Custom Jutsu Submission - III

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Pervyy

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New Cycle: 27/10/2016 - 3/11/2016

RULES
1. Submit your CJ only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many CJ you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
The new cycle commences with this post, and concludes precisely one week from the given timestamp.
 
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Jhin

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(Ninjutsu: Hebi no tensei) - Ninja Technique: Malleability Of The Snake
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique is based in part on Orochimaru's unique ability to seemingly have himself critically wounded and keep on fighting. Much like the technique Departure of Snakes in intent and purpose, this technique provides a unique variation of said ability. While overall less powerful it does remain a very useful ability. Namely after Orochimaru is struck by a blunt force type attack such as any taijutsu or any technique that is aimed to deal damage with blunt force. The moment after the attack makes impact and smashes his body leaving him apparently fatally wounded, then a small mass of snakes from his body will appear at the points of impact and reset or cover broken or fractured bones in the damaged areas and hold them in place preventing the loss of mobility. This is essentially a form of battle continuation, allowing him to continue the fight with the appearance that he has taken no damage. In truth, the attack will cause the same damage as it always would have to him, but temporarily reduce hemorrhaging and pain, whilst also preventing organs from shifting. This will make him weaker overall, and will do nothing to stop the effects of paralysis or any similar effect caused by lightning jutsu for example. The wounds will have to be healed later by a medical ninja. This ability can be used for incredible subterfuge due to the fact that Orochimaru can choose to appear completely dead and those unfamiliar with his unique body would be none the wiser lest they had dojutsu or chakra sensing.

Note: May be used two times per battle, with a two-turn cooldown.
Note: Each time this is used the user will lose a rank to his speed to reflect the effects of physical exhaustion from damage.
Note: Cannot work on wounds resulting from S-rank and above attacks.
Note: May only be used by an Orochimaru bio.
Note: May only be taught by Jhin

Approved - creative, very Oro like but it's more like a pokerface jutsu

(Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely.

Note: Requires a two turn cooldown between uses.
Note: May only be taught by Jhin

Declined - sorry but this is very simlilar to a cj i own called power of the wind dragon. You would need something to be a bit more unique. Maybe have it take the form of a snake fang to strike to keep with the oro theme?

(Fuuton: Rōrentsurasshu) - Wind Release: Lorentz Rush
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Based on the Lorentz force principle of acceleration this technique is used to vastly accelerate solid based techniques or ninja weapons or really anything with dense matter to incredible speeds for the express purpose of harming individuals. Much like the technique upheaval snap only tailored for harm. This technique is performed with the clapping of ones hands. Causing a vortex to form in the location of the object to be pushed to high speeds. Once the vortex has angled and fired the projectile with the users aid targeting the location. The object will be propelled towards said target. The jutsu will only work on items at this level and no longer on sentient creatures like upheaval snap does. However unlike upheaval snap the objects fired by this jutsu increase in speed rank by two ranks above the users current speed chart reference.

Note: May be used three times per battle.
Note: May only affect terrain and surroundings of A rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on B ranks and below due to the force needed to break them and then throw them.
Note: May only be taught by Jhin

Declined - sorry but this clashes witha jutsu edward made i believe
Reference:

Upheaval snap
 
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Shīnju

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~Resubmitting
~Explained Red Energy & Made cuts to irrelevant & confusing info





(Shadousutōkā) – Shadow Stalker
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40 (To summon)
Damage Points: N/A
Description: One of Toneris most prized possessions. Stalkers engineering was that far beyond any puppet ever made due to his master being one of the creators of puppetry. His Looks and Design all play key parts as to why hes the ultimate assasination puppet. Stalker is made of lightweight extremely durable metals from his frame to the inside of his body providing him with A rank defense testing out the durability himself toneri would dilerably fight his puppet to test it making sure its made and wont fail in battle.He also has holes around his body that can release a variety of things from Both his palms , Heels , Back & chest that can open and close on the users will.Being a puppet used for stealth missions and Assassinations stalker is proficient in Combat just like his master. Excelling in CQC And the use of Vasts amounts of weapons also. Stalker is usually decked out in red crimson shoulder and heel armor (Purely Cosmetic) and a Large evilish Syandana like cape , that compliments his dark outside perfect for night missions etc..Stalker abilities consist of excelling at CQC From weaponry to Hand to Hand combat . allowing him to use non chakra and Chakra ( No Elemental )oriented Taijutsu..But his keen ability consists of being able to manipulate and make use of his special red energy (Equivalent to S-Rank) . This special energy the puppet is able to release is only available to otsutsuki puppets seeing as it was only used by puppets controlled by them.Stalker Can perform a multitude of uses with his energy , Form a Bubble shield , send off energy blasts in the form of balls or sending the energy in the form of a beam, He can emit the red energy from any part of his body that has the appropriate holes to do so (stated above)The red "energy" stated is no more than colored chakra( Just used energy as a substitute). Due to it being advancely manipulated chakra it plays on equal terms with the basic 5 elements ,

Energy Proof (Advanced Chakra Control)
Time stamp is 1:02:35-1:02:45


Looks
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Note:Can Only Be Used By Otutsuki Clan Members
Note:Stalkers Red Energy can only be manipulated into one thing at a time & counts as a move
Note:Can Use His Chakra Based Attacks Up to S-Rank & Chakra Based and Non Chakra Based Taijutsu only
Note:Can only Manipulate the energy into basic shapes ( Circles , Blasts Beams , etc) No Dragons or wolfs or anything of that nature
Note:Due to the advanced chakra control to perform & manipulate the special chakra the user cannot use any jutsus while the puppet uses the red energy
Note: Can Only Be taught by Shinju

Declined puppets shout be made from wood. When you start mentioning light metals it infringes on c.es or steel release ect
~Resubmitting
~Edited




(Shadousutōkā) – Shadow Stalker
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40 (To summon)
Damage Points: N/A
Description: One of Toneris most prized possessions. Stalkers engineering was that far beyond any puppet ever made due to his master being one of the creators of puppetry. His Looks and Design all play key parts as to why hes the ultimate assasination puppet. Stalker is made of lightweight extremely durable Wood from his frame to the inside of his body providing him with A rank defense (B rank lightning can destroy him though) testing out the durability himself toneri would dilerably fight his puppet to test it making sure its made and wont fail in battle.He also has holes around his body that can release a variety of things from Both his palms , Heels , Back & chest that can open and close on the users will.Being a puppet used for stealth missions and Assassinations stalker is proficient in Combat just like his master. Excelling in CQC And the use of Vasts amounts of weapons also. Stalker is usually decked out in red crimson shoulder and heel armor (Purely Cosmetic) and a Large evilish Syandana like cape , that compliments his dark outside perfect for night missions etc..Stalker abilities consist of excelling at CQC From weaponry to Hand to Hand combat . allowing him to use non chakra and Chakra ( No Elemental )oriented Taijutsu..But his keen ability consists of being able to manipulate and make use of his special red energy (Equivalent to A-Rank) as shown by tonerie. This special energy the puppet is able to release is only available to otsutsuki puppets seeing as it was only used by puppets controlled by them. Stalker Can perform a multitude of uses with his energy , Form a Bubble shield , send off energy blasts in the form of balls or sending the energy in the form of a beam, He can emit the red energy from any part of his body that has the appropriate holes to do so (stated above)The red "energy" stated is no more than colored chakra( Just used energy as a substitute). Due to it being advancely manipulated chakra it plays on equal terms with the basic 5 elements ,

Energy Proof (Advanced Chakra Control)
Time stamp is 1:02:35-1:02:45


Looks
You must be registered for see images

Note:Can Only Be Used By Otutsuki Clan Members
Note:Stalkers Red Energy can only be manipulated into one thing at a time & counts as a move
Note:Can Use His Chakra Based Attacks Up to S-Rank & Chakra Based and Non Chakra Based Taijutsu only
Note:Can only Manipulate the energy into basic shapes ( Circles , Blasts Beams , etc) No Dragons or wolfs or anything of that nature
Note:Due to the advanced chakra control to perform & manipulate the special chakra the user cannot use any jutsus while the puppet uses the red energy
Note: Can Only Be taught by Shinju

Declined - i started to make edits and got to the point where you say what he can make with the energy and that's all just too much, you need to narrow that down.
 
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Nathan

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(Ototon & Genjutsu: Nakamutsumajii Songu Hitotonari Suru) - Sound & Illusory Ninja Arts: Harmonious Song of Nature's Reprise
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Mid (First section of technique) - Long (Second section of technique)
Chakra: 40 (x2 per-turn it's active) (x2 if used one more then one person at a time)
Damage: N/A (80) (-30 to the user)
Description: Harmonious Song of Nature's Reprise is an extremely powerful ethereal sound based technique that has the ability to ensnare all who hears the song of nature to lose their connection to worldly things and to become the herald to the pure world of nature. By releasing their sound chakra all throughout the environment the 'song' spreads in an omnidirectional path & passes through all forms of matter to cause this incomparable disharmony on any target(s) that the user pleases. It comes in two different wave lengths that affect the opponent(s) simultaneously. The first wave length causes disharmony between the opponent and nature disrupts the spiritual energy within the opponent by inserting low vibratory sounds to mangle the brain and inner tenketsu. This first wave affects their ability to properly mold their spiritual energy thus reducing their ability to use chakra. This first wave is also laced in a bliss fulfilling genjutsu that targets the nucleus accumbens and the fornix. This genjutsu is so powerful that the opponent, not matter the strength or origin is susceptible to this first wave, unless they do not have a central nervous system.

The second wave affects their harmony points (tenkatsu) by closing them off and successfully repelling the flow of natural energy. The earth will then perceive the opponent as a virus and will use all of its resources in order to combat the opponent akin to the Sage Art: Inorganic Reincarnation technique. In this sense the world’s force of mother nature will converge in order to attack the opponent on its own will. The second wave prevents the opponent from moulding and harness natural energy. As a result, when the opponent attempts to absorb natural energy, the flow of the earth itself robs them of their vitality instead and attempts to eliminate this threat. This wave is powerful due to the fact that the opponent is unable to properly fight against the force of nature itself and it often results in their death due to the sheer exhaustion of defending themselves. Nonetheless, it will cause the earth itself to forcibly extract the stolen natural energy from the opponent and in turn returns it to the earth. This process is not painful. From this point on, the targeted opponent will not be able to utilise the precious resource of natural energy. Therefore, senjutsu enhancements enacted by the opponent and even the manipulation of natural energy will come to a complete halt as the entropy between the earth and the opponent becomes temporally disharmonized.
Notes:
- Can only be used once.
- Lasts for two turns, and during these two turns, the user is unable to use any sound or genjutsu techniques of any rank.
- Can only be used on a max of two people at any given time.
- Due to the large amount of chakra the user must use to keep this active, once the technique ends, the user will be unable to use any techniques of any kind for one turn that are above B-rank.
- Their speed is also reduced by three levels once the technique ends.
- Personal technique that belongs to Nathan; cannot be taught to others.

♪ Declined: What is ethereal sound?



This portion doesn't make much sense. Why does it even happen? Overall, this requires a lot of work as it seems to go far beyond what sound release can do. ♪
Just a note. Grammar would of explained this for vex. You should of used commas when writing this to let him know it's an adjective using the word ethereal rather than making it sound like a new type of sound. Like so "Harmonious song of nature's reprise is an extremely powerful, ethereal, sound based jutsu" Just a weird note xd

(Ototon & Genjutsu: Nakamutsumajii Songu Hitotonari Suru) - Sound & Illusory Ninja Arts: Harmonious Song of Nature's Reprise
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 (x2 per-turn it's active) (x2 if used one more then one person at a time)
Damage: N/A (80) (-30 to the user)
Description: Harmonious Song of Nature's Reprise is an extremely powerful sound based genjutsu that has the ability to ensnare all who hears the song of nature to lose their connection to worldly things and to become the herald to the pure world of nature. By releasing their sound chakra all throughout the environment the 'song' spreads in an omnidirectional path & passes through all forms of matter to cause this incomparable disharmony on any target(s) that the user pleases. It comes in two different wave lengths that affect the opponent(s) simultaneously. The first wave length causes disharmony between the opponent and nature disrupts the spiritual energy within the opponent by inserting low vibratory sounds to mangle the brain and inner tenketsu. This first wave affects their ability to properly mold their spiritual energy thus reducing their ability to use chakra. This first wave is also laced in a bliss fulfilling genjutsu that targets the nucleus accumbens and the fornix. This genjutsu is so powerful that the opponent, not matter the strength or origin is susceptible to this first wave, unless they do not have a central nervous system.

