Custom Fighting Style Submission - II

Status
Not open for further replies.

Beifong

Active member
Legendary
Joined
Aug 25, 2011
Messages
12,662
Kin
50💸
Kumi
36💴
Trait Points
0⚔️
Awards
You must be registered for see images


(Kikai) - Machinery

Type:
Advanced Ninjutsu

Background:
Machinery is a special type of fighting style that was created by Toph Beifong that involves making robots and/or machines of steel release -and powered by lightning chakra if required- to defend, attack or act as supply for the user. This fighting style was inspired by the special types of puppet that was shown used by the Kokuyō whose puppet looked like a robot more than a puppet and was destroyed by a single strong kick from a Kunoichi from Nadeshiko village. Toph was also inspired by the armors used by the Mandalore clan and the army of the village hidden in sky shown in Bonds movie. Another thing that inspired her was the high-tech abilities of the rinnegan's Asura path.

Description on the Abilities and Inner Workings of the Style:
The fighting style depends on Making complicated machines made by big number of steel parts and powered by lightning chakra if required. The machines are very high-tech can have many power-ups like using heat vision, enhanced swimming speed and gliding in air for few seconds using rotors, and many others. the machines can be made to be attached to the user's body or be detached to it or can be operated manually by the user to move it and use it for different things according to the machine's type. the machines can be used to mimic the movements and actions of a living animal and give it more capabilities like making a robotic dog with drill tail that can make holes in hardest elements, a robot fish with rotors beside its fins to enhance its swimming speed or a robot butterfly with sharp wings that can cut glass.

Example Techniques:

(Kikai: Ōtohaundo) - Machinery: Auto Hound
Type:Offensive/Supplementary
Rank:S-Rank
Range:Short
Chakra:40 Chakra (+10 for each turn on field)
Damage:80 Damage
Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava and rubber) and dig holes in any type of ground (except hot lava and rubber) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava and rubber). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal and night visions. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.
note: the hound is able to shot lightning bolts of D-Rank damage and short-mid range reach
note: the hound is made on short range then move to all ranges.
note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed
note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.

You must be registered for see images

(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw
Type:Supplementary/Offensive
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (+10 for every turn activated)
Damage:60 Damage
Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectile that are A-Ranked or weaker. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (except for hot rubber and lava) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed or give it to an ally who's capable of activating the machine using his own lightning chakra.
note: the user must consume lightning chakra every turn to turn on the machine and the motor
note: if the motor is kept activated for more than three consecutive turns it will be damaged.
note: can be used thrice per battle

You must be registered for see images

Additional effects and Restrictions:
  • while equipping a machine the user can only use steel, earth, fire and lightning release
  • Must have mastery over steel release
  • Must have started training in raiton
  • Must have sannin rank to have chakra enough to manipulate and maintain the machines
  • the user can focus on using maximum of four machines at the same time

changes in bold



✦ Declined, Idk how I overlooked this but completed training in Lightning is required for this, as well as Earth and Fire now. Also, the sannin rank part can be removed as it's not needed to have posted. ✦
You must be registered for see images


(Kikai) - Machinery

Type:
Ninbukijutsu

Background:
Machinery is a special type of fighting style that was created by Toph Beifong that involves making robots and/or machines of steel release -and powered by lightning chakra if required- to defend, attack or act as supply for the user. This fighting style was inspired by the special types of puppet that was shown used by the Kokuyō whose puppet looked like a robot more than a puppet and was destroyed by a single strong kick from a Kunoichi from Nadeshiko village. Toph was also inspired by the armors used by the Mandalore clan and the army of the village hidden in sky shown in Bonds movie. Another thing that inspired her was the high-tech abilities of the rinnegan's Asura path.

Description on the Abilities and Inner Workings of the Style:
The fighting style depends on Making complicated machines made by big number of steel parts and powered by lightning chakra if required. The machines are very high-tech can have many power-ups like using heat vision, enhanced swimming speed and gliding in air for few seconds using rotors, and many others. the machines can be made to be attached to the user's body or be detached to it or can be operated manually by the user to move it and use it for different things according to the machine's type. the machines can be used to mimic the movements and actions of a living animal and give it more capabilities like making a robotic dog with drill tail that can make holes in hardest elements, a robot fish with rotors beside its fins to enhance its swimming speed or a robot butterfly with sharp wings that can cut glass.

Example Techniques:

(Kikai: Ōtohaundo) - Machinery: Auto Hound
Type:Offensive/Supplementary
Rank:S-Rank
Range:Short
Chakra:40 Chakra (+10 for each turn on field)
Damage:80 Damage
Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava and rubber) and dig holes in any type of ground (except hot lava and rubber) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava and rubber). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal and night visions. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.
note: the hound is able to shot lightning bolts of D-Rank damage and short-mid range reach
note: the hound is made on short range then move to all ranges.
note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed
note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.

You must be registered for see images

(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw
Type:Supplementary/Offensive
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (+10 for every turn activated)
Damage:60 Damage
Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectile that are A-Ranked or weaker. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (except for hot rubber and lava) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed or give it to an ally who's capable of activating the machine using his own lightning chakra.
note: the user must consume lightning chakra every turn to turn on the machine and the motor
note: if the motor is kept activated for more than three consecutive turns it will be damaged.
note: can be used thrice per battle

You must be registered for see images

Additional effects and Restrictions:
  • while equipping a machine the user can only use steel, earth, fire and lightning release
  • Must have mastery over steel release and lightning release
  • the user can focus on using maximum of four machines at the same time
P a t e n t C e r t i f i c a t e

Beifong, our loyal member, gave on the 18th of July 2016, a request for a Patent Update on the Custom Fighting Style Machinery | Kikai. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Machinery | Kikai
Powered by Lord of Kaos
Copyright 2016, Beifong, NarutoBase.net

You must be registered for see images
 
Last edited by a moderator:

House

Active member
Legendary
Joined
Sep 4, 2010
Messages
17,702
Kin
0💸
Kumi
0💴
Trait Points
0⚔️


Style: NinTaijutsu

Step Three: Background

A few hundred years ago, a very famous dojo called Shin-Ado where many homeless students were accepted. Later on, this famous dojo was attacked by rogue ninjas in the night, resulting in the dojo burning down. Dante, who did not live in the dojo wanted to take vengeance on those rogue ninjas who killed his brothers the same way their brothers died. By suffocation. By combining fire's natural ability of oxidating oxygen from the air, Dante was able to create a nintaijutsu that not only burns his victims but takes away their breathe and suffocating them from oxygen. Ever since Dante has been looking for these rogue ninjas who burned his dojo down.

Step Four: Description and Inner Workings of the Style:

Hence Relinquish Palm focuses on the consumption of air around the user, the style may bear grave dangers. First and foremost, the user has to stay in harmony at all times while under control of the style. No matter what the dangers may be, losing sight of your harmony may be fatal. Braking into fear or spiking into anger spikes the need for oxygen in the body which the user leaves little to none for breath. The second principle is to stay focused and attack with pinpoint accuracy on par with Gentle Fist. Staying in harmony helps to stay focused and your consumption of oxygen for your own life at a pace. The third principle is the removal of air infront of an attack to allow faster on par with Gentle Fist and stronger impacts on par with Strong Fist. The last and most fatal principle is total suffocation of power. The user must calm themselves and remove themselves from a state of anger and assume control over their mind. The user will assume a battle stance before striking, channel their fire chakra within the limb. The user will augment their fire chakra to focus not on power but on the fire's natural ability of consumption of fire. The user will keep on fueling their fire while the fire burns more air thus achieving the desired effect.

Suffocation of Natural Resistance: The user is able to use fire to remove the resistance of air to allow faster movements and therefore stronger impacts for the user. As we know it, air acts as an oxidizing agent for fire. Using this ability of fire, the resistance of air is reduced to a minimum or none because it's continuously been consumed by fire as air makes contact with the user's technique.

Suffocation of Power: While most body movements need oxygen to create energy, the user not only strikes the part with the most abundant oxygen but also depriving the oxygen within parts that require oxygen the most, ultimately causing a paralyzation of the muscles and their mind.(muscles will paralyze if there's no energy to relax the muscle fibers) The paralyzation effect depends on the strength and the longevity of the exposure of the technique. With every strike on the opponent's body, the user consumes the oxygen from the area of impact and ultimately depriving the enemy and forcing him into suffocation.

The way one achieves this more in depth is the user must constantly revolve around with each strike, acting as a suction of air and sucking the air from around the opponent and taking the air from the enemy's body with each strike as one revolves. Imitating the effects of a hurricane, which consumes and sucks in everything in its path, the user may achieve the suffocation of their enemy by suctioning everything in its path. Once the enemy has stayed short range of the user long enough, the enemy may suffer from oxygen deprivation.

Step Five: Example Techniques

(Henjou Tenohira: Chōrō no Chissoku) Relinquish Palm: Suffocation of the Elders
Type: Offensive
Rank: A
Range: Short: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will charge at the opponent while channeling their fire chakra into their body. The user will focus on both power and its natural ability of oxidizing oxygen as much and as fast as possible. The user will start revolving around their axis while landing precision and fast strikes on the enemy. For example, if the user strikes the enemies lungs, consuming oxygen from the most vital part of their body, leading them into mild oxygen deprivation. Every strike the enemy takes, depending on the part of their body, will lead to cramps and oxygen deprivation. Once the enemy has stayed long enough within the user's reach, they may experience oxygen deprivation with slight paralyzation of their body and loss of consciousness.
Note:
-Can be Taught by House
-Useable 3x

Step Six: Additional Effects and Restrictions

-Furthermost, the user will undergo a series of high-intensity endurance training which will not only increase their oxygen uptake by developing more productive lungs thus achieving more endurance and stamina then a normal strong fist master but also increasing their oxygen yield from one breath of air. This training had put them more resilient against circumstances where little to no air is present. Thus this training puts the user having stronger and faster attacks than a normal strong fist master in normal circumstances.
-Unfortunately, due to the oxygen deprivation, the user have a harder time keeping up with fast movements and their reflexes are lessened slightly.
-To use this style someone must be at least Sannin rank and at least started taijutsu, and fire style.
-Can only be taught by House


✦ Declined, for starters, use the template, not the example template filled out. The Steps part isnt included. The pinpoint accuracy of Gentle Fist and all that stuff needs to go as well. The Bold needs to be expanded upon as well; if it really only means that you channel fire around your arm to attack and the fire allows you to bypass wind resistance or drag, then you'l be disappointed to know that has been done already. Going by the example jutsu, this isn't what you were talking about so I'll assume you mean a different method that you'll explain. The training also wont allow you to resiliency in places with little air either lol. ✦
You must be registered for see images


Henjou Tenohira | Relinquish Palm

Type: NinTaijutsu

Background:

A few hundred years ago, a very famous dojo called Shin-Ado where many homeless students were accepted. Later on, this famous dojo was attacked by rogue ninjas in the night, resulting in the dojo burning down. Dante, who did not live in the dojo wanted to take vengeance on those rogue ninjas who killed his brothers the same way their brothers died. By suffocation. By combining fire's natural ability of oxidating oxygen from the air, Dante was able to create a nintaijutsu that not only burns his victims but takes away their breathe and suffocating them from oxygen. Ever since Dante has been looking for these rogue ninjas who burned his dojo down.

Description on the Abilities and Inner Workings of the Style:

Hence Relinquish Palm focuses on the consumption of air around the user, the style may bear grave dangers. First and foremost, the user has to stay in harmony at all times while under control of the style. No matter what the dangers may be, losing sight of your harmony may be fatal. Braking into fear or spiking into anger spikes the need for oxygen in the body which the user leaves little to none for breath. Staying in harmony helps to stay focused and your consumption of oxygen for your own life at a pace. The last and most fatal principle is total suffocation of power. The user must calm themselves and remove themselves from a state of anger and assume control over their mind. The user will assume a battle stance before striking, channel their fire chakra within the desired place. The user will augment their fire chakra to focus not on power but on the fire's natural ability of consumption of fire. The user will keep on fueling their fire while the fire burns more air thus achieving the desired effect.

Suffocation of Power: While most body movements need oxygen to create energy, the user not only strikes the part with the most abundant oxygen but also depriving the oxygen within parts that require oxygen the most, ultimately causing a paralyzation of the muscles and their mind.(muscles will paralyze if there's no energy to relax the muscle fibers) The paralyzation effect depends on the strength and the longevity of the exposure of the technique. With every strike on the opponent's body, the user consumes the oxygen from the area of impact and ultimately depriving the enemy and forcing his body into suffocation.

