(Suiton: Majikku Shirindā ) Water Release: Magical Cylinder
Type: Defensive | Offensive
Rank: S Rank
Range: Short - Long
Chakra: 40
Damage: N/A (Dependant on Technique)
Description: The user will form a single hand seal and using chakra manipulation will create two cannons or in this case “magical cylinders”. These cannons at first seem harmless but using chakra the canon on the left will be manipulated having the opening intercept an enemy attack which the will remain in contact with the cannon and using the chakra absorbing properties of Water Release will drain an enemy technique that is in contact with the cannon which is done by the user creating a siphon from the cannon in order to gain contact and “drain” the chakra. Once this happens, the absorbed chakra will be channelled through a sort of path way that connects into the second right most cannon which will use the absorbed chakra as a source of power. This and combined with the pressure being built up inside, will then fire a powerful and highly sharp jet of water at the enemy. This process is done quick fast and using chakra manipulation the user can passively move the right cannons up to long range away in order to angle the attack or try to hit multiple enemies. The pressured jet of water is sharp enough to cut through stone easily. The power of the returned attack is one rank lower than the original technique. One unique trait about the cannons are being able to also "absorb" the properties of the enemy technique such as when absorbing a fire technique, the pressured stream of water would be scorching hot, absorbing lightning would add small shocking effects to it. This effect however can't be applied to CE or KG Elements. The cannons are created within short-mid range but fires back up to long ranged.
*Can be used two time per battle*
*No S-ranked Water in the next turn*
*Requires a one turn cool down before using again*
♪ Declined: Conceptually, this makes no sense. How would you tunnel fire or lightning through water? Same with some other elements like Blast or Sound or a solid element like earth? There has to be some sort of scale limit, as this won't absorb a gigantic boulder through the small entrance of a cannon. And then, where would it go afterwards? ♪
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(Katon: Aki no Tacchi; Rubii Roozu Paresu ) Fire Release: Touch of Autumn; Ruby Rose Palace
Type: Offensive | Defensive | Supplementary
Rank: S - Ranked
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user will rapidly release their fire chakra along the surface of the earth after making a set of two quick hand seals. Once the process is done - a large amount of super heated ash will begin to erupt from the ground all around the area. This technique is similar in nature to "Secrect Wood Style: Birth Of Dense Woodland" as the ash is shaped and manipulated to form giant charcoal colored flora ranging from vines , trees , flowers etc (roughly 50 individual flora),but specifically around the target an initial coccon on hot ash would attempt to trap, crush and burn the target on the insidehowever it initially starts at a minimum of five meters away then spreads to the enemy. The technique covers a wide range, however needs constant chakra to maintain it which it passively leeches chakra from the user. They can however manipulate the flora with hand gestures in order to assault the enemy with a compact object within the forest of ash. The ash suffers from normal S&W, causing it to be easily dosed by strong enough water . The user should they wish , can form the tiger seal can remote detonate the entire forest up to mid range(80 damage) , but should they be in range they would also be caught while also having contact with individual segments of the forest(like a branch, tree flower etc) would cause it to burn , dealing 40 damage on physical contact due to the immense heat. The forest covers a mid range radius on creation, but can be denoted up to long ranged away, however in the case of a person countering it the wide spread explosion is weakened compared to the remaining power(I.e A rank water would weaken the flora, leaving only able to produce a weaker explosion).The flora is strong enough to lift a person with ease as well as interact physically with other objects.
*Can only be used twice per battle, lasting three turns. After deactivation, the user cant use Fire Release above A rank in following turn*
Resubbing:
♪ Declined: It's almost there, but now you're implying that each individual flora is B ranked and you're creating fifty. The explosive portion should simply just be removed, as individually each of these is less than E rank. ♪
Type: Defensive | Offensive
Rank: S Rank
Range: Short - Long
Chakra: 40
Damage: N/A (Dependant on Technique)
Description: The user will form a single hand seal and using chakra manipulation will create two cannons or in this case “magical cylinders”. These cannons at first seem harmless but using chakra the canon on the left will be manipulated having the opening intercept an enemy attack which the will remain in contact with the cannon and using the chakra absorbing properties of Water Release will drain an enemy technique that is in contact with the cannon which is done by the user creating a siphon from the cannon in order to gain contact and “drain” the chakra. Once this happens, the absorbed chakra will be channelled through a sort of path way that connects into the second right most cannon which will use the absorbed chakra as a source of power. This and combined with the pressure being built up inside, will then fire a powerful and highly sharp jet of water at the enemy. This process is done quick fast and using chakra manipulation the user can passively move the right cannons up to long range away in order to angle the attack or try to hit multiple enemies. The pressured jet of water is sharp enough to cut through stone easily. The power of the returned attack is one rank lower than the original technique. One unique trait about the cannons are being able to also "absorb" the properties of the enemy technique such as when absorbing a fire technique, the pressured stream of water would be scorching hot, absorbing lightning would add small shocking effects to it. This effect however can't be applied to CE or KG Elements. The cannons are created within short-mid range but fires back up to long ranged.
*Can be used two time per battle*
*No S-ranked Water in the next turn*
*Requires a one turn cool down before using again*
♪ Declined: Conceptually, this makes no sense. How would you tunnel fire or lightning through water? Same with some other elements like Blast or Sound or a solid element like earth? There has to be some sort of scale limit, as this won't absorb a gigantic boulder through the small entrance of a cannon. And then, where would it go afterwards? ♪
Resubmitting from here:
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(Katon: Aki no Tacchi; Rubii Roozu Paresu ) Fire Release: Touch of Autumn; Ruby Rose Palace
Type: Offensive | Defensive | Supplementary
Rank: S - Ranked
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user will rapidly release their fire chakra along the surface of the earth after making a set of two quick hand seals. Once the process is done - a large amount of super heated ash will begin to erupt from the ground all around the area. This technique is similar in nature to "Secrect Wood Style: Birth Of Dense Woodland" as the ash is shaped and manipulated to form giant charcoal colored flora ranging from vines , trees , flowers etc (roughly 50 individual flora),but specifically around the target an initial coccon on hot ash would attempt to trap, crush and burn the target on the insidehowever it initially starts at a minimum of five meters away then spreads to the enemy. The technique covers a wide range, however needs constant chakra to maintain it which it passively leeches chakra from the user. They can however manipulate the flora with hand gestures in order to assault the enemy with a compact object within the forest of ash. The ash suffers from normal S&W, causing it to be easily dosed by strong enough water . The user should they wish , can form the tiger seal can remote detonate the entire forest up to mid range(80 damage) , but should they be in range they would also be caught while also having contact with individual segments of the forest(like a branch, tree flower etc) would cause it to burn , dealing 40 damage on physical contact due to the immense heat. The forest covers a mid range radius on creation, but can be denoted up to long ranged away, however in the case of a person countering it the wide spread explosion is weakened compared to the remaining power(I.e A rank water would weaken the flora, leaving only able to produce a weaker explosion).The flora is strong enough to lift a person with ease as well as interact physically with other objects.
*Can only be used twice per battle, lasting three turns. After deactivation, the user cant use Fire Release above A rank in following turn*
Resubbing:
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♪ Declined: It's almost there, but now you're implying that each individual flora is B ranked and you're creating fifty. The explosive portion should simply just be removed, as individually each of these is less than E rank. ♪
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