Custom Fighting Style Submission - II

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Atrocitus

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Genkotsu - Bone-Fist
Type: Nintaijutsu

Background:


Having travelled around the world and encountering many pirates and sea travellers Hashirama noticed that he could throw the cannonballs just as easily as a cannon could just by using his extreme strength. He resolved that if he could keep a decent supply of cannonballs that it could be used to deadly effect in combat. He realised that he could store the cannonballs in seals for use whenever he needed it and so he created a style that revolves around the use of cannonballs for long range attacks or even for close combat.



Description on the Abilities and Inner Workings of the Style:


Quite simply this fighting style resolves around using Cannonballs in combination with taijutsu or physical abilities to augment ones fighting strength. The downside is that a user would usally only be able to carry a few cannonballs at a time but since shinobi had ways of storing vast amounts of weaponry in seals the user can have a decent supply at all times. This style uses throwing cannonballs for a range attack (which then explode on impact for even more damage) or by using the blunt force of the ball to attack enemies in close range (the force at this range isn't enough to set them off). The user with augmented strength (such as from Sage Modes, Chakra Enhanced Strength, or equivalent strength boosters) can even throw extremely large cannonballs which can cause widespread damage. These cannonballs can even be enhanced with different types of chakra to produce different effects according to the type of chakra infused.


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Example Techniques:

(Genkotsu: Meteo) - Bone-Fist: Meteor
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:Using chakra to enhance their throw, the user throws multiple cannonballs which deal blunt damage before exploding causing serious damage if successful.


(Genkotsu: Garakuta) - Bone-Fist: Flotsam
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:The user holds a cannonball in his hand and uses it with his strikes in order to use the blunt force to severely damage the opponent.

Additional effects and Restrictions:

  • Requires the users own supply of cannonballs to supply the techniques.
  • In order to use the S ranked or higher techniques the user must be using a strength booster (SM, CM, EIG, Chakra Enhanced Strength, etc).
  • Must have mastered Taijutsu and the Basic 5 elements in order to learn.
♪ Declined, DNR: This is....Weird. Cannonballs being thrown at the opponent is not a fighting style. And, using the spheres as ranged blunt force instruments like this would clash with Ars Planetarium. ♪

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Sinthorus

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Prototype | Purototaipu
Type: Koton/Taijutsu/Katon
Background:

Unlike conventional styles that are based on control, this one was developed by the steel used Alex Mercer, who would let his inner demons flow through his body, and let his negative emotions take control. In doing this his steel would mimic what he felt, his desire to crush, destroy, break, just like that of a demon. It started with him relying on his body to fight, turning it to steel, fighting to defend his friends and family, but this wasn't enough, by retaining control of his emotions, he was always held back. But when he saw all those he cared about die before him, he let all his anger and rage out and let this flow into his steel body as it would twist and heat the steel, the heat being his burning range, and the steel taking the form of demonic creations to form a deadly style. One where the user would make mutated limbs and weapons that looked like they were forged in the underworld. All with flames burning through them.

Description on the Abilities and Inner Workings of the Style:

- This style uses steel form the users body to make weapons and tendrils and demonic like limbs formed from steel. They will form by growing out of the users body to take shape and can flow in a sense of how the "Greater wood technique" can have weave and wrap around, as wood is also a solid.
- The constructs that form will have katon chakra flowing through them, heating the constructs giving them a red glow. This would mean they burn on contact. To imagine this, think of a blacksmith forging a sword, glowing red when heated.
- This is a close combat style as it creates weapons and sharp destructive limbs that add cutting/destructive force due to them being made of steel. An example of how it's destructive is how Kakuzu turns his body solid then punches a building completely destroying it, this takes on the same properties. Due to the size of some of the style, it can reach up to mid range.

Example images to help represent the style:

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The entire style flows from the users body in the form of heated steel (not molten, just hot to the touch) being one extension that has an ungodly form. So tendrils that look like that of a mutation, the weapons that have a sinister look.


Example Techniques:


Demon's Grasp
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The users will thrust their arm forwards releasing their steel and fire chakra in sync to form what looks like 4 mutated tendrils of steel that are wound around each other, looking like a demonic limb. This would be similar to to shikaku's arm that forms when Sasuke breaks through Gaara's defense. The main difference is this being made up of steel and super heated with fire chakra. It would burn on contact and have a more destructive force being able to break through most solids due to the strengths of steel. At will the user can control the tendrils to separate into 4 to wrap around and bind a target, though they will retain the collective power of A rank.

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Additional effects and Restrictions:
- Requires mastery of koton and Katon to use.

♪ Declined: Heating weapons up to burning temperatures would clash with my Devil's Fist CFS. And, heating up your steel constructs would require manipulation of both Steel and Fire at the same time. ♪
 
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Ańbu Juniør

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Gyakuryū Seigyo ♦ Reverse Flow Control​

Type: Nintaijutsu

Background:

Reverse Flow Control is a martial art created by Kotetsu Inuzuka during the time he spent secluded in the Lupus Den, and serves mainly defensive and supplementary purposes instead of offensive ones. While in his seclusion the Inuzuka was constantly attacked by numerous pursuers from the Anbu Black Ops that were sent after him for attempting to assassinate the Sixth Hokage. With his strength and stamina rapidly depleting as time went by, Kotetsu decided to conserve what little chakra he had left when fighting his pursuers, and instead of attempting to overpower his foes with sheer might, he instead used the force of their momentum against them by redirecting their attacks, thus developing the first form of this fighting style; redirection. While the redirecting of physical attacks was useful when fighting against a single opponent, it was difficult to execute when facing multiple opponents, a fact that his pursuers tried to take advantage of. This brought about the creation of the second form of this fighting style; indestructible.​

Description on the Abilities and Inner Workings of the Style:

Redirection is the first form of Reverse Flow Control and focuses solely on controlling an opponent by using their force against them and bending the flow of their power. This form relies on the users capability to either sense the build up of chakra (flow of power), in the opponent's body, or by using their kinetic vision to observe the opponent's body as they tense up in preparation for an attack. The user will channel raw chakra to coat the palm of their hands as an opponent attacks, but just before the strike lands the user will rotate their upper body and thrust their open palm outwards to release the chakra coating their palm, which forces the incoming strike to move in a different direction. This not only forces the opponent's attack to miss by slightly altering their trajectory, but throws the opponent off balance and leaving them open to attack. This form can also be deployed against projectiles and elemental techniques within reason, such as water bullets or balls of fire, with the chakra coating the palm serving to protect the user from harm when redirecting techniques.

Redirection Form
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Indestructible is the second form of Reverse Flow Control, and enables the user either defend from powerful blows or attack the opponent with powerfully reinforced strike. The technique relies on the user hardening their body just before moment of impact by instantly flexing and then tensing all the muscles in their body simultaneously, this increases the solidity and density of the user. However this form isn't so simple. The user will then begin the process of mixing earth chakra into the already hardened muscles to saturate them and harden them even more, perfecting the indestructible form. The hardened muscles would prevent the impact of an attack from affecting the user, making it seem as if they are rooted in place. This gives the technique used in with the Indestructible Form massive defensive and offensive capabilities, such as being able to parry and break regular blades, swords and other weapons bare handed. The form is also formidable against other martial arts such as renewal taekwondo and Karate, and is capable of being used on any terrain.

Adamantine Form
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Example Techniques:

(Gyakuryū Seigyo: Suiyō) Reverse Flow Control: Weeping Willow
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user deploys the first form of Reverse Flow Control fighting style by coating their hands with chakra and condensing a large amount of it on their palm after either sensing the flow of power (build up on chakra within the opponent's body), or relying on their kinetic vision to identify the contraction of an opponent's body as they prepare to attack. One the opponent strikes at the user, they will rotate their body and thrust their palm outwards to release a short blast of chakra that slightly changes the trajectory of the strike and leaves the opponent open to attacks.

(Gyakuryū Seigyo: Kihon Adamanchin Katachi) Reverse Flow Control: Basic Adamantine Form
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user deploys the second form of the Reverse Flow Control fighting style by instantly flexing and then tensing all the muscles in their body simultaneously, and saturate these muscles with earth chakra to harden them immensely. This prevents the impact from either an incoming technique or a strike from an opponent from permeating the body and harming the user, and also allows the user to completely withstand up to a certain amount of force. This technique is strong enough to play in equal grounds with other elemental techniques following Earth's strength and weaknesses.​

Additional effects and Restrictions:

♦ Users of this style are required to have mastered basic Taijutsu and have it as a specialty.
♦ Users of this style are required to have mastered Ninjutsu, Earth Release, and be of at least Kage rank.
♦ This style also requires users to be able to sense chakra to some extent, which will allow them to ‘sense the flow of power’ (The build-up of an opponent's chakra).
♦ The training one undergoes to master this fighting style doesn't increase their speed, but it grants them an increased reaction time. This is because this style requires its users to move after an opponent has attacked.
♦ The user's body becomes more resilient in receiving attacks and blocking.​

♪ Declined: The first application is reallyyyy similar to the Hyuga's Rotation technique. The second application clashes with Cali's Phoenix Blood Fist as well as Better's BHAE style. ♪
 
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Jᴀʏ

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(Ashura no Uzaihanketsu) - Asura Convinction
Type: Nin/Tai
Background: A style forged by a resourceful shinobi by the name of Taek, he understood the disadvantages of taijutsu and decided to find ways to overcome it. The young shinobi decided that he would need more range to ensure his safety while still landing hits. This way he was still able to maintain his brawler status while forfeiting the disadvantages that come with it. Through the use of his Sage Transformation Origins, Taek manipulated his flesh to fight. This technique helped him climb his way through the underground arenas within Kirigakure and reach new heights mentally and physically.

Description and Inner Workings of the Style: The basis of this technique is simply, the user will use their dormant Nature Energy to manipulate their flesh, but instead of simply creating limbs off their body, the user will pool their chakra somewhere outside of their body in order to sprout limbs. Now despite how simple the foundation of this style is, this grants a number of different options while in battle. The user is capable sprouting feet, arms, hair, anything on the human body to sprout from the ground, and from bodies. The user will then manipulate said limbs to attack the opponent.

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This technique can also have some twists, instead of simply sprouting limbs from around the ground and people's bodies the user can enhance said limbs with elemental chakra to create a augumented attacks with lightning, wind, earth and fire. The user can also use any abilities they have to enhance their attacks, granted there will be some limitations.

The way the style works is quite simple, after pooling their chakra in a location the user will replicate their limb, be it a leg, a thigh, a hand. The user can then manipulate the flesh to harden the flesh using doton, use the elements to manipulate it into weapons or forming appendages capable of expelling chakra. Usually the user of the technique will say the name of the technique, other times they won't. The main idea is the user will launch limbs from the ground.

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The user of this technique also does not launch ordinary limbs, the user can enhance the shape and size of the limbs granted they must still be an arm. However the user can enlarge that arm ten fold to smash into the opponent.


Example Techniques:

(Ashura no Uzaihanketsu - Kaminari no Kansen) Asura Fist - Thunderous Infection
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user will cross their arms spawning an incredible amount of legs would sprout from the ground forming two large pairs of legs that would smash into the opponent or opponents in the area. The force of the attack is capable changing the landscape and is capable of launching dust and debris in evey direction. Although the technique is quiet large it forms quickly and quietly. The user can form it from behind or in front of the opponent to increase the chances of the technique landing.

(Ashura no Uzaihanketsu - Ōcho Furūru) | Asura Fist - Eight Profusely Blooming Flowers
Rank: A
Type: Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will cross their arms create eight arms have sprouted from the opponent's body to twist, flip, or clutch the opponent. Each one has it's one effect, but each one is as powerful as the other. The twisting technique will, twist and break joints and parts of the opponents body to cause an incredible amount of damage in a very short amount of time.

(Ashura no Uzaihanketsu - Ushinawareta Natsu) | Asura Fist - Lost Summer
Rank: B
Type: Offensive/Supplementary
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will cross their arms pooling chakra in a location and forming two arms that will have sprouted from the ground, grabbing onto the opponents, legs or other parts of the opponents body to restrict the movements.

Additional efffects and Restrictions:
- Mastery over Sage Transformation and Taijutsu.
- Requires Sannin Rank

♪ Declined: This isn't how Sage Transformation works, you can't just grow limbs off of the ground by focusing Natural Energy there. ♪
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(Ashura no Uzaihanketsu) - Asura Convinction
Type: Nin/Tai
Background: A style forged by a resourceful shinobi by the name of Taek, he understood the disadvantages of taijutsu and decided to find ways to overcome it. The young shinobi decided that he would need more range to ensure his safety while still landing hits. This way he was still able to maintain his brawler status while forfeiting the disadvantages that come with it. Through the use of his Ninjutsu, Taek manipulated would channel his chakra throughout the battle-field forming limbs to fight. This technique helped him climb his way through the underground arenas within Kirigakure and reach new heights mentally and physically.

