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Howard

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1. Ninja art: Chakra Cannon (Seishou kyanon)
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
~Can not use Ninjutsu techniques the next turn~
~Can only be used by me and who I teach~
2. Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~
3. Ninja Arts: Chakra Condor (Ninjutsu: Seishou hagetaka)
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user charges a massive amount of his own chakra into his body and releases it out of his back. He pays a great amount of attention on shape manipulation forming the chakra into a Condor of chakra that swoops down slaming into the opponent with enough force to crush bones. It works much in the same way the Chakra Cannon jutsu works in that it is made of pure chakra. The Condor is roughly shaped and almost looks like just a mass of chakra that is released out of the user's back and formed into the silhouette of a bird. It puts strain on the user's body enough to restrict basic Ninjutsu for the next turn.
*Can't use Basic Ninjutsu for the next turn*
*Can't use any Basic Ninjutsu the same turn*
*Can only be used twice in a battle*
*Has to wait 4 turns before being used again*
*Cannot use any other S rank techs that turn*
*Can only be used by me and who I allow*
4. (Furuburingu) - Fullbring
(Furuburingu) - Fullbring
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (La Muerte) (15 per turn while being imbued upon)
Damage: 80 (La Muerte) (+20 to poison techniques)
Description: Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

Right Arm of the Giant - This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

Left Arm of the Devil - The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.

Note: Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate.

5. (Sono Houkou) El Directo
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a large mass of chakra at the top of The Red Right Hand and then releases it while charging the chakra looks somewhat like the flaming exhaust from a car engine. Once released it makes it's way down the arm guard and instead of combining with the user's fist like La Muerta it is sent out as a blast of compressed Chakra. The Chakra blast explodes out on contact to any surface and is strong enough to demolish large walls. The chakra can be compressed down to the size of a basket ball when compressed it has more force and can easily throw the opponent back while breaking bones and rupturing internal organs. As it is just raw chakra the blast can be nullified with Elemental Jutsu one rank lower(A-Rank Elemental Ninjutsu that is formed into large blasts comparable in size to the raw Chaka blast or walls made of elements) or over powered by Elemental Ninjutsu of the same rank(S-Rank Elemental Ninjutsu that is formed into large blasts comparable in size to the raw Chakra blast or walls). This jutsu's power comes into play when used in Short Range making a devastating punch from The Red Right Hand much stronger. If the blast makes contact with the chest it can crush the opponent's ribs making movement almost impossible due to the pressure put on the internal organs.
Notes:
-Can be overpowered by Elemental Jutsu of the same rank
-Can be taken out by A rank Elemental Jutsu
-Must be wielding The Red Right hand and it must be active
-Cannot be used in the same turn as La Muerta
-Can only be performed 3 times and never in the same turn
-After the third use the Guard is deactivated(Even if the 6 turn limit isn't up)

6. (Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30(+10 Per set of ten punches)
Damage Points: 60
Description: The user gathers Swift Chakra into his arms and to a lesser extent his legs, he slowly moves his arms around in a circular motion in front of him this process takes a mere three seconds. During this time the user regulates his breathing and focuses on the manipulation and gathering of his Swift Chakra. Once he has gathered enough Swift Chakra he is able to punch much faster dealing 10 speed induced punches easily in the time it would take to perform a single muscle bond punch. He can group these punches together in small groups of ten but can't do more than 30 punches at any given time. He may also run at the opponent getting a running start before he begins the barrage of punches. The Swift punches are much stronger than a usual punch as the user's arms are moving at an astonishing speed barely traceable by the human eye it takes well trained eyes to see and predict the punches. The punches can fracture bones and bruise internal organs. Due to the constant manipulation and gathering of Swift Chakra the user can only use Wind and Lightning this turn. I only made this jutsu Short-Mid because the user can get a running start they are still just punches and cannot reach out to Mid Range.
Notes:
-Can only perform 3 groups of 10 punches
-No other Swift Jutsu custom or canon can be used the same turn
-No Fuuton or Raiton jutsu can be used in this turn after this jutsu is perform
-Only Taijutsu, Fuuton and Raiton can be used the turn this jutsu is used(Before the use of this jutsu)
-Must have mastered both Fuuton and Raiton
-Can only be used twice per battle and never in the same turn
-Due to the advanced chakra control needed the user must be at least Kage rank
7. (Doton: Doro Rappu) - Earth Style: Mud Wrap
Type: Supplementary
Rank: A
Range: Short ( of mud )
Chakra: 30
Damage: NA (+20 to mud-based techniques)
Description: The user channels additional earth chakra into a mud-based technique or takes hold of earth chakra infused mud already in play. Due to the earth chakra already found in the mud, it can be slightly manipulated further to surround the opponent. The mud basically blasts out and around the opponent covering their body in mud or slashes and tears at their skin with small blade-like creations formed from the mud giving it an additional sharpness. This makes moving harder as well as restricts breathing placing excessive weight on the opponent tripling their weight and cutting their movement speed in half for as long as the mud remains on them. This is due to the earth chakra infused mud that covers the opponent. It has the same effect as Swamp of the Underworld in a more refined and specific way as it makes movement harder. The mud can possibly asphyxiate the opponent if it successfully covers the opponent completely. The mud can be controlled slightly and forced to surround the opponent's head making its way into their nose, mouth, and eyes. However to use this technique the user must have used a mud-based earth release technique.
The additional chakra can also strengthen the mud making it a sort of pseudo-combination allowing for the addition of more damage. Through this additional earth chakra the mud can be proliferated, thus making the original technique both larger and stronger one-rank boost up to A-rank and +20 damage, it can alternatively be used upon S and Forbidden rank mud-based techniques adding +10 damage and giving the intuitive control over the substance mentioned above. This can be used alongside another mud-based technique in the same timeframe to alter or augment the way the user attacks or can be used later on to control mud that is still just lying around.

Note: Can only be used three times per battle with a two-turn cooldown.
Note: The strengthening ability can only be used twice and only once per turn


https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-19#post-22004745
8. (Katon: Saiha) Fire Release: Blazing Blade
Type: Attack
Rank: A rank
Range: Short
Chakra cost: 30 (-5 per turn to maintain)
Damage points: 60
Description: The user begins by gathering up a fair amount of katon chakra letting it flow into a gauntlet and then manipulating it around a single area creating a visible flame almost a jet of fire that blasts out. He then compresses the katon chakra into a long thin blade that extends out from the gauntlet. It can be extended from nearly any part of the gauntlet and has both shape and form. It can easily cut through flesh creating deep searing wounds. The blade can be extended out to about the same size as a normal sword and can be used as an extension of the person's own self giving him a longer reach.
Notes:
-Can only be used three times per battle
-Can't use S rank katon the same turn this is used
-The blade can be held for as long as the user continues manipulating Katon Chakra
-While maintaining the blade, the user is unable to mold any other chakra than Fire and can't do handseals.

9. (Ninpou: Dangan Renda) - Ninjutsu: Bullet Barrage
Type: Attack
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begins by gathering a decent amount of chakra into their palm clutching their hand tightly into a firm fist. Then while performing a punching motion the user releases the vast amount of chakra compressing it through shape manipulation into multiple small dense clusters of chakra that shoot outwards towards the opponent or opponents. These small dense clusters are released all at once and create a widespread burst of chakra bullets that can attack multiple opponents head on. Due to the compression and manipulation of the chakra bullets as they are released the chakra is on par with jutsu that go through form manipulation. These chakra bullets have enough force to break multiple bones such as ribs and do some internal damage such as bruise internal organs and throw the opponent/opponents back a bit but is in no way fatal. Only ten bullets of chakra can be made from this jutsu and they reach out to Mid Range at max. Each bullet is about 5 inches in diameter.
Notes:
-One set of ten bullets can be released from one hand, or two sets of five from both hands
-No other basic ninjutsu the turn this is used
-Can be used thrice

10. (Katon: Saiha Ba-suto) Fire Release: Blazing Blade Burst
(Katon: Saiha Ba-suto) - Fire Release: Blazing Blade Burst
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user begins by gathering up an enormous amount of fire chakra into each of their fists or feet. Along the same lines as it's parent technique (Katon: Saiha) Fire Release: Blazing Blade, the user manipulates the fire into dense blades, long and thin with a severe cutting potential almost like boomerangs. However instead of holding the fire and continually feeding it the user releases it with swift punching or kicking motions from these punching or kicking motions multiple blade like projectiles are formed and sent out with the maximum being five. These can range in size from as small as a kunai to as long as five meters. They are able to pierce through dense earth A rank and below. When they come in contact with an opponent they can cause very deep searing wounds that cauterize themselves cutting off blood vessels and stopping blood flow. They can pierce deep enough to cause severe internal damage and can cut off whole limbs if the opponent is struck correctly. These projectiles cannot be controlled once released, but can be very useful in short - long range. Only five consecutive blades can be shot off and after the blades make contact and cut through something they rebound hitting it again before exploding into a dense explosion of fire that can catch even solid earth on fire. The fire burns until it's put out by an opposing force.
Note: Can be used twice per battle
Note: The user is unable to use S rank fire techniques in the same turn

11. (Kyōjin no Rengeki) - Serial Surges of the Giant
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user taps into the power of the Red Right hand performing a massive uppercut striking the opponent with a ferocious strike while in unison releasing a decent amount of refined chakra from the reserves of the weapon. This creates a torrent of chakra that surges upward carrying with it the opponent creating a fair amount of blunt force trauma as well as lacerating damage due to the sheer sharpness of the refined chakra. The jutsu itself seems to take on the form of a small swirling mass of chakra that can carry away foes larger then the user himself carrying them up into the air at least three to five meters allowing for the user to follow up with more devastating attacks.
This jutsu can be used to intercept incoming attacks and the upper cut itself doesn't have to make direct contact for the force of the blow and the swirling chakra to carry the opponent upwards but making contact allows for the user to augment the damage significantly forcing the blow deep within the opponent's body causing moderate damage such as small breaks and fractures of bones such as the ribs. The lacerating damage is enough to tear clothes and cause moderate slashes to the opponent's body akin to that of various deep sword strikes.
Notes:
-Must be wielding (Sono Niiro Ontou Te) The Red Right Hand and The Devil's Left
-Can be used once per turn and only four times a match

12. (Shinkei Pinchi) - Nerve Pinch
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This technique deals with targeting the weakest part of the Trapezius muscle which runs from the base of the head to the top of the shoulders above the shoulder blades. The user will concentrate chakra into his fingers strengthening them as he grips the side or base of the neck hard. While doing so he transfers a visible pulse of chakra in the form of a slicing blade from the tips of his fingers into the opponents neck or shoulder blade area. What this accomplishes is severing the upper Trapezius nerve/muscle causing pain, weakness, numbness and paralysis in the upper body, arms, shoulders and spine area. The opponent's arm and shoulder will be limp and numb hard to move and when forcibly moved will cause a deep stinging pain that radiates up the arm and down the back. This has enough power to bring an untrained and unskilled shinobi to heel especially if preformed with both hands upon both sides of the muscle simultaneously.
Notes:
-Pain, weakness, numbness and paralysis in the upper body, arms, shoulders and spine area lasts for two turns
-Can only be used four times per battle
13. (Senpo: Derauea Sumasshu) - Sage Arts: Delaware Smash
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will concentrate a massive amount of natural energy into one of their index fingers extending their respective arm out while bending the finger back with their thumb to a painful degree. The user continues to force immense amounts of natural energy into their finger as their arm and hand begin to glow slightly with their veins being outlined in a glowing aura before finally releasing the finger flicking it out towards an opponent. As they do this they release all of the built up natural energy creating a dense torrent of natural energy that picks up the wind around the users fingers creating an intense gust of wind accompanied by a dense, destructive and forceful burst of natural energy that collides with anything in it's path. Due to the sheer amount of stress placed on the finger it is broken by the release of so much energy.
This torrent of natural energy is strong enough to pierce through the human body and it has a three inch radius being up to long range in length from where the user releases it. It is also strong enough to deal with any elemental nature on par with it nullifying anything S rank or below, continuing on if what it nullified was weaker than S rank. This torrent acts like a percussive shockwave when it comes in contact with a solid object traveling through it while also causing a fair amount of damage to it with it radiating out throughout the medium. It will crush and crumble earth, bend and break steel as well as other solid objects or elemental releases or blast away liquids like water or poison etc. If it comes into contact with an energy based object the shockwave with blow fire away and destabilize lightning while also breaking down wind or elements of a gaseous nature due to the colliding shockwave-like aspects. This applies to things weaker to, or neutral to it. Things that are stronger will be partially weakened in the ways specified but not completely nullified or destroyed. If it strikes a person at full strength it can pierce through them creating a six inch hole through their body while also radiating through the body like it would any solid medium breaking and snapping bones, bruising and tearing muscle and organ tissue as well as bursting and rupturing nerve endings causing excruciating pain all throughout the body. If it strikes a person after being weakened it has enough force to create the rippling effect breaking bones, tearing and bruising muscles and organs as well as rupturing nerve endings but cannot create the piercing effect which is the most substantial damaging aspect.
Note: No other Sage Arts can be used in the same turn or the turn directly after
Note: It breaks the finger involved and can only be used twice per battle once per index finger

14. (Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: ( heals 30 to 60 damage depending on wounds healed )
Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient or another Sage Transformation user the user is able to heal them in a similar fashion to healing their-self. This is because any Curse Seal user or Sage Transformation user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities.
Note: Can only be used twice per battle
Note: Cannot be used while in Complete Sage Transformation

15. (Senninka: Enjin; Reshipurokakuchō) - Sage Transformation: Engine; Recipro Extend
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40 (+40 for Recipro Burst)
Damage: N/A (+20 to taijutsu actions for Recipro Extend, +40 to taijutsu actions for Recipro Burst)
Description: A Sage Transformation clansmen creates six small vents upon their forearms, calves and shoulders creating six somewhat rudimentary combustion engines powered by chakra in the specific limbs that work like internal pistons pumping chakra and newly created energy out of the exhausts. Creating these cavities, pistons and exhausts mimic what can already easily be done by a Sage Transformation clansmen with ( Kassokuken ) - Living Wall Fist but it is done in a much more refined and specialized way. This cavity amasses chakra concentrating and molding it into several fine streams of chakra mixed with oxygen from the users body, and energy created by the piston that are constantly released from the vents and valves increasing the Sage Transformation clansmen's speed, dexterity and strength by putting extra force, energy and strength behind their movements while attacking or running. While using this technique running is more akin to gliding across the ground at high speed with the legs needing to work half as hard to get this increase in speed due to the increase in force, energy and strength. This is similar in usage to ( Senninka: Funsha Atooshi ) - Sage Transformation: Jet Booster Boost but again in a much more refined manner with the effect being a constant.
These engine like constructs increase the users speed x2 increasing their all around movement speed including both their running speed and the fine dexterity required for close quarters taijutsu usage being able to move limbs at a heightened speed. However these engines require that the exhaust pipes on the back of the arms, legs and shoulders remain clear of obstructions in order to function properly. If clogged the chakra will build up with no place to go and could become explosive in nature causing damage to the Sage Transformation clansmen dealing 20 damage to them if left clogged for two turns. Recipro Extend adds an additional 20 damage to any taijutsu attack used while active. The Sage Transformation clansmen's own blood works as a coolant that cools the internal combustion engines stopping them from becoming extremely hot due to friction but this has the effect of heating up the entire body to a slight degree causing them to breathe heavier and sweat more as to release the created heat causing them 10 damage spread out over their body causing muscle pain. This isn't substantial damage just muscle wear and tear.

Engine; Recipro Burst: By releasing all of the chakra that is being manipulated or molded as well as doubling it the user can increase their speed momentarily by x3 but this deactivates the transformation after it's usage limit forcing them to return to their previous state after it's deactivation this doesn't effect other sage transformation techniques or transformations leaving them unaffected. This also has the added effect of clearing the exhausts of any debris if they happen to be clogged. The explosive force is so great that the vents make a loud audible kick-back noise that signals the opponent to the activation of the ability. This is in essence like shifting an engine into a higher gear thus gaining higher performance allowing the Sage Transformation clansmen to go faster and hit harder by burning and releasing his chakra at a higher capacity using the piston like engines to force chakra out of their body at a higher rate than just releasing it. Recipro Burst adds 40 damage to any taijutsu action. After the deactivation of Recipro Burst the Sage Transformation user takes 20 additional damage as their muscles cramp slightly from being overworked. This reduces their speed by half their base speed
Note: Recipro Extend lasts for up to four turns and is useable twice per event, but only once per battle. It also cannot be used within two turns of Recipro Burst.
Note: Recipro Burst lasts only the turn in which it's activated and is useable twice per event, but only once per battle..
Note: No other Sage Transformation techniques can be used the turn this is activated or the turn following

16. (Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye
Type: Supplementary/Offensive
Rank: B
Range: Short - Long
Chakra: 20 ( +5 to continue producing the poison after activation )
Damage: 20x ( x being number of turns effected )
Description: This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs.
To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to.

The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual.
Note: Can only be used twice per battle, war, or conflict.
Note: Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can.
Note: Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot.

17. (Senninka: Kaibō-gaku kōen) - Sage Transformation: Anatomy Park
Type: Supplementary
Rank: C - A
Range: Short
Chakra: 15 - 30 to activate ( +5 to make further alterations )
Damage: 30 - 60 ( healed to the user )
Description: By using their Sage Transformation ability a member of the clan can alter the structure and placement of their organs shifting them throughout their body. This allows them to avoid fatal damage by moving an organ out of the way of a strike that could deal fatal or near fatal damage. Things like the heart, lungs and other vital organs can be shifted anywhere throughout the body and encased in a layer of thick dense subcutaneous tissue and rough hard bone. Moving an organ is easy, only being a C rank ability and this ability can be done passively in the same time frame as another technique. This allows the user to preemptively move them, or do so in the moment either right before or as they are being struck. Encasing that organ in a reinforced protective layer is an A rank ability and makes the organ itself immune to A rank and below elemental damage as well as S rank and below taijutsu or ninjutsu. When the organ or organ system is struck the subcutaneous tissue and bone takes the entire brunt of the damage absorbing it before being broken back down and returned to the Sage Transformation other systems. When this break down and dispersion happens the Sage Transformation user is healed instead of harmed as that tissue and bone returns to any injured portion of their body rebuilding it almost instantly. For example if they have a broken bone or a large laceration the tissue and bone that is broken down travels to that point rebuilding the missing, broken or lost tissue. Moving the organ or organs again after activating the jutsu is a passive action and costs 5 additional chakra but also counts as a usage against the two times per battle limit but does not cost a move slot
Note: Can be used two times per battle
Note: Unusable on the user's brain.

18. (Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others

19. (Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note: Can be used four times per battle with a two-turn cooldown.

20. (Senpo/Senninka: Illidari no Kokonotsu no Toku) - Sage Art/Sage Transformation: Nine Virtues of the Illidari
Type: Supplementary/Offensive
Rank: SRange: Short - Long
Chakra Cost: 40 (+20 to extend miasma)
Damage: 80
Description: This technique allows a Sage Transformation clansmen to control and use the natural energy they obtain when in Sage Mode by surrounding their body in a dense shell of natural energy corrupted by their intense rage, hate and anger masking their presence in a dark nearly vanta black aura of corrupted natural energy akin to the chakra released by a Curse Mark recipient. To do this the user would need to release natural energy from every pore of their body as they do this it becomes solidified into a corrupted form surrounding their body in darkness masking the presence of chakra making them meld into the natural energy aura all throughout the world making them invisible to chakra sensing, sharingan, and byakugan they can however still be seen by the naked eye due to the visible natural energy just sensing through chakra is jammed. Only those who have trained in natural energy are able to perceive the veil of natural energy as anything other than a dark black cloud of impenetrable mist. The miasma cannot be blown away by wind as it's a form of corrupted natural energy.
This aura works as a corrupted version of the basic cloak given by Sage Mode, but is a more solid variation. It works as a defensive aura that blocks various types of attacks stopping them from making direct contact with the user instead making contact with the natural energy shell that surrounds their body being able to stop A rank elemental ninjutsu and below completely and stalemating an elemental S rank attack once. The aura can also defend from S rank taijutsu, kenjutsu or weapon based ninjutsu and will be stalemated by a Forbidden ranked variation of any of these. The aura can be fed more natural energy to extend this aura out like the Hiding in Mist technique creating a massive black miasma that masks the users presence even further as they visually slip into this miasma and the arms and legs of the aura can be extended to attack from a distance sort of like how a Sage Transformation clansmen can extend their arms and legs. Due to the natural energy being released from their body at all times they are able to sense everything inside of the miasma differentiating chakra sources, people, techniques and animals. The miasma harms anything that is inside of it excluding the user and can fill an entire battlefield. This can only be used by a Sage Transformation clansmen who knows Sage Mode.
Note: Must be in a form of Sage Mode to activate and can be used once
Note: Lasts four turns.

21. (Senninka: Ta keita) - Sage Transformation: Polymorph
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (replenishes up to 40 chakra)
Damage: 80 (and can heal up to 80 damage)
Description: The Sage Transformation clan has already shown the ability to absorb other human cells no matter their origin and convert them into usable cells for their own body healing it and gaining chakra from their target via (Saibō Kyūin) - Cellular Regeneration Absorption. This works on that exact principle but extends it to animals instead of humans, namely summoning creatures either summoned by the user or even their opponent if they are weak enough. The Sage Transformation user by using this technique absorbs selected organs or flesh, and chakra from a single creature, in turn repurposing the organs, flesh, bones, muscles, etc., for their own body. The user doesn't need to completely absorb the creature if their intent is merely repurposing a a specific part of the contracted animal. In doing so they alter the structure of their body with the newly acquired structures, intuitively mimicking them, and applying them to their own body similar to how they are able to absorb the organs, flesh, bones etc of another person and re-purpose them. This is done by extending a lone needle-like protuberance from their body, which is poised to puncture a targeted piece of flesh. They gain only the physical traits and their associated boost(s) as per each each contracted animal's description. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. This technique cannot be used on people or other bios though and can only be used on summoning creatures. Additionally like it's parent technique (Saibō Kyūin) - Cellular Regeneration Absorption it can reverse the effects of (Saibō Haishutsu) - Cellular Regeneration Ejection.

Note: Requires a full turn of prolonged contact via the protuberance in order to be successful.
Note: The user is unable to use any other healing based Sage Transformation techniques the following turn
Note: Can only be used two times per event and once per battle, with the effects last up to four turns.

22. ( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( +3 to the caster when broken )
Damage: N/A ( 60 if an element is sealed away )
Description: A seal that does exactly what the name suggests creating a silent alarm when triggered. The user is able to place a seal upon a surface such as a weapon, a door, a window, a tree, or a circular area within range on the ground that has a five meter radius. This seal has an intuitive link to the creator through their chakra signature and their chakra supply itself similar to a shadow clone, and when broken has similar effects to the dispersal of a shadow clone as explained further in the technique. Until the seal is broken an alarm alerts the caster whenever a creature touches or enters the warded area. This is similar to techniques like (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique but doesn't require the user remain inside the area of the barrier or seal to know when it detects something. This is a mental alarm alerting the creator when the seal is broken. When the seal breaks it will merely return ten percent of the chakra used to create the seal to the user along with all of the information of what has happened in the warded area including things that have entered the area or techniques that have been used. The seal breaks when the alarm is triggered to facilitate this action, and can even be accompanied by a barrage of sealed weapons or a substance such as ink, water, fire, or poison to combat the intruder. If done in this way the user must seal the substance with ( Han'you Fūin ) - Generic Sealing Technique beforehand, they can then create another link connecting the Kanji of that seal with the new Silent Alarm seal. What this means is when the alarm seal is triggered the released chakra will instantly activate the other seal as they become intertwined in a sort of "push" and "pull" relationship. Contrary to this if someone breaks the ( Han'you Fūin ) - Generic Sealing Technique seal to try and "disarm" the trap, the alarm seal is instantly triggered as well alerting the creator. The seal breaks when foreign chakra, natural energy from a person, or a touch should the alarm try to be nullified. This action is passive and is the seal itself activating the trap meaning if the person who created the seal is nearby they could attack in tandem to it. The aim of this is to give the seal creator time to react to the intruder or even produce an offensive should they have the time. Upon breaking the connected seal will release what was sealed inside of it in a large mass roughly the size of the Water Prison Technique in a forward torrent releasing an A ranks worth of the substance (follows S/W) upon the person who broke the seal.
Note: When initially using ( Han'you Fūin ) - Generic Sealing Technique to seal a substance a move is used, but the seal activates it passively afterward
Note: The user can place and have three alarm seals active but only two can be trap based
Note: The opponent will always have time to react to the sealed element/substance

23. ( Yōton/Dokuton: Shimi no Himitsu ) - Yang Release/Poison Release: Secret of the Ooze
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 50
Damage Points: N/A
Description: Based upon the combination of the chemistry principles from Poison Release: Triple Point and the life-giving, or sentience imbuing properties of Yang Release: Change into Hell the user imbues life into a Poison Release technique gifting it a form of microbial intelligence. This isn't true sentience like that given by Change into Hell which creates an active mind that can be influenced but instead an intelligence comparable to that of a colony of microorganisms making it closer to a virus, a bacteria, or a single-celled organism than a person, or a more sentient creature. Its limited cognition means it cannot be communicated with differing it from techniques brought to life via Change into Hell and acts on its own limited needs which tend to be an innate search for energy and reproduction like a virus. This happens in the same timeframe as the other technique taking up no time of its own. It cannot use techniques of it own like techniques augmented with Change into Hell can.
This microbial intelligence allows the augmented technique to on its own accord separate from the user "grow" "move" and "change" similar to a virus, in essence, meaning it can change direction move through the air or move along the ground as an intelligent gas, slime, or mold. It is also able to passively change its state of matter once every other turn to aid in movement and defense changing between the three states of matter becoming a gas, a liquid or a solid depending upon what it needs to be to survive and thrive. This is a property of the poison side of the technique. Its main goal is to seek out a host separate from its creator and infect it exactly as a virus would being a pseudo-intelligent poison with an objective. Now being similar to a colony of microbes the poison would need to consume something to survive and in this case somewhat similar to Dokuton: Hidden Poison Mist Technique the augmented technique is able to consume foreign chakra seeking it out and taking it from other creatures or techniques via contact.
This property allows the augmented technique to steal a portion of chakra from any technique it comes into contact with weakening the opposing technique as it tries to consume and overcome it. This reduces the damage of the opposing technique by twenty damage or if the poison technique is innately stronger and would naturally overcome the technique it can consume the chakra using it to "heal" itself by providing itself with more chakra gaining twenty damage with its damage acting as its health. This is the poison returning to it's strongest form similar to a virus reproducing. If it comes in contact with a living being the poison envelops them like an amoeba trying to consume prey, unable to change form until contact is ended. It will slowly siphon off the trapped individual's chakra until they are rendered unconscious. This happens at a rate of five percent of their total chakra supply per turn.
Note: Can only be used twice per battle with a four-turn cool-down

https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21915607
24. (Yoton/Fuinjutsu: Fainaru Masukarēdo) - Yang Release/Sealing Arts: Final Masquerade
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A ( heals up to 100 damage )
Description: A seal that is placed upon the chest right over where the heart is wherein a vast amount of Yang energy is sealed within. Upon being rendered unconscious or taking a massive damage spike above 100 damage at a single time the seal breaks instantly, passively and autonomously activating on its own. Upon the trigger, the Yang energy is released from the seal and forced throughout the body pushed into every cell of the body with the aim to retroactively and rapidly heal any damage sustained almost like an autonomous Touch of the Sun needing no input from the seal recipient. Due to the fact that it's autonomous and mixed with a sealing technique the Yang energy isn't as potent as the potential, it would naturally have on its own. This is shown by the fact that it is unable to heal as well as something like Touch of the Sun meaning it is unable to regrow limbs or missing appendages bringing someone back to their peak condition. However, it can quickly close severe life-threatening wounds sustaining the seal recipient through nearly fatal damage bringing. It can heal up to one-hundred damage bringing even the most damaged individual back to some semblance of consciousness and health.
Note: Can only be used once and must be placed on a bio to activate upon damage or unconsciousness

https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21915607
25. ( Yoton: Sutairu wa otoko ) - Yang Release: Styles Separate Man
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 50
Damage points: 100 ( +30 to a physical technique )
Description: Similar to Power of the Sun, Ring of Hell or Yang State this technique works on amplifying the strength of the body through the application of Yang energy however instead of doing that through a drawn out mode it aims to do it for an instant. The user sends a swell of Yang energy through their body to a specific area augmenting the strength and speed of that limb for a few brief moments allowing that area of the body to move faster and hit harder just at that moment. A simple example would be reinforcing the arm with Yang energy and landing a direct punch while under the momentary effects of the technique. The arm while affected by Yang energy would move at x3 the user's current speed and deal a significant amount of damage on the level of the EIGs or other similarly high-level taijutsu. This increases the usability of these properties much more than a mode because it doesn't require them to adhere to a set predictable style like Power of the Sun or Yang State which forces them into a set pattern of movement or restricts their abilities. Alternatively, the burst of Yang energy and subsequent strength can be used in the same timeframe as another taijutsu technique granting it +30 additional damage but removes the potential for the technique to do its own inherent damage.
Note: Can be used twice with a four-turn cool-down

26. ( Inton: Tsuki e no Michi ) - Yin Release: A Way to the Moon
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 50
Damage points: N/A
Description: A Way to the Moon is similar to Change into Heaven with similar effects to that technique working on similar principles. If Change into Heaven is thought of as a blessing, then A Way to the Moon can be considered a curse of sorts. Instead of imbuing their own techniques with new properties or amplifying the existing ones, the user through their Yin energy makes a connection to their opponent's technique with a tether of Yin energy that augments the technique's properties restricting and removing certain aspects of the technique. For example, if used upon a fire technique the normally damaging aspect of it the heat can be stolen from the technique. So by altering a single property from the opposing technique, it steals the potential for the technique to do significant damage, reducing the damage by forty. So if someone is struck by fire augmented by A Way to the Moon, it will partially glance off of their body in essence unable to cause the damage it originally meant to, causing the intangibility of fire to be a hindrance instead of a gift. Similar properties can be removed from other elements, for example removing the weight from a normally heavy hitting earth or water technique. This would remove forty damage. For a cutting technique like sharp water, wind or lightning, the sharpness can be taken from those sorts of techniques, in essence, reducing a blade of wind to a gust or a spear of lightning to a simple discharge of electricity instead of a sharp construct. So by altering the properties of elemental technique through the application of Yin energy the user is removing a fair amount of the possible damage making them more docile.
Note: Can only be used twice per battle with a three turn cool-down
Note: The user cannot use Yang, or Yin-Yang Release the turn this is used

27. ( Yoton: Tsukumogami ) - Yang Release: Ninety-Nine Spirits
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 100/110
Damage: 100/120 w/ Elemental chakra
Description: Tsukumogami is similar to Yamato no Orochi basically being a ranged variation separate from the user based on similar principles. It aims to through Yang energy bind sentience to normally inanimate weapons, tools, clothes, armor or objects that usually wouldn't be considered alive giving them a very subservient personality. The weapons will have one goal and that is to protect their creator. This gives them the ability to think, feel, and act on their own similar to things like Yamata no Orochi or the techniques brought to life through Change into Hell allowing them to interact with their creator. On it's simplest level it just grants sentience to things that normally wouldn't have it. The user does this by infusing inanimate objects with copious amounts of Yang energy bringing those objects to life allowing the tools to use the Yang energy to hover, fly, move and act on their own having an intuitive mental link with the user. When infused with the Yang energy the tools become white-hot giving off streams of white energy scorching anything it comes into contact with. These streams coalesce into various shapes allowing the excess Yang energy to take the form of different animals or entities similar to Yamata no Orochi or the White Tigers with the tool residing in the center. This enables things like kunai, swords, clothes, armor, ninja technologies, or other objects to become deadly sentient creatures with a will of their own. The damage and Yang energy won't harm the user of the technique, in the same way, something like the Yamato no Orochi doesn't harm the creator even when in direct contact with them. The user can also coat these objects in an additional chakra nature alongside the Yang energy granting additional effects allowing for things like a sentient sword of lighting surrounded with the ethereal head of a lion, or sentient kunai coated in an ethereal flame-like falcon. This compounds both the damaging abilities related to the technique and their form of motion. If used upon the user's own clothes or armor, Tsukumogami can become a near impenetrable defense requiring sufficient damage to overcome the Tsukumogami before being able to deal damage to the creator.
Note: Can only be used once per battle and requires 50 chakra points per turn to maintain
Note: The user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques while this technique is in use.


Salamander Summoning:

1. ( Kuchiyose no Jutsu: Salazzle ) - Summoning Technique: Salazzle
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Salazzle is a dark grey Fire salamander resembling a bipedal salamander. She has a thin dark grey body with a purple underside. Her head is dark grey with purple eyes and slit pupils reducing the amount of light that can enter into the eyes. There are several tooth-like protrusions on the lower jaw being vestigial teeth that can be released after biting something leaving sharp arrow like teeth behind. Salazzle's body has three pink markings, one on the chest, and the other two on the abdomen. Salazzle has a long, dark grey tail with a pink underside and two protrusions come out from the tail's base which can be used like hypodermic needles should a tail strike land allowing her to inject poison directly into an opponent's blood stream. She has hands and feet with five digits each similar to summons like Ma and Pa toad having a somewhat bipedal stance however when she moves she returns to all fours to move and run. She is roughly a meter long small enough to stand on a shoulder or cling to the body thus making travel easier.

She can move at twice the base speed of a Sage rank bio. Salazzle can use poison techniques releasing the poison from her vestigial fangs molding it with poison chakra and expelling it from the mouth allowing her to use any poison technique the user knows up to S rank. Or she can release poison techniques from her tail protuberances shooting the techniques outward or over her head. Once every three turns, passively she is able to concentrate more chakra and poison into a technique increasing the chakra found inside of the technique by ten and increasing the amount of Samandarin forced into it increasing the amount of poison used for the technique. This has the effect of increasing the damage by twenty and can up the rank of the technique as well (both apply to only A-ranks and below) however, it can grant S ranks ten additional damage. This ability has a three-turn cooldown and works for a single poison technique that she herself uses. She does this by producing her own toxin, Samandarin and forcing it into a standard poison technique compounding it's power and symptoms with the Samandarin. This happens in the same timeframe as the technique it is being used for.

Her poison is Samandarin a toxic substance produced by most Fire salamanders. It's effects are over-excitation of the muscles, restlessness, hypertension, rapid breathing, dilated pupils, muscle convulsions, respiratory paralysis, and eventually the poisoned person will faint. Once poisoned by this substance the first symptom is muscle convulsions and over-excitation of the muscles as well as restlessness causing the poisoned individual to twitch and stutter this happens the turn after the poison touched the skin. After two turns the lungs begin to shut down causing labored breathing causing the opponent to need to gasp taking deep breathes to merely obtain enough oxygen to breath as well as hypertension and rapid breathing. Finally after six turns of being poisoned the organs begin to shut down causing the poisoned individual to pass out, for the WSE this causes the individual's health to drop to zero. She is able to communicate with her summoner either verbally or mentally.
Note: Can only be summoned once lasting four turns


Slug summoning:

1. ( Kuchiyose no Jutsu: Kirby ) - Summoning Technique: Kirby
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kirby is a medium sized (10m), round, pink, sea slug, with an insatiable appetite roughly a meter tall. More specifically he is a sea slug of the nudibranch family. A special trait of the nudibranch is their innate ability to re-purpose the cells of whatever creature they consume and prey upon. For example nudibranches in the real world are able to prey on and consume jellyfish such as the Box Jellyfish taking in their tentacles and cnidosac which are their stinging cells found inside the tentacles. The slug is then able to re-purpose these cells converting them into usable cells for their body and innately and deliberately taking the jellyfish's natural defense and making it it's own. Another example of this innate ability in action is the lettuce sea slug, they are able to consume algae and re-purpose their chloroplasts in a process called Kleptoplasty allowing them to photosynthesize an ability outside of it's normal repertoire. What this means is Kirby is able to literally consume portions of another summoning creature or an animal and re-purpose portions of their body for himself (at the expense of a move). This allows him to retain the poison or venom of its target and secrete them as a defense for itself. For example if he consumed a portion of a snake he could produce snake venom, if he consumed a portion of a salamander he could produce salamander poison. Meaning he can repurpose these substances created from the body making it possible for him to produce them. This can only be done twice, with a two-turn cooldown period. The body is able to produce the substance until another creature is consumed or the substance is shifted to another through eating something else. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. His stomach acid is so strong that it is able to consume just about anything including bones, rocks and earth, plastics, silicates and metals. An extension of this ability is his ability to literally consume S-rank or below technique by sucking them into his body and absorbing the chakra similar to the Absorption Arm technology. This allows him to "eat" solid and liquid technique of S-rank or below, once per battle. For energy based techniques like fire, wind or lightning this is impossible as the stomach acid, and the absorption properities don't work properly for energy based elements. His stomach acid could desolve stone, sand, metals, bones and other similar items but it has no real effect on energy. He gains no benefits or abilities from this variation of the ability. He is able to use and spray acid from his mouth through the ( Namekuji Ninpou: Zesshi Nensan ) Slug Arts: Tongue Tooth Sticky Acid technique or passively but the passive acid doesn't deal direct damage instead just causing free-form damage. His final ability is the ability to use water release techniques the user knows up to S rank.
Note: Can only be summoned once lasting four turns





CT:

Offensive/Weapon:

1. ( Keisan no te ) - Hand of Reckoning
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Hand of Reckoning is a stationary sentry turret that upon activation and being given the necessary chakra to function begins to slowly accumulate natural energy. It has the appearance of a metal box roughly the size of a briefcase that when opened becomes two gun like barrels mounted on a swiveling platform. After accumulating enough natural energy the sentry is able to fire Jutsu Bullets in the form of condensed natural energy shells at unknown or hostile chakra sources in the landmark or battle they were deployed in or create a defensive shell-like aura around itself. The turret has no AI and thus relies on a simple program that distinguishes chakra sources needing the user to create a white list of chakra sources that are considered friendly. After this is done the turret will shoot at anyone or anything with a non-white listed chakra source unless commanded not to. This is similar to things like the ( Mikagami Dorōn ) - Mirror Drone and ( Kinzoku Kugutsu ) - Autonomous Puppets. These turrets can be placed in a claimed landmark to act as a defense or can be deployed in battle with the deployment acting in the same way as a jutsu released from a Kote. Each turret can be destroyed by a direct S rank attack.

Avenging Wrath: The primary ability of Hand of Reckoning after a single turn of gathering natural energy the turret becomes able to fire Jutsu Bullets either on it's own accord or at the command of the person who deployed it. Once per turn passively the turret can shoot up to four freeform bullets on it's own accord. These together deal twenty damage and due to being natural energy are neutral to elemental releases. If the person who deployed the turret is within short range of it at the cost of a move-slot he is able to command the turret to fire off a spray of four larger Jutsu Bullets dealing eighty damage to anything they make contact with. However this can only be done once per turn needing two turns to recharge after. It can be done alongside a combined effort from the person who deployed it such as another technique and needs only a verbal command or a snap of the fingers to initiate. Thus it can allow them to either overwhelm or defend against an intruder but can only be done three times per battle.

Shield of the Righteous: The secondary ability of Hand of Reckoning after a single turn of gathering natural energy the turret is able to create a defensive aura of natural energy surrounding a short range diameter. This defensive aura is S rank in power and has the potential to defend against similarly ranked elemental release techniques. This can be done once per turn costing a move but able to be used alongside another technique with a two turn cool down needing to recharge over that time. It can only be used three times per battle.

Note: Two turrets can be carried and deployed by a bio with access to Senjutsu with one per LM
Note: Targets hit will only suffer blunt/piercing damage, unable to cause mutations or petrification.


2. N/A

Supplementary Equipment:

1. ( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

2. ( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery


3. ( Jigoku Hanran ) - Hellish Rebuke
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 ( if generic and used as grenades )
Description: An alternative to the Kote this tool is a type of ammunition clip compatible with any other gun or sentry. It comes in the form of several canisters that allow them to hold various samples of the user's poisons or for a more advanced usage a singular poison technique. How this is used is similar to the Kote itself the user throws the canister and upon detonation it releases the mass of stored poison and a catalyst of stored dokuton chakra to release the technique itself from the canister without any outside usage of the user beyond throwing it. What differentiates this from a Kote is the limited nature it has, only being able to store a poison technique and no other type of technique meaning to make up for this the user is able to store up to a single S rank poison technique inside one of their grenades, causing it to burst open on contact to release it. This can only be done once per battle, costs a move but can be done alongside another technique if logical. However, using Hellish Rebuke to release the technique is passive thus not doubling up on move-slot usage.

When used as an ammunition clip the user merely connects the canister to the gun, or projectile based weapon and that weapon can then fire Poison Jutsu Bullets instead of their standard ammunition. This has the effect of upping the damage of whatever weapon it is augmenting due to the additional surge of dokuton chakra through the weapon allowing it to work as a conduit for the poison. For example if a gun fires off Fire Jutsu Bullets instead it will fire empowered Poison Jutsu Bullets instead with what the gun's normal damage being increased by 20 passive damage. This supply of dokuton chakra and poison lasts three turns, and can only be used twice as a clip for a maximum of six turns of empowered ammunition. Alternatively as mentioned they can be used as grenades releasing generic poison to attack this can be gaseous med toxin, or any variety of custom poison. This can only be done twice per battle and costs a move.
Note: Using it as a clip is passive and just takes the user connecting it to their weapon to use




(Doton: Doro Rappu) - Earth Style: Mud Wrap
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(Katon: Saiha) Fire Release: Blazing Blade
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Ninja art: Chakra Cannon (Seishou kyanon)
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Ninja Arts: Chakra Condor (Ninjutsu: Seishou hagetaka)
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Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
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(Katon: Saiha Ba-suto) Fire Release: Blazing Blade Burst
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Grand Elder Dog Zexis (Kuchiyose: Yuuen Senpai Inu Zexis)
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(Ninpou: Dangan Renda) - Ninjutsu: Bullet Barrage
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(Shinkei Pinchi) - Nerve Pinch
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(Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist
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(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
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(Senpo: Derauea Sumasshu) - Sage Arts: Delaware Smash
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(Senninka: Enjin; Reshipurokakuchō) - Sage Transformation: Engine; Recipro Extend
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(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty
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(Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye
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(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
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(Dokuton: Toripuru pointo) - Poison Release: Triple Point
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( Sandāu~ēbu ) - Thunderwave
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2. Vegeta
3. Hokusai
4. Vayne

( Kyuu-tsuki ) - September
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2. Shady Doctor
3. Vayne

( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
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Custom element Japanese name: Ekitai
Custom element English name: Oobleck

The element is based on: Water + Earth + Chakra manipulation/chakra control

Facts that prove the element to be possible (in the manga context): This element is based on the mixture of Water and Earth, this combination has been shown to create wood in the Manga/Anime but in a different proportion it could easily create a Mud-Like mixture that would react differently to stress depending on the amount of force and stress placed on it. Instead of being fluid like water while under stress it would be hard like Earth due to the change in viscosity. This can be accomplished by coating the fluid in chakra or an outside force such as Wind or Water from an opponent's jutsu which would place the liquid under enough stress to maintain a solid. While there is no stress on the substance it would act as a fluid like water and have no hard properties to it easily flowing across the battlefield. This can be used to do many things such as create projectiles, as well as large scale jutsu that can leave the opponent coated in a fluid that would highly restrict movement. This would be dependent on how and if the opponent struggles. Oobleck is a lot like quicksand in that when you fight it or you struggle it simply works against you making movement even harder.

