Custom Fighting Style Submission - II

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Vayne

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(Kage Bokushingu) - Shadow Boxing
Type: Nin/Tai
Background: “This is my right of conquest, non shall oppose me!” Boasted the proclaimed tai God. “My body is a temple, worshipped by those of this word! Within me lies the eight gates of heaven! No one can stop me!” He continued. And then, with a bemused tone came a reply from the darkness. “Six. One. Nine. You are not your own. You live and thrive on borrowed power, but today, today you experience true power... You will bow, mongrel!”
And so goes the tale of the first appearance of the fighting style. It entails a battle of pure raw unadulterated power on the highest level on one side and controlled tactics on the other. Rumour has it that it was more of disgusting dominance than a battle. It is believed that the style was developed to vanquish those of extreme physical strength.
Description on the Abilities and Inner Workings of the Style: Shadow Boxing otherwise known as Kage Bokushingu, is a style unique to those who can manipulate their shadows. It allows the user’s to be able to fight on an additional front that is not normally accounted for; the shadows. The style allows the user’s to manipulate their shadows to attack the shadows of their targets and deliver damage to them through their shadow. “If the shadow follows the average man, then the average man will follow the shadow.” It is a rather simple concept that builds on a basic ability of the Naras; Shadow Imitation, but separates into a completly different field of shadow manipulation. The two well established field’s of shadow manipulation are:
-Using your own shadow to target the opponent’s shadow and control their movement, usually used for supplementary usages.
-Giving your own shadow physical form to attack the opponent himself.

Shadow boxing comes in between, building then diverging from both fields. The user’s shadow would be used to attack the shadow of the target itself, causing damage to the shadow and inversely the targets. For example, if a Shadow Boxer was engaging in a fist fight with someone and invoked shadow boxing to cause his shadow to imitate his movements and attack the target, said target would feel as if they are receiving double the damage from a single punch, thus placing the idea that the shadow boxer is exceptionally physically gifted. The style is however not based on simple imitations. Expert users have a more diverse usage of the style, being able to control the shadow to attack through different methods than the one the user is physically using. Like punching with the left and manipulating the shadow to kick the opponent in the stomach. This ability is the most used in the style as it adds room for more tactics and ploys. Also, as the Shadow Boxer is a Nara they can implement their ability to extend the range of their shadows into the style, resulting in ranged combat that physically affects the target with just the usage of their shadow. Shadow Boxers also implement basic shape manipulation into their style resulting in more diverse results. Like a punch that has buckle knuckles.

Shadow Boxers train for extensive periods of time in order to be able to discern where they want their strikes to land as the shadow are only 2 dimensional. This is what allows them to dictate wether a shadow punch hits the stomach or the spine for example. Precision is key. Furthermore, since the style attacks the shadow physical prowess are rendered basically useless. This means that Shadow Boxing is the best tool to defeat those immune/resistant to pain such as Kaguyas. The reason for this is that for a non-Nara empowering/training your shadow is impossible.
Example Techniques:
The Affection of a Bumblebee
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user would deliver a powerful roundhouse kick to the opponent’s face while manipulating his shadow to deliver a similar kick but to the back of the opponent’s shadow’s head. The end result is a powerful strike to the head that would be enough to knock even the most powerful men out.

The Thunder of Zolo
Rank: A
Type: Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user, after extending their shadow, if necessary, would control the shadow to perform a leg sweep on the opponent causing the opponent to lose balance and fall. The user would then jump to deliver a thunderous elbow to the target’s body.

Strike of Men
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra: 30
Damage: 60
Description: When defending from a target the user would manipulate his shadow to attack the target's shadow's spine. This would be accomplished through manipulating the user's shadow to have multiple small needles on it, directly in line with the spinal cord. The user would then grab the target into a bear hug, the shadow would then take effect, resulting in the target feeling as if many needles have been inserted into his spinal cord. The sensation of needles entering the spinal cord would result in the opponent not being able to properly move. This would leave the opponent vulnerable to the user's next attack; a belly to belly suplex.


Additional efffects and Restrictions:
-Mastery over Nara clan techniques, Ninjutsu, and basic taijutsu.
-Due to the improved ability to manipulate and control shadows, shadow boxers have an edge over fellow Nara's in shadow manipulation. The user would be able to easily pin and control those of 2 ranks above them. Non shadow boxing Naras would have to be 2 ranks above the user in order to manipulate their shadows with ease.

♪ Declined: First of all, a long quote isn't a real background. It's really shallow, and ill defined - write a real history detailing how the style was developed, by who, and why. The idea is pretty cool, but how would damage to a shadow translate to physical damage? ♪
(Kage Bokushingu) - Shadow Boxing
Type: Nin/Tai
Background: A style that was brought into the community by Vayne of the Nara. Nara's abilities, were, in general, unsuited for close quarter combat. Vayne however liked cqc, so in order to overcome that issue he devised a style that exploited the Naras abilities and implemented them in cqc fighting. The style's true advantage came when Vayne faced an opponent who had overwhelming physical strength. Through the style he was capable of easily overcoming the opponent. Vayne would later on continue developing the style so it would become the ultimate fighting style. A style that would allow the physically weak to defeat the physically strong.
Description on the Abilities and Inner Workings of the Style: Shadow Boxing otherwise known as Kage Bokushingu, is a style unique to those who can manipulate their shadows. It allows the user’s to be able to fight on an additional front that is not normally accounted for; the shadows. The style allows the user’s to manipulate their shadows to attack the shadows of their targets and deliver damage to them through their shadow. “If the shadow follows the average man, then the average man will follow the shadow.” It is a rather simple concept that builds on a basic ability of the Naras; Shadow Imitation, but separates into a completly different field of shadow manipulation. The two well established field’s of shadow manipulation are:
-Using your own shadow to target the opponent’s shadow and control their movement, usually used for supplementary usages.
-Giving your own shadow physical form to attack the opponent himself.

Shadow boxing comes in between, building then diverging from both fields. The user’s shadow would be used to attack the shadow of the target itself, causing damage to the shadow and inversely the targets. For example, if a Shadow Boxer was engaging in a fist fight with someone and invoked shadow boxing to cause his shadow to imitate his movements and attack the target, said target would feel as if they are receiving double the damage from a single punch, thus placing the idea that the shadow boxer is exceptionally physically gifted. The style is however not based on simple imitations. Expert users have a more diverse usage of the style, being able to control the shadow to attack through different methods than the one the user is physically using. Like punching with the left and manipulating the shadow to kick the opponent in the stomach. This ability is the most used in the style as it adds room for more tactics and ploys. Also, as the Shadow Boxer is a Nara they can implement their ability to extend the range of their shadows into the style, resulting in ranged combat that physically affects the target with just the usage of their shadow. Shadow Boxers also implement basic shape manipulation into their style resulting in more diverse results. Like a punch that has buckle knuckles.

Shadow Boxers train for extensive periods of time in order to be able to discern where they want their strikes to land as the shadow are only 2 dimensional. This is what allows them to dictate wether a shadow punch hits the stomach or the spine for example. Precision is key. Furthermore, since the style attacks the shadow physical prowess are rendered basically useless. This means that Shadow Boxing is the best tool to defeat those immune/resistant to pain such as Kaguyas. The reason for this is that for a non-Nara empowering/training your shadow is impossible. To show how damage to the shadow translates into physical damage we see how basic shadow techniques work. In the Shadow Imitation technique, the user traps the target by joining shadows and merging them into one. From this we can see how how a Nara can have physical effects on the target through their shadow alone. In shadow boxing, instead of joining and merging the shadows of the nara and the target, the user would manipulate his shadow to forcibly 'take over' the area of the targets shadows, attacking it basically. In other words, instead of choosing to join and merge the shadows to occupy the same space, the user would choose to have his shadow 'rule' over that space, forcibly removing the targets shadow from that area. This action would lead to the target feeling pain in the specified area. To put in other terms, the style allows the user's shadow to 'push' the target's shadow, this push however would be coming with enough speed/force/strength for the target to feel as if they have been punched.
Example Techniques:
The Affection of a Bumblebee
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user would deliver a powerful roundhouse kick to the opponent’s face while manipulating his shadow to deliver a similar kick but to the back of the opponent’s shadow’s head. The end result is a powerful strike to the head that would be enough to knock even the most powerful men out.

The Thunder of Zolo
Rank: A
Type: Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user, after extending their shadow, if necessary, would control the shadow to perform a leg sweep on the opponent causing the opponent to lose balance and fall. The user would then jump to deliver a thunderous elbow to the target’s body.

Strike of Men
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra: 30
Damage: 60
Description: When defending from a target the user would manipulate his shadow to attack the target's shadow's spine. This would be accomplished through manipulating the user's shadow to have multiple small needles on it, directly in line with the spinal cord. The user would then grab the target into a bear hug, the shadow would then take effect, resulting in the target feeling as if many needles have been inserted into his spinal cord. The sensation of needles entering the spinal cord would result in the opponent not being able to properly move. This would leave the opponent vulnerable to the user's next attack; a belly to belly suplex.


Additional efffects and Restrictions:
-Mastery over Nara clan techniques, Ninjutsu, and basic taijutsu.
-Due to the improved ability to manipulate and control shadows, shadow boxers have an edge over fellow Nara's in shadow manipulation. The user would be able to easily pin and control those of 2 ranks above them. Non shadow boxing Naras would have to be 2 ranks above the user in order to manipulate their shadows with ease.

♪ Declined: This doesn't show how hitting your shadow will result in physical damage. I was referring to manga/canon proof. How do these two points even relate to one another?:

To show how damage to the shadow translates into physical damage we see how basic shadow techniques work. In the Shadow Imitation technique, the user traps the target by joining shadows and merging them into one. From this we can see how how a Nara can have physical effects on the target through their shadow alone.
 
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ZK

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(Gōjiko) – Strong Self
Type: Taijutsu
Background:
Though elements of the Gōjiko style have existed since time immemorial the style was formally organized by a group of Gōken practitioners during the heyday of the Third Raikage as a defensive counterpart to their own school of martial art. The style became a popular secondary interest of many Gōken users due in no small part to the Third Lightning Shadow’s own very particular fighting style.

Description of the Abilities and Inner Workings of the Style:
Gōjiko is, at its basest, a series of simple movements and techniques that can only be utilized effectively by practitioners who have undergone a strict regimen of training and chakra control exercises which build and develop their natural endurance and fortitude. The style is centered around the instinctive acceleration of the user’s chakra circulation and improved introduction of said chakra into their muscles and joints. Chakra is regularly used on an almost subconscious level to enhance their strength and agility by all manner of shinobi and kunoichi alike. Gōjiko utilizes this simple element of chakra control to reinforce heretofore naturally strengthened tissue, particularly in the user’s muscle groups.
By its very nature Gōjiko is a purely defensive style insofar as it is intrinsically tethered to the notion that the best offense is a good defense. Practitioners of Gōjiko maintain a powerful physique as their style, much the same as its Gōken counterpart, is a hard and external martial art. While they cannot specifically strengthen their bones, the targeting of which is an integral element of Gōken, users of the Gōjiko style continually train themselves to instinctively align their bodies so as to redirect the force of an incoming attack towards stronger parts of their corpus. Gōjiko could thus be said to be the advancement of the defensive components of the Third Raikage’s nindō organized as a set of tenets attainable by a wider range of Taijutsu practitioners.
In practical terms practitioners of the Gōjiko style enjoy the ability to protect themselves against a wide range of offensive moves by virtue of the aforementioned principles of resistance. The active components of the style are overwhelmingly instinctive, selfsame as water walking and muscle enhancement. Moreover the style does not require any manipulation of chakra, though some may be expended naturally when an attack connects with the practitioner (normally 10 or 20).

Example Techniques:
(Gōjiko ♦ Shin’nyo) – Strong Self ♦ Absolute Reality
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: N/A (-10)
Damage: N/A
Description: By virtue of the principles of resistance this technique allows the user to react instinctively to an incoming attack, realigning their body so as to divert said attack towards a reinforced area of their body. The physical elements of the aforementioned attack will be met by the user’s increased physical resistance and nullified, though only up to the rank of Shin’nyo and a minimum of 10 damage points will still be inflicted upon the user.

Additional Effects and Restrictions:
-Practitioners of the Gōjiko style are more resilient than most and enjoy a passive -5 damage reduction to physical damage inflicted upon them.


✦ Declined, cant approve this as it's just a means to gain partial immunity to stuff. It'd negate the point of a few rules as well as clash with various ninjutsus that grant this. ✦
(Gōjiko) – Strong Self
Type: Taijutsu
Background:
Though elements of the Gōjiko style have existed since time immemorial the style was formally organized by a group of Gōken practitioners during the heyday of the Third Raikage as a defensive counterpart to their own school of martial art. The style became a popular secondary interest of many Gōken users due in no small part to the Third Lightning Shadow’s own very particular fighting style.

Description of the Abilities and Inner Workings of the Style:
Gōjiko is, at its basest, a series of simple movements and techniques that can only be utilized effectively by practitioners who have undergone a strict regimen of training and chakra control exercises which build and develop their natural endurance and fortitude. The style is centered around the instinctive acceleration of the user’s chakra circulation and improved introduction of said chakra into their muscles and joints. Chakra is regularly used on an almost subconscious level to enhance their strength and agility by all manner of shinobi and kunoichi alike. Gōjiko utilizes this simple element of chakra control to reinforce heretofore naturally strengthened tissue, particularly in the user’s muscle groups.
By its very nature Gōjiko is a defensive style insofar as it is intrinsically tethered to the notion that the best offense is a good defense. Practitioners of Gōjiko maintain a powerful physique as their style, much the same as its Gōken counterpart, is a hard and external martial art. While they cannot specifically strengthen their bones, the targeting of which is an integral element of Gōken, users of the Gōjiko style continually train themselves to instinctively align their bodies so as to redirect the force of an incoming attack towards stronger parts of their corpus. Gōjiko could thus be said to be the advancement of the defensive components of the Third Raikage’s nindō organized as a set of tenets attainable by a wider range of Taijutsu practitioners.
In practical terms practitioners of the Gōjiko style enjoy the ability to protect themselves against a wide range of offensive moves by virtue of the aforementioned principles of resistance. The active components of the style are overwhelmingly instinctive, selfsame as water walking and muscle enhancement. Moreover the style does not require any manipulation of chakra, though some will be expended naturally when an attack connects with the practitioner. There exists a minor offensive element to some Gōjiko techniques in that the force of an opponent’s physical blow can be used to, in collaboration with the principles of resistance, deliver powerful counterattacks of the Gōken style specified within the individual techniques.

Example Techniques:
(Gōjiko ♦ Shin’nyo) – Strong Self ♦ Absolute Reality
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: N/A (-10)
Damage: N/A
Description: By virtue of the principles of resistance this technique allows the user to react instinctively to an incoming attack, realigning their body so as to divert said attack towards a reinforced area of their body. The physical elements of the aforementioned attack will be met by the user’s increased physical resistance and nullified, though only up to the rank of Shin’nyo and a minimum of 10 damage points will still be inflicted upon the user.

Additional Effects and Restrictions:
-Masters of the Gōjiko style are more resilient than most and enjoy a passive -5 damage reduction to physical damage inflicted upon them.
-Practitioners of the Gōjiko style must be Taijutsu Masters.
-The defensive properties of Gōjiko cannot be combined with other techniques that decrease the damage taken by the user. The techniques can still be utilized, but will not affect damage taken.


♪ Declined: Clashes with Cali's Phoenix Blood Fist. ♪
 
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Akuma

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Linking submission since i can't quote the old thread.

- Removed any bonus such as increased reflexes or agility.
- Removed anything about combining elements or elemental seals.
- Changed where the seals are located, no longer being on the user's body directly.
- Edited the history to a more custom variation.

Titanomachy || Wisdom of Solomon
Type: FuuinNinTaijutsu
Background: Not much is known about the creator of the style; however it is well known that he invented the style following Princess Kaguya's defeat and subsequent sealing. Following Princess Kaguya's defeat, her sons spread the teaching that became known as Ninjutsu. One of these teachings was based in the very art that helped them to seal their mother, Fuuinjutsu. As this skill was taught wolrd wide, three known figures on the world came together many years later to formulate this technique of combat. A man with wisdom and knowledge, another with the ability to develop it, and the one who created the basic foundations of the style. Together they hand-crafted this style to perfection, something that would set it apart from the rest, from basic Fuuinjutsu. They traveled through many countries and met diferent people that knew more about Fuuinjutsu, such as Kumogakure where they specialized in barriers that could even contain a bijuu, scrolls of Kirigakure, Kunoichi from Konohagakure, meeting and gaining more knowledge from these people led them to finish the style. All that was left, was to use it in combat.

Description: Through the usage of fuuinjutsu, the user utilizes the application of barrier fuuinjutsu to create seemingly invisible barriers and seals for supplementary, offensive or defensive purposes. This is achieved through the user utilizing pre-applied Fuuinjutsu seals along several plates, ornaments and metals (non-conductive) arranged throughout their body, which vary from gauntlets, necklaces, etc (these can be carried on the bio or summoned onto battle), forming a seemingly full body chain of seals, seen only when the style is in use. These seals react to the user’s usage of techniques from this style, activating the specific seal for the technique being used. These seals merely explode and/or expel chakra in a wide variety of ways, being the seals are invisible while inactive, onlookers may see it as if the user is casting fuuinjutsu out of thin air. Said seals vary in size. These can be casted directly on one's body (however said seals/barriers are located on the armory the user carries, not on his skin) or around/near them and cannot last any longer than the technique and premise allows them to.

When used offensively, the user channels chakra into these seals that are dormant on the body and cause them to allow intricate barriers to arise from the seals, their shape dependent on the situation at hand, as they attack. These barriers that form often form around the limb used for attacking, providing an extra defense around the arm capable of defending against equal ranked elemental jutsu. These barriers also enhance the power behind taijutsu attacks, as the barriers seemingly appear from thin air, materializing as the attacks are to land, in this case around the arm or the elbow to increase both speed and strength. Having a defensive aspect as well, should foreign chakra come in contact with a seal, these barriers are also triggered, allowing barriers to form should an attack from a blind angle be launched. This defensive mechanism is not free formed and will have a technique.