Description and Inner Workings of the Style: The basis of this technique is simply, the user will use channel chakra onto key locations on the battlefield, pooling this chakra somewhere outside of their body in order to sprout limbs. Now despite how simple the foundation of this style is, this grants a number of different options while in battle. The user is capable sprouting feet, arms, hair, anything on the human body to sprout from the ground, and from bodies. The user will then manipulate said limbs to attack the opponent, the style although relatively simple can be manipulated further by shaping the limbs into weapons.

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This technique can also have some twists, instead of simply sprouting limbs from around the ground and people's bodies the user can enhance said limbs with elemental chakra to create a augumented attacks with lightning, wind, earth and fire. The user can also use any abilities they have to enhance their attacks, granted there will be some limitations.

The way the style works is quite simple, after pooling their chakra in a location the user will replicate their limb, be it a leg, a thigh, a hand. The user can then manipulate the flesh to harden the flesh, manipulate in to weapons or forming appendages capable of expelling chakra. Usually the user of the technique will say the name of the technique, other times they won't. The main idea is the user will launch limbs from the ground.

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The user of this technique also does not launch ordinary limbs, the user can enhance the shape and size of the limbs granted they must still be an arm. However the user can enlarge that arm ten fold to smash into the opponent.


Example Techniques:

(Ashura no Uzaihanketsu - Kaminari no Kansen) Asura Fist - Thunderous Infection
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user will cross their arms spawning an incredible amount of legs would sprout from the ground forming two large pairs of legs that would smash into the opponent or opponents in the area. The force of the attack is capable changing the landscape and is capable of launching dust and debris in every direction. Although the technique is quiet large it forms quickly and quietly. The user can form it from behind or in front of the opponent to increase the chances of the technique landing.

(Ashura no Uzaihanketsu - Ōcho Furūru) | Asura Fist - Eight Profusely Blooming Flowers
Rank: A
Type: Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will cross their arms create eight arms have sprouted from the opponent's body to twist, flip, or clutch the opponent. Each one has it's one effect, but each one is as powerful as the other. The twisting technique will, twist and break joints and parts of the opponents body to cause an incredible amount of damage in a very short amount of time.

(Ashura no Uzaihanketsu - Ushinawareta Natsu) | Asura Fist - Lost Summer
Rank: B
Type: Offensive/Supplementary
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will cross their arms pooling chakra in a location and forming two arms that will have sprouted from the ground, grabbing onto the opponents, legs or other parts of the opponents body to restrict the movements.

Additional efffects and Restrictions:
- Mastery over Ninjutsu and Taijutsu.
- Requires Sannin Rank due to Chakra Control


Removed Any Mention of Sage Transformation

♪ Declined: My issue now is that if you're creating these limbs and utilizing chakra through them like this then it would clash with *literally* dozens of created CJs and CFSs over the years. For instance, utilizing fire chakra with limbs would clash with Pervy's Power of the Dragon technique, my own CFS, Ian's CFS, and numerous customs. ♪
 
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Baba Yaga

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Re:

This is a resubmission from . Nothing was added. I took out what was instructed(everything about "The Madness of Order")

Death God Taijutsu(死神武道,Shishin Taijutsu
Type:Ninbukijutsu

Background: Death God Taijutsu(死神武道,Shishin Taijutsu was developed in an attempt to reconcile long range and short range combat using marksman skills. Its creator was an assassin who fell in love with a soldier of one of several warring nations and thus decided to lend his skills to the nation. He was part of a special force that depended on the long range neutralization of foes through sniping. The creator was a formidable sniper. Not only did he embrace long ranged combat but he was in love with it. As the wars progressed he crafted this style as an alternative to generic archery. He employed the use of a slingshot/staff hybrid called a kabuto in launching specially made proximity based jutsu pellets that erupt into jutsus when they get within certain range of a target.

Description on the Abilities and Inner Workings of the Style:
Equipment: The style utilizes a kabuto[1] to launch unique pellets[2] that rapture into materials of various forms when in close proximity with a target.

[1]-A kabuto is basically a staff that has a semi-circle bearing 5 prongs at its head. The prongs also have 5 elastic bands attached to them on one end and leather patch that holds pellets on the other end. The staff is made from an extremely durable yet light material. It is sturdy enough to resist breakage even after clashes with hard objects.


[2]-Pellets are made from trapping materials in a marble made from an easily rupture-able glass-like solid. Different pellets have different colors depending on what element they contain. Materials are contained in pellets by a process similar to how jutsus like fire dragon technique are sealed within a scroll and accessed by users even without the prerequisite of much fuin knowledge. The pellets can be considered as miniature ninja tools that are created to serve the same purpose summoning scrolls do. The pellets are proximity based. They are activated they get within short range of a target. When firing pellets users channel some chakra into them as a way of catalyzing the rapture sequence. The pellets are aimed to erupt into jutsu form when they get close to the opponent (about 5m away). The pellets are usually visible as they move and they move as fast as kunai.
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There are 3 different types of pellets.
Simple Pellets-Users hold a multitude of pellets that don’t really rupture into anything. These serve as a replacement for kunai/shuriken. They are mostly solid in nature and capable of causing contusions(15 damage) and knocking opponents back when they strike. They also include explosive/smoke/flash pellets which are similar in function to explosive/smoke/flash kunai just that their use can be augmented by the style’s perks. These can be used freeform.
Basic Pellets-These are pellets that erupt to form elements of a generic form- a blast of fire or wind, a segment of earth or mud, a wave of electricity or water etc. These pellets are mostly utilized for close ranged applications of the style that simply seek only to inflict damage in the most rudimentary ways. When they rupture, they release their materials in a single direction so that they don’t affect the user even if they’re used in close range.
Advanced Pellets-These are pellets of a more advanced nature in that they form material that has a unique mold. These are the pellets used for most techniques unique to the style. These pellets are mostly used for longer ranged attacks. .



Application: The style involves two levels of mastery. The first, Assassin apprentice for hire:will kill for exp, focuses on long range applications of the tools. The second, Death Meistery, adds a new focus that is on close range use of the implements. Reaching each level provides newer skills that can be learnt.

Level 1-Assassin apprentice for hire:Will kill for exp
Marksmanship:
Shooting the pellets itself requires some skill and training. The primary tool for launching the pellets is a slingshot/staff hybrid called a kabuto. Kabutos have a unique design: It is basically a staff that has a semi-circle bearing 5 prongs at its head. The prongs also have 5 elastic bands attached to them on one end and leather patch that holds pellets on the other end.
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Initially learners will begin with a soft slingshot. This has rubber fittings that are quite slacked and easy to use. Along the line they upgrade to a slingshot that is more taut and harder to use, however launches pellets with more speed.
Pellets are basically fired by using the elastic contraptions on slingshots to apply linear acceleration to them. A more advanced skill is applying angular acceleration to pellets in addition to linear. This allows the pellets to move in a parabolic trajectory, allowing it to bend around certain objects that would otherwise obstruct its target (requires a jutsu).


Coordination:
This is the first skill a student must acquire-How to hold the kabuto. Obviously this is very simple. The tricky part is being able to fight like normal while still holding it. Generally holding the it is similar to holding a pair of kunai in a staff. Apart from the initial uneasiness that might linger due to holding the tools for so long, the tools don't really impair much of finger movements. Students train to get used to this and get used to having the tools in their hands most of the time.

Accuracy:
The style itself is a science more than anything else. Accuracy is one of the more important skills one develops with the style’s training. Shooting the pellets itself requires some skill and training. Practitioners learn to “read” the conditions of the field. That is, the wind direction, wind speed, atmospheric pressure, relative speed (for moving targets) etc. Consequently every shot is made considering all these parameters and thus made with pinpoint accuracy. The knowledge of these conditions allows them to always launch pellets in such a way that they will hit their targets no matter how far away they are.

Ninjutsu:
As training progresses users learn the ability to use certain general (canon) techniques that aren’t excessively huge via specialized pellets. This provides perks such as being able to use certain close proximity attacks remotely. Each pellet has a specific shape and material it can turn into. Applying chakra into the pellets serves the same purpose as lighting a fuse in some respect. It activates the pre-concocted element to emerge from the pellets. (Requires a jutsu)

Transitioning:
Here lies one of the greatest advantage the style has. Practitioners train hard to master the use of their tools in a way that wouldn’t hamper other regular battle actions. They train for so long that firing pellets becomes second nature to them in the same way regular shinobi might throw kunai. As training progresses, users become able to fire simple or basic pellets as a sort of preliminary action before performing a regular action outside the confines of the style. This can be likened to how regular shinobi, in response to an oncoming average-moving attack for example, might be able to throw a kunai as a secondary action and still have enough time to defend from the oncoming attack. Transitioning is simply the skill of using a pellet and another technique in rapid succession. The two techniques are stringed together so fast that they afford enough time for the second technique to serve its purpose (mostly a defensive one). To use transitioning the practitioner would take controlled deep breaths, calming his entire body as he allows his muscle memory to expertly guide him in firing a single pellet. He/she then immediately follows this with a regular technique.
Although flawlessly transitioning between techniques is a great ability, it has its limitations. When used in such a way that the user wants to use both a pellet and another technique right after the other, he/she can only do so with techniques of only a certain rank. Apprentices can only transition into a technique of B-rank or lower complexity. Meisters, A-rank or lower. This ability can be utilized in a battle up to 3 times but doesn’t count as a move per turn as it is simply a skill learnt in the style. Also it requires at least a mid range distance from an opponent to be able to involve a defensive application.


Level 2-Death Meistery
Stances:
In close range the style involves a lot of movement- flips, twirls, spins, and other body contortions- all designed to create an opening for the user to use his weapons. The movements involved have been classified as stances. Each stance involves a distinct kind of body movement. The use of each stance is highlighted by striking a particular pose after performing its actions, if the user is able to do so. Stances are jutsus that will be submitted.


Example Techniques:
Death God Taijutsu :Slinger’s Present (Shinigami Taijutsu: Suringā no purezento)
Type:Supplementary/defense/offense
Rank: A-rank
Range: n/a
Chakra:30
Damage:60
Description: When firing a pellet the user applies some chakra to the pellet to give an angular acceleration. The acceleration causes the pellet to spin vigorously as it moves. The acceleration can be applied to have one of two effects. The first effect is a curling ability that allows the pellet to traverse in an arc instead of a straight path. This effect enables it to around obstructions to hit a target. Another effect the technique can have is that it causes the pellet to spin so vigorously that it mimics a drill as it moves. In this case, the pellet becomes capable of drilling through materials in its path. Should it come into contact with an obstruction as it moves, the pellet rips through the material destroying it but still the pellet retains its innate properties(speed).
-Can destroy B-rank and below solids and up to A-rank non solids.
-Can be used twice.

Shinigami Taijutsu: Sanshō shokuhin gijutsu o supiningu |Death God Taijutsu : Spinning See-food Technique
Type:Attack
Rank: A-rank
Range: mid-long
Chakra:30
Damage:60
Description: Users launch two pellets in rapid succession, the first produces water whiles the second produces lightning. The first pellet erupts into a swordfish which is rotating rapidly on its horizontal axis with its sharp “sword” end pointed at the target. The swordfish moves at a very high speed due to the angular momentum from spinning added to a linear one. Immediately the swordfish erupts into existence, the lightning pellet plunges into it and electrifies the creature making it more powerful.
-Useable twice.

Death God Taijutsu :"Punishment" Stance (Shinigami Taijutsu: Batsu no Kamae)
Type: Defense/Attack
Rank: B-rank
Range: Short
Chakra:20
Damage:40
Description: In response to physical assault the user swings the kabutp to parry or block an opponent’s strike with its base while simultaneously positioning the tool in such a way that the opponent is in the firing line. Immediately the block is made the user stretches the slingshot with his/her free hand and launches a single basic pellet into the attacker.
-Involves 1 basic pellet.
-Can be used twice.
-Can only block or parry attacks of the same rank or lower.

Death God Taijutsu: "Mad Crime" Stance (Shishin Taijutsu: "Kyōzai" no Kamae)
Type: Defense/Attack
Rank: B-rank
Range: Short/Mid
Chakra: 20
Damage:40
Description:This is a defensive action that is performed in order to dodge moderately sized attacks aimed towards the user’s upper body. The user bends his knee and throws his body weigh backwards such that he temporarily positions himself with his back parallel to the ground to allow an attack to pass over him. As he does this he positions the kabuto horizontally facing the opponent and launches up to 2 basic pellets.
-May involve the use of up to 2 basic jutsu pellets basic.
-Can be used 3 times.
-The action can only be used to dodge attacks that don’t cover a wide area and are aimed at the user’s torso region.

