Fuinjutsu: Puran Bi - Sealing Jutsu: Plan B
Type: Supplementary
Rank: A
Range: N/A
Chakra: (+10 to seal)
Damage: (according to rank of seal)
Description:
This is a unique jutsu that changes the sealing formulae of any supplementary seal to that of offensive. After the activation of this technique, the users supplementary seals would whenever they are in the process of being released or unsealed by a target, scrambles their sealing scripts to assume that of explosion. So for example, the normal Sealing Tag can be placed and while a target tries to yank it off himself, the sealing tag turns to an explosive tag and detonates. The explosion would be equivalent to the rank of the supplementary sealing technique itself, though this only works if there is an attempt to undo, release, break or remove the seal/sealing technique. If the sealing technique is destroyed, the back up plan won't kick in.
An activation jutsu that is used at the same time as another jutsu and affects all the seals the user uses afterwards though he has the right to choose which ever it won't affect.
Last for 4 turns
3x per battle
Declined by Sasori: Limit the duration and usage of this. Also not keen on allowing seal like this for you so limit it to A-rank and below seals
Yoton
/Ninpo: Kyōki no Fukkatsu - Yang Release
/Ninjutsu: Resurrection of Madness
Type: Supplementary/Offensive
Rank: S-Rank
Range: N/A
Chakra: 70 (-15 per turn)
Damage: N/A
Description:
The three angry demons having being studied by Kabuto, he created a technique that could make a few modifications and give them a new set of abilities. By infusing the Dokis with this technique, they exhibit several uncanny characteristic and power. Unlike formally when their eyes, ears and mouth are shut, They would have their eyes open and ears working perfectly by removing anything that may be covering them. The newly modified Dokis would need not hear any tune from Tayuya's demonic flute again before they act or perform techniques and from then on, they attack anyone who's not an ally autonomously. The modification
allows Kabuto to issue simple voice commands to them. The infusion of yang energy makes the Doki incredibly stronger and faster, each immune to attacks one rank higher than they can formerly withstand. Their speed becomes twice as fast while they gain physical strength one rank higher than they have before.
Note: Can only be used once and can only be used by Advanced Kabuto Bios with Tayuya DNA active and with the Dokis already summoned
Can be used in the same timeframe as summoning the Doki
No Yin Release technique can be used in the same turn and next except for those used to augment the Dokis.
No genjutsu or yin-yang the same turn this is used
Declined: How would this allow you to enable voice commands? - Daemon
Custom Kinjutsu in inventory
Forbidden Art: Netherworld Summoning: Lost Relic - Kinjutsu: Raise Kuchiyose: Ibutsu no Funshitsu
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra: 150(-20p turn)
Damage: 100
Description
Lost Relic is a levitating yang reinforced and tempered staff, brought to life via yang energy. By making 3 handsigns and a clap, the user would summon the relic. Passively, the staff would be shrouded with a mid range aura of energy, affecting only those the user perceives as enemy. This energy works in reverse to how yang grants life and sentience. It rips every creature other than a living human of their life. Elaborately, every sentient jutsu would become non-sentient, clones would be undone, summonings would return to their homes and Edos would become lifeless until they are out of range of the aura.
The active ability of the staff unlike the aura, requires direct contact with living being in order to render them lifeless. By leeching 70 chakra from the user, the staff is able to spawn up to four warriors with compositions similar to the ghostly arms of "impure world seal destruction". The warriors are translucent with a purple hue and have the same size and speed as the user. They can be used to fight for the user though since they lack kinetic essence, they can move even on air and don't do damage directly to a target but a living target touched/caught by them would be
lifeless until they are able to escape the hold. That is; they are unable to mold chakra nor move. Warriors last for 4 turns and can only be spawned
once. By leeching a 100 chakra from the user, the staff is able to open a very wide portal either across the ground or up in the sky. The portal can reach up to
30m radius. The portal is a door way to the netherworld and as soon as it is opened, thousands of ghostly arms would reach out in a linear fashion upwards or downwards depending on the position of the opening. The arms would extend and have a
30m reach. However, they only affect anyone with chakra that the user perceives as enemy. The ghostly arms have the same effect as the warriors. The portal closes after
2 turns and this can only be made one time per battle.