By combining elemental chakra into these seals, the user is able to create variations of the basic barriers, able to play on equal fields as elemental ninjutsu. This chakra can be manifested in one of 5 different ways, depending on the chakra manifested. Suiton chakra creates barriers that upon contact create a saturating effect that spreads through the target, creating a suffocating effect; Doton chakra creates refined barriers with extra damage that can break bones on impact, Fire chakra creates a burning effect on contact, causing 2nd and 3rd degree burns to the area of impact, Lightning chakra creates an electric barrier, surrounded by lightning as a shroud, that causes muscle and tissue paralysis on contact, preventing movement for varying times depending on the jutsu, and Fuuton chakra creates barriers that contain thin edges that cause dense and deep lacerations to the body that cause heavy blood loss.

Solomon (mastered the style)
^
Titan (someone who begins learning elemental Titanomachy techniques)
^
Zebub (is learning basic Titanomachy techniques)​

Example Techniques:
( Titaomachy: Cronus' δύναμη ) - Wisdom of Solomon: Cronus' Might
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Attack points: 60
Description: The user channels chakra to a series of seals located along his arm and extends his arm, in an attempt to strike the opponent with a strong backhand. As he moves the arm towards the opponent, he causes the seals to glow and a barrier to form with great force, creating a barrier that is can be shaped in a manner of ways, as long as they don't extend short range or longer than 3 meters and wider than 2. As the attack lands and these barriers grow, the user delivers a series of attacks, causing the barriers to grow with each blow.

(Titanomachy: Zeburu burasuto) - Wisdom of Solomon: Zebul's Might
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Attempting to punch, kick or virtually attack the target with any area of the limb, the user releases a seal and forms a barrier around the limb in question. Bursting into a surge of chakra that's greatly boosts the user's intial strength; strong enough to destroy stone structures, the attack sends the target struggling backwards. Its power is strong enough to shatter earth and similar elements of C rank and below, as such a clean blow to a person can cause internal ruptures or depending on the wishes of the user, it can be weak enough to simply toss the target backwards. It merely depends on the chakra infused to the seal.
Note: Cannot be used in consecutive turns.

(Titanomachy) - Spell Gate
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: While moving his hands and fingers intricately, the user creates three barriers from the seals on his skin directly in front of him that create a straightforward pathway or an arranged order; forming a chain of barrier (up to 4). They then run through them, granting them a significant boost in speed as they move faster with each barrier that they pass through. When using this technique, it also grants additional effects on the user's fists; both of his fists become enveloped in bright barriers, which moreover destroy parts of the Magic emblems that they previously summoned. The user can move twice as fast as their base speed if using 4 barriers and their fists are enhanced to deal strong blows for a total of up to eight hit combos. A master of the style can give the barriers around his fists an elemental nature of their choosing as well, it must be the same element for both fist barriers.
Usable x3 per battle.
User cannot use speed enhancing barriers the next 2 turns.

Protection of Aladdin
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 90
Description: These seals react to foreign chakra, expanding and triggering the style's hidden barriers and over the user when they have been attacked by chakra; it otherwise requires direct activation if used to defend against non-chakra infused attacks. The user himself is also capable of triggering the barriers, allowing them to expand as he attacks and pushes back the target. The barrier creates any type of formation depending on the needed dynamic. To a simple large shield, dome, 3d triangle, etc. It can defend from attacks up to its rank as well. When chakra is approaching the user as an attack the seals activate by themselves, however the jutsu must still be posted for reference.
Can only be activated twice per battle.

Additional effects and Restrictions:
-Requires Fuuinjutsu Mastery & Mastery of the Basic 5 elements
-Requires Taijutsu mastery
-Must be of at least Sannin Rank

♪ Declined: You need to wait a week (7 days) from the point of the latest check before resubmitting. So you'll be able to resubmit this on the 17th of October. ♪


Linking submission since i can't quote the old thread.

- Removed any bonus such as increased reflexes or agility.
- Removed anything about combining elements or elemental seals.
- Changed where the seals are located, no longer being on the user's body directly.
- Edited the history to a more custom variation.

(Titanomachy) ♦ Wisdom of Solomon
Type: FuuinNinTaijutsu
Background: Not much is known about the creator of the style; however it is well known that he invented the style following Princess Kaguya's defeat and subsequent sealing. Following Princess Kaguya's defeat, her sons spread the teaching that became known as Ninjutsu. One of these teachings was based in the very art that helped them to seal their mother, Fuuinjutsu. As this skill was taught wolrd wide, three known figures on the world came together many years later to formulate this technique of combat. A man with wisdom and knowledge, another with the ability to develop it, and the one who created the basic foundations of the style. Together they hand-crafted this style to perfection, something that would set it apart from the rest, from basic Fuuinjutsu. They traveled through many countries and met diferent people that knew more about Fuuinjutsu, such as Kumogakure where they specialized in barriers that could even contain a bijuu, scrolls of Kirigakure, Kunoichi from Konohagakure, meeting and gaining more knowledge from these people led them to finish the style. All that was left, was to use it in combat.

Description: Through the usage of fuuinjutsu, the user utilizes the application of barrier fuuinjutsu to create seemingly invisible barriers and seals for supplementary, offensive or defensive purposes. This is achieved through the user utilizing pre-applied Fuuinjutsu seals along several plates, ornaments and metals (non-conductive) arranged throughout their body, which vary from gauntlets, necklaces, etc (these can be carried on the bio or summoned onto battle), forming a seemingly full body chain of seals, seen only when the style is in use. These seals react to the user’s usage of techniques from this style, activating the specific seal for the technique being used. These seals merely explode and/or expel chakra in a wide variety of ways, being the seals are invisible while inactive, onlookers may see it as if the user is casting fuuinjutsu out of thin air. Said seals vary in size. These can be casted directly on one's body (however said seals/barriers are located on the armory the user carries, not on his skin) or around/near them and cannot last any longer than the technique and premise allows them to. The seals located on armory or pieces on the user vary in color depending on the user and their personality.

When used offensively, the user channels chakra into these seals that are dormant on the armory and cause them to allow intricate barriers to arise from the seals, their shape dependent on the situation at hand, as they attack. These barriers that form often form around the limb used for attacking, providing an extra defense around the arm capable of defending against equal ranked elemental jutsu. These barriers also enhance the power behind taijutsu attacks, as the barriers seemingly appear from thin air, materializing as the attacks are to land, in this case around the arm or the elbow to increase both speed and strength. Having a defensive aspect as well, should foreign chakra come in contact with a seal, these barriers are also triggered, allowing barriers to form should an attack from a blind angle be launched. This defensive mechanism is not free formed and will have a technique.

By combining elemental chakra into these seals, the user is able to create variations of the basic barriers, able to play on equal fields as elemental ninjutsu. This chakra can be manifested in one of 5 different ways, depending on the chakra manifested. Suiton chakra creates barriers that upon contact create a saturating effect that spreads through the target, creating a suffocating effect; Doton chakra creates refined barriers with extra damage that can break bones on impact, Fire chakra creates a burning effect on contact, causing 2nd and 3rd degree burns to the area of impact, Lightning chakra creates an electric barrier, surrounded by lightning as a shroud, that causes muscle and tissue paralysis on contact, preventing movement for varying times depending on the jutsu, and Fuuton chakra creates barriers that contain thin edges that cause dense and deep lacerations to the body that cause heavy blood loss.

Solomon (mastered the style)
^
Titan (someone who begins learning elemental Titanomachy techniques)
^
Zebub (is learning basic Titanomachy techniques)​

Example Techniques:
( Titaomachy: Cronus' δύναμη ) - Wisdom of Solomon: Cronus' Might
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Attack points: 60
Description: The user channels chakra to a series of seals located along his arm and extends his arm, in an attempt to strike the opponent with a strong backhand. As he moves the arm towards the opponent, he causes the seals to glow and a barrier to form with great force, creating a barrier that is can be shaped in a manner of ways, as long as they don't extend short range or longer than 3 meters and wider than 2. As the attack lands and these barriers grow, the user delivers a series of attacks, causing the barriers to grow with each blow.

(Titanomachy: Zeburu burasuto) - Wisdom of Solomon: Zebul's Might
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Attempting to punch, kick or virtually attack the target with any area of the limb, the user releases a seal and forms a barrier around the limb in question. Bursting into a surge of chakra that's greatly boosts the user's intial strength; strong enough to destroy stone structures, the attack sends the target struggling backwards. Its power is strong enough to shatter earth and similar elements of C rank and below, as such a clean blow to a person can cause internal ruptures or depending on the wishes of the user, it can be weak enough to simply toss the target backwards. It merely depends on the chakra infused to the seal.
Note: Cannot be used in consecutive turns.

(Titanomachy) - Spell Gate
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: While moving his hands and fingers intricately, the user creates three barriers from the seals on his skin directly in front of him that create a straightforward pathway or an arranged order; forming a chain of barrier (up to 4). They then run through them, granting them a significant boost in speed as they move faster with each barrier that they pass through. When using this technique, it also grants additional effects on the user's fists; both of his fists become enveloped in bright barriers, which moreover destroy parts of the Magic emblems that they previously summoned. The user can move twice as fast as their base speed if using 4 barriers and their fists are enhanced to deal strong blows for a total of up to eight hit combos. A master of the style can give the barriers around his fists an elemental nature of their choosing as well, it must be the same element for both fist barriers.
Usable x3 per battle.
User cannot use speed enhancing barriers the next 2 turns.

Protection of Aladdin
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 90
Description: These seals react to foreign chakra, expanding and triggering the style's hidden barriers and over the user when they have been attacked by chakra; it otherwise requires direct activation if used to defend against non-chakra infused attacks. The user himself is also capable of triggering the barriers, allowing them to expand as he attacks and pushes back the target. The barrier creates any type of formation depending on the needed dynamic. To a simple large shield, dome, 3d triangle, etc. It can defend from attacks up to its rank as well. When chakra is approaching the user as an attack the seals activate by themselves, however the jutsu must still be posted for reference.
Can only be activated twice per battle.

Additional effects and Restrictions:
-Requires Fuuinjutsu Mastery & Mastery of the Basic 5 elements
-Requires Taijutsu mastery
-Must be of at least Sannin Rank

♪ Declined: Was about to approve, but realized there's no Japanese name. ♪
 
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Saibankan Houyou - Arbiters Embrace

Type:NinTaijutsu

Background:

A young rogue ninja created this style following his long travels across the length and breadth of the Ninja World. He had hidden himself among the regular citizens of each land, more interested in seeing the whole world rather than anything sinister. He would even hide within the great hidden villages, taking in the cultures and personalities he would see and meet during his journey. Although he was quite experienced as a shinobi, he was rather weak only taking low level missions due to lacking the strength or ninjutsu for anything greater.

However this changed after he reached the last hidden village, Sunagakure, for there he first spied the puppeteers of the sand and recognized their skill. He watched them when he could, trying to learn how exactly they were able to manipulate the puppets. The first step, the chakra threads, was quite simple as only after a few tries he was able to generate the threads and could move small rocks with them. However the complex movements that the puppet masters where able to achieve continued to elude him. He refused to give up however and instead focused on mastery of the chakra threads, as he was convinced that the secret lie within that path. However he did not achieve what he sought out to do, the result was a completely different but no less useful style of battle.

Description on the Abilities and Inner Workings of the Style:

This style revolves around the creation and manipulation of chakra threads and strings, this is possible since the creation of chakra threads is basic chakra manipulation, nothing but a simple ninjutsu ability that is not useful to most shinobi. However by employing this style the practitioners can use the strings in combination with attacking movements for more lethal and diverse wounds and with defending movements so they may more easily dodge and block attacks with the densely shape manipulated strings.

The threads can be manipulated in both their nature and movement which is one area in which this style surpasses normal wire used by shinobi. The user has complete control over the strings in terms of nature and shape manipulation, allowing them to quickly shift the shape and nature of the strings to suit their needs in the situation. The strings have multiple offensive and defensive uses, for example the user could wrap a target in strings as they strike them making it more difficult for them to evade. This style is only limited by the users creativity as something as simple as shape manipulating the strings can be used to increase killing potential incredibly, weaving the strings into an object to increase an attack area for example.

The shinobi could also utilize their natural intangibility for more sneaky or supplementary uses such as passing intangible strings through a solid obstruction, augmenting their strikes which would otherwise not reach the target. The practitioner also has the option to change the strings nature from pure chakra to that of the elements and their alternatives, giving the strings their properties while allowing the user freedom of manipulation. Due to their pure chakra nature the user can manipulate the strings in complex patterns in mid air to achieve a goal, such as slicing through an obstruction as the user flips for a drop kick. The strings can even be materialized from nothing within a set distance, allowing for quick counter measures when attempting to block or counter for example, none of these traits would even be options with normal string or wire.

However users of this style are unable to perform complex manipulations of objects with their strings, as they lack the necessary skill and training to do so. The style is solely revolved around tactics with the strings alone.

Example Techniques:
|Saibankan Houyou: |- Arbiters Embrace: Last chance
Type: Defensive
Rank: C
Range: Short - Long (Long for the flash)
Chakra: 15
Damage: N/A
Description:
As the opponent attempts to strike them, the user will create strings that connects each finger with its matching digit on the other hand. This effectively creates a ‘net’ between the users hands that allows them to catch the strike before it reaches them. The user can wrap and constrict the strings around the caught limb to prevent escape and step into the opponents guard, using the opening to pull them off balance or even flip them onto their back using their own weight similar to judo.


|Saibankan Houyou: |- Arbiters Embrace: Felony Offense
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
This technique is initiated as the user is falling towards their target, they will have one arm out stretched with their fingers almost resembling claws. A total of five strings will be trailing behind the users fingers, infused with wind chakra to increase their cutting power and lethality. As the user falls he will slash diagonally downwards leaving five deep gashes if it connects, they will then use the momentum to rotate their body and bring their leg down in a second strike. With a single thick string trailing behind the users heel they will slash vertically down the targets chest.



|Saibankan Houyou: |- Arbiters Embrace: Dissent
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will launch their strings forwards and manipulate them to twist, tangle and collapse in on each other, this is done in an attempt to trap the target within the entanglement. With this mass of strings attached to one of the users hands they can effectively ‘reel in’ the opponent into very close range. This leaves the opponent in a precarious position as it would be exceedingly difficult to endure the barrage of strikes that follows as they would be almost helpless in the mass of threads.

Additional effects and Restrictions:
~Must have mastered Ninjutsu and Taijutsu
~A user of this style can shift their chakra nature more quickly than other shinobi
~Must be at least Sannin Rank for the necessary chakra control
~Can only be taught by xHoudinii

Inb4 DNR, its worth a shot though

♪ Declined, DNR: This has been submitted multiple times through the years, it won't ever be approved because it's patenting a basic field that everyone has access to. ♪
 
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(Kaimetsu-tekina tsume) - Crippling Claws

Type:
BukiTaijutsu

Background:
A Hunter who was laughed at because of his preference in close range attacks to finish prey, other hunters saw him as a failure among their way of life. However he developed a style by looking closely at Cats and Large Cats; how they stalked prey and were very aware of their surroundings. By utilizing sharp claws he came up with a fast, hard hitting style which could tear through and veil of defence with the mind put to it. The hunter became fast enough to pounce on their prey before they could react, clawing for it's vitals and putting it down - removing all obstacles he even used strange means of movement like running on all fours or even grappling his target. It's a very unpredictable style as the users could move one way, and then suddenly be at another side or even with their arms around you, digging their claws into your body. The founder of this style became a successful hunter and then much later, a successful assassin.

Description on the Abilities and Inner Workings of the Style:
The Style revolves around the ability to wear rings on the tips of their fingers that makes the user's hands look like they have sharp and deadly nails; however users of this style can also create these nails out of chakra, elemental or raw. The user can have these rings in their ninja pouch and simply dip their hand in whenever they want to wear them or take them off. Along with these talon like rings, the user can also wear which are also rings that are worn normally rather than on the finger tips and are spiked - a secretive weapon, however not deemed fatal can still cause for surprise. These weapons are all use in tandem with the fighting style to make it effective and dangerous; turning users into close combat monsters. Elements used as claws carry their own effects of course, though this will be mentioned within techniques - users can also have multiple talons and unique ones; some can be laced with small explosive tags around the inside of the ring which can be used if the user wishes to depart from their tool.

The style is very upper-body reliant, using large swiping motions with the arms and the twisting of the torso; users will put their strength into these motions and can also rely on the user of full body spins to create even more momentum. The user can swing their arms and spin on the spot extremely fast just from being taught the style which helps tremendously in normal Taijutsu, it's a lot harder for opponents to keep up without good reactions. Because of the strong swiping motions these kinds of blows can easily bat punches and even kicks away like they're nothing, coupled with the Talons and Kakute the user can slap a limb out of the way and cause damage to it; making it even weaker if they decide to use the same limb again later. The Claws can also be used in such a way that they can even catch weapons, sharp or blunt as long as they're not huge weapons - swords can be grabbed between the sharp talons and pulled out of grip, thrown to one side or used against it's previous owner. Say the opponent went to slice their sword from left to right the user could simply swipe their left arm across and when they hand and blade meets they grab it and pull it from the opponent's grip, literally swiping it from their grip - that's how powerful a user of this styles swipes can be. Add a forward force to these fast rapid swipes as the user can quickly swipe one way and then switch to another no problem, then even diverge into a quick 360 degree spin with both arms out leaves little to no room for his adversary to be able to get a hit in - the damage adds up eventually even if they seem like simple scratches to begin with. The Forward force allows whilst the user does this to be able to get close to their body to deal the proper damage, clutching a hold of necks or dragging their hands across the chest; the whole point of the style is to paint the battlefield with as much of the opponent's blood as possible.

There is also the part where users of this style can perform some deadly counters or lethal combos. Users of this style will be capable of making swift and almost perfect combinations with their arm movements, able to make them work simultaneously and independently with ease. An example of this would countering a simple forward kick, the user could simply slide on their knees and reach up with one arm, gripping the opposing leg in such a way that the Kukate and Talon rings would dig deeply into that leg. This frees up the user's hands to quickly strike any other part within his reach; as he grabs the kicking leg he can easily smack down those claws onto the tummy of his opponent and twist his hand causing a churning and brutal wound; or he can quickly go for a strike at the back of the other leg's knee, instantly dropping the opponent for a follow up finishing attack.

