Custom Jutsu Submission - III

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Penguin

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Completely re-worked it so omitted the bold. Linked techniques that needed to be linked!







Inner Tide ▽ In'nātaido
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Upon the formation of a solid technique from the user or ally, the user will convert and release chakra over the intended technique in the same time frame in order to conjure a layer of shark skin around that object. The skin itself is durable like most shark skin, however, it's true ability lies in the consummation of foreign energy and chakra similar to Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides. The layer of shark skin would, upon contact with an opposing technique, begin to leech the chakra out of it and dissipate it instantly. This consumption of foreign chakra only extends to energy based techniques up to S-rank strength (Wind/Lightning), however, solidified techniques of any rank are completely unaffected (Earth/Water). After the conjured layer of shark skin absorbs the incoming technique, the user can via physical touch of the skin, integrate that chakra into their chakra network, replenishing their reserves slightly. While the shark skin does absorb all of the enemies technique's chakra, the user may only salvage half of that for their reserves (happens passively via physical touching of thee skin). If the user specializes in shark ninjutsu (stated in their bio) then they are allowed to integrate all of said chakra into their system opposed to the standard half. This technique does not have to be applied onto a technique per say, but as long as the objects in question are solid it will suffice (except directly on enemies, etc.)

▽ Can only be taught by Penguin
▽ Can only be used thrice per battle
▽ Must have mastered shark ninjutsu
▽ Cannot use in consecutive turns

□ Declined, DNR. This is just a way to gain more chakra easily, and passively too as you stated that it happens in the same time frame. Also, the last part of the technique directly contradicts the initial part of the technique.. □


Inner Tide ▽ In'nātaido
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Upon the formation of a solid technique from the user or ally, the user will convert and release chakra over the intended technique in the same time frame in order to conjure a layer of shark skin around that object. The skin itself is durable like most shark skin, however, it's true ability lies in the consummation of foreign energy and chakra similar to Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides. The layer of shark skin would, upon contact with an opposing technique, begin to leech the chakra out of it and dissipate it instantly. This consumption of foreign chakra only extends to energy based techniques up to S-rank (Wind/Lightning), however, solidified techniques of any rank are completely unaffected (Earth/Water). After the conjured layer of shark skin absorbs the incoming technique, the user can via physical touch of the skin, integrate that chakra into their chakra network, replenishing their reserves. While the shark skin does absorb all of the enemies technique's chakra, the user may only salvage half of that for their reserves (happens instantly but costs a move slot). If the user specializes in shark ninjutsu (stated in their bio) then they are allowed to integrate all of said chakra into their system opposed to the standard half. Alternatively, with the usage of a hand seal, the user can release the chakra over themselves or non-chakra infused objects to conjure the layer of skin over themselves or the objects directly. This method is not instant like the first variation of the technique, but still functions exactly the same.

▽ Can only be taught by Penguin
▽ Can only be used thrice per battle
▽ Must have mastered shark ninjutsu
▽ Cannot use in consecutive turns

□ Declined. Still have a few concerns. One, Mid range and two, only up until A rank can be leeched. Thirdly, you don't say how long this effect lasts, cause right now sounds like its indefinitely once activated. But much better than the former submission. □
 
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Priest

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Jiyū - Freedom
Type: Supplementary
Rank: E
Range: N/A
Chakra: N/A
Damage: N/A
Description
This is a passive action of the user stemming from his extensive training in advanced chakra manipulation. He is able to use gestures from body parts freely with no restraints although they must be tied to a jutsu usage. Elaborately the user is able to stomp his foot instead of slamming his hands on the ground to perform a jutsu. He could clap his hands instead of stomping his foot although specific requirements would still be fulfilled. For example, an earth jutsu requires the user to slam his hands on the ground, he could stomp his foot instead, or clap his hand. For the last option, the user would however still need to be in contact with earth if the jutsu requires it. Freedom can partially affect handseal, where 2 and below handseals can be replaced by a simple hand or leg gesture. Any handseals above 2 would need to performed as normal.
Must be mentioned in bio or at the beginning of a fight

Declined - DNR

Keisan Majikku: Fantomu - Calculation Magic: Phantom
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-5 per turn)
Damage: N/A(Depends on the technique released)
Description:
The user would start by creating a fuin barrier in the form of a human figure, same shape and size as the user but totally translucent, with no clothe and would bear a calculation magic seal. The seal has the kanji for "Logic" and the seal contains the user's will sealed into the phantom and would activate upon its formation. The will contains 3 techniques usable by the user that would be used in successive order. Elaborately, the seal allows the phantom to release via the seal, 3 techniques programmed by the user though one technique after the other and once the 3 techniques has been used up, the phantom vanishes. The user needs to state the techniques usable by the phantom in the order in which they'll appear and one technique must end before another is automatically made from the seal. This means more than one techniques can not be active at the same time. The phantom is able to by itself, do basic movements and basic taijutsu but it would only use ninjutsu that are sealed within the Logic seal. Though techniques are manifested from the seal, they would appear as if it was performed normally with no conduit and they can only be upto S-rank. Each technique would counts as a move and the phantom itself is durable to resist A-rank and below damage. Usable 3x per battle with 2 turns in between usage.

Declined - This is pretty much a barrier clone with the use of 3 jutsu, which i wont allow. Also, Drackos tried a similar concept a cycle or two back. DNR
 
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Korra.

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(Kami Senpo: Shizen no Norowareta-Shi) - Paper Sage Arts: Cursed Paper of Nature
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user will combine their Paper Ninjutsu with Sage Mode. The user will channel senchakra into paper sheets in their body. They will then control a number of paper sheets infused with senchakra and release them from their body. The paper will than attach to the opponent's body so that it is part of it. Than the user will have their sen chakra into the paper so the paper and the body part it covers turns into stone. The more sheets the user uses the less damage the paper does. If the users uses 6 - 10 paper sheers the senchakra release into them will only cause like a shock to the opponent. If the user uses 2 - 5 paper sheets they will petrify after one turn. If the user uses 1 sheet it will instantly turn the part of the body that paper is on into stone.

Note: Must know Sage Mode and Paper Ninjutsu

Note: Must be taught by Korra.
Note: The jutsu as a whole can only be used 4 times a match
Note: Cuts down SM by 1 turn.
Note: Cant use other Paper Jutsus the turn as using this

‡ Approved ‡ Made edits.

(Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype
Type: Supplementary , Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases four strings of sealing formula that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only.
Note: Usable 1 times a match
Note: Must know Snake Summoning
Note: If the opponent destroys the formula strings before they are binded than they can prevent this.

‡ Declined ‡ Where is the summoning mechanism? You need to draw blood and wipe it across your snake tattoo and/or use handseals.

(Kami Hanten Sekai) - Paper Inverted World
Type: Supplementary
Rank: A/B]
Range: Short - Long (Made in short range and expands into Long Range)
Chakra: 30
Damage: N/A
Description: The user will do the Tiger hand sign and channel their chakra into paper sheets inside their body. They will than release sheets into the air and into the ground. The sheets will copy a concept from Mutually Multiplying Explosive Tags where they summon/multiply into more paper sheets. The paper sheets in the air will keep multiplying and just float into the air as it keeps covering a larger range of the terrain. The sheets that are releases in the ground not only start covering the ground in paper sheets but also start merging into the ground and form sheets under ground just like Sacred Paper Emissary Jutsu. This jutsu is made short range of the user and expands into longer ranges as time goes on. When first form the sheets start within short range of the user. After 1 full turn the sheets would reach mid range while after 2 full turns the paper sheets would just reach long range as they keep multiplying. This jutsu gives the user a source of paper across the field be able to form paper ninjutsu across the paper terrain. Once made this jutsu follow the Mutually Multiplying Explosive Tags route where it is self sustaining and keeps going off without the user needing to focus on it. The sheets stay on the field till they are all destroyed. This jutsu can not copy any sealing tags or formula but can copy special paper sheets the user might use instead of normal paper.
Note: Usable 3 times a match with a 2 turn cooldown between use
Note: Must know Paper Ninjutsu
Note: Must be taught by Korra.
What it looks like:
You must be registered for see images

‡ Approved ‡


(Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype
Type: Supplementary , Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will do hand seals and draw blood and summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases four strings of sealing formula that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach unless overpowered. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only.
Note: Usable 1 times a match
Note: Must know Snake Summoning
Note: If the opponent destroys the formula strings before they are binded than they can prevent this.
Note: Lasts a maximum of 4 turns on the field.

Approved - Made edits


Bio with Paper and Fuuin and Snakes

(Origami no Megami Kara no Bara) - Roses From the Origami Goddess
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long (Made in Short, Jutsus Can Reach to Long)
Chakra: 30 (-10 per turn)
Damage: N/A
Description: This jutsu was developed by Korra combing her Paper Ninjutsu and her Fuuinjutsu abilities. The user creates 7 or 8 rose shaped paper sheets that each resemble a different shape and different element or ability. Each Origami Rose has a seal on it using the seals from Fire/Water/Wind/Earth/Lightning Sealing Method and Lightning Blade Creation. Each Rose floats behind the user and can be moved around short range at the user's control. Each Rose is used to seal and release incoming jutsus that correlate with the correct element or object. The user can also preseal jutsus into the roses so that they can release them later in battles. The user has a Origami rose for water, fire, lightning, earth, wind, a CE or an Advance Ninjutsu, Ninja Tools and if the user knows Sage Mode than a Sencharka Jutsu. The jutsu can be passively activated but also has to be posted in the user's bio or in the beginning of the fight. Using these takes place of the user using The Basic 5 Sealing method and Lightning Blade Creation. The roses can seal up to a S rank elemental jutsu and up to 30 weapons in the weapon rose. If a rose if destroyed by whatever means the user can use another 30 chakra to reform a destroyed rose but can only replace up to 3 destroyed roses per battle.
Note: Usable only by Paper Bios
Note: Must know Fuuinjutsu
Note: Must be posted in the user's bio or beginning of a fight
Note: To have presealed jutsu this has to be posted in the users bio and with what jutsus
Note: When using this to seal or release a jutsu it counts as one of the users turns.
Note: Can't use any Paper or Fuuinjutsu that same turn as this.

