Custom Jutsu Submission - III

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Summer

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Fuinjutsu Suiton Poseidon/Zeus - Sealing Arts* Water of Poseidon/Zeus*
Type: Supplementaty
Rank: B rank
Range: Short-Mid
Chakra: 20
Damage:* (+20 to water jutsu)
Description:
This was a powerful combination between two brothers Zeus and Poseidon . They were renowned for creating seemingly flawless Co op jutsu's that would boost each other's jutsu's. The user places a specific sealing tag onto the ground. Then proceeds to form two handsigns at any time during the battle to activate this seal. The seal will run a constant surge of electricity to any water source in the nearby vicinity of the tag. This will give the water source a boost of damage strength when any water jutsu is utilized from the water source. It will give off a constant surge of electricity water combo boost without the need to pair it with lightning during* the same turn move. The combo will be capable of paralyzing an enemy for one turn upon contact.* The source will remain infused with voltage until either the tag is remove or the 3 turns have conceded. The lightning being infused into the water source is that of B rank strength which will not be distinguishable through normal methods.

Restrictions:
+useable once per battle
+Cannot be paired with forbidden ranked water jutsu
+lasts for three turns.
+Cannot use water for one full turn after the seals effects have ended.
+ the user can place the tag and simply add the handsigns onto a water jutsu to simultaneously activate while drawing upon the source.
+ can only be taught by juha

Leaving for another mod



Fuinjutsu Mei Eciture Kagami- Sealing Arts* Dark Eciture Mirror*
Type: Supplementaty
Rank: B rank
Range: Short-Mid
Chakra: 20
Damage:*
Description:
The user of this technique will have to first have any type of active barrier in place before using this jutsu. The barrier in question will be the focal point of this jutsu and will be enhanced or modified due to this sealing tag. The tag once placed upon any barrier will give the barrier a new type of quality. Making anything inside the barrier disappear by using the light to refract and hide anything inside.* The barrier itself will even become hidden to the naked eye. Making it seem like the user just up and vanished. Some might think of it as teleportation but in reality it is a simple mirror trick where the barriers properties are altered slight to hide objects inside it and the barrier itself.
The other quality this tag adds is that anything that comes into contact that is energy based with the barrier. It will redirect back towards the enemy. This will work for energy based jutsu up to and including B rank. Working like a strong deflector to bounce the energy off of the barrier and back at the enemy. The barrier once hit by anything will disrupt the mirror effect of hiding itself and the user however.*
The user inside the barrier can only use jutsu that originated from the ground during the usage of this. As any energy based objects from inside the barrier will disrupt it. However if the user is in sage mode already during or throughout the usage it the chakra being gathered will not disrupt the barrier. As it is a smoother and more pure based energy and it is not being dispersed from the body as a jutsu.

Restrictions:
-Cannot use any other barriers or seals while this is active.
- Cannot use S rank and above jutsu during this usage or it will disrupt the mirror effect.
-This ability will last as long as the barriers last.
- can redirect up to 2 B rank energy blasts per turn or one A rank energy blasts.
-can only be taught by Juha

Leaving for another mod

Fuinjutsu Toku Hercules - Sealing Arts Shield of Hercules
Type: Supplementaty
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description:
The user having clapped there hands together (they do not need to remain together) will form a barrier around themselves. However this barrier is a unique type of shielding barrier that the mighty Hercules would wield in battle. It would form a double walled barrier which will cover short range around the user. The outside barrier will be B rank in strength while the inside barrier being closer to the user is A rank in strength.* However the distance between the barriers is 1 foot and both barriers will move together with the user. Between the barrier is B rank compressed wind blades circulating between the barriers. From the Clapping of the hands together the inner of the barriers was infused with the wind element from the clap. The user had to be extremely fast to get the outer barrier erected to hold in the wind. While also slowly forming the inner barrier to compress the wind between the barriers without disrupting the outer barrier. Upon the outer barrier being busted or disrupted the wind will gush outwards in a 360' radius up to mid range, and cutting anything in its path. The inner barrier being the stronger of the two walled barrier will easily maintain and protect you from the wind bursting through it.* Neither the barriers or the wind would be visible to the naked eye.
Because the outer barrier is B rank like the wind. It wouldn't take much effort to puncture and release the wind from the outside.

Restrictions:
: remains active for 2 turns.
: Cannot use any other elements while active
: Cannot use A rank and above Fuin in the following turn.
: The user can still* use jutsu that come from the ground.
: only taught by Juha

Declined - nice idea, but what you have is like 3 jutsu in one. 2 separate barriers and a wind jutsu. Not only this but due to the way you've distributed the ranks, you have the wrong rank for the jutsu, you have A + B + B = S rank in power overall.


Fuinjutsu Toku Hercules - Sealing Arts Shield of Hercules
Type: Supplementaty
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description:
The user having clapped there hands together (they do not need to remain together) will form a barrier around themselves. However this barrier is a unique type of shielding barrier that the mighty Hercules would wield in battle. It would form a double walled barrier which will cover short range around the user. The outside barrier will be C rank in strength while the inside barrier being closer to the user is B rank in strength.* However the distance between the barriers is 1 foot and both barriers will move together with the user. Between the barrier is B rank compressed wind blades circulating between the barriers. From the Clapping of the hands together the inner of the barriers was infused with the wind element from the clap. The user had to be extremely fast to get the outer barrier erected to hold in the wind. While also slowly forming the inner barrier to compress the wind between the barriers without disrupting the outer barrier. Upon the outer barrier being busted or disrupted the wind will gush outwards in a 360' radius up to mid range, and cutting anything in its path. The inner barrier being the stronger of the two walled barrier will easily maintain and protect you from the wind bursting through it.* Neither the barriers or the wind would be visible to the naked eye.
Because the outer barrier is B rank like the wind. It wouldn't take much effort to puncture and release the wind from the outside. The user can also add in a handsign at any given time while this is active, and while doing so will trigger an effect. This effect is that the user can seep or feed extra wind into the sandwich of barriers and burst the outside form of barrier with the extra surge in wind power. This will add a +10 damage to the wind damage/ compressive nature of it in the storage barriers.

Restrictions:
: Usable 3 times with two turns between uses
: remains active for 2 turns.
: Cannot use any other elements while active
: Cannot use A rank and above Fuin in the following turn.
: The user can still* use jutsu that come from the ground.
: only taught by Juha

Approved made edits

♪ Leaving for Pervy ♪

Fuinjutsu Ranpu EcitureKagami- Sealing Arts* Light Eciture Mirror*
Type: Supplementaty
Rank: B rank
Range: Short-Mid
Chakra: 20
Damage:*
Description:
The user of this technique will have to first have any type of active barrier in place before using this jutsu. The barrier in question will be the focal point of this jutsu and will be enhanced or modified due to this sealing tag. The tag once placed upon any barrier will give the barrier a new type of quality. Making anything inside the barrier disappear by using the light to refract and hide anything inside.* The barrier itself will even become hidden to the naked eye. Making it seem like the user just up and vanished. Some might think of it as teleportation but in reality it is a simple mirror trick where the barriers properties are altered slight to hide objects inside it and the barrier itself.
The other quality this tag adds is that anything that comes into contact that is energy based with the barrier. It will redirect back towards the enemy. This will work for energy based jutsu up to and including C rank. Working like a strong deflector to bounce the energy off of the barrier and back at the enemy. The barrier once hit by anything will disrupt the mirror effect of hiding itself and the user however.*
The user inside the barrier can only use jutsu that originated from the ground during the usage of this. As any energy based objects from inside the barrier will disrupt it.

Restrictions:
-Cannot use any other barriers or seals while this is active.
- Cannot use S rank and above jutsu during this usage or it will disrupt the mirror effect.
-This ability will last as long as the barriers last.
- can redirect up to 2 C rank energy blasts per turn
-can only be taught by Juha

♪ Approved: Made some edits. ♪

Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades
Type: Supplementaty
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage:* (+20 to earth)
Description:
The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield.

Restrictions:
+useable once per battle
+Cannot be paired with forbidden ranked earth jutsu
+lasts for two turns.
+can only use two earth jutsu per turn while active and only one S rank each turn.
+ can only be taught by juha

♪ Approved: Limited the duration to two turns. ♪



Edited restrictions slightly.


Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades
Type: Supplementaty
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: (+20 to earth)
Description:
The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield.

Restrictions:
+useable once per battle.
+Cannot be paired with forbidden ranked earth jutsu
+lasts for two turns.
+cannot use Fuin for one turn after the usage has finished.
+ Can only be paired with two earth jutsu per turn.

+ can only be taught by juha

♪ Approved: Made some edits. ♪
 
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Sasori

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(Soto kokkaku) Exoskeleton
Type: Puppet
Rank: S
Range: NA
Chakra: 40 ( If summoning)
Damage: N/A
Description: Here we have an exoskeleton puppet which Sasori occasionally wears for the protection of himself. This puppet that Sasori will normally call his Exoskeleton is a thick and white colored puppet that has a resemblance to the human cartilage. While inside of the puppet the host's body is completely submerged inside of it making their core body unable to be seen, and it is greatly protected inside of it due to the puppets protective shell. Sasori created this puppet mainly to strengthen his endurance with it's sturdy and dense shell like body that rivals Hiruko's. Like most exoskeletons this one is quite rigid and tough which just means it's not flexible, but it will still allow the user the ability to move their body parts as they see fit. This puppet increases the user's body prowess so that it isn't fragile and inclined to damage. While inside, the armor covers the user's body and acts in the same way as an actual one in the sense it is one entity with the user giving them heightened prowess, and even though the user is one with it this exoskeleton just serves as a nerveless defense wall. If you were to drop a rock on a turtle's shell its exoskeleton would help to reduce the impact to the animals main body and instead allowing the shell to absorb the damage and in the same principles this exoskeleton works the same way. A side effect of wearing it is that , the user will have their taijutsu prowess increased because of how the puppet covers the user's limbs in a dense and hardened material therefore increasing the force done by an attack because it has increased the weight and mass behind said attack and Vice Versa Taijutsu from an enemy will be decreased in the amount of force because of the fact of how the user is surrounded in a structured defense so the user is protected up to a certain amount of damage considering the enemy's attacks would fall short of breaking through the exoskeleton and similar to a turtle's shell it cannot feel damage on its shell and serves as a second wall to protect the main body. It has material making it harder to actually have the damage or force of an attack reach the user. Since Sasori formed the puppet casing out of tough metals and other hard materials with oil refined and lasting wood qualities it enhanced the users prowess greatly.

On to the abilities of this puppet which would be to strengthen the user's attacks as well as body frame. What is meant by this is that since the puppet is layered over every limb of the user it will effectively increase the strength of all of their taijutsu by plus +10, this also works vice versa which just means that ordinary taijutsu from the enemy (A-rank and below) will deal minus -10 damage to their frame. Also, considering that the frame of the puppet acts as one and is connected with their chakra it gives them in a sense enhanced strength. This enhanced frame and strength gives the user ability to move their body even when placed under a great amount of strain or pressure and, can prevent the user from being crushed from objects. That ability is however only able to protect the user from up to B-rank forces or pressures. Overall, the armor can be used to protect the user from one A-rank attack which would lead to its demise.

Note: Can only be taught by Sasori.
Note: Can only be summoned/used once.
Note: User can enter battle with it attached, but must state so in their initial post.
Note: Not stackable with other armor-like puppets and can only be equipped to Sasori's core body.



Approved: reduced the puppet's durability and edited (Kimera) - Chimera V​
Rank: S
Type: Puppet
Range: Short-Mid
Chakra: 40
Damage: NA
Description: A muscular puppet shaped in the form of a four legged beast with several unique limbs attached to its body. Sasori has assembled here a grotesque monster holding several unique limbs of several animals. The reason this puppet was considered a special was because of how it possessed characteristics of a wide array of animals merged into one entity. Due to some of the features it is composed up of it gave this puppet a slight advantage over others. Most people when they witness this creature on first sight are shocked by its physique and stature almost thinking it’s the real thing. This specific Chimera has four legs with two hind legs in the back that resemble goat legs. The goat legs in the back almost look as if they are preparing to pounce or jump, and they are capable of it with the springs located along both of its hind legs allowing for it to jump to Mid range in specific directions if the user desires. Emerging from its abdomen would be an extendable snake with a bluish tint that has the reach of up to Mid-range. The snake possesses lithe and flexible movements making it maneuverable throughout the field.

From inside of the snake's mouth it holds the capability for it to release a small circular sphere which contains a grayish smoke bomb that covers everything up to mid-range (counts as a move). Using the snake’s mouth the user can cause for the snake to unleash a wide array of senbon up to C-rank strength and, can be fired for as long as the user has chakra to sustain it but, if sustained more than one turn it takes up one of the user’s move next turn. On its neck would be a long pair of finely modeled goat horns that holds the ability for the user to manipulate them in order to defend the puppet from incoming attacks or to lower them down so that the puppet could possibly charge and penetrate a target with C-rank strength in horizontal sort of manner. Also, Chimera has three notable heads growing from its neck/nape: a lion on the left, a goat in the middle, and a dragon’s head on the right. Each of the heads was designed with the intention of specific elemental functions. The lion head is capable of releasing a thin, pressurized stream of water. The dragon’s head is capable of opening its mouth to release a scorching hot stream of fire from its mouth. On to the goat’s head, it has the ability to release a thin blast of compressed air with the ability to easily blow or destroy sturdy objects. Each of these attacks is equivalent to an A-rank technique, in addition to following the strengths and weaknesses for basic elements.