Passing through all forms of matter wont work as, if i have ear plugs, i wont hear it and wont be effected. The same as if someone made a foam type bubble around them, the sound wouldn'te carry through that ect. Also you're making too much of a yin based genjutsu to effect their spiritual balance like this. And the last line in this paragraph is just OP worthy and you know it xd

The second wave affects their harmony points (tenkatsu) by closing them off and successfully repelling the flow of any chakra based techniques. The second wave prevents the opponent from moulding and harness chakra, and that includes natural energy. As a result, when the opponent attempts to absorb natural energy, the flow of the sound itself robs them of their vitality instead and attempts to eliminate this threat. This genjutsu is powerful due to the fact that the opponent is unable to properly fight against the force of nature itself and it often results in their death due to the sheer exhaustion of defending themselves. Nonetheless, it will cause the earth itself to forcibly extract the stolen natural energy from the opponent and in turn returns it to the earth. This process is not painful. From this point on, the targeted opponent will not be able to utilise the precious resource of natural energy. Therefore, senjutsu enhancements enacted by the opponent and even the manipulation of natural energy will come to a complete halt as the entropy between the earth and the opponent becomes temporally disharmonized. All that happens is what the opponent believes happens within this powerful genjutsu.
Notes:
- Can only be used once.
- Lasts for two turns, and during these two turns, the user is unable to use any sound or genjutsu techniques of any rank.
- Can only be used on a max of two people at any given time.
- Due to the large amount of chakra the user must use to keep this active, once the technique ends, the user will be unable to use any techniques of any kind for one turn that are above B-rank.
- Can only be taught by Nathan.
And in the first line of this paragraph you've pretty much said that they can't use elements and so chakra surges would be so limited that they can't counter this. And i don't get why it would effect natural energy? And how are your targetting something with this song that you are unable to control?

Declined - all the stuff i mentipned above.

-

(Ototon: Taijou Shingon) - Sound Ninja Arts: Mantra of Neglect
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-50 to the user)
Description: Mantra of Neglect is perhaps the only technique like it that exists on this level of power, though it may not be the case. Parting the louds as it cut its path across the horizon. There are many techniques in the shinobi world that utilizes sound or amplification devices for their usage, whether for reconstruction or destruction. However, this technique on the other hand, utilizes the concept of frequency an vibration to bring this technique into fruition. The user employs sound based chakra in tangent with two hand seals and focuses this intent into their trachea. The accreation for this technique is similar to how a tailed beast forms a Tailed Beast Ball and the just as powerful Tailed Beast Shockwave and is considered the loudest sound-based technique in existence. The user can alter the end result of this technique by altering the ratio of chakra added into it in accordance with the amount in reserves. After the buildup and chakra formation is complete, the user expels this force as a super concussive wave. The resulting voice is considered by all whom heard it, the loudest sound conceivable. This concussive wave has an extremely high frequency and an excessive vibrational change. Along with damaging the inner ear, this technique also has the ability to knock back multiple opponents because as a sound wave, this technique is unable to be guarded by conventional means. This attack crushes hostility with a thundering voice, knocking the opponent away beyond the horizon. This vocal attack can be localized to one location or into various locations while keeping the same relative strength. This unique verbal technique can cause a physiologic change in the victims, making them extremely susceptible the auditory attacks further along the line. The mantra causes distorted memory functions through the motors of thought generation and thought processing.

Other effects if this technique is being able to shatter multiple forms of matter without any physical contact, objects include shattering bones, tree branches and boulders and even repel techniques such as Shinra Tensei. At a much close range, this technique is fatal as the lurid sounds literally cause an implosion in the inner ear cavity. The physical damage is two fold, as it would come in the form of either vibrational tissue damage and loss of consciousness (probably from low-frequency sounds) or heat buildup (from higher-frequency sounds).

Theoretically, the sound produced by this technique reaches at around 210 decibels and can be heard as far as the eye can see and can be traced to even further distances but as an extremely low frequency wave. The lungs begin to rupture and presumably embolism due to air blast occur at slightly over 200 decibels. Miraculously, the user is immune to the sound produced by this technique by coating themselves in sound chakra before the use of the Mantra, and laces any important body parts from damage.
Notes:
- Can only be used once.
- User is unable to use any sound techniques before, in the same turn.
- The user is unable to use any sound techniques for three turns above B-rank.
- Due the large amount of sound that is released via their throat they are unable to use any techniques that require the user to use their mouth for two turns after using this.
- Can only be taught by Nathan.

Declined - alot of jutsu like this exist you just made it say its louder and F rank.
 
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Sasori

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(Rā no Yokushinryū) The Winged Dragon of Ra
Type: Puppet
Rank: S
Range: Short-Long
Chakra: 40 (-15 per turn while airborne)
Damage: N/A
Description: The Winged Dragon of Ra or otherwise known as the Immortal Phoenix was sometimes regarded as the strongest Egyptian God of them all. In comparison to the other two in the trio Ra is a massive puppet around the size of Gamabunta and is covered in a layer of metal plates. There are also massive wings sprouting from its back that the user can manipulate as they want. Ra has several unique features built into it to make it unique and different from ordinary puppets. Sasori had also added the cosmetic design of it being golden to further resemble a phoenix. The Winged Dragon of Ra takes the appearance of a mechanized bird in its complete form. A puppet such as this one greatly rivals just about any large summoning making this a force to be reckoned with in any puppeteers arsenal. The puppeteer who possesses Ra can manipulate it by getting inside of it or using their one-hundred chakra threads. Ra can also be controlled by any other puppet method that can be used to control larger creatures since regular chakra threads would not be enough. There is also enough room inside of Ra to fit up to five different people.

To control something this large would take so much chakra and it would move so slow. I don't even see this being possible at that size.

On to more of the abilities, Ra has the ability to take flight by opening flaps placed along its wings which allow the user to pump chakra through them. Due to the constant chakra being put into wings it taxes a part of the user’s chakra each turn. Located along the surface of the wings are openings that can be used to release chakra blasts that can be used to accelerate the puppet in a certain direction to avoid attacks (C-Rank | Mid- Range) Once flying Ra has the ability to easily maneuver throughout the battlefield at ease. With its wings it can also manipulate them to attack or defend against enemy attacks. Each wings is a B-rank techniques so together they will equal an A-rank shield or attack that reaches up to Short range. Ra has a unique way of using its wings for defense which is by having them close in on it to protect from all directions. When Ra is using the wings in this manner it appears as if it is inside of a sphere. Also, due to the metal frames around its body it allows for Ra to take up to a certain amount of damage before it is actually destroyed. Some of the more offensive abilities are its claws which can be used to cut down structures with strength equal to B-rank. (Short-Range) It also possesses a tail at the end of its body that can be used to cut piercing or immobilize structures with its Mid-range reach and, its power is equal to B-rank. From its eyes it holds the ability to unleash a flash of yellow light that reaches to Mid-range and its goal is to disorient people making it hard to see as well think/function. The flash can be prolonged for up to two turns and counts as a move while happening. From its mouth it holds the ability to unleash a concentrated blast of fire that is equal to S-rank strength and can reach up to Long-range in order to scorch enemies.

You just compared this to gamabunta who is like 100m tall, but the wings only reach short range which is 5m? mid range being up to 15m?

Another ability of Ra, and probably the most unique of its abilities is its Phoenix Mode. Sasori devised a mode where he could imitate the actual power that Ra could actually possess. When Sasori opens a valve in Ra’s body it engulfs the puppet into flames due to the flammable substance around its body and it is also flame resistance so it does not do the actually puppet too much harm another reason it only lasts a duration of time. The flames are equal to A-rank allowing for Ra to use its body to attack enemies. While in Phoenix mode Ra becomes immune to B-rank and below fire techniques. Along with using its body to attack enemies it can flap its wings to unleash a wide scale Mid range blast of fire at the enemy. (A-rank) Also even though Phoenix mode may be useful it can only last a certain amount of time. While in Phoenix mode all of Ra’s attacks are increased by +10 not including its attacks that are already fire based only things such as the: tail/claws. It also makes certain properties of it more endurable. Lastly, there is a another ability of the puppet that originated from its transparent body that allows for light to easily be refracted from it. The user is capable of releasing a concentrated light that emits off of the puppet covering it in a bright goldish glow. This glow radiates off of the puppet up to short range of it giving anyone who looks at it disorientation/blinding and confusion affects. Even staring at the puppet from a distance can be harmful to the eyes almost like staring at the sun itself. While this mode is active the puppet looks as if it is a bright, illuminating, golden flash. This mode is capable of being sustained for up to four turns and can only be used once and cannot be used while Phoenix mode is active.

This is just a copy of so many fire jutsu but over a puppet

Note: Must be summoned and no other puppets while on the field.
Note: Can only be used by Sasori biography
Note: Can only be destroyed by an A-rank or Higher technique.
Note: Phoenix mode can only be used once and lasts four turns.
Note: Can use all basic puppetry techniques.
Note: Puppet can wield its functions at the same time if wanted except for its fire based attacks.

Declined -- all the reasons above

(Arukon) Leviathan
Type: Puppet
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50 (-40 for first two turns) ( -10 afterwards)
Damage Points: N/A
Description: Here we have Leviathan which is one of Sasori’s most devastating and destructive puppets that he holds in his collection. This puppet that has a size that rivals that of a large summoning and boasts as one of his largest puppets that he possesses in his collection is not a puppet he uses on a lot of occasions. Leviathan resembles that of a grotesque monster with several eyes around the surface of its body and a wide array of sharp teeth in the center of it that spiral in wards with several tube like entities spreading from it. The tyranny of this puppet is one that he will only use when he is in a dire situation. Leviathan is considered an F-rank puppet due to the tremendous strain that it puts on the user's chakra system as well as the toll of chakra that is being taken from the user constantly . To just summon this puppet takes a significant amount of chakra because of how massive it is. Even though this is one of his most powerful puppets it still has its drawbacks that make it also one big weakness for him. More times than likely the user will summon this puppet only to place themselves into the center of it or they could wield the puppet like any ordinary one. However, this puppet cannot be controlled by ordinary puppet methods such as chakra threads but, can be by other methods such as Sasori's one hundred chakra threads container. Leviathan resembles a freak of nature one that has an abundance of puppet parts inside and outside of its body frame. In order to maintain control over this puppet it places a large amount of stress and pressure on the user in order to do so. It is because of the abundance of puppet parts that this puppet has that makes it something that requires it a lot of focus to maintain throughout battle. Let it be noted that it is made of a layer of material that rivals Hiruko’s shell.

Since Sasori has been shown that he is capable of retracting back pieces of his body this puppet holds the ability to reconstruct itself from up to two S-rank attacks afterwards it will only hold a A-rank defense. When molding back from attacks it requires for the user to use a lot of precision and also taxes -40 for each attack regenerated from that is taken actively and immediately after the damage has been done so it requires a move. The very moment the puppet begins to be damaged the user focuses their attention on the damage and uses intensive care to repair it and even if their were a lack of puppet material the puppet itself has an abundance of them inside of its vast system. It is also possible for the user to retract back pieces of the puppet with chakra threads connecting it back to the main host. The defensive qualities as well as the quick maintenance of the user enables him to do so. Since the puppet is made out of dense layers of material while the user is protected deep inside of the puppet they can easily restructure the puppet before its final demise unless said attack completely eradicated the puppet. During the first two turns of the puppet being out the user will be taxed -40 from their chakra in order to successfully set up the mechanics of the puppet up and workings while afterwards once the main functions have been set up they will only need to be taxed -10 per turn to remain in control of the puppet. As long as the user has their chakra connected to the puppet via a method this is possible.

From the time the user gains control over the puppet towards the bottom of the puppet a wide container shaped like a mouth opens up that releases a thick, wide array of wooden tubes that begin scatter across the field up to long-range. Just releasing the tubes does not cause the enemy damage if caught in them, it does however prevent movements such as walking or running simply because of how close they are assembled. Passively the user can cause spikes to erupt from the tubes in order to pierce the enemy. With these tubes the user can use them on land or underground to surprise attack the enemy with an array of tubes. It is possible for the end holes of the tubes to release basic puppetry moves such as the Endless rain of senbon, and if using one of the basic puppetry moves it has to follow all of the restrictions of it. These tubes can also be used to attack the enemy offensively to bind them with the tubes with C- rank strength. All of the tubes can be used passively to attack the enemy whether it be to bind or use as basic puppetry move but if using a basic puppetry move it counts as a move and up to three could be manipulated at once. The tubes are also able to reach up to long-range into Mid air. Even if the tubes are destroyed they will continuously be reproduced so the only way to destroy it is by killing the main body.

Also, as soon as the puppet arrives on field another function of the puppet activates where a valve located along the back of the puppet open that reveals an abundance of flower like entity puppets and humanoid ones that are scattered throughout the sky. Once summoned the flowers scatter themselves up to long-range in the air. From each flower like entity it holds several tubes spread amongst the bud that rain down on the field imprisoning the enemy up to long- range with tubes that make it hard to escape the range of the puppet not actually trapping them. With the many flower buds out they have a technique that releases small round canisters from all angles that contain a poisonous smoke screen like the basic puppetry technique. The canisters also go off into the sky blocking off any chance of escape and it has thoroughly scattered smoke throughout the entire battle field and it lasts for four turns and counts as a move to use. The holes present in each flower is able to use any of the basic puppetry moves but they will rain down from the skies. Alongside the flower puppets are leaf shaped puppets and humanoid creatures that are all connected to the main stem of the flower which if you cut would destroy them all even though the user can reproduce them with the help of the extra parts inside of the puppet. Each humanoid puppet remains ground level just hovering about the ground and only have the ability to collide with the enemy and explode with B-rank strength and can use all basic puppetry moves also the humanoid puppet can be released up to twice at a time if wanted, while the leaf puppet has the ability to release spikes located along its perimeter at the enemy from any direction up to mid-range with B-rank strength. In the humanoid puppet eyes is a flash mechanism that is capable of releasing a small short- range flash that can be used to disorientate enemies or confuse them and is done as a move that can be sustained for up to two turns from under to four puppets and counts as a move while doing so with a two turn cool down.