The staff can
only be destroyed by damage exceeding 100.
Can only be summoned once per battle
Staff lasts 6 turns while in battle but can remain if the user is not in a battle.
While on the field of play, user can not use Yin and genjutsu of any rank
Declined: This does not fix the problems I stated above. Like at all. - Daemon
Yoton
/Ninpo: Kyōki no Fukkatsu - Yang Release
/Ninjutsu: Resurrection of Madness
Type: Supplementary/Offensive
Rank: S-Rank
Range: N/A
Chakra: 70 (-15 per turn)
Damage: N/A
Description:
The three angry demons having being studied by Kabuto, he created a technique that could make a few modifications and give them a new set of abilities. By infusing the Dokis with this technique, they exhibit several uncanny characteristic and power. Unlike formally when their eyes, ears and mouth are shut, They would have their eyes open and ears working perfectly by removing anything that may be covering them. The newly modified Dokis would need not hear any tune from Tayuya's demonic flute again before they act or perform techniques and from then on, they attack anyone who's not an ally autonomously,
though their will is connected to Kabuto's and they act based on Kabuto's will. The infusion of yang energy makes the Doki incredibly stronger and faster, each immune to attacks one rank higher than they can formerly withstand. Their speed becomes twice as fast while they gain physical strength one rank higher than they have before.
Note: Can only be used once and can only be used by Advanced Kabuto Bios with Tayuya DNA active and with the Dokis already summoned
Can be used in the same timeframe as summoning the Doki
No Yin Release technique can be used in the same turn and next except for those used to augment the Dokis.
No genjutsu or yin-yang the same turn this is used
Declined: I just checked the Doki and how they look, most of them seem to have their face covered with bandages and such. Yang wouldn't remove this. I understand this jutsu is meant to edit the weaknesses that are inherently within the summon. While a nice idea, I don't think this can be allowed in this form (an infusion technique). Try another avenue. - Daemon
Custom Kinjutsu in inventory
Forbidden Art: Netherworld Summoning: Lost Relic - Kinjutsu: Raise Kuchiyose: Ibutsu no Funshitsu
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra: 150(-20p turn)
Damage: 100
Description
Lost Relic is a levitating yang reinforced and tempered staff, brought to life via yang energy. By making 3 handsigns and a clap, the user would summon the relic. Passively, the staff would be shrouded with a mid range aura of energy, affecting only those the user perceives as enemy. This energy works in reverse to how yang grants life and sentience.
A remote albeit weak version of the active ability. The aura rips every creature other than a living human of their life/
sentiency. Elaborately, every sentient jutsu would become non-sentient, clones would be undone, summonings would return to their homes and Edos would become lifeless until they are out of range of the aura.
The active ability of the staff which is a touch version of the aura, requires direct contact with living being in order to render them lifeless(not dead)/non-sentient. By leeching 70 chakra from the user, the staff is able to spawn up to
2 warriors with compositions similar to the ghostly arms of "impure world seal destruction". The warriors are translucent with a purple hue and have the same size and speed as the user. They can be used to fight for the user though since they lack kinetic essence, they can move even on air and don't do damage directly to a target but a living target touched/caught by them would be
unable to mold chakra nor move until they are out of the hold just like the original jutsu. Warriors last for
2 turns and can only be spawned
twice. By leeching a 100 chakra from the user, the staff is able to open a very wide portal either across the ground or up in the sky. The portal can reach up to
15m radius. The portal is a door way to the netherworld and as soon as it is opened, thousands of ghostly arms would reach out in a linear fashion upwards or downwards depending on the position of the opening. The arms would extend and have a 30m reach. However, they only affect anyone with chakra that the user perceives as enemy. The ghostly arms have the same effect as the warriors. The portal closes after 2 turns and this can only be made one time per battle.
The staff can only be destroyed by damage exceeding 100.
Can only be summoned once per battle
Staff lasts 6 turns while in battle but can remain if the user is not in a battle.
While on the field of play, user can not use Yin and genjutsu of any rank
Declined: This still seems like multiple techniques combined into one. It really doesn't flow together well. You want a relic that makes all sentient things lifeless, then the ability to create two warriors. Then also the ability to open up a portal to the netherrealm. Doesn't make much sense. - Daemon
Was left unchecked
Yang Release: Fallen - Yoton: Ochi
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70(15 per turn)
Damage: 100
Description:
A sister technique to
Yin Release: Fallen.
