Custom Jutsu Submission - III

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Sinthorus

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(Kōton: Atlas) – Steel release: Atlas
Rank: A
Type:Supplementary
Range:Short-mid
Chakra Cost: 30
Damage Points: 60
Description: The user will slam their hand down on the ground, or their sword, staff, hammer, ect, releasing their chakra all around. This chakra ripples through the earth to mid range around the user like a pebble hitting the water. It creates a 1cm layer of steel 3cm under the earths skin. Creating an almost membrane of steel under the earths skin, unknown the normal ninja, thought doujutsu, sensors ect would know it's their. The name comes from the titan, Atlas whose punishment in mythology was to forever hold up the world. This layer of steel is to have a holding in the ground for the user, which would remain in place as a platform, even if the opponent tried to lower the earth, or drop the ground, giving the user a steady standing. Though if a stronger jutsu was used, it would render the steel useless. Now this steel layer has two additional uses.

First of all the user will have his chakra flowing through the steel like a pressure sensing on the steel, feeling what causes pressure on it at different locations. For example, an opponent running across it. With this the user can do one of two things. The first is to cause the steel to shoot up on the spot of pressure, protruding a sword like spike 1ft above the ground at the point of pressure in reaction. So if it was a foot, i would impale the foot. The second is instead of spike the user can have the steel take a volcano like effect, errupting outwards and upwards, creating an upwards pushing force. This force would push up on the point of pressure, so if it was a foot stood on it would would release a mini burst under the foot lifting the target into the air. This wouldn't damage them, it would just throw them of and distract them, a explosion type effect of pushing, without a damaging explosion.

Note: Useable twice and lasts until destroyed
Note: Each effect can be used once per turn and only one can be used at a time, counting as a move per turn and consuming 20 chakra points
Note: Must wait two turns before using again

‡ Declined ‡ This is a nice technique but you need to tone this down. For one, this needs a turn limit. Two, you need to split this into two different uses i.e. the lethal/harmful one and the non-harmful one and specify which one is used in the turn you create this. Something like this would disrupt the opponent's ability to use earth from the ground. I can't have it "last until destroyed".

(Kōton: Atlas) – Steel release: Atlas
Rank: A
Type:Supplementary
Range:Short-mid
Chakra Cost: 30
Damage Points: 60
Description: The user will slam their hand down on the ground, or their sword, staff, hammer, ect, releasing their chakra all around. This chakra ripples through the earth to mid range around the user like a pebble hitting the water. It creates a 1cm layer of steel 3cm under the earths skin. Creating an almost membrane of steel under the earths skin, unknown the normal ninja, thought doujutsu, sensors ect would know it's their. The name comes from the titan, Atlas whose punishment in mythology was to forever hold up the world. This layer of steel is to have a holding in the ground for the user, which would remain in place as a platform, even if the opponent tried to lower the earth, or drop the ground, giving the user a steady standing. Though if a stronger jutsu was used, it would render the steel useless. Now this steel layer has two additional uses.

First of all the user will have his chakra flowing through the steel like a pressure sensing on the steel, feeling what causes pressure on it at different locations. For example, an opponent running across it. With this the user can do one of two things. The first is to cause the steel to shoot up on the spot of pressure, protruding a sword like spike 1ft above the ground at the point of pressure in reaction. So if it was a foot, i would impale the foot.

The second is instead of spike the user can have the steel take a volcano like effect, errupting outwards and upwards, creating an upwards pushing force. This force would push up on the point of pressure, so if it was a foot stood on it would would release a mini burst under the foot lifting the target into the air. This wouldn't damage them, it would just throw them of and distract them, a explosion type effect of pushing, without a damaging explosion.

The user must state which effect will be lying within the layer when he makes the jutsu, it can only be the use of spikes, or the upwards thrust. This lasts for that use of the jutsu only and they can switch which variation they use. While this layer is in place it can be hard for an opponent to use earth in the ground, but due to it's thin layer, it will only stop B rank and below earth from that area, dpending on how the jutsu works. A ranks would push through this steel, or like a swamp would cause the steel to sink if the same size.

Note: Useable three times lasting 4 turns. Two turns between uses.
Note: Each effect can be used once per turn and only one can be used at a time, counting as a move per turn and consuming 20 chakra points

‡ Approved ‡

New jutsu:

(Koton/Fuuton: Arcane se) Steel/Wind Release: Arcane Torrent
Rank: A
Type:Supplementary
Range:Short-long
Chakra Cost: 30
Damage Points: 60
Description: This technique is one of two parts, it doesn't control both elements at the same time, it's two step jutsu, much like when Darui uses lightning after releasing water to create a combination. The user will hold out their hand to a location using the basic principles of steel release to create hundreds of little shards of steel on the surface of that area (short range diameter). Though this would just look like glitter, the steel is like the shrapnel released when in reality you cut through steel, hence you wearing protective clothing. The use will then swing their hand up using basic wind release to cause and updraft of wind focussed under those shards causing them to rise up in a gust of wind, much like when wind is used with dust, cuasing and upwards pushing force with all the cutting power of the steel shards. This upward thrust of wind can be straight up or at an angle to push them short range in a desired direction. Using basic powers of the two creates unique combination almost like a burst of steel/wind through hand gestures. There isn't really a time lapse between the two parts of the jutsu, it happens in the timeframe of a single technique.

Note: Useable thrice per battle
Note: Counts as two of the user's three moves per turn
Note: One turn between uses

‡ Approved ‡ Made some edits. Elemental combinations of this nature must count as two of the user's moves per turn.

(Koton: Arcane ekusupuro-jon) Steel: Arcane explosion
Rank: A
Type:Supplementary
Range:Short
Chakra Cost: 30
Damage Points: 60
Description: The user will release a surge of chakra through his body releasing it outwards releasing a blast of steel chakra all around his body to short range in the form of 1000's of tiny steel razor blades with next to no gaps around each one, shooting out at the speed of an shot arrow, they then hold their place in the dome shape for one turn and drop to the ground around the user, which can they be used as a source of steel for future use.

Note: Useable 4 times
Note: Two turns between uses

‡ Approved ‡ Removed about half of the description since it was filler.

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Sasori

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(Ningyō no gijutsu, ōkibona sureddo no kōhai) Puppet Technique: Massive Thread Devastation
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will begin to rotate their hands in a circular manner similar to when you are forming a rasengan. As the user is doing this chakra is being molded into their hands. Along with the chakra a plethora of chakra strings are being forced together creating a medium sized ball consisting of chakra strings. Once the ball has been formed it will take the appearance of a light ,blue ball due to it consisting of chakra strings. The main thing the user will due with the ball is throw it at a target like a baseball. Once the ball has made contact with a target the ball will erupt into wide array of chakra strings which begin to encircle the enemy wrapping them up with a powerful binding strength.Works by taking advantage of the force and strengh chakra threads have when they are pulling objects such as puppets. The target will become so wrapped up in the chakra strings that they will be unable to be seen as they are covered in hundreds of chakra threads. The chakra strings cause the target to be wrapped up with tremendous force. Once contact with the target has been made they wrap them up in a binding force so strong that it will pierce right through their flesh and crush them which can severely hurt them as well as cause death. The initial effect of the jutsu will pierce the enemy with a bone crushing force of wires. If wanted the user can also perform a single hand seal to activate the ball if it is currently in Mid-air. Also, when it activates it can encompass everything surrounding where it erupted up to Short-range if wanted or just manipulate so that it is just a full body wrap of said person or object.
Note: Can only be used twice.
Note: Can only be taught by Sasori
Note: Must know Puppetry
Note: No S-rank jutsu next turn

Declined - remove referencing to the rasengan.
Did what you said

(Ningyō no gijutsu, ōkibona sureddo no kōhai) Puppet Technique: Massive Thread Devastation
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will begin to rotate their hands in a circular manner. As the user is doing this chakra is being molded into their hands. Along with the chakra a plethora of chakra strings are being forced together creating a medium sized ball consisting of chakra strings. Once the ball has been formed it will take the appearance of a light ,blue ball due to it consisting of chakra strings. The main thing the user will due with the ball is throw it at a target like a baseball. Once the ball has made contact with a target the ball will erupt into wide array of chakra strings which begin to encircle the enemy wrapping them up with a powerful binding strength.Works by taking advantage of the force and strengh chakra threads have when they are pulling objects such as puppets. The target will become so wrapped up in the chakra strings that they will be unable to be seen as they are covered in hundreds of chakra threads. The chakra strings cause the target to be wrapped up with tremendous force. Once contact with the target has been made they wrap them up in a binding force so strong that it will pierce right through their flesh and crush them which can severely hurt them as well as cause death. The initial effect of the jutsu will pierce the enemy with a bone crushing force of wires. If wanted the user can also perform a single hand seal to activate the ball if it is currently in Mid-air. Also, when it activates it can encompass everything surrounding where it erupted up to Short-range if wanted or just manipulate so that it is just a full body wrap of said person or object.
Note: Can only be used twice.
Note: Can only be taught by Sasori
Note: Must know Puppetry
Note: No S-rank jutsu next turn

Declined - you actually are straying too far from use the of actual puppets. The puppet strings are used to control and manipulate puppets or people, to just have them bind isn't very puppet like, don't you think? At this point it could jsut be normal chakra users doing this.
Name: (Daedalu no fukushu) Daedalus’s Revenge
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Daedalus was known as a master craftsman and has made several famous pieces of crafts. This is one of his most famous pieces of artwork which he developed before his death. The user will first place both of their hands on the ground after pulling out a scroll and summon forth an enormous wooden figure. Daedalus is about the same size as Gamabunta or any other large summoning. Once Daedalus is on the field it will then launch a barrage of missiles which cover a large range and width making it hard to out run. The missiles explode on contact. The technique’s aftereffect leaves a large impact on the surrounding land and causes for a large crater to remain where the attack hit. Daedalus is capable of controlling the directions where he attacks, for example the user can aim it at the sky, but once the missiles have been launched the user has no control over that.
Note: Can only be used twice
Note: Can only be taught by Sasori



Declined - if you want the missiles go for pain bio O_<
Name: (Daedalu no fukushu) Daedalus’s Revenge
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Daedalus was known as a master craftsman and has made several famous pieces of crafts. This is one of his most famous pieces of artwork which he developed before his death. The user will first place both of their hands on the ground after pulling out a scroll and summon forth an enormous wooden figure. Daedalus is about the same size as Gamabunta or any other large summoning. Once Daedalus is on the field it will then launch a barrage of medium size canisters into the air which cover a large range and width making it hard to out run. While in the air a section of the canisters will first open to release a barrage of smoke bombs down upon a target which engulfs them in a thick cloud of smoke making it hard to see. Almost immeditately after the smoke bombs have been launched the canisters wil then open up entirely to release a barrage of several kunai tagged with paper bombs which will rain down on the target in the smoke exploding on contact with a surface while also piercing structures. Also, the smoke is so thick and wide spread that can easily cover up rather large objects.
Note: Can only be used twice
Note: Can only be taught by Sasori
Note: No S-rank jutus next turn.