Death God Taijutsu: “Guilty” Stance (Shishin Taijutsu: "Giruti" no Kamae)
Type: Attack
Rank: B-rank
Range:Short
Chakra:20
Damage:40
Description:The user jumps high in a flipping motion (forward or backward) and lands on the opponent’s head/shoulder with his foot. However this action is just a diversion as the user shoots two pellets at the foe just as the kick lands.
-Involves 2 basic pellets.
-Can only be used twice.


Additional effects and Restrictions:
-Must have mastered at least 3 elements to begin learning. Students can only use pellets of elements they have mastered.
-The style only has two levels: Assassin apprentice and Meister. Meisters are appointed by the creator of the style whiles apprentice is the automatic starting rank of the style.

♪ Declined: How are you sealing materials in the pellets without Fuuinjutsu? The S rank fire jutsu you mention is still sealed with Fuuinjutsu lol, you just don't need Fuuin training to release it from the scroll. The reason it's in the fire list is because it's a relatively basic technique which adds variety to the list. ♪
 
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✦ (Gokushin Karate) Kyokushin Karate ✦

Type: Nin-Taijutsu

Background: Created out of jealousy, or perhaps a bitter rivalry, Kyokushin Karate was created by a determined Martial Artist known as Masutatsu Oyama, in the hopes it would help him defeat his sworn enemy, Jin Tae-Jin. He had heard the tales of Renewal Taekwondo, and, like many others, dedicated himself to defeating this new Martial Art. After many challenges, not once could Oyama defeat Tae-Jin. And yet, word began to spread of his own Martial Art, and how he stood up to the beast known as Jin Tae-Jin. Tales were spun, not of victory, but of courage, in the dawn of this new Martial Art, Kyokushin Karate. And so students flocked to Masutatsu’s Dojo, in the hopes of gleaning some wisdom from Oyama himself, and to learn the supposed “Rival” of Renewal Taekwondo.

Years passed, and with his health deteriorating thanks to his advanced age, Oyama sought someone to carry on his life’s work, to dedicate themselves to the pursuit that was defeating Renewal Taekwondo. Although many tried to fulfil the position, Oyama did not choose one until he met a drowsy eyed young man known as the “Mad Cow”. Despite his perpetually tired facade, this young man, Han Dae-Wi, had a certain drive behind him that Oyama could sense. With his pupil selected, he instilled him with the same drive as he, to take Renewal Taekwondo down a peg. Thus the eternal rivalry between Renewal Taekwondo and Kyokushin Karate was officially born, moving from Jin Tae-Jin and Masutatsu Oyama to their respective students, Jin Mo-Ri and Han Dae-Wi.

Description on the Abilities and Inner Workings of the Style:

Kyokushin Karate, at its core, relies on a “fictitious force” that is exerted upon mass when it is rotated on an axis, known as “Centrifugal Force”. We know this force exists within the Narutoverse as it has been shown that certain attacks possess considerably more power and force when they utilize some form of rotation on an axis. Such is the case with Sasuke Uchiha’s Lion’s Barrage, as the final kick in this sequence of aerial attacks is a downward kick, with the axis set at the user’s hips, and the user rotating their body on that axis, slamming their leg into their opponent to deliver a powerful blow. This kick possesses far more power than say, for example, a kick that does not utilize some form of rotation, which is primarily thanks to the speed an attack generated as it rotates. This is an example of “Centrifugal Force”, which can be utilized and witnessed in more than Taijutsu attacks, for example, this is the same kind of force that allows weapons like a flail, or a morningstar, to be far more effective than a simple mace, utilizing the potential energy of rotation to make an attack much more powerful. Now that concept of Centrifugal Force, the basis of Kyokushin Karate, has been explained, the rest of the Fighting Style can be explained and expanded upon.

As was just stated, the core of Kyokushin Karate is Centrifugal Force, utilizing the immense potential energy that lies within the concept of rotation. To achieve this the user combines the physical stance and overall style and movements this Fighting Style is based on, Karate, with Elemental Chakra, specifically Water Release Chakra. The user starts by gathering and channeling Water Release Chakra throughout their body, and only within their body, meaning the user does not give this Chakra form or sustenance. Once they have gathered this Chakra, and used Nature Manipulation to convert it into Water Release Chakra, giving it the properties, but not form, of Water, the user directs this Chakra, causing it to flow through their body with neither a destination, nor seemingly any purpose. As this mass of Chakra streams through the body, the user also applies Shape Manipulation, causing the Water to rotate whilst flowing through their Chakra Network, from Tenketsu to Tenketsu, or from one part of their body to another. While this Chakra continuously flows through the body, like one big stream, it gathers both speed and momentum, which is a direct result of “Centrifugal Force”, which is what practitioners of this Fighting Style utilize through Kyokushin Karate’s techniques. This is a fundamental requirement of the Fighting Style, so the user must perform and achieve it before they can perform any of the techniques associated with this Fighting Style. Once they have, they can begin to utilize this continuously rotating and flowing Chakra to perform “Kyokushin Karate”.

With this continuously rotating Chakra flowing through their body, the user will direct it throughout their body, following their physical motions and actions, etc. As they perform physical attacks and actions with their body, the user will also manipulate this mass of Chakra, aiming to direct it towards a desired part of their body on the point of contact. This causes the Chakra to “smash” into the user’s body from the inside, utilizing the rotational energy created by the Chakra to generate a tremendous amount of force. To visualize it, the user’s body could be considered a “container” of sorts, while the Chakra’s function is not to “fill” the container, but to flow through it, following their movements as it does so. And with fast or strong enough movements, as well as the right timing, the water slams into the side of the “container”, generating external force with an internal flow. The applications for this generated force are few, but are powerful, and have many uses. The simplest usage involves simply timing an attack with the flow of the user’s Chakra, releasing the force in conjunction with, for example, a punch, to give it far more strength than a simple punch would generate, with the same applying to other forms of attacks, both basic and advanced in nature. Another usage involves the nature of Water itself, and the mere flow of the Chakra through the user’s body. As Water Release Chakra, by nature, possesses the same qualities as Water itself, it stands to reason that it can achieve similar feats when utilized correctly. One such feat is the application of “Water Surface Tension” to the user’s body. This is a phenomenon that occurs when the surface of a body of Water has pressure applied to it, instead of completely succumbing to this pressure, the Water molecules stick together, giving it the illusion of strength and solidity, despite it being a liquid. As the user is continually streaming this Chakra throughout their body, and rotating it at an extremely fast pace, this creates creates tension on the “surface” of said Chakra. And when the user directs that flow of Chakra through a certain body part, they can “push” that Chakra against the “surface” of the “container”, their body, applying that same concept of strength to their body. This grants practitioners of Kyokushin Karate incredible, but brief, periods of enhanced durability. Brief because the user cannot halt the flow of their Chakra, per the requirements of the Fighting Style itself to constantly keep their Chakra flowing, circulating, meaning the time they have with the Chakra flowing through a certain part of the body is limited. With the power to generate incredible levels of force, with minimal actions and movements, in tandem with the potential for heightened durability, this grants Practitioners of Kyokushin Karate a tenable presence in Close Quarters Combat, withstanding immense forces while generating them all, all thanks to their unique usage of internal Chakra Flow. Naturally higher Ranked, and more complex forms of Kyokushin Karate require more Chakra, and/ or generate more powerful rotations while the Chakra is streaming through the user’s body.

Finally, as mentioned prior, Kyokushin Karate utilizes the Martial Art of Karate as its basis, and more specifically, the Kyokushin branch of Karate, which is where the namesake of this Fighting Style derives from. Kyokushin is an incredibly brutal style of Karate, utilizing some of the hardest parts of the body, the elbows and knees specifically, along with the iconic punches and kicks utilized in Karate, to inflict as much damage through sheer brutality as possible. This requires the user to maintain a powerful and confined stance, in stark contrast to the nature of water, which is free from the confines of such rigidity. This creates an ironic equilibrium between the two, the body solid and unyielding, while their Chakra is fluid and ever-changing, flowing like the tide. With the two combined, the user achieves a level of strength only available to those who are able to achieve this perfect balance of opposing forces. This is the nature of Kyokushin Karate.

Example Techniques:

Gokushin Karate: Genbugan Ken | Kyokushin Karate: Basaltic Fist
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user will perform the prior and basic move of the fighting style, which is rotating the water based chakra in his body. After performing a set number of rotations equal to the strength of an A-Rank, he will then direct the water to either one of his hands, and perform a punch. This punch will be a basic stance karate punch, but it will have a lot of force and speed imbued into it, which will result in bone shattering damage. And due to the increased durability of the body from surface tension, it will also be hard enough to break even minerals stronger than the human body or bones easily.

Gokushin Karate: Howaitotaigā no Dansu | Kyokushin Karate: Dance of the White Tiger
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This is one of the most advanced techniques in the fighting style, and it will bring the utilization of the water based chakra to the highest known point of the battlefield, not necessarily in terms of strength, but also in terms of movements. The dance of the white tiger, utilizes a total of 10 strikes which will be delivered as the user moves forward. The water will rotate in very high amounts and unfathomable speeds, as at each time the user is striking, either with his knuckles, kicks, elbows or knees, he will take one step forward, with amounts of the force being delivered in each strike. The strikes are generally aimed towards the center of the body, releasing very high amounts of force, enough to even push the air around them, giving it a general direction with the sheer force of the delivered strikes. These moves will stop by the user making a twin fist strike in the center of the body, pushing the enemy back considerably. The strength will be enough to totally shatter his ribs and chest plate.
Note: Can only be used 3x per battle
Note: Can only be used once every 2 turns.
Note: No Taijutsu above B-Rank in the same turn
Note: No water release based jutsu above A-Rank in the same turn.

Gokushin Karate: Buru no Hōn o Setsudan| Kyokushin Karate: Cutting Bull's horn
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will begin this technique like any other Kyokushin Karate technique, with the user rotating higher masses of water through his body. Then, the user will send the water in an already continuing side-ways strike, which can either be performed by the upper or lower limbs. This water strengthening, will make the strike highly more powerful and concise, but the true purpose and effect of the technique is changing the direction of the said strike, mid way, allowing the user to change the direction, moving around only one time, around a guard.
Note: Can only be used 4 times
Note: No Kyokushin Karate technique above A-Rank in the same turn
Note: No Taijutsu above A-Rank in the same turn.

Additional effects and Restrictions:

✦ Must be taught by Six Pāths.

✦ Must have completed Water Release and Basic Taijutsu.

✦ Due to the nature of Kyokushin itself and the higher amounts of chakra control and fluidity, specialist of the style are faster, stronger and have a more advanced level of chakra control than the normal shinobi.​

♪ Declined: For one, Centrifugal force doesn't actually exist so that automatically voids a large majority of your CFS. Secondly, this is a lot of text for what pretty much boils down to: "Coating limbs with water chakra and then striking the opponent with a lot of force." Unfortunately, this clashes heavily with the Gyojin's 'Fishman Karate'. ♪

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✦ (Gokushin Karate) Kyokushin Karate ✦

Type: Nin-Taijutsu

Background: Created out of jealousy, or perhaps a bitter rivalry, Kyokushin Karate was created by a determined Martial Artist known as Masutatsu Oyama, in the hopes it would help him defeat his sworn enemy, Jin Tae-Jin. He had heard the tales of Renewal Taekwondo, and, like many others, dedicated himself to defeating this new Martial Art. After many challenges, not once could Oyama defeat Tae-Jin. And yet, word began to spread of his own Martial Art, and how he stood up to the beast known as Jin Tae-Jin. Tales were spun, not of victory, but of courage, in the dawn of this new Martial Art, Kyokushin Karate. And so students flocked to Masutatsu’s Dojo, in the hopes of gleaning some wisdom from Oyama himself, and to learn the supposed “Rival” of Renewal Taekwondo.

Years passed, and with his health deteriorating thanks to his advanced age, Oyama sought someone to carry on his life’s work, to dedicate themselves to the pursuit that was defeating Renewal Taekwondo. Although many tried to fulfil the position, Oyama did not choose one until he met a drowsy eyed young man known as the “Mad Cow”. Despite his perpetually tired facade, this young man, Han Dae-Wi, had a certain drive behind him that Oyama could sense. With his pupil selected, he instilled him with the same drive as he, to take Renewal Taekwondo down a peg. Thus the eternal rivalry between Renewal Taekwondo and Kyokushin Karate was officially born, moving from Jin Tae-Jin and Masutatsu Oyama to their respective students, Jin Mo-Ri and Han Dae-Wi.

