Custom Jutsu Submission - III

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Alyx

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(Fujitsuboātsu: Thoracica no Kokoro) Barnacle Arts: Heart of the Thoracica
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A (+30 Resummoning)
Damage: N/A
Description: Heart of the Thoracica is a unique technique that acts as a daughter technique to Barnacle Arts: Inner Demon. Simplistic in nature, it follows on the ability of the Inner Demon summoning worth and infusing additional barnacles into the host body , most notably seen with Organs of the Thoracica in which specialized barnacles are infused under the skin of the target - vertically and parallel to the spine with no visible way of seeing them,. These barnacles that are summoned naturally have no abilities on their own minus the ability of acting as one would consider “batteries” for the host body. Through this, the user is able to passively siphon chakra from the barnacles that are infused into their body in order to be used to perform techniques. The chakra is harmless by nature, when being drawn but with manipulation - the user is able to bend this chakra into their own. The user can only have two of these barnacles infused at one time, each one separately having a maximum of ½ the summoner’s max chakra total. This technique requires to be posted before the start of a battle or mentioned within the user’s bio - though when a barnacle loses it’s chakra, it will disperse away in which the Inner Demon’s are able to summon a replace though this is an active ability and can only be used twice per battle.

□ Declined. Upon request. □​

(Fujitsuboātsu : Bācharu Heiki) - Barnacle Arts : Virtual Armoury
Type: Offensive/Defensive/Supplementary
Rank: C - A
Range: Short - Long
Chakra Cost: 15 - 30
Damage Points: 30 - 60
Description:
This technique derives from the "Barnacle Arts : D.E.V.A." technique but is not required to use this one, it takes from the already accessible arsenal and allows certain weapons, abilities and gadgets to be created from it like how D.E.V.A. Mechas have access to King Katana the User, Communities and Kozui like "Zombies" can summon or create some of these just the weapon to their aid rather than the whole mech and another arsenal. This arsenal will be available to summon by swiping blood on one's tattoo or can be created from the very body of Communities or Kozui;

Prince Katana - 王
Derived from the "King Katana", this sword doesn't have to be a Katana and can be any custom sword the user desires within reason; two blades can be created, but the rank is split between the two. Sheathes come with the blades but do not factor into the rank compared to the Blade. The sword(s) when summoned are made of steel buffered Barnacle shell OR when created(via Inner Demon) made of razor sharp calcite shell making it strong and durable and when destroyed have to be created or summoned again. Wielders can channel Kenjutsu techniques or any that require a blade into this that the user knows with a +1 Rank, S-Ranks gain +20.

Barrier Shield - 障壁
Derived from "Defense Matrix", this shield can take two forms - it can either create a full custom shield out of Calcite shell (Can be as big as the user or smaller) which is neutral to elements of the same rank. Or can be a bracer wrist device made of Calcite shell with Thoracica Barnacles facing outwards, one of the three elements; Wind, Fire, Lightning can be chosen and the barnacles will emit a barrier made out of that element in front of them which can cover their whole body as a defence and be used as a close combat weapon to bash - can be deactivated at anytime and is easy to carry around. When the Calcite Shield is destroyed it has to be summoned and created again, however the elemental defence bracer can just be reactivated. With a Chakra sacrifice of 10 the wielder can regenerate any damage done if it's not completely destroyed from a previous attack.

Jet Body - 噴射
Derived from "Propelled Body", the user creates or summons acorn barnacles onto their person in various areas of the body that will aid in their movement and Taijutsu; Elbows, Heals, and shoulder blades. The Acorn barnacles will be attached to their body and will release a burst of Fire from them when the user commands, capable of dashing up to 10 meters in a direction when used (Costs a Move). Whilst dashing and using in Conjunction with Taijutsu techniques they gain +20 Damage, and it also only costs one whole move if used with a Taijutsu technique.

Beam Carbine - 光線
Derived from "Beam Rifle" the user creates or summons a two handed device made of thoracica type barnacles and a certain element is chosen upon creation. The Carbine must be held with two hands, one to trigger the device and the other to channel chakra into the "barrel". The Device itself fires the chosen element as a singular fast moving projectile that reaches up to long range with some force or can be fired as a short range 120 degree spread. If the wielder can use another element other than the device they can channel it into it when fired and create an elemental combination - however it will remain the same rank as the created device. This costs a move each time it's fired.

Gadget Repeater - 短銃
This Weapon is derived from "Gadget Barnacles" and takes the hand held function of the Needlers from "O.D.S.E." - the user summons or creates a custom hand held device or two that is filled with Explosive Spider Gadget Barnacles - this device however allows multiple of these to be fired according to the rank created. C-Rank is up to four, B-Ranks is up to six and A-rank is up to eight. These Gadget barnacles can explode on impact as a chosen elemental explosion or they can grow tendrils and move to intercept a target before exploding, the explosion can be delayed until the user commands.

User can create these from their changed body rather than summon them if they have Inner Demon on their Biography. A-Rank has a two turn cool down and can only be used four times per battle. If the summon using a weapon is defeated, the weapon disperses also. Must have Signed the Barnacle Contract in order to utilize this technique.

-Declined- This is just too much and goes beyond what you should be capable of with a contract. It no longer feels like a summoning ninjutsu but an excuse to make multiple pseudo-CWs in a single technique. You even tried to throw in a boost for your Command Arts, that isn't going to fly.

Signed Barnacles Here:
Inner Demons Approval:

(Ototon: Ongaku no Kodou ) Sound Release: Heartbeat of Music
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 ( - 5 per turn)
Damage: N/A
Description: Heartbeat of Music is a unique sound sensing technique, which works relatively close to it's parent technique Sound Release: Inner Sonar Skill revolving releasing sound waves into the surrounding area(aka using inaudible sound that is passively emitted from the user and bouncing off of objects.) but also on a psychological state of synesthesia; though Chromesthesia to be more precise. Chromesthesia or or sound-to-color synesthesia is a type of synesthesia in which heard sounds automatically and involuntarily evoke an experience of color. What this technique does is through the use of Sound Release, the user will knead a certain amount of chakra into their body in order to produce a frequency that replicates the effects mentioned above. The frequency will travel from the ears and into the brain - allowing certain sounds when heard to “illuminate” as certain color, allowing the user a unique form of sensory such as when rushing water is heard it will appear as a bright blue coloration towards the user, or the crackling sound of flames will appear as fiery red color or the voices of certain people etc though this isn’t always true. There are times when certain people with this condition will see the color differently from others, though this is merely cosmetic in terms of the actual technique though it will help the user identify the elemental nature of techniques based on their coloration - allowing for some cosmetic usage between each user. Though certain objects might remain silent in nature, the rebounding sound waves will still "locate" the object of interaction and will be seen as dull grey coloration instead. It should also be noted that despite the visual and auditory phenomenon, it does not hinder the user's perception of their surroundings etc whatsoever. This technique remains active for as long as the user desires and have the appropriate chakra to sustain it , though it can be deactivated at any given time. Shinobi with Sound Ninjutsu as a specialty within their bios is capable of having this technique active at all times, though of course they must retain appropriate chakra costs and be mentioned within the user's bio or passively activating the technique without costing a move.

Learning/Learnt Sound here:

□ Declined. Give it a turn limit. Even Inner Sonar Skill has a turn limit. So remove that last line of having it active at all time as well. This will need to be activated when used. □
 
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(Hebi Hara)- Vipers Gullet
Rank: S
Type:Defensive/Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A (80 for release)
Description:
This is a snake art performed by the summons themselves, used for a quick defensive measure and counter attack at the appropriate time. The snake will unhinge its jaw while channeling high level chakra through its mouth and stomach, this allows it to in effect ‘swallow’ any elemental or non-elemental technique it comes into contact with and store it within its stomach. Due to the snakes anatomy and the chakra used it will neutralize the technique even as it is swallowed to prevent any harm to the snake. The snake is able to dislocate its jaw to a size rivalling almost half its body length however the serpents are unable to swallow anything higher in power than this technique. Once a snake has swallowed a technique it is able to release it at will from its mouth, the released technique comes in the form of a raw blast of chakra either elemental or non(mirroring the technique consumed) with the same traits as the original jutsu.

Note:
~The Snakes cannot swallow more than one technique at a time
~Swallowing a jutsu cannot be done in consecutive turns
~Can only be used 3 times per Snake
~Can only be taught by Houdinii


[sup]
Declined: it's too much. The vast majority of contracted animals cannot tank even one A-rank attack. Unspecified snakes being able to swallow, then release an attack beyond that threshold without injury—not just once or twice, but thrice—is one big issue.
[/sup]

Ookami & Joufu - Teikoku | Romulus & Remus - Empire
Type: Weapon
Rank: S
Range: Short
Chakra: (-5 per turn once activated)
Damage: N/A
Description:
Romulus & Remus are a pair of full length arm gauntlets that Ren Kouen created after exploring the Ninja World and mastering Sand Release. They encompass the users entire hands and arms that end as small pauldrons on the users shoulders, the shoulder guards are decorated as wolves with the right’s teeth bared in a snarl and the left’s jaws open and in the midst of a terrible bite. Both Remus & Romulus are a deep black colour with a visible sandy texture, as Kouen created them as both protection and a source of unique volcanic sand that he encountered on his travels. The guards can be manipulated and are kept in shape and attached to the user through the jutsu that created them, they are scale armor in design allowing a great deal of both protection and flexibility. Due to the chakra that is constantly coursing through the black sand gauntlets as they replenish themselves, any Sand techniques that are created through the black sand will have their life prolonged so that their turn limit is increased by 3 turns if they have one.

Romulus & Remus each have a unique ability, the two allow the user to augment Sand techniques and Sound jutsu respectfully. Firstly Remus has an affinity for Sand release techniques, as the user channels chakra into the guard it will begin to produce sand grains that are unique in both their creation and nature as it is done through chakra, similar to how earth is able to be created directly from the user, it does this constantly once activated while any additional sand may only be formed as black sand 4 times per battle. The sand is produced at a small rate with the grains spread out thinly as it floats through the air surrounding the user, they will continue to do so as more sand is created. Initially the small volume of sand leaves the user unable to utilize it for sand techniques as it takes one full turn before there is a large enough quantity. Beginning the creation of this sand costs a move but is instant as it simply provides a medium for the users techniques. As the sand is created from the users chakra directly they are aware of its position and movements at all times as they are linked through chakra. The Sand grains themselves are of an unusual variety of black volcanic sand, which the user creates directly from the gauntlets with their chakra. Through its nature and the way in which it is created, the sand is much denser and able to handle much higher heat than normal. Due to this fact when a black sand technique overcomes fire the black sand will suppress the flame, while actually increasing the sands lethality as it draws on the heat and becomes searingly hot to the touch while chakra control insulates the user. Also due to high pressure the sand is created from, when it overcomes a earth technique it will rip it apart, simulating the weathering effect that sand has upon rock over a long period of time in just a few moments. This effectively creates more black sand from the earth it consumed, increasing the overall volume of the sand rather than weakening it. Thus when Black Sand clashes with any Earth or Fire techniques they will continue without losing strength, for example A rank fire vs A rank Black Sand = Black Sand continues as A rank without weakening, the same applies to Earth.

Romulus’ ability is all the more unique however as it relates specifically to Sound, the left guard is covered in very thin inch long spines. These spines are extremely sensitive to sound waves and act like a tuning fork in that they are able to resonate with any sound wave they come into contact with. Due to this resonance whenever the user releases a Sound technique the sound created will resonate with the spines, building up the sound as it is passed back and forth through the resonating spines over the course of 1 turn. In the next turn the spines will have built up the sound to such a level that Romulus will release a duplicate of the technique that was used automatically without the need for the users direction or input(Costs a move in that turn). In addition when faced with opposing sound waves the spines will resonate with them also, vibrating to match them.

Note:
~Remus’ (Sand)ability takes one full turn to produce enough sand for techniques
~Romulus’ (Sound) ability cannot be used in consecutive turns
~Can only be taught by xHoudinii
□ Declined. No tho the turn limit increase, and you say its done constantly but additional sand can be transformed 4 times. So basically its still indefinite? Give it a clear limit. And if you wish to keep that effect of it continuing without weakening, choose one of Earth or Fire to have that effect on, not both at the same time. Also limit the Sound ability. No indefinite abilities, please. □
~Resubmitting, major changes throughout

Ookami & Joufu - Teikoku | Romulus & Remus - Empire
Type: Weapon
Rank: S
Range: Short
Chakra: (-5 per turn once activated)
Damage: N/A
Description:
Romulus & Remus are a pair of full length arm gauntlets that Ren Kouen created after exploring the Ninja World and mastering Sand Release. They encompass the users entire hands and arms that end as small pauldrons on the users shoulders, the shoulder guards are decorated as wolves with the right’s teeth bared in a snarl and the left’s jaws open and in the midst of a terrible bite. Both Remus & Romulus are composed of sand while cosmetically deep black colour appearing as steel, Kouen created them as both protection with the gauntlets able to block attacks equal to their rank and as a source of sand. The guards are closely bonded to the user through the jutsu that created them, closely bonding them to the user as they are essentially a second layer of skin allowing techniques to be released from their hands unhindered. This close bond allows the guards to be manipulated in shape and keeps them attached to the user, they are scale armor in design allowing a great deal of both protection and flexibility. Due to the chakra that is constantly coursing through the sand gauntlets as they replenish themselves, it provides a constant source for Kouen’s jutsu.

Romulus & Remus are unique in their ability, allowing the user to augment their Sand techniques as they see fit. As the user channels chakra into the guards they will begin to produce sand grains that are unique in both their creation and nature as it is done through chakra, similar to how earth is able to be created directly from the user.The sand is produced at a small rate with the grains spread out thinly as it floats through the air surrounding the user, they will continue to do so as more sand is created reaching up to mid range. Initially the small volume of sand leaves the user unable to utilize it for sand techniques as it takes one full turn before there is a large enough quantity. Beginning the creation of this sand costs a move but is instant as it simply provides a medium for the users techniques. As the sand is created from the users chakra directly they are aware of its position and movements at all times as they are linked through chakra.

Finally the user is able to take advantage of the sands close bond with their chakra, as it has an almost symbiotic relationship with it and the techniques it is used to produce. When one of their own techniques is produced the user may allow the gauntlets to leech upon the chakra used to form the technique, this increases the chakra cost of the initial jutsu slightly(+5 chakra points) but gives the gauntlets a useful ability. For they may take this leeched upon chakra and store it within themselves, essentially storing a trait from the initial jutsu as part of the gauntlets for usage and also augmentation of future Sand release techniques. However the gauntlets may only store chakra from one technique at a time, this action cannot be performed in consecutive turns.