The way one achieves this more in depth is the user must constantly revolve around with each strike, acting as a suction of air and sucking the air from around the opponent and taking the air from the enemy's body with each strike as one revolves. Imitating the effects of a hurricane, which consumes and sucks in everything in its path, the user may achieve the suffocation of their enemy by suctioning everything in its path. Once the enemy has stayed short range of the user long enough, the enemy may suffer from oxygen deprivation.

Example Techniques:

(Henjou Tenohira: Chōrō no Chissoku) Relinquish Palm: Suffocation of the Elders
Type: Offensive
Rank: A
Range: Short: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will charge at the opponent while channeling their fire chakra into their body. The user will focus on both power and its natural ability of oxidizing oxygen as much and as fast as possible. The user will start revolving around their axis while landing precision and fast strikes on the enemy. For example, if the user strikes the enemies lungs, consuming oxygen from the most vital part of their body, leading them into mild oxygen deprivation. Every strike the enemy takes, depending on the part of their body, will lead to cramps and oxygen deprivation. Once the enemy has stayed long enough within the user's reach, they may experience oxygen deprivation with slight paralyzation of their body and loss of consciousness.
Note:
-Can be Taught by House
-Useable 3x

Additional effects and Restrictions:

-Furthermost, the user will undergo a series of high-intensity endurance training which will not only increase their oxygen uptake by developing more productive lungs thus achieving more endurance and stamina then a normal strong fist master but also increasing their oxygen yield from one breath of air.
-Unfortunately, due to the oxygen deprivation, the user have a harder time keeping up with fast movements and their reflexes are lessened slightly.
-To use this style someone must be at least Sannin rank and at least started taijutsu, and fire style.
-Can only be taught by House


✦ Auto Declined, you have to wait 15 days before resubbing a CFS ✦
 
Last edited by a moderator:

The Mockingjay

Active member
Legendary
Joined
Jul 26, 2012
Messages
12,509
Kin
484💸
Kumi
2,483💴
Trait Points
0⚔️
[Kapuseru bōjutsu] Capsule Bojutsu
Type: Ninjutsu/Bojutsu

Background:
Capsule Bojutsu was developed by baton wielding shinobi of Kirigakure alongside those of Otogakure as a way to incorporate there natural affinity to liquid elements and sound based techniques. It was firstly developed as a way to confuse/disorientate enemies who would enter close quarters combat with the users of this style, although when picked up by the shinobi of otogakure, it was given more offensive, advantage-giving abilities when accompanied with their sound techniques. Over the years, the style has become what it is today, a perfect infusion of the many different ninjutsu that went into it's creation as it travelled around the world and was added to in every place.

Description on the Abilities and Inner Workings of the Style: This style bases it's abilities around the use of hollowed out weaponry, such as batons, staffs, tonfa etc. Users of this style will manipulate liquids in order to fill or drain their chosen weapon at will. This is the base of everything else that this style has to offer and is the focal point of all its branching abilities. The two main benefits of doing so are,
1. Increasing and Decreasing the weight of your held weapon.
2. Changing the pitch of the sound the weapon makes upon contact.

A weapon with high volumes of water inside will be heavier and make lower pitched sounds upon connection with another object, lower volumes of water meaning the opposite, a lighter weapon with a higher pitched sound upon contact. Increasing and decreasing the weight of your weapon would keep your opponent on edge, every strike would feel different, every swing would have a different level of momentum behind it and would react differently to being blocked. The opponent could never feel comfortable with what they are about to defend against, unknowing of what they were being hit by.

Changing the sound that the weapon makes on contact is beneficial when paired with sound chakra as it allows the chakra to react in different ways. With a shot of sound chakra when your empty weapon connects with an object would produce a quick, high frequency sound wave which travels extremely quickly, causing whatever contacted the weapon to bounce off with great force.
A shot of sound chakra upon contact with a liquid filled weapon would cause a low frequency sound wave, a longer lasting, more spread wave that would cause the connecting object to vibrate profusely, possibly breaking its form apart or making an opponent lose his grip of a weapon. Huge impacts with this effect could conceivably break bones with the vibration, but this is only really achievable against those with enhanced strength and by shinobi capable of taking such a hit themselves. At no point does the user infuse their own weapon with sound chakra, in order to achieve these effects, the user will send sound chakra through the air and to the impact point of the weapon, the it will come into effect and gain the properties of the sound made.

Filling the weapons can be done passively with water just through the molding of suiton chakra, or with the active ability of a different liquid element. Weapons can also be made to have tiny holes in the sides or end that would allow the weapon to squirt or excrete whatever liquid is inside, this would again be done through the use of Capsule Bojutsu techniques.

Example Techniques:
Capsule Bojutsu: Excretion
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage:
Description: The user can cause whatever liquid is held inside their weapon to seap out through its walls and onto the outside of the weapon, making the weapon wet with whatever was inside.

Capsule Bojutsu: Squirt!
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: Allows the user to squirt whatever liquid is inside their weapon in a target direction, emptying the weapons hollow middle of liquid quickly. Liquid is squirted to the borders of short range.

Capsule Bojutsu/Ototon: Sound Spike
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Upon impact with another object, the user will send a shot of sound chakra to the impact point, enhancing the impact and creating a soundwave with varying effects based on the pitch of the sound made.
- A weapon filled with liquid will make a low frequency sound on impact, this will cause the colliding objects to vibrate greatly, making it hard to hold onto and possibly breaking it apart should it be earthen in nature.
- A weapon emptied of liquid will make a high frequency sound on impact, this will cause a fast moving, high frequency sound wave to spark from the sound chakra and thus cause the colliding object to ricochet off of the users weapon with great speed and force.

Additional effects and Restrictions:
- Weapons used with this are not chakra based weapon, and at no point use chakra to enhance or give them their abilities. Chakra is thread through holes in the weapon and creates liquids within the weapons shell, this is the same process when getting the water out, chakra enters the weapon and pushes the liquid outwards. Sound chakra is only ever present outside the weapons, ready to create chaos at impact point but never sitting in the weapons themselves.


✦ Declined, I like this actually. I think it's pretty cool and vaguely reminds me of an idea I once had for a Sound Kenjutsu attack. A few things, the lines about a "shot of" Sound chakra should be edited; a shot seems weird to think about and suggests a small amount. It also is a little difficult to understand at first, though I get what the concept is: Releasing Sound chakra as the weapon makes contact to alter the effect landed. The filling of Water passively part is fine as long as noted that it can only be used for this CFS and it should be noted that if used with Water or Sound chakra, then mastery of both are needed for this CFS. Besides that, it looks fine. ✦
[Kapuseru bōjutsu] Capsule Bojutsu
Type: Ninjutsu/Bojutsu

Background:
Capsule Bojutsu was developed by baton wielding shinobi of Kirigakure alongside those of Otogakure as a way to incorporate there natural affinity to liquid elements and sound based techniques. It was firstly developed as a way to confuse/disorientate enemies who would enter close quarters combat with the users of this style, although when picked up by the shinobi of otogakure, it was given more offensive, advantage-giving abilities when accompanied with their sound techniques. Over the years, the style has become what it is today, a perfect infusion of the many different ninjutsu that went into it's creation as it travelled around the world and was added to in every place.

Description on the Abilities and Inner Workings of the Style: This style bases its abilities around the use of hollowed out weaponry, such as batons, staffs, tonfa etc. Users of this style will manipulate liquids in order to fill or drain their chosen weapon at will. This is the base of everything else that this style has to offer and is the focal point of all its branching abilities. The two main benefits of doing so are,
1. Increasing and Decreasing the weight of your held weapon.
2. Changing the pitch of the sound the weapon makes upon contact.

A weapon with high volumes of water inside will be heavier in weight and make lower pitched sounds upon connection with another object. A weapon with a lower volume of water would be a lighter weapon that would make a higher pitched sound upon contact. Increasing and decreasing the weight of your weapon would keep your opponent on edge, every strike would feel different, every swing would have a different level of momentum behind it and would react differently to being blocked. The opponent could never feel comfortable with what they are about to defend against, unknowing of what they were being hit by.

Changing the sound that the weapon makes on contact is beneficial when paired with sound chakra as it allows the chakra to react in different ways. By channelling a small amount of sound chakra to the point of impact when your empty weapon connects with an object the user would be able to produce a quick, high frequency sound wave which travels extremely quickly, causing whatever contacted the weapon to bounce off with great force.
A similar amount of sound chakra released upon impact whilst wielding a liquid filled weapon the user would cause a low frequency sound wave, a longer lasting, more spread wave that would cause the connecting object to vibrate profusely, possibly breaking its form apart or making an opponent lose his grip of a weapon. Huge impacts with this effect could conceivably break bones with the vibration, but this is only really achievable against those with enhanced strength and by shinobi capable of taking such a hit themselves. At no point does the user infuse their own weapon with sound chakra, in order to achieve these effects, the user will send sound chakra through the air and to the impact point of the weapon, the it will come into effect and gain the properties of the sound made. This ability of this CFS could be summarised easily as the user releasing sound chakra as they make contact with their held weapon in order to produce one of many different effects. These effects being dictated by the amount of liquid within the weapon at time of contact.

Filling the weapons can be done passively with water just through the moulding of suiton chakra, or with the active ability of a different liquid element. Weapons can also be made to have tiny holes in the sides or end that would allow the weapon to squirt or excrete whatever liquid is inside, this would again be done through the use of Capsule Bojutsu techniques.

Example Techniques:
Capsule Bojutsu: Excretion
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage:
Description: The user can cause whatever liquid is held inside their weapon to seap out through its walls and onto the outside of the weapon, making the weapon wet with whatever was inside.

Capsule Bojutsu: Squirt!
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: Allows the user to squirt whatever liquid is inside their weapon in a target direction, emptying the weapons hollow middle of liquid quickly. Liquid is squirted to the borders of short range.

Capsule Bojutsu/Ototon: Sound Spike
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Upon impact with another object, the user will send a shot of sound chakra to the impact point, enhancing the impact and creating a soundwave with varying effects based on the pitch of the sound made.
- A weapon filled with liquid will make a low frequency sound on impact, this will cause the colliding objects to vibrate greatly, making it hard to hold onto and possibly breaking it apart should it be earthen in nature.
- A weapon emptied of liquid will make a high frequency sound on impact, this will cause a fast moving, high frequency sound wave to spark from the sound chakra and thus cause the colliding object to ricochet off of the users weapon with great speed and force.

Additional effects and Restrictions:
- Weapons used with this CFS are not chakra based weapon, and at no point use chakra to enhance or give them their abilities. Chakra is thread through holes in the weapon and creates liquids within the weapons shell, this is the same process when getting the water out, chakra enters the weapon and pushes the liquid outwards. Sound chakra is only ever present outside the weapons, ready to create chaos at impact point but never sitting in the weapons themselves.
- Using this styles base 'filling and draining' ability requires mastery of the Suiton element.
- Any use of sound alongside this fighting style would require full mastery of the Ototon element.
- The filling and draining of water from the weapons can only be used in conjunction with this CFS, it grants the user no ability to freely manipulate any water outside of their own weapons.



✦ Auto Declined, you have to wait 15 days before resubbing a CFS ✦
 
Last edited by a moderator:

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Name: Kishibuki | Knight’s Arms

Type: NinBukijutsu

Background: A person can only carry with them so many items during times of war or travel. A solider cannot carry every optimal weapon to prepare for each scenario in combat into a battle. He or she must only carry with them the absolute essentials and will eventually be met by a physical limit. During an old war before the era of villages a group of water specialists from various tribes met together to discuss how to overcome this serious issue. They were unable to defeat their foes without proper weapons and always found themselves lacking very situational weapons or simply could not carry enough kunai or shuriken.

The water specialists worked tirelessly over the period of many weeks to find ways to bridge this weakness. Finally, a knight of the allied tribes had discovered a way. The knight himself was one of the higher ranking members of the tribe and in his work discovered that with his mastery over Water Release he could manipulate the moisture in the air to coalesce into a weapon of any particular form that could be used in combat. It was a powerful response to their weakness and did not only allow for them to effectively void the need to carry more equipment but allowed them to produce extremely situational weapons in the heat of combat. Because of the knight’s realization that this style could be achieved with simple water manipulation of the moisture in the air it was aptly named Knight’s Arms.

Description and Inner Workings of the Style:

As mentioned in Knight’s Arms background the style primarily revolves around one of the most basic principles of Water Release: the ability to manipulate the moisture in the air to produce weapons used in kenjutsu and bukijutsu overall. Throughout the canon water users can be seen easily manipulating moisture in the air to produce powerful water techniques of varying size, shape, and composition.