The user while manipulating the heads can rotate their heads like a knob while using their ability in order to turn the blast into a thin or thick blast version. All of the heads have the ability to release said attacks due to a small circular valve located along the lining of their napes which offered for a place for the attacks to be released. Lastly, from each of their heads they have the ability to launch forward a thin and lithe tongue used as a grappling hook of sorts by looping around an object and is equal to D-rank which can extend to mid-range. User can manipulate the puppets functions together as they see fit. Once per battle the user can release two simultaneous blasts with any combination of the heads three heads to unleash one powerful attack at the enemy.
Note: Can only be taught by Sasori.
Note: Every attack or ability counts as a move
Note: Using two elemental attacks simultaneously will require a two-turn cooldown.
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Approved: reduced the puppet's rank and made its abilities reflective of that change.​



(Mamushi) Viper
Type: Puppet
Rank: S
Range: Short
Chakra Cost: 40
Damage Cost: NA
Description: Viper is one of Sasori’s more advanced types of puppets that he has in his collection because of its framework. It is around seven feet tall quite taller than the average ninja. Viper has a futuristic look and is a humanoid shaped puppet due to how Sasori modeled it. The puppet is most dominantly covered in onyx, metal platings with a wooden core. From several different areas on the puppet cyan colored lining can be seen which represents the chakra flowing into the puppet when the user is controlling it. With the chakra flowing through the puppet it greatly resembles the appearance of veins. Connected to its head, left shoulder, and right shoulder are onyx colored, ordinary metallic disks that can easily have chakra flow through them when the user is using them via a chakra method, which the user can use to throw at a target to mutilate their body. On its back it possesses two sword like wings which have three spikes emerging from them, somewhere along the lining of each wing are three small circular holes about an inch wide.

On to the puppets abilities, with the small holes on the soles of the puppet it enables the user to release a concentrated blast of chakra from them which allows for the puppet to move swiftly through the battlefield which includes moving into the air, this ability can be sustained as long as the user chooses as long as they spend a move to do so. (C-rank | Mid-Range) With the help of the wings on its back the user can control it to protect the puppet from frontal attacks or even use the wings as swords by flipping them into a horizontal manner allowing them to pierce a target ( C-rank | Short- Range). As it was stated before the puppet has three circular disk which can be used to slice through objects. However, throwing the disk is a one time thing, but concealed in the puppet is one extra set of the disks for the user to manipulate as they see fit. Three disks together collectively equals A-rank (Short-Mid | A-rank) By controlling each of the circular disk at the same time with the help of the chakra already flowing through them the user can connect them together by locking them together sort of a like a clip on to each other intertwining them to form a spherical orb. As the sphere is being formed the chakra that was flowing in them will then be focused into a powerful sphere of chakra. The chakra can either be released as a concentrated blast of chakra in a linear manner or a wide scale version and both of great strength, and requires a turn cool down after each usage. (S-rank | long) Since there are blue chakra veins following through the puppet the user can manifest them into blades coated in chakra which can skewer close range targets or be controlled to attack the enemy in several directions (B-rank | Short-Range). Another form of this technique is where the user will use the vein-like pathways to create a chakra based weapon which can be used to act as a weapon throughout the battle for as long as the user chooses as long as they pay -5 chakra each turn, and is about a meter long. It’s head has the ability to release a blue colored flash beam which covers a large array of land up to Mid range blinding anything that gets in it path, but is just an ordinary flash so it can be blocked by relatively simple methods, but counts as a move. Lastly, the puppet has the ability to use the three disks and connect them to form a powerful version of the chakra shield technique that can be used to block external attacks from the front or they can be manipulated to cover the front, side, and back in order to create a chakra shield everywhere except for the groun ( A-rank | Short Range). In the middle of its chest is a place Sasori's core.

Note: Can only be taught by Sasori.
Note: Each function of the puppet takes up chakra equal to the rank of it.

‡ All Pending ‡ Leaving for Pekoms.


Approved~


Updating: Changed to CW, so hopefully changes are alright.

(Soto kokkaku) Exoskeleton
Type: Weapon
Rank: S
Range: NA
Chakra: 40 ( If summoning)
Damage: N/A
Description: Here we have an exoskeleton puppet which Sasori occasionally wears for the protection of himself. This puppet that Sasori will normally call his Exoskeleton is a thick and white colored puppet that has a resemblance to the human cartilage. While inside of the puppet the host's body is completely submerged inside of it making their core body unable to be seen, and it is greatly protected inside of it due to the puppets protective shell. Sasori created this puppet mainly to strengthen his endurance with it's sturdy and dense shell like body that rivals Hiruko's. Like most exoskeletons this one is quite rigid and tough which just means it's not flexible, but it will still allow the user the ability to move their body parts as they see fit. This puppet increases the user's body prowess so that it isn't fragile and inclined to damage. While inside, the armor covers the user's body and acts in the same way as an actual one in the sense it is one entity with the user giving them heightened prowess, and even though the user is one with it this exoskeleton just serves as a nerveless defense wall. If you were to drop a rock on a turtle's shell its exoskeleton would help to reduce the impact to the animals main body and instead allowing the shell to absorb the damage and in the same principles this exoskeleton works the same way. A side effect of wearing it is that , the user will have their taijutsu prowess increased because of how the puppet covers the user's limbs in a dense and hardened material therefore increasing the force done by an attack because it has increased the weight and mass behind said attack and Vice Versa Taijutsu from an enemy will be decreased in the amount of force because of the fact of how the user is surrounded in a structured defense so the user is protected up to a certain amount of damage considering the enemy's attacks would fall short of breaking through the exoskeleton and similar to a turtle's shell it cannot feel damage on its shell and serves as a second wall to protect the main body. It has material making it harder to actually have the damage or force of an attack reach the user. Since Sasori formed the puppet casing out of tough metals and other hard materials with oil refined and lasting wood qualities it enhanced the users prowess greatly.

On to the abilities of this puppet which would be to strengthen the user's attacks as well as body frame. What is meant by this is that since the puppet is layered over every limb of the user it will effectively increase the strength of all of their taijutsu by plus +10, this also works vice versa which just means that ordinary taijutsu from the enemy (A-rank and below) will deal minus -10 damage to their frame. Also, considering that the frame of the puppet acts as one and is connected with their chakra it gives them in a sense enhanced strength. This enhanced frame and strength gives the user ability to move their body even when placed under a great amount of strain or pressure and, can prevent the user from being crushed from objects. That ability is however only able to protect the user from up to S-rank forces or pressures, but only refers to jutsu that don't do damage. Overall, the armor can be used to protect the user from one S-rank attack which would lead to its demise.

Note: Can only be taught by Sasori.
Note: Can only be summoned/used once.
Note: User can enter battle with it attached, but must state so in their initial post.
Note: Not stackable with other armor-like puppets and can only be equipped to Sasori's core body.

Declined - Keep the original.
 
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Typhon

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(Suna no Jutsu: Eien no Mono) - Sand Technique: Shai-Hulud
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage: 90
Description: This technique was created based on an old Sunagakurian legend in regards to how the desert in which the Village resides was formed. Long before humans roamed there existed a species of sand worm that inhabited the world. These beasts were massive and it is said that they churned the earth into sand using their tooth filled mouths as they burrowed through the ground. It is by this method that the legend claims the deserts of the world were created, and thus the Shai-Hulud have a revered status in Suna mythology. This technique uses sand to recreate the legendary worms and birth new deserts when needed. Either from already existent sand or from grinding up the earth below the user will perform a single handseal form a single massive sand worm, or multiple smaller ones. The single version is similar in size and shape to Katsuya, when multiple are created their size is halved every time the number increases by two. At first the worm will move throughout the battlefield turning the earth it moves through into sand. This can be entirely beneath the surface, or the worm can move so that the surface of the battlefield turns to sand as well. This can continue until the entirely field has been converted into sand, at which point the worms stay dormant until vibrations on the surface draw their attack. The user can also at any point command it/them to attack in a manner of their choosing. To create smaller ones the user simple creates two at half the size of the initial, creating two worms of a rank one less than the original. Using this they can create 1 F-rank, two S-rank, four A-rank or eight B-rank worms. It takes three turns to convert the field fully to sand when one worm is made, two turns if four worms are made, and one turn if eight worms are made. If a number of worms are created between those numbers the turns required is rounded up (e.g. six worms takes two turns).
-Can only be used once per battle.
-No sand techniques while the worms are active.
-No techniques above S-rank for two turns after use.
-No techniques above A-rank for one turn after use.
-Cannon be made directly under the target.
-Can only use sand, wind and earth techniques while active
-Lasts for 2 turns for F ranks, 3 turns for S rank and 4 turns for A rank and below.


Approved - made edits


Approved Contract:

(Kuchiyose no Jutsu: Yashima no Hage-Tanuki) - Summoning Technique: Tanhage
Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Tanhage, also known as Yashima no Hage-Tanuki, is the patriarch of the Tanuki clan and the unrivaled leader. He is one of the three famous Tanuki along with his brother and sister. As the clan leader he is quite old and appears so. He hunches over and has a light brown beard. He wears a sky blue robe and carries an old wooden cane. Despite being hunched over he is still quite large, standing at about twice the height of the average human. Tanhage is a master of the Tanuki arts, being the most skilled in their art of transformation as well as their famed scrotal arts. His mastery of the scrotal arts allows him to manipulate the physical properties, size and shape of his scrotum to a very high level. Using this ability he is able to create an incredible range of shapes, tools, weapons, etc. using nothing more than his scrotum. While this isn't unheard of among the Tanuki, it is what they are famous for after all, Tanhage was able to develop it even further by combining it with their skill for transformations. Using this he is able to create very life-like imitations of many things, say for instance a tiger, or a boat, using his scrotum. By controlling the density of his scrotum as well as the shape and appearance he is able to build impressive constructs that can be used as powerful defenses or attacks.
-Can create C-S rank constructs.
-Can create one F-rank construct, but immediately leaves after using.
-C-A rank constructs have a short-mid range.
-S-F rank constructs have a short-long range.
-Each usage counts as move.
-Can be summoned once per battle.
-Lasts for up to five turns.


Declined: this ranks in at #2 on my discomfort list for CJ checks. Anyways, the chief issue with this tanuki's "scrotal arts" is size manipulation.. I feel that it theoretically overlaps with the Partial Multi-Size Technique. And no to F-rank constructs.


(Kuchiyose no Jutsu: Danzaburou-danuki) - Summoning Technique: Tandanzaburou
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Tandanzaburou is the sister of Tanhage and the second in command of the Tanuki clan. She is one of the three famous Tanuki along with her two brothers. Seh wears a red kimono with a think purple sash that wraps around her stomach. Not as large as he brothers, she stands about a head taller than an average human. As a female of the Tanuki, Tandanza was incapable of using their famed scrotal arts. Instead, she focused on their skills with illusions and became a master of deception. As a skilled user of genjutsu she is capable of using generic genjutsu B-rank and below. The ability that earned her fame however was a unique illusion she created. The illusion is a constant one that is maintained by the sound of her drumming on her stomach. Using it she is able to create terrain-altering illusions throughout the battlefield. While under the affects of the illusion the target is fully aware of the real world around them, meaning they remain in the moment rather than becoming blind to everything around them. The illusions cannot be used to change the appearance of, or hide anything with chakra such as elemental techniques or living things. As the trigger for this genjutsu is the drumming of her stomach she is able to affect multiple targets at once. It can even affect her summoner if she so wishes, allowing her and the summoner to coordinate around her illusions.
-Can only construct an illusion once per turn while using her unique illusion.
-Cannot use other genjutsu while using her own.
-The illusion must be maintained by the drumming of her stomach, should it be interrupted the illusion is broken. It also counts as a move each turn.
-The illusion itself is A-rank in strength.
-Lasts for up to four turns.

Leaving for Pekoms. Lol at the scrotum powers xd

♪ Not even checking, just wanted to say Pom Poko is lit. ♪


Approved: edits annotated in pink.

