Resubmitting:
Type: Supplementary
Rank: E-Rank
Range: Direct Contact
Chakra: 5
Damage: N/A
Description: A supplemental Ninjutsu for general espionage and information gathering, this technique allows it's user to access and retrieve various kinds of information contained within sources of water, both natural or otherwise, using a concept known as
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
New Submission:
Sound Training:
(Ototon: Eishō no Madōshi) Sound Release: Aria of the Magus
Type: Supplementary/ Offensive/ Defensive
Rank: E-Rank - A-Rank
Range: Short - Long
Chakra: 5 - 30
Damage: 10 - 60
Description: A highly specialized form of Sound Release, only utilizing one's voice for the Jutsu, the user starts by performing a series of "Chants", which are spread over the course of several turns, max of 5, in an attempt to create a single "Aria", which is the end result of ones Chants, even if there is only one Chant performed in an Aria. These Chants are all infused with Sound Release Chakra, and act as a sort of modifier for this Jutsu, allowing the user to perform various basic applications of Sound Release with only spoken words. Each individual Chant is performed as a passive action, but only one can be performed per turn. With the user spacing their aria's out over the course of up to 5 turns, these don't count as one of the user's Jutsu until they complete the Aria, at which point, the number of chants determine the rank and cost of the Jutsu, and damage where applicable. For example, an aria with a single chant can be used instantly as an E-Rank, whereas an aria with 2 Chants is performed as a D-Rank over 2 turns, 3 Chants is a C-Rank over 3 turns, and so on. The user can engage in other forms of dialogue while they stretch their aria out over the course of several turns. Only words that are imbued with the user's Sound Release Chakra are considered part of a Chant, so the user doesn't interrupt their own Aria if they were to engage in conversation whilst performing one. Upon completing the desired number of Chants, they then expend the requisite amount of Chakra, and performs the Aria just like a regular Jutsu, requiring one of the user's 3 Jutsu per turn, etc. As long as the Chant of any given Aria possesses a specific meaning and/or set of keywords, the particulars of said incantation are left to the user's own tastes, however, the greater the meaning behind the contents of any given Chant, the better the Aria's final product will be. In other words, changing the words of an Aria does not mean much; what matters is the meaning behind them. While the specific applications are determined by the user, and what kind of Chants they perform for their Aria, the user can only utilize Destructive Sound Waves with this Jutsu. Hindering and Genjutsu Inducing Sound Waves are far too complicated to be performed in unison with such simplistic actions. Despite this however, the user still has control over the form their Destructive Sound Waves take, allowing them to perform Offensive, Defensive, and Supplementary applications with this Jutsu, with varying ranges and intended uses, such as simple projectiles, infusion into weapons, channelled through the user's body, etc. For example, if the user performed a Chant that mentions a sword, their Aria could possess an offensive nature, due to a sword naturally being used to inflict harm. If they mention some sort of a projectile, such as an arrow, within their next Chant, and then performed these two Chants as an Aria, it could create a projectile with an offensive nature, similar to the "Echo Assault Skill".
Note: If an A-Rank Aria is successfully performed, the user cannot perform this Jutsu for 3 turns, including the performance of Chants in preparation for another Aria.