Now comes Leviathans main ability which are the enormous tubes located from its main body that have a large blunt end to it that can be used to crush enemies. There are a total of six tubes connected to its main body but at max the user can only use four at once. Overall, the tubes hold the ability to do S-rank damage though it will have the damage split between the tubes if there are more than one tube being used. Let it be noted that with the tubes coming from the puppet if the user happens to be inside of the puppet they can send their heart container down one of the tubes unsuspecting while also removing it from any danger which can be done passively and can be used to enter one of the humanoid puppets if wanted and can use all of its ability like before and if wanted can detach itself from the host body. Once per battle the user is capable of using all pairs of tubes to unleash an assault from any directions on the enemy with F-rank strength, but cannot use the tendrils for two turns.

Note: Can only be used by a Sasori biography
Note: Can only be taught by Sasori
Note: No other puppets can be out
Note: Can use basic puppetry
Note: Everything associated with a Rank counts as a move unless stated otherwise.
Main body Appearance:
Appearance:


Declined - way too long. Not neccessary for it to be so long. I'm sure i could list what it could do in only one of those paragraphs. I started bolding reasons for it to be declined and i already saw enough. You've basically got an F rank giant shell that can reform itself. Unreasonable to say the least.
Permission to resubmit:

(Shikuropusu) - Polyphemous
Rank: S
Type: Offensive
Range: NA
Chakra: 40
Damage: NA
Description: Polyphemous is a rather bulky puppet around fifteen feet tall. Noticeable characteristics about this puppet would be how it only possesses
one eye. Also, in its left hand it holds a spiked club which it will be able to use in battle for a variety of purposes. Polyphemous is not dressed in much clothing except for a torn cloth that runs mid way across its chest. Due to its frame and structure Polyphemous holds the ability to use its body parts such as its arms in an offensive way to harm enemies crushing them. The eye in the middle of its forehead is a rather large object, being around three feet in diameter, and has a purpose other than being a cosmetic design. With the spiked club it holds in its hand it is possible for it to swing it at enemies or objects in order to cause lethal damage rather than just blunt damage. The club is equal to an A-rank tool, and Polyphemous can propel and swing the club around up to Mid-range by detaching sturdy strings connected to its arm holding the club in order to gain a further reach, and attack objects or enemies that are further away. It is also possible for the user to manipulate the spiked club in order to fire off the spikes in a forward manner causing for the needles to attack all enemies up to Mid-range where the club is aimed, and is equal to a B-rank technique. After the spikes have been launched the club will automatically refill itself with the excess spikes located inside of the club itself. On to the eye of Polyphemous, the user is capable of propelling its eye up to Mid- range in order to attack the enemy. After contact has been made with a target, with the help of the explosives such as paper bombs and circular balls covered in explosives tags that are coiled around inside of the eye, it will then set off into an explosion at the target. Due to the weight of the eye and resources needed it can only be use a limited amount of times, and afterwards when it does it’s eye will replace after a amount of time with the help of a valve that connects its stomach to its head. Lastly, due to the puppets immense structure it holds the ability to destroy up to C-rank structures including substances such as earth.
• Can only be taught by Thaal Sinestro
• Eye technique can only be used three times with a turn cool down until the eye is replaced.
• Can use all basic puppetry moves.
• Spikes can only be launched four times
• Using the spiked club, needles, physical strength , and Eye technique all cost a move.

Declined - S rank puppet which can constantly swing A ranks with it's clubs, shoot it's eye and release spikes, smash through C ranks, and not really any drawbacks at all?

(Babiron no tate) - Shield of Babylon
Rank: S
Type: Defense
Range: Short
Chakra: 40
Damage: NA
Description: This is a technique that the user can Only use when they have at least four puppets on the field. Along with the need of the user manipulating four puppets they will have the puppets scatter in four different directions forming a sort of square shape with the puppets at four different angles of the square they are forming with their body. All of the puppets are spaced out so that they are forming a square with the user and anything nearby inside. Now that the puppets are all in formation the user has each up the puppet’s hold out their hands to use the basic puppetry move known as the chakra shield. As they hold out their hands they will protrude from the hands four points which protrude into a shield that can have chakra molded into it. With their chakra threads the user will then channel their chakra threads generating chakra from their hands which ends up spreading out into an advanced chakra shield that forms into a square shape. Since the puppets are in formations it causes for the puppets to cover just about every external angle. Also each puppet will be placed on the inside of the barrier as well. A weakness of the barrier would be how it does not protect the user from attacks from the ground but only external type attacks. The user has also worked their chakra into an advanced form molded with great care so it enables the shield the ability to take up to S-rank damage as well as considering the amount of puppets used in the process strengthening the technique as a whole. Let it be noted that this is an entire shield of chakra from all angles due to the user spreading their chakra through out the area.
• Can only be taught by Thaal Sinestro
• Can only be used when four puppets are out
• Can only be used twice
• No S-rank jutsu next turn.

Declined - clashes with existing jutsu

(Kimera) - Chimera
Rank: S
Type: Offensive
Range: NA
Chakra: 40
Damage: NA
Description: The reason this puppet was so special is because of how it has characteristics of several animals put into one body. Due to some of the features it was made up of it gave this puppet an advantage over others. Most people when they witness this creature on first sight are shocked by its appearance almost thinking it’s the real thing. There are many Chimera’s out there so he decided to model this one after one the that had most interested him. This Chimera had four legs with two hind legs in the back that resemble goat legs. The goat legs in the back almost look as if they are ready to pounce or jump, and they can with the springs located in both of its back legs allowing for it to jump to long range in any way the user desires. Growing from its abdomen would be an extendable snake with a bluish tint that has the reach of up to Mid-range. From inside of the snakes mouth it is possible for it to release a small circular ball which would hold a grayish smoke bomb that covers everything up to mid-range. Using the snake’s mouth the user can cause for the snake to fire a large array of senbon up to C-rank strength and, can be fired for as long as the user has chakra to sustain it but, if sustained more than one turn it takes up one of the user’s move next turn. On its neck would be a long pair of finely modeled goat horns It is possible for the user to manipulate the horns in order to defend the puppet from incoming attacks or to place them down so that the puppet could possibly charge and penetrate a target with C-rank strength and defense. Also, Chimera has three heads growing from its neck: A Lion on the left, A goat in the middle, and a dragon’s head on the right. Each of the heads has a special ability to be used during battle. The Lion head is capable of releasing an thin, adhesive, Mid- range mud from its mouth which would entangle enemies in a sticky substance if not dodged, and is equal to a B-rank technique. The dragon’s head is capable of opening its mouth to release a scorching hot fire from its mouth with reach of Mid-range, and the power of an A rank fire.Then, there is the goat’s head which had the ability to release a thin blast of compressed air with the ability to easily blow or destroy sturdy objects up to Mid-range with A-rank strength. The user while controlling the heads can twist their head like a knob while using their ability in order to turn the blast into a thin or thick blast version. All of the heads have the ability to release a blast due to a small circular valve located along the lining of their throats which offered for a place for the attacks to be launched. Lastly, from each of their heads they have the ability to launch forward a thin, elastic, sticky, tongue that has the ability to entangle enemies, or to be used as a grappling hook, and is equal to D-rank which can reach up to Mid-range. It is possible for the user to use some of the puppets mechanism at the same time like firing senbon or the elastic tongue.
• Can only be taught by Thaal Sinestro.
• Every attack or ability counts as a move.

Declined - just jumping to long range? Just like that? You've over strectching the abilities of puppets and how they work, tone this down.

Changed ranged/ didn't need bold because I completely reworked
(Kimera) - Chimera V
Rank: S
Type: Puppet
Range: NA
Chakra: 40
Damage: NA
Description: A muscular puppet shaped in the form of a four legged beast with several unique limbs attached to its body. Sasori has assembled here a grotesque monster holding several in unique abilties of several animal. The reason this puppet was considered a wonder is because of how it possessed characteristics of a wide array of animals merged into one entity. Due to some of the features it is composed up of it gave this puppet an advantage over others. Most people when they witness this creature on first sight are shocked by its physique and stature almost thinking it’s the real thing. There are many Chimera’s out there so he decided to model this one after one the that had most interested him. This specific Chimera has four legs with two hind legs in the back that resemble goat legs. The goat legs in the back almost look as if they are preparing to pounce or jump, and they are capable of it with the springs located along both of its hind legs allowing for it to jump to Mid range in specific directions if the user desires. Emerging from its abdomen would be an extendable snake with a bluish tint that has the reach of up to Mid-range. The snake possesses lithe and flexible movements making it maneuverable throughout the field. From inside of the snakes mouth it holds the capability for it to release a small circular sphere which contains a grayish smoke bomb that covers everything up to mid-range. Using the snake’s mouth the user can cause for the snake to unleash a wide array of senbon up to C-rank strength and, can be fired for as long as the user has chakra to sustain it but, if sustained more than one turn it takes up one of the user’s move next turn. On its neck would be a long pair of finely modeled goat horns that holds the possible for the user to manipulate the horns in order to defend the puppet from incoming attacks or to lower them down so that the puppet could possibly charge and penetrate a target with C-rank strength in horizontal sort of manner. Also, Chimera has three heads growing from its neck/nape: A Lion on the left, A goat in the middle, and a dragon’s head on the right. Each of the heads have been deisnged to be used during battle a for specific function. The Lion head is capable of releasing an thin, adhesive, Mid- range mud from its mouth which would entangle enemies in a sticky substance if not dodged, and is equal to an A-rank technique. The dragon’s head is capable of opening its mouth to release a scorching hot fire from its mouth with reach of Mid-range, and the power of an S-rank fire making itself one of the strongest heads available. On to the goat’s head which has the ability to release a thin blast of compressed air with the ability to easily blow or destroy sturdy objects up to Mid-range distance away with A-rank strength. The user while manipulating the heads can rotate their heads like a knob while using their ability in order to turn the blast into a thin or thick blast version. All of the heads have the ability to release said attacks due to a small circular valve located along the lining of their napes which offered for a place for the attacks to be released . Lastly, from each of their heads they have the ability to launch forward a thin, elastic, sticky, tongue that has the ability to entangle enemies, or to be used as a grappling hook of sorts, and is equal to D-rank which can reach up to Mid-range. It is possible for the user to use some of the puppets mechanism at the same time like firing senbon or the elastic tongue, but not the heads elemental abilties, though it is possible for the user to use both the goat and Lion at the same time but not the dragonoid one.

Note: Can only be taught by Sasori.
Note: Every attack or ability counts as a move

Appetance:

Declined - Shooting mud clashes with existing things and doesn't make sense in a normal puppet. Fire does as you can hold gas within the puppet to create a flame thrower. You've got an S rank fire attack with no drawbacks? And elastic sticky tongue isn't a puppet feature nor logical for puppets. All bits are bolded for you to see.
 
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Matt

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Koton: Shūjuku Ite | Steel Release: Proficiency of the Archer
Type: Offensive/Defensive
Rank: S - Rank
Range: Short - Long
Chakra: 40
Damage: 80
Description:
The user begins by either relying on the use of a pre created Bow composed of their own steel chakra or using this technique to create said bow. Once the user has their own bow aquired the user creates an arrow/s (Max of three) composed of Black Steel. These arrows have two uses. Both an Offensive and Defensive use. The first is the offensive use. The user will shoot their chosen number of arrows in any direction they like whether it be directly at a target or into the air. Once the arrow is shot the user is able to with the use of a mental command release the chakra within the arrow/s and release it as an explosion of steel bullets which cover an entire of short range in seconds. But the user can choose to not release the chakra in the arrow and create an explosion and by doing so can manipulate the arrow to strike several targets instead of just one due to the piercing power of the arrow being able to pierce through bodies and strucutres with ease. The next part of this technique is it's defensive capability. The user is able to use the wide range of this technique in it's exploded state to defend from incoming attacks so long as it follows the logic of the technique. For example say the enemy releases several boulders at the user, the user can release their arrow/s at the incoming attack and release them to destroy the boulers and possible still continue onwards towards the target. But if the user is within short range of the attack while using this ability they will need to defend accordingly to it or suffer damage from the technique aswell.
Notes:
Can only be used three times per battle
No Steel techniques above S rank in the turn this is used.
The user needs to state whether they have a pre-made bow composed of their own steel chakra or they use this technique to do so.