Decline - DNR, really? xd

(Hebiātsu: Sukērubaindingu) - Snake Arts: Scale Binding
Type: Offensive/Supplementary
Rank: B
Range: Short -Mid
Chakra: 20
Damage: 40
Description: The user does the snake sign and either makes contact with an opponent or has a pre existing snakes on the field make contact with an opponent. The user or snake will then have snakes scales form on the spot of the opponent they touch. The user will than have the scales start spreading throughout the opponents body. The scales can either formed to have spikes in the inside (and laced with poison if the user has some) to do more damage as the scales spread or have the scales have a sealing tag on them to seal and bind the opponent. The scales do not give the opponent any armor or protection.
Note: Usable 4 times a battle
Note: When used with a sealing tag it counts as two turns one for this and one for the sealing tag
Note: Must know Snakes

Declined - you make it sound like they spread inside their body. And how can it be laced in poison as you're creating scales from chakra? Why would scales have spikes on the inside? How can they cover someone, be B rank, yet offer no armor? xd
 
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Pyro NB

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(Hakke Suimon) - 8 Trigrams Floodgate
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A(-10 chakra per tenketsu per jutsu)
Description: This technique grants the user further control of their opponents chakra network. When applied to Gentle Fist techniques that specifically close tenketsu the user will instead force them open. The target(s) will lose complete control of these tenketsu causing their opponent to spend more chakra than necessary when performing jutsu. The amount of time these tenketsu remain open is dependent on the technique it is applied to. As this is simply the opposite of what Hyuga already do this technique can be applied passively but would still require a move slot.

Note:
~Can only be taught by Keji

Declined - when a technique is created, you perform the needed method and release the same amount of chakra to create the chosen technique, even if you could force the points open more, the same amount of chakra would have been released either way.

(Doton: Nise no dōkutsu) - Earth Release: False Caverns
Rank: C
Type: Supplementary
Range: Short - Long
Chakra Cost: (-10 to techniques used upon)
Damage Points: N/A
Description:
This technique is relatively simple in nature but is no less useful. This jutsu allows the user to augment their earth techniques when they choose, it does so by allowing the user to use the rock and stone already present in the earth rather than creating more through chakra. The user will move the earth in the area they desire with their chakra and form it into the jutsu they are using rather than creating and shaping the earth with their chakra alone. By doing so this leaves a cavity in the earth underneath the jutsu of the same shape and size as the technique used, leaving a possible trap for the opponent later. For example the user would form a spike of earth and choose to use the stone naturally present in the area, by doing so this leaves a small cavity that the opponent would stumble into should they attempt to batter and smash through the spike. This also saves some chakra for the user, as they do not have to expend chakra to actually create the earth for the jutsu, lowering the chakra cost of these techniques slightly.

Note:
~Must be stated on the users bio or at the beginning of the fight
~Can only be taught by Keji
- Can only be used 4 times.

Approved - made edits, nice.


(Hakke Pāmuekusutenshon) - 8 Trigrams Palm Extension
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: (+10 to Gentle Fist techniques)
Description: This is a technique to augment the user’s gentle fist strikes, allowing further versatility to their existing arsenal of palms. When striking forwards with a gentle fist technique the user will push the chakra out of their palm, using the air present in front of their strike to carry the force. The added force of the air increases the damage of the strike beyond what could be accomplished with empty fists alone, however this does not change the nature of the base technique at all, the blow is still delivered with the same results and accuracy.

Note:
~Lasts 4 turns
~Can only be used 3 times
~Can be activated passively as the technique has no effect by itself
~Can only be taught by Keji

Declined - basically you're doing the strikes anyway but because of this jutsu your strikes are suddenly stronger, even though you're doing the same motion?
(Hakke Pāmuekusutenshon) - 8 Trigrams Palm Extension
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20 (-5 per turn)
Damage points: (+10 to Gentle Fist techniques)
Description: This is a technique to augment the user’s gentle fist strikes, allowing further versatility to their existing arsenal of palms. When striking forwards with a gentle fist technique the user will push the chakra out of their palm while rotating their wrist, this uses the air present in front of their strike to add a rotational velocity to the strike and carry the force. The rotation of the air causes the strike to almost drill into the opponent at the point of impact, their tenketsu. This added force and rotation of the air increases the damage of the strike beyond what could be accomplished with empty fists alone, however this does not hinder the strike in terms of accuracy as with their Byakugan the user is still able to deliver the augmented strike with pin-point precision.

Note:
~Can only be used 3 times
~Can be activated passively as the technique has no effect by itself
~Can only be taught by Keji

Declined - it was a nice try, but really their is only so far you can twist your wrist to cause this rotation. In doing so you'd maybe turn the chakra burst a slight amount up close but nothing close enough to increase it to a type of rotation to make it stronger, like a rasengan rotation. It would would on mid range as it would have time to build but the rotation for such strikes.
 
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BusinessManTeno

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Summon Contract Approved Here For Poison Reference :


(Ensui Katatsumuri: Shita Koudoutai) Cone Snail Art: Tongue Of Zodiacs
Type: Offensive | Suplamentary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is one of the common techniques of the cone snail family, with shell of solitude being the defensive cone snail art, this would be the offensive one. The user will summon fourth the tongues (Harpoons) of the cone snail family from their body or the ground. If it is used from their own bodies, they cause the harpoon to launch from anywhere from their torso, the palm of their hands, their legs, mouth (Just nowhere that wouldnt make sense like the eyeballs, or the neck, etc) towards the opponent, or can be used for supplementary purposes . Or the user can slam their hands on the ground summoning fourth harpoons from a summoning seal below the target impaling them. The unique thing about this technique is they are coated with toxins that even if it grazes the opponent, the effects kick in. This would be one of the mild toxins of the cone snail family of course. The toxin once enters the stream would cause the opponents body to be really fatigue, restricting them from using jutsus that require focus (Mental jutsus, S rank and above) Though it is not lethal. The harpoons must be summoned outside of a three-meter radius around the opponent.

Note: Can only be used thrice per battle
Note: The harpoons are roughly the size of a kunai and strong enough to neutralize earth of equal rank
Note: Must wait 2 turns before using this again
Note: The user can create up to 4 harpoons at one time, splitting the rank of the jutsu.

‡ Declined ‡ I was making edits to approve this but then I noticed this doesn't follow summoning rules. You need to swipe blood across your tattoo before you can call forth these 'harpoons'.
(Ensui Katatsumuri: Shita Koudoutai) Cone Snail Art: Tongue Of Zodiacs
Type: Offensive | Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is one of the common techniques of the cone snail family, with shell of solitude being the defensive cone snail art, this would be the offensive one. The user first draws some blood from a finger, then either makes a single handseal or slams the bloodied hand on the ground. The resulting phenomenon calls forth the tongues (Harpoons) of the cone snail family from their body or the ground. If it is used from their own bodies (via a handseal), they cause the harpoon to launch from anywhere from their torso, the palm of their hands, their legs, mouth (just nowhere that wouldnt make sense like the eyeballs, or the neck, etc) towards the opponent, or can be used for supplementary purposes. Or the user can slam their hands on the ground summoning fourth harpoons from a summoning seal below the target impaling them. The unique thing about this technique is they are coated with toxins that even if it grazes the opponent, the effects kick in. This would be one of the mild toxins of the cone snail family of course. The toxin once enters the stream would cause the opponents body to be really fatigue, restricting them from using jutsus that require focus (mental jutsus, S rank and above) Though it is not lethal. The harpoons must be summoned outside of a three-meter radius around the opponent.

Note: Can only be used thrice per battle
Note: The harpoons are roughly the size of a kunai and strong enough to neutralize earth of equal rank
Note: Has a two-turn cooldown.
Note: The user can create up to 4 harpoons at one time, splitting the rank of the jutsu.


Approved: edits annotated in pink.


(Ensui Katatsumuri: Sasori-za) - Cone Snail Summoning: Scorpio
Type:*Summon
Rank:*S
Range:*Short
Chakra Cost:*40
Damage Points:*N/A
Description:*Scorpio is by far the most hideous and vile Cone Snail to have ever existed, often considered as the black sheep of the Cone Snail family. He stands at roughly 3 feet high, and 5 feet long long (The shell is included in the size), just small enough to ride on the user. His regular body is gray though you can never see the full body as its attached to the shell, you can tell by his eyes as they stick out from the shell along with his mouth. His shell is a pitch black color with deep red streaks all down his shell with the scorpio symbol (♏) on the side of his shell. He has a rather disturbing voice, said to be similar to that of a dying person. Most notably, he is known for often disregarding the commands of his summoner and speaking (English) in a foul manner very similar to manda. His shell takes the shape of a cone and is very sturdy, giving him immunity to B rank techniques and below. The Shell is capable of defending against an A Rank technique once but breaks right after. The shell does not however protect Scorpio from attacks that come from below, as his shell does not cover his bottom half. However, to make up for it, he carries the unique ability to completely enclose himself with his shell whenever he withdraws back into it. Just like every cone snail he has a harpoon, his being roughly twice the size of a kunai. This trait allows him to launch his harpoon towards an opponent, with the harpoon itself being A Rank in strength. However, what truly makes Scorpio the most dangerous is that his harpoon carries a toxin that is more dangerous than that of any other existing Come Snail. Even the slightest graze or cut can prove to be deadly as the toxin breaks down the targets body on cellular level, killing off all of the victims cells in the direct vicinity of the wound. While there are no notable signs in the first turn, the wounded region turns black by the second turn, indictating the spread of the toxin. By the third turn, the entire limb or region is affected after which the target will fall unconscious due to severe pain. Failure to acquire treatment even after this will result in the targets death. However, depending on where the harpoon was shot, the attack can effectively kill off the target much earlier (such as piercing through the head or heart) while also scorpio can release the toxin via imapling the opponent and releasing the toxin in their body, thus causing the opponent to faint in 2 turns instead of 3. Scorpio can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Besides his general Cone Snail abilities, Scorpio unlike most excluding Sagittarius takes pride in fighting with their harpoon and the only cone snail with access to sound chakra. Whenever Scorpio strikes he can use sound in a useful way. One is whenever he strikes with his harpoon it releases a extremely loud screech channeling into the opponent ear as it extends causing the opponent to be distorted from the loud ringing, stumbling and seeing doubles restricting them from doing jutsus that require focus for one turn (Genjutsu, S rank and above ninjutsus, Mental based jutsus. Etc)