Note:
~The gauntlets take one full turn to produce enough sand for techniques
~Leeching upon a jutsu can only be done 3 times

~Can only be taught by xHoudinii

□ Approved. □
 
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Ryóma

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(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes into two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild” and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity as seen that emotional states of the user can indeed influence the way techniques are created allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this, is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage. The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, while the second variant can only be used five times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.

✦ Declined, I like this but the passive usage will not be unlimited. You need to limit it just like the active use. ✦

(Inkupo: Renkinjutsu) Ink Arts: Alchemy
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A rather simple technique that is tame in nature compared to traditional Ink Ninjutsu Techniques. While creating a work or having it pre drawn/tattooed on the body of the user, through an additional amount of chakra. This technique allows the expansion of the creations by the user, allowing for it to increase in size by twice the amount using the extra infused chakra as a surplus to the techniques expansion. This means i.e a five meter drawn lion will increase in size, now reaching up to ten meters instead. Can be used twice every turn, going on cool down equal to the amount of usages used prior. i.e. if used twice in a turn, one must wait two turns before using it again. Due to its nature as an infusion, it can be done within the same time frame as another ink technique. This also can't be used on anything exceeding 10 meters in size.

✦ Approved, added the last line. ✦

(Inkupo: Kuro Uwadzutsumi ) Ink Ninjutsu: Black Cover
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The user has an ink-containing tattoo on the body, which when activated, releases a layer of ink which covers the body. This ink makes the user’s body appear black, covering even the clothes and anything else in contact with the user (provided it is small). This ink cover protects the user from Ninjutsu and elemental techniques up to B-Rank, and Taijutsu attacks up to A-Rank. This means that attacks from the aforementioned will not harm the user unless the cover is destroyed. Once hit by anything that destroys the cover, it is removed. However, it must be sufficiently destroyed as if only a part of it destroyed, it will regenerate back.
Note: Regeneration can only occur thrice as the chakra in the ink cover will be depleted after that.
Note: Can only be used twice per battle
Note: Cover lasts for three turns
Note: Can only be taught by Ryóma

✦ Declined, lol this is a no man. Covering yourself in ink won't grant you defensive boosts to rank higher jutsu. I'm not sure what being wet does to prevent A rank Taijutsu. ✦
 
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(Kuchiyose no Jutsu: Boa Hancock) | Summoning Arts: : Boa Hancock
Rank: A
Type: Summon
Range: Short
Chakra Cost: 30
Damage Points: N/A (Depends on the technique)
Description: The user will either form the seals for summoning, or through the Summoning tattoo, or any other way that is possible, summon the snake princess, Boa Hancock, who is known for her beautiful magenta purple and matte black body. Being a boa constrictor, her scales are quite tough and strong for a summon of her rank, being able to withstand up to C-Rank damages without any bruise on her body. Her eyes, cold and lustful, have a deep blue pupil surrounded by white sclera, which makes her eyes visually appealing. She has a high opinion of herself, which is why she prefers to psychologically play with her opponents, rather than go for a direct kill. She forms a special bond with her summoner most of the times, since only a few are able to summon her, and is occasionally seen flirting with them (yes, she can speak the human tongue). Over the period of time, she has mastered three key skills or abilities that she puts to use in her daily routine.

Wakai niku: Being a snake, in her usual form, she is no more than 5 meters long. However, with a secret technique, she has learnt to alter the shape and size of her own body at a quick speed. She can go as small as a half meter snake, to as big as the biggest canon B-Ranked snake. Taking this ability to the next level, she has learned to transform into a human. And when she does, she looks like a woman in her early twenties, standing 6 feet tall in height. She sports long jet black hair and dresses herself up in a magenta purple outfit. Once in this form, she can fight and walk around like any other human, and can even partially transform her limbs back to snake's body.
Note: Changing form counts as a move.
Note: Every change costs 15 chakra points.
Note: Partial transformation costs 10 chakra points.

Me no yoku: Boa is highly skilled Genjutsu practitioner. She has the knowledge of all types of genjutsu that the user knows (up to A Rank). Her poison (she is a non-poisonous snake) is replaced by a special, odorless and colorless gas, which she can release (has an effect up to Mid-range max) from her mouth and control its path. On inhalation (even in small quantities), the gas can cause the targets to hallucinate as they fall into the effects of the gas. The gas when inhaled, will first mess with the chakra circulatory system before changing the color of their bodies to light purple. The targets will lose their chakra control, losing control of any active techniques or modes deployed (or currently active) by them. The gas can be detected by doujutsu user and chakra sensors alike. The gas can be blown away by a strong gust of wind (above C-Rank), which would make it lose its properties.
Note: Breathing gas counts as a move, and requires 30 chakra points.

Tsuyoi chi: Boa being a constrictor snake, is a naturally skilled in Taijutsu. In her snake form, she can easily wrap around a target and break through up to S-Rank defenses while constricting the target. Killing a defenseless ninja is obviously a piece of cake. On the other hand, being in her human form allows her to use Taijutsu moves that the user knows (up to the user's rank). She is also very skilled in weaponry usage.
Note: Taijutsu moves does not include EIG
Note: Wrapping around targets and breaking defenses is a passive ability.
Note:
- Can be summoned twice if not hurt.
- Stays on the field 5 turns.
- Boa Hancock can stay indefinitely on the battlefield if the user specializes in Ninjutsu.
- Boa has her own chakra pool. She boasts of having half of the user's base chakra (based on rank).


[sup]Declined: too many abilities and fields. In general, a contracted animal can use only one field.[/sup]​


Based on the following technique -

(Ninjutsu: Ōdin no Kami Bijon) | Ninja Arts: Odin's All Seeing Eye
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description : This passive technique gains influence from its parent technique, Perception Of An Ugly Old Chameleon. During the performance of a barrier fuuinjutsu, the user will imbue it with a special property. Similar to the parent technique, whenever foreign chakra enters or is used within the barrier, it's colour will change to reflect the affinity. The entire barrier will take on a translucent hue, rather than become completely opaque, so it will still be possible to see inside/outside of it. The barrier will retain that specific hue until the foreign chakra technique is neutralized or the opponent uses another technique, in which case it will return to it's default transparency or change to the new colour respectively. Fire will give the barrier a red hue, Lightning will be yellow, Wind will be green, Water is blue and Earth is brown. For advanced and customs elements, they will be a mix of these colours (e.g. the barrier would be half-blue, half-brown for Wood Release). Activation of this technique occurs in the same time-frame as the barrier it's applied to.

Notes:
- Can only be used four times
- Technique can provide details about multiple targets within the barrier

□ Declined. What does the last note mean? It's not clear. □
Removed a lot of things

(Kuchiyose no Jutsu: Boa Hancock) | Summoning Arts: : Boa Hancock
Rank: A
Type: Summon
Range: Short
Chakra Cost: 30
Damage Points: N/A (Depends on the technique)
Description: The user will either form the seals for summoning, or through the Summoning tattoo, or any other way that is possible, summon the snake princess, Boa Hancock, who is known for her beautiful magenta purple and matte black body. Being a boa constrictor, her scales are quite tough and strong for a summon of her rank, being able to withstand up to C-Rank damages without any bruise on her body. Her eyes, cold and lustful, have a deep blue pupil surrounded by white sclera, which makes her eyes visually appealing. She has a high opinion of herself, which is why, being able to use any genjutsu technique that the user knows, she prefers to psychologically play with her opponents, rather than go for a direct kill. She forms a special bond with her summoner most of the times, since only a few are able to summon her, and is occasionally seen flirting with them (yes, she can speak the human tongue). Being a snake, in her usual form, she is no more than 5 meters long. However, with a secret technique, she has learnt to alter the shape and size of her own body at a quick speed. She can go as small as a half meter snake, to as big as the biggest canon B-Ranked snake. Taking this ability to the next level, she has learned to transform into a human. And when she does, she looks like a woman in her early twenties, standing 6 feet tall in height. She sports long jet black hair and dresses herself up in a magenta purple outfit. Once in this form, she can fight and walk around like any other human, and can even partially transform her limbs back to snake's body.
Note:
- Changing form counts as a move.
- Every change costs 15 chakra points.
- Partial transformation costs 10 chakra points.
- Can be summoned twice if not hurt.
- Stays on the field 5 turns.
- Boa Hancock can stay indefinitely on the battlefield if the user specializes in Ninjutsu.
- Boa has her own chakra pool. She boasts of having half of the user's base chakra (based on rank).

✦ Declined, C rank immunity and any Gen the user knows, Transformation jutsu, half the user's chakra pool, stays 5 turns instead of default 4, and, my favorite part: "She can go as small as a half meter snake, to as big as the biggest canon B-Ranked snake". Canon B rank snake says: "The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long."

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Based on the following technique -

(Ninjutsu: Ōdin no Kami Bijon) | Ninja Arts: Odin's All Seeing Eye
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description : This passive technique gains influence from its parent technique, Perception Of An Ugly Old Chameleon. During the performance of a barrier fuuinjutsu, the user will imbue it with a special property. Similar to the parent technique, whenever foreign chakra enters or is used within the barrier, it's colour will change to reflect the affinity. The entire barrier will take on a translucent hue, rather than become completely opaque, so it will still be possible to see inside/outside of it. The barrier will retain that specific hue until the foreign chakra technique is neutralized or the opponent uses another technique, in which case it will return to it's default transparency or change to the new colour respectively. Fire will give the barrier a red hue, Lightning will be yellow, Wind will be green, Water is blue and Earth is brown. For advanced and customs elements, they will be a mix of these colours (e.g. the barrier would be half-blue, half-brown for Wood Release). Activation of this technique occurs in the same time-frame as the barrier it's applied to.
Note:
- Can only be used four times
Lasts for three turns

□ Approved. Edits made. □
 
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aeroz22

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Weapon: Sword of the Kuroihoshi (Black Sun)
Rank: N/A
Range: Short
Chakra: N/A
Damage: E-S
Description:
A sword that once belonged to the Uchiha linage, has suffered wear and tear throughout the generations causing the blade to decay and be replaced with reinforced oak, not easily broken.
With the hilt of the katana passing down from Sasuke Uchiha, Boruto Uzimaki, and Sadara Uchiha, the blade holds versatility that ranges with the ninja rank. Upgrading this sword can only be done by earning respect and rank throughout the Uchiha clan (moving through ranks).

E-Rank to C-Rank: When first receiving this blade, it comes in the form of a wooden practice sword (only the hilt preserves it's titanium essence). When fighting an opponent, the blade will not slice through any solid, making it non-leathal. The sword can be used, however, in various situations such as deflecting projectiles, being used as a pole to lift one's self off the ground, or as a short-ranged weapon.

Fire Serpent's Dance
Type: Supplementary
Rank: D-S
Range: Short
Chakra: (-10 per turn)
Damage: N/A
Description: With the Kuroihoshi in hand, the user enters a defensive stance, deflecting and blocking close-range taijutsu and freeform moves (physical objects such as kunai, rocks, or any solid that doesn't break logic) up equivalent to rank by flowing raw chakra into the blade, allowing themselves to flow like the fire and intercept close range physical attacks. Since the blade and the user are inexperienced, any move higher than user's rank can disrupt this counter-move.
  • Must be close range.
  • Must have Kuroihoshi in hand.
  • Must see opponent or attack prior to entering this defensive stance.
Peacock's Iris
Type:Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: With the Sharingan active, Kuroihoshi can be used to reflect the eyes of the Sharingan of the user when placed appropriately (short range, blade can be in hand or in the hand of a clone). This extends the view that the average Sharingan user can see (sideways, behind, around corners).
  • Kuroihoshi must be in close-range to the user.
  • Must be standing still.
  • Must have Sharingan.

B-Rank: After experiencing bloodshed and fighting through various battles, the Uchiha begin to understand the importance of the Kuroihoshi. Finally placing black steel as a replacement for the hardened wood, the blade begins to live to it's name. Kuroihoshi now serves to be lethal and can be used to slice through various materials such as earth, or dissipating wind, but can't yet break through steel (unless the proper chakra nature is applied). The use of various natures of chakra can be applied to the blade, yet only for two turns as the user does not yet know how to control their chakra with the unorthodox characteristics of the blade.

New Moon's Temperment
Type:Supplementary
Rank: B
Range: Short
Chakra: (-20 per turn)
Damage: 40
Description: With the Kuroihoshi in hand, the user can mold their natural chakra with the blade, changing the characteristics of the blade. Depending on the nature, the blade usage can be advantageous from offensive movements to defensive operations.
  • Can only be used for two turns.


[sup]
✪ All Declined ✪

At Genin-rank, you can only submit E or D-rank CJ for one basic element and one "basic shinobi skill"—e.g., Gen/Ken/Nin/Taijutsu.
[/sup]
 
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RuckenTM

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(Shiryō Ninjutsu - 飼料忍術) --- Scavenge Ninja Techinqies
Type: N/A
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Scavenge Ninjutsu (Shiryō Ninpo - 飼料忍術), simply put, is a style of non-elemental ninjutsu that utilizes the hay and straw. Created by farmers, the style uses chakra to harness the properties of hay and straw to enhance earth release or simply maim their opponents with shreds of dry stalk needles, each use is uniquely versatile. While this ninjutsu is a branch within types of jutsu as, (Ninpou: Gekka Bijin) - Ninja Arts: Beauty Under the Moonlight, where the user manipulates countless flower petals to surround, confuse and blind their opponent. [ ]

This non-elemental ninjutsu in nature, is considered a specialized form of basic ninjutsu. The ninja uses chakra-infused Straw/hay to summon many more conjunctions of straw/hay forms. They can control and reshape even parts of their body with straw/hay at will, making such forms as weapons for attack, straw/hay airplanes for quick transport, or simply covering their enemy in bales of hay/straw, restricting and asphyxiating them. This while also allows seismic resistance, a more advanced art of use would be drawing nutrients from plant-based attacks. This enables Scavenge Ninjutsu to turn dry stalks of plant-based releases into sources for more Scavenge techniques.

Like other types of non-elemental ninjutsu; smoke, paper, and Ink. Scavenge exhibits a prominent weakness against lightning/ fire based elements. Due to interactions against dry substances, its intense blazing temperature leaves Scavenge jutsu encountering with it most likely burning upon contact or when faced with flames, it will sink through the flames turning into ash then after passing. Scavenge is equal against earth/plant based elements during its clashing with Scavenge, for its more as refurbishment than damaging, because it drains the nutrients of those elements, making earth crumble to soil and wood to lose it’s nutrients. However, Scavenge Ninjutsu isn’t directly strong against Wood and Earth, but its prominently potent against them when the user summons wheat forms to emerge from the wood or earth release encounters.This form of specialized Ninjutsu, will be as strong as basic ninjutsu, therefore is respectively weak to all-other elemental natures.

Notice: Must be stated on Biography. Users will either have to only manipulate existing Straw forms. With either a nearby straw source; or carry around a gourd of straw, straw raincoat, or make a separate technique for summoning it.

‡ All Declined ‡ As it is, this is on par with certain ANs and so it needs to be toned down heavily. Remove all of the S/W, this will be weak to all elemental natures. You can't use it to emerge from the ground either. Just generally simplify it, since something like this should be on par with the Flower Ninjutsu techniques.
Re-invented:

(Shiryō Ninjutsu - 飼料忍術) --- Scavenge Ninja Techniques
Type: Offensive, Supplementary, Defensive
Rank: E - A-class
Range: Short, Mid-range, Long-range
Chakra Cost: 5 - 30 (-10 per turn to sustain)
Damage Points: 10 - 60

Description: Scavenge Ninjutsu (Shiryō Ninpo - 飼料忍術), simply put, is a style of non-elemental ninjutsu that utilizes the hay and straw. Created by farmers, the style uses chakra to harness the properties of hay and straw to enhance Earth release or simply maim their opponents with shreds of dry stalk needles, each use is uniquely versatile. While this ninjutsu is a branch within types of jutsu as, (Ninpou: Gekka Bijin) - Ninja Arts: Beauty Under the Moonlight, where the user manipulates countless flower petals to surround, confuse and blind their opponent.

This non-elemental ninjutsu in nature, is considered a specialized form of basic ninjutsu. The ninja uses chakra-infused Straw/hay to summon many more conjunctions of straw/hay forms. They can control and reshape even parts of their body with straw/hay at will, making such forms as weapons for attack, straw/hay airplanes for quick transport, or simply covering their enemy in bales of hay/straw, restricting and asphyxiating them. This while also allows seismic resistance, a more advanced art of use would be drawing nutrients from plant-based attacks. This enables Scavenge Ninjutsu to turn dry stalks of plant-based releases into sources for more Scavenge techniques. However, the form of this specialized Ninjutsu, will be as strong as basic Ninjutsu, therefore is respectively weak to all-other elemental natures.

Notice: Must be stated on Biography. Users will either have to only manipulate existing Straw forms. With either a nearby straw source; or carry around a gourd of straw, straw raincoat, or make a separate technique for summoning it. The users of this style can substitute paper, smoke, gas bombs tags with their straw/hay constructions. For it to work, the straw/hay will have the 'Kanji' written upon the place of area the paper tag would had been prepared. Upon making 3 handseals, the user can utilize this Advanced Ninjutsu, however, the user to sustain they'll be unable to mold chakra for any elements except Fire and Earth release-related jutsu.

Declined, you misunderstood parts of NK's check. What he meant was that you have created the equivalent of an AN slot, a second AN basically. This isn't a field of Ninjutsu of it's own; it's just the manipulation of existing straw, existing being the important part. Stating it as an AN is a no as well as turning into Straw itself and the enhancing Earth part is a no as well.

(Shinigami no Kamisori en no Bōshi) — Death Reaper's Razor Rimmed Hat
Type: Weapon
Rank: N/a (A-class)
Range: N/a (Short-Long)
Chakra Cost: N/a (30)
Damage Points: N/a (60)
Description: The Razor Rimmed Hat is a customized barber's bowl hat with a short spherical crown and elongated circular brim with bladed edges. The hat's material is incredibly strong, durable, and lightweight, being virtually indestructible and has a look and texture akin to leather. The entire hat is also very reactive to chakra, allowing different functionalities. As a result, the hat became a perfect weapon to fight with.

Abilities of the Razor Rimmed Hat:

Chakra Blades (A single move cost)
Due to the material the hat is made out of, this weapon is able to have chakra flowed through its entirely naturally. By naturally channeling their chakra into the hat, the user can perform certain techniques. Additionally, the blades on the brim of the hat are naturally reactive to chakra, and when chakra is infused, the razor edges will begin to spin rapidly, which creates a glowing buzz-saw like effect. The color of the glow will match the user's chakra. Due to the intense chakra control, the hat spin of the blades is on par with the specialized chakra/advanced ninjutsu. Besides that, the blades of the hat can also be only infused with the Basic 3 Elements. Which are;

Katon — When infused with Fire Chakra, the blades of the hat increase in heat allows moisture deprivation upon its location of spin (mid-range limit). It also adds the effect of causing intense burns on anything it makes contact with.

Raiton — When infused with Lightning Chakra, the blades of the hat increase in rotation allowing them to pull in targets upon close range. It also adds the effect of numbing anything it makes contact with.

Doton — When infused with Earth Chakra, the blades of the hat increase/decrease in weight upon the user's will. It also adds the effect of petrifying anything it makes contact with.

When applying elemental chakra, the strength of the blades encounters become affected by standard Strengths and Weaknesses.

Hat Call Back (Passive)
Embedded with/ fueled by the user's chakra,
the hat can naturally detect the chakra of the wearer, seeing it as a sort of homing beacon, wanting to go back to the wearer's head. If foreign chakra makes contact with the hat, whether through techniques or by another person, the hat reacts by having the blades spin rapidly, freeing itself from whatever made contact with it, before flying back to the user at the user's will. Should someone besides the user forcibly try to keep hold of the hat, it will spin with infusions of the three elements it would've been embedded with before launch. As a final ability, whenever the hat is thrown, the user is able to passively have it return to their side (like a boomarang) with a thought and/or hand gesture, known as "hat-call-back".

Note: Must be listed in the user's bio in order to utilize.
Note: Can only usable by Bladed Hat Combat practitioners.
Note: Only two elemental chakra infusions can be made at a time.
Note: Can only infuse elemental chakra, if the user completed training in elemental nature.
Note: Once an elemental chakra infusion is made into the hat, it remains until the hat returns to the wearer.

Depiction of the Razor Rimmed Hat:
Didn't get a response at all, resubmitting:

(Shinigami no Kamisori en no Bōshi) — Death Reaper's Razor Rimmed Hat
Type: Weapon
Rank: A
Range: Short-Long
Chakra Cost: N/a (-30 per Chakra Blade use)
Damage Points: N/a (60)
Description: The Razor Rimmed Hat is a customized barber's bowl hat with a short spherical crown and elongated circular brim with bladed edges. The hat's material is incredibly strong, durable, and lightweight, being virtually indestructible and has a look and texture akin to leather. The entire hat is also very reactive to chakra, allowing different functionalities. As a result, the hat became a perfect weapon to fight with.

Abilities of the Razor Rimmed Hat:

Chakra Blades (A single move cost)
Due to the material the hat is made out of, this weapon is able to have chakra flowed through its entirely naturally. By naturally channeling their chakra into the hat, the user can perform certain techniques. Additionally, the blades on the brim of the hat are naturally reactive to chakra, and when chakra is infused, the razor edges will begin to spin rapidly, which creates a glowing buzz-saw like effect. The color of the glow will match the user's chakra. Due to the intense chakra control, the hat spin of the blades is on par with the specialized chakra/advanced ninjutsu. Besides that, the blades of the hat can also be only infused with the Basic 3 Elements. Which are;

Katon — When infused with Fire Chakra, the blades of the hat increase in heat allows moisture deprivation upon its location of spin (mid-range limit). It also adds the effect of causing intense burns on anything it makes contact with.

Raiton — When infused with Lightning Chakra, the blades of the hat increase in rotation allowing them to pull in targets upon close range. It also adds the effect of numbing anything it makes contact with.

Doton — When infused with Earth Chakra, the blades of the hat increase/decrease in weight upon the user's will. It also adds the effect of petrifying anything it makes contact with.

When applying elemental chakra, the strength of the blades encounters become affected by standard Strengths and Weaknesses.

Hat Call Back (Passive)
Embedded with/ fueled by the user's chakra,
the hat can naturally detect the chakra of the wearer, seeing it as a sort of homing beacon, wanting to go back to the wearer's head. If foreign chakra of lower rank than the Hat makes contact with the hat, whether through techniques or by another person, the hat reacts by having the blades spin rapidly, freeing itself from whatever made contact with it, before flying back to the user at the user's will. Should someone besides the user forcibly try to keep hold of the hat, it will spin with infusions of the three elements it would've been embedded with before launch. As a final ability, whenever the hat is thrown, the user is able to passively have it return to their side (like a boomarang) with a thought and/or hand gesture, known as "hat-call-back".

Note: Must be listed in the user's bio in order to utilize.
Note: Only one elemental chakra infusions can be made at a time.
Note: Can only infuse elemental chakra, if the user completed training in elemental nature.
Note: Once an elemental chakra infusion is made into the hat, it remains until the hat returns to the wearer.

Depiction of the Razor Rimmed Hat:

Resubmitting from [ARCHIVE #2]:

(Uchiha Sōshuriken no Jutsu) - Uchiha Manipulated Shuriken Techniques I

Rank: A
Type: Supplementary/ Offensive
Range: Short - Mid
Chakra cost: N/A
Damage points: 40 (-20 per turn)
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. Non-Doujutsu users will be blinded by the flashing bangs of shurikens altering directions after having thrown several shurikens. The first attack, challenging for the enemy, the course of the first launched set would've been wired shurikens as they set the trap as they'd by-pass the victim. The ninja will then ascend in the air, in fashion with skill, sending down fast throws appearing and disappearing in a near instant, as their hand motions. Allowing shurikens to retreat(bounce and off across others, while reshuffle their hands with shurikens, in a way resupplying themselves), hence the blinding as they blend an attacking trap, much too suddenly. The trick in this is making the technique successful with how to somehow be able to read the enemy's movements, position them, and incredible clarity of perception to not be blinded by their own technique, which normally requires only the Sharingan. The attack of this jutsu is rather omnidirectional, for the shurikens will chop bits and bits of their enemies flesh at incomparable rates as the shurikens don't end for a while.
Note: Sharingan 3T required.
Note: User can counter all forms of lower or equal ranked shurikens jutsu with this jutsu, if they're a Bukijutsu specialist user stated on biography.
Note: Sustaining the jutsu, will mean the user cannot perform any other jutsu.
Note: Can only be sustained for 2 turns.

Both Approved, edits made
 
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XZA

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(Jiton: Vandenraihi ) - Magnet Release: Wandenreich, The Walled Empire
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30 (-5 per turn)
Damage points: N/A
Description: Created Short range from the user, after the formation of a single handseal while in contact with the ground, the user places a strong magnetic field on the area short range around him that quickly grows out to Mid range around him using his jiton Chakra. The jiton chakra used is powerful enough to make a spherical magnetic field that encompasses the specific area. Any object that passes through the dome/barrier whether it be from the opponent or the user gains a magnetic charge based on the polarity selected for Wandenreich on creation. The polarity Wandenreich has can be one of these two choices: "kita" (north) or Minami (south). For example, If the user creates Wandenreich, The Walled Empire with a South polarity, any technique that passes through the barrier will have a south polarity.
This technique lasts 4 turns and usable 3 times with a 2 turn interval between activation.

✦ Declined, collides with Magnetic Assault by Icemyster ✦

(Jiton: Hairihhi Pufairu ) - Magnet Release: Heilig Pfeil
Type: Supplementary
Rank: D
Range: N/A
Chakra cost: 10 (+10 per technique)
Damage points: N/A
Description: Heilig Pfeil is a passive magnet release technique, that allows the user to transfer magnetic fields and polarities to different objects easily through the use of other objects and techniques released by the user. By increasing the chakra output on a technique of any type released by the user, a magnetic field will be placed on that technique and which polarity that magnetic field has ( North or South) is up to the user. On contact with other objects/jutsu/entities, the magnetic field will instantly transfer to that object/entity. As a result, the object will now have a magnetic field or polarity of the user's choosing allowing techniques to be attracted towards them or repelled away from them based on their polarity (North attracts south and visa versa. Two identical polarities will repel each other). Once activated, this technique stays active for the rest of the match due to it's extremely low rank and chakra cost.

✦ Declined, raise the rank, a duration limit as well as a usage cap. Cmon now fam. This also will only work on matter based projectiles/streaming jutsu releases from your body or its abusable. ✦

(Jiton: Ausuvēren ) - Magnet Release: Auswählen
Type: Offensive
Rank: A
Range: Short- Long
Chakra cost: 30
Damage points: 60 (+20 if another technique/object is attracted)
Description: Based on "(Jishaku Ninpou: Mugen Inseki) - Magnetic Ninja Art: Infinite Meteorites)", the user magnetizes an area underneath an opponent. The earth beneath the opponent begins to crack quickly and collapse in on itself, while attracting rocks from around the battlefield at all angles towards the magnetized location. As a result, the magnetized area forms a crushing crushing sphere that pulverizes the opponent. Obviously, due to this being a magnetized spot, it is possible to attract other metal objects, and/or entities into the area for added damage and effectiveness, within reason. After the sphere is completed a crater is left where the original magnetized space was. The user can make this technique wide enough so it affects multiple targets but these targets need to be all within a short range radius. This technique can be used 3 times per battle.

✦ Approved ✦
 
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Typhon

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(Suna no Jutsu: Subakupusshu) - Sand Technique: Desert Push
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A (+10 to taijutsu)
Description: This technique requires trace amounts of sand to have found its way into the nooks and crannies of a person's clothing, hair and body to be effective. Once that is done, the user can take control of that sand and forcefully push it off the target in a specific direction, producing an effect similar to the target being hit by a sudden burst of wind. This can be used to interrupt basic movements, slightly alter trajectories, or create openings for attacks. While a full body usage is more common, the user can also target specific body parts like arms or legs. The user can also apply this to themselves. By using the push to supplant their own movement they can exaggerate a jump or leap in a direction, though this is a simple one time burst which cannot be sustained for increased speed. By using the single-limb variant the use can increase the speed and strength of a strike in close quarter combat. This technique can be set up in several ways. The obvious method is by simply using one's ability to control sand to stealthily plant sand on the target or themselves. Second, a large scale technique that spreads sand such as a sandstorm would be sufficient should the target have been in it for a turn or more. Third, simply battling on a sand-covered field for a turn or more.
-Cannot be used on consecutive turns.
-Can be used 4 times.

□ Approved. Edits made. □

(Jyuken: Goosuto Sutoraiku) - Gentle Fist: Ghost Strike
Type: Attack
Rank: A, C-S
Range: Short-Long
Chakra Cost: 30, N/A
Damage: 60, N/A
Description: This technique was developed to give a ranged capability to gentle fist users. The user will release chakra from their tenketsu points and control it to form into an ethereal replica of themselves. This replica is designed specifically to strike at the target's chakra pathway using gentle fist. This can be used in two ways. The first is a generic usage where the use creates their own A-ranked gentle fist attack capable of damaging internal organs. The second is by creating the ghost to use a specific gentle fist technique. When using it this way, the user creates it with the chakra cost required of the desired technique. Once the ghost is manifested it will attack the target. Each strike utilizes chakra from the ghost's own body by pushing it into their opponent's chakra system. Depending on the number of strikes in the technique used, the ghost will slowly dissipate as it uses up its chakra, starting with its feet and ending with its hands. Because of the ethereal nature of the ghost, it can bypass physical defenses, making it a difficult technique to defend against.
-When used with another technique this one must also be posted and uses a move slot in the turn.
-S ranked can only be used once per battle.

□ Pending. Interesting concept, but not sure it can be done like this. Will come back to it. □

□ Declined. After some discussion, the concept is a bit too far taken. □

(Hyuga no Jutsu: Dorīmurīdā) - Hyuga Technique: Dream Reader
Type: Attack
Rank: C-S
Range: N/A
Damage: N/A
Description: As one of the three great dojutsu, certain members of the Hyuga clan have always felt a fierce rivalry towards those with the sharingan. While the Hyuga clan excelled in hand-to-hand combat with their gentle fist, the Uchiha made a name of themselves through sharingan genjutsu. One of their signature abilities was to take an illusion cast on themselves, and turn it back on their enemy. The byakugan was incapable of this feat, but that didn't mean it was useless in the realm of genjutsu. Observations of the chakra system are integral to the Hyuga clan's gentle fist fighting style. In their training members of the clan study this system extensively and use their byakugan to directly observe it. It is with this skill that the Hyuga clan learned a useful skill when fighting a skilled illusionist. When a Hyuga is caught in an illusion, they are able to recognize it by observing their own chakra system and noticing the altered flow. In order to use this skill, the Hyuga clan member must not only recognize the altered flow, but study and remember it. After doing so, they can cast the same illusion back on their opponent during the same battle by recreating the exact same chakra flow in the opponent. This of course is limited. Any genjutsu that requires special abilities or items cannot be copied, only illusions that the user is capable of creating can be copied. Due to the specificity in the chakra flow, the user can only remember the genjutsu for two turns after being caught in it. Even with the byakugan, the likelihood of a perfect recreation is slim, resulting in the copied genjutsu losing a rank of power. Using this technique doesn't act as a way of dispelling a genjutsu, or recognizing one is in a genjutsu. That must be done through the normal methods.
-Can only be used twice per battle.
-Must be posted while under the affects of the copied genjutsu.
-Byakugan must be active to use.

□ Declined. Sorry, but I can approve this. □
 
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Urda

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(Yōton: Gumo no Shōjō) - Lava Style: Rubber Manifestation
Type: Offensive/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Lava-chakra is kneaded in the body to create rubber-like material in the air representing a manifestation of the users hands and feet. These limbs mimic the user's movements to deal blunt damage or push them away with extreme force. For instances, the user raises their hand and thrust it downward, the manifest appendage will follow, smash into the target or the user raises the leg and stomp their foot down, the manifest appendage will follow, crush the target on the ground. The limbs posse strength that can be controlled to gather momentum in the air to puncture through solid rock.
Note: Only usable by Custom Rubber or Dodai Biography

~ Only taught by Anubis

□ Declined. Just need clarification. Where does the appendages manifest from? □

(Yōton: Mōfīn Patān) - Lava Style: Morphine Pattern
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Description: Lava chakra is channel into their hand, creating a tiny rubber-like substance that is covertly imprinted on the target through physical contact. A single seal triggers its absorption capabilities - increasing its size and transforming into a grid around the target's body until all their chakra is depleted. It also allows them to analyze the targets chakra. Additionally, the user can tether themselves to the grid to siphon the remaining chakra that is being taken.
Note: It consumes 10 chakra points each turn the target is ensnared in the Jutsu
Note: Only usable by Custom Rubber or Dodai Biography

~ A 2 Turn Cool Down after each usage
~ Only taught by Anubis


[sup]Declined: in order for a Yōton technique to drain chakra, it'll need to involve Fūinjutsu. [/sup]​

 
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Sasori

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First CW.

Otokonoko | The Boy
Type: Weapon
Rank: A
Range: N/A
Chakra: 30 (-10 per turn)
Damage: N/A
Description: The Boy is a human like doll which was said to at one point inhibit a child’s soul. The appearance of the weapon is that of a child like porcelain doll. Tale says that there was once a child around the age of seven who died in a terrible house fire. Along with the house the child was said to have been burnt to a crisp. There used to be rumors that instead of dying in that fire rumors say that the boy’s soul was placed into a child like doll which at the same time was also inhibiting the house. It goes on to say that the child who died in the fire had his soul placed inside of a porcelain doll or rather sealed inside of it which brought him to state of being alive or being sentient. On one of his journeys one day Sasori came across the doll which he thought fit his puppet collection just perfect. little did he know that it was more than just an ordinary doll. Usually, the weapon is normally placed on one of Sasori’s shoulder in a miniature, dormant state compared to when it is in its awakened form. When the “The Boy” is activated it grants Sasori a large array of abilities to use in combat. It is possible for the puppet to move around at its own will, but it is because it listens to Sasori that he is able to use it to his advantage. Sasori and The Boy were able to reach a mutual agreement by having the The Boy feed on a piece of his chakra each turn.

The first ability of the weapon is also a special ability the Weapon possesses which is when the weapon emits a sort of invisible, intangible chakra bubble from all directions including the ground which allows for the user sense anything before it comes in contact with something which emits up to five meters in an omni-directional manner and equal to B-rank. Let it be noted, that the barrier passively activates upon The Boy activating and drains ten chakra points each turn and can only be used twice, with the first usage being the one activated with The Boy, and if the barrier is somehow overpowered then the user can activate it again at the cost of spending an active move, but can be done alongside other functions of the user themselves. While the two do not have linked vision, it is still possible for The Boy to act on its own without much say from the user if they are preoccupied; for example, if the user is placed inside of a Genjutsu The Boy can aid him without problem, but he cannot be placed in a Genjutsu himself and cannot release the user from one. Next, is the puppet’s ability to reconstruct its body back together similar to how Sasori’s puppet body form. The Boy however does not have as much efficiency when reconstructing its body back together like how Sasori does. The Boy is capable of this due to how it possesses a somewhat alive soul it has the ability to reassemble itself similar to how Sasori can regenerate. It is only capable of welding its body back together against blows up to A-rank while it can only mold back together against Fire jutsus up to B-rank due to it being weak against Fire. If regenerating From an A-rank or below attack the user must spend a move even though the regeneration begins passively. Also, if regenerating from an A-rank attack or B-rank fire then the user must wait a turn before it can do so again, while during that period it can be destroyed by relatively simple methods ex: Any ranked attack that destroys its entire body.

Regeneration from A-rank attacks or B-rank fire can only be done successfully three times if applicable at that time. Regarding regenerating from B-rank or below attacks, they simply require spending one of the user's three allotted moves per turn. Once per battle The Boy can tank one S-rank jutsu, but at the cost of it taking one full turn to reassemble, and if this is done then afterwards it will be incapable of regenerating anymore, and can be defeated by relatively simply methods such as a basic attacks that crush its body completely and even some free-form will do. But things like Kunai and basic shuriken will still be incapable of destroying it unless they have enough force or momentum behind them. Basically any ranked attack will do. Offensive wise, The Boy’s body has been adjusted to have one sealing tag located on it. The first tag is located within its mouth and inside of it contains an elemental nature. When activating the seal the user pays thirty chakra points and selects an elemental nature. Once chosen The Boy releases from its mouth a thin concentrated beam of said elemental chakra that is capable of extending up to long range and doing A-rank damage. After using one elemental nature it requires a turn cool down before it came be used again.

Note: Can only be taught by Sasori
Note: Can use all Puppetry jutsu of the user
Note: Can start the battle already activated.


[SUP]
Declined: this puppet CW can have neither seals nor barriers until you've regained Sannin rank or higher.
[/SUP]

(Teikoku guntai) Imperial Armory
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Imperial Armory is a technique devised by Sasori of the Red Sand, shortly after receiving his human puppet known as . Ludger possessed the innate ability to control and manipulate the Steel Kekkei Genkai with ease. Imperial Armory is essentially a technique that takes advantage of Ludger’s ability to manipulate Steel in order to further enhance Sasori’s puppets. Basically, beforehand the user will have up to four puppets max to be summoned to the field coated in a thin layer of Steel that will essentially serve as an armor to increase the puppet’s defense qualities. All of the puppets affected by this techniques are capable of defending up to A-rank damage and the Steel involved in this technique follows the Strengths/Weaknesses of the Steel Kekkei Genkai. Also, due to how this technique is done beforehand, the Steel Armory will be crafted to fit the puppet’s unique frame while not hindering it in the least, and allowing it to release its functions without a problem. If Sasori currently has his Ludger puppet on the field it is possible for him to manipulate the Steel located on the puppets in order to create spikes to attack the enemy at the cost of a move.

Note: Must be stated in User’s biography and must state selected puppets it is applied to.

□ Pending. Leaving both for Pekoms. □


[SUP]Declined: just beginning to feel that I ought to cap how many passive things can be stated in your bio.[/SUP]​


(Hadesu no senjō) Lightning Style/Fire Style: Hades’s Battlegrounds
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (+20)
Description: The user first slams their hands on the ground generating their fire chakra into it from Short-Long range. The fire will manifest as a low heat underground, but not enough to the point that the ground becomes dangerous to stand on. This heat serves the purpose of draining the land of its moisture causing it to become dehydrated and make vegetation nearly impossible. Mainly any liquid present in the ground will evaporate as it becomes dry in the process. Once this quick process has been done the user swiftly performs a single hand seal and focus their lightning chakra into the sky from Short-long range. By doing so, the user starts to cause a disturbance in the clouds as thunder can be heard and lightning behind it. In a quick flash, lightning bolts will strike every part of the battlefield. These lightning bolts however, only strike the land five meters around the target and ten meters from the user. Upon striking the ground, the place where the bolts strike are engulfed in a hot flames around a foot in width and extend up to a meter in the sky. It is possible for the land to be engulfed like this because of a phenomenon known as Dry Lightning that causes wildfires due to the lack of moisturization in the ground which is why they are naturally known to occur in desert like areas where it is easy to start a spark since there is little vegetation and rain. Essentially, the user will engulf the entire battlefield in a wide array of fire that makes ground movement impossible as the fires are only placed about a foot apart. Regarding the enemy, they will find themselves blocked in by flames from all directions, but can be doused relatively easy methods; basically any ranked attack since the fires are mainly free form. Along with the effects on navigation that this technique has it also serves the purpose of increasing the strength of Wind, Fire and Earth jutsu by twenty damage points. The previous mentioned elements gain a boost in power due to the affect the flames have on them causing them to be strengthened. Basically any earth based jutsu originating from the ground will be coated in flames and heated to extreme temperatures making it all that much more powerful. While with any wind jutsu when applicable, will pass through the flames engulfing making them hotter and fire based due to how wind and fire compliment each other. And fire jutsu that are made with the help of the flames are considerably stronger due to how lightning and its subsequent flames are known as one of the hottest flames to exist, fire jutsu can also be affected by simply passing through the flames themselves.

Note: Can only be used twice with a two turn cool down.
Note: Technique cannot be used if it is raining.
Note: Lasts three turns.

□ Declined. @colored, is a no. If that is the purpose of the technique, it won't be approved for that. □


-Removed mention of tags
Otokonoko | The Boy
Type: Weapon
Rank: A
Range: N/A
Chakra: 30 (-10 per turn)
Damage: N/A
Description: The Boy is a human like doll which was said to at one point inhibit a child’s soul. The appearance of the weapon is that of a child like porcelain doll. Tale says that there was once a child around the age of seven who died in a terrible house fire. Along with the house the child was said to have been burnt to a crisp. There used to be rumors that instead of dying in that fire rumors say that the boy’s soul was placed into a child like doll which at the same time was also inhibiting the house. It goes on to say that the child who died in the fire had his soul placed inside of a porcelain doll or rather sealed inside of it which brought him to state of being alive or being sentient. On one of his journeys one day Sasori came across the doll which he thought fit his puppet collection just perfect. little did he know that it was more than just an ordinary doll. Usually, the weapon is normally placed on one of Sasori’s shoulder in a miniature, dormant state compared to when it is in its awakened form. When the “The Boy” is activated it grants Sasori a large array of abilities to use in combat. It is possible for the puppet to move around at its own will, but it is because it listens to Sasori that he is able to use it to his advantage. Sasori and The Boy were able to reach a mutual agreement by having the The Boy feed on a piece of his chakra each turn.

The first ability of the weapon is also a special ability the Weapon possesses which is when the weapon emits a sort of invisible, intangible chakra bubble from all directions including the ground which allows for the user sense anything before it comes in contact with something which emits up to five meters in an omni-directional manner and equal to B-rank. Let it be noted, that the barrier passively activates upon The Boy activating and drains ten chakra points each turn and can only be used twice, with the first usage being the one activated with The Boy, and if the barrier is somehow overpowered then the user can activate it again at the cost of spending an active move, but can be done alongside other functions of the user themselves. While the two do not have linked vision, it is still possible for The Boy to act on its own without much say from the user if they are preoccupied; for example, if the user is placed inside of a Genjutsu The Boy can aid him without problem, but he cannot be placed in a Genjutsu himself and cannot release the user from one. Next, is the puppet’s ability to reconstruct its body back together similar to how Sasori’s puppet body form. The Boy however does not have as much efficiency when reconstructing its body back together like how Sasori does. The Boy is capable of this due to how it possesses a somewhat alive soul it has the ability to reassemble itself similar to how Sasori can regenerate. It is only capable of welding its body back together against blows up to A-rank while it can only mold back together against Fire jutsus up to B-rank due to it being weak against Fire. If regenerating From an A-rank or below attack the user must spend a move even though the regeneration begins passively. Also, if regenerating from an A-rank attack or B-rank fire then the user must wait a turn before it can do so again, while during that period it can be destroyed by relatively simple methods ex: Any ranked attack that destroys its entire body.

Regeneration from A-rank attacks or B-rank fire can only be done successfully three times if applicable at that time. Regarding regenerating from B-rank or below attacks, they simply require spending one of the user's three allotted moves per turn. Once per battle The Boy can tank one S-rank jutsu, but at the cost of it taking one full turn to reassemble, and if this is done then afterwards it will be incapable of regenerating anymore, and can be defeated by relatively simply methods such as a basic attacks that crush its body completely and even some free-form will do. But things like Kunai and basic shuriken will still be incapable of destroying it unless they have enough force or momentum behind them. Basically any ranked attack will do.

Note: Can only be taught by Sasori
Note: Can use all Puppetry jutsu of the user
Note: Can start the battle already activated.

□ Pending. Leaving for Pekoms. □

[sup]
Declined: so, the general concept of a sentient puppet was discussed and it's not going to be allowed.
[/sup]
 
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Priest

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Updating Kullio to become a personal summoning of Priest.

Approved Submission



Pitohui Kuchyose: Kullio - Pitohui Summoning: Kullio
Type: Supplementary
Rank: S

Range: Short
Chakra: 40
Damage: N/A
Description: Kullio is a personal summoning of Priest who during their young age, train together and play together in the mountains of Modakeke. As Priest grow, so did Kullio and even both can't be separated except when one dies. Even Priest can't release Kullio as a summoning with his own free will except he wants to go himself.
Kullio was once a small messenger Hooded Pitohui with the size of a dog. However as he grew, he became more though his size did not change. He wears a light blue armor on his back and a "Sacred" inscription on his head band tied around his neck showing their loyalty to Priest. However he is but with very large and light feathers even he as a whole is a very rare one among his species being enormously lightweighted which naturally grants him immense speed twice that of its summoner. To make him more of an equal companion in terms of physical appearance, Kullio would sometimes transform into a fully grown, but rather sadistic man, also wearing the same attire as Priest, but in reverse color. He would also bear Priest's crucifix around his neck. He can communicate with his summoner telepathically and through Pitohuian Language.
Abilities:
♦Kullio is also known as the store keeper being very skilled with sealing art using its body(stomach) and can store very large amount of items in his body by swallowing them though this does not in anyway increase his weight albeit his prowess in fuinjutsu . Anything he swallows is frozen in time and can only escape using space time or if he releases them himself through regorgitation. The summoner can aswell hide inside Kullio and while inside, his chakra signature is completely hidden from the outside world.
♦Kullio is a master of fuinjutsu, able to use Fuinjutsu upto S-rank. Those that require handseals would require a gesture from his hood. His offensive fuinjutsu techniques or techniques that are targeted towards a target be it offensive or supplementary, passively would not affect the user while his defensive fuinjutsu could be made to also shield the user if he's in close proximity. Also the user's fuinjutsu techniques would affect Kullio as aforementioned. This is due to the mutual connection between them.
♦He also has some amount of neurotoxins though not enough to kill but can cause paralysis. Paralysis from his neurotoxin only lasts for 2 turns.
♦When in bird form, he can't be ridden as he's small(like Akamaru) and very light but can perch on its summoner's head without any stress/load on the summoner or hide within his cassock.
Note:
† Except for the summoner that can hide in Kullio while he's
alive and sound, Kullio can only swallow/seal opponent that are weak and at the brink of death, depleted of chakra, paralized/passed out and thus can not swallow opponent that are well and able to fight. Except for the user, those that are swallowed would gradually have their chakra drained into Kullio's infinite sealing space, some of which can be transferred to the user when he is also within Kullio.
Sealing Techniques used would count as move from the user's move slot. Swallowing and regorgitaion sealing counts as a move each and cannot be used on techniques. The swallowing sealing[\b] itself is A-Rank.
Transforming to human form requires one to post the "Henge" technique and counts as a move
† Priest's personal summoning


[sup]Update Declined: LoK has said no to having a contracted animal able to use Fūinjutsu in conjunction with the Ninjutsu bio specialty perk.[/sup]​


Updating Kullio ordinarily(without the ninjutsu speciality perk)

Approved Submission



Pitohui Kuchyose: Kullio - Pitohui Summoning: Kullio
Type: Supplementary
Rank: S

Range: Short
Chakra: 40
Damage: N/A
Description: Kullio is a personal summoning of Priest who during their young age, train together and play together in the mountains of Modakeke. As Priest grow, so did Kullio and even both can't be separated except when one dies. Even Priest can't release Kullio as a summoning with his own free will except he wants to go himself.
Kullio was once a small messenger Hooded Pitohui with the size of a dog. However as he grew, he became more though his size did not change. He wears a light blue armor on his back and a "Sacred" inscription on his head band tied around his neck showing their loyalty to Priest. However he is but with very large and light feathers even he as a whole is a very rare one among his species being enormously lightweighted which naturally grants him immense speed twice that of its summoner. To make him more of an equal companion in terms of physical appearance, Kullio would sometimes transform into a fully grown, but rather sadistic man, also wearing the same attire as Priest, but in reverse color. He would also bear Priest's crucifix around his neck. He can communicate with his summoner telepathically and through Pitohuian Language.
Abilities:
♦Kullio is also known as the store keeper being very skilled with sealing art using its body(stomach) and can store very large amount of items in his body by swallowing them though this does not in anyway increase his weight albeit his prowess in fuinjutsu . Anything he swallows is frozen in time and can only escape using space time or if he releases them himself through regorgitation. The summoner can aswell hide inside Kullio and while inside, his chakra signature is completely hidden from the outside world.
♦Kullio is a master of fuinjutsu, able to use Fuinjutsu upto S-rank that the user knows. Those that require handseals would require a gesture from his hood if he's not in human form. His offensive fuinjutsu techniques or techniques that are targeted towards a target be it offensive or supplementary, passively would not affect the user while his defensive fuinjutsu could be made to also shield the user if he's in close proximity. Also the user's fuinjutsu techniques would affect Kullio as aforementioned. This is due to the mutual connection between them.
♦He also has some amount of neurotoxins though not enough to kill but can cause paralysis. Paralysis from his neurotoxin only lasts for 2 turns.
♦When in bird form, he can't be ridden as he's small(like Akamaru) and very light but can perch on its summoner's head without any stress/load on the summoner or hide within his cassock.
Note:
† Except for the summoner that can hide in Kullio while he's
alive and sound, Kullio can only swallow/seal opponent that are weak and at the brink of death, depleted of chakra, paralized/passed out and thus can not swallow opponent that are well and able to fight. Except for the user, those that are swallowed would gradually have their chakra drained into Kullio's infinite sealing space, some of which can be transferred to the user when he is also within Kullio.
Sealing Techniques used would count as move from the user's move slot, except if the technique itself states otherwise. Swallowing and regorgitaion sealing counts as a move each and cannot be used on techniques. The swallowing sealing[\b] itself is A-Rank.
Transforming to human form and vice versa is passive.
† Last 4 turns on the field and can be summoned twice. When summoned the second time, he can only be summoned to regorgitate what he has stored within himself.



[sup]Update Declined: you'll need to omit the henge, and also have the bird be summonable only once per battle (4 turns).[/sup]​


Fuinjutsu: Archne no Onchō - Sealing Art: Grace of Arachne
Type: Supplementary
Rank: A
Rnage: Short-Long
Chakra: 30
Damage: N/A
Description: Using the concept of but to a more indept level, the user after 3 handseals forms a moderately big non-physical barrier backpack in the form of a large spider. Immediately the spider is formed it disperses into countless of mini sized(1mm) spider barriers that spread outwards and around. The spiders however, would be drawn to foreign chakra networks, moving towards any living being within the field at adaptable speeds which can not exceed that which the living being is moving. They would converge and attach to the target's muscles. Immediately upon attachment, the spiders would become tangible and constrict on the muscles, working in a similar way to "Sealing Technique: Muscle Paralysis". The constriction is not painful nor noticeable albeit unti its effect on the target when they try to move past their base speed. It would make the target slower, restricting them to only their base speed. Furthermore, the target would not be able to perform above C-rank taijutsu without risking a muscle sprain and torn muscles if A-rank and above Taijutsu is attempted. The spider once they become tangible, can be overcome by S-rank technique suitable in flushing them out.
NOTE
-3x per battle
-Last until they are defeated
-No S-rank Fuinjutsu the turn after this is used
-Requires Advanced Fuinjutsu Mastery

‡ Declined ‡ No to the adaptable speed, they also need a turn limit.
Fuinjutsu: Archne no Onchō - Sealing Art: Grace of Arachne
Type: Supplementary
Rank: A
Rnage: Short-Long
Chakra: 30
Damage: N/A
Description: Using the concept of but to a more indept level, the user after 3 handseals forms a moderately big non-physical barrier backpack in the form of a large spider. Immediately the spider is formed it disperses into countless of mini sized(1mm) spider barriers that spread outwards and around. The spiders however, would be drawn to foreign chakra networks, moving towards any living being(apart from the user and those he regards as allies) within the field at 2x(3x for fuin masters) the speed of the user. They would converge and attach to the target's muscles. Immediately upon attachment, the spiders would become tangible and constrict on the muscles, working in a similar way to "Sealing Technique: Muscle Paralysis". The constriction is not painful nor noticeable until its effect on the target when they try to move past their base speed. It would make the target slower, restricting them to only their base speed. Furthermore, the target would not be able to perform above C-rank taijutsu without risking a muscle sprain and torn muscles if A-rank and above Taijutsu is attempted. The spider once they become tangible, can be overcome by S-rank techniques suitable in flushing them out.
NOTE
-3x per battle
-They continue to restrict the muscles for 4 turns if they are not defeated and they then vanish.
-No S-rank Fuinjutsu the turn after this is used

□ Declined. The speed is still too much, and this needs to be properly restricted (that last restriction is filler). Why would it only start to paralyze when they go beyond their base speed? Doesn't it do that instantly? Lasting 4 turns is also too much, and needs to be used less. Also, those spiders need to be at least a bit bigger, or noticeable, otherwise its too difficult to even realize they are there. □

Kemono no Shinjō, Rinku - Creed of the Beast, Link
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: A passive seal that is created and activated on the user alongside with summoning an animal summon onto the battle field. The user can choose to activate this at the same time as summoning an animal if he likes or simply decide not to use the seal and summoning an animal normally. However, when this seal is activated alongside a summoning, the seal is used in the same timeframe as the summoning of the animal. This seal links with the sealing formulae of the summoning as it spreads right before the animal appears, registering the skeletal structure of the summoning's ability and applying it to the user's memories. The moment the summoning is brought fought, the user would have full knowledge of how the abilities of the summoning works coupled with him knowing how to cast them himself. This link is very detailed that the user is able to use even the summoning special abilities. However this is limited to if the user knows the particular area of ninjutsu which the ability of the summoning falls. For example, if the summoning ability falls under katon, the user must have mastered katon to use the ability. This rules out abilities of the summoning physical features like wings, claws etc., if the user does not have them. The user can not also use their abilities that pertains to their toxins or venoms except if he had the seal on him and stored the aforementioned toxins beforehand.
NOTE: Last until summoning is said to last. For example, if the summoning is said to last 4 turns, the seal links the duration of the abilities with the user and the user looses said abilities after the stipulated time. The stipulated time does not change even if the animal summoning which their ability was linked is destroyed or de-summoned earlier.
NOTE: The user cannot maintain more than one summoning abilities at the same time. Meaning abilities gained from one summoning has to end before he can use abilities from another summoning. If he summons another summoning while another summoning ability is active, he auto looses access to the previous summoning abilities.
NOTE: The ability restrictions for the summoning also applies to the user. For example, if an ability is said to be used once for the summoning, then it applies to the user too. The user also have to post the source of the technique every time he uses it and they counts as a move from his move slots.
NOTE: Must have mastered Medical Fuinjutsu

□ Declined. I don't think I could approve something like this. Just don't see it as being possible like this, and clashes with several older techniques that were made where users gain the ability of their summons on the field. I believe Shigure-sama has a similar technique, albeit done differently. □

Fuuton: Surīpingukobura - Wind Style: Sleeping Cobra
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40(-20 to repair)
Damage: N/A
Description: The user would create two large snakes make of wind that curl up around his body and disperses into thin air. Their dispersion does not mean they are gone, they actually remain dormant around the body of the user in chakra form and would remain on the user's person until foreign chakra tries to touch the user. The wind snakes would manifest once a foreign entity nears the user(2 meters), wrap themselves around the entity and crush it before it can harm the user. Should the object they destroy be inferior to them in terms of power/rank, once they are done, the snake retreat back into the dormant form while leeching the user's chakra to repair themselves and make them back to their former strength. The snakes are able to reform 3 times. They would be destroyed or undone though if they happen to defend the user from something same rank as theirs following elemental strength and weakness.
NOTE: Usable 2x per battle
NOTE: No S-rank Fuuton the same turn this jutsu is used
NOTE: Purely defensive, thus can not be used to attack the opponent directly except they are attacking the user and the snakes would defend anyway.
NOTE: User can only use elements related to the wind element and other non elemental techniques while the snakes are active

Approved
Fuuton: Surīpingukobura - Wind Style: Sleeping Cobra
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40(-20 to repair)
Damage: N/A
Description: The user would create two large snakes make of wind that curl up around his body and disperses into thin air. Their dispersion does not mean they are gone, they actually remain dormant around the body of the user in chakra form and would remain on the user's person until foreign chakra tries to touch the user. The wind snakes would manifest once a foreign entity nears the user(2 meters), wrap themselves around the entity and crush it before it can harm the user. Should the object they destroy be inferior to them in terms of power/rank, once they are done, the snake retreat back into the dormant form while leeching the user's chakra to repair themselves and make them back to their former strength. The snakes are able to reform 3 times. They would be destroyed or undone though if they happen to defend the user from something same rank as theirs following elemental strength and weakness.
NOTE: Usable 2x per battle
NOTE: No S-rank Fuuton the same turn this jutsu is used
NOTE: Purely defensive, thus can not be used to attack the opponent directly except they are attacking the user and the snakes would defend anyway.
NOTE: Due to the fact that the snakes responds by themselves to chakra at close proximity, the user is free to use other techniques excluding katon while they are in use.

♪ Declined: Keep the original. ♪
 
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ZK

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(Genoge) – Below Below
Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short
Chakra cost: 30
Damage points: 60
Description: A technique that takes advantage of the inherent abilities of Asura Path. By exerting more control on the transformative capabilities of Asura the user is able to utilize this technique to alter parts of their body from flesh to mechanized parts and vice versa. In addition to allowing the user to grow new, mechanical body parts Genoge furthers this ability by granting the user to exert complete control over the process within logical boundaries. This can be used, for example, to grow mechanical objects and weapons from one’s own body. As long as the user describes a continuous transformative process this technique is only limited by one’s imagination and logical restrictions such as size.
-Can only be activated by a user with (Shuradō) - Asura Path activated.
-Can only be taught by ZK.

-Approved-

(Shukketsu Kurotama) – Bleeding Black Soul
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra cost: 40 (-10 per turn to maintain)
Damage points: N/A
Description: A technique that takes advantage of the inherent abilities of Human Path. By extending the range of the Soul Removal Technique in exchange for limiting its lethality the user is able to use this technique to influence and analyze the souls of those within range. Instead of ripping a target’s soul from their body and learning all that they know Shukketsu Kurotama allows the user to passively determine the nature of nearby individuals through their souls, including their memories and thoughts. The longer an individual remains within range of this technique the more pronounced the effects will become and after three turns the connection will grow strong enough for the user to become able to marginally manipulate the affected souls. The user cannot remove souls entirely using this technique, but they are able to draw parts of souls out of targeted areas or body parts for a moment, resulting in temporary effects similar to that of Shiki Fūjin on Orochimaru’s arms for the duration of a turn. This causes no permanent damage, but can still be debilitating and thus costs a move to use.
-Can only be initiated and maintained by a user with (Ningendō) - Human Path activated.
-Remains continually active, though while it is so the user is unable to use any other techniques requiring Human Path.
-Can only be taught by ZK.

-Declined- I was fine with it until you got to the part about drawing out parts of the soul. This is too easily exploitable, I'm only willing to allow the supplementary usage which allows the user to determine the nature of nearby individuals but only so far as their memories. However, even then, it may clash with the Kisei's clan Legillimency so you'll require permission from the clan head.
LoK's given his okay for me to (re)submit some mind-reading:

(Shukketsu Kurotama) – Bleeding Black Soul
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra cost: 30 (-5 per turn to maintain)
Damage points: N/A
Description: A technique that takes advantage of the inherent abilities of Human Path. By extending the range of the Soul Removal Technique in exchange for limiting its lethality the user is able to use this technique to influence and analyze the souls of those within range. Instead of ripping a target’s soul from their body and learning all that they know Shukketsu Kurotama allows the user to passively determine the nature of nearby individuals through their souls, including their memories and thoughts. The longer an individual remains within range of this technique the more pronounced the effects will become, this being adequately represented by the user's ability to affect the targets' surface thoughts. This, however, is simply a cosmetic ability and therefore not applicable in combat.
-Can only be initiated and maintained by a user with (Ningendō) - Human Path activated, though it remains concurrently active.
-Can only be taught by ZK.

✦ Declined, okay so main thing is this must require physical contact like with the parent jutsu, or rather Path. ✦
 
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Zatanna

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Genjutsu: Hotaru no koe - Illusionary Arts: Voice of the fireflies
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (+10 per turn)
Damage: N/A
Description: The summoned firefly begins by vibrating its wings at melodic pace while flying to put the target under a genjutsu. Under this genjutsu. The target starts to see multiple copies of the summoner much like clones. The advantage being that the Firefly can keep this up while moving and flying.
Note: Requires a Firefly summoned
Note: Lasts 3 turns
Note: Must wait 2 turns before summoning again.

□ Declined. This would be more suitable as a Firefly Art, that applies to all Firefly summons. Also, you might have to elaborate a bit more on what the illusion does. Cut down on how long it lasts as well. □

Kuchiyose: Jeenkusu - Summoning: Jinx
Type: Summon
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user summons forth Jinx, a small firefly swarm that can detect chakra and ninjas. When they have found the target or opponent, they start lighting out around the target, outlining them.
Note: Must wait 2 turns before summoning again.


[sup]
Declined: Jinx is an indefinite means of chakra sensing. Putting aside the lack of a turn limit, it ought to be summonable once per event.
[/sup]

Kuchiyose: Beesuto - Summoning: Beast
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user summons forth Beast, a small lighting firefly, that is about the size of a thumb. Beast will sit inside the users clothes monitoring the users chakra levels with its feelers and sensing. Beast is able to deliver a shock that is able to disrupt up to A level genjutsu via shocks.
Notes: Can only use 2 shocks per summon
Notes: Lasts for 3 turns



□ Declined. This could also be more suitable for an art, rather than building it around a single summon. □
 
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Method

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Re: Custom Jutsu Submission III

(Meiton: Kuro Oujou, Ureigoto Kouhi) - Dark Release: Tenebris Mortem, Dystopian Queen
Type: Defensive/Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 50
Damage: 90 (-40 damage after it ends)
Description: This technique can only be used while 'Dark Release: Lords of the Outer Night' is active. After having absorbed three techniques while in the aforementioned form, the user may release the chakra from their dark marks to initiate this technique to take their transformation to the next level. Similar to Glory of Galahad, the user's seals remain usable in this form and they lose all of weaknesses associated with a biological body for it's duration. Dystopian Queen raises the rank of what LoToN can absorb by one while also seeking to embody the 'Seven Sins' set of techniques. Envy enables the user to passively reshape their body, increase or decrease in size, as well as grow any additional limbs or appendages made of dark chakra. Gluttony and Sloth allow the user's body to absorb chakra injected into the ground or their body (following Dark's S/W) as well as the the chakra of anyone on the field within mid-range (50 chakra per turn) respectively. Greed allows the user to merge with their Dark techniques to take on their abilities, Lust injects dark chakra into anyone who touches the user following the mechanics of 'Lust, the Lascivious'. Pride manifests itself in the form of aura-like field which surrounds short-range around the user and slows down anything that attempts to traverse through it by half. Wrath generates directional explosions of purple flames on contact with any entity the user is not consciously aware of, their power being equal to the damage of this technique. They erupt from the point of contact instantaneously, destroying the threat or attack before the user can sustain harm. This ability is limited by absorptions and will only occur when the user has made at least one absorption prior. Once Lords of the Outer Night ends, the user experiences fatigue and their hands are injured due to overstraining their dark marks. This results in an inability to make use of them for an extended period of time and a difficulty in using long handseal sequences (longer than three) for three turns after this ends.

Note: Can only be used once per battle and lasts until Lords of the Outer Night ends
Note: Once this ends, the user cannot use Dark Release for the rest of the battle/event
 
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Venom

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Re: Custom Jutsu Submission III

(Ototon: Gungir no Hyorohyoro) - Sound Release: Swaying of Gungnir
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30 (+10 chakra to applied techniques)
Damage: N/A (+20 damage to Lightning techniques)
Description: The user will passively activate an ability that will allow them to release ototon chakra into their Raiton techniques for the next four turns. Activating this ability is instant and consumes no time whatsoever since it's designed to work in the same time-frame as other techniques. Both Lightning and Sound Release are based on high frequency vibrations, allowing the two to be seamlessly combined together. The sound chakra will serve the purpose of increasing the frequency of the vibrations within the lightning technique. This heightened frequency means they will become higher energy, thereby increasing their damage and cutting capabilities in the same way as Super Vibrating Lightning Release Sword. These enhanced vibrations will also change the noise produced by lightning techniques, creating a cacophony of screeching noise that drowns out all other sound. This takes away any stealth they may have once possessed but makes them dangerous to those with enhanced hearing through the use of Inner Sonar Skill or a different method. Those individuals will suffer bleeding ears and will be permanently deafened if they are unfortunate enough to hear this noise.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Cooldown time of three turns in between uses

□ Declined. I'm fine with the technique, but no to it lasting 4 turns, and only a +20 up to S rank Lightning. Also no to it being passive, it can happen same time frame though. □

(Ototon Genjutsu: Keisei Aitou) - Sound Release Illusion: Siren's Lament
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: The user will gather their ototon chakra into their throat and release it in the form of an audible sigh, the sound waves carrying it to the ears of anyone within range. Anyone who hears the sound will be cast in an illusion that causes them to hear a single or multiple voices, that appear to be coming from within their head, all of them speaking over each other in order to be heard. These voices can have varying tones, accents, speak in different languages (real or fictional), exhibit different emotions or simply generate noises. Most commonly the illusion is used to create a cacophony of begging, screaming, cursing, wailing and pleading to potentially evoke guilt from it's target(s). To make them conscious of all of the victims they killed or all of the people they couldn't save, depending on their disposition. There can be as many or as few voices as the user desired, they can even all possess a single voice, a few specific ones or all have unique ones. Naturally the user can perfectly re-create voices they've heard in reality or perceived by navigating the memories of others. This technique is exceptionally effective against shinobi that possess mind-reading capabilities as all of the voices appear to be coming from within their own head. This effectively intermingles with and drowns out any and all targets' thoughts, making it impossible to distinguish the real ones from all of the fakes. Anyone cast in this will also find it very difficult to think clearly with these thoughts ringing in their head, reducing their reaction time and tracking by half until the illusion is broken. All of these effects only apply if there are a multitude of voices all speaking over each other (at least ten).

Note: Can only be used twice per battle
Note: Cooldown time of four turns in between uses
Note: No S-Rank or above Sound in the user's next turn

□ Declined. @Colored. Also, this is a Genjutsu, it will only affect the person for said time. □

(Raiton: Nakigoe no Walkure) - Lightning Release: Cry of the Valkyrie
Type: Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user will initiate this technique by focusing their raiton chakra through their body, and discharging it into the ground in a similar manner to Chidori Nagashi. This surge of electricity is released quickly enough to negate earth-based techniques (KGs/CEs included) before they can form into techniques and/or emerge from the ground. This will work on neutral techniques of the same chakra and below or elements weak to Lightning of up to 10 chakra above. In the case of these upper limits, this technique will also be neutralised in the process and will be unable to progress any further. If their chakra is not neutralized, the user will perform two handseals to apply shape manipulation to the released lightning as it travels through the earth and towards the opponent. This will cause a dome of solid-like lightning to rise up short-range all around the target. Everything within the dome's confines will be imbued with the user's raiton chaka, paralyzed and lifted upwards, similar to the canon technique Lightning Blades Levitation. The dome will then form into a fully spherical orb once everything within it has been suspended off the ground and erupt into a massive explosion (similar to the canon technique Thunder Up), obliterating everything inside of it.

Note: Can only be used thrice per battle
Note: Cooldown time of two turns in between uses.

□ Declined. Mid range, and @colored needs to be removed. □

(Raiton: Freya no Megumi) - Lightning Release: Blessing of Freya
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 (+5 chakra to applied techniques)
Damage: N/A
Description: The user will passively activate an ability that will allow them to imbue a certain ability into their lightning techniques for the next four turns. Activating this ability is instant and consumes no time whatsoever since it's designed to work in the same time-frame as other techniques. Focused lightning techniques, upon contact with conductive solid or liquid matter such as Earth or Water, will convert themselves into currents of unfocused lightning before they can be weakened by the clash to travel along or through the medium. It will then emerge from the other side and return to it's focused form, optionally having undergone a shape change. Essentially it will prevent the two techniques from clashing, allowing a Lightning technique to move through a Water technique without either being weakened. However it will only do this once per technique and once it has exhausted this ability, it will clash with further techniques as it normally would. This ability is extremely useful when fighting alongside an ally, to create powerful combination attacks of Earth/Lightning, Earth/Water or other compatible elements. In the case of opponents who have undergone a transformation into water or conductive liquid, they will be fatally electrocuted upon contact as the lightning becomes unfocused and conducts through their body. The user can choose which techniques to apply this to, but must specify when it is used.

Note: Lasts four turns
Note: Can only be used twice per battle.

✦ Declined, you had to know this was coming. DNR. ✦
 
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Roy

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(Fujitsuboātsu: Chikara no Sai Kouchiku) Barnacle Arts: Power Reconstruct
Type: Suplementary
Rank: C - Rank
Range: Short -Long
Chakra: 15
Damage: N/A
Description: Power Reconstruct is a specialized technique known to the Barnacles who are considered “communities” among the contract much like Oregon and Arbiter. Due to how their bodies are structured, they are capable of using the innate ability they possess in order to reshape themselves into new forms. Through the manipulation of the tendrils that keeps them together and adjusting of the position of the barnacles they can attain new forms such Oregon changing into the form of a dragon or wolf as opposed to his normal state, allowing for more unique variety and twist among them. They cannot grow taller than they already are though can become shorter in height if needed, while retaining all their original abilities. One unique application of this technique can also be applied if in the instance of a single Acorn Barnacle is existing on the field, through which the user can summon a mass amount of barnacles together allowing for the single barnacle to join together in order to form a new community of barnacle capable of roaming around the battlefield in order to assist the summoner while retaining the ability to use Barnacle Arts much like other like other communities, while the single acorn barnacle acts as the “brain” of the community. This technique can only be used by Barnacles who are considered “communities” while creating new communities can only be done once per turn.

□ Pending. Leaving for Pekoms. □
Signed Barnacle CSC:
Permission to resubmit:
Permission to submit Barnacle Arts:

No bolded parts since the technique was left on pending last time.

(Fujitsuboātsu: Chikara no Sai Kouchiku) Barnacle Arts: Power Reconstruct
Type: Suplementary
Rank: C - Rank
Range: Short -Long
Chakra: 15
Damage: N/A
Description: Power Reconstruct is a specialized technique known to the Barnacles who are considered “communities” among the contract much like Oregon and Arbiter. Due to how their bodies are structured, they are capable of using the innate ability they possess in order to reshape themselves into new forms. Through the manipulation of the tendrils that keeps them together and adjusting of the position of the barnacles they can attain new forms such Oregon changing into the form of a dragon or wolf as opposed to his normal state, allowing for more unique variety and twist among them. They cannot grow taller than they already are though can become shorter in height if needed, while retaining all their original abilities. One unique application of this technique can also be applied if in the instance of a single Acorn Barnacle is existing on the field, through which the user can summon a mass amount of barnacles together allowing for the single barnacle to join together in order to form a new community of barnacle capable of roaming around the battlefield in order to assist the summoner while retaining the ability to use Barnacle Arts much like other like other communities, while the single acorn barnacle acts as the “brain” of the community. This technique can only be used by Barnacles who are considered “communities” while creating new communities can only be done once per turn.



(Fujitsuboātsu : Omoi ga jetto no fujitsubo) - Barnacle Arts : Heavy Gadget Barnacle
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Long
Chakra Cost: N/A (+30 for Summoning)
Damage Points: 60
Description:
This technique is the stronger alternative to "Gadget Barnacle" yet is it's own thing, the device is a bunch of merged together Thoracica Barnacle Shell with the tendrils weaved through the hollow inside, forming the shape of a ball or more accurately an egg (almost Frag Grenade shaped) but as big as a the user's hand. The Gadget upon command of the Wielder will begin to change, the tendrils working and the shell growing into more of a form than it's previous orb shape and turns into something else permanently:

-
Fishbones fires a Goose barnacle with tightly packed together Acorn barnacles wrapped around protecting it's fleshy neck. The Goose barnacle controls the projectile making it capable of homing in on a target on it's own, so even if they were to move it'd follow. The Acorn barnacles around can be chosen to give numerous effects chosen by the Wielder, the standard is 2 meter radius fire explosion. The second has the Goose barnacle hit the ground (optional), this fires the acorn barnacles in an omnidirectional explosion of Calcite spinning shuriken in a 5 meter radius - this can be delayed until the Wielder commands (The acorn barnacles will dodge around allies within range, making this user friendly). Only one can be fired per turn. Can only have two projectiles on the Field at a Time from the same device.

-
The Devilfish fires small Thoracica Type barnacles at a fast pace (Lightning Jutsu Speeds) in large quantities as a linear stream, this can either be a normal Calcite shell stream acting as strong as an Earth technique stream with high impact, OR the acorn barnacles can be explosive fire - the explosions building up as the rapid stream hits a target on impact covering a large area and if strong enough breaking through to the next, or imbued with sharp wind capable of shredding. However the Devilfish has an ability that allows the device to charge up for a couple of turns, each turn that it is charged the stream increases in power by +20 (So S-Rank first then +20 to that in the next). The Charge can only be a done for two turns then it MUST be shot on the third. The Wielder can't do any other jutsu whilst charging and are reduced to walking speed - if the wielder is interrupted it resets. When this weapon is fully charged and fired, it has to cool down for 2 turns after being fired.

- The Hammerhead fires scrolls that're prepared by the user or wielder if possible, whether it be for Fuuinjutsu, Ink or even Manipulated tools. Whenever the user uses a technique that requires a normal scroll instead of releasing it themselves they'll load it into this weapon and fire it. The Hammerhead will imbue with Scroll with lightning, firing it so that it can reach up to long range, the imbued A-Rank lightning will protect it's journey (Strong enough to pass through even Rock, also travels at the same speed as a Lightning Technique). The Difference with this is that the Hammerhead gives the fire scroll long range capablities, accompanying it with Acorn Barnacles attached to the outside which proceed to activate them at a chosen destination and so allows the scroll to be performed wherever it is shot to on the field. Hammerhead can Fire a "Piranha" if it has no Scrolls to Fire.

-
Piranha is thrown by the Wielder, it's clamping mouth with chomp onto it's target and explode as a 1 meter radius whilst releasing a Mist cloud of 5 meter diameter. However piranha's explosion also fires out Rhizocephala type barnacles, parasites that will attach to anyone within the Mist cloud. These Rhizocephala will manipulate the Mist to follow the attached target as a tight clump directly around them, making it hard to breath and making them feel heavy - this increases chakra usage by +20 and cuts speed in half. even if the mist is dispersed they will create more, the Rhizocephala have to be killed.

- User can only have one of these on their Biography without summoning, if it is Destroyed then they will have to summon a new one.
- Everytime Hammerhead, Devilfish and Fishbones is fired once it counts as a Move.
- Piranha not being a Device and one time use can be created more often.
- Hammerhead, Devilfish and Fishbones have a two turn cooldown upon being initially created
- Only capable of having max of 4 devices on the field at a time (except Piranha)
- Each of the user's "Zombies" can be summoned with one of these on their person already as part of their summoning, this jutsu still needs to be referenced on initial summoning.
- D.E.V.A. Mechs can use versions of these that're proportional to their Size and wield at least one upon summoning unless it clashes with the Max of four on the field at a time.
- Once one of the Devices have been Chosen, it cannot change.



(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Muscles of the Thoracica
Type: Supplementary/Defensive
Rank: B
Range: N/A
Chakra Cost: 30
Damage Points: N/A (+1 rank to A-Rank and below Tai/Ken | +20 to S-Rank Tai/Ken)
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tendrils, fuelling them with strength and making them much longer and stronger. The tendrils will then coil around the Barnacle’s limbs, specifically the parts that function as “muscles” increasing their physical prowess. However, because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the coiled tendrils it becomes thick and almost like solid muscle (Not making it any less versatile), also functioning as armor capable of standing up to the elements. Due to the increased physical prowess all taijutsu or kenjutsu used increases in power by one rank, however S-Rank techniques gain +20.

- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts S-Rank and above in the same turn
- This Technique has a two turn cooldown
 
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-Albel-

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from Method to submit something with a similar ability to

(Meiton: Jao Ensatsu Kokuryu-Ha) – Dark Release: Black Dragon of Immolation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: N/A (Depends)
Damage: N/A (Same as chakra)
Description: This technique can only be used after the same dark mark has made two absorptions. Between these absorptions, no techniques can have been used from it excluding those which absorb (i.e. no release-type jutsu can be used from it or the count resets). After making these absorptions, the user will focus their chakra into the dark mark and release it in the form of dark purple flames which assume the shape of a serpentine dragon. This dragon, known as the Kokuryu-Ha, will be such a deep purple that it's almost black in colour and will exhibit solid-like tangibility. It's damage will reflect the chakra put into it, specifically the sum of the two techniques that were absorbed to create it (e.g. if two standard A-Ranks were absorbed, it's damage would be 60). Reflecting it's nature as a glutton for chakra, the dark dragon will always pursue the greatest concentration of foreign chakra on the field. Upon striking and immolating that target, it will be drawn to the next greatest source of foreign chakra. The real special ability of the Kokuryu-Ha is exhibited in it's constitution. Similar to Dark Release: Greed, the Avarcious, the dark dragon can reflect any or all of the traits of the two techniques that were absorbed to create it (e.g. it could paralyze on contact if Nagashi were absorbed). Whenever the user desires, they can detonate the Kokuryu-Ha into an explosion of flames that spans a mid-range radial reach.

Note: Can only be used twice per battle
Note: Two absorptions need to have been made from the same mark
Note: Cooldown time of four turns in between uses
Note: No S-Rank or above Dark in the user's next turn

□ Declined. @Colored, exploitable. Mid range, and I'd only allow this to be used once.□
 
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( Senpo: Anhedonia ) Sage Art: Anhedonia
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: Only useable by those Snake Sage Mode users that have achieved the use of Inorganic Reincarnation, Anhedonia is a variation of said technique though on a smaller scale due to the target of the jutsu itself. With this technique, the user uses his ability to manipulate inorganic material so that he distorts the kanj/sealing formula of any number of fuuinjutsu tags that he is aware of. This is accomplished easily and can be used on any object that utilizes Kanji/Sealing Formula that is Fuuinjutsu based in nature. Needless to say, due to the fact that Inorganic Reincarnation can only be used on inorganic material, this jutsu likewise can only be used to target said formula if it is made with inorganic material itself. So for example, a sealing formula that is made with ink, engraved in metal, the ground, or other such material is all fair game for Anhedonia. However if an opponent were to create a sealing formula with wood release or any other such natural material this technique would be unable to be used on it. By corrupting the sealing formula of these seals, the user is able to render said seals useless. The caveat to this techniques use is that the user must know the exact location of the seals he is targetting as well as knowing of the whereabouts of the kanji/sealing formula in question, so this technique is very useful against opponents the user has faced in the past. Due to the fact that the user is simply manipulating the ink or metal or what have you of the formula alone, this technique is able to be used on any formula in the vicinity that the user is aware of. Due to the fact that the user is only manipulating the formula as well as the fact that such techniques receive their rank from the power of their affect rather than the power of the seal itself, this technique is able to be used on any sealing formuia regardless of rank, unless it has been enhanced in some way. If it has been enhanced, then normal elemental interactions apply.
-Can be used 3 times per battle
-2 turn cool down in between

□ Declined. Even if you faced someone in the past, what about the seals they didn't use? Seals beneath their clothing? If you can't see it, you can't manipulate it. Also, make it usable only twice. □

(Senpo/Fuuinjutsu: Allomaternal ) Sage/Sealing Arts: Allomaternal
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: When in the act of summoning an animal, the user will make a handseal and create a sealing formula on the animal itself. This formula is imbued with natural energy that, instead of seeping into the animal itself, completely covers it like an armor. This armor of Natural Energy serves to give the animal an extra layer of protection in addition to an increased amount of power when the summon uses a physical technique, resulting in all physical attacks from the summon in question become +1 Rank more effective. In addition to this, it now takes +20 more damage than usual to cause the summon to disperse as long as this technique is active. This technique can also be used in conjunction with any technique in which the user summons an animal, such as Snake Arts techniques. When used in conjunction with such techniques, this is used in the same timeframe but still counts as a move.
-Lasts 3 turns
-Can be used 3 times per battle
-2 turn cooldown between uses

□ Declined. Fuuinjutsu requires Sannin rank. □

( Kuchiyose no Jutsu: Ekitai/Kotai ) Summoning Jutsu: Liquid and Solid
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Liquid and Solid are two snakes that are direct descendants of the Snake Sage of Ryuchi Cave and are thus extremely powerful due to the fact that they are well adapt at utilizing and absorbing Natural Energy. Despite that, they are actually extremely small, only around 3-4 inches long each. Represented by their different color patterns, Liquid is a golden blonde-ish color and Solid is brown with one eye missing. When these snakes are summoned they are actually summoned biting into the users earlobes like they were earrings that hung down towards the users shoulders. On command, they are able to bite into the user's ears, injecting their venom into the user's bloodstream. Normally, this would be fatal, however as sons of the "Boss" (the Snake Sage) their venom has properties of his. This venom is extremely similar to the venom of the Snake Sage in that it augments Snake Sage Mode when it is received. Each snake, along with it's bite, is able to immediately convert 10% of the user's main chakra pool into Sage Chakra due to the fact that the venom injected binds to the user's body as it flows through and thus begins to force the user's body to absorb Natural Energy. The snakes can only bite one time each and these bites are passive in nature, with the user able to activate Sage Mode in the same timeframe as the bites. Despite their size, these snakes are very powerful and respected, and thus can only be summoned by those with the ability to use Perfect Snake Sage Mode. Unfortunately, due to the fact that the body is being forced to absorb Natural Energy due to the venom, this can only put the user into Imperfect Snake Sage Mode, the only reason they aren't simply killed by this injection being that they have mastered Sage Mode to such a high degree. Due to their size and ability, Liquid and Solid are usually simply worn around as earrings and are kept with the user until they have both used their ability. As such, these snakes have no turn limit when summoned and are even able to bite as they are summoned so that the user may enter Sage Mode easier, using the ability of Perfect Sages to instantly enter Imperfect Sage Mode anyway.
-Only able to be used if the user has the ability to use Perfect Snake Sage Mode
-Can be summoned twice
-4 turn cooldown between complete uses (both snakes biting)

Leaving for another mod.

‡ Declined ‡ With the aid of these snakes, you can convert up to 40% of your chakra into sage chakra (if ISM can be activated in the same timeframe). That's a higher percentage than Perfect SM and it even grants the ability to enter SM instantly, something which can normally only be used once. It's a nice idea but I see what you're doing. Combined with solider pills, you'll have 960 sage chakra once you reach Kage rank again. Combined with the Med pill you're making, even more than that. Tone this down and/or add a turn limit, but currently I don't see myself approving this.
Changed some of the wording, fixed what you said

( Senpo: Anhedonia ) Sage Art: Anhedonia
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This jutsu utilizes Snake Sage Mode's special ability to manipulate inroganic objects, such as with Inorganic Reincarnation Anhedonia is a variation of said technique though on a smaller scale due to the target of the jutsu itself. With this technique, the user uses his ability to manipulate inorganic material so that he distorts the kanj/sealing formula of any number of fuuinjutsu tags that he is aware of. This is accomplished easily and can be used on any object that utilizes Kanji/Sealing Formula that is Fuuinjutsu based in nature. Needless to say, due to the fact that Inorganic Reincarnation can only be used on inorganic material, this jutsu likewise can only be used to target said formula if it is made with inorganic material itself. So for example, a sealing formula that is made with ink, engraved in metal, the ground, or other such material is all fair game for Anhedonia. However if an opponent were to create a sealing formula with wood release or any other such natural material this technique would be unable to be used on it. By corrupting the sealing formula of these seals, the user is able to render said seals useless. The caveat to this techniques use is that the user must see/sense/and otherwise know the location of the seal at the moment that he uses this technique on its target.Due to the fact that the user is simply manipulating the ink or metal or what have you of the formula alone, this technique is able to be used on any formula in the vicinity that the user is aware of. Due to the fact that the user is only manipulating the formula as well as the fact that such techniques receive their rank from the power of their affect rather than the power of the seal itself, this technique is able to be used on any sealing formuia regardless of rank, unless it has been enhanced in some way. If it has been enhanced, then normal elemental interactions apply.
-Can be used 2 times per battle
-2 turn cool down in between

□ Declined. There's a reason I said see for manipulating the seal because with Kisei this is exploitable. □

As discussed made clear note of percentages
( Kuchiyose no Jutsu: Ekitai/Kotai ) Summoning Jutsu: Liquid and Solid
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Liquid and Solid are two snakes that are direct descendants of the Snake Sage of Ryuchi Cave and are thus extremely powerful due to the fact that they are well adapt at utilizing and absorbing Natural Energy. Despite that, they are actually extremely small, only around 3-4 inches long each. Represented by their different color patterns, Liquid is a golden blonde-ish color and Solid is brown with one eye missing. When these snakes are summoned they are actually summoned biting into the users earlobes like they were earrings that hung down towards the users shoulders. On command, they are able to bite into the user's ears, injecting their venom into the user's bloodstream. Normally, this would be fatal, however as sons of the "Boss" (the Snake Sage) their venom has properties of his. This venom is extremely similar to the venom of the Snake Sage in that it augments Snake Sage Mode when it is received. Each snake, along with it's bite, is able to immediately convert 10% of the user's main chakra pool into Sage Chakra due to the fact that the venom injected binds to the user's body as it flows through and thus begins to force the user's body to absorb Natural Energy. The snakes can only bite one time each and these bites are passive in nature, with the user able to activate Sage Mode in the same timeframe as the bites. It should be noted that if the user uses this ability to enter Sage Mode, they only get 20% of their chakra converted in totality and not 40%. Unfortunately, due to the fact that the body is being forced to absorb Natural Energy due to the venom, this can only put the user into Imperfect Snake Sage Mode. Due to their size and ability, Liquid and Solid are usually simply worn around as earrings and are kept with the user until they have both used their ability. As such, these snakes have no turn limit when summoned and are even able to bite as they are summoned so that the user may enter Sage Mode easier.

-Can be summoned twice
-4 turn cooldown between complete uses (both snakes biting)

✦ Declined, your bio with SM has a metal mask covering his entire head and under it has no nose or ears - you should really pay attention to your bio. No to summoning them on your ears, though stripped all the way down and in this form, this is just a way to gain SM without meditating. Besides that, this heavily reminds me of an existing Snake summoning that functions similarly to this, bar the %s due to being before that rule creation. ✦
 
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Vayne

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Rewrote Phobetor's Dream

(Kage: Kurieshonzu No Ashita) - Shadow Arts: Creations of Tomorrow
Type: Attack/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30(+20 Per creation)
Damage: 60
Description: A technique in which the user fully utilises the Nara's ability to shape his shadow into whatever form they want. The user can create constructs, weapons, and whatever may come to mind. The limitation of the technique is the user's creativity. The creations can be separated from the users shadow. This allows the user to, for example, use a sword composed of shadow in combat. Once a creation is separated that would give the user the opportunity to imbue different chakra elements into his style. The main advantage of the technique is that constructs have the same characteristics as the Shadow Imitation Shuriken/Shadow Paralysis Jutsu, which allows the created constructs, if they were to hit the targets shadow, to pin and stop the target in their place. The constructs last on their own for 2 turns. The user can choose to replenish the shadow(direct contact or through a medium) by sacrificing 20 chakra points, this counts as a move and can only be used 2 times per battle. The shadow construct would be replenished/maintained for another 2 turns. The user can create 3 constructs at a single go but if they choose to add additional constructs each construct costs 20 chakra points. Furthermore, the user can modify each created construct 2 times per battle without a jutsu cost, but a chakra cost of 20 points. However if the user chooses to modify for a 3rd time it would cost 30 points, a 4th time 40 points etc. These additional modifications would also count towards the users move per turn count.
-Usable 4 times per battle.
-Some constructs 'bypass' the construct number rules. These constructs are typically very small in size, like a handful of marbles or a deck of cards. These constructs would count as one. Like the deck of cards would be one construct instead of counting as 56 constructs. However, the power of the constructed cards would be divided among the number of cards.
-Non-elemental chakra can be infused into the creations.
-Requires two turn break in between usages.

(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
(Kage: Kurieshonzu No Kinou) - Shadow Arts: Creations of Yesterday
Type
: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Similar to it's parent technique "Shadow Arts: Creations of Tomorrow" this technique allows the user to separate previously created shadow constructs from his shadow. The separated constructs would gain the traits of Shadow Imitation Shuriken/Shadow Paralysis Jutsu, similar to Creations of tomorrow, which allows the separated constructs, if they were to hit the targets shadow, to pin and stop the target in their place. After separation from the user the constructs can be mentally controlled by the user, thus allowing him to focus on other techniques more easily. Due to the influx of additional chakra to the technique, this technique can be used to sustain the separated technique for an additional 2 turns.(IF originally lasts 2 turns would last 4) The user also gains the ability to modify the shape of the constructs 2 times per battle without a jutsu cost, but a chakra cost of 20. Any additional modification would cost 30 chakra, then 40, then 50 etc and count towards the jutsu cost of the user. This is all in accordance with Creations of Tomorrow’s effects/restrictions. Using Kurieshonzu No Kinou occurs in the same instant of using a construct, happening in the same time frame but counting as a move. Furthermore, in regards to the constructs, they would be granted a degree of sentience (Movement and identifying friend from foe, but not strong enough to be cast in illusions). Constructs that lack adequate movements limbs or similar, would move through basic methods like slithering. These constructs would move at speeds equal to that of shadow techniques in broad daylight. Constructs that have proper limbs or similar would move at speeds equal to that of shadow techniques through translucent objects. Additionally, the constructs sentience would be restricted to commands given by the user, for instance having the constructs sole mission to rampage and attack a target.
-This technique is only applicable on Nara techniques that give actual physical form to the shadow, as such, it can’t be used on techniques similar to kage mane.
-Usable 4 times per battle with a turn interval between uses.
-10 Chakra per turn for each separated construct.

‡ Approved ‡

(Kage: Phobetor Yume) - Shadow Arts: Phobetor’s Dream
Type
: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Mid(Creation) - Long(Reach)
Chakra: 30 (-10)
Damage: 60
Description: Building on the concept of "Shadow Arts: Creations of Tomorrow", Phobetor Dream's allows the user to form that carry the traits of Shadow Imitation Shuriken/Shadow Paralysis. Similar to Creation of Tomorrow, the sand is separated from the user's shadow, allowing them to reach greater distances. The sand can be mentally controlled, passively and at 5 chakra points per turn, or alternatively, through body movements. Per these manipulations, the sand can take a variety of shapes and forms, as a whole, or as groups. The sands can even be repurposed into any other physical shadow techniques, albeit in a more effective and dynamic form. Due to the abrasive nature of the sand, the combined technique would gain a passive ten point damage increase. Inversely, the user can break down an existing physical shadow technique into Phobetor's Dream. The technique can be used four times, lasting three turns, at a cost of 10 chakra points per turn. When Phobetor's Dream is repurposed into another technique, it would add one more turn to said techniques overall limit. Similarly, when an existing technique is changed into Phobetor's Dream, it would last one more turn than normal.

‡ Declined ‡ DNR.

(Kage/Ninpou: Battoman To Junbi Jiksn) - Shadow Arts/Ninja Arts: Batman With Prep Time
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (Dependant)
Description: Similar to the concept of having ink tattoos, this collaboration technique essentially allows the user to apply tattoos to his very own shadow. Naturally, this must be done when the shadow is in a tangible state. The user can either use this technique to give his shadow tangible form, or simply employ the tattoos on a preexisting tangible shadow. The tattoos are quite similar to those of Body of Creation, as in the user needs to merely draw the shape or kanji(s) of the desired objects, then utilise them at a latter point. The tattoos, at the cost of 5 chakra points, can passively be repurposed into different shapes and constructs similar to Body of Creation. The user can have up to three tattoos placed on his shadow at one point. A single tattoo contains B rank strength, meaning that when repurposing 3 tattoos, the user can only create up to and including S rank ink techniques. A single tattoo can expand up to 10 meters length, allowing the user to have a degree of leniency over the size of his creations. Releasing a single pre-set tattoo costs 20 chakra points, releasing two costs 30, while releasing all three costs 40. When using a repurposed tattoo into its technique the user must use 10 additional chakra points to the technique. Pre-set tattoos also have a reaction ability to light which is dependent on the shadows strength. When an opposing light source of sufficient strength meets the shadow to completely neutralise it, the tattoos would be automatically released in the direction the light source came from, clashing with it and interacting based on s/w. It would take a light source sufficient to take out a B rank shadow technique for the tattoos to be released from a shadow that isnt being actively used. Depending on the number of tattoos present at the point in time, the chakra cost can vary from 20 to 30 to 40. However, for tattoos purposed for specific techniques, it would cost said techniques chakra cost + 10, similar to the release portion of the technique. The pre-set tattoos must be stated in the user's biography. The technique can be used 4 times per battle, with preset tattoos not counting towards the 4 times limit if stated in bio.

‡ Declined ‡ The reacting to light clause is a property of Fuuinjutsu. Also,
make it four seals instead of three (so it actually equates to an S-Rank). I still feel iffy about this but I'll dissect the wording again when I read it next cycle.
Changed reaction to light to destruction of the technique.

(Kage/Ninpou: Battoman To Junbi Jiksn) - Shadow Arts/Ninja Arts: Batman With Prep Time
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (Dependant)
Description: Similar to the concept of having ink tattoos, this collaboration technique essentially allows the user to apply tattoos to his very own shadow. Naturally, this must be done when the shadow is in a tangible state. The user can either use this technique to give his shadow tangible form, or simply employ the tattoos on a preexisting tangible shadow. The tattoos are quite similar to those of Body of Creation, as in the user needs to merely draw the shape or kanji(s) of the desired objects, then utilise them at a latter point. The tattoos, at the cost of 5 chakra points, can passively be repurposed into different shapes and constructs similar to Body of Creation. The user can have up to four tattoos placed on his shadow at one point. A single tattoo contains B rank strength, meaning that when repurposing 4 tattoos, the user can create up to and including S rank ink techniques. A single tattoo can expand up to 10 meters length, allowing the user to have a degree of leniency over the size of his creations. Releasing a single pre-set tattoo costs 20 chakra points, releasing two costs 30, while releasing three or all four costs 40. When using a repurposed tattoo into its technique the user must use 10 additional chakra points to the technique. Pre-set tattoos also have a reaction ability which is dependent on the shadows strength. When an opposing technique of sufficient strength meets the shadow to completely neutralise it, the tattoos would be automatically released in the direction the technique came from, clashing with it and interacting based on s/w. Depending on the number of tattoos present at the point in time, the chakra cost can vary from 20 to 30 to 40. However, for tattoos purposed for specific techniques, it would cost said techniques chakra cost + 10, similar to the release portion of the technique. The pre-set tattoos must be stated in the user's biography. The technique can be used 4 times per battle, with preset tattoos not counting towards the 4 times limit if stated in bio.

✦ Pending, leaving for someone else though this seems like a Fuuinjutsu ✦

□ Declined. Without Fuuin, this much isn't possible. □

(Kage: Kurechin) - Shadow Arts: Cretin
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: 5
Damage: N/A
Description: Used for the purpose of story telling, Cretin allows the user to manipulate his shadow in all of its forms in order to convey a story to an audience. The story can range from a simple manipulation that covers a few centimeters to a grand, up to scale, extravagant showing. The user's imagination is the only limit. The technique can last indefinitely due to it being inherently harmless and easy to use, though use prevents any other jutsu from being used. It costs 5 chakra points per turn to sustain.

✦ Approved ✦

(Suiton/Kage: Zoo) - Water Release/Shadow Arts: Abhorrence
Type: Supplementary/Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Through a two hand seals, the user would imbue any physical shadow technique with water, mainly to counter fire based techniques that are commonly used against shadow techniques. The water used carries traits of both the Grudge Rain Technique and Starch Syrup Capture Field. This allows the shadow technique, upon contact with humans/summonings/sentient chakra, to drain chakra through the water, with the starch syrup element making escape harder. Per a single target, the water/shadow combo sucks 25 chakra points per turn. With every 50 chakra points taken, the duration of the shadow technique increases by one turn. The user and those tied to him by a blood contract, are capable of ignoring the draining/sticky effects of the water. Alternatively, the chakra taken can be used to release a viscous sticky mist that casts a shadow on the entire field. The mist reduces visibility past mid range, but clings onto the clothes/bodies of those present in it, reducing their speed by two levels each turn. The mist costs 20 chakra points to activate/spread, and costs 10 chakra points to sustain. The chakra must come from that absorbed by the water. Furthermore, the mist can also be stopped/countered upon the destruction of the shadow. However, it's effects on speed progressively disappear at a rate of regaining 3 levels per turn after it's dispersal. The technique can be performed in the same timeframe of a physical shadow technique, and can be used five times per battle. Being tied to a shadow means that it lasts as long as said technique.

✦ Declined, main or alternate use only, your choice. Also don't see why others besides the user are immune; clones logically would be as well and an overall chakra drain limit is needed, not per opponent✦
 
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System001

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Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As an added bonus, the copious amounts of earth and rock mixed into the flame will serve to buffer affected fire techniques against their natural weakness, water. This is due water, which normally would suffocate flames with its high heat capacity and dousing potential, however these properties will be diffused by the infused earth, as the earth will both obstruct and soak opposing water techniques, devolving into flammable mud at the worst. Thus, the resultant combo will be neutral to water. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu.

Note:
- This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn.
- This technique can only be used 3x.
- Is effective on inflamed substances, and fire KG/CE too (within reason and logic).

‡ Declined ‡ So a technique which boosts damage and removes an elemental weakness? Nah. Pick one or the other.

Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: +20
Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu.

Note:
- This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn.
- This technique can only be used 3x.
- Is effective on inflamed substances, and fire KG/CE too (within reason and logic).
-Can only be used with S rank and below techniques.

□ Approved. □


(Katoni: Minami Reiji) | Fire Release: Ifrit; The Aspect of Fire
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will be capable of either spewing, releasing from their body, or materializing within short range of them a sentient creature of fire - Ifrit. Ifrit stands as a physical manifestation of the users proficiency for fire, and is closely interlinked with the user despite having its own separate, independent form. Ifrit is made of sculpted, dense fire, typically takes the form of a muscular humanoid complete with large curving rams horns that adorn its head, a beard and mane-like hair of waving flames, and either the feet of a goat, or a lower body that dissolves into a formless wisp of fire; but in actuality can take any form or size that he wishes as the formless nature of fire allows him to freely shapeshift. His speed is equivalent to the users own at the point of creation, he cannot be weakened, only destroyed, and he is freely capable of switching between or selectively adopting the canonically demonstrated and user known traits/forms of fire release, in the case of more solid forms such as ‘Dragon Flame Song’, Ifrit becomes capable of delivering devastating Taijutsu strikes of tremendous, ground-shattering power, not at all inferior to those of Chakra enhanced strength, as a representation of the raw and overwhelming offensive potential that fire naturally displays. Ifrit’s purpose however is not only to destroy, it can also protect as it has its very own version of Phoenix Feather’d Muffler - the function of which is absolute. Fire is naturally and innately destructive, but under Ifrit’s absolute variation of Phoenix Feather, no object, substance or being that Ifrit, or the user, wants unharmed, will be harmed. Instead they will benefit from the effects of Phoenix Feather, or simply fail to meaningfully interact with Ifrit at all. Ifrit’s real ability however stands as a testament to his deep and profound connection to the fire element. Fire Techniques under Ifrit’s control will always be manipulable - that is, used fireballs that would normally be aimed projectiles, would be manipulable by Ifrit to become homing fireballs, essentially any fire technique in Ifrit domain of control will ultimately be a perpetually existing threat until Ifrit perishes. This means that it is imperative for enemies to destroy Fire techniques used by Ifrit, not dodge them, lest they be chased down and annihilated.
Note:
Ifrit lasts for four turns or until destroyed, during this time the user, who has to pay a penalty of 10 chakra per turn to sustain ifrit, is limited to the usage of Fire, their primary affinity (secondary if Fire is their primary), non-elemental techniques and elemental KG/CE that is based upon at least one of their available elements.
Ifrit can only be invoked three times, if used a third time however the user will be barred from Fire jutsu for three turns once the third use expires.
Once ifrit ends, the user will be incapable of invoking him again for a turn, and will be limited to A rank and below fire for a turn.

□ Pending. Leaving for someone else. □

✦ Declined, wew where to start? "Takes the form of a man but can really take any size or form the user wants it to" is a no - its a humanoid shape, not varying sizes or shapes. Clear size limitations are needed. The can't be weakened is a definite no as well as the freely changing of it's properties. The Phoenix thing, if its another jitsu referenced, link it in the submission always. The no dodging thing will have to go as well, what's wrong with you? You made a fire jutsu that's undefined in terms of even appearance because you write one then immediately say it doesn't have to be this look, you make it impossible to weaken, it can change its properties at will, it can harm and not harm what you choose even when in contact with it's fiery figure, and it can't be dodged, always falling them. Man, just DNR this. ✦
 
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