How it works: Oobleck is a non-newtonian fluid. It acts like a fluid when poured or when flowing but when an outside stress or excess force is applied it acts as a solid. Oobleck is created when 1 part water chakra is added to a 1.5 part of earth chakra. Oobleck is a Dialant which basically acts like a solid under stress and a liquid when no stress or outside force is added.

Dilatant: A shear thickening fluid, also called a dilatant, is a Non-Newtonian fluid where the shear viscosity increases with applied shear stress. This behavior is only one type of deviation from Newton’s Law, and it is controlled by such factors as particle size, shape, and distribution. Shear thickening behavior occurs when a colloidal suspension transitions from a stable state to a state of flocculation. Oobleck is an example of a dilatant it acts differently under stress than that of a normal Newtonian fluid.​



Usage Examples:

(Ekitai: Baindo) Oobleck Release: Bind
Type: Supplementary
Rank: B rank
Range: Short-Long
Chakra cost: 25
Damage points: 30
Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck in the persons gut. He then performs 1 hand seal (Boar) and moves the mixture from his gut to his mouth. He can then expel the Oobleck from his mouth forming it into projectiles, nets, or small tools/weapons. As he expels the mixture he coats it in chakra giving it shape and making it retain a form until impact with a target where the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties.
(Ekitai: Kabe) Oobleck Release: Wall
Type: Defense
Rank: A rank
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user mixes Earth and Water chakra inside of their gut and performs two hand seals (Hare-Snake). The user than expels a gooey wall much like Water Encampment Wall it forms in front of the user he maintains the Snake hand seal using a coating of chakra which holds the wall up. It will block most projectile type jutsu as well as Ninja tools. The Oobleck can then be released and used as a source for other jutsu that require a small-medium source.
-Can only be used 3 times per battle

Conditions to be able to use it: Master both Doton and Suiton.
Is weak to: Lightning, Fire, Heating elements such as Temperature release that will boil off the water as well as cooling elements that could freeze the water
Is strong against: Wind, Water, Sound, any element that forces an outside pressure/stress/force onto the substance.
Co-creator: -Yard-
Students I passed this custom element on too:
P a t e n t C e r t i f i c a t e
I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:

Howard, our loyal member, gave on the date July 26th 2012 a request for a Patent on his custom element (Oobleck); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​

Ekitai
Powered by Caliburn
Copyright 2012, Howard, NarutoBase.net​

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Oobleck jutsu

( Ekitai: Agashī no Yoroii ) - Oobleck Release: Armor of Agathys
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40 ( +20 to rebuild )
Damage points: 80
Description: The user begins by performing two hand seals and manipulating a source of oobleck or he creates a new source and from that he creates a set of pseudo-clothing made of oobleck. The oobleck is coated with a layer of chakra which lets the oobleck keep and retain a form around the user which can be different for each user. This is bound by their discretion as long as it takes the form of something roughly the size of actual clothing. The oobleck is able to defend against projectiles including kenjutsu and weapon ninjutsu, taijutsu and similar field like Jyuken as well as attacks that oobleck is strong against up to Forbidden rank. If it is a technique that oobleck is weak against the oobleck can be destroyed by an A rank of the element it is weak to. The armor will, however, be weakened to a certain degree by any technique that it is hit by however by performing an additional hand seal and spending a move slot they can rebuild the armor sustaining it through damage that would normal destroy it.
Additionally the armor can be used to attack an opponent by using it as an A rank construct with the constructs being able to travel up to mid range from them in any direction. This is done by creating appendages such as tentacles, hands or legs that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot but can happen in the same time frame as another technique as it's merely manipulating the armor slightly. These appendages can be used to travel by using them like arms and legs pushing the user up into the air and letting them move around. These constructs can be completely destroyed without hampering the armor itself. and can be used to avoid a technique within reason by moving the user out of the way counting as a move and only being usable twice per battle.
Note: Active for four turns unless destroyed.
Note: Can be created twice but must wait two turns in between
Note: Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation

( Ekitai: Baindo ) - Oobleck Release: Bind
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 (+5 to make it solid again)
Damage points: 60 (+10 to coated technique)
Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck, or manipulates an already existing source of Oobleck. If creating the source, he must perform the boar hand seal allowing him to form the source of Oobleck into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items.
As he manipulates the Oobleck he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties. This will half the opponent's speed as long as the oobleck remains on the opponent. The user can also manipulate the Oobleck to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the oobleck causing it to increase the viscosity of the substance to the point where it's a solid by creating an internal force that acts upon the oobleck. The aforementioned process is the same one that keeps the oobleck solid until impact. If the opponent tries to struggle against the oobleck that force is enough to activate the properties of oobleck without the need of chakra manipulation.
The user is also able to coat objects, constructs, other techniques, and weapons in a thick layer of oobleck or feed oobleck itself into the molding and mixture of the technique itself. This layer holds all of the properties of oobleck and makes hits dealt with the coated object, construct, technique or weapon stronger, and more devastating. This is exactly like the (Ekitai: Yoroi) Oobleck Release: Armor technique but instead of creating an armor for the user it is created for one of aforementioned things. When solid, liquid, or semisolid techniques are coated with a layer of oobleck they stand up to force, stress and elements oobleck is strong to as if the coated technique is strong to the opposing technique. However this is true for the opposite as well, if this technique is used to reinforce a technique and oobleck is weak to the element it is clashing with it even if the technique this was used on is strong to it, it will be considered weak to said technique.
Weapons, objects and constructs coated in oobleck become larger with a visible oobleck enlargement such as a kunai being completely enshrouded with oobleck, while techniques only change color slightly to a dull brown and become physically larger in size.
Notes:
The user can only form four constructs with a use of the jutsu But the power will be devided evenly between the constructs
The reinforcing ability will require the use of the hand signal and happens in the same timeframe as the technique it's modifying
The reinforcing ability can be used on oobleck jutsu without the seal, as the user is just pumping more oobleck into the technique to make it larger, and stronger. This also has the added benefit of increasing the rank of the oobleck technique as it becomes a quick combo. This does not work on S rank or Forbidden techniques.
The reinforcing ability can only be used three times per battle

(Ekitai: Ekitai Bunshin) Oobleck Release: Oobleck Clone
Type: Supplementary
Rank: B rank
Range: Short-Mid
Chakra cost: 20
Damage points: N/A
Description: The user pulls on a source of oobleck or creates a new source from this he forms clones that can use oobleck jutsu up to S rank. They cannot use any other jutsu besides Taijutsu that doesn't require chakra manipulation. The clones are able to absorb most physical attacks such as Taijutsu and projectiles like kunai and shuriken due to being made of oobleck. When the clones are dispersed they release oobleck onto the opponent which can weigh him down this would also make fast movements harder as the oobleck restricts movement slightly.

-Note: The clones are able to absorb the physical damage from B rank and below taijutsu, wind and water being unaffected by it due to their body structure (within reason)
-Note: Can only form four clones at max

(Ekitai: Konran no Arashi ) - Oobleck Release: Bog of Bemusement
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: N/A ( 20 if trapped in the oobleck )
Description: The user when in direct contact with water or earth will perform two hand seals and use their oobleck chakra to mold the water or earth into oobleck. This can rapidly turn the water or earth into oobleck creating a massive source of oobleck that takes the appearance of a large bog. Once created the user can control the consistency of the oobleck hardening it slightly allowing them to passively walk upon it's surface. If an opponent stands upon the bog or tries to walk or run on it they will quickly sink into the oobleck. Due to it's properties it will be hard to get out because as the opponent struggles to get out the oobleck takes on a solid property holding the opponent down. This additionally has the potential to cause damage to anyone stuck in it. This is because if they struggle against it can crush bones under the sheer weight of the substance as it shifts between liquid and solid from force or pressure. This source of oobleck can be used for other jutsu as well. However it can only support jutsu A rank and below. The bog can be as big as the user wants. Additionally when the bog is used as a source for oobleck techniques they have a passive empowerment increasing their damage by twenty damage and one rank up to A rank.
Note: Can only convert inanimate Earth or Water sources


( Ekitai: Mordenkainen no Oobleck ) - Oobleck Release: Mordenkainen’s Oobleck Grip
Type: Defensive/Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30 (-10 per turn)
Damage points: 60
Description: The user quickly turns portions of his body or at times his whole body into oobleck. This can be used defensively to absorb the damage of taijutsu, and similar fields like Jyuken as well as projectiles such as kenjutsu or weapon based ninjutsu. It can also defend against water, wind and any other element oobleck is strong against or neutral to. For elements it is strong to this is up to S rank unless the oobleck is boosted in strength to defend from more. It can be used offensively through the user extending their arms or legs out to attack an opponent extending the range of certain taijutsu techniques. Due to the fact that the user is proliferating their body into oobleck thus this extension isn't their real body. This means the extended arms or legs can be destroyed completely without effecting the users body as they work like a buffer between the body and the thing the user is attacking. The arms and legs can be extended passively after the technique is activated. The user can also grab the opponent and surround his head in oobleck suffocating him or gripping a limb. When a limb is made of oobleck it can stretch out to mid range hitting an opponent from afar. If the user performs the Seal of Confrontation with his free hand while grabbing an opponent's limb the oobleck can be controlled to crush the limb with enough force to break bones. However while the user's body is made of oobleck he can only use earth, water and oobleck jutsu but can use his body as a source for oobleck techniques allowing him to proliferate oobleck from his body. This has the added benefit of passively adding more chakra ( ten chakra points ) into an oobleck attack that uses the body as a source compounding the damage by twenty damage and increasing the rank of the technique by one upto S rank where it only grants ten additional damage putting it on par with a forbidden rank(this application can only be used once per turn).
Note: The user can turn his entire body to oobleck but must perform two hand seals to do so. If he instead only turns a small portion of his body to oobleck he doesn't need the hand seals.
Note: If hit by a jutsu that oobleck is weak against the user reverts back to his normal form and takes any left over damage from the clash. However the arms or legs clashing with a technique doesn't instigate this process only the main body mass itself. The transformation lasts for three turns with a one turn cool down.

(Ekitai: Tenrai (Souzoubutsu) Oobleck Release: Divine Creation
Type: Offensive/Defensive
Rank: S
Range: Short/Long
Chakra cost: 40 (-40 per turn to sustain)
Damage points: 80 (+15 for the constriction)
Description: The user performs two hand seals (Boar -> Serpent) while releasing a massive mixture of doton and suiton chakra into the atmosphere condensing a source of oobleck to form into large objects that can be used to attack or defend. The oobleck created is enough to create objects that are ten meters by five meters in length or height. If used to make more then one object their size diminishes over each use, so if two objects are made they can each be five meters squared if three are made they can be three meters squared however the rank of each object stays the same.
This can be used to create offensive weapons such as hammers, axes and various other constructs as well as more life-like constructs like golems and animals that can be moved throughout the field with relative ease. These objects all retain a shape and a form until they make contact with an opposing force in which time after causing damage to it they splatter into a mass of oobleck that covers whatever it hit in a thick mud-like mixture that binds them in place. At this point by performing the Seal of Confrontation the user can cause the oobleck to tightly adhere to whatever it hit constricting it with enough force to break bones and tree branches. It can be used defensively to create walls and platforms as well as hands that can catch or hold off certain jutsu. The constructs follow the strengths and weaknesses found in the element itself.
Notes:
-The constructs move about as fast as a Shinobi can run full sprint.
-Only three constructs can be made per use.
-Can only be used thrice per battle.
-Once released the oobleck can be used as a source for other oobleck techniques.
-Cannot use any other jutsu while the jutsu is active.
-The constructs can only be formed in a Short range but can be manipulated up to Long Range.
-They cost as much chakra per turn to sustain as they do to create them.

(Ekitai: Subeta) Oobleck Release: Sparda
Type: Supplementary
Rank: B
Range: Short/Mid
Chakra cost: 20
Damage points: 40
Description: The user releases oobleck as he punches, kicks or uses basic taijutsu motions which allows for blasts of oobleck to be incorporated into free-form taijutsu and Taijutsu use that does not incorporate chakra usage. The user can also create arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts of oobleck allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but isn't fatal or life threatening. The blasts of oobleck have a blunt force impact akin to an Earth Release technique able to break bones and bruise organs. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. Once the oobleck hits the opponent it clings to their body and is hard to remove. The oobleck follows the strengths and weaknesses found in the element itself.
Notes:
-Can be used five times per battle
-The user can only create four blasts, arcs or waves with each use, with the total power divided between them.

(Kuchiyose/Ekitai: Botsuraku) Summoning/Oobleck Release: Downfall
Type: Offensive
Rank: A
Range: Mid/Long
Chakra cost: 30 (-15 per turn to sustain)
Damage points: N/A (60 for first and second ability)
Description: The user opens a rift (5-10 meters in length) in the sky high above the opponent roughly Long range in height that like (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop and summons fourth a massive amount of an element in this case Oobleck at a somewhat slower pace. Instead of all pouring out at once it rains down in the form of a dense torrential downpour of chakra infused oobleck drops. The oobleck rains down upon the field taking on the form of larger than usual drops of condensed oobleck roughly 3 inches cubed each. They pour down upon the area covering everything in a thick coating of oobleck that can be controlled and manipulated for jutsu A rank and below. This also comes with a few separate abilities besides the oobleck rain.

Using this ability the user can take hold of the oobleck manipulating their shape turning them into a rain of needles, shurikens, arrows, kunai and similar objects with which they can direct towards the opponent. Although not all of the oobleck drops will change their shape but only the ones which the user manipulates. This counts as an additional move and can only cause moderate damage such as slashes, gouges and cuts akin to sword or kunai strikes.
By performing the boar handseal the user can force the drops to take on a solid property being like stones that rain down from the sky causing blunt force damage before covering whatever they hit in dense oobleck.
The oobleck that doesn't hit the opponent when it strikes the ground will inch towards them somewhat slowly over the course of the three turns making its way toward them. Once it gets into short range it stops, this allows the oobleck source to pile up around the opponent for later use. To initiate this process the user must perform the ram hand seal.

Notes:
Its use is momentary
Can only be used 3 times per battle.
The user only controls the portal's opening not the flow of oobleck, he can however manipulate the oobleck that comes out however if he performs two additional hand seals he can summon fourth the entire source which is comparable in size to (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave

(Ekitai: Suteru) Oobleck Release: Forsaken
Type: Offensive/Supplementary
Rank: B
Range: Short - Long (short of oobleck)
Chakra cost: 20 (-10 per turn to sustain)
Damage points: 40
Description: The user can control oobleck already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. If it makes contact with the opponent it will cling to them forcing upon them a heavy weight restricting movement and holding them in place. This is enough force to restrict them holding their limbs in place but can be countered with a proper jutsu. This technique is initiated by performing the boar hand seal and during this time any and all oobleck in a 5 meter radius of the targeted area will move to and cling to it. The user can then clasp a hand creating an intense pressure solidifying the oobleck allowing for the ability to break and fracture bones while also still holding the opponent tightly.
Notes
-Constriction can last up to two turns
-While sustaining, the user cannot mold chakra for other techniques



Summoning Animal:
Scroll Owner: Howard
Other Users who have signed contract: Blizzard, Mangekyo Byakugan,
Summoning Boss if existing: King Kodak
Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Squad Alpha, Puu

(Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn​
(Kchuysei: Tako Aporo) Summoning: Apollo
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.​
(Kchuysei: Tako Artemis) Summoning: Artemis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
Notes:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Channeling of Katon nature counts as a jutsu
-Can only be Summoned once per battle.​
(Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
Notes:
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Can only be Summoned once per battle.
-Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh​
(Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
Notes:
-Each can speak english
-Can only be summoned for 4 turns
-Cannot summon a Kite the turn before
-Cannot summon another Kite the same turn
-Gamma can see an opponent in the same range as him. He is usually found in short range.
-Beta and Omega can see someone one range away via Sight
-Alpha can only see what is in his range usually Long
-Their sight, albeit enhanced and specialized is a normal sight with no special abilities.​
(Kuchiyose: Puu) Summoning: Puu
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
Notes:
-Can only be summoned for 4-turns
-Can carry 3 people on his back
-Can only be summoned if there is no other Kite on the field
-No other Kites can be summoned while he is on the field
-Must be a signer or the Holder of the Kite contract to summon
-Puu can transition between forms once a turn and it counts as a jutsu​
(Kchuysei: Takodenrei) Summoning: Kiterunner
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user bites his thumb drawing blood he then summons a Kiterunner. It is summoned directly below the user basically picking the summoner up onto it's back. It is large enough to easily carry 1 person it is roughly 10 feet tall. A Kiterunner is a ground based summon that can not fly for long periods of time, it can fly for periods of 10 to 15 seconds getting about 5 to 10 feet off the ground. It's legs are much stronger than any other Kite being able to run long distances at fast speeds. It can move as fast as 45 miles per hour while sprinting and can sprint for distances of 10 miles at a time. A Kiterunner stays active on the field until the user dismounts him or until an attack makes contact with the Kiterunner. They come in a variety of colors if not specified the jutsu just summons a purple one.
Note:

-Can only be summoned 3 times per battle
-Is active until the user dismounts
-Must have signed the Kite contract
-Must be taught how to summon
(Kyuchirose: Toriyama) - Summoning: Toriyama
Type: Summoning
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 for offensive attack using copies)
Description: Toriyama is an extremely small kite small enough to fit into the palm of a person's hand. To summon him the user need only perform the seal of confrontation and draw some form of blood from his body. He can do very little offensively inside of battle but is great for recon and surveillance both due to his small size and his one and only ability. Most times he is just summoned for comedic relief or to reference an inside joke. He can create chakra based copies of himself that look like masses of blue chakra in his shape nearly a perfect silhouette of his small bird like form. They appear as what seem to be spirit animals/birds resembling Toriyama in every way only somewhat translucent/semi transparent being somewhat bluish.
These copies can be controlled by him and like shadow clones are connected to him in the same way when he disperses one or it is forcefully dispersed Toriyama gains all of the knowledge it has accumulated as well as the ability to create a new copy of himself. These copies can do very little outside of ramming into an opponent and causing a mild chakra explosion that can cause mild damage such as small lacerations, cuts, bruises and mild friction burns. Toriyama can only have three copies in play at any time however they can be anywhere as long as Toriyama himself is safe. If his concentration is broken he's dispersed or forced to move from his spot the copies disperse. While active Toriyama can share his vision, hearing and sense of touch with the copies seeing, hearing and feeling what they see, hear and feel but this takes immense concentration and while doing so Toriyama cannot relay the information or speak until he breaks this concentration thus losing the ability to see, hear and feel what the copies do for a short period of time. Toriyama can create and maintain a mental link to the summoner and can speak however doing so breaks his concentration nullifying the ability to see, hear and feel the copies during the time that he is speaking both mentally and physically to someone. This doesn't negate the ability to create and maintain the copies though and is a passive ability that doesn't count towards jutsu usage.
Notes:
-Can be summoned twice and can be in play for 4 turns
-Maintaining the clones count as a jutsu per turn
-The summoner cannot have clones of any kind in play while Toriyama's chakra copies are active
-Can create and maintain three copies and can use the ability twice however creating the copies counts as a jutsu
-Can use the ability to see, hear and feel what the copies do three times per battle but must wait two turns between each use. This ability can last for two full turns allowing Toriyama to gather a vast amount of information in that time.


Medicine and Poison

Healing Factor: Weapon X
Name Of Medicine; Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. The user spends an additional 10 chakra points per turn to sustain Sage Mode if taken to activate Sage Mode. If the user takes a second pill this 10 chakra points is doubled to 20 additional chakra points to sustain Sage Mode if used to activate Sage Mode. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.

Miraclo Formula; Venom
Creator: Howard
Type: Supplementary
Description and Background: Most of the basic medicine Howard had learned about revolved around nourishing the body, or amplifying the output of chakra production to stimulate the muscles through the application of chakra instead of actual cellular energy. Noticing this Howard decided to try and find a way to stimulate the muscles and the body itself directly through the creation of cellular energy instead of using chakra to fuel the body. He would do this through the application of phosphorous, testosterone, creatine and human growth hormones that would stimulate the production of Adenosine Triphosphate Energy partially spending chakra to begin and maintain this process. Then the hormones, and phosphorous would be bound to the ATP allowing it to release much more energy and even store energy unlike natural ATP which can only create and release energy. This increased it's potency and usability Howard then found that by applying a chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique through the medicine directly to the muscle cells he could increase the users pain threshold immensely. They won't be immune to pain but it will be less hindering meaning they will be able to take on the damage and continue on as if they aren't feeling the pain. The creatine binds itself to the muscles allowing them to absorb a vast quantity of water nourishing them far beyond what they naturally would be able to do breaking down and disposing of the lactic acid the muscles would build up overtime that cause muscle fatigue and the burning sensations that happen after or during intense exercise or physical activity increasing the users stamina exponentially allowing them to push the body far past it's natural limitations.

The most active ingredient of the Miraclo Formula is a special form of phosphorus, which binds temporarily with the ATP energy being produced in the muscle cells to create a special more refined type of energy that Howard began calling "Adenosine Quad-Phosphate" which energizes the cells three times as well as regular ATP energy overcharging the metabolism and the muscle tissue and cells themselves on a cellular level better than what chakra itself can do in safe small quantities rivaling what can be done with dangerous amounts of chakra. The energy being created and the substances in the medicine give the subject increased strength, speed, as well as heightened stamina and reactions that reflect their increase in speed for about an hour or roughly five turns. After that time, the "AQP" burns itself out, and the waste toxins generated need to be eliminated through the bloodstream over about a two turn period naturally through time or quickly through the use of Iryō Ninjutsu. While under the effects of the medicine the user's muscle mass triples, their speed doubles and they gain thirty damage to all taijutsu attacks. However they must spend thirty chakra per turn to convert and bind the phosphorous, creatine, testosterone and hormones, changing the growth hormone and testosterone into muscle cells to be used to increase their muscle mass through the production of stem cells by converting normal tissue and fat cells into stem cells and then into muscle cells through cellular differentiation allowing for an extreme increase in energy output.

Their muscles physically grow during this time becoming bulkier, heftier and all around stronger due to the testosterone their hair will grow excessively as well. The muscles produced are specialized being ninety percent fast-twitch muscles and ten percent slow-twitch muscles. The fast-twitch muscles are great for bursts of speed, and strength but burn out quicker than the slow-twitch muscles, the slow-twitch muscles created are specifically for balancing out the remainder allowing the user to still function as they usually would. The fast-twitch muscle mass is what increases the users speed, as it allows for rapid movements like sprinting, jumping or moving a limb or limbs in a quick successive fashion. They generate far more power and strength, but they fatigue much faster and require more time for recovery which is why the more refined form of energy is required and why the side effects are more specific. The chakra similar in consistency to that found in (Iryō Ninjutsu: Masui Sejutsu) Medical Technique: Secret Anesthesia Technique the creatine, testosterone, HGH and the AQP are the reasons why the muscles can be pushed beyond their natural limit and work longer producing the boosts in strength and speed mentioned.

The hair on their head will grow from whatever length it currently is to hair that spans long past their lower back and their facial hair growths excessively giving the user a massively bushy beard. If a female were to take the medicine they would also suffer this effect growing facial hair even if naturally they wouldn't be able to due to low testosterone or high levels of estrogen. This hair remains even after the muscle stimulation ends for males wherein the muscles seem to deflate back to their natural size in an almost comedic fashion for females it comically falls out rapidly. The effects last five turns but cost thirty chakra per turn to maintain for the first pill forcefully converting the aforementioned substances to bodily energy. Taking two pills in a single conflict increases the chakra cost of the second by thirty chakra points per turn and causes excessive muscle pain because the muscles are being overworked this is during the second pill and not after it. Venom comes in two forms, pills for oral consumption or patches that are sometimes referred to as "Slappers." They are called as such because you ultimately slap one on, and go for a ride.

Description of Side Effects: Due to the focused effect of the pills the side effects are more focused as well. Unlike most medications that try to increase several fields these only increase one aspect of the user their body and therefor after the first pill wears off the users strength wavers slightly causing -10 damage to all taijutsu and a drop in 3 speed ranks for three turns, this increases after the second pill to -20 to all taijutsu damage for three turns and the user loses 4 speed ranks. The effects of the first pill can be superseded by immediately taking the second before the effects of the first wear off but the user loses two turns of activity on the second pill. The pills them self can be highly addictive in nature and taking one can create a dependency wherein if the user doesn't take a second pill after taking the first they begin to go through the early stages of withdrawal. These symptoms include and last for three turns;

Sweating and salivation
Racing heart and palpitations
Muscle tension and burning
Tightness in the chest, lungs and throat
Difficulty breathing
Inability to perform successive handseals quickly (max of 2) due to muscle spasms
and bodily Tremors

These symptoms take place after a second dose as well and the user can only take two pills per conflict. These symptoms along with any mention of pain for the consumer is non-existent in Shadow Clones or any other type of Clones under the effects of the medicine meaning clones will not disperse from the effects of the medicine however their taijutsu will still be weakened just as a normal human taking the medicine, their handseals will be limited and their turn limit will be shortened if they take a second dose or are formed after the consumer has taken a second dose.

(Batto no kage) - Shadow of the Bat
Creator: Howard
Type: Neurological, Muscular, Respiratory
Ingredients and Background:

Shadow of the Bat is a basic poison created from several substances including Irukandji venom, a syrup created from Atropa Belladonna and Conium as well as Corticotropin a neurotransmitter that revolves around the stress response and Dihydroxyphenylalanine a precursor to dopamine in the brain. It comes in two states of matter, a tar-like liquid or a smokey, smog-like gas both having an orange and black hue. The gas has a scent like petrichor making it detectable upon breathing in and both states of matter have a cinnamon-like taste. The goal of the poison is to create fear and have a tangible effect on the brain. Howard is immune to these effects and the poison itself and due to the oxygen found in it, he can breathe it as if it were normal air, and even drink it in its liquid form. It is applied to all of his ninja tools and weapons as well as in a small vial around his neck for poison ninjutsu usage as well as being sealed in his Medical Summoning Scroll. This poison can also be applied to the fingernails to augment taijutsu usage through finger-jabs and the like as well as the teeth for more animalistic applications akin to the injection abilities of a snake through bites.

Description of Effects:

Fear is the main symptom of the poison and is the ultimate symptom that each of the other symptoms tries to exemplify and create more intense and tangible. It is crafted specifically from the interaction of the Dihydroxyphenylalanine and the Irukandji venom. Irukandji venom is a substance known to create feelings of dread, and impending doom and Dihydroxyphenylalanine becomes dopamine as it enters the brain. Dopamine that seeps into the wrong parts of the brain creates intense distress. This compounded with the Corticotropin a stress hormone causes the initial fear response. Therefore each ingredient is crafted specifically to build into this sensation of fear thus creating the emotional responses of anxiety, paranoia, panic and straight up terror from the poisoned individual. This fear is impossible to push away or out of the mind being a bodily response and is very similar to the sensations felt by Killing Intent, however, needing the poison to be cured to purge the sensations.

Paralysis is an effect of the Atropa Belladonna and the Conium. Upon being poisoned the poisoned individual's speed is halved as their muscles begin to lock up becoming unresponsive making movement harder and needing forceful action to move. Their smooth and skeletal muscles have trouble moving causing the lungs to be unable to expand and contract. Thus the poisoned individual will find it incredibly hard to breathe creating a feeling of suffocation. As time progresses this creates an intense burning pain that radiates throughout the body from the chest outward into the limbs and extremities. This inability to breathe cannot be bypassed with any breathing exercises and requires the poison to run it's course or be cured to overcome. This feeling of suffocation is at the level of asphyxiation even causing lightheadedness, a headache, and intense pain. This is an innate reaction that cannot be overcome no matter how hard the opponent tries to focus or look past it this is because when carbogen is inhaled, the increased level of carbon dioxide causes a perception, both psychological and physiological, of suffocation. Inhalation of carbogen causes the body to react as if it were not receiving sufficient oxygen: breathing quickens and deepens, and heart rate increases.

Hallucinations are the final symptom brought on by the Dihydroxyphenylalanine, Atropa belladonna, and Conium. These three hallucinogens together create vivid and surreal hallucinations as soon as an individual is poisoned. They induce a mental reaction wherein the brain itself brings out it's most base, fear bringing it to life through various hallucinations with aspects of visual, auditory, and even smell and taste stimuli. The brain creates these sensations as the poison stimulates the parts of the brain related to these sensations causing the appearance of madness and psychosis. These hallucinations can easily be mistaken for genjutsu as they have a similar application but isn't a genjutsu thus can't be broken through normal means needing the poison to run its course or to be cured. The hallucinations will seem almost real, and the opponent will be able to, see, smell, hear and taste the hallucinations if the situation arises. They can actively interact with the opponent but aren't tangible in the sense that they have physical substance or could be touched. This can make distinguishing reality nearly impossible making it difficult to fight. These can range from small changes to what the poisoned individual perceives to extreme world-altering changes and through the application of chakra ( -10, passive, and in the same timeframe as the poison ninjutsu technique ) can be controlled. The fear and hallucinations together reduce the poisoned individual's reactions by half. When a summon is exposed to the poison be they the wielders own creatures or an opponent's it makes them see their natural predator swarming around them much larger than they are and intimidating them forcing the summoning creature to disperse.
Note: Shadow of the Bat deals twenty damage per turn and lasts for six turns like other basic poisons

https://animebase.me/threads/custom-medicine-and-poison-submission.764492/#post-21898756
 
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Howard

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Ninjutsu​

Vi~vi~rukādo - Vivre Card
Type: Supplementary
Rank: E
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This is a special passive paper tag that contains the user's chakra signature and life force. By giving this paper tag to allies, they are able to trace and find the user. This is because there is a sealing script with an arrow inscription on the paper and the arrow is always pointing to the direction of the user's chakra thus moving like a compass arrow towards the direction of the user. This can be used to locate the user and purely for rp purposes. Whenever the user is hurt and in danger, the paper turns gray in color and begins to burn slowly. It stops burning if the user's life is no more threatened and turns to ashes should the user's life fades.
Note: Only 3 can remain active at one time

Fuuton
Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)
Rank:S-Rank
Range: Short (front of user)
Chakra: 40
Damage: 80
Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.

(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.

-The controling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~

(Fuuton: uyoku enzeru) - Wind Style: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.

~ 4 times per battle.
~ as long as this technique is active the user cannot use any fire based techniques
~ Can Only be taught by ~Crow~

(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.
Note:
-After the vortexes are released the whip will dissipate
-can only be used 3 times per match

(Fuuton: Kyanon) Fuuton Style: Fuuton Cannon
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.

Note: Puts a tremendous strain on the users hand and can only be used 3x per battle
Note: Cant use Wind Techniques for two turns
Note: Must know chakra cannon to use this
Note: Can only be taught by Nagato

(Futon: Tsuki Ken)- Wind Release: Moon Blades
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.
Note: Can be used 3 times per battle.
Note: Can be use/taught by Orange-Hokage.

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.

Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)
Rank: B-Rank
Type: Supplementary
Range: Whole Field
Chakra Cost: 25
Damage Points: -
Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather.
Note:
If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away.

(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.
-Co creator Zen.
-Can only be taught by Zen and Yard.

(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.

Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision

Wind release: Force wave = Fuuton: Chikara-ha
Type: Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This jutsu allows the user to defend against sound and frequencies, by bending the wind itself, the user can create an orb of bended wind, which will reject sound waves and frequencies. When strong and harmful sound or frequencies gets close to it, the wind will bounce outwards, like when you burst a balloon, and the wind will thereby carry the sound/frequencies away from the user, rendering them useless.
Notes:
• Can only be used three times per battle.
• Can only be used once every second turn.
• Only works on A-ranked techniques and below.
• Can only be taught by ZeroG.


(Futon - Tenha Kassatsu) Wind Release - Heaven's Impalement
Type:Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range.

~Notes~
- Must be taught by -Vegeta
- Can only be used twice per battle, with a 1 turn cool down

Raiton
(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again.

(Raiton: hekireki taihou) - Lightning Release: Lightning Cannon
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
- 3 times per battle
- No Lightning techniques higher than A-rank for 2 turns
- Can only be taught by ~Crow~

(Raiton: No seiteki) Lightning Release: Static
Rank: A
Type: Defensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user can create using a large amount of Raiton chakra, making a large amount of static energy when it is released into the ground. It will mean the ground will have a negative charge and so any kunai/metal objects which are thrown fall or stick straight to the ground.
- Can be used twice in battle
- Only will work on metal objects
- Taught by meimei only

(Ikazuchi Uesama Mo-Do) - Thunder Emperor Mode
Rank: A
type: Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user concentrates and distributes lightning chakra in every point of the body. Making him powerful with lightning as the Thunder Emperor. The Thunder Emperor Mode will only last for 3 turns.

Advantages:
-The user now has +25% damage if using Raiton attacks
-The user will only receive 50% damage from opponent Raiton

Disadvantages:
-The user is very vulnerable to Fuuton receiving +25% damage too
-The user can't use Raiton attacks for 2 rounds after using Thunder Emperor

(Ikazuchi Uesama Gigei: Shinjou Shuuha) - Thunder Emperor Arts: Body Wave
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After the user has transformed into the Thunder Emperor, the user concentrates Raiton chakra in his body and makes a body wave which can cancel incoming Doton attacks.
Note: Must be transformed into Thunder Emperor Mode before using.
Note: Only counters A-rank and below Doton jutsus
Note: Only used 3 times in a battle and cannot be used anymore

(Ikazuchi Uesama Gigei: Sonic Joukeiki) - Thunder Emperor Arts: Sonic Boom
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates Raiton chakra to palms then adds Fuuton chakra on it. When the user releases it, the attack becomes a lightning discharge and when it hits the opponent, the opponent is blown away and is slightly paralyzed (that's why it is "boom").
Note: Must be transformed into Thunder Emperor Mode before using.
Note: Only usable by ND
Note: Only used 3 times in a battle and cannot be used anymore

(Ikazuchi Uesama Gigei: Hanma) - Thunder Emperor Arts: Hammer
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: The Thunder Emperor concentrates fully on Raiton chakra and forms an electric hammer. Unlike the usual Raiton hammer, this hammer is more powerful with the use of Thunder Emperor Mode.
Note: Must be in Thunder Emperor Mode before using

(Ikazuchi Uesama Gigei: Hi no Hagane) - Thunder Emperor Arts: Wings of Sun
Type: Attack/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (if used to opponent)
Description: The user concentrates Raiton chakra throughout his body transfers it to palms and releases it like a force wave. If the wave is hit to a mountain, a landslide will happen because of it's power. If the wave is hit to the opponent, he/she receives damage.
Note: Only useable 5 times per battle and must wait for 2 turns to use again.

Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion
Rank: S
Type: Offense
Range: Short-Mid
Chakra Cost:40
Damage Points: 80
Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
~This Jutsu can only be used twice per battle
~This Jutsu can only be used every 2 turns
~Can only be taught by Naruto41698
~The user can't use any Lightning Jutsu until they can use this jutsu again

(Raiton Bu-meran Ashinami) Boomerang Lightning Step
Type:Attack
Rank S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.
♦ Can only be used 3 times per battle.
♦ Must have mastered lightning.
♦ No lightning techniques of S-Rank or above for one turn after the use of this technique.
♦ Can only be taught by Mathias

(Raiton: Denki Kando Jutsu) Lightning Release: Electrical Sensitivity Technique
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will emit a constant electric field from their entire body, invisible to the naked eye and not strong enough to have any physical effect on the surroundings. This electric field is designed to bounce off of objects and people rebounding back to the user, in this way the user has learned to 'feel' the world around them for a limited distance and has developed a sixth sense about them. This field is especially sensitive to metals and other objects that conduct/emit electricity (such as water) allowing the user to operate blind if necessary. The user also becomes able to sense the electrical energy of living beings, such as small animals and larger, via the discharges of their nervous system: to the extent that the user is able to determine the exact movement of their target, even if the user is blinded. This can be used to sense ambushes and when combined with the Chakra Sensing Technique makes for an unrivalled ability to 'feel' the enemies presence
Notes:
- Can only be taught by Shinta,
- Remains active for five turns,
- Can be used two times per battle.
- User is vulnerable to water release, slightly shocking them on contact while this is active.


(Raiton: Undo Jutsu) Lightning Release: Movement Technique
Type: Supplementary
Rank: B
Range: Short (effects only the user)
Chakra: 20 (+5 per turn sustained)
Damage: N/A (5/turn to the user)
Description: By converting the users lightning chakra into electricity and infusing their bodies with small amounts of it, they are able to overcome paralysis or crippling injuries by forcibly moving themselves through commanding their own nerves and muscles with impulses caused by chakra. Dislocated limbs and numbing poisons mean nothing to someone who has mastered this allowing them to fight until their bodies are over damaged.
Notes:
- Can only be taught by Shinta,
- Can not be used if the users chakra network is blocked,
- No wind jutsu while this jutsu is active,
- Can be maintained for three turn successively,
- Can be used two times per match with one turn gap in between each use.

Raiton: Raiton Purēto | Lightning Release: Lightning Plate
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user begins by chanelling chakra into the ground beneath them, reaching up to a short range distance & roughly 15cm below the surface. They manipulate the chakra to form currents that break apart the earth & fill the gap by taking on the shape of a thick plate in the earth's place. The opponent, when stepping within a short range distance of the user, sets of a reaction from the plate as it brightly glows & releases a swarm of currents that spread through the ground & violently shock the opponent leaving them in a state of paralasis for a very brief moment. The opponent is left with minor burns & unable to manuever promptly for their next turn. Another application of this jutsu allows the user to manipulate the lightning & release it through their body as an offensive blast (in the form of a stream or projectile). The unique aspect of this is the body is used as a medium to draw the lightning from the ground & release it toward their target rather than creating it from their self, this however counts as a move when performing. While the plate is active, neither the opponent or user is able to performed A rank Earth jutsu or below, that would form underneath the user within the short range of them.
- The jutsu ends if the user moves outside of the plate
- Requires 10 chakra each turn to sustain
- Last a maximum of 2 turns
- Can be used 2 times


(Raiton: Pachipachi Ninja no Kutsu)- Crackling Ninja Shoes
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user channels ration chakra to his feet, which then travels into the ground, 5 feet in any direction around the user. This jutsu lays dormant, until it is activated when any doton jutsu is used within its vicinity. The chakra reacts to doton, and as such will release a pulse of electricity, destroying any doton jutsu before it can be started.
*Note: Can only be taught/used by Selendrile
*Note: Only works when the doton jutsu emerges from the 5ft. area around the user
*Note: Usable twice per battle
*Note: Once used, the jutsu remains active until it is used once

(Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into his/her lungs or mouth.
Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.

Doton
(Doton: Earth Arms)
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.

Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero

(Doton : Hisan Kobushi)- Earth Style : Flying Fist
Type:Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.
Usable two times per battle
Can only be used/taught by ~Yondaime~
After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.

(Doton - Koroseumu) Earth Release: Colosseum.
Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.
-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.

(Doton: Koumaru No Ishi) Earth Release: Balls Of Stones
Type: Offensive
Rank: S
Range: All
Chakra Cost: 40 (+20 more for each 2 additional balls)
Damage: 80
Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.
Note: Can only be used 3 times in battle.
Note: User can´t use any Water Technique in next 4 turns.
Note: Can only be taught by Migualon J.J.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
-Must be taught by Sinderella23

(Doton : Tsuchi Keiro) - Earth Release : Earth Path
Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.
Can be only taught/use by T.O.P.
Can be only use three time per battle

(Doton: tsuchi heika) Earth Release: Earth swords
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra cost: 30 (when making the sword)
Attack points: 40
Description: The user cups their hand as if they were holding a handel and molds a strong sword using their earth chakra.
since the earth used is made from the users chakra it can cut through C rank earth.
-The user cannot use any jutsu that require hand seals while holding the sword.
-Sword takes 3 seconds to make.
-Must be taught by ~Yard~

Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)
Rank: A
Type: Offensive
Range: Short- and Mid-Ranged
Chakra Cost: 30
Damage Points: 60
Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken.
~Requires an earth source to be between the target and the user, as well as below the user.


Earth Release: Sand Trap (Doton: Sandotorappu)
Rank: B
Type: Supplementary
Range: Short-, Mid-, and Long-Ranged
Chakra Cost: 25
Damage Points:N/A
Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals.
~The target must be standing on an earth source.
*the user does not manipulate sand in any way.

(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.

(Doton: Enchou kangoku) – Earth Style: Dome Prison
Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
*Note: Can only be used 3 times per battle.
*Note: No S rank earth techniques the following turn.
*Can only be taught by McKnockout

(Doton: Tsuchi Musha) -Earth Style: Earth Marauders
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

Notes:
- Only one Marauder is able to be used at a time.
- They last on field until destroyed.
- Unable to use Doton technique in same move they are created.
- Unable to reform after begin destroyed.
- Usable once per battle.
- Only usable by Dexter..
- Only trainable by Dexter..

(Doton: Kyokan Mukade)-Earth style: Giant Centipede
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.

(Doton: Sokonashi Pitto no Iwagakure) – Earth Release: Bottomless Pit of Iwagakure
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 65
Description: The user performs two handseals (Ram → Rabbit) and stamps on the ground, creating big spikes that emerge with high speed from the ground before and on both sides of the opponent, while at the same time a huge pit, 3 to 5 meters wide, 10 to 30 meters deep and steep enough to make sure the opponent can't climb out, is created directly (approximately 2 steps) behind the opponent without them knowing it. Because most of the opponents probably focus on escaping from the spikes they will not see the pit behind them and are more likely to fall into it by avoiding the spikes.
- Note: The user must have mastered Doton.
- Note: The jutsu can only be used trice per battle.
- Note: The jutsu can only be performed while the users feet touch earth.
- Note: Can only be taught by Leaf.

(Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Charging their Doton chakra into their back, the user will use their chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding each of their arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan.
Notes:
- Can only be taught by Shinta,
- Can only be used four times,
- The arms remain for three turns or until the user cancels the jutsu,
- As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu.