Note: If a "(Kousoku Eishō) High-Speed Incantation" is performed, the user cannot perform this Jutsu for as many turns as Chants in the Aria.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
(Ninpō: Vir'Abelasan) Ninja Art: Well of Sorrows(Suiton Ninjutsu: Vir'Abelasan) Water Release Ninja Art: Well of Sorrows
Type: Supplementary
Rank: E-Rank
Range: Short - Long
Chakra: 5
Damage: N/A
Description: A supplemental Jutsu for general espionage and information gathering,this technique allows it's user to utilize Water Release Chakra in order to collect and draw various forms of Water from natural and Chakra based sources, to extract potential information from those sources, using a concept known asYou must be registered for see links[SUP][You must be registered for see links][/SUP]. The user starts by simply performing the Seal of Confrontation, releasing a small amount of Water Release Chakra into the vicinity in the form of an omnidirectional pulse, with the sole purpose of gathering water molecules and drawing them back to the user. Alternatively the user can simply touch a potential source and stream their Chakra into it. With the user haven drawn water molecules to themselves, or being in direct contact with a potential source, they then use their Chakra in order to extract whatever information it may have, "tapping into" the memories and information stored within, in a similar fashion to both the "(Kenboushou Jutsu) Loss of Memory Technique" and "(Dokushinjuts) Mind Reading Technique", both of which being incredibly useful Ninjutsu based upon the same premise of accessing memories and information within a given target. Potential sources include natural bodies of Water, both large and small, rain, mist, even ice, and sources of water directly from a Shinobi's body, like sweat or blood. Of course the user is not able to directly manipulate sources that are beyond their control, for example, a Shinobi who doesn't belong to the Yuki Clan can't manipulate Ice, but as it is still Water, even in solid form, it is still a potential source for this technique. This technique is mostly utilized as a tool for information gathering (or enhancing ones roleplay), however the user is not in direct control of the memories or information they extract from any given source of Water, meaning they could extract information both helpful and harmful, joyful and sad, hence the techniques name. For example, if the user extracts info from an enemies Water Release Jutsu, they could gleam some insight into the inner workings of the technique, such as the seals weaved to create it, or some memory or information from the person who performed that Jutsu. If the user touches a puddle in the middle of a grassy plain, they could gleam into the past of that area, seeing some battle that took place on that spot long ago, or simply witness a calm and tranquil evening on that same spot. Rain is one of the most viable and versatile sources, as it carries water from far away Lands via evaporation and precipitation, and with it, information from far away lands. Theoretically, the ocean acts as one giant memory unit, collecting information from the world since time immemorial, simply through the world's natural cycle of life. Tapping into any of these wellsprings of near-limitless information could even provide the user glimpses of the past, revealing secrets or events that have long since been forgotten to time.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
♪ Declined: This still isn't a property of normal water release. Even if you mention the Loss of Memory technique. This isn't something achievable with Suiton. Plus, the Water memory that you linked refers to solute particles, and only after a fairly impractical (in an NB sense) dilution process. ♪
Type: Supplementary
Rank: E-Rank
Range: Direct Contact
Chakra: 5
Damage: N/A
Description: A supplemental Ninjutsu for general espionage and information gathering, this technique allows it's user to access and retrieve various kinds of information contained within sources of water, both natural or otherwise, using a concept known as
You must be registered for see links
. This concept states that molecules of Water can retain the information of things that have come into direct contact with them, and can preserve this information, even after countless dilutions. This technique doesn't give them control over the process itself, merely the ability to directly access the memories and information contained within any given source, or molecule, of Water. The user starts by performing the Seal of Confrontation and establishing direct contact between themselves and a potential source of Water, before streaming their Chakra into it. With contact established, and their Chakra spreading through whatever source of Water is at their disposal, they use their Chakra to sift through whatever information it may have, and extract it, effectively making it their own. This process is similar to Jutsu which allow the access, sifting through and selection of specific memories and information within a living, sentient target, such as with the
You must be registered for see links