Example Techniques:


(Kaimetsu-tekina tsume : Emono no aki) - Crippling Claws : Fall of Prey
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description:
After landing a hit with their Ring Talons, the user will slip their fingers from them making sure that they are still embedded into the opponent they will leap back a few meters activating the explosive tags hidden with the ring of the rings making the Talons explode sending the target flying away depending where the claws were stuck and causing a lot of damage to that area of the body.

(Kaimetsu-tekina tsume : Pakku ni attō sa reru) - Crippling Claws : Overwhelmed by the Pack
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The user will swipe their arm mirroring their opponents strike with a weapon of sorts so that the hand and weapon would eventually clash together, with ease the user will catch that weapon with their claws and snatch it out of the grip. This renders any technique that utilizes a weapon useless in close combat and is capable of combating these kind of Weapon Techniques of up to S-Rank, this technique being strong against them. If needs be the user will channel an element or advanced one that would oppose the one being used against him so that he is even capable of combating swords channeled with lightning for example. The tool can simply be thrown to the side or used to strike the enemy.
- can only be used four times

(Kaimetsu-tekina tsume : Sutōkā no hiyaku) - Crippling Claws : Stalker's Leap
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
A Very quick forward dash attack where the user will swipe away any in coming or in the way limbs, sending them all sprawling out in rapid succession leaving the target completely open almost like a star fist; the user can then go for powerful strikes - for the kill or a body attack. By simply swiping across the neck of the target opening up their throat or by simply pushing them away with a powerful double palm strike whilst also digging ones claws into their body.
- usable twice
- four turn cooldown

Additional Effects and Restrictions:
Works well with Leg Weights, if the user has Leg Weights or any kind of greater speed boost the attacks of these techniques gain +10 even though they are usually arm attacks the additional forward momentum and foot speed grants more damage.

Users of this style are very wary of their surroundings, like a Hunter they can spot the slightest change in terrain. Tools are easily spotted whether they're the enemies or not. This is not sensory, thing just stand out clearly - doesn't mean they can follow fast movements or see someone that is completely hidden from sight.

♪ Declined: The first additional effect won't be approved. Also, I feel that this is just wayyy too similar to Inuzuka, even if accomplished through rings, the end result is basically identical. Additionally, it would clash quite a bit with Coyote's CFS, as I noticed a lot of the abilities are quite similar: ♪

By using the teachings it makes the most out of what they gain from the increased abilities. The Inuzuka are able to channel their chakra into their sharp/long nails and keep the tiger/wolf/claw like fist when they use these teachings, they also use their feet as wells since they're also increased by the 4legged tech.

The teachings shows the user quick, in your face strikes with their enhanced claws. Just like a wolf the attacks are pinpointed to weak areas to slow and eventually cause a fatal wound to the target. By using the claws they're able to slash specified muscles and veins to cause damage and incapacitate a target. In addition to the slashing of body points, they use a rotation claw maneuver in which when they aim attacks in the lower stomach or chest, the claw fist hits but then the user very quickly turns their hand clockwise as they puncture, this happens in a fluid motion due to the years of teachings in which they prefect this by the use off both their legs and hands.

Claw strikes directed at pinpointed muscles & tender areas
Use of very quick kicks and claw punches
Purpose to disable/incapacitate target
Using 4legged to the fullest in terms of speed/reflexes/reactions
More beast-like features while in 4legged form then those who haven't learned teachings
High level techs forms a chakra-like wolf over the claw, serves no additional purpose except mastery of teachings. (picture below)
 
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Bukishifting (U~eponshifuto)

Type: NinTaiBukijutsu

Background:
Mugen was the Founder of this Style, a creative fighter that used his quick wit and ingenuity to use the Transformation Technique (Henge no Jutsu) to trick and confuse his opponents. Not just by transforming into different people but by transforming into weapons. Although alone one doesn’t gain much power by simply knowing the technique. Learning this style can turn a simple kick into a lethal sword strike to the neck. Making close combat incredibly difficult against opponents with this fighting style. Though there were obvious weakness with the technique, some easily deciphered it was a Transformation Technique and some didn’t, it was also very weak. So he worked into the Technique, using it for Taijutsu. Mugen could be transformed and no one would be able to notice if he was in the room unless they had sensory or Dojutsu capabilities - he also toughened the transformation, he could take a beating and wouldn’t transform back.

Mugen then took the transformation to new heights by melding it with Taijutsu and combining the possibilities with it, movements he did whilst transforming transferred over. So if he jumped backwards or flipped backwards the object would move in a similar way to the movements that happened before transformation, For example if Mugen back-flipped and transformed into a sword it would be spinning backwards; whereas if he simply jumped backwards then the weapon would just be thrusting in the direction of movement. This is for the same when he made any movement. If he spun around and transformed, the object would spin around in the same direction. If he moved forward whilst spinning, the object would spin forward. It really was combining with the movement of the Body.

Description on the Abilities and Inner Workings of the Style:
This style is revolved around the use of the famous Transformation Technique which is typically used by shinobi to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. The practitioner of this style uses the many sizes, shapes and forms that the shinobi can become using the transformation technique and expands its way of usage by also coupling it with body movements, momentum and ninjutsu to create deadly or advantageous attacks. For example, the user can transform themselves into a large, flat, metal disk to evade an attack aimed at the upper body and reassume their human form from any side of the disk. Basically, if the disk was made to encircle an opponent, the user can reassume their human form from behind their opponent. There is also the ability to transform only a section of their own body, like their hand could become a sword's blade - saves carrying one and also can be good for surprise attacks.

This technique however is much more complex than simply transforming into weapons to attack, the user will transform their limbs partially or completely to augment their fighting capabilities. For example one could transform their arm to that of a sword to change a simple blunt damage punch into a sword piercing the opponent. The user transforming not only increases the fluidity of attacks used, but it also increases power. No excess energy is used to carry said weapons or to throw them around, the weapons literally become an extension of the user's body.

Because of the transformation being a simple technique, the users of this style will be capable of coupling elemental chakra in conjunction with it. So when they for example transform into a weapon, they can also have the transformation coated in a burst of lightning or wind cloak to make it stronger and/or grant it unique abilities as well as be capable of combating other elemental techniques. Students of this style will be able to preemptively make an elemental coating before transforming as they know what they are transforming into the coating will be that shape just before they make their transformation and reside in the elemental coating to make it stronger. They will train enough in this to be able to make the coating and then transform into the desired object at basically the same time/timeframe.

The taijutsu aspect of the style is normally used after at least one transformation occurs. The user will transform into something that gives them advantage against their opponent and it can be so quick that they will only be transformed for sometimes a split second. Also the students of the style will be able to transform whilst in a position, but when they transform back can be in the middle of another, so for example: they could punch and transform as soon as the hit connects, for a split second they are an object floating in the air and then will suddenly transform back in the air whilst kicking the same person in the face and sending them flying backwards. The Core of this style is to be able to transform into multiple different shapes quickly to combat the opponent whilst having the option to coat yourself with a desired element, and to also give you the pressing advantage.

Different elements provide different auxiliary effects, while wind increases the sharpness of weapons transformed into, lightning causes paralyzation, fire increases the heat of the attack, earth can be used for defensive measures, and water can be used to absorb the impact of incoming attacks.

Example Techniques:

(U~eponshifuto : Jaakuna kazaguruma) - Bukishifting : Wicked Windmill
Type: Offensive/Defensive
Rank:
Range:
Chakra Cost:
Damage Points:
Description:
The user transforms whilst spinning around and moving forward, becoming a sword or a spear that will slash through an opponet. However the user may transform back and be doing a spinning kick in the air, hitting the opponent that way instead and using the sword transformation as a way to evade something. The reason you may want to become a person again is so that you can use a technique to defend yourself instead of leaving yourself unguarded as a sword - or if you don't want to fatally harm the opponent as to just hurt them.

× Must know Bukishifting


(U~eponshifuto: Subarashī yokoito) - Bukishifting : Wonderful Woof
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user turns into a Weapon of some sort to attack the opponent and then quickly transforms back. The Weapon is usually anything sharp, but can be anything as long as it's no big as a spear. They can do this and then perform Taijutsu combinations in the process, becoming a sword as they flying kick forward, stabbing their opponent in the chest. The Creativity of the weapon used is limited to the user's imagination.

With this the user can create an elemental barrier of Paralysing Lightning, Cutting Wind, Burning Fire to add extra strength to their bladed attack so that it can keep up with other elemental attacks. When they transform back the Elemental Barrier will dissipate.

This also has a partial reform, the blade of the sword could replace the hand of the user or it could also be protruding from his forehead like a long horn. It’s all down to the user’s imagination, they could have been a windmill shuriken before and partial transform so that the blades of the windmill shuriken protrude from his elbows and Heels.

× Can't be used in succession
× Must wait a turn to use again
× Partial Reform wears off after four turns

(U~eponshifuto: Konbo nanmon) - Bukishifting : Combo Conundrum
Type: Defensive/Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The User will Throw a punch or attack of some sort, either before, after or just as it lands they will transform into a small object that will be in the air for a split second just before it begins to fall they will transform back performing a downwards kick or punch as they will not be in the air also. They could also be in the midst of another taijutsu attack as they transform back, their first almost being a feign.

× Can be used in succession for a variety of combos
× Must know Bukishifting

Additional Effects and Restrictions:

Users of this style have a much stronger Transformation than normal shinobi, meaning they do not have to disperse back (they have the choice) to their normal form after being hit by something unless it is a killing blow. The Damage will still be done after they return however, if they transform into weapons they can deflect other freeform weapons. This works for ordinary transformation as well as long as they know this Style.

The Transformation Technique is more advanced than usual, it’s basically like a combination of the ordinary Transformation Technique and Shadow Mirror Body Change Method where the user can still use their own ninjutsu whilst transformed, yet the transformation isn’t permanent and they can go back to their usual form at will. This applies to the ordinary Transformation Technique now.

Users have an awareness of their surroundings when Transformed.

Because elemental or advanced non-elemental chakra is applied to a full body transformation, the technique would be capable of releasing the user from illusionary techniques following the rules regarding full body chakra surges.

Because they are Trained so much in Transformation, they are much more skilled, making their transformations much more convincing and can even trick most skillful ninja. They can even trick Dojutsu or Sensory users if they take on the appearance of another shinobi. IF the user is a specialist of this style then when transformed into an object then they cannot be noticed by Sensory/Dojutsu users as well as, but this is only if they specialist in this style.



Must be Taught by Javelin

- Updated Taijutsu Aspect of Technique, Clarified Elemental Aspect of the Style.



♪ Declined: If you transform your arm into a sword, what makes it different from a normal sword? Any CFSJ you'd make out of this would just clash with other existing kenjutsu customs. For instance, making your arm a sword/spear and then imbuing it with fire chakra would clash with numerous existing CJs. Also, the last 3 additional effects won't be approved. ♪
 
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Fierce Gust Fist (Hageshī no Toppū)

Type: NinTaijutsu

Background:

Mugen a avid swordsman decided to delve into his taijutsu, after being defeated once. His opponent has disarmed him leaving him opponent to attacks. Mugen wanted to increase his close quarters combat arsenal. After mastering taijutsu however he still hadn’t found anything quite to the level of defending against more powerful sword techniques. So Mugen decided to meld his ninjutsu and taijutsu. After watching a kickboxing match Mugen was amazed to see one punch decide the battle. Mugen began practicing the punch he saw that day, but he couldn’t quite recreate it. Mugen didn’t have as much muscle mass as the man who had performed it. However he had ninjutsu. He rotated his fist much like the boxer using wind chakra to enhance the power and speed. After mastering this simple technique Mugen left for the woods to draw more from it creating sub-branches different methods of fighting using the technique. All beginning with either the simple rotation of a limb. Now with shape manipulation Mugen the limits to the fighting style were up to Mugen.


Description on the Abilities and Inner Workings of the Style:

This style of fighting is mostly based on kickboxing techniques. The technique is first initiated when the user coats a portion of their body in a thin layer of wind (usually the limb their about to attack with), most attacks begin by rotating the user’s arm or leg in order to attack the opponent, this is used to increase the power of the punch or kick. The rotating motion alone is enough to increase the damage of the attack severely but that isn’t all the user of this style does. Wind chakra is used to boost the speed and power of the rotation. The spiraling fist makes it easier to slip through defenses made by opponents, because the user has a thin layer of wind protecting them when they twist their striking hand it’s hard to attack meaning defenses like intersection method would be blown away by the wind.

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What’s more is since wind acts as an insulator using Chidori Nagashi to defend against CQC attacks are practically useless. The cutting nature of the spiraling fist allows it to clash with kenjutsu attacks evenly. This is because the thin cushion of wind slows down the slows down acting as a defensive measure while the rotating motion simultaneously repels the weapons. However due to the massive excursion of wind chakra only one limb can be coated at a time. Although rotating one’s fist is an easy way to enhance the power of one’s punch it’s much too simple. That’s why rotating one’s fist is the first part of a larger technique. The rotating motion is the foundation for this technique while the shape manipulation of the wind further enhances it. The user rotates their striking limb to allow the wind chakra to travel up in way that increases the power of a simple punch to it’s full potential, then they manipulate the shape of the wind to suit their needs. Below are the three unique methods of fighting using Fierce Gust Fist.

Mercy Fist
: The punches the user used are all dependent on the wind chakra the user coats their arm in. The user can attack in multiple fashions, first due to the rotating limb attacks are more compact and precise. Although attacking vital organs requires medical ninjutsu, visible wounds can be exacerbated. Basically tunneling into wounds earlier created.
Pulse Fist: The other way to fight would be using the wind to travel up the arm, forming into a blast of wind capable of knocking back the opponent. The strength of the knock back is relative to the rank of the technique made but masters of this technique are able to knock back opponents hundreds of feet, knocking the wind out of the opponent and leaving them unconscious.
Cutting Fist: The third and final way of fighting using this technique would be rotating one's fist while sharpening it, creating something similar to a drilling sword. The user can use this to stab pierce and defend against kenjutsu attacks.​

The wind chakra when coated over a portion of the user’s body gives a more fluid and powerful attacks, the shape manipulation of the wind allows one to create a number of different attacks for different situations. The mercy fist is when the user transforms their wind chakra into a small ball that expands. The pulse fist is transforming the rotating fist into a blast of wind that vibrates the opponents body, effectively knocking the wind out of them. The cutting fist is simple sharpening ones attacks to keep up with weapons and causes damage to the opponent. All these methods of fighting together result in a very powerful and versatile fighting style.

Example Techniques:

(Hageshī no Toppū: Kōkusukuryūpanchi) - Fierce Gust Fist : Corkscrew Punch
Type: Offensive/Defensive
Rank:
Range:
Chakra Cost:
Damage Points:
Description: The most technique in Wild Gust Art will coat their arm in a thin layer of wind chakra and use the wind to power their rotation explosively launching a punch towards the opponent the rotating motion will shock the opponent's system vibrating against their torso to rip into chest.
× Must know Fierce Gust Fist


(Hageshī no Toppū: Myakudō Pāmu) - Fierce Gust Fist : Pulsating Palm
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will rotate their arm, however this time with an open palm. When the opponent comes in contact the opponent they will spiral backwards. The force of the palm will knock the wind from the opponent’s system dazing them for one turn if the technique makes contact. This technique can also be used to defend against attacks.

× Can't be used in succession
× Must wait a turn to use again
× Must know Fierce Gust Fist

(Hageshī no Toppū: Supininguejji) - Fierce Gust Fist: Spinning Edge
Type: Defensive/Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user will coat their arm in a layer of wind chakra and use the wind to create an explosive and powerful rotation. However this time the user will manipulate the shape of the wind creating sharp edges at the sides and tip in order to transform the users fist into something much like a sword. The rotating motion can be used to disarm opponents, pierce into the opponent and or defend against attacks.
× Must know Fierce Gust Fist.

Additional Effects and Restrictions:

The fist when coated in wind chakra will disperse electrical currents, and can come in contact with sword or weapons. The wind will act as a cushion slowing down the attack, and repel it simultaneously. Paper bomb tags are somewhat different in that the fire will be empowered by the wind, but the result is the same. The rotating fist expels wind chakra around the arm, meaning the flames would be expelled as well.​

Must be Taught by Javelin



♪ Declined: You don't have wind mastered. ♪
 
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Six Paths

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✦ (Gokushin Karate) Kyokushin Karate ✦

Type: Nin-Taijutsu

Background: Created out of jealousy, or perhaps a bitter rivalry, Kyokushin Karate was created by a determined Martial Artist known as Masutatsu Oyama, in the hopes it would help him defeat his sworn enemy, Jin Tae-Jin. He had heard the tales of Renewal Taekwondo, and, like many others, dedicated himself to defeating this new Martial Art. After many challenges, not once could Oyama defeat Tae-Jin. And yet, word began to spread of his own Martial Art, and how he stood up to the beast known as Jin Tae-Jin. Tales were spun, not of victory, but of courage, in the dawn of this new Martial Art, Kyokushin Karate. And so students flocked to Masutatsu’s Dojo, in the hopes of gleaning some wisdom from Oyama himself, and to learn the supposed “Rival” of Renewal Taekwondo.

Years passed, and with his health deteriorating thanks to his advanced age, Oyama sought someone to carry on his life’s work, to dedicate themselves to the pursuit that was defeating Renewal Taekwondo. Although many tried to fulfil the position, Oyama did not choose one until he met a drowsy eyed young man known as the “Mad Cow”. Despite his perpetually tired facade, this young man, Han Dae-Wi, had a certain drive behind him that Oyama could sense. With his pupil selected, he instilled him with the same drive as he, to take Renewal Taekwondo down a peg. Thus the eternal rivalry between Renewal Taekwondo and Kyokushin Karate was officially born, moving from Jin Tae-Jin and Masutatsu Oyama to their respective students, Jin Mo-Ri and Han Dae-Wi.