(Doton: Kabe-O Honsho No Jutsu) Wall Of Text No Jutsu
Type: Attack/Defense
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will make 5 hand-signs and slam their hands to the ground. A giant hollow wall will rise from the ground with two giant doors, it is as tall as Gamahiro and 3x thicker than Gamabunta's Sword. The user makes another handseal causing the doors to open and letters will burst out from inside the wall into 4 chains made of text made from the earth of the wall that will attempt to wrap around the opponents limbs. If successful the user then makes one more handseal, causing the chains to tighten, crushing the opponents limbs as the chains retract, pulling the opponent into the wall where the doors then slam shut, trapping the opponent inside. The wall will then go back into the ground and close in on it'self, crushing the opponent.

Notes:
- Can only be used once per battle
- Must have mastered Earth
- Must be of at least Sannin Rank
- No A Rank Earth for the next turn
- Due to the walls Size, it takes 15 seconds for it to completely rise and 3 seconds for the doors to open.
- The chains take 2 seconds to get to the opponent per 5 meters. So, 2 seconds for short range, 4 seconds for mid range and 6 seconds for long range.

Katon
(Katon: Hisan chourui)-Fire Style: Flying Birds
Type: Attack
Rank: A
Range: Mid Range/Long Range.
Chakra Cost: 25
Damage Points: 50
Description: You, concentrate your chakra into your hands and then release a wave of fire. Once, you're done you make flying birds (10) out of the wave of fire and direct them to at your opponent. When, it hits your opponent they start exploding. And, turning you're opponent to dust.
But, on the other side this jutsu can be canceled by a stronger water jutsu.
.Note: The User Can Only Use This Jutsu Twice A Battle.

(katon: kouen kei) fire release: flame whip
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (additional 15 to make it whip)
Description: the user preforms 3 handsigns then shoots a long flame out of his mouth that looks similar to a flamthrower however by doing one more handseal you can make the flame can whip making it extremly difficult to dodge this jutsu
-if handsign is done before hand can hit someone trying to dodge with hurrican fist or doton pillar
-can only be taught by foamy


(Katon: Pirittokuru no Tankyuu)|Fire Release: Hot Pursuit
Rank: S
Type:Attack/Defense
Range: short/long
Chakra cost: 40
Damage points: 80
Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
-can only be used 2 times per battle
-can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
-must master katon and aact
-can't use it on the next turn

(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast

Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice.

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~

(Katon: Kasai Shishi)Katon:Fire Lion
Type:Offence
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Descrition: The user makes a amall amount of hand seals(3)and at the same time he gathers up quite a big amount of katon chakra in his dominant fist, and after he collects enough he will release the fire in the form of a huge lion made of flames, then he can control the lion where ever he wants using a small chakra bond beetween the lion and his dominant fist. The lion runs quite quick and he absorbs wind if he touches it.
Notes:
~Can only be used/taught my sisko
~Usable 3 times per battle
~No other katon moves the same move this one was used.

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range

(Enkou Hebi)- Flame Serpent
Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.

Note: Can only be used 3 time in battle
Note: Only Orange-Hokage can teach this jutsu

(Katon: houka taka) Fire style: Fire Falcon
Rank: A
Type: Offensive / Defensive
Chakra: 30 ( 10 for every turn to keep it active )
Damage: 60
Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).
( only alimujtaba786 can teach this jutsu )

Fire release/ Kenjutsu: Final Secret Sword- Fire-Producing Spirit God (Katon/Kenjutsu: Tsui no Hiken- Kaguzuchi)
Type: Offensive
Rank: B-rank
Range: Short
Chakra: 20
Damage: 40
Description: The user activates this technique by scraping his blade from the base to the tip on the end of the scabbard, creating a miniature fire cyclone around the blade. The user starts the fire and then slashes at the enemy, thus he can incinerate them entirely while still cutting them. If the user is skilled enough he/she can simply channel fire chakra into the sword to perform this.
Notes:
- Can only be used three times per battle.
- Can only be taught by Kuroh.


(Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death!
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Performed like 1000 Years of Death, however, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra to their hands, then makes the seal of the Tiger releasing it thru the hands before force-ably punching it into the enemy's behind.
~Notes~
-Because of damage to the hands, no hand seals may be used for 1 turn
-No other Katon jutsu may be used the turn this is used, and no Katon jutsu above A rank the next turn
-Can only be used 1 time per battle
-Must be taught by -Vegeta

Suiton
(Suiton: Heisha Sattou) Water Style: Chariot Rush
Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.

Notes:
- No water source required
- Usable once per battle
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..

Suiton: Mizu Sattou) Water release: Water Rush
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: N/A
Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.
Notes:
- Can only be used 3x per battle.
- Must skip one turn before using again
- The water can only be controlled up to one turn
- Can only use water jutsu while controlling the water or until you release the water from your control.

Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )
Type: Supplementary
Rank: A
Range: short –mid
Chakra Cost:30
Damage Points:60
Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.

Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi
Type: Defensive/Supplementary
Rank: A
Range: Self/Short
Chakra cost: 25
Damage points: 40
Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.
Notes:
• Can only be taught by ZeroGarra.
• Can only be used three times per battle.
• This jutsu lasts for 1 turn.

Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)
Type Defensive/Offensive
Rank:A
RangeShort
Chakra Cost:30
Damage Points:60
Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.
* While inside the dome you are very open to b rank raiton techs*
*Can Only Be Taught By ROTM*

(Suiton: Kurōsumasshu) - Water Release: Claw Smash
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori.
Note: Can only be taught by Johninto Takashi

(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to B rank fire.
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.

Naiagara no Mizu | The Waters of Niagara
Rank: A
Type: Defensive/Supplementary/Offensive
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: The user claps his hands together while releasing a large amount of water chakra into the immediate vicinity; this causes a great body of water to materialize out of nowhere. The water materializes in three large waves that appear in a very quick succession right after each other. The materialized water appears very close to the user, and all the waves are, even upon materialization, pushing outwards with great force. This can be compared to a pulse of water that is pushed outwards.
-Can only be used 3 times per battle.
-Once the water is sent toward a target, it's impossible to change its direction.
-This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave.
-Can only be taught by Zero Kelvin.

(Sution: Makishimamu Ba-suto )| Water Release: Maximum Burst
Type: Attack
Rank: S
Range:Mid-Long
Chakra: 40
Damage: 80
Description: For this technique, the user focuses a large mass of suiton chakra into their hands. The user will then place their hands together as if they were performing ' Storm release: Laser Circus', channeling the chakra allowing it to surround their hand. After this step has been done, the user will then yell 'Go!' releasing this bird shaped wave. The wave spreads out to about 3 meters in diameter, still leaving a trace on the users hand, however it doesn't mean that the user is able to redirect the bird shaped wave after the initial trajectory it takes.

-No Fire techniques the turn this is used
-Usable 2x
-Can only be taught by Ĺight


Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a bullet,The user can choose to create the bullets around the enemy using the moisture in the air, or create them in short range of himself if he so wishes, he can form them anywhere as long as there is moisture in the air,or a water source if no moisture is present. With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the user makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.

Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank

Genjutsu
Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida
Type: Offensive
Rank: S
Range: Short/Long
Chakra Cost: 50
Damage Points: N/A
Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.
Notes:
• Can only be used two times per battle.
• Lasts for one turn.
• Can only be taught by ZeroGarra.
• No A-rank or higher jutsus in the next turn.

Illusion Technique: Frenemies (Genjutsu: Tomoteki)
Type: Attack
Rank: B
Range: Short-, Mid-, and Long-Ranged
Chakra Cost: 25
Damage Points: 40
Description: This Genjutsu is created after the user throws a smoke bomb. After the smoke clears, the user is replaced with the opponents best freind, who attacks the opponent. The opponent does not want to attack them in shock, and is attacked. After this, the illusion ends.

Genjutsu-Never Ending Pit Of Death(No japanese found)
Type:Supplementary
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description:The user cast a genjutsu on the opponent to make it seem as if a huge hole formed under him and he is falling to his death. While the opponent is in the midst of the jutsu, the user may finish him quickly or slowly torture him until he dies.
Tip: It is best used when your opponent is making handseals
* Can only be used once a match*
*Can Only Be Taught By ROTM*

(Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy
Type: Defence
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: n/a
Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety.
-Doesn't work on boss summons
-Twice per battle.
-Can't use A-rank and above Genjutsu for the next two turns after this jutsu
-Only taught by Professor Sarutobi.

Genjutsu: Shinigami Bun'ya (Illusion Technique: Shinigami Realm)
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost:30
Damage Points: N/A
Description: Traps opponent in an illusionary world where everything is dead. When the opponent is trapped in the illusion the user can create clones of himself to help him attack the opponent. He and all the clones will look like Shinigami because of the illusion, and all weapons will also look different and will be less easy to defend from. The user (and clones) will move to short range from the opponent and stab him with swords or other ninja tools, thereafter all jutsus can be used again. The opponent can only use jutsus up to B-rank while trapped.
- Note: The genjutsu will last for 3 turns.
- Note: Creating clones counts as one of the three moves a turn.
- Note: A jutsu will count as one of the three moves a turn.
- Note: Can only be taught by Crimson.
- Note: Can only be used 3 times
- Note: cannot use A rank or above Genjutsu the following turn.
(Genjutsu: Sasayaki) - Illusion Technique: Whispers
Rank: A

Type: Defence/Offence 

Range: Short-Mid
Chakra Cost: 30 

Damage Points: N/A

Description: The user focuses his chakra while making 3 hand seals and looking into the opponent's eyes, and disrupts their chakra flow to trap them into the genjutsu. After the opponent is trapped in this Genjutsu, he will start to hear whispers around him, distracting him as he tries to find out who is talking and where it’s coming from. With every turn this Genjutsu is still active, the whispers will be louder until it's as loud as screaming in the opponents ear, disturbing the opponent.
- Note: The Genjutsu lasts until it’s broken, 3 turns or the fight ended, whichever comes first.
- Note: Can only be used twice per battle.
- Note: Can only be taught by Leaf.



Genjutsu: Shoushitsu Waza | Illusionary Technique: Disappearing Act
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will string a series of three hand seals and then cast the genjutsu on the opponent, disrupting their chakra within their brain. The chakra will act as a regulator while it is in the opponents brain, regulating the brain waves / signals that controls their KG. When under this genjutsu and the opponent tries to use their KG abilities, the chakra that is placed will simply disrupt the flow of that chakra to render their ability useless. When used against a dojutsu user like the sharingan, the sharingan user will not be able to use his sharingan's abilities. However, the opponent will see an illusion that their abilities are working perfectly normal everytime they try to use their abilities. For example, when a sharingan user has his 3T or MS active, they will see an illusion that they still have it active. Though from the perspective of the person who casted the illusion they will only see regular eyes and not the sharingan. An ice user that creates ice through their KG will see the technique form, however from the perspective of the person that set the illusion, nothing is formed as the opponent will not be able to do so.

Note: Only able to use once
Note: Lasts 4 turns
Note: No other genjutsu in the same turn or the turn after
Note: Next time using genjutsu can not be higher than B rank
Note: Does not effect using any of the basic 5 elements, ninjutsu, kenjutsu,taijutsu
Note: Can only be taught my Vision


Mirāju ame : Rain Mirage
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: -
Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience.
Note: Usable once per battle
Note: Lasts 2 turns
Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events

(Genjutsu - Yuugen Sho) - Illusionary Arts - Phantasmal Fists
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (if the strike connects)
Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy triggering the illusion. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

~Notes~
-Can be used 2x's per battle
-Must be taught by -Vegeta

Combination Jutsu
Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
Restricted to 3x per battle.
Only Oraan may teach


Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 60
Damage Points: 20x3
Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each.
Note: Can only be taught by Loki.
Note: Can only be used 1 time per battle.

Name: Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu
Rank: A
Type: Offensive/Supplementary
Range: Short/Long
Chakra cost: 30 (If not pre-prepared)
Damage points: 60
Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion.
Note: can only be used two times per battle


Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
(No Lightning Or Wind Next Turn)
(Usable 2 times)

Body Enhancement
Atsui-Appu: Warm-up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: must be done at beginning of battle

(Heishi mune houmen) - Dying Will Release
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body
Note: can only be used once per battle
Note: only lasts 3 turns
Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu

Name: (Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.

(Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)
-Once per battle
-Only taught by Professor Sarutobi
-Lasts for 3 turns or until canceled.

(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.

Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.


Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.


Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.

Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn
• Can only be taught by ZeroGarra.


(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.
Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.

Taijutsu
(Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts
Rank: Forbidden
Type: Attack
Range: Short
Chakra cost: 50 + 10 for each additional stomp
Damage points: 50 + 10 for each additional stomp
Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal possition.

Note: Maximum of 5 stomps
Note: Can only be used once

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.



(Guile's Sakuryaku) - Guile's Gambit
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user begins by enhancing their feet with chakra as they bend down to a low position, spring boarding quickly upwards doing a forward motioned back flip, the chakra on their feet forming a blade of chakra that creates a vertical circle around the user following the arc of the flip, causing slicing and blunt force damage to anyone caught in the attack. This attack is best used on an air bound opponent.

~Notes~
-Must be taught by -Vegeta
-Can only be used 3x per battle


(Puraido no fu~yūrī) - Pride's Fury
Rank: C
Type: Attack
Range: Short
Chakra Cost:
Damage Points: 25
Description: The user attacks with a flurry of punches to the enemy followed by a hard left punch to the chest, a right roundhouse kick to the face followed by an immediate left cross to the face sending the enemy flying. Before they are out of reach, the user will grab their arm pulling them back while turning their body in a counter clockwise motion delivering a powerful right spin kick, sending the enemy flying off through the air.
~Notes~
-Must be taught by -Vegeta


(Saido byōtō chakura suiryoku) - Side-wards chakra thrust
Type: Supplemental/Defensive/Offensive
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A (+10 if used with Tai/Ken from momentum)
Description: The user jumps into the air by up to one meter and then sends out a small gust of chakra from his foot lowest to the ground, sending him a little higher as the user spins their body to the left or right and throws their body weight in the direction they want to go. Using their momentum from the spinning and chakra, they manage to thrust their body in the direction they wish, up to mid range.

~Notes~
-Must be taught by Vegeta

Swift Release
(Hayaton No Jutsu)- Swift Release: Swift Technique
Type: Supplement
Rank: B
Range: Short-mid
Chakra Cost: 25
Damage Points: N/A
Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster.
- Can't use wind or lightning jutsus in the same turn.
- Can't use any other swift techniques in the same turn.
- Can only be used 3X per match.
- Must wait one turn before using again.
- Must have a swift release bio.

(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.

(Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion
Type: Supplementary/ Offensive
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added.
Note: Can only be taught by Rexii
Note: Speed of the kunai is barely trackable by normal eyesight

Jeet Kune Do
(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.

(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.

(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create 1
Note: Can only be used once per battle.
Note: Counts as a Shadow clone technique.
Note: He stays on the field for 4 turns.
Note: He must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this
Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.

(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.

(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.

Note: Must know Jeet Kun Do.
Note: Each punch counts as one of the users moves per turn.
Note: Must have mastered Jeet Kune Do.

(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (If striking)
Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.

Notes, Additional info & Limitations:
- Must have learned basic Taijutsu
- Can defend against taijutsu up to B rank
- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.
- Must be a Jeet Kune Do Master

(Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin.

- Must have learned basic Taijutsu
- Can be used 2X per battle
- Must skip one turn before using again
- Must know Jeet Kune Do

Jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp
Type: Offense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact.

- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn
- Can only be used once per battle
- Must know Jeet Kune Do

(Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious.

- Must have learned basic Taijutsu
- Can be used 2X per battle
- Must skip one turn before using again
- Must know Jeet Kune Do

(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers
Type: Attack
Rank: Forbidden rank
Range: Short-long
Chakra: 50
Damage: 90 (-15 to the user's wrist upon impact )
Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.

- Can be used once per battle.
- Must know Jeet Kune Do
- No handseals next turn from damaged wrist.
- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn.
- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.
Tekken
(Tekken No Suitaru): Style Of Iron Fist
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 100 (-10 each turn it is active)
Damage Points: N/A (-20 to the user when activating and -10 each turn it is active)
Description: The user focuses incredibly high amount of chakra into his legs and arms so that his strength increases on the level that of Godaime Hokage Tsunade Senju. While in this state the user can´t use any Ninjutsu or Genjutsu. The user can use Tekken Techniques tho (will be submitted later if this style is approved). When the user leaves the state of Tekken, the user can´t move, he can only stand on 1 place and he cannot use any jutsus of S-rank and Forbidden rank. When the user is in the state of using Tekken Style, the user´s muscles are under huge pressure and cause him great pain. It doesn´t change users speed.

*Can only be used once per battle*
*Lasts only for 3 turns*
*User cannot use ANY Ninjutsu or Genjutsu techniques when he´s using Tekken Style*
*After 3 turns, the user can´t move from the place he´s standing because of muscle exhaustion*
*No S or Forbidden Rank jutsus by the user for 2 turns after the Tekken Style has ended*
*Can only be taught by ~Mig J.J. Quiksilver~*
(Tekken: Kyūkyoku No Hō: Unmei No Ippō) - Iron Fist: Ultimate Technique: Hand Of Fate
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra: 60
Damage: 100
Description: The user while wielding Caliburn or having activated Style Of Tekken can use this technique by focusing high amount of his chakra into one of his hands so that it starts shining with orange light. When he does so, he can than punch into an enemy and if he hits him in Close-Range than the user makes hole in opponent's body. This technique can be also used for Mid and Long Range and that is when user has chakra in his hand, he thrusts his hand forward and releases all chakra at once to hit his opponent with beam of pure chakra which can make hole in opponent's body.

Used for Mid or Long range (1:54 - 1:59)


*Can only be used once per battle*
*Can only be used while using Style Of Tekken or while wielding Caliburn*
*When the user uses this technique, he can't use hand with which he used it for 3 turns (meaning no hand seals for example) (this is because of that huge amount of chakra and muscles in the hand being exhausted)*
*This technique has no elemental advantage or disadvantage*
*Can only be taught by ~Mig J.J. Quiksilver~*




Sage Transformation, Snake Summoning and Ninjutsu

(Senninka: Chokkan) - Sage Transformation: Sixth Sense
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: Taek having realized he was a member of the Sage Transformation began to learn a plethora of techniques from his uncle. Soon thereafter Taek would realize there not many long range applications of his kekkei genkai, so he developed a basic yet incredibly useful technique. Taek would begin by channeling chakra to the heels of his feet, manipulating his flesh to create a surplus of tendrils to escape and tunnel into the earth, from there he's given a multitude of options. For one, the tendrils are capable of detecting and stopping techniques launched from below, they can also travel towards the opponent wrapping the tendrils around his leg or hardening the tendrils forming on large tendril to escape the ground and pierce the opponent from any direction. Taek begin to realize the complete freedom he had to manipulate said tendrils. Taek is capable of releasing these tendrils and controlling them remotely, meaning he doesn't have to stay in one place while controlling them. However the user is slower when controlling the tendrils, because the tendrils must move with him. The tendrils can be used for defense above ground as well, the user can simply raise the tendrils to block, cut or sever physical attacks launched at the user. There are six tendrils total, and they are collectively at S rank strength. The tendrils can fuse together and separate at the user's will. Each strike counts as a move per turn. If all 5 tendrils strike together it will be one jutsu with S rank power.

Note: Although Taek does not have to stay in one location while he's controlling the tendrils, he must stay on the ground while manipulating the tendrils. Maintaining this technique takes up one of the users 3 moves per turn.
Note: User moves at -2 lvl speed when using this technique.
Note: Can only be used twice, two turns between uses.
Note: Lasts 3 turns.
Note: User cannot use S rank techniques the next turn after this jutsu is activated.
Note: Can only be taught by Jᴀʏ



(Senninka: Kanzen ni Atarashīmono) - Sage Transformation: Something Entirely New
Type: Supplementary
Rank: C
Range: Self
Chakra Cost: 10
Damage: N/A
Description: A Sage Transformation clansmen simply modifies their muscle, nerve and bone structure allowing them to be as tall, or as short as muscular or as fat as they want to be gaining or losing height, weight, muscle mass as well as the other bodily structures required. This is similar in regards to how Juugo changed his height, weight and bodily structure by absorbing new cells or releasing his own cells and works on fundamentally the same principle. This technique is passive in it's usage and unlike most Sage Transformation techniques once completed it doesn't require chakra or energy to sustain and maintain and becomes permanent until the technique is used again. It can be used to changed the Sage Transformation clansmens appearance at a rudimentary level by changing their bone, muscle and skin structure allowing them to take on the appearance of others. While undergoing the transformation their body glows a mix between red and black as shown when Jugo uses Sage Transformation to change his cell structure but turns the color of natural flesh after completion, instead of the usual Sage Transformation gray. By changing their height the Sage Transformation user may be able to avoid certain techniques with a line of effect such as fireballs, thrown kunai etc. They can be as short as a new born baby (roughly 20 inches) with the bodily structure of an adult, or as tall as three meters with the weight to match these forms.

Note: Can only be used three times per battle or war conflict.



( Sennika: Zōfuku ) - Sage Transformation:
Amplification
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-5 per turn)
Damage: N/A
Description: The user would transform his body,
coating his entire skin with a fresh layer of thin
flesh. Like the user's normal DNA make up, the
flesh is abundant in nature and constantly
absorbs nature energy. The flesh while draining the
user's chakra, passively and rapidly collects nature
energy from the surrounding than the user could
normally do. In turn, it passively and constantly
leeches the foreign chakra into the user's chakra
while the user being used to natural energy and
due to the nature of their DNA, won't be affected.
The constant infusion of Nature chakra would
constantly break the user from genjutsu safe for
Mangekyou genjutsu. The skin layer does not offer
any defensive ability and is only durable like the
user's own skin. The skin layer does not disturb
the user from doing any other things like he would
normally.
- Twice per battle
- Two turns in between usage
- Last 3 turns



Kuchiyose no Jutsu: Rayquaza)-Summoning jutsu: Rayquaza
Type: Summoning
Rank: S
Range: Short
Chakra: 40(-5 perturn)
Damage: N/A
Description: Rayquaza was said to be one of their strongest summons in the world, this snake is said to be capable of flight and lives in the ozone layer, so if one who has signed the snake contract wishes to summon him they must find a way to him, or have him to come to the user through some method. Rayquaza is 23 feet long and using its extreme mastery of the wind nature is able to manipulate wind currents to make himself fly, however while he can do this normally he refuses to do it in battle without a chakra sacrifice from the user so the user must give 5 points of chakra to Rayquaza each turn hes summoned. Rayqauza is able to use all wind jutsu the user knows and once per battle can summon a large tornado force wind that blows away any lighting jutsu, and clears weather. The wind is strong enough to knock down anyone standing in the way to the ground, it is S-ranked.

Note: Can only be summoned once per battle.
Note: Stays on the field for no more than 4 turns.
Note: Every ranked ability counts as a move.
Note: No wind jutsu the same turn as Rayqauzas wind jutsu and no wind jutsu from the user the next turn.
Note: Each turn Rayquaza is flying counts as a jutsu out of the users 3 per turn.


(Hebiātsu: Mede~yūsa no Gifuto) - Snake Arts: Medusa's Gift
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will summon 4 snakes from their sleeves and have them shoot out and go after the opponent. These are special snakes since when they bite down onto the opponent they forcibly inject senchakra into the opponent slowly turning them into stone. Right away the spot they bite on turn into stone with each turn have the process of turning into the stone progresses. By the time 1 turn pass where the snakes bite onto the place has no physical changes and only has the chakra injected into the opponent . After 2 turns the area that was bitten completely turns into stone. While after 3 turns the process starts to spreads more turning more areas into stone. After 4 turns and not being countered the opponent turns into complete stone.
Note: Usable 2 times a match
Note: Must know snakes and Snake Sage Mode
Note: Cannot use snake jutsu while they snakes are out
Note: Must be taught by Korra.
Note: must know Snake Sage Mode to use this

(Hebi Senpo: Sukēru Bakudan) - Snake Sage Arts: Scale Bomb
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user does the snake sign and starts gathering their senchakra into their hands. In their hands the user creates a ball of snake acid/venom infused with senchakra. Than the user will have the ball of venom be in cased with snake scales giving it some protection and adding some blunt force if the opponent gets hit by it. The user will than grow it to the size of Chō Ōdama Rasengan. The user will than either throw it or slam it against the opponent. When the opponent gets hits with it the scale first burst out and cut the opponent all over the body. The acid/venom will that hit the opponent burning their skin and getting into their cuts. The venom will than get into the opponents body through the cuts and start to cause paralysis to the opponent after being expose to it for 2 turns.

Note: Usable 2 times a battle
Note: Must know Snake Sage Mode
Note: Cant use any other SM jutsus the same or next turn

(Senpo: Ryūchi no Ken) - Sage Art: Fist of the Dragon
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: Forming the dragon handseal the user then pushes their hands forward breaking the seal and transitioning into a forward palm-strike like motion releasing forward a torrent of senjutsu chakra. This motion resembles a double push palm with closed fists. A dragon of senchakra is then created, using the mass of senjutsu as a basis along with the rotational force caused by the double push palm. The dragon is long and slender (roughly ten meters in length and four meters in diameter) and can be sent out to Mid range doing a fair amount of damage to the opponent if it hits him. It appears to look similar to a Chinese Dragon long and slim and it can cause blunt damage. The users fists are slightly sharpened by the senjutsu chakra as it creates an aura around the hands meaning they also pierce deep into the opponent's body if contact is made. The jutsu is able to create massive damage to the terrain. Leaving a crater in the earth. It is also strong enough to negate S rank elemental techniques, as well as Forbidden Rank raw chakra techniques being on par with elemental releases and stronger than raw chakra.
Note: Cannot use other Sage Art techniques in the same turn
Note: Usable by Sage Mode users
Note: Usable 2 times a match

(Kuchiyose: Akumu) ~ Summoning: Nightmare
Rank: S
Type: Offence/Defence
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites his thumb and smears it on his tattoo and slams their hand on the ground they will summon Nightmare a snake thats big as Manda and is black with blue stripes. Nightmare is a personal snake of Johninto and is able to use to use Lightning up to S rank (counting towards the enemies move count).
Note: Has to be taught by ~Johninto~
Note: She may stay for 4 turns.
Note: Can be summoned once a battle
Note: Must have signed snake contract
Looks like


(Hebi Kuchiyose: Milotic) - Snake Summoning: Milotic
Rank: S rank
Type: Offensive/Defense
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites their thumb and smears it on his tattoo and slams their hand on the ground they will summon Milotic a snake that is slightly smaller than Aoda. Milotic is a personal snake of Blake Belladonna and is able to use to use Water Ninjutsu up to S rank (counting towards the users move count). Milotic is the fastest snake in the water able to swim at great speeds ,which are just a bit slower then Lee without weights, while in the water and is also able to go into great depth of any ocean. On land Milotic can move just as fast as a normal giant snake summoning. Milotic is able to take no damage from B rank jutsus and below.
Note: Has to be taught by Blake Belladonna
Note: She stays for 4 turns.
Note: Can be summoned once a battle
Note: Must have signed snake contract

(Sunēku no shūen ) -Snake's Demise
Rank: A
Type: Attack/Supplementary
Range: Short- Mid
Chakra Cost:30
Damage Points:60
Description: The user will perform 5 hand signs then slam their hand on the ground that summon two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them.
Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away.
Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.
Note: Must be able to summon snakes.
Note: Usable once. Snakes last 3 turns on the field.
Note: Must be taught by Korra

(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze.
Note: Usable twice with needing to wait 3 turns before using again.
Note: The snakes stay on the field for 3 turns.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna

(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes
Rank: S rank
Type: Offensive/Defensive/Supplementary
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis.
Note: Must be able to summon snakes
Note: This jutsu takes two turns. One to completely set up and the next to actually be used.
Note: Usable twice with a 3 turn cool down between uses.
Note: All the snakes last for 2 turns.
Note: Must be taught by Blake Belladonna

(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu

(Hebiātsu: Sunēku no Fukushū) - Snake Arts: Snake's Revenge
Type: Offensive
Rank: S
Range: Short
Chakra: 40 ( -15 per turn to the opponent)
Damage: 80
Description: The user will first off summon three tiny snake (that are 1 inch in length) and have them attach to their hand. Once the user makes contact with the opponent the user will have the snakes burrow into the opponent's skin. Once in the snakes will start feeding off the opponent's chakra growing in size till they get to the size of large anaconda (8.8 m) and burst out from the opponent. The snakes while feeding off the chakra take time to grow and will have be feeding for at least 3 turns before the come bursting out. The opponent could destroy the snakes using a strong enough full body surge like Chidori Nagashi to kill the snakes.
Note: Usable 2 times a battle
Note: Must know snakes
Note: Cannot use any snake ninjutsu or any snake summonings while this is being used
Note: While this jutsu is being used the user can only use two jutsus a turn since they have to focus on having the snakes drain the chakra.
Note: Cant use any snake ninjutsu for the 2 turns after this finishes.
Note: Must be taught by Korra.


For everything above:
(Hebiātsu - Akireusu no shi) Snake Arts - Death of Achilles
Type: Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40 (15 per turn after initial bite)
Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed.

~Notes~
- Can be used 4x
- Must be taught by -Vegeta
- Must have signed the Snake contract and completed Snake Ninjutsu training to use



( Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz
Type: Attack/Defense/Supplemental
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole.

~Notes~
- Must be taught by -Vegeta
- Cannot be on the field if Manda is present
- Stays on the field for 4 turns or until dispersed
- In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned
- If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame




(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.


Medical Ninjutsu/Poison Release:

Kindan Furuutsu | The Forbidden Fruit
Type: Medical (Supplementary)
Rank: Forbidden
Range: Short (Self)
Chakra: 50 (-40 per turn)
Damage: N/A (+20 to physical attacks) (-30 damage to the user once this technique is over)
Description: This is a highly advanced medical technique only gifted to the most talented medical practitioners.The technique provides the user, the ability to manipulate the functionality of the hormones in the body. Thanks to the keen understanding of the human anatomy, the user can, by infusing medical chakra with their nervous system, manipulate the working and properties of the nerves to a certain extent. By manipulating the signals sent to the central nervous system, the user can influence the endocrine glands to release certain hormones in excess, that will enhance both physical and spiritual abilities of a person, at a cost the main hormones the user creates are more of the main three which are Hypothalamus, Anterior pituitary & Thyroid gland. Users of this technique have shown to inherit heightened physical capabilities and senses that greatly outmatch the average human. The reception power increases greatly, as the user becomes capable of hearing very faint and distinct sound notes over a large distance. His sense of smell increases too, allowing him to distinguish between minor differences in scents, allowing him to track down any target over a great distances. Using this technique also, the user is able to create a type of artificial hormones that mainly make the following things stronger, as the normal hormones in the body are most likely unable to create this wanted effects, this artificial hormone allows the users eyes to see things much more clearer, at four times the usual distance. The user can also manually increase or decrease the flow of adrenaline and endorphins in their body. If they ever wish to, they can release these both in excess, effectively nullifying his feeling of pain, and increasing their physical attributes somewhat. The major downside to this is that they can become reckless when their adrenaline levels are too high, and the euphoria caused by a high level of endorphins can be a hindrance in combat.. This becomes quite useful when the user has to negate any pain from the body. By overcoming the pain, the user is able to completely dissolve any pain that they the user might be feeling. Although this doesn't mean that the wounds would be healed along with it. The users appearance doesn't change in the slightest, instead a large greenish-blue hue is released from their body as they are in this mode.

Notes:
- Usable once.
- Lasts four turns, cannot be turned off.
- No use of other medical techniques while this is active.
- Speed (both running and reaction) and strength of the user increases by 2.0x while this technique is active due to the excessive hormones affecting the body. While, smell, sight and hearing are all increased by 4.0x times a normal ninja. This means smell is better than that of an Inuzuka. Sight is better when it comes to distance being able to see things at a greater distance, and/or better detail than that of the Byakugan but doesn't give anything else that the Byakugan offers. And finally hearing is better than that of using the technique Sound Release: Inner Sonar Skill, the user is able to even hear their own heartbeat, and others around them.
- All taijutsu based, or more so all techniques that are physical based attacks (taijutsu, kenjutsu, custom fighting styles etcetera), are enhanced with a damage boost of +20 while this mode is active.
- User is not able to perform techniques above B-Rank in the next two turns after the technique runs out.
- Can only be taught by Nathan.



(Dokuton: Doku Rendan no Jutsu) - Poison Release: Breath of the Hydra
Rank: S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 40 ( -20 next turn to use again )
Damage Points: 80 ( -5 to user )
Description: Based heavily on (Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique the user will make two small nicks on their thumbs allowing blood to pool in their palms. Using this blood as a template they create either a generic poison similar to that created by the Hydra Barrage Technique having the same effects (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure, death if the poison is vaporised and inhaled) or a custom poison. What they do with this poison is release it in either one massive wave of liquid poison by bringing their hands together and releasing the poison all together, or two smaller waves by separating their hands and releasing the poison in two moderately sized torrents of liquid poison. These torrents can be directed in two different directions allowing the user to attack multiple things.
Notes:
- Can be used three times per battle
- Requires two turn cooldown between activation

(Dokuton: Poizunburetto) - Poison Ninjutsu: Poison Bullet
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user begins by creating a small amount of liquid poison, pooling the sticky liquid in their mouth and chewing it like bubblegum while kneading into it. dense amounts of chakra to perfect the consistency. When complete the user exhales the poison, blowing it outward like a bubble, creating a thick film of liquid poison. They fill this liquid film of dense sticky tar-like poison with gaseous poison inflating it. After the bubble gets to a reasonable size, decided upon by the user as small as a normal bubble or as large as their own body they release it, where it will travel at the same speed as a Lightning Release Technique travelling through the air at a fast pace. The poison bubble only takes a moment to form and release. When released the poison travels towards an opponent or a technique, when it clashes with something the liquid erupts outward exploding with a decent amount of force while also creating a wave of liquid poison followed by a dense gust of gaseous poison. By performing the seal of confrontation the user can create multiple poison bullets each consisting of a liquid shell filled with gaseous poison. The poison created can be Med Toxin, or a custom poison. Poison created through this technique will additionally cause cell necrosis to any skin touched causing symptoms that mimic third degree burns with skin melting and bubbling up and reduce the poisoned individual's reactions and speed by three ninja ranks when it makes contact. The poison also makes it more difficult to breathe, forcing the effected person to wheeze and cough.
Notes:
- Can be used three times per battle and the user is immune to any poison created
- Can not be used in successive turns, and the effects last for four turns or until cured


(Dokuton: Atsuryoku no Shita) - Poison Release: Under Pressure
Type: Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The poison user concentrates poison chakra below their skin pooling a fair amount of the chakra in a specific spot before releasing it from their pores. This is similar to what they would naturally do with something like (Ninpou: Dokugiri) - Ninja Art: Poison Mist but instead of releasing the created poison from the mouth they do so from the pores of the body. When released from the pores it creates an intense burst of poison gas or liquid with the ability to negate an incoming technique or to dull or even completely negate momentum from things such as taijutsu or weapon ninjutsu. It does this by creating the poison in a very pressurised way creating a forceful burst of it that can be released from any part of the body and directed outward in a direction up to mid range knocking objects, or people back up to fifteen meters. Multiple bursts can be created but obviously the more there are the less strength each singular burst has needing to be aimed collectively to be as useful as a single burst. The bursts follow the natural strengths and weaknesses of the form of poison used. This technique can be used with Med Toxin or a custom poison.

Alternatively the poison chakra can be pooled all throughout the body just below the skin to create a forceful burst from all of the pores on the body creating a pressurised gust of gaseous poison or a wave of liquid poison with similar potential but in a multi-directional manner. This burst obviously has less stopping power as it is spread throughout the body releasing a concentrated burst that can knock opponents, creatures or objects back up to five meters. This has enough force to move even large summoning creatures. This variation creates an ethereal mist of poison that completely engulfs short range around it's user and it hangs heavily in the air until blown away with similarly ranked wind.
Note:
Can be used three times per battle with a two-turn cooldown.
No Dokuton in the turn after above A-rank.
People I've traded with
-Yusuke-
Akiza
BishamonSama
Enzup
Faith
Faust
Gobi Gobletsson
Kirabi
Lucifer
Nagato..
Oraan Nguyen
Sauron
Joker
Scorps
★Zoro..
~Crow~
★~Zeref~
Kirabi
-Cobalt-
-Haku Yuki-
-Kamishiro-
-Naruto-
Axle
Dr. House
Enderman
Gin-San
gitanshu
Hashirama..
Heavens Blade
Igneel
Inch
Jet waraku
~MAKAROV~
★Kira..
Lucifer
McKnockout
McRazor
Mephiles
Pain..
Roger23
Rokusho..
Shade Dracova
ShArInGaN On The Moon
Sharingdork
Sindy
Taiketsu Yagami
★Thunderbolt
Toshiro
Ushiro
Xanthe
Yagura Yondaime
Zero Kelvin
~Mig J.J. Quiksilver~
~xtsukune~
-Liquid Cefka-
★-Scaze-
NB's Young Lion
★Baldy..
Darktooth32
Dragonfly X
Drizzy..
IntrovertedKittenNinja
★Uchiha Paulsama
Selendrile
Mikuru san
minato491
Nara..
Shadow Guy
★Ouacus
Reborn
Rodukaime Namikaze
Roger23
Rokusho..
WastedMonkey
Ushiro
Izanami Kaito
Gobi
Damon
Ninevision
-Vegeta

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Laughing Gas​
(Waraugasuton) - Laughing Gas
Rank: N/A
Type: N/A
Range: N/A
Chakra Cost: (10 per turn)
Damage Points: N/A
Description: This isn't a technique more so it is just the side effects and symptoms brought on merely by breathing in Laughing Gas as an anaesthetic substance. These are the same for everyone who breathes in medium to large doses of the gas unless stated in a technique that the amount in the technique is sub-anaesthetic which can be beneficial in it's usage both for healing and helping the mental faculties of the imbiber. Also by using their medical chakra the user can make their own body immune to the effects of Laughing Gas temporarily. This is similar to (Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance and is a passive ability only needing a move slot to initially activate. The chakra cost for this is 10 per turn.

Turn 1
-effected person loses the ability to control their own laughter.
-muscles begin to stiffen slightly as they involuntarily contract with mild pain.
-Genjutsu is unable to be broken through pain, due to numbness that radiates from their lungs outwards towards their extremities.
-afflicted has feelings of euphoria, feeling strong, happy, and confident as their inhibitions fade and cloud their thoughts.

Turn 3
-Prior symptoms worsen; unable to control their breathing due to the more noticeable and exaggerated laughter, preventing use of any jutsu that requires inhalation.
-Unable to perform more than four hand seals in succession, due to worsening muscle-stiffness and pain.
-Disorientation due from vertigo sets in as they lose feeling in there hands and feet, reducing the effected person's reaction speed lowering it by 10%.
-Additionally they are subject to numerous minor hallucinations.

Turn 5
-Fits of manic laughter and crying set in, causing the deep core muscles and lungs to burn and hurt, a pain not numbed by the effects of the gas.
-breathing and movement become difficult as the muscles required begin to lock-up.
-Hallucinations worsen as the landscape appears to twist and become distorted in colour perception, accompanied by auditory hallucinations. This, with muscle contractions, compound in the effected person's reactions being reduced by 20% and their speed being reduced by 20% of their original levels.

Turn 7
-if a target has been breathing Laughing Gas for five turns successively, without breathing in regular oxygen or having an immunity, they will die due to oxygen deprivation.
-in the WSE, this would cause fainting and unless healed would cause them to constantly be afflicted by turn 1 effects after fainting.




(Waraugasuton: Satsugai Jōku) - Laughing Gas: The Killing Joke
Rank:
B-S
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons, and constructs range in power depending on how much chakra is used to create them. The user can create B rank with a single hand seal up to mid-range away; A rank items with the use of two hand seals up to long-range, and S rank applications through the use of three hand seals at any range. At any time these items can be rele ased causing a cloud of nitrous oxide to form creating a cloud of laughing gas with a five-meter diameter. This cloud is considered to be the rank of the technique that was used to create it and is still infused with the chakra that fueled the intial use making dispersing it the same as a normal clash. If this gas is breathed in the opponent's body will react as per the effects of (Waraugasuton) - Laughing Gas.
Notes: S rank variation can be used three times per battle with a one turn cool down. A-rank variation can be used four times per battle

https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352

( Waraugasuton: Hanijiumu ) - Laughing Gas: Hahnium
Rank:
A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: Due to the innate connection between Poison Release and Laughing Gas as mentioned in the element itself a poison technique can be laced with vast amounts of Laughing Gas and vice-versa a Laughing Gas technique can be laced with vast amounts of poison creating a compounding effect. This is done by forming an additional hand seal, spending a move slot and lacing into the Laughing Gas Technique a poisonous substance on the user's person, by doing this the user can push the lethality of the technique even further increasing its destructive potential. This can work with basically any wind or gaseous-based element but shows best in Poison and Laughing Gas combinations. This is because as directly specified in the element Laughing Gas is a carrier gas allowing it to carry with it a secondary substance or be laced into another substance creating a mixture of the two. This can be used alongside a Poison Technique or a Laughing Gas technique in the same timeframe to impart additional effects into the substance empowering whatever technique it is used with. When used on an A rank technique or below this allows a rank increase. It can alternatively be used upon S rank or Forbidden rank techniques to impart additional effects onto them but it won't gain the boost in rank, gaining only ten damage. This imparts the symptoms of the poison, onto the symptoms of the Laughing Gas or vice-versa due to the innate connection between the two substances an example of this carrier gas function in the most basic form is the mixture of oxygen and nitrous oxide which is used in anesthesia. This all plays heavily upon the carrier gas aspect of Laughing Gas and it allows them to compound the effects of the technique by making it a combination Poison/Laughing Gas Technique or a combination Wind/Laughing Gas Technique. This requires the user to be able to use Poison Ninjutsu and have a poison sample on their person for most cases. It can be done alongside another technique including Poison Ninjutsu, Laughing Gas, or another wind or gaseous-based element.
Note: Can only be used three times per battle with a two turn cooldown

https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352

(Waraugasuton/Yoton: Warau Hito) - Laughing Gas/Yang Release: The Man who Laughs
Rank:
S
Type:
Supplementary
Range: Short - Long
Chakra Cost:
40 ( +40 for Yang )
Damage Points:
N/A ( 80 damage healed )
Description: After the use of two hand seals, the user while using his chakra to create a small amount of Laughing Gas; can consume it or supply it to an ally creating an anxiolytic effect as mentioned in the element itself due to this anxiolytic effect, the reactions of the imbiber are increased x3 for three turns. However, it can only happen twice per person as the user becomes immune to the effects after successive uses. Laughing Gas in sub-anesthetic also creates an analgesic effect that dulls pain receptors, dulling the sensations of pain in the body allowing them to carry on through damage equivalent to an S rank ( 80 damage ) and below without healing them. What this means is that the user can act as if he weren't injured when injured not suffering from the effects of losing health for a limited period of time. However, the bodily effects such as bleeding, bruising, or broken bones can only be negated through healing jutsu this effect lasts as long as the first effect. This pain negation also negates the ability to break genjutsu through pain being a double-edged sword.

