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(Koudo Chakra Henkanshi) - Advanced Chakra Sensing
Type: Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20 (- 5 per turn)
Damage points: N/A
Description: An advanced version of the founding Chakra Sensing technique, allowing the user to solely focus his sensing capabilities on a singular target, doubling the effects granted by the original technique with the increase in focus. The user is able to passively change his singular focus at least once per turn should new targets or threats present itself in the midst of conflict/battle. If the activation os done while the regular Chakra Sensing technique is being sustained, it be considered as a passive-activation, not counting toward's the user's three jutsu slots.
⋩ Lasts for five turns per use.
⋩ Only usable by Chakra Sensors.
⋩ Must wait one turn before re-activating.
Declined - technically this is within the power of the basic sensory jutsu as demonstrated by Karin when she only wanted to find danzo or when she could tell Sasukes chakra was evil via focussing on it.
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(Suiton: Hanguri-Kiri) - Water Release: Hungry Mist llᴍᴏᴏғʏ; said:(Suiton: Hanguri-Kiri) - Water Release: Hungry Mist
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user will manipulate their mist and activate water's signature ability of draining in order to sap the chakra out of chakra based seals or seals that are in the process of being activated. This means that if the drain is active, users/targets will be unable to activate things such as exploding tags or seals that are written and not made purely by chakra. Chakra based seals would be drained completely. Seals made by the user can also be drained if he so desires but by default, they won't be.
⋩ Can only be used twice per battle
⋩ Drain can be prematurely deactivated.
⋩ Drain ability stays active as long as the mist in question.
⋩ While active, the user can only mold Water Techniques along with non-elemental abilities
‡ Approved ‡ Raised the rank, made some edits and added a restriction.
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: By following a similar concept to the parent technique;
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, the user will manipulate their mist or infuse their chakra into a naturally present mist and activate water's signature ability of draining. This is done in order cleanse techniques that are enhanced in some shape or form, bringing them to their original strength/status. This technique is popularly used to fight Water-Style techniques that may be enhanced or buffed in some way by external methods that give them additional abilities. That being said, this technique is not only restricted to cleansing Water techniques, but any other type of attack that wouldn't take out the present mist that is being utilized for the cleansing method. This technique does not drain a person's chakra nor does it hinder the original technique, it is simply a way to drain any additional buffs being included or sustained and even prevent them if already activated.⋩ Can only be used thrice per battle
⋩ Drain can be prematurely deactivated.
⋩ Drain ability stays active as long as the mist in question.
⋩ While active, the user can only mold Water Techniques along with non-elemental abilities
NK, you got this
‡ Declined ‡ This is a nice technique but it clashes with a Fuuin submitted by Loki (Mischief was the name if I remember correctly).
(Suiton: Kurisutaru Hari) - Water Release: Crystalline Shards
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 (-5 per turn)
Damage: N/A (+20 Damage to B-Ranks & Lower)
Description: The user will compress the moisture present in a naturally or self created source of mist in order to create shards of crystalline water that can be utilized to deal more damage. With body gestures the user can manipulate the mist in the form of a serpent/dragon, allowing them to deal shredding damage. The damage dealt by the crystalline shards would equal to the rank of the technique that it was utilized on barring B-Ranks and below which will gain an additional boost in damage. Must be used at least one meter away from targeted shinobi.
⋩ Can be used four times per battle.
⋩ Body gestures are required for the manipulation of the shards.
⋩ While active, the user can only mold Water Techniques along with non-elemental abilities
I'm not a fan of this so i'll leave it for NK
‡ Approved ‡
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