 
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Sinthorus

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[Kuchiyose no Jutsu: Kakubatta tokage] - Summoning Jutsu: Horned Lizard
Type: Supplementary
Rank: C - S
Range: Short- mid
Chakra Cost: 15-40
Damage: 30-80
Description: The user will perform a summoning technique through slamming their hands down or wiping blood on their lizard tattoo to summon a lizard of the Horned Lizard dragon familia, one of the several species tied to the Lizard contract. Based on the amount of chakra released the user will be capable of summoning different Horned lizards that come in various sizes, getting stronger the higher the rank, much like with the toad contract, with the strongest being the Boss summon of the horned lizard contract. Like all lizards, they have they rely on camouflage to hide from larger predators. Due to them being cold blooded, they are untrackable through sensing of heat by animals such as snakes and have the ability to blend into their environment while still, this is a passive ability but they can be seen once they begin to move. The short-horned lizards are capable of inflating their bodies up to twice their size, resembling a spiny balloon, doing this in and isntant to impale predators with their spikes on their body or to create a larger body shield. And if this proves insufficient, some species employ one of the animal kingdom’s most bizarre defensive mechanisms: They shoot blood from their eyes, The ominous squirting blood emanates from ducts in the corners of their eyes and can travel a distance of up to mid range. It’s meant to confuse would-be predators, but also contains a chemical that is noxious to dogs, wolves, and coyotes and other people/animals with taste/smell sensing. Lizards smell stuff with their tongue, Just like snakes, a lizard sticks out its tongue to catch scent particles in the air and then pulls back its tongue and places those particles on the roof of its mouth, where there are special sensory cells. The lizard can use these scent “clues” to find food or a mate or to detect enemies and chakra's around them. Horned lizards have sharp barbed skin making them dangerous to predators including humans. Any taijutsu that strikes a Horned lizard will cause 50% of the damage of their attack as backlash against the person or creature striking them. The user can summon various ranks of Horned Lizard:

C Rank: C rank lizards are what can be considered a normal sized lizards ranging up to 1 ft long from head to tail. Through this the user can summon up to 4 normal lizards mainly used for tracking purposes and gathering information. The lizards are capable of speach and are immune to D rank and below ninjutsu and immune to C rank taijutsu due to their spiked skin.

B Rank: B rank lizards summoned can be up to 3m long and 1m wide, large enough for the use to stand upon. The user can summon up to two at one time through the summing technique, much like Orochimaru's ability to summon to large snakes. These Horned lizards are Immune to C rank ninjutsu and below due their hard scales and B rank taijutsu. Being native to the dessert and rocky terrain, these lizards learned to control their chakra to take control of the earth performing earth element techniques B rank and below, all of which count towards the users three moves per turn. Due to their earth affinity they are quite capable to burrowing into the ground rather quickly using the hiding like a mole technique to avoid predators, becoming hard to track due to their cold blood. They are also able to talk to the user.

A rank: A rank Lizard summons can be up to 30m long and over 5m tall, standing taller than buildings quite capable of crushing them with it's movements due to it's size, power and solid sharp scales. With body motions they are capable of releasing their scales/horns from their body as a projectile, shooting them at any target, this is B rank and costs as one of the users three moves per turn. They are also capable of using A rank earth and below and can talk to the user. Using their chakra control, the A rank lizards can release a stream of blood from their eyes that is 1ft in diameter reaching up to mid range, to be treated the same as water element, with the exception of the scent trait to deter predators. Being more skilled in the camouflage arts, A rank summons are capable of using the camouflage concealment technique.

S rank: This is the boss summon of the Horned lizard contract, Riku. The strongest of all the horned lizards and largest of them all, being 50m long and 20m high, he is capable of using all earth techniques with ease. His scales being so hard he is immune to A rank and below ninjutsu, but when hit by a total of S rank power he will disperse. He is capably of releasing his scales and horns as large projectiles the 5m in length and width, being A rank in power costing a move per turn. He brought all the lizards together by providing for them, as he passively gathers moisture into his body like Lizards in the dessert, this allows him to use water technqiues up to A rank.

Note: B rank can be summoned 4 times, A rank can be summoned 3 times, S rank can be summoned once
Note: All abilities count as one of the users three moves per turn.
Note: If A rank is used, no other summons in the same turn or on the field at the same time and lasts for up to four turns.
Note: S rank can be summoned once, lasting up to 4 turns with no summons for 2 turns afterwards.
Note: All Lizard's strikes are one rank lower than them in power. For example, should the A rank summon swing it's tail around to strike, this would be B rank in power, and have the stabbing force of their spikes/scales.

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♪ Leaving for Pekoms ♪


Declined: yes, I've finally decided. First, and as a general note for such a diverse contract, please do not refer to this particular species as its own contract. It falls under the Lizard contract, not the Horned Lizard contract. Anyways, there are a few other things to be noted. Simply being cold-blooded doesn't mean that the lizards' blood literally lacks heat. Granted, their bodily temperature isn't constant, but then neither is the environment to which they're being summoned to. If a cold-blooded animal ordinarily lived in a desert, their temperature would first reflect that habitat rather than the one they've temporarily been summoned to. Ergo, the animals would still be detectable from the get-go, albeit not indefinitely. Moving on, you'll need to send me evidence of the body inflation capability. Another issue is the chakra detection with unspecified parameters. A lizard, here or there, could have such an ability. But I'm not allowing an entire species—some members of which last indefinitely on the field and still have other abilities, to boot. Vex already approved a personal summoning with chakra sensing, so this should really be a nonissue for you. Lastly, the boss of this particular species ought to possess an affinity for Earth, in keeping with the other horned lizards having some affinity for it.

An article I skimmed: .​


[Kuchiyose no Jutsu: Metalicanna] - Summoning Jutsu: Metalicanna
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage: N/a
Description: Metallicana is best known as a personal summon of Gajeel as he is always with him on his person at all times. He is a small Lizard, only 6 inches from heat to tail, and has complete mastery over his camouflage ability. He blends with Gajeel's body at all times so he can't be seen and with him being cold blooded, heat sensors can't sense him such as snake predators. His smell also being masked by Gajeel's own odour so that the two blend into one. Like all lizards he has his own method of sensing through his tongue, being able to smell and taste foreign chakra's short range around the user. He has a mental link with Gajeel allowing him to notify Gajeel of what he senses.
Note: Can be summoned once or must be mentioned at the start of the fight.

♪ Approved ♪

 
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Jᴀʏ

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(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: (60 is used to attack/defend)
Description: The user will channel Futon chakra into his sword, and spin horizontally behind him it by the lanyard at it's hilt. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The wind can be released as one burst, as the user swings their sword to propel themselves. The user is able to move at their running speed while utilizing the wind propulsion. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth, blasting away water, overpowering other wind techniques, and diffusing electrical currents it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart and breaking bones should the user use this technique as an attack.

Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Sword used to perform the technique must have a lanyard, or sash of some sort.

Declined - still doesn't make much sense, how can it lift you when it's behind you or to the side etc.

(Sennikka: Gādopointo) - Sage Transformation: Guard Point
Type: Supplementary/Defensive
Rank: S
Range: Self
Chakra: 40
Damage: 80
Description: The first of the four point transformation techniques, an alternative transformation to that of the Complete Sage Transformation technique. Through the user's latent ability to absorb and manipulate nature energy, the user of this technique will manipulate that energy as well as the mysterious fluids within their body to undergo a transformation. The transformation begins when the user forms a number of hole-like appendages throughout their body, the skin tone will darken as part of the aesthetic. Furthermore it would seem as if the user of this technique had gotten a boost in strength as they would look larger, and more muscular, however this is not accompanied with a boost in physical strength, it only serves as an aesthetic. The hole-like appendages created through this transformation are capable of expelling blasts of highly potent blasts of nature energy neutral to all elements, similar to that of the chakra blast. However the blasts of nature energy serve no offensive ability, the technique is defensive in nature. Upon being attacked by a jutsu the user is capable of releasing energy from the holes to counteract enemy techniques up to S rank. The user can release energy the holes in order to defend against, or "attack" enemy techniques, effectively destroying them. Should the technique A rank or lower, the user has the option to utilize the forceful blast of chakra to boost the technique back towards the opponent.

Note: Can be used twice
Note: Can only be taught by Jᴀʏ
Note: The nature energy released is neutral to all elements.
Note: Lasts four turns, unless the user states they deactivate this jutsu or undergoes another four point transformation.

Declined - the defense makes sense but just a burst of energy wouldn't send lightning and such back at someone, it would just negate it. Lasting 4 turns is too long. And once again, do you know what drawbacks are?


(Kemuri: Yūforia no Sen'nyūkan) - Smoke Release: Euphoria's Innate Impurity
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +1 rank
Description: A simple infusion technique upon using a smoke jutsu to the user will insert their water chakra into the technique. This infusion increases the density of the smoke technique the increase only being limited by the users wishes if you use with a smoke screen technique or equivalent the the newly enhanced density will prevent the technique from easily being blown away. The user can also use this infusion to increase the damage output and rank of smoke techniques. The increased density allows for new possibilities as well, the smoke will gain a milky bioswhite color, as opposed to its usual dark grey aesthetic.

Note: Can only be taught by Jᴀʏ
Note: Can only be used by smoke bios

Declined - water and smoke wont really mix, the water would just like dilute the smoke, so it would no longer be a smoke jutsu. If anything what you're adding is the mist variation of water which then already exists like creating and controling mist.
 
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Vegeta

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( Hebi Kuchiyose - Boitatá ) Snake Summoning - Boitatá
Type: Attack/Defense/Supplemental
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Boitatá, the most proficient of all Snakes in usage of Katon, is a personal summons of Vegeta Valentine. He is comparable in size to Manda with bull-like horns on his head. From just behind the top of his skull, fire runs down his back all the way to his tail and what looks like quills come off him in a staggered pattern down his body, his tail is pointed, having an ax shape to it with a spear tip in the center. The razor sharp horns as well as heavy blunt/sharp tail can be used for striking and would also carry burning damage from him always molding his Katon. Its eyes are stunning and bright, and he is very strong even by large Snake summons standards. A fierce, powerful, menacing Minister of Death whom, despite his natural affinity to Katon and burning things, loves nature and especially the forest, and even resides in a river that runs deep underneath Ryūchi Cave. He is an avid swimmer moving as fast as he can on land (Kage rank Taijutsu Master). He could usually be seen rising from the depths of the river, as the fire running down his back would boil the water around him making bubbles and steam appear on the surface of water as he got closer. This fire on his body was so condensed and so much a part of him from birth that it would not be extinguished by anything less than death. He was trained by none other than the White Snake Sage, training for 50 years in usage of certain Ninjutsu, Senjutsu and Katon. After many years residing in the depths of the Cave's inner networks of tunnels and rivers, he sensed a unique entity above near the entrance of the cave. Sensing Vegeta's burning desire and the Natural Energy coming from him, he watched Vegeta's Sage Mode training from afar with great interest, using Hiding with Camouflage to blend in to his surroundings as he watched, refusing to interact with Geets until he could master entering and sustaining Sage Mode, seeing anyone unable to use Senchakra as unworthy of his presence whether they had signed the blood contract or not. After quite some time had passed, Vegeta was finally able to enter and maintain Sage Mode like 2nd nature. This was when Boitatá made his grand entrance. Signing a special blood contract with him, Vegeta trained with him further at the cave, honing their combination work perfectly allowing Vegeta to better use him in battle. After sometime the 2 were in perfect sync, and Vegeta left for home once more. He vowed only to summon Boitatá, his most trusted of Snakes, in times of dire need. He did not enjoy the likes of what he considered unworthy people and becomes fierce and battle ready when summoned, he's not the type to simply be called for simple errands transportation, as he would probably laugh and auto disperse upon being asked to do so...by anyone but Vegeta that is.

Abilities:
- Uses Katon with no seals, and basic Ninjutsu (No scrolls)
- Can communicate with humans and snakes alike, mentally with his summoner
- Cannot be harmed by his own or his summoners Katon chakra or Senchakra and is impervious to B ranks and below
- Can sense with heat/scent/vibration and can also sense things thru their Life force and natural energy, also able to detect harmful intent
- Can access Natural Energy to use Sage Art: Inorganic Reincarnation and can use the Chakra Transfer technique to dispel the user from Genjutsu up to A rank, or to help the user enter Sage Mode or extend Sage Mode by 2 turns using the same method, extending Sage Mode will shorten it's time on the field by 1 turn

~Notes~

- All abilities cost a move other than sensing
- Must know Snake Sage Mode to summon Boitatá
- Only those allowed by Vegeta may summon Boitatá
- Can be summoned 1x per battle and stays for 4 Turns.
- Cannot be summoned to the field if Manda is present, unless Manda was summoned by an opponent

Declined - how can he reside in a river yet be on fire? Not only this but snakes are evil can't have them loving nature ;) Now, these flames that can't be extinguished is a no, he aint having no Amaterasu xd You can remove all the story mode for the summon, that is bio history, it's not really valid to the cj. Basic ninjutsu is a weird one, that means he can make clones and such, which can't have that, and alot of nin needs handseals, so clear up what it can and can't do. And harmful intent, hell no, that clashes with my clan <_< And the extending sage mode has been done before, by korra i think? Need better restrictions, like limit what sage techniques it can use because right now this is still too much:

Summon a snake that:
1. Is massive
2. Can use all fire
3. Can use all ninjutsu
4. can use all sage techs
5. can sense in 3 ways
6. has flames on it's back that can't be extinguished
7. telepathy with summoner <_<


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Sorry bout all that xD The fire on the back and living in a river was part of it's mythical lore. Got rid of the filler and made him deliciously eeeevil.