Note:*Last for 4 turns
Note:*Striking with the harpoon counts as a turn
Note: Using the sound technique counts as a turn but not timeframe (Same timeframe as the strike)
Note:*Can only be summoned once per battle

Declined - 5 ft long but can ride on the user, when then average person is probably... 5ft five? The last effect is an existing thing many people have made. Also, link your contract when subbing summons so i can actually see if the toxin you mention and it's effects are within the power of your summon.
(Ensui Katatsumuri: Sasori-za) - Cone Snail Summoning: Scorpio
Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Scorpio is by far the most hideous and vile Cone Snail to have ever existed, often considered as the black sheep of the Cone Snail family. He stands at roughly 2 feet high, and 3 feet long long (The shell is included in the size), just small enough to ride on the user. His regular body is gray though you can never see the full body as its attached to the shell, you can tell by his eyes as they stick out from the shell along with his mouth. His shell is a pitch black color with deep red streaks all down his shell with the scorpio symbol (♏) on the side of his shell. He has a rather disturbing voice, said to be similar to that of a dying person. Most notably, he is known for often disregarding the commands of his summoner and speaking (English) in a foul manner very similar to manda. His shell takes the shape of a cone and is very sturdy, giving him immunity to B rank techniques and below. The Shell is capable of defending against an A Rank technique once but breaks right after. The shell does not however protect Scorpio from attacks that come from below, as his shell does not cover his bottom half. However, to make up for it, he carries the unique ability to completely enclose himself with his shell whenever he withdraws back into it. Just like every cone snail he has a harpoon, his being roughly twice the size of a kunai. This trait allows him to launch his harpoon towards an opponent, with the harpoon itself being A Rank in strength. However, what truly makes Scorpio the most dangerous is that his harpoon carries a toxin that is more dangerous than that of any other existing Come Snail. Even the slightest graze or cut can prove to be deadly as the toxin breaks down the targets body on cellular level, killing off all of the victims cells in the direct vicinity of the wound. While there are no notable signs in the first turn, the wounded region turns black by the second turn, indictating the spread of the toxin. By the third turn, the entire limb or region is affected after which the target will fall unconscious due to severe pain. Failure to acquire treatment even after this will result in the targets death. However, depending on where the harpoon was shot, the attack can effectively kill off the target much earlier (such as piercing through the head or heart) while also scorpio can release the toxin via imapling the opponent and releasing the toxin in their body, thus causing the opponent to faint in 2 turns instead of 3. Scorpio can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Besides his general Cone Snail abilities, Scorpio unlike most excluding Sagittarius takes pride in fighting with their harpoon and the only cone snail with access to sound chakra. Besides being able to use Sound Ninjutsu involving destructive sound waves. Once per battle, Scorpio can impale the ground sending their chakra beneath the opponent. He will then cause the chakra to resonate at very high frequencies causing a large sound explosion that gives off a very loud screech upon explosion that spans mid range in all directions. Causing anybody within short range of the explosion to become distorted, throwing off their balance not being able to use jutsus that require focus (S rank and above) for 2 turns.

Note: Last for 4 turns
Note: Striking with the harpoon counts as a
Note: Each and every ranked ability counts as a move.
Note: Using the special ability Sound jutsu reduces Scorpios duration by one turn.
Note: Can only be summoned once per battle


Approved: edits annotated in pink.


(Kuchiyose: Supiritto Kokuou) Summoning Technique: Celestial King
Type: Summon
Rank: Forbidden
Range: Short
Chakra: 50 (-30 to user per turn)
Damage: N/a (+20 Kenjutsu) (-30 to user)
Description: This is one of the strongest summoning techniques not tied to an animal contract. Being unique in its nature, only able to be used by those who specialize in kenjutsu. The user will draw blood and smear on on a blade, or sword and stab it into the ground (Can be in water, mud, etc) initiating the summoning anywhere around the user (Can even be summoned below) Causing him to erupt from the ground . Doing this will summon a celestial spirit king over the art of swordsman ship. The King is a gigantic 40 Meter, humanoid. The Celestial King appears clad in a full set of plate armor at all times. The King also sports an open helmet, adorned just above its opening by a stylized, upside down star, and with a small, fin-like ornament jutting out from each side; Secured around the King's neck by a light, round clip, with an end left hanging over his upper torso, is a massive, dark cape with extremely torn lower edges. The king is power is tremendous as he carries a sword that is roughly 25 meters and 5 meters wide. The King is fully functional and is able to communicate, often calling himself the summoners guardian. The king can function in two ways. The first way is that the user take control of his body, causing the king to mimic every single action the user does with his sword and/or fist. Or the user can simply give free reign to the king to do as he please. Due to his large nature, he is immune to A rank and below techniques, and Deal Freeform Kenjutsu/Taijutsu of B rank being able to reach long range. The king has a special move called "Meteor Blade" Where his blade becomes cladded in a blue translucent chakra. He will then swing it, releasing all the chakra from the blade delivering a devastating slash that would rip open a fissure in the ground 10 meters wide, and 30 meters deep that travels up to mid range from his strike. Though this summon comes with great cost and drawback. The first is that, the summons body is linked to the users. Meaning any damage done to the summon, the user gets the same damage. Which can kill the user since the king is a huge target. Also unlike most summons, this summons chakra is linked to the users in a way. Meaning the user has to use additional chakra to maintain the summon to remain on the field. Weakening the user in a way

Note: Can only use once
Note: Stays on the field for 4 turns
Note: Meteor Blade (Which is raw chakra) is Forbidden Rank in Strength (Once used, hes dispersed)
Note: Due to the large scale of the king, he gains +1 Rank to all kenjutsu techniques and +20 to S rank kenjutsu
Note: The King can only mimic/use taijutsu/kenjutsu
Note: The Sword can tank one S rank with his sword before it breaks, causing him to poof (Since hes mainly used for kenjutsu) Meaning he can defend from One S rank be it blocking or Cutting it
Note: The king can only strike once per turn be it freeform or a jutsu
Note: The user cant use any jutsu above S rank the whole time the king is on the field
Note: Due to the large amount of chakra it cost to summon the king, it takes up two of the users 3 move slots

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‡ Declined ‡ You can't summon humans/humanoids. You could potentially make this as an "Earth summoning" similar to the Prison Golem technique but that ability might be exclusive to Jirobo.
(Kuchiyose/Doton: Supiritto Kokuou) Summoning/Earth Technique: Celestial King
Type: Offensive | Supplamentary | Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-30 to user per turn)
Damage: N/a (+20 Kenjutsu) (-30 to user)
Description: This is one of the strongest earth summoning techniques Being unique in its nature, only able to be used by those who specialize in kenjutsu and earth. The user will draw blood and smear it on a blade, or sword and stab it into the ground initiating the summoning anywhere around the user (Can even be summoned below) Causing him to erupt from the ground . Doing this will summon an celestial spirit king over the art of swordsman ship made of earth. Some parts of his body more brown than other. The King is gigantic being 40 meters. The Celestial King appears clad in a full set of plate armor at all times. The King also sports an open helmet, adorned just above its opening by a stylized, upside down star, and with a small, fin-like ornament jutting out from each side; Secured around the King's neck by a light, round clip, with an end left hanging over his upper torso, is a massive, dark cape with extremely torn lower edges. The king is power is tremendous as he carries a sword that is roughly 25 meters and 5 meters wide. The king can function in two ways. The first way is that the user take control of his body, causing the king to mimic every single action the user does with his sword and/or fist. Or the user can simply give free reign to the king to do as he please. Due to his large nature, he is immune to A rank and below techniques, S rank water, but follows the elemental s/w when it comes to lightning and Deal Freeform Kenjutsu/Taijutsu of B rank being able to reach long range. The king has a special move called "Meteor Blade" Where his blade becomes cladded in a blue translucent chakra. He will then swing it, releasing all the chakra from the blade delivering a devastating slash that would rip open a fissure in the ground 10 meters wide, and 30 meters deep that travels up to mid range from his strike.

Note: Can only use once
Note: Stays on the field for 4 turns
Note: Meteor Blade (Which is raw chakra) is Forbidden Rank in Strength (Once used, hes dispersed)
Note: Due to the large scale of the king, he gains +1 Rank to all kenjutsu techniques and +20 to S rank kenjutsu
Note: The Sword can tank one S rank with his sword before it breaks, causing him to poof (Since hes mainly used for kenjutsu) Meaning he can defend from One S rank be it blocking or Cutting it
Note: The king can only strike once per turn be it freeform or a jutsu
Note: The user cant use any jutsu above S rank the whole time the king is on the field
Note: Due to the large amount of chakra it cost to summon the king, it takes up two of the users 3 move slots

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Declined - Clashes with existing things
 
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Goddess

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(Hyouton: Tengoku no mon ) Ice Release: Gate of Heaven
Type: Supplementary
Rank: S-Rank
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user creates two Ice mirrors similar to the function of Crystal Ice Mirrors. These Ice Mirrors are created in two separate locations: one within short range of the user while the other is created Short to Long range away from the user while being as close as 5 meters in proximity to the opponent. Five Meters is the closest possible distance the second mirror can be to the opponent. The Ice mirrors can be erected from the ground/large enough surface or can be created out of the air by using Hyuton Chakra to freeze the water particles within the air and condense them into a solid mirror. Each mirror is about 5 meters in height and 5 meters in width. The depth of the Ice is razor thin so it would be hard to tell the mirror was there looking at it from the side. Gate of Heaven allows the user to use the mirrors to transport jutsu across ranges with the speed of the original Crystal Ice mirrors. However, this can only be used on Ice techniques of the same rank or lower and can fit within the dimensions of the Ice mirror. Gate of Heaven also has a secondary function that allows the user to enter into the mirror like the normal Crystal Ice Mirror technique and emerge from the other mirror to their close the gap between the user and opponent or using it as an escape route. The mirrors last for a total of 4 turns draining -10 chakra per turn. The technique itself can be activated twice with a 2 turn cool down between each activation.

Declined - I wont let you let jutsu jump between mirriors like that. Basically, the second mirror you make would just act as a ice source for you to release jutsu from. The cannon technique you can only travel in and out of anyway, not use jutsu from so this doesn't follow that standard. Also, their is a second cannon technique that allows you to make individual mirrors.
 