Knight’s Arms is essentially divided into three fundamental aspects. The first revolves around a particular style of body movements which the user can apply to their kenjutsu and bukijutsu when creating the weapons. The second revolves around the produced weapons themselves as well as their potential composition allowed within Water Release. And the third is the ability to use certain weapons at longer ranges allowing for a specialized branch of Knight’s Arms.

Form (Katachi 形); The form of Knight’s Arms is the first of the three primary aspects and revolves around the art of body popping. Body popping is centered around the technique of quickly contracting and relaxing muscles to create a jerking effects (known as the pop) in the body. Popping can be applied to many parts of the body such as the arms, legs, chest, and neck allowing this style to be highly versatile in applications in close range. The movements created by popping essentially become highly unpredictable giving them an explosive attribute to them accentuating the powerful nature of the style. This allows for fast and sudden movements followed by a quick relaxing of the muscles. Body popping creates the foundation for the movement for every Kishibuki technique.

Arms (Buki 武器); The weapons themselves of Knight’s Arms is the second of the three aspects. Knight’s Arms primarily is applied in close quarters to quickly produce water based weapons to be used in kenjutsu and other general forms of bukijutsu. Weapons produced by Knight’s Arms can include swords, kunai, shuriken, spears, and other weapons composed entirely of water and other weapons used in close quarters combat. Of course, these weapons are entirely composed of the user’s water chakra and are purely made of water. All weapons produced by Knight’s Arms are effectively solid due to the compression of the water when it is produced after being drawn from the surrounding atmosphere. There is a slight degree after creation which the user can further manipulate the composition of the weapons by applying additional shape manipulation. The user can, in addition to their solidity, also cause the weapons to become a sticky, glue like syrup substance. The weapons can also take on the traits of Grudge Rain technique allowing them to drain chakra from their victim. Weapons produced by this will take their desired shape and sharpness. A dagger will be produced with a sharp water compressed edge allowing it to pierce flesh while a hammer will be purely blunt. Weapons can at most be formed within short-range of the user’s current position. The style can also be used to form rudimentary defenses as well by allowing the user to create shields which can be held or formed within short-range. The shields can also be used offensively allowing for a highly brutish attack in combination with the body popping the style offers.

Propel (Suishin 推進します); This is the third aspect of Knight’s Arms and is a specialized form of the application of weapons allowing for the user to apply them at longer ranges. The weapons thrown can range from spears to shuriken and kunai to whipping certain swords and other blades at targets. Weapons produced for the third aspect of Knight’s Arms follow the same restrictions of the style – they must be usable in close quarters combat. For example, one cannot create a bow from this combat style. It can only produce melee weapons, not ranged.​

Example Techniques:

(???) - ???
Type: Offensive, Defensive
Rank: D – S
Range: Short
Chakra: 10 – 40 (-5 per turn)
Damage: 20 – 80
Description: This is the most basic technique of Kishibuki allowing the user to produce various weapons of varying levels of strength depending on the user’s chakra input. All the weapons produced by this technique can only be formed within short-range of the user and will all possess a solidity to them granting them the aspects of their desired weapon; a sword will be sharp and a hammer will be blunt. These weapons will be able to take on a glue like composition as well, should the user desire.

(???) - ???
Type: Offensive
Rank: B
Range: Short – Long
Chakra: 20
Damage: 40
Description: An application of the third aspect of Kishibuki where the user can create a spear by pulling moisture from the air and compressing it into a spear roughly 1.75 meters in length. The spear is then thrown at the enenmy.

(???) - ???
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: An advanced counter-attack of Kishibuki. When the opponent is attempting a kick toward the user’s body the user will use their body popping capabilities and contract the muscles in their legs and release the tension immediately thereafter relaxing the muscles and applying that toward quickly sidestepping the opponent’s kick. While dodging the user will pull moisture from the air to create a dagger of water and stab the opponent’s leg with it.

Additional Effects and Restrictions:


Knight’s Arms users gain the ability to produce kunai, shuriken, and rudimentary swords passively to be used in freeform combat. The kunai and shuriken produced can be either purely water solids or can be granted a glue like composition allowing for the user to attach tags to them. These freeform weapons cannot be given Grudge Rain like capabilities. Knight’s Arms users are naturally capable of producing the body popping effects with their body enhancing their taijutsu movements to become unpredictable and ‘explosive’.

Weapons produced and used by this adhere to elemental weaknesses and strengths of Water Release.

To begin training in Knight’s Arms one must have mastered Water Release, Taijutsu, and Kenjutsu. Additionally, one must be of at least S-Class rank to begin their training. Students of Kishibuki must undergo extensive training to learn and master body popping effects in their movement and actions.


✦ Declined, I got a report about this being close to a CFS posted in the last thread but while close, they aren't close enough to consider this a rip. Even with that aside however, this is not a CFS; these are a series of Ninjutsus where you create tools to wield or launch, this is nothing close to a CFS ✦
 
Last edited by a moderator:

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
Type: GenBukijutsu

Name: 報復の道 | Hōfuku no michi | Way of Retribution

Background:

The Way of the Retribution is a style of fighting which deals with the ten of the stages of hell which sinners are dealt. Each level of hell of has to deal with events that will place a target under agony as well as severe pain in order for them to repent for their sins. During each stage the person does not die because their body will be returned back to their original stage in order for the pain to be dealt again or how it goes. The level of retribution dealt is usually depending upon the person’s sin getting more intense and painful for each level. In total there are ten levels of retribution that the user is capable of putting their enemy into. During the stages of retribution the user is put under an enormous amount of mental stress. While one is being dealt retribution a sword is used to put the human body under tremendous levels of pain. To be more specific each stage of Retribution is dealt depending upon the crime that they had done. At all costs it is advised that one should avoid sinning because of how they could lead to the death of another. All of the sins invite sinful thoughts as well as disgrace which drives them further from god. Other reasons that the sins are hated is because of how they invite death; for example arrogant pride invites disaster or how Gluttons eat their way to the grave.

Description and Inner Workings of the Style:

For the most part the user will target the enemy by first putting them into a genjutsu where they will experience one of the levels of Retribution putting them under tremendous mental pain. While the enemy is the genjutsu the user in reality will use their sword to mimic the retribution in reality. Most of the time the user will use their Katana in order to deal actual retribution to the target causing them pain in reality. Each stage of the retribution isn’t targeted to kill a target, but instead deal tremendous amounts of pain to them. Even though the stages do not directly die from the Retribution it is possible for them to die from outside factors such as blood loss. In some stages the users inflict a genjutsu of the enemy being dismembered while at the same use their sword to actually cut off their limbs which would leave them to bleed out. Along with the user inflicting the enemy into a genjutsu each of the genjutsu will have something to deal with the retribution method of the seven deadly sins including three stages of hell that ordinary sinners will be placed under. For the most part the user will trap their target in a genjutsu mimicking one of the stages of retribution while in reality they will try to imitate the pain with their sword in order to deal actual damage to their target. Damage from the techniques usually stray from the pain of the genjutsu as well as the physical pain. In almost all situations the user starts off the genjutsu with the running towards the enemy. The choice of genjutsu being the way of inflicting the enemy was chosen because of how the targets in the torture are always trapped, and because of how the pain is always restored to let it begin again. What is meant by beginning is again is how in the genjutsu the pain isn’t real so the user makes the opponent feel the pain again by actually inflicting them in reality with their sword mimicking the same pain again. For each stage being done the user has to change the method and style of attacking to suit it in order to mimic the pain that the victim is being done in the illusion. With this style of fighting the user is only able to attack as is done in the illusion also, meaning that illusions that are impossible of being mimicked cannot be performed.

Example Techniques:

(Hōfuku reberu1 no dankai: Zen'nō One no aki) Stage of Retribution Level 1: Fall of the Almighty One
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user will first run at the target, and then inflict them into a genjutsu. In the genjutsu the victim will see themselves fall off a mountaintop where they will fall off. As they are plunging several feet down they will eventually fall down on several spiked pillars which will impale them from several angles. Once they are pierced from several angles they will be dealt a tremendous amount of mental. While in reality as the victim is in the genjutsu the user will then use their sword to thrust the enemy at several different points the same spots as in the genjutsu now dealing actual pain to the enemy.
Note: Can only be used five times.

(Hōfuku no reberu 2 no sutēji: Gekido no shishi setsudan) Stage of Retribution Level 2: Dismemberment of the Furious
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The starts by running at the enemy with one sword in hand, and will then inflict a genjutsu upon them. In the genjutsu they will their limbs attached to a string which is constantly pulling on their body. While the opponent’s limbs are being pulled in the opposite direction they will be under a lot of agony and pain until eventually their limbs are all pulled apart. In reality the with their Katana in hand will attack the enemy by slicing at each of their limbs that would be attached by a string in the genjutsu and slice it off similar to how their limbs were pulled apart in the genjutsu.


Additional Effects and Restrictions:
Note: Started Kenjutsu and Genjutsu
Note: Must state possession of sword in bio
Note: Can only be taught by Sasori


✦ Declined, this is basic Genjutsu and Kenjutsu paired together and can already be done via CJ ✦
 
Last edited by a moderator:

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
You must be registered for see images

Name: Dōmyaku dansu | Arterial Dance

Type: FuuinBukijutsu
Background:

The Arterial Dance style of fighting is a unique combination of using fuuinjutsu and weapon techniques in combination. The creators of the style had seen many techniques from all corners of the globe and what interested them most was not only the huge variety of weapons people seemed to use but also the unique sealing jutsu. They even noted that there were a few fuuinjutsu barriers of incredibly high skill levels that seemed to be malleable. Living in a town of renowned blacksmiths the creators knew very well of the potential of chakra flow passing through weapons. Especially weapons made of chakra steel. But traditionally they had only witnessed people placing sealing script on to weapons or running certain types of elemental chakra through weapons. They resolved to take a different approach to chakra flow and began developing the ability to work these malleable barriers through weaponry, to create barriers that could be condensed and made tiny in the same way that a blacksmith works a large chunk of metal down to a razors edge, so to did the creators of this style work their barriers down to a razors edge. Once they had completed such a tool they began to focus their attentions on a style suited for the ability. Moving quickly to inflict glancing strikes and light taps to an opponent that would cause exceptionally heavy bleeding, slowing the opponent down and making the final shot that much easier to deliver. Much like a matador wearing down a bull.

Description and Inner Workings of the Style:

The mechanics of this style are very simple, yet also very effective. The user is capable of creating malleable barriers in the same way that a person can run chakra through a weapon to create a chakra enhanced blade. Such as Asuma's swallow techniques that enhance his trench knives with wind chakra. However the barriers are more malleable and exert a level of manipulation higher than one would normally achieve through chakra flow alone. Allowing the user to freely shape the weapon as required. This is the first step of the fighting style, once the user has mastered this portion of the style he will be introduced to the next. Usually when making an attack with a weapon, even a sharp weapon the damage inflicted on a human body will be minimal compared to what it could have been, unless you were to slice an opponent in to literal pieces which takes incredible physical strength or advanced usage of chakra. Instead the users of this style focus on augmenting the damage caused by light scratches and nicks to the opponent. With the barrier being formed to a razors edge the user when cutting in to an opponents body will expand the barrier slightly by around 3-4 CM in the middle of an attack, causing the arteries and veins and muscles to be ripped open in a far worse way than they would from a clean cut. This translates to excessive and very heavy bleeding from a single attack and can cause severe pain and negative effects to the opponent. Usually a non fatal wound will bleed quite heavily for several minutes in real life. In the RP though for the sake of balance it's effects can culminate in a few turns. For each turn the opponent continues to bleed from his wounds he will lose 10% of his total speed and tracking ability. This is caused by the loss of blood causing dizziness vertigo general fatigue and a lack of oxygen to the opponents brain. This effect stacks multiple for multiple turns unless the opponent is able to staunch the bleeding, which can be done by several means and not just medical jutsu. For example one could set himself on fire to cauterize the wound. Which would prove incredibly painful no doubt, but would prevent further bleeding. The effects culminate after five turns upon which the opponent will have lost 50% of his speed and tracking if for some reason he didn't choose to staunch the bleeding. Of course the loss of speed and tracking ability for the opponent is scaling, not all techniques will cause 10% per turn that's just an example of the highest level of barrier blade enhancement.