Description on the Abilities and Inner Workings of the Style: Kyokushin Karate, at its core, relies on a concept in physics known as “Inertia”. To be more specific, this Fighting Style builds upon the force that is generated upon mass while it is rotating around an axis, and maintaining that rotation. We know that this force exists within the Narutoverse, as it has been shown that many kinds of attacks have far more power when performed on a rotational axis. One such example is Sasuke Uchiha’s Lion’s Barrage. As the final kick in this sequence of spinning aerial attacks is a downward kick, with the axis set at the user’s hips, with the user constantly rotating their body on that axis, as they drive their leg into their opponent, they deliver a far more powerful blow than a standard kick of equivalent Rank. This is primarily thanks to the speed an attack generates as it rotates along the chosen axis, and maintaining that rotation is the key to delivering overwhelming attacks. Another more realistic example can be seen with many “flail” type weapons, such as a morning star. These weapons were devastating when they made impact, thanks to the additional force generated by their rotation, making them arguably more effective than similar counterparts, like the mace. These are simple, yet apt, example of Inertia, which, in the simplest of terms, is a property of matter to remain in a constant state, whether that be rest or motion. Naturally, this Fighting Style focuses on the latter, maintaining constant motion/ rotation to empower one’s physical strikes, before unleashing it upon the target. For example, if an object, or form of mass is in motion, such is the case with the Lions Barrage, with the rotational axis set at the users hips, they will enter into a state of rotation, and they will desire to maintain this rotation as they continuously attack, bombarding the target with a series of weaker strikes, until they inevitably reach the ground, at which point, the user delivers that final kick, unleashing the full power of the rotations the user had been performing up until that point. All of the energy gathered during all the preceding strikes is then completely unleashed upon the target in that final strike, showing the true power of Inertia, and rotational attacks. Now that the concept of Inertia, and rotation, the basis of Kyokushin Karate, have been explained, the applications, and methods the user employs to achieve them, will be explained and expanded upon.

As was just stated, the core of Kyokushin Karate is Inertia, utilizing the immense potential energy that lies within the concept of constant rotation. To achieve this the user combines the physical stance and overall style and movements this Fighting Style is based on, Karate, with Elemental Chakra, specifically Water Release Chakra. The user starts by gathering and channeling Water Release Chakra throughout their body, and only within their body. The Chakra does not leave their body, nor is it given any shape or physical presence outside of the body. Thanks to this, the only way to determine that a practitioner of Kyokushin Karate is performing a technique from the Fighting Style is if the user has some form of sensory that allows them to determine the presence and nature of Elemental Chakra within the body. To the naked eye however, nothing about the user appears to change. Once they have gathered this Chakra, and used Nature Manipulation to convert it into Water Release Chakra, giving it the properties, but not form, of Water, the user directs this Chakra, causing it to flow through their body, apparently with neither a destination, nor seemingly any purpose. As this mass of Chakra streams through the body, the user also applies a basic form of Shape Manipulation, which only causes the Water to rotate whilst flowing through their body, from one part to another, to the next, and so on. Thanks to the completely internal nature of this Fighting Style, the effects of Kyokushin Karate are never physically witnessed outside of the body, and cannot be seen at all without some form of visual sensory, such as a Dōjutsu. The overall nature of Kyokushin can be likened to a vast stream that flows through the user’s body, constantly circulating throughout their limbs and extremities. While this Chakra continuously flows through the body it gathers both speed and momentum, which is a direct result of Inertia, which is what practitioners of this Fighting Style utilize through Kyokushin Karate’s techniques. This is a fundamental requirement of the Fighting Style, so the user must perform and achieve it before they can perform any of the techniques associated with this Fighting Style. Once they have, they can begin to utilize this continuously rotating and flowing Chakra to perform “Kyokushin Karate”.

With this continuously rotating Chakra flowing through their body, the user will direct it with physical motions and actions, etc. As they perform physical attacks and actions with their body, the user will also manipulate the stream of Chakra, aiming to direct it towards a desired part of their body on the point of contact. This causes the Chakra to “smash” into the surface of user’s body from the inside, utilizing the rotational energy created by the Chakra to generate a tremendous amount of force. To visualize it, the user’s body could be considered a “container” of sorts, while the Chakra’s function is not to “fill” the container, but to flow through it, following their movements as it does so. And with fast or strong enough movements, as well as the right timing, the water slams into the side of the “container”, generating external force with an internal flow. The applications for this generated force are few, but are powerful, and have many uses. The simplest usage involves simply timing an attack with the flow of the user’s Chakra, releasing the force in conjunction with, for example, a punch, to give it far more strength than a simple punch would generate, with the same applying to other forms of attacks, both basic and advanced in nature. Another usage involves the nature of Water itself, and the mere flow of the Chakra through the user’s body. As Water Release Chakra, by nature, possesses the same qualities as Water itself, it stands to reason that it can achieve similar feats when utilized correctly. One such feat is the application of “Water Surface Tension” to the user’s body. This is a phenomenon that occurs when the surface of a body of Water has pressure applied to it, instead of completely succumbing to this pressure, the Water molecules stick together, giving it the illusion of strength and solidity, despite it being a liquid. As the user is continually streaming this Chakra throughout their body, and rotating it at an extremely fast rate, this creates creates tension on the “surface” of said Chakra. And when the user directs that flow of Chakra through a certain body part, they can “push” that Chakra against the “surface” of the “container”, their body, applying that same concept of strength to their body. This grants practitioners of Kyokushin Karate incredible, but brief, periods of enhanced durability. Brief because the user cannot halt the flow of their Chakra, per the requirements of the Fighting Style itself to constantly keep their Chakra flowing, circulating, etc, meaning the time they have with the Chakra flowing through a certain part of the body is limited. With the power to generate incredible levels of force, with minimal actions and movements, in tandem with the potential for heightened durability, this grants Practitioners of Kyokushin Karate a tenable presence in Close Quarters Combat, withstanding immense forces while generating them at the same time, all thanks to their unique usage of internal Chakra Flow. Naturally higher Ranked, and more complex forms of Kyokushin Karate require more Chakra, and/ or generate more powerful rotations while the Chakra is streaming through the user’s body.

Finally, as mentioned prior, Kyokushin Karate utilizes the Martial Art of Karate as its basis, and more specifically, the Kyokushin branch of Karate, which is where the namesake of this Fighting Style derives from. Kyokushin is an incredibly brutal style of Karate, utilizing some of the hardest parts of the body, the elbows and knees specifically, along with the iconic punches and kicks utilized in Karate, to inflict as much damage through sheer brutality as possible. This requires the user to maintain a powerful and confined stance, in stark contrast to the nature of water, which is free from the confines of such rigidity. This creates an ironic equilibrium between the two, the body solid and unyielding, while their Chakra is fluid and ever-changing, flowing like the tide. With the two combined, the user achieves a level of strength only available to those who are able to achieve this perfect balance of opposing forces. The true power of Kyokushin Karate.

Example Techniques:

Gokushin Karate: Genbugan Ken | Kyokushin Karate: Basaltic Fist
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user will perform the prior and basic move of the fighting style, which is rotating the water based chakra in his body. After performing a set number of rotations equal to the strength of an A-Rank, he will then direct the water to either one of his hands, and perform a punch. This punch will be a basic stance karate punch, but it will have a lot of force and speed imbued into it, which will result in bone shattering damage. And due to the increased durability of the body from surface tension, it will also be hard enough to break even minerals stronger than the human body or bones easily.

Gokushin Karate: Howaitotaigā no Dansu | Kyokushin Karate: Dance of the White Tiger
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This is one of the most advanced techniques in the fighting style, and it will bring the utilization of the water based chakra to the highest known point of the battlefield, not necessarily in terms of strength, but also in terms of movements. The dance of the white tiger, utilizes a total of 10 strikes which will be delivered as the user moves forward. The water will rotate in very high amounts and unfathomable speeds, as at each time the user is striking, either with his knuckles, kicks, elbows or knees, he will take one step forward, with amounts of the force being delivered in each strike. The strikes are generally aimed towards the center of the body, releasing very high amounts of force, enough to even push the air around them, giving it a general direction with the sheer force of the delivered strikes. These moves will stop by the user making a twin fist strike in the center of the body, pushing the enemy back considerably. The strength will be enough to totally shatter his ribs and chest plate.
Note: Can only be used 3x per battle
Note: Can only be used once every 2 turns.
Note: No Taijutsu above B-Rank in the same turn
Note: No water release based jutsu above A-Rank in the same turn.

Gokushin Karate: Buru no Hōn o Setsudan| Kyokushin Karate: Cutting Bull's horn
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will begin this technique like any other Kyokushin Karate technique, with the user rotating higher masses of water through his body. Then, the user will send the water in an already continuing side-ways strike, which can either be performed by the upper or lower limbs. This water strengthening, will make the strike highly more powerful and concise, but the true purpose and effect of the technique is changing the direction of the said strike, mid way, allowing the user to change the direction, moving around only one time, around a guard.
Note: Can only be used 4 times
Note: No Kyokushin Karate technique above A-Rank in the same turn
Note: No Taijutsu above A-Rank in the same turn.

Additional effects and Restrictions:

✦ Must be taught by Six Pāths.

✦ Must have completed Water Release and Basic Taijutsu.

✦ Due to the nature of Kyokushin itself and the higher amounts of chakra control and fluidity, specialist of the style are faster, stronger and have a more advanced level of chakra control than the normal shinobi.​

♪ Declined, DNR: This is just normal taijutsu now. At the end, it's just increasing the strength of your blows. It's a glorified version of someone channelling chakra into their limbs to increase the force of their freeform attacks. You even used the Lion's Barrage as proof, further showing that it's possible with normal tai. ♪
 
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(Kyomu) – Nihility
Type: Fūinjutsu, Ninjutsu & Taijutsu
Background:

Nihility was born from a group of gifted sensors during the Warring States Era. These soldiers understood the intimate and tightly woven connection between emotion, battle prowess, and chakra. Due to this understanding they desired to not only control their own emotions but also the emotions of their opponent in order to hinder, disable, and overwhelm them. They came to understand that the Sealing Arts could bridge the gap between emotional sealing and manipulation with Taijutsu and Ninjutsu.​

Description on the Abilities and Inner Workings of the Style:

Fūinjutsu is capable of sealing an enormous range of objects; these can include and range from basic living beings, physical objects, and chakra to metaphysical events and aspects such as souls, personalities, and even emotions. Because Fūinjutsu is essentially the action of sealing, and unsealing, these objects Nihility operates on the basis of doing so to an opponent’s or one’s own emotions. The concept of emotions influencing one’s own chakra has been referenced throughout the series. Perhaps the most notable example of this is Karin Uzumaki and her potent sensory capabilities. Through her abilities Karin noted and described Naruto’s chakra as “bright and warm” and Sasuke’s as “cold and dark.” Karin made note of this during the Five Kage Summit arc, during which time Sasuke’s cold demeanor and cruel intent drove his Mangekyō Sharingan to ever increasing heights. Within the timespan of the arc Sasuke’s mastery over his Dōjutsu improved significantly; from being barely able to manipulate the black flames of Amaterasu to being able to almost fully form his Susano’o. It suggests that chakra, as a fundamental tool to life and a shinobi, is closely related to one’s own emotional state and combat prowess.

Nihility employs all basic principles of Fūinjutsu. The style operates in two ‘directions,’ as previously stated. These two directions are the basic movements of Fūinjutsu: sealing and unsealing. As such, Nihility is capable of sealing the opponent’s emotion and unsealing the user’s emotion into the opponent. Essentially it is a style of emotional manipulation in order to hinder and restrict an opponent’s ability to fight. Because of the style’s intimate connection to emotion it requires the user to sustain some form of direct physical contact with the opponent in order to engage the sealing or unsealing.

Nihility, as a style revolving around Fūinjutsu, also requires a vessel. As such the style employs a set of rings worn on the user’s fingers. There are eight rings in total; each engraved with the kanji for their respective major emotion: anger, anticipation, joy, trust, fear, surprise, and disgust. Each ring is crafted from a chakra metal making them incredibly durable. Because emotion is closely interwoven with chakra each ring has the user’s chakra stored in them, laced with each respective emotion. The sealed chakra is utilized in the unsealing of the user’s emotions and insertion into the opponent’s. Additionally, the rings act to seal emotion from the opponent and draw his chakra and emotion in, making them somewhat chakra absorptive, although this is a mere byproduct of sealing an opponent’s emotion. While the rings act as vessels one does not need to make direct contact with the rings to have their emotion sealed. Direct contact is established through any form of taijutsu be it a kick, punch, headbutt, etc. The rings simply act from that short distance. This allows for a wider variety of maneuvers.

