RULES |
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1. Submit your CJ only once they've been finalized. The staff will routinely check submissions throughout this cycle. |
2. Submissions must be one post per cycle, thus however many CJ you want checked need to be included promptly. |
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!! |
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason. |
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience. |
The new cycle commences with this post, and concludes precisely one week from the given timestamp. Sorry for the delay |
( Hebi Kuchiyose - Boitatá ) Snake Summoning - Boitatá( Hebi Kuchiyose - Boitatá ) Snake Summoning - Boitatá
Type: Attack/Defense/Supplemental
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Boitatá, the most proficient of all Snakes in usage of Katon, is a personal summons of Vegeta Valentine. He is comparable in size to Manda with bull-like horns on his head. From just behind the top of his skull, fire runs down his back all the way to his tail and what looks like quills come off him in a staggered pattern down his body, his tail is pointed, having an ax shape to it with a spear tip in the center. The razor sharp horns as well as heavy blunt/sharp tail can be used for striking and would also carry burning damage from him always molding his Katon. Its eyes are stunning and bright, its stare can possibly blind as it rivals Fire Style: Fire Whisp jutsu in brightness if he focuses his gaze upon someone. Boitatá is very strong even by large Snake summons standards, a fierce powerful menacing minister of death whom, despite his natural affinity to Katon and burning things, loves nature and especially the forest, and even resides in a river that runs deep underneath Ryūchi Cave. He is an avid swimmer moving as fast as he can on land (Kage rank Taijutsu Master). He could usually be seen rising from the depths of the river, as the fire running down his back would boil the water around him making bubbles and steam appear on the surface of water as he got closer. This fire on his body was so condensed and so much a part of him from birth that it would not be extinguished by anything less than death. He was trained by none other than the White Snake Sage, training for 50 years in usage of Ninjutsu, Senjutsu and Katon. After many years residing in the depths of the Cave's inner networks of tunnels and rivers, he sensed a unique entity above near the entrance of the cave. Sensing Vegeta's burning desire and the Natural Energy coming from him, he watched Vegeta's Sage Mode training from afar with great interest, using Hiding with Camouflage to blend in to his surroundings as he watched, refusing to interact with Geets until he could master entering and sustaining Sage Mode, seeing anyone unable to use Senchakra as unworthy of his presence whether they had signed the blood contract or not. After quite some time had passed, Vegeta was finally able to enter and maintain Sage Mode like 2nd nature. This was when Boitatá made his grand entrance. Signing a special blood contract with him, Vegeta trained with him further at the cave, honing their combination work perfectly allowing Vegeta to better use him in battle. After sometime the 2 were in perfect sync, and Vegeta left for home once more. He vowed only to summon Boitatá, his most trusted of Snakes, in times of dire need. He did not enjoy the likes of what he considered unworthy people and becomes fierce and battle ready when summoned, he's not the type to simply be called for simple errands transportation, as he would probably laugh and auto disperse upon being asked to do so...by anyone but Vegeta that is.
Abilities:
- Can communicate with humans and snakes alike, mentally with his summoner
- Uses Basic Senjutsu, Ninjutsu (No scrolls), Snake Ninjutsu and Katon with no seals
- Solar Flare: Able to glare at any one on the field focusing his Katon to his eyes like Fire Release: Fire Whisp, blinding the enemy for 1 turn
- Can sense with heat/scent/vibration) and can also sense things thru their Life force and natural energy, also able to detect intent
- Can access Natural Energy and can use Sage Art: Inorganic Reincarnation and can use the Chakra Transfer technique to dispel the user from Genjutsu up to A rank, or to help the user enter Sage Mode or extend Sage Mode by 2 turns using the same method, however doing so will make him immediately disperse
- Cannot be harmed by his own or his summoners Katon chakra or Senchakra and is impervious to B ranks and below
~Notes~
- All abilities cost a move
- Only those allowed by Vegeta may summon Boitatá
- Must know Snake Sage Mode to summon Boitatá
- Cannot be summoned to the field if Manda is present, unless Manda was summoned by an opponent
- Can be summoned 2x per battle, however only stays for 3 Turns and has a 2 turn cool down.