This Fallen is a white translucent corporeal and sentient familiar which is made entirely of Yang energy and shaped according to the user's taste. Since it is corporeal in nature, it can take the form of any figure that can physically traverse from one place to another and can physically be affected by matter that are only physical in nature. Fallen has great physical strength and durability which is equivalent to its strength.
Fallen has a passive ability called "Eternal Grace" which enables him through the use of "Change into Hell", " Power of the Sun" and White Tiger", convert physical energy mixed water molecules in the air into rain. This yang infused rain falls up to long range and depending on who it touches, different affects occur. Eternal grace affects the user and his allies different than an enemy. The user and allies while constantly being touched by the rain would continuously have yang energy surging through their system until the rain ends. They would also be augmented physically, gaining 3x their normal speed, passive healing of 15 damage per turn, B-rank resistance to physical damage and +30 to Taijutsu. Anyone perceived as enemy however, upon touching the rain, would be infused with potent yang energy that would cause yang energy imbalance in their body, causing them to momentarily lose control of sustained techniques and modes though this would unfortunately work effectively in breaking them out of genjutsu. However, they would also become weak physically. Their physical techniques and strength suffers a -40 damage decrease and their speed halves. The rain is particularly detrimental to enemy techniques and scientific tools/weapons that uses any type of chakra, dampening them, making enemy techniques decrease by a rank and tools/weapons take 3x more time to execute a task. This means, a tool that is supposed to perform a task in one turn, would now take 3 turns to perform that task.
Actively, the familiar can use yang techniques that the user is able to use while siphoning chakra from its owner to use them. Fallen is able to retreat into the user, merging with him or a technique of his that is currently present so as to hide in plain sight. However, destroying the user or the technique would end Fallen. An advantage of merging however is that the presence of Fallen in an object will cause an opponent be affected by the properties of Eternal Grace when they make contact with that object. This means if Fallen merges with the user and the user makes direct contact with an opponent, they would be affected by the properties of Eternal Grace.
Requires six handseals to create Fallen.
Rain only falls for 3 turns
Usable twice per battle
While Eternal Grace is in play, the user is unable to conjure Yin techniques of any rank.
User can not use Yin techniques, Yin-Yang techniques in the same turn as creating Fallen and the next turn.
Declined. Its first ability, like with how Ring of Hell works, needs a limit on how many allies it can passively effect. The debuff is WAY too potent (half speed reduction AND -40 damage to physical techniques?) That's crazy for something that happens passively. Adjust this.
Yang Release: Fallen - Yoton: Ochi
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70(15 per turn)
Damage: 100
Description:
A sister technique to
Yin Release: Fallen.
This Fallen is a white translucent corporeal and sentient familiar which is made entirely of Yang energy and shaped according to the user's taste. Since it is corporeal in nature, it can take the form of any figure that can physically traverse from one place to another and can physically be affected by matter that are only physical in nature. Fallen has great physical strength and durability which is equivalent to its strength.
Fallen has a passive ability called "Eternal Grace" which enables him through the use of "Change into Hell", " Power of the Sun" and White Tiger", convert physical energy mixed water molecules in the air into rain. This yang infused rain falls up to long range and depending on who it touches, different affects occur. Eternal grace affects the user and his allies different than an enemy. The user and
upto 3 allies while constantly being touched by the rain would continuously have yang energy surging through their system until the rain ends. They would also be augmented physically, gaining 3x their normal speed, passive healing of 15 damage per turn, B-rank resistance to physical damage and +30 to Taijutsu. Anyone perceived as enemy however, upon touching the rain, would be infused with potent yang energy that would cause yang energy imbalance in their body, causing them to momentarily lose control of sustained techniques and modes though this would unfortunately work effectively in breaking them out of genjutsu. However, they would also become weak physically. Their physical techniques and strength suffers a
-20 damage decrease and their speed is reduced by a quarter. The rain is particularly detrimental to enemy techniques and scientific tools/weapons that uses any type of chakra, dampening them, making enemy techniques decrease by a rank and tools/weapons take 3x more time to execute a task. This means, a tool that is supposed to perform a task in one turn, would now take 3 turns to perform that task.