The first application, or branch, involves the sealing of an opponent’s emotion. This application creates a lack, or void, of emotion. As previously mentioned sealing away emotion involves drawing the opponent’s chakra out in taijutsu and sealing it in one of the user’s rings. By doing so this creates a void of that particular emotion within the opponent causing a variety of effects. For example, should the user seal away an opponent’s anger then their taijutsu may become less ‘explosive’ and powerful resulting in more sluggish movements. Or if the opponent’s anticipation is sealed then their instincts may dull, resulting in a reduction in their reaction speed. Sealing away emotions generally last much longer than inserting emotions into the opponent given the longevity of the seals.

The second application, or branch, involves unsealing the user’s emotion into an opponent. This application creates an overwhelming rush, or flooding, of emotion. Releasing emotion into the opponent involves releasing chakra from the rings into the opponent through taijutsu. By doing so the opponent will experience a rush of emotion causing a variety of effects. For example, should the user release excessive anticipation into the opponent their mind may be overwhelmed causing them to become paranoid and unable to discern certain offensive close quarters maneuvers correctly. Or if the opponent experiences a sudden insertion of trust they will have their drive to attack the user reduced, an effect which could be compared to as the opposite of Killing Intent. Inserting emotions from seals generally is very brief acting very much akin to a Genjutsu. The chakra is fleeting lasting only a few turns at most. Alternatively the opponent can perform a fullbody surge to release the emotions which are disrupting his normal balance. Unlike sealing emotions, the user can release the chakra from a ring to create an offensive taijutsu based attack from ranged, much like the Leaf Dragon God. This causes the technique to become laden with the chosen emotion and, should it successfully strike the opponent, will infuse the selected emotion into their body.

Nihility is an incredibly versatile style in terms of its physical combat approach. Generally Nihility employs a series of palm strikes to divert an opponent’s attacks, much like the Defensive Crane, which is followed by a series of kicks while simultaneously sealing or unsealing emotion. This form leans more toward the nonlethal aspect and simply acts to hinder and disable an opponent through this potent emotional manipulation. However, Nihility can also be adjusted to work with many other forms of combat, including Strong Fist. This is to overcome the one dimensional aspect of Nihility’s basic approach to create more devastating and lethal combinations. This is much like an infusion-based technique creating fluid combinations between Strong Fist and Nihility.​

Example Techniques:

(Kyomu: Kūsō) – Nihility: Void Intent
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short
Chakra: 30 / (+10 chakra to applied technique)
Damage: 60 / NA
Description: Void Intent pertains to the concept of unsealing Trust into the user’s opponent. The technique, in accordance to the Nihility style, utilizes a variety of palm strikes to divert incoming taijutsu and responding with an equally diverse set of kicks simultaneously naturally making Void Intent a potent defensive technique. While executing the palm strike the user will unseal Trust from one of their rings into the opponent overwhelming their emotions causing them to experience a sensation much like the opposite of Killing Intent. Instead of being overwhelming by fear and pressure the opponent will experience a surge of trust for the user. This unsealed Trust is so powerful that despite one’s own rational understanding of the battle circumstances they will be unable to help but feel trust for the user. This causes the opponent’s offense to dull significantly due to their trust and desire to not harm the user. As such the opponent will be temporarily restricted to defensive and supplementary based techniques for the duration of Void Intent. Offensive techniques launched by the opponent will require 20 more chakra and be executed with greater struggle. The effects of Void Intent last for two turns. However, the opponent can escape the effects of the infused Trust through a fullbody surge of equivalent rank. This fullbody surge must adhere to the restrictions placed on by Void Intent. Alternatively, this technique can be used in conjunction with other styles of Taijutsu, namely Strong Fist, allowing for this to be used within the same timeframe as a Strong Fist technique. This cannot be used in techniques which perform elemental Nintaijutsu. Void Intent can be used three times per battle and cannot be used in consecutive turns.
(Kyomu: Nani no Sōzō) – Nihility: Creatio ex Nihilo
Type: Offensive, Defensive
Rank: S
Range: Short – Mid
Chakra: 40
Damage: 80
Description: Based on the powerful Leaf Dragon God, Creatio ex Nihilo utilizes raw physical strength to manipulate wind currents. Initiated with an upward spin kick which momentarily forms a tornado and then reshapes itself into a large fox it rushes at the target aiming to swallow them whole and strike them with immense physical force. When created the user will unseal their Anger from one of the rings into the fox’s physical existence causing this technique to become a type of NinTaijutsu. Should the opponent be struck by the Fox, assuming they survive initial impact, they will be overwhelmed by anger.Because the Fox is a construct of raw physical power, like the Leaf Dragon God, it can play equally to elemental ninjutsu. This technique can only be used twice per battle.
Restrictions of the Fighting Style:

Must have completed basic Fūinjutsu and Taijutsu training.​

Additional Benefits of the Fighting Style:

Students of Nihility are trained in manipulating their own emotions and sealing them within their set of rings. With specialization students become far more resistant to external attempts to manipulate their own emotions. This includes techniques such as Killing Intent and Genjutsu which manipulate emotion. In the case of the former, one becomes effectively immune to Killing Intent and its variations with this greater resilience. In terms of the latter, one does not gain greater resistance to Genjutsu in any form; this simply translates to a greater resistance to the emotional manipulation of certain illusions and simply reduces the effects it can have on one’s own biography.

Users of Nihility train to employ it’s Defensive Crane-based approach making their movements more graceful, fluid, and elegant compared to a normal Strong Fist master.​

♪ Declined: I believe something like this would require Medical Fuuinjutsu. Besides that, the premise itself is 'God Modish'; for instance, Sasuke trusted Naruto completely in their final bout. However, he was obviously going for the kill. Emotional manipulation of the opponent is something that likely won't be approved. ♪

Seals that affect how a target can function (body functions, skill usage, chakra, etc), are placed in your own body or your targets and use it as a medium, empower you or not, etc all require medical knowledge.
 
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Xicer

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(Iryō-Sharingan Debari) Medical Sharingan Projection

Type: Medical/Sharingan/Ninjutsu

Background: Watching his brethren constantly tear each other apart, one young Uchiha fights his emotion. Being one of the sole medical ninja for the clan it was his duty to stitch, mend, and heal the results of the clans constant inner fighting for power. Growing tired of only being effective after the fact, the boys hatred grew to the point that he he would eventually manifest a pair of Sharingan of his own. As time went on, the boy would develope his Sharingan and medical prowess, eventually finding a way to combine the two with common ninjutsu, in hopes of developing a new style of fighting capable of stopping the senseless violence in the clan. Through the reading of scrolls telling of the clan history and abilities, the boy finds that at certain times, Uchiha can project their Sharingan to jutsu and beings under their control, such as Madaras control of the Nine Tails, or any MS users complete Susanoo form. The boy looks to recreate this phenomenon through the use of his own Sharingan and medical ninjutsu, giving him newfound insight and control of his own techniques.

Description on the Abilities and Inner Workings of the Style: The user manipulates their medical chakra through their sharingan to manipulate an existing technique or one specifically designed for this style of fighting to develop a fully functioning Sharingan eye on the technique that the user can use to see from the Jutsus perspective. This is accomplished through a fine balance of bodily knowledge enhanced through the perspective of a Sharingan user, giving a full understanding of the normal construction and operation of a Sharingan eye. Through this and the extreme degree at which the user can control their chakra as a medical Shinobi, the user is able to accomplish this task. Through their newfound perspective of the jutsu, the user can manipulate it to strike specific vital areas, such as organs, veins, and muscles, as the techniques are set to land.

Example Techniques: (Iryō-Sharingan Debari: Debari-Gan) Medical Sharingan Projection: Projection Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user forms a handseal at the end of a set of handseals to form a fully functioning Sharingan eye on said technique. The user can then see through this Sharingan into their minds eye in order to gain a new perspective of the jutsu. With this perspective, the user can manipulate their techniques to hit specific bodily areas upon landing, at the cost of a move slot.
Note: Lasts 3 turns (unless jutsu is dispersed beforehand)
Note: Up to two independent eyes can be maintained at any given time, though each use counts as a move.
Note: Must be taught by the Master of MSP

Additional effects and Restrictions: Restricted to members that have completed Medical school and have maintained an Uchiha bio with at least 3T Sharingan for at least 3 months

♪ Declined, DNR: Creating eyes like this simply isn't possible, even with medical ninjutsu. ♪
 
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Anbu Kirito

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Fist Of The Meek | Otonashii No Kobushi


Type: Nintaijutsu


Background: Many years ago, there was a young shinobi who despite having all the skill and talent he could ask for, was not as physically useful as many of his peers, and struggled to deal damage to the opponent in close quarters situations. He was easily overpowered, and in many cases outrun by his enemies, and so, began to believe that he was unfit to be a shinobi. However, one day, after viewing the Hyuuga's gentle fist in action, he began to wonder what a cross between strong fist and gentle fist would look like. However, as he was unable to recreate the graceful movements and precise chakra control of the Hyuuga, and not strong enough to break things directly as done in strong fist, he began to lose interest and hope in being a shinobi once more. Then, he came to the realization, that instead of trying to perfectly imitate one style or another, he could take whatever he could preform of both styles and merge them together into a new, actually usable fighting style. What he came up with was the "Fist of the Meek". It overcame the boy's physical weakness, and catered to the wealth of skill he possessed by utilizing the more graceful movements of the gentle fist. You see, instead of doling out tiny amounts of chakra that were sizable enough to just barely shut off something as small as a tenketsu, this new style targeted something different: the fragility of a bone. Whenever the boy struck, he would release a larger portion of chakra, though still not much, directly into the bone that he had hit. This chakra would surge throughout the bone and weaken the marrow, turning it brittle and weakening it. Now, when the boy hit people, this would allow him to weaken both their defenses and their offenses, therefore allowing him to inflict damage and take less of it.

Description on the Abilities and Inner Workings of the Style: As stated in the history, the basic premise behind the style is a user's ability to strike and weaken the bones of an enemy. Strikes are very similar to those in gentle fist, though they are slightly broader, and quite a bit less precise, as the striking area allotted while still allowing maximum effect is much larger than it is with gentle fist. By releasing chakra violently into the enemy's bones, they weaken and become far more brittle, allowing for higher damage potential from one's own attacks. It should also be noted that this can also weaken the attacks of the opponent, and disable them in more ways than just the basic, "Me make your bones no work good". By attacking the swivels on joints, an experienced user can turn a quick moving enemy into a sluggish mess, and by striking areas of the ribs, you can make something as simple as breathing a task for an opponent. The most skilled users of the style can actually learn how to employ the style's more basic uses into blunt-weapon combat, using something like a staff as a medium.

Example Techniques:

Bone Splinter Technique | Honehen No Jutsu
Type:Offensive/Supplementary
Rank:B
Range:Short
Chakra:20
Damage:30 (Enemy deals -5 Damage With Attacks From the Crippled Limb)
Description:
This is the most basic application of the Fist of the Meek's abilities. It is a single, graceful strike of any kind to any bone in the body. If this is an arm or leg, the respective taijutsu applications of the limb are weakened, due to the fragility and lack of of force instilled due to this technique. Because of the general "gracefulness" of the strike, the actual physical impact of the blow is far less than a usual strong fist technique of the same rank. If the ability is applied to the same limb over and over, the damage debuff stacks, and eventually takes a tole on the limb's usability itself.
Notes:
-Can only be taught by AnbuKirito
-Must be at least a Follower of The Fist of the Meek
-After the first blow to a body part, the enemy will still be able to use it at full effectiveness, though the bone will be more easily broken and will be less powerful. After the second blow to a body part, usability will decline, making basic usage of the body part a hinderance and slightly sluggish. This hinderance becomes a sharp pain after the third blow, and after the fourth blow, the limb becomes completely unusable until healed.

Joint Destruction Technique | Kansetsuhakai No Jutsu
Type:Offensive/Supplementary
Rank:A
Range:Short
Chakra:30
Damage:40
Description:
A more advanced application of the style, this technique allows the user to strike a joint and release a larger concentration of chakra into the enemy's body, actually partially destroying the swivel and cartilage of the joint, rather than simply making it weaker. This causes the joint's attached body parts to move at 0.75x their usual speed, and causes movement to become painful. This can range anywhere from striking somebody's elbow to make an arm less useful, or to chopping somebody in the back of the neck, making head movement hard. If the attack is repeated, it decreases the movement speed of any attached limbs or moving body parts by 0.25x each time it is used on a joint. If the movement speed of a body part drops to 0x, it is unusable for the rest of the battle, or until healed through some form of regeneration.
Notes:
-Can only be taught by AnbuKirito
-User must be at least a Practitioner of the Fist of the Meek


Additional effects and Restrictions:
-To mimic the gentle fist to the extent that the style does, one first needs to have finished their normal taijutsu training.

-Only Jounin Ranked Players and above have the chakra control necessary to even start training, and users must be S-Class before learning the advanced techniques.

-Users of the style naturally gain higher chakra control than the average ninja, though not to the extent that the Hyuuga do.