Declined - a bunch of kunai and smoke needs to be S rank?

Name: (Ayatsuri ningyō geijutsu: Jōkā no dansu) Dance of The Jokers
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will first pull out a scroll to summon forth a set of ten dummy puppets. The puppets all have a sinister look on their face due to the fact that Sasori tried to model them after Jokers. Packed inside of each of the puppet are explosives such as paper bombs which the user will send at the enemy in order to catch them in an explosion. After the user summons the puppets, the user will then aim them at a target, and once they get in range they will explode harming the target from one or multiple angles. The user is capable of having the puppets attack in a random order from different angles instead of all from the same directions. Each of the puppets will explode on impact with a target. Alternatively, these puppet could be used through Sasori's heart container, chakra threads will activate with the summoning of said puppets making for one move.
Note: This set of puppets can only be used twice.
Note: Can only be taught by Sasori
Note: No S-rank jutsu next turn

Declined - explosive tags being S rank, just because they are on puppets?
 
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McRazor

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Genjutsu: Kyodaina peppā | Illusionary Arts: Monstrous Pepper
Type: Supplementary
Rank: A rank
Range: Short to Mid
Chakra: 30
Damage: N/A
Description: Upon performing two handseals, the user disrupts the opponents chakra flow and places him into a gruesome genjutsu. Within the illusion, the user harshly stomps the ground and a giant monstrous red pepper emerges from the ground behind the opponent. The pepper is red and connected with its stem to the roots in the ground. The stem is decorated with a couple of green leaves that serve no real purpose to the illusion, other than to further distract the opponent. As the monstrous pepper emerges from the ground, the earth shakes from behind the opponent and the rumbling of earth can be heard. The pepper has hollowed out eyes and sharp teeth and its insides can be seen as a sticky yellowish substance that is dripping through its eyes and mouth. As it emerges from the ground it launches itself with its gaping mouth at the opponent, with the intention to swallow him whole, in a similar fashion to the venus flytrap. The height of the pepper is about twice the size of the opponent and it emerges about short range behind the opponent. However, due to its long stem it can easily reach the opponent within a moment. Once the pepper eats the opponent within the illusion, it traps him inside its body and squeezes him tightly against its sticky insides. In reality, the opponent is immobilized and unable to move if he gets eaten, leaving him at the users mercy.
Note: Can only be used 3 times per battle
Note: No other genjutsu in this turn. Must wait 2 turns between uses

Approved - made edits. I was laughing reading this just from the image you provided xd

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Shīhōsu Geijutsu: Benarumadena genshonoumi | Seahorse Arts: Hydros' Primordial Waters
Type: Offensive/Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: Because seahorses are oceanic animals they have extremely large litters for the very purpose of increasing the chance of having offspring because of the ruthless way the oceans handle any life form. During the beginning era of the seahorses a large litter was caught within a violent and heavy sea current. The current carried the newly bred seahorses into a remote gulf which got named Hydros' Primordial waters after its deceased leader, Hydros. The current stopped there and gave the seahorses the chance to continue a regular life in the calm waters of the gulf. The current seahorses, as we know them, use the remote gulf as their habitat. It is the place where the seahorses reside until they're summoned to aid the user in battle. Using the reverse summoning process, the user of this technique can reverse summon himself as well as any living and sentient being within short range from himself in any direction, including the opponent if he is caught within radius. Upon being summoned into the gulf the user and opponent land onto the surface of the water and the usually friendly seahorses within short range from the opponent realize there's an intruder, at which point each of them shoots a water projectile from their snouts, directed at the opponent from every direction. The water projectiles compose the strength of an A ranked water technique.
Note: Must sign the Seahorse Summoning Contract
Note: Lasts for 3 turns before being summoned back
Note: Can only be used once

Declined - sorry, not going to be approving custom reverse summons.

Shīhōsu Genjutsu: Nazo no andāwārudo | Seahorse Illusionary Arts: Mysterious Underworld
Type: Supplementary
Rank: A rank
Range: Short to Mid
Chakra Cost: 30
Damage Points: N/A
Description: Using its chakra and the clicking noise as a trigger, a seahorse can place the opponent within an illusion. In the illusion, the battlefield drastically changes into a sea bottom. The sky is replaced with a never ending amount of water above the opponent. His surroundings are replaced with oceanic flora and it is up to the ability of the user of this technique to fine tune the under water surroundings to its liking, following logic of course. This allows the user of this technique to manipulate the amount, size, shape and placement of seaweed, sea shells and different neutral sea bottom animals, for example. Due to the battlefield suddenly changing into the bottom of the ocean, the opponent would feel as if the pressure of the water is real, slowing down his movements and gestures and due to that, it would manifest in reality as well. Basically, the illusion is so vivid and realistic that it would trick the opponents brain into believing that a massive amount of water has been summoned and that the opponent is, indeed, located on the bottom of the ocean. In reality, the opponent feels the pressure of the water on his body, slowing him down. Through the water, the opponent can see the user of this technique, preparing for an underwater assault.
Note: Must have signed the Seahorse contract
Note: Can only be used three times per battle

Declined - sorry it clashes with existing older gen.
 
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Chihaya

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(Futon: Ruminasu Matsuge | Wind Release: Luminous Lashes)
Type: Offensive/Defense
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The way this technique works is that the user will manipulate their wind-based chakra and blink either both eyes simultaneously or at different times. The eyelashes of the user will act as tiny fans, sending extremely fast, tiny, sharp shards of wind towards the opponent. The wind blasts are about the size of a small, average-sized bullet... if not smaller. The user can blink as fast as they desire, or even faster than humanly possible as they can use the wind to speed their blinking, sending as many tiny, nearly unnoticeable luminous shards of wind towards their target. The size and translucency of the shards make them hard extremely hard to detect. The tiny winds travels insanely fast and have the power to pierce through tree's and blockades. The user can aim the shards by simply looking in the in the direction they wish for it to go. Anytime the user blinks, shards will be produced, unless deactivated by the user. To deactivate the shards the user must close their eyes for 3 seconds. Blinking both eyes at once will send two shards simultaneously. And as self explanatory as it is, blinking both eyes at different times will send the shards out at different intervals. With every blink, sends a shard.
Notes:
- Can only be taught by Chihaya
- The technique can only be used three in battle, with a one turn cool-down
- The technique lasts three turns
- While the blinking is activated, the user may not use any wind techniques higher than B ranking
- Blinking at extremely high speeds will logically limit the users eyesight

Declined - i don't see it being possible as an S rank as you can't release enough force and wind from blink. I can see it being a B rank and one shot per use.
Futon: Ruminasu Matsuge | Wind Release: Luminous Lashes)
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: A single blink is all the user needs to send a very small, compressed shard of wind towards their target. The shard of wind is incredibley fast and lethal, it's sharpness perfected. The users eyelashes act as a tiny fan, pushing forth the shard of wind. The shard shoots in the direction the user is looking. The shard of wind is just as small as an average bullet, if not smaller. The shard is luminous and translucent. It's size, shape, speed and translucency makes it difficult to detect and avoid. It is able to pierce though blockages and easily rip through the opponents skin as the shard resembles that of glass.
Notes:
- Can only be taught by Chihaya
- Can only be used five times in battle with a one turn cool down
- The user can choose to use their left or right eye

Approved - made it 5 times, reminds me of OP
 
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The Mockingjay

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(Sasu yōna kōtai) Stinging Substitution
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This is a combination of the summoning and substitution jutsus used by users of the bee contract. At times of need, the user will substitute themselves with a nearby object, avoiding taking a hit and moving short range from where they stood. As they subsitute, the user also summons forth a swarm of hundreds of bees to their original location. Upon being summoned, the bees fire there senbon-like stingers into the centre of their mass (where the user would have been) and disperse themselves, all turning into a mass of honey which sticks whatever should pass through them to itself and the earth, limiting movement of all limbs and weighing down whatever should be hit.
- Can only be used thrice
- Not in consecutive turns
- No Bee Summons next turn

Declined - not going to approve sub customs

(Hanībīu~ōru) Honey Bee Wall
Type: Defensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user summons forth a swarm of bees from their hands or mouth that work together in order to quickly form a wall of bodies. Once they take a hit, they turn into a single, large mass of honey which covers whatever were to pass through the wall and sticks in to itself and the ground as well as adding a huge weight to its back.


Declined - becoming honey clashes with a c.e that once belonged to Jokey
(Mitsubachi no pūru) Pool of Bees

Type: Offensive/Suplementary
Rank: B/S
Range: Short-Mid
Chakra: 20/40
Damage: 40/80
Description: The user summons forth any number of bees, from a huge army (S-rank) to a precise mass (B-Rank). These are summoned from the users hands and/or mouth and cover the earth in every direction short-mid range of the user. The bees sit on the earth with their stingers pointed upwards. Once crushed, the bees not only drive their stinger into whatever crushed them, but they turn into an incredibly sticky honey which holds the connected thing in place.
- Bees remain in place for three turns of until dispersed into honey.
- After three turns the remaining bees will automatically become honey
- Only four times per match
- S Rank version cannot be used while bees are still active from previous use

Declined - pick a single rank
 
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Robot Boy

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Mole contract:

(Kuchiyose: Ma jūakō) – Summoning: Eutheria
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: The user will after offering blood and either make the signs or use their mole tattoo before slamming their hands on the ground to summon Eutheria. Eutheria is a mole and a master of the hammer just like Gravel. She is the same size as a human sized, generic toad warrior. She can perform earth based and regular ninjutsu techniques up to and including A-rank with just her hammer rather than hand-seals. She can also form a mental link with the summoner, using hiding like a mole technique to gather info and report to the summoner or to just simply communicate. With her body being humanoid, Eutheria can also perform taijutsu techniques up to and including B-rank. She also has claw-like fingers and toes that can bend to grip things. She can gather most of her earth chakra to perform her most personal technique, Hammer Arts: The Trap Thrower. She creates a mighty earthen sledge hammer in her hand and throws it, sending it flying at the target before making the seal of confrontation causing the hammer to become huge. When traveling, the hammer carves through the ground, creating a wave of stone and dust. The technique ends her summoning and she is out for the rest of an event. Can only be used once, counts as a forbidden ranked move, and has a long-range reach. On impact with the target, the hammer explodes with incredible force and shoots earth shrapnel in all directions up to short-range from the target’s position. Like most earthen projectiles, the summoner can enhance it by igniting it with a fire jutsu to increase the hammer’s overall destructive power.