Dionesium: Additionally, by spending an additional forty chakra and lacing the element with Yang energy they can heal wounds up to 80 damage by applying the laughing gas and the Yang energy in tandem either directly to the wound or allowing someone to imbibe the Laughing Gas/Yang energy mixture. This is because Laughing Gas is a perfect carrier gas, as mentioned in the element itself open to accepting most chakra natures, or substances. Applying the Yang energy is a passive action. What this does is circulate around the site of the wound first dulling the sensations of pain before genuinely healing the wound itself through the application of Yang energy and anesthesia. In theory, this can heal on par with even medical ninjutsu taking the place of moderate surgery or more taxing healing techniques. If Yang energy is applied, on top of the x3 to reactions the effected person gains 2.5x to their speed for 3 turns acting as a sort of boost or bump that you'd see with a performance-enhancing drug. This is due to Yang's naturally energetic nature working both to heal the wound and overcharge the body itself both instigating the natural healing process and basically doping the body with excess energy.

Open Wide, Say HA!
The user is also able to take a medicine or medicinal substance on their person and apply it through this technique using the Laughing Gas as a carrier gas. This allows them to administer or take pills in the middle of combat, or on the battlefield without pulling out the substances or the pills themselves, using the gas to carry the ingredients through the gas and into an ally or themselves. This aspect doesn't require the hand seals and is a passive action when used this way, thus not taking up another move slot along-side the pills. Pills or medicine must be referenced alongside this technique however they obviously follow the medicines usage limit. This can be done in the same timeframe as another technique.

Note:
Can only be used two times per person up to a total of four uses per battle. Open Wide, Say HA! doesn't count for this
Note: Healing can only be done twice per battle once per turn and can negate up to 80 damage per usage
Note: User can't use Laughing Gas, A-rank or above for 2 turns after using Open Wide, Say HA! doesn't count for this

https://animebase.me/threads/custom-element-jutsu-submission.764501/page-6#post-21966677
Chalk​
(Chōkuton - Rudī wa chōku ) Chalk Release - Rudy's Got the Chalk
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: The user performs two hands seals and forms objects such as weapons, tools or constructs out of chalk to attack an opponent, or defend against other techniques with relative ease. These objects can be made of solid chalk. If the user is using an already formed source of chalk they can do so with slight motions of the hands or they can create chalk from their body or materialize it in short range and have it move outward to attack or defend. Forming a source outside of short range will require the two hand seals. At any time the user can form an additional hand seal forcing the chalk particles in a solid source to grind against one another breaking down solid chalk into it's dust-like form. Additionally when solid chalk from this technique clashes with another technique it has the potential to be broken down into it's dust-like nature.
Note: S rank can only be used once per turn



( Chōkuton - Ikiru ) - Chalk Release - Coming to Life
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: The basis for the animation abilities of Chalk Release the user is able to either draw an object, creature or construct on a hard or solid surface or materialize chalk powder directly upon a solid or hard surface to create a drawing. Then by performing two hand seals the user can create animations allowing them to attack or defend as well as bind the opponent or even allow the user to fly. The major drawback of this technique is the fact that the user must draw or create the animation in battle thus for B to A rank animations this can be done merely with the two hand seals but S rank animations will require an additional hand seal. This is similar to ( Ninpou: Choujuu Giga ) - Ninja Art Beast Imitation and ( Ninpou: Chou Choujuu Giga ) - Ninja Art: Super Beast Imitation and like those techniques the animations are able to grow larger after being drawn with S rank's size limitations being that of the Great Stone Golem technique. Once created the animations can attack or defend at the will of the user and have substance until they are dispersed. They can disperse into a massive amount of chalk dust that can be used as a source for other techniques. Additionally the user can draw a word if they are less artistically inclined or if they are trying to hurry and these words will take the form of the animal or construct that was written. However these animations will seem malformed and will appear like a mixture between the word and the animal or construct. By combining the abilities into one construct the user is able to draw an animation and write the word explode, explosion, or detonate and upon attacking something the animation will explode in a puff of chalk dust with a decent amount of explosive force comparable to the damage that would have been dealt by a direct attack. Alternatively the word explode or similar words can be written on a surface and they themselves will just explode into a source of chalk dust.
Note: S rank can only be used once per turn with a one turn cool down




( Chōkuton - Chōkuzōn ) Chalk Release - Chalkzone
Type: Supplemental
Rank: A
Range: Short-Long
Chakra Cost: 30 (-5 per turn)
Damage Points: N/A
Description: Using their Chōkuton the user will create fine, granules of chalk dust to rise from the ground and fill the air thru out the area. The chalk dust is near invisible to the air because of how small the granules are, and will not hinder anyone's sight, it's only purpose is to coat the area with the users chalk. Being linked to the user, it acts as a mini-map of sorts, allowing the user to sense any movement within the fine layer of chalk dust. Because of how spread out it is, simply blowing it away with a wind technique will not work, as the entire amount would need to be removed and can easily refill any area's cleared as it draws chakra from the user each turn creating more dust on its own and completing the repair without need for the user to act.
Note: Once activated lasts until the user ends it or can no longer give chakra for it to remain active, or is completely destroyed

Lightning​
(Raiton: Risaikura) - Lightning Style: Recycler
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+20 to Taijutsu)
Description: Whenever the user is hit and at the risk of being
paralysed by unfocused lightning, he quickly focus on his own
lightning chakra throughout his body and tames the lightning
current before it completely paralyses him. This is the same as
mixing his lightning chakra with the opponent's lighning,
collecting the opponent's lightning current using his own and
redirecting them like a lightning rod into his fists, feet or both
which he will now use to clad his fists/feet in a translucent but
sparking lightning aura. This can be used to aid the user during
taijutsu.
NOTE: Lightning aura lasts 3 turns
NOTE: Can only be used three times per battle
NOTE: No Raiton above S-rank the turn this is used.
NOTE: Only works on unfocused lightning like Nagashi



Raiton: Kanadzuchi no Kyōju Konton | Lightning Release: Hammer of Professor Chaos
ype: Offensive/Defensive
Rank: S
Range: Short (Long)
Chakra: 40
Damage: 80
Description:
The user forms 3 seals and focuses raiton chakra into their hand, releasing and using shape manipulation to form 2 large hammers, comprised completely out of lightning chakra. These hammers while being completely manoeuvrable and light, still has the momentum and weight behind it of a heavier hammer weapon. Being perfectly balanced, the user can swing and throw the hammer around as if it were almost nothing at all. Each strike of the Hammer deals 40 damage, letting out a small frontward facing electrical explosion. Should the user choose, they can compress the hammer's chakra completely into the tip of the maul, and slam it down onto the ground sending 1 S-rank>2 A-rank>4 B-rank>8 C-rank>16 D-rank bolts out racing along the ground at the cost of losing the weapon.
Notes:
-Can only be used twice per battle
-Lasts for 2 turns
-Two turn cooldown inbetween each expirey

Snake Ninjutsu​
(Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process.
Note: Must know snake jutsu
Note: Must be taught by Korra
Note: Usable 2 times a match with a 1 turn cool down between uses
Note: Cannot have Manda on the field while using this.


More Poison​
(Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion
Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 30 (+10 per turn per usage)
Damage: N/A
Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank.

Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability.

Note: Must be taught by Korra.
Note: Must know Poison Release
Note: Requires a 2 turn cool down between uses
Note: Each use lasts for the duration of that singular technique.
Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.



(Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison
Type: Defensive/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 ( when used to attack )
Description: A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to.
The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into.
Notes:
- Can be used three times per battle with transformations lasting for three turns at max
- Can be used once per turn with a two turn cool down



(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )
Damage: 80
Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defence against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporizes into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage.
The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.
Note:
Can be used twice per battle lasting three turns per use
Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation
Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.





(Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( +10 to make it semi-solid again )
Damage points: 60 ( +10 to another poison technique )
Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release.
As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact.
In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison.
Notes:
- Poison creation/manipulation can be used 4 times, with a one turn cool down.
- The strengthening ability can be used once per turn with a one turn cool down (three times total)
- This can be used with a custom poison but requires it to be a liquid



(Dokuton: Funsai Suru) - Poison Release: Shatter
Rank: S
Type: Supplementary/Offensive
Range: Short-Mid
Chakra: 40
Damage: 80
Description: In essence a trap technique where the user sends moderate amounts of poison chakra into either the ground or air to the area near the opponent. The first variant can be done in close range through close quarters combat releasing the poison from the soles of the feet hiding them by having them burrow slightly into the ground or from a distance by channeling poison through the ground from the soles of the feet. Either way the aim is to create several ( one to eight ) small condensed bead sized orbs of poison to embed themselves in the ground around the opponent. Once done the user can either perform the seal of confrontation causing the poison to detonate or wait for the opponent to step upon the area where the poison is causing the beads to detonate in tandem. When they explode they release a mass of liquid or gaseous poison along with a strong explosion able to create a one meter crater. The poison rushes outward from the tiny bead proliferating itself into a massive amount of liquid or gaseous poison with the aim to strike anything or anyone in a short - mid range area.

Alternatively these beads can be released into the air through the hands where they will float in place until activated or touched where they will then explode doing what was mentioned above but this usage makes it easier to see and defend from. While underground they can only be perceived by chakra sensors or someone with an appropriate sensing ability to know they are traveling underground and they basically act like landmines as per their trap like nature. The poison doesn't have any lasting effects on it's own besides the ability to cause minor cell necrosis mimicking second degree burns. However it can be used with the users own custom poison or Med Toxin to alter the effectiveness of the technique.
Note: Can only be used twice per battle with a two turn cool down




( Dokuton: Yūdokuna ito ) - Poison Release: Toxic Threads
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (15 to maintain)
Damage: N/A (or 80)
Description: The user concentrates dokuton chakra into the tips of their fingers extending from each of their fingers a long spindle like thread of dense liquid poison. The user is able to choose how many threads for whatever scenario but the number cannot exceed ten (one thread per finger). Then they can weave these threads throughout the battlefield to attack or around the target, somewhat similar to those used by puppet users or the threads created by (Iryō Ninjutsu: Chakra No Ito) - Medical Technique: Chakra Threads.

The threads can be funnelled into the ground to travel to the opponent's position to attack from several angles allowing for a very deceptive use. The threads can then embed themselves into the target and pierce into the opponents chakra circulatory system as well as their vascular system. Through this connection the user can pump poison directly into the opponent's body or can directly pollute their chakra with dokuton chakra causing the chakra circulatory system to decay and erode from the damage. Individuals who have had their chakra circulatory system polluted will have to mould an additional twenty chakra alongside their techniques and if the threads are connected for more than four turns the opponent will lose the ability to mould chakra until they are healed. This also causes additional damage as long as the threads are attached to the opponent and even once removed the opponent will remain poisoned until cured as per the usual requirements of poison. If dokuton chakra has been applied to their chakra circulatory system a full body purge has to be performed to removed the polluted chakra otherwise it remains in the body circulating through the body.

Alternatively if the user wishes to use the threads defensively or in a different offensive manner they can lift their hands into the air causing the threads to spiral around their body in a rapid manner. These threads begin to whip around the user at a fast pace with the potential to either create a defensive dome of fast moving threads or they can be directed to whip at the opponent to attack directly with slashing and piercing motions. Additionally the user can connect these threads to a technique they've used pumping dokuton chakra or poison directly into the technique empowering it. This has the potential to raise the rank of a technique by one up to S-rank where it merely grants an additional ten damage. Though this has to be a technique that the threads can attach to liquids

Note: Can only be used twice per battle with a two turn cool down
Note: Can only use poison techniques while this technique is being maintained




(Dokuton: Ikari) - Poison Ninjutsu: The Fury
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( 10 per turn to maintain )
Damage: 80
Description: The Fury is a highly flammable and ignitable liquid poison that works similar to a nerve agent. It causes blisters upon the skin and burning of the eyes and lungs and causes symptoms similar to third degree burns upon any flesh it touches. It can be used by creating a torrent of liquid poison from the hand through a palm strike or it can be administered through a direct finger jab by being used to clad the hand in a liquid shroud of poison. This is partially inspired by (Raiton: Raikiri) - Lightning Release: Lightning Blade and (Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill. However it's real usability comes in when used alongside a fire technique as it is flammable and works like a fuel source similar to oil or another combustible liquid when ignited.
It can be used in the same timeframe as an A rank fire technique or below to raise a fire technique's rank or alongside an S rank but only grants it 10 additional damage. The user is able to clad both of their hands in poison and create two blade-like constructs similar to what can be done with water release or they can clad a single hand in the poison either way they are able to constantly feed poison into the construct in a similar way as to how Lightning Blade can be used. It can be used offensively to attack or defend augmenting taijutsu usage allowing the user to create slashing, piercing or blunt damage but due to needing constant dokuton chakra to sustain it the user is only able to use poison techniques while they extend it's usage.
Note: Can only be used two times per battle and can last four turns at maximum
Note: Can only be used alongside fire techniques twice and can't be sustained if done




(Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken.
This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique.
Note: Can be used twice per battle and the aura lasts three turns



(Kuchiyose/Dokuton: Sutikusu kawa) - Summoning/Poison Release: River Styx
Rank: S
Type: Offensive
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user slams their hands upon the ground or stomps their foot causing a summoning rift to open at least 5m above their target. From this rift flows a rushing column of volatile, hot, bubbling red poison able to extend up to twenty meters in height. The torrential column has a short range radius and has enough force to throw an object 10m away scalding it profusely causing second to third-degree burns to a human or a creature. The reason this poison is hot and volatile in nature is it is based upon the compound tert-butyllithium a pyrophoric substance meaning that it easily catches fire on exposure to air. However, due to the diluted nature of the substance being mixed with additional poisonous substances and dokuton chakra, it is slightly more stable needing a trigger to catch fire making it predictable enough for the user to supplement and attack with.

This poison can be liquid or gas and in either form is extremely flammable being able to be set off by fire, lightning or even explosive tags and makes for a fairly useful opener to combo into with this technique creating a 20m high column of fire and poison if set ablaze. The user is able to open multiple rifts at different angles aiming them in different directions or towards different things but the power is always shared between them with the total potential being split.

By adding an additional two hand seals to the technique the user is able to summon massive amounts of weapons alongside the poison inside of it with the potential to slash and cut the targets altering the damage and allowing for additional combinations to be used. The poison has very little bodily effects it only has the potential to cause blisters and third-degree burns on any skin touched and it can cause respiratory problems restricting the use of ninjutsu that requires being breathed or spit out. Additionally, it can be substituted for Med Toxin or the users own custom poison but will still have a flammable nature to it.

Notes:
~Only one to three portals can be created and the poison that escapes can be used as a source
~Can only be used twice per battle once per turn with one turn cool down
~The user cannot use any other S rank poison release techniques in the same turn
~Can only be taught by Pyro NB



(Dokuton: Iridari no hōken) Poison Release: Consecration of the Ilidari
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (-20 to opponent's techniques that originate from the ground )
Description: The user channels poison chakra into their arms or legs and slams their dominant hand onto the ground or stomps their foot upon the ground. If they use their hand they stab their fingers into the ground releasing poison chakra as they manipulate it lacing the ground with a plethora of poisonous substances that encompasses a 5m-25m radius around the user in all directions as well as deep into the ground itself. This can also be done by merely by stomping their foot upon the ground.

The poison chakra creates a deadly poison that combines with the soil on a chemical level rapidly killing off any plant life such as wood, plants, roots, or mushrooms and makes it harder for plant life to grow from the ground. This happens over a two-turn period and not instantly in the turn it is used. This is because the substances that are created in the ground are a mixture of a deadly insecticide and a herbicide poisoning plants and creatures indiscriminately. Summoning creatures poisoned in this manner immediately reverse summon, whereas the summons associated with Summoning Ninjutsu Techniques die off slowly over the course of two turns. Insects and bugs excluding Aburame bugs die off just as quickly dying the turn after exposure. Upon the first turn of becoming poisoned a person will notice minor visual and auditory hallucinations similar to heat mirages alongside noises that are usually distracting. Things outside of short range will seem distorted and blurry as the eyes begin to water making it hard to see accurately at a distance. Upon the second turn of being poisoned their reactions will suffer slightly due to this as the hallucinations become more prominent with colors and lights twisting and warping the landscape techniques will seem out of place skewed a few meters away from where they actually are making it harder to judge distance and depth perception. This causes a reduction in reaction speed of three ranks; the symptoms do not worsen beyond this point.

Additionally, this poison absorbs and restricts the nutrients in the soil, in turn, it changes the soil from a soft loamy quality into a rocky dirt-clod like consistency devoid of moisture and almost acidic in nature. It doesn't do this through being acidic in nature but a process called soil acidity wherein elements such as calcium and magnesium are leeched from the ground thus causing the soil to change its pH. This change in soil makes it harder for plant life to thrive reducing the rank and damage of such techniques by 20 dmg and one rank it also drastically lowers the ph of the soil making the soil acidic to plant life, insects, summons, and people found in the ground, above the ground, and traveling through the ground poisoning them directly. This process is mentioned above. It specifically affects plant nutrient availability by controlling the chemical forms of the nutrients poisoning them directly making the ground itself toxic to the touch allowing it to poison anything or anyone who touches it excluding the user as they are immune to the poisonous effects. This can be used to stop the use of plant, mushroom, or wood like jutsu that originate from the ground as well as make the growing of roots, wood, and plants underground harder. This also reduces the power of earth techniques that originate from the ground forcing them to partially crumble and break away when formed thus they lose 20 dmg and one rank. This is because the earth is weakened due to its course weak consistency.

Notes:
~Can be used three times per battle
~The toxic ground effect lasts for 3 turns per usage
~ Can only be taught by Pyro NB



(Dokuton: Feru no Ame) - Poison Release: Rain of Fel
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 ( 15 per turn )
Damage: 80 ( 20 per turn )
Description: The user sends subtle substances into the sky through the release of poison chakra creating toxic green clouds high in the sky far above the battlefield. This poison chakra condenses into a sickly, sticky, green liquid that begins to drop down upon the ground like natural rain fall. It is similar in regards to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique however it has the potential to poison anyone it touches besides the user seeping into skin and clothes clinging to clothes and cloth soaking them congealing into a slime-like gel that sticks to people and objects. This gel increases the weight of the opponent doubling it reducing their speed by three ranks for as long as the substance stays on their body. This isn't an effect of the poison itself merely it's weight and can be negated by removing the sticky poison and stopping it from clinging to the body. This poison rain is a natural skin irritant, and will cause growing welts, hives, and blisters as it makes contact with flesh. This happens as soon as the substance touches flesh, happening the turn a person is poisoned through skin contact. It can cause wounds similar to second to third degree burns and causes an intense burning sensation on the body. This takes a full turn to take effect happening the turn after being poisoned. After another turn of direct exposure, it will begin eroding and killing skin cells causing cell necrosis. The poison also lands upon the ground creating puddles of liquid poison all throughout the field allowing them to be used as sources for the user. These effects do not harm the user. With a single hand seal the user can solidify the rain into blade like constructs slicing and cutting at anything it makes contact with allowing it to enter an opponent's body with the potential to force itself into open wounds.
Note: Can only be used twice per event (four-turn cooldown) and the poison rain can last four turns
Note: Can only be taught by Xicer



( Dokuton: Naibu kōsō) - Poison Release: Internal Conflict
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -20 to the opponent per turn ) ( -10 to an opposing technique )
Damage: N/A
Description: This technique revolves heavily around a poison with properties the exact same as (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique and in consistency it is sticky and viscous like glue binding in place anyone struck by a technique infused with it. A custom poison can be copied similar to the above mentioned technique allowing the user to compound the usefulness of the technique. However it doesn't deal damage on it's own like some other poisons.
Due to it's chakra draining nature this technique can be used alongside another poison technique in the same timeframe by channeling the chakra through the hands or simply into the other technique compounding the properies of the altered technique imbuing the sticky, chakra draining properities of the poison onto and into another technique. This has the effect of causing the altered technique itself to partially absorb the chakra of the other technique as it clashes with it. This can reduce the rank of the opposing technique by one rank stealing away ten chakra and therefor twenty damage. This process takes precedence over the clashing of the techniques themselves with this deduction happening first followed immediately by the poison technique and it's opposing technique clashing as they naturally would but with the opposing technique weakened and the poison technique unaffected. This ability can be the deciding factor on whether the poison technique overpowers, or neutralizes the opposing technique due to this fact.
Note: The debuffing ability can only happen twice per battle with a two turn cool down
Note: Can only be taught by Xicer

Fuinjutsu​
Fuinjutsu: Seijirirīsu - Sealing Art: Sage Release
Type: Supplementary
Rank: B
Range: Close
Chakra: 20
Damage: N/A
Description:
This is a jutsu that is used concurrently with gathering sage chakra. The user marks himself with a seal with a kanji saying "Nature". Only one seal can be place at a time. The user would activate this seal before gathering sage chakra. Gathering sage chakra would take the normal process of staying still, etc as the only reason for the seal is to seal and store the converted sage chakra instead of immediately using it to initiate sage mode. Depending on the amount of time used for meditation, the sage chakra converted would be stored accordingly. For example, if mediation is done for two turns, 20% of the user's chakra is converted to sage chakra and the 20% sage chakra is stored in the seal. The maximum amount of turns for meditation can not be exceeded however. i.e: 30% Max for imperfect sages, 40% Max for perfect sages etc. Just like the default. Once the sage chakra is stored, the user is able to at any time, collect the sage chakra from the seal by releasing the seal with a confrontation handseal. Releasing the seal is instantaneous and can be used in the timeframe of another technique but the user would spend a move slot. By releasing the seal, the user would initiate sage mode.*
Placing and activating the seal counts as a move, releasing the seal takes a move slot but can be used in the same timeframe as another jutsu. Usable 2x per battle, with a 2 turn break in between.
Must be a medical ninja to use



(Fūinjutsu: Kyōshin) – Sealing Technique: Resonance
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+400 Maximum)
Damage: N/A
Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs.

Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed:

Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on.

Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind.

Sage Arts​
(Senpo: Detoroito Sumasshu) - Sage Art: Detroit Smash
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user will channel natural energy into their fist and perform a downward punch. While simple in nature this punch is able to change the wind pressure around the epicenter of the punch due to the natural energy. With the sudden change in wind pressure an updraft is created, which in turn creates a massive swirling vortex of wind and natural energy, which expands to reach up to short range away from the epicenter becoming an effective barrier. Due to the natural energy both the updraft and the vortex can play on equal terms with most elemental jutsu while having advantages against some; with the updraft gaining an advantage against liquids and gases being able to disperse them and send them away from the body, thus being able to counter up to S rank liquids and gases. While the vortex having a rotation to it has an advantage against lightning being able to counter up to S rank Lighting. Against everything else it is neutral.

- Usable two times.
- Two turn wait between uses.
- No Sage Arts A rank and above next turn.


Red Sand​



Custom element Japanese name: Mizu Niiro Suna (Nirro Suna for Short)
Custom element English name: Hydrophobic Red Sand
The element is based on: Earth + Fire + Wind + Chakra Control
Facts that prove the element to be possible (in the manga context): It has already been shown that earth and earthen chakra can be used in many versatile ways. It can be used as a solid, as a dust like materiel and in a mud like mixture. It can also be ground down and used as a sand like materiel in both the Anime and Manga, what Hydrophobic Red Sand is is simply Earth that has been ground into a fine sand like dust quality, then heated to an immense temperature not high enough to create glass but hot enough to severely heat the sand it is finally infused with Wind Chakra to make it Hydrophobic causing it to repel most liquids.

How it works: Hydrophobic Red Sand is a Hydrophobe meaning it doesn't mix with water instead it repels it causing the grains of sand to adhere to one another and form cylinders (to minimize surface area) when exposed to water. As soon as the sand is taken out of water, it is completely dry and flows freely. It can therefor be manipulated and sent through water basically unaffected by it. Even while underwater the sand is completely dry. When in water the sand comes together in a way that is beyond what normally happens to sand in water. It becomes more like earth release in a way able to still be manipulated even when completely submerged in water. Red Sand can become dense enough to compete with even the hardest rocks.

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Hyrdophobe: In chemistry, hydrophobicity is the physical property of a molecule (known as a hydrophobe) that is repelled from a mass of water. Hydrophobic molecules tend to be non-polar and, thus, prefer other neutral molecules and non-polar solvents. Hydrophobic molecules in water often cluster together, forming micelles. Water on hydrophobic surfaces will exhibit a high contact angle. Examples of hydrophobic molecules include the alkanes, oils, fats, and greasy substances in general. Hydrophobic materials are used for oil removal from water, the management of oil spills, and chemical separation processes to remove non-polar substances from polar compounds. The hydrophobic interaction is mostly an entropic effect originating from the disruption of highly dynamic hydrogen bonds between molecules of liquid water by the non-polar solute. By aggregating together, non-polar molecules reduce the surface area exposed to water and minimize their disruptive effect.​

Usage Examples:

(Nirro Suna: Yougu) Red Sand Release: Tools

Type: Attack
Rank: A rank
Range: Mid - Long
Chakra cost: 30
Damage points: 60
Description: The user can form strong tools out of Red Sand, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property.
(Nirro Suna: Sunaarashi) Red Sand Release: Sabels
Type: Attack
Rank: A rank
Range: Mid - Long
Chakra cost: 30
Damage points: 60
Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.
-If the user is caught in the sand storm he is effected to.
-Will repel up to S rank water within reason

Conditions to be able to use it: Mastery over Earth, Fire, Wind and Basic Ninjutsu

Is weak to:

Lightning and Lightning based CE: This element is mainly earthen based so it's a given that it's weak to Lightning.​
Fire: Intense heat has the ability to overpower the hydrophoic properties due to it being caused by fuuton chakra.​
Oil (This includes any oily substance I.E Second Mizukage and other CE): A Hydrophope absorbs oil meaning after absorbing an oil like technique the sand will be almost impossible to manipulate any other element that is oil based or oily in nature will have this effect.​
Heating Elements (Scorch like elements, Temperature release, etc [used to refer to other heating elements]): If they have enough heat they can take out the fuuton chakra taking away the Hydrophobic properties.​


Is strong against:

Water/Non-Oily Liquids: This custom element is mainly doton based so it has a basic strength due to that. It also has the ability to easily repel water giving it a much more developed strength then simply overpowering the water, it has the ability to repel it.​
Wind: The red sand is dense enough to over power gusts of wind not being pushed around.​
Steam: The sand can repel the moisture.​


Co-creator: Howard
Students I passed this custom element on too: ? & ?


P a t e n t C e r t i f i c a t e
I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:

Kōrra, our loyal member, gave on the date May 27th 2013 a request for a Patent on his custom element (Hydrophobic Red Sand); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​

Mizu Niiro Suna
Powered by Caliburn
Copyright 2013, Kōrra, NarutoBase.net​

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(Nirro Suna: Sunaarashi) Red Sand Release: Sabels
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 40 (-20 for explosion)
Damage points: 80 (+20 for explosion)
Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent or creates a normal sized storm from an already existing Red Sand source. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. It also creates lacerations along the body due to the grains of sand forming into a spinning vortex with sharpened properties. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.
The user can perform two more hand seals after the vortex is created (Ram -> Boar) forcing it to compress upon itself before shooting outward in all directions. This creates an explosion-like effect of Red Sand that travels outward in all directions pelting anything and everything in a Mid Range area with a dense torrent of Red Sand that can burn to the touch and cause significant damage. The force of the sand is enough to send a person away knocking them aback roughly five meters but not dealing relative damage. The damage comes from the Red Sand itself which carries with it the brunt of the attack slashing, burning and tearing at the opponent.
Note: If the user is caught in the sand storm he is effected to.
Note:-Can only use Red Sand, Fire, Earth and Wind the turn this is used along with basic nin, gen and tai
-Usable 2 times a match, once every 3 turns
-Explosive-like ability counts as a move and costs 20 chakra points

(Nirro Suna: Ryokō-sha no Tsūru) Red Sand Release: Tools of the Traveler
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra cost: 20 - 40
Damage points: 40 - 80
Description: The user can form strong tools out of Red Sand either by creating a source with this jutsu or manipulating an already existing source, these include; kunai, swords, pillars, shields etc. However B rank will need one hand seal, A rank will need two hand seals and S rank will need three hand seals. The tools will be able to repel water and other liquids and the sand is heated significantly giving them a burning property. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The user himself doesn't directly touch the tools therefor he is unaffected by the heat of them. The tools can only be created short range from the user if the technique is used to create its own source of red sand. As a defensive mechanism the user is able to produce Red Sand directly from their body in a large enough quantity to push hazardous substances such as liquid, oil, fire, mud, etc away and off of them.
Note: S rank can be used once per turn and four times per battle

(Nirro Suna: Nain Heruzu o Atsumeru ) - Red Sand Release: Gathering of the Nine Hells
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: N/A ( +20 damage to other Red Sand techniques )
Description: The user will perform two hand seals and channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality. Then they mold that sand into Hydrophobic Sand. This can create a massive amount of Red Sand at a relatively quick pace allowing the user to turn the battlefield to his advantage. Obviously this Red Sand is already infused with the users chakra causing the ground to become unusable by the opponent for Earth Release techniques as there won't be any solid earth left to use. Additionally any Red Sand technique used from this source has more chakra than normal in it due to the chakra already found in it strengthening the technique increasing it's rank by one and adding an additional twenty damage. The size and scale of the ground that is converted is roughly the same as Swamp of the Underworld allowing the user to trap multiple opponents or even large summons. If something living happens to sink into the Red Sand they begin to take damage due to the sheer heat of the sand which has the potential to cause third degree burns. This damage is roughly twenty per turn while partially or fully submerged in the sand and the Red Sand itself has the consistency of quicksand allowing it to pull a person in deceptively quick.
Note: Usable four times a battle and the red sand lasts three turns before reverting to normal sand

(Nirro Suna: Nesasu no Asumodeusu) Red Sand Release: Asmodeus of Nessus
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 ( -10 per turn )
Damage points: 80
Description: The user will perform three handseals their chakra into the ground. From this massive amount of chakra the user causes Red Sand to form and then erupt upward from the ground buckling it and cracking it as a massive creature made out of Red Sand rises from the ground. The creature will be completely made out of Red Sand and is able to protect the user from incoming techniques while also being able to attack. Once per turn passively the creature can lash out with it's arms or body to smash or crush anything in it's path with the sheer weight and size of their body. It not only can attack a target physically by lashing out in various ways to attack the enemy in a freeform manner it can attack at range. It does this by shooting from it's mouth a highly pressurized torrent of Red Sand with enough potential and strength to pierce through techniques that Red Sand is strong to (A-rank in strength). This can be done once per turn with a two turn cool down and costs a move slot, twice per battle. Any Red Sand that touches human or animal flesh is able to cause third degree burns. If there is a red sand source available the creature can use it to reform itself from damage it could have taken while being used but it counts as a move slot. However unlike the reformation ability mentioned above this doesn't cost any chakra needing only a source of Red Sand to accomplish After the creature is done or if it's broken down due to a clash with a stronger technique the creature will disperse itself throughout the air causing a massive source of Red Sand to form leaving red sand all over the battle field up to mid range.
Note: Usable twice a battle and needs a two turn cool down while no other Red Sand jutsus can be used during the cool down. After it's dispersal.
Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature.
Note: The torrent of Red Sand and the reformation abilities each cost a move slot but can be used in the same timeframe as another technique due to originating from the creature instead of the user.
Note: Creature can last for three turns

(Nirro Suna: Mekakushi of the Nirro Zetsumei) Red Sand Release: The Masque of the Red Death
Type: Attack
Rank: S
Range: Mid/Long
Chakra cost: 40 (-10 per turn)
Damage points: 80 (20 per turn)
Description: The user does the snake hand sign then waves one of his hands in an upward motion converting the ground below the opponent into Red Sand as he waves his hand upward the Red Sand bursts upward creating a dense dust storm. The dust surrounds the opponent up to mid range in all directions and adheres to the skin causing 2nd to 3rd degree burns. The dust cloud takes on similar properties to the Hidden Mist Jutsu, the opponent won't be able to see very far (roughly short range) and due to the chakra sharingan will be rendered useless unable to piece through the chakra infused dust cloud.
Notes:
-Can only be used twice
-Can last up to 2 turns
-No other Red Sand jutsu this turn
-If the user gets caught in the storm he will be effected but can control it with motions of the arms to lessen the damage

(Niiro Suna: Sabaku no Hōtō) Red Sand Release: Desert Sparda
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user releases Red Sand as he punches, kicks or uses a taijutsu motion which allows for blasts of Red Sand to be incorporated into free-form taijutsu and taijutsu usage. The user can also perform arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts, blades, waves or torrents of Red Sand allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but it's real damages comes in due to the heat and properties of the Red Sand. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. The Red Sand follows the strengths and weaknesses found in the element itself causing the taijutsu technique to have the strengths and weaknesses of Red Sand.
Additionally by supplementing basic or elemental chakra from taijutsu with Red Sand the user is able to instead empower that technique with Red Sand causing more damage than it usually would have on it's own. This is because when the Red Sand hits a person it will pierce into or through the body causing deep burns and slashes as well as when it comes against other techniques it will have the strengths of Red Sand. This potential for damage and additional Red Sand increases the rank of taijutsu techniques by one up to S rank with S ranks or Forbidden techniques it increases the damage by ten but doesn't effect the rank. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release a massive amount of Red Sand with the kick creating a Red Sand dragon in it's stead.
Note: Cannot use any other Red Sand jutsu the turn this is used
Note: The user can only create four blasts, arcs or waves with each use, with the total power divided between them.
Note: Can only be used alongside taijutsu once per turn with a one turn cool down. Can only be used thrice per battle.

(Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet
Type: Offense
Rank: S
Range: Short/Long
Chakra cost: 40 (20 if explosion is triggered)
Damage points: 80
Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body.
Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target.
Notes:
Each bullet is roughly 2 inches cubed
Can be used 3x per battle
Must skip two turns before using again
No other red sand in the same turn


(Nirro Suna: Aka Taigun) Red Sand Release: Red Horde
Type: Attack/Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20 (-10 per turn)
Damage points: 40
Description: The user will perform the Tiger sign and create 10 life size animals (they will be their respective size and can be as large as small cats and dogs or as small as a Kinkachu beetle) by either using their chakra to create them from the ground or using an already made source of Red Sand. The animals can rush towards the opponent and latch on to them keeping him in place by biting down onto to them or be used to attack in various ways such as from behind or through the air in the case of flying animals such as birds or insects. Once the animals make contact with the opponent the user can snap his fingers causing the animals to grow in size to being the size of any of Kakashi's Ninken.The animals can cause 3rd degree burns by being touched or attacked by them. The animals can also travel through Red Sand sources hiding in it and attacking from various angles later on. The user can cause the animals to "explode" into a flurry of Red Sand that can cause damage by performing the Tiger hand seal a second time. The creatures cannot act on their own and will always be guided by the users mental commands and chakra.
Note: Has a 1 turn cool down
Note: Usable 5 times a match
Note: The animals last for a maximum of three turns


(Niiro Suna: Yogg-Saron no Gyappingumō) - Red Sand Release: The Gapping Maw of Yogg-Saron
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra: 50
Damage: 90 ( 30 to the user )
Description: The user does three handseals and channels their chakra underneath their opponent. The user uses a great amount of chakra and has the ground underneath the opponent turn into red sand in a short range radius of the opponent tearing open and causing most structures and even the opponent to fall inward as it pulls them down due to the unstable ground leaving no footing. This is a lot like a large ant-lion devouring most things in a short range radius. The red sand quickly keeps growing in radius and depth till it reaches fifteen meters across and forty meters in depth this all happens before the end of the users turn. By performing a single hand seal the sand directly below the opponent forms into two large arms that grab the opponent and bind them this happens in unison to the red sand's area growing and each hand is S rank in strength. The arms will begin to recede deep into the open maw drawing the opponent down with them pulling them through the scorchingly hot sand. The heat of this technique is as hot as the sand can be before it would naturally transition into a glass-silicate form. Due to this immense temperature the jutsu causes fourth degree burns. The opponent will be dragged underneath the pit and sunken to the bottom of the pit while being burned and suffocated. At this depth with so much red sand on all sides the pressure is so intense it has the ability to crush bones and puts so much pressure on the opponent they are unable to move their chest to take oxygen into their lungs. If they do inhale this deep in the sinkhole they pull red sand into their nose and mouth burning the linings of their throat, nose and mouth burning them to the point of being irreparable through time. The sinkhole is large enough to also sink giant summoning creatures like Manda and scale wise is the size of (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld at it's largest.
Note: Usable one time per battle
Note: After using this technique the user is unable to create new red sand for two turns and is in a state of exhaustion meaning any red sand technique they use for the following two turns will be significantly weaker then normal losing twenty damage. They also can't use A rank or above Red Sand in the following turn and lose one rank to their speed for two turns.

(Akai Sabaku no Tagu) - Tags of the Red Desert
Type: Supplementary
Rank: N/A
Range: Short - Long
Chakra: N/A (-5 per tag)
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.


( Nirro Suna/Fuuinjutsu: Wādo no gurifu ) - Red Sand/Sealing Arts: Glyph of Warding
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( 60 )
Description: A seal where the kanji for "ward" is placed upon the body with a predetermined amount of Red Sand sealed into the seal. When a hostile foreign chakra source such as another person or a technique comes within a certain distance of the seal itself passively acts releasing the sealed Red Sand outward in a torrential pulse. This works extremely well against taijutsu attacks as if another hostile physical body tries to touch the seal holder the seal will auto activate and release the source of red sand knocking away the attacking limb or taijutsu based motion. This source is equivalent to an A rank technique and has enough force to knock a taijutsu movement up to S rank away having the same effect on basic ninjutsu, weapon based ninjutsu or similar techniques. The red sand doesn't make direct contact with the user at all and will release from the seal itself outward. During it's release in the same timeframe as the seal the source can be manipulated by another technique to compound the usefulness of the autonomous seal. The seal also has the potential to defend against incoming elemental techniques up to A rank with techniques higher than A rank being reduced by one rank during the clash. Instead of a basic red sand source the user is able to seal up to an A rank red sand technique into the seal before combat allowing the seal to release an autonomous defense allowing the user to attack or defend in tandem with this defensive mechanism. The seal in this instant would be passive but the sealed red sand technique would count as a move, but can be done alongside another technique in the same timeframe. The seal itself moves along the body to release the red sand at the best point to defend from the incoming offensive motion. This technique allows one Glyph of Warding seal to be placed upon the body at one time with the potential to use it once per turn. The seal can alternatively be placed upon a location or a weapon as a trap based technique.
Note: Can be placed upon a bio with only one ward seal at a time
Note: The seal can only be used once in a move even if the user gets attack multiple times in one move

 
Last edited:

Howard

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Supreme
Joined
Aug 17, 2010
Messages
33,078
Kin
1,430💸
Kumi
4,464💴
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0⚔️
Awards
Kumi Accounting

Transaction Log:

- Kumi - -M / D / Y ----Source​

-25000 - 10/16/2018 - Purchase
+0975 - 10/21/2018 - Passed Mission
+2250 - 10/21/2018 - Passed Mission
+1500 - 10/21/2018 - Passed Mission
+1500 - 10/21/2018 - Passed Mission
+1500 - 11/08/2018 - Passed Mission
+0975 - 11/08/2018 - Passed Mission
+0250 - 11/08/2018 - Passed Mission
+0650 - 11/08/2018 - Passed Mission
+0675 - 11/08/2018 - Passed Mission
+1000 - 12/10/2018 - Passed Mission
+3000 - 12/15/2019 - Paycheck​
+1000 - 12/16/2018 - Passed Mission
+0450 - 12/16/2018 - Passed Mission
+0650 - 12/16/2018 - Passed Mission
+0450 - 12/16/2018 - Passed Mission
+0250 - 12/16/2018 - Passed Mission
+1750 - 12/25/2018 - CJ Trade
+5000 - 12/28/2018 - CJ Trade
- 2500 - 12/28/2018 - Trade
+1000 - 01/08/2019 - Passed Mission
+3000 - 01/08/2019 - Paycheck​
-25000 - 01/08/2019 - Shop Purchase​
Available Kumi: 1225​
Note: For simplicities sake, I have omitted old spent kumi linking directly to my last kumi purchase for proof. 10/16/2018
Note2: 1225 ( + 312 ) = 1537 the 312 is from posts/created threads.
 