You must be registered for see imagesDeclined: unreasonable, with far too many abilities. And being summonable twice, at S-rank, isn't happening.
(Pacili to Sicillian) Palici and Sicilian
Type: Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sasori created the Palici and Sicilian who are twin puppets that have the the innate ability to split their body apart. Sicilian was on the left side while Pacili was on the right. Sicilian and Pacili both possess a compartment on their chest which allows for them to summon forth a wide array of swords attached with a string attached that allowed for directional control, and is equal to a D-rank technique. Both of Sicilian and Palici legs hold the ability to spew out pressurized air from the soles of their feet which allowed for easy access around the field, and could even be used to fly in a vertical or linear fashion, this ability was equal to a C-rank jutsu moves up to Mid range,and can be sustained as long as the user uses a move.Also, when Palici and Sicilian separate they each reveal a separate arm and leg of their own hidden inside of them contrary to when they are together when their body parts are hidden inside of each other.
Palici:
Palici has a compartment located on its upper body which holds a medium sized canister for the puppeteer to utilize. This canister would be capable of being launched into the air up to Mid-range, and once it was in the air it would release a bright cone shaped beam of white light up to mid-range which could be used to blind an opponent temporarily, and it because the canister is in a fixed position that it is able to release a cone shaped beam of blinding light at a target without blinding the user. There is also another canister that Palici possess which is capable of being shot into the air as well, but instead of shining a bright light, this time it unleashes a barrage of Shuriken which is fired then and there and once the shuriken are released the canister falls to the ground. Also, the canister stays in a fixed position where it will then spew out shuriken in a wide scale manner in front of the user that prevents them from harm. The shuriken is a C-rank jutsu, Mid range. In her base form she is capable of releasing streams of scorching hot fire from her palms equal to (A-rank | Mid Range)
Sicilian:
Sicilian has the innate ability to snap its head back in order to unleash a pressurized blast of water at the enemy which can either be formed into a concentrated blast for a pinpoint attack or to unleash a wide range attack. The water is equal to a (A-rank | Mid Range) jutsu and it originates from a Fuinjutsu scroll containing water just like the fire blast. Sicilian also has the ability to snap back either one of its hands to release a long extendable chakra sword that can extend up to Mid range and cleave through enemies with ease. This sword is capable of cutting through structures up to (B-rank | Mid Range) The Last ability of Sicilian is its ability to release metallic stingers from its abdomen that can be used to pierce through an enemy with acute precision and can even be submerged under ground (C-Rank | Mid Range) A unique feature of this puppet would be circular holes on its hands that the user can use manipulate to create a weapon composed of pure chakra that is in the form of a three meter long pole. By focusing their chakra into holes via a chakra method the user can create a weapon that can be thrown up to Mid-range if wanted. Said pole can be used for basic melee strikes if wanted and is equal to an B-rank chakra weapon. In order to sustain it the user must pay a cost of -10 chakra per turn, and the technique can only be used twice.
Note: Can only be taught by Sasori
Note: Separating bodies counts as move.