-Can only be summoned once per battle.
-Lasts for four turns.
-Requires a source of earth.
-Must have signed the mole contract.

Declined - how does the mole tell you the info it gathers? Does it speak to you? if it's mental link it's a no. And give the alst ability a rank, limit and count as a jutsu per turn

(Kuchiyose: Jari) – Summoning: Gravel
Type:Summon
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description: The user draw blood and either weave the signs or use their mole tattoo, before they slam their hands on a source of ground to summon Gravel the mole, master of the hammer. He is the same size as a large generic toad and can perform regular ninjutsu techniques up to and including A-rank that don’t require hand-seals. He has the unique ability to perform hammer based techniques with his sledge hammer, held in his large claw-like fingers. He has spiky blonde-hair (dyed) on his natural brown fur. He had trained himself to the point that he can move underground at 1.5x the summoner’s original speed. He can also make a hammer out of regular chakra with a large axe blade on one of the sides of its head. He can throw it at his target, combine it with a hammer-based technique or extend the handle to attack from a distance. This counts as an S-rank move. Being a mole, he can passively use the earth release: hiding like a mole technique for stealth and gathering Intel or to ambush his opponents.
-Creating the hammer to extend it, enhance a hammer tech. or throw it, can only be done twice.
-Can only be summoned once per battle and lasts for four turns.
-Must have signed the mole contract.
-Requires an earth source.

Approved

-Updating- I can't quote from the thread:

(Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
Type: Summon
Rank: A
Range: short
Chakra: 30
Damage: n/a (60 Doton)
Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest amongst the moles Grand , who was previously 30 cm, grew to the same size as an adult gorilla and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as there is a source of ground to work with. By focusing his chakra, Grand can spin the drills on his armor (even under water) to generate enough force to push away impurities such as foul smells, oil, etc. around himself and his summoner. Grand was also able to develop the ability to materialize his favorite sword, Grand Spiral, which is made of the same material as his armor and appearance/color, but in sword form. It’s small and light enough to be held by a human for melee purposes. He can create thousands of these at once and have them levitate and shoot forward like the manipulate advancing blades technique. Together they bear the strength of an A-rank.

Restriction:
-Can only be called upon once per battle
-lasts for 4 turns.
-Shooting them at the target(s) counts as a move.
-Spinning the drills to push away impurities counts as a move.
-Must have signed the mole contract
-Requires a ground source

Approved.
 
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BusinessManTeno

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(Ototon/Kenjutsu: Jinsoku Urusai) Sound Style/Sword Style: Swift Screech
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is used in conjunction with sword arts of the user. The user will begin by initiating a sword strike towards the opponent. The moment the sword is in motion it will give off a very loud and powerful screech till the sword strike is finished. This technique is used to throw off the opponents equilibrium while in the middle of a strike, causing the opponent major dizzyness causing the opponent to stumble and lose balance while the screech echos in their ear. This technique is a double edge, as if no precaution are made the user is just as effected by the screeching effect.

Note: The Screech lingers in the opponent ear for 2 turns
Note: This technique restircts the opponent from using techniques based on alot of focus (Genjutsu, Yamanaka techniques, etc)
Note: Can use a max of 3 times
Note: This technique can be used in conjunction with other kenjutsu techniques (Doing this will pair the techniques together and will count as a single time frame , but still counts as 2/3 moves if used)

Declined - an A rank can't restrict the full use of certain ninjutsu like genjutsu. It can limit to say no A rank and above but tha'ts all.
(Ototon/Kenjutsu: Jinsoku Urusai) Sound Style/Sword Style: Swift Screech
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is used in conjunction with sword arts of the user. The user will begin by initiating a sword strike towards the opponent. The moment the sword is in motion it will give off a very loud and powerful screech till the sword strike is finished. This technique is used to throw off the opponents equilibrium while in the middle of a strike, causing the opponent major dizzyness causing the opponent to stumble and lose balance while the screech echos in their ear. This technique is a double edge, as if no precaution are made the user is just as effected by the screeching effect.

Note: The Screech lingers in the opponent ear for 2 turns
Note: This technique restricts the opponent from using techniques based on alot of focus (Genjutsu, Yamanaka techniques, etc) S rank and above
Note: Can use a max of 3 times
Note: This technique can be used in conjunction with other kenjutsu techniques (Doing this will pair the techniques together and will count as a single time frame , but still counts as 2/3 moves if used)

Approved - made edits. Nice technique

(Kenjutsu/Genjutsu: Yaiba giman) Sword/Illusionary Art: Bladed Deceit
Type: Offensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 25
Damage: 50
Description: This is a very simple, yet strong technique. Utilizing the bare basics of both genjutsu and kenjutsu, combining them into one. The user will put his hand on the hilt of his sword, thus triggering the genjutsu. Inside the genjutsu the opponent will see the user drawing out their sword as normal like they were preparing for battle. While in reality the opponent quickly unsheathes his sword sending a pressurized sharp air wave towards the opponent, sharp enough to cut through flesh with ease. This technique, though simple cant be used against those with dojutsu as they can see through the deceit.

Note: Can use a max of 4 turns
Note: Cant be used on already drawn sword (Must be drawn from a holster, hip, back , etc)
Note: No Genjutsu or Kenjutsu S rank or above in the same turn as this

Declined - wrong chakra and damage
(Ototon: Yowakusuru chouyaku) Sound Style: Soundless Leap
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 25
Damage: N/a
Description: A useful, and simple sound technique. Used to augment the speed of the user for evasive maneuvers. With the users feet planted on the ground, the user will charge their sound chakra into their legs and feet, and leap towards any direction up to 10 meters. With the sound chakra augmenting their movement, they leap/move twice as fast. The moment the user feet lifts off the ground, sound waves will travel outward into the ear canal of the opponent. This will cause temporary dizzyness making the opponent see doubles side by side. This technique is to avoid, or dodge techniques, or even used to run away if the user so wishes.

Note: Can use a max of 4 turns
Note: Seeing doubles last for 1 turn
Note: No sound jutsu above S rank in the same turn as this or the next turn

Declined - same as above
 
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Drackos

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(Suiton: Yūkan no Namida) – Water Release: Tears of the Intrepid
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long (Created in short-range)
Chakra: 50 (-20 per turn) (-100 to the target per turn)
Damage: 90
Description: A highly advanced water technique where the user, through a set of five hand seals (Tiger → Monkey → Snake → Horse → Bird) and the release of chakra will manipulate moisture in the air around them. This in effect allows the user to create copious amounts of water in the air in short-range vicinity around them. The nature of the water produced takes form identical to that found in (Suiton: Uramiame no Jutsu) – Water Release: Grudge Rain Technique and (Suiton: Mizuame Nababara) – Water Style: Starch Syrup Capture Field. In essence this creates water that is a highly viscous, sticky, and dense liquid which has chakra draining capabilities to those who come into contact with it. The user, through maintaining the Bird hand seal, can sustain this technique at the expense of 20 chakra per turn for a maximum of four turns and during that time of sustainment can shape the water into numerous forms and shapes which depend solely on the user’s needs at the time which can reach up to long-range from the user. For each turn a victim is caught in the water and in contact with it they will find their chakra quickly drained losing an immense 100 chakra per turn. The unique application of this chakra however is not simply in its draining abilities but its ability to be potentially applied to a user’s future water technique using this water as a source. The chakra will not only be drained from the target but will act to infuse and enhance a water technique which applies the water created from this technique. Ergo, water techniques can be produced from this body of water and if there is chakra drained from the opponent within the water it will infuse and enhance those water techniques produced from this technique. As such any water technique that uses this water as a source will be enhanced by +20 damage for each 100 chakra drained from an opponent for a maximum of +40 damage. Once the infusion has been used the user must drain more chakra from the victim in order to gain additional infusions. There are very serious drawbacks and limitations to this technique, however. While sustaining such a powerful water technique the user will be simply limited to Water Release techniques.

Note: Can only be used once per battle.
Note: Can only be maintained for a maximum of four turns.
Note: Upon expiration or premature ending the user will have their speed reduced by 2 levels, experience a full body pain from overexertion of chakra, and be unable to access water techniques above B-Rank for the same and following turn. Additionally, the user will suffer 40 damage from the pain their body will experience upon the end of this technique.
Note: Forbidden Ranked water techniques cannot be produced from this body of water as it would simply be too much chakra exertion.
Note: Can only be taught by Drackos.

‡ Declined ‡ Same issue as before. Draining chakra from the opponent (especially considering this is created within short-range) will almost never happen and so I fail to see the utility of this technique. The restrictions are good but the technique as a whole reminds me of Scaze's Sonata of the Phoenix. Rather than draining chakra from people, why not make both of your techniques applicable to techniques? They drain a portion of chakra from the opponent's jutsu if its not sufficient to destroy your technique and you could make your technique self-regenerating (it could even use some of the stolen chakra to restore itself).
(Suiton: Yūkan no Namida) – Water Release: Tears of the Intrepid
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long (Created in short-range)
Chakra: 50 (-20 per turn) (-100 to the target per turn)
Damage: 90 (-40 to user) (+20-40 potential infused damage to Suiton)
Description: A highly advanced water technique where the user, through a set of five hand seals (Tiger → Monkey → Snake → Horse → Bird) and the release of chakra will manipulate moisture in the air around them. This in effect allows the user to create copious amounts of water in the air in short-range vicinity around them. The nature of the water produced takes form identical to that found in (Suiton: Uramiame no Jutsu) – Water Release: Grudge Rain Technique and (Suiton: Mizuame Nababara) – Water Style: Starch Syrup Capture Field. In essence this creates water that is a highly viscous, sticky, and dense liquid that has chakra draining capabilities to those who come into contact with it as well as opposing techniques. The user, through maintaining the Bird hand seal, can sustain this technique at the expense of 20 chakra per turn for a maximum of four (4) turns and during that time can manipulate the water into various forms suiting their needs which can reach up to long-range from the user’s current position. In terms of chakra draining their targets this technique will drain an immense 100 chakra per turn that the opponent is in contact with it. In terms of opposing techniques should this technique come into contact with a technique that is not suitable to eliminate this technique entirely through elemental interactions then it will in essence absorb that technique. Any damage this technique sustains during that interaction, as long as it does not entirely destroy it, will be used to regenerate it back to full strength creating a potent self-regenerating cycle by consuming a portion of the chakra consumed in the opposing technique to restore itself. The unique application of the absorbed chakra is not only that it can absorb chakra but it can also be used to infuse and enhance a water technique which applies the water created from this technique. Ergo, water techniques can be produced from this body of water and if there is chakra drained from the opponent or opposing techniques that uses this water as a source will be enhanced by +20 for each 100 chakra drained or for each technique drained for a maximum of +40 damage. Once the infusion has been used the user must drain more chakra from the victim in order to gain additional infusions within the duration of this technique. There are some very serious drawbacks and limitations to this technique, however. While sustaining such a powerful technique the user is purely limited to Water Release techniques.
Note: Can only be used once per battle.
Note: Can only be maintained for a maximum of four turns.
Note: Upon expiration or premature ending the user will have their speed reduced by 2 levels, experience a full body pain from the overexertion of chakra, and be unable to access water techniques above B-Rank for the same and following turn. Additionally the user will suffer the already mentioned 40 damage from the pain their body will experience.
Note: Forbidden Ranked water techniques cannot be produced from this body of water as it would simply be far too much chakra exertion resulting in the user’s death.