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Howard

Active member
Supreme
Joined
Aug 17, 2010
Messages
33,078
Kin
1,430💸
Kumi
4,464💴
Trait Points
0⚔️
Awards
Ryo Accounting

Transaction Log:

-- Ryo - -M / D / Y ----Source​


+0650 - 04/29/2018 -
+0450 - 05/04/2018 -
+0650 - 05/04/2018 -
+0200 - 05/08/2018 -
+0250 - 05/10/2018 -
+0450 - 05/12/2018 -
- 2000 - 05/12/2018 -
+1000 - 05/21/2018 -
+0450 - 05/21/2018 -
+0450 - 05/21/2018 -
+0450 - 06/02/2018 -
+0650 - 06/02/2018 -
- 1200 - 06/04/2018 -
- 1000 - 06/04/2018 -
- 1100 - 06/13/2018 -
+0650 - 06/20/2018 -
+1500 - 06/30/2018 -
+0650 - 06/30/2018 -
+0650 - 07/10/2018 -
+1500 - 07/12/2018 -
+0250 - 07/14/2018 -
+0650 - 07/19/2018 -
+3500 - 07/24/2018 -
+1000 - 07/24/2018 -
+0650 - 07/29/2018 -
-10000 - 07/31/2018 -
+1500 - 08/02/2018 -
+0450 - 08/05/2018 -
+0250 - 08/05/2018 -
+1000 - 08/10/2018 -
+1500 - 08/14/2018 -
+5850 - 08/14/2018 -
+1500 - 09/14/2018 -
+0650 - 09/24/2018 -
+1000 - 10/07/2018 -
+0650 - 10/07/2018 -
+0450 - 10/07/2018 -
+1000 - 10/07/2018 -
- 5000 - 10/07/2018 -
- 2000 - 10/07/2018 -
+1500 - 10/09/2018 - Passed Mission
+1500 - 10/09/2018 - Passed Mission
+0975 - 10/21/2018 -
+2250 - 10/21/2018 -
+1500 - 10/21/2018 -
+1500 - 10/21/2018 -
+1500 - 11/08/2018 - Passed Mission
+0975 - 11/08/2018 - Passed Mission
+0250 - 11/08/2018 - Passed Mission
+0650 - 11/08/2018 - Passed Mission
+0675 - 11/08/2018 - Passed Mission
+1000 - 12/10/2018 - Passed Mission
+1000 - 12/16/2018 - Passed Mission
+0450 - 12/16/2018 - Passed Mission
+0650 - 12/16/2018 - Passed Mission
+0450 - 12/16/2018 - Passed Mission
+0250 - 12/16/2018 - Passed Mission
-10000 - 12/22/1018 - Purchase
+1000 - 01/08/2019 - Passed Mission
+0650 - 03/30/2019 - Passed Mission
+0650 - 03/30/2019 - Passed Mission
+0450 - 06/09/2019 - Passed Mission
+1500 - 06/10/2019 - Passed Mission
+1000 - 06/10/2019 - Passed Mission
+0250 - 06/10/2019 - Passed Mission
+1000 - 06/10/2019 - Passed Mission
+0450 - 06/10/2019 - Passed Mission
+0650 - 06/10/2019 - Passed Mission
+0250 - 06/10/2019 - Passed Mission
+0650 - 06/10/2019 - Passed Mission
+1000 - 06/13/2019 - Passed Mission
+14210 - 01/22/2020 - Passed Missions
( Can't link individually because in a lump sum. You get equal ryo to kumi when passing missions. )​
Available Ryo: 40935

Artifacts:

(Chīsai Iyakuhin Nankō) – Lesser Medicinal Salve
Type: Artifact
Rank: C
Range: N/A (Contact)
Chakra: N/A
Damage: N/A
Description: A teal paste crafted by skilled healers and sold for profit in various markets throughout the world. It is stored in a small fist sized jar and can be conveniently kept safely in a ninja pouch. The salve is soothing to the touch and brings a warm comfort to wounds it is applied to. Usable once, it can regenerate wounds over a short period of time and specializes in gashes and cuts on the user’s body. When applied the salve works to mend the user’s wounds over three turns, sealing up cuts of varying severity and stopping bleeding within that time. This effectively restores 10 health over three turns after it is applied. It is important to note that the salve cannot regenerate broken bones, torn tendons, lost limbs, or ligaments, etc. it specializes in cuts and can be applied to electrical and fire-based burns. This can be used on allies.

Note: Plain to relinquish eventually
(Hanuri Sensō Cheisā Kutsu) – Hangurian War Chaser’s Shoes
Type: Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pair of worn shoes recovered from the Ruins of Chungsu and sold on the Ninja World Marketplace after being refurbished. These shoes augment the user’s travel speed in the Ninja World, reducing their travel time by 5 minutes. The shoe’s bonus to travel time cannot stack with other items equipped on the user’s person that also reduce travel time in the Ninja World; meaning two pairs of shoes, or an item like it, would not additively reduce the user’s travel time. However, the bonus from the shoes can be stacked with bonuses granted to specific landmarks, like a road or bridge. This bonus can also be stacked with consumable items, like the Runner’s Liquid Courage, to further reduce travel time.

Note: Won from a mission and the ones currently in my bio
( Marauders no Chizu ) - Marauder's Map
Type: Artifact
Rank: C
Range: Short - Long
Chakra: N/A ( 5 per turn when used )
Damage: N/A
Description: The Marauder's Map is a special map crafted in a joint effort by the best artisans of the Freehold and the Black Ones Intelligence Division many years before their downfall. This map is the weakest one in a lost set of maps gifted to Black Ones depending heavily on their rank and skill in the Freehold there may be stronger and more detailed maps out in the world lost to time or they may have all been destroyed leaving only the weakest variation. This is just a remnant of a once strong military powerhouse. It was crafted with sheets of the finest paper in the empire and infused with special ink from one of the best Ink Ninjutsu users of the Freehold. The map is said to be one of the cornerstones of Hangurian War allowing the commander who held the map to know, monitor and predict the positions and placements of both their own troops and the troops of their enemies. This is done by the self sustained map which grants the holder the ability to see the foot steps of anyone inside the landmark they are are currently in. This is done by the special chakra reactive ink which will move in tandem with the movement of the people in the landmark creating a rudimentary guide of where each person in the landmark is and how they are moving. The area of the map additionally changes with whatever landmark the user finds themselves in thus allowing for an in depth understanding over the position of others and of natural landmasses. If the wielder of the map knows the name of the person the ink corresponds to they will see the name next to their footprints if they do not know their name they will only see the footprints. This made it easy for Hangurian Black Ones to shift the tides of war and surprise their enemies allowing them to take over a large swath of the Ninja World in their prime. The artifact does not require Ink Ninjutsu to use as the Ink is a self sustained substance that feeds upon trace amounts of the wielder's chakra to tune itself to the chakra signatures found in a landmark.
(Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.
(Netsui no Omoz Vashundol) – Zeal of Omoz Vashundol
Type: Artifact
Rank:
S
Range: N/A
Chakra:
N/A (-30 per turn)
Damage: N/A
Description:
The Zeal of Omoz Vashundol is a single plate mail gauntlet worn on the left hand; it was forged from steel, but legend has it that it was soaked in the blood of countless sacrifices to confer its supernatural powers. Rumored to have been forged in the Hangurian Freehold and then sent to the Eastern Continent, Tobusekai, as part of international trade. When it reached the East, the gauntlet found its way into the hands of a cultist leader. The gauntlet at a default level do nothing more than protect the user’s left hand. But when activated, the gloves siphon the user’s life essence and convert it into potent Yang chakras. The result is a dramatic transformation in which the user becomes reborn into a new and rage induced form. When activated, the gauntlet will merge with the user’s arm. The user’s body mass triples, causing all of their body parts to proportionally grow in size. The added mass causes the user’s back to hunch forward, and their hands and feet grow enormous claws. Their teeth become immense fangs capable of shredding even solid rock with ease. The most unique powers granted in this form is a 20 damage enhancement to all of the user’s offensive techniques, including their Taijutsu. Their speed, despite their immense size, is enhanced by 2.0x of their current base. In addition to this, the user gains the ability to, once per turn, use a technique called Void Eye Beam. This allows the user to unleash a sustained 100 damage beam of purple energy from their eyes linearly at a target. The beam travels at incredible speed, moving at 2.0x the user’s base speed. The beam behaves like a machine gun, creating a near uninterruptible barrage of energy that can only be ended at the user’s discretion and sustained over multiple turns. It moves with the user’s gaze, thus making it very easy to redirect to hit various targets. The transformation induced by the Zeal can be used twice per Arc and lasts for four turns. Once it expires, the Zeal will cause the user to be drained of 40 health in addition to the immense amount of chakra it siphons from them. The user will be unable to transform again for 8 turns.
(Chakura no Yoroi) – Chakra Armor
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A (-5 per turn)
Damage: N/A
Description: The Chakra Armor was developed by the Hangurian Black Ones was not simply a means to better protect their elite soldiers, but to enhance their offensive capabilities as well. The armor is a type of cuir bouilli, or boiled leather, making it very durable but also pliable and moldable. While the armor is equipped by the user, he or she will suffer a 2-base movement speed penalty. In terms of its chakra-enhancing related abilities, the armor amplifies the user’s charka causing all of their techniques to possess numerically higher chakra levels than they would otherwise; this does not mean that the user spends more chakra per technique, rather it means that each point of chakra is effectively worth more. As such, all of the user’s techniques are enhanced by an additional 10 chakra while not taxing the user’s reserves any more than they would otherwise. The armor also naturally siphons foreign chakra from the user’s body, allowing for an inherent defense against internal chakra-based techniques such as Genjutsu. This reduces all Genjutsu casted upon the user by a single rank, with the exception of Doujutsu illusionary techniques and Mangekyou Sharingan level illusions. Given its draining nature, the armor also grants a basic level of protection against energy-based assaults. The armor will protect the user’s body from C-Rank and below energy-based attacks (Lightning, Fire, Explosion, explosive tags, etc). It also offers limited protection against D-Rank and below Taijutsu; elemental Taijutsu characterized by their energy-based natures can be resisted up to, and including, C-Rank. Once every other turn the user is capable of using a wrist mounted wire-launcher that enables the user to quickly move about using the wire, which can be penetrated into surfaces, or bind and restrain an opponent. The wire’s binding capabilities, and its durability, can be considered B-Rank given their chakra enhancements. In terms of its evasive capabilities, one would need to respect the logical limitations of the techniques they are evading. While the armor is equipped to the user, they will suffer a 5 chakra per turn penalty in order to fuel it.
 
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Howard

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History:

Personal Histories
This is OUR story, not YOURS!
Note: Headphones recommended of course ^_^

Founders: Vegeta, Uta Claymore and Sado Yasutora
Current Members: Vegeta, Uta, Sado, Trunks, Vayne
Prior Members: N/A
Current Leader: Vegeta.


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The Golden Sabbath had no prior history as a clan or official organization beyond their formation in Year 811. They were three men who loosely knew about one another from their previous exploits and constant need for battle and blood. Sado knew Vegeta from his time as a sell-sword, he came up against and fought alongside many people on the field of battle. One of those people was a very short man named Vegeta he was an older man who Sado began to look up to, no pun intended on the height difference. Sado was young, he started sell-sword work at about the age of fifteen which meant he met Vegeta at a very impressionable time in his life a time when he needed someone, anyone, just a friend. It turned out Vegeta had a similar start to Sado they had both left their families, either by force or by a need for exploration. Vegeta knew Uta through a long drawn out battle. Vegeta was someone Uta had met a couple of years beforehand on a random battlefield after clashing, the two realized they shouldn’t be enemies. From there the two kept contact about the world around them and their work. They were each broken in their own little ways but they saw either injustice in the world and had a need to correct it, or for some, they just saw a power vacuum that they wanted to exploit.

The First Story Arc - Year 811
The State of Affairs



The three began their journey in Kushasogen a small landmark in the Land of Fire. This landmark wasn't chosen due to some kind of motive or reason it just happened to be where Sado and Vegeta stopped to discuss their state of affairs and what came next. It turned out that the idea for the clan had come from another person Vegeta knew Uta. Sado didn't know this man, but he trusted Vegeta and his judgment. Once the clan was formed, Uta was introduced to the other founder Sado, but an issue was immediately in the air. Uta was the head of the Claymore. A family that was a direct enemy and rival of Sado’s tribe. In essence, the Claymore warriors were the very reason Sado had been exiled from his tribe and left to the world at large. The tension was in the air but the two had enough control and respect for what their clan could stand for that they were able to put their family’s past and problems to the side for the time being. It was a very hard compromise to make. Sado made Uta agree to an ultimatum, never cause violence or trauma to the people of the Golden Sabbath's lands and they could work together. They were two monsters hiding in plain sight, not quite human but emotional none the less.

At this point, the three men separated temporarily to go about their own business and to build the clan in their own specific ways. Each man had a vision in their mind and a picture of what they wanted their clan to be. This meant that the power structure wasn't so much a hierarchy everyone had their own ideas and Sado, Uta and Vegeta each had the same justification and the same right to build up their organization in the way they saw fit. First, let's talk about Sado. He was a fractured man, a tangled mess of misplaced justice and wrath. A man with a strong moral code built up through years of savage beatings and shunning. He thought the best course of action was to unite the lands under one banner. Under one organization. So he set to work healing the sick and infirm, gathering up the poor, the grief-stricken the ones who had been left behind by the failure of the Freehold and he began to instill hope in the hearts of each person he met. He went to the Graveyard of Sin and spoke with another clan the White Lotus and set terms for alliance speaking with each of their people including Fu, Korra, and Kilik. He bound the lands together binding Kushasogen, Forskellig, Urin, and the Graveyard of Sin.

During this came the actions of Uta and Vegeta these two men knew that a show of strength was what the Golden Sabbath needed. They knew this world only spoke in one language; violence. They sought out another powerful clan Black Order, found on the Crimson Isle. Uta led a two-man mission and here they ran into another said to be a powerful and upcoming clan. Their mission was simple and their objective was clear: Defeat the clan entirely and get them to submit under the flag of the Sabbath. They needed to prove to the world that the Golden Sabbath was the only clan strong enough to lead them in a revolution. The clan leader was before them the moment they showed up, along with a tattooed man and another uninteresting character. Their leader was a loud mouth and had the Sharingan, not just any Sharingan one that had evolved to a Mangekyō state, so Uta instantly attacked with the thoughts that the man would give him a thrill. Unfortunately, Uta and his personal summon Momo were able to pressure and defeat the man within a few moments, clutching the mission in the process. In unison to this valiant deed on Uta's part, Vegeta had taken it upon himself to fight the strongest person he found there an apparent Jinchuuriki. He had heard tales of their strength and that they held the Bijuu inside of them. What better way to prove their strength then defeat one of the monsters that Razed the Great and Powerful Hanguri Freehold and their capital Chungsu. If he could tame this man and his beast, it would prove that he could tame the world. It happened in an instant Vegeta looked toward his opponent forcing his intent upon him-... and that was enough. There wasn't even a true battle just a glance and the mighty Jinchuriki fell before him. Their ranks were broken and defeat was imminent Uta and Vegeta drew up a treaty and left the lands once the treaty was signed and agreed to. The Sabbath had them under their foot, but they’d probably be back to check in. The Crimson Isle marked with blood became the sole property of the Golden Sabbath the two left and Vegeta directed them toward the Witchwood Arena.

Back to Sado, he was about to rest in Kushasogen after all of his deeds over the last few days. He was tired and had done much. He had built wells, he healed the sick and infirm, he gathered up the hope and dreams of those poor people found there and placed that entire weight upon his own shoulders. There he found a man roughly his same age with lavender hair going through the base that Vegeta had created for them. Sado attacked immediately. This man, he wouldn't take from him what he had worked so hard to begin building. He poisoned the man with a Truth Serum and began to ask a barrage of questions. During a short back and forth the man who said he was Trunks claimed to only want peace. It was the truth, that was all he could speak to Sado because of the Serum forced upon him. Eventually, Sado calmed himself and Trunks and he decided that he could join the Golden Sabbath. Trunks soon learned of the valorous and selfless deeds of Sado and resolved to follow him for a while to at least see what the Golden Sabbath truly meant. The two were soon asked to return a hunting party that had ventured into the Haunted Forest many miles north of Forskellig. They obliged and set out Sado and Trunks traveled with haste making their way to these lands in a day. Unknown to Sado or anyone else for that matter Trunks had ulterior motives for his exploration. He was seeking out his lost father, who had abandoned his family right before his birth. He was holding this secret within but it caused him to sort of imprint towards Sado the first strong, male figure in his life unbeknownst to him they were the same age which made this a bit awkward.

There they found something appalling. A burnt laboratory used for human torture, experimentation, and murder. Sado would be having none of that in any land near his. He quickly set out to find the missing individuals and what he found was a group of previously tortured and traumatized people. NO! He screamed in his own mind. He was met by a man who told him his name was Grenth and they discussed what had happened. Grenth had saved these people from a man named Axl and Sado determined that Grenth from this point forward would work for the Golden Sabbath. This wasn't a request this was an order and after some minor negotiation Grenth relented and agreed. Trunks and Sado returned these people to their lands and returned home. In the course of these actions, Vegeta made his way to the Witchwood Arena. Uta wasn't one for constant battle so he bid Vegeta adieu and went his own way. Vegeta fought his first combatant a man named Laxus. He seemed arrogant, and prideful believing himself the strongest. A large-scale battle took place with Vegeta finally cinching battle by surrounding himself in an ethereal chakra armor creating a massive construct with which to attack. With one devastating blow, he threw his opponent to the ground and called forth the next opponent. What stepped out from the shadows was another Jinchuriki. It seemed Vegeta was creating a pattern. He would have laughed if he wasn't so focused on the battle and danger at hand. What followed was a battle larger and more drawn out then even his previous one. This Jincuriki was much stronger than the first one he fought. At least nine times stronger, and he proved to be too much. Vegeta was struck full on by a world-shaking attack and forced to the ground. His pride faltered for a moment as he realized he'd need to become stronger. This was a beast that could be compared to the one who razed the mighty Chungsu. He set himself on a path for home after using Sage Mode to heal himself enough to move.

Uta had found himself exploring, looking for the next nice place to lay his head for the night when he began to hear a rumor. He found this rumor while roaming the lands as more and more he heard this growing story of a goddess in Theodora rising in power. He thought the Golden Sabbath could use someone like that someone so strong they were being compared to a goddess. What he found was nothing. A myth perpetrated and passed along and created by what he saw as a frightened woman. He tried to set a meeting with this woman but was ignored for days as his hunger grew so did his anger at being stood up. He would snuff out this rumor, and create his own. There was no goddess only a frightened woman who couldn't protect her own. He murdered and ate numerous people leaving one lone man alive. Uta told this man to spread his story. To tell the deeds of Uta, The Silver Eyed King and that if he ever heard of this "goddess" again he would tear her apart and eat her like he had done to these people. He too like Vegeta set himself on a path to home.

Through the deeds of each individual, the Golden Sabbath had grown in name and fame across the world.

Second Story Arc - Year 811
Ashikaga's Gambit


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Their valorous and numerous actions spread their name outward to the world. Far and wide everyone was talking about the rising clan the Golden Sabbath that had grabbed up a large piece of the map. They were exerting their will upon the world and slowly it was bending for them. That was until Ashikaga's Gambit a plan crafted by a mysterious man hidden away from the world Takauji Ashikaga. The Golden Sabbath had by this point dominated the region that intersected the Badlands of Earth, the Great Wind Desert, and the Land of Fire. How could their rise go unnoticed? A contingent of surviving Black Ones, led by Takauji Ashikaga, had formed a political powerhouse in the Tea Peninsula. Ashikaga and his small, but the efficient military, considered themselves to be the successors to the remnants of the Freehold; they saw these clans, especially the Golden Sabbath, as a threat to their position. Takauji would use their immense wealth and resources plundered from the collapse of Chungsu, to issue bounties on the members of the Golden Sabbath in an effort to destabilize their position and weaken rival clans. His message to the Golden Sabbath and the world was plain, simple and for all to see; "Know your place, lesser clans!" Every landmark of the failure that was the Freehold was plastered with the bounties and alongside them a promise of coin, fame, and recognition to anyone who could take down a member of the Golden Sabbath and prove their deeds. Vegeta had just made his way out of his battle with a crazy beast of a man who harbored the Nine-Tails in his body. Learning of his new bounty and infamy he was hell-bent on defending himself and proving to the world he was more than them. More than these pitiful mortals who believed themselves strong enough to take on a King. He began his journey toward home.

Trunks hearing the news of his bounty and the imminent danger quickly rushed to a bank to place his items away for safe keeping. He had recently obtained a powerful artifact partially funded by his new friend Sado. If he were to fall, to another to the bounty that had been placed upon his head this artifact could fund a life for his mother. A comfortable life, the one his father should have provided for her if he should survive though he could re-obtain his powerful asset and begin to amass a fortune. One to help his mother, and the people of the world. He could use his power for good like he saw Sado do. Instead of standing by and watching the world, he could direct it and help it grow in a peaceful way. As this happened Sado was having a problem, an internal battle between his Goliath upbringing and what was smart to do. He had endangered all of his lands, all of the people he was promising to protect, aid, and reassure. Against the better judgment of his heart, he resolved himself to fight to the death for these people. His life was nothing compared to the numerous lives of the lands. He crafted several technological items and altered the terrain of Kushasogen slightly to prepare for war. He would fight a one-man war if he had to against Takauji's powerful Alliance. Forming a clone he transformed himself into the guise of a child and let the clone wait as bait. Then the clone spoke. "You know you don't have to fight, right?" Sado believed that he did so he found this statement stupid. Then he thought about it he didn't have to fight in reality he just resigned himself to that fate because of his upbringing. He quickly had his clone evacuate Kushasogen and Forskellig to his allies the White Lotus' land and met them there. If he wanted to fight the Alliance he needed his own-.. .

After a period of travel, Uta found himself home, he knew of the danger, but what was the danger to The Silver Eyed King? He decided that he would change his appearance and go about his business as usual. He had his personal summon Momo travel to the marketplace and wait for him. He then went to explore the Great Wind Desert he had heard stories about the luxury, the food, the drink, and the women. He found himself at a land called Fenchurch with massive walls and gates. He learned this land belonged to a powerful woman who reigned over these people as a matriarch. However, there was no woman, just another story, a myth as he found no one leading these people when he arrived. With a sour taste in his mouth from the previous "Goddess" he had heard about he made the choice to destroy these lands and further the tale of "The Silver Eyed King." He was growing tired of baseless claims of strength and power from young and frightened women. After using his own element Stygian Water to convert the entire water supply every last drop, he changed the ground to a dense swamp and had his companion Momo finally reverse summon him. He appeared in the marketplace pleased with himself for his destruction. He shelved an item of his at the bank and then traveled in his guise for a while. Should someone find him so be it. He'd put an end to their life long before they could claim a bounty.

Thinking on his feet Sado had devised a devious plan. He was going to try and financially cripple his opposition while in unison building up his own horde for battle. He made a scroll with the details on it and then without explaining he attacked Fu a member of the White Lotus in front of her own and his own people. She attacked back her only option as Sado stood not moving. He took the entire onslaught and seemingly died there a broken mass of justice and wrath. In front of every single person including all of Fu's people, all of his people, and even a few straggling merchants who were arriving from far off lands. Fu opened the scroll, read it and realized what was going on. She moved Sado to a safe place healed him and left him to his own devices taking his arm to claim the bounty as per his plan. Sado used his Goliath heritage to regrow his missing limbs and permanently change his appearance taking on the guise of a new man "Jack." As Fu traveled to claim the bounty Jack was met by a woman named Kazumi Mishima. She wanted to claim Sado Yasutora's bounty but when she arrived she found he had already been felled. Seeing the people she wanted to help, but Jack turned her away explaining a story, and manipulating her to feel pity and remorse for her deeds. Several merchants she was with at the time of her arrival spread to the wind spreading the they had heard. The story of a demon and an angel, a fallen member of the Golden Sabbath and the young bounty hunter who killed him spread up the Badlands of Earth and down the Land of Fire reaching Tsuchi Heiho and Keshi both main cities of those lands. Sado's plan was working.

With this news reaching Tsuchi Heiho it found the ears of young Trunks. His demeanor shattered as a crack in his peaceful and stoic mind began to form. The first strong figure in his life had died? How? Why? When? He needed to know and for the first time in his young life, he decided he wasn't above violence to obtain the information he wanted. He accosted a young woman who was spreading the tale of the Golden Sabbath to a Hangurian Black One and the marketplace as a whole. In the guise of a small child, he cornered the woman tossing various coins at her to give him the information he wanted threatening her in the process. Terrified she relented her strong facade as she began to cry explaining everything she knew. Trunks being a gentle person was torn by this response. He didn't like to hurt others. However, he explained that this woman would lead him to Sado or his killer NOW! She did. They traveled back to Takinomori and there he was met by a man named "Jack" who discreetly explained the situation through a Communication Scroll. "Jack", turned his attention to the woman. This confused Trunks who didn't understand the situation completely in a moment of weakness and misunderstanding he left to go his own way. He returned to the Haunted Forest looking for Grenth the only other person he knew in this world. There he crafted a plan similar to Sado's own plan. He would have Grenth claim his bounty to help drain the Ryo from Takauji. He cut from his head a large portion of his own hair and gave it to Grenth as "proof" of his deed. Grenth went to the marketplace to retrieve the bounty as a young Hyuga woman from the Haunted Forest tended to Trunks escorting him outside of the Forest. Back in Takinomori Sado would use this merchant woman to gather information. He sent her out into the world as a spy alongside a clone who went by the alias Smith. The two traveled all the way to the edge of the Tea Peninsula before finding a slum. The clone couldn't let this go on and decided to save these people. He formed a clone, summoned a snake and a medical hut and sent the refugees on their way to Takinomori. This new clone crafted another idea and gathered resources on his way home gathering up numerous foodstuffs. First Fu returned with amazing news she had claimed the bounty and gotten a special artifact to show recognition from the Black Ones for her deeds. Then finally the clone returned home with numerous people. He also brought the food to feed them and to begin the rebuilding of all their lands. The clone dispersed and Sado learned everything that he knew knowledge of various lands, peoples, geography, the placement of forgotten forts and information about the placement of other clans in the world.

As these events transpired with Uta, Trunks, and Sado, Vegeta had his own business to handle. Take on every person who stepped to him. He would show these pitiful humans just how weak they were and that their thoughts of defeating him were folly. He fought a Toad Sage Mode user and after a very short battle, he ended the onslaught with one of his signature attacks. FINAL FLASH! he yelled to the world proving himself superior to this mere hunter. Next came a woman, the same woman Sado had met earlier, the same woman Uta couldn't find in Fenchurch when he went looking for the matriarch. For a woman who said she wanted peace earlier to Sado, she sure wanted to fight such a charming and debonair man as Vegeta. He would give her the fight of her life if that's what she wanted. He believed she was rather dumb for attacking such a man as Vegeta but if this woman wanted to step out of the kitchen and bring him a moist towelette so be it. She tried to rush him but instead was met with a technique Vegeta had learned recently a substance called Lithos formed under the woman as magnetic forces began to repel her. She hung a few feet off of the ground as her arms were pulled up forcing her into a T pose wide, open and waiting for Vegeta to thrust through her with his next offensive. He would do just that as he formed a massive earthen drill upon his arm and moved toward her as a streak of light hardly able to be seen as he planted the drill firmly in her gut with the aim to tear her apart. However, she was more resilient then he assumed for a woman. Vegeta saw the woman clinging to life gasping for breath as he looked over toward the Toad Sage Mode user. He rationalized that it was time for them to learn a lesson. One from the school of hard-knocks, one that Vegeta was the headmaster of. He placed numerous seals upon them and stole their most prized abilities erasing their memories. He left them stuck in a chalk golem in the center of an oobleck swamp with only their land at the center remaining safe. He then thought returning home might be the best actions. Once home he contacted Sado who explained he had met the woman, and she claimed that she wanted "peace and an alliance" but he found it strange that she attacked. He left it up to Vegeta on what to do with her. Vegeta was kind, after claiming the Grade Divide northwest of their lands he returned to the area he had just left, and freed her from her bonds. He released all of the seals and returned her memories. With that she bolted, she wasn't about to try that again Vegeta believed. If she did the lesson next time would be harder, but maybe she'd like that he thought. Some women loved that kind of encounter he assured himself. A man named Vayne saw all of this and decided for himself that maybe the Golden Sabbath was for him. From the stories, he had heard maybe that's where he'd obtain what he needed.

Third Story Arc - Year 811
---A Shogun Marches Forth---
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In the land known as the Tea Peninsula revolution was brewing a small land named Shinramoto stood strong and tall behind their protector a kunoichi aptly named Lena of Shinramoto. An amnesiac with a need to protect her protectors she set out to make alliances in the nearby landmarks which drew her to the bandits of Chungsu. She had been doing many things up until this point, stealing weapons, evading the Black Ones and gaining the ire of Takauji Ashikaga. With a well-placed speech in the Ruins of Chungsu she was able to acquire a liaison for the bandits a man named Topaz who would follow the woman and report back to his commanding officer with the objective to inform him, and the bandits upon his opinions of Shinramoto and Lena. This is where the Golden Sabbath entered the fray, our young clone Smith and his traveling companion Lorelei met this woman and her bandit not long after entering the Tea Peninsula through the Ruins of Chungsu which created a small Isthmus. Smith approached the woman with a determination to gain her aid and a dislike for Takauji and his oppressive regime. He slowly, deliberately and non-hostility explained everything he knew to her including his objectives. She replied by telling Smith she saw Takauji as a virus spreading his influence throughout the Tea Peninsula. Smith saw that he could make an ally out of this woman and her lands but it was plain to see she didn't trust him. How could she with everything that was happening right now in the Tea Peninsula? So, in an act of trust, he told her everything cluing her in on the plan completely. He was a clone sent to obtain information and allies, and this showed her that to at least to some degree she could trust him as he seemed both honest and committed to his prime directives. With another small conversation, they began to make the trek back to Shinramoto. Lorelei had been exhausted, she had pushed herself to her limitation, hungry, tired and sore. Lena offered to carry her and after an awkward moment, Lorelei took her offer. As Lena carried Lorelei forward through Shinramoto toward the main port village of Mori the bandit Topaz began to speak to and try to gauge Smith. With a few sexist remarks aimed toward him, Smith deflected his words and swatted his annoying conversation away like the gnat he was becoming.

After about an hour of walking the small group reached the outskirts of Mori. Lena introduced them to a young teenage woman who she called Hawkeye and they continued onward into the village proper. Lena showed them to a small home introducing them to a woman named Juliana and explained that Lorelei could rest, and eat here and that Topaz could find an inn close by. Smith by this point was lost to ideas of how to fight the Black Ones, how to protect these people and indirectly his own. As soon as Lorelei was gone, safe inside the home he began in a manic tone. The first thing he asked Lena was her line. She replied with a reserved response, one Smith saw through. She said she didn't have one, and that anything was on the table. Smith knew instinctively that this was a lie. He pushed her further explaining just a few of the cruel, sadistic things his mind was working on. She reminded him that they were in imminent danger and that they needed to go to the front-lines where she would show him about all of the defenses and people she was working on and with. When they arrived Smith was disappointed. Numerous crudely crafted trenches, and a large swath of average people. These weren't the fighters he needed. He thought they would just get in the way, so he explained about a wall he would build. Lena disregarded his words and told him she needed to go toward Takauji's lands to obtain more allies. Smith didn't want to overstep his place as a guest so he let her go. She left him with a man named Zeri who turned out to be the actual person in charge. Smith couldn't see this and tried to explain what he was trying to convince Lena of to him. He thought if he could grab the ears of her people maybe he could get her to listen. He told Zeri about a map he obtained and how it could be used. He seemed much more interested in Smith's strategies, abilities, and plans than Lena had been. While this happened Lena traveled to a neighboring land and sought more allies. She was met by a group of men that agreed to return with her to Shinramoto but as she turned to return home she was abruptly and underhandedly attacked nearly killed by a sneak attack. Angered by this she fought back quickly dispatching the entire group before grabbing a horse and dragging herself back to Mori injured. Once there she sought out Zeri, wanting to explain everything to him. However, she was injured to a point of near unconsciousness. Smith was in a tent of his own relaying everything to Sado his creator through a communication scroll when he heard the commotion and rushed out of his tent.

During all of the business in Shinramoto, Sado back in Takinomori was under a fair bit of stress. No longer manic he was in a depressive state consigned to do nothing until he was needed. He was unsure of what to do now, that was until finally, Trunks sought him out. Trunks tried to explain where he went and why but Sado cut him off before he could finish. Sado went on to tell Trunks his entire story, from before birth until now. The story he remembered was a sad one of a lost boy searching for family, and for love. A story where the boy was scorned and shunned until he finally failed and was exiled. Sado told Trunks that if he had a problem with him he could bring it up and they could work on it. Trunks mentioned his own past about an absentee father and a single mother who did everything she could for her child. He told Sado how he only wanted peace and mentioned a description of his father. A short, prideful man with a pronounced widow's peak. He seemed to be describing Vegeta and Sado mentioned that. Trunks seemed petrified, as he ordered everything in his mind. Was everything he was after here? Was his joining the Golden Sabbath a coincidence or fate itself? Trunks knowing everything he had done was hell-bent on fighting his absentee father and put those feelings into words. Sado could understand the kid, he needed closure and this whole interaction broke Sado out of his depressive state. Sado told Trunks to go to the marketplace and retrieve his objects of power, and buy more as he shoved a large amount of Ryo into the kid's hands telling him to use it to prepare. Trunks asked for what and Sado told him he would lead him to his father when he was ready. Trunks darted off after accepting the Ryo and went to the marketplace. Once there he entered the bank retrieving his ring, and then he went to the auction house buying another artifact of power that synergized with his first artifact. He set out to return to Sado and upon his return and a second small conversation the two set out to where Vegeta was. Vegeta had found himself north-east of Kushasogen by this point he had been exploring and found a small area with a lot of commotion going on. He used his Byakugan to survey the area as he wrote back to Sado about it. Sado explained that it sounded like the Haunted Forest and that they had an alliance with them. He also mentioned that he was on his way and that he'd be there soon and only told him not to hurt anyone related to the Haunted Forest or the masked man calling himself Grenth. Trunks and Sado continued onward toward the Haunted Forest to meet Vegeta and to check in on Grenth and the Haunted Forest.

Back to Smith, as he rushed out of his tent to see what was happening he was met with an extremely wounded Lena. He pushed aside the gathering crowd and tried to heal the woman. His hands and chakra were met by a strange substance a dark thread-like material was what her body was primarily made out of. Smith didn't know if the healing natured chakra would work so he pumped an immense amount of it into and through the wounds. Slowly they began to close and he was relieved. Lena told Smith and Zeri what happened. Smith felt like something like this would happen and due to this, he was momentarily vindicated in his words until she cried out that they were coming now. Smith was angered as he moved outward toward the border of Shinramoto. He crafted a massive double-layered earthen wall filling it with oobleck making it a very strong and dependable wall. With a small opening left he summoned forth a Triple-Rashomon gate as a distraction preparing the field for what would come next-... the Battle of Shinramoto. This event would grow to be known as the first real war-like battle for the Golden Sabbath, for Shinramoto and for Takauji and his Black Ones. With haste and destruction a massive battalion of shinobi, summoning creatures including bears and birds, as well as a small number of Black Ones rushed forward toward the wall Smith had just created. With Lena now by his side atop the wall the two began to fight back against the invasion force. Lena used a large jet of flames to roast a large portion of the advancing troops while using special cards to take out any stragglers. She was resigned to use close-quarters combat and put her life on the line but it was easy to see she was holding back not wanting to unnecessarily kill. Smith on the other hands. Well, he allowed a seal placed upon his mind to segregate his more violent tendencies to release them. After this action, Smith was a completely different person, as he summoned forth Salazzle his personal summon. He created a massive combination of flammable poison and fire while directing Salazzle to summon forth a massive column of flammable poison that was lit ablaze immediately. What followed was a napalm-like offensive that covered nearly every advancing shinobi in a wave of napalm burning them profusely melting their flesh, clothes, and armor causing a large portion of the summoning creatures to reverse summon as the poison caused a crippling effect creating an intense fear.

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What took place next was a large scale battle with Lena and Smith standing in front of Shinramoto atop the wall blocking all incoming shinobi from approaching. The first wave was rather mundane just normal shinobi only a few were able to scale the wall, a mere two reaching Smith. He tossed a technological device he had been working on at them and with an explosion of liquid and gaseous poison they were reduced to blood smears along the wall, ground and even Smith's cloak. This was around when Smith noticed Lena, she was holding back, killing only when absolutely necessary. Smith called out to her yelling out with a visceral call, he told her that if she didn't stand up and make the hard choice to kill everyone trying to hurt her people then some would get through their combined defense and they'd have no problem killing her people. As he said that the oobleck began to rush upward with numerous grappling-hook-like constructs bursting through a few shinobi's chests as they tried to move forward abruptly pulling them down under the oobleck crushing them under the shear viscosity. Lena continued to use her cards to try and dispatch a large portion of the individuals until a massive summoning creature a bear burst through the gate in a rushing dash of speed and strength. She seemed to call on her dark threads as a being flew upward into the air as a violet-hued wind began to whip around the field blasting numerous shinobi and the bear with sharp winds that tore through a large portion of the advancing force harming the bear but not killing it. With it making its way into the grasslands of Shinramoto Lena used an incoming wave of birds to carry her forward above the battle as she began killing more and more of the intruders falling from the bird and landing near the bear. Smith instructed Salazzle to deal with the bear as he himself dealt with the advancing forces and now the Medical shinobi who had begun healing their allies. Salazzle extended ten toxic threads from her fingers having them connect to the bear pumping poison directly into it's vascular and chakra systems causing it to pass out before dying. Several Black Ones jumped from the bear as Salazzle controlled the threads to detach from the bear and connect to them having a similar effect. While this happened Smith surrounded the upper atmosphere in gaseous poison causing the immeasurable amount of birds to begin reverse summoning as he converted the gas to liquid coating them in sticky heavy poison. With a massive crashing wave of poison, the birds were either reverse summoned or they slammed into the wall breaking their necks upon the defense dying due to stubbornness. The wave of poison continued downward coating everyone and everything including the Medical shinobi in thick dense poison. However, one individual had gotten through the onslaught. He seemed to be the commander, and with a wash of kunai and tags, he summoned forth another large battalion in front of the wall all approaching Lena on horseback. As they ran forward Smith turned only having one plan, for such an action. He created a massive swamp and had it rush upward surrounding a large number of the army as it sucked them down under the swamp. This left Lena and just the commander. Smith stood to the side content to let her finish this.

After a short and decisive battle, it was plain to see Lena was the victor. Or was she? The commander began to laugh, as his face and body began to turn to dust. A distraction. He laughed uncontrollably as his body shifted becoming silt and soil breaking apart and falling from Lena's grasp. Then they both saw it-... ships off the western port approaching at a rapid pace. This entire battle was a distraction to tie them up so the ships could approach undetected hidden and silent. Lena was furious as she called forth a barnacle construct and flew off. To say Smith was angry, would be an understatement. Smith had long ago given into his secondary personality. He was violent and livid. His primary personality called out through the silence telling him to go to Lorelei. Smith replied by yelling SHUT UP! At no one. This frightened Salazzle momentarily as Smith rushed forward taking several steps forward before diving off the wall growing two fleshy bat-like wings. He flew inward toward everything going on picking up two shinobi who had rushed from the ships to attack townsfolk. He lifted them up high into the air and like two cymbals he crashed them together breaking their bodies and dropping them back to the ground. He was lost to his more barbarous nature due to his Goliath upbringing and warrior training. He raced toward Lorelei stopping in an alley as a shinobi approached one of Lena's allies from behind. He wrapped his wings around him as he tore him to pieces. He had Salazzle take the shinobi's sword as he set it up with trap seals to protect Lorelei. He couldn't see her now, well he didn't want her to see him like he was a broken mess. He flew off leaving Salazzle to go into the house and tell Lorelei they had to flee. As she made it to Lorelei BOOOM! a cannonball from one of the ships tore through the building tearing away the roof and knocking Lorelei unconscious. As this happened something snapped inside of Smith as his body began to react to his emotions. His body began to suck in natural energy instigating a bodily response where he became a grotesque demonic form of flesh, bones, and weapons. With a high-pitched screech, his body began to condense natural energy and chakra as numerous vents appeared on his body. His eyes darted toward the ship as with a massively loud laser-like noise an explosive beam of pure energy and hatred blew forward tearing a huge hole in the hull of the ship vaporizing several Black Ones. The ship immediately began to capsize as Smith in a blur of aggression he zoomed forward toward the port. His body further changed as he was able to direct every ounce of hate, anger, and aggression into a state of meditation. He was no longer thinking his mind was an empty cup as his body reacted instinctively. A vanta-black aura of darkness began to bulge outward choking the life out of any shinobi close enough. He tore through shinobi after shinobi as he carved a messy and bloody path to the port. Once there he proceeded to tear through another ship using the condensed aura to create arms that pierced into the ship forcing it to like the other to capsize. Juliana and Viola allies of Lena along with Topaz gathered up the children and Lorelei who was now unconscious and tried to escape. After fleeing partially Juliana and Topaz were both struck by a taijutsu user. As they both laid upon the ground the man lowered a sword toward Topaz. Salazzle spun her body three times and tossed the sealed sword toward the incoming blade the two blades clattering together. As they struck one another the sealed sword began to flare up as it released a massive amount of poison forward blasting off one of the man's arms as Salazzle yelled out to him "He knows." The man was injured and angry as Smith was then informed of everything the seal had gathered. Smith bolted toward the fleeing group landing down upon the aggressor tearing him apart directly in front of Topaz. He reached out and healed Juliana and Topaz before floating high into the air watching Lena continue her aberrant activities.

Almost in unison to these actions from Smith, Lena seemed to be going through her own harrowing events. She saw the smoke rising from the wooden structures, horror in her eyes she tried to take it in, as her chest had sunk. She fought through countless shinobi finally finding their captain. After a short fight, her tone and persona seemed to shift as she became more violent, seemingly narcissistic, unsympathetic, and rather impulsive as she took on a form similar to Smith's with dark energy being released from her palms literally converting her body to dark energy. She told him to call her Lord Sorrows as she went on to open up her arms like a mother welcoming a hug before she radiated in chakra and unleashed a blast from each of her chakra points. A wave of dark chakra decimated the area around her, leaving a massive hole in the Town hall and blowing away the Captain. He was dead, the town hall was a bit dead, what was left was the bell tower and the entrance, the walls between and roof were destroyed. She left a silhouette of the orb that had destroyed it in the structure. Though it looked as though if one were to touch it, it would collapse in on itself. Lord Sorrows had a pair of dark wings erupt from her back with two dark orbs at the center of both wings. She flew up into the air high above the village to get a good look at what was happening and in doing so her and Smith ended up near one another. Together they realized that the battle was basically over. Lena, or Sorrows as she was calling herself seemed like she wanted to continue the fight and move on to Degrashi Port. It was an unusual scenario Smith had to be the voice of reason as he shifted back to his natural primary personality. He explained that he felt like now was when they had to gather their allies and help their people. He went on to land upon the ground healing Lorelei, then Topaz and he waited. Sorrows went on to the port to continue killing any stragglers and there she was met by a very sad, situation. Her ward, Hawkeye had been killed during the battle. With her body laid out in front of her, she seemed to return to normal as grief overwhelmed her. She placed her hands upon the child and tried to force copious amounts of healing natured chakra into the child-... but it was to no avail. She was already dead. Smith tried to make jokes as he healed the people, but a lot of them seemed like they didn't want to hear it. He eventually excused himself and went on to form a clone, that dispersed immediately informing Sado of everything. He returned to the group and so did Lena with the child in her arms.
Trunks and Sado had arrived in the Haunted Forest where they found it was on lockdown. Someone had kidnapped a child no one was to be left in or out. The guard would lead Trunks and Sado to Vegeta who Sado went on to introduce Trunks too. Both seemed quiet as all three waited for the events going on to come to a close. Vegeta informed Sado about what was happening and that Grenth was currently fighting someone in a hidden cave, with a child being fought over. After some time Grenth allowed the evildoer to flee so that he could take the child to be healed. He was able to remove the toxin the boy had been injected with, but the effects were still present namely his arms had disintegrated. Grenth brought the child to Sado begging him to help. Sado did his best stabilizing the child, giving him medicine that would increase his blood flow as he closed his wounds. As this happened the child began to twist and turn his body morphing. Sado knew he could help him now as he forced another medicine onto the child which altered his body making it so that the cells repaired and replaced what was missing. His arms were repaired as Grenth created a chalk creature that shuttled him away to safety. Sado realized this boy was like his kind. He was a goliath or at least related to them. He explained this to Grenth and told him that one day the child would lash out in confusion and hurt others. If that day came Sado wanted him to send the boy to him for training. Grenth agreed. Sado explained everything that had been happening and that he wanted Grenth to join the Golden Sabbath after gathering up new lands. As Sado explained what was happening in Shinramoto Vegeta ran off. He wouldn't allow the man who placed bounties on their heads to continue what he was doing. Vegeta was prideful, just knowing that someone was trying to snuff out the Golden Sabbath angered him. He rushed onward to Shinramoto traveling through the Land of Fire in a day. As he departed Grenth and Sado continued their conversation Sado explained that he was going to be holding a summit for all for he clans of the Badlands of Earth soon. Grenth agreed, he would gather more lands under his protection and then pledge fealty to the Golden Sabbath. Trunks seemed shocked and petrified once more as he was introduced to his father. He wasn't able to say a word before his father was gone. Sado spoke to him after Vegeta had left before he had a chance to leave himself. "Trunks, you're a good kid." He said trying to comfort him.