Note: Can be summoned separated already or summoned individually
(Kasai sutairu: Hadesu no konmei) Fire Style: Kings Dominion
Type: Offensive/Supplementary
Rank: F
Range: Mid-Long
Chakra Cost: 50
Damage Points: NA
Description: The user starts off, by gathering their Katon chakra into their throat followed up by spewing out four enormous fireballs in quick succession. All of the fire balls that are being expelled are aimed at the sky where they will mount themselves at around 30 meters above the battlefield. Now onto the main performance of this technique, the user will begin to use precise chakra control and manipulation to craft each fireball into that of a fire warrior. In mere moments, the fires will be shaped into that of a 30 meter tall warrior of flames. Each warrior possesses in its hands a specific type of weapon as follows: Sword, Arrow, Spear, and an Ax. Immediately, after all of the warrior entities have been created, they will then instantly begin to propel each of their hand held objects down upon the target(s). There will be two arrows aimed at two designated locations on the left and right of the opponent, and will be placed at least five meters away. Instantly, as they make contact the arrows will disperse as they begin to send a wave of heat throughout the ground; heating it to extreme temperatures that makes it standing on it near impossible. This heat will extend up to mid-range, hence why this technique has to be performed at least 10 meters away. With the spear, that is thrown simultaneously, it will be aimed directly towards the opponent(s) and once it reaches at least five meters away the spear will radiate off of it a blinding flare which will encompass everything up to short-range blinding anyone in the vicinity, causing the spear to dissipate in the process. To finish up, the Axe and Sword which are also being thrown will pace towards the target at an incredible rate. Right before the sword hits the ten meter mark, it explodes into a maelstrom of smaller miniature swords capable of hitting any targets Short-range of the target. Meanwhile, the moment the axe makes contact with a solid surface it will manipulate the concussive properties of fire and explode into a precise, on target explosion. It is because of the strenuous pressure this puts on the user that it is considered a F-rank jutsu.
Note: Can only be used once.
Note: Ground stays heated for two turns.
Note: No B-rank or above Fire jutsu next turn.
♪ Declined: The first 9 lines or so are superfluous; why not just create the constructs directly using fire chakra? 30 meters each is also pretty outrageous, I'll allow them to be 2 meters in length each. Also, this should require handseals. And, finally, the ground would only be heated for the duration of the turn that the jutsu is used in. ♪
(Orinpasu no kagayaki) Sealing Arts: Glow of Olympus
Type: Supplementary
Rank: A
Range: NA
Chakra: NA (+200)
Damage: NA
Description: A sealing tag that will be placed on one of Sasori’s puppets that he is currently inside of. Inside of the sealing tag is a plethora of chakra from the user, precisely two hundred chakra points, which will be passively taken from their overall chakra count in the beginning of a battle if this seal is applied then. The seal only activates when the user’s chakra system is targeted directly, specifically referring to chakra absorbing techniques. In response to the attack on their chakra the seal activates and begins to spew out chakra, and instead of having the chakra return to the user, it instead will serve the purpose of taking the place of any chakra that would be taken from the user’s own body. Depending on the amount of chakra that is trying to be forcefully taken this seal will continue to spew out chakra in its place if their is enough present. Let, it be noted that this technique can be prolonged for a span of two turns if necessary, with each turn costing a move. One of the main benefits, of the seal would be how if normally the user would have had a restriction on certain elemental or ranked attacks due to the pressure on their chakra system, those restrictions are gone temporarily for the time being as the user has this seal active.
Note: Can only be taught by Sasori
Note:Can only be used twice and if placing it at the start of a battle then it is passive, otherwise is costs a move.
Declined - DNR. 200 chakra points in a seal. Did you really think we'd allow this?
( Senninka ) - Sage Transformation
Type: Supplementary/Offensive/Defensive
Rank: C-A
Range: Short
Chakra: 15-30
Damage: 30-60
Description: Sage Transformation is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. In the experiments created by Orochimaru, this ability is referred to as "Cursed Seal Transformation" (Juinka). The transformation can be used countless times in battle and sustained while the user has enough chakra to do so. The damage the technique can produce is proportionate to the body part altered and the way it was altered. This technique enables the user to produce melee attacks or defenses through the alteration of his body.
Note: Can only be used by Jugo Clan bios
(Kemuri: Aaiki Anemoi) Smoke Style: Alert Of Anemoi
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/a
Description: This is one of the simple, basic, yet effective techniques of the scorch style. Being more of an evasive part to the signature smoke body technique. The user will channel smoke chakra into their whole body while near instantly release it, causing their whole body to turn into smoke and disperse. The user will then quickly reform their body in what seem to be a tornado of smoke anywhere within mid range of his initial dispersing. This technique was designed to cover the weakness of the smoke body by not just turning your body into smoke but gaining distance. This technique is mostly used for a quick evade in tight spots.