Description on the Abilities and Inner Workings of the Style:

Kyokushin Karate, at its core, relies on a “fictitious force” that is exerted upon mass when it is rotated on an axis, known as “Centrifugal Force”. We know this force exists within the Narutoverse as it has been shown that certain attacks possess considerably more power and force when they utilize some form of rotation on an axis. Such is the case with Sasuke Uchiha’s Lion’s Barrage, as the final kick in this sequence of aerial attacks is a downward kick, with the axis set at the user’s hips, and the user rotating their body on that axis, slamming their leg into their opponent to deliver a powerful blow. This kick possesses far more power than say, for example, a kick that does not utilize some form of rotation, which is primarily thanks to the speed an attack generated as it rotates. This is an example of “Centrifugal Force”, which can be utilized and witnessed in more than Taijutsu attacks, for example, this is the same kind of force that allows weapons like a flail, or a morningstar, to be far more effective than a simple mace, utilizing the potential energy of rotation to make an attack much more powerful. Now that concept of Centrifugal Force, the basis of Kyokushin Karate, has been explained, the rest of the Fighting Style can be explained and expanded upon.

As was just stated, the core of Kyokushin Karate is Centrifugal Force, utilizing the immense potential energy that lies within the concept of rotation. To achieve this the user combines the physical stance and overall style and movements this Fighting Style is based on, Karate, with Elemental Chakra, specifically Water Release Chakra. The user starts by gathering and channeling Water Release Chakra throughout their body, and only within their body, meaning the user does not give this Chakra form or sustenance. Once they have gathered this Chakra, and used Nature Manipulation to convert it into Water Release Chakra, giving it the properties, but not form, of Water, the user directs this Chakra, causing it to flow through their body with neither a destination, nor seemingly any purpose. As this mass of Chakra streams through the body, the user also applies Shape Manipulation, causing the Water to rotate whilst flowing through their Chakra Network, from Tenketsu to Tenketsu, or from one part of their body to another. While this Chakra continuously flows through the body, like one big stream, it gathers both speed and momentum, which is a direct result of “Centrifugal Force”, which is what practitioners of this Fighting Style utilize through Kyokushin Karate’s techniques. This is a fundamental requirement of the Fighting Style, so the user must perform and achieve it before they can perform any of the techniques associated with this Fighting Style. Once they have, they can begin to utilize this continuously rotating and flowing Chakra to perform “Kyokushin Karate”.

With this continuously rotating Chakra flowing through their body, the user will direct it throughout their body, following their physical motions and actions, etc. As they perform physical attacks and actions with their body, the user will also manipulate this mass of Chakra, aiming to direct it towards a desired part of their body on the point of contact. This causes the Chakra to “smash” into the user’s body from the inside, utilizing the rotational energy created by the Chakra to generate a tremendous amount of force. To visualize it, the user’s body could be considered a “container” of sorts, while the Chakra’s function is not to “fill” the container, but to flow through it, following their movements as it does so. And with fast or strong enough movements, as well as the right timing, the water slams into the side of the “container”, generating external force with an internal flow. The applications for this generated force are few, but are powerful, and have many uses. The simplest usage involves simply timing an attack with the flow of the user’s Chakra, releasing the force in conjunction with, for example, a punch, to give it far more strength than a simple punch would generate, with the same applying to other forms of attacks, both basic and advanced in nature. Another usage involves the nature of Water itself, and the mere flow of the Chakra through the user’s body. As Water Release Chakra, by nature, possesses the same qualities as Water itself, it stands to reason that it can achieve similar feats when utilized correctly. One such feat is the application of “Water Surface Tension” to the user’s body. This is a phenomenon that occurs when the surface of a body of Water has pressure applied to it, instead of completely succumbing to this pressure, the Water molecules stick together, giving it the illusion of strength and solidity, despite it being a liquid. As the user is continually streaming this Chakra throughout their body, and rotating it at an extremely fast pace, this creates creates tension on the “surface” of said Chakra. And when the user directs that flow of Chakra through a certain body part, they can “push” that Chakra against the “surface” of the “container”, their body, applying that same concept of strength to their body. This grants practitioners of Kyokushin Karate incredible, but brief, periods of enhanced durability. Brief because the user cannot halt the flow of their Chakra, per the requirements of the Fighting Style itself to constantly keep their Chakra flowing, circulating, meaning the time they have with the Chakra flowing through a certain part of the body is limited. With the power to generate incredible levels of force, with minimal actions and movements, in tandem with the potential for heightened durability, this grants Practitioners of Kyokushin Karate a tenable presence in Close Quarters Combat, withstanding immense forces while generating them all, all thanks to their unique usage of internal Chakra Flow. Naturally higher Ranked, and more complex forms of Kyokushin Karate require more Chakra, and/ or generate more powerful rotations while the Chakra is streaming through the user’s body.

Finally, as mentioned prior, Kyokushin Karate utilizes the Martial Art of Karate as its basis, and more specifically, the Kyokushin branch of Karate, which is where the namesake of this Fighting Style derives from. Kyokushin is an incredibly brutal style of Karate, utilizing some of the hardest parts of the body, the elbows and knees specifically, along with the iconic punches and kicks utilized in Karate, to inflict as much damage through sheer brutality as possible. This requires the user to maintain a powerful and confined stance, in stark contrast to the nature of water, which is free from the confines of such rigidity. This creates an ironic equilibrium between the two, the body solid and unyielding, while their Chakra is fluid and ever-changing, flowing like the tide. With the two combined, the user achieves a level of strength only available to those who are able to achieve this perfect balance of opposing forces. This is the nature of Kyokushin Karate.

Example Techniques:

Gokushin Karate: Genbugan Ken | Kyokushin Karate: Basaltic Fist
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user will perform the prior and basic move of the fighting style, which is rotating the water based chakra in his body. After performing a set number of rotations equal to the strength of an A-Rank, he will then direct the water to either one of his hands, and perform a punch. This punch will be a basic stance karate punch, but it will have a lot of force and speed imbued into it, which will result in bone shattering damage. And due to the increased durability of the body from surface tension, it will also be hard enough to break even minerals stronger than the human body or bones easily.

Gokushin Karate: Howaitotaigā no Dansu | Kyokushin Karate: Dance of the White Tiger
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This is one of the most advanced techniques in the fighting style, and it will bring the utilization of the water based chakra to the highest known point of the battlefield, not necessarily in terms of strength, but also in terms of movements. The dance of the white tiger, utilizes a total of 10 strikes which will be delivered as the user moves forward. The water will rotate in very high amounts and unfathomable speeds, as at each time the user is striking, either with his knuckles, kicks, elbows or knees, he will take one step forward, with amounts of the force being delivered in each strike. The strikes are generally aimed towards the center of the body, releasing very high amounts of force, enough to even push the air around them, giving it a general direction with the sheer force of the delivered strikes. These moves will stop by the user making a twin fist strike in the center of the body, pushing the enemy back considerably. The strength will be enough to totally shatter his ribs and chest plate.
Note: Can only be used 3x per battle
Note: Can only be used once every 2 turns.
Note: No Taijutsu above B-Rank in the same turn
Note: No water release based jutsu above A-Rank in the same turn.

Gokushin Karate: Buru no Hōn o Setsudan| Kyokushin Karate: Cutting Bull's horn
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will begin this technique like any other Kyokushin Karate technique, with the user rotating higher masses of water through his body. Then, the user will send the water in an already continuing side-ways strike, which can either be performed by the upper or lower limbs. This water strengthening, will make the strike highly more powerful and concise, but the true purpose and effect of the technique is changing the direction of the said strike, mid way, allowing the user to change the direction, moving around only one time, around a guard.
Note: Can only be used 4 times
Note: No Kyokushin Karate technique above A-Rank in the same turn
Note: No Taijutsu above A-Rank in the same turn.

Additional effects and Restrictions:

✦ Must be taught by Six Pāths.

✦ Must have completed Water Release and Basic Taijutsu.

✦ Due to the nature of Kyokushin itself and the higher amounts of chakra control and fluidity, specialist of the style are faster, stronger and have a more advanced level of chakra control than the normal shinobi.​

♪ Declined: For one, Centrifugal force doesn't actually exist so that automatically voids a large majority of your CFS. Secondly, this is a lot of text for what pretty much boils down to: "Coating limbs with water chakra and then striking the opponent with a lot of force." Unfortunately, this clashes heavily with the Gyojin's 'Fishman Karate'. ♪
 
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Vegeta

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Negan ātsu - Negan arts

Type: Bukijutsu

Background: Somewhere long ago in the Ninja world, someone wanted to kill someone else. They picked up the heaviest club-like weapon they could find and beat the person to death, and thus the never ending cycle of hatred was born.

Description on the Abilities and Inner Workings of the Style: Clubbing blows focusing on blunt force damage first and always. Sometimes in quick swiping motions if one handed, the primary use of this style is heavy two handed blows raining down crushing attacks to whatever is unfortunate enough to be on the receiving end. While this style can be wielded with any heavy 2 handed blunt style weapon, a bat like club is the primary choice and if thick wire with pointed barbs are coiled around the weapon, it also adds piercing and slicing damage gaining +10 damage. The strikes from these attacks cause contusions, break bones, shred flesh, and can be lethal depending on the location of impact.

Example Techniques:
( Negan ātsu - Akuma to no Dansu ) Negan arts - Dance with the Devil
Type: Attack
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: While wielding their club-like weapon of choice, the user will deliver a 2 handed overhead smash to the top of the opponent's skull, bashing it in if connecting cleanly.

~Notes~
- Must be taught by -Vegeta

Additional effects and Restrictions:
- Must state in your bio that you have a club or bat or similar melee style object on your person to use this style, unless utilizing a weapon/object that is similar and could be weilded in the same manner.
- Conventional 2 handed seals cannot be performed while using this style

Declined: First of all, passive damage/Speed/Reaction/Etc boosts aren't allowed in a CFS anymore. Secondly, everything here can be done with freeform. Just say that you have this type of bat in your bio, or submit it as a CW.

Anything that can be done free-form is not a Custom Fighting Style. In other words, most real life styles of fighting are already encompassed by normal taijutsu. Aikido, Jiu-Jitsu, boxing; these can all be done with normal taijutsu because they only involve certain movements.
 
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ZK

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(Gōjiko) – Strong Self
Type: Taijutsu
Background:
Though elements of the Gōjiko style have existed since time immemorial the style was formally organized by a group of Gōken practitioners during the heyday of the Third Raikage as a defensive counterpart to their own school of martial art. The style became a popular secondary interest of many Gōken users due in no small part to the Third Lightning Shadow’s own very particular fighting style.

Description of the Abilities and Inner Workings of the Style:
Gōjiko is, at its basest, a series of simple movements and techniques that can only be utilized effectively by practitioners who have undergone a strict regimen of training and chakra control exercises which build and develop their natural endurance and fortitude. The style is centered around the instinctive acceleration of the user’s chakra circulation and improved introduction of said chakra into their muscles and joints. Chakra is regularly used on an almost subconscious level to enhance their strength and agility by all manner of shinobi and kunoichi alike. Gōjiko utilizes this simple element of chakra control to reinforce heretofore naturally strengthened tissue, particularly in the user’s muscle groups.
By its very nature Gōjiko is a defensive style insofar as it is intrinsically tethered to the notion that the best offense is a good defense. Practitioners of Gōjiko maintain a powerful physique as their style, much the same as its Gōken counterpart, is a hard and external martial art. While they cannot specifically strengthen their bones, the targeting of which is an integral element of Gōken, users of the Gōjiko style continually train themselves to instinctively align their bodies so as to redirect the force of an incoming attack towards stronger parts of their corpus. Gōjiko could thus be said to be the advancement of the defensive components of the Third Raikage’s nindō organized as a set of tenets attainable by a wider range of Taijutsu practitioners.
In practical terms practitioners of the Gōjiko style enjoy the ability to protect themselves against a wide range of offensive moves by virtue of the aforementioned principles of resistance. The active components of the style are overwhelmingly instinctive, selfsame as water walking and muscle enhancement. Moreover the style does not require any manipulation of chakra, though some will be expended naturally when an attack connects with the practitioner. There exists a minor offensive element to some Gōjiko techniques in that the force of an opponent’s physical blow can be used to, in collaboration with the principles of resistance, deliver powerful counterattacks of the Gōken style specified within the individual techniques.

Example Techniques:
(Gōjiko ♦ Shin’nyo) – Strong Self ♦ Absolute Reality
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: N/A (-10)
Damage: N/A
Description: By virtue of the principles of resistance this technique allows the user to react instinctively to an incoming attack, realigning their body so as to divert said attack towards a reinforced area of their body. The physical elements of the aforementioned attack will be met by the user’s increased physical resistance and nullified, though only up to the rank of Shin’nyo and a minimum of 10 damage points will still be inflicted upon the user.

Additional Effects and Restrictions:
-Masters of the Gōjiko style are more resilient than most and enjoy a passive -5 damage reduction to physical damage inflicted upon them.
-Practitioners of the Gōjiko style must be Taijutsu Masters.
-The defensive properties of Gōjiko cannot be combined with other techniques that decrease the damage taken by the user. The techniques can still be utilized, but will not affect damage taken.


♪ Declined: Clashes with Cali's Phoenix Blood Fist. ♪
(Gōjiko) – Strong Self
Type: Taijutsu
Background:
Though elements of the Gōjiko style have existed since time immemorial the style was formally organized by a group of Gōken practitioners during the heyday of the Third Raikage as a defensive counterpart to their own school of martial art. The style became a popular secondary interest of many Gōken users due in no small part to the Third Lightning Shadow’s own very particular fighting style.

Description of the Abilities and Inner Workings of the Style:
Gōjiko is, at its basest, a series of simple movements and techniques that can only be utilized effectively by practitioners who have undergone a strict regimen of training and chakra control exercises which build and develop their natural endurance and fortitude. The style is centered around the instinctive acceleration of the user’s chakra circulation and improved introduction of said chakra into their muscles and joints. Chakra is regularly used on an almost subconscious level to enhance their strength and agility by all manner of shinobi and kunoichi alike. Gōjiko utilizes this simple element of chakra control to reinforce heretofore naturally strengthened tissue, particularly in the user’s muscle groups.
By its very nature Gōjiko is a defensive style insofar as it is intrinsically tethered to the notion that the best offense is a good defense. Practitioners of Gōjiko maintain a powerful physique as their style, much the same as its Gōken counterpart, is a hard and external martial art. While they cannot specifically strengthen their bones, the targeting of which is an integral element of Gōken, users of the Gōjiko style continually train themselves to instinctively align their bodies so as to redirect the force of an incoming attack towards stronger parts of their corpus. Gōjiko could thus be said to be the advancement of the defensive components of the Third Raikage’s nindō organized as a set of tenets attainable by a wider range of Taijutsu practitioners.
In practical terms practitioners of the Gōjiko style enjoy the ability to protect themselves against a wide range of offensive moves by virtue of the aforementioned principles of resistance. The active components of the style are overwhelmingly instinctive, selfsame as water walking and muscle enhancement. Moreover the style does not require any manipulation of chakra, though some will be expended naturally when an attack connects with the practitioner, usually 10 or 20.

Gōjiko is a unique style in that it focuses solely on defensive, internal and hard techniques. Other styles may be designed to spread damage across as large an area as possible, or to control the space around the user for defensive purposes where Gōjiko simply makes a wall out of its practitioners. In the style's philosophy there is no attempt to control or even influence the field of battle, nor any special movements to spread damage across a wider area.

Example Techniques:
(Gōjiko ♦ Shin’nyo) – Strong Self ♦ Absolute Reality
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: N/A (-10)
Damage: N/A
Description: By virtue of the principles of resistance this technique allows the user to react instinctively to an incoming attack, realigning their body so as to divert said attack towards a reinforced area of their body. The physical elements of the aforementioned attack will be met by the user’s increased physical resistance and nullified, though only up to the rank of Shin’nyo and a minimum of 10 damage points will still be inflicted upon the user.

Additional Effects and Restrictions:
-Masters of the Gōjiko style are more resilient than most and enjoy a passive -5 damage reduction to physical damage inflicted upon them.
-Practitioners of the Gōjiko style must be Taijutsu Masters.
-The defensive properties of Gōjiko cannot be combined with other techniques that decrease the damage taken by the user. The techniques can still be utilized, but will not affect damage taken.

♪ Declined: I'm sorry, but this isn't a CFS. It's simply a set of CJs that you'll use to tank damage, and I believe it'd be better submitted as Tai CJ(s). ♪
 
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Inch

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Updating Frostbite Fist, approved here:
(Tōshō no Ken) - Frostbite Fist
Type: NinTaijutsu
Background: Inchato Yuki was a rather unskilled at taijutsu, preferring to fight with a sword when in a close range. When he joined Konohagakure, he observed the way that the Hyuuga clan members utilized their chakra to attack the bodies of their opponents in their Gentle Fist fighting style. Inchato realized that, although he could not use his chakra to shut down a body the same way a Hyuuga does, he could inject ice chakra into the body of his opponents in a similar manner, causing the body of his opponents to feel varying degrees of frostbite. And thus, Frostbite Fist was created. After a long amount of study and practice, Inchato was able to master this unique fighting style, and was even capable of forcing the 'waves' to travel through the air in the most advanced techniques in the fighting style.
Description on the Abilities and Inner Workings of the Style: The technique works by charging one's hands with ice chakra and striking an opponent. As the strike lands, the user forces the chakra into the opponent's body in the form of a freezing 'wave' of chakra. The tissue and organs that this wave pass through will experience various degrees of frostbite and freezing depending on the amount of chakra put into the wave. As the jutsu was inspired by the Hyuuga, the actual fighting style is quite similar to that displayed in Gentle Fist in that the user will typically attempt to make rapid, light strikes against their target. After mastery in the standard hand-to-hand style has been achieved, a user of frostbite fist is capable of forcing the waves of chakra to travel through the air a small distance before freezing the opponent, though this greatly diminishes the effects compared to a direct contact technique. Although releasing these waves through the hands is by far the most effective way to use this fighting style, true masters of the technique are capable of releasing waves from other parts of their body as well.

Although the style is derived from the Hyuga's Gentle Fist Style, the two are quite different. Rather than usage of byakugan to find and target chakra points in order to close them, thus damaging the victim's internal body systems as the Gentle Fist users do, the Frostbite Fist users apply their chakra waves in a more direct and simple manner. Simply put, Frostbite Fist has nothing to do with the Chakra Points of the opponent. Rather, Frostbite Fist targets the muscles, flesh, and blood of the section of the body that the user chose to strike.

Example Techniques:
(Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
Note: A maximum of three punches can be performed per time this jutsu is used.
Note: Punching the same location multiple times will yield no additional affect.
Note: Can only be used by Frostbite Fist Users.