Leaving for NK

‡ Pending ‡ I'll come back to this. Need to deal with your other submission first.

New submissions:

(Tsuiseki Fuda) – Tracking Tag
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: An alternative version of the normal Explosive Tags, the Tracking Tag is used in hunting and special operations missions to detect enemies from afar. Based upon the same principle as an explosive tag this tag uses the kanji for “track” instead of “erupt”. The tag, like the explosive tag, is infused with chakra and upon being triggered by either a confrontation hand seal or simply the release of the user’s chakra it will release a pulse reaching a five (5) meter radius from the tag’s current position. The tags can be placed on individuals, kunai, or any other solid suitable for carrying the tag. The tracking capabilities of this tag works as such – the pulse of chakra released when activated will reach up to a five (5) meter radius. The chakra released is similar to that of Rain Tiger at Will Technique and is connected to the user intimately allowing them to detect obstructions in the chakra pulse. Of course, like the regular Explosive Tag, once the pulse has been released from this tag it cannot be used again and the user must use another tag. The pulse of chakra does not persist. It only allows for the user to, in one instance, detect an opponent’s presence in the five meter radius - a momentary short-range battlefield scan that through simple deductive reasoning will allow the user to know where the opponent is should they be present, or not present, within the pulse.
Note: In order to use the user must state within their bio that they carry it on their person.

Declined - we have enough stuff like this already.

Shīhōsu Geijutsu: Nokogirihajō no Yoroi | Seahorse Arts: Serrated Armor
Type: Offensive, Defensive
Rank: B-Rank
Range: Self
Chakra: 20
Damage: 40
Description: Serrated Armor is a Seahorse Art based on Chakra Enhanced Armor however instead of performing the technique on a Seahorse the user will instead perform the technique on him or herself allowing them to enhance both their defensive and offensive abilities. At its most basic essence this technique mimics the scales of seahorses and applies that along with the basics of Chakra Enhanced Armor creating an armor of chakra scales around the user. As the technique suggests the scales are serrated allowing for a tearing form of damage akin to that of the sword Samehada. This technique also grants limited defensive capabilities. The armor can absorb damage from C-Rank and below ninjutsu and elemental taijutsu while also being able to resist damage from B-Rank and below taijutsu. The armor will persist for 4 turns
Note: Can be used three times per battle.
Note: Must sign the Seahorse Summoning Contract

Approved - made edits

 
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SSW Imp

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(Katon: Rūsento Tokui-ten)- Fire Release: Lucent Singularity
Type: Offensive/Supplementary
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: After performing the Tiger handseal the user channels his Katon chakra to his hand and releases it out in the form of a small orb of intangible fire. While in the air it will not do any damage to anything, but when the orb makes contact with the ground, it spreads across creating a 6 metre diameter circle on the ground with the center being the orb of fire. On the users command the orb in the center will burst within the 6 metre circle creating a very bright flash extending out mid range while also hitting anything within the circumference of the circle. The light that comes from the orb bursting is bright enough to temporarily blind the opponent. The user can also get caught inside the jutsu if he uses it to close to his/her self, but the user is unaffected by the flash of light.
-May be used 3 time per battle
-Must be taught by SSW Imp
Picture for reference
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Declined - fire is fire, if someone hits it they will burn, can't just not hurt one second then hurt the next.
(Katon: Rūsento Tokui-ten)- Fire Release: Lucent Singularity
Type: Offensive/Supplementary
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: After performing the Tiger handseal the user channels his Katon chakra to his hand and releases it out in the form of a small orb of fire. When the orb makes contact with the ground, it spreads across creating a 6 metre diameter circle on the ground with the center being the orb of fire. On the users command the orb in the center will burst within the 6 metre circle creating a very bright flash extending out to mid range while also hitting anything within the circumference of the circle, causing severe burns on the skin. The light that comes from the orb bursting is bright enough to temporarily blind the opponent. The user can also get caught inside the jutsu if he uses it to close to his/her self, but the user is unaffected by the flash of light. If the orb makes contact with anything before it hits the ground it will explode on contact.
-May be used 3 time per battle
-Must be taught by SSW Imp
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Approved


Summoning Animal: Sea Anemone
Scroll Owner: SSW Imp
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Sea anemones are a group of water-dwelling, predatory animals of the order Actiniaria. They are found in many of the seas throughout the Ninja World. They are named for the anemone, a terrestrial flower. Anemones often have large polyps that allow for digestion of larger prey. Sea Anemones are related to corals, and jellyfish. A sea anemone is a sessile polyp attached at the bottom to the surface beneath it by an adhesive foot, called a basal disc, with a column-shaped body ending in an oral disc. Some however, can freely move through the water. They can have from a few tens to a few hundred tentacles, depending on the size of the anemone. A few species are pelagic and are not attached to the bottom; instead, they have a gas chamber within the pedal disc, allowing them to float upside down. The Sea Anemones vary in shapes and sizes, with a certain amount of chakra, the user can summon very large anemones.

Anatomy of the anemones
The mouth, is in the middle of the oral disc surrounded by tentacles armed with many cnidocytes, which are cells that function as a defense and as a means to capture prey. Circular fibers are found in the body wall and, in some species, around the oral disc, allowing the animal to retract its tentacles into a protective sphincter. Since the anemone lacks a skeleton, the contractile cells pull against the gastrovascular cavity, which acts as a hydrostatic skeleton. The anemone stabilizes itself by shutting its mouth, which keeps the gastrovascular cavity at a constant volume, making it more rigid. Although generally sessile, sea anemones are capable of slow movements using their pedal disc, or of swimming, using either their tentacles or by flexing their bodies.

-There are two general types of anemone

The Sea Anemone

Sea Anemones are often called the "true anemones". The summonings are water in nature. They have an adhesive pedal disc or foot used to hold them in place on surfaces, a hollow cylindrical or column shaped body, and an oral disc, or mouth, at the top which is surrounded by a circle of tentacles containing stinging nettle-cells or nematocysts. These stinging cells are used to capture prey and push it into its mouth.

The Tube Anemone

Tube Anemones are also known as Tube-dwelling Anemones or Burrowing Sea Anemones. The animals are earth specialists. They are solitary animals, living and withdrawing into tubes that are buried in soft sediments like mud, or earth. Tube Anemones look very similar to sea anemones, but they have elongated bodies adapted for burrowing and they lack the pedal disc or foot. The cylindrical shaped body is covered by a tube of secreted mucous and is usually hidden in the muddy substrate. The mouth is on a central disk, surrounded by short tentacles in the center and longer tentacles on the margins. Usually only the tentacles are visible above the ground. These summonings can be summoned under the grounds, or if summed above ground can burrow into the ground



Leaving for NK

‡ Approved ‡
 
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RuckenTM

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(Ration: Doragoni Chāpu, Sandādoragonbodi) Lightning Style: Dragoning Chirp, Thunder Dragon Body
Type:
Offensive, Supplementary, Defensive
Rank: Forbbiden Rank (+1 rank to other A-rank or lower Raiton Jutsu)
Range: Short-Mid
Chakra: 50 (-10 per turn to sustain)
Damage: 90 (+10 to Taijutsu/Kenjutsu-related jutsu)
Description: The user starts by molding their Raiton chakra in their whole body, surging it throughout outwards as claws. Using shape manipulation, they release the two forms of Raiton chakra in form of a solid claws that they can be manipulated to stretch out up short-range. While their first form of raiton chakra release will had embedded itself within the users skeleton, releasing itself through that channel, as it rips outward from within their bones forming mini-sized hair claws. This advanced state allows the user to have voltage movements as each movement releases an electric current around them, capable of being streamed through short-range objects. Then, after as the second bunch appears over their skin as huge arm-length claws. This can be used offensively in other few ways but is mostly used defensively. The user having created these condensed claws, each formed outward upon the user's body together in a fashion much like fan blades, allows for greater control which forms a semi-sphere around them and absorbs all physical attacks. This happens much like a fan (the user being the stem), where the fan blades spin at around 1620 RPMs. With the omnidirectional control of releasing the blades from their body to spin, they’ve developed the second ultimate defensive and offense in the NW. When used defensively and offensively at the same time, they charge at their opponent with the high-spinning blades around them, slashing into them leaving the remains of their victims into what finally becomes of them being a gas state. Claw Ring Release, another attack mode; this is when they decide to break the linking to spinning claws and release them at sudden, causing them to splash slash around (Doujutsu users can target and aim at sources). This move is very deadly upon close range to the user as this move has a greater number of claws fragments (12 inches in length), making the attack near impossible to evade.
~Notice: Having used this jutsu, will leave the user harming their body permanently for the whole battle (-30 to user health per turn after jutsu).
Note: User can only sustain the jutsu for up to 2 turns.
Note: No other S-rank or higher Raiton jutsu in same turn, and while this jutsu is active.
Note: Can only be used once per battle. While being used, the user cannot use any other Elemental jutsu except Raiton based Jutsu only.
Note: Once shocked, paralyzation lasts 1 turn if successful but, is ineffective against bios who have a Primary Lightning Specialty.