Declined - would require permission from mathias due to his sniper arts
 
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(Koton: Shinrin) - Steel Release: Forest
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/a
Description: This is one of the more unique applications of steel release to almost give animation and realism to steel. The user will perform a single hand seal or slam their hand on the ground in order to release a large mass of steel all around them. In doing so they will create one large construct of steel but in a unique way that instead of rising out of the ground like a pillar or spike, it will flow out of the ground like it's growing forming a great forest. The looks of the jutsu is that it's like the cycle of a tree growing but at extremely fast speeds, similar to how wood users can make forests, though a little slower due to it being steel. This can be made from short range up to long range or just in one focal point (. The larger the range the longer it takes. And while it grows the user will be focusing on this jutsu. The finishing touch is the ground will be made of steel also looking like steel leaves across the ground, a true art master piece resembling the forest of death in steel form. The reason it is S rank due to the chakra it takes to form such a complex jutsu, what as all the trees will be A ranks and follow the s/w for steel release. If an opponent sent a fireball in a single direction the trees in it's path would block it (if the same rank) but be destroyed too, creating a clearing, not matter the number of trees in the way they will act as a single A rank in total. The unique part about this technique is the users ability to be able to fuse with the forest using a similar technique to the Assimilated all creation jutsu, but specifically applied to their steel, allowing them to fuse with the forest and travel at their normal movement speed to avoid an attack or create a counter attack. The entire forest can be used as a source of steel. The trees span up to 20m tall and up to 3m thick.
Note: Usable twice
Note: No jutsu above A rank in the same turn
Note: Only Fire/earth/steel elements can be used in the same turn as this.
Note: Merging with the forest counts as one of the users three moves per turn.

□ Declined. It seems like a technique that has to have a turn limit of how long it lasts, otherwise you have an indefinite technique. Also, make focusing to a focal area up to Mid range only. □
 
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Silico

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(Jiton/Raiton: Nō Manzu Sukai) Magnetic/Lightning Arts: No Man's Sky
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: No Man's Sky is yet another jutsu that combines the effort of both iron sand and another basic element to make a unique and powerful offensive jutsu. The user will clap their hands or stomp the ground and channel magnetic chakra into it. This will gather a large amount of iron sand under the target. The gathered iron sand will erupt under the target with such force that it will knock them out and crush their limbs(that are in contact with the ground). The iron sand will then lift up the target up in the air(about 50 meters), were the user of the technique then continues and forms yet another magnetic field inside of their target. This will then attract all present iron sand from the technique used, to capture the target and have them floating in the air as the iron sand seeps into their skin and causes major pain and damage. Whilst the target is floating in the air through magnetic fields, the user then finishes off the job, by creating a basic lightning spear in one of their hands(or mouth) and shoot it towards the captured target. The iron sand will conduct the lightning and fry the target into a crisp while seeping into them more and more. Airborne targets can be affected as well since the technique essentially has a reach of 50 meters. However, it would not knock out the target in that case as the force would've lessened. However, it would be able to trap the target and have the iron sand seep into them as well as the lightning would do the same damage in the end.

Note: The scale of the technique is so great that it can harm the user if they are too close to it. Hence it can only safely be performed when the user is atleast mid-range from their opponent.
Note: Usable twice with a two turn cooldown.
Note: No Iron sand above S rank for two turns after the technique is used.
Note: Can only be taught by Silico.

(Jiton/Katon: Anrimiteddosōdodansu Arei) Magnetic/Fire Arts: Unlimited Sword Dance Array
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90
Description: Unlimited Sword Dance Array is a very advanced magnetic jutsu and requires full mastery of the release and cannot be performed by any puppets. The user lifts their hands in the air and forms a gigantic circle of magnetic chakra into the sky. This magnetic ring will then attract iron sand from the users gourd and the ground to form a massive floating ring of the sand. The user then forms the sand into thousands of swords in real size. Having had the swords up in the sky, the user will then release the swords to drop randomly on the battleground to pile up on their opponent(s) while heating up the iron sand by expelling a large wave of fire chakra across the sky to heat up the swords to thousand degrees Celsius. When the swords have heated up, the user can then concentrate magnetic fields into their targets(if needed) to have the swords attracted towards them, like homing missiles. The swords are hot and heavy enough to pierce through the ground and will dig down several meters on impact with it. The technique takes an incredible toll on the user because of the chakra and will render them unable to perform iron sand techniques for two turns as well as making them unable to mold chakra above S rank for two turns as well.

Note: Usable once.
Note: Renders the user unable to perform iron sand techniques for two turns.
Note: Renders the user unable to mold chakra above S rank for two turns.
Note: Can only be taught by Silico.

(Jiton/Fuin: Jikan no suna) Magnetic/Sealing Arts: Sands of Time
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-10/use, x2 of thechnique if boosted a rank)
Damage: N/A
Description: Sands of time is a basic sealing technique that the user has placed on their iron sand gourd. Only those who has training in sealing arts may place this tag on their iron sand gourd though and they cannot place it anywhere else. The seal is passive and only affects iron sand that the user releases from their gourd and when they mix iron sand from their gourd and present iron sand. The seal is meant to amply the strength and speed of the iron sand in the gourd and promotes the impact of the iron sand at the cost of extra chakra. The seal will constantly drain chakra from the user when they use iron sand from their gourd, making iron sand jutsus cost more chakra. This means that the more the user utilizes the seal, the faster they will deplete their chakra. However, the chakra that is spent will give the iron sand in the gourd extra impact and have a concrete damage boost prior to this. A total of +10 damage is given at the cost of the users chakra. However, once per turn, the user can spend twice as much chakra on their technique to boost it up to one rank above its original one(up to S rank), however this can only be done up to four times per battle. Every time the user uses iron sand from their gourd, the seal will glow white, indicating its activation. If the user chooses to boost a rank of their technique, the seal will be glowing red.

Note: Iron sand techniques are boosted to +10 damage when used from the gourd while iron sand techniques that aren't released from the user's gourd or mixed with it grants no boost.
Note: The user can extend the rank of a jutsu(up to S rank) once per turn and four times per battle.
Note: Can only be taught by Silico.

Declined - this isn't how fuuin works. A seal releases something or seals something. It doesn't just do random stuff, this increases the impact but in what logical way? A symbol appears and bam more damage?


All declined - resubmit when unbanned
 
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Klad

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(Meiton: Izou no Gaki) – Dark Release: Legacy of the Ghoul
Type: Defensive/Offensive
Rank: S
Range: Short (Long-range when released as an attack)
Chakra Cost: 40
Damage Points: N/A (80)
Description: The user will focus their meiton chakra into the mark on their palm to release a single or several orbs of dark chakra. The violet sphere(s) will orbit their creator and follow his or her movements exactly, making them more useful than a simple static defense. The purple orbs can absorb any number of energy-based techniques (that are weak to dark) up to their rank but their real utility lies in their capability to be combined and/or reshaped. If multiple orbs are created, they can be merged to combine their collective power (combining two B-Rank orbs would make a single A-Rank one). They can be fused and separated at will, this being a passive maneuver. In the same way, they can be reshaped to take on any form or structure such as elongated lances or expanded into a hemispherical dome that surrounds the user. In terms of size they each can shrink to the proportions of a kunai or expand up to short-range in diameter. After absorbing at least a single technique, the dark spheres can be converted into purple flames and sent towards the opponent. For every absorption made by the orb(s), they gain +10 damage. For example, if a single orb was created and it managed to absorb two techniques before being converted into flames, it would gain an active damage boost of +20.

Note: Lasts four turns and can only be used twice per battle
Note: No S-Rank or above Dark techniques on the turn this is used

♪ Declined: This is pretty over powered, and I think a good start to balancing it would be to make the Orbs' action require a move. I.E - absorbing a jutsu would count as a move, releasing a jutsu would count as a move, turning into purple flames would count as a move, etc. ♪
Resubmitting

(Meiton: Izou no Gaki) – Dark Release: Legacy of the Ghoul
Type: Defensive/Offensive
Rank: S
Range: Short (Long-range when released as an attack)
Chakra Cost: 40
Damage Points: N/A (80)
Description: The user will focus their meiton chakra into the mark on their palm to release a single or several orbs of dark chakra. The violet sphere(s) will orbit their creator and follow his or her movements exactly, making them more useful than a simple static defense. The purple orbs can absorb any number of energy-based techniques (that are weak to dark) up to their rank but their real utility lies in their capability to be combined and/or reshaped. If multiple orbs are created, they can be merged to combine their collective power (combining two B-Rank orbs would make a single A-Rank one). They can be fused and separated at will, this being a passive maneuver. In the same way, they can be reshaped to take on any form or structure such as elongated lances or expanded into a hemispherical dome that surrounds the user. In terms of size they each can shrink to the proportions of a kunai or expand up to short-range in diameter. After absorbing at least a single technique, the dark spheres can be converted into purple flames and sent towards the opponent. For every absorption made by the orb(s), they gain +10 damage. For example, if a single orb was created and it managed to absorb two techniques before being converted into flames, it would gain an active damage boost of +20.

Note: Lasts four turns and can only be used twice per battle
Note: No S-Rank or above Dark techniques on the turn this is used
Note: While this is active, the user can only use two other moves per turn

♪ Approved ♪

New submissions

(Meiton: Houkou no Konpaku) – Dark Release: Howl of the Wraith
Type: Defensive/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if it explodes)
Description: The user will perform a single handseal and focus their meiton chakra into the ground beneath the opponent. The dark chakra will emerge in the form of a violet-column that spans a short-range radius around the opponent and surrounds them from all sides. The column is completely opaque and will extend long-range into the sky, thereby making aerial escape impossible. To escape it, the opponent will have to destroy it or merely move through it. The latter method works due to the column's intangibility and anyone inside/outside the column can simply pass through it. However while not physically damaging to do so, anyone who comes into contact with the column barring the user will lose 100 chakra. As per dark's innate absorption capabilities, the column can absorb neutral techniques of the same rank (S-Ranks for elements weak to dark, B-Ranks for elements strong to it). Upon absorbing a technique, the column will explode into a maelstrom of purple flames and obliterate everything inside. To destroy the column through the use of a technique, the opponent merely has to use a jutsu which exceeds it's threshold for absorption. This will work even for matter-based elements as the column still leeches chakra from them as they pass through it. For example, an A-Rank Earth technique passing through the column will neutralize it completely as it attempts to absorb all of the chakra within the doton jutsu. It will not explode into flames or leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Must be created a minimum of five meters from the opponent.
♪ Approved - added a note ♪

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique, and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform two respectively (max of B rank each).

- Can only be taught by Klad

♪ Approved: made a slight edit ♪

Leaving all for vex
 
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Never

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(Meiton : Otakebi) - Dark Release : Warcry
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 (+20 per usage)
Damage Points: 80
Description:
The User expels a intangible instant pulse of Dark chakra which covers the whole field and does no damage whatsoever; all this pulse does it imbue dark chakra into weapons and tool all over the battlefield with dormant Dark chakra - basically cosmetic. These projectiles can be activated as soon as they pulse has made contact with them and all they simply do is absorb large amounts of chakra, capable of taking down large scale techniques depending on the amount of projectiles that are used and of cause Dark Release's Elemental Strengths and Weaknesses. This Dormant Dark Chakra within the tools gives them an edge over ordinary tools, if a Warcry imbued kunai were to go against a normal kunai then it'd be beaten for example; also to this if it were to go against an ordinary kunai with explosive tag the dark chakra would make the tag useless and wouldn't explode as intended. Warcry Imbued Tools can still have other chakra channeled through them, allowing them flexible use as the dark chakra remains dormant until the user gives the go ahead.

Using one of the user's moves they can fuel the chakra of the warcry imbued tools by specifically focusing extra chakra into it causing them to be powered by it. This tool or number of tools unleashes it's true potential, around said object a vortex is created which can absorb an intended technique or techniques from those points within a short range, giving the dark user a better range for their defenses. Another thing with these cards is that they cannot be destroyed as collateral damage, say for example an explosion sweeps the area, the tools would still be usable afterwards for they are just debris and would be blown away with the explosion or force; they'd still be there just not in their original locations. If a technique is being used on a tool and it were to suffer being defeated, the tool and dark chakra would still be there this allows a defensive/counter mechanism to come into play and will occur straight after a defeat if the user so wishes then the dark chakra will activate and cause an absorption effect against the oncoming technique (still takes the chakra and turn up).

- Can only be used three times
- No S-Rank Dark Release in the Same Turn as initial activation
- Can only absorb from a tool(s) once per turn
- If multiple tools are selected then the power is split between them.
- Must be taught by LonelyAssassin

♪ Declined: If it's defensive/supplementary then why is there a damage value attached? The highlighted section - wouldn't you be able to imbue the opponent's tools with this energy and then create the vortex on their person? Also, none of the restrictions restrict you at all lol, especially for an S rank. ♪
Resubmitting :

(Meiton : Otakebi) - Dark Release : Warcry
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 (+20 per usage)
Damage Points: N/A
Description:
The User expels a intangible instant pulse of Dark chakra which covers the whole field and does no damage whatsoever; all this pulse does it imbue dark chakra into weapons and tool all over the battlefield with dormant Dark chakra - basically cosmetic. The Dark Chakra only becomes one with all of the user's projectiles on their person and on the battlefield and ONLY on the opponent's tools when they've been used and discarded - for example thrown shuriken or a sword they have stabbed into the ground and let go of. As long as the tool has no foreign chakra coating/imbued in it then it can be infused or ISN'T on the opponent's person.These projectiles can be activated as soon as they pulse has made contact with them and all they simply do is absorb large amounts of chakra, capable of taking down large scale techniques depending on the amount of projectiles that are used and of cause Dark Release's Elemental Strengths and Weaknesses. This Dormant Dark Chakra within the tools gives them an edge over ordinary tools, if a Warcry imbued kunai were to go against a normal kunai then it'd be beaten for example; also to this if it were to go against an ordinary kunai with explosive tag the dark chakra would make the tag useless and wouldn't explode as intended. Warcry Imbued Tools can still have other chakra channeled through them, allowing them flexible use as the dark chakra remains dormant until the user gives the go ahead.