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Yanks

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(Katon: Hisan'na Gyangu Obu Rosuto Sōruzu) - Fire Release: Ghastly Gang of Lost Souls
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will channel chakra anywhere on the field with an exception of a five meter radius around the opponent. The user will then go on to form four sentient black colored hummingbirds, composed of super-heated ash. The humming birds are capable of flight, and make practically no sound when flying. These birds upon creation can release large amounts of ash onto the field. The user can snap their fingers (although it's not necessary), and the birds will fly around, an object or person. This will create an area of confinement, this area can be anything from a tornado, a sphere, or an enclosed dome, it's entirely dependent on the user's wishes. As the birds fly around the object, technique or person, the ash is released inwards. Meaning that, one, the ash is used to create basically a barrier, and two, the ash is released inwards to destroy and burn the object, technique or opponent. The hummingbirds move incredibly fast, at the user's tracking speed. An alternative method of trigger this technique would be by having the ash hummingbirds spiral inwards towards the opponent creating a area of confinement that draws inwards onto the opponent's position.

Note: Can be used twice
Note: Can only be taught by Yanks
Note: No A-rank Fire techniques or above the turn after use

Declined - Where do the birds form from? What size are they? How is the ash released? You give this too much variation in what it can do, the examples you gave are fine but state that you can only make them. Hell no to moving at the users tracking speed because i can track x4 my Sage rank speed. State that all 4 are B rank in power each and give it a turn limit.
 
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Method

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(Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated.

Note: Can only be used thrice per battle

Declined - you'd need to use your own chakra to activate the seals to gain access to the chakra you'd previously absorbed.
(Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (-5 chakra per Dark technique used)
Damage: N/A
Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated and can only be used through the original seals on the users body. The user will need to spend a small chakra cost each time they utilize a dark technique through this method in order to gain access to the previously absorbed chakra. This doesn't effect the marks that are not on the users body.

Note: Can only be used once per battle

Approved - made edits

Meiton: Kami kara no hogo|Dark Release: Protection from the Divine
Type: Defensive | Offensive
Rank: A
Range: Short (Absorption) - Mid (Release)
Chakra: 30 (+5)
Damage: 60
Description: The user channels Dark chakra across their entire body, manipulating it to create a bubble that expands out & up to two meters all around their body; though the bottom of the bubble runs between the user's feet & the ground. The bubble also follows the user's movements, either on the ground or mid air. The bubble carries a transparent appearance, other than a purple hue only visible at short range; this makes it extremely difficult for those mid range or further to notice it. The main ability of the bubble is based on it's Absorption capabilities, allowing it to absorb chakra that comes into contact with any part of it following Dark's S&Ws. The unique aspect of the bubble is the user, on command, being able to passively manipulate the size of the bubble, to the point of extending it up to 5 meters from themselves. When reducing the size of the bubble the user is able to do so to the point the bubble re-enters the user's body & surrounds their innards, done so to absorb any foreign chakra within them.
Only after having absorbed chakra, is the bubble able to perform Dark's Release capabilities; this allows the user to release the bubble as a powerful burst of Dark chakra that can either reach up to mid range in a single direction or up to short range as an omnidirectional blast. Either way the blast is powerful enough to cause severe blunt damage on contact (enough to break bones) & sends the target flying back a short range distance.
It last for up to 2 turns & has no limit on the amount it can absorb, though requires 1 of 3 moves when absorbing or releasing chakra. While active the user is limited to; Dark, Lightning, Fire & Ninjutsu related techniques & can freely perform Taijutsu & weapon based attacks without any hindrance.
- The user is able to absorb the chakra the bubble contains passively when required, though this restricts the bubble from performing it's release abilities until absorbing chakra again.
- Initial acitvation counts as 1 of 3 moves if absorbing.
- Requires 5 chakra on the 2nd turn to maintain.
- Can be used 3 times.
- Requires 2 turns before activating again.
- Taught by Method

Declined - As you're releasing a form of raw chakra even if it was for dark, it wouldn't be that hard to see. It should have the same limits as inhaling maw type jutsu at A rank level. Plus it's kind of similar to Preta path. Not only that you should say the chakra absorbed travels to your marks on your hands.


Meiton: Yami no gappei|Dark Release: Darkness Merger
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+5 Chakra)
Damage: -
Description: An advanced passive technique which requires a continuous supply of chakra to the user's Dark symbol. The chakra creates a constant opening of the symbol which allows Dark techniques to pass through without the effort of activating it. This however does not negate any cost of other Dark techniques performed, it simply adds an additional cost for it's own ability. Due to the constant activeness of the symbol, the user is able to perform both Dark release techniqus & other chakra based techniques simultaneously, this is due to the infinite storage & user's chakra network operating seperately & the user simply releasing the dark technique from the active symbol. With this the user can perform multiple techniques within the same timeframe but cannot layer techniques together; simply performing each individual technique but at the same time. This technique is active throughout the battle unless otherwise stated by the user.
- Must wait two turns before activating again
- Can be used twice
- Requires 5 chakra each turn
- Taught by Method

Declined - it lets your bypass rules of needing yin/yang to do two jutsu at the same time. Not only this but due to fueling chakra into seals, you can't do other jutsu at the same time. I say this as i used chakra for a sidestep jutsu while releasing a ninjutsu based technique at the same time and it was ruled you're not allowed two to two at the same time. This would break that ruling.
 
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Can not quote the

Updating: Didn't bother to bold as I completely changed the jutsu

(Meiton: Infernal Sora Ame) Dark Release: Infernal Sky Rain
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This jutsu has two forms that the user can choose to use, but can only perform one at any given time. The first is being able release his dark chakra around him within short range creating anywhere from one to four orbs that are about size of the user, and will orbit around him. These orbs that are created act as a defense by acting sort of like portals similar to the markings dark users have, being able to absorb attacks following the S&W of Dark. Being linked with the user he can control the orbs however he wishes, but they can not leave short range of him. Each of these orbs can only absorb one attack and once one has done so it will begin to glow a light blue before exploding outwards towards the target with great speeds as condensed, marble sized balls, of light blue flames that upon contact with something will erupt burning whatever they hit. When they explode the marble sized balls of light blue flames will be able to reach to long range.

The second form can be used when the user has already absorbed chakra beforehand and will release a large amount of dark chakra into the sky above the field, where it will take the shape from anywhere of one to twelve condense, medium sized(twice the size of the user) orbs, made of light blue flames that will come raining down onto the field where upon contact will erupt into a maelstrom of intense flames burning everything it touches in seconds. The user can only have them form Mid-Long range from him in the sky or risk getting hit by his own attack.

- Can only be taught by Albel
- While one of the versions of this jutsu is active the user can not use the other
- Once one of the versions is used and is no longer active the user must wait one turn before using again.

Declined - A ranks needs a use limit. Also the first ability and second are two completely different effects, and would require to be two jutsu.

New Submission:

(Meiton: Chō yūshūna kōgeki) Dark Release: Super Excellent Attack!
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: A technique designed to help dark users out during battles. When the user goes to perform a dark jutsu and has one dark fuel handy they will offer up said fuel while performing a single hand-seal in addition to any the current move they are about to use has. This would count as part of the jutsu they are about to perform meaning it would happen in the same time-frame. When the user offers this dark fuel and performs this extra seal the fuel offered will be added to the technique in use and will increase either the over all size of the jutsu or the range it can reach. Meaning if the jutsu in use can only reach up to mid range it would now be able to go into long range, and if the jutsu in use is small in nature it would become that of medium sized. The user can freely choose which one he would like to increase either the size or the range, but can only choose one can not have the size or ranged increased twice at the same time. Meaning one can not offer up two dark fuels and increase a small scale dark jutsu to a large size. This cannot be used on already exists dark jutsus, must be used at the same time one is performing to use one.

Declined - although it says dark, the principle of adding chakra to increase size and range of jutsu is a generic one that's been done alot. Rock expansion, earth expansion being two that both i can use just for earth, my other expanisions ad chakra to increase size, and there are other jutsu to increase range. Not only this but from the wording this could be used on genjutsu, to increase the range which is auto decline.
 
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( Sandaime' Torikeshi funōna chūmon XIV ) - ( Sandaime' Irrevocable Order XV )
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A (+20 to Lightning attacks)
Description: The user would be exploiting the strengths of black lightning by seeking to incorporate its essence into his other non-black lightning techniques. By activating this technique, the user will focus a surge of black lightning into their body which will be radiating around the user’s chakra pool influencing any technique that comes from it. The user uses this new form of ration to enhance the strength of all his ration techniques by causing their electrons to vibrate at a faster
and unstable rate. This would increase their overall power and piercing capabilities to a further peak than normal. This works by allowing the Lightning technique be overpowered by black lightning and be forced to change form into it like a symbiot gaining the strength and weaknesses of black lightning along the way. This transition does not require any hand seal but to just channel the black lightning into
the lightning before its release to change its structure and chakra nature into his signature black lightning.
✘ Can only be used once per turn after its activation.
✘ Can only last 5 turns after activation.
✘ Can be activated only 2 times per battle but not in consecutive turns.
✘ Can only be used by Thaal Sinestro and those he teaches.


Declined - Where to start, hmmm, ok so the +20 is random, so remove that, you're just adding Yang to make it black lightning, and through that gain it's neutrality to wind. Change it be an infusion, something you activate with another jutsu, usable 4 times, lasts for that one jutsu, two turns between uses. Otherwise with this how it is you have 10 turns where the entire lightning list becomes your black lightning arsenal. Oh and Say it can't work on F ranks.

( Speedsters no isan ) - Legacy of the Speedsters
Type: Supplementary
Rank: B - Rank
Range: Short
Chakra: 20
Damage: N/A
Description: While under the effects of a speed buff/boost like the Leg Weights, the Raikage's Lightning Armour, Swift release or any other mode or ability that provides a serious buff to speed, the user would be able to make use of this ability quite easily. While moving at the inhuman pace, the user begins to vibrate at such high speeds and with such intensity that they can pass through solid objects or matter for a short period of time. Not only does the have the skill to do this but he can transfer this ability to objects that he touches like weapons. There is a down side however, as the larger the object affected, the more drained the user is once it’s done. This ability usually renders him invisible to the naked eye due to the fact that he’s vibrating at such a high frequency. The frequency of the vibration must also be correctly calculated, and used correctly. If it is not, the object has a tendency to sort of explode that which can be utilized by the user to wreck havoc.
✘ Usable once per turn for the duration of the speed buff
✘ The user can only phase through matter, nothing else
✘ The user suffers from a slight migraine after use.
✘ Can only be used by Thaal Sinestro and any one he teaches.