Declined.
(Ration: Doragoni Chāpu, Sandādoragonbodi) — Lightning Style: Dragoning Chirp, Thunder Dragon Body
Type:
Offensive, Supplementary, Defensive
Rank: Forbidden
Range: Short-Mid
Chakra: 50 (-10 per turn to sustain)
Damage: 90 (+10 to Taijutsu/Kenjutsu-related jutsu) (-40 to user)
Description: The user starts by molding their Raiton chakra in their whole body, surging it throughout outwards as claws. Using shape manipulation, they release the two forms of Raiton chakra in form of a solid claws that they can be manipulated to stretch out up short-range. While their first form of raiton chakra release will had embedded itself within the users skeleton, releasing itself through that channel, as it rips outward from within their bones forming mini-sized hair claws. This advanced state allows the user to have voltage movements as each movement releases an electric current around them, capable of being streamed through short-range objects. Then, after as the second bunch appears over their skin as huge arm-length claws. This can be used offensively in other few ways but is mostly used defensively. The user having created these condensed claws, each formed outward upon the user's body together in a fashion much like fan blades, allows for greater control which forms a semi-sphere around them and absorbs all physical attacks. This happens much like a fan (the user being the stem), where the fan blades spin at around 1620 RPMs. With the omnidirectional control of releasing the blades from their body to spin, they’ve developed the second ultimate defensive and offense in the NW. When used defensively and offensively at the same time, they charge at their opponent with the high-spinning blades around them, slashing into them leaving the remains of their victims into what finally becomes of them being a gas state. Claw Ring Release, another attack mode; this is when they decide to break the linking to spinning claws and release them at sudden, causing them to splash slash around (Doujutsu users can target and aim at sources). This move is very deadly upon close range to the user as this move has a greater number of claws fragments (12 inches in length), making the attack near impossible to evade.

Note: User can only sustain the jutsu for up to 2 turns.
Note: No other S-rank or higher Raiton jutsu in same turn, and while this jutsu is active.
Note: A launched fragment is equal to an S-rank; 2=A-rank, 3=B rank, 4=C rank, and many equal D rank.
Note: Can only be used once per battle. While being used, the user cannot use any other Elemental jutsu except Raiton based Jutsu only.
Note: Once shocked, paralyzation lasts 1 turn if successful but, is ineffective against bios who have a Primary Lightning Specialty.

Declined

(Katon: Shishamasu) Fire Release: Death Hands
Rank: B-rank
Type: Offensive, Defensive
Range: Short-Mid
Chakra Cost: 20 (-10 per turn)
Damage Points: 40(+5 if used to boost Katon/Ash jutsu damage, +10 if ignited) (-5 to user)
Description:
Surging quickly amounts of katon chakra throughout from their body, the hot ash particles will wiz around them in a dark cloud before fading inch-by inch toward into their hands. Condensing the ash into their hands at the most pressure turning it purely dark as the night. These layered ash particles can quickly multiply to greater lengths of amounts that would be drafting second to sand in numbers and whenever ignited the user can manipulate the burning ash at a degree aiding other katon/ash-related jutsu. The user can formulate these ash into wide waves of ash or rather ash-weapons as long as their connected to their hands as source, as will always even in greater amounts. Therefore the user can retract the ash connected to his chakra source.
~ However, if ignited the user will experience minor burning upon their skin.
Note: Can only be used by primary Katon specialist only.
Note: Lasts for 5 turns.
Deception:
Example use:
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Jutsu ideal appearance:
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Declined.
Fully-reedited:

(Katon: Shishamasu) Fire Release: Death Hands
Rank: B-rank
Type: Offensive, Defensive
Range: Short-Mid
Chakra Cost: 20 (-10 to sustain jutsu per turn)
Damage Points: 40 (+10 if used to boost Katon-related jutsu)
Description: Surging katon chakra from their body, hot ash particles will emerge as they start to wiz around them forming an ash cloud protecting them, then after fading into their hands. These hot ash particles will cover their hands that will now appear dark and monstrous. By channeling chakra into their hands, those layered ash particles will quickly multiply to greater amounts drafting equal to sand. With ash in large amounts, the user can stream it from their hands to function under many applications. These applications can be either put to molding the ash into structures that will always be connected to their hands or simply employ the ash within other katon jutsu in range. However, the ash created by this jutsu is kin only to the user as it is always connected to their hand's source of control. Therefore, the user cannot unitize with other ash substances whatsoever.

Note: Can only be used by Primary Katon specialist only.
Note: User can only use Katon-related jutsu while sustaining this jutsu.
Note: Lasts for 4 turns.
Illustration Examples:
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Jutsu ideal appearance:
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Declined.

New Submission:

(Katon: Uchiha Majesutikku shōmetsu) - Fire release: Uchiha Majestic Annihilation
Rank: S
Type: Offensive, Defensive
Range: Mid- Long
Chakra cost: 40
Damage points: 80
Description: A Uchiha technique where the user makes the Ram>Horse>Tiger handseals and then kneads chakra inside their body. Which is then converted into a stream of fire and expelled from their mouth as a massive wall of intense flames, which covers an enormous range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far. While to their opponents it seems the user has created simply a huge wall of flames, unknowingly that underneath them their ground would be preparing to undergo a major change as the user plans to melt the ground below them. This happens as the user's wall of flames creates an opening into the ground, using their katon chakra to shredding the underground layers of the earth while roasting the bedding flow. Constantly stream katon chakra into the wall of flames as their opponent's ground begins melt into the huge opening, their opponents will fall into furious heat caved in hole of the melted rock and flames.

Note: Can only be used twice per battle
Note: No other S-rank or higher Katon jutsu in same turn.
Note: Can only be used by Primary Katon specialist only.
Illustration Examples:
Initial Jutsu release:
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Visual of understanding:
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Declined.


You're going in the wrong direction for your cjs. Hence why they get declined. You saw my reasons for declines or edits to make them unapprovable not to your liking. But you're wasting your own time. This isn't personal, i'm declining without reason as this is what you wanted, you asked for this, and you don't want me to edit them to make them approvable.
 
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Panthalassa

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( Suiton: Kinubari ) Water Release: Spinneret

Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: A variant from the secret technique of Takigakure, with two handseal the user is able to materialize a mass of water underground that the user compresses incredible amounts, making it seems solid and sharp, almost crystalline in nature, shooting a tightly compact array of jets across a mid-range field of effect, either centered around the user or centered around any point within 10 meters of the user. After shooting upwards, damaging any target within range, they will ascend several tens of meters into the sky, before loosing their momentum and raining down again.

Note: The whole damage of the technique, chakra-powered, comes from the ascending fase. Gravity and weight will produce supplementary damage to any target still within range of the jets' descent. This also means that, in their descent, they're no longer considered towards Water's elemental W&S, being more alike passive water that can be manipulated by the user as additional water sources ( which can melt passively into liquid water or manipulated as crystallized water depending on the technique ).
Note: The jet field is flexible enough to shoot around any non-target, including the user itself or allies, creating a column around them and affecting everything else. A small tremor will signal these technique, before the water jets shot upwards.
Note: This technique can be manipulated through existing water sources through one less handseal than the user requires, skipping the materialization part but still retaining the warning tremor.
Note: Can only be used once per battle, and the user can't perform Forbidden techniques for two turns, or twice per battle case the user, during those 2 turns, hasn't used any Water technique above A rank.

Declined - Extremely OP, as it takes no handseals and has no signals to give off, and it's an S rank that can be made under anyone. Not only this but there are jutsu that cause water to shoot under people and create water in the ground already. DNR.
 
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Priest

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Fuuton: Surīpingukobura - Wind Style: Sleeping Cobra
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40(-20 to repair)
Damage: N/A
Description: The user would create two large snakes make of wind that curl up around his body and disperses into thin air. Their dispersion does not mean they are gone, they actually remain dormant around the body of the user in chakra form and would remain on the user's person until foreign chakra tries to touch the user. The wind snakes would manifest once a foreign entity nears the user(2 meters), wrap themselves around the entity and crush it before it can harm the user. Should the object they destroy be inferior to them in terms of power/rank, once they are done, the snake retreat back into the dormant form while leeching the user's chakra to repair themselves and make them back to their former strength. They would be destroyed or undone though if they happen to defend the user from something same rank as theirs following elemental strength and weakness.
NOTE: Usable 2x per battle
NOTE: No S-rank Fuuton the same turn this jutsu is used
NOTE: Purely defensive, thus can not be used to attack the opponent directly except they are attacking the user and the snakes would defend anyway.
NOTE: User can only use elements related to the wind element and other non elemental techniques while the snakes are active

Declined - give a limit to the reforming but apart from that, nice.
Fuuton: Surīpingukobura - Wind Style: Sleeping Cobra
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40(-20 to repair)
Damage: N/A
Description: The user would create two large snakes make of wind that curl up around his body and disperses into thin air. Their dispersion does not mean they are gone, they actually remain dormant around the body of the user in chakra form and would remain on the user's person until foreign chakra tries to touch the user. The wind snakes would manifest once a foreign entity nears the user(2 meters), wrap themselves around the entity and crush it before it can harm the user. Should the object they destroy be inferior to them in terms of power/rank, once they are done, the snake retreat back into the dormant form while leeching the user's chakra to repair themselves and make them back to their former strength. The snakes are able to reform 3 times. They would be destroyed or undone though if they happen to defend the user from something same rank as theirs following elemental strength and weakness.
NOTE: Usable 2x per battle
NOTE: No S-rank Fuuton the same turn this jutsu is used
NOTE: Purely defensive, thus can not be used to attack the opponent directly except they are attacking the user and the snakes would defend anyway.
NOTE: User can only use elements related to the wind element and other non elemental techniques while the snakes are active

Approved

Fuinjutsu: Shinsei - Sealing Art: Sacred
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object.
The seal is passively applied to each and every metallic tools/object/weapons the user has and the seal activates only 2 times to seal an infusion then the sealing formulae vanishes from the tool.

Declined - you have a weird way of working this. It's as simple as saying it blocks and absorbs chakra that is designed to take control of the weapon. Passive to apply is a no, and this would only work against B rank jutsu.

Suiton: Ekusoshisuto no Tatchi - Water Style: Touch of the Exorcist
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20(-5 per turn)
Damage: N/A
Description: The user will focus his suiton chakra into the surrounding while infusing his chakra into water molecules present in the air. The water molecules are not aggressive nor harmful to human life but their purpose is to reverse every alternative form of water back to normal water. Every water jutsu used are not stopped, nor reduced in potency, however if they are in an alternative form, the molecules attach themselves to the water and denature(revert its nature) back to actual water though the water jutsu would still keep its shape. If the alternative form serves as an extra boost for normal water, the boost is removed since the alternative form is no more.
The activation of this jutsu is passive but count as a move thus can be used in the same timeframe of another jutsu.
-3x per battle
-2 turns rest inbetween usage

Declined - this just isn't clear in it's purpose nor do i really understand what you're trying to do with it? Is it to turn stuff like Mist or Sticky water, back to normal water in like a puddle or something? Or to effect water c/e like my shining water turning it back to normal water?