Note: Can use a max of 4 turns
Note: Even though the user can only reform mid range, if there is non chakra infused smoke on the battle field, the user can choose to reform from said smoke thus being able to extend the range which they can reform
Note: This technique is not offensive in any way
Note: Cant use this technique back to back
Declined - For one it would be scorch/smoke style. But then i don't get what scorch has to do with this as a jutsu? Unless that's a typo. But apart from that it's just too close to the cannon list tech.
Kami Senpo: Shizen no Norowareta-Shi) - Paper Sage Arts: Cursed Paper of Nature(Torakkingu-Shi no Chō) - Tracking Paper Butterflies
Type: Supplementary
Rank: C
Range: Short-Long
Chakra cost: 15 (-5 per turn)
Damage points: N/A
Description: The user will create paper butterflies by releasing paper sheets from their body that are connected to their self by their chakra. The user can than have the butterflies attach to opponents or allies by landing on them and sticking to their clothes. The user is able to track/sense opponents.
Note: Only Usable by Paper Users
Note: Must be taught by Korra
Note: Creates 4 butterflies per user
Note: Usable 3 times
Approved - made edits. By the way, if an opponent/ally use a body surge or release a element from their body, this will be destroyed.
(Kami Senpo: Shizen no Norowareta-Shi) - Paper Sage Arts: Cursed Paper of Nature
Type: Offensive
Rank: B-S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: The user will combine their Paper Ninjutsu with Sage Mode. The user will control a number of paper that forms from their body or if they have a paper source on the field to cover the opponent in paper. The paper will than merge with the opponent's body so that it is part of it. Than the user will channel their sen chakra into the paper so the paper and the body part it covers turns into stone. The amount of chakra the user puts in than controls of how much of a body part can the user effect. If they use the B rank version they can cover a hand or foot or a small area of the body. The A rank version can cover a whole arm or leg or torso. The S rank version can cover the whole body but requires the opponent to be covered for a full turn before being turned into stone. The B rank could be used 4 times a match, the A rank 3 times a match and the S rank twice a match.
Note: Must know Sage Mode and Paper Ninjutsu
Note: Must be taught by Korra.
Note: The jutsu as a whole can only be used 5 times a match
Note: Using the A rank and above version cuts down SM by 1 turn.
Declined - For one, it should be a single rank. And another, you would have to infuse the paper from your body with sen chakra, then release it onto them and release it into them. But once you do this you will lose a turn of sage mode, even if that paper tag is destroyed.
Bio with Snakes and Fuuin and SMYou must be registered for see links
(Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype
Type: Supplementary , Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases a string of sealing formula (4) that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only.
Note: Usable 4 times a match
Note: Must know Snake Summoning
Declined - First of all, summons should be summoned 1 time as it's on animal. Secondly this should be summoning short range from you so it can't be abused.
(Hebi Senpo: Shizen no Okurimono) Snake Sage Art: Nature's Power
Rank: A
Type: Offensive/Supplementary
Range: Short- Long
Chakra Cost: 30
Damage Points: N/A (+15 to Snake Ninjutsu)
Description: Using there ability to use senchakra and snake ninjutsu the user while doing any snake related ninjutsu, like Multiple Hidden Snake hands, will mix it with senchakra into the snakes. The senchakra would cause the snakes to grow bigger, three times there size, and make them stronger than before. The senchakra would boost the rank of the snake jutsu used with it up to A rank as they can not boost a S rank into an F rank. The senchakra would cause the snakes not only to get bigger but give their body's more of a protection and more damage which leads to a boost in rank. Even though this uses senchakra the user does not have to be in Sage Mode but have to at least master it.
Note: Must know Snakes
Note: Must be taught by Korra.
Note: Only usable on Snake Ninjutsu and not summons
Note: Usable 4 times a match.
Looks similar to this
You must be registered for see images
Declined - sage chakra doesn't make snakes bigger xd and the using sen chakra to boost the power and size of some, this exists, it's a cj of mine called Pervy Power xd
(Yugudorashiru) - Yggdrasil
Show
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This weapon was created by Shimura Danzo utilizing the power of his implanted Senju Hashirama cells. Using a standard tanto as the foundation he encased it in the strongest wood he could create while also imbuing it with some of the cells from the Shodaime. The resulting weapon was a cane that stood from the ground up to his hip. The top of the cane is rounded giving him a comfortable spot to rest his hand. From there it narrows as it moves towards the ground ending in a needle sharp tip as deadly as any sword. Aside from that it looks rather unassuming, easily mistakable for a normal everyday cane. Due to the composition of the cane it has several unique abilities.