Vegeta eventually made his way to Shinramoto and there he met Lena and Smith. He got there right after everything that had happened. Smith was in the middle of trying to comfort Lena. He explained that she had done everything she could and none of this was her fault. He thought she seemed to understand but he didn't really know. He then excused himself to go explain everything to Vegeta who he noticed had been traveling on a large snake. He told him about everything that had happened then introduced them. He hoped Lena saw that when she allied herself with the Golden Sabbath she had made a good decision as he told her this was but the first of the allies he had brought together. She seemed to excuse herself as she had some things to deal with. Smith understood there was much to do, a lot to rebuild and people to comfort. He waited with Vegeta as they discussed what to do next. Zeri offered them food and a place to rest. Neither felt much like resting.
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"You're comin' with , through the WSE feel it or not.
You're gonna fear it like I showed you the spirit of God lives in us.
You hear it a lot, actions that shock.
Is it a miracle or am I just a product of you givin' up?
Fa shizzle, my wizzle, this is the plot, listen up!
You bizzels forgot, Sadizle does not give a ****.


'Til the power goes out, 'til the servers shutdown.
'Til his fingers give out, can't shut my mouth.
'Til the forum clears out, am I high? Perhaps.
I'ma play this shit 'til the site collapse.


I got a list, here's the order of my list that it's in;
It goes, Vegeta, Uta, Trunks and Vayne.
Fu from the White Lotus, Korra, Kilik, and Desmond and then me, the main.
But in this story, I'm the cause of a lot of envy.
So when I'm not put on this list that shit does not offend me.
That's why you see me walk around like nothing's bothering me.
Even though half you people got a fuckin' problem with me.
You hate it but you know respect you've got to give me.
"How could you let him claim his own bounty!? Look he did it so proudly!"
Because I'm Drackos and ZK's wet dream. Someone who see's their scheme.
Someone who takes their dream and replies to the extreme.
So get up off your ass and scream. Get yourself some self-esteem.
Because I started this shit before it became mainstream.


'Til the power goes out, 'til the servers shutdown.
'Til his fingers give out, can't shut my mouth.
'Til the forum clears out, am I high? Perhaps.
I'ma play this shit 'til the site collapse.


If, "he" ever left NB, that would be the death of "me".
‘Cause in my heart of hearts I know I'm just playing a part.
That's why I'm perverse when I put together every verse.
My thoughts are sporadic, I act like I'm an addict.
I rap like I'm addicted to words, like haven't you heard?
But I don't wanna go forth and back in constant battle!
The fact is I would rather sit back and just prattle!


So this is like a full-blown attack I'm bein' erratic.
This post is on some battlin' raps, who wants some static?
‘Cause I don't really think that the fact that I'm "HIM" matters!
The fact is your inactivity is whack that's the reason I'm the baddest so. Hit back!"


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With the Battle of Shinramoto over and Takauji Ashikaga being a pushover

What will the shogun be forced to do? Will his plan finally come into view?

Find out in the next arc of the WSE but remember.

This is the Golden Sabbath's game and story. We'll see you through September to October.​
 
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Howard

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The Shifting Soul


"For goliaths, competition exists only when it is supported by a level playing field. Competition measures talent, dedication, and effort. Those factors determine survival in their home territory, not reliance on powerful artifacts, ryo, or other elements that can tip the balance one way or the other. Goliaths happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. A goliath who relies too much on them can grow complacent, a recipe for disaster in the mountains. This trait manifests most strongly when goliaths interact with others. The relationship between peasants and shinobi puzzle goliaths. If a nobel lacks the intelligence or leadership to lead, then clearly the most talented person in the land should take his place. Goliaths rarely keep such opinions to themselves, and mock folk who rely on society’s structures or rules to maintain power."



Sado Yasutora was born to a roving band of barbarians who called themselves goliath due to their sheer size. They were called the herd of the shifting soul. They lived on the fringes of society due to their uncontrollable fits of rage and an unbridled and nearly unstoppable tendency for destruction. It was commonplace to hear stories of one lone goliath demolishing entire settlements in berserker like rages. During these fits of madness, the body would twist and warp into beastly or demonic forms causing society to reject and revere them as monsters or beasts. His father was killed in one such fit of rage, and his mother a human woman from civilized society died in childbirth leaving Sado to be raised as an orphan in the tribe. Her body was too fragile and meek to carry even a half-blooded goliath to term. This meant he would be raised as a warrior from birth, as he had no parents to raise him.​

From an extremely young age, he was instructed to be violent, abrasive, competitive, self-reliant, and most of all never complacent instilling a constant sense of boredom in him. He was taught how to fight early and was beaten often as his tribe held no sympathy for the weak or small. He learned to fight against individuals larger than him and stronger than him exploiting their weaknesses be they psychological or physical. During his adolescence, he was a runt who became known among his tribe as the wordsmith. This was because he could set off nearly anyone in the tribe with a string of insults or words unleashing their more predictive beastly nature. He would then exploit their emotions to out maneuver and out think his opponent. Competitiveness was everything to the shifting soul. Everyone wanted to outdo those around them but most of all they wanted to outdo themselves. Being better, stronger and even at times smarter than your opponents or past self was always the goal.​

The Lost Souls


"Goliaths lived in small tribes that numbered between forty and sixty goliaths. This was usually made up of three to five extended families. Most goliaths lived in the same tribe their entire life. On rare occasions, a tribe that got too large would split into smaller tribes or smaller tribes would merge together. Goliath tribes had a number of key roles that were filled by the most capable members, for example, the Dawncaller who was responsible for guarding the camp overnight and alerting the tribe if there was trouble. At dawn, they sang or bellowed tales of goliath bravery or heroics to wake everyone up. Dawncallers were assigned daily and given less work throughout the day so they could rest and be alert at night."


Around his fifteenth year, Sado had became known among his tribe as an honorable and talented individual his strength and determination far eclipsing his small stature. His charisma and way with words made it easy to sway hearts and minds in the tribe. Even those he insulted and goaded in combat were his friends mere moments after the fighting stopped some even willing to die for him. However comparatively to his kin, he was still a runt small but cunning. He was considered small in goliath society where their massive frames ranged from seven to ten feet tall being a measly six-foot, two, at fifteen where the usual goliath was at minimum seven feet tall. This difference in size made him larger than the humans of civilized society but smaller than his brethren who never let him forget he was merely a half-blood.​

It was the middle of summer the heat in the mountains was staggering and Sado was placed on Dawncaller duty. His job was to watch the outskirts of the ever-moving camp into and through the night. It had been a week of Dawncaller duty and he was growing arrogant in his duties. The freedom given by the job left him time to think and rest, more than he needed as with time he eventually became complacent in his work. He was daydreaming looking to the sky thinking up what to say in his next battle. He wasn't paying attention as a group of shinobi snuck into the camp of souls. He didn't even notice until the screams. Several valiant goliath warriors and women killed before they could react. The goliath were confrontational and they were aggressive but due to this, they weren't well versed in stealth combat. They didn't expect a mercenary band of shinobi to sneak in and stab them in the back before they could react. Claymore warriors they were called, there were tales of them cannibalizing his people stealing away children to eat like veal​
Sado rushed into the camp only to find several dead goliath warriors missing their left ear, some with large pieces of flesh and bone just gone from their body, mere proof of their work. The chieftain was furious and the tribe as a whole was as well. They needed a scapegoat someone to blame for this atrocity. Who better than the weak, fragile, wordsmith who was supposed to be watching their perimeter. Society had placed a bounty on any member of the herd of the shifting soul they were tired of their wanton destruction. Each ear worth one thousand ryo.​

The Shattered Soul


"Although goliaths had no written laws or codes, there were a number of unspoken rules that were commonly followed by most goliath tribes, discouraging theft and cheating. The greatest rule was obedience to the chieftain, the strongest goliath chosen as the leader of the tribe. Because they were nomadic tribes who shared belongings or traded goods rather than use ryo, conventional punishments like imprisonment or fining were not possible. Instead, tribes often employed the following punishments"

Beating: Goliaths caught stealing, cheating, or disobeying the chieftain were beaten. Pain was considered a healthy motivator in goliath society.
Shunning: Shunning ( known as volok-thea ) involved the tribe acting like the criminal didn't exist. They were not picked for teams or sports and were not provided with food and shelter. A lesser form of shunning for minor crimes, called volok-kanu or "half-shunning", saw the offending goliath simply treated poorly and as a second-class member of the tribe. The duration of the shunning was never spoken outright, but rather was communicated and decided via body language. Many goliaths claimed to "just know" how long a shunning should last.
Exile: The worst punishment a goliath could receive was exile. Before being exiled the chieftain assigned a new honorific middle name to the goliath. Exile was also the fate of the old, weak, or badly injured who couldn't contribute to the tribe. It should be noted that these individuals received a lament to commemorate their lives before their exile. Criminals received no such treatment

"Among goliaths, any adult who can’t contribute to the tribe is expelled. A single goliath on their own has little chance of survival, especially an older or weaker one. Goliaths have little pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of the goliath concept of fair play. A permanently injured Goliath is still expected to pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips away in the night to seek the cold will of fate."



Sado was part of a roving band of barbarians in his youth and eventually, his complacency cost him dearly. Beaten nearly to death, left bloodied and broken he was banished by the chieftain and the tribe left behind as they moved on. Shunned and ostracized from his home he left the mountainous region as he traveled to more wooded areas orbiting close to the edges of civilized society. He had nowhere to go and no one to turn to so he became a sell-sword his massive physique and statue helped him obtain jobs no one asked his age they assumed he was grown. In reality, he started working as a mercenary at the age of fifteen. Hired muscle, violent killings, growing misanthropy, and hate for shinobi he began to absorb the teachings of civilized society and the shinobi he hated. He picked it all up so easily technology, stealth, ninjutsu. He used it all to make his lone journey more tolerable. He believed himself an exile who deserved no sympathy due to his early life thus he didn't try to form new connections. Instead, he drowned his sorrows and impulses in ale, women, and combat. At heart, Sado was a creature of impulse. He killed, he fought, he slept, he ate, he did it all again the next day. Working alongside other sell-swords he slowly began to pick up their jutsu learning how to mimic them. For two years he did this his body becoming covered in large scars and pockmarks.​

Sado met a man named Vegeta a man met as a sell-sword. Being a decent mercenary he came up against and fought alongside many people on the field of battle. One of those people was a very short man named Vegeta he was an older man who Sado began to look up to, no pun intended on the height difference. Sado was young, he started sell-sword work at about the age of fifteen which meant he met Vegeta at a very impressionable time in his life a time when he needed someone, anyone, just a friend. It turned out Vegeta had a similar start to Sado they had both left their families, either by force or by a need for exploration.​

The Lone Soul


"Trust and honor are the key aspects of most goliaths. These traditions of honor and trust meant that goliaths tended to be good overall. This combined with their competitive nature often led goliaths to valorous heroics. Goliaths are also notably daring and fearless. Feats of physical strength and agility, like jumping chasms or climbing cliffs, held no fear for goliaths. Goliaths are naturally curious beings and love to explore. Their goliath maxim "today's rival is tomorrow's teammate" lead them to hold few grudges and seek combat to share emotion."



After two years of sellsword work, he had obtained a fair amount of money he decided to spend it on knowledge. A wordsmith needed to be smarter than the rest so he bought himself some advanced training. He paid whoever would teach him ninjutsu any form of it. He learned the basics quickly and built off of that. He learned poison release and medical ninjutsu. He needed to be able to heal himself if he wanted to be a better mercenary. He took a few classes and learned some chemistry learning how to create medicine and the like. He trained in meditation learning how to control his more feral nature as he began to work towards perfecting his past. He learned more about the shifting soul that resided in him. It wasn't mystical or magical like he was taught it was a biological reaction his body had to an unseen force called Natural Energy. He learned how to control his rage and learned an art called Sage Mode. He fell in with a group named Golden Sabbath and began traveling with them.​



"Any shinobi could have dug you a well in five seconds. ANY SHINOBI could have provided you with water in mere moments. However, they didn't. Why? Because they don't care about you, the lifeblood of this land. Neither does the failed freehold, they're dead and gone. They weren't there when you and yours were dying from the Red Fever. For seven years they've left you to scratch and claw your way by while they sat in their towers arguing over laws and their debt. DEBT!? What about their debt to you!? To your children, your wives that had to scatter themselves to other settlements. One settlement is just civil unrest, but an entire landmark revolting standing up and saying that's enough!? That's a political movement, and with your support, I believe my clan-... I believe WE can change this world and WE can finally get what is ours. I'm Sado Yasutora, and the Golden Sabbath will protect this land."


After traveling with Vegeta a member of the Golden Sabbath they decided to place down roots. The first land they stopped at was called Kusasōgen. Almost instantly after entering the land Sado seemed to have a momentary mental breakdown, it was brought on by his fractured mind and his past pushing through it Sado put a very traumatic event behind him. He then traveled around the numerous settlements scattered throughout the bamboo and mushroom infested landscape he found various people, in unison to this Vegeta decided to build a base of operations. These people they all seemed to need help. He healed a man who poisoned himself by eating toxic mushrooms, as well as a sick child, and a woman with broken fingers. The settlement dwellers were thrilled to have a doctor near they had never had one residing in their lands before and Sado grew to like the attention, and praise he received. Next Sado set out finding another small settlement where their well had run dry. He found two trapped underground water springs and crafted new wells for the settlement. Realizing that so many small settlements were in constant peril and in need of protection or help Sado decided to travel into the outlying areas. Before he set off Vegeta introduced him to another person, Uta. This man was a claymore, it took everything inside Sado, every fiber of his being to not fight this man. He gave the man an ultimatum, never cause violence or trauma to the people of the Golden Sabbath's lands and they could work together. It was a tumultuous agreement with the potential to backfire eventually. It was plain to see both men were on opposite sides, they would need to be careful as each seemed like monsters hiding in plain sight.​

On his travels he ended up in a land deemed the Graveyard of Sin, it was a very interesting place the desert-like landscape and the rocky mountainous cliff faces reminded him of his old nomadic lifestyle. He set up a small camp and met with another local clan that was calling themselves the White Lotus. These individuals included Korra a tan muscle-bound woman of few words. Fu, a small bubbly woman with a childlike nature with a reserved and apprehensive nature and finally a young man named Kilik. Sado spoke to Fu and set up negotiations and claims of land, Golden Sabbath would take everything surrounding and below Kusasōgen and the White Lotus could have everything upward and surrounding Takinomori. He traded with Kilik who was interested in his medicine and moved on back toward home. With time and rest, he moved through the adjacent lands finding an abandoned site in the rainy area below Kusasōgen. There he found a manuscript of a lost and dying settlement from the past as well as two pictures of a time gone by. He then traveled to Forskellig helping a merchant deliver his wares to his shop. He learned that due to the fall of the Freehold many settlements were in dire need of order and protection. No rules meant no regulations on bandits and highwaymen that robbed from the settlements on top of that he learned most shinobi either used their power to extort or destroy.​

Sado noticed a growing theme among each settlement he visited and helped. These lands needed protection, he thought maybe the Golden Sabbath could offer that. A light touch to stop the crime but leave the people to govern themselves. He spoke to an older woman in a small hospital adjacent to the market and helped heal a few of her patients. He then went to Tsuchi Heiho seeking out the census bureau and made his clan official claiming the lands he had visited and placed them under the protection of the Golden Sabbath. He stopped at the market and bought a permit to build roads and a set of obsidian shaded armor. Returning home he found a boy tramping around the base Vegeta had created. Instinctively he stepped out from his hidden position and attacked without thought. He forced upon the boy a truth serum wanting to know why he was here, what he wanted and most of all who he was. During a short fight, Sado got over himself and his hatred of shinobi enough to realize this boy meant him nor his lands any harm. More than that he was looking to promote peace and prosperity. Sado asked him to join his clan and explained his thoughts and the tenets of his clan as well as noticed a familiar technique the boy had used. Not long after the fight ended a woman came up to Sado asking for his help. She was from Forskellig and a hunting party had gone missing. The kid told Sado his name was Trunks and then Sado and Trunks decided to go looking for the hunting party.​

The woman had told Sado that they may have ventured into the Haunted Forest so Sado and Trunks traveled northward passing through Tsuchi Heiho. Sado noticed a gleam in the boy's eye as he saw all the wares and weapons and slipped him some Ryo he had saved up to go on a little spending spree. Once Trunks returned they continued onward toward their destination. Reaching the forest Sado noticed multiple off-putting things multiple sets of tracks, skittish animals and the distinct smell of burnt chemicals and plastics. Tracking down the scent he and Trunks found the remains of a burnt down lab with several instruments of torture strewn about. They followed sets of tracks fleeing the area to a small group of desperate and scared people. They together learned that a man had viciously tortured them. Sado healed a few of them and Trunks healed the rest. It, however, took some convincing to show that the pair meant these people no harm. They learned that a man freed these people and burnt the lab to the ground. Not long after this revelation the man showed himself trying to scare Sado and Trunks. Sado merely told him to cut the bullshit and show him where the man who hurt these people was. He was seeking vengeance and was nearly blind to any other course of actions. He tried to force a compromise wherein this man would report to the Golden Sabbath as to keep these lands safe. Grenth refused before he gave his name and information of his clan. Seeking retribution Sado attacked him, if he wouldn't do what needed to be done to keep these lands safe and force punishment upon the evil vile creature that did this then Sado would do it for him. After a short back and forth Grenth relented agreeing with Sado and causing his clan the Reapers to fall under the watchful eye of the Golden Sabbath.​

A Renegade Soul | Sado's Home for Lost Souls


"My people, they're scared. They don't know why they had to come here, they're far from home, afraid and alone. They don't know about the violence in this world. I can tell they just want to live a comfortable life. That man he forced them into this state of fear, this state of worry, and he uprooted them from their homes and forced each of them to hide away. I don't pretend to know the challenges they're facing. I know there's no replacing what they've lost and they need time. I'm afraid my words won't reach, there's a fear too powerful to name. I'm afraid they'll push away what they could never understand. I'm afraid they'll push away the only shinobi who can make sure they survive this turmoil. Takauji Ashikaga forced these powerless individuals, these humans with no access to strength like ninjutsu into such a terrible place by targeting the Golden Sabbath, and here I am, setting aside the pride I've taken years to build up, I'm giving up my name, my life, and my glory to build a narrative, a story. I've come to the White Lotus with one request, claim my bounty, help me make sure that his Gambit fails."


Abruptly and without warning due to their constant expansion and growing deeds a bounty was placed upon the members of the Golden Sabbath. The highest bounties placed upon their heads were for Sado Yasutora and Vegeta. Sado responded to this instinctively he prepared himself to fight. He worked on some technology and set up their base for defense forming a shadow clone to fight alongside him. He was lost to his brutish nature, nature he was trying to escape. Time passed and no one came, finally, the clone began to speak to him. It was silent up until this point, it explained that what Sado was doing was dumb, it was exactly what the person who placed the bounty wanted he was feeding into it. It told him he didn't have to fight. Sado shrugged this notion off. Didn't have to fight!? Then he began to think about it, he really didn't have to fight. That was his own predilection for constant battle that lead him to that conclusion. The smarter thing to do would be to drain this person of their funds. Takauji Ashikaga. He knew so much about Sado enough to form a bounty for him, enough to explain his appearance and his heritage. Sado had the clone evacuate the lands surrounding him as Sado himself fell back to Takinomori and met with the White Lotus.​
Sado formed another clone and sent it to Forskellig evacuating that land as well. He knew they'd be raided, so what? He'd let the vultures and scavengers pick over what little fame and Ryo they could find. He would aim higher, he would aim at the heart of Takauji Ashikaga. Without explaining anything he erratically and violently attacked his ally Fu moments after passing her a scroll and explaining she could only open it "once their business was finished." He cornered the woman in front of her people, and his own. He needed a real response from her, and he needed everyone present to see it. She did it. His arms hung high in the air his body and stance wide open she hit him with two techniques that would have killed a normal human, but Sado wasn't a normal human-... he was a half-blood goliath. Stronger, more durable and larger than the average human. His arms were cut from his body as music rang out over the entire landmark of Takinomori drawing the attention of every single individual present.
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Everyone there saw the same thing, at the same time. They watched Sado Yasutora be cut down with ease before falling to the ground a slumped mass of arrogance, pride, and rage. Fu opened the scroll reading what she was told to do next. She lifted the body grabbed the arms and moved them to a hidden location. She healed him just enough to rouse him to consciousness and he handled the rest. He used his heritage the same heritage Takauji Ashikaga wanted to use against him to regrow the missing limbs and in unison physically and permanently changed his appearance. During this time of unconsciousness, Sado had very vivid and surreal hallucinations at least that's what he rationed them to be as they were very strange. It would take some time but the world would soon hear about Sado's "death." Fu quickly left to claim the bounty as Sado went out to check on the people and keep a watchful eye for intruders. It wasn't long until a shinobi tried to sneak her way into Takinomori, looking for her own fistful of Ryo and moment of fame. She was met with a terrified crowd that had just watched Sado fall, the man she was chasing was felled mere moments before her arrival. What she was met with instead was a charming, charismatic, haughty man who said his name was Jack. He looked nothing like Sado, he was only six foot three, with a soft face and body, nothing like the description of Sado Yasutora. He subtly manipulated and reasoned with the woman until she felt herself in the wrong for her actions. He was the good guy here, and she would be the villainess should she rise up against the White Lotus here and now. She soon left, turned away however she had brought several merchants with her.​
These merchants heard the story she was told and walked away with a secret the world didn't know about. Sado soon learned that the world loved secrets, and that story spread up along the Badlands of Earth and down the Land of Fire like a wildfire. It burned the lips of everyone who spoke it spreading the tale of the slain demon Sado and the angel who put a stop to him at the behest of Takauji. The story influenced the world around him as he learned about it rather quickly. It was an amusing set of events and gave him a more devious idea to influence the world and information therein. With his ally Trunks bringing back one of those very merchants to Takinomori, Sado had his opening. The information had reached Trunks even before Sado himself could which surprise even he. Sado quickly turned the woman to his side, and she began to grow infatuated with the persona of "Jack" that Sado had been building up. With a few kind words and by directing her pity toward the people of their lands, Sado was able to slyly convince the woman to become a spy for him. She traveled out into the world along with a clone and began to send reports back to Sado the first few reports were innocuous. Landmass size, building structures, people they saw, as well as flora and fauna. Then came the more interesting stuff they began to trail the tail of two more of the merchants who had spread the story.​
During this time Trunks left Takinomori before Sado was able to explain everything he seemed slighted by Sado's actions. This brought upon Sado a period of depression mainly due to his bipolar nature. He began to blame himself for Trunk's leaving, as well as racked his mind at all the poor outcomes that could arise from his actions. When everything seemed to be going it's best, Sado seemed to feel at his worst. He seemed to be letting everyone around him down, and this played heavily into his past reminding him of it constantly. As this transpired the clone and the spy continued their journey together toward the Tea Peninsula. Eventually, the pair made it to the edge of the Peninsula. What they found well it infuriated the clone to a point of pure irrationality. By this point, he had grown to call himself Smith and what he saw in Qindong made him want to pick apart Takauji Ashikaga piece by piece and mail those pieces back to his army. He found a people oppressed, left to fend for themselves, starving, dirtied and impoverished. They were living in a war-zone, in squalor and slum clinging to each other and to their lives. He had to act he couldn't sit by and let this take place. He healed two children a young girl named Lynn and her brother named Bram. He then met their parents and convinced them he could provide them a home.​
They were so lost and hungry that they were willing to believe in the first kind stranger to show his face in their land. He had Lynn's mother Izumi go around the slum and speak to her people and tell them his offer. A home, for anyone who wanted it. If Takauji wouldn't shelter these people, Smith, or Sado, or Fu, or Korra or Trunks or Vegeta surely would. He explained to them what was going to happen and then after forming another clone he sent them all on their way back to Takinomori. The secondary clone began to travel using a massive three-headed snake for transportation he pushed his way up through the Land of Fire a man on a mission giving these people any small comfort he could. Halfway through his journey, he found a landmark that amazed him it was named Hayakami and what he saw was everything he needed. He went around to the numerous farms, plantations, and fields speaking directly to the local growers. He bought enough supplies to sustain multiple landmarks both for food and for crop growth.​
He sealed all of the supplies into a scroll and proceeded the rest of the way home with these downtrodden people in tow. He made it back to Takinomori in record time and upon getting there he explained everything he could to both Sado and these people. Then he dispersed sending out all of the information Smith, and he had gained over the long journey. Sado was both surprised and happy. Even when he was doing nothing himself, he was doing so much. Soon he would take the fight directly to Takauji with the help of his clan, the White Lotus, and anyone else who would stand by him. Learning everything Smith and the second clone knew he learned about various lands, their landmass structure, their populations, their foodstuffs anything he would need to know. It was an extremely easy way to learn. He had probably gathered more information on this journey then he had about the world previously. However something was wrong with him, he couldn't figure it out.​
He was broken, no matter how many people he surrounded himself with, no matter how many people he helped or how many good deeds he accomplished or how many people told him what a great person he was he felt all alone. He tallied up all of his deeds, as was the custom of his goliath forefathers and the list always felt like it came up short like it wasn't enough to make up for his past. He was in an unfamiliar world with unfamiliar people, unable to come to terms with himself as a human, knowing only that he was a Goliath. He was different than these people, he was fractured, splintered and fragmented.​
A New Soul | Battle of Shinramoto


Issued By: Takauji Ashikaga​
Name(s): Sado Yasutora​
Orders: Defeat and incapacitation.​
Wanted For: Formation of a rogue state that is unlawfully occupying territory that belongs to the Hangurian Freehold and its rightful heir Takauji Ashikaga.​
Bounty: Defeating and incapacitating Sado Yasutora will be rewarded with 7,000 Ryo and 3,000 Kumi.​
Special Info: The following are details gathered by the Black One's Intelligence Division and are formally being declassified for issuance of these bounties. Sado, otherwise known as Howard, is a 24 year old male from an unspecified bloodline with peculiar abilities surrounding the use of Senjutsu. Sado stands at a towering 7'5" with rugged features. His most notable body feature is a tattoo on his left shoulder, which reads "Love and Death." It appears as a heart with a snake surrounded by angel wings. Sado is a Kage ranked combatant and is afforded additional enhancements due to his Senjutsu-heritage. He specializes in Lightning Release and, like his compatriot Vegeta, prefers close quarters combat and the utilization of Medical Ninjutsu. Information and posters for this bounty is spread throughout the world; information for Sado's bounty is readily available for any individual in any landmark.​
Rendezvous: You are to bring proof of Sado's defeat to one of the marketplaces. There a Black Ones representative will issue the appropriate payoff.


Sado spent most of his time for the next few months in Takinomori tending to his people and the people of the White Lotus gaining a deep trust and understanding between the two clans. Eventually, he had to move on and begin going about his business. He was in a rather depressive state and during this time Trunks came to him to discuss matters about why he had been evading him. Together they shared a long conversation each explaining themselves to the other and gaining an understanding about one another. During this Sado explained everything about his life up until that point including his past as a Goliath and the treatment he suffered. Trunks explained about his early life and mentioned his absentee father and doting mother explaining what his father looked like. Sado realized he was describing Vegeta and he told Trunks this. Trunks was petrified as he then went on to explain what he was going to do. Fight his father, Sado understood this mentality and said he'd help him. Sado sent Trunks off to regain his artifact and buy new ones gifting him a substantial amount of Ryo. When he returned they set off for the Haunted Forest to meet Vegeta and check in on Grenth.​
While this was happening the clone going by the pseudonym Smith entered into the Tea Peninsula through the isthmus of Chungsu. There he met a woman named Lena of Shinramoto after a discussion about their intentions they went to her home where she explained everything about Takauji and his Black Ones that she knew including their landmasses. The clone was directed toward a man named Zeri as Lena left and there he explained things as they were. With time Lena returned and she was injured. Smith healed her and she explained that the attack was imminent. Smith and Lena both participated in the Battle of Shinramoto and they narrowly eeked out a victory. Smith later found out Hawkeye one of the villagers he was introduced to had perished in the battle and this seemed to him, to upset Lena who returned with the young woman in her arms. Smith sent all of the information back to Sado and with the new information, he decided he needed to gather up allies. Smith was growing to become his own person possibly another splintered personality. Sado spoke to Grenth and healed a child that had been hurt by an enemy of Grenth's.​
With that finished Sado told Grenth he believed that him joining the Golden Sabbath was the best course of actions. Grenth agreed and went off to gather lands under his name, and thus under the banner of the Golden Sabbath when he joined. During this Vegeta left for Shinramoto learning about the Shogun from Sado. Sado found himself spending more time in the Haunted Forest than he expected. Everything seemed to be picking up, he assumed a revolution was brewing and wanted to be one of the people at its forefront. On a whim, a blatant ADHD driven whim Sado took on a student. A Sage Transformation user who he saw was unstable and needed training. He felt responsible for the teenager and wanted to help him learn what a Goliath was and what they could do.​
It didn't take long for Sado to decide that he would train that unstable child. He knew more than anyone else that if he didn't train him to control his emotions and rage, that child would lash out at the world around him. Sado went to check on him and what he found there was a violent mob attacking the boy and his mother. With all of the restraint, he could muster Sado began to push through the mob with the aim to get toward the child and his mother. He couldn't stop it. If he could maybe things would have been different but a human, a greedy, insignificant human tossed a rock at that child's mother. He didn't know the beast he would set free with that action, not Sado but that child. He could tear this entire mob to pieces if provoked that was the potential Sage Transformation had. Sado acted quickly as he pushed through the final human blocking his path as he dashed forward gripping the child and defusing the situation. If he had been even a second slower, the child would have become feral, the transformation had already been instigated as the child's fingers and hands were becoming pointed, sharp, weapons. Sado used his own transformation abilities to spread a sense of fear in the hearts of these people. He scared them away took the mother and child to their home and convinced her he could train the boy to harness his abilities. Together they set out for a mountaintop where Sado trained the boy before they returned to the village a few weeks later.​

Souls Laid to Rest | The Razing of Degarashan



"That's why I'm here. I'll be the demon, and I'll be the monster, I can shoulder that burden and it's not that far from the truth in all honesty. My clan and I will be the rival to Takauji Ashikaga and his Shogunate. We'll be the people who kill indiscriminately and love every moment of it."



Upon returning to the village Sado met with his clone that had been stationed in the Haunted Forest explained everything and Tetsuo home. Sado returned to being rather bored healing people who needed it until one-day Grenth returned. Together they finalized the merger between the Reapers and the Golden Sabbath and through this merger they obtained a vast territory. One not earned by any other clan. With everything in the Haunted Forest set Sado messaged his clone Smith explaining everything and told him to have Salazzle summon him to Shinramoto as Smith told him that Vegeta was there raving about corpses rising from the grave in the Ruins of Chungsu. Sado appeared in Shinramoto and began to gather information about the current atrocity taking place to the north. He learned that there were undead hordes rising from the grave. Not wanting these creatures to harm Shinramoto he alongside Vegeta and Lena went to the Ruins of Chungsu to cull the herd and save some of the bandits that Lena was allied with. After taking out hundreds if not thousands of the creatures they realized that they were ever spawning and their efforts were futile. However, after directing the bandits toward Shinramoto, Sado and Vegeta devised a plan that they referred to as "Easy Street." They would lead the undead through an underground tunnel system into the heart of Degarashan the capital city of the Shogun. To say they worked together was mainly just Vegeta pitching the plan and Sado fine-tuning it.​
Vegeta began to dig the tunnels and Sado went to Shinramoto to build up defenses both for the horde of undead and for the eventual retaliation from the Shogun. As Vegeta crafted an elaborate series of tunnels Sado built a set of massive walls. Lena even added sentient barnacles that would act as guards for the wall. Lena and Sado had some time to their selves as they began to discuss the plan. In a shocking turn, Lena came up with an addition to the plan. They could airdrop undead onto the Shogun's head. Sado not wanting to be outdone thought up how best to accomplish this idea and together they began to fly toward Degarashan carrying massive earthen cages filled to the brim with oobleck and undead. Sado noticed the undead rushing in from the north from where Vegeta had led them. The plan was in full swing as he dropped the first earthen "bomb" down upon Degarashan. It made a booming thud followed by a sickly sloshing noise as dozens upon dozens of undead began to shamble out of the constructs toward anything that moved. They began to devour the citizens of Degarashan. "Monsters" Sado would show the Shogun a monster if that was what he thought he was. Lena was beginning to regret her decision as immediately after setting the undead loose she began to falter. She didn't' think this was what Sado would be doing. He understood. He knew that she might not be as sadistic or as violent as him. He just hoped he could salvage their partnership. After a final attack disguised as Alexandros Megas, Sado exited Degarashan and returned to the Ruins of Chungsu. After all of that, he assumed Lena wouldn't want to be allies anymore.​
He ruminated in the Ruins of Chungsu for hours as Salazzle his personal summon told him to man up and stop acting like a bitch. He needed to seek out Lena and repair the damage that had been done by creating a dialogue. With time he took her advice and began to return to Shinramoto along the way he escorted a small family through the hordes of undead to Shinramoto. Returning he found Zeri and told him he was seeking Lena. Apparently, there had been many changes to the village while he was absent. Another ally of Lena's had been working alongside them building wooden structures and homes for the numerous refugees. Sado was sent to find Lena and due to his Sage Mode he could sense her out and find her rather easily. What he found on the ship he was told to find though created a very awkward scenario. It seemed Lena had been blowing off steam with a companion they were-... well. Sado unknowingly walked straight into it trying to make jokes and be funny to cut the tension and leave the entire group a little less embarrassed. After a few moments, Lena exited the cabin-room and began to explain what was happening. No, not that. She explained that Angela Bliss was her ally from Jinshui and from there they discussed what had happened in Degarashan and came to terms with the fact that their ideas and goals wouldn't always align. Sado returned to his normal appearance and in a show of respect, he asked Lena to join his clan. He was quickly rebuffed as Lena had other plans for her own growth and the growth of Shinramoto. It wasn't long after that, that Angela thought it wise to make introductions exiting the cabin and beginning to speak. Sado noticed immediately that she was a beautiful, charismatic, charming woman with a powerful presence and a tendency to try and take hold of any situation she was in. She told Sado that she knew him from his bounty. Sado told her he had no idea who she was but that if they were going to be allies maybe they should play a game to get to know one another.​
Unbeknownst to any of the woman Sado had a plan. He didn't trust this woman from the moment he laid eyes on her. She spoke with an air of superiority and she was obviously manipulating Lena from the way she spoke toward her. Sado didn't take kindly to humans manipulating his allies. The idea of a game fascinated Angela and she was making the rules up before Sado even had a chance to speak. Sado cut her off and explained he could make it fairer. A substance that made it impossible to lie. He could tell she wouldn't' have agreed to this if it had been said at the start but now she was already in the game. She didn't want to appear weak in front of Lena or Sado. So what followed her agreeance and then Sado using the poison. Then there was a back and forth first Angela flung questions at Sado. She believed she could keep herself in charge of the situation as she tried to lord over and rule the conversation. Sado let it go for a while as he drew out information from her in small quantities. She had a force of will that allowed her to keep certain secrets even while being poisoned with a truth serum. Eventually, she asked about his mental instability and about monsters. It was as if it was a trigger, or it instigated a reaction out of Sado. He shifted his personality and showed that he was the one in charge here, he had been in control of this conversation from its start. He only let Angela believe she was in control to get her to lower her guard and allow for a game of cat and mouse. Sado gave three questions to Lena. Angela agreed as long as they were answered last. Lena wasn't going to wait as she got up from her seat and took her questions asking several personal questions of Angela. It was then that she realized-... she was outplayed, she was defeated completely and there was nothing she could do to regain the power she once had. Sado deferred the rest of the questions to Lena, explained that Angela wouldn't remember anything due to the poison and left. He sought out his clone, his personal summon and they all went to a tavern to drink away their problems. What they didn't know was that Lena had seen through Angela finally and she ended their partnership sending her back to Jinshui with threats. Sado spent about forty minutes drinking himself under the table while singing karaoke pissing off numerous other patrons. He couldn't get drunk though.​
After a long time, Lena arrived, catching one of the steins that had been tossed at Sado's head he appeared to drunkenly avoid it. She downed its contents and made her way to his table. She seemed to be more reckless, and less sheltered than before. Sado didn't know she was dealing with a bit of heartbreak. Even if he did he wouldn't know how to help her through it. He left her and Salazzle discuss what had happened. After that, the conversation took a turn back to the holidays and how they could aid the people in celebrating. Lena set out to help and Sado relegated all of his responsibilities to Smith who went about helping the children carve pumpkins. Sado stayed in the tavern trying to drink himself into a state of stupefaction unable to due to his innate poison resistance and hardy nature. Unwillingly he was summoned back to the Graveyard of Sin to learn that there had been a lot of changes. It was a full-fledged city now that was acting as a trading post. The merger with the Reapers was in full swing and another of Sado's clones had gone to Takinomori to lock in another merger between the Golden Sabbath and the White Lotus. Sado began to gather his thoughts and meditate on what to do next trying to figure out how to take everything he had and make it whole. He felt as though Lena wouldn't be joining what he and the Golden Sabbath had created. Also, he didn't know that Trunks had already decided to leave and venture out on his own.​

A Soul in Need



"Just be who you are and what you want to be, instead of trying to be what others want you to be, that includes me. It's something I was trying to teach to another Sage Transformation user I had met and trained. "I’m not in this world to live up to your expectations and you’re not in this world to live up to mine." That mentality is how I accepted what I am, and learned to control it better. Though what works for me might not work for you, so in the end do it at your own pace, as long as that's what you want to be doing. Be it here, or anywhere, am I making sense?"



While Sado sat rather dumbfounded and awestruck in the Graveyard of Sin his clone Smith who was still in Shinramoto was putting in work. He aided his ally, Lena of Shinramoto, as she came off the heels of a devastating loss at the hands of her former lover turned enemy Angela Bliss. The clone had sat aside for a while sulking wasting time away in a depressive state with Lorelei tending to his needs when he was too lazy and apathetic to take care of himself. He found himself in a situation where Lena had been attacked by Angela and in self-defense had slain the woman. Smith did his best to convince her she had done the right thing and comforted her to the best of his ability. Using this moment to show her that there was a place for her. She had Shinramoto and she had the Golden Sabbath. Somehow, for the first time, it seemed like she believed him. Maybe it was just due to the fact that she needed something to focus on or someone to be there but she agreed to go with Smith to meet the Golden Sabbath. Together after setting up a few defenses and Smith leaving behind a clone they ventured off toward the Graveyard of Sin. Smith felt accomplished, looking back at where he began. A spy, a clone, sent to the Tea Peninsula to gather information he had done that and more. He had secured one of the strongest allies he could find and grew a bond of friendship.​

Unknown Souls | A Village Born in Sin​



"I can finally see my life as a series of compounding, poor choices. There was nothing I could've done to save my tribe, yet I still sold my soul to this shinobi world in search of vengeance. I traded my safety for the belief that I could murder my way to redemption; that if I could be a greater horror, it would bring my people back to me. Once this lie was shattered I scrambled to find a solution, to drink away my memories, to undo my mistakes, and balance the scales. I now understand that there are no scales, there is no redemption, and no ledger that judges me good or evil. I am free to simply be myself and live with the terrible mistakes I've made."



Sado was scrambling to figure out what to do, he found himself alone for a moment with his thoughts. Through some solemn meditation, he searched his mind and heart for the next set of goals to work toward. Soon after his clone, Jack reached Takinomori gathered up Korra and Fu set an alliance and returned with them in tow. This gave Sado the motivation he needed to gather up all of his remaining allies. He sent out messages gathering up the remaining members. Grenth returned, followed soon by Vegeta. They were accompanied by new individuals that Sado didn't know. Stragglers that had their own motivations to be there. He learned of a young Uchiha, Ikiru who wanted a job, maybe a mercenary. Sado knew the type, he was one for years. The type to move from one goal to another and one odd job to the next. Next a strange woman with an allure. She called herself Rebekah. With time everyone told their stories.​
Sado would be first to tell his story. He told Rebekah and all of the individuals there just who he was and what drove him forward. He shared with them his primal drive to build a society. They seemed to understand and that pleased him to know that these people understood what he meant. He explained about the plan he had for the future. A summit, the first of it's kind since the destruction of the Freehold. It would be a place for the clans of the Badlands of Earth to speak on what they wanted and what they needed to prosper. It would be a large affair so Sado using several large scale Earth techniques crafted a meeting place. A massive coliseum to tell their stories to fight among one another and to learn through combat. It would be where the meeting was held very soon. He received a message from Smith telling him what had happened with Lena and that they were on their way to meet him and the Golden Sabbath. It was as if his six or seven months of planning was coming to a head.​
Eventually, Lena and Smith showed up, and with them there all of the pieces he had been maneuvering for months were in one place. Sitting at the table inside of the newly formed Kage Mansion, Sado began the summit. He claimed the title of Kage, and he set up the council. Grenth, Vegeta and Trunks for now. Around this time Trunks himself returned. Each taking a spot at the table Sado had crafted they began to speak on just what they thought they needed to do and build to make this crazy plan work. The remaining Golden Sabbath, Sado, Vegeta, Trunks and Grenth, the White Lotus, Fu and Korra, and finally the few stragglers who wanted a home, Ikiru, Rebekah, two jinchuriki Mala and finally Isoka. Together they forged a name, Tsumigakure, the Village Hidden in Sin and together they agreed on goals. Better defenses, more territory, a hospital. Binding together in the Graveyard of Sin they formed something special, something wholly their own.​

Forgotten Souls



"I'm sure I can find a place for each of you but you must know, this society isn't like our old tribe. Nothing is solved with violence here, interpersonal relationships are solved through words and debate. So if you have a problem with someone else you will bring it to me or one of my council. This goes doubly true for the boy who attacked me, thinking he could solve his problem with a deathmatch, there won't be any needless pissing contests to gain favor or prestige. Work, effort, and time. That's how you'll raise your stations, not through violence. Understood?"