(Tōshō no Ken: Tōketsu Nīdoru)-Frostbite Fist: Freezing Needle
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user focuses a large amount of ice chakra into the tip of their index and middle fingers, and will hold them outward together, whilst clenching the rest of their hand together. The user will take a jab at the opponent, and will release a thin, concentrated burst of ice chakra at the opponent. If the user is able to make contact with the opponent's body when releasing this blast, the parts of the body that the blast passed through will freeze, instantly stopping blood flow and muscle usage of this area. If the user releases the chakra blast without making direct contact, however, the parts of the body hit by this blast will be severely chilled, causing muscle movement to be slower and more difficult. The chakra blast is about an inch in diameter.
Note: Can only be used by Frost Fist Users.

Additional effects and Restrictions:
To learn Frostbite Fist, one must be a member of the Yuki clan, and have already mastered Ice.
Frostbite Fist users tend to be quicker and more agile with their movements than standard strong style taijutsu users, though they lack some of the physical strength and power that a strong style user possesses.
Frosstbite Fist users have an increased resistance to cold due to the amount of time that they have spent practicing working with and producing freezing effects.
I've updated all sections, so I won't bother bolding anything.

Frostbite Fist
Type: NinTaijutsu
Background: Early in his life, Inchato Yuki developed his Frostbite Fist technique after observing the Hyuuga Gentle Fist style native to Konohagakure, his then home. The style drew heavily from the Hyuuga's method of inserting chakra, though rather than targeting chakra points, Inchato simply thrust large waves of freezing chakra to afflict his target with frostbite to varying degrees.

As Inchato aged, he refined the style as he realized its limitations and impracticalities. Instead of trying to blindly copy the way that the Hyuuga fought, Inchato allowed for his style to rely more heavily on the principles of ice release which would be useful in delivering his freezing blows: precise skating and growing ice from the user's body, especially the hands, both in order to better evade, defend, and attack while delivering the freezing blows core to the style.

Description on the Abilities and Inner Workings of the Style: The abilities of Frostbite Fist have been expanded from their initial, shallow focus and now cover a more well-rounded, complete style of using the powers of the Yuki clan to enhance one's close-range combat. As such, the style is broken up into three components, with latter two components functioning in an auxiliary manner to the first, as the goal is always the release of the freezing chakra waves.

Touch: At the fighting style's core rests its initial concept: freezing the opponent's body by emitting waves of ice chakra into it, targeting the water in their body and freezing it in much the same way ice jutsu normally do in order to immediately cause symptoms similar to frostbite in addition to another affect: when the water is frozen into ice, it expands slightly, causing painful and dangerous swelling even further to afflicted regions. In order to achieve the best, most lethal results to this end, the user must score direct physical touches to their opponents vital areas, though hitting extremities can also be extremely effective.

These waves can only effect things with water (the only thing they're capable of freezing) and will therefore pass through clothes, metal, etc. meaning it's practically useless for defensive purposes unless it's water release, though this also applies to their offensive functions. If the user elects not to use either auxiliary function, however, they will be able to focus on their Touch to such an extent that they can release larger waves of this freezing chakra which can travel up to a mid-range.

Skate: In order to better deliver the deadly, freezing blows central to the combat style, frostbite fist users are capable of seamlessly augmenting these hand to hand blows with an ability to precisely and effortlessly propel themselves across ice surfaces by propelling themselves by streaming large quantities of ice through their feet in a manner not dissimilar from the way shinobi run up trees and walk on water. When large quantities of chakra are released at once, this can result it explosive movement that the user

Guard:
In order to better protect themselves while seeking to land these hard to place close-range touches, frostbite fist users emit ice from their body, especially their hands and arms, in order to allow for the style to be used efficiently even when combating opponents attacking with bladed weapons, which formerly could completely counter the style merely by attacking its users' hands when they went to strike. The ice created by this is unique in that the effects of Touch can be passed through it, making it formations lethal close range weapon. This usage is often used in tandem with Skate in order to create patches of ice for the user to slide on in any circumstance.​

In most Frostbite Fist jutsu, these three principles are applied in unison with one style usually being most emphasized, though there are exceptions.

Example Techniques:
(Tōshō no Ken: Jutsu 1)-Frostbite Fist: Touch Form
Type: Offensive
Rank: S Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This is a jutsu which far more heavily emphasizes the principles of Touch than Skate and Guard. With this, the user is able to release a wave of freezing chakra capable of causing Frostbite-like symptoms through a fist-sized area at the area struck. As such, any muscles, tendons, and/or organs present in the afflicted area will be lowered to severely low temperatures and swell up, causing potentially lethal affects if a vital spot is hit. Furthermore, the user will be capable of applying minor functions of both skate and guard when applying this affect, though to very limited extents. Guard can only create small ice structures around the user's hands (spiked gauntlets, simple spikes, etc) to protect their hands, though the Touch affects of this ice jutsu can be released through these structures alternatively. Once the wave of chakra is released through it, the gauntlets will vanish, the wave essentially consuming their energy. In terms of Skate usage, the user will only be able to achieve quick, smaller bursts of movement if they're on ice, carrying them no longer than a short range.
Note: Only usable thrice per event.
Note: No other Frostbite Fist jutsu above A-Rank on this turn.

(Tōshō no Ken: Tōshō)-Frostbite Fist: Frostbite
Type: Offensive
Rank: S Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will gather and focus ice chakra into their fists and quickly strike towards a target with a single, quick open palmed attack, similar to the way one would attack when using Gentle Fist. As this jutsu focuses only on the Touch principles of Frostbite First, the wave released by this jutsu will have enhanced properties depending on wheter or not it is released directly into the target through touch or not. If the target is able to physically strike the opponent when releasing the wave, its affects will be empowered greatly, dealing an additional 10 damage and completely freezing all the water in the region hit, effectively immediately amputating that body part. Alternatively, the user can choose to release the technique into the air, in which case the wave of chakra will be much larger than normal (similar in size to Water Release: Water Bullet Technique), visible, and able travel up to a mid-range. Any substance with water caught within this wave will have its water frozen, and thus any enemy caught within this wave will experience frostbite in any region hit by the wave, meaning its lethal to any vital areas as it would freeze important organs. This also means that water jutsu can have their water frozen, and this can potentially stop the wave if its equal in rank, though this will also freeze and render the water jutsu useless.
Note: No other Frostbite Fist Jutsu above A-rank on this turn.
Note: Usable twice.
Additional effects and Restrictions: As these affects all stem from the principles of Ice Release, Frostbite Fist is only usable to those who have access to the element, though they need not necessarily be a Yuki. As a result however, passive and active benefits which buff ice jutsu can also be applied to ice produced by Frostbite Fist.

The only passive benefit granted by the revised version of Frostbite Fist is a great cold resistance stemming from frequently releasing these freezing waves, making them immune to low temperature related afflictions and damage (numb hands due to coldness, etc)...

P a t e n t C e r t i f i c a t e

Inch, our loyal member, gave on 2016, a request for a Patent on the Custom Fighting Style (Tōshō no Ken) - Frostbite Fist. I, Vex of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


(Tōshō no Ken)|Frostbite Fist
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Copyright 2016, Inch, NarutoBase.net

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Vayne

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(Kage Bokushingu) - Shadow Boxing
Type: Nin/Tai
Background: A style that was brought into the community by Vayne of the Nara. Nara's abilities, were, in general, unsuited for close quarter combat. Vayne however liked cqc, so in order to overcome that issue he devised a style that exploited the Naras abilities and implemented them in cqc fighting. The style's true advantage came when Vayne faced an opponent who had overwhelming physical strength. Through the style he was capable of easily overcoming the opponent. Vayne would later on continue developing the style so it would become the ultimate fighting style. A style that would allow the physically weak to defeat the physically strong.
Description on the Abilities and Inner Workings of the Style: Shadow Boxing otherwise known as Kage Bokushingu, is a style unique to those who can manipulate their shadows. It allows the user’s to be able to fight on an additional front that is not normally accounted for; the shadows. The style allows the user’s to manipulate their shadows to attack the shadows of their targets and deliver damage to them through their shadow. “If the shadow follows the average man, then the average man will follow the shadow.” It is a rather simple concept that builds on a basic ability of the Naras; Shadow Imitation, but separates into a completly different field of shadow manipulation. The two well established field’s of shadow manipulation are:
-Using your own shadow to target the opponent’s shadow and control their movement, usually used for supplementary usages.
-Giving your own shadow physical form to attack the opponent himself.

Shadow boxing comes in between, building then diverging from both fields. The user’s shadow would be used to attack the shadow of the target itself, causing damage to the shadow and inversely the targets. For example, if a Shadow Boxer was engaging in a fist fight with someone and invoked shadow boxing to cause his shadow to imitate his movements and attack the target, said target would feel as if they are receiving double the damage from a single punch, thus placing the idea that the shadow boxer is exceptionally physically gifted. The style is however not based on simple imitations. Expert users have a more diverse usage of the style, being able to control the shadow to attack through different methods than the one the user is physically using. Like punching with the left and manipulating the shadow to kick the opponent in the stomach. This ability is the most used in the style as it adds room for more tactics and ploys. Also, as the Shadow Boxer is a Nara they can implement their ability to extend the range of their shadows into the style, resulting in ranged combat that physically affects the target with just the usage of their shadow. Shadow Boxers also implement basic shape manipulation into their style resulting in more diverse results. Like a punch that has buckle knuckles.

Shadow Boxers train for extensive periods of time in order to be able to discern where they want their strikes to land as the shadow are only 2 dimensional. This is what allows them to dictate wether a shadow punch hits the stomach or the spine for example. Precision is key. Furthermore, since the style attacks the shadow physical prowess are rendered basically useless. This means that Shadow Boxing is the best tool to defeat those immune/resistant to pain such as Kaguyas. The reason for this is that for a non-Nara empowering/training your shadow is impossible. To show how damage to the shadow translates into physical damage we see how basic shadow techniques work. In the Shadow Imitation technique, the user traps the target by joining shadows and merging them into one. From this we can see how how a Nara can have physical effects on the target through their shadow alone. In shadow boxing, instead of joining and merging the shadows of the nara and the target, the user would manipulate his shadow to forcibly 'take over' the area of the targets shadows, attacking it basically. In other words, instead of choosing to join and merge the shadows to occupy the same space, the user would choose to have his shadow 'rule' over that space, forcibly removing the targets shadow from that area. This action would lead to the target feeling pain in the specified area. To put in other terms, the style allows the user's shadow to 'push' the target's shadow, this push however would be coming with enough speed/force/strength for the target to feel as if they have been punched.
Example Techniques:
The Affection of a Bumblebee
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user would deliver a powerful roundhouse kick to the opponent’s face while manipulating his shadow to deliver a similar kick but to the back of the opponent’s shadow’s head. The end result is a powerful strike to the head that would be enough to knock even the most powerful men out.

The Thunder of Zolo
Rank: A
Type: Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user, after extending their shadow, if necessary, would control the shadow to perform a leg sweep on the opponent causing the opponent to lose balance and fall. The user would then jump to deliver a thunderous elbow to the target’s body.

Strike of Men
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra: 30
Damage: 60
Description: When defending from a target the user would manipulate his shadow to attack the target's shadow's spine. This would be accomplished through manipulating the user's shadow to have multiple small needles on it, directly in line with the spinal cord. The user would then grab the target into a bear hug, the shadow would then take effect, resulting in the target feeling as if many needles have been inserted into his spinal cord. The sensation of needles entering the spinal cord would result in the opponent not being able to properly move. This would leave the opponent vulnerable to the user's next attack; a belly to belly suplex.


Additional efffects and Restrictions:
-Mastery over Nara clan techniques, Ninjutsu, and basic taijutsu.
-Due to the improved ability to manipulate and control shadows, shadow boxers have an edge over fellow Nara's in shadow manipulation. The user would be able to easily pin and control those of 2 ranks above them. Non shadow boxing Naras would have to be 2 ranks above the user in order to manipulate their shadows with ease.

♪ Declined: This doesn't show how hitting your shadow will result in physical damage. I was referring to manga/canon proof. How do these two points even relate to one another?:
(Kage Bokushingu) - Shadow Boxing
Type: Nin/Tai
Background: A style that was brought into the community by Vayne of the Nara. Nara's abilities, were, in general, unsuited for close quarter combat. Vayne however liked cqc, so in order to overcome that issue he devised a style that exploited the Naras abilities and implemented them in cqc fighting. The style's true advantage came when Vayne faced an opponent who had overwhelming physical strength. Through the style he was capable of easily overcoming the opponent. Vayne would later on continue developing the style so it would become the ultimate fighting style. A style that would allow the physically weak to defeat the physically strong.
Description on the Abilities and Inner Workings of the Style: Shadow Boxing otherwise known as Kage Bokushingu, is a style unique to those who can manipulate their shadows. It allows the user’s to be able to fight on an additional front that is not normally accounted for; the shadows. The style allows the user’s to manipulate their shadows to attack the shadows of their targets and deliver damage to them through their shadow. “If the shadow follows the average man, then the average man will follow the shadow.” It is a rather simple concept that builds on a basic ability of the Naras; Shadow Imitation, but separates into a completly different field of shadow manipulation. The two well established field’s of shadow manipulation are:
-Using your own shadow to target the opponent’s shadow and control their movement, usually used for supplementary usages.
-Giving your own shadow physical form to attack the opponent himself.

Shadow boxing comes in between, building then diverging from both fields. The user’s shadow would be used to attack the shadow of the target itself, causing damage to the shadow and inversely the targets. For example, if a Shadow Boxer was engaging in a fist fight with someone and invoked shadow boxing to cause his shadow to imitate his movements and attack the target, said target would feel as if they are receiving double the damage from a single punch, thus placing the idea that the shadow boxer is exceptionally physically gifted. The style is however not based on simple imitations. Expert users have a more diverse usage of the style, being able to control the shadow to attack through different methods than the one the user is physically using. Like punching with the left and manipulating the shadow to kick the opponent in the stomach. This ability is the most used in the style as it adds room for more tactics and ploys. Also, as the Shadow Boxer is a Nara they can implement their ability to extend the range of their shadows into the style, resulting in ranged combat that physically affects the target with just the usage of their shadow. Shadow Boxers also implement basic shape manipulation into their style resulting in more diverse results. Like a punch that has buckle knuckles.

Shadow Boxers train for extensive periods of time in order to be able to discern where they want their strikes to land as the shadow are only 2 dimensional. This is what allows them to dictate wether a shadow punch hits the stomach or the spine for example. Precision is key. Furthermore, since the style attacks the shadow physical prowess are rendered basically useless. This means that Shadow Boxing is the best tool to defeat those immune/resistant to pain such as Kaguyas. The reason for this is that for a non-Nara empowering/training your shadow is impossible. To illustrate how damage is dealt we consider how the basic clan technique works. The user uses his shadow to control the opponents movements, meaning that the user is controlling the opponents body/muscles/etc. Using the basis of that concept a shadow boxer would affect the opponents body/muscles/etc. The boxer would control the muscles, for example, to attack the targets own arm. This would be seen by an opponent as a shadow to shadow punch to the arm. This method of attack is what makes the style highly effective in damaging opponents of great endurance, as the style relies on the targets own body rather than the users. One could say that the style would have been the best way to defeat the third raikages defensive prowess. In regards to techniques that cause displacement(leg sweep for example), they could be explained as a unique combination between the basic clan technique and shadow boxing's method of effect.
Example Techniques:
The Affection of a Bumblebee
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user would deliver a powerful roundhouse kick to the opponent’s face while manipulating his shadow to deliver a similar kick but to the back of the opponent’s shadow’s head. The end result is a powerful strike to the head that would be enough to knock even the most powerful men out.

The Thunder of Zolo
Rank: A
Type: Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user, after extending their shadow, if necessary, would control the shadow to perform a leg sweep on the opponent causing the opponent to lose balance and fall. The user would then jump to deliver a thunderous elbow to the target’s body.

Strike of Men
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra: 30
Damage: 60
Description: When defending from a target the user would manipulate his shadow to attack the target's shadow's spine. This would be accomplished through manipulating the user's shadow to have multiple small needles on it, directly in line with the spinal cord. The user would then grab the target into a bear hug, the shadow would then take effect, resulting in the target feeling as if many needles have been inserted into his spinal cord. The sensation of needles entering the spinal cord would result in the opponent not being able to properly move. This would leave the opponent vulnerable to the user's next attack; a belly to belly suplex.


Additional efffects and Restrictions:
-Mastery over Nara clan techniques, Ninjutsu, and basic taijutsu.
-Due to the improved ability to manipulate and control shadows, shadow boxers have an edge over fellow Nara's in shadow manipulation. The user would be able to easily pin and control those of 2 ranks above them. Non shadow boxing Naras would have to be 2 ranks above the user in order to manipulate their shadows with ease.

♪ Declined ♪
 
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(Dosatsu) - Insight
Type: Nintai
Background: To overcome the odds and reign supreme an old man decided to craft a style that allowed him to exploits the natural weaknesses found in the human body. His old age made him quite knowledgable of the inner workings of the body, as such he decided to use that knowledge to devise a way to exploit those weaknesses despite his faltering physical strength. Disciples of the style further built on that style in order to increase it's effectiveness, eventually leading to a style that was used to overcome the greatest of fighters.
Description on the Abilities and Inner Workings of the Style: The style relies on spotting and attacking 'killer spots', making the style one that must be used after a battle has been drawn out for a while, or an opponent has been injured. Killer spots are portions in the body that are loopholes/weaknesses formed due to blood flow and muscle movement. These spots are often mistaken for pressure points due to their similar effects. What set the two apart is the fact that killer spots change with the target's movement. The style requires the user to have a visual of the opponent's body in order to determine where the killer spots are present. The style would allow the user to deliver ample damage to the targets through minimum contact. Due to this the style was paired up with Daitō-ryū Aiki-jūjutsu, which not only delivered great damage to opponents based on soft contact, but also had a branch that incorporated hard and powerful contact to further injure targets. This resulted in the style being the best tool to overcome one's own physical weaknesses if present while still giving those physically gifted more advantages.