Show
Qlfussrot: By tapping the point to the ground Danzo can create A-ranked roots from the ground up to long range away. The roots can vary in size being small enough to deal comfortably with a person, or big enough to restrict a large boss sized summon. They're pointed at the tip capable of piercing through the target and have the ability to leech 30 chakra per turn. While a person is having their chakra leeched, the roots grow eventually covering the target from head to toe. Due to the constant loss of chakra during the absorption the victim becomes limited to A-rank and below techniques until they escape.
Niohoggr: Using the roots of Qlfussrot, Danzo is also capable of performing his own version of the wood dragon technique dubbed "Niohoggr". He will stab the cane into the earth and form the snake seal causing numerousl roots to grow from the ground and weave around each other taking a form similar in size and shape to the standard wood dragon technique. This version lacks the ability to suppress the bijuu, though it does carry the same leeching ability as the A-ranked root ability. Niohoggr is S-ranked and can only be used once per battle.
Eikthyrnyr: The final ability the cane is called Eikthyrnyr. Due to the high concentration of chakra and trace amounts of Hashirama's cells within the cane, Danzo can absorb the wood and cells back into his body through his right arm to temporarily increase his abilities. Since the wood is extremely concentrated and laced with the cells of Hashirama, it gives Danzo 120 chakra points when taken back into his body. The sudden surplus of chakra and physical energy from the cells increases the potency of his wood, water and earth techniques (+15, +10 and +10 respectively) as well as his taijutsu (+10) for four turns. The downside to using this is that it destroys the cane for the remainder of the battle. Doing this leaves behind the standard tanto that the cane is formed around, which can then be used for kenjutsu.
-Qlfussrot can be used three times per battle.
-Eikthyrnyr only be used once with the boosts lasting four turns.
-After Eikthyrnyr expires Danzo cannot use wood techniques the following turn.
-Niohoggr can only be used once per battle.
-Can only be used by wood users.
-Must be wielding the cane to use its abilities.
(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: After having absorbed chakra beforehand, the user slams his marked palm on the ground, sending the dark chakra beneath the target’s feet. With one simple hand seal the user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. As long as the user can maintain this technique, the orb will absorb 20 chakra per turn. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. Through the performance of one hand seal, the user will shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit.
Restrictions
-Needs prior chakra absorption
-Can only be used twice
-No A-rank or above Dark jutsus the following turn
-It has a cooldown of 2 turns
-Can only be taught by Klad
‡ Approved ‡
(Senpō: Gogo no Kobura) - Sage Art: Afternoon Cobra
Type: Offensive
Rank: S
Range: Short- Long
Chakra: 40
Damage: 80
Description: Revered as one of the Ryuchi Caves secret techniques, it goes against many laws of the shinobi land. The wielder of Snake Sage Mode, pushes their Senjutsu manipulation to the max releasing an enormous amount of Natural Energy from their body while forming the dragon handseal that excites the environment around him causing an ethereal infused head of a Cobra to emanate around the users body in representation of the many Snake Sages that have come to pass. Unleashing it forwards at rapid speeds, the surrounding environment reacts adversely causing earth and plant life to deform/grow uncontrollably, water churns and move against their natural patterns and the air vibrates with a loud sound that resonates making it appear as though the Cobra is rattling while it devastates the area letting out concentrated amounts of Senjutsu when it makes contact, turning inorganic life to stone in the aftermath which eventually crumbles to dust. When clashing with techniques infused with natural energy there is no adverse reactions and they will clash against one another with same weaknesses and strengths, but for solid elements such as water & earth they become bisected in half going around the cobra as if by opposing magnets that wont touch as they have a more uniform body. Fire & lightning are more unstable elements and will react by dispersing in all directions causing damage to the nearby environment.