After the summit, Sado sent a few of the villagers out on missions. Grenth and Rebekah went out to investigate a criminal after Ikiru and Grenth went out to create better defenses. Korra and Fuu set out to build a hospital. Sado was left relatively alone as he slipped away to be on his own. His personality shifted as his regret and self-doubt reared its head. He traveled to Tsuchi Heiho under the control of his secondary personality and took a mercenary job to ease his mind. After an utter failure, he returned in self-disgrace knowing he wasn't who he used to be. It bothered him significantly but it was about to get worse. Oh so much worse.​
From the east approached three individuals. He didn't know who they were or why they were there but something about their chakra signature was familiar. They felt like goliath, but he hadn't heard, nor seen of a goliath in years. As they entered his lands he became defensive rushing to their position and commanding them to halt. On further inspection when they lowered their hoods he realized that these where indeed goliath. Without a word, the biggest one, who was at least a foot taller than Sado ran toward him in an arcing motion. The bigger goliath's movements were slow and predictable as Sado released a strange energy around him with white wisps of steam flowing from him.​
His speed increased as he increased his weight flowing chakra through his arm and slamming the much larger and heartier goliath to the ground slamming him into a crater of Sado's making crushing his arm below his weight and force. It was enough to knock the goliath unconscious. After a moment of silence, the older goliath woman approached and explained everything as it was. They were from his previous tribe. Sickness and the remaining Hangurian Black Ones had left them nearly extinct. Sado agreed to take them in on one condition the older goliath would tell him about his parents. It was something he always wanted to know but was too weak to force them to tell him in his adolescence. The goliath was hesitant but she explained what she knew. It turned out his mother was a descendant of the great uniters the Nobunaga lineage and the power he called upon mere moments ago was theirs.​
Sado didn't know what to think or what to say. He was perplexed. The information nearly stunned him, he was half goliath that was always true but now he had learned a dark secret. He was a descendant of the Freehold with some rights to the lands he was taking in. He had just as much right as Takauji Ashikaga the man they had fought for months. He never thought highly of his mother, the stories he had been told were deplorable. A human made into his father's pet but the story this older goliath told was of a noble of Hanguri birth. A sparkling Jewel of the Sun who could heal, and destroy on a whim. energy he called upon this Yang energy was new to him, but the history he learned about told him that his mother commanded it like it was her own it was a power of strength, durability, and life. Sado had a lot to deal with and didn't have the time or mental capacity to deal with an entire village and his own problems. He sent the goliath to Catherine a representative of Forskellig and they found a place to call home in the Village Hidden in Sin.​

The Souls that Fled



"All that is really known is that a fleet of five ships with the Ashikaga family Coat of Arms was seen off the coast of the southern Water Archipelago later in the day. The ships appeared to be going east. We know not where they flee, but I believe they've suffered enough for now."



Sado came to realize that he had to keep pushing forward so when Trunks sought him out with a problem, an Uchiha compound that needed taming he jumped on the opportunity to do some good. Honestly, he just wanted a distraction. Together alongside Grenth and Ikiru the party set out toward the Motoi Drylands. It was at this time that the unnamed clone that Smith had left in Shinramoto sent word of surprising news to Smith and Lena. The Shogun and his Freehold had fled to the east leaving the Tea Peninsula open. He left behind a confused and leaderless people. They didn't know much, but what they did know was an extraordinary set of circumstances. It seemed that the Razing of Degarashan had crippled them and left them with a single choice. Retreat and embarrassment. Was this what Sado wanted? He would soon know about this, would it settle him or send him into a fervor? Only time will tell.​

Reclaimed Souls



"Tell me why I should allow you and your clan to live, convince me to heal your eyes, and to trust your word. If you can do that, maybe there's a place for you under the banner of the Golden Sabbath."



Sado found himself in the Motoi Drylands, focusing on one more distraction just to ease his active and distracted mind. The information he had gained about his mother and the Freehold weighed heavily on his mind. It didn't help that he soon learned that Takauji Ashikaga and his Hangurian Black Ones had retreated far away to the remote lands to the east. He learned that they left behind a confused and leaderless people. Why did all of this happen to him? Why was he at the center of it? Was it just because he couldn't keep his mouth shut or his mind pointed on a single task? He wasn't sure but he decided to focus on the distraction. He used what he had been taught by his tribe to alter his appearance to that of a small child as he began to gather information from people. The first person he bumped into was an older woman. She tried to convince him to hide, and that the streets weren't a safe place. He played the part of a child for a while and asked her "why." She explained that the Uchiha were kidnapping and ransoming people from a remote compound it wasn't safe for women and children to be out at night in these parts.​
She kept trying to convince Sado to hide, and that she could keep him safe. He pushed the subject and eventually learned that the woman had lost her son to the Uchiha and was unable to pay the ransom for him so she was just being overprotective and a bit defensive. When Sado pushed the subject further it seemed he had reached a point that angered the woman. He was trying to reassure her that he could protect her, forgetting his altered appearance for a moment. She smacked him across the face, trying to show him how weak and small he was. This action sent Sado on his was as he began to make his way to the Uchiha Compound in the Motoi Drylands. He didn't have time to explain who he was, and why he was here. Salazzle asked him what he was going to do, referencing the Battle of Shinramoto and the Razing of Degarashan as instances where he went into action without thinking.​
After a moment of thought, Sado reasoned that they might have been violent means, but they got the job done explaining that to Salazzle. She told him she would support him but he was an idiot. Sado was fanciful, he made a show out of his appearance as he caused music to belt out from his position piercing into the compound and rousing the Uchiha. He believed that he had to make a show of force to prove that the Golden Sabbath and Tsumigakure truly owned these lands. He was was swift to start the attack as he called out for the Uchiha to lay down their arms and yield to the Golden Sabbath. Obviously, they saw a mere child, as a row of the Uchiha guards, took post on the extensive wall end to end their crimson-eyes shined in the night contrasted by the darkness of the sky and the light of the stars above. They told him they would yield to no-one especially a child like him. Sado laughed, he had completely forgotten about the transformation he had undergone. He did that often by this point, he had used an altered appearance for months. He decided he would have to prove to them, that their place was below the banner of the Golden Sabbath.
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He directed Salazzle on what to do, and they performed a massive combination together using fire and poison similar to the actions taken in the Battle of Shinramoto. Sado expelled a massive wall of fire, while in unison igniting a jet of flammable poison lighting the wall aflame as Salazzle tore open a rift in the sky calling down a column of flammable poison using summoned explosive tags to ignite the column of red-crimson poison. The group had been trapped between a pincer maneuver. Those that fled escaped with minor burns and being poisoned, those that stayed and tried to defend were engulfed as the water they used to douse the flames merely acted like water on a grease fire causing the fire to splash and slosh coating numerous Uchiha in fire and poison. The first attack was a success as they pushed the initial vanguard back. They underestimated him thoroughly, but he wouldn't be able to rely on the element of surprise again. He needed to break the massive, reinforced, gates and enter into the compound.​
He relied upon a creation of his. Red Sand, he caused the ground below the gates to buckle inward as he caused a giant monster, crafted from Red Sand to rise up using the strange energy he had learned was called Yang energy to breathe life into the beast. This was the second time he had used this technique and he was growing used to it. Asmodeus, he called the creature as it roared forth tearing apart the gate and using its long gangly arms to rip through another battalion of the Uchiha. So far they had been below average, probably genin and chunin. He could handle one-hundred or so of them due to his abilities. A rearguard seemed to form behind the battalion that has just been torn to sunders by Asmodeus, the sentient Red Sand golem. That was when it happened, Sado called forth telling them to bring forth their leader. He waited for a moment pausing as, the remaining vanguard began to split.​
What walked forth caught him off guard, it was a woman. Her beauty. was distracting, and he almost lost focus for a moment when she lifted her leg spreading the fabric of her dress-like samurai armor. She slammed her foot to the ground with hard, dense "thud" as soundwaves emanated from her position silencing the music that rippled outward from his position. It was the first time someone had been able to do that. She continued by activating her sharingan and going into a rhyming verse talking down to him. She was speaking his language, and it was offputting, but enthralling as he began to course Yang energy through his body relying upon it heavily by this point. He darted forward toward her as she activated the Mangekyou state of her Sharingan glancing toward the Red Sand creature. In a moment it was lit ablaze as black flames surrounded the beast it squealed out in pain and anguish. Sado learned from this that breathing life into these creatures through Yang allowed them to feel pain, and think. They were genuinely living things. Sado sent a wave of chakra through his arm increasing the weight of his arm as he realized that the only way to beat this Uchiha was to overpower her. He would also alter his appearance returning it to normal. She told him her name, Nakano Uchiha the onna-bugeisha as she noticed him approaching. Sado was too fast, her eyes could easily keep up with him but she was too slow to react and move her body in time.​
Sado was able to land a decisive blow to her midsection using his hands like claws, or so he thought as the woman spit blood in his face the blood and viscera spilling from her guts. Her last words were labored and distraught, "the Demon, Sa-...do." Sado noticed the light and life in her left eye begin to fade and assumed she was dying but instead she vanished completely seemingly turning to dust. Without a pause, she apparently appeared behind him calling out to him. She had used Izanagi, giving the sight in her left eye and in turn rewriting reality itself. She told Sado to yield and to submit to her, as an acolyte telling him his actions were futile. Sado laughed as he turned to face the woman. She had surprised him with abilities he didn't even know existed but he was cocky. He thought that if he killed her once he could do it again. He darted forward in arrogance using the same attack a second time, what he didn't know was he was being played. She wanted him to attack her in the same way. She had remembered everything about that moment, his hot breath on her bosom. The feral look in his eyes, but more than that both of their positions and everything about their stances, postures and the world around them. It was a trap, and he fell for it as she called out to him baiting him to attack her telling him his previous actions were pitiful and that she had already taken out his little Red Sand pet.​
As he extended his arms out to reach her, her clan cried out for her, cheering, as she instigated a genjutsu, she believed it to be the last genjutsu she would ever cast with her eyes. Izanami. She needed to trap this beast, it was all she could do to save her people from this demon. Her eyes went cold, and empty as the light finally faded completely she was blinded as she fell to her knees exhausted. However, Sado was trapped in Izanami, as his mind was forced to repeat the previous attack pattern. His body remained still, in the real world he couldn't move, his posture and stance frozen mere inches away from landing the final blow upon Nakano Uchiha. She was clever and crafty. He went in without thinking and that left him at a disadvantage. He was lucky to have Salazzle with him as she defended him while he was trapped in the genjutsu. He realized that Nakano was telling him to realize his mistakes and to overcome them, as every time he reached the edge of the attack he would be forced to repeat his actions. So he assumed that was the key to breaking this genjutsu, realizing and overcoming his past mistakes. He reasoned his biggest mistake was his inability to deal with his own problems, and after repeating the attack at least twenty-five times he was able to barely escape the genjutsu.​
Salazzle had kept the woman pinned down, as she defended him from the other Uchiha. Sado found himself in a moment of decisiveness and weakness. He offered up an ultimatum to Nakano remembering how Lena of Shinramoto had turned the armies of Takauji Ashikaga against him. He told Nakano she could serve the Golden Sabbath and her clan could survive if she convinced him that they were worth it. With a fiery speech and an innate way with words, she was able to convince him and he healed her eyes using the Yang energy to at least bring back her sight. He didn't know if it would bring back her sharingan but it seemed to at least return her sight to her. Sado told her she would need to release all of the prisoners, stop ransoming people, and stop trying to take in taxes from the surrounding townships and settlements.​

She agreed to the terms of his deal and relented that she was senseless enough to make a deal with the devil, calling Sado a demon once more for putting her in such a position. He was fine with that, he had been called worse before, being a "demon" was just another on a long list of insults he had become used to by now. He helped her up, and she directed her group on what to do, reiterating that they now served the Golden Sabbath and Tsumigakure. Sado thought about who he could put in charge of this compound. He knew two Uchiha, that could do the job. Lena of Shinramoto who he trusted completely, or Ikiru a new recruit that he didn't know well enough to trust yet but this could be a good test of trust for him. Izanagi and Izanami. He would have to learn about those abilities. The fact that they were used against him, concerned him. He took a few nights in the Motoi Drylands returning the prisoners to their families and keeping tabs on the Uchiha while explaining how things would be from now on. He tinkered with Yang energy and fuuinjutsu and created a seal, that he placed upon his body in the downtime.​

Rotten Souls | Tobusekai



"Alright, with the original members of the Golden Sabbath here, I feel like I can speak openly and directly. In the last year, we found ourselves struggling against a world that didn't want us. A world that would rather see our people, and us, suffer. A world that sent assassins and degenerates into our lands to smear our name, and destroy what we were building. That world was lead by an influential individual, a man that egotistically dubbed himself "the Shogun." Takauji Ashikaga. At that same time, the world gave a name to me and us as a collective. I became, "the Demon." Sado Yasutora, and with time you all became Tsumigakure. A village hidden in sin. Now is the time we chase down the Shogun and put an end to what he has started. We're going to the Eastern Continent."



After reclaiming the Motoi Drylands, Sado returned to the capital and sent out a message for his village mates to return. He was formulating a plan, as he became more erratic once more his bipolar throwing him into a manic state. In the capital, he met with Vegeta, Irene a new member of the clan, and Vayne to discuss where they wanted to go and what they wanted to do in the future. Vegeta wanted what he always wanted, combat and a chance to prove himself. Irene wanted peace and a stable future. Vayne wanted to prove his worth to the village. Sado using his charismatic personality convinced them, along with the rest of his village that they could find what they were looking for in Tobusekai, the East, and they could take it all from Takauji Ashikaga the same man that tried to steal everything from them. Thankfully, his allies trusted him and they prepared to set off. Before they could, a transient no-name shinobi tried to make a name for himself by attacking the party. His attack failed and he fled through the use of some sort of summoning technique leaving just as quickly as he showed up. Though something had happened, completely separate from this no-name, it appeared Grenth used this distraction to cause a disaster in the capital and in the hospital in Takinomori. Sado, not wanting to deal with any of this left everything to Smith his clone. This left the Golden Sabbath and Tsumigakure free to go explore and dominate Tobusekai, and dominate Tobusekai is exactly what they would do in the coming future as Smith handled the rebuilding.​
The first thing Sado did was send scouts ahead to survey the land and try to track down any traces of Takauji Ashikaga, these scouts were Korra and Vayne. Using this time, he and the other members of the Golden Sabbath prepared for their journey. Sado took time to meditate, seal away an immense amount of senjutsu chakra, and enter Sage Mode preparing himself for the east. Additionally, he placed Smith, the clone that had been doing so much in charge of the capital in his absence. Then, together the party set out to make their names and the names of their village known to Tobusekai and the world at large. Sado followed the steps his scouts, seeking out where they ended up crossing the vast ocean for the first time in his young life. This landed our goliath barbarian on the shores of the Eastern Continent, in a place deemed the Lost Shores. An apt name for what he found there, multiple abandoned Ashikaga warships and a freshly built port crafted by Korra and Vayne. He with his villagers decided to make a bombastic message with their next actions.​
They would steal and repurpose these forgotten warships using them as trading vessels to devour the Eastern Continent piece by piece extracting wealth from the lands and making each theirs for the taking. Colonial income Sado called it as he formed two more clones and sent them back toward Tsumigakure to learn to sail them and to deliver them to the shores of the Motoi Drylands. Sado's machinations were grinding ever faster as the cogs and gears of his mind whirred with all of the ideas and schemes. They could be the first new village to control the seas. Trade was a powerful asset, and these ships opened up an ocean of possibilities for Tsumigakure. Sado sent his villagers out into the Eastern Continent to do as they saw fit. He got Vegeta to use his strength and determination to claim and repurpose lands. Korra maintained the port, even Vayne and Irene claimed lands expanding into the heart of Tobusekai.​
Sado himself moved north-east finding himself in a marshy-swamp land called the Dread Marshes. It was a sullen landscape filled to the brim with rot, decay, corpses, and death. It seemed to be the site of an extensive war with losses on every side. Our barbarian wasn't the craftiest or the smartest but he did what he could with what he had lacing the swamp with chakra controlling it. He tried to force all of the rotten bodies deep into the marsh trying to return them to the ground, hoping that by burying them he could make the lands prosperous once more. Once all of the death and decay were deep within the muck and mud he used his chakra to convert the marsh to solid, loamy soil, in essence, giving these neglected warriors a proper burial. It was really all he could do, not being crafty or being able to use Wood Release techniques.​
As Sado was busy with his exploration of Tobusekai the two clones he had sent back to Tsumigakure sailed across the wide open sea. They learned how to sail, the parts of a ship, how everything worked until eventually, they delivered the two massive warships to their destination of the Motoi Drylands. Together they docked the ships and refined and expanded the harbor before seeking out the Uchiha compound and Nakano Uchiha. They explained what was going to happen and what plans Sado had for the Eastern Continent and how the Motoi Drylands fit into that plan. However, ADHD got to one of the clones who kidnapped a crew of Uchiha and sailed out to sea to become a pirate. The remaining clone was left with Nakano as they built up the Uchiha compound. The clone that had set out to sea once more, began going by the name Jack and spread lies about who they worked for as he plundered and stole supplies from various trading vessels. He claimed that his crew worked for Takauji Ashikaga and that they were the Hangarian Privateers. The crew even stole from the Witchwood company, in the Aisu Bay and fought samurai in Gaikotsu Bay. This ultimately ended with Jack punching a ship in half, and sinking it in front of the samurai who swam back to the Land of Iron to spread the tale he had crafted. He returned to the Motoi Drylands with supplies and a story.

While most of Sado's clones were off having adventures, and Sado himself was questing in Tobusekai we return to Smith. Smith was left to handle the mundane. His days were filled with paperwork, tedious negotiation, and diplomacy. At least he had one light, through it all to drag him out of bed when all he wanted to do was sleep. Lorelei. She got him through it all helping him when he couldn't help himself. He spent a few weeks teaching her medical ninjutsu. Even when the worst happened and Grenth cause destruction and turmoil Lorelei got him through. Smith had one single question for the clone that Grenth had sent "Are you happy?" it couldn't answer as Smith hit it, dispersing it. Smith was lost, and frankly, he was alone. Luckily, the scout Sado sent ahead, Korra was but a clone. Smith learned the Korra herself had been cooped up in Takinomori at the hospital and he found solidarity in her as they worked together to undo the damage wrought by Grenth. It was boring, wearisome, and slow going but Smith held Tsumigakure together when there was no one. In his free time, he sent Korra on missions for the village and even sent Rebekah to track down and spy on Grenth. He was busy, tending to an entire nation.​

Tobusekai was untapped, free real estate is what Sado saw as he went about claiming all of the lands he could. After the Dead Marshes, Sado found himself back in the Lost Shores. In a bar, near the port, he played the fool and sang and danced as if he were in a karaoke bar. Things in the Lost Shores had picked up, people had relocated and populated the lands from Tsumigakure. He picked up rumors about excavation and the Mother Cult and this prompted him to travel north-east once more. He planned to investigate this cultist activity remembering the problems caused by the risen dead back during Conquerer's End. After some travel, our goliath found himself in a jagged mountainous region named Sentinel's Stand. There he learned about a war between beasts and humans from a tapestry. Apparently, at least from what the glorified carpet told him, it started with one female entity. She birthed more like her, one could call them "deities" from the looks of the tapestry. The story went that after her children, she created animals and beasts and that made her children jealous. They wanted their own creations so they crafted humans. The beasts and the humans fought, and over time the humans won trapping the first female entity away while the rest left them. Sado didn't really get the point of the story, but he did make the assumption that the woman was the "Mother" from "Mother Cult" deciding to push further east. He claimed the land in the name of Tsumigakure and moved onward wanting to look into this.​

The next land he found himself in was an abandoned cityscape, it seemed to be some sort of land devoted to the Sage of Six Paths. His Sage Mode warned him of various individuals with strange chakra in the area but he kept moving forward entering into Hagoromo's Last Hearth that was until two people in cultists' robes attacked him. They used a combination technique and their chakra seemed to resonate together empowering the technique to a level with which Sado had never seen. They created a huge wall of wind and fire as Sado realized that he didn't know what to do. In a moment of panic, he heard something, a voice call out to him, and give him what sounded like a name. Yamata no Orochi. He didn't know what it meant but instinctually he threw his arms forward calling upon the Yang energy that resided within him. The energy suddenly came to his aid rushing through his body swelling forth with his earth release chakra that felt like it was molding itself. From his body came out several streams of Yang energy in the form of several giant snakeheads. They told him to increase their weight, through earth release and Sado listened. With a piercing screech, the Yamata no Orochi bashed its way through the combination overwhelming it and crushing the cultists below his head.​

He realized, he wasn't controlling this technique, it acted on its own it had its own mind, and some kind of sentience. It bellowed into his mind asking him who he was and why he called upon such a noble creature. It scoffed that he had noble blood in him and that his lifeforce was similar to Tokuhime of the Nobunaga-... that was his mother's name. That was all he could think of as more cultists attacked him from behind with a wind and water combination. Sado was able to handle this, he crafted a blade of Red Sand and sent it flying toward the gargantuan vortex of spiraling water able to decapitate the two cultists. Yamata no Orochi explained that he was a protector of the noble bloodline. As the rest of the cultists fled, the Yang based entity told Sado that it was a child of the Sage of Six Paths. Together they traveled into the center of the city carving a path through the remaining cultists as Yamata no Orochi pulverized dozens of cultists. With the remaining cultists dead or fleeing the two found themselves in front of a statue of the Sage of Six Paths.​

Yamata no Orochi told Sado that he wasn't a teacher, he told him everything he knew. Like the bijuu the many-headed snake was a child of the Sage. It told him Sado that if he wanted to learn more to search the ruins of this land, find the Sage's teachings and answer his own questions. The snake-like creature told him about Yang energy, and how he was a manifestation of the physical, Yang. He also mentioned that he had a brother a manifestation of the spiritual, Yin and that Sado might meet him one day. Soon after the multiheaded created faded away back to the nothingness it had come from. Sado stared at the statue until he finally realized there was a riddle on a tablet near its base. It spoke of the Touch of the Sun gracing the statue.​

He didn't know if his answer was correct but by channeling Yang energy into and through the statue Sado access a hidden pathway leading to a room with more tapestry on the wall. On the right wall, there were many depictions of the various ways of using Yang energy. Sado had already stumbled upon several of them himself. However, on the other side, the left wall there were more depictions. This time of black energy, a counterpart to Yang. This must have been Yin, Sado thought as he studied the teachings memorizing the forms and functions. He placed yet another banner near the statue and claimed the land for Tsumigakure. Sado claimed one final land the Ruined Temple before returning to the Lost Shores to regroup. Once more he sought out his allies.​

Souls of Sacrifice | the Fallen Shogun and the Mother of Beasts​



"You dumb bastard, this is Tsumigakure. Our entire lives we've been struggling. So we don't need an introduction from the likes of you because when we get knocked down-... EVERY SINGLE ONE OF US GETS THE **** BACK UP AGAIN!"



Sado was preparing himself in the Lost Shores, expecting the westward expansion of the Mother Cult. He believed that he had boxed them in, that he had taken their lands, and he had forced them into a corner. He was wrong. He was arrogant, and he would regret it. Takauji Ashikaga, the Shogun who tried to march forward on crippled legs had given himself over to the Mother Cult, mind, body and soul. He traded himself and his Hangarian Black Ones for the power he believed he needed to exact his revenge on the Village Hidden in Sin. The cult used the fact that Sado Yasutora was distracted in the Lost Shores to send the lapdog, Shogun to the Haunted Forest. In one unexpected blow, the Shogun killed many and reduced the entire satellite state to ruin and ash. Sado was lucky that he had left a clone in the Graveyard of Sin, because the moment information about the attack reached the capital, Smith the clone Sado had left in charge of the village summoned him home via their personal summon Salazzle and the Reverse Summoning Technique.​

The Monster of the Tea Peninsula was quick to act, his clone explained the information that had reached the capital and together alongside any remaining clones they headed out toward the north-west. They moved quickly and traveled non-stop hoping they were fast enough and strong enough to cut the Shogun off before he could deal severe and lasting damage to their village. However, even with their Hangarian War Chasers, they were too slow to avert the destruction of another landmark barely stopping him from making it to a third landmark. What stood before Sado, was a broken, deformed, version of the great Hangurian War General he had heard of. It was a Fallen Shogun, a man who had his essence, his goals, and his personality stripped away from him being nothing more than a hollow shell of a man. The only emotion left to him was the need for vengeance, and the commands given to him by the Mother Cult his only remaining directive was to destroy the Village Hidden in Sin.​

So, with everything he had Sado fought against a man endowed with limitless stamina, speed and strength. To say he was a man anymore would be giving him much more respect than he deserved, at this point, he was nothing more than a yelping monster. He had abilities that confounded and pushed Sado to his absolute limitations, the Sea of Life that ebbed and flowed from his body with every single strike was dangerous in its own right but he had his own malformed, twisted and abusable form of the Eight Internal Gates, renamed the Gates of Life. What transpired over the next three days was a constant push and pull of Takauji Ashikaga, the Fallen Shogun vs Tsumikage Sado Yasutora. Sado himself had to rely on everything he had in his repertoire just to survive and fight this man head-on. First, he had to access the energetic Yang energy, using the Power of the Sun to move and act fast enough to defend from the Fallen Shogun's blows. Each potential strike was enough to cripple and kill an average person. If even one of those blows had landed upon his body Sado would have died. Though it got worse as hour after hour, moment after moment the Fallen Shogun became faster, and more erratic tapping into the seemingly limitless power granted to him by the Mother Cult.​

The goliath barbarian was able to push and push and push calling upon every ounce of fortitude to force Takauji Ashikaga to tip his hand. Sado pushed him into using the uppermost limits of his Gates of Life. Sado had to call upon every remaining bit of Yang energy he could muster to enter Yang State. It was something he wasn't familiar with but it gave him the sheer speed and reactions to continue fighting the Fallen Shogun. The Gates of Life vs Yang State was what the fight evolved into. Sado had to literally warp space and time merely to fight this echo of the Shogun barely avoiding the caustic Voidborn Corruption that comprised his form. The Sea of Life that rushed out from his body with each blow eventually made its way onto Sado's skin as his allies finally arrived. Another of his clones summoned him away from the fight just in time to save his life from the Voidborne Corruption that spewed forth from the Fallen Shogun's body. All that was left now was to regroup with his allies.​

So after a strategic retreat that's what he did. He gathered up his strongest men and women, the ones he trusted his life with, Vegeta, Desmond, Skarlet and each of his clones. He knew that he couldn't do this on his own and that messed with his self-esteem but he realized that he had to put that petty shit, those vain and egotistical thoughts aside. If he wanted to keep what he had made alongside his allies then he had to let them in. He had to give them the trust they had earned and fight with them, instead of protecting them. Together they fought the Fallen Shogun, and they were too much for him. It only took a combined effort to snuff out the crippled and broken Takauji Ashikaga, sinking the final nail into the Hanguri Freehold's coffin snuffing out the last remnants of a dying regime. To an extent, it must be ironic, that it was a barbarian that laid to rest the final Sei-i Taishōgun, the final Commander-in-Chief of the Expeditionary Force Against the Barbarians, abolished by the same low-class warrior he and his ilk were supposed to exterminate.​

With his death though with the last few dying words, he offered them a warning. He spoke about the Mother of Beasts, Tiamat, the creature that had orchestrated his newly created form. She would be coming soon, the Fallen Shogun was merely a gateway nothing more than a door into a metaphysical dimension that held the beast at bay for ten thousand years. As the remaining life and vigor escaped his body the ground quaked and shook as a light out of the Hokubu Ocean ruptured the sky. The light called out to Sado's hubris, asking him to come and bring all of his sins to stand against the end of the world.​

The Demon of the Badlands, Sado Yasutora and his clones settled his people. They each helped rebuild what was broken by the earthquake and Sado healed those who were injured even giving up his own flesh, bone, and blood via Sage Transformation to heal those who were so gravely wounded they would never wake from their comatose state. Then he regathered his allies and set out. Those that weren't with him eventually met him at the Hokubu Ocean where together they started to rise up, they became the resistance the world needed. There were those who wouldn't stand against the Mother of Beasts, either out of fear or greed, but Sado and his village were steadfast and ready. They had risked everything they had before and they would keep doing it until the day the light left their eyes. Sado and his clones attacked, Desmond attacked, and Vegeta intercepted a nameless shinobi who had given himself over to the Mother of Beasts in fear becoming another one of her many children.​

Together the Village Hidden in Sin fought alongside the fledgling clan the Rising Cloud and the less impressive village Shimogakure to stave off catastrophe. Sado even found himself slipping into a support role. He healed those around and used the potent Yang energy to break the tethers that the Mother tried to use to subjugate the other shinobi. He wouldn't let that happen if he could stop it. He grew to dislike the Mother of Beasts quickly realizing that she wanted nothing more than to rule over humanity as if they were beasts or snuff out those that would defy her. He and his clones fought, against that notion since the formation of their clan the Golden Sabbath alongside Vegeta, Uta, Trunks, Vayne, and Desmond. He would not let the world fall into the clutches of a megalomaniac unless HE was that megalomaniac.​

Souls Taken | Sacrifice of Sin



"At the end of the world! The Demon, he fought with his horde! They rallied and raised you! And they brought the Black Ones to mourn! What they called a "Monster" was willing to sacrifice or pay any price to bring you peace and paradise, but deep below the ocean. A mass of stirring emotion there is always another he and his Village of Sin staved off the Mother!["



The Demon of the Badlands spent the next month in the Badlands that his title came from. As the Tsumikage he handed out numerous bounties to his various shinobi. Many on Children of Tiamat and the Beasts of Tiamat that were now threatening the world. With Colonial Income bankrolling the event Sado held the first holiday celebrated by any village. As the rest of the shinobi of the world, those of Shimogakure, those of Taniagakure and those of the few remaining clans kept silent. Tsumigakure though, they were special they boldly told that world of its heroic and daring deeds as was in his goliath nature.​

This meant that the Sacrifice of Sin, the holiday Sado created to stir his people and prod them to activity while the others were complacent and idle was a complete success. He sent so many shinobi out into the world that they even went to other villages and cleaned up the messes they were too lazy to clean for themselves. Banri Uzumaki was one such example traveling across the Aisu Bay to the forgotten land of ice and snow. A place of the midnight sun, where the hot springs flowed. He smote Misha the Ravenous.

It was plain to the Monster of the Tea Peninsula and the rest of his village that they were the saviors this world deserved. When the Sacrifice of Sin came to a close and a vast sum of the Colonial Income had been spent a clone of Sado went out to make an offer to the other clans of the world. They weren't making big moves, so why not join the only village that was. The clone going by the name Jack made an offer to Hellsing, a small clan on the Moon Isle. They spat in his face rejecting his offer and silently sealed their fate by turning away the representative. Next, he found himself in the heart of Degarashan a land he had been to before.

The same land that he had attacked, decimated and drove Takauji away from nearly six months earlier. He left a message for Kaizen, another clan offering them the same deal he had offered Hellsing. Join Tsumigakure, keep your name, and grow stronger. Become a part of something great or be just another footnote to the expansive history that was being built. Finally, the final offer was made to the Rising Cloud. Sado and his clone remembered them from the field of combat they fought alongside his village against Tiamat, that is, up until they became tired and lethargic and fell off. They were nowhere to be found when Tsumigakure sacrificed their health, and their vitality to seal the Mother of Beasts. Another refusal.

The clone bought the Men'yoroi of the Fallen Shogun off of a dubious woman on the Hokubo Ocean then returned to the capital of the Graveyard of Sin. It was a badge of honor for Sado telling those around that he and his village were the ones to defeat Takauji Ashikaga and his Hangurian Black Ones. They started the fight years ago and they were the ones to finish it. With a plan set up, Sado, his clones, Salazzle, and Smith with his Right Hand Man, the Pride of Tsumigakure Vegeta, Sado marched upon Hellsing. Unbeknownst to him at that same moment, another man was trying to hold members of the clan hostage.​


Knowing the clan leader's chakra signature from the experiences his clone had accumulated Sado used his newfound Yin-Yang Sensing to track down Alucard. Sado attacked full force, not playing a game or being a joke. Alucard tried to flee but was met by the incoming Hands of Sloth created by The Demonic Figure, Smith aka Sado's Yin-Yang creation. With the clan leader defeated Hellsing fell before Sado and Tsumigakure as they were taken into the fold by force. It was a much-needed boon to their numbers and allowed them access to new shinobi who could be molded into strong fighters.​

Soon after the Shogun-Slayer and his group were teleported back to the Graveyard of Sin via Vegeta and his Flying Thunder God Technique. Once there he and his clones began to take in, train and prepare the new shinobi for the cruel world around them. He handed out many more village missions to grow his allies into the powerful individuals he knew they could be. He saw potential in Hellsing. That was why he took them in, like a blooming flower that needed to be replanted in fresh, and fertile soil with the proper nutrients and care, he uprooted them and replanted them in a better environment. At least that's what he believed.​

After this brazen act it was obvious they would become enemies to the rest of the clans. Sado began to regather his allies asking them to return to the Graveyard of Sin. During this time word reached him, it was the Korikage who had destroyed the Moon Isle. More than that he was betraying, killing, and pillaging his own people. The Tsumikage saw this as wasteful but in truth all war was wasteful, human lives, they were valuable. The only resource that couldn't instantly be replaced by shinobi through their ninjutsu. He saw these actions as foolish, but only the future would tell what this would equate to.​

Sick of the Sin​



"Tsumigakure. I want to tell you. If you don't find a cure, if you don't fix this-... your shinobi are going to die. Your family is going to die. Everyone is going to die, but before all of that if you don't do this you're gonna die, and you're better than that. You're better than the rest of the world, better than Shimogakure, better than Taniagakure, better than those clans. Better than me. You are more than just the Village Hidden in Sin. You are the saviors of this world, you are the heroes who stopped Tiamat. The warriors who fought off the Fallen Shogun. This isn't your dying breath, this is your second wind. Now every fucking one of you will plant your motherfucking feet, grit your GODDAMN TEETH! And save the world-.... *cough* *cough* *cough*-... AGAIN! Now get out there, figure this shit out, and DO-.... IT-... NOW!"



Shimogakure had grown bold in their expansion, in themselves and in their place in the world. Sado, the Shogun-Slayer found himself with one option, and it was one he didn't like. War. That was when the Korikage send a missive trying to persuade Tsumigakure that he had done no wrong. That he and his were merely minding their own business but Shimogakure's fate had been sealed the moment they had attacked his people. He didn't care if they were a satelite state, he didn't care if they were just brought into the fold, he didn't care that they were new villagers. The moment that treaty with Hellsing was formed, and they joined his village those individuals fell under his protection, and his shinobi's protection.​

He took a moment to refocus his mind, and gather his troops. In tandem he talked to his officials, Vegeta, Banri, Mirabelle, and Grenth. He discussed another event, another extravagant holiday for his people. He would keep them happy, and distracted while he and his men and women got their hands dirty. They had a point to make, and a village to make an example of. Shimogakure had overstepped upon the Village Hidden in Sin, and it was time for them to repay the debt that was now owed.​

Sado, Vegeta, themselves alongside their clones, then clones of Grenth, and Korra set out for the heart of Shimogakure. The icy prison was a cold and defiant mistress, the air was chilled, the lands were barren and empty and the people were abandoned and alone. Their Korikage and his shinobi had fled leaving their lands open and empty. Sado wasn't the type to kill those who didn't start it. These civilians didn't harm his people, so he made them an offer, evacuate the Sister Isle and tell the others that the Tsumikage and his officials had spared them. They took his offer as a mass exodus of civilians took place. Then began the war of attrition, a proxy war held among shadow clones.​

Sado and Vegeta split their clones among several landmarks occupying them in what would become known as the "Occupy Shimogakure" movement. Together the clones of the valiant shinobi began to take in several more lands as there was no resistance. It was a relatively short war in all honesty once all of his lands had been occupied the Korikage came out of hiding and begged for a treaty. Sado obliged feeling his people had suffered enough at the hands of Tsumigakure. The Village Hidden in Sin got three landmarks, a vast sum of colonial income and they gave in return of peace between the two villages giving Shimogakure time to rebuild.​

The Village Hidden in Sin pulled their forces out of Shimogakure and returned home. Resting for a few weeks, before the effects of their fight with Tiamat began to actually sink in. The Red Fever, a pandemic rocked to the world to it's very core. None more so than the valiant heroes who fought face to face with the Primordial Goddess of Life herself. With a new sickness spreading across the land Sado set in motion his holiday event.​

"Down with the Sickness!" became the rallying cry of the sick and infirm as Tsumigakure fought back against the invisible enemy. Sado set up a stimulus program paying the shinobi for their hard work, and keeping the economy of his village flowing forward as normal. He funded the entire program with the boundless colonial income they had accrued and amassed. Sado himself and his officials were most likely the sickest men and women in the world because of how closely they had fought Tiamat. The event was a long lasting one as just about every member of his village received some form of payment. It was at this time the rumors of his power and might spread around the world and he began to be referred to collectively as the Sage of Sin.​
 
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(Doton: Doro Rappu) - Earth Style: Mud Wrap​
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(Katon: Saiha) Fire Release: Blazing Blade​
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Ninja art: Chakra Cannon (Seishou kyanon)​
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Ninja Arts: Chakra Condor (Ninjutsu: Seishou hagetaka)​
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Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)​
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(Katon: Saiha Ba-suto) Fire Release: Blazing Blade Burst​
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Grand Elder Dog Zexis (Kuchiyose: Yuuen Senpai Inu Zexis)​
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(Ninpou: Dangan Renda) - Ninjutsu: Bullet Barrage​
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(Shinkei Pinchi) - Nerve Pinch​
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(Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist​
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(Senpo: Derauea Sumasshu) - Sage Arts: Delaware Smash​
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(Senninka: Enjin; Reshipurokakuchō) - Sage Transformation: Engine; Recipro Extend​
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(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty​
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(Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye​
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(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery​
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(Dokuton: Toripuru pointo) - Poison Release: Triple Point​
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( Sandāu~ēbu ) - Thunderwave​
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( Kyuu-tsuki ) - September​
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( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm​
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Howard

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¤ Poison Release ¤

¤ Created ¤

( Dokuton: Ōkina Nozomi ) - Poison Release: High Hopes
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: High Hopes is a passive technique that happens in the same timeframe as the technique it is augmenting and is based upon the ability to create or copy a specific poison from a simple drop or sample of the poison. Similar to the ability to copy and proliferate poison found in (Doku Sōzō) Poison Creation mixed with the basic ability to simply produce poison the user will produce a drop of any poison they can produce, from any Poison Ninjutsu technique they know and apply it to another technique proliferating and mixing that poison into the formation of the other technique. This allows them to supplant the effects of a different poison onto another poison technique acting as a new mechanism replacing the side-effect based symptoms. Meaning, the user is able to uproot the symptoms from another poison and chemically bind them to another poison, or poison-based technique replacing them.
This can be done in a gaseous or liquid state and increases the chakra found in the technique by ten and the damage of any poison technique it is applied to by twenty damage up to S and Forbidden rank where it instead grants a ten damage increase. Alternatively, the poison can be applied to a gaseous or liquid-based technique allowing the user to impart the symptoms onto just about any other technique imaginable as long as it is elemental in nature and gaseous or liquid in nature. For example, when paired with a Wind Release Technique, the user is able to force poison into the technique giving it a poisonous nature. The same can be done with Water Release, or any other gaseous or solid based technique. This also will increase the chakra and damage found in the technique by ten chakra and twenty damage just like imparting foreign poisonous effects onto another poison technique. It remains a passive ability, that can happen in the same timeframe as another technique when used like this and must be used on a technique that orginiates from the user's body.
Note: Can only be used four times per battle with a one-turn cooldown
Note: The user must reference the symptoms they are imparting onto the technique by copying a poison they know
(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
(Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye
Type: Supplementary/Offensive
Rank: B
Range: Short - Long
Chakra: 20 ( +5 to continue producing the poison after activation )
Damage: 20x ( x being number of turns effected )
Description: This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs.
To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to.