Declined - You sir, need to lay off watching Flash and other comic book series. Leg weights speed suddenly let you phase through shit? Please. And the closest thing to this that is approved is actually Vex's Speed force technique, which even then, not sure why that was approved. DRN. Go watch Arrow instead or Marvel it up with Iron fist.


( Sandaime' Torikeshi funōna chūmon XIV ) - ( Sandaime' Irrevocable Order III )
Type: Offensive / Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The Sandaime releases his black lightning chakra from every single point of his body and manipulates it to transform into any creature/animal that he wishes that proceeds to surround and hide the user from his enemies. Regardless of the creature created, they have their natural capabilities which are in no way affected or influenced. The maximum size of any animal can only be 2x the user's body size and weight.
After creation, these creatures have a mental link to their creator and can be instructed to take out commands. The special attribute of any created animal is their ability to shoot a single ball of black lightning towards their opponent which does not cost a move and can split into a large number of smaller balls.
✘ Can only be uses twice per one battle.
✘ Can only have up to a maximum of two animals with one usage of the technique
✘ Each ball shot takes the strength of a B rank
✘ Can only be used by Thaal Sinestro and any one he teaches.

Declined - Due to them being lightning you'd need to retain control over them and only be able to use lightning techniques while active. And those balls would cost a jutsu. And if you make two creatures, they would be B rank each.
- Bolded Edits
- Took advice from previous check
( Sandaime' Torikeshi funōna chūmon XIV ) - ( Sandaime' Irrevocable Order XV )
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A (+20 to Lightning attacks)
Description: The user would be exploiting the strengths of black lightning by seeking to incorporate its essence into his other non-black lightning techniques. By activating this infusion technique, the user will focus a surge of black lightning into their chosen technique which will be radiating around the user’s technique before influencing and taking complete control over it. The user creates this new version of raiton by enhancing the capabilities of his raiton techniques by causing their electrons to vibrate at a faster
and unstable rate. This would increase their overall power and piercing capabilities to a further peak than normal. This works by allowing the Lightning technique be overpowered by black lightning and be forced to change form into it like a symbiot gaining the strength and weaknesses of black lightning along the way. This transition does not require any hand seal but to just channel the black lightning into
the lightning before its release to change its structure and chakra nature into his signature black lightning.
✘ Can only be used once per turn after its initial activation.
✘ Can only be used 4 times after activation.

✘ One turn wait between each plausible use
✘ Can only be used by Thaal Sinestro and those he teaches.

Declined - fine with converting, but remove the boost. The way you word it clashes with existing things.


- Bolded Edits
- Took the advice from your previous check
( Sandaime' Torikeshi funōna chūmon XIV ) - ( Sandaime' Irrevocable Order III )
Type: Offensive / Defensive
Rank: F
Range: Short - Long
Chakra: 30
Damage: 60
Description: The Sandaime charges and surges chakra from his pool before he releases his black lightning chakra from every single point of his body and manipulates it to transform into any creature/animal that he wishes that proceeds to surround and hide the user from his enemies. Regardless of the creature created, they have their natural capabilities which are in no way affected or influenced that is if an eagle is created it could fly, if a snake is created it could slither around etc. The maximum size of any animal can only be 2x the user's body size and weight.
After creation, these creatures have a mental link to their creator though he still retains his control over them and can be instructed to take out commands. Being his own creation, he would not be affected by their properties and body composition if they somehow make contact but it's not the same for allies or foes. The special attribute of any created animal is their ability to shoot projectiles of black lightning ranging from a single ball of black lightning to a disk, a spear etc towards their opponent which cost a move in the time frame and can split into a large number of smaller balls.
✘ Can only be used twice per an event.
✘ Can only have up to a maximum of two animals with one usage of the technique
✘ User is completely restricted to Lightning techniques only while they are active
✘ Each projectile shot takes the strength of an A rank move
✘ Can only be used by Thaal Sinestro and any one he teaches.

Declined - Do you make the animal around you or infront of you? If it's a surge it would be around you, needing constant control over. Should be usable once, make one animal, and you know, there is that thing for F rank, what's it called again? Oh yeah, drawbacks and restrictions



( Sandaime' Torikeshi funōna chūmon XXV ) - Sandaime' Irrevocable Order II
Rank: S
Type: Offensive/Supplementary
Range: Short
Chakra cost: 40
Damage points: 80
Description: It is a technique created by the Sandaime after studying the Lightning release armor and chakra enhanced speed. By flowing lightning chakra through the body when the lightning armor is active, the user can create a thin layer of lightning that perfectly outlines their body. This new outline grants the user the ability to send electricity into another person or object in a more focused manner than Nagashi to give them a life threatening zap to the victim. This new armor is made to quickly dispatch foes by stunning or killing them through electrocution. Another ability that the armor grants it to be able to be
on par with elemental techniques as regards to S/W of lightning and to be able to absorb other lightning release attacks up to the rank of the armor. There are no defensive properties to this armor because it is solely used for offensive purposes, so the user is still able to tank a full technique regardless of its nature as long as S/W applies. It is said to be the opposite/supplement of the Lightning Release Chakra Mode, where this technique is mainly used for offensive purposes and the other being for more defensive purposes.
✘ Can absorb up to and including S rank lightning attacks twice per battle, A ranks is four times with D-B having relatively no limit.
✘ If it absorbs up to the rank of the Armour, it grants an extra turn boost to the shroud, basically S = 1 turn, A+A = 1 turn, B + B + B + B = 1 turn etc
✘ Can only be used twice per battle and only when the Lightning Armour is active

Declined - clashes with existing jutsu.
 
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Resubbing and updating with changes in bold. Removed creation range limit in 3rd jutsu.

Resubmitting, changes in bold:

Bakudō #79. Kuyō Shibari / Way of Binding #79. Nine Sun Bind
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30 (+60, +x amount per technique)
Damage: N/A
Description: Drawing chakra from their circulatory system, the user will flow it through one of the Dark marks on their hand. Then, raising their arm and bending it at the elbow, holding it before their chest with the palm facing the opponent, the user will create 9 interconnected orbs of Dark chakra which surround the opponent within close proximity. These orbs exhibit rather strong suction power, which, due to being from 9 different directions of the opponent, will prevent them from moving to a great extent. Small and minor movements and accomplishable, but nothing more. These orbs will all absorb the target’s chakra over time at a steady rate. The orbs can be broken if their threshold for absorption is exceeded, according to the S&W scheme of elemental interactions (F-Ranks for elements weak to Dark, B-Ranks strong to Dark). Due to the orbs all being connected between each other, each orb is considered A-Rank in strength as it is all one structure, rather than 9 individual ones. Any technique used to destroy the orbs that are within their capabilities of absorption will be nullified, due to the chakra being sucked from it.

⇒ Technique lasts during whole turn of use
⇒ Orbs must be created within short-range of target
⇒ Usable 4 times

Declined - This would be the flames that are released as this is the release form of dark, so what causes the suction as the release form doesn't absorb chakra.

Meiton: Dākugoddo no Kaiten Ha / Dark Release: Dark God’s Revolving Blade
Type: Offensive / Defensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn, +10)
Damage: 80
Description: Gathering Dark chakra from their reserves, or by manipulating pre-existing Dark chakra on the field, the user will summon a series of blades composed of Dark chakra around their being, which remain anywhere within short-range around the user. These blades will remain stationary around the user, but upon mental command, can be triggered to spin violently around the user at an extremely fast rate, allowing nothing to breach its pattern. The spinning swords will encompass a maximum range of 5 meters around the opponent whilst spinning constantly, to prevent enemies from getting close and attack from afar whilst limiting close quarters engagement, and will follow the user if they begin to move around the field. Each of these blades can be mentally manipulated freely by the user, allowing single swords to break off from the pattern in order to defend from smaller projectile attacks. Further, the blades can be flung at the opponent at high speeds individually, in groups or as an entire collective. Unless the swords have been destroyed, the user is capable of manipulating them from anywhere on the field, either returning them to their state of surrounding the user, or swarming the enemy with them. Another usage of this technique is to skewer a sword within the ground, where the sword will then emanate Dark chakra within a square area of 5 meters. If the opponent passes within this area of the sword, the blade’s Dark aura will leech chakra from the target and store it within the blade. Upon doing so, the user may either use the chakra within the blade to partially restore their Dark reserves, or detonate the blade, causing an explosion.

⇒ Lasts for 3 turns
⇒ Usable 3 times

Declined - Either you didn't change anything or you didn't bold any changes. But going off the last check where you were asked to clarify that this is the dark flames release, you ignored my check, if you do this again i'll simply DNR your submissions. But just to let you know a current reason for decline is you have an S rank jutsu with no drawbacks at all.
Meiton: Kurayami no Kami no Geito / Dark Release: Gate of the God of Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique revolves around utilising the powers of Dark for pure destructive purposes. After absorbing a sufficient amount of chakra through Inhaling Maw / Ultimate Inhaling Maw, the user will channel an extreme amount of Dark chakra in order to fuel the technique, and create a single portal of Dark chakra or a large scale amount of smaller ones within short-range of their position. They will release the chakra from their dark mark and it will shape into the portal(s) upon release. From this portal(s), the user will summon various smaller masses of Dark chakra, using shape manipulations to give them the shape and basic physical features of weaponry, e.g. swords, shuriken, kunai, lances etc., but still retaining the signature blue hue of Dark chakra. Upon mental command from the user, the chakra weapons will surge forth from the portals extremely quickly, as if numerous arrows fired from bows. The dark chakra exhibits solid-like tangibility (similar to Fire Release: Dragon Flame Release Song Technique). Once the weapons strike the target, the natural properties of Dark chakra will begin to take effect, absorbing chakra from the target if there is any to be found, following the strengths and weaknesses of Dark Release. If the user so chooses, they can detonate an individual chakra weapon, which will set off a chain reaction with the other chakra weapons, culminating in a large explosion.

