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<p>[QUOTE="Howard, post: 21607523, member: 43780"]</p><p style="text-align: center"><strong>Allowed</strong></p><p>[SPOILER]</p><p style="text-align: center">Laughing Gas</p><p>[spoiler](Waraugasuton) - Laughing Gas</p><p>Rank: N/A</p><p>Type: N/A</p><p>Range: N/A</p><p>Chakra Cost: (10 per turn)</p><p>Damage Points: N/A</p><p>Description: This isn't a technique more so it is just the side effects and symptoms brought on merely by breathing in Laughing Gas as an anaesthetic substance. These are the same for everyone who breathes in medium to large doses of the gas unless stated in a technique that the amount in the technique is sub-anaesthetic which can be beneficial in it's usage both for healing and helping the mental faculties of the imbiber. Also by using their medical chakra the user can make their own body immune to the effects of Laughing Gas temporarily. This is similar to (Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance and is a passive ability only needing a move slot to initially activate. The chakra cost for this is 10 per turn.</p><p></p><p>Turn 1</p><p>-effected person loses the ability to control their own laughter.</p><p>-muscles begin to stiffen slightly as they involuntarily contract with mild pain.</p><p>-Genjutsu is unable to be broken through pain, due to numbness that radiates from their lungs outwards towards their extremities.</p><p>-afflicted has feelings of euphoria, feeling strong, happy, and confident as their inhibitions fade and cloud their thoughts.</p><p></p><p>Turn 3</p><p>-Prior symptoms worsen; unable to control their breathing due to the more noticeable and exaggerated laughter, preventing use of any jutsu that requires inhalation.</p><p>-Unable to perform more than four hand seals in succession, due to worsening muscle-stiffness and pain.</p><p>-Disorientation due from vertigo sets in as they lose feeling in there hands and feet, reducing the effected person's reaction speed lowering it by 10%.</p><p>-Additionally they are subject to numerous minor hallucinations.</p><p></p><p>Turn 5</p><p>-Fits of manic laughter and crying set in, causing the deep core muscles and lungs to burn and hurt, a pain not numbed by the effects of the gas.</p><p>-breathing and movement become difficult as the muscles required begin to lock-up.</p><p>-Hallucinations worsen as the landscape appears to twist and become distorted in colour perception, accompanied by auditory hallucinations. This, with muscle contractions, compound in the effected person's reactions being reduced by 20% and their speed being reduced by 20% of their original levels.</p><p></p><p>Turn 7</p><p>-if a target has been breathing Laughing Gas for five turns successively, without breathing in regular oxygen or having an immunity, they will die due to oxygen deprivation.</p><p>-in the WSE, this would cause fainting and unless healed would cause them to constantly be afflicted by turn 1 effects after fainting.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=13700&page=44&p=21765748&viewfull=1#post21765748">https://narutobase.net/forums/showthread.php?t=13700&page=44&p=21765748&viewfull=1#post21765748</a></p><p></p><p></p><p><strong>(Waraugasuton: Satsugai Jōku) - Laughing Gas: The Killing Joke</strong></p><p><strong>Rank:</strong> B-S</p><p><strong>Type:</strong> Offensive/Defensive/Supplementary</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> 20-40</p><p><strong>Damage Points:</strong> 40-80</p><p><strong>Description:</strong> The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons, and constructs range in power depending on how much chakra is used to create them. The user can create B rank with a single hand seal up to mid-range away; A rank items with the use of two hand seals up to long-range, and S rank applications through the use of three hand seals at any range. At any time these items can be rele ased causing a cloud of nitrous oxide to form creating a cloud of laughing gas with a five-meter diameter. This cloud is considered to be the rank of the technique that was used to create it and is still infused with the chakra that fueled the intial use making dispersing it the same as a normal clash. If this gas is breathed in the opponent's body will react as per the effects of (Waraugasuton) - Laughing Gas.</p><p><strong>Notes: </strong>S rank variation can be used three times per battle with a one turn cool down. A-rank variation can be used four times per battle</p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352">https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352</a></p><p></p><p><strong>( Waraugasuton: Hanijiumu ) - Laughing Gas: Hahnium </strong></p><p><strong>Rank:</strong> A</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description: </strong>Due to the innate connection between Poison Release and Laughing Gas as mentioned in the element itself a poison technique can be laced with vast amounts of Laughing Gas and vice-versa a Laughing Gas technique can be laced with vast amounts of poison creating a compounding effect. This is done by forming an additional hand seal, spending a move slot and lacing into the Laughing Gas Technique a poisonous substance on the user's person, by doing this the user can push the lethality of the technique even further increasing its destructive potential. This can work with basically any wind or gaseous-based element but shows best in Poison and Laughing Gas combinations. This is because as directly specified in the element Laughing Gas is a carrier gas allowing it to carry with it a secondary substance or be laced into another substance creating a mixture of the two. This can be used alongside a Poison Technique or a Laughing Gas technique in the same timeframe to impart additional effects into the substance empowering whatever technique it is used with. When used on an A rank technique or below this allows a rank increase. It can alternatively be used upon S rank or Forbidden rank techniques to impart additional effects onto them but it won't gain the boost in rank, gaining only ten damage. This imparts the symptoms of the poison, onto the symptoms of the Laughing Gas or vice-versa due to the innate connection between the two substances an example of this carrier gas function in the most basic form is the mixture of oxygen and nitrous oxide which is used in anesthesia. This all plays heavily upon the carrier gas aspect of Laughing Gas and it allows them to compound the effects of the technique by making it a combination Poison/Laughing Gas Technique or a combination Wind/Laughing Gas Technique. This requires the user to be able to use Poison Ninjutsu and have a poison sample on their person for most cases. It can be done alongside another technique including Poison Ninjutsu, Laughing Gas, or another wind or gaseous-based element.