-Due to the nature of the style and it's mild mimicry of the Gentle Fist, users gain slightly faster reflexes, though once again, not to the extent of an actual gentle fist user.


Rankings of the Followers:
Follower:User can use the basic applications of the Fist of the Meek, but does not yet have the same level of reflex speed and chakra control needed for the more advanced techniques (does not yet receive the buffs for chakra control and reflex speed).

Practitioner:User now knows all standard applications of the Fist of the Meek, and has achieved the average standard of reflex speed and chakra control needed for the majority of the style's techniques.

Master:User can learn all applications of the Fist of the Meek, and has permission to develop their own abilities for the style.

Grandmaster:User can use all Fist of the Meek techniques, is the style's primary head, and can use all of the style's techniques at -5 of their usual chakra cost.

♪ Declined: This clashes with several existing techniques and styles (Dim Mak, for one). It's a cool base, but it doesn't seem unique enough to warrant a CFS imo. ♪
 
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Eien no mujitsu no tsuikyū: Eternal Pursuit of Nothingness
Type: Ninjutsu
Background:
The style was created by a travelling group of performers known as the orchestra of bliss. Lethal as it is the style was never meant for violence. It is said that a performance by the orchestra was more than beyond words. After such a performance for a young prince the prince became jealous of the orchestra’s talent and demanded that they teach him the art’s secrets. The leader humbly refused, infuriating the young spoilt prince. In a weird twist of events the orchestra was accused of being hire spies and condemned to death. In the next days the orchestra was killed off one after the other after first having a last chance to acquiesce to the prince’s demand. When it got to the last member, he agreed to teach the prince. Unknown to the Prince, the sound of the gugin would be the last sound he ever heard…. After massacring everyone in the palace, the surviving member lived the rest of his life as an assassin.

Description on the Abilities and Inner Workings of the Style:
Instruments and Performance
Performance
The style revolves around playing musical instruments. As such, practitioners must become well versed in this regard. Performance here has absolutely nothing to do with sound ninjutsu. It simply involves implementing instruments for other non-sound ninjutsu similar to Utakata’s fighting style. Performance also includes actions such as assuming a sitting posture without a chair so the gugin can rest on one's laps while he plays.

Instrument:
The primary instruments are the [1]flute or a [2]gugin but other personal instruments may be adapted. Beginners start with a flute

[2]Gugin-The gugin is a traditional stringed harp that crudely looks like a slightly thick surfboard with strings attached. The advantage or using a stringed instrument over a flute is that multiple compositions can be performed simultaneously when the learner achieves ambidexterity after practicing long enough.
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Composition
The style is based on using musical instruments to mold and control wind based physical constructs. Wind released through the instruments come out vibrating at specific frequencies and continue to oscillate at that frequency (with the need for sporadic rejuvenation via a semi-continuous tune from the instrument) thereby attaining and maintaining some degree of physicality while maintaining a relatively fixed position in space. Constructs are made when wind is given some degree of uniformity via the specific-frequency oscillation induced by releasing wind through the instruments that results in a tradeoff of wind’s natural destructiveness for an increased tangibility.
Constructs are part of a composition/piece. After constructs are made they are maintained and controlled by playing the instrument. Each instrument has a unique underlying control over its constructs such that tunes played on them can cause constructs to shift their position in space or remain anchored to the region. Without a steady stream of commands from the instrument to maintain unison and the right frequency for oscillation (in the form of a complete composition) constructs break apart. Compositions are virtually all the notes required to create and control specific constructs in a specific way. As is expected some involve a few simple notes for few simple effects whilst others involve several incredibly complex musical actions. Constructs have an ethereal look as if made from the composer's own soul however this is just wind and wind chakra.


Example Techniques:
Reido-ban no Kōkyōkyoku: Symphony #00: The baker, the tailor and the coolie
Type:
Rank:
Range:
Chakra:
Damage:
Description:

Kyuu-ban no Kōkyōkyoku: Symphony #09: Ode of the Damned
Type:
Rank:
Range:
Chakra:
Damage:
Description:

Additional effects and Restrictions:
-Must be at least S-rank to learn.
-Requires mastery of Wind.

Ranks
Student-Learns the basics of the style; Flute
Chorister-Broadened scope of teachings; Gugin;
Orchestra-Advanced composing; Adapted instruments; Ambidexterity
Maestro- Gains the ability to mentally perform compositions but with the drawback of using extra chakra(-10) or the technique losing a rank in strength

Idea behind the style.

♪ Declined: Example techs? ♪
 
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Ana kara Joukai - Furui Joufu | Pierced by Heaven - Holy warriors

Type:

NinGenTaijutsu
Background:

This style is both a tradition and a weapon in the area in which it originates, as it is passed down through the generations as new warriors are selected. From a young age the warriors are taken from their homes for several days, forced to their limits physically and mentally until they are numb with exhaustion, preparing them for their initiation. The elders then take thin pointed sticks and pierce them through the arms, legs and hands of the chosen in very specific locations, preventing permanent damage to them with their knowledge and smearing medicines on the skin around the sticks to prevent rot.

As the chosen warriors age the sticks are replaced with bigger ones progressively widening the piercings until stable holes are formed. Once they are fully grown the warriors utilise the holes in combat, as the wind passing through the piercings as they are moving brings forth a high pitched whistling sound which can distract and throw off their enemy to provide an opening. Hearing of these tales Ren Kouen sought to emulate this tribe and their physical changes by combining them with Sound ninjutsu, creating his own style.

Description on the Abilities and Inner Workings of the Style:

This style requires physical modification in the NB Hospital to use, as the users must undergo surgery to emulate the piercings that expand over years through the use of medical ninjutsu. Once the holes are created in each a thin ring of chakra metal is placed to align the piercing, covering the pierced flesh from top to bottom while leaving the center hollow. This helps the arms, hands and legs stand up to the stress of battle while allowing air to pass through the piercings and serves to further augment the users abilities.

The actual fighting style itself revolves around Taijutsu in conjunction with Sound Ninjutsu, featuring all three types, Destructive, Hindering and Illusionary. Firstly the Destructive sound waves are usually used offensively, most often by channeling the Sound chakra into the rings within the piercings themselves.The user will build up large amounts of Sound within the rings producing a characteristic ‘humming’ noise, this noise is created due to the user harnessing the extreme level of vibration that Sound can produce, which when directed can have varied effects. Most often the user will use these vibrations to form a field of Sound around their limb or body, the vibrations being so intense that it essentially shreds any solid matter that the user is able to strike, carving away at it leaving almost nothing behind. Not only is this offensively useful but the field can protect the user from attack, the high level of vibration causing physical attacks to bounce off the user without harm or snuffing out energy techniques as they are dispersed from the movement.(All following elemental str/wks)

Both the Hindering and Illusionary sound waves are produced as the user moves their limbs, as air that passes through the piercings when channeling chakra for these techniques produces a whistling sound that is noticeably absent without it. This whistling sound is used as a medium for these sound techniques in conjunction with attacking and defending movements, something as simple as throwing a punch or blocking. Once the movement occurs the sound wave is produced which can have varying effects on its target, such as producing sounds to hinder or distract their senses, stop their movement, or weaken their jutsu.

Example Techniques:

(Ana kara Joukai: )-Pierced by Heaven:
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user will focus their sound chakra into the rings in their arm, causing them to vibrate rapidly. The user will manipulate the sound and vibrations that are released to form a field that surrounds their arm, which both protects it and augments their attacks. The user will then launch themselves at their opponent, throwing a wild series of 5 punches in an attempt to do as much damage as possible. Wherever the strikes connect the field will destroy the matter it comes into contact with, gouging out small chunks of flesh.

Note:
~Can only be used 3 times


(Ana kara Joukai: )-Pierced by Heaven:
Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description:
The user will focus their chakra into the rings within their piercings. By doing so when the user performs any movement, such as dodging or freeform attacking, the air passing through the rings will produce a high pitched sound. This sound that is produced is used as a medium for a Sound genjutsu that will cause the user to seem to be fading away from the opponent sight. Initially they will seem to grow transparent before fading away completely, this hides the user from their opponents sight until the genjutsu is lifted.

Note:
~Can only be used 2 times

Additional effects and Restrictions:
~Must have Mastered Sound Release, Basic taijutsu and Genjutsu
~Must be at least Sannin Rank for the necessary chakra control
~Can only be taught by Houdinii

♪ Declined: The defensive portion clashes with existing sound CJs (Gentle Echo and Saisho's Resolve iirc). Even your example tech clashes with one of LoK's CJs. Other than that, I don't know how viable this would be. Realistically, drilling holes like this and filling them with Metal ALL over your body seems like a stretch. And, finally, shredding away flesh on contact is a little too much imo. ♪
 
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-Albel-

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Howling Dragon - Hauringdoragon

Type: NinTaijutsu

Background:

First honed in the Land of Earth, Howling Dragon is a special fighting style developed by two notable dark user's, Velvet and Feitan of Iwagakure. Noticing that they lacked in close combat when using their KG, they came up with a method of incorporating Taijutsu and Dark Release into one single, fully developed fighting style.

With this idea in mind, Feitan and Velvet would battle against each other daily in order to further improve and perfect this style, to the point after many trial and errors they had finally perfected their new found fighting style. A fighting style which allows the quick absorption of the enemy's chakra and simultaneous re-release of it back at them in a form of powerful shock-waves which causes tremendous internal damage to the areas hit. From the long training to creating this style both have made it possible to not only increase their own loved element’s power of destruction but also their own Taijutsu capabilities allowing for more powerful attacks and faster striking speeds.

Description on the abilities and inner Workings of the Style:

The style revolves around the user applying both the Absorption and Release versions of Dark Release. For this reason, the fighting style is divided into two parts as seen below, and the thing these parts have in common is that the user needs to coat his limbs in a dragon head chakra. Being made of dark chakra, the dragon heads follow Dark Release’s S/W scheme based on the techniques’ ranks. Howling Dragon is composed of these two parts;

Howling Absorption Dragon

The user will have their palms outstretched forward in an open manner, holding their fingers firmly and tightly pressed against each other, similar to how a Hyuuga assume their palm formation. The user can have both hands in this position simultaneously or one at a time. This category requires the user to intertwine his Taijutsu attacks with his Dark Release marks. Every time a dark mark makes contact with a body part of the target, the markings will sap a specific amount of chakra from their bodies and get stored within the mark, similar to how the canon technique Draining Touch works. Normally, this part occupies the user in dealing a series of very fast strikes from where any Dark mark the user may have should make contact with the target for chakra to be absorbed from them.

Howling Release Dragon

The second and final part of the fighting style, this is only accessible if the first one has been a successful attack on a target, or if they have enough chakra absorbed via any absorption based Dark technique. The absorbed chakra which is stored within the markings will serve as a means for the user, to change the nature of his strikes and turn them into the “Release” version of Dark. From this point, every strike the user will deal will have a crumbling shockwave effect on the target’s body. Each time a dark mark makes contact with a target, the user will release a shockwave which causes tremendous internal damage to them, similar to the canon technique Revival Fist.

The practitioners of this style because of the forceful and destructive nature of the Dark Release ability, the Taijutsu prowess of the users increase greatly allowing for more lethal blow to their regular Taijutsu. Not only that but because of the intense training one must go through to learn this style, they learn to also increase their own striking speed allowing for more quicker attacks specifically a boost that is twice the speed of the user.

Example Techniques:

(Hauringdoragon - Dorakonikku Doraibu) Howling Dragon - Dragonic Drive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 every turn to sustain)
Damage: N/A (+20 to Taijutsu)
Description: This is pretty much the activation technique to the Howling Dragon fighting style. The use of this style will release dark chakra from his/her dark markings where using shape manipulation to allow it to take the form of dragon heads similar to Hinata’s twin lion fist move. The dragon heads will be a mix of black and purple in color and will allow the user to perform the necessary techniques of this style. Once they are formed they will remain active by constantly sapping the user’s chakra every turn. Because of the nature Dark release possesses any Taijutsu used that are coated by the dragon heads will receive a +20 damage increase.
-Must be activated to use techniques of this style
-Remain active until the user no longer has enough chakra to satisfy the move or is deactivated with the user’s free will.