Notes

- Can only be used twice per battle
- No Meiton techniques S-Rank or above in the user's next turn
- Can only be taught by Rᴜʀūsʜᴜ

Bakudō #79. Kuyō Shibari / Way of Binding #79. Nine Sun Bind
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: Drawing chakra from their circulatory system, the user will flow it through one of the Dark marks on their hand. Then, raising their arm and bending it at the elbow, holding it before their chest with the palm facing the opponent, the user will create 9 interconnected orbs of Dark chakra around the opponent within close proximity. These orbs exhibit rather strong suction power, which, due to being from 9 different directions of the opponent, will prevent them from moving to a great extent. Small and minor movements and accomplishable, but nothing more. These orbs will all absorb the target’s chakra over time at a steady rate, equivalent to -60 points per turn. The orbs can be broken if their threshold for absorption is exceeded, according to the S&W scheme of elemental interactions (F-Ranks for elements weak to Dark, B-Ranks strong to Dark). Due to the orbs all being connected between each other, each orb is considered A-Rank in strength as it is all one structure, rather than 9 individual ones. Any technique used to destroy the orbs that are within their capabilities of absorption will be nullified, due to the chakra being sucked from it.

⇒ Technique lasts during whole turn of use
⇒ Orbs must be created within short-range of target
⇒ Usable 4 times

Declined - see last check.

Hadō #92. Kaiten Burēdo / Way of Destruction #92. Revolving Blade
Type: Offensive / Defensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: Gathering Dark chakra from their reserves, or by manipulating pre-existing Dark chakra on the field, the user will summon a series of blades composed of solid Dark chakra flames around their being, which remain anywhere within short-range around the user. These blades will remain stationary around the user, but upon mental command, can be triggered to spin violently around the user at an extremely fast rate, allowing nothing to breach its circumference. The spinning swords will encompass a maximum range of 5 meters around the user whilst spinning constantly, to prevent enemies from getting close and attack from afar whilst limiting close quarters engagement, and will follow the user if they begin to move around the field. Each of these blades can be mentally manipulated freely by the user, allowing single swords to break off from the pattern in order to defend from smaller projectile attacks. Furthermore, the blades can be flung at the opponent at high speeds individually, in groups or as an entire collective. Unless the swords have been destroyed, the user is capable of manipulating them from anywhere on the field, either returning them to their state of surrounding the user, or swarming the enemy with them. Another usage of this technique is to, when a sword(s) is near the opponent, detonate the weapon, releasing a short-range explosion of Dark flames which are equivalent to B-Rank in strength, causing concussive and burn damage.

⇒ Lasts for 3 turns
⇒ Usable 3 times

Declined - S rank with no actual drawbacks.

Hadō #95. Tenebris Aeterna / Way of Destruction #95. Darkness Forever
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: This technique revolves around utilising the powers of Dark for pure destructive purposes. The user will channel an extreme amount of Dark chakra in order to fuel the technique, and create a single portal of Dark chakra or a large scale amount of smaller ones. They will release the chakra from their dark mark and it will shape into the portal(s) upon release. From this portal(s), the user will summon various smaller masses of Dark chakra, using shape manipulations to give them the shape and basic physical features of weaponry, e.g. swords, shuriken, kunai, lances etc., but still retaining the signature blue hue of Dark chakra. Upon mental command from the user, the chakra weapons will surge forth from the portals extremely quickly, as if numerous arrows fired from bows. The dark chakra exhibits solid-like tangibility (similar to Fire Release: Dragon Flame Release Song Technique). Once the weapons strike the target, the natural properties of Dark chakra will begin to take effect, absorbing chakra from the target if there is any to be found, following the strengths and weaknesses of Dark Release. If the user so chooses, they can detonate an individual chakra weapon, which will set off a chain reaction with the other chakra weapons, culminating in a large explosion.

⇒ The weapons will fire until the end of the turn used
⇒ Can only be used twice per battle

Declined - S rank with no drawbacks. This would be the blue flames released, so it wouldn't absorb. Not only this, but to do so would require you to absorb techniques beforehand to release techniques. I accidently forgot to add this into another dark cj i approved and got reported, so need to make it clear in ALL dark cjs now.
 
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Mellow

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(Katon: Do~umu no bōtoku) Fire Release: The Desecration Of Doumu
Type: Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short- Long
Chakra: 40
Damage: 80 (+10)
Description: The Desecration Of Doumu is a unique fire based technique that can be used in both a stand alone version or an enhancing version depending on the users needs. For the first stand alone version, the user will create a small orb of fire chakra with a red flaming hue in their hand after clapping their hands to form it. Before throwing it in to the air. The orb will be comprised of highly concentrated fire chakra in a vacuum style that will naturally draw wind currents in to it over a number of turns that increases the force of the fire. Initially the jutsu will begin at 80 damage and the user must wait at least one turn to call it down from the moment it's thrown meaning the minimum damage it can ever do is 80 damage the following turn it's thrown. However the longer the user waits, the more power the technique builds. In the following turn , as the technique remains airborne it gains an additional +10 damage with an upper limit of 90 damage. The technique can remain in the air for a maximum of three turns. During each turn the technique will grow substantially, os size but not power, before automatically falling on the third turn if not called down prior. Once it begins to descend the technique will be very visible as a flaming meteor but will fall silently, upon impact with a solid surface or opponent the meteor will detonate releasing a devastating 10 meter 360 degree explosion of liquid like fire melting through and destroying anything in the vicinity following fires S&W. The second version behaves similarly to the first, but can be used on any fire technique currently in use by the user, or even on an opponents fire jutsu of A rank and below. When used it will compress the jutsu affected and drag it in to the air, following the pattern as the original, however this variant simply adds +10 to the jutsu and will cause it to fall automatically the next turn and behave as version one, with a +10 increase.

Note: May only be used twice per battle
Note: When the orb is in the air it’s self sustaining, but the user will only be able to use two jutsu per turn until they call this down.
Note: The initial usage costs a jutsu slot, as well as calling down the orb.
Note: No Fire S rank or above for two turns after the orb detonates.
Note: This jutsu has a two turn cooldown
Note: May only be taught by Mellow

Declined - didn't you submit this previously? If so you should quote the previous submission
 
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Vayne

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(Genjutsu: Ikoraiza) - Illusionary Arts: Equaliser
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description:*Reminiscent of the , Equaliser, is an illusion that targets the memories. It creates a mental block on a portion of the targets brain, causing them to forget details regarding a certain ability, preventing the proper utilisation of said abilities. The technique does suffer several restrictions, first of all, the illusion is always cast on the user and the target(s), with the power remaining at S rank. The user would fall under the effects of the illusion as well, however, the user’s skill with the category blocked would usually come into play to give him an advantage. The illusion has three levels of effect depending on the targets/users proficiency with the skill. If the user/target is a main specialist of the category, then they would still be capable of performing A rank and below techniques of the category. If the category is their secondary specialty, then they would be capable of performing B rank and below techniques of the category. If the the category is not a speciality, then the target/user would be restricted to C rank and below techniques of said category. If the target/user has a weapon/cfs that increases his proficiency with the category, then it would count as a main specialty. Upon the illusion being cast, techniques that were being previously sustained of the category would no longer remain active. This would only apply to non-specialists of the category. If the target and user have different abilities the illusion would still go through normally, where KG/KT/Advanced elements are paired together, and Advanced Ninjutsu and Hidden abilities are paired together. For other categories such as elements/universal abilities and basic nin/tai/gen/ken, they would be the same for both the user and the target. Custom clan abilities can be counted to both sections of KGs or HAs, allowing for a fair trade off in a sense. Character bound abilities would count towards the advanced ninjutsu section, unless it is clearly part of another section, like wood release for Hashirama. The illusion requires two hand seals and lasts for three turns unless countered. It can be used twice per battle and thrice per event. The user can not use
Genjutsu the following turn after this illusion is cast.

Declined - DNR


(Kage: Phantasos) - Shadow Arts: Phantasos
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A technique based on the very core of the nara clan. It is essentially an advancement and refinement of the basic paralysation technique. A nara commonly takes control of the shadow of the target and inversely prevents their movement or move them around. This shows a direct correlation between the targets shadow and their muscles/body. Phantasos makes use of this correlation in order to grant the nara unprecedented advantage when combating durable target with great physical prowess. Phantasos allows the user to utilise his shadow in order to attack the targets muscle via their own shadow. Essentially the technique works in a modified way of the basic technique. Instead of controlling the target’s muscles to move the target, the user would forcibly move the targets muscle in order to cause damage. For instance, instead of moving the leg muscles in order to move the target, the user would have the muscles constrict on themselves, causing damage to the target’s legs, potentially preventing proper movement for future turns, similar to what the effects of a strong kick to the back of the leg could result in. The technique’s range can be increased similar to other shadow techniques, of course under the condition that the users shadow has enough area to increase it’s range. The technique can be used thrice per battle and four times per event.

Shadows being used to inflict physical damage
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Approved ~I like it.

(Chairo No Furasshu) - The Brown Flash
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: -
Description: Based on Minato’s signature dash, the brown flash is performed in conjunction with Minato’s flicker evasion. The technique allows Minato to add an elemental twist to his dash, specifically one of water. As Minato dashes, he would utilise his water chakra to release in the area he covers/travels and 5 meters around a thick adhesive mist. The mist released would stick onto everything barring Minato himself and his weapons/tools. The mist has the ability to bind and restrict the movements of targets in the area, weighing them down and preventing proper complex movements. This translates into brining opponents back down to their base speed, nullifying any speed modifiers as long as the target is within the area of the mist. In regards to techniques, the mist would seeps into the pores of any technique in the area, affecting them from inside out. For instance the mist would seep into a lower ranked earth technique and continuously up until the earth technique shatters and crumbles. Fire techniques would be put out, and wind techniques would be halted in place. Lightning techniques would short circuit in their area of contact with the mist. As for water techniques in the area, they would break down, losing form, similar to the case earth. The water would become a harmless water source that is infused with the user’s chakra. The technique follows the same restrictions as the Flicker Technique. The mist lasts for two turns on the field. For cosmetic purposes the mist could have a brown colour to it.