Using one of the user's moves they can fuel the chakra of the warcry imbued tools by specifically focusing extra chakra into it causing them to be powered by it. This tool or number of tools unleashes it's true potential, around said object a vortex is created which can absorb an intended technique or techniques (According to Dark Release Absorption Strengths and Weaknesses) from those points within a short range, giving the dark user a better range for their defenses. Another thing with these cards is that they cannot be destroyed as collateral damage, say for example an explosion sweeps the area, the tools would still be usable afterwards for they are just debris and would be blown away with the explosion or force; they'd still be there just not in their original locations. If a technique is being used on a tool and it were to suffer being defeated, the tool and dark chakra would still be there this allows a defensive/counter mechanism to come into play and will occur straight after a defeat if the user so wishes then the dark chakra will activate and cause an absorption effect against the oncoming technique (still takes the chakra and turn up).

- Can only be used three times
- 5 Turn Cool Down
- No A-Rank Dark Release in the Same Turn as initial activation
- Can only absorb from a tool(s) once per turn, no dark release A-Rank and above on the same turn.
- If multiple tools are selected then the power is split between them.
- Absorption/Vortex ability takes a slot in the time frame.
- Must be taught by LonelyAssassin

♪ Approved, added a note. ♪

New Submissions :


(Meiton: Okayaki no Shisshi) – Dark Release: Envy, the Invidious
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack)
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into their body to change it's composition. They can extend blunt or bladed weapons from anywhere or even reshape the body itself, whether partially or fully. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. Any weapons created through this method can reach up to short-range and can either remain attached to the user or be detached and wielded normally. The weapon will equal the rank of the user's body while it's attached (as it's effectively considered an extension of their being) or will reflect the rank of this technique if it's detached and wielded/thrown. If multiple weapons are created and detached, they will collectively amount to the rank of this technique (A-Rank). The user can also modify their body to create/grow any type of limb or additional appendages such as arms, legs, spiked protrusions, wings, tails, scales, etc. Created limbs will reflect the utility of their real-life counterparts, for example a pair of hands will be capable of performing handseals and forming wings will allow the user to fly.

- Lasts two turns max
- Can only be used three times per battle
- Two turn cool down before re-use
- No Dark Release A rank or above in the same turn (Besides LoTON)

♪ Approved, made slight edit. ♪

(Meiton: Bushou no Mukiryoku) – Dark Release: Sloth, The Languorous
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below. The user will use meiton's innate capability chakra absorption (exhibited in the canon technique Draining Touch) to absorb the chakra of anyone in contact with the ground within mid-range of their position. The chakra drain will resemble Multiple Infinite Embraces in the sense that it leeches the same amount of chakra from every other person/entity on the field (includes allies but excludes clones) and that it restricts the opponent's abilities. As such, the opponent will lose 100 chakra for every turn he's in contact with the ground and will be restricted to A-Rank and below techniques. However, if the opponent breaks his contact with the ground by going airborne, the drain chakra will cease and he will become capable of using the full extent of his abilities once more.

- Lasts four turns or until Lords of the Outer Night ends
- Can only be used thrice per battle

♪ Declined: This is unreasonable and OPed, an instant -100 to the opponent's chakra? Just because of contact with the ground? Also, it's a bit illogical to imbue the property of chakra absorption through a medium such as the ground and then absorb it back into the body. ♪

□ Pending. Leaving all for Vex. □
 
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Ryūjin

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(Raiton: Indra no Sakujō) – Lightning Release: Cloak of Indra
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 40 (Doubles the chakra used for Lightning Techniques)
Damage Points: N/A (+1 Rank to Lightning Techniques)
Description: This is an advanced lightning release technique which is unlocked after gaining complete mastery over lightning release. After the user gathers a massive amount of lightning chakra all over his body, basically converting most of his chakra into lightning, the user enters a special state where he is covered with a cloak of lightning aura, with static charges occuring all around the user, similar to how the lightning release armor of the Raikage looks like. The lightning cloak remains active as long as the technique is activated, and is an indication to the activation of the technique but serves no purposes for defensive or offensive usage, however, it allows the user to raise the power of the lightning techniques he uses by 1 rank in power, like if the user uses an A-rank lightning technique while this is active, the technique becomes an S-Rank one with 80 damage points instead of 60. The reason for this boost in power is because the user doubling the amount of chakra used for lightning techniques, so if the technique originally requires 30 chakra, it will have 30 more chakra points added as a requirement. This is similar to how the Odama Rasengan is made by Naruto, originating from the ordinary Rasengan but raised in power due to the addition and condensation of more chakra and is a variant of (Fire Release: Inferno Mode), following the same principals but with lightning release chakra instead of Fire release chakra. Mainting this technique active is rather difficult and requires massive chakra reserves from the user, only allowed him to have active for a limited amount of time, furthermore, the user will be incapable of using Wind Release techniques as long as this technique is active, due to it negating the lightning chakra present within the user's body. Also while the technique is active, the user's Earth techniques used will be weakend by 1 rank, if the user were to use a Earth technique that is S-Rank, it will be reduced to A-Rank with 60 damage points instead of 80. This technique puts a strain on the user's body from chakra overuse, cutting his speed in half for 2 turns after it is deactivated, however, the user would be able to string handseals just as fast as they did before.
Note: Can only be used once per battle.
Note: Lasts for 4 turns max.
Note: The user can boost up to S-Rank Lightning Release techniques, but S-Rank will be simply added with +20 damage points.
Note: The user cannot boost Forbidden Ranked Lightning Release techniques, as it will cause his death from the amount of chakra he would have to use at once.
Note: After the deactivation of the technique, the user will be incapable of using Lightning techniques for 3 turns.
Note: Can only be taught by Ryūjin

Declined - clashes with alot of existing things buddy



(Taka Geijutsu: Fudō Myōō no Keitaku) - Hawk Art: Blessing of Fudō Myōō
Type: Defensive
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: One of the defensive techniques taught to the Hawk contract signers, in which the user forms a single handseal, summoning feathers around his body which are as hard as steel. These feathers are said to be the feathers of the boss of Hawks, the strongest hawk to ever live. They are extremely durable and can withstand up to one A-rank Technique, two B-rank techniques or four C-rank techniques before being destroyed. The most notable trait of this technique is not how durable the feathers are, but how fast they are summoned, the feathers can be summoned either onto the user's whole body or specific parts/limbs of his body according to his needs. The user can summon the feathers coating his limbs, in which they strengthen the Taijutsu attacks the user delivers through punches or kicks by +10 to any Taijutsu technique feasible.
Note: Can only be used 3x times per battle.
Note: Lasts two turns and then requires at least one turn cooldown before it can be used again.
Note: Must have signed the Hawks contract.

Leaving for another mod


Approved: edits annotated in pink. Also, note that you're allotted five slots, not ten for canon contract summonings.


(Taka Geijutsu: Taka no Hishō Sora) - Hawk Art: Soaring Hawks of The Sky
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By forming 3 handseals, the user gathers a large amount of chakra and summons two large sized hawks on top of his opponent, Each hawk is twice as big as the Hawk Sasuke summoned when he was fighting Danzo. The Hawks are summoned upside down in a spiraling manner, spinning violently around one another and creating two large drill like shapes that smashes down onto the opponent, with their strong beaks at the bottom of the drill. This technique can be used to attack the opponent and even attack a large summoning creature. The two hawks can spin around one another, creating one large drill-like shape as they come down crashing onto the opponent, or two drills, attacking two opponents at the same time.
Note: Can only be used 3x times per battle.
Note: Must have signed the Hawks contract.
Note: No Hawk summons in the same and next turn.

Declined - @at the purple do you mean above the opponent?

 
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Erzo

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(Ototon: Ichido ) Sound Release: One Time
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short - Long
Chakra: 40
Damage: N/A
Description: A close ranged jutsu only fully effective at close range (within 3 meters of the opponent), this jutsu becomes a nightmare for those whose fighting style is weapon based. If used within the specified distance (3 meters), it requires a single hand seal, giving those who favour CQC enough time to effectively counter. With the performance of the hand seal, the user mutters the word ''Saiko'' whilst releasing chakra outwards, as a wave, causing the vibration of the words to reach the ears of the opponent and travel through his/her body vibrating all muscles and bones, making movement extremely stiff, taking away the flow of normal movement, whilst those who have a Kunai, Katana, or any bladed weapon attached to their being to vibrate heavily as they crash and break apart (only works on Custom weapons if they are solid in nature and an equal or lower rank (so S-ranked or below, doesn't factor in other features)). The main activation of the jutsu comes from the words being heard, making it quite restricted as the words have to be heard at such close proximity to be effective against opponents. However, a secondary and less practical use of the same jutsu is that it can also be used from a mid or Long-ranged distance, with the chakra being released far enough in the field to counter a large number of weapons, whether they come from above, below, or simply thrown by the opponent. This ability works similarly to Sound Release: Infusion Technique, but is released as Sound waves for two turns, simply having the ability to deflect and destroy incoming physical objects, or creations but doing nothing to harm humans, or other living beings ( e.g summonings) as the distance is too far from the specified requirements of the word which activates the first ability to be heard. ~ Can only be taught by Erzo. This jutsu can be used thrice, requiring a two turn wait after each use. In the same turn this is used, the user cannot use another Sound jutsu higher than S-rank.

□ Pending. Leaving for NK/Vex □

♪ Declined: First thing's first. Change the activation word back to "checkmate", that was hilarious. Secondly, parts of the first usage clash with Venom's "Tears in the Rain" CJ. ♪

Updating:

(Genjutsu: Shinkan )- Illusion Technique: Silence
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.
Note: Can only be used thrice.
Note: No Genjutsu next turn.
(Genjutsu: Shinkan )- Illusion Technique: Silence
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth breaking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, while vibrations from below become imperceptible, leaving the opponent vulnerable to the incoming attacks.
Note: Can only be used thrice.
Note: No Genjutsu above A-rank next turn.

□ Declined. Keep the original, recently approved a technique that does what you aim to add there. □
 
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Drackos

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(Bakuton: Tōtoidesu Shīzā Tenhikari) – Explosion Release: Venerable Augustus, Light of Heaven
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s explosions, passively, on the battlefield through complex manipulation akin to Potentate Proclamation. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability akin to that of Imperial Radiance allowing the user’s Explosion Release techniques to blind those within an additional range level of the initial explosion. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage. The user, however, is only able to absorb one explosion per turn. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. The user is also able to consume the abilities of their sentient explosive familiars and keep them retained in their body. The familiars, when consumed, become effectively homogeneous with the user’s form allowing the user to inherit and assume the familiar’s ability while also voiding their sustained chakra cost. When consumed the familiar will become bound to the duration of Vestments of Divine Imperials. For example, should a familiar absorbed only remain on the field for two turns and is then integrated into Vestments the familiar will last until Vestments expires. However, because of the nature of this technique, when Vestments of Divine Imperials expires user and familiar will be separated and cause the immediate dissipation of the separated familiar. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse and be left exhausted due to the sheer quantities of energy that their explosion state produced. The user’s form will swiftly reduce in luminosity and then expire completely, ending Vestments and leaving the user unable to battle. In some situations the user may die; although this is left to their volition. Both end results leaving the user unable to continue fighting.

□ Declined. @ First bold. You have a technique for that happen, now you want to make it passive through this technique? Other bold, vague, try and make that clear, also gaining a +20 for every absorbtion that you state as being passive is a bit much. Nope for the familiars gaining increased turn limits, what they have is what they have if you want to absorb them, this technique would just act as a passive way of increasing their turn limit. Also, a F rank that lasts up to four turns, and only affects you badly if it is fully done is too much, you need to limit this severely. Also, here at the end, its too vague, "sometimes the user might die and sometimes not", is simply not feasible. Add a number to the damage it does to the user, cause that's what F ranks do. □

(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external jutsu. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the user to use a single Tiger hand seal for both its creation and sustainment, at the cost of ten chakra per turn. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns.

□ Declined. This technique is too broad and resembles you making a basic creation technique for a CE, and multiple ranks are only feasible if really needed. □

Completely removed the familiar part.