The main disadvantage of the style was the reliance on sight of the target's body to determine weak spots. To overcome this a double edged sword method was created. This sword came in the form of physical contact. Through physical contact with the opponent the user would be capable of knowing the location of weak spots. This often requires the user to take damage in order to give damage. Like taking on a punch to the side in order to determine the targets weak spots. This is used to combat opponents that have a lot of clothes on or clothes that hide their body parts such as cloaks.

With user's of the style capable of crushing the strongest of combatants with minimum effort they set out to further progress the style by adding chakra to it. With the addition of chakra the user's of the style became capable of 'completely' ignoring the sight requirement. This was accomplished through the user's releasing chakra into the targets body. The chakra released was not directly lethal, it only served to create killer spots. The chakra would remain on the target's body, building in a certain spot. This would cause the body to react to it, resulting in increased blood flow and different muscle movements. This could be best described as blood clotting, though the chakra released does not have a direct hindering effect on the opponent. It is only when user of the style spots the killer points that this chakra becomes truly useful. The end result of this was the user basically creating the killer points on the targets body for him to attack. This meant that the user did not need to have direct visual of the opponents body to attack it. The beauty of the usage of chakra is that the user had control over it, meaning that they could control where the killer points would be despite the target moving. This usage lead to the user's of the style applying this on themselves. Since they could control where a killer point would be through manipulating their blood flow through chakra they would minimise the weaknesses in their body, like affecting the body to have only one killer point in their body, most likely in an area that the opponent would not normally attack, or an area that the user has protected. This resulted in the user's becoming capable of reducing the damage they would receive from physical attacks by removing almost all their killer points.
Example Techniques:
Affection
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+15)
Description: When an opponent attacks the user through a upper body attack, the user would spot the target's killer spot that would be located in the opposing chest.(If they attack with right arm, it would be on the left chest/heart area) The user would then either lightly attack the spot resulting in great pain for the target. Alternatively, the user can use a strong physical attack on the killer spot which would result in an increase to the damage he target would receive.(+15)

Touch of Senses
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: Through direct contact with the opponent, like grabbing the arm, the user would be capable of locating the killer spots of the opponent, allowing the user to attack said spots. This is a passive technique that needs to be posted alongside other techniques of the style if the user wishes to attack cloaked individuals.

Control Freak
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +15/-15
Description: Either through direct physical contact or through a medium, the user would insert chakra into the target, allowing the user to control the locations of the killer points. Attacks, other than those of the style, dealt to the killer points would get a +15 boost to them. Alternatively, the user can use this to lessen the blow to a certain body part by moving the killer points in the near area of the attack to other distant points of his body.


Additional effects and Restrictions:
-Each individual technique made would need to have the location of the killer points stated in them.(A punch would have the chest, shoulder, and solar plexus as killer points for example) This does not apply to the portion of the style in which the user uses chakra to control where the killer points would be.
-Killer spots naturally increase the longer the fight lasts or the more injured the opponent is.
-Masters of the style are better at tracking others, getting +2 to their base tracking. This is due to the extensive training the users undergo in order to accurately spot the killer spots on the targets. Non masters gain a +2 to their overall tracking.

♪ Declined ♪
 
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Porcupine Fist | Yamaarashi Ken

Type
Taijutsu | Ninjutsu

Background
During his travels, Sakzuki trained and during one of his trainings, he discovered he is able to increase the rigidity of his own body through the user of earth chakra. Though as an earth master he is able to perform a feat reminiscent to his discovery, however, there is something special about his new findings. He continued to trained and at the end, the aftermath was him able to condition his own skin to be able to mold and release earth chakra at will and with ease. With further training, he is able to achieve a point where he can apply shape manipulation to it on the go. Lastly, he needs something more than just using handseals to release this thus why he incorporated the idea with his close combat ability. He is able to punch and kick and basically any kind of movement pertaining to taijutsu and release this form of ability which is also a substitute for the handseals the ninjutsu would normally require, making the ability a full blown earth augmented close combat.

Description and Inner Workings of the Style
The style revolves around using traditional combat style incorporated with earth release to deliver puncturing strikes. There are two aspect to this style which one of the cannot be independent of the other.
The first one is tampering the skin, especially those that are associated with this style, to be able to fit the requirement to use the second aspect which is the main body of the style itself. With this mastered through series of endurance training, a specialist of this style would have undergone countless of skin toning through the persistent use of earth chakra which makes the second aspect of this style more fluid and fast, thus their skin is able to withstand minor blunt force similar to a kevlar. its able to completely absorb force impact from blunt free form physical attack without damage but they are still affected by physics. Meaning they would still be pushed back from the force and gained momentum from the attack like normal
The second aspect and the reason why one needs to toughen his own skin is the rapid generation and ejection of earth spikes from the skin in tandem with the user's basic and complex movement. This aspect is a quick and fluid way to augment one's close combat with donned spikes(which can be released) or spike that are released upon its generation from the user's skin. For example, the user can punch forwards and release earthen spike of varying sizes from his fist to further increase the range of his own strike. The earthen spike(s) can be made to stay for a while on the limb and let go later or be made to eject upon its generation. The user can spin and cause earthen spikes to eject from his body or do a heel drop while a spike protrudes from his heel to cause a piercing damage. There are offensive, defensive and supplementary aspect of this style which would be elaborated in jutsus submitted for it.

Example Techniques
??
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user generates a spike on one of his elbow which would be directed at the opponent. Upon contact with the opponent, the user would use the momentum and lift the impaled opponent upward by shifting their elbow upwards and release the spike so that the opponent is flung into the air.

??
Type: Defensive, Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Should the user be in a submission hold or be restrained, He would twist his body while generating spikes to impale the opponent. The spikes generated are ejected so that it pushes the opponent or the those restraining the user awar by half a meter. The user then continues by spining rapidly, ejecting several earthen spikes from all over his body to further impale and push the opponent backwards.
Usable 3x per battle.

Additional Effects and Restrictions
One must have mastered Taijutsu and Doton to learn the style.

♪ Declined: Clashes with Better's Black Heaven and Earth style. ♪
 
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Bukishifting (U~eponshifuto)

Type: NinTaiBukijutsu

Background:
Mugen was the Founder of this Style, a creative fighter that used his quick wit and ingenuity to use the Transformation Technique (Henge no Jutsu) to trick and confuse his opponents. Not just by transforming into different people but by transforming into weapons. Although alone one doesn’t gain much power by simply knowing the technique. Learning this style can turn a simple kick into a lethal sword strike to the neck. Making close combat incredibly difficult against opponents with this fighting style. Though there were obvious weakness with the technique, some easily deciphered it was a Transformation Technique and some didn’t, it was also very weak. So he worked into the Technique, using it for Taijutsu. Mugen could be transformed and no one would be able to notice if he was in the room unless they had sensory or Dojutsu capabilities - he also toughened the transformation, he could take a beating and wouldn’t transform back.

Mugen then took the transformation to new heights by melding it with Taijutsu and combining the possibilities with it, movements he did whilst transforming transferred over. So if he jumped backwards or flipped backwards the object would move in a similar way to the movements that happened before transformation, For example if Mugen back-flipped and transformed into a sword it would be spinning backwards; whereas if he simply jumped backwards then the weapon would just be thrusting in the direction of movement. This is for the same when he made any movement. If he spun around and transformed, the object would spin around in the same direction. If he moved forward whilst spinning, the object would spin forward. It really was combining with the movement of the Body.

Description on the Abilities and Inner Workings of the Style:
This style is revolved around the use of the famous Transformation Technique which is typically used by shinobi to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. The practitioner of this style uses the many sizes, shapes and forms that the shinobi can become using the transformation technique and expands its way of usage by also coupling it with body movements, momentum and ninjutsu to create deadly or advantageous attacks. For example, the user can transform themselves into a large, flat, metal disk to evade an attack aimed at the upper body and reassume their human form from any side of the disk. Basically, if the disk was made to encircle an opponent, the user can reassume their human form from behind their opponent. There is also the ability to transform only a section of their own body, like their hand could become a sword's blade - saves carrying one and also can be good for surprise attacks.

This technique however is much more complex than simply transforming into weapons to attack, the user will transform their limbs partially or completely to augment their fighting capabilities. For example one could transform their arm to that of a sword to change a simple blunt damage punch into a sword piercing the opponent. The user transforming not only increases the fluidity of attacks used, but it also increases power. No excess energy is used to carry said weapons or to throw them around, the weapons literally become an extension of the user's body.

Because of the transformation being a simple technique, the users of this style will be capable of coupling elemental chakra in conjunction with it. So when they for example transform into a weapon, they can also have the transformation coated in a burst of lightning or wind cloak to make it stronger and/or grant it unique abilities as well as be capable of combating other elemental techniques. Students of this style will be able to preemptively make an elemental coating before transforming as they know what they are transforming into the coating will be that shape just before they make their transformation and reside in the elemental coating to make it stronger. They will train enough in this to be able to make the coating and then transform into the desired object at basically the same time/timeframe.

The taijutsu aspect of the style is normally used after at least one transformation occurs. The user will transform into something that gives them advantage against their opponent and it can be so quick that they will only be transformed for sometimes a split second. Also the students of the style will be able to transform whilst in a position, but when they transform back can be in the middle of another, so for example: they could punch and transform as soon as the hit connects, for a split second they are an object floating in the air and then will suddenly transform back in the air whilst kicking the same person in the face and sending them flying backwards. The Core of this style is to be able to transform into multiple different shapes quickly to combat the opponent whilst having the option to coat yourself with a desired element, and to also give you the pressing advantage.

Different elements provide different auxiliary effects, while wind increases the sharpness of weapons transformed into, lightning causes paralyzation, fire increases the heat of the attack, earth can be used for defensive measures, and water can be used to absorb the impact of incoming attacks.

Example Techniques:

(U~eponshifuto : Jaakuna kazaguruma) - Bukishifting : Wicked Windmill
Type: Offensive/Defensive
Rank:
Range:
Chakra Cost:
Damage Points:
Description:
The user transforms whilst spinning around and moving forward, becoming a sword or a spear that will slash through an opponet. However the user may transform back and be doing a spinning kick in the air, hitting the opponent that way instead and using the sword transformation as a way to evade something. The reason you may want to become a person again is so that you can use a technique to defend yourself instead of leaving yourself unguarded as a sword - or if you don't want to fatally harm the opponent as to just hurt them.

× Must know Bukishifting


(U~eponshifuto: Subarashī yokoito) - Bukishifting : Wonderful Woof
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user turns into a Weapon of some sort to attack the opponent and then quickly transforms back. The Weapon is usually anything sharp, but can be anything as long as it's no big as a spear. They can do this and then perform Taijutsu combinations in the process, becoming a sword as they flying kick forward, stabbing their opponent in the chest. The Creativity of the weapon used is limited to the user's imagination.

With this the user can create an elemental barrier of Paralysing Lightning, Cutting Wind, Burning Fire to add extra strength to their bladed attack so that it can keep up with other elemental attacks. When they transform back the Elemental Barrier will dissipate.

This also has a partial reform, the blade of the sword could replace the hand of the user or it could also be protruding from his forehead like a long horn. It’s all down to the user’s imagination, they could have been a windmill shuriken before and partial transform so that the blades of the windmill shuriken protrude from his elbows and Heels.

× Can't be used in succession
× Must wait a turn to use again
× Partial Reform wears off after four turns

(U~eponshifuto: Konbo nanmon) - Bukishifting : Combo Conundrum
Type: Defensive/Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The User will Throw a punch or attack of some sort, either before, after or just as it lands they will transform into a small object that will be in the air for a split second just before it begins to fall they will transform back performing a downwards kick or punch as they will not be in the air also. They could also be in the midst of another taijutsu attack as they transform back, their first almost being a feign.

× Can be used in succession for a variety of combos
× Must know Bukishifting

Additional Effects and Restrictions:

Users of this style have a much stronger Transformation than normal shinobi, meaning they do not have to disperse back (they have the choice) to their normal form after being hit by something unless it is a killing blow. The Damage will still be done after they return however, if they transform into weapons they can deflect other freeform weapons. This works for ordinary transformation as well as long as they know this Style.

The Transformation Technique is more advanced than usual, it’s basically like a combination of the ordinary Transformation Technique and Shadow Mirror Body Change Method where the user can still use their own ninjutsu whilst transformed, yet the transformation isn’t permanent and they can go back to their usual form at will. This applies to the ordinary Transformation Technique now.

Users have an awareness of their surroundings when Transformed.

Because elemental or advanced non-elemental chakra is applied to a full body transformation, the technique would be capable of releasing the user from illusionary techniques following the rules regarding full body chakra surges.

Because they are Trained so much in Transformation, they are much more skilled, making their transformations much more convincing and can even trick most skillful ninja. They can even trick Dojutsu or Sensory users if they take on the appearance of another shinobi. IF the user is a specialist of this style then when transformed into an object then they cannot be noticed by Sensory/Dojutsu users as well as, but this is only if they specialist in this style.



Must be Taught by Javelin

- Updated Taijutsu Aspect of Technique, Clarified Elemental Aspect of the Style.



♪ Declined: If you transform your arm into a sword, what makes it different from a normal sword? Any CFSJ you'd make out of this would just clash with other existing kenjutsu customs. For instance, making your arm a sword/spear and then imbuing it with fire chakra would clash with numerous existing CJs. Also, the last 3 additional effects won't be approved. ♪
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Bukishifting (U~eponshifuto)

Type: NinTaiBukijutsu

Background:
Mugen was the Founder of this Style, a creative fighter that used his quick wit and ingenuity to use the Transformation Technique (Henge no Jutsu) to trick and confuse his opponents. Not just by transforming into different people but by transforming into weapons. Although alone one doesn’t gain much power by simply knowing the technique. Learning this style can turn a simple kick into a lethal sword strike to the neck. Making close combat incredibly difficult against opponents with this fighting style. Though there were obvious weakness with the technique, some easily deciphered it was a Transformation Technique and some didn’t, it was also very weak. So he worked into the Technique, using it for Taijutsu. Mugen could be transformed and no one would be able to notice if he was in the room unless they had sensory or Dojutsu capabilities - he also toughened the transformation, he could take a beating and wouldn’t transform back.

Mugen then took the transformation to new heights by melding it with Taijutsu and combining the possibilities with it, movements he did whilst transforming transferred over. So if he jumped backwards or flipped backwards the object would move in a similar way to the movements that happened before transformation, For example if Mugen back-flipped and transformed into a sword it would be spinning backwards; whereas if he simply jumped backwards then the weapon would just be thrusting in the direction of movement. This is for the same when he made any movement. If he spun around and transformed, the object would spin around in the same direction. If he moved forward whilst spinning, the object would spin forward. It really was combining with the movement of the Body.
Description on the Abilities and Inner Workings of the Style:
This style is revolved around the use of the famous Transformation Technique which is typically used by shinobi to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. The practitioner of this style uses the many sizes, shapes and forms that the shinobi can become using the transformation technique and expands its way of usage by also coupling it with body movements, momentum and ninjutsu to create deadly or advantageous attacks. For example, the user can transform themselves into a large, flat, metal disk to evade an attack aimed at the upper body and reassume their human form from any side of the disk. Basically, if the disk was made to encircle an opponent, the user can reassume their human form from behind their opponent. There is also the ability to transform only a section of their own body, like their hand could become a sword's blade - saves carrying one and also can be good for surprise attacks.

This technique however is much more complex than simply transforming into weapons to attack, the user will transform their limbs partially or completely to augment their fighting capabilities. For example one could transform their arm to that of a sword to change a simple blunt damage punch into a sword piercing the opponent. The user transforming not only increases the fluidity of attacks used, but it also increases power. No excess energy is used to carry said weapons or to throw them around, the weapons literally become an extension of the user's body.

Because of the transformation being a simple technique, the users of this style will be capable of coupling elemental chakra in conjunction with it. So when they for example transform into a weapon, they can also have the transformation coated in a burst of lightning or wind cloak to make it stronger and/or grant it unique abilities as well as be capable of combating other elemental techniques. Students of this style will be able to preemptively make an elemental coating before transforming as they know what they are transforming into the coating will be that shape just before they make their transformation and reside in the elemental coating to make it stronger. They will train enough in this to be able to make the coating and then transform into the desired object at basically the same time/timeframe.

The taijutsu aspect of the style is normally used after at least one transformation occurs. The user will transform into something that gives them advantage against their opponent and it can be so quick that they will only be transformed for sometimes a split second. Also the students of the style will be able to transform whilst in a position, but when they transform back can be in the middle of another, so for example: they could punch and transform as soon as the hit connects, for a split second they are an object floating in the air and then will suddenly transform back in the air whilst kicking the same person in the face and sending them flying backwards. The Core of this style is to be able to transform into multiple different shapes quickly to combat the opponent whilst having the option to coat yourself with a desired element, and to also give you the pressing advantage.

The most unique aspect of this style of fighting however isn't that it's simply transforming ones body in order to fight, its actively transforming it over and over again. Transforming a sword into a curved scythe to turn you're opponents counter against him, shuriken to spear to extend the range of an attack. The user will fighting will continue to manipulate the shape of his body to increase the versatility and ranges of attacks he or she can perform.

Although the user can choose to channel chakra into technique it is not the core of basis of this technique.

Example Techniques:

(U~eponshifuto : Jaakuna kazaguruma) - Bukishifting : Wicked Windmill
Type: Offensive/Defensive
Rank:
Range:
Chakra Cost:
Damage Points:
Description:
The user transforms whilst spinning around and moving forward, becoming a sword or a spear that will slash through an opponet. However the user may transform back and be doing a spinning kick in the air, hitting the opponent that way instead and using the sword transformation as a way to evade something. The reason you may want to become a person again is so that you can use a technique to defend yourself instead of leaving yourself unguarded as a sword - or if you don't want to fatally harm the opponent as to just hurt them.

× Must know Bukishifting


(U~eponshifuto: Subarashī yokoito) - Bukishifting : Wonderful Woof
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user turns into a Weapon of some sort to attack the opponent and then quickly transforms back. The Weapon is usually anything sharp, but can be anything as long as it's no big as a spear. They can do this and then perform Taijutsu combinations in the process, becoming a sword as they flying kick forward, stabbing their opponent in the chest. The Creativity of the weapon used is limited to the user's imagination.

With this the user can create an elemental barrier of Paralysing Lightning, Cutting Wind, Burning Fire to add extra strength to their bladed attack so that it can keep up with other elemental attacks. When they transform back the Elemental Barrier will dissipate.