-resub-
( Hebi Kuchiyose - Boitatá ) Snake Summoning - Boitatá
Type: Attack/Defense/Supplemental
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Boitatá, the most proficient of all Snakes in usage of Katon, is a personal summons of Vegeta Valentine. He is comparable in size to Aoda with bull-like horns on his head. From just behind the top of his skull is what looks like quills coming off him in a staggered pattern down his body. His tail is pointed having an ax shape to it with a spear tip in the center. The razor sharp horns as well as heavy blunt/sharp tail can be used for striking and would also carry burning damage from him always molding his Katon. Its eyes are stunning and bright, and he is very strong even by large Snake summons standards. A fierce, powerful, menacing Minister of Death whom thanks to his natural affinity to Katon and burning things, hates nature, especially the forest. He is an avid swimmer moving as fast as he can on land (Kage rank Taijutsu Master). His fangs contain a powerful snake venom, and one bite from him would not only burn someone severely but would also paralyze them as the venom quickly makes it way thru their system, taking 2 turns for total paralysis to set in, lasting for one turn.

Abilities:
- Can communicate with humans and snakes alike
- Uses Katon with no seals, and basic Ninjutsu (only Hiding with Camoflage and Chakra transfer technique)
- Cannot be harmed by B ranks and below
- Can sense with heat/scent/vibration and can also sense things thru their natural energy
- Can access Natural Energy only to use Sage Art: Inorganic Reincarnation, and can use the Chakra Transfer technique to dispel the user from Genjutsu up to A rank

~Notes~
- All abilities cost a move other than sensing
- Must know Snake Sage Mode to summon Boitatá
- Only those allowed by Vegeta may summon Boitatá
- Can be summoned 1x per battle and stays for 4 Turns.
- Cannot be summoned to the field if Manda is present, unless Manda was summoned by an opponent
- No summons for two turns after or at the same time
- Can only use Inorganic Reincarnation once per match.
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Approved - made alot of edits
 
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Method

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Esupa | Esper
Type: Weapon
Rank: S
Range: Short
Chakra: +10 Chakra each turn
Damage: -
Description: Esper is a battle suit which was created specifically for those with an ability to utilise the Dark Symbols which allow the user to perform Dark release techniques. It is designed to fit tightly against the user as it embeds itself with their skin & connects to the body through various receptors located across it which latch onto the user's nerves, creating a bond between the two. This bond extends as far as the user being able to feel the same as what the suit would & vice versa. The suit creates a connection to not only the body but also with the user's chakra network, acting as an empty vessel that is able to fill with the user's chakra thus becoming an extension of their chakra network. Alongside the suit is a glove that was specifically design to fit around the user's dark symbol, allowing them to perform Dark related techniques without any hindrance while also linking the glove itself with the symbol. This connection would require a constant feed of 10 chakra each turn to manipulate the space within the symbol that is accessible to dark users through their techniques. While connected to both the user's chakra network & the dark symbol, it does not passively link the two together; the suit acts as a gateway between the two.
The suit's overall appearance can be seen below, fitted with a flexible type of metal coating which is not indestructible, but is able to withstand projectiles such as kunai & shuriken. It is carved with a diamond slot in the middle of the chest area, filled with a bright purple gem with no significant known purpose.

Diabolic | Passive: A unique but simple capability of the suit which activates through detection of foreign chakra that enters it's vessel. As the vessel within the suit is treated as an extension to the user's own network & has a connection to the Dark symbol, the suit is able to absorb foreign chakra that enters either it or the user's own chakra stream, acting as a medium for the user's dark symbol. With a bond created between the suit & user, it is able to recognise the user's chakra signature thus accordingly funnels external sources that do not sync with the user. The suit then continues to absorb the foreign chakra through itself & toward the Glove, activating the symbol. This would ultimately leave the user un-phased by the effects of foreign chakra. With the additional chakra absorbed by the symbol(equal to the rank of what was absorbed), it is manipulated & capable of being used to performed Dark related techniques available to the user.

Lunatic: Though not as unique as it's counterpart's ability, the external defence works on the same principles, but rather uses the suit as a medium for the dark symbol & other absorption techniques, acting as nothing more than an extension for them. The suit itself is able to feel chakra that comes into contact with it, from the neck down to the soles of the footwear & due to the connection between user & suit, they're also able to feel the chakra just as the suit does. On contact with any part of the suit regardless of the user's knowledge, it performs a type of automated defence ability which begins to absorb the chakra just as contact is made, functioning through the user's dark symbol. This however, requires the user to post an absorption ability; the most common being "Inhaling Maw", thus counting as one of three moves each turn.
Just as "Inhaling Maw" the user can utilise the suit to absorb techniques within a short range distance due to it's ability to act as an extension for the dark symbol, the difference of this is the absorption is not just limited to the symbol but the entire suit, again the user must post an absorption ability; the most common being "Inhaling Maw", requiring 1 of 3 moves each turn. The abilities of the External Defence must also follow Dark's S&W, an example being it's ineffectiveness to absorb chakra from opposing Earth release techniques & Water techniques of B rank & above.
Notes
- The user is unable to control foreign chakra it absorbs internally, thus leaves them unable to activate abilities such as Sage Mode or Curse Marks.
- Only accessible to Method
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♪ Declined: Remove the passive chakra absorption - I won't allow you to make yourself immune to Genjutsu, Jyuuken, etc. If you do want it, limit it to a maximum of two times, and rank the ability. Nice job on the second ability though. ♪

Leaving for another mod

Meiton: Desu Burossamu| Dark Release: Death Blossom
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: -
Description: A release ability which begins with the user channeling a mass of chakra that is released as a thick cloud, tightly encircling the user. As it spreads around their entire body the user is able to manipulate the cloud to abruptly burst out with great force in all directions, while continuing to rapidly spiral around in a fierce manner. Anything within a short range distance, caught within the initial burst is pushed back into Mid range, throwing the target with great force as it pushes them back, enough to topple them onto the ground.
Now taking on the form of a whirling mist, it hinders the sight of anything caught within, while also affecting both opposing Sensory & Doujutsu Bios due to the mass of surrounding chakra. The Dark chakra itself is able to severely burn on contact, while also causing internal damage if the opponent is still caught within the mist on the user's next turn. The internal damage prevents the opponent from functioning at full capacity; severely affecting their gross motor skills. While all parties are in contact with the mist the user is able to detect any abnormalities within it; this ranges as a type of sensing, though only through direct contact with the mist & the user is unable to specifically distinguish objects inside, simply relying on size, shape & movement of the objects.
-The mist resides on the field for 3 turns, though the user must pay 5 chakra each turn to continue it's whirling motion.
- Requires a waiting period of 2 turns after each use
- Unable to perform Dark release techniques of A rank & above for the next turn after ending
- Can be used 2 times
- Taught by Method

Approved

Meiton: Reizu no daitai sentaku| Dark Release: Wraith's Alternate Choice
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: A release ability which requires the user to channel chakra across their entire body & continue to manipulate it to merge with them. This initiates a transition where the user is able to form into a pure mass of Dark chakra, devoid of any solid properties until they revert back, either by force or willingly. This technique is to provide an increase in the user's manoeuvrability while completely sacrificing any offensive capabilities while active. While in this form, the user is seemingly immune to all attacks, this is due to their body being made up of pure Dark chakra, carrying no solidified form & based on it's S&W; elements such as Lightning, Fire & Wind & those related to the three are unable to effectively damage the user. Moderate sized techniques created through Earth or Water release techniques would be ineffective as solid objects would simply phase through the user, though Larger scale attacks regardless of rank could target or confine their entire being & be able to force the user to revert back to their original form while taking half the damage from the opposing technique.
Wraith Form: When transforming into the technique's Wraith form, the user transitions into a gaseous dark purple form, while their head & facial features are manipulated to seem intact, the remainder of the body lacks any form whatsoever, simply a mass of chakra that hovers over the ground. While in this form the user gains an increase in movement speed; An initial burst that is twice as fast as the user's base speed, though only extends up to 2 meters, thereafter limited to an increase above that of a Taijutsu Specialist. While in this form the user hovers just above the ground, leaving them unaffected by techniques that create swamps or pits as they are able to glide over them. As the transition is rapid this is best used in Close Range situations when attempting to avoid an attack or swiftly retreat from a situation. While in this form the user is limited to absorption abilities of Dark release only.
- Can be used 3 times
- Last a single turn
- Taught by Method

Declined - this is a bit much, being immune to so much as you're just chakra really, can't allow that.
 
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Pyro NB

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(Hakke Pāmuekusutenshon) - 8 Trigrams Palm Extension
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: (+10 to Gentle Fist techniques)
Description: This is a technique to augment the user’s gentle fist strikes, allowing further versatility to their existing arsenal of palms. When striking forwards with a gentle fist technique the user will push the chakra out of their palm, using the air present in front of their strike to carry the force. The added force of the air increases the damage of the strike beyond what could be accomplished with empty fists alone, however this does not change the nature of the base technique at all, the blow is still delivered with the same results and accuracy.

Note:
~Lasts 4 turns
~Can only be used 3 times
~Can be activated passively as the technique has no effect by itself
~Can only be taught by Keji

Declined - basically you're doing the strikes anyway but because of this jutsu your strikes are suddenly stronger, even though you're doing the same motion?

(Hakke Himawari no sutoraiki) - 8 Trigrams Sunflower Strike
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user channels chakra into the palm of either hand as if prepared to release an air palm. Upon releasing the chakra as they thrust their palm forward the user will compress and shape the chakra into that of multiple senbon. These senbon are aimed at the core of the opponent’s central chakra network (stomach) from which all chakra is produced. These senbon are aimed at specific points in the stomach to overload the tenketsu and prevent them from molding chakra in the next turn. This strike can be done from anywhere within mid range and is quite fast.

Note:
~Has 3 turn cooldown
~Can only be used 2 times
~Can only be taught by Keji

Declined - been done before.
Updating:
(Doton: Anubisu no mon) - Earth Style: Anubis's Gate
Rank: Forbidden (arms are A)
Type: Supplementary/Attack/Defensive
Range: Mid (created short)
Chakra: 50
Damage: N/A (-20 to user)
Description: The user weaves 6 hand seals ending with and maintaining the dog seal while channeling chakra into the ground. This causes a 5x2m statue of the Egyptian God Anubis to spiral upwards from underneath the user. Once fully formed Anubis's arms open wide, eyes glow, and lets out a roar extending up to mid-range. This roar causes arms to form(4 max) and drag anything that moves on/in the ground to the depths of the earth. The user while maintaining focus can create, shape(Max size =Akimichi partial expansion), and manipulate the arms as he sees fit. While the arms can be destroyed they will continue to respawn every turn as long as Anubis remains. Due to the constant shape manipulation, creation, and need for chakra this jutsu also causes some physical fatigue. The arms are S rank each and can be respawned once, at the cost of one move per arm.
Notes:
~Can only be used one per battle
~Can't use other jutsu while maintaining this jutsu
~Can't use A Rank or above Doton for 2 turn after use
- No jutsu above A rank in the same turn
- After this jutsu ends, the user will lose 2 ranks to their speed due to exhaustion
~Can only be taught by Keji

Approved - med edits to suit F rank.
(Doton: Anubisu no mon) - Earth Style: Anubis's Gate
Rank: Forbidden (arms are A)
Type: Supplementary/Attack/Defensive
Range: Short - Mid (created short)
Chakra: 50 (-30 per arm to respawn)
Damage: N/A (-20 to user)
Description: The user weaves 5 hand seals while channeling chakra into the ground. This causes a 5x2m statue of the Egyptian God Anubis to spiral upwards from underneath the user. Once fully formed Anubis's arms open wide, eyes glow, and lets out a roar extending up to mid-range. This roar causes arms to form(4 max) which can drag anything the user wills on/in the ground to the depths of the earth. The user can create, shape(Max size =Akimichi partial expansion), and manipulate the arms as he sees fit. While the arms can be destroyed they can continue to respawn every turn as long as Anubis remains. Due to the shape manipulation, creation, and need for chakra this jutsu will cause some physical fatigue. If Anubis is damaged but not fully destroyed it will repair itself upon the following turn, this can be done once taking up one the users three moves per tunr Its arms are A rank each and can be respawned, at the cost of 30 chakra and one move per arm.

Notes:
~Can only be used once per battle
~Can't use A Rank or above Doton for 2 turn after use
~ No jutsu above A-rank in the same turn
~ After this jutsu ends, the user will lose 2 ranks to their speed due to exhaustion
~Can only be taught by Keji

Approved - made edits
 
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Goetia

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Resubmitting, changes in bold:

Bakudō #79. Kuyō Shibari / Way of Binding #79. Nine Sun Bind
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30 (+60, +x amount per technique)
Damage: N/A
Description: Drawing chakra from their circulatory system, the user will flow it through one of the Dark marks on their hand. Then, raising their arm and bending it at the elbow, holding it before their chest with the palm facing the opponent, the user will create 9 orbs of Dark chakra which surround the opponent within close proximity. These orbs exhibit rather strong suction power, which, due to being from 9 different directions of the opponent, will prevent them from moving to a great extent. Small and minor movements and accomplishable, but nothing more. These orbs will all absorb the target’s chakra over time at a steady rate. The orbs can be broken if their threshold for absorption is exceeded, according to the S&W scheme of elemental interactions (F-Ranks for elements weak to Dark, B-Ranks strong to Dark). Any technique used to destroy the orbs that are within their capabilities of absorption will be nullified, due to the chakra being sucked from it.