(Bakuton: Tōtoidesu Shīzā Tenhikari) – Explosion Release: Venerable Augustus, Light of Heaven
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (-70)
Description: The first of the techniques awakened during Avenger's maddening rampage; it represents his ever growing celestial rage. This technique can only be used while Vestments of Divine Imperials is active. While in their explosive state the user will activate Venerable Augustus, Light of Heaven by focusing Bakuton chakra throughout their entire form. This technique causes the user’s body to become akin to that of a star – the very energy that illuminates the heavens and bestows the emperor’s reign with absolute legitimacy and power. In essence, this technique allows the user’s power to become akin to that of a star themselves; they will begin to barbarically consume energy at irrational rates in order to fuel their power by consuming the user’s own explosions on the battlefield through complex manipulation akin to Potentate Proclamation. Explosions which are produced freeform, such as explosive tags, will be consumed passively. While explosions made from techniques will be consumed actively, at the cost of a move. The consumption of explosions and their energy trigger a reaction within the user’s body similar to how a star produces its energy and fuels the reactions within its core by converting the power of the explosion into essential fuel. As the user consumes additional explosions on the battlefield and integrates them into his or her body their explosive form, which initially in its Vestments state begins as a dark crimson, will progressively brighten similar to that of a luminous star. Their luminescence is easily compared to that of a main sequence star beginning at Class M, or red/crimson, to Class A. Class A stars are essentially white in nature being extremely bright. This passive luminescence enhancement, while remarkably beautiful, holds an ability identical to that of Imperial Radiance allowing the user’s Explosion Release techniques to manipulate the natural light of their explosions and produce a flash bomb-like effect. The mechanics behind this ability work identically to how Imperial Radiance itself works – manipulating the natural light produced by the explosion very much akin to a generic flash bomb. The color of the flash produced will mimic the user’s current state, anywhere in the range between Class M and Class A purely depending on the number of explosions consumed; although this variance is purely cosmetic working to blind the victim regardless of the user’s current level of luminescence. The consumption and rapid conversion of the user’s explosions also serves a secondary purpose. Through this ability the user becomes able to considerably bolster their offensive capabilities of their explosions. For each Explosion technique consumed by Venerable Augustus, Light of Heaven the user will effectively increase their Explosion Release techniques by +20 damage up to S rank. The user, however, is only able to absorb one explosion per turn and at the cost of a move. These explosions will mimic the user’s luminosity and radiance – becoming highly luminescent at their apex. Venerable Augustus, Light of Heaven will last until Vestments of Divine Imperials expires. For example, should Vestments of Divine Imperials remain active for three turns then this technique will persist until it expires. If Vestments will remain active for its full four turns then this technique will remain active for the same duration. When Vestments of Divine Imperials expires the user will collapse due to the sheer quantities of energy that their explosion state produced. The user’s body will swiftly reduce in luminosity and then expire completely, causing the user’s death, suffering 70 damage. Whether the technique is ended prematurely or not, it results in the users' death.

□ Approved. Edits made. □

(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S
Range: Short – Long
Chakra: 15 – 40 (-5 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.

‡ Approved ‡ Edited.

(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique which generally is used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). Abhorrence is initiated through a series of four hand seals. The barrier is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The barrier is able to be used in one of two ways. It can be activated within the same timeframe as the user’s transformation allowing for a fluid activation in order to proactively defend from techniques which attempt to seal or absorb it. Alternatively the barrier can be formed actively and independent of the initial transformation, effectively being used at any point during it. Both applications require one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle.

♪ Approved ♪
Updating

(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.


‡ Pending ‡ Leaving for Vex.

♪ Update Approved ♪
 
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Gèckö

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(Doton: Mazushī Nekutā) - Earth Style: Needy Nectar
Type: Supplementary
Rank: S Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user performs the ram hand seal and claps his hand kneading more chakra into the nectar which was extracted previously by using . Chakra is kneaded into a single point and the nectar in that area begins to circulate inward creating a visible vortex which draws both the opponent and the user in towards that point. All though the process is very slow after a turn both parties should reach the eye of the vortex. This technique is meant to engage both parties in close combat. While giving the advantage to the user as he still holds the ability to disperse the nectar at will. The vortex works by pulling all nectar inward which effectively reaches up to long range so as it pops and sticks to things it still retains its nectar nature which allows for it to still be drawn to the center.
Note: Vortex pulls in at user's the user's base running speed
Note: Can only be used once per battle
Note: Can only be used after "The Desert's Nectar" is used
Note: Can only be taught by Gecko


Declined - mud bubbles moving around in the air wont form this kind of vortex
□ Pending. Leaving for Pervy. □

(Kemono no Michi: Fōmu 2 Karada o Futan)- Way of the Beast: Form 2 Body of the Bear
Type: Attack/Defense
Rank: C Rank
Range: Short
Chakra: 15
Damage: 30
Description: Way of the Beast is small branch of cannon taijutsu which focuses applies chakra to all strikes and movements to deal extra damage on what could be considered free form combos. By studying animals the style was created to mimic the fluidity of there motions as well as the power. The second form of the way of the beast. The animal this form is derived from is the bear. Another mammal, unlike the monkey the bear is known for its large size and power. And this form exploits such, the user simply focuses chakra to his core and or weight/mass to increase the power behind basic attacks. The user delivers a blunt force kick to the stomach which would send the opponent skidding backwards a few feet. Using that time the user takes a few powerful steps and lunges at the opponent diving for his mid section tackling the opponent to the ground dropping the chakra increased mass/weight onto the body of the opponent. This form is unique as it can also be used defensively in the same way, by focusing chakra to the midsection and going towards in incoming physical attack the damage is lessened by the enhanced mass/weight as well as cutting off the momentum the attack would gain. The only defensive form of the way of the beast.
Note: Can only be taught by Gecko

Declined - you can do this with cannon techniques, what's special about it and unique?
(Kemono no Michi: Fōmu 2 Karada o Futan)- Way of the Beast: Form 2 Body of the Bear
Type: Attack/Defense
Rank: C Rank
Range: Short
Chakra: 15
Damage: 30
Description: Way of the Beast is small branch of cannon taijutsu which focuses applies chakra to all strikes and movements to deal extra damage on what could be considered free form combos. By studying animals the style was created to mimic the fluidity of there motions as well as the power. The second form of the way of the beast. The animal this form is derived from is the bear. Another mammal, unlike the monkey the bear is known for its large size and power. And this form exploits such, the user simply focuses chakra to his core and or weight/mass to increase the power behind basic attacks. The user delivers a blunt force kick to the stomach which would send the opponent skidding backwards a few feet. Using that time the user takes a few powerful steps and lunges at the opponent diving for his mid section tackling the opponent to the ground dropping the chakra increased mass/weight onto the body of the opponent. While the opponent is under the user he is paralyzed and restricted from motion. This form is unique as it can also be used defensively in the same way, by focusing chakra to the midsection and going towards in incoming physical attack the damage is rebounded back at the opponent by the enhanced mass/weight as well as converting the incoming momentum into recoil damage. The only defensive form of the way of the beast.
Note: Can only be taught by Gecko

Declined - similar to alot of existing things

□ Pending. Leaving for Pervy Sage. □

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(Suiton/Goken: Mokushiroku) - Water Strong Fist Style: Apocalypse
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user within close range of the opponent does 1 quick hand seal and kneads an immense condensed volume of water within his body. He steps in with his opposite foot and attempts an open palm thrust. But when he thrusts he exerts a volume of water in the form of a dragon head which increases the pressure and area the initial attack covers. The user's fist hits first than the dragon head barrels in afterwards pushing the opponent 4 meters away.
Note: Can only be used twice per battle
Note: Can only be taught by Gecko

□ Declined. Similar techniques exist. □
 
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ZK

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(Kuro Kishi) – Black Knight
Rank: S-Rank
Type: Offensive/Supplementary/Defensive
Range: Short-Long
Chakra cost: 40 (-20 to repair itself)
Damage points: N/A
Description: Standing at six feet, excluding the ornate horns that adorn its helmet, the Black Knight is a talking puppet forged exclusively of chakra metal. The puppet is composed of many individual pieces connected by chakra that together make up a complete suit of heavy black armor. The Black Knight is equipped with both a greatsword and a greatshield made of the same metal, but possesses only rudimentary offensive capabilities. Its shield is capable of withstanding B-rank damage without deteriorating, but it can only withstand two A-ranked or one S-ranked attack before being rendered effectively useless. To protect itself against attacks that it cannot withstand the puppet is able to freely control, even levitate, the individual pieces of its armor, an ability similar to that of Karasu. Most importantly, however, the Black Knight is able to repair its components by draining chakra from the user, though this ability costs a move and cannot be used if the puppet is destroyed.
-Can only be used with the Ōtsutsuki Puppet Technique.
-Can only be taught by ZK.
( )

Declined - clashes which jutsu that are steel release. It doesn't even seem like a puppet at this point just a cw, or like i say the existing steel jutsu but trying to bypass puppet limits by saying it all chakra metal
(Kuro Kishi) – Black Knight
Rank: S-Rank
Type: Offensive/Supplementary/Defensive
Range: Short-Long
Chakra cost: 40 (-20 to repair itself)
Damage points: N/A
Description: Standing at six feet, excluding the ornate horns that adorn its helmet, the Black Knight is a talking puppet made of metal-reinforced wood. The puppet is composed of many individual pieces connected by chakra that together make up a complete suit of very durable black armor. The Black Knight is equipped with both a greatsword and a greatshield made of chakra metal, but possesses only rudimentary offensive capabilities despite being able to move at the base speed of its user. Its shield is capable of withstanding B-rank damage without deteriorating, but it can only withstand two A-ranked or one S-ranked attack before being rendered effectively useless. To protect itself against attacks that it cannot withstand the puppet is able to freely control, even levitate, the individual pieces of its armor, an ability similar to that of Karasu. Most importantly, however, the Black Knight is able to repair its components by draining chakra from the user, though this ability costs a move and cannot be used if the puppet is destroyed. This repair ability can only be used three times per battle.

-Black Knight can be summoned from a scroll, but this costs 40 chakra points.
-Can only be used with the Ōtsutsuki Puppet Technique.
-Can only be taught by ZK.

‡ Approved ‡ Edited.

New submission:
(Shiro Kishi) – White Knight
Rank: S-Rank
Type: Offensive/Supplementary/Defensive
Range: Short-Long
Chakra cost: 40 (-20 to inhale energy)
Damage points: N/A
Description: Standing at six feet the White Knight is a talking puppet consisting of two parts; a heavy, wooden frame that acts as its skeleton and an elastic, inflatable coat of chakra-infused rubber that protects the frame from trauma. Its overall appearance in its inflated state is likened to that of a marshmallow with a comparatively small head in addition to its arms and legs. The White Knight is not equipped with any weaponry, but its frame holds several canisters of poison that can be exhaled in any form as a standalone maneuver or used in conjunction with techniques that would logically allow for such a union. In both cases the action is unranked, costing only 5 chakra points to utilize. In addition to the standard Puppeteer’s Poison the puppet stocks the two poisons produced by the Lady Vashj and all of their antidotes, which it can administered through its hands. For defensive purposes the White Knight is able to use its narrow mouth and the chakra converters there to essentially inhale targets composed solely of energy, though this can only be used at short range on targets below S-Rank. This pairs well with the puppet’s ability to withstand non-piercing physical attacks below S-Rank due to the elasticity of its coat.
-White Knight can be summoned from a scroll, but this costs 40 chakra points.
-Can only be used with the Ōtsutsuki Puppet Technique.
-Can only be used by ZK.

‡ Pending ‡ Leaving for Pekoms.


Declined: altogether too unreasonable. The inflation mechanism has some merit, but the puppet will be allowed access to neither your S-rank summoning's venom nor the ability to readily absorb all energy-based attacks which I presume does encompass, at minimum, Katon and Raiton. Regarding the former bit, you'll need to be a med ninja if you want to utilize a poison other than the generic one. As for the latter, you opted for a randomly proposed mechanism instead of Fūinjutsu and furthermore, have no restrictions on any of the puppet's mechanisms. In order to achieve most mechanisms, you'll be obliged to expend a move under most circumstances. As it stands, you've submitted a single puppet able to handle most of the basic elements up to and including A-rank without restrictions, which can be considered the most significant issue.