Note: Must be in Snake Sage Mode
Note: Reduces Sage Mode by 2 turns
Note: Non-Senjutsu wielders/summons will be turned to stone if hit, otherwise it will just cause internal damage and break a few ribs/bones.
Note: Can only be used 3 times
Note: Can only be taught by Nagato..
Declined, for starters, effects it causes, the causing plant life to grow and deform at the same time needs to be clarified as it can be assumed to work on Wood techs or even Zetsu clones as a stretch. The bisecting solid elements in half around the cobra needs to go; it's just a cobra of snake chakra around the user that lashes out quickly. I don't see why it'd split techs like that, or cause energy to erupt wildly. It'd be the same as a normal clash, wouldnt it? The note also can't apply; they turn into stone if they absorb the energy into their body, not if it touches them. You can't just hit people and turn them into stone lol.
Meiton: Eien no kiga |Dark Release: An Eternal HungerPermission given by LA to resubmit technique deemed similar to his own.
Link of Technique -You must be registered for see links
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Meiton: Eien no kiga |Dark Release: An Eternal Hunger
Type: Supplementary
Rank: A
Range: Long
Chakra: 30 (-15 chakra per turn to maintain)
Damage: -
Description: This technique requires the user to have absorbed chakra from an opposing technique with the use of "Inhaling Maw" or Dark Release variants able to absorb chakra. Having done so, which ever palm has the diamond symbol is placed against the ground to release the chakra into it. A network of tunnels begin to form throughout the ground, spreading up to long range & covering a majority of the earth. After forming, the tunnels are active for as long as the user supplies it chakra, dispelling completely afterwards. Whenever the opponent performs an Earth Release jutsu or a underground related technique, the tunnels absorb the chakra as it travels through the ground, completely disabling the technique from forming. Though Dark Release is weak against Earth Release, this technique absorbs the chakra on contact with the tunnels, before the technique is able to even develop. For this jutsu to stay active without an opposing chakra source to absorb, the user is required to supply chakra after the first turn.
Any technique used that is A rank or above, is reduced by two ranks (Earth Release one rank). A minimum 15 Chakra is required each turn to keep it active. whenever the user desires, the user places his palm against the ground, absorbing half of the total chakra siphoned into the tunnels. The user is able to use the chakra to perform other Dark related techniques during or after the ban period lifts.
- No Dark Jutsu for two turns after this technique ends
- Can only be used twice.
- Taught by Method
Slacker pirate will check these
‡ Declined ‡ Right now it isn't clear what ranks of techniques this can absorb. Since this is A-Rank, I'll allow it to work on S-Rank and below elements weak to Dark. Also, a drop of "two ranks" is just pretty random. It also clashes with Leeching Network (which weakens techniques rather than absorbs them outright). Make the focus of your technique complete absorption and have no weakening effects on stronger techniques.
Fuinjutsu: Shinsei - Sealing Art: SacredFuinjutsu: Shinsei - Sealing Art: Sacred
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the weapon.
The seal is applied to each and every metallic tools/object/weapons the user has which must be posted at the begining of the battle and cost a move slot and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion.
Note: Would not apply to weapons created by the weapon clone jutsu.
Approved made edits
Fuinjutsu: Tsuihō - Sealing Art: BanishmentFuinjutsu: Tsuihō - Sealing Art: Banishment
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description:
A sister technique toYou must be registered for see links. This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are NOT metallic in nature. Notable tools that falls into this category are clothing, paper tags, umbrella, crucifix etc. Because most of this non-metallic tools are also prone to be manipulated by someone who has affinity for jutsu which makes them heavy, move without the user willing it or even turn them into something else, the user would have all his tools of this nature be inscribed with the mark "Banish". However, the sealing formulae inscribed only serve to protect the non-metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object or traverse through it. In other words, the seal blocks and absorbs chakra that is designed to take control or permeate through the tool. This would however, not stop a normal technique from hitting or affecting the tool if its a technique that is not doing the aforementioned effect.