(Hauringdoragon - Kyūshū - Rīpā Noroi) - Howling Dragon - Absorption - Reaper’s Curse
Type: Offensive
Rank: B-rank
Range: Short
Chakra Cost: 20 (-10 per hit to the target)
Damage Points: 40
Description: Using either of his dark marks, the user will begin by striking the target with a series of consecutive physical assaults in any part of his body(four strikes in all). Every contact the markings make with the target, they will absorb a small amount of chakra and collectively make up for 40 chakra absorbed overall from the target. The consecutive strikes have access to the speed boost and each strike gradually saps more chakra from the last one and so on. Alternatively, the user can just deal only one single powerful strike and absorb a total of 40 chakra immediately, however, this will be slower compared to the consecutive strikes.
-Must have Dragonic Drive activated beforehand
-User can use only one version at a time in a turn

(Hauringdoragon - Kaihō - Kanpekina Sōran) Howling Dragon - Release - Perfect Mayhem
Type: Offensive
Rank: A
Range: Short
Chakra: 20
Damage: 40
Description: After having absorbed chakra beforehand the user will slide to either side of their target and deliver an extremely fast 7 hit combo using the limbs covered by the dragon heads. With each hit the dragon heads will slightly brighten in color while releasing powerful dark shock-waves into the areas hit, causing massive internal damage such as torn muscles, broke, ruptures organs, etc.
-Can not be used consecutively

Additional Effects and Restrictions
- Must have mastered Dark and Taijutsu along with an approved Dark Bio
- Must be of Sannin rank or higher

P a t e n t C e r t i f i c a t e

Albel, our loyal member, gave on the 12th of March 2017, a request for a Patent on the Custom Fighting Style Howling Dragon - Hauringdoragon. I, Vex, of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Howling Dragon - Hauringdoragon
Powered by Vex
Copyright 2017, Albel, NarutoBase.net

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Vex

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♪ Thread Opened ♪

Note: I'll leave the thread open for two weeks, and you can resubmit declined CFS after one week. That means the thread will close on March 30th. Additionally, if there's a CFS still unchecked from this cycle (I think there are on or two) I'll decline them later today when I get around to it lol
 

Korra.

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Origami Rokkaku āto | Origami Hex Arts
Type: NinGen
Background: After mastering what she could do with Paper, Korra became obsessed with trying to combine other stuff with her Paper Ninjutsu. She was than able to change the color of some of her paper so that she could make the paper form patterns that would cause optical illusions for people looking at them. She than was able to use these paper illusions to catch people into genjutsus using her paper as the medium while also being a way to attack.
Description on the Abilities and Inner Workings of the Style: This fighting style works by channeling the users chakra into their paper and changing some of paper to change into certain colors needed for different illusions. The user will than have the paper swirl around or in front of the opponent and start spinning or moving in a certain way to start the optical illusion. Once the illusion starts the opponent will be caught and the paper will channel the user chakra into the opponent catching them in genjutsu which can vary depending on what the user is trying to accomplish. These optical illusions can mess with opponent's sense and can also be combine with other genjutsu but will cost the user two moves. After the opponent breaks out of the genjutsu they will still experience disorientation from the optical illusion and not the actual gen itself. The fighting style also uses the illusions it creates to also use paper to attack opponents while also trapping them in illusions. The user can use just paper, sealing tags and explosive tags in combination of the illusion this fighting style creates.
Example Techniques:

(Origami Rokkaku āto: ?????) Origami Hex Arts: ?????
Type: Offensive/Supplementary
Rank: A
Range: Short- Mid
Chakra: 30
Damage: 60
Description: The user will start by making the ram sign and channeling their chakra into their paper and have some of their sheets turn black. The user will than release a spinning column of black and white paper that forms a spiraling pattern tunnel that surrounds the opponent. Once the tunnel is formed the opponent will be trapped in a genjutsu where they will start seeing themselves stuck inside the endless tunnel while also experiencing their disorientation from the endless spiraling. In reality once the tunnel traps the opponent the paper will surround the opponent and start slashing him in a whirlwind type attack.

(Origami Rokkaku āto: ?????) Origami Hex Arts: ?????
Type: Offensive/Supplementary
Rank: A
Range: Short- Mid
Chakra: 30
Damage: 60
Description: The user will channel their chakra and turn some of their paper black. The user will than send their paper out on to the ground till it covers the ground underneath the opponent. The paper will form so that it looks like it formed a sinkhole and is moving the opponent into it. The opponent will be caught in a genjutsu where they think they are pulled into a sinkhole while in reality they are just be covered by paper and crushed by it.

Additional effects and Restrictions:
- Must have a bio with Paper Ninjutsu
- Must have mastered Gen
- Must be taught by Korra.

♪ Declined: This is actually pretty nice, it has some potential. However, you need to incorporate some sort of close quarters aspect to this style -- as it is now, it is simply an alternative way of incorporating genjutsu into your ninjutsu. Additionally, remove the portion saying that the opponent will still be disoriented from the optical illusion. Combining with another gen will only be done in specific jutsu created for the style, you can't simply combo in any genjutsu that you'd like. ♪
 
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Sabaku no Dansu | Dance of the Desert

Type: Nintaijutsu

Background: The Dance of the Desert is a unique form of fighting that was developed by the shinobi, Crocodile during his travels around the world. Knowing fully well that Sand users were vulnerable in close quarters combat, Crocodile had sought to develop a fighting style that would be compatible with his Kekkei Genkai. As such, when Crocodile witnessed the shinobi from the Houzuki Clan whilst in Kirigakure, he was astounded at the ease with which the they could incorporate Suiton with Taijutsu. Crocodile was similarly also inspired by the Bakuton users he encountered in Iwagakure that utilized Explosion Style in conjunction with Taijutsu. These incidents would later influence Crocodile to such a great extent that he would develop his own fighting style involving Sand.

Description on the Abilities and Inner Workings of the Style: The fighting style revolves around the concept of the user incorporating Sand with Taijutsu, and then proceeding to either partially or completely convert his body into sand; utilizing this new form offensively, defensively and for supplemental purposes. This transformation does not necessarily always require the presence of Sand in the terrain as it essentially changes the basic composition of the user's body, altering it to emulate sand grains. These changes virtually open up a gateway to the user as it allows the user to utilize the new characteristics in countless different ways for his self-benefit. The major changes that occur involve the user gaining the capability to control the density of his body, by either manipulating the sand to harden and become compact, or alternatively even disperse. These attributes allow the user to transform his hands into weapons such as mallets, clubs and maces, or alternatively the user can release projectiles and even force spikes to potrude from the body. Similarly, by transforming his body (or particular areas) into sand, the user can simply manipulate the sand to disperse, making the user completely invulnerable to physical attacks (including projectiles) because they would simply phase through the body.

It is important to however important to note that the user simply isn't restricted to the creation of weaponry, or causing his body to completely or partially disperse. In particular, the user can choose to stretch his sand molecules or alternatively take in sand from the surroundings (depending on the need) and utilize them to project his body into growing taller and larger. This aspect allows the user to increase his size, or alternatively extend/enlarge particular limbs or portions of his body; and in some cases simply exert his body outwards at high speeds by stretching the torso. Because the user gains virtually complete control over every single sand grain, if in any case or scenario that users body is dispersed or scattered whilst it has undergone the physical change to sand grains, the grains can be manipulated to reform and recreate the body; almost like a Sand or Mud Clone. This capability pertains even to particular portions of the user's body such as cases involving puncture wounds or the loss of limb(s), allowing the user to simply reform the 'injured' areas by manipulating the dispersed sand and reforming the body. Of particular importance is the fact that the user becomes capable of utilizing his own body as a 'source of sand' in order to perform Sand techniques.

Example Techniques:
(Sabaku no Dansu: Jigoku Gakki) - Dance of the Desert: Accursed Instruments
Type: Offensive/Defensive
Rank: D - A
Range: Short
Chakra Cost: 10 - 30
Damage Points: 20 - 60
Description: The user will start out by converting his arm(s) into sand and then proceeding to shape it into a particular weapon(s) such as mallet, clubs or maces whilst simultaneously enlarging and hardening the weapon in order to ensure that the opponent suffers utmost damage. Once the user has shaped his arm(s) into the weapon of his choice, he proceeds to thrust his arm forward and deliver a volley of vicious punches, targeting the opponent's abdomen and finishing off with an uppercut. The mode of attack undertaken by the user however directly depends upon the selected weapon, and as such, if for example the user chooses to materialize a sword; he would naturally deliver a series of slashes and finish off with a stab in contrast to the punches mentioned previously.
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(Sabaku no Dansu: Kaiki ni Tarutarosu) - Dance of the Desert: Regression to Tartarus
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The technique utilizes a simple trick involving the user allowing the opponent to strike him. It basically involves the user converting a particular region of his body into sand before it is hit by the opponent. As such, if for example the opponent performs a sword slash through that region, the sword would essentially pass right through the sand and out of the users body without harming him in any possible way. Alternatively however, the user can manipulate the sand to harden midway and force the sword (or the opponents limb depending on the case) to lodge inside the users body. Regardless of which method is used, the main purpose is to distract the opponent because whilst this happens, the user could quickly deliver a quick jab to the opponents chin or alternatively use his legs to inflict a sweeping kick.
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(Sabaku no Dansu: Rapurōsu Tassuru) - Dance of the Desert: Rapturous Reach
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user draws in sand from the terrain, and then proceeds to convert his arm into sand. Once he has done so, he clenches his hands into a fist and thrusts his arm forward. Due to the fact that the user had decided to draw in sand earlier, this allows him to extend the length of his arm several meters and project it at high speeds straight at the opponent to deliver a gruesome punch. Similarly, the user can choose to extend his legs and deliver a propelling kick. Alternatively, the user can utilize this for supplementary purposes by simply extending his arm and grabbing a nearby object

Additional effects and Restrictions:
-Requires mastery of Sand, Ninjutsu and Taijutsu
-Whilst the user is performing techniques from this fighting style, he can only utilize the elements Sand, the users Primary Specialty, Earth and Wind as well as any CE that is partially or completely composed of those elements.
-The user must be at least Sannin Rank

♪ Declined: This is really good, however, I'd prefer that the main usage of the style be in turning one or two limbs maximum at a time into sand. The sand body thing can be a separate ninjutsu technique, if it doesn't already exist. In regards to the CFS though, you'll need to specify that anything created is not sentient and remains attached to the limb. Additionally, the object created cannot be larger than the user's body. And, finally, the limb is only intangible for the duration of the technique, yet water techniques will still be able to damage the user. ♪
Sabaku no Dansu | Dance of the Desert

Type: Nintaijutsu

Background: The Dance of the Desert is a unique form of fighting that was developed by the shinobi, Crocodile during his travels around the world. Knowing fully well that Sand users were vulnerable in close quarters combat, Crocodile had sought to develop a fighting style that would be compatible with his Kekkei Genkai. As such, when Crocodile witnessed the shinobi from the Houzuki Clan whilst in Kirigakure, he was astounded at the ease with which the they could incorporate Suiton with Taijutsu. Crocodile was similarly also inspired by the Bakuton users he encountered in Iwagakure that utilized Explosion Style in conjunction with Taijutsu. These incidents would later influence Crocodile to such a great extent that he would develop his own fighting style involving Sand.

Description on the Abilities and Inner Workings of the Style: The fighting style revolves around the concept of the user incorporating Sand with Taijutsu, and then proceeding to either partially or completely convert his body into sand; utilizing this new form offensively, defensively and for supplemental purposes. This transformation does not necessarily always require the presence of Sand in the terrain as it essentially changes the basic composition of the user's body, altering it to emulate sand grains. These changes virtually open up a gateway to the user as it allows the user to utilize the new characteristics in countless different ways for his self-benefit. The major changes that occur involve the user gaining the capability to control the density of his body, by either manipulating the sand to harden and become compact, or alternatively even disperse. These attributes allow the user to transform his hands into weapons such as mallets, clubs and maces, or alternatively the user can release projectiles and even force spikes to potrude from the body. However, these creations cannot be sentient and their size can never exceed that of the users body. Similarly, by transforming his body (or particular areas) into sand, the user can simply manipulate the sand to disperse, making the user completely invulnerable to physical attacks (including projectiles) because they would simply phase through the body. It is important to note that the body remains intangible only for the duration of the technique and this does not protect the user against large-scale water techniques.

It is important to however important to note that the user simply isn't restricted to the creation of weaponry, or causing his body to completely or partially disperse. In particular, the user can choose to stretch his sand molecules or alternatively take in sand from the surroundings (depending on the need) and utilize them to project his body into growing taller and larger. This aspect allows the user to increase his size, or alternatively extend/enlarge particular limbs or portions of his body; and in some cases simply exert his body outwards at high speeds by stretching the torso. Because the user gains virtually complete control over every single sand grain, if in any case or scenario that users body is dispersed or scattered whilst it has undergone the physical change to sand grains, the grains can be manipulated to reform and recreate the body; almost like a Sand or Mud Clone. This capability pertains even to particular portions of the user's body such as cases involving puncture wounds or the loss of limb(s), allowing the user to simply reform the 'injured' areas by manipulating the dispersed sand and reforming the body. Of particular importance is the fact that the user becomes capable of utilizing his own body as a 'source of sand' in order to perform Sand techniques.