This also has a partial reform, the blade of the sword could replace the hand of the user or it could also be protruding from his forehead like a long horn. It’s all down to the user’s imagination, they could have been a windmill shuriken before and partial transform so that the blades of the windmill shuriken protrude from his elbows and Heels.

× Can't be used in succession
× Must wait a turn to use again
× Partial Reform wears off after four turns

(U~eponshifuto: Konbo nanmon) - Bukishifting : Combo Conundrum
Type: Defensive/Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The User will Throw a punch or attack of some sort, either before, after or just as it lands they will transform into a small object that will be in the air for a split second just before it begins to fall they will transform back performing a downwards kick or punch as they will not be in the air also. They could also be in the midst of another taijutsu attack as they transform back, their first almost being a feign.

× Can be used in succession for a variety of combos
× Must know Bukishifting

Additional Effects and Restrictions:

Users of this style have a much stronger Transformation than normal shinobi, meaning they do not have to disperse back (they have the choice) to their normal form after being hit by something unless it is a killing blow. The Damage will still be done after they return however, if they transform into weapons they can deflect other freeform weapons. This works for ordinary transformation as well as long as they know this Style.

The Transformation Technique is more advanced than usual, it’s basically like a combination of the ordinary Transformation Technique and Shadow Mirror Body Change Method where the user can still use their own ninjutsu whilst transformed, yet the transformation isn’t permanent and they can go back to their usual form at will. This applies to the ordinary Transformation Technique now.

Users have an awareness of their surroundings when Transformed. This just means they can see, hear and notice things as they would normally even if they're completely transformed into a shuriken.




Must be Taught by Javelin

- Updated active transformation.



♪ Declined: Essentially, this is a Sage Transformation bio without the need to make a Sage Transformation bio. You could make a CFS based upon the clan, but not a CFS that bypasses the need to make the bio. It's the equivalent of me making a CE called solid water...it's still ice. ♪
 
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Fierce Gust Fist (Hageshī no Toppū)

Type: NinTaijutsu

Background:

Mugen a avid swordsman decided to delve into his taijutsu, after being defeated once. His opponent has disarmed him leaving him opponent to attacks. Mugen wanted to increase his close quarters combat arsenal. After mastering taijutsu however he still hadn’t found anything quite to the level of defending against more powerful sword techniques. So Mugen decided to meld his ninjutsu and taijutsu. After watching a kickboxing match Mugen was amazed to see one punch decide the battle. Mugen began practicing the punch he saw that day, but he couldn’t quite recreate it. Mugen didn’t have as much muscle mass as the man who had performed it. However he had ninjutsu. He rotated his fist much like the boxer using wind chakra to enhance the power and speed. After mastering this simple technique Mugen left for the woods to draw more from it creating sub-branches different methods of fighting using the technique. All beginning with either the simple rotation of a limb. Now with shape manipulation Mugen the limits to the fighting style were up to Mugen.


Description on the Abilities and Inner Workings of the Style:

This style of fighting is mostly based on kickboxing techniques. The technique is first initiated when the user coats a portion of their body in a thin layer of wind (usually the limb their about to attack with), most attacks begin by rotating the user’s arm or leg in order to attack the opponent, this is used to increase the power of the punch or kick. The rotating motion alone is enough to increase the damage of the attack severely but that isn’t all the user of this style does. Wind chakra is used to boost the speed and power of the rotation. The spiraling fist makes it easier to slip through defenses made by opponents, because the user has a thin layer of wind protecting them when they twist their striking hand it’s hard to attack meaning defenses like intersection method would be blown away by the wind.

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What’s more is since wind acts as an insulator using Chidori Nagashi to defend against CQC attacks are practically useless. The cutting nature of the spiraling fist allows it to clash with kenjutsu attacks evenly. This is because the thin cushion of wind slows down the slows down acting as a defensive measure while the rotating motion simultaneously repels the weapons. However due to the massive excursion of wind chakra only one limb can be coated at a time. Although rotating one’s fist is an easy way to enhance the power of one’s punch it’s much too simple. That’s why rotating one’s fist is the first part of a larger technique. The rotating motion is the foundation for this technique while the shape manipulation of the wind further enhances it. The user rotates their striking limb to allow the wind chakra to travel up in way that increases the power of a simple punch to it’s full potential, then they manipulate the shape of the wind to suit their needs. Below are the three unique methods of fighting using Fierce Gust Fist.

Mercy Fist
: The punches the user used are all dependent on the wind chakra the user coats their arm in. The user can attack in multiple fashions, first due to the rotating limb attacks are more compact and precise. Although attacking vital organs requires medical ninjutsu, visible wounds can be exacerbated. Basically tunneling into wounds earlier created.
Pulse Fist: The other way to fight would be using the wind to travel up the arm, forming into a blast of wind capable of knocking back the opponent. The strength of the knock back is relative to the rank of the technique made but masters of this technique are able to knock back opponents hundreds of feet, knocking the wind out of the opponent and leaving them unconscious.
Cutting Fist: The third and final way of fighting using this technique would be rotating one's fist while sharpening it, creating something similar to a drilling sword. The user can use this to stab pierce and defend against kenjutsu attacks.​

The wind chakra when coated over a portion of the user’s body gives a more fluid and powerful attacks, the shape manipulation of the wind allows one to create a number of different attacks for different situations. The mercy fist is when the user transforms their wind chakra into a small ball that expands. The pulse fist is transforming the rotating fist into a blast of wind that vibrates the opponents body, effectively knocking the wind out of them. The cutting fist is simple sharpening ones attacks to keep up with weapons and causes damage to the opponent. All these methods of fighting together result in a very powerful and versatile fighting style.

Example Techniques:

(Hageshī no Toppū: Kōkusukuryūpanchi) - Fierce Gust Fist : Corkscrew Punch
Type: Offensive/Defensive
Rank:
Range:
Chakra Cost:
Damage Points:
Description: The most technique in Wild Gust Art will coat their arm in a thin layer of wind chakra and use the wind to power their rotation explosively launching a punch towards the opponent the rotating motion will shock the opponent's system vibrating against their torso to rip into chest.
× Must know Fierce Gust Fist


(Hageshī no Toppū: Myakudō Pāmu) - Fierce Gust Fist : Pulsating Palm
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will rotate their arm, however this time with an open palm. When the opponent comes in contact the opponent they will spiral backwards. The force of the palm will knock the wind from the opponent’s system dazing them for one turn if the technique makes contact. This technique can also be used to defend against attacks.

× Can't be used in succession
× Must wait a turn to use again
× Must know Fierce Gust Fist

(Hageshī no Toppū: Supininguejji) - Fierce Gust Fist: Spinning Edge
Type: Defensive/Offensive/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user will coat their arm in a layer of wind chakra and use the wind to create an explosive and powerful rotation. However this time the user will manipulate the shape of the wind creating sharp edges at the sides and tip in order to transform the users fist into something much like a sword. The rotating motion can be used to disarm opponents, pierce into the opponent and or defend against attacks.
× Must know Fierce Gust Fist.

Additional Effects and Restrictions:

The fist when coated in wind chakra will disperse electrical currents, and can come in contact with sword or weapons. The wind will act as a cushion slowing down the attack, and repel it simultaneously. Paper bomb tags are somewhat different in that the fire will be empowered by the wind, but the result is the same. The rotating fist expels wind chakra around the arm, meaning the flames would be expelled as well.​

Must be Taught by Javelin



♪ Declined: You don't have wind mastered. ♪
Fierce Gust Fist (Hageshī no Toppū)

Type: NinTaijutsu

Background:

Mugen a avid swordsman decided to delve into his taijutsu, after being defeated once. His opponent has disarmed him leaving him opponent to attacks. Mugen wanted to increase his close quarters combat arsenal. After mastering taijutsu however he still hadn’t found anything quite to the level of defending against more powerful sword techniques. So Mugen decided to meld his ninjutsu and taijutsu. After watching a kickboxing match Mugen was amazed to see one punch decide the battle. Mugen began practicing the punch he saw that day, but he couldn’t quite recreate it. Mugen didn’t have as much muscle mass as the man who had performed it. However he had ninjutsu. He rotated his fist much like the boxer using wind chakra to enhance the power and speed. After mastering this simple technique Mugen left for the woods to draw more from it creating sub-branches different methods of fighting using the technique. All beginning with either the simple rotation of a limb. Now with shape manipulation Mugen the limits to the fighting style were up to Mugen.


Description on the Abilities and Inner Workings of the Style:

This style of fighting is mostly based on kickboxing techniques. The technique is first initiated when the user coats a portion of their body in a thin layer of wind (usually the limb their about to attack with), most attacks begin by rotating the user’s arm or leg in order to attack the opponent, this is used to increase the power of the punch or kick. The rotating motion alone is enough to increase the damage of the attack severely but that isn’t all the user of this style does. Wind chakra is used to boost the speed and power of the rotation. The spiraling fist makes it easier to slip through defenses made by opponents, because the user has a thin layer of wind protecting them when they twist their striking hand it’s hard to attack meaning defenses like intersection method would be blown away by the wind.

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What’s more is since wind acts as an insulator using Chidori Nagashi to defend against CQC attacks are practically useless. The cutting nature of the spiraling fist allows it to clash with kenjutsu attacks evenly. This is because the thin cushion of wind slows down the slows down acting as a defensive measure while the rotating motion simultaneously repels the weapons. However due to the massive excursion of wind chakra only one limb can be coated at a time. Although rotating one’s fist is an easy way to enhance the power of one’s punch it’s much too simple. That’s why rotating one’s fist is the first part of a larger technique. The rotating motion is the foundation for this technique while the shape manipulation of the wind further enhances it. The user rotates their striking limb to allow the wind chakra to travel up in way that increases the power of a simple punch to it’s full potential, then they manipulate the shape of the wind to suit their needs. Below are the three unique methods of fighting using Fierce Gust Fist.
Repulse Fist: This is probably the strongest and most used branch of the fighting style, this style of fighting is used to repel projectiles and attacks, the spiraling wind will act as a defense and an offense. When attacked with a certain attack of a lower rank the wind will propel the attack backwards and give the user of the that attack recoil damage. When used to attack, it also serves as a knock back. It can push the opponent as far as 100 meters if one is a master of this style.
Pulse Fist: This branch is probably the weakest but is also the most useful, the user will use the pulsating wind to vibrate or shock the opponent the shocking of the wind when applied with a punch of kick will shake the opponent to his core, and effect internal organs as well as the brain. A powerful enough attack can even leave opponents unconscious.
Reverse Repulse: The third and final way of fighting using this technique would be rotating ones fist the opposite direction, unlike with most techniques, this is used with an open palm, the user can alternate between this branch and the earlier branch, in order to enhance ones fighting ability, drawing the opponent near and destroying them.

The wind chakra when coated over a portion of the user’s body gives a more fluid and powerful attacks, the shape manipulation of the wind allows one to create a number of different attacks for different situations. The mercy fist is when the user transforms their wind chakra into a small ball that expands. The pulse fist is transforming the rotating fist into a blast of wind that vibrates the opponents body, effectively knocking the wind out of them. The cutting fist is simple sharpening ones attacks to keep up with weapons and causes damage to the opponent. All these methods of fighting together result in a very powerful and versatile fighting style.

Example Techniques:

(Hageshī no Toppū: Kōkusukuryūpanchi) - Fierce Gust Fist : Corkscrew Punch
Type: Offensive/Defensive
Rank:
Range:
Chakra Cost:
Damage Points:
Description: The most technique in Wild Gust Art will coat their arm in a thin layer of wind chakra and use the wind to power their rotation explosively launching a punch towards the opponent the rotating motion will shock the opponent's system vibrating against their torso to rip into chest.
× Must know Fierce Gust Fist


(Hageshī no Toppū: Myakudō Pāmu) - Fierce Gust Fist : Pulsating Palm
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will rotate their arm, however this time with an open palm. When the opponent comes in contact the opponent they will spiral backwards. The force of the palm will knock the wind from the opponent’s system dazing them for one turn if the technique makes contact. This technique can also be used to defend against attacks.

× Can't be used in succession
× Must wait a turn to use again
× Must know Fierce Gust Fist

Additional Effects and Restrictions:

The fist when coated in wind chakra will disperse electrical currents, and can come in contact with sword or weapons. The wind will act as a cushion slowing down the attack, and repel it simultaneously. Paper bomb tags are somewhat different in that the fire will be empowered by the wind, but the result is the same. The rotating fist expels wind chakra around the arm, meaning the flames would be expelled as well.​

Must be Taught by Javelin
- Removed cutting fist
- Clarified Pulsation means vibration now, added Repluse fist and Reverse Fist
- Mastered wind now too



♪ Declined: DNR, sorry but this is just way too similar to not only Pervy's Power of the Dragon CJs, but also to other CJs that focus wind in the limbs. Additionally, some parts clash with Nathan's Nine Arts Dragon CFS. ♪
 
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(Akuma no inshō) Demonic Impression
Type: Fuuin-NinKenjutsu
Background: Created in a time when the Hidden Eddy Village was still prosperous and intact, a highly skilled swordsman from said village by the name of Zi Yu was on a quest to find a sacred place known by his village members as the Shrine of Amanojaku, found in the land of demons. Others who have tried this quest have never lived to tell, although, the swordsman was courageous as he sought out to find the mysterious spiritual power said to be hidden at the shrine. A power known in folklore as, "The Impression of Amanojaku". Finding himself in Oni no Kuni, the Land of Demons, Zi Yu found the untouristed shrine where he than performed a spirit calling ritual taught to him by an elder of his village who supported his quest. Activating the ritual a small intangible demon spirit appeared engulfed in violet flames matching its body composition, and it began to talk in human tongue, relaying ear pleasing words to Zi Yu who desired so much. Making a sealing pact with the demon, Zi Yu was promised power beyond his wildest dream with the only condition being that he let his body become a host for the spirit, a trade he sooned learned would cost him everything. The spirit's sinister chakra impression was now within Zi Yu, who became strengthened, empowered, and tainted by the demon's evil nature, his own thoughts becoming plagued by the wicked ways of Amanojaku. The only thing that cured Zi Yu's rage while possessed was the death of his targets, who at the time became everyone, and through several cycles of losing himself to then regain his sanity for the time being, Zi Yu ultimately learned to control his anger which is the trigger to the seal, thus control the full power given to him by the demon spirit without falling into his wicked ways. No longer possessed by the evil within his own spirit, Zi Yu gained access to demonic superhuman chakra abilities that he combined with his knowledge of kenjutsu creating a sword based fighting style that guides its practitioners to an ultimate serenity as they learn to fight with their controlled rage after making a pact with Amanojaku. Renown and feared across the lands for its miraculous nin-kenjutsu feats, this art, the art of anger, is called Demonic Impression.

Description on the Abilities and Inner Workings of the Style
Before learning the nin-kenjutsu aspect of Demonic Impression its practitioners must already have a core knowledge of kenjutsu and be familiar with wielding one hand swords in combat. The footwork of this cfs focuses on remaining nimble, aggressive, and swift while delivering multiple slashes to the opponent from many angles while keeping motion around them, and once left open they will finish with a heavy strike to the target's vulnerable spot. Practitioners must remain light on their feet while performing fluid like body motions to help aid their placement while attacking the opponent lightly in order to make cumulative damage while staying out of harms way with the goal of sustaining minimal damage. Students are taught to become one with their blade until it is seen as an extension of their very own arm, making sword strikes more fluid in nature as well, and once ready they will then undergo the Demon Ritual and receive the Demonic Impression seal on their bodies.

The Demonic Impression seal, a small pyramid of even smaller kanji appearing on the user's forehead, is needed by the practitioner's in order to fully utilize the chakra based moves of this art. Once activated, the pact with a the evil spirit Amanojaku will initiate linking the practitioner, his blade, and the demon's chakra impression together as one. Amanojaku's chakra impression acts as an alternative source of chakra to be used by the user at the cost of their own, paying the seal equal chakra for the same amount of the spirit's chakra to be used in return, and from there practitioners can fully utilize this art due to the properties of the sinister chakra. Amanojaku's chakra is violet in color, resembles a smog when manifested, and able to be manipulated and controlled throughout the practitioner's body once summoned, tainting their minds with evil nature of the spirit's chakra in the process causing an increasing anger to brew that is only amplified with the use of techniques of this art. From there the user would then have a specific amount of time to defeat their target and pay back Amanojaku for his blessings through bloodshed, thus stopping the seal and progression of anger, allowing the user to regain their former sanity before being consumed by the demon. Zi Yu, surviving the consumption of wickedness multiple times, noted that his seal takes the human body through 3 stages of rage, and based on the amount of lives slain with one's blade during the progression of these stages, the user will eventually gain control over the rage within themselves as they become familiar with the intense feeling amplified by the demon. Unlocking the demon's seal is the initial move of this fighting style, that will be made into a tech, and it is also the key to performing the superhuman feats coupled with the techniques of this style. Usages that close the gap of time before the user loses themselves.

Practitioner Technique Fields
-Hell Piercer; a single concentrated powerful piercing strike performed by the user at high speeds. This field requires the user to concentrate the demon chakra towards the tip of their blade before thrusting it forwards creating a burst of energy as the sword and user is propelled forwards at extreme speeds. The user must keep a linear path following the swords trajectory when launched, the concentrated chakra at the tip of the sword flowing backwards over and behind the user, making the technique resemble moving arrow.

-Neg. Copies; a full body surge that uses the demon chakra to help aid in moving at high speeds around the target so fast that the user seemingly begins to multiply, while in actuality they create multiple tangible copies of them self using the spirit's chakra. The goal is to keep the target confused while the copies strike from various angles leaving the user open to deliver a final strike from a blind spot.

-Force Slash, a translucent projectile slash made of wicked chakra released from the user's blade when performing powerful heavy swings. The projectile is thin and narrow, often following the dimensions of the user's blade, that moves at such high speeds that it cuts the target mere moments after the user swings their sword making it seem like the target was cut by the user at a distance.

-Vanishing Act, a surprise counterattack that is best used as a feint. Before getting physically touched, the user will dodge the strike while releasing Amanojaku's chakra from their body creating a shroud as if they had dispersed like a shadow clone leaving an expanding plume of seemingly purple smog created from the demon's chakra that acts as a cover for the user as they relocate to strike from a blind spot after emerging from the shroud again.