Declined - this is just a mash up of existing techniques
 
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Luther

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Ninpou-Goei: Ninja Arts:Escort
Type: Supplementary
Rank: B
Range: Short
Chakra: (+20 to jutsu being duplicated)
Damage: N/A
Description:
A sister technique to shadow clone and shuriken clone jutsu. By focusing one's chakra, the user is able to create an exact copy of a jutsu of his. This can be offensive or defensive jutsu but can not be supplementary in nature. The jutsu being duplicated can be a projectile, static or a sentient one however, any which type it is, it has the exact strenght as the original jutsu being duplicated. This makes it so that when a copy is made, both amount to the next rank. For example, duplicating an A-rank jutsu gives an A-rank duplicate making both amount to S-rank. If a projectile jutsu is duplicated, they either stay side by side or layer on top of each other depending on how the user wills it. A defensive jutsu are mostly duplicated and stacked together to further fortify the defense since duplicating them far apart would not serve its defensive purpose.
Only one duplicate can be made per jutsu
Can not be used of Forbidden ranked jutsus
Used in the same timeframe as the jutsu to be duplicated
Usable 4x per battle
A turn in between usage.

Declined - DNR - This has been tried a lot.

Doton: Hekinbirisuto no noroi :Earth Release: Curse of the Hexenbeast
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
The user would erect several portals across the field. From the portal , large amount of dust would rain down continously onto the field. This is aimed to severely cause a thick blanket of dust on the battle field which is not easily blown away or gotten rid of, since the portals would continue to release infinite amount of the dust into the surrounding. The dust is also aimed to clog the respiratory system, causing those caught within it, to have difficulty breathing as they breathe in the dust which would clog their mose, throat and lungs. If they remain in the dust storm after 2 turns, they'll run out of breath and pass out. If the user is caught within the dust storm, he also needs to find a way to defend himself/breath, else he would be subjected to the aforementioned effects. The dust is immune to conventional ways of avoiding air impurities as the surrounding would be so dense that the dust would clog anything with pores, even gas masks. Opening one's eyes would render it susceptible to blindness due to dust clogging the eyes. The ears would be clogged causing sound not to be heard.
Portal last 4 turns
Usable 3x per battle

Declined - wont be approving any more of these portal type jutsu

Binturong no Samson: Samson of the binturong
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Samson is one of the senior leaders of the binturong family and is the largest in the group he is same three times the size as gamabunta in both weight and height, he is very outgoing and respectful and obedient to sakazuki his summoner. His nick name is called ‘’wangler’’ a moniker given to him by his fellow family members because of his obedience. Morally he a decent person who sees fighting and spilling of blood in the shinobi world as good and something that should be embraced albeit his is not under any ideas of the ninja system himself and the need to survive. For a person with such his mobile and agile and has 2.0x the speed of an unnoficial sage, when running allowing him to create sneak up attacks and make a planned attack with his summoner, he is a genjutsu master allowing him to perform S Rank paralysis genjutsu/any generic form of genjutsu on his opponents. He has a tough skin is impervious to B RANK techniques and below with taijutsu based attacks A-rank and below being the exception, excluding NB tai or eight gates, he can take a hit of a maximum of one srank blunt attack albeit dies shortly afterward from the injury and disperse. While not being able to use elemental techniques he increase the strength of his summoner own technique albeit it must be genjutsu by one rank. Like all binturongs known for their climbing and adaptability skills partly due to their four legged ness, he can make great leaps and jumps into the air surpassing 100 feet with great weight either being ninja tools or persons strapped to his body. When on the ground he can sense chakra signatures and chakra patterns directly beneath his feet and around him making him aware of suspicious items allowing him not to be cut unaware by underground attacks or any sabotage. Being a master in genjutsu himself he can dispel it from his summoner through chakra transfer passively or physical touch, although that is limited to s rank and below. He is capable upon choice of swallowing his summoner whole and placing him in his belly as a means of an absolute defense, he is able to communicate with his summoner through non verbal contact and certain gestures which is particularly useful on spy missions or when in the ninja world which couples well with his skin pigmentation which allows him to blend in the surroundings to mask his presence.

Note: This summoning can only be used by sakazuki
Note: Last for four turns
Note: Each ability counts for a single move in the turn

Declined - Pushed the boat out on this one didn't you:
- 2 x unofficial sage speed
- Gen master though not saying how he induces gen
- impervious to all B ranks and A rank tai
- Can tank an S rank hit which you say it dies shortly afterwards... but not sure how long that actually means.
- Boost all gen by one rank (instant decline)
- He can sense chakra
- Dispels any gen including S rank

Basically just a load of effects thrown together, it doesn't have a flow, the speed boost is just there for the sake of it, where as it doesn't go with the gen vibe. You have not explained how it uses gen, nor have you given him a way to make him unique like other summons.For example, last cycle Raiden made basalisk that can use gen but it was unique using it's eyes for a gen that glow to petrify someone in an illusion.
 
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Pervyy

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New Cycle: 15/04/2017 - 22/04/2017

RULES
1. Submit your CJ only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many CJ you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
The new cycle commences with this post, and concludes precisely one week from the given timestamp. Sorry for the delay. Anyone that that resubmits a declined cj without making any changes will receive a ban from this thread.
 

Drackos

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Summoning Animal: Scarabs (Scarabaeidae)
Scroll Owner: Drackos
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Scarabs are a family of insects within the group commonly called ‘Beetles’, of the order Coleoptera. Scarabs are stout-bodied beetles, many with bright metallic colours. Scarabs range dramatically in size with averages measuring between 1.5mm to 160mm and special breeds as small as 0.5mm all the way to 50m. Like Toads, Scarab go through a life cycle, Larvae of scarabs are called grubs. Unlike toads and certain other summons, scarabs rarely display a sense of individualism. This trait is valuable for a shinobi as this makes scarabs ‘programmable’ to execute certain functions which may involve use of grubs, regaining numbers by rapid reproduction or even suicidal missions.
Scarabs possess the ability to use chakra, its natures and shape manipulation. The complexity of chakra system and scarabs ability to use ninjutsu varies dramatically between kinds though, though what they like individually, they compensate for it collectively. Swarms of scarab possess an outstanding ability of matching their chakra signature with each other as well as the user. This allows them to share it and flow it through others, as well as divide the labour to perform complex ninjutsu collectively. For example, a single small beetle may not be capable of performing Fire release: Dragon flame song technique as it requires large quantities of chakra, nature transformation and shape manipulation. However in a group, they would pool in their resources and divide among themselves the responsibilities effectively performing the technique and in certain cases outperforming a shinobi (due to division of labour). Similarly, certain species of scarab possess a ‘hive mind’.
Aside from ninjutsu potential. Scarabs have had religious and historic importance in certain cultures across the ninja world. Appearing as emblems and artifacts across cultures, and in certain cases it is speculated that Scarabs were used to seal tombs and safeguard the remains of Ancient Kings.

Leaving for Pekoms


Approved & Added

 
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Gutsy

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New CW:

dropping the CW in first post of this thread:

(Hogo-Sha No Idaina Hito) – Atiesh, Greatstaff of the Guardian
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: One of the most powerful relics found in the ninja world, the staff, Atiesh. This staff made of wood from the tree of life has a metallic base and several symbols and lines running across the surface of the staff. At the top of the staff there is a small figurine of a raven while there is a red and blue scarf tied around the staff just under the raven. This ancient relics physical appearance and its immense durability due to it being created from the tree of life, allows it to be used in combat against different weapons such as swords, spears and other lethal weapons on equal grounds. This staff can be utilized in close quarters combat, and can be combined with weapon techniques or fighting styles that revolve around the usage of a staff or spear or styles that utilize weapons of similar structure. Due to the staff being created from the tree of life, the staff has a high durablity and can be hit by the total power of S rank before breaking. The powers of the staff revolve around the wielders powers of manipulating the minds of others, the staff amplifying illusions, allowing the user to use the staff as a medium to induce basic cannon genjutsu through the eyes on the staff glowing red, using this as a visual medium for the illusion, this is a passive effect replacing the need for handseals or other methods to induce the basic cannon genjutsu. The true power of this staff comes from the illusions that this staff is capable of casting. Another small detail to note about this relic, is the raven on top of the staff, the ravens eyes will have a red glow and release a red light from its eyes whenever a foreign chakra is within short-range of the wielder of the staff, alerting them of the presence of a shinobi, animal or something else (This effect is active through the staff constantly taking -5 chakra from the wielder and spending it to emit a sort of detection barrier).

The first illusion that is tied to this staff is known as Polymorph, a simple yet effective illusion. Polymorph is the core illusion of this staff, which when cast upon the target(s), they will believe that they have been transformed into small fluffy sheep no taller than reaching a person’s knees. When the target(s) are under the illusion of being transformed to sheep, they are paralyzed in reality, as they cannot move or function as a normal human, the sheep unable to use hands nor perform hand seals; the sheep causes the target(s) to be somewhat useless, as neither hand seals nor speaking is an option. The polymorph illusion is considered an A-rank illusion capable of being cast upon more than one target during combat, without splitting its rank, and up to mid-range from the staff. This illusion will be cast by the eyes glowing green on the staff, emitting a light that induces the genjutsu.


Note:
- This staff can only be wielded by the user, if anyone else attempts to wield the staff they will be cast under the illusion of being transformed into a sheep, and every time they keep trying to wield it they will continue to be cast under the same illusion even if broken the first time.
- The Polymorph illusion is considered A-rank and can be cast a total of 3 times during a fight, taking up one of the three moves per turn.


Approved - Made a lot of edits.