Example Techniques:
(Sabaku no Dansu: Jigoku Gakki) - Dance of the Desert: Accursed Instruments
Type: Offensive/Defensive
Rank: D - A
Range: Short
Chakra Cost: 10 - 30
Damage Points: 20 - 60
Description: The user will start out by converting his arm(s) into sand and then proceeding to shape it into a particular weapon(s) such as mallet, clubs or maces whilst simultaneously enlarging and hardening the weapon in order to ensure that the opponent suffers utmost damage. Once the user has shaped his arm(s) into the weapon of his choice, he proceeds to thrust his arm forward and deliver a volley of vicious punches, targeting the opponent's abdomen and finishing off with an uppercut. The mode of attack undertaken by the user however directly depends upon the selected weapon, and as such, if for example the user chooses to materialize a sword; he would naturally deliver a series of slashes and finish off with a stab in contrast to the punches mentioned previously.
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(Sabaku no Dansu: Kaiki ni Tarutarosu) - Dance of the Desert: Regression to Tartarus
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The technique utilizes a simple trick involving the user allowing the opponent to strike him. It basically involves the user converting a particular region of his body into sand before it is hit by the opponent. As such, if for example the opponent performs a sword slash through that region, the sword would essentially pass right through the sand and out of the users body without harming him in any possible way. Alternatively however, the user can manipulate the sand to harden midway and force the sword (or the opponents limb depending on the case) to lodge inside the users body. Regardless of which method is used, the main purpose is to distract the opponent because whilst this happens, the user could quickly deliver a quick jab to the opponents chin or alternatively use his legs to inflict a sweeping kick.
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(Sabaku no Dansu: Rapurōsu Tassuru) - Dance of the Desert: Rapturous Reach
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user draws in sand from the terrain, and then proceeds to convert his arm into sand. Once he has done so, he clenches his hands into a fist and thrusts his arm forward. Due to the fact that the user had decided to draw in sand earlier, this allows him to extend the length of his arm several meters and project it at high speeds straight at the opponent to deliver a gruesome punch. Similarly, the user can choose to extend his legs and deliver a propelling kick. Alternatively, the user can utilize this for supplementary purposes by simply extending his arm and grabbing a nearby object

Additional effects and Restrictions:
-The user must be at least Sannin Rank
-Requires mastery of Sand, Ninjutsu and Taijutsu
-Due to the nature of the Fighting Style and the higher amounts of chakra control and fluidity, specialist of the style are faster, stronger and have a more advanced level of chakra control than the normal shinobi. These specialists will also be capable of manipulating their sand at double the speed of normal users

♪ Declined: Lmao, double the speed of normal users. Create any technique​ that has a note that says it moves at 2x speed, in combination with this, you'd have a technique moving at 6th gate speed. You aren't slick, fam. Anyways, increased chakra control won't be approved either. And, finally, I'll be more emphatic this time; the entire body isn't allowed to turn into sand at any point while using a technique from this style. ♪
 
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Vayne

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(Tsukareta Ken No Hantei) Jaded Fist of Judgment
Type: Nin/Tai
Background: The style was created by Vayne Aurelius in order to increase his lethality when engaged in close quarter combats. Additionally, the style served as a means to eliminate Nara's general weakness in close combat, allowing them to compete with even the most deadly taijutsu users.
Description*on*the*Abilities*and*Inner*Workings*of*the*Style:
Jaded Fist of Judgement, otherwise known as JFJ, is a style unique to those who can manipulate their shadows. It grants the user’s the ability to fight on an unaccounted front; the shadows. The style allows the user’s to manipulate their shadows while in CQC in order to augment the effects of their attacks and hinder the practicality of the targets defenses. Essentially it allows the users to manipulate their opponent's movements in order to gain an edge over them. This can vary from paralyzing a targets arm through the shadows in order to have an unblocked attack to forcing the opponent to perform certain actions that prevent sufficient counters, like performing the splits while the user kicks them between the legs.
Example*Techniques:
Type: Offensive
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: While the user attacks the opponent with a punch, he would utilize his shadow to connects with the opponents in order to restrict movements from the opponents arms, allowing the users punch to land unhindered.

Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: -
Description: While the user is engaging the target in a sword fight, he would connect shadows and force the target to open their hands and drop their swords, allowing the user to have a clean strike on the target.

Additional*effects*and*Restrictions:

Requires the user to be able to manipulate shadows.

P a t e n t C e r t i f i c a t e

Vayne, our loyal member, gave on the 3rd of April 2017, a request for a Patent on the Custom Fighting Style (Tsukareta Ken No Hantei) Jaded Fist of Judgment. I, Vex, of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


(Tsukareta Ken No Hantei) Jaded Fist of Judgment
Powered by Vex
Copyright 2017, Vayne, NarutoBase.net

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Rūtsuāto o hineru | Twisting Roots Art

Type:
Nintaijutsu

Background:
After the annihilation of the Kaguya Clan it was believed, just as the Uchiha, that the clan was wiped out excluding a single child; Kimimaro. This however was not true, before their final bout, a group of Kaguya had gathered a selective of children which carried the rare bloodline & their parents, scattering them across the globe. It was so in time the clan could perhaps one day flourish as it had once before. One of the children while growing up had taken a similar path to Kimimaro, he was a simple soul who wanted to enjoy the world as it was, both the good & the bad. He had a keen interest in Martial Arts, believing one day he would be able to create his own style.
Such a day had finally been gifted as the child began to experiment with his bloodline. He knew full well what his Dead Bone Pulse was capable of & where some would attempt to take such an ability a step further, this child took a completely different route. Where most believed Kaguya to simply manipulate weapons & destructive force, the child had found a way to create a more defensive approach of his style; relying on soft but paced jabs with an added unpredictable twist, controlling his skeleton in ways impossible for the normal man. This led to his creation of Twisting Roots Art.

Description on the Abilities and Inner Workings of the Style:
Twisting Roots Art focuses on channelling chakra to manipulate the density of the practitioner's bone & decreasing it to the point it becomes significantly flexible, while also gaining an extreme type of buoyancy against it's surface when struck by blunt objects, leaving the bone's density similar to that of a rubber rather than Steel. This is accomplished by the Kaguya's innate ability to infuse their calcium with chakra, which typically is used to increase it's density while this style focuses on reducing that & leaving the bone with the required affects of Twisting Roots. This however does reduce the strength of the bone, leaving the practitioner's skeletal structure vulnerable to sharp nature attacks; a majority of examples would be from Weaponry or Wind techniques. The user also gains an increase in their manoeuvrability; ranging from striking speed, pliability & their agility. A practitioner's movements become extremely unpredictable; similar to the Drunken Fist technique, however without the lack of inhibition. This makes it difficult for both Sharingan user's & Taijutsu masters to fully grasp the practitioner's movements as they could against an ordinary ninja. As this form grants a more ductile state to the user's skeleton, they are able to bend bone's out of place without any chance of fractures, this also affects the joints of the skeleton granting the user the extended movement which those with hyper-mobility have, allowing the user to move their body in ways inhumane to normal people, this includes; twisting different parts of their body in almost full rotation though it only stretching as far as the muscles can handle, & also manoeuvre limbs in both unpredictable & unconventional positions.

As stated this style follows unpredictable striking patterns with the addition of the ability of bending the user's bones to add to it's unpredictability. When performing normal strikes & techniques the style relies on fast paced strikes that are hard to follow but also lack in strength, unless targeting a vital point of the oppositions body. The practitioner also gains an increase in evasive manoeuvre; being able to swiftly dodge strikes & attacks with little effort due to their increased flexibility. With the ability to passively manipulate their density, the practitioner is able to alter it from Steel to Rubber with little effort, though the decrease to a rubber like state can only be accomplished after having performed a technique from this style beforehand.


Example Techniques:

Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: When performing a simple straight punch toward the face, if the opponent dodges the user channels their chakra across their forearm bone, manipulating the bone to bend in which turns their forearm into a type of hook. The user continues to pull back, causing the arm to hook against the back of the opponent's neck & dragging them down.


Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: When being struck by the opponent from any angle, the user channels chakra across the targeted area which continues to soften the bone. This allows any type of impact from the opponent's strike to dwindle to the minimum, leaving the opponent's attack to simple press against the area or bounce back out slightly, depending on the force & weight it.

Additional effects and Restrictions:
- Must have completed both Kaguya & Taijutsu training
- An increase in Striking Speed, Reaction Timing & Agility; above that of a normal Taijutsu Master
- Must have a Kaguya Bio
- Sannin & above


✦ Declined, this is a pretty good style but a few issues, namely one; the increased reactions and speed has to go and making bones flexible alone doesn't justify the unpredictability you're going for. Explain it clearer. ✦
 
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Name: 人形の道 | Ningyō no michi | Way of The Puppet

Type: NinPuppetry

Background: Puppetry is a field that works by utilizing puppets which can come in many forms and fashion. Essentially, an aspect of puppetry would have to be how they can be used for long range fighting as well bombarding an opponent with a barrage of attacks due to the natural ability puppet users possessed to multi-task. This style of fighting originates from the users ability to control multiple puppets at once and by using advanced teamwork will enable the puppets to work side by side in order to make for a threat to deal with. Way of the puppet is a style of fighting based on teamwork which is taken to another level because of how the user can control the puppets to do what the user wants and exactly when they want. In most cases the user will not even come to the front lines of a fight, but instead have the puppets serve as the user’s weapon while they stood away from the line of fire. In order to bring out the full potential of puppets; it was for that purpose this fighting style was originally created.

Description on the Abilities and Inner Workings of the Style: Way of the Puppet is a fighting style that works upon the usage of puppets that are currently on the field. This style is mainly based on the users ability to manipulate elemental natures and basic puppetry attacks into their fighting style. There are no specific puppets required to use this fighting style due to how the style is based upon the implementation of basic Ninjutsu and puppetry into the user's fighting. At the least the user must have at least one puppet on the field in order to participate in this fighting style, however this style grows in strength and power depending on the amount of puppets currently on the field. Way of the Puppet is a complex fighting style that works upon teamwork with the users puppets in order to barrage targets with a barrage of attacks. For example, if the user has three puppets currently out it is possible for them to link arms or form themselves into a triangular formation which can be further assisted with the help of chakra threads. Basic puppetry things such as chakra threads, Endless Rain of Senbon and chakra shields are all implemented in the fighting style and are usually used in combination with each other in order to throw enemies off with a barrage of attacks from several directions. In order to add an additional versatility to the fighting style, basic ninjutsu and elemental natures are drawn into it. What this mean is that the user can implement things such as paper bombs or other basic ninjutsu into the style. Furthermore, the user can infuse their chakra threads with an elemental nature in order to increase their lethality of attacks which just means they can make an ordinary Rain of Senbon into one coated in fire. Lastly, the user with the help of their chakra threads can infuse the puppet with chakra in order to create chakra like protrusions over its body.

Example Techniques:

(Akuma no araimento) Way of The Puppet: Visibility of Hermes
Type: Supplementary
Rank: C
Range: N/A
Chakra: 15 (-10 per turn)
Damage: N/A
Description: The user will infuse their puppets with chakra via chakra threads and coat all of them or select few of them in a layer of chakra. By manipulating the chakra they can make it hard for light to hit the puppet making the puppet appear invisible for the time being quite similar to Hiding in Camouflage.

(Akuma no araimento) Way of The Puppet: Puppet Alignment
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will control two of their puppets to stand next to each other and the third will place itself on the shoulders of the two puppets forming a sort of triangular shape. Instantly, the two puppets will begin running towards its target while at the same time releasing a barrage of senbon into the nearby vicinity while leaving the third puppet to release a poison smoke screen when ready.

(Norowareta yūkinotate) Way of The Puppet: Shield of Valor
Type: Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The will control four of their puppets to hold hands and gather into a square shape around five meters of the land. Right after this has been the user will manipulate the chakra threads involves in this style and cause for a plethora of chakra to be leaked outside of the puppets.This chakra will essentially form into that of a dense square of a chakra which will serve as a shield from incoming attacks.

(Akuma no chikara) Way of The Puppet: Power of the Master
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The will control each of their puppets (Up to four) to begin running towards the enemy. When the puppets have reached at least five meters away from the target they will jump into the air five meters above the target and begin to rush down aiming to converge upon the targets. Before the Puppets reach the ground, the user will have infused chakra into the puppets releasing meter long chakra spikes from all of their bodies aiming to deal precise damage to the enemy.

Additional effects and Restrictions:

Note: Must have mastered Puppetry and Ninjutsu
Note: If the user specializes in this style they become able to summon up to three puppets at once at the cost of one move and can passively attach their chakra method to them such as chakra threads upon summoning them, due to their increased aptitude at puppetry


✦ Declined, this can All be done via basic ninjutsu. I don't see anything that makes this unique enough to warrant a patent on it. ✦
 
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