⇒ Technique lasts during whole turn of use
⇒ Orbs must be created within short-range of target
⇒ Usable 4 times

Declined - this is beyond dark release. Dark chakra orbs that have suction that stops them from moving? Please.

Meiton: Dākugoddo no Kaiten Ha / Dark Release: Dark God’s Revolving Blade
Type: Offensive / Defensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn, +10)
Damage: 80
Description: Gathering Dark chakra from their reserves, or by manipulating pre-existing Dark chakra on the field, the user will summon a series of blades composed of Dark chakra around their being, which remain anywhere within short-range around the user. These blades will remain stationary around the user, but upon mental command, can be triggered to spin violently around the user at an extremely fast rate, allowing nothing to breach its pattern. The spinning swords will encompass a maximum range of 5 meters around the opponent whilst spinning constantly, to prevent enemies from getting close and attack from afar whilst limiting close quarters engagement, and will follow the user if they begin to move around the field. Each of these blades can be mentally manipulated freely by the user, allowing single swords to break off from the pattern in order to defend from smaller projectile attacks. Further, the blades can be flung at the opponent at high speeds individually, in groups or as an entire collective. Unless the swords have been destroyed, the user is capable of manipulating them from anywhere on the field, either returning them to their state of surrounding the user, or swarming the enemy with them. Another usage of this technique is to skewer a sword within the ground, where the sword will then emanate Dark chakra within a square area of 5 meters. If the opponent passes within this area of the sword, the blade’s Dark aura will leech chakra from the target and store it within the blade. Upon doing so, the user may either use the chakra within the blade to partially restore their Dark reserves, or detonate the blade, causing an explosion.

⇒ Lasts for 3 turns
⇒ Usable 3 times

Declined - Having spoken with Lok, he agrees with me on this, please clarify that by "Dark chakra" you mean the released dark flames, which is the form of dark release that you will be allowed to manipulate in such a manro.


Meiton: Kurai Kami no Fukkatsu / Dark Release: The Dark God’s Resurgence
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (+x amount per technique reabsorbed)
Damage: N/A
Description: This technique is unique amongst the library of jutsu under Meiton, for the simple fact that it is not designed to attack, defend, or steal chakra from the enemy. But rather, it is to increase the utility of the user’s Dark techniques and ensure greater resource efficiency in battle. By making slight configurations to the Dark seals on each hand, any Dark chakra the user subsequently generates will be affected by this modification, which takes effect once a technique is released on the field. Normally, when Dark techniques are released and used, they do not last and thus die out once they have served their use. However, after using this technique, by altering the nature of the seals and thereby the nature of any Dark chakra that is stored within them, the user’s Dark techniques can be reabsorbed at any point in time while they are on the field, returning to the user and restoring their Dark reserves. This can also be used on techniques which have just been used, are self-sustaining or otherwise linger on the battlefield, allowing the user to restore their lost chakra from surviving techniques which did not have any effect. Using this jutsu to manipulate Dark techniques on the field does not require physical contact or for the user to be nearby the technique, as the chakra will instinctively be drawn back to the seals on the user’s hands. This reabsorption is passive in nature, and does not affect timeframe.

⇒ Can only reabsorb 2 jutsu per turn
⇒ Usable 4 times

Declined - 1. you would need fuuin/med mastery as you're altering a seal on your body to create such an effect 2. I wouldn't allow you just absorb your attacks back like a yoyo. Defeats the point of dark, your offensive power comes from you absorbing another's power. Not your own.

Bakudō #79. Kuyō Shibari / Way of Binding #79. Nine Sun Bind
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30 (+60, +x amount per technique)
Damage: N/A
Description: Drawing chakra from their circulatory system, the user will flow it through one of the Dark marks on their hand. Then, raising their arm and bending it at the elbow, holding it before their chest with the palm facing the opponent, the user will create 9 interconnected orbs of Dark chakra which surround the opponent within close proximity. These orbs exhibit rather strong suction power, which, due to being from 9 different directions of the opponent, will prevent them from moving to a great extent. Small and minor movements and accomplishable, but nothing more. These orbs will all absorb the target’s chakra over time at a steady rate. The orbs can be broken if their threshold for absorption is exceeded, according to the S&W scheme of elemental interactions (F-Ranks for elements weak to Dark, B-Ranks strong to Dark). Due to the orbs all being connected between each other, each orb is considered A-Rank in strength as it is all one structure, rather than 9 individual ones. Any technique used to destroy the orbs that are within their capabilities of absorption will be nullified, due to the chakra being sucked from it.

⇒ Technique lasts during whole turn of use
⇒ Orbs must be created within short-range of target
⇒ Usable 4 times

Declined - This would be the flames that are released as this is the release form of dark, so what causes the suction as the release form doesn't absorb chakra.

Meiton: Dākugoddo no Kaiten Ha / Dark Release: Dark God’s Revolving Blade
Type: Offensive / Defensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn, +10)
Damage: 80
Description: Gathering Dark chakra from their reserves, or by manipulating pre-existing Dark chakra on the field, the user will summon a series of blades composed of Dark chakra around their being, which remain anywhere within short-range around the user. These blades will remain stationary around the user, but upon mental command, can be triggered to spin violently around the user at an extremely fast rate, allowing nothing to breach its pattern. The spinning swords will encompass a maximum range of 5 meters around the opponent whilst spinning constantly, to prevent enemies from getting close and attack from afar whilst limiting close quarters engagement, and will follow the user if they begin to move around the field. Each of these blades can be mentally manipulated freely by the user, allowing single swords to break off from the pattern in order to defend from smaller projectile attacks. Further, the blades can be flung at the opponent at high speeds individually, in groups or as an entire collective. Unless the swords have been destroyed, the user is capable of manipulating them from anywhere on the field, either returning them to their state of surrounding the user, or swarming the enemy with them. Another usage of this technique is to skewer a sword within the ground, where the sword will then emanate Dark chakra within a square area of 5 meters. If the opponent passes within this area of the sword, the blade’s Dark aura will leech chakra from the target and store it within the blade. Upon doing so, the user may either use the chakra within the blade to partially restore their Dark reserves, or detonate the blade, causing an explosion.

⇒ Lasts for 3 turns
⇒ Usable 3 times

Declined - Either you didn't change anything or you didn't bold any changes. But going off the last check where you were asked to clarify that this is the dark flames release, you ignored my check, if you do this again i'll simply DNR your submissions. But just to let you know a current reason for decline is you have an S rank jutsu with no drawbacks at all.

Meiton: Kurai Kami no Takara / Dark Release: The Dark God’s Treasures
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (+x amount per technique reabsorbed)
Damage: N/A
Description: This technique is unique amongst the library of jutsu under Meiton, for the simple fact that it is not designed to attack, defend, or steal chakra from the enemy. But rather, it is to increase the utility of the user’s Dark techniques and ensure greater resource efficiency in battle. Normally, when Dark techniques are released and used, they do not last and thus die out once they have served their use. This technique is designed to counter this issue. Using one’s Dark seals, the user is able to reabsorb Dark techniques back into their body, replenishing their Dark reserves and that of their normal chakra reserves if any such chakra has been captured within an absorbed Dark technique. This can be used on techniques which have just been released, are self-sustaining or otherwise linger on the battlefield, allowing the user to restore their lost chakra from surviving techniques which did not have any effect. Using this jutsu to manipulate Dark techniques on the field does not require physical contact or for the user to be nearby the technique, as the chakra will instinctively be drawn back to the seals on the user’s hands. This reabsorption is passive in nature, and does not affect timeframe.

⇒ Can only reabsorb 2 jutsu per turn
⇒ Usable 4 times

Declined - why is this long range? As dark doesn't absorb something from that far away without the sealing aspect i explained in a previous check. Also it wouldn't replenish you chakra i believe, it would create stores in your dark marks. Unlike pein's absorption, the chakra you absorb doesn't become part of your own chakra system but goes into your seal that has an infinite store which you then draw upon for the release version. Should be able to absorb one jutsu, and needs a drawback as it is A rank.
 
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Zaphkiel

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(Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: This technique employs the usage of barriers to create a technique designed to restrain targets. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves. The barrier itself can fit to the size of its target, however it cannot reach sizes equivalent to boss summons. It can only be used to trap targets up to three times the size of an average human. The barrier is simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to plummet to the ground. Although when used in such a manner the target, when hitting the ground, will not sustain damage as the barrier will absorb the fall. Restraints of Phantasia can only be used three times per battle within two turns in between applications.

Reference to & . .

Declined - why would it cause them to plummet to the ground? I mean when you have bios like Onoki who can fly, he'd still be flying, just stuck in your barrier.


(Fūinjutsu: Ishutaru no Heiki) – Sealing Technique: Ishtar’s Armory

Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-5 per turn)
Damage: 60
Description: This technique is the sibling of Sealing Technique: Ethereal Guardian. Like its sister technique, Ishtar’s Armory employs the same principle of malleability and versatility allowing the user to produce a wide variety of barriers. These barriers, like the familiars created by Ethereal Guardian, are limited only by the user’s imagination in their creation allowing the user to produce objects which range from simple geometric constructs, such as a pillar, to something as complex as a sword, kunai, bird, or dragon. Although, unlike the Ethereal Guardian, which allows the user to produce familiars which siphon chakra these constructs are static and simply drain the user’s chakra should they be sustained over multiple turns. The created objects cannot exceed a maximum of twenty meters in height or width. By default their created color, like Ethereal Guardian, is white. These constructs are created within short-range of the user and can reach up to long-range from the user’s position. They are capable of levitating by default, like Ethereal Guardian. The user is able to produce multiple constructs freely, following normal splitting rules. Ishtar’s Armory can be used five times per battle and cannot be used in consecutive turns. Like Ethereal Guardian, Ishtar’s Armory is able to benefit from Sealing Technique: Spiritual Acquiescence granting the barrier a wide range of unique qualities and abilities.

Declined - Make it usable 4 times, two turns between uses, no fuuin above A rank in the following turn and give a limit to how long they can last. Longer you want them to last, it will take up one of your moves per turn to maintain.
(Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: This technique employs the usage of barriers to create a technique designed to restrain targets. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves. The barrier itself can fit to the size of its target, however it cannot reach sizes equivalent to boss summons. It can only be used to trap targets up to three times the size of an average human. The barrier is simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used three times per battle within two turns in between applications. No fuuin above A rank in the following turn

Approved - made edits

(Fūinjutsu: Ishutaru no Heiki) – Sealing Technique: Ishtar’s Armory

Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-5 per turn)
Damage: 60
Description: This technique is the sibling of Sealing Technique: Ethereal Guardian. Like its sister technique, Ishtar’s Armory employs the same principle of malleability and versatility allowing the user to produce a wide variety of barriers. These barriers, like the familiars created by Ethereal Guardian, are limited only by the user’s imagination in their creation allowing the user to produce objects which range from simple geometric constructs, such as a pillar, to something as complex as a sword, kunai, bird, or dragon. Although, unlike the Ethereal Guardian, which allows the user to produce familiars which siphon chakra these constructs are static and simply drain the user’s chakra should they be sustained over multiple turns. The created objects cannot exceed a maximum of 15 meters in height or width. By default their created color, like Ethereal Guardian, is white. These constructs are created within short-range of the user and can reach up to long-range from the user’s position. They are capable of levitating by default, like Ethereal Guardian. The user is able to produce multiple constructs freely, following normal splitting rules. Ishtar’s Armory can be used four times per battle with two turns in between applications. In the following turn the user is unable to use Sealing techniques above B-Rank. Creations are only able to be sustained for up to two turns, during which it will occupy one of the user's three moves per turn.

Approved - Made edits
 
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Jhin

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(Kuchiyose: Kurasshu Rashōmon) - Summoning Technique: Crashing Rashōmon
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This summoning is an upgrade of the standard Rashomon in which the user summons up to 3 of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate or gates being summoned at least ten meters above the opponent and falling horizontally covering a large 15 meter diameter. Should they fall upon the opponent or opponents the gates will cause incredible crushing damage.
Note: Can only be used thrice per battle.
Note: Each gate dropped is B ranked.
Note: Can only be taught by Jhin.