The seal is passively applied to a single non-metallic tools/object/weapon at a time that the user has which must post at the beginning of the battle and cost a move slot and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks A-rank and below foreign infusion if its elemental, S-rank if it non-elemental chakra.
Note: Would not apply to weapons/tools created by the weapon clone jutsu
✦ Approved, made edits. ✦
Futon: Jinja no hōkai) Wind Release: The Shattering Of Shinatobe(Futon: Jinja no hōkai) Wind Release: The Shattering Of Shinatobe
Type: Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short- Long
Chakra: 40
Damage: 80 (+20)
Description: The shattering of Shinatobe is a unique wind based technique that can be used in both a stand alone version or an enhancing version depending on the users needs. For the first stand alone version, the user will create a small orb of wind chakra with a greenish hue in their hand after clapping their hands to form it. Before throwing it in to the air. The orb will be comprised of highly concentrated wind chakra in a vacuum style that will naturally draw wind currents in to it over a number of turns. Initially the jutsu will begin at 80 damage and the user must wait at least one turn to call it down from the moment it's thrown meaning the minimum damage it can ever do is 80 damage the following turn it's thrown. However the longer the user waits, the more power the technique builds. Each turn the technique remains airborne it gains an additional +10 damage with an upper limit of damage that matches that of the S ranked tornado wall specialist technique. Meaning the technique can remain in the air for a maximum of five turns. During each turn the technique will grow substantially, before automatically falling on the fifth turn if not called down prior. Once it begins to descend the technique will be very visible as a green orb but will fall silently, upon impact with a solid surface or opponent the vacuum will reverse releasing a devastating 10 meter 360 degree explosion of minuscule wind blades behaving like a grenade almost that will shred anything in the vicinity following winds S&W. The second version behaves similarly to the first, but can be used on any wind technique currently in use by the user, or even on an opponents wind jutsu of A rank and below. When used it will compress the jutsu affected and drag it in to the air, following the pattern as the original, however this variant simply adds +20 to the jutsu and will cause it to fall automatically the next turn and behave as version one, with a +20 increase.
Note: May only be used twice per battle
Note: When the orb is in the air it's self sustaining, but the user will only be able to use two jutsu per turn until they call this down.
Note: The initial usage costs a jutsu slot, but calling the orb down does not.
Note: No wind S rank or above for two turns after the orb detonates.
Note: May only be taught by Mellow
(Katon: Do~umu no bōtoku) Fire Release: The Desecration Of Doumu
Type: Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short- Long
Chakra: 40
Damage: 80 (+20)
Description: The Desecration Of Doumu is a unique fire based technique that can be used in both a stand alone version or an enhancing version depending on the users needs. For the first stand alone version, the user will create a small orb of fire chakra with a red flaming hue in their hand after clapping their hands to form it. Before throwing it in to the air. The orb will be comprised of highly concentrated fire chakra in a vacuum style that will naturally draw wind currents in to it over a number of turns that increases the force of the fire. Initially the jutsu will begin at 80 damage and the user must wait at least one turn to call it down from the moment it's thrown meaning the minimum damage it can ever do is 80 damage the following turn it's thrown. However the longer the user waits, the more power the technique builds. Each turn the technique remains airborne it gains an additional +10 damage with an upper limit of damage that matches that of the S ranked fire specialist technique. Meaning the technique can remain in the air for a maximum of five turns. During each turn the technique will grow substantially, before automatically falling on the fifth turn if not called down prior. Once it begins to descend the technique will be very visible as a flaming meteor but will fall silently, upon impact with a solid surface or opponent the meteor will detonate releasing a devastating 10 meter 360 degree explosion of liquid like fire melting through and destroying anything in the vicinity following fires S&W. The second version behaves similarly to the first, but can be used on any fire technique currently in use by the user, or even on an opponents fire jutsu of A rank and below. When used it will compress the jutsu affected and drag it in to the air, following the pattern as the original, however this variant simply adds +20 to the jutsu and will cause it to fall automatically the next turn and behave as version one, with a +20 increase.