Along with the abilities of the barrier comes a fighting style tailored to suit the barrier. While the users may rely on their original styles to use the barriers alone. It becomes far more beneficial if one is to use the style of the arterial dance. A name coined by the inventors of the style after practicing their new found fighting style. They discovered that while large heavy strikes could inflict a lot of bleeding and a lot of harm with this style. The true use lay in light hits and shallow cuts delivered using incredible speed and the act of constantly moving. The style focuses on drawing an opponent to you by whatever means needed, taunting them insulting them. Forcing them in to a corner where they must try to fight out of it. By using whatever means needed to make the foe engage them, the user much like a matador will dance and move quickly out of range of the opponent attempting to score light hits with their blade to cause bleeding and to wear down their opponents. Practitioners of the full style will traditionally use a rapier like weapon, but anything light is suitable so any weapon that can be classified as a light weapon such as knives, short swords etc can be used while arterial dancing. The ability to use the techniques of Arterial Dance requires one to specialize in the CFS. But do carry benefits. The art of moving for example, most techniques used in the dance will allow the user to dodge within reason most taijutsu attacks through uses of sidesteps, jumps and generally speedy maneuvers. Arterial Dancing is more about counter attacking than attacking so with that in mind all attacks using the arterial dancing style will cause half the damage that a normal attack of that rank would do. I.E an S rank will only cause 40 damage.

Example Techniques:

(Dōmyaku dansu: Shezmu no setsudan reihai) Arterial Dance: Shezmu's Severing Saluations
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user holding a weapon of their choice. Will focus a malleable deep red chakra barrier through the blade using the same method for elemental chakra flows. This will coat the blade in the barrier which will be honed to a razors edge by the users chakra. Once completed the user will attempt to strike the opponent with the blade, using any techniques the user is capable of using via the weapon. Should the attack be a success the user will widen the barrier by 2 cm, opening the wound on the moment of impact causing intense bleeding. At B rank the barrier inflicted wound will cause the opponent to lose 5% of his speed and tracking ability for five turns unless he staunches the bleeding.
Note: Can only be used five times.


Additional Effects and Restrictions:
Note: Must have finished basic ninjutsu, basic fuuinjutsu (non medical), and be Kage rank.
Note: The style comes as two parts, while anyone can access the basic barrier enhancement techniques just by learning the style. Only those who specialize will be allowed to learn the fighting style component.
Note: Users of the Arterial Dance fighting style itself, will only cause half the damage using techniques of the style. To compliment this weakness, when using the style the users speed level will be increased by +4, but this bonus is only applicable while using the techniques of the fighting style and does count towards the users passive boosts.
Note: Can only be taught by ReXii


✦ Declined, DNR. Can't allow this at all. ✦
 
Last edited by a moderator:

Kirikoe

Active member
Legendary
Joined
Oct 26, 2011
Messages
10,733
Kin
1,465💸
Kumi
1,955💴
Trait Points
0⚔️
Awards
You must be registered for see images

(Bakuren Shippuken)Exploding Gale Fist
Type:Nin-Taijutsu
Background:
Exploding Gale fist is a style of Kiko's own creation which utilises the Bakuton Element, through battle after battle she became fully aware of her own weaknesses, she was a fighter who favoured arial combat, a fearsome style but would leave her vulnerable at times, not being able to move as she wanted was incredibly frustrating especially when all she could do was watch her own downfall, she soon devised a style in order to rid herself of this weakness and found it to be incredibly usefull in both arial and ground combat, this style was known as Exploding gale fist.

Description on the Abilities and Inner Workings of the Style:
This style is all about allowing for more freerange of movement whiles in the air and on the ground, the core basis for this style is the utilisation of blast release mixed in with her taijutsu prowess, by using blast release as a propulsion type mechanism to aid her Taijutsu attacks and her movement in general.

By using Blast as a propulsion the user of this style can easily change directions or even there trajectory of there strike whiles in mid air or can make there physical strikes much more devastating by increasing momentum quickly using the propulsion from the blasts shockwaves.

For example if the user was to use an arial based round house kick, under normal circumstances due to the momentum and lack of free range movement in mid air it would be hard to stop such a kick midflow or even change its direction, however by using blast release, the user can let loose a small blast from the desired area to allow a change of trajectory by instead of striking the opponents head they can release a blast from the desired area of there foot or leg to suddenly change trajectory and strike the ribs instead for example, or by letting loose a small focused blast from the front of the foot instead where contact would have normally been made, the user is able to not only stop her kick entirely, but use the propulsion of the blast to change attacks entirely by going from a round house kick to a spinning back kick using the very same leg.

This allows for a much more surprising and flexible style, due to the nature of the style one much be incredibly flexible as too make sure that the sudden jolts to the users body does not harm themselves, as such whiles training in this style one must train there flexbility first, flexibility allows for much quicker movements with less burden on the muscles, the user due to the way the style works must have an incredible sense of balance as to allow them to pull off such techniques, one cannot perform high level and aukward angle kicks without a good sense of balance and flexibility and due to the suddeness nature of this styles workings these two components are a must.

Propulsion is but one part of the Exploding gale fist style, the style also consists of a series of chain explosions when striking or making taijutsu based actions, for example striking the opponent with a simple punch, the user will first use blast release to propel there fist at greater speeds at the opponent and then upon contact will let loose several small chain explosions making them feel that they have been hit several times.

The user can also whiles making certain taijutsu actions such as the movement of a kick can leave a trail of chain explosions, this allows the user to use his taijutsu defensively to fight off elemental techniques on equal grounds, but only techniques that say so within the styles technique submissions.

Example Techniques:

(Geiru no ken o bakuhatsu - saisho no keishiki) Exploding gale fist - First form
Type:Offensive
Rank: B
Range:Short
Chakra:20
Damage:40
Description:The user first lets loose a focused blast at either of there sides in order to change directions to the side catching the opponent by surprise and releases another focused blast from either heal striking with a kick at the opponent packed with incredible force.

Additional effects and Restrictions:

-Requires Blast Release and must have completed Taijutsu
-Thanks to severe training in Balance for the style, the user is unaffected by unbalancing techniques of B rank and below
-The user is slightly stronger and faster than that of a Taijutsu master

♪ Declined, this infringes on not only Nine Arts Dragon (Nathan's CFS), but also Sound Propulsion (made by McRazor). You're simply using a different method to accomplish the same end goal. ♪
 
Last edited by a moderator:

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,808
Kin
2,903💸
Kumi
10,493💴
Trait Points
60⚔️
Awards
You must be registered for see images

(Sandangamae kyouhaku) Triple Threat Blade Style

Type: NinKenjutsu

Background:
On a quest to become the greatest swordsman there was to be, teno set out on his quest to hone his skills in mastery of the way of the sword. As he later on learned to fully grasp sound release he wanted to Incorporate sound style into his way of the sword. By using both the offensive and non offensive side into usage. The destructive and non destructive side. By completely mastering all aspects, Teno came up with a new style called the Triple Threat Blade Style.

Description on the Abilities and Inner Workings of the Style:
This style is utilized to increase the chances of the strike landing by utilizing both the offensive and non offensive properties of sound during a kenjutsu movement. Making it a three step process. The first process is the act of the non offensive sound. Once the opponent begin to initiate a strike, during the swinging process, the sword will release sound from their blade (The effects of the sound differs upon techniques, but must stay in the realms of realism) throwing the opponent off guard. In short it releases frequencies as it swings. This can cause the opponent to see doubles, stumble, go deaf etc. That would be considered the set up stage. The next stage or the second step would be the sword strike enhanced with chakra. Short and simple. The last stage or final set up would be a destructive sound wave following right after the sword strike. The range of the destructive sound wave can reach up to short range while higher ranks (S and Forbidden) can reach up to 10 meters and can be 1 meter wide, but must follow the trajectory of the sword strike meaning if I swing the sword horizontal, the destruction sound wave must be horizontal as well. This way if the opponent was to dodge the original sword strike, it has a second chance to strike through the last step.

Example Techniques:

(Sandangamae kyouhaku) Triple Threat Blade Style: Disguised Triple Tap
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will charge towards their opponent with their sword in their hand. As they begin to swing, the sword will release sound chakra into the opponents ear that releases a high pitch frequency which will cause the opponent to experience mild pains due to the loud sounds in their ear. This will serve as a distraction as it causes the opponent to lose focus, following up with a regular vertical strike down the opponents body. Once this happens a destructive sound wave will follow right after the sword strike in the same movement pattern as the motion of the sword strike, dealing mild blunt damage to the opponent. The sound wave at the end reaches up to mid range long, thus enabling the user to strike the opponent even if he dodges out of range from the original physical sword strike.

Additional effects and Restrictions:
-Must have started in kenjutsu and mastered sound
-Can only be taught by teno


P a t e n t C e r t i f i c a t e

Álpha, our loyal member, gave on the 24th of July 2016, a request for a Patent on the Custom Fighting Style Sandangamae kyouhaku | Triple Threat Blade Style. I, Lord of Kaos of the Custom Fighting Style Bureau, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Sandangamae kyouhaku | Triple Threat Blade Style
Powered by Lord of Kaos
Copyright 2016, Álpha, NarutoBase.net

You must be registered for see images
 
Last edited by a moderator:

Robot Boy

Active member
Legendary
Joined
Nov 6, 2011
Messages
10,044
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
(Hageshī kemono batto ken) - Fierce Beast Bat-Fist
Type: GenNinBukijutsu
Background:
It was a style created by a signer of the bat contract who had mastered its techniques. It was meant to help its signers fully focus their energy, those who multi-tasked but only ended up having a harder life-style because they didn't fully focus on what they did. Not being able to achieve a balanced mind. The master employed a bat-themed war fan and combined it with his bat technique in both his training's and in battle.
Description on the Abilities and Inner Workings of the Style:
While the style, when utilized, may appear to focus on graceful and elegant techniques combined with artistic beauty, it actually relies on being in a trance of sorts, while using one or two bat-themed war fans either folded or fully open for both offensive and defensive purposes (including being able to throw them). The style uses a variant of the bat controlling technique on oneself and is triggered upon picking up these specially-made fan(s), having the user comply with the current fight, focusing on nothing else, and using only the techniques provided by the style. However, the trance can easily be ended if the user is no longer holding the fan(s) or the fight has been decided. In addition to using the fans, upon achieving the rank of master, the user's usage of the bat fighting style becomes more evident. They can use gliding and flight techniques to evade, attack or rush to their opponent using the fans as their "wings"/medium.
Example Techniques:
(Hageshī kemono batto ken: Shadoureido) - Fierce Beast Bat-Fist: Shadow Raid
Type: Offensive
Rank: A
Range: short-mid
Chakra: 30
Damage: 60
Description: The user focuses chakra to form a blade edge on each fan and then spins back and forth, and around. Cutting the opponent back-to-back before finishing with a slicing motion using both fans in an x-like pattern mid-flight.

(Hageshī kemono batto ken: Oyasumi) - Fierce Beast Bat-Fist: Good Night
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: With two fans and while focusing raw chakra to form crescent blades on the fans, the user will carry out an aerial attack, slashing the target back and forth as they pass through them using their "wings". The user will then finish by turning counterclockwise and delivering a downward diagonal extended slash, followed by a horizontal extended slash from left to right.

(Hageshī kemono batto ken: Ka fuka) – Fierce Beast Bat Fist: Overload
Type:Supplementary
Rank:A
Range:n/a
Chakra:30
Damage:80
Description: By first adding a “delay” in the fans, the user will take two of the special fans of this style and gracefully thrust the fan’s blades into the target. The user follows up by summoning more fans and throws them into the target. As more fans are pinned to the target, the user will finish by dive bombing the target and stabbing them with two more fans before retreating/moving out of the way. The fans begin to glow with chakra and “explode”, with the “webbed wings” of the fans extending and growing within the target, outward from multiple directions. This is mainly used against larger opponents as there is more room to apply the attack.
Additional effects and Restrictions:
-Must have signed the bat contract and started regular ninjutsu and genjutsu training.
-The special fan must be placed and stated in the user's bio.
-Ranks:
Jungle Bat - Can carry up to one fan and have access to techniques that require at least one fan.
Jungle Furry Bat - Can carry up to two fans and have access to techniques that require at least two fans and those that the jungle bats have access too, but do not have access to the advanced techniques involving gliding and flight. User's of this rank can also passively summon extra bat themed-fans if needed.
Jungle Bat Master - Must have two in order to use the more advanced techniques and have access to all techniques.