The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual.
Note: Can only be used twice per battle, war, or conflict.
Note: Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can.
Note: Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot.
(Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note: Can be used four times per battle with a two-turn cooldown.
( Yōton/Dokuton: Shimi no Himitsu ) - Yang Release/Poison Release: Secret of the Ooze
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 50
Damage Points: N/A
Description: Based upon the combination of the chemistry principles from Poison Release: Triple Point and the life-giving, or sentience imbuing properties of Yang Release: Change into Hell the user imbues life into a Poison Release technique gifting it a form of microbial intelligence. This isn't true sentience like that given by Change into Hell which creates an active mind that can be influenced but instead an intelligence comparable to that of a colony of microorganisms making it closer to a virus, a bacteria, or a single-celled organism than a person, or a more sentient creature. Its limited cognition means it cannot be communicated with differing it from techniques brought to life via Change into Hell and acts on its own limited needs which tend to be an innate search for energy and reproduction like a virus. This happens in the same timeframe as the other technique taking up no time of its own. It cannot use techniques of it own like techniques augmented with Change into Hell can.
This microbial intelligence allows the augmented technique to on its own accord separate from the user "grow" "move" and "change" similar to a virus, in essence, meaning it can change direction move through the air or move along the ground as an intelligent gas, slime, or mold. It is also able to passively change its state of matter once every other turn to aid in movement and defense changing between the three states of matter becoming a gas, a liquid or a solid depending upon what it needs to be to survive and thrive. This is a property of the poison side of the technique. Its main goal is to seek out a host separate from its creator and infect it exactly as a virus would being a pseudo-intelligent poison with an objective. Now being similar to a colony of microbes the poison would need to consume something to survive and in this case somewhat similar to Dokuton: Hidden Poison Mist Technique the augmented technique is able to consume foreign chakra seeking it out and taking it from other creatures or techniques via contact.
This property allows the augmented technique to steal a portion of chakra from any technique it comes into contact with weakening the opposing technique as it tries to consume and overcome it. This reduces the damage of the opposing technique by twenty damage or if the poison technique is innately stronger and would naturally overcome the technique it can consume the chakra using it to "heal" itself by providing itself with more chakra gaining twenty damage with its damage acting as its health. This is the poison returning to it's strongest form similar to a virus reproducing. If it comes in contact with a living being the poison envelops them like an amoeba trying to consume prey, unable to change form until contact is ended. It will slowly siphon off the trapped individual's chakra until they are rendered unconscious. This happens at a rate of five percent of their total chakra supply per turn.
Note: Can only be used twice per battle with a four-turn cool-down
¤ Learned ¤


(Dokuton: Doku Rendan no Jutsu) - Poison Release: Breath of the Hydra
Rank: S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 40 ( -20 next turn to use again )
Damage Points: 80 ( -5 to user )
Description: Based heavily on (Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique the user will make two small nicks on their thumbs allowing blood to pool in their palms. Using this blood as a template they create either a generic poison similar to that created by the Hydra Barrage Technique having the same effects (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure, death if the poison is vaporised and inhaled) or a custom poison. What they do with this poison is release it in either one massive wave of liquid poison by bringing their hands together and releasing the poison all together, or two smaller waves by separating their hands and releasing the poison in two moderately sized torrents of liquid poison. These torrents can be directed in two different directions allowing the user to attack multiple things.
Notes:
- Can be used three times per battle
- Requires two turn cooldown between activation
(Dokuton: Poizunburetto) - Poison Ninjutsu: Poison Bullet
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user begins by creating a small amount of liquid poison, pooling the sticky liquid in their mouth and chewing it like bubblegum while kneading into it. dense amounts of chakra to perfect the consistency. When complete the user exhales the poison, blowing it outward like a bubble, creating a thick film of liquid poison. They fill this liquid film of dense sticky tar-like poison with gaseous poison inflating it. After the bubble gets to a reasonable size, decided upon by the user as small as a normal bubble or as large as their own body they release it, where it will travel at the same speed as a Lightning Release Technique travelling through the air at a fast pace. The poison bubble only takes a moment to form and release. When released the poison travels towards an opponent or a technique, when it clashes with something the liquid erupts outward exploding with a decent amount of force while also creating a wave of liquid poison followed by a dense gust of gaseous poison. By performing the seal of confrontation the user can create multiple poison bullets each consisting of a liquid shell filled with gaseous poison. The poison created can be Med Toxin, or a custom poison. Poison created through this technique will additionally cause cell necrosis to any skin touched causing symptoms that mimic third degree burns with skin melting and bubbling up and reduce the poisoned individual's reactions and speed by three ninja ranks when it makes contact. The poison also makes it more difficult to breathe, forcing the effected person to wheeze and cough.
Notes:
- Can be used three times per battle and the user is immune to any poison created
- Can not be used in successive turns, and the effects last for four turns or until cured
(Dokuton: Atsuryoku no Shita) - Poison Release: Under Pressure
Type: Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The poison user concentrates poison chakra below their skin pooling a fair amount of the chakra in a specific spot before releasing it from their pores. This is similar to what they would naturally do with something like (Ninpou: Dokugiri) - Ninja Art: Poison Mist but instead of releasing the created poison from the mouth they do so from the pores of the body. When released from the pores it creates an intense burst of poison gas or liquid with the ability to negate an incoming technique or to dull or even completely negate momentum from things such as taijutsu or weapon ninjutsu. It does this by creating the poison in a very pressurised way creating a forceful burst of it that can be released from any part of the body and directed outward in a direction up to mid range knocking objects, or people back up to fifteen meters. Multiple bursts can be created but obviously the more there are the less strength each singular burst has needing to be aimed collectively to be as useful as a single burst. The bursts follow the natural strengths and weaknesses of the form of poison used. This technique can be used with Med Toxin or a custom poison.

Alternatively the poison chakra can be pooled all throughout the body just below the skin to create a forceful burst from all of the pores on the body creating a pressurised gust of gaseous poison or a wave of liquid poison with similar potential but in a multi-directional manner. This burst obviously has less stopping power as it is spread throughout the body releasing a concentrated burst that can knock opponents, creatures or objects back up to five meters. This has enough force to move even large summoning creatures. This variation creates an ethereal mist of poison that completely engulfs short range around it's user and it hangs heavily in the air until blown away with similarly ranked wind.
Note:
Can be used three times per battle with a two-turn cooldown.
No Dokuton in the turn after above A-rank.
(Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion

Rank: A
Type: Supplementary
Range: Short - Long
Chakra: 30 (+10 per turn per usage)
Damage: N/A
Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank.

Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability.

Note: Must be taught by Korra.
Note: Must know Poison Release
Note: Requires a 2 turn cool down between uses
Note: Each use lasts for the duration of that singular technique.
Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.
(Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison
Type: Defensive/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 ( when used to attack )
Description: A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to.
The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into.
Notes:
- Can be used three times per battle with transformations lasting for three turns at max
- Can be used once per turn with a two turn cool down
(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )
Damage: 80
Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defence against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporizes into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage.
The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.
Note:
Can be used twice per battle lasting three turns per use
Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation
Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.
(Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( +10 to make it semi-solid again )
Damage points: 60 ( +10 to another poison technique )
Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release.
As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact.
In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison.
Notes:
- Poison creation/manipulation can be used 4 times, with a one turn cool down.
- The strengthening ability can be used once per turn with a one turn cool down (three times total)
- This can be used with a custom poison but requires it to be a liquid
(Dokuton: Funsai Suru) - Poison Release: Shatter
Rank: S
Type: Supplementary/Offensive
Range: Short-Mid
Chakra: 40
Damage: 80
Description: In essence a trap technique where the user sends moderate amounts of poison chakra into either the ground or air to the area near the opponent. The first variant can be done in close range through close quarters combat releasing the poison from the soles of the feet hiding them by having them burrow slightly into the ground or from a distance by channeling poison through the ground from the soles of the feet. Either way the aim is to create several ( one to eight ) small condensed bead sized orbs of poison to embed themselves in the ground around the opponent. Once done the user can either perform the seal of confrontation causing the poison to detonate or wait for the opponent to step upon the area where the poison is causing the beads to detonate in tandem. When they explode they release a mass of liquid or gaseous poison along with a strong explosion able to create a one meter crater. The poison rushes outward from the tiny bead proliferating itself into a massive amount of liquid or gaseous poison with the aim to strike anything or anyone in a short - mid range area.

Alternatively these beads can be released into the air through the hands where they will float in place until activated or touched where they will then explode doing what was mentioned above but this usage makes it easier to see and defend from. While underground they can only be perceived by chakra sensors or someone with an appropriate sensing ability to know they are traveling underground and they basically act like landmines as per their trap like nature. The poison doesn't have any lasting effects on it's own besides the ability to cause minor cell necrosis mimicking second degree burns. However it can be used with the users own custom poison or Med Toxin to alter the effectiveness of the technique.
Note: Can only be used twice per battle with a two turn cool down
( Dokuton: Yūdokuna ito ) - Poison Release: Toxic Threads
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (15 to maintain)
Damage: N/A (or 80)
Description: The user concentrates dokuton chakra into the tips of their fingers extending from each of their fingers a long spindle like thread of dense liquid poison. The user is able to choose how many threads for whatever scenario but the number cannot exceed ten (one thread per finger). Then they can weave these threads throughout the battlefield to attack or around the target, somewhat similar to those used by puppet users or the threads created by (Iryō Ninjutsu: Chakra No Ito) - Medical Technique: Chakra Threads.

The threads can be funnelled into the ground to travel to the opponent's position to attack from several angles allowing for a very deceptive use. The threads can then embed themselves into the target and pierce into the opponents chakra circulatory system as well as their vascular system. Through this connection the user can pump poison directly into the opponent's body or can directly pollute their chakra with dokuton chakra causing the chakra circulatory system to decay and erode from the damage. Individuals who have had their chakra circulatory system polluted will have to mould an additional twenty chakra alongside their techniques and if the threads are connected for more than four turns the opponent will lose the ability to mould chakra until they are healed. This also causes additional damage as long as the threads are attached to the opponent and even once removed the opponent will remain poisoned until cured as per the usual requirements of poison. If dokuton chakra has been applied to their chakra circulatory system a full body purge has to be performed to removed the polluted chakra otherwise it remains in the body circulating through the body.

Alternatively if the user wishes to use the threads defensively or in a different offensive manner they can lift their hands into the air causing the threads to spiral around their body in a rapid manner. These threads begin to whip around the user at a fast pace with the potential to either create a defensive dome of fast moving threads or they can be directed to whip at the opponent to attack directly with slashing and piercing motions. Additionally the user can connect these threads to a technique they've used pumping dokuton chakra or poison directly into the technique empowering it. This has the potential to raise the rank of a technique by one up to S-rank where it merely grants an additional ten damage. Though this has to be a technique that the threads can attach to liquids

Note: Can only be used twice per battle with a two turn cool down
Note: Can only use poison techniques while this technique is being maintained
(Dokuton: Ikari) - Poison Ninjutsu: The Fury
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( 10 per turn to maintain )
Damage: 80
Description: The Fury is a highly flammable and ignitable liquid poison that works similar to a nerve agent. It causes blisters upon the skin and burning of the eyes and lungs and causes symptoms similar to third degree burns upon any flesh it touches. It can be used by creating a torrent of liquid poison from the hand through a palm strike or it can be administered through a direct finger jab by being used to clad the hand in a liquid shroud of poison. This is partially inspired by (Raiton: Raikiri) - Lightning Release: Lightning Blade and (Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill. However it's real usability comes in when used alongside a fire technique as it is flammable and works like a fuel source similar to oil or another combustible liquid when ignited.
It can be used in the same timeframe as an A rank fire technique or below to raise a fire technique's rank or alongside an S rank but only grants it 10 additional damage. The user is able to clad both of their hands in poison and create two blade-like constructs similar to what can be done with water release or they can clad a single hand in the poison either way they are able to constantly feed poison into the construct in a similar way as to how Lightning Blade can be used. It can be used offensively to attack or defend augmenting taijutsu usage allowing the user to create slashing, piercing or blunt damage but due to needing constant dokuton chakra to sustain it the user is only able to use poison techniques while they extend it's usage.
Note: Can only be used two times per battle and can last four turns at maximum
Note: Can only be used alongside fire techniques twice and can't be sustained if done
(Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken.
This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique.
Note: Can be used twice per battle and the aura lasts three turns
(Kuchiyose/Dokuton: Sutikusu kawa) - Summoning/Poison Release: River Styx
Rank: S
Type: Offensive
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user slams their hands upon the ground or stomps their foot causing a summoning rift to open at least 5m above their target. From this rift flows a rushing column of volatile, hot, bubbling red poison able to extend up to twenty meters in height. The torrential column has a short range radius and has enough force to throw an object 10m away scalding it profusely causing second to third-degree burns to a human or a creature. The reason this poison is hot and volatile in nature is it is based upon the compound tert-butyllithium a pyrophoric substance meaning that it easily catches fire on exposure to air. However, due to the diluted nature of the substance being mixed with additional poisonous substances and dokuton chakra, it is slightly more stable needing a trigger to catch fire making it predictable enough for the user to supplement and attack with.

This poison can be liquid or gas and in either form is extremely flammable being able to be set off by fire, lightning or even explosive tags and makes for a fairly useful opener to combo into with this technique creating a 20m high column of fire and poison if set ablaze. The user is able to open multiple rifts at different angles aiming them in different directions or towards different things but the power is always shared between them with the total potential being split.

By adding an additional two hand seals to the technique the user is able to summon massive amounts of weapons alongside the poison inside of it with the potential to slash and cut the targets altering the damage and allowing for additional combinations to be used. The poison has very little bodily effects it only has the potential to cause blisters and third-degree burns on any skin touched and it can cause respiratory problems restricting the use of ninjutsu that requires being breathed or spit out. Additionally, it can be substituted for Med Toxin or the users own custom poison but will still have a flammable nature to it.

Notes:
~Only one to three portals can be created and the poison that escapes can be used as a source
~Can only be used twice per battle once per turn with one turn cool down
~The user cannot use any other S rank poison release techniques in the same turn
~Can only be taught by Pyro NB
(Dokuton: Iridari no hōken) Poison Release: Consecration of the Ilidari
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (-20 to opponent's techniques that originate from the ground )
Description: The user channels poison chakra into their arms or legs and slams their dominant hand onto the ground or stomps their foot upon the ground. If they use their hand they stab their fingers into the ground releasing poison chakra as they manipulate it lacing the ground with a plethora of poisonous substances that encompasses a 5m-25m radius around the user in all directions as well as deep into the ground itself. This can also be done by merely by stomping their foot upon the ground.

The poison chakra creates a deadly poison that combines with the soil on a chemical level rapidly killing off any plant life such as wood, plants, roots, or mushrooms and makes it harder for plant life to grow from the ground. This happens over a two-turn period and not instantly in the turn it is used. This is because the substances that are created in the ground are a mixture of a deadly insecticide and a herbicide poisoning plants and creatures indiscriminately. Summoning creatures poisoned in this manner immediately reverse summon, whereas the summons associated with Summoning Ninjutsu Techniques die off slowly over the course of two turns. Insects and bugs excluding Aburame bugs die off just as quickly dying the turn after exposure. Upon the first turn of becoming poisoned a person will notice minor visual and auditory hallucinations similar to heat mirages alongside noises that are usually distracting. Things outside of short range will seem distorted and blurry as the eyes begin to water making it hard to see accurately at a distance. Upon the second turn of being poisoned their reactions will suffer slightly due to this as the hallucinations become more prominent with colors and lights twisting and warping the landscape techniques will seem out of place skewed a few meters away from where they actually are making it harder to judge distance and depth perception. This causes a reduction in reaction speed of three ranks; the symptoms do not worsen beyond this point.

Additionally, this poison absorbs and restricts the nutrients in the soil, in turn, it changes the soil from a soft loamy quality into a rocky dirt-clod like consistency devoid of moisture and almost acidic in nature. It doesn't do this through being acidic in nature but a process called soil acidity wherein elements such as calcium and magnesium are leeched from the ground thus causing the soil to change its pH. This change in soil makes it harder for plant life to thrive reducing the rank and damage of such techniques by 20 dmg and one rank it also drastically lowers the ph of the soil making the soil acidic to plant life, insects, summons, and people found in the ground, above the ground, and traveling through the ground poisoning them directly. This process is mentioned above. It specifically affects plant nutrient availability by controlling the chemical forms of the nutrients poisoning them directly making the ground itself toxic to the touch allowing it to poison anything or anyone who touches it excluding the user as they are immune to the poisonous effects. This can be used to stop the use of plant, mushroom, or wood like jutsu that originate from the ground as well as make the growing of roots, wood, and plants underground harder. This also reduces the power of earth techniques that originate from the ground forcing them to partially crumble and break away when formed thus they lose 20 dmg and one rank. This is because the earth is weakened due to its course weak consistency.

Notes:
~Can be used three times per battle
~The toxic ground effect lasts for 3 turns per usage
~ Can only be taught by Pyro NB
(Dokuton: Feru no Ame) - Poison Release: Rain of Fel
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 ( 15 per turn )
Damage: 80 ( 20 per turn )
Description: The user sends subtle substances into the sky through the release of poison chakra creating toxic green clouds high in the sky far above the battlefield. This poison chakra condenses into a sickly, sticky, green liquid that begins to drop down upon the ground like natural rain fall. It is similar in regards to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique however it has the potential to poison anyone it touches besides the user seeping into skin and clothes clinging to clothes and cloth soaking them congealing into a slime-like gel that sticks to people and objects. This gel increases the weight of the opponent doubling it reducing their speed by three ranks for as long as the substance stays on their body. This isn't an effect of the poison itself merely it's weight and can be negated by removing the sticky poison and stopping it from clinging to the body. This poison rain is a natural skin irritant, and will cause growing welts, hives, and blisters as it makes contact with flesh. This happens as soon as the substance touches flesh, happening the turn a person is poisoned through skin contact. It can cause wounds similar to second to third degree burns and causes an intense burning sensation on the body. This takes a full turn to take effect happening the turn after being poisoned. After another turn of direct exposure, it will begin eroding and killing skin cells causing cell necrosis. The poison also lands upon the ground creating puddles of liquid poison all throughout the field allowing them to be used as sources for the user. These effects do not harm the user. With a single hand seal the user can solidify the rain into blade like constructs slicing and cutting at anything it makes contact with allowing it to enter an opponent's body with the potential to force itself into open wounds.
Note: Can only be used twice per event (four-turn cooldown) and the poison rain can last four turns
Note: Can only be taught by Xicer
( Dokuton: Naibu kōsō) - Poison Release: Internal Conflict
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -20 to the opponent per turn ) ( -10 to an opposing technique )
Damage: N/A
Description: This technique revolves heavily around a poison with properties the exact same as (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique and in consistency it is sticky and viscous like glue binding in place anyone struck by a technique infused with it. A custom poison can be copied similar to the above mentioned technique allowing the user to compound the usefulness of the technique. However it doesn't deal damage on it's own like some other poisons.
Due to it's chakra draining nature this technique can be used alongside another poison technique in the same timeframe by channeling the chakra through the hands or simply into the other technique compounding the properies of the altered technique imbuing the sticky, chakra draining properities of the poison onto and into another technique. This has the effect of causing the altered technique itself to partially absorb the chakra of the other technique as it clashes with it. This can reduce the rank of the opposing technique by one rank stealing away ten chakra and therefor twenty damage. This process takes precedence over the clashing of the techniques themselves with this deduction happening first followed immediately by the poison technique and it's opposing technique clashing as they naturally would but with the opposing technique weakened and the poison technique unaffected. This ability can be the deciding factor on whether the poison technique overpowers, or neutralizes the opposing technique due to this fact.
Note: The debuffing ability can only happen twice per battle with a two turn cool down
Note: Can only be taught by Xicer
 
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Howard

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¤ Created Techniques ¤

1. Ninja art: Chakra Cannon (Seishou kyanon)
2. Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
3. Ninja Arts: Chakra Condor (Ninjutsu: Seishou hagetaka)
4. (Furuburingu) - Fullbring
5. (Sono Houkou) El Directo
6. (Swift Release: Pegasus Ryūsei Ken) Swift Release: Pegasus Meteor Fist
7. (Doton: Doro Rappu) - Earth Style: Mud Wrap
8. (Katon: Saiha) Fire Release: Blazing Blade
9. (Ninpou: Dangan Renda) - Ninjutsu: Bullet Barrage
10. (Katon: Saiha Ba-suto) Fire Release: Blazing Blade Burst
11. (Kyōjin no Rengeki) - Serial Surges of the Giant
12. (Shinkei Pinchi) - Nerve Pinch
13. (Senpo: Derauea Sumasshu) - Sage Arts: Delaware Smash
14. (Senninka: Enjin; Reshipurokakuchō) - Sage Transformation: Engine; Recipro Extend
15. (Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye
16. (Senninka: Kaibō-gaku kōen) - Sage Transformation: Anatomy Park
17. (Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
18. (Dokuton: Toripuru pointo) - Poison Release: Triple Point
19. (Senpo/Senninka: Illidari no Kokonotsu no Toku) - Sage Art/Sage Transformation: Nine Virtues of the Illidari
20. (Senninka: Ta keita) - Sage Transformation: Polymorph
21. ( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
22. ( Yōton/Dokuton: Shimi no Himitsu ) - Yang Release/Poison Release: Secret of the Ooze
23. (Yoton/Fuinjutsu: Fainaru Masukarēdo) - Yang Release/Sealing Arts: Final Masquerade
24. ( Yoton: Sutairu wa otoko ) - Yang Release: Styles Separate Man
25. (Batto no kage) - Shadow of the Bat
26. ( Inton: Tsuki e no Michi ) - Yin Release: A Way to the Moon
27. ( Yoton: Tsukumogami ) - Yang Release: Ninety-Nine Spirits
28. ( Dokuton: Ōkina Nozomi ) - Poison Release: High Hopes

¤ Custom Elements ¤

Oobleck
1. ( Ekitai: Agashī no Yoroii ) - Oobleck Release: Armor of Agathys
2. ( Ekitai: Baindo ) - Oobleck Release: Bind
3. (Ekitai: Ekitai Bunshin) Oobleck Release: Oobleck Clone
4. (Ekitai: Konran no Arashi ) - Oobleck Release: Bog of Bemusement
5. ( Ekitai: Mordenkainen no Oobleck ) - Oobleck Release: Mordenkainen’s Oobleck Grip
6. (Ekitai: Tenrai (Souzoubutsu) Oobleck Release: Divine Creation
7. (Ekitai: Subeta) Oobleck Release: Sparda
8. (Kuchiyose/Ekitai: Botsuraku) Summoning/Oobleck Release: Downfall
9. (Ekitai: Suteru) Oobleck Release: Forsaken

¤ Custom Technology ¤

1. ( Sandāu~ēbu ) - Thunderwave
2. ( Kyuu-tsuki ) - September
3. ( Jigoku Hanran ) - Hellish Rebuke
4. ( Keisan no te ) - Hand of Reckoning

¤ Custom Summoning Contract ¤

Summoning Animal: Kite
Scroll Owner: Howard
Other Users who have signed contract: Blizzard, Mangekyo Byakugan,
Summoning Boss if existing: King Kodak
Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Squad Alpha, Puu, Kiteruner, Toriyama
1. (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
2. (Kchuysei: Tako Aporo) Summoning: Apollo
3. (Kchuysei: Tako Artemis) Summoning: Artemis
4. (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
5. (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
6. (Kuchiyose: Puu) Summoning: Puu
7. (Kchuysei: Takodenrei) Summoning: Kiterunner
8. (Kyuchirose: Toriyama) - Summoning: Toriyama

¤ Salamander ¤

1. ( Kuchiyose no Jutsu: Salazzle ) - Summoning Technique: Salazzle

¤ Slug ¤

1. ( Kuchiyose no Jutsu: Kirby ) - Summoning Technique: Kirby

¤ Medicines and Poison ¤

1. Healing Factor: Weapon X
2. Miraclo Formula; Venom
3. (Batto no kage) - Shadow of the Bat

¤ Taught ¤

Ninja art: Chakra Cannon (Seishou kyanon)
1.
2.
3.
4.
5.
6.

Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
1.
2.
3.


Ninja Arts: Chakra Condor (Ninjutsu: Seishou hagetaka)
1.

(Doton: Doro Rappu) - Earth Style: Mud Wrap
1.
2.
3.
4.
5.
6.

(Katon: Saiha) Fire Release: Blazing Blade
1.
2.

(Ninpou: Dangan Renda) - Ninjutsu: Bullet Barrage
1.
2.

(Katon: Saiha Ba-suto) Fire Release: Blazing Blade Burst
1.
2.
3.
4.
5.
6.

(Shinkei Pinchi) - Nerve Pinch
1.
2.
3.

(Senpo: Derauea Sumasshu) - Sage Arts: Delaware Smash
1.
2.
3.

(Senninka: Enjin; Reshipurokakuchō) - Sage Transformation: Engine; Recipro Extend
1.

(Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye
1.
2.
3.
4.

(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
1.
2.
3.
4.

(Dokuton: Toripuru pointo) - Poison Release: Triple Point
1.
2.
3.

( Fuinjutsu: Sairentoarāmu ) - Sealing Arts: Silent Alarm
1.
2.

( Sandāu~ēbu ) - Thunderwave
1.
2. Vegeta
3. Hokusai
4. Vayne

( Kyuu-tsuki ) - September
1.
2. Shady Doctor
3. Vayne
 
Last edited:

Howard

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¤ Wind Release ¤

¤ Taught before ¤
Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)
Rank:S-Rank
Range: Short (front of user)
Chakra: 40
Damage: 80
Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.

(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.

-The controling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~

(Fuuton: uyoku enzeru) - Wind Style: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.

~ 4 times per battle.
~ as long as this technique is active the user cannot use any fire based techniques
~ Can Only be taught by ~Crow~

(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.
Note:
-After the vortexes are released the whip will dissipate
-can only be used 3 times per match

(Fuuton: Kyanon) Fuuton Style: Fuuton Cannon
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.

Note: Puts a tremendous strain on the users hand and can only be used 3x per battle
Note: Cant use Wind Techniques for two turns
Note: Must know chakra cannon to use this
Note: Can only be taught by Nagato

(Futon: Tsuki Ken)- Wind Release: Moon Blades
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.
Note: Can be used 3 times per battle.
Note: Can be use/taught by Orange-Hokage.

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.

Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)
Rank: B-Rank
Type: Supplementary
Range: Whole Field
Chakra Cost: 25
Damage Points: -
Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather.
Note:
If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away.

(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.
-Co creator Zen.
-Can only be taught by Zen and Yard.
¤ Taught after ¤

(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.

Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
Wind release: Force wave = Fuuton: Chikara-ha
Type: Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This jutsu allows the user to defend against sound and frequencies, by bending the wind itself, the user can create an orb of bended wind, which will reject sound waves and frequencies. When strong and harmful sound or frequencies gets close to it, the wind will bounce outwards, like when you burst a balloon, and the wind will thereby carry the sound/frequencies away from the user, rendering them useless.
Notes:
• Can only be used three times per battle.
• Can only be used once every second turn.
• Only works on A-ranked techniques and below.
• Can only be taught by ZeroG.
(Futon - Tenha Kassatsu) Wind Release - Heaven's Impalement
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range.

~Notes~
- Must be taught by -Vegeta
- Can only be used twice per battle, with a 1 turn cool down
¤ Lightning Release ¤

¤
Created ¤
Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~

¤ Taught before ¤
(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again.

(Raiton: hekireki taihou) - Lightning Release: Lightning Cannon
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
- 3 times per battle
- No Lightning techniques higher than A-rank for 2 turns
- Can only be taught by ~Crow~

(Raiton: No seiteki) Lightning Release: Static
Rank: A
Type: Defensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user can create using a large amount of Raiton chakra, making a large amount of static energy when it is released into the ground. It will mean the ground will have a negative charge and so any kunai/metal objects which are thrown fall or stick straight to the ground.
- Can be used twice in battle
- Only will work on metal objects
- Taught by meimei only

(Ikazuchi Uesama Mo-Do) - Thunder Emperor Mode
Rank: A
type: Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user concentrates and distributes lightning chakra in every point of the body. Making him powerful with lightning as the Thunder Emperor. The Thunder Emperor Mode will only last for 3 turns.

Advantages:
-The user now has +25% damage if using Raiton attacks
-The user will only receive 50% damage from opponent Raiton

Disadvantages:
-The user is very vulnerable to Fuuton receiving +25% damage too
-The user can't use Raiton attacks for 2 rounds after using Thunder Emperor

(Ikazuchi Uesama Gigei: Shinjou Shuuha) - Thunder Emperor Arts: Body Wave
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After the user has transformed into the Thunder Emperor, the user concentrates Raiton chakra in his body and makes a body wave which can cancel incoming Doton attacks.
Note: Must be transformed into Thunder Emperor Mode before using.
Note: Only counters A-rank and below Doton jutsus
Note: Only used 3 times in a battle and cannot be used anymore

(Ikazuchi Uesama Gigei: Sonic Joukeiki) - Thunder Emperor Arts: Sonic Boom
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates Raiton chakra to palms then adds Fuuton chakra on it. When the user releases it, the attack becomes a lightning discharge and when it hits the opponent, the opponent is blown away and is slightly paralyzed (that's why it is "boom").
Note: Must be transformed into Thunder Emperor Mode before using.
Note: Only usable by ND
Note: Only used 3 times in a battle and cannot be used anymore

(Ikazuchi Uesama Gigei: Hanma) - Thunder Emperor Arts: Hammer
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: The Thunder Emperor concentrates fully on Raiton chakra and forms an electric hammer. Unlike the usual Raiton hammer, this hammer is more powerful with the use of Thunder Emperor Mode.
Note: Must be in Thunder Emperor Mode before using

(Ikazuchi Uesama Gigei: Hi no Hagane) - Thunder Emperor Arts: Wings of Sun
Type: Attack/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (if used to opponent)
Description: The user concentrates Raiton chakra throughout his body transfers it to palms and releases it like a force wave. If the wave is hit to a mountain, a landslide will happen because of it's power. If the wave is hit to the opponent, he/she receives damage.
Note: Only useable 5 times per battle and must wait for 2 turns to use again.

Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion
Rank: S
Type: Offense
Range: Short-Mid
Chakra Cost:40
Damage Points: 80
Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
~This Jutsu can only be used twice per battle
~This Jutsu can only be used every 2 turns
~Can only be taught by Naruto41698
~The user can't use any Lightning Jutsu until they can use this jutsu again

(Raiton Bu-meran Ashinami) Boomerang Lightning Step
Type:Attack
Rank S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.
♦ Can only be used 3 times per battle.
♦ Must have mastered lightning.
♦ No lightning techniques of S-Rank or above for one turn after the use of this technique.
♦ Can only be taught by Mathias
¤ Taught after ¤

(Raiton: Denki Kando Jutsu) Lightning Release: Electrical Sensitivity Technique
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will emit a constant electric field from their entire body, invisible to the naked eye and not strong enough to have any physical effect on the surroundings. This electric field is designed to bounce off of objects and people rebounding back to the user, in this way the user has learned to 'feel' the world around them for a limited distance and has developed a sixth sense about them. This field is especially sensitive to metals and other objects that conduct/emit electricity (such as water) allowing the user to operate blind if necessary. The user also becomes able to sense the electrical energy of living beings, such as small animals and larger, via the discharges of their nervous system: to the extent that the user is able to determine the exact movement of their target, even if the user is blinded. This can be used to sense ambushes and when combined with the Chakra Sensing Technique makes for an unrivalled ability to 'feel' the enemies presence
Notes:
- Can only be taught by Shinta,
- Remains active for five turns,
- Can be used two times per battle.
- User is vulnerable to water release, slightly shocking them on contact while this is active.
(Raiton: Undo Jutsu) Lightning Release: Movement Technique
Type: Supplementary
Rank: B
Range: Short (effects only the user)
Chakra: 20 (+5 per turn sustained)
Damage: N/A (5/turn to the user)
Description: By converting the users lightning chakra into electricity and infusing their bodies with small amounts of it, they are able to overcome paralysis or crippling injuries by forcibly moving themselves through commanding their own nerves and muscles with impulses caused by chakra. Dislocated limbs and numbing poisons mean nothing to someone who has mastered this allowing them to fight until their bodies are over damaged.
Notes:
- Can only be taught by Shinta,
- Can not be used if the users chakra network is blocked,
- No wind jutsu while this jutsu is active,
- Can be maintained for three turn successively,
- Can be used two times per match with one turn gap in between each use.
Raiton: Raiton Purēto | Lightning Release: Lightning Plate
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user begins by chanelling chakra into the ground beneath them, reaching up to a short range distance & roughly 15cm below the surface. They manipulate the chakra to form currents that break apart the earth & fill the gap by taking on the shape of a thick plate in the earth's place. The opponent, when stepping within a short range distance of the user, sets of a reaction from the plate as it brightly glows & releases a swarm of currents that spread through the ground & violently shock the opponent leaving them in a state of paralasis for a very brief moment. The opponent is left with minor burns & unable to manuever promptly for their next turn. Another application of this jutsu allows the user to manipulate the lightning & release it through their body as an offensive blast (in the form of a stream or projectile). The unique aspect of this is the body is used as a medium to draw the lightning from the ground & release it toward their target rather than creating it from their self, this however counts as a move when performing. While the plate is active, neither the opponent or user is able to performed A rank Earth jutsu or below, that would form underneath the user within the short range of them.
- The jutsu ends if the user moves outside of the plate
- Requires 10 chakra each turn to sustain
- Last a maximum of 2 turns
- Can be used 2 times
(Raiton: Pachipachi Ninja no Kutsu)- Crackling Ninja Shoes
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user channels ration chakra to his feet, which then travels into the ground, 5 feet in any direction around the user. This jutsu lays dormant, until it is activated when any doton jutsu is used within its vicinity. The chakra reacts to doton, and as such will release a pulse of electricity, destroying any doton jutsu before it can be started.
*Note: Can only be taught/used by Selendrile
*Note: Only works when the doton jutsu emerges from the 5ft. area around the user
*Note: Usable twice per battle
*Note: Once used, the jutsu remains active until it is used once
(Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into his/her lungs or mouth.
Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.

¤ Earth Release ¤

¤ Created ¤

(Doton: Doro Rappu) - Earth Release: Mud Wrap
Type: Supplementary
Rank: A
Range: Short ( of mud )
Chakra: 30
Damage: NA (+20 to mud-based techniques)
Description: The user channels additional earth chakra into a mud-based technique or takes hold of earth chakra infused mud already in play. Due to the earth chakra already found in the mud, it can be slightly manipulated further to surround the opponent. The mud basically blasts out and around the opponent covering their body in mud or slashes and tears at their skin with small blade-like creations formed from the mud giving it an additional sharpness. This makes moving harder as well as restricts breathing placing excessive weight on the opponent tripling their weight and cutting their movement speed in half for as long as the mud remains on them. This is due to the earth chakra infused mud that covers the opponent. It has the same effect as Swamp of the Underworld in a more refined and specific way as it makes movement harder. The mud can possibly asphyxiate the opponent if it successfully covers the opponent completely. The mud can be controlled slightly and forced to surround the opponent's head making its way into their nose, mouth, and eyes. However to use this technique the user must have used a mud-based earth release technique.
The additional chakra can also strengthen the mud making it a sort of pseudo-combination allowing for the addition of more damage. Through this additional earth chakra the mud can be proliferated, thus making the original technique both larger and stronger one-rank boost up to A-rank and +20 damage, it can alternatively be used upon S and Forbidden rank mud-based techniques adding +10 damage and giving the intuitive control over the substance mentioned above. This can be used alongside another mud-based technique in the same timeframe to alter or augment the way the user attacks or can be used later on to control mud that is still just lying around.
Note: Can only be used three times per battle with a two-turn cooldown.
Note: The strengthening ability can only be used twice and only once per turn
¤ Taught before ¤
(Doton: Earth Arms)
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.

Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero

(Doton : Hisan Kobushi)- Earth Style : Flying Fist
Type:Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.
Usable two times per battle
Can only be used/taught by ~Yondaime~
After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.

(Doton - Koroseumu) Earth Release: Colosseum.
Type: Supplementary.
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.
-Note: Can only be used once per match.
-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
-Note: Can only be taught by Gobi Gobletsson.
-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.

(Doton: Koumaru No Ishi) Earth Release: Balls Of Stones
Type: Offensive
Rank: S
Range: All
Chakra Cost: 40 (+20 more for each 2 additional balls)
Damage: 80
Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.
Note: Can only be used 3 times in battle.
Note: User can´t use any Water Technique in next 4 turns.
Note: Can only be taught by Migualon J.J.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
-Must be taught by Sinderella23

(Doton : Tsuchi Keiro) - Earth Release : Earth Path
Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.
Can be only taught/use by T.O.P.
Can be only use three time per battle

(Doton: tsuchi heika) Earth Release: Earth swords
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra cost: 30 (when making the sword)
Attack points: 40
Description: The user cups their hand as if they were holding a handel and molds a strong sword using their earth chakra.
since the earth used is made from the users chakra it can cut through C rank earth.
-The user cannot use any jutsu that require hand seals while holding the sword.
-Sword takes 3 seconds to make.
-Must be taught by ~Yard~

Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)
Rank: A
Type: Offensive
Range: Short- and Mid-Ranged
Chakra Cost: 30
Damage Points: 60
Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken.
~Requires an earth source to be between the target and the user, as well as below the user.


Earth Release: Sand Trap (Doton: Sandotorappu)
Rank: B
Type: Supplementary
Range: Short-, Mid-, and Long-Ranged
Chakra Cost: 25
Damage Points:N/A
Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals.
~The target must be standing on an earth source.
*the user does not manipulate sand in any way.

(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.

(Doton: Enchou kangoku) – Earth Style: Dome Prison
Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
*Note: Can only be used 3 times per battle.
*Note: No S rank earth techniques the following turn.
*Can only be taught by McKnockout

(Doton: Tsuchi Musha) -Earth Style: Earth Marauders
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

Notes:
- Only one Marauder is able to be used at a time.
- They last on field until destroyed.
- Unable to use Doton technique in same move they are created.
- Unable to reform after begin destroyed.
- Usable once per battle.
- Only usable by Dexter..
- Only trainable by Dexter..

(Doton: Kyokan Mukade)-Earth style: Giant Centipede
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.
¤ Taught after ¤

(Doton: Sokonashi Pitto no Iwagakure) – Earth Release: Bottomless Pit of Iwagakure
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 65
Description: The user performs two handseals (Ram → Rabbit) and stamps on the ground, creating big spikes that emerge with high speed from the ground before and on both sides of the opponent, while at the same time a huge pit, 3 to 5 meters wide, 10 to 30 meters deep and steep enough to make sure the opponent can't climb out, is created directly (approximately 2 steps) behind the opponent without them knowing it. Because most of the opponents probably focus on escaping from the spikes they will not see the pit behind them and are more likely to fall into it by avoiding the spikes.
- Note: The user must have mastered Doton.
- Note: The jutsu can only be used trice per battle.
- Note: The jutsu can only be performed while the users feet touch earth.
- Note: Can only be taught by Leaf.
(Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Charging their Doton chakra into their back, the user will use their chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding each of their arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan.
Notes:
- Can only be taught by Shinta,
- Can only be used four times,
- The arms remain for three turns or until the user cancels the jutsu,
- As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu.
(Doton: Kabe-O Honsho No Jutsu) Wall Of Text No Jutsu
Type: Attack/Defense
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will make 5 hand-signs and slam their hands to the ground. A giant hollow wall will rise from the ground with two giant doors, it is as tall as Gamahiro and 3x thicker than Gamabunta's Sword. The user makes another handseal causing the doors to open and letters will burst out from inside the wall into 4 chains made of text made from the earth of the wall that will attempt to wrap around the opponents limbs. If successful the user then makes one more handseal, causing the chains to tighten, crushing the opponents limbs as the chains retract, pulling the opponent into the wall where the doors then slam shut, trapping the opponent inside. The wall will then go back into the ground and close in on it'self, crushing the opponent.

Notes:
- Can only be used once per battle
- Must have mastered Earth
- Must be of at least Sannin Rank
- No A Rank Earth for the next turn
- Due to the walls Size, it takes 15 seconds for it to completely rise and 3 seconds for the doors to open.
- The chains take 2 seconds to get to the opponent per 5 meters. So, 2 seconds for short range, 4 seconds for mid range and 6 seconds for long range.
¤ Fire Release ¤

¤
Created ¤

(Katon: Saiha) Fire Release: Blazing Blade
Type: Attack
Rank: A rank
Range: Short
Chakra cost: 30 (-5 per turn to maintain)
Damage points: 60
Description: The user begins by gathering up a fair amount of katon chakra letting it flow into a gauntlet and then manipulating it around a single area creating a visible flame almost a jet of fire that blasts out. He then compresses the katon chakra into a long thin blade that extends out from the gauntlet. It can be extended from nearly any part of the gauntlet and has both shape and form. It can easily cut through flesh creating deep searing wounds. The blade can be extended out to about the same size as a normal sword and can be used as an extension of the person's own self giving him a longer reach.
Notes:
-Can only be used three times per battle
-Can't use S rank katon the same turn this is used
-The blade can be held for as long as the user continues manipulating Katon Chakra
-While maintaining the blade, the user is unable to mold any other chakra than Fire and can't do handseals.
(Katon: Saiha Ba-suto) - Fire Release: Blazing Blade Burst
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user begins by gathering up an enormous amount of fire chakra into each of their fists or feet. Along the same lines as it's parent technique (Katon: Saiha) Fire Release: Blazing Blade, the user manipulates the fire into dense blades, long and thin with a severe cutting potential almost like boomerangs. However instead of holding the fire and continually feeding it the user releases it with swift punching or kicking motions from these punching or kicking motions multiple blade like projectiles are formed and sent out with the maximum being five. These can range in size from as small as a kunai to as long as five meters. They are able to pierce through dense earth A rank and below. When they come in contact with an opponent they can cause very deep searing wounds that cauterize themselves cutting off blood vessels and stopping blood flow. They can pierce deep enough to cause severe internal damage and can cut off whole limbs if the opponent is struck correctly. These projectiles cannot be controlled once released, but can be very useful in short - long range. Only five consecutive blades can be shot off and after the blades make contact and cut through something they rebound hitting it again before exploding into a dense explosion of fire that can catch even solid earth on fire. The fire burns until it's put out by an opposing force.
Note: Can be used twice per battle
Note: The user is unable to use S rank fire techniques in the same turn
¤ Taught before ¤
(Katon: Hisan chourui)-Fire Style: Flying Birds
Type: Attack
Rank: A
Range: Mid Range/Long Range.
Chakra Cost: 25
Damage Points: 50
Description: You, concentrate your chakra into your hands and then release a wave of fire. Once, you're done you make flying birds (10) out of the wave of fire and direct them to at your opponent. When, it hits your opponent they start exploding. And, turning you're opponent to dust.
But, on the other side this jutsu can be canceled by a stronger water jutsu.
.Note: The User Can Only Use This Jutsu Twice A Battle.

(katon: kouen kei) fire release: flame whip
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (additional 15 to make it whip)
Description: the user preforms 3 handsigns then shoots a long flame out of his mouth that looks similar to a flamthrower however by doing one more handseal you can make the flame can whip making it extremly difficult to dodge this jutsu
-if handsign is done before hand can hit someone trying to dodge with hurrican fist or doton pillar
-can only be taught by foamy

(Katon: Pirittokuru no Tankyuu)|Fire Release: Hot Pursuit
Rank: S
Type:Attack/Defense
Range: short/long
Chakra cost: 40
Damage points: 80
Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
-can only be used 2 times per battle
-can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
-must master katon and aact
-can't use it on the next turn

(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast

Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice.

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~

(Katon: Kasai Shishi)Katon:Fire Lion
Type:Offence
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Descrition: The user makes a amall amount of hand seals(3)and at the same time he gathers up quite a big amount of katon chakra in his dominant fist, and after he collects enough he will release the fire in the form of a huge lion made of flames, then he can control the lion where ever he wants using a small chakra bond beetween the lion and his dominant fist. The lion runs quite quick and he absorbs wind if he touches it.
Notes:
~Can only be used/taught my sisko
~Usable 3 times per battle
~No other katon moves the same move this one was used.

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range

(Enkou Hebi)- Flame Serpent
Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.

Note: Can only be used 3 time in battle
Note: Only Orange-Hokage can teach this jutsu

(Katon: houka taka) Fire style: Fire Falcon
Rank: A
Type: Offensive / Defensive
Chakra: 30 ( 10 for every turn to keep it active )
Damage: 60
Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).
( only alimujtaba786 can teach this jutsu )
¤ Taught after ¤

(Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death!
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Performed like 1000 Years of Death, however, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra to their hands, then makes the seal of the Tiger releasing it thru the hands before force-ably punching it into the enemy's behind.
~Notes~
-Because of damage to the hands, no hand seals may be used for 1 turn
-No other Katon jutsu may be used the turn this is used, and no Katon jutsu above A rank the next turn
-Can only be used 1 time per battle
-Must be taught by -Vegeta
 
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