Actively, the familiar can use yang techniques that the user is able to use while siphoning chakra from its owner to use them. Fallen is able to retreat into the user, merging with him or a technique of his that is currently present so as to hide in plain sight. However, destroying the user or the technique would end Fallen. An advantage of merging however is that the presence of Fallen in an object will cause an opponent be affected by the properties of Eternal Grace when they make contact with that object. This means if Fallen merges with the user and the user makes direct contact with an opponent, they would be affected by the properties of Eternal Grace.
Requires six handseals to create Fallen.
Rain only falls for 3 turns
Usable twice per battle
While Eternal Grace is in play, the user is unable to conjure Yin techniques of any rank.
User can not use Yin techniques, Yin-Yang techniques in the same turn as creating Fallen and the next turn.
Inton: Ixcariot no Kaiha - Yin Release: Ixcariot's Communion
Type: Supplementary
Rank: A
Range: N/A
Chakra: 50
Damage: N/A
Description:
Using the ability to change the state of matter. This techniques gives the user the ability to merge two already existing techniques together in order to become one. This can be achieved in a variety of ways that even for normally immiscible matters, the yin energy is able to change the state of matter to make them compatible and combinable. The user is able to combine fire with lightning to form a brighter and golden energy able to shock and burn at the same time. Same with physical element; combining iron with a slippery soapstone would give a slippery metallic alloy of unknown nature. Interaction between energy and solid matter may prove difficult but the yin energy could change the state of both matter into liquid so that they are able to combine and probably leave it at that or make the mixture solidify. At the end the mixture becomes homogeneous. Some heterogeneous mixtures may be formed, only if plausible. For example, a mixture of wind and sand would form a sand storm though the sand itself must be an existing technique and not dormant sand. The merged techniques would become a composite nature of both techniques, taking the size, range, appearance of the larger jutsu and becoming a composite jutsu with properties from both jutsus. This would however not increase the damage but take the average of the damage between the jutsus. This means if the highest ranking technique's damage is 60 and the lowest is 40, the resulting technique would have a damage output of 50.Once the techniques are merged, it takes on the longest time limit out of the two also as a drawback, employs the highest limitation/restriction period like resting time etc, between both techniques.
Usable in the same timeframe as another technique
Usable 3x per battle
Declined. Remove the bit of adopting the longest time limit and readjust how that is going to work. I can predict way too many ways of abuse with that.
Inton: Ixcariot no Kaiha - Yin Release: Ixcariot's Communion
Type: Supplementary
Rank: A
Range: N/A
Chakra: 50
Damage: N/A
Description:
Using the ability to change the state of matter. This techniques gives the user the ability to merge two already existing techniques together in order to become one. This can be achieved in a variety of ways that even for normally immiscible matters, the yin energy is able to change the state of matter to make them compatible and combinable. The user is able to combine fire with lightning to form a brighter and golden energy able to shock and burn at the same time. Same with physical element; combining iron with a slippery soapstone would give a slippery metallic alloy of unknown nature. Interaction between energy and solid matter may prove difficult but the yin energy could change the state of both matter into liquid so that they are able to combine and probably leave it at that or make the mixture solidify. At the end the mixture becomes homogeneous. Some heterogeneous mixtures may be formed, only if plausible. For example, a mixture of wind and sand would form a sand storm though the sand itself must be an existing technique and not dormant sand. The merged techniques would become a composite nature of both techniques, taking the size, range, appearance of the larger jutsu and becoming a composite jutsu with properties from both jutsus. This would however not increase the damage but take the average of the damage between the jutsus. This means if the highest ranking technique's damage is 60 and the lowest is 40, the resulting technique would have a damage output of 50.Once the techniques are merged, it takes on the longest time limit out of the two,
though this would not be the case for offensive techniques. In the case of two offensive techniques merging or when one of the merged techniques is offensive, they would by default, assume a limit of four turns. Also as a drawback, the resulting technique employs the highest limitation/restriction period like resting time etc, between both techniques.
Usable in the same timeframe as another technique
Usable 3x per battle