♪ Approved, made edits. ♪

(Senpō Kuchiyose: Shin Rashōmon) - Sage art Summoning Technique: True Rashōmon
Rank: Forbidden
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 50
Damage points: (Equal to redirected technique)
Description: This summoning is an upgrade of the standard Rashomon of old Kyoto. After slamming their hand on the floor a single enormous rashomon gate will be summoned with a devilish grin on its face. This rashomon however functions with the power of natural energy, unlike the normal rashomon this one will open when faced with an opposing technique and as it does a wall of natural energy will be behind the opened gate. When a technique strikes this natural energy the energy will stretch out backwards containing the full technique, almost as though loading a slingshot. Once this is completed the opposing technique will be fired back through the gate accelerating back at the opponent. This technique functions with the same logic as a barrier technique and is capable of blocking based on rank and not damage points. Additionally due to the natural energy present in the gates the opposing technique will be returned with a boost equal to the boost granted to the user via sage mode. For example reflecting a technique of the users primary element will give the primary element boost the user has to the reflected technique.

Note:
Can only be used once per battle.
Note: Must be in sage mode to use and cuts duration by two turns and prevents the usage of Senjutsu techniques for the remainder of the turn it's used and the following turn.
Note: Can only be taught by Jhin.

♪ Declined, DNR: It's being reflected back with equal damage points, a boost, and it works based on Rank/Chakra instead of damage points? WEW. And, you didn't even specify that the Rashomon gate dispersed after clashing with a technique. ♪

(Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium.
Note: Can only be used thrice per battle.
Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium.
Note: Can only be taught by Jhin.
Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu).

♪ Approved: Made edits. ♪
 
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BlacKing

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(Fūinjutsu: Tokihanatsu no chēn) – Sealing Technique: Chains of Unleashing
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: N/A
Description: The user, belonging to the Uzumaki Clan, creates or manipulates an already existing physical chakra chain(s) to destroy any present Fuuin seals or barriers by sealing the technique into the very chain(s) themselves. The chakra chain(s) does this by piercing each active seal or barrier and will act as a homing missile towards them. It then creates its own fuuin seal, making it so that the both opponent and user are incapable of making any further Fuuin Seals for a duration of 4 turns.
Note: Once sealed neither the user nor opponent's can use any Fuuinjutsu for 4 turns.
Note: The user is limited to A Ranked and below Chakra Chains usage for the duration of the battle.
Note: Exertion of chakra chains cause 20 damage to the user per seal/barrier sealed.

Declined - Its two jutsu in one really. One that breaks and seals barriers, the other is you placing a seal that stops fuuin, which i feel would need to be a separate jutsu. What you need to do is add more restricting as -20 damage in the rp doesn't mean much. And the other restriction on restricts one jutsu of yours, even if it is the main uzumaki jutsu. I'd also suggest trying to make this a multi rank jutsu, as you don't want just an F rank part, i mean, A rank variant and such would be useful.

(Fūinjutsu: Tokihanatsu no chēn) – Sealing Technique: Chains of Unleashing
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage: N/A
Description: The user, belonging to the Uzumaki Clan, creates or manipulates an already existing physical chakra chain(s) to destroy any present Fuuin seals or barriers of A ranked and below by sealing the technique into the very chain(s) themselves. The chakra chain(s) does this by piercing each active seal or barrier and will act as a homing missile towards them.
Note: The user is limited to Techniques that utilize or amplifies the chakra chains and Uzumaki techniques during the turn this is used
Note: This technique can only be used two times per battle.

Note: No fuuin above A ranked in the following turn

Approved - Made edits



(Fūinjutsu: Shīru jūjitsu no chēn) – Sealing Technique: Chains of Sealing Enhancement
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: +1 rank
Description: After having sealed one or more barriers with Chains of Unleashing, the user perform two handseals and will convert the chakra into a Fuuinseal that enhances the power of Chakra chains by +1 rank for each Fuuinjutsu seal/barrier that has been locked inside.
Note: The user is limited to techniques that utilize or amplifies the chakra chains and Uzumaki techniques during the turn this is used
Note: Can only be used 2x per battle

Approved - Made edits

(Fūinjutsu: Chēn to kyohi sa remashita) – Sealing Technique: Chained and Denied
Type: Supplementary
Rank: S
Range: short - mid
Chakra: 40
Damage: N/A
Description: The user, belonging to the Uzumaki Clan, after having used the technique Fuuinjutsu: Chains of Unleashing,the user takes the energy of those seals and creat its own sealing barrier, preventing the opponent from using any of the techniques that has been sealed within the chains through the previous technique as the barrier is inlaid with the information of that jutsu which had been previously absorbed.
Note: Once sealed the opponent's cannot reuse any of the Fuuinjutsu barriers/seals for 2 turns that were absorbed through "Chains of unleashing".
Note: Can only be used 2x per battle with two times between uses.
Note: No fuuin for two turns afterwards.

Approved
 
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Genjutsu: Kiseichū | Illusionary Arts: Parasite
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20 (times each clone implanted)
Damage: 40 - 80
Description: This technique makes use of the ability of shadow clones to transfer chakra and memories back to the original when they disperse. The user will do the hand seal for the shadow clone jutsu allowing him to place a delayed genjutsu on any shadow clones within range that he chooses. This genjutsu will lay dormant in the clones until the moment after they are dispersed. The genjutsu will travel with the transferred chakra and will activate causing the original user to experience all the fatigue and pain the clone felt before it dispersed. This increases the more the clone experienced and even if the clone did not do anything the user will still experience the mental trauma of being dispersed out of existence as the clone would. Furthermore the mental strain on the original can be compounded if multiple affected clones are dispersed at one time. Meaning for each clone dispersed at the same time this genjutsu will increase by one rank making it harder to dispel. With four clones dispersed (at the same time) the original will go unconscious from the overwhelming strain.

Note: No other genjutsu the turn after this is used.
Note: Can only be used twice per battle

♪ Declined, DNR: This has no breakable factor in it, it's simply mental damage that the opponent takes. Although quantifiable, its effects aren't elaborated on. Essentially, this isn't even an illusion; you're simply causing mental damage. Also, the fact that this does damage is also quite Metagamsish. For instance, a nihilistic biography wouldn't be effected to the same degree. ♪

Genjutsu: Teiden | Illusionary Arts: Blackout
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This is a very subtle genjutsu that affects a specific part of the brain, the hippo-campus. This part is where short-term memory is changed into long-term memory and can be impaired as in the case when a person drinks alcohol. The user will clap their hands together in a prayer form in view of the victim. Once they view this image the genjutsu will be activated. The hippo-campus will be blocked off by the genjutsu meaning they will only remember the turn they are currently in until it's the next turn. They will forget what happened in the previous turns but it will not impair their abilities only remove the past memories from the point this genjutsu is activated. If the victim does not break this genjutsu on the turn it is implanted they will be unable to use the memory of the user using this technique as reasoning. Furthermore if the genjutsu is broken they will regain all the memories they had lost in the previous turns.

Note: Can only be used twice per battle with a one turn wait time after the genjutsu is broken.
Note: No other genjutsu the turn this is used.
Note: Cannot be layered with another illusion.


♪ Approved: Made some edits. ♪

Genjutsu: Jigyaku | Illusionary Arts: Masochism
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (-15 to the user when damage is taken)
Description: This is a very specialised form of genjutsu that can only be cast on oneself. The genjutsu is induced by the user reciting a chant over and over in their mind, this can be whatever the user decides as the rhythm of the chant itself is what induces the genjutsu not the specific words. The basic part of this genjutsu is that it heightens ones sense of pain. This scales based on the rules of releasing a genjutsu with pain allowing a person to use less force on ones body to break higher ranked genjutsu. You could break a gen using one tier lower in regards to the pain breaking chart such as stabbing yourself in a muscle to escape S rank gen etc. Finally this genjutsu cannot be broken itself by pain but must be broken by other methods. If the user has the sharingan this can be 'reversed' with "Demonic Eye Illusion: Heaven And Earth Change" onto an opponent but it requires eye contact in order to facilitate the transfer. Finally as the users pain is amplified any damage from techniques they take will strain the users mind dealing mental damage to the user.

Note: Can only be used twice per battle
Note: No other genjutsu on the same turn.

♪ Decline, DNR: This exists already, even has a similar name (Way of the Masochist). ♪
 
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( Sandaime' Torikeshi funōna chūmon XXV ) - Sandaime' Irrevocable Order XXV
Rank: S
Type: Offensive/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: An highly advanced supplementary technique created by the Sandaime to amplify and increase his speed and damage efficiently. This technique requires the exact storm condition needed to perform Lightning Release : Kirin where the user calls down natural lightning upon his being instead of the traditional lightning dragon from above. This natural lightning descends on the user from above like a beam and engulfs the user completely, this said lightning interacts with the user's active Lightning Armour and amplifies it to a much larger degree where this natural occurrence doubles both the user's current speed and armour damage. This new armour lasts only for two turns and can be used once per battle after which the Lightning Armour in its generality can not be used for four turns after it ends. This essentially counts as a Level 4 Lightning Amour.

♪ Declined, DNR: Excalibur is that you? ♪

( Sandaime' Torikeshi funōna chūmon XIX ) - Sandaime' Irrevocable Order XIX
Rank: C-S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra cost: 15 - 40
Damage points: N/A
Description: A technique created to remove the Sandaime's vulnerability to illusions and provide him with a suitable counter to such devious techs. This can be performed in two ways, the first being when the user has his lightning armor active and gets stuck in an illusion, he would stall the chakra for the armour to build up ending the armour in an instant after which he pulses it through every chakra point present in his body releasing the stalled chakra outwards effectively bringing the armour back to life and the illusion dispelled. This can be related to the reving of an engine for a while before taking off at the same burst. Another usage is when the user doesn't have his armour on, he could attain a double effect with this by dispelling an illusion and activating his armour too. By pulsing the chakra needed to activate his lightning armour through out every point of his body, the user surges said chakra and activates his armour while also dispelling the illusion.
✘ Can only be used once every two turns and can only be used as S rank release twice per battle and not in consecutive turns.

♪ Approved ♪

( Sandaime' Torikeshi funōna chūmon XIV ) - Sandaime' Irrevocable Order XIV
Rank: C - S
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15 - 40
Damage points: 30 - 80
Description: The Sandaime with lightning armor already active will alter the property of the lightning very quickly, causing it to behave in a solid and tangible fashion such as the Chidori spear and Senbon variants. While in the same motion using nothing but his incredible taijutsu prowess, he will swing a limb of his choice forwards capable of using any limb for a logical attack such as a punch or kick or a knee or elbow, even a headbutt is possible. By doing this with the solid lightning armor he will be capable of striking attacks and knocking them aside depending on rank. A higher ranked usage of this technique will deflect higher ranked opposing technique and the technique falls under the elemental strengths and weaknesses of lightning. Meaning the user would need an A rank usage to deflect a B rank wind jutsu for example.
✘ Only usable while Lightning Armour is active.
✘ S rank application can be used three times per battle, A rank application can be used Four times, C and B ranks can be used at any time as long as the user has the chakra to maintain it.
✘ S rank application can not be used in consecutive turns

♪ Declined: Clashes with Reborn's defensive stance technique. ♪
 
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Korra.

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Kami Senpo: Shizen no Norowareta-Shi) - Paper Sage Arts: Cursed Paper of Nature
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user will combine their Paper Ninjutsu with Sage Mode. The user will channel senchakra into paper sheets in their body. They will then control a number of paper sheets infused with senchakra and release them from their body. The paper will than merge with the opponent's body so that it is part of it. Than the user will have their sen chakra into the paper so the paper and the body part it covers turns into stone. The user can control how much of the opponent's body gets covered in paper from anything of just a hand or foot to a whole arm or even their whole body.
Note: Must know Sage Mode and Paper Ninjutsu
Note: Must be taught by Korra.
Note: The jutsu as a whole can only be used 5 times a match
Note: Cuts down SM by 1 turn.

Declined - Right, how many sheets? Merge with their body is a no, cover their body will work. And you need to proof read these man xd you say "merge with" then talk about covering, make up your mind. To turn them to stone will take the power of one full turn of sage mode and those sheets to make contact. You understand what i mean by this? Like with one turn of sage mode used, that will be spread through the number of sheets you make, if you make 10, the energy you release into them will be like a shock almost, then the less you make the stronger the energy in each sheet until it's like 4 shees = petrify for one turn, 1 sheet = instant turn you stone. Reduce usage and give a drawback.


(Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype
Type: Supplementary , Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases a string of sealing formula (4) that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only.
Note: Usable 1 times a match
Note: Must know Snake Summoning

Declined - fix what we talked about in vms


Bio with paper and snakes

(Kami Hanten Sekai) - Paper Inverted World
Type: Supplementary
Rank: S
Range: Short - Long (Made in short range and expands into Long Range)
Chakra: 40
Damage: N/A
Description: The user will do the Tiger hand sign and channel their chakra into paper sheets inside their body. They will than release sheets into the air and into the ground. The sheets will copy a concept from Mutually Multiplying Explosive Tags where they summon/multiply into more paper sheets. The paper sheets in the air will keep multiplying and just float into the air as it keeps covering a larger range of the terrain. The sheets that are releases in the ground not only start covering the ground in paper sheets but also start merging into the ground and form sheets under ground just like Sacred Paper Emissary Jutsu. This jutsu is made short range of the user and expands into longer ranges as time goes on. When first form the sheets start within short range of the user. After 1 full turn the sheets would reach mid range while after 2 full turns the paper sheets would just reach long range as they keep multiplying. This jutsu gives the user a source of paper across the field be able to form paper ninjutsu across the paper terrain. Once made this jutsu follow the Mutually Multiplying Explosive Tags route where it is self sustaining and keeps going off without the user needing to focus on it.
Note: Usable 2 times a match with a 2 turn cooldown between use
Note: Must know Paper Ninjutsu
Note: Must be taught by Korra.
What it looks like:
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Declined - it doesn't need to be S rank as literally it's just cloning basic paper. Note that this wont copy any sealing formulas and such on your paper or any effects it carries.