 
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McRazor

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Fuuinjutsu: Mizu no tōketsu u~ebu | Sealing Arts: Frozen Web of Water
Type: Offensive/Supplementary/Defensive
Rank: A Rank
Range: Short to Mid
Chakra: 30
Damage: 60
Description: A sealing technique that is deployed after using an ice technique by performing an additional handseal. When deployed, the sealing technique appears to be a frozen web that is shot out of the users hands and it envelopes the previously used ice technique. The web is in fact composed of delicate sealing formulae that use different combinations of kanji to empower said technique. The activation parameter of the ice web is the original ice technique being in immediate vicinity of a fire technique. Once the fire technique enters the immediate vicinity, the seal activates and releases a large amount of water chakra at the incoming fire technique. This seal can only be used twice, and after using this technique, the user can't perform sealing and ice techniques above A rank in the next turn. Once deployed, the seal can only affect an ice technique up to mid range and up to A rank. The released chakra has the power of an A rank technique.
Note: Can only be taught by McRazor

Declined - You just have a seal that releases water, only thing different to existing jutsu to make this unique is that it works specifically on ice. You should make a jutsu that turns the outer layer of ice to water to counter fire this way instead.
Fuuinjutsu: Mizu no tōketsu u~ebu | Sealing Arts: Frozen Web of Water
Type: Offensive/Supplementary/Defensive
Rank: A Rank
Range: Short to Mid
Chakra: 30
Damage: 60
Description: A sealing technique that is deployed after using an ice technique by performing an additional handseal. When deployed, the sealing technique appears to be a frozen web that is shot out of the users hands and it envelopes the previously used ice technique. The web is in fact composed of delicate sealing formulae that use different combinations of kanji to empower said technique. Once employed and enveloped around an ice technique, the sealing web composed of sealing formulae can stay dormant for 3 turns, before the need to activate arises. The activation parameter of the ice web is the original ice technique being in immediate vicinity of a fire technique. Once the fire technique enters the immediate vicinity, the seal activates and releases a large amount of water chakra. Once released, the water chakra envelops the original ice technique with a visible protective coating that mimics the movement of water. This makes it seem as if there is a flowing layer of water, running across the surface of the ice technique. Due to the outer layer being composed of water chakra instead of regular water, the outer layer doesn't freeze and instead provides a great protection against fire techniques. This seal can only be used twice, and after using this technique, the user can't perform sealing and ice techniques above A rank in the next turn. Once deployed, the seal can only affect an ice technique up to mid range and up to A rank. The released chakra has the power of an A rank technique.
Note: Can only be taught by McRazor

Declined - sorry but this needs a medium of travel for the formula, like a tag or travelling along the ground, or applied to the jutsu when it's released from yourself. And And still it's just a seal releasing water xd

Fuuinjutsu: Kaze no reitō u~ebu | Sealing Arts: Frozen Web of Wind
Type: Offensive/Supplementary/Defensive
Rank: A Rank
Range: Short to Mid
Chakra: 30
Damage: 60
Description: A sealing technique that is deployed after using an ice technique by performing an additional handseal. When deployed, the sealing technique appears to be a frozen web that is shot out of the users hands and it envelopes the previously used ice technique. The web is in fact composed of delicate sealing formulae that use different combinations of kanji to empower said technique. The activation parameter of the ice web is the original ice technique being in immediate vicinity of a lightning technique. Once the lightning technique enters the immediate vicinity, the seal activates and releases a large amount of wind chakra at the incoming lightning technique. This seal can only be used twice, and after using this technique, the user can't perform sealing and ice techniques above A rank in the next turn. Once deployed, the seal can only affect an ice technique up to mid range and up to A rank. The released chakra has the power of an A rank technique
Note: Can only be taught by McRazor

Declined - same as above but make it so the cold wind of ice coats it if you decide to remake it.
Fuuinjutsu: Kaze no reitō u~ebu | Sealing Arts: Frozen Web of Wind
Type: Offensive/Supplementary/Defensive
Rank: A Rank
Range: Short to Mid
Chakra: 30
Damage: 60
Description: A sealing technique that is deployed after using an ice technique by performing an additional handseal. When deployed, the sealing technique appears to be a frozen web that is shot out of the users hands and it envelopes the previously used ice technique. The web is in fact composed of delicate sealing formulae that use different combinations of kanji to empower said technique. Once employed and enveloped around an ice technique, it can stay dormant for 3 turns, before the need to activate arises. The activation parameter of the ice web is the original ice technique being in immediate vicinity of a lightning technique. Once the lightning technique enters the immediate vicinity, the seal activates and releases a large amount of wind chakra. Once released, the wind chakra envelops the original ice technique with a visible protective coating that mimics the movement of wind. This makes it seem as if there is a flowing layer of wind, running across the surface of the ice technique. Due to the outer layer being composed of wind chakra instead of regular wind, the outer layer doesn't freeze and instead provides a great protection against lightning techniques. This seal can only be used twice, and after using this technique, the user can't perform sealing and ice techniques above A rank in the next turn. Once deployed, the seal can only affect an ice technique up to mid range and up to A rank. The released chakra has the power of an A rank technique.
Note: Can only be taught by McRazor

Declined - same as before

Hyouton: Heimeina Sunōfurēku | Ice Release: Transpicuous Snowflakes
Type: Offensive/Supplementary/Defensive
Rank: S rank
Range: Short to Mid
Chakra: 40
Damage: 80
Description: A technique of high caliber that exceeds the regular manipulation abilities of snow. Using this versatile technique, the user can achieve much more. Other than regular manipulation and creation of various tools and objects, the user can use his knowledge of the advanced element to manipulate the snow further. By adding additional ice chakra to each snowflake, the user can sharpen their molecular crystals to the point where they can do serious damage on a microscopic level. The crystallized snowflakes can be used offensively to deal microscopic cuts to the opponent when sent at him. Using the additional ice chakra, the user creates a very thin layer of solid ice on each snowflake. Due to the general size of each snowflake, this technique requires very high amounts of chakra control in order to be executed properly. Once the snowflakes are affected, they can be manipulated further and sent at the opponent. After using this technique, the user cant perform any other ice techniques above A rank in the same or next turn. This technique can only be used twice. Manipulation of snow can be done with hand gestures within short range and with a hand seal within mid range.

Declined - due to the ffects the drawbacks need to be more. But a brillaint idea
Hyouton: Heimeina Sunōfurēku | Ice Release: Transpicuous Snowflakes
Type: Offensive/Supplementary/Defensive
Rank: S rank
Range: Short to Mid
Chakra: 40
Damage: 80
Description: A powerful technique of high caliber that exceeds the regular manipulation abilities of snow. Using this versatile technique, the user can achieve much more. Other than regular manipulation and creation of various tools and objects, the user can also use his knowledge of the advanced element to manipulate the snow to further extents. By adding additional ice chakra to each snowflake, the user can overtake control and sharpen their molecular crystals to the point where they can do serious damage on a microscopic level. The crystallized snowflakes can be used offensively to deal microscopic cuts to the opponent when sent at him, defensively to create strong defensive objects or supplementary to empower other ice and/or snow techniques. Using the additional ice chakra, the user creates a very thin layer of solid ice on each snowflake. Due to the general size of each snowflake, this technique requires very high amounts of chakra control in order to be executed properly. Once the snowflakes are affected, they can be manipulated further and sent at the opponent. After using this technique, the user cant perform any other ice techniques including and above A rank in the same and next turn. This technique can only be used twice. Manipulation of snow can be done with hand gestures within short range and with a hand seal within mid range. Upon usage, the snow can be manipulated for 2 turns and during that period, the user can't perform other techniques that require chakra (shape manipulation).
Note: Can only be taught by McRazor

Declined - you don't really have drawbacks. Controlling the snow should count as a move per turn, should be no ice release above A rank in the following turn also.

‡ Pending ‡ Leaving all for Pervy.
 
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The Mockingjay

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(Ongaku Sōsa/ Ototon: Bōkyaku no chaimu) Musical Manipulation/ Sound Release: Chimes of Oblivion
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: N/A (+10)
Damage Points: N/A
Description: This technique stands as the ability to change the medium of a Genjutsu to that of sound, utilizing sound frequency to cast the Genjutsu. This can be done by users of instruments by playing a short 3-chord sequence, continuous playing of the this sequence will result in the genjutsu being re-initiated once broken without the need to post the technique again.
- Can only be used 4 times for A rank and below Genjutsu, and 2 times for S rank Genjutsu
- The genjutsu used through this technique must be posted alongside this technique, although the combination counts as only one move.
- Can only be used once every 3 turns

‡ Declined ‡ The bolded is incredibly unreasonable and needs to be removed. Also, state that this can't be applied to Forbidden Rank illusions (a few exist).
(Ongaku Sōsa/ Ototon: Bōkyaku no chaimu) Musical Manipulation/ Sound Release: Chimes of Oblivion
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: N/A (+10)
Damage Points: N/A
Description: This technique stands as the ability to change the medium of a Genjutsu to that of sound, utilizing sound frequency to cast the Genjutsu. This can be done by users of instruments by playing a short 3-chord sequence.

- Can only be used 4 times for A rank and below Genjutsu, and 2 times for S rank Genjutsu
- The genjutsu used through this technique must be posted alongside this technique, although the combination counts as only one move.
- Can only be used once every 3 turns
- Cannot be used alongside F-rank genjutsu techniques

‡ Declined ‡ I spoke to LoK and we decided this is too much. DNR.

Heda said:
(Ongaku Sōsa: Sono Seibutsu Enbu) Musical Manipulation: The Creatures Waltz
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Tayuya plays a tune on her flute which hypnotizes animals nearby, including summons (A rank and below). The hypnosis allows Tayuya to completely dictate the creatures using verbal commands or alternatively her tunes. Creatures with an inability to hear are unaffected.
-Must be taught by Ðiscordia-
-Summoned creatures turn limits still apply-
-Usable three times-

X-Approved-X
Updating.

(Ongaku Sōsa: Sono Seibutsu Enbu) Musical Manipulation: The Creatures Waltz
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user plays a tune on their instrument which hypnotizes animals nearby, including summons (S rank and below). The hypnosis allows the user to completely dictate the creatures action using the instrument that initiated the control. Creatures with an inability to hear are unaffected.
-Must be taught by Ðiscordia-
-Summoned creatures turn limits still apply-
-Usable three times-
-Creatures will not be capable of using techniques whilst controlled-
[/COLOR]
(Ongaku Sōsa: Sono Seibutsu Enbu) Musical Manipulation: The Creatures Waltz
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user plays a tune on their instrument which hypnotizes animals nearby, including summons (A rank and below). The hypnosis allows the user to completely dictate the creatures action using the instrument that initiated the control. Creatures with an inability to hear are unaffected.
-Must be taught by Heda-
-Summoned creatures turn limits still apply-

‡ Update Approved ‡

(Ongaku Sōsa: Dai ichi kōkyōkyoku) Musical Manipulation: The First Symphony
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Once activated, this ability allows the user to use specific musical patterns in place of the standard handseals. The user will play tunes and release sound waves which fluctuate their chakra in a way that mimics the chakra fluctuation of the standard handseals. The chords/notes played in order to perform specific handseals are as follows:
Bird - A
Boar - B
Dog - C
Dragon - D
Hare - E
Horse - F
Monkey - G
Ox - A#
Ram - B#
Rat - C#
Serpent - D#
Tiger - E#
- Once activated, this ability will remain active for six techniques before it will require reactivation.-
- Cannot be reactivated the turn after expiry.-


‡ Approved ‡
 
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RuckenTM

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(Kemuri: Shi no kōkei) — Smoke Art: Death Sight
Type: Supplementary
Rank: D
Range: Short - Long
Chakra cost: 10 (-5 chakra per turn)
Damage points: N/A
Description: Throughout an already existing mist/fog of smoke surrounding the user or in their senses, they'll channel their chakra to their eyes, partially having their eyes turn into a smoke-like void mist (still capable of allowing their opponents to see superficially, their eye's form of existence). This enables them to visually see their surroundings within the smoke field (via the smoke surrounding them or within senses) and navigate through the smoke haze without hindrance.

♪ Declined: This makes little sense, why does turning your eyes into smoke allow you to see better? ♪
Biography w/ Permission: [x]
(Kemuri: Shi no kōkei) — Smoke Art: Death Sight
Type: Supplementary
Rank: D
Range: Short - Long
Chakra cost: 10 (-5 chakra per turn)
Damage points: N/A
Description: Throughout an already existing mist/fog of smoke surrounding the user or in their senses, they'll channel their chakra to their eyes, partially having their eyes turn into a smoke-like void mist (still capable of allowing their opponents to see superficially, their eye's form of existence). Similar to the (Daisan No Me ) - The Third Eye, this enables them to visually see their surroundings within the smoke field (via the smoke surrounding them or within senses) and navigate through the smoke haze without hindrance.

♪ Declined: The third eye works by creating an eye out of Sand Release chakra away from your normal body, and using it to sense. This is turning your normal eye into smoke which makes little sense, yet somehow grants you the ability to see within the smoke field. ♪

(Kemuri Ninjutsu: Shi no kōkei) — Smoke Technique: Flame Absorption
Type: Supplementary/Defensive
Rank: A
Range: Short - Long (Depending on Fire Release jutsu countered)
Chakra cost: 30 (+ 1/2 of chakra from countered Fire Release jutsu)
Damage points: N/A
Description: Upon encountering an S-rank or below Fire release jutsu, flame-type only; the user will in-turn then become a body of smoke however, not only will they simply become smoke. They'll enlarge in size to fully counter the oncoming Fire attack, encamping the flames whole or allowing them to be spewed within the smoke mist. Returning to their original human form, they'll have attained some of the fire Release's chakra defeated by this jutsu.

Notice: Must wait 2 turns after using this Smoke jutsu before reusing this jutsu. E-rank to C, the user fully attains that jutsu's chakra amount as whole.

♪ Declined: Smoke doesn't have chakra draining properties. ♪

(Kemuri: Kanagata no kemuri) — Smoke Art: Smoke Mode
Type: Supplementary
Rank: D
Range: Short - Long
Chakra cost: 10
Damage points: N/A
Description: Streaming chakra into a smoke substance, they can then manipulate that smoke to either return into their body or move across the field to another place within their senses.

♪ Declined: The first usage makes little sense and has no practical usage, the second usage is fine but you need to define it a bit better, expand on its limitations and usages. ♪

Smoke permission:

Leaving for vex
 
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Littlefinger.