technique. The only true difference between this technique and the aforementioned one is that this technique allows the user to utilize a state of matter, not another living being, as the target of the technique. Potential sources include natural and artificial bodies of Water, both large and small, rain, mist, ice, snow, steam, and sources of water directly from a Shinobi's body, like sweat and blood. Naturally the user is not able to manipulate sources that are beyond their control, for example, a Shinobi who doesn't belong to the Yuki Clan can't manipulate Ice or Snow, but as they are still Water, even in solid form, they are still potential sources for this technique. This technique is mostly utilized as a tool for information gathering (or enhancing ones roleplay), however the user is not in direct control of the memories/ information they can extract from any given source, meaning they could extract information both helpful or harmful, joyful or sad, hence the name of the technique.Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
□ Declined, same as before. Goes beyond the scope of Water release, and infringes on clan's that have the ability of precognition even if not directly clashing. Its an interesting concept though. □
New Submission:
Sound Training:
You must be registered for see links
.(Ototon: Eishō no Madōshi) Sound Release: Aria of the Magus
Type: Supplementary/ Offensive/ Defensive
Rank: E-Rank - A-Rank
Range: Short - Long
Chakra: 5 - 30
Damage: 10 - 60
Description: A highly specialized form of Sound Release, only utilizing one's voice for the Jutsu, the user starts by performing a series of "Chants", which are spread over the course of several turns, max of 5, in an attempt to create a single "Aria", which is the end result of ones Chants, even if there is only one Chant performed in an Aria. These Chants are all infused with Sound Release Chakra, and act as a sort of modifier for this Jutsu, allowing the user to perform various basic applications of Sound Release with only spoken words. Each individual Chant is performed as a passive action, but only one can be performed per turn. With the user spacing their aria's out over the course of up to 5 turns, these don't count as one of the user's Jutsu until they complete the Aria, at which point, the number of chants determine the rank and cost of the Jutsu, and damage where applicable. For example, an aria with a single chant can be used instantly as an E-Rank, whereas an aria with 2 Chants is performed as a D-Rank over 2 turns, 3 Chants is a C-Rank over 3 turns, and so on. The user can engage in other forms of dialogue while they stretch their aria out over the course of several turns. Only words that are imbued with the user's Sound Release Chakra are considered part of a Chant, so the user doesn't interrupt their own Aria if they were to engage in conversation whilst performing one. Upon completing the desired number of Chants, they then expend the requisite amount of Chakra, and performs the Aria just like a regular Jutsu, requiring one of the user's 3 Jutsu per turn, etc. As long as the Chant of any given Aria possesses a specific meaning and/or set of keywords, the particulars of said incantation are left to the user's own tastes, however, the greater the meaning behind the contents of any given Chant, the better the Aria's final product will be. In other words, changing the words of an Aria does not mean much; what matters is the meaning behind them. While the specific applications are determined by the user, and what kind of Chants they perform for their Aria, the user can only utilize Destructive Sound Waves with this Jutsu. Hindering and Genjutsu Inducing Sound Waves are far too complicated to be performed in unison with such simplistic actions. Despite this however, the user still has control over the form their Destructive Sound Waves take, allowing them to perform Offensive, Defensive, and Supplementary applications with this Jutsu, with varying ranges and intended uses, such as simple projectiles, infusion into weapons, channelled through the user's body, etc. For example, if the user performed a Chant that mentions a sword, their Aria could possess an offensive nature, due to a sword naturally being used to inflict harm. If they mention some sort of a projectile, such as an arrow, within their next Chant, and then performed these two Chants as an Aria, it could create a projectile with an offensive nature, similar to the "Echo Assault Skill".
(Kousoku Eishō) High-Speed Incantation: This is a more advanced usage that allows the user to expend additional Chakra and effort to expedite the usage of this Jutsu, allowing the user to perform higher level Aria's much quicker than normal. To an outsiders perspective, it appears as though the user is speaking with multiple voices that overlap one another [SUP][
You must be registered for see links
][/SUP], in reality however, they are utilizing Sound Release Chakra to "amplify" the speed, clarity and precision of their voice, allowing higher level incantations within a shorter time frame, at the cost of an additional 5 Chakra per Chant. Naturally, even if the users Chants, which are passive actions, are amplified, the user is still required to perform their Aria as one of their 3 Jutsu per turn. The art of High-Speed Incantations simply allow the user to perform higher level Aria's quicker than normal.Note: If an A-Rank Aria is successfully performed, the user cannot perform this Jutsu for 3 turns, including the performance of Chants in preparation for another Aria.
Note: If a "(Kousoku Eishō) High-Speed Incantation" is performed, the user cannot perform this Jutsu for as many turns as Chants in the Aria.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
You must be registered for see images
□ Declined. Incantations and spoken words kind of clash with most of Kisei stuff now. Looking past that, the technique encompasses too many existing techniques as well. □
Last edited by a moderator: