(Hebi Kuchiyose no Jutsu: Shalashaska) Snake Summoning Technique: Shalashaska
Type:Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Shalashaska is Doom's personal snake summon. Naturally, as a companion of Doctor Doom, Shalashaska has been modified and adapted to fit Doom's personal fighting style. Shalashaska is the size of a slightly larger than average Boa Constrictor and generally likes to wrap itself around Doom and hide in his cloak, which is all the better given its abilities. The first ability that Shalashaska has, being mainly a support summon, is that he is able to use any Medical Techniques that the user knows without handseals, merely by touching the user, and is also able to administer medicine and pills directly into Doom's bloodstream via biting him with his fangs. These fangs have been modified by Doom via sealings and medical procedures so that they are filled with the different medicines, antidotes, and liquified versions of the medical pills that have been implanted in the snake. However this has come with a cost, as Shalashaska no longer has the natural venom and poison that come natural to snakes, due to the venom being replaced by these additions. Being a medical snake, Shalashaska has great chakra control, and is able to use the "(Chakra Tensõ no Jutsu) Chakra Transfer Technique" in order to both help on the battlefield as well as help Doom when he needs it. The second ability of the snake is found when one notices that it's skin has been modified in a way that it looks like a long chain of seals that completely covers it. Simply by moving into place, Shalashaska can use any Fuuinjutsu technique that involves the use of seals/scrolls (thus no barrier or any other type of Fuuinjutsu) by using its body to place the seals onto its target. In addition to this, Doom himself can place seals on Shalashka before or during battle that it may also use as long as it falls under the restriction of being a sealing tag/scroll type fuuinjutsu. For ease of travel, Shalashaka is able to merge in and out of the user's body, however it can not use any of its abilities at all whilst it is merged. In battle it may only merge in or out once per turn. Meaning that it can only choose one of these things a turn. This does not count as a move.
-Lasts 4 turns
-Can be summoned once
(Fuuinjutsu: Karada no shinayaka-sa) Sealing Arts: Ease of Body
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A body seal that reacts only to certain physical movements of the user, the Ease of Body seal is filled with the user's chakra before battle, which fuels the seal and allows its use. This seal only activates once the user uses non elemental taijutsu. Non Elemental Taijutsu often requires the user to infuse his body with chakra in order to successfully perform the technique he is attempting, which is strange because as shown, taijutsu is usually used to preserve chakra. This seal rectifies this by flooding the user's body with chakra at the exact points it needs to be in order to execute successfully, eliminating the need for the user to input chakra himself for this brand of Tai. By flowing chakra through the body for the user, the user is free to keep his chakra reserves in check, merely performing the actions necessary whilst the seal provides the boost in power needed.
-The user's next 4 Non Elemental Taijutsu moves don't require any chakra input from the user
-Seal can be used twice per battle
-3 Turn Cooldown between activations of this seal
-Seal may be passively applied
(Ninjutsu: Rachettoburakkuauto) Ninja Arts: Ratchet Blackout
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Similar to "(Chakra Tensõ no Jutsu) Chakra Transfer Technique", the user, when riding atop an animal under his control, will link their chakra to the beast of their choosing. This being done easier than the Chakra Transfer Technique due to the fact that this technique is being done not only on an animal, but also on an animal under the users control. Needing only to make physical contact with the animal, when this technique occurs, due to the link between the two being's chakra, they become able to communicate via chakra fluctuations only. In this process the user of this technique will be the one in ultimate control of course. The link also increases the users grip on the beast in the same way as chakra use in the tree walking practice technique, thus leaving him a stable ride. The link also leaves it so that the user and beast are able to utilize each other's chakra, giving it the ability to use all elemental chakra the user knows through the User's chakra(however they can't use any techniques canon or custom from these elements unless stated in the summon. This is merely to set the framework for techniques to come branching from this one). Furthermore, the constant chakra flow between the two give the combination an A rank immunity to Genjutsu. The beast that this is used on must be able to utilize chakra, and must also be reasonable and follow logic when it comes to riding it. While the user must be a great at chakra control to perform this on a beast that he controls (Hyuuga's, Fuuin Users, Med Nin, other users with great chakra control), he is able to use this on beasts that are under his opponent's control if they are of the chakra control that is needed to use the original Chakra Transfer Technique. This is a lower form of the tech due to being used on an animal you control, so less chakra control is needed.
-Due to the increased chakra, the beast's speed becomes equal to an Official Sage ranked Tai Master/Specialist while this is active
-Only able to take an opponent's beast for 3 turns and counts as a move when used this way
-Can be used passively when being used on an animal the user controls and lasts until deactivated
-Can only be used to take an opponent's beast twice per battle with 3 turn cooldown in between
-Can be 3x per battle on beasts under the users control
Type:Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Shalashaska is Doom's personal snake summon. Naturally, as a companion of Doctor Doom, Shalashaska has been modified and adapted to fit Doom's personal fighting style. Shalashaska is the size of a slightly larger than average Boa Constrictor and generally likes to wrap itself around Doom and hide in his cloak, which is all the better given its abilities. The first ability that Shalashaska has, being mainly a support summon, is that he is able to use any Medical Techniques that the user knows without handseals, merely by touching the user, and is also able to administer medicine and pills directly into Doom's bloodstream via biting him with his fangs. These fangs have been modified by Doom via sealings and medical procedures so that they are filled with the different medicines, antidotes, and liquified versions of the medical pills that have been implanted in the snake. However this has come with a cost, as Shalashaska no longer has the natural venom and poison that come natural to snakes, due to the venom being replaced by these additions. Being a medical snake, Shalashaska has great chakra control, and is able to use the "(Chakra Tensõ no Jutsu) Chakra Transfer Technique" in order to both help on the battlefield as well as help Doom when he needs it. The second ability of the snake is found when one notices that it's skin has been modified in a way that it looks like a long chain of seals that completely covers it. Simply by moving into place, Shalashaska can use any Fuuinjutsu technique that involves the use of seals/scrolls (thus no barrier or any other type of Fuuinjutsu) by using its body to place the seals onto its target. In addition to this, Doom himself can place seals on Shalashka before or during battle that it may also use as long as it falls under the restriction of being a sealing tag/scroll type fuuinjutsu. For ease of travel, Shalashaka is able to merge in and out of the user's body, however it can not use any of its abilities at all whilst it is merged. In battle it may only merge in or out once per turn. Meaning that it can only choose one of these things a turn. This does not count as a move.
-Lasts 4 turns
-Can be summoned once
Declined: to begin, this'd be a medical-nin CJ. Ergo, it ought to be submitted in another
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, but even so, not until the curriculum is done.. (read the bottom of the original post). Anyways, this snake has far too much stuff. A contracted animal is usually only able to use one field of techniques, but coupling Iryō Ninjutsu and Fūinjutsu is not abiding by that.. It'll have to be one or the other when resubmitting.. though a snake with Fūinjutsu seals inclusive of the medical-type is not so bad.(Fuuinjutsu: Karada no shinayaka-sa) Sealing Arts: Ease of Body
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A body seal that reacts only to certain physical movements of the user, the Ease of Body seal is filled with the user's chakra before battle, which fuels the seal and allows its use. This seal only activates once the user uses non elemental taijutsu. Non Elemental Taijutsu often requires the user to infuse his body with chakra in order to successfully perform the technique he is attempting, which is strange because as shown, taijutsu is usually used to preserve chakra. This seal rectifies this by flooding the user's body with chakra at the exact points it needs to be in order to execute successfully, eliminating the need for the user to input chakra himself for this brand of Tai. By flowing chakra through the body for the user, the user is free to keep his chakra reserves in check, merely performing the actions necessary whilst the seal provides the boost in power needed.
-The user's next 4 Non Elemental Taijutsu moves don't require any chakra input from the user
-Seal can be used twice per battle
-3 Turn Cooldown between activations of this seal
-Seal may be passively applied
□ Approved. □
(Ninjutsu: Rachettoburakkuauto) Ninja Arts: Ratchet Blackout
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Similar to "(Chakra Tensõ no Jutsu) Chakra Transfer Technique", the user, when riding atop an animal under his control, will link their chakra to the beast of their choosing. This being done easier than the Chakra Transfer Technique due to the fact that this technique is being done not only on an animal, but also on an animal under the users control. Needing only to make physical contact with the animal, when this technique occurs, due to the link between the two being's chakra, they become able to communicate via chakra fluctuations only. In this process the user of this technique will be the one in ultimate control of course. The link also increases the users grip on the beast in the same way as chakra use in the tree walking practice technique, thus leaving him a stable ride. The link also leaves it so that the user and beast are able to utilize each other's chakra, giving it the ability to use all elemental chakra the user knows through the User's chakra(however they can't use any techniques canon or custom from these elements unless stated in the summon. This is merely to set the framework for techniques to come branching from this one). Furthermore, the constant chakra flow between the two give the combination an A rank immunity to Genjutsu. The beast that this is used on must be able to utilize chakra, and must also be reasonable and follow logic when it comes to riding it. While the user must be a great at chakra control to perform this on a beast that he controls (Hyuuga's, Fuuin Users, Med Nin, other users with great chakra control), he is able to use this on beasts that are under his opponent's control if they are of the chakra control that is needed to use the original Chakra Transfer Technique. This is a lower form of the tech due to being used on an animal you control, so less chakra control is needed.
-Due to the increased chakra, the beast's speed becomes equal to an Official Sage ranked Tai Master/Specialist while this is active
-Only able to take an opponent's beast for 3 turns and counts as a move when used this way
-Can be used passively when being used on an animal the user controls and lasts until deactivated
-Can only be used to take an opponent's beast twice per battle with 3 turn cooldown in between
-Can be 3x per battle on beasts under the users control
□ Declined. This too wild. □
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