Raiton: Zeusu no Waru-Hi - Lightning Style: Zeus's Evil Concubine
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10 per turn)
Damage: N/A
Description: This is a daughter technique to . The user would focus his lightning chakra into his core and releases all over his body and outwards to form an invisible aura(short range around him) of alternative form of lightning which is the ElectroMagnetic Pulse. The user can extend the aura up to mid-range at lightning speed if he wants. This aura is likewise harmless, not able to shock, numb or paralyze nor would it relate with matter, but its work is to shut down all electricity it touches. Perhaps subtle and defensive as it is, it's non aggressive nature allows it to slow down and halt completely every free electron within an electricity force field causing it to end. A ninja hit by this would be unable to mold lightning chakra. He would be able to regain his lightning manipulation a turn after he leaves the vicinity of the aura. A drawback to this is that the user's lightning jutsu is also affected by this.
-User can't perform wind jutsu while this is active
-2x per battle
-2 turns inbetween usage
-No S-rank lightning in the same turn

Declined - this looks like the same jutsu but you can hold it in place. More of an update than new jutsu. But with this and the other, you can use a pulse one turn then this kind of barrier the next, and constantly stop all lightning whcih i don't like. They need to have a shared cool down in this case.
 
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Mellow

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(Fuuin/Genjutsu: Dejitarudikei) Sealing/Illusionary Arts: Digital Decay
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: Upon the formation of four handseals, the user will release a barrier from their body that crosses the span of the battlefield up to mid-range in the time it takes to place/trigger a Genjutsu. This is because the barrier has a special property that allows it to be used to instill a Genjutsu upon any enemies that are within the area of the barrier as a response to the formation of handseals. This is due to the barrier being made of and filled with the user's chakra, similar in essence to the barrier created by Multiple Infinite Embraces being filled with the pressure it produces. The Genjutsu triggers upon the formation of handseals; when the opponent uses a technique that requires the usage of at least two handseals, the chakra filling the space of the barrier instills a Genjutsu that causes the target to feel as though the muscles in their hands have severely cramped up, robbing them of their ability to manipulate and move their hands. The cramping will cease once the opponent stops trying to form handseals, but will resume should the opponent try to form handseals again, regardless of if two or one due to the Genjutsu already being triggered at this point. The Genjutsu can be circumvented through negating the barrier or escaping the area it encompasses.
Note: Must have mastered Basic Fuuinjutsu
Note: Can only be used three times per battle
Note: Barrier lasts for four turns per usage
Note: Genjutsu will not go into effect for jutsu that use a single handseal unless the initial trigger has already gone into effect

Declined - A barrier needs a source or medium to hold it in place. In this case you're using your body which requires medical knowledge. If you have it on a sealing tag to place on the ground it would work.
(Ototon: Dejitarudikei) Sound Release: Digital Decay
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:Upon the formation of handseals by the opponent, the user will release a low energy, high frequency sound wave upon making a sound, such as a whistle or fingersnap. This hindering sound wave targets the muscular system of the person forming the handseals, causing the muscles in their hand to violently cramp up. Due to the pain in their hands, the target will be momentarily unable to complete the handseals. The pain caused by the sound wave lasts just long enough to prevent the completion of the jutsu the handseals were intended to invoke
Note: Can only be used three times per battle
Note: Technique requires a cooldown of two turns before it can be used again

Pending - will come back to this. Not sure if to target a specific muscle in that way requires medical knowledge

permission to resubmit

(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+30 to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow

Declined - +30 is way too much
 
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Detective L

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(Homunculus | Homunkurusu)
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A (-40 each turn active)
Damage: N/A
Description: Homonoculi is a special weapon, consisting of various stages or forms. According to old legends, a dark sentient being once carried a very special power. Now lost to time, that very same being found itself trapped inside a seal, at the beg and call of the user to which it is applied. The weapon is applied to the user's body, in the form of an Ouroboros tattoo, applied to the hand of the user via the use of Fuuinjutsu. This seal will act as a container for the substance, draining chakra from the user when in use. Sealed within the tattoo is a dark substance, black and liquid in form, a sentient being with no name, which acts as the actual weapon and can be called out by the user mentally, and allowed to act on the field on its own accord. This weapon carries no shape by default, and is able to utilize its special anatomy and through the use of the users' chakra, be able to mimic and adapt as well regain its form and seep back into the seal once destroyed, resealing it once more. This substance, and its different forms, all have different personalities which characterise their skill and thus, due to being sentient, the weapon is able to communicate with the user mentally (no special sensing comes from this, only for RP purposes). This affects the user mentally, due to being linked to the weapon itself, allowing him to adopt the specific personality based on the form, for the time being that it is active (RP purposes once more).

[Greed | 物欲 ]

The first form of the weapon, where the user will focus his chakra to the seal, and allow it to consume them, resulting from the release of bright red lightning like sparks (cosmetic) from the tattoo. Focusing from the seal, the dark liquid-like weapon would emerge, and be able to used to cover the users' body in the substance (based on the users' specification mentally). This acts as a protective covering, making the user more resistant and able to deliver more devastating attacks, based around Taijutsu. This form in itself, counts as an A rank move, where the covering is able to gain the user a +10 to Taijutsu techniques revolving around the use of the specific limb being covered. The area covered turns into a grey like color. The rank remains the same for its defensive nature, being equal to an A rank defense. This form lasts up to 4 turns if not cancelled. The Greed form has a special personality, characterizing its name. When this form is active, the user will adopt the nature of being Greedy to the extend of no return, the user will aim to achieve everything in the world, and even then, it's not enough.

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[Lust | 好色]

Second form of the weapon, the user will focus his chakra to the seal and release outwards the being, causing it to become dark black with a red hue, in color, as it extends over the users' hands. This dark liquid forms over their hands, creating a glove of sorts, skintight. This extends the lengths of the users' nails, allowing them to control them mentally in order to deliver a piercing attack, or slicing through an obstacle, for example. These nails can be used offensively, defensively or simply for supplementary purposes. This form counts as a A rank technique, while its activation counts as a move, retracting and releasing the nail like protrusions, does not. This form lasts four turns until cancelled. The Lust form personality revolves around the Lust for power, as well as others.

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[Gluttony | 食い意地]

The third form of the weapon, showcasing the Fuuinjutsu related abilities of the being, the user will focus to the Ouroboros mark once more. This causes the black substance to be released from the mark outwards, forming around the users' middle body, creating a physical manifestation of a mouth with teeth, and an eye at the centre, around the users' abdomen. The eye and teeth, merely cosmetic, would act as a medium for the weapon to be able to seal intangible objects into it, and in the process of doing so, destroy it. However, this does not work on people or sentient beings. Through an intangible barrier formed outwards in a conical shape, everything that is intangible within the shape, would be absorbed into the "stomach". This form however, does not extend from Short range. Although focused around the abdomen, the user is able to mentally focus the area of affect around themselves, for better accuracy. This barrier acts as A rank technique, being able to absorb intangible elements and the like, of the same rank and below with ease, however, only able to do this two times for A rank, four for B rank, five for C rank and six times for D rank. This costs a move as well. This form is active for up to three turns. During this stage, the user will assume the personality of Gluttony, only wanting to feed on everything with seemingly no quench for their hunger.

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[Pride | 誇]

Fourth, and more dangerous form of the weapon, the user will focus into the symbol once more, allowing it to bring forth the dark substance. This spreads throughout the ground beneath the opponent in an omni-directional manner, creating various tendrils, swaying back and forth, black in color. These tendrils are covered in large eyes and a mouth on each (cosmetic effect), and are able to act as an extension of the user, being able to seep through cracks in the ground to navigate towards the opponent, or be used to defend the user all around, forming into a defensive shield made of tendrils. This form is also A rank in strength, remains for four turns, and lasts until destroyed. This form is simple, yet it changes the users' personality to that of someone with a lot of Pride, never giving in and refusing to see from others' perspective, carrying a high form of Pride.

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[Envy | 嫉]

Fifth, and the more supplementary form, the user will focus his chakra to the seal, causing bright red sparks to form all over his body, as the black substance covers it. This allows the weapon to take the form of a specific animal, through forming around the user in that form yet still connected via the tattoo in the form of a bright red line, leeching chakra from the user. This can be used for supplementary purposes only, and allows the user to form into a specific animal for its characteristics (like gain wings of a Dragon for Pseudo Flight, etc). This form allows the user to change his form passively for up to four times (its limit), whilst the technique in itself, is A rank and merely an advanced form of Henge, where the substance act as the medium to take the form instead of normal chakra manipulation. This form does not have a turn duration due to its pure supplementary usages. During this form, the user will take on the personality of Envy, jealous of all creations, thus mimicking them to perfection.

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[Sloth | 怠惰]

The sixth, and second last form. Through manipulation, the sentient being would lash forth, forming over the users' body, creating an outer covering, much akin to that of a large buff man. This would cover the users' body, and act as a second body, working in accordance to what they do. This allows the user to deliver devastating attacks, strong, yet slow. In gaining this inhumane power, the user sacrifices his speed, becoming two ranks slower than his current speed ranking. The covering is black in color yet translucent for the user, allowing them to still see from within the "suit", with a red hue and is A rank in strength. This form lasts three turns in total. During this, the user gains the personality of Sloth, where their speech will be slurred, slow and not very smart.

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[Wrath | 怒り]

The final and most prominent form of the Homonoculi. Wrath embodies the users' eye, in specific, the left eye. All its power and focus is centred around the eye, as the Ouroboros marking appears inside the eye itself, and around it in a dark red hue as the black substance is focused around said eye. This causes the user to go into a frenzy or rage and wrath, making them able to attack without any inhibition due to the amount power focused around a specific area. However, the focus to the eye allows the dark substance, which now covers the eye in a translucent shade of red, to be able to make suggestive predictions. This allows the user to see the opponent to see what the opponent is aiming to do, like perhaps a hand based movement, or a weapon based strike. This is presented to the user in a dark pulsating shade of red, showing the next possible path of the limb or weapon, for example, making it easier for the user to track and react by enhancing their reactions for that moment, twice their usual one. This however, only works in Short range of the user, and also only against Taijutsu and Kenjutsu based attacks. This technique counts as a A rank technique and can only be done up to two times, lasting two turns each time. During this form, the user will be wrathful, using all their energy and strength to enact wrath and vengeance.

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Notes:

-Can only be used by Detective L.
-Each form can only be used once per battle.
-Up to four forms can be used in a single battle.

