
Can only be summoned once per battle
Staff lasts 6 turns while in battle but can remain if the user is not in a battle.
While on the field of play, user can not use Yin and genjutsu of any rank

Declined: This technique is all over the place and it does a little too much. You want this to passively remove Yang energy from things, then have the ability to create 4 warriors, then open up a portal to the netherworld that can reach up to the entire battlefield in its radius to basically lock down the entire battlefield. This does entirely too much you need to tone it down a lot and have the abilities actually work off each other. The removal of Yang from sentient entities literally has nothing to do with the rest of the technique. The staff also lasts entirely too long, you have actually give a reason why it cannot be sealed (which probably won't be allowed if we are being honest) and needs to have heavier restrictions due to this being a Kinjutsu technique. - Daemon



Kiss of Redemption - Shōkan no Kisu
Type: Supplementary
Rank: C
Range: N/A(in bio)
Chakra: N/A
Damage: N/A
Description:
Kabuto using Karin's DNA combined with medical chakra, creates a modified version of Healing Bite. While Healing bite requires the biting of Karin's skin, Kabuto makes it so that not only his body can be bitten for healing but his snake ninjutsus. The modification makes it so that Kabuto's snake jutsus also carries Karin's genetic make up like his skin. This makes all his snakes from his snake ninjutsus appear white and scaly. Further modification also makes it so that Kabuto or his snakes from snake ninjutsu could bite and inject the target with the same healing chakra that normally would be sucked when biting Karin's skin, healing them equivalent to Healing Bite. Healing through snake ninjutsu however, needs Kabuto's conscious input and the snakes to be physically connected to him so as to prevent enemies from unauthorized access. The normal Healing Bite and all conditions/restrictions attached to Healing Bite still applies.
Only works on actual snakes that originate from the user's body.
Technique must be stated in the user's bio
Modification is merely a conduit thus passive on the user but still one must post the "Healing Bite" technique which counts as a move, whenever one bites on the skin or snakes for healing
Active modification requires the snakes to bite those they want to heal thus counts as a move. However, one needs to post Healing Bite though only as reference.
Healing through this conduit can only be used 4 times per battle
Can only be used by advanced Kabuto bio.


Yoton/Ninpo: Kyōki no Fukkatsu - Yang Release/Ninjutsu: Resurrection of Madness
Type: Supplementary/Offensive
Rank: S-Rank
Range: N/A
Chakra: 70 (-15 per turn)
Damage: N/A
Description:
The three angry demons having being studied by Kabuto, he created a technique that could make a few modifications and give them a new set of abilities. By infusing the Dokis with this technique, they exhibit several uncanny characteristic and power. Unlike formally when their eyes, ears and mouth are shut, They would have their eyes open and ears working perfectly by removing anything that may be covering them. The newly modified Dokis would need not hear any tune from Tayuya's demonic flute again before they act or perform techniques and from then on, they attack anyone who's not an ally autonomously. The modification allows Kabuto to issue simple voice commands to them. The infusion of yang energy makes the Doki incredibly stronger and faster, each immune to attacks one rank higher than they can formerly withstand. Their speed becomes twice as fast while they gain physical strength one rank higher than they have before.
Note: Can only be used once and can only be used by Advanced Kabuto Bios with Tayuya DNA active and with the Dokis already summoned
Can be used in the same timeframe as summoning the Doki
No Yin Release technique can be used in the same turn and next except for those used to augment the Dokis.
No genjutsu or yin-yang the same turn this is used


Custom Kinjutsu in inventory​


Forbidden Art: Netherworld Summoning: Lost Relic - Kinjutsu: Raise Kuchiyose: Ibutsu no Funshitsu
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra: 150(-20p turn)
Damage: 100
Description
Lost Relic is a levitating yang reinforced and tempered staff, brought to life via yang energy. By making 3 handsigns and a clap, the user would summon the relic. Passively, the staff would be shrouded with a mid range aura of energy, affecting only those the user perceives as enemy. This energy works in reverse to how yang grants life and sentience. It rips every creature other than a living human of their life. Elaborately, every sentient jutsu would become non-sentient, clones would be undone, summonings would return to their homes and Edos would become lifeless until they are out of range of the aura. The active ability of the staff unlike the aura, requires direct contact with living being in order to render them lifeless. By leeching 70 chakra from the user, the staff is able to spawn up to four warriors with compositions similar to the ghostly arms of "impure world seal destruction". The warriors are translucent with a purple hue and have the same size and speed as the user. They can be used to fight for the user though since they lack kinetic essence, they can move even on air and don't do damage directly to a target but a living target touched/caught by them would be lifeless until they are able to escape the hold. That is; they are unable to mold chakra nor move. Warriors last for 4 turns and can only be spawned once. By leeching a 100 chakra from the user, the staff is able to open a very wide portal either across the ground or up in the sky. The portal can reach up to 30m radius. The portal is a door way to the netherworld and as soon as it is opened, thousands of ghostly arms would reach out in a linear fashion upwards or downwards depending on the position of the opening. The arms would extend and have a 30m reach. However, they only affect anyone with chakra that the user perceives as enemy. The ghostly arms have the same effect as the warriors. The portal closes after 2 turns and this can only be made one time per battle.
The staff can only be destroyed by damage exceeding 100.
Can only be summoned once per battle
Staff lasts 6 turns while in battle but can remain if the user is not in a battle.
While on the field of play, user can not use Yin and genjutsu of any rank
 