✦ Declined, a bit confused on this to be honest. You give very vague explanations and talk about a trance "of sorts" and later talk about being out of the trance without really explaining it. Clarify and expand upon what you wrote. ✦
 
Last edited by a moderator:

Gèckö

Active member
Legendary
Joined
May 1, 2012
Messages
13,034
Kin
108💸
Kumi
0💴
Trait Points
57⚔️
You must be registered for see images


(Chousi Kata) - Rhythm Style
Type: Nintaijutsu
Background: Chousi Kata or Rhythm style was developed by the earth enthusiast Gecko. His love for Earth jutsu pushed him to develop techniques which would enhance his arsenal and always give him an upper hand. This however was always limited to long distance. He was missing an important piece to making his arsenal lethal. A close quarter combat which brought together taijutsu and his beloved earth ninjutsu. But how was he going to achieve such? One day while meditating in the forest, Gecko observed a simple rabbit who sat basking in the sun. Unbeknownst to the rabbit there was a predator lurking. Not one to interrupt nature's course Gecko watched on.

A snake slithered on towards the rabbit cautiously but as the snake got over so close the rabbit accelerated and took off running without any hesitation. Dodging and evading the snake's grasp with ease. Gecko amused by this followed the rabbit and began to study it and as he studied more he notice that the rabbit was never truly at rest but rather always moving, be it ever so slightly but that sense of constant movement allowed for quicker evasion as the adjustment for rest to motion didn't need to be made. In a more scientific perspective the transfer for potential to kinetic doesn't happen kinetic energy remains intact and only increases or decreases. Thus conserving momentum and making movement more fluent and swift. In addition to this discovery, Gecko realized that the rabbit didn't move in a manor similar to most land creatures of sliding the feet/paws. The rabbit moved in a precise hop or bounce which allows the rabbit to appear as if it was gliding along the ground. This was more than enough for Gecko to develop a style all he needed was to get creative with how to imitate the rabbit using Earth.

Through months of strenuous training and development Gecko found his method to this style. He found that by constantly circulating Earth chakra to the feet and transferring it to and from the ground with each step he could transfer his momentum to make his movements similar to a rabbits gliding-hopping motion. This fluid transfer of chakra coupled with a cadence of rhythmic like motions was the basic for the Rhythm style.

Description on the Abilities and Inner Workings of the Style: Rhythm Style works on 5 principles, they are; Motion, Momentum, Flow, Rhythm and Style. When the 5 are brought together this style of fighting can make the deadliest of warriors.

Motion: Motion is the most basic principle of this style. It is taught first, however it is the most strenuous and difficult concept to master. Motion goes in tandem with the momentum principle. Users of this style have a distinct method of moving. Movement in this style is broken down into two parts. Movement of the foot and movement of the leg. Movement of the foot is known as the "glide-hop". Movement of the leg is known as the "hop-step". What's the difference? The difference is one comes before the other, the however they both share a key feature and that is hopping. The leg controls the initial hop which balances the body between legs and also controls position. Every step users of this style makes is a hop, whether it be subtle or noticeable. While the foot controls the glide which leans further into momentum and flow. The hop in this style is similar to how a boxer bounces back and forth between feet while in a match. After the "hop-step" comes the "glide-hop" which is simply the rolling of the foot in order to maintain and control momentum and propel the user in the direction of choice. When remaining in one place the user bounces on the toes. But when the user wants to move in a specific direction a combination of toe>heel and heel>toe are used while pivoting the hips and legs to either maintain or increase/decrease momentum.

Momentum: Momentum is a heavily scientific concept goes great with a style revolving around constant motion. As we all know that an object in motion remains in motion unless..etc. Momentum is conserved in a state of constant motion optimizing output as it doesn't have to build up from a state of rest to excitement or motion. Natural momentum used by typical strong fist users is seen by simply running. By studying the rabbit it was found that, that isn't the optimal or most efficient method of motion. The combination of gliding, hopping and stepping that the rabbit does is. The rabbit achieves this with a foot chemically designed for such things. As users of this style this I achieved through the bending and rotating of the foot along with displacement and constant flow of Earth chakra throughout the legs and foot.

Flow: Flow is the simplest principle of this style however it is the most essential as it makes this style unique. User's of this style are Earth masters and thus have incredible control over their Earth chakra. Flow is simple, users have to keep a constant circulation of earth chakra specifically to their feet. Flow goes tandem with rhythm which will be explained shortly. Envision the flow principle as jumping on a trampoline, when you land all of your kinetic energy from falling from the sky transfers in a brief period to elastic potential energy which is then transferred back to your body thus enhancing your kinetic energy as you propel yourself higher through the air. Flow works similarly, with each step the user takes, hitting the ground the built up Earth chakra is sent through the point of contact making it slightly soft and then hardening quickly as the user propels with another sequential step. Timing is big when first learning, however through learning this ability becomes second nature.

Rhythm: Rhythm is essentially the movement with a naturally cadence. It is how the user paces himself throughout the battle. The faster the cadence, the greater the pace, the greater the pace the greater the momentum and the more momentum the more force carried for attacks. Rhythm includes the topic of timing which focuses on getting the steps to line up with the flow of earth chakra to amplify momentum.

Style: The last principle is the style which is the way users of this style fight. The basic law which governs this style is that the legs aren't meant to attack but to provide motion which can generate offense, defense and supplementary uses. Users of this style aren't grapplers. All attacks are in perfect symmetry with the lower body's motion. So they are usually light strikes in flurries followed by separation. Or strong blows amplified by momentum.


Practitioner:
-rudimentary control of momentum
-average control of motion
-speed and agility on par with average strong fist user

Rookie:
-intermediate control of momentum
-above average control of motion
-speed and agility greater than average strong fist user

Master:
-advanced control of momentum
-complete control over this style's unique motion
-speed and agility greater than average strong fist user

Example Techniques:

(Chousi Kata: Ito Setsu) - Rhythm Style: String Theory
Type: Attack
Rank: B Rank
Range: Short
Chakra: 20
Damage: 40
Description: A classic hit and run with a twist. String theory involes a user of Rhythm style within range of the opponent delivering a same foot and fist strike to the chest. Using the momentum generated from the strike as well as the body of the opponent to push off into a back flip. Where the user lands on two feet and pushes off once more diving at the opponent for a flying head butt.
Note: Can only be used 4 times per battle
Note: Can only be taught by Gecko

(Chousi Kata: Hatsumi) - Rhythm Style: Rebound
Type: Attack
Rank: A Rank
Range: Short
Chakra: 30
Damage: 60
Description: Rebound is a powerful technique. The user provides a clear and prominent step towards the opponent. Leaning in with all weight and momentum on the toe area. This is now a feint as the user pushes back to shift the momentum to the back foot where the user now rebounds off of with the momentum of the forward step as well as the backward rebound thus doubling the force for a powerful punch to the jaw. This punch creates a powerful shockwave and can send the opponent flying.
Note: Can only be used three times per battle
Note: Requires a 1 turn cool down between usage
Note: Can only be taught by Gecko