Declined - DNR, too long, why you do this to me

But no, seriously. It's declined for a few reasons. To apply this to your body as a seal requires med. Not a fan of sentient weapons, but the main reason is this "black goo" stuff, its' something you're just making up and doesn't actually pertain to the narutoverse which i can't allow.
 
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Kankurō1

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(Raiton: Sai no Tsuno) - Lightning Release: Rhinoceros Horn
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user channels his chakra towards his forehead and through the use of shape manipulation, creates a blade-like protrusion that resembles the horn of a Rhinoceros. The cutting and piercing power of the lightning is able to penetrate through low level earth techniques (C-Rank and lower) as well as some steel techniques (C-Rank and lower & within reason). The length of the blade can be extended to the length of a sword allowing for versatility in close range combat especially when combined with taijutsu in all its forms.
Note: Lasts five turns while active

‡ All Declined ‡ You can't submit on multiple accounts in a single cycle. Please read the rules.

(Raiton: Sai no Tsuno) - Lightning Release: Rhinoceros Horn
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user channels his chakra towards his forehead and through the use of shape manipulation, creates a blade-like protrusion that resembles the horn of a Rhinoceros. The cutting and piercing power of the lightning is able to penetrate through some earth techniques (B-Rank and lower & within reason) as well as some steel techniques (B-Rank and lower & within reason). The length of the blade can be extended to the length of a sword allowing for versatility in close range combat especially when combined with taijutsu in all its forms.
Note: Lasts four turns while active
Note: Usable two times per battle

Approved
 
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Urda

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(Kuchiyose: Yonagunijima) - Summoning: Yonaguni
Type: Offensive, Supplementary
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: Ninpou Kuchiyose: Yonagunijima is a ninjutsu summoning, which the user draws blood from their thumb, wiping it on a sealing marked "Tomb" (墓) inscribed on a unraveled scroll (placed on the ground), and then clapping their hands together to summon an inverted pyramid. The pyramid is summoned and is suspended 30 meters into mid-air where the ninja controls the monumental structure with chakra. After performing the "Tiger" hand-seal, the user focus and compact an immeasurable amount of chakra to its centre to be unleashed on the target(s) down below. The ninja is only able to muster chakra for 1 shot which is emitted as a laser beam. It is drawn to where a narrow light is release out the opening hole of the pyramid's apex. Controlling the structure, the ninja locks on the target's location and directs the beam on their position. The beam is powerful enough to pierce through flesh.

~ After the Jutsu is release, the user spends another turn to reuse the technique.
~ Sustainable on the battlefield until the Jutsu is cancelled.[/B]
~ Depletes the users chakra each turn it remains on the battlefield.
~ Unable to perform S-rank Techniques in the same Turn the technique is used.
~ Usable 1 Time per battle

~ Only taught by Anubis

‡ Pending ‡ Leaving for Madara.



 Declined  The technique doesn't make much sense in how it's worded. You summon an item and thus why its a summoning technique. But what is this item? How big? What are its properties? How can I destroy it? Additionally, how long will it stay on the field? Why is it Long range? Do you mean to say you summon this above your enemy? Can it move in the field to change locations? How strong is its attack and what is it actually? Unfocused raw chakra? How many times can you shoot it? Will it consume a move? I hope it does. Basically, you made something but its not neither a ninjutsu nor a summon. A summon technique by defaut summons an item that will be in the field and is either a tool or a sentient entity to help you. You forgot to define the object itself and in doing so made an incomplete technique. Define this better and keep it reasonable. It will consume chakra from you to be in the field. Additionally, a final note, its a cool concept visually. I like it.

(Kuchiyose: Yonagunijima) - Summoning: Yonaguni
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (-10 each turn it is sustain on the field)
Damage: 60
Description: Ninpou Kuchiyose: Yonagunijima is a ninjutsu summoning, which the user draws blood from their thumb, wiping it on a sealing marked "Tomb" (墓) inscribed on a unraveled scroll (placed on the ground), and then clapping their hands together to summon an inverted pyramid. This pyramid is made from thick metal and has a height of 20 meters with a square base. It is a tool that appears on the battlefield suspended 30 meters in the sky (upside down) hovering above the user, where the ninja perfectly controls the monumental structure and constantly fueling it with chakra. If the target was to discharge on this weapon with a powerful attack, the force behind the attack would dislodge it from its equilibrium, causing it to fall on the user. Due to its mass, directing it across the field to position under the target is unfeasible because the degree of chakra control to work the object. Adapting to this setback, the user was able to seek other means of firing the weapon: turning its frame so that it's apex can shoot the target accurately. Commanding the tool, the user weaves the "Tiger" seal to steer the apex to lock-on the target and then focus and compact an immeasurable amount of chakra inside it's center. Thereafter a small, single beam of dense, concentrated chakra is emitted: appearing as a narrow ray of blue light, as it is released out the opening hole of the apex. The small beam is powerful enough to pierce through flesh.

~ Unable to perform A-rank and S-rank Techniques in the same Turn the technique is used.
~ Unable to perform S-rank Techniques in the next Turn
~ This Jutsu counts as 2 moves per the Three Jutsu per Turn Rule
~ The weapon can only be fired Once every Turn
~ Last 4 Turns (until canceled by the user)
~ Usable 1 Time per battle
~ Only taught by Anubis

Declined - this isn't really a weapon. It seems more like a steel release jutsu creating a metal pyramid rather than a weapon

(Yōton: Kūfuku Monsutā) Lava Style: Hungry Monster
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After performing Lava Release: Rock to Lava, the lava created from the pre-existing source is converted into rubber and manipulated via hand gestures to rise and envelop the target. Due to the elastic, escape through force is nearly impossible. They are forcely pulled to the far depths underneath the ground - where they suffocate and die - becoming their resting place for all eternity.

~ Usable 2 Time per battle
~ Only taught by Anubis

Declined - this is and S rank jutsu.
(Yōton: Gurētorabā Keimusho) Lava Style: Great Rubber Prison
Type: Offensive, Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing Lava Release: Rock to Lava, the lava created from the pre-existing source is converted into rubber and manipulated through hand gestures to rise and envelop the target, creating a tight rectangular prison with little room to move freely. Due to the elasticity of the rubber, escape through force is nearly impossible. With another hand gesture, the trapped target (layered in rubber) is levitated in the air and is forcibly pulled to the far depths underground, where they would suffocate and die, becoming their resting place for all eternity.

~ Usable 4 Times per battle
~ Only taught by Anubis

Approve - but remember, i can be easily escaped by just of the same rank or above.
(Yōton: Akuma no Gōmon Fīrudo) - Lava Style: Devil's Torture Field
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 (-10 each turn it is sustain on the field)
Damage: 60
Description: Yōton: Akuma no Gōmon Fīrudo is a ninjutsu the utilize the Lava Element. After performing the Snake seal and slamming both their palms on the ground, lava in the ground is converted into rubber in the form of a creature to emerge to the surface. Brought to life with chakra, this sentient creature is of rubber material with a round, ball-shaped, floating in the air, controlled at will with the user's chakra. Being able to act freely on the field, it can search out the target. On the outside surface, dozens of gun barrels are protruding from it. Hollow in the inside, it is filled with hot lava to be fired from the gun barrels, which shoot large lava bullets at any direction. The lava bullets have the power to penetrate human flesh and destroy a barrier.

~ Can only break B-rank Barriers and below
~ Last 5 Turn (until cancelled by the user)
~ Usable 3 Times per battle

Declined - if it's made of rubber it can shoot rubber bullets at best. Remove the bit about barriers. Last for 4 turns make, 2 uses, 2 turns between uses.

Illustration:
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-Albel-

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Link to the following below as I cannot quote it due to the thread being closed.

Updating:

(Metion: Oni Uyuko) Dark Release: Demon Wings
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40(-15 per turn)
Damage: 80
Description: After having absorbed the physical and spiritual natures of a jutsu before hand through the means of any dark absorbing based jutsu, the user will released the newly found power in the form of dark chakra that travels out from both of their markings on each palm. The chakra will travel from their palms to their upper back and take the form of large self sustaining pitch black demonic wings that allows them not only flight(flight speed is the same as the users speed) but also other abilites. The wings themselves span 7 ft across and have 2 purple/black medium sized, condensed orbs of dark chakra at the center of each of them making a total of 4 orbs. The orbs located on each wing can be shot off one at a time or multiple at a time, and with simply hand gestures of the user they can be controlled how the user sees fit. Upon impact, the orbs have enough force behind them to break bones, rupture organs, and knock the opponent backwards as the orb(s) erupt into a maelstrom of violent flames that reach up to short range, but have S-Rank power. With the wings being made of dark chakra they carry a similar ability to 'Dark Release: Inhaling Maw' but on a stronger level allowing them to absorb jutsus following the strengths & weaknesses of Dark Release A-rank and below(B-rank water based jutsus & no affect on earth based jutsus), by having the user move either wing or both to face the on coming jutsu. This of course would cost a move from the user doing so. If the user does absorb a jutsu using the wings they are able to use that chakra to either fuel other dark related abilities or form more dark orbs on the wings when one or more have been used up. Though the user is only able to reform the orbs once after that they can no longer make any more.
- Can only be taught by Albel
- Can only be used once per battle
- The wings being self sustained drain 15 chakra points per turn.
- By using one of the allowed 3 moves the user can use the wings to evade a jutsu within reason, and can only be done once per turn
- No dark jutsus in the same turn the wings are made and none above A-rank the following turn

Declined - it was fine apart from the absorbing bolded you added towards the end.
Link to the following below as I cannot quote it due to the thread being closed.

Updating:

(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again

Approved
New Submission:

(Meiton: Chisuto-mu Senkai ) Dark Release: Bloodstorm Revolution
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30(-15 from opponent per hit)
Damage: 60
Description: By concentrating and channeling a good amount of dark chakra into either palm the user will release it and condense the dark chakra while having it take the form of a 5 bladed scythe. Four of the blades are at the top and the fifth is located at the bottom of the handle. This scythe just like any other weapon can be used to combat against other weapons like swords, kunais, shurikens, etc. While also being able to combat ones that have elements embedded into them like wind or fire, as the scythe itself being made of dark chakra carries the same properties as 'Inhaling Maw' and "Draining Touch' which allows it to absorb chakra from chakra infused weapons that touch it, and drain chakra from people who happen to get sliced by it. Being made of dark chakra and carrying the similar ability to 'Inhaling Maw' the scythe is able to absorb medium to small sized jutsus A-rank and lower based on the strength and weaknesses of Dark Release by the user slashing into the jutsu. When the scythe has absorb chakra by means of a jutsu or from the opponent himself, it will begin to turn a light blue color where the user can swing the scythe releasing up to 4 medium sized dragon heads made of light blue flames made of dark chakra. These heads are under full control of the user allowing him to use them as he sees fit, be it attacking the enemy or using them to block attacks, etc. Just one dragon head has enough force behind it when used to attack that it can easily shatter bones and rupture organs of the enemy when it makes contact while also knocking them off balance. The moment a head makes contact with something it will begin to flash and erupt into a sea of intense light blue flames covering everything within short range of where it erupts, burning everything to ashes in a matter of seconds.