Serpent

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(Jingi: Rosutovein) - Sacred Treasure: Lostvayne
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Lostvayne is a weapon crafted by Hei Otsutsuki during his swordsmanship training in his youth. It was forged using ore from a recently fallen meteorite, and Hei likes to occasionally refer to the blade affectionately as his "space sword" due to the origin of its material. The weapon is able to cut through various substances with little to moderate effort. The weapon is styled as a Jian straight sword with a distinctive black blade attributed to the material from which it was forged. While the sheath is simple, dark brown and straight, adorned with a gold-plate inlay about midway down its length. The sheath's tip is rectangular and adorned with a stylized lotus symbol made of gold filigree, while another is etched into the end of the grip; these marks identify the sword as the work of a member of the Otsutsuki Clan. The unusual material gives the sword exceptional durability and keenness on par with Orochiamru's grass-cutter blade, being near indestructible. Thinking the command "Sacred Treasure Release" allows the user can activate one of Lostvayne's abilities. The first of it's abilites is known as the "Jitsuzō Bunshin" or "Physical Clone". It instantly creates up to four clones of it's wielder. Similar to shadow clones, these clones retain the users physical traits speed and power at the time of creation however they are limited to using only Taijutsu and Kenjutsu techniques. The second technique is known as "Furukaunta" or "Full Counter" A unique ninjutsu that reflects physical attacks aimed at the user back at the enemy as an unfocused physical blast, but with enhanced power (+20 reflected technique damage); therefore, the stronger the opponent's attack is, the stronger Full Counter becomes. However, there are also many drawbacks to Full Counter, First being it's chakra toll, having the sword draining 70 chakra points per use. Second being that the user is not able to reflect attacks if they cannot read the nature and timing of and can only reflect from a single direction at a time. Lastly, it is completely ineffective against energy and intangible techniques.
Note:
-Cannot have other clones on the field while Physical Clones are active
-Physical Clones can only be used three times per battle/event
-Full Counter can only be used four times per battle/event
-Both abilities require a two turn cooldown
-Can only be used by Serpent

(Yoton: Seidotenpi) - Yang Release: Precision of the Sun
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: N/A (+50 to applied Taijutsu)
Damage points: N/A (Doubles applied Taijutsu)
Description: A standard method of Yang Release were the user implements Yang energy into a Taijutsu technique by using precise control over yang energy drastically increasing it's damage output. The damage increase is dependent on the original taijutsu technique being used, effectively doubling the original damage output of the technique. For example, If the user uses a B-rank Taijutsu technique with 40 damage. The resulting technique will deal 80 damage. While this technique can be applied within the same timeframe as another taijutsu technique, it still counts as one of the users allocated moves for that turn and thous isn't a passive ability, requiring concentration and manipulation of chakra/yang energies.
Note:
-Can only be used by Yang Release or Yin-Yang release Specialist
-Can only be used four times per battle
-Requires a two turn cool down
-Can only be used by Serpent

(Yoton Fuuinjutsu: Imbutenpi) - Yang Sealing Technique: Gift from the Sun
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 300
Damage points: N/A (+100 per turn)
Description: Using Fuuinjutsu knowledge and mastery of Yang energy. The user will make three handseals and then stomp their foot on the ground erecting a circular barrier of white glowing Kenji that spreads outward covering a short range area. Even if the user leaves this area, the barrier will remain until it's time has expired. Anyone who enters this short ranged barrier be it ally or foe will receive it's massive healing benefits, being able to heal 100 points of damage per turn. It can heal almost any injury from small cuts or broken bones to poisons and even correct chakra systems, however it is unable to fully heal missing limbs or body parts, instead opting to heal over the wound. Since the technique is of benefit to anyone who enters it's field, it is not an ideal technique to use while in combat since an opponent can take advantage of the barrier as well. It's a technique that requires massive chakra input for massive benefit however it only lasts a short time before fading away.
Note:
-Can only be used by Yang Release or Yin-Yang release Specialist
-Barrier lasts for three turns before dissipating
-Can only be used twice per battle/event
-Can only be used by Serpent
 
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