Update (Complete revamp/re-written technique):

Previously approved here:

(Suiton: Mizu Kuro-n Joutou) - Water Release: Water Clone Appear
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will during hand to hand combat, or during any sort of close ranged combat, such as Kenjutsu or Taijutsu, attack the opponent with this surprise attack technique. This technique is quite simple and fast, whenever he is in combat, and mid-swing or strike towards his opponent, he can generate a water clone out of thin air behind his target, the clone being created almost instantaneously. The clone which is generated out of thin air in any position he wishes, can be formed so that it is already in mid strike towards the opponent, or when formed it can be used so that the water clone will wrap around the target to restrict their movement and strangle them. The clone can be generated with a sharp sword of water or other kinds of weapons. This clone is made of unique sticky water which makes it durable and makes it more difficult to escape if used to trap the opponent.
Note:
- Can only be used trice per battle
- This clone has the same abilities and restrictions as the water clone technique

□ Declined. Change the position the clone is formed to at least 3 meters from the opponent, other than that, its fine. □
Resubmitting:

(Suiton: Mizu Kuro-n Joutou) - Water Release: Water Clone Appear
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will during hand to hand combat, or during any sort of close ranged combat, such as Kenjutsu or Taijutsu, attack the opponent with this surprise attack technique. This technique is quite simple and fast, whenever he is in combat, and mid-swing or strike towards his opponent, he can generate a water clone out of thin air three meters behind his target, the clone being created almost instantaneously. The clone which is generated out of thin air in any position he wishes, can be formed so that it is already in mid strike towards the opponent, or when formed it can be used so that the water clone will wrap around the target to restrict their movement and strangle them. The clone can be generated with a sharp sword of water or other kinds of weapons. This clone is made of unique sticky water which makes it durable and makes it more difficult to escape if used to trap the opponent.
Note:
- Can only be used trice per battle
- This clone has the same abilities and restrictions as the water clone technique

Approved.
 
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Alyx

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(Inkupo: Aka no Joou Gazou) Ink Art: Red Queen’s Imagery
Type: Offensive , Defensive , Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 (- 5 per turn active)
Damage: 60
Description: Red Queen’s Imagery is a specialized ink ninjutsu that plays on the concept of literally becoming “one with art”. Located on the body of the user, they are able to infuse specialized ink tattoos on the body in any cosmetic fashion they desire, but when ready to be utilized for combat - the user will infuse chakra into one of the tattoos , causing the ink to be shaped around the user in order form a pair of clothing. This clothing is made fully with ink controlled passively through the user’s chakra, in which the ink can actually merge with the user’s actual clothing on person or simply forming over it. What this technique does, is through the copious amount of ink within the clothing allows the user to become a walking canvas, allowing them to utilize Ink Ninjutsu without the need of ink brushes, ink pots and sans hand seals in order to be a complete source of their creations. One unique ability while the clothing is active, the user is able to form weapons from the clothing similar to general creation techniques like Water Release Technique, though the creation of the weapons is unranked and considered freeform thus not requiring a move. This ability extends even further through the use of creating other constructs such as walls, spikes , animals , humanoids etc, in which counts as a move when used for an attack or defense, as supposed to the prior supplementary usage of the technique. When utilized this way, the user can create multiple things at once but the power would be divided amongst each creation, allowing for the user the user to create up to a collective rank of A Rank.

One other unique trait provided by Red Queen’s Imagery is the ability to create there jutsu from under the surface similar to ( Ninpou: Sumi Nagashi ) – Ninja Art: Ink Flow by flowing the ink from the clothing into the ground instead. This ability is passive but through costing a move, the user is able to create a pool of ink under the surface the spreads up to mid ranged away, allowing for the user to have the area as even wider source. The creations from the clothing can only be created within short range of the user but can be controlled up to mid ranged away. This technique can only be used twice per battle, each taking the ink away from the tattoos when doing so. It lasts for four turns, with a two turn cool down before being able to activate it once more, but after deactivation the user is unable to use ink based techniques up above A Rank for two turns. The user can also if they chose to, can use ink pots instead in order to pour out the required ink to form the clothing while the tattoos must be mentioned within the user’s bio or at the start of battle.

Declined - Creating weapons from this ink would require chakra and control and would need to cost a jutsu. If not it would just be ordinary ink dripping from your clothes. How can something be passive but costing a move, that's just saying passive for the sake of it. It should be usable once, lasting four turns and have a limit to what you can use the ink for. Like if you're sending it into the ground it would use up the ink that is in your clothing. Not only this but there is only so much ink that goes into a tattoo.

Ink Meshed in with a dress and flowing through the ground.
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Ink Being Released from its tattoo state
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Ink Training:
 
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Klad

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Meiton/Fuuin: Mumei no Kōgeki- Dark/Sealing: Nameless Attack
Type: Offensive/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60)
Description: The user takes advantage of the barriers' aspect from Fuuinjutsu and the Dark chakra from Meiton in order to generate a cylindrical opaque barrier, purple in colour which travels at the speed of a lightning technique. Hiruko has displayed such a technique when he fought against a multitude Naruto clones, where he used the barrier similar to this one, which upon contact completely erased the clones out of their existence. This nameless move also follows the same principles. Upon the formation of one handseal, the user flarres up in red chakra which will go up skyward while simultaneously generating a purple barrier all around himself (it won't travel underground) which reaches long range both horizontally and vertically. The red chakra which surrounds user's body connects with the purple barrier, as it has the same reach vertically only. The barrier can absorb chakra from any construct and is very solid in nature, able to deal with any solid element, however it will still abide by Dark Release's S&W (S-ranks for elements weak to dark; A-rank for neutrals and B-rank for elements strong to Dark). Since the user basically has a connection to this barrier from the red chakra connection to it, anything the barrier absorbs is passively sent to the user's marks. Upon contact with an actual enemy, the barrier won't only deal fatal damage to them, but it will also absorb a total of 100 chakra. For every 20 chakra this barrier absorbs from anything, the user gains a dark fuel which allows him to perform any Dark technique afterwards. Barrier won't affect anything of user's own (such as clones, his own entities or anything his) as they're made of his own chakra.

-Cannot use other Fuuinjutsu or Dark in the same turn, and is able to only use one of them in the next
-Can only be used four times a battle with a two turn cooldown.
-Can only taught by Klad

Declined - Reduce the scale.

0:30 to 0:38

[video=youtube;hm6h2uPDmTw]https://www.youtube.com/watch?v=hm6h2uPDmTw[/video]

(Meiton: Forusaken no Yogen) – Dark Release: Prophecy of the Forsaken
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will use any of his dark marks which are in contact with the ground in order to send a large amount of dark chakra underground, creating a sort of subterranean field of this chakra. The chakra will take the form of a circle which resides one meter below the surface of the ground. Spanning across the field up to the edges of medium range (so the circle can go up to 15m from all sides), the user stands in the epicenter of it. Because the user feeds the circle with chakra constantly, it will follow him anywhere he goes, by traveling at the same speed as he does, so the user is always at the centre of this circle. While not having any offensive or defensive abilities, this technique only serves for supplemental purposes. The cirlce has the ability to absorb chakra which comes from underground. This translates that it will abide by Dark Release's Absorption S/W (S-ranks for elements weak to Dark; B-rank for elements strong to it). The circle will render any technique useless prematurely because it will absorb the chakra of it before they fully form, allowing the user to have the upper hand in a fight. Because it's only drawn to foreign chakra, the circle won't affect user's other techniques. The unique property of this circle is that once it absorbs a technique of a particular element, it will save the properties of that chakra in order to amplify the user's own techniques of that element. For example, if the circle absorbs a Fire Release technique, any technique of the user which comes from underground will have an additional +20 damage to it. This is because the circle gifts it the chakra it has absorbed; it simply adds more to the overall power of it. To empower techniques which do not come from the ground however, the user has to retrieve the absorbed chakra by putting any of his dark marks on the ground. This will be in addition to the original process the user has to undergo in order to perform said technique. The circle also has the ability to absorb anyone's chakra (50 per person) in the field except the user, however it cannot absorb techniques in that same turn and vice-versa. When it has absorbed chakra from target(s), the user puts any of his marks on the ground to retrieve their chakra passively for later techniques which need absorbing. A drawback to this technique however is that the circle can only absorb a technique at a time. The user has to either make use of the absorbed chakra or simply discard it (being a passive manouvre, thus not accounting as a move). To destroy the circle, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. It will not leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Notes:
- Can only be used twice a battle and lasts for four turns.
- In the same turn this is used, the user cannot use any other "Absorption" based Dark technique
- Has a two turn cooldown
- Can only be taught by Klad


Declined - it's similar to a cj method tried 3-4 cycles ago.

Resubmitting

Meiton: Kurayami no Inferno - Dark Release: Inferno of the Dark Ones
Type: Offensive/Defensive
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After having absorbed chakra beforehand through any means, the user can channel his dark chakra equally inside the medium range radial reach by touching the surface with one of his dark marks. This means that it can be applied to the ground, walls, solid structures, bodies or even water at some point. Then, a massive amount of light blue flames will come out from the "Release" mark which will fill the whole medium range very quickly. The lethality of these amplified flames is that they can cause 3rd degree burns to anyone caught in between them and can easily evaporate B-rank or lower water quantities in an instant. At the user's desire, he can freely increase and decrease the volume of the flames, making them reach up to 3m in height and burn almost anyone fully. Alternatively, the user can only apply these flames in selected parts of the battlefield, however they will need to come out from the mark first so they travel to the desired location, although it's a fast process. The size and volume is up to the user as long as they are within the medium range reach.

Usable only twice per battle with two-turn cooldown.
The user cannot use any "Release" related Dark techniques in the same turn this is used, and the next.
Can only be taught by Klad

Declined - this clashes with existing techniques

Meiton: Kurayami no Inferno - Dark Release: Inferno of the Dark Ones
Type: Offensive/Defensive
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After having absorbed chakra beforehand through any means, the user can channel his dark chakra equally inside the medium range radial reach by touching the surface with one of his dark marks. This means that it can be applied to the ground, walls, solid structures, bodies or even water at some point. Then, a massive amount of light blue flames will come out from the "Release" mark of any of user's dark marks which will fill the whole medium range very quickly. The lethality of these amplified flames is that they can cause 3rd degree burns to anyone caught in between them and can easily evaporate B-rank or lower water quantities in an instant. At the user's desire, he can freely increase and decrease the volume of the flames, making them reach up to 5m in height and burn almost anyone fully. Alternatively, the user can only apply these flames in selected parts of the battlefield, in order to deal damage to individual targets or objects. The size and volume is up to the user as long as they are within the medium range reach.

Usable only twice per battle with two-turn cooldown.
The user cannot use any "Release" related Dark techniques in the same turn this is used, and the next.
No jutsu above A rank in the following turn.
Can only be taught by Klad

Approved.
 
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