- Can only be taught by Albel
- The scythe can be made three times per battle

What it looks like:
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Leaving for nk

‡ Declined ‡ State the rank of the dragon fireball move. It's also too powerful for something that is split up into four. Most likely it's an A-Rank ability, so each dragon head would be C-Rank. An explosion that covers the entirety of short-range is too powerful of an effect for a C-Rank.
 
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Kamishiro

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(Mokuton: Fuzen Bunshin) - Wood Release: Partial Clone

Type: Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: N/A
Description: This technique is a derived technique from the normal Wood Clone technique, however it somewhat follows the same principle. The use would create a wood clone using his wood skills from his body, however the difference is that the wood clone(s) wouldn't emerge fully from the users. The wood clone(s) would just partially emerge up to stomach level and therefor they wouldn't have any mobility to it. (It would be slightly similar to the Soma no kou twins). The best thing about the clones is that they don't have a specific size, they can be as small as a normal cat and as big as the user's body (up to the stomach level). Although the clone(s) would be attached to the user, each of the clones have a different chakra circulation than the user. That is because there would be a layer of wood at the end of the clone's stomach enclosing the posterior end of the stomach, isolating the clone(s) bodies from the user's. These wood clones would have the same abilities as the normal wood clone along side with the ability to gather natural energy for the user which was the main purpose of them when they were created by Hashirama. However, they can also do as much as any wood clone could do, using only Senjutsu, Wood, Earth and Water./B]
Note: Follows the same rules as normal clones
Note: Can only be used 4 times
Note: Clones used to gather natural energy has to be made of in a visible size

Declined - 4 times is too mich, doesn't state how many turns for sage mode you gain ect.


(Mokuton: Fuzen Bunshin) - Wood Release: Partial Clone
Type: Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: N/A
Description: This technique is a derived technique from the normal Wood Clone technique, however it somewhat follows the same principle. The use would create a wood clone using his wood skills from his body, however the difference is that the wood clone(s) wouldn't emerge fully from the users. The wood clone(s) would just partially emerge up to stomach level and therefor they wouldn't have any mobility to it. (It would be slightly similar to the Soma no kou twins). The best thing about the clones is that they don't have a specific size, they can be as small as a normal cat and as big as the user's body (up to the stomach level). Although the clone(s) would be attached to the user, each of the clones have a different chakra circulation than the user. That is because there would be a layer of wood at the end of the clone's stomach enclosing the posterior end of the stomach, isolating the clone(s) bodies from the user's. These wood clones would have the same abilities as the normal wood clone along side with the ability to gather natural energy for the user which was the main purpose of them when they were created by Hashirama. However, they can also do as much as any wood clone could do, using only Senjutsu, Wood, Earth and Water.
Note: Follows the same rules as normal clones
Note: Can only be used 3 times with each time for up to 4 clones. However, following the clones rules, at any given time, the maximum is 4.
Note: Each clones gives off additional 3 turns of SM, in addition to the normal base turns of SM.

Note: Clones used to gather natural energy has to be made of in a visible size

Declined - you had to be greedy xd 12 clones, 3 turns a time, 36 extra turns of sage mode? xd
[Genjutsu: Tamaranai Dan'atsu] - Illusionary Arts: Unbearable Pressure
Type: Offensive
Rank: A-rank
Range:Short - Mid
Chakra Cost: 30
Damage Points: N/A (60 when the increasing the size of the jutsu method used)
Description: While performing a technique that requires so much focus and would put pressure on the person such as Raikiri, Chidori, any variation of Rasengan or any other technique that would put pressure on the opponent due to the high concentration and chakra manipulation of the technique, the user puts his chakra into the opponent's nervous system, leaving the opponent trapped in an illusion. This illusion is different than most other illusions, it wouldn't cause the opponent to see something happening which in reality doesn't exist or any thing of that sort. This illusion would cause the opponent to feel pain in the limb which he uses the technique with (hand in Rasengan's, Raikiri's and Chidori's case). The illusion would cause the opponent to see the technique they are performing fading or maximizing (depending on the user's will) due to the misuse of the chakra manipulation of the technique. The aftereffects would depend on the the way the user chooses the technique to go with. If he chooses to make it so that the opponent's technique maximizes, it would cause the technique to explode in the illusion, leaving the opponent with mental pain. If, he chooses to make it so that the technique would fade, the damage would be at the limb performing the technique, which would cause it's paralyzes.
Note: No genjutsu technique higher than A-rank the same turn
Note: Lasts 3 turns
Note: Can only be used three times per battle
Note: The technique the opponent is performing would be cancelled and he wouldn't be able to use the limbs that was damaged in the illusion in either usages.
Note: Effects of the illusion lasts the technique's duration.
Note: Can only be taught by Kamishiro

Declined - all gen need a method of induction, a motion, handseals, light , sound ect...
[Genjutsu: Tamaranai Dan'atsu] - Illusionary Arts: Unbearable Pressure
Type: Offensive
Rank: A-rank
Range:Short - Mid
Chakra Cost: 30
Damage Points: N/A (60 when the increasing the size of the jutsu method used)
Description: While performing a technique that requires so much focus and would put pressure on the person such as Raikiri, Chidori, any variation of Rasengan or any other technique that would put pressure on the opponent due to the high concentration and chakra manipulation of the technique, the user puts his chakra into the opponent's nervous system through eye contact, leaving the opponent trapped in an illusion. This illusion is different than most other illusions, it wouldn't cause the opponent to see something happening which in reality doesn't exist or any thing of that sort. This illusion would cause the opponent to feel pain in the limb which he uses the technique with (hand in Rasengan's, Raikiri's and Chidori's case). The illusion would cause the opponent to see the technique they are performing fading or maximizing (depending on the user's will) due to the misuse of the chakra manipulation of the technique. The aftereffects would depend on the the way the user chooses the technique to go with. If he chooses to make it so that the opponent's technique maximizes, it would cause the technique to explode in the illusion, leaving the opponent with mental pain. If, he chooses to make it so that the technique would fade, the damage would be at the limb performing the technique, which would cause it's paralyzes.
Note: No genjutsu technique higher than A-rank the same turn
Note: Lasts 3 turns
Note: Can only be used three times per battle
Note: The technique the opponent is performing would be cancelled and he wouldn't be able to use the limbs that was damaged in the illusion in either usages.
Note: Effects of the illusion lasts the technique's duration.
Note: Can only be taught by Kamishiro

Declined - make it handseals or something, eye contact is too close to being like a doujutsu gen which we don't allow.

(Genjutsu: Sutatikku Gifuu) - Illusionary Arts: Static Gif
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A pretty unique illusion that is rather different than any other illusionary technique. Through eye contact, the user is capable of casting an illusion on the opponent causing him to see a repetition of an act that the user was doing meanwhile casting the illusion. For example, if the user was running towards the opponent while casting the illusion, the opponent would see the action that is happening which is running, repeated several time for up to whichever duration the user seeks. The result of this would be seeing the user continuing the running throughout the illusion. Another example would be if the user is spitting a liquid of some sort, the user would see the opponent continuing to spit the liquid throughout the illusion. The after effects of the repeated action is also in tact in the illusion, following the second example, that would mean that the opponent would see the liquid that the user is spitting growing more and more, as the repetition duration goes on. Or if the user's action was to spit fireballs, the opponent would see a fireball for each spit, meaning the action and the after effect as a whole would be repeated. That is mainly for the realism of the illusion.
Note: Can only be used thrice per battle
Note: Can't use S-rank and higher genjutsu techniques at the same turn
Note: This illusion could be placed passively on the opponent as a passive defense mechanism in case the opponent activates any sort of Mode, but of course it would count as a move.
Note: Can only be taught by Kamishiro

Declined - been done before
 
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Chihaya

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(Futon: Medeyūsa no deshi | Wind Release: Medusa's Apprentice)
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage: 80
Description: While in CQC or while arms length from their opponent, the user will weave their wind-based chakra into the strands of their hair. The user will then perform a very quick roundhouse kick, using the winds to make the kick faster than normal. Due to the immense momentum that the roundhouse kick provides, the users hair interacts perfectly with the wind so that it naturally follows the same traveling pattern. During a roundhouse kick, the users upperbody and head turns before the kick is produced. However, it's all one fluid motion, so the moment before the kick is executed, as the hair whips around, it will directly shoot out many fast sharp slices of wind towards the opponent. The slices of wind are as long and thin as the users hair and are sent out all at once, finishing just in time for the roundhouse kick to be completed swiftly. The sharp slices are capable of ripping through earth/water defenses with no trouble at all. Additionally, the user can also use this technique in conjunction with other Taijutsu techniques. Naturally, the hair will follow the same pattern that technique provides, making it possible that the wind slices can be sent from various angles too.

As you can see, the hair quickly flows with the back kick and whips around the head before the kick is executed. That is when the slices of wind will be released.
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Notes:
- Can only be taught by Chihaya
- Exclusive to females or male bios with long hair
- Hair must be at least shoulder length
- May only use two times in battle with a one turn cooldown
- No other S ranked wind techs during the same turn

‡ Approved ‡ Awesome. You make some nice techniques.
 
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Klad

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Tsuindoragonringu - Twin Dragon Rings
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 10 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.

"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. Regardless, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.

Restrictions
- The effects of the rings are passive
- Can only be taught by Klad

‡ Approved ‡ Made some edits.

Reference
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Updating

Tsuindoragonringu - Twin Dragon Rings
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 10 chakra points every turn from the user. This can also provide the user the ability to sense any abnormality inside the user's chakra system, the prime example being under a Genjutsu. This because the sonar waves will sense this irregularity and they will instantly command both of the rings to tighten forcefully around the user's fingers. This will inflict enough pain for the user to break out of A rank and lower Genjutsu techniques. However, this will cost a move out of the three in a post. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.

"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. Regardless, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.

Restrictions
- The effects of the rings are passive
- Can only be taught by Klad

Leaving for nk

‡ Update Declined ‡ Sensing and always knowing when you're under a Genjutsu? That's just too much.
 
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