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Kage no Ie: Okubyōmono o Chakushoku | House of Shadows: Caulr the Coward
Type: Supplementary | Defence | Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A (80 when hardened)
Description: Caulr is a technique activated by a shadow user that allows them to detect and defend against incoming underground attacks within range. Once activated, a plethora of tendrils from their shadow will burrow deep into the ground. These tendrils reach a depth of 15 metres, and expand to encompass up to mid range inside ground. This is akin to how fibrous roots spread inside the ground and are intertwined (see picture below.) Now, these tendrils serve two purposes. First, due to the fact that a Nara always shares a sensory link with their shadow, these tendrils inside the ground allow the user to sense any and all underground activity up to the specified range. This includes movement through the ground, vibrational disturbances (i.e tremors), formation of substances inside the ground (e.g a portion of the ground being transformed to mud or water, etc.) This technique has been known to detect even users of the Leech All
Creation: Attack Prevention Technique. Since a Nara's sensory link with their shadow is not via chakra but rather by contact made with their shadow, users of techniques like Leech Attack although merged with passive objects like the ground, cannot merge with the shadow tendrils as they are under the Nara's control. Thus they unavoidably make contact with the mass of tendrils as they move. The second objective of these tendrils is that once underground activity has been detected, they immediately harden to become like steel, impaling any objects within their reach.
• Usable three times per battle.
• Each activation lasts four turns.
• The hardening of the tendrils occurs instantly, but always costs a move per turn used.
• No shadow techniques above S-rank in the same turn.
The user is the tree and the tendrils spread around him underground like the roots.
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♪ Declined: The concept of channeling shadows underground makes little sense as there's no light source below the ground for the shadows to maintain their shape/structure. Also the restrictions are almost non-existent, you can have this active for 12 turns, but the drawback is that you can't use F-rank Nara jutsu in the same turn? ♪


Kage no Ie: Okubyōmono o Chakushoku | House of Shadows: Caulr the Coward
Type: Supplementary | Defence | Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A (80 when hardened)
Description: Caulr is a technique activated by a shadow user that allows them to detect and defend against incoming underground attacks within range. Once activated, a plethora of flexible tendrils from their shadow will burrow deep into the ground. These tendrils reach a depth of 15 metres, and expand to encompass up to mid range inside ground. This is akin to how fibrous roots spread inside the ground and are intertwined (see picture below.) Now, these tendrils serve two purposes. First, due to the fact that a Nara always shares a sensory link with their shadow, these tendrils inside the ground allow the user to sense any and all underground activity up to the specified range. This includes movement through the ground, vibrational disturbances (i.e tremors), formation of substances inside the ground (e.g a portion of the ground being transformed to mud or water, etc.) This technique has been known to detect even users of the Leech All
Creation: Attack Prevention Technique. Since a Nara's sensory link with their shadow is not via chakra but rather by contact made with their shadow, users of techniques like Leech Attack although merged with passive objects like the ground, cannot merge with the flexible shadow tendrils as they are under the Nara's control. Thus, they unavoidably make contact with the mass of flexible tendrils as they move. The second objective of these tendrils is that once underground activity has been detected, they immediately harden to become like steel, impaling any objects within their reach.
• Usable twice per battle.
• Each activation lasts three turns.
• The hardening of the tendrils occurs instantly, but always costs a move per turn used.
• No shadow techniques above A-rank can be used in the same turn this is activated.
The tendrils created with this technique differ from a normal shadow on the ground in that a normal shadow cannot be touched or felt. However, these tendrils are solid and can be touched and felt, and can remain in a place without light as shown in the gif in the second spoiler (i.e inside the monster's body.)
The user is the tree and the tendrils spread around him underground like the roots.
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Kage no Ie: Stil no Shinbiōto | House of Shadows: Stil the Symbiote
Type: Supplementary | Attack | Defence
Rank: S
Range: Short
Chakra: 40 (-5 per turn active)
Damage: N/A (80 if used offensively)
Description: Stil is a special technique developed to enhance versatility in battle. Once activated, two thin tendrils up to 12 feet in length will rise from the user's shadow and coil around their body rapidly. Both tendrils will latch onto the user's body and begin feeding off their chakra directly. This latching and feeding process constantly disrupts the user's chakra flow, thus making genjutsu cast on them while this technique is active to be dispelled immediately. This does not mean the user becomes immune to genjutsu as they can still be caught in one. However, the moment they are caught in it, the disturbance the Stil tendrils are causing in the user's chakra flow will dispel it. This only affects illusions A-rank and below. These tendrils, once latched onto the user's body, can be controlled by the user to achieve various purposes. The unique nature of these tendrils stem from their ability to fuse together, expand and be reshaped much like regular shadows while still keeping their solid steel-like form. The user can merge both tendrils and expand them to form a pair of wings on their back that enables them to take flight (as shown in the picture below). Or the user can merge both shadows and spread them over their body like a fullbody armor to defend from attacks. Or the user can produce the tendrils from their body to stab and slash opponents or to bind a target and paralyze them. Depending on the user's creativity, this technique can be used to turn the tables during a battle. If merged, both tendrils equal S-rank; but individually, are A-rank each. Depending on the rank used, this technique will play on the same level as elemental techniques with the exception of light-emitting techniques which it can only block up to one rank below it.
• Reshaping the tendrils costs one move per turn; and can only be done once per turn.
• Can only be activated twice per battle.
• Each activation lasts three turns; and user must wait at least two turns before activating again.
• When this technique ends, the user is restricted to only A-rank and below shadow techniques for two turns.
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Kage no Ie: Rīgaru no Gekihen | House of Shadows: Regal's Upheaval
Type: Supplementary | Attack | Defence
Rank: B-S
Range: Short-Mid
Chakra: 20-40
Damage: N/A (40-80 if used offensively)
Description: Regal's Upheaval is a shadow technique that combines artistry and finesse to showcase the ingenuity the Nara are renowned for. By expanding their shadow circularly around them to the very borders of short range, the user activates a technique that can be likened to a spider's web. A spider's web in the sense that anything which enters this area is trapped once their shadow touches the user's shadow. Although it can be used to paralyse targets on the ground as well, the beauty of Regal's Upheaval is emphasized when used on targets in flight. For instance, a hantle of kunais and shirukens are sent at the user. With the activation of this technique, all the projectiles will, regardless of their movement speed, become paralyzed and suspended in the air. However, instead of just being suspended in the air, all the objects will levitate around the user. By spinning their shadow, the user can rotate the levitating objects around himself slowly to keep opponents at bay or in a swith manner, thus releasing all of them omnidirectionally up to Mid range. The force generated by the rotation is what causes the objects to deal damage on impact with a target.
The B-rank usage of this technique can affect things like ninja tools, debris, and objects up to human size within reason.
A-rank usage can affect objects up to the size of a truck.
And S-rank can affect objects up to the size of giant summons and golems within reason.
• Regal's Upheaval only affects objects that possess shadows.
• Can be used five times per battle. Each S-rank usage reduces the number of times it can be used by two. So S-rank can only be used twice, after which only one usage will be left.
• When S-rank is used, the user cannot use any other shadow techniques above A-rank in the same turn.
• Objects affected can only levitate for one turn afterwhich they'll fall harmlessly around the user unless they are released outwards.
• Releasing the objects outwards costs a move.
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(Kin Chiku-zai) ✱ Golden Teak
Type: -
Rank: -
Range: -
Chakra Cost: -
Damage Points: -
Description: Golden Teak is a specific type of wood utilized by the puppeteer, and is supplemented in their weapons. Also known as Dipteryx Odorata, it is a rare tree found in the dense forest areas of Konohagakure, cut down and worked with into the build of the puppets used. While it doesn't change any of the configuration of the puppet themselves, the treated wood gives the user some resistances to work with, allowing their puppets to brave the elements and fight on a much more even playing field. Despite the Golden Teak being tough and difficult to work with, puppeteers have managed to find an easy way to construct and improve their arsenal using this wood. The use of chakra has helped tremendously with augmenting the wood into an easy piece to treat and build puppets with.

Puppets made from the Golden Teak will have little to no difference in cosmetic appearance, except the wood when treated may have some red-purple hues to the grain. Physically speaking, the puppets are a lot stronger than those built from a standard tree. Their natural strength comes from the fact that they are hard to work with in construction thanks to the grain density. This alone makes the puppets incredibly strong and resistant to Taijutsu without the influence of chakra. Golden Teak being hard to work with was noted that the puppeteer's tools were going blunt faster than usual.

While not so resistant to chakra, the wood has a natural resistance to some of the elements. When treated properly, the material has excellent durability and weathering properties. Naturally the puppets constructed from the Golden Teak are stronger to Water, Wind and Fire techniques and has a higher resistance against these elements. This serves as an excellent defense against these specific elements. Additionally, the material itself when worked has a repugnant smell which seems to negatively affect animals and insects, but surprisingly smells sweet to humans.

Specifically, puppets treated with Golden Teak are strong and dense, capable of resisting Taijutsu and Kenjutsu (sans chakra), and cannot be destroyed by such means. The material has a heightened resistance to Water, Wind and Fire Release. The puppets' defensive abilities are reinforced with the wood, and serve to play on equal ground with these natures. The pungent smell of the treated material is worked into the puppet itself, and serves as a major defense against animals and insects. A puppet treated with this wood will repel Inuzuka ninken and Aburame bugs, and keeps them from entering Short-range of the puppet.

Note: This is a passive technique applied to the user's puppets and must be stated at the beginning of the fight and/or in the user's biography for them to use it.
Note: This only affects puppets with wooden construction. Other constructs are not affected by this technique.

♪ Declined, this wood pretty much makes it impossible for Ninken/Insects to destroy your puppets. Also, the elemental neutrality is iffy, are you implying that a standard attack utilizing the puppet's limbs or such would then be able to play on equal grounds with certain elements? I can forsee issues with this if the user has a Sasori/Human puppet bio. ♪
Removed wind resistance, it didn't make much sense now that I think about it.

(Kin Chiku-zai) ✱ Golden Teak
Type: -
Rank: -
Range: -
Chakra Cost: -
Damage Points: -
Description: Golden Teak is a specific type of wood utilized by the puppeteer, and is supplemented in their weapons. Also known as Dipteryx Odorata, it is a rare tree found in the dense forest areas of Konohagakure, cut down and worked with into the build of the puppets used. While it doesn't change any of the configuration of the puppet themselves, the treated wood gives the user some resistances to work with, allowing their puppets to brave the elements and fight on a much more even playing field. Despite the Golden Teak being tough and difficult to work with, puppeteers have managed to find an easy way to construct and improve their arsenal using this wood. The use of chakra has helped tremendously with augmenting the wood into an easy piece to treat and build puppets with.

Puppets made from the Golden Teak will have little to no difference in cosmetic appearance, except the wood when treated may have some red-purple hues to the grain. Physically speaking, the puppets are a lot stronger than those built from a standard tree. Their natural strength comes from the fact that they are hard to work with in construction thanks to the grain density. This alone makes the puppets incredibly strong and resistant to Taijutsu without the influence of chakra. Golden Teak being hard to work with was noted that the puppeteer's tools were going blunt faster than usual.

While not so resistant to chakra, the wood has a natural resistance to some of the elements. When treated properly, the material has excellent durability and weathering properties. Naturally the puppets constructed from the Golden Teak are stronger to Water and Fire techniques and has a higher resistance against these elements. Golden Teak has properties which make the treated material flame-retardant and water-proof. While still affected by the force and impact of these abilities, puppets can't be burnt to a crisp or weakened by waterlogging. Additionally, the material itself when worked has a repugnant smell which seems to negatively affect animals and insects, but surprisingly smells sweet to humans.

Specifically, puppets treated with Golden Teak are strong and dense, capable of resisting Taijutsu and Kenjutsu (sans chakra), and cannot be destroyed by such means. The material has a heightened resistance to Water and Fire Release. Strictly speaking, only the puppets' defensive abilities (Chakra Shield etc.) are reinforced with the wood, and serve to play on equal ground with these natures. The pungent smell of the treated material is worked into the puppet itself, and serves as a major defense against animals and insects. A puppet treated with this wood will repel Inuzuka ninken and Aburame bugs, and keeps them from entering Short-range of the puppet.

Note: This is a passive technique applied to the user's puppets and must be stated at the beginning of the fight and/or in the user's biography for them to use it.
Note: This only affects puppets with wooden construction. Other constructs are not affected by this technique.

♪ Declined: This won't be left immune to Aburame/Inuzuka, and I'd like you to more clearly describe the effects of the wood in a more quantifiable manner. In terms of Ranks and/or damage points. Although, I'll tell you now, it won't be strong to two elements. ♪

□ Pending. Leaving for Vex. □

(Doton: Zettai Hōkai) - Earth Release: Absolute Collapse
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: -
Description: By placing their hands on any solid surface, the user can flow chakra and create what is basically dislodging the earth so that it would collapse or cave in on itself. While this is a technique best used in caves and tunnels, it can be used anywhere so long as the user can have physical contact with the earth, including already existing earth techniques. Absolute Collapse can be used to small or high degrees, depending on what the user wishes to attain from it. For example, this technique can be used to dislodge a cave to create large falling boulders, or even transforming parts of the earth to a substance as fine as dirt. Depending on the usage of the technique, this can have quite a few practical outcomes. Naturally, this can't be used on Earth structures with more foreign chakra than what this exerts.
Note: Can only be used once every two turns.

□ Declined. Very similar to the canon technique, (Doton: Iwa Yado Kuzushi) - Earth Release: Stone Lodging Destruction. □
 
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