-Limit Break, only achievable by the specialists of this art, this field allows the user to embrace all of the chakra of Amanojaku's impression into their vessel without the repercussions of his tainted ways, ultimately changing the user's appearance somewhat to a more sinister one. The user's skin will change to a dark shade of violet, and their hair will emit a bright violet glow while flowing like a burning. Once limit break is activated the user's body will become empowered to a next level, Amanojaku and the practitioner temporarily becoming one, and so will their moves of this art.
Example Techniques
(Akuma no inshō: Jigoku piasa) Demonic Impression: Hell Piercer
Type: Offensive-Supplementary
Rank: B
Range: Short-Mid.
Chakra: 20
Damage: 40
Description: Summoning Amanojaku's strength, the user draws the demon chakra from the seal and channels it to the tip of their sword condensing the chakra around the sword causing it to emit a violet hue. Focusing on their opponent they then widen their stance while positioning their blade upwards horizontally besides their face taking aim while extending their free hand forwards. With a swift fluid motion the user retracts their free hand while thrusting their sword and body forwards as the condensed chakra erupts from the tip of the sword flowing backwards thus thrusting the user forwards at high speeds covered by the violet chakra trailing backwards from the tip. Resembling a violet arrow the same size as the user from the ground, the user moves forward in a linear fashion towards the enemy hitting them in the torso with great piercing force.

(Akuma no inshō: Sesshoku furenjī) Demonic Impression: Feeding Frenzy
Type: Offensive-Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: While within short range of the target the user will summon Amanojaku's chakra and surge it through their body at the cost of becoming more prone the demon's evil nature. The user will be partly engulfed in a light shroud of violet chakra that trails their body as they begin to run around the target repeatedly, who begins to see additional versions of the user suddenly appear to help surround them within the trailing shroud behind the user. These additional versions of the user may seem like they are just copies of the user moving fast to the target, but in actuality they take on a solid property and are able to inflict pain. The user and their copies then move in on the target striking from various angles at various times in coordination in order to keep the target's body off balance and confused as they deal with strikes aimed at them from their blind spots. The user is able to make up to 3 copies of themselves for this technique, they vanish upon any opposing contact, and the user and his copies can deal up to 10 strikes with this move.
Practitioner Ranks
  • Lv.1 Squire: requires 0 kills
  • Lv.2 Obelisk: requires 3 kills
  • Lv.3 Oni Knight: requires 6 kills
Additional effects and Restrictions
►Practitioners must be Kage Rank or above with Kenjutsu, Ninjutsu, and Fuuinjutsu mastered in order to learn this style

►Wielding the foreign chakra of Amanojaku within the body can help aid in battle against targets who use genjutsu, but likewise, it acts as a double edged sword that cripples the user's body in ways to be explained in techniques. Only those of Oni Paladin rank can negate this recoil.

Oni Paladin: Only after one becomes a master of this custom fighting style, reaching Oni Knight, can they then claim the specialist title. Oni Paladins are stronger and swifter than the average swordsman, their freeform strikes being able to parry opposing strikes with ease, giving them an edge in sword battles. The Oni Paladin has special advantages over the other ranks of the clan, for example, only practitioner's of this level can use the most sacred move of this cfs, Limit Break.

♪ Declined: Your history, while a good read, isn't approvable. The talk of demons and demonic deals, etc just won't fly.

Zi Yu found the untouristed shrine where he than performed a spirit calling ritual taught to him by an elder of his village who supported his quest. Activating the ritual a small intangible demon spirit appeared engulfed in violet flames matching its body composition, and it began to talk in human tongue, relaying ear pleasing words to Zi Yu who desired so much. Making a sealing pact with the demon, Zi Yu was promised power beyond his wildest dream with the only condition being that he let his body become a host for the spirit, a trade he sooned learned would cost him everything. The spirit's sinister chakra impression was now within Zi Yu, who became strengthened, empowered, and tainted by the demon's evil nature, his own thoughts becoming plagued by the wicked ways of Amanojaku. The only thing that cured Zi Yu's rage while possessed was the death of his targets, who at the time became everyone, and through several cycles of losing himself to then regain his sanity for the time being, Zi Yu ultimately learned to control his anger which is the trigger to the seal, thus control the full power given to him by the demon spirit without falling into his wicked ways. No longer possessed by the evil within his own spirit, Zi Yu gained access to demonic superhuman chakra abilities that he combined with his knowledge of kenjutsu creating a sword based fighting style that guides its practitioners to an ultimate serenity as they learn to fight with their controlled rage after making a pact with Amanojaku. Renown and feared across the lands for its miraculous nin-kenjutsu feats, this art, the art of anger, is called Demonic Impression.
The use of "demon chakra" or w/e also won't fly here:

The Demonic Impression seal, a small pyramid of even smaller kanji appearing on the user's forehead, is needed by the practitioner's in order to fully utilize the chakra based moves of this art. Once activated, the pact with a the evil spirit Amanojaku will initiate linking the practitioner, his blade, and the demon's chakra impression together as one.
Honestly, I don't think this would work as a CFS. It's reallyyy broad and would probably work better if you submitted it as a CC or something. ♪
 
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The Mockingjay

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Musical Manipulation: Sing-a-Long Edition Arts!
Type: Ninjutsu
Background: A fighting style developed by users of Sound Release and Musical Manipulation in particular which was developed in order to more closely link their owns talents with the use of their basic elemental ninjutsu. Initially developed by a group of travelling theatre performers as a way to involve their audiences in their performances and add more audience participation to their shows, the concept was taken by shinobi and applied in different fashion in order to supplement them in battle.

Description on the Abilities and Inner Workings of the Style: This fighting style stands as the ability for users of instruments to channel elemental chakra as they play their instrument in order to give visual form to the notes they're playing or words they're speaking. When playing an instrument, users of this style will have a stave of pure chakra appear in the air around them, the stave will automatically have the notes that the user is playing written onto it as the user plays. For instance, a user by channeling chakra into the air around them will have a stage appear above there heads then, playing a sequence of notes the stave will be filled with crotchets, quavers and whatever other notes the user plays.

With singers, this fighting style will not use a stave and notes but rather the lyrics to whichever song the user sings. By doing this, the user can not only put on a great show and allow his audience to play/ sing along with whatever he/she is playing/singing.

Once the stave is created and played upon, the user can manipulate elemental chakras into it in order to turn it and the notes or lyrics into pure forms of that element able to be used as a source for follow up techniques that would require one. Users can also shape manipulate elementally infused staves into various forms, these forms will have their strength determined by the number of notes/words that were created in the air before using the technique. These techniques will be basic in form, creating walls of an element or blasts of another.

Example Techniques:
Musical Manipulation: Sing-A-Long Edition Arts! Party Time!!
Type: Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: NA
Description: The user will create a stave in the air around them, this stave will automatically add any notes played or lyrics sung to its body.

Musical Manipulation: Sing-a-Long Edition Arts! The Chip on my Shoulder.
Type: Defensive
Rank: D-S
Range: Short
Chakra: 10-40
Damage: 20-80
Description: The user will manipulate a created stave or lyrics to morph into a wall of a selected element.

Musical Manipulation: Sing-A-Long Edition, No One Mourns the Wicked
Type: Offensive
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The user will manipulate notes or lyrics in the air to morph into an orb of a selected element and shoot toward the opponent at high speeds.

Additional effects and Restrictions: All staves created are in a 4-4 time frame and the strength of the techniques in this fighting style are based upon the bars completed by the user on an instrument, or the lines sung by vocalists. 1 Bar/Line = D-Rank, 2 Bars/Lines = C-Rank etc. For the purposes of our RP, this will be replaced by turns, so in the turn of creation any manipulated lyrics of notes will be a D-rank technique, this grows one rank per turn up to S-rank.

Despite not being elemental in nature originally, a stave will have the innate ability to be used as a source for any of the users basic 5 elemental techniques.. This being because it is made of the users own pure chakra and will therefore react to any modification the user should input into it.

In order to use a stave/verse as a source for elemental techniques, it must have been active for at least one turn.

Users must have completed training in all the basic 5 elements and possess a custom instrumental weapon.

Until manipulated by a technique, the lyrics or notes on a stave from this fighting style possess no strengths or weaknesses regardless of element. This means that staves cannot be destroyed or inflict damage on oncoming enemies, they can not be used as a defence against techniques as they are unranked elemental abilities themselves and are more like 'illusions' until they're manipulated as techniques.

♪ Declined, DNR: Talked with LoK. Unfortunately, I don't think it'll be possible for this to be approved. It clashes with Music Arts, Melody Arts, and Tayuya's techniques. ♪
 
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Rasen ken no michi | Way of the Spiralling Fist

Type:
Nintaijutsu

Background:

This style was created by ageing monks who believed fighting would be best left for defensive purposes, only being used when needed. It was a means of incapacitating the opponent & with minimal damage to them. Though as the teaching was passed down to each generation, the style gradually became more aggressive; combining the style with lethal combinations to which would lead to severe bodily harm. It's practice was eventually seen as dangerous amongst the monks & with the little left that had authority branded the style as forbidden. Causing an uproar, the younger generation decided to continue with mastering the style, moving away from the older generation of monks & creating a school to continue it's teachings, though due to the nature of the style, many saw it as a threat against their own. At some point during the war, many had decided to attack the school, killing off any practitioners of the style. Though the school could not fight against the sheer number of attacks, few were able to leave & keep the style secret to themselves.

Description on the Abilities and Inner Workings of the Style:
This style relies on precise chakra control & mastery of the Wind element, which together allow the user to create perfectly formed orbs of wind that can vary in size dependant on the user. As the orbs form they begin to spin in the desired direction at an incredible velocity, they can either be formed around the user's limbs or apart from the user, a majority of ranged techniques which would only reach short distances & require more chakra control. The capabilities of this style marginally carry any offensive use, primarily relying on a defensive or supplementary utilisation. When faced with an incoming attack, whether projectile(ranging from ninja tool, elemental projectiles or even streams that are proportional in size to the orb) or Taijutsu techniques, the user creates orbs to deflect on collision, altering the trajectory of the object by relying on the rotation of the orb to change it's direction. On impact with the orb, the momentum of the object can either be drastically increased or decreased depending on the direction the orb spins & the point of impact. In the case of increasing the speed of the incoming object, the user would manipulate the orb to spin in the matching direction as the object itself, adding to it's speed, while in the case of decreasing, the user would manipulate the orb to spin in the opposite direction, decreasing the speed of the object. In such situations the user would be able to move on to create a combination of attacks to coincide or perform just after the impact against the orb. Multiple orbs can also be created to severely adjust the direction of objects, though it would better suited against projectiles.
The orbs can also be used in assisting the user in various ways, albeit similar as the above but in aid of the user rather than against the opponent. Such could be altering projectile directions, but primarily used to increase the user's striking speed & strength of the performed manoeuvre, though not as a passive trait. It relies on timing & perfect placement, creating an orb as the user strikes to glide off of it & tremendously increase it's force.

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Example Techniques:

Rasen ken: Taikō sochi|Spiralling Fist: Counter Measure
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage:
Description: The user creates an orb of wind around his preferred hand, slightly larger than a basketball, manipulating his chakra to cause the orb to rapidly rotate in a horizontal direction. As the opponent moves in to strike, the user manoeuvres his arm to have the orb clash against his opponent's striking fist. On impact the opponent's arm is thrust outward, following the same direction as the spinning orb, thus for a brief moment leaving them open for the user to counter with.

Rasen ken: Gaibu henkō|Spiralling Fist: External Deflection
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage:
Description: The opponent throws a single kunai, aiming toward the user's head. The user channels his chakra & manipulates to create an orb of whirling wind to form a meter in front of him, the orb spinning in a horizontal direction. on contact with the orb, the kunai is forced to follow it's path & flung out past the user's head.

Additional effects and Restrictions:

- Agility & Reflex - Masters of the style have increased Agility & Reflexes when compared to a normal Strong Fist Master.

- Requires a level of chakra control from a Sannin or above

- Completion of Wind, Ninjutsu & Taijutsu​

♪ Declined: This is just a wind version of Detective L's "Warrior Monk" CFS. ♪
 
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Jigoku no Kairo | The Infernal Circuit

Type: Nintaijutsu

Background: Dhalsim grew up in the slums of Kirigakure. To make ends meet, he soon found himself competing in tournaments at an illegal fight club. Due to his ability to stretch and deform his body, Dhalsim found it easier to fight his opponents from a distance, confusing them with his stretchy limbs. In time, he won the tournament and was crowned champion of the ring.

Despite it's effectiveness, most of the other fighters had become familiar with Dhalsim's long ranged fighting style, and were starting to adapt to it. Some of the competitors decided to wield long weapons and projectiles with which they kept Dhalsim's limbs at bay, while others decided to form groups just so they could gang up on him. Still others took illegal performance enhancing drugs just so they could outmatch him. Although most of these attempts proved futile against him, the only persons who succeeded in defeating Dhalsim were a pair of twins who had taken a certain illicit drug. By taking this drug the twins were able to increase the pressure of their blood flow, thus enhancing the transportation of oxygen and nutrients to their muscles through a process known as . The additional oxygen and nutrients being supplied to their bodies made their muscles work more efficiently and thus resulted in higher speed and power.

With this temporary boost, the twins were able to overwhelm Dhalsim for most of the match. However, before they could strike the final blow, blood began oozing from their orifices and in seconds they collapsed. Although they were quickly taken out of the ring by the club's team of medics and Dhalsim was declared winner, he remained curious to know what had happened to the men. So after the fight club closed for the day, he sought out one of the medics he had spotted during the event. Surpisingly enough, this man was the head doctor of the team of medics and recognised Dhalsim right away. He willingly explained to Dhalsim everything that had befallen the twins: the drug they had taken; the way it works; how it affects the body; blood doping; the reason why it enhanced their power and speed; and the reason why it killed them.

Armed with this knowledge, Dhalsim continued to ponder over the events of that day for years. It was not until he became a shinobi and learned about chakra and the rudiments of ninja combat that he realised how he could put that knowledge to use. As the old doctor told him on that faithful day, the twins died because their blood vessels could not withstand that much blood pressure and thus ruptured. With his flexible and elastic body structure, Dhalsim decided to attempt this practice of blood doping, confident that his blood vessels could withstand such pressure. Without access to the drug, he decides to use his legs as a pump to accelerate his blood circulation in this manner:

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Successful in his first attempt, Dhalsim could feel the increased flow of his blood coursing through his veins. Since this rudimentary pump method was a lot more direct in nature than the pills the twins took, the effects of Dhalsim's blood doping kicked in almost immediately. With more oxygen and nutrients being supplied to his muscles, he felt extremely powerful and fast, and began practicing combat with his flexible body in ways he had never imagined.

On this day, Dhalsim had succeeded in creating a new style of combat. He called it Jigoku no Kairo; The Infernal Circuit.

Description on the Abilities and Inner Workings of the Style: Unique to those who have undergone the Soften Modification surgery due to their flexible/malleable body, this fighting style works on the principle of blood doping. With the use of a stance or none (i.e., after the style has been mastered), a practitioner of Jigoku no Kairo forcefully accelerates their blood flow by contracting and extending anyone of their limbs. This increase the blood pressure results in a higher discharge of red blood cells, which provide the human body with oxygen and nutrients. The additional oxygen and nutrients would make the muscles work more efficiently and thus result in higher speed and power (will be expounded in CFSJ). Simultaneously, the user discharges their fire chakra throughout their body, coating their entire body with it. However, instead of materialising this chakra as flames, the user allows it to seep into their skin. Thus, as the user's blood pumps faster, generating a lot of internal heat, instead of being rapidly converted to and released as sweat, their fire chakra traps this heat within their body, storing and amplifying it. This process causes the user's body to become excessively hot, giving it a certain obscure redness, and also instantly evaporates their sweat; thus, sweat steam is constantly released from the user's body. With this extreme internal body heat, the user's body becomes extremely dangerous to touch, dealing first to fourth-degree burns as one progresses in their training, control and usage of the style. The user also becomes able to sustain the increased blood pressure for longer periods of time as they progress. With this speed, strength, and immense heat powering the elasticity and flexibility of the body of the Infernal Circuit user, they become extremely deadly in physical combat. Thanks to their elasticity, users of Jigoku no Kairo are able to shift from close range taijutsu attacks to long range taijutsu attacks; a style of fighting is virtually unique to them. The two gifs below explain further how a user will incorporate body arts with their Infernal Circuit.

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After activating their Infernal Circuit, the user moves above the target with their extraordinary speed, closing the gap. Then they launch a devastating punch with the immense strength in their stretchy limb.

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Here, the user is visibly heated up as made evident by his reddish skin and the steam emanating from it. With his IC active and his malleable arms in focus, he attacks the opponent from a distance, blitzing them with a plethora of flexible fists which due to his elasticity continue to elongate and contract, dealing multiple destructie hits.

With the general usage of Jigoku no Kairo illustrated in the gifs above, one can conclude that the method of fighting employed by its users will involve the natural methods of combat in taijutsu. These include: punches, kicks, headbutts, thrusts, throws, grapples, holds, combos etc. albeit with a flexible twist.

Example Techniques:

Jigoku no Kairo: | The Infernal Circuit:
Type: Attack
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: After activating their Infernal Circuit, the user dashes towards the target in a zig-zag manner. Once within short range they throw both fists at the target, aiming for their torso. If they connect, the target will be sent hurtling backwards due to the immense strength of the user. They will also sustain third-degree burns in the impact areas.

Jigoku no Kairo: | The Infernal Circuit:
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: With their Infernal Circuit active, the user runs forward whilst extending their malleable arm backwards. Then they stop abruptly and immediately retract their arm. This causes their clenched fist to catapult forward speedily, smashing into any opponent(s) in its path.

Additional effects and Restrictions:

• Users of The Infernal Circuit have slightly better reflexes, increased agility, when compared to Strong Fist users.

• Users must undergo the Soften Modification surgery.

• Can only be taught by Littlefinger.

♪ Declined: The portion relating to heating your body/limbs would clash with my Devil's Fist CFS. The portion where you increase oxygenation to your muscles via blood flow isn't a real CFS, but rather a mode. ♪
 
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