Shady permission to use his format for a snake species ^^

(Hebi Kuchiyose: Hakidashi Kobura) Snake Summoning: Selective Species, Spitting Cobras
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
Spitting Cobras are a selective species of snake summonings which were bred and assigned by the Sage of Snakes herself, Korra. These species of cobras are able not only to use venom from just biting opponents but also spitting the venom from their mouths towards enemies within mid range in the form of a blast. The venom when spit out is less powerful then when injected directly thru bites but can cause blindness and pain for 3 turns if they hit directly into opponents eyes. The venom is also flammable and can be combined with fire jutsus to release a stronger powered fire combination. Being from the Cobra family these snakes have there heads attached to a shield like neck. These scales shield necks are dense and strong able to deflect ninja tools and low rank jutsus (C rank and below). Korra also developed these cobra's to have all different but certain patterns on their neck shields that can cause the opponents to fall for a simple optical illusion when looking at their necks. These optical illusions can cause excessive stimulation or interaction with contextual or competing stimuli of a specific type—brightness, color, position, tile, size, movement, etc. making it harder for opponents to decided how big the snakes actually are or which way they are coming from or where they are moving around. The snakes need to have the opponents look into their patterns on their necks for at least one full turn before it starts to take full effect. Just like other snakes, they are able to detect live beings by their heat and smell in order to track and lead their summoners to their prey.

Note: Must be posted within the bio or in the beginning of a fight.

Note: Spitting Cobras can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be Spitting Cobras. Being Sage of Snakes, Korra is the only one able to use these snakes for all her snake ninjutsu instead of the normal snakes. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon these Cobras, having to post this technique along with it but not costing an extra move.

Note: The spitting of venom doesn't count towards the user's move count as its a freeform action which also mean it can be defended from in a freeform manner. The optical illusions also do not count as a genjutsu or a move as they are a natural part of the snakes and can also be countered freely if they are not full caught in them.

Note: Must be taught by Korra.

Declined - We wont be approved any more sub species like this i'm afraid.
(Kami Senpo: Shizen no Norowareta-Shi) - Paper Sage Arts: Cursed Paper of Nature
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user will combine their Paper Ninjutsu with Sage Mode. The user will channel senchakra into paper sheets in their body. They will then control a number of paper sheets infused with senchakra and release them from their body. The paper will than attach to the opponent's body so that it is part of it. Than the user will have their sen chakra into the paper so the paper and the body part it covers turns into stone. The more sheets the user uses the less damage the paper does. If the users uses 6 - 10 paper sheers the senchakra release into them will only cause like a shock to the opponent. If the user uses 2 - 5 paper sheets they will petrify after one turn. If the user uses 1 sheet it will instantly turn the part of the body that paper is on into stone.

Note: Must know Sage Mode and Paper Ninjutsu

Note: Must be taught by Korra.
Note: The jutsu as a whole can only be used 4 times a match
Note: Cuts down SM by 1 turn.
Note: Cant use other Paper Jutsus the turn as using this

‡ Approved ‡ Made edits.

(Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype
Type: Supplementary , Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases four strings of sealing formula that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only.
Note: Usable 1 times a match
Note: Must know Snake Summoning
Note: If the opponent destroys the formula strings before they are binded than they can prevent this.

‡ Declined ‡ Where is the summoning mechanism? You need to draw blood and wipe it across your snake tattoo and/or use handseals.

(Kami Hanten Sekai) - Paper Inverted World
Type: Supplementary
Rank: A/B]
Range: Short - Long (Made in short range and expands into Long Range)
Chakra: 30
Damage: N/A
Description: The user will do the Tiger hand sign and channel their chakra into paper sheets inside their body. They will than release sheets into the air and into the ground. The sheets will copy a concept from Mutually Multiplying Explosive Tags where they summon/multiply into more paper sheets. The paper sheets in the air will keep multiplying and just float into the air as it keeps covering a larger range of the terrain. The sheets that are releases in the ground not only start covering the ground in paper sheets but also start merging into the ground and form sheets under ground just like Sacred Paper Emissary Jutsu. This jutsu is made short range of the user and expands into longer ranges as time goes on. When first form the sheets start within short range of the user. After 1 full turn the sheets would reach mid range while after 2 full turns the paper sheets would just reach long range as they keep multiplying. This jutsu gives the user a source of paper across the field be able to form paper ninjutsu across the paper terrain. Once made this jutsu follow the Mutually Multiplying Explosive Tags route where it is self sustaining and keeps going off without the user needing to focus on it. The sheets stay on the field till they are all destroyed. This jutsu can not copy any sealing tags or formula but can copy special paper sheets the user might use instead of normal paper.
Note: Usable 3 times a match with a 2 turn cooldown between use
Note: Must know Paper Ninjutsu
Note: Must be taught by Korra.
What it looks like:
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‡ Approved ‡
 
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BusinessManTeno

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(Kuchiyose: Supiritto Kokuou) Summoning Technique: Celestial King
Type: Summon
Rank: Forbidden
Range: Short
Chakra: 50 (-30 to user per turn)
Damage: N/a (+20 Kenjutsu) (-30 to user)
Description: This is one of the strongest summoning techniques not tied to an animal contract. Being unique in its nature, only able to be used by those who specialize in kenjutsu. The user will draw blood and smear on on a blade, or sword and stab it into the ground (Can be in water, mud, etc) initiating the summoning anywhere around the user (Can even be summoned below) Causing him to erupt from the ground . Doing this will summon a celestial spirit king over the art of swordsman ship. The King is a gigantic 40 Meter, humanoid. The Celestial King appears clad in a full set of plate armor at all times. The King also sports an open helmet, adorned just above its opening by a stylized, upside down star, and with a small, fin-like ornament jutting out from each side; Secured around the King's neck by a light, round clip, with an end left hanging over his upper torso, is a massive, dark cape with extremely torn lower edges. The king is power is tremendous as he carries a sword that is roughly 25 meters and 5 meters wide. The King is fully functional and is able to communicate, often calling himself the summoners guardian. The king can function in two ways. The first way is that the user take control of his body, causing the king to mimic every single action the user does with his sword and/or fist. Or the user can simply give free reign to the king to do as he please. Due to his large nature, he is immune to A rank and below techniques, and Deal Freeform Kenjutsu/Taijutsu of B rank being able to reach long range. The king has a special move called "Meteor Blade" Where his blade becomes cladded in a blue translucent chakra. He will then swing it, releasing all the chakra from the blade delivering a devastating slash that would rip open a fissure in the ground 10 meters wide, and 30 meters deep that travels up to mid range from his strike. Though this summon comes with great cost and drawback. The first is that, the summons body is linked to the users. Meaning any damage done to the summon, the user gets the same damage. Which can kill the user since the king is a huge target. Also unlike most summons, this summons chakra is linked to the users in a way. Meaning the user has to use additional chakra to maintain the summon to remain on the field. Weakening the user in a way

Note: Can only use once
Note: Stays on the field for 4 turns
Note: Meteor Blade (Which is raw chakra) is Forbidden Rank in Strength (Once used, hes dispersed)
Note: Due to the large scale of the king, he gains +1 Rank to all kenjutsu techniques and +20 to S rank kenjutsu
Note: The King can only mimic/use taijutsu/kenjutsu
Note: The Sword can tank one S rank with his sword before it breaks, causing him to poof (Since hes mainly used for kenjutsu) Meaning he can defend from One S rank be it blocking or Cutting it
Note: The king can only strike once per turn be it freeform or a jutsu
Note: The user cant use any jutsu above S rank the whole time the king is on the field
Note: Due to the large amount of chakra it cost to summon the king, it takes up two of the users 3 move slots

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‡ Declined ‡ You can't summon humans/humanoids. You could potentially make this as an "Earth summoning" similar to the Prison Golem technique but that ability might be exclusive to Jirobo.

(Kuchiyose Waza: Houbai) Summoning Art: Companion
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-XX)
Damage: N/a
Description: This technique was created by the user, when they were in a very tough situation and needed help allowing for their summon to come to their aid. This is done by the user using any blood on their body (Can be pre-existing or a bite on the lip using their body as the median for the summoning. This jutsu is used to eliminate the usage to need to do handseals, or palm the ground or air. The user will then summon their summon just as if they were regular summoned, but the only downside is that the user has to use a little bit more chakra due to them not weaving handseals or palming the ground.

Note: This jutsu is to be used in conjunction with the personal summons. Meaning it wont cost a move to summon an animal when this jutsu is used
Note: This jutsu cost an additional +15 chakra ontop of the regular summoning cost of the summon thats summoned.

‡ Declined ‡ Sorry but this isn't logical. It's just a way of bypassing almost everything you need to do to summon an animal, all without costing a move.

Summon Contract Approved Here For Poison Reference :


(Ensui Katatsumuri: Shita Koudoutai) Cone Snail Art: Tongue Of Zodiacs
Type: Offensive | Suplamentary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is one of the common techniques of the cone snail family, with shell of solitude being the defensive cone snail art, this would be the offensive one. The user will summon fourth the tongues (Harpoons) of the cone snail family from their body or the ground. If it is used from their own bodies, they cause the harpoon to launch from anywhere from their torso, the palm of their hands, their legs, mouth (Just nowhere that wouldnt make sense like the eyeballs, or the neck, etc) towards the opponent, or can be used for supplementary purposes . Or the user can slam their hands on the ground summoning fourth harpoons from a summoning seal below the target impaling them. The unique thing about this technique is they are coated with toxins that even if it grazes the opponent, the effects kick in. This would be one of the mild toxins of the cone snail family of course. The toxin once enters the stream would cause the opponents body to be really fatigue, restricting them from using jutsus that require focus (Mental jutsus, S rank and above) Though it is not lethal. The harpoons must be summoned outside of a three-meter radius around the opponent.

Note: Can only be used thrice per battle
Note: The harpoons are roughly the size of a kunai and strong enough to neutralize earth of equal rank
Note: Must wait 2 turns before using this again
Note: The user can create up to 4 harpoons at one time, splitting the rank of the jutsu.

‡ Declined ‡ I was making edits to approve this but then I noticed this doesn't follow summoning rules. You need to swipe blood across your tattoo before you can call forth these 'harpoons'.
 
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Klad

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Meiton: Hikari O Oyogu - Dark Release: Swim in the Light
Type: Supplementary/Offensive/Defensive
Rank: A-rank
Range: Short-Mid
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: The user focuses Dark chakra in any of his Dark marks and releases forth a glassy like creature whose size is roughly 1.30m. This creature seemingly has no distinct features and is transparent. When stationary, he's able to blend in with the environment and can't be seen by naked eye from medium range, however, he's easily detectable when he moves. The kid-like being is semi-sentient; it's mindset is solely driven by its extreme hunger for foreign chakra. Having the user's current speed, he's able to roam freely through in a medium radial reach across the battlefield by being constantly fed by the user, which costs him 10 chakra per turn to sustain this being. He also possesses a thin line of dark chakra covering his frame (purple in colour) to emphasis his inherent ability of being able to deal with energy based elements. This said, he can interact with energy based elements up to S-rank; alternatively, he can deal with numerous techniques which collectively make up to S-rank too, though within reason (for example, two A-rank energy techniques). However, his absorbing capabilites differ slightly from that of a normal Dark Release technique. Due to having no real structure and being made of only dark chakra, this being cannot interact with solids, as any equal ranked or higher solid element hit can disperse him away. The unique capability of him is when put against any energy based element. Should one (or more) be present in the battlefield, the transculent dark being will rush towards the chakra source and simply phase through it. The moment he gets inside the technique however, he releases a dark wave of chakra which begins to absorb the technique, albeit not fully. This dark wave will basically act to corrupt the energy technique. The way it does this is that the moment it begins to absorb, the wave self-triggers, making the technique unstable and force it out of the opponent's control (if it is a stream technique), eventually making it explode into a maelstrom of light blue flames which burns anything to ashes within a short range reach. Due to the being's lack of real construct and made of only chakra, he can also go underground or can directly be created from there. Explosions cannot affect this being, as only solid elements can kill him.

Since the wave of dark chakra is basically from the transculent being, the energy element technique in question will basically become a pawn to it and it will get drawn to anywhere the being decides to go. In other words, the being may decide to rush towards the opponent, so re-directing his own technique against him, or just roam around the battlefield with the technique in "hand" for any purpose. But, whenever the being decides to move, the explosion is delayed until it remains stationary.