Additional effects and Restrictions:
-Users of this style are incredibly dexterous and agile much more so than average strong fist users
-Users of this style dependent upon level are faster or on par with average strong fist users
~~~~
-must have mastered earth
-must have mastered taijutsu
--must be at least a sannin to have adequate chakra control to master
-can only be taught by Gecko


✦ Declined, this is basic Taijutsu attacks. The inclusion of Earth Chakra does nothing notable enough to differentiate this with basic Taijutsu. ✦
 
Last edited by a moderator:

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
You must be registered for see images

Reinbō Ken | Rainbow Fist
Type: NinKenTai
Background:

One punch here, two kicks there. The creator of the style was bored with the way all other fighting styles became drab, so he devoted himself to create a colorful and cheerful fighting style that adds color into the picture. Fighting is an art and it should be performed like it. Vivid and rich with colors and sounds. Using his mastery over the sound release and his knowledge over various frequencies, the user came to the idea to develop a way to see the sounds in order to make the picture beautiful again, at least for himself. He found that casting a simple genjutsu on himself was the way to go and so Rainbow Fist was created. At first the genjutsu wouldn't provide the necessary results and the creator had a multitude of failures. Through trial and error, the creator managed to perfect the genjutsu and tweak its workings to fit his specific needs.

Description on the Abilities and Inner Workings of the Style:

Rainbow Fist starts off by the user casting a genjutsu upon himself, called Sound Seeing. Within the genjutsu, the user tricks his brain and the way it perceives sounds. By doing so, within the illusion, he creates a different pathway between hearing and vision, allowing the user to see the sounds as translucent traces of their corresponding colors. Every sound can be placed somewhere on the frequency spectrum and the same goes for colors. High frequency sounds represent soundwaves with short wavelengths and those are represented with violet. Violet is on the lower end of the color spectrum because of its short wavelengths while red is on the opposite end of the color spectrum because of its long wavelengths. Those long wavelengths are represented by low frequency sounds because of their own long wavelengths.

You must be registered for see images

Relation between sound wavelengths and their colors

Through extensive training with sound and genjutsu, as well as through development of the style, casting the genjutsu became a minute and passive process that the user does as the fundamental part of the style and its innate working. Likewise, sound training is fundamental in order to be able to discern different sound frequencies for the style to work and in order to pair proper sound frequencies with their corresponding colors. Another important point of sound training is the fact that sound users have the ability to perceive sounds more clearly during the pressure of the battle, which allows a degree of filtration. The filtration process comes in handy when we talk about sound dispersion and sound distortion. As soundwaves disperse in a spherical fashion, in every direction, without proper filtration, the user would see a mixture of colors that would cloud his vision. Instead, the user focuses only on the very moment that the sound happens, allowing him to see the color of the sound clearly and only at the point where it happened. What this essentially means, the dispersion of soundwaves is not displayed with colors within the genjutsu, but only their origin. Furthermore, to avoid the colors being flashes because of the speed of sound, once the sounds happen and the user assigns proper colors to them, they persist for a short amount of time, A few seconds at most. This means that the colors appear in traces as the opponents move, allowing the user to see their previous and current positions and based on those, calculate their possible trajectory based on the color of their movement and frequency of the sound. The same principle applies for distortion. Since the user focuses only on the origin of the sound he can track minute changes of movements due to their unique frequencies, which result in different colors.

Eg; As the opponent decides to slow down a fast punch, in order to perform a defensive move to block an incoming punch himself, the user would see as the opponents fist leaves traces that travel along the color spectrum. At first the trace would start as violet because it was fast and then as it slows down it would shift colors until it becomes red and the opponent stops his hand.

For such an ability to be passive, the style requires a specialization above other fighting styles, which has to be stated in the biography, and depending on the mastery of the style and ranking within it, the users of the style have varying lengths of usage. The creator of the style and its specialists will have the ability to passively activate the Sound Seeing ability for 4 turns. Other students of the style that choose a different fighting style as their specialty will have the ability to activate the Sound Seeing ability only for 2 turns and they won't be able to use it passively.

As stated, once activated, the ability allows the user to see the opponents sounds of movements with their corresponding colors. In terms of fighting this means that the opponents strong and fast punches would produce sounds of high frequency that can barely be heard, let alone seen, by normal ninja. However, through the style, the user will be able to discern such movements in order to act accordingly. This will allow the user to react to the opponents moves much easier, by seeing the frequency of the sound of his punch, he will be able to know whether to avoid the punch if its fast and violet, or to take advantage of the slow red punch. On the contrary, slow, weak and drowsy movements of the opponent will be seen as red because their sound is on the other end of the sound and color spectrum.

You must be registered for see images

Fast movements of the opponent would be seen as violet

This allows the user to fight more easily and this is the reason why he developed his own, specific movements that are based on a variety of different martial arts in order to increase the efficiency of the style. To explain how the offensive part of the fighting style works, let's take for example, a simple punch. Unlike most fighting styles that rely on physical contact in order to do damage, Rainbow Fist makes sure to never connect directly with the opponent and instead fill the small gaps with bursts of sound chakra. If the user decides to do more internal damage then he would release a high frequency, violet, soundwave because it can penetrate the opponents skin deeper but with a lesser focus. This is great for blunt damage ie. hematoma and for injuring internal organs. On the other hand, if the user decides to do more surface damage, he would release a low frequency, red, soundwave which because of its long wavelengths doesn't penetrate deep but is more focused on the first layer of skin. Red is perfect for inflicting sharp damage ie. cuts. To be able to release these specific soundwaves, the user has to perform the designated techniques within the style, and wouldn't be able to combine them with other techniques or freeform taijutsu.

Eg; As the user decides to punch the opponent, while within arms reach, he would thrust his fist forward, aiming for the opponents thorax but just as he's about to hit him, he would stop his hand from hitting the opponent and instead release a burst of sound chakra. Depending on the desired effect, the user can either release a violet or red soundwave.

Following the same principle for hand to hand combat, the user can employ the fighting style with weapons as well. While swinging a sword at the opponent, the user would be able to release violet or red soundwaves. As they hit the opponent, they inflict the corresponding damage type. The released soundwaves can travel a maximum of a limbs reach, or in case of weapons, weapon reach. This means, since the user stops the movement of his limb/weapon in order to release the soundwave to fill in the gap, the soundwave would travel and hit at the point where the user originally directed his limb/weapon to. However, releasing the soundwaves at such huge distances in a CQC lowers their hit chance, thus it is in the users best interest to keep the distances as short as possible in order to improve their hit chance, preferably within inches and even less if possible.

You must be registered for see images

The user performs a punch and releases a red soundwave

It is worth to notice that only the user would be able to see these colors because of the genjutsu, and casting another genjutsu while Sound Seeing is active, would end the ability to see colors. From the opponent's point of view, everything would seem normal because of the lack of sound training and the specialized genjutsu activated.

Example Techniques:

Reinbō Ken: Saundoshīingu | Rainbow Fist: Sound Seeing
Type: Supplementary
Rank: C rank
Range: Short to Mid
Chakra: 15
Damage: N/A
Description: Sound seeing is the fundamental ability of the Rainbow Fist style. It is an activation technique that can be passively activated by those who specialize with the fighting style, above other fighting styles. In order to passively activate the ability, this technique has to be stated in the biography. It is worth to notice that it can only be passively activated once. Upon exipiring, the user is required to spend a technique in order to activate it again. The creator of the style and its specialists can activate the technique passively and keep it active for 4 turns, while other users can only keep it active for 2 turns and need to spend a move to activate it. As explained within the fighting style itself, sound seeing is the ability that allows the user to see the sounds on the battlefield and their corresponding colors.

Reinbō Ken: Reinbō Panchi | Rainbow Fist: Rainbow Punch
Type: Offensive
Rank: C rank
Range: Short
Chakra: 15
Damage: 30
Description: The user punches with his dominant hand through the air and instead of connecting with the opponent, releases a violet soundwave that inflicts hematoma as it hits its target because of its short wavelengths that are capable of easily penetrating deep into the opponents skin tissue. Depending on the location of the hit, various damage can be done. If the user happens to aim for the kidneys, the violet soundwaves would be able to penetrate the skin and damage the kidneys.

Reinbō Ken: Reinbō Kikku | Rainbow Fist: Rainbow Kick
Type: Offensive
Rank: C rank
Range: Short
Chakra: 15
Damage: 30
Description: The user performs a kick with the leg of his choice and before connecting with the opponent, releases a red soundwave that causes cuts as it hits its target because of its long wavelengths and its inability to penetrate the skin. However, the red soundwave is more focused, thus able to damage the first layer of the skin.

Additional effects and Restrictions:

To learn the style, the student has to complete his sound, genjutsu, taijutsu and kenjutsu training. Sound in order to be able to recognize the frequencies and to assign proper colors. Genjutsu in order to be able to cast the genjutsu upon himself. Taijutsu in order to be able to perform physical attacks and kenjutsu in order to wield his weapons properly.

To be able to activate Sound Seeing passively once per battle, the user has to have Rainbow Fist as his main fighting style specialty. He also has to include the Sound Seeing technique in the biography for easy access and as a testament to the mastery of the style. The creator of the style and its specialists can have the Sound Seeing active for 4 turns once activated, while other students can have it only active for 2 turns. If the user decides to prioritize other styles then he cant activate Sound Seeing passively and has to spend a move to activate it.

While Sound Seeing is active, the users awareness of the opponent reaches a new dimension. Because of the ability to see the movements more clearly due to the colored traces that they leave behind, the user would gain a 2x multiplier to his awareness, allowing him to track and react to faster opponents than usually.​



✦ Declined on request. ✦
 
Last edited by a moderator:
  • Like
Reactions: Matt

Twilight

Active member
Elite
Joined
Mar 10, 2014
Messages
7,361
Kin
826💸
Kumi
3,282💴
Trait Points
0⚔️
Awards
Bakugan Gigei | Bakugan Arts
Type: NinTaiKen
Background: This style was created very long ago by advance ninjutsu masters that have mastered every form of ninja technique and arts and they thought of a way to create another style that is totally absurd and out of context but will be unique to them only so with advance ninjutsu mastery they created 6 beasts with their ninjutsu then they didn't stop there but proceed to shrink the beasts into small doll-like statues which they can easily carry around. This made them very weak, exhausted and use up almost all their chakra but it was worth it because now they can channel little chakra into the dolls to somehow activate them making them transform back into their full size and are able to fight and use different elemental natures with five of the beasts having only one elemental affinity each and the sixth beast having no elemental affinity but with three distinct abilities, Sensing, Genjutsu dispelling and the ability to decrease or increase in size, these beasts were called Bakugans. Throughout the years the style has been kept secret passed down from fathers to their children until it reached the hands of Twilight who was willing to bring it out of the shadows and reveal it to the entire Ninja World.
Description on the Abilities and Inner Workings of the Style: This style revolves mainly around beasts(Bakugans) who exist in doll-like state for most of the time and are able to transform into their full size(about the size of Sasuke's susanoo) and shape upon activation with each Bakugan having their own distinct ability that differentiates them from one another and through time, some body modifications have been created through the same way the Bakugans themselves were created to assist the bakugans more in their battles and other things they do.
Example Techniques:
Bakugan Gigei: Preyas | Bakugan Arts: Preyas
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A(its free form attacks deals 60 damage)
Description:
Preyas is one of the six Bakugans created, he is a humanoid chameleon-like Bakugan, who has mastery over the water element and as such he is able to perform up to S-rank water techniques that the user knows without handseals. He is about the size of skeletal susanoo(Itachi). To activate, the user grabs its doll representation then channels chakra into it before tossing it forwards and it will transform immediately into its full form.
- Can only be activated once a battle(once it is destroyed, it cannot be activated again in the battle)
- Cannot use any other element apart from water, each of its technique counts as one of the user's moves and its activation counts as a move.
You must be registered for see images
Bakugan Gigei: Vulcan | Bakugan Arts: Vulcan
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A(its free form attacks deals 60 damage)
Description:
Vulcan is another one of the six Bakugans, his knuckles are shielded from his spinning rings. His bull horns go up, his eyes are covered by red specs, but his real eye color is brown and wild and also has shoulder pads. Vulcan has mastery over the earth element and as such can perform every earth technique the user knows up to S-rank without handseals. He is about the size of incomplete susanoo(sasuke). To activate, the user hold his doll-like representation then they channel chakra into it after which they toss it forwards and he will transform to its full size and shape immediately.
- Can only be activated once a battle(once it is destroyed cannot be activated again in the battle)
- Each technique it uses counts towards the user's moves and its activation counts as a move
You must be registered for see images
Additional effects and Restrictions:
- Can only be taught by me
- One cannot use any summoning technique when this style is in use
- One can only use a maximum of two Bakugans at a time
- Can only be used by S-class and above ranked ninjas
- One cannot use more than three Bakugans in a battle
- All the Bakugans can perform their individual element's techniques without handseals
- It takes an S-rank technique to destroy anyone of the bakugans in their activated state, 2 A-ranks and it follows that order
- Once destroyed, the bakugans revert back to their doll-like form and return to the user
- The bakugans can communicate with the user through Telepathy in either their doll-like form or activated form.


✦ Declined, just no lol. ✦
 
Last edited by a moderator:

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Rin’ne Suras | Divine Saṃsāra

Type: Six Paths Technique, NinTaijutsu

Background:

Through his training and later years Nagato heard of the fabled Kaguya clan and admired their taijutsu prowess using their own special kekkei genkai – Shikotsumyaku. Prior to his crippling and life draining wound from his usage of the Gedō Mazō Nagato reached a level of mastery over his Rinnegan not seen since the days of the Sage of the Six Paths and Madara Uchiha. Through his training with Jiraiya Nagato came to the realization his primary weakness was facing opponents specialized in taijutsu. His own body possessed no such special characteristics such as greater strength or incredible speeds. Through this weakness and his knowledge of the Kaguya clan Rin’ne Suras was born. With his Six Paths abilities Nagato managed to combine his abilities of the Asura Path with his knowledge of the Kaguya clan and his own black chakra rods producing a highly lethal and deadly style of fighting.