Note: May only be used twice per battle
Note: When the orb is in the airit's self sustaining, but the user will only be able to use two jutsu per turn until they call this down.
Note: The initial usage costs a jutsu slot, but calling the orb down does not.
Note: No Fire S rank or above for two turns after the orb detonates.
Note: May only be taught by Mellow
(Raiton: Ajisukitakahikone no zetsumetsu) Lightning Release: The Annihilation Of Ajisukitakahikone
Type: Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short- Long
Chakra: 40
Damage: 80 (+20)
Description:The Annihilation Of Ajisukitakahikone is a unique lightning based technique that can be used in both a stand alone version or an enhancing version depending on the users needs. For the first stand alone version, the user will create a small orb of lightning chakra with a golden hue in their hand after clapping their hands to form it. Before throwing it in to the earth. The orb will be comprised of highly concentrated lightning chakra in a vacuum style that will naturally draw minerals of metallic nature in to it over a number of turns that increases the force of the lightning via enhanced conductivity. Initially the jutsu will begin at 80 damage and the user must wait at least one turn to call it up from the moment it's thrown meaning the minimum damage it can ever do is 80 damage the following turn it's thrown. However the longer the user waits, the more power the technique builds. Each turn the technique remains underground it gains an additional +10 damage with an upper limit of damage that matches that of the S ranked lightning specialist technique. Meaning the technique can remain in the ground for a maximum of five turns. During each turn the technique will grow substantially, before automatically bursting forth on the fifth turn if not called down prior. Once it begins to ascend the technique will be very visible as a large rod of lightning but will raise silently, upon emergence the staff will detonate releasing a devastating 15 meter 360 degree rain of lightning spears impaling, paralyzing and destroying anything in the vicinity following lightnings S&W. The second version behaves similarly to the first, but can be used on any lightning technique currently in use by the user, or even on an opponents lightning jutsu of A rank and below. When used it will compress the jutsu affected and drag it in to the earth, following the pattern as the original, however this variant simply adds +20 to the jutsu and will cause it to fall automatically the next turn and behave as version one, with a +20 increase.
Note: May only be used twice per battle
Note: When the orb is in the earth it's self sustaining, but the user will only be able to use two jutsu per turn until they call this down.
Note: The initial usage costs a jutsu slot, but calling the orb up does not.
Note: No Lightning S rank or above for two turns after the orb detonates.
Note: May only be taught by Mellow
All declined - basically limit the damage to 90 max on all of them, and make them all two turns between uses.
Completely re-worked it so omitted the bold. Linked techniques that needed to be linked!(Same Kuchyoise: Burūfindo) - Shark Arts: Blue Fiend
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user will upon forming some sort of solid technique, be it offensive or defensive, will layer the structure with shark skin. The skin can also be laid on top of solid structures of allies, and solid structures in the terrain without chakra, the user can even coat their own body with this shark skin. The skin will be shaped to surround the structure completely, and the thickness of the skin can be manipulated. The skin like many sharks is capable of absorbing enemy chakra. Upon clashing with an enemy technique the skin will devour the technique fully, and upon absorbing the chakra of the enemy technique half of the chakra absorbed will be used in order to boost the strength of the technique the skin is coating. Every 20 chakra absorbed translating into one rank. When used to coat the user the chakra is transferred to the user’s chakra reserves. Of course this is not possible when used over structures with no chakra. The skin is capable of absorbing a maximum of 100 chakra per clash, and upon absorbing the technique, the enemy technique will completely dissipate. So if the item coated is a projectile the technique will continue onwards as if the enemy technique was never there to begin with. When coating oneself or a structure the skin is semi-transparent so the thing coated is given a slight dark blue hue. The user is only capable of coating structures mid-ranged around him, however after their coated they can be sustained at long range.
Note: Lasts four turns
Note: One turn cool down before re-use
Note: Can only be taught by Jᴀʏ
Declined - First of all i wont allow just skin to absorb chakra like that. Secondly, due to the way it's summoned as a layer, i'm almost certain it's a rip of Korra's snake jutsu that covers jutsu in snake scales, or who ever owns that, so you'd need their permission for something similar.