Notes;
- Cannot use other "Absorption" based abilities in the same turn.
- Lasts for four turns and can only be used twice with a two turn cool down.
- The explosion would occur instantly on the being's will if it remains stationary, obliterating everything else in a 5m radial reach. The being will also need to be short range away from an attack in order to do anything mentioned above to it.
- Can only be taught by Klad

Declined - There are several things wrong with this. First of all it's made of "dark chakra" which isn't a thing, unless it's the Blue flames or the barrier that Hiruko released from his mouth. And even then when you watch this you can clearly see in the video below at 0:46. This is a vacuum type barrier combined with his dark release (was discussed with other mods). Otherwise what you have here is a raw chakra clone which for some reason is invisible when still even though the only invisible chakra in this form would be natural energy like the frog Kata. And the whole sentient side of this etc i don't see working either. If it was fuuin based, where you had some form of barrier attached to something, with the aspect of being drawn to chakra, then absorbing it to some extent, that could work, but not in this form.

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(Meiton: Ureigoto no Kyuuketsuki) - Dark Release: Scourge of Vampires
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: The user will infuse additional chakra into an existing sentient Dark technique, either when it’s already on the field or upon it’s creation, to grant it autonomy and a superior form of ‘sentience’. The sentient Meiton technique will become capable of using Dark Release techniques up to and including it’s rank. This includes techniques which can only be used in Lords of the Outer Night as the creation is already composed of dark chakra. Techniques which require absorptions will not use a mark but rather be absorbed directly into the familiar's body. Every time it absorbs chakra or a technique, the familiar can use it to perform a jutsu or extend it's duration by two turns. If applied to a dark technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. For example, applying this to a B-Rank familiar will enable it to use B-Rank and below Dark techniques.

Note: Can only be used thrice per battle

Declined - First of all, when you mention "Lord of the Outer Night", you should post this for reference so we don't have to chase down cjs to check them. And also, this is declined as it would let you bypass limits set in place for certain techniques. Not only this but techniques just suddenly becoming sentient as you say without any logical reasoning wont be allowed.

Updating



(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10)
Damage: 80
Description: After having absorbed chakra beforehand, the user puts any of his dark marks in contact with the ground, sending the dark chakra beneath the target’s feet. With one simple hand seal the user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. The orb will absorb 40 chakra from the target per turn. The orb follows Dark Release's S/W scheme (F-ranks for elements weak to dark; A-ranks for elements strong to Dark). The size of the orb is big enough to fit in a medium sized summoning animal and can be split into other orbs to trap several targets, each split equaling to S-rank collectively. If the user does this, each orb will be slighlty smaller; though they have the ability to join themselves into one single big one passively and vice-versa. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. Through the performance of one hand seal, the user will shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit.

Notes
Can be used only twice a battle with a two turn cooldown. The orb lasts in the field for two turns unless it gets destroyed. During this time, at least one dark mark should be in contact with the ground, however the user is free to use other moves. The user cannot use other S-rank Dark techniques in the same turn this is used.
Can only be taught by Klad


Declined - keep the original.

Resubmitting

Meiton: Hikari O Oyogu - Dark Release: Swim in the Light
Type: Supplementary/Offensive/Defensive
Rank: A-rank
Range: Short-Mid
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: The user focuses Dark chakra in any of his Dark marks and releases forth a glassy like creature whose size is roughly 1.30m. This creature seemingly has no distinct features and is transparent. When stationary, he's able to blend in with the environment and can't be seen by naked eye from medium range, however, he's easily detectable when he moves. The kid-like being is semi-sentient; it's mindset is solely driven by its extreme hunger for foreign chakra. Having the user's current speed, he's able to roam freely through in a medium radial reach across the battlefield by being constantly fed by the user, which costs him 10 chakra per turn to sustain this being. He also possesses a thin line of dark chakra covering his frame (purple in colour) to emphasis his inherent ability of being able to deal with energy based elements. This said, he can interact with energy based elements up to S-rank; alternatively, he can deal with numerous techniques which collectively make up to S-rank too, though within reason (for example, two A-rank energy techniques). However, his absorbing capabilites differ slightly from that of a normal Dark Release technique. Due to having no real structure and being made of only dark chakra, this being cannot interact with solids, as any equal ranked or higher solid element hit can disperse him away. The unique capability of him is when put against any energy based element. Should one (or more) be present in the battlefield, the transculent dark being will rush towards the chakra source and simply phase through it. The moment he gets inside the technique however, he releases a dark wave of chakra which begins to absorb the technique, albeit not fully. This dark wave will basically act to corrupt the energy technique. The way it does this is that the moment it begins to absorb, the wave self-triggers, making the technique unstable and force it out of the opponent's control (if it is a stream technique), eventually making it explode into a maelstrom of light blue flames which burns anything to ashes within a short range reach. Due to the being's lack of real construct and made of only chakra, he can also go underground or can directly be created from there. Explosions cannot affect this being, as only solid elements can kill him.

Since the wave of dark chakra is basically from the transculent being, the energy element technique in question will basically become a pawn to it and it will get drawn to anywhere the being decides to go. In other words, the being may decide to rush towards the opponent, so re-directing his own technique against him, or just roam around the battlefield with the technique in "hand" for any purpose. But, whenever the being decides to move, the explosion is delayed until it remains stationary.

Notes;
- Cannot use other "Absorption" based abilities in the same turn.
- Lasts for four turns and can only be used twice with a two turn cool down.
- The explosion would occur instantly on the being's will if it remains stationary, obliterating everything else in a 5m radial reach. The being will also need to be short range away from an attack in order to do anything mentioned above to it.
- Can only be taught by Klad

‡ Declined ‡ First off, this is declined by default because you didn't make any changes. I'm fine with this being sentient and not including fuuin but the overall jutsu is too convoluted. I'm not convinced the wave of dark chakra would detonate their technique into blue flames. It would need to absorb their technique entirely, not partially, to have such an effect. The first bolded won't fly. Anything which exceeds it's threshold for absorption would disperse the chakra which composes the technique, that includes chakra-based explosions. Clarify the second bolded in your resubmission.

(Meiton: Ureigoto no Kyuuketsuki) - Dark Release: Scourge of Vampires
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: The user will infuse additional chakra into an existing sentient Dark technique, either when it’s already on the field or upon it’s creation, to grant it autonomy and a superior form of ‘sentience’. The sentient Meiton technique will become capable of using Dark Release techniques up to and including it’s rank. This includes techniques which can only be used in Lords of the Outer Night as the creation is already composed of dark chakra. Techniques which require absorptions will not use a mark but rather be absorbed directly into the familiar's body. Every time it absorbs chakra or a technique, the familiar can use it to perform a jutsu or extend it's duration by two turns. If applied to a dark technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. For example, applying this to a B-Rank familiar will enable it to use B-Rank and below Dark techniques.

Note: Can only be used thrice per battle

♪ Declined: This is simply a more OPed version of the "(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell" technique that can only be used with dark techniques. ♪


‡ Pending ‡ Leaving for Vex.

(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10)
Damage: 80
Description: After having absorbed chakra beforehand, the user puts any of his dark marks in contact with the ground, sending the dark chakra beneath the target’s feet. With one simple hand seal the user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. The orb will absorb 40 chakra from the target per turn. The orb follows Dark Release's S/W scheme (F-ranks for elements weak to dark; A-ranks for elements strong to Dark). The size of the orb is big enough to fit in a medium sized summoning animal and can be split into other orbs to trap several targets, each split equaling to S-rank collectively. If the user does this, each orb will be slightly smaller; though they have the ability to join themselves into one single big one passively and vice-versa. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. Through the performance of one hand seal, the user can shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit. Upon creation the orb must be at least three meters in radius, with the target trapped in the center of it.

Notes
Can be used only twice a battle with a two turn cooldown. The orb lasts in the field for two turns unless it gets destroyed. During this time, at least one dark mark should be in contact with the ground, however the user is free to use other moves. The user cannot use other S-rank Dark techniques in the same turn this is used.
Can only be taught by Klad


‡ Approved ‡
 
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-Albel-

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(Meiton: Andāwārudo no Hōsoku) Dark Release: Law of the Underworld
Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short (range of effectiveness) - Long (Depending on the technique)
Chakra: 30
Damage: N/A (Depends on the technique)
Description: A technique which is directly derived from the canon Inhaling Maw technique, Law of the Underworld is in fact an advanced version of it. Hiruko has shown to use his dark mark in order to draw techniques towards it, but not absorb them. This allowed him to take Raikiri outside of Kakashi's control and control it in his own. Similar to this mechanism, this technique allows the user to pull techniques as long as they are within the short range area of him. The user may activate any of his dark marks (Absorption mark) of his own and forcibly drawing the opponent's technique and control it. This follows Dark Release's S/W scheme (S-rank for elements weak to Dark, B-rank for elements strong to it). Logically, this has to be within reason. Law of the Underworld will only work on small to medium sized techniques, as it would be practically impossible to take control of large scaled techniques such as Great Fire Majestic Annihilation. Because this technique does not absorb but rather suspend the technique and make it user's own, the technique in question will be of the same rank, though if they have any prior boost in damage, they will not remain. The user will not change that technique's property into that of Dark, thus it would follow its own S/W scheme. The user taking control of enemy's technique and attacking with it would occupy the same time-frame slot, however it will cause the user to spend two moves out of three in that turn.

Notes
- Can only be used three times a battle with two turn cool-down
- User cannot use any other "Absorption" based Dark techniques in the same turn this is used or the next.
- Techniques absorbed by the user are only usable in the turn that they are absorbed, and cannot be maintained.

1:04-1:25


♪ Approved, made some edits. ♪

‡ Pending ‡ Leaving for Vex.
 
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Kuroh

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(Doton/Fuuton: Lodoss Tou) - Earth/Wind Release: Record of Lodoss
Type: Supplementary
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user will release a burst of earth chakra from every tenketsu of his body which will take the physical appearance of that of an earth armor. This armor will coat the user's entire body with the exception of his three senses (sight, smell and hearing). This armor will have a fair number of pipes/holes throughout its shape. This is because the user will also focus wind around the armor. The fast currents of wind will travel through the pipes continuously (the winds will not affect the user's original body). The winds move at extremely fast speeds in and out, giving the user feasibility in controlling the earth armor in a more comfortable way. This translates that the user can stop his momentum and reach his maximum human speed (no boosts) in an instant.

Restrictions:
- Can be used only twice
- Has a two turn cooldown
- User cannot use other Wind or Earth techniques at the same turn

‡ Declined ‡ Lower the rank and specify the earth armour has no defensiv properties (since you aren't fueling it with chakra). Alternatively, you can have this last X turns and give the armour the durability of an A-Rank.

(Kuchiyose: Chikan) - Summoning Art: Replacement
Type: Supplementary
Rank: B-rank
Range: Short
Chakra: N/A (+20 to summoning jutsu)
Damage: N/A
Description: A specific technique which is used directly as the user draws blood (or any other method used for summoning) and is about to summon his contract animal to the battlefield. Insetad of the usual ritual, the user touches an erected object on the battlefield which basically serves as a swapping mean for the summoning animal. Said object will switch places with the animal; and this way, the usual cloud smoke will not happen; the summon will instantly appear on the battlefield with the cost of the object being gone from the environment and sent to that specific summoning's realm. The object can be of any size as long as it is B rank and below

Notes:
- User spends two moves while doing this

‡ Declined ‡ This wouldn't work as a substitute for the normal ritual.
 
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Alyx

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(Kenhijiri no Oshie; Hei Sou) Teachings of the Sword Saint; Armament
Type: Supplementary
Rank: A Rank
Range: N/A
Chakra: N/A (+15 Per Technique Applied)
Damage: N/A
Description: A rather unique technique in nature, and is considered one of the most known sword based techniques in the world. Regarded as the technique in which truly defines as master or a novice of the sword, this technique employs on one of the main concepts of kenjutsu - chakra flow. The ability to utilize chakra within the weapon in order to alter or extend a blades reach. Teachings of the Sword Saint works on the idea of being instantaneous in execution thus can be performed within same time from as another technique such as firing a non elemental based projectile , in the form of an extended weapon of sorts such Samurai Saber Technique or any chakra base Kenjutsu Technique - the user will of one of their known chakra nature will apply it to the non elemental kenjutsu technique, thus changing it into that element. This is considered an infusion technique; thus rather than completely overhauling the technique with the element, it instead infuses portion of the desired element. The technique however in most cases loses its neutral nature to other elements and thus gains new S&W but the other application, effects and execution of original technique as well residual effects that may come about from the newer element all applies. This also adds an active boost towards the technique in question, adding an additional +20 to the techniques offensive/defensive power due to the upgrade nature of the technique and in some case like making it Wind Based as an example makes the technique much sharper. It cannot be used on kenjutsu that are already elemental in nature, though it can be used as an additional power boost, adding +10 damage instead. This technique can be used three times per battle, remaining active for four turns and can be deactivated at will though after doing so the technique goes on a coo ldown of three turns.

‡ Declined ‡ I've already seen something like this attempted a few times. The last time might have been Serpent. The damage boost from infusing an element as well as the supposed neutrality are both illogical.
 
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