Description and Inner Workings of the Style:

Rin’ne Suras (Divine Samsara), or Divine Wanderer, is a fighting style revolving around the usage of Nagato’s Chakra Receiver Manifestation (Kuroibō) in perfect harmony with his Asura Path’s abilities. The Asura Path grants the ability to produce mechanized armor, robotic weaponry, additional limbs, and faces. Through these set of abilities and in combination with the Kuroibō Rin’ne Suras was born granting Nagato the ability to produce a style of combat which allowed him to fight on equal terms with excellent close quarters combatants.

In its purest essence Rin’ne Suras aims to combine mechanized armor on the user’s body as well as the Kuroibō. These abilities can be used in harmony or separately at the user’s volition. Qualitatively when used as weapons from this style the Kuroibō produced are able to act on equal terms with elemental ninjutsu and possess their default qualities. In a default state Nagato is able to produce the Kuroibō from either palm while utilizing any path. However, to expand on this application when used in harmony with the Asura Path Nagato can produce weaponry aimed to create these rods anywhere on his body from the back of his neck, to his stomach, to his palms, shoulders, and legs. They are highly durable and require immense strength to shatter.

As mentioned, this style also applies the Asura Path in harmony with the usage of the Kuroibō to produce them all over Nagato’s body. Through the Asura Path the user gains access to a number of abilities in order to supplement the taijutsu of this style. These abilities are all shown by the canon applications of the Asura Path – propulsive capabilities and chakra magnetic capabilities.

Perhaps the most basic and useful form of this style is the propulsive abilities gained through the Asura Path in order to supplement the damage and speed of the user as well as increase the potency of the Kuroibō. These abilities are most basically shown through the Chakra Propulsion Boots. As an expansion of that particular technique the user can produce thrusters from anywhere on his body, such as the back of his arms, to greatly increase his speed. This supplements a punch by increasing its speed to slam into a target. The same can be applied with a kick using a thruster to further supplement a kick by using propelling chakra from behind it. This also grants the ability to dodge certain attacks within reason as well as sustain a rudimentary form of flight through the technique. Dodging and rudimentary flight are simple byproducts of this application and fall secondary to the ability to propel the user’s attacks to further enhance them.

Perhaps a more special and unique ability of the Asura Path was the ability to produce a magnetic like effect. This is shown by the Flaming Arrow of Amazing Ability. The user applies chakra to act like a magnet to return his hand back to the body as well as using the chakra to form a protective layer around it. This isn’t true magnetism as it is simply using an advanced form of chakra control only offered by the Asura Path. But using this same principle the user can apply this to the Kuroibō using this to allow him to move the Kuroibō back to his body.

With Asura and Kuroibō in mind the user then produces a style similar to that of the Kaguya Clan – producing the same black chakra material from their body to be used in taijutsu. This allows the user to manifest the Kuroibō to cover his body as armor to increase his durability and taijutsu while also allowing him to produce it as weapons and projectiles used in this fighting style. The user is even able to produce the Kuroibō to be used for ninjutsu applications akin to that of Sawarabi no Mai, with the exception of merging with the Kuroibō. In essence the usage and application of the black chakra in sync with the Asura Path is vast. These then allow for techniques to be used in sync with the magnetic and propulsive capabilities of the Asura Path shown above.

Example Techniques:

(???) - ???
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Perhaps one of the most basic taijutsu maneuvers the user executes a simple punch at the opponent aimed toward their body. Applying the basics of Rin’ne Suras the user manifests the Kuroibō over his entire fist producing a malleable armor to enhance the punch while also applying the Asura Path’s propulsive abilities to produce a thruster on the back of the user’s arm striking the target with immense force.

(???) - ???
Type: Offensive, Defensive, Supplementary
Rank: B
Range: Short – Long
Chakra: 20
Damage: N/A
Description: A simple counter attack using the basics of the Asura Path used in response to an opponent’s kick aimed anywhere toward the user’s body. Applying the propulsive capabilities granted by this style the user pushes their body in the opposite direction of the kick allowing for swift evasion while simultaneously producing from their fingertips small projectiles of Kuroibō which they quickly launch at their opponent.

Additional Effects and Restrictions

As per Rinnegan restrictions this style cannot be taught to other users. To use techniques from this style the user must have their Asura Path active. This style allows the user to passively produce Kuroibō from anywhere on their body assuming that their Asura Path is active. The Kuroibō produced can take varying shapes beyond that of the basic chakra rods.




✦ Declined, even with House's permission, this is basically his CJ + taijutsu,as he originally reported it to be. DNR ✦
 
Last edited by a moderator:

ᴍᴏᴏғʏ

Active member
Legendary
Joined
Nov 14, 2014
Messages
10,065
Kin
0💸
Kumi
16💴
Trait Points
0⚔️
Kuinshī Ninpo | Quincy Arts
Type: FūinKenKyūjutsu
Background: The Styles revolves around the concept of weaponizing the Hydrification technique in a similar fashion to the Water Style: Water Gun Techniques whoever, enhancing it's usage through fūinjutsu by utilizing a combination of Kyūjutsu & Kenjutsu. The Hozuki Clan member knew that ordinary arrows weren't going to be enough in the battles to come. Thus, he figured out a way to not only enhance not only his ranged fighting potential but also his close-range defense whilst doing so.
Description on the Abilities and Inner Workings of the Style: The Style divides into Two sub-sections & Two Main-sections; Hydrification (Kyūjutsu ~ Range & Kenjutsu ~ Close Range) Fūinjutsu (Cross Pendant & Quincy Glove)

Hydrification

{Ranged} - The practitioner utilizes the Hozuki Clan's Hydrification technique to create bow(s) & arrow(s) made purely of water. Normally, a single bow is created which is held in the practitioner's desired hand. However, depending on the situation at hand, the user can manipulate and create several bows (Up to the Checker to decide) that can be manipulated like any ordinary water technique can, thus having the potential to hover around the user's short range. The arrows are not limited only to being released through the manifested bows, but can also be released from the user's hydrified body. When released through the body or through several manipulated bows, the speed in which the arrows travel are equal to that of the Hozuki Clan's Water Style: Water Gun Techniques. However, when released from a single hand-held bow, the projectile(s) increase in speed up to double the original momentum. The overall speed is carefully calculated/manipulated by the user's tension on the compressed water string and the forceful blast released. (From the Water Gun Technique concept.)

​​{Close-Ranged} - When confronted in close-quarters situations the user can manipulate his bow(s) to create shields of compressed water, as well as increase the size of his arrow(s), giving them a sharp edge that would mimic that of an ordinary sword to be wielded. This in turn allows the user to utilize not only basic kenjutsu techniques within reason, but also water-based kenjutsu techniques that will also require to follow logic.​

Fūinjutsu

{Cross Pendant | Defense} - The Quincy's Cross Pendant is a specially crafted amulet, two inches in diameter made up of an indestructible non-magnetic alloy material that can be hydrified alongside the user if he so wishes. The Pendant contains several small inscribed sealing formulas to utilize the style's sealing attributes. When the pendant is hydrified, the user is unable to utilize the sealing ability of the cross. The Pendant's main sealing ability is to seal away the impurities within the user's Hydrified state. This seal was created as a way to turn the user's body to the purest form possible, disbarring the possibility of being electrocuted through lightning based techniques. Not only does the pendant serve to cleanse the user but also seal away threads that may be headed his way, like projectiles and such. (Techniques to be submitted and the limit of what could be sealed up to the Checker to decide.)

{Quincy Glove | Offense} -

Perhaps the most important and dangerous part of the style. Just like the Quincy Pendant, the glove is made of a special malleable material that is able to be hydrified alongside the user if he so wishes. The glove is normally worn in the hand which wields the arrows & make-shift swords. All throughout the glove lays several inscribed sealing formulas pertaining to four elements. (Fire, Lightning, Earth & Wind.) Not only that but that Quincy's Glove can be further customized to include additional seals that the user may possess, like some of the basic sealing techniques. (Needs to be stated in bio.) Unlike the pendant, the Glove does not seal, instead it does the opposite and unseals previously stored elemental attributes in order to enhance the user's arrow(s), including make-shift arrow sword and shield. Just like the Pendant, the Glove is also indestructible. The enhancing abilities are as follows;

Lightning - A layer of vibrating lightning chakra that increases the penetrating force of the arrow making it equal in strength to a lightning technique of that rank. The second tied-on ability is unfocused lightning crackling around said arrow(s), giving numbing and paralyzing capabilities upon contact. This could also be applied to the shield, within reason, so long as the user is manipulating through a hovering fashion or is in a purified state.

Fire - The ability to infuse the arrow(s) with enough heat to have them reach a boiling point without full dissipating. However a higher temperature can be reached in order to turn the arrow(s) into pure steam, thus be used as a source for mist-related techniques or simply to obscure the target's vision. This could also be applied to the shield within reason.

Wind - A coating of wind allowing it to disperse lightning-related techniques by following the elemental interactions between wind & lightning. Not only that but increased cutting potential by having a tight sharp edge coating around the arrow(s) and/or shield.

Earth - The ability to either purify upon contact and turn to stone or increase/decrease the object(s)/person(s) weight. (The extent of how long will be decided by the checker.)​

Example Techniques:
(Kuinshī Ninpo: ??? ) - Quincy Arts: Forceful Escape
Type: Offensive
Rank: C
Range: Short - Mid
Chakra: 20
Damage: 30
Description: The user will enter a temporary Hydrified state, thereafter manipulating the source of water inside of his water to release countless senbon sized arrows of compressed water. By utilizing the Hozuki Clan's Water-Gun technique, the user forcefully releases the projectiles into every direction except beneath him.

(Kuinshī Ninpo: ) - Quincy Arts: Quincy Knight
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30 (-5 per turn)
Damage: 60
Description: The user will materialize a shield of water up to two feet in diameter around his Cross Pendant whilst simultaneously shape-manipulating a sharp edged arrow, equalling in size to a regular katana in his opposite hand. The rank spread between can be chosen either equally or not. Meaning, the arrow sword would equal to a B rank, while the Cross Pendant Shield would also equal B rank.

(Kuinshī Ninpo: ) - Quincy Arts: Pendant Activation
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will will activate the sealing capabilities of the Cross Pendant, transferring them onto the manipulated shield in order to defend from incoming threats by sealing them.

(Kuinshī Ninpo: ) - Quincy Arts: Glove Activation
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Before releasing an arrow, the user will activate the un-sealing attribute of his glove in order to infuse his hydrified into with one of the elemental attributes. (Fire, Wind, Earth or Lightning.)

Note: Elemental Values stated above, jutsu would be revised should the CFS be approved.

Additional effects and Restrictions:
- Requires a Hozuki Clan Biography
- Mastery of Water, Kenjutsu, Fūinjutsu (Basic)
- No Physical Bonuses


P a t e n t C e r t i f i c a t e

ᴍᴏᴏғʏ, our loyal member, gave on the 9th of September 2016, a request for a Patent on the Custom Fighting Style Kuinshī Ninpo | Quincy Arts. I, Lord of Kaos of the Custom Fighting Style Bureau, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Kuinshī Ninpo | Quincy Arts
Powered by Lord of Kaos
Copyright 2016, ᴍᴏᴏғʏ, NarutoBase.net

You must be registered for see images
 
Last edited by a moderator:

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,543
Kin
1,664💸
Kumi
11,569💴
Trait Points
50⚔️
(Ope Konbatto) Op Combat
Type:NinKenjutsu/NinBukijutsu
Background: After forming the Hidden Sound Village, Orochimaru gathered countless shinobi for the sake of innumerable and inhumane experiments to find the perfect vessel. Among his captives were some who were granted power that led to the usage of Sound-related Ninjutsu. While Orochimaru brainwashed many of his captives, there were many who wanted their freedom and strove to escape through the power given to them. In one of his prison hideouts, there existed a captive by the name of Trafalgar who was highly in-tuned with Sound-related Ninjutsu. Developing his skills in secret, he created this method of combat to stage an escape out of the prison, passing it on to a few of his trusted friends. Once clear that Orochimaru was gone, Trafalgar used the skills of this combat style to stage a jailbreak, narrowly managing to escape. Treasuring the art as the key to his freedom, he taught it sparingly to few after further developing it into a deadly art.

Description on the Abilities and Inner Workings of the Style: Op Combat as a fighting style is executed through two stages. The first stage is creating the area of effect, which is done by releasing a semi-concentrated wave of Hindering Sound from the body. The wave is intangible initially, manifesting itself as a sphere that encapsulates an area around the user. The area can be either fully spherical or manifested as a half-dome, and its range can be range from short to long depending on the user's whim. Once erected, the user can actively take control of the dome of Sound waves, or release control to use other techniques.

The second half of the fighting style revolves around actual offensive and defensive usages for the fighting style through converting the Sound Waves that consists the dome from Hindering to Destructive in nature so long as the user maintains control over the area of Sound. The attacks are executed through using a bladed weapon, such as a kunai or a sword, to focus the acoustic energy onto a certain point within the "room" of Sound, i.e., through making a cutting/slicing or piercing motion towards a certain point, the Hindering Sound waves around that point become converted into Destructive Sound waves used to attack the target located at that point. This effectively augments the user's Kenjutsu prowess by removing the need to be within short-range of the target and delivering the cuts through powerful Ninjutsu.

A defensive usage of this technique can be used to redirect an attack coming towards the user so long as it remains within the range of his "Room." Through using his weapon or even his fingers to establish the focal point, the user can maintain the Hindering nature of the Sound waves, but changing it to a tangible, physical form and then having the Hindering Sound wave move away from themselves. By altering the Sound waves around a target into a physical form and then moving the waves, the user can alter the path or positioning of a technique to defend. This does not allow the user to freely control other objects, only to divert their paths towards a single given direction to avoid harm.

Example Techniques:

(Ope Konbatto: Rumu)Op Combat: Room
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40(-10 per turn)
Damage: N/A
Description: The precursor technique to the Op Combat fighting style, the user will release from their body a translucent wave of low energy, high frequency Sound. The wave manifests its form of that of a dome of energy, granting it the name of "Room." By taking active control of the Room, the user gains access to the rest of the Op Combat fighting style, capable of affecting anything so long as it is within the space. The Room can be created from anywhere between short and long range, with the user being the epicenter of the technique. While active, the wave releases a low-pitched whir, due to being constructed purely of Sound waves. The user can freely relinquish control over a created Room at any given time, but will be unable to perform techniques of the style until he takes control again.

(Ope Konbatto: Injekushon Shotto) Op Combat: Injection Shot
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Once the user has erected a Room, this technique is executed through pointing the edge of a bladed weapon, such as a kunai or a sword, towards the target. Upon thrusting the weapon forward towards them, a section of the Sound in front of the target shifts from Hindering to Destructive in nature, being propelled forward towards the target as a projectile about the size of a fist. Upon making contact, the Sound wave pierces into their flesh before unraveling within their body, dealing tremendous internal damage to the area struck. The technique can be potentially fatal depending on the area struck, and renders the area struck in complete paralysis for one turn. The projectile is created five meters from the target before immediately firing towards the target.

(Ope Konbatto: Anpyutēto) Op Combat: Amputate
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After erecting a Room to capture the target and upon making a slicing motion towards them with a bladed weapon, the user causes a section of the Room around the target to be transformed into a thin, highly concentrated destructive Sound wave. Due to the wave's thin shape, it carries razor sharp cutting effects, slicing clean through a target upon impact in respect to strengths and weaknesses. Should a construct be weak enough, the wave can continue onwards after slicing through to strike another target behind. The wave is created in proportion to the object the user wishes to cut. This technique can also be used to defend from incoming attacks by slicing them in two, causing the two halves to fly past the user. The wave must be created and fired from at least five meters from human targets unless they are short range from the user.

Additional effects and Restrictions:
-Must have mastered basic Kenjutsu, Taijutsu and Sound Ninjutsu
-Once the user has reached Sage rank(by posts) and held the fighting style for one month(not applicable to creator),he is capable of passively activating the Room, as it carries no harmful effects in of itself

♪ Declined, tone this down a bit. Specify that your sound waves aren't being created anywhere closer than a meter radius around the opponent, and that they can be heard/felt by the opponent. Overall however, your style doesn't have much of a close quarters or taijutsu aspect to it. Without that, it's simply a set of Ninjutsu customs using sword slices to cut anywhere you want. ♪
 
Last edited by a moderator:

-Haku Yuki-

Active member
Supreme
Joined
Jan 4, 2011
Messages
21,841
Kin
59💸
Kumi
1,030💴
Trait Points
0⚔️
Awards
(Toukan Ousama Yaiba)-Frost Kings Sword
Type: Ninkenjutsu
Background: Frost kings sword is a fighting style created to go along with -Haku Yuki-'s Through the frost ring members of the Yuki clan are able to create any weapon out of Wind, Water, or Ice and because of this power the ring was incredible hard to get a hold of, and after the destruction of the Yuki clan it was thought to be gone forever. However once the prejudice against the Yuki had calmed down one man returned to his old home and found the ring, he mastered the weapon and became quite adept at using it. Through his training with the ring he had created a new fighting style revolving around the three elements the ring could create.


Description on the Abilities and Inner Workings of the Style: Frost kings sword revolves around the manipulation of the weapon the user holds, from changing its shape to changing the element of the weapon mid swing. The wielder of the weapon will attack and preform several slashes as he does so he changes the shape of the weapon to become another weapon creating a combination where one hit could be a water sword slash and the final one could be a ice club to the temple. The user will focus his chakra into the weapon using shape manipulation to form the weapon into another weapon and then another, and when changing elements the user will start with a water weapon and then freeze the water, defreeze the water, or remove the weapon entirely to be replaced with a wind weapon which can also be frozen to become ice.


Example Techniques:

(San Buki Raishuu)- Three weapon attack
Type: Offensive.
Rank: S
Range: Short
Chakra: 40 (-10 per weapon change -10 per element change)
Damage: 80
Description: After the user has created a water style brace knuckle through Toukan No wa, they will charge the enemy and begin with a punch to the left rib cage, however before the hit the rib cage they will focus chakra into the weapon reforming it into knife and will slash the ribs, from there the user will preform a 360 spin while reforming the knife into a club and slams it directly into the enemies sliced open ribs. At anypoint the user can change the water into wind or ice.

Koori, Mizu, kaze Buki Raishuu)- Ice, Water, Wind weapon attack
Type: Offensive.
Rank: S
Range: Short
Chakra: 40 (-10 per weapon change -10 per element change)
Damage: 80
Description: The user will create a staff made of water from the Toukan No Wa and spin it above his head, he will then spin and aim the staff at the enemies neck, the user will then stop the water staff before it hits and reform the weapon into a wind glove and slam it into the jaw, from there the user will reform the wind glove into an ice spear and the user will lunge at the enemy stabbing them in the stomach

Additional effects and Restrictions: Only Yuki clan members can know
Must have mastered taijutsu
Must have mastered Kenjutsu
Users reaction speed and tracking speed is 1 rank higher due to how fast he has to move to change the shape and element of his weapon.

♪ Declined, not allowing passive boosts to tracking or movement speed. Also, you should realize that your CFS is going to abide by the same restrictions present on your CW. The reason, of course, being that it's required to be used when you use your style. The style actually isn't bad, but I'm not a huge fan of you changing the state of the weapons from Ice to water in such a small time frame, as it would make elemental S/W weird. Keep it as ice. ♪
 
Last edited by a moderator:

-Broly-

Active member
Legendary
Joined
Jan 27, 2012
Messages
13,102
Kin
1,179💸
Kumi
6,686💴
Trait Points
40⚔️
Awards
Saundo dōbutsu no faitingu | The Sound of Animals Fighting
Type: GenTaijutsu
Background: After 4 years of work, Broly finally gained the ability to manipulate sound. Upon doing so, he immediately sought a way to combine it with his already physical fighting style. It didn't take him very long to come up with a way to use the hindering or slowing effects of sound jutsu alongside his own fast and furious close combat. Thus, the sound of animals fighting was born.
Description on the Abilities and Inner Workings of the Style: A very simple fighting style to explain really. Some fighting styles induce genjutsu on contact with a weapon. Others induce genjutsu by their opponent witnessing an action (similar to ephermal genjutsu). "The Sound of Animals Fighting" induces genjutsu by using the sound of their physical motions, strikes, and actions, to induce sound genjutsu onto their opponent that then supplements their close combat that is already in use.

An example of this would be something such as the user running towards their opponent to deliver a palm strike. As they run, they use the sound of their footsteps to induce sound genjutsu onto an opponent that makes the opponent feel like the user has suddenly struck them 4x harder than usual. The resulting pain from the physical palm strike, or any strike done would of course break most if not all of the genjutsu set in pace on the opponent.

All genjutsu must be set by physical actionsof the user or the a weapon on the user's person, and they must be followed up by a physical action, keeping everything within the CQC field

Example Techniques:
Silver String
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:The user will execute a spinning back kick aimed at the opponent. As he spins on one of his feet the sound of his foot grinding against the ground will trigger a sound genjutsu onto the opponent that makes the opponent believe that the entire world is spinning at a fast pace, making it seem as if the kick is coming at a speed too fast to see. The resulting kick will do damage and cause the opponent to break out of the genjutsu

Saosin
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user dash from side to side, the sounds of his feet hitting the ground triggering a sound genjutsu onto the opponent. As he dashes it will appear to the opponent that the spaces between his dashes get wider and wider, his vision also widening to be able to see this. Using this to disorient the opponent and making it harder to hit the user with pin point attacks, the user will deliver a knee strike to the side of the opponent, sending him flying and ending the genjutsu.
Additional effects and Restrictions: User must have mastered sound and taijutsu

♪ Pending, leaving for LoK ♪
 
Last edited by a moderator:

Anbu Kirito

Active member
Veteran
Joined
Jul 1, 2014
Messages
3,982
Kin
1,110💸
Kumi
10,495💴
Trait Points
0⚔️
Awards
Gambler's Knives | Gyanburaa No Naifu
Type:Ninkenjutsu/Hybrid Shurikenjutsu
Background:
The Art of the Gambler's Knives is one passed down through the Uchiha clan, generally related to those who instead of using shuriken, learnt to throw chakra metal tipped cards. Beginning from a simple game of poker in which a man got mad and threw all of his cards away, accidentally putting spin on the card, ironically, the style was never meant to have existed. The man then decided to throw the cards that way at the people who beat him. Eventually, he developed them into weapons, adding chakra steel onto the rims of the cards, and using his sharingan, allowing him predict exact bouncing patterns and curvature of the usually unexpected card throws. And hence, the style was born.
Description on the Abilities and Inner Workings of the Style:
By enhancing the cards with chakra, a shinobi carrying a deck of Gamblers Knives, as they are called, can initiate unique effects when throwing the cards. A doton card can for example, harden the steel but blunt it, allowing the card to shatter defenses and deal blunt damage. A wind enhanced card can be controlled, and will cut through things and keep on going. A lightning card can shock, and cause electric paralysis. A fire card can even explode and burn the enemy. Water cards move slowly, but have the advantage of being able to burst into shields of water, protecting the user. The user uses basic shurikenjutsu when throwing the cards, but due to their unique aerodynamic patterns, must have a sharingan or other predictive dojutsu active, allowing them to percieve and predict the curvature of the cards, adjusting it to get an optimal shot.
Example Techniques:
Knife Shot
Type:Offensive, Defensive
Rank:A
Range:Short-Long
Chakra:40
Damage:60
Description:
By holding the card between their index and middle fingers, the user will enhance their card with chakra of an element and throw it in such a manner that it moves in a perfectly straight line, without any form of movement during flight.
Notes:
-Doesn't need sharingan as it is a straight throw.

Gambler's Force
Type:Offensive/Defensive/Supplementary
Rank:D-S
Range:Short-Long
Chakra:10-40
Damage:20-80
Description:
The user will enhance a card with any element, gaining that element's properties. They will then proceed to throw that card like a shuriken.
Notes:
-Can only be used with a Sharingan of 2T+ active.



Additional effects and Restrictions:
-Cards can be carried in packs of 100, and are very light and non-space filling, as they are practically flat.
-A user must have at least a 2 tomoe activated sharingan.
-You must have mastered the Basic 5 to use these cards.

♪ Declined, clashes with CP's Reaper of the Cards CFS. The dojutsu portion is also an instant decline.♪
 
Last edited by a moderator:

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
Name: 夢の翼の道 |Yume no tsubasa no michi| Way of The Dream Blade

Type: NinTaiKugutsu

Background: Way of the Dream blade is another style of fighting suited specifically for Sasori’s puppet body. Likewise the style can only be utilized by those with a puppet body. This style mainly revolves around the inner parts of a puppet body which just mean that kinda how the user can implement weapons inside of their puppets for battle that is essentially what the user will do with this style. Sasori got the idea because of how his body works and how it's hollow structure would be a perfect place to place weapons for surprise attacks. Mainly the user will have a wide collection of small metal blades placed inside of their body that they will be able to manipulate from the inside of the body. Each of the blades are rather thin and at the most can protrude up to a meter from the user's body. The blades make it quite difficult to attack the user considering that they can erupt from the user's body quite rapidly which also makes it a good surprise attack maneuver. It is even possible for the user to manipulate the blades to spin rapidly and if wanted can cause for the blades to launch themselves from the user's body. Let it be noted that the user will be required to note that these small blades are placed inside of their body in their biography. It is important to note that when they utilize this style of fighting that since the user does not possess any organs that the blades can protrude from just about anywhere on their body except for in Sasori's case where he cannot target his heart unless is prepared to deal major damage to himself. Also, not only does the user simply wield the blades they focus their lightning chakra through the blades which is used to increase the cutting abilities of the weapons. However the main purpose of the lightning is to add to the unpredictability and randomness of this style by creating a bright flash emitting from the blades themselves for supplementary affects.


Description on the Abilities and Inner Workings of the Style: To start off this style of fighting mainly revolved around the user ability to protrude blades from anyplace on their body. While this style can be used to attack directly it can also be mainly used to throw feint attacks at the enemy only to surprise them with a hidden blade. From another location of their body. This style of fighting also has the ability to limit how close the enemy can move towards the user's body or even make it hard to land an attack considering how close together the blades can be. Since there is a wide array of blades hidden in the user's body it does allow for the user to shoot out a few but will also be limited to how many. When using this style of fighting the user will focus lighting into blades the moment they erupt from the user's body in order to increase cutting damage which is just a side effect but the main thing comes from the flash that can come from the blades. While a flash can be used it is only to be manipulated the moment they come from the user's body in the technique meaning that it is possible for it to be a quick and fast motion process. When using this part of the style which is the flash it is possible for the user to manipulate said flash in order erupt from separate parts of the user's body and if wanted could used in quick succession with one another. Another thing worth mentioning is how the user can cause for the flash to be used just at the moment of the blades protrusion or as the attack goes on. Combined with the blades and flash the two allow for the user to strike the enemy in ways that they will usually not see coming due to the difficulty to decipher through the attack.


Example Techniques:
Name: (Mirājukikku) Mirage Kick
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user starts of by first lifting one of their legs swiftly in the air to make it look like the user is aiming to hit the enemy with the tip of their feet at their chin area. Instead of hitting them the attack will actually be a feint attack that ends with the user's leg above the enemy. They will then cause for several blades to protrude from the back of their thigh and pierce through the enemies head.


Name: (Burēdo no yōsai) Bastion of the Blade
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: NA
Description: One of the more simpler techniques of the style that simply prevents the enemy from moving in to attack the user. To start the user will first protrude small blades from just about every point on their body forming a sort of barricade of blades all around them. These blades make it difficult for the enemy to land taijutsu strikes on them as well as being able to deflect certain projectile.

Name: (Iluminating bureido) Illuminating Blade
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Now this technique takes advantage of the user's ability to manipulate their lightning chakra into their blades. The user first swings one of their hands at the enemy almost to hit them but instead act as a feint strike. Once the punch has seemingly missed the user and is now in front of their face the user causes several blades to protrude off of their forearm. The moment the blades erupt a bright narrow flash beam will erupt and temporarily blind or disorient the enemy and at that moment the user then propels the blades on their forearms directly into the enemy face ready to pierce them.


Additional effects and Restrictions:
-Must have a puppet body.
-Must master lightning/Taijutsu/Puppetry/Ninjutsu
-Can only be taught by Sasori.
-Must state collection of blades in user's biography.
- Since Sasori is capable of changing bodies then if he were to switch from the body with the blades he would no longer be able to use this style.

♪ Declined, you don't have a background here - it's just an expansion of the actual description with no information on how the style was created. ♪

From the OP:

This is where you create a short background of your fighting style. Not only do you need to explain the reason that the style was created, but you also need to include anything essential to showing that this style is possible. Do not write a short story here, however. Explain the essentials: who created the style and how, when, and why did they create it. This isn't your biography’s history; we don’t need to hear every detail of the epic battle in which the style was made.
 
Last edited by a moderator:
Status
Not open for further replies.
Top