</p><p><strong>Note:</strong> Can only be used three times per battle with a two turn cooldown</p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352">https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352</a></p><p></p><p><strong>(Waraugasuton/Yoton: Warau Hito) - Laughing Gas/Yang Release: The Man who Laughs</strong></p><p><strong>Rank:</strong> <strong>S</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short - <strong>Long</strong></p><p><strong>Chakra Cost:</strong> <strong>40 ( +40 for Yang )</strong></p><p><strong>Damage Points:</strong> N/A ( <strong>80</strong> damage healed )</p><p><strong>Description:</strong> After the use of two hand seals, the user while using his chakra to create a small amount of Laughing Gas; can consume it or supply it to an ally creating an anxiolytic effect as mentioned in the element itself due to this anxiolytic effect, the reactions of the imbiber are increased x3 for three turns. However, it can only happen twice per person as the user becomes immune to the effects after successive uses. Laughing Gas in sub-anesthetic also creates an analgesic effect that dulls pain receptors, dulling the sensations of pain in the body allowing them to carry on through damage equivalent to an S rank ( 80 damage ) and below without healing them. What this means is that the user can act as if he weren't injured when injured not suffering from the effects of losing health for a limited period of time. However, the bodily effects such as bleeding, bruising, or broken bones can only be negated through healing jutsu this effect lasts as long as the first effect. This pain negation also negates the ability to break genjutsu through pain being a double-edged sword.</p><p></p><p><strong>Dionesium: </strong>Additionally, by spending an additional forty chakra and lacing the element with Yang energy they can heal wounds up to 80 damage by applying the laughing gas and the Yang energy in tandem either directly to the wound or allowing someone to imbibe the Laughing Gas/Yang energy mixture. This is because Laughing Gas is a perfect carrier gas, as mentioned in the element itself open to accepting most chakra natures, or substances. Applying the Yang energy is a passive action. What this does is circulate around the site of the wound first dulling the sensations of pain before genuinely healing the wound itself through the application of Yang energy and anesthesia. In theory, this can heal on par with even medical ninjutsu taking the place of moderate surgery or more taxing healing techniques. If Yang energy is applied, on top of the x3 to reactions the effected person gains 2.5x to their speed for 3 turns acting as a sort of boost or bump that you'd see with a performance-enhancing drug. This is due to Yang's naturally energetic nature working both to heal the wound and overcharge the body itself both instigating the natural healing process and basically doping the body with excess energy.</p><p><strong></strong></p><p><strong>Open Wide, Say HA!</strong> The user is also able to take a medicine or medicinal substance on their person and apply it through this technique using the Laughing Gas as a carrier gas. This allows them to administer or take pills in the middle of combat, or on the battlefield without pulling out the substances or the pills themselves, using the gas to carry the ingredients through the gas and into an ally or themselves. This aspect doesn't require the hand seals and is a passive action when used this way, thus not taking up another move slot along-side the pills. Pills or medicine must be referenced alongside this technique however they obviously follow the medicines usage limit. This can be done in the same timeframe as another technique.</p><p><strong></strong></p><p><strong>Note:</strong> Can only be used two times per person up to a total of four uses per battle. Open Wide, Say HA! doesn't count for this</p><p><strong>Note:</strong> Healing can only be done twice per battle once per turn and can negate up to 80 damage per usage</p><p><strong>Note:</strong> User can't use Laughing Gas, A-rank or above for 2 turns after using Open Wide, Say HA! doesn't count for this </p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-6#post-21966677">https://animebase.me/threads/custom-element-jutsu-submission.764501/page-6#post-21966677</a> [/spoiler]</p><p style="text-align: center">Chalk</p><p>[spoiler](Chōkuton - Rudī wa chōku ) Chalk Release - Rudy's Got the Chalk</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra: 20 - 40</p><p>Damage: 40 - 80</p><p>Description: The user performs two hands seals and forms objects such as weapons, tools or constructs out of chalk to attack an opponent, or defend against other techniques with relative ease. These objects can be made of solid chalk. If the user is using an already formed source of chalk they can do so with slight motions of the hands or they can create chalk from their body or materialize it in short range and have it move outward to attack or defend. Forming a source outside of short range will require the two hand seals. At any time the user can form an additional hand seal forcing the chalk particles in a solid source to grind against one another breaking down solid chalk into it's dust-like form. Additionally when solid chalk from this technique clashes with another technique it has the potential to be broken down into it's dust-like nature.</p><p>Note: S rank can only be used once per turn</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=758306&p=21764964&viewfull=1#post21764964">https://narutobase.net/forums/showthread.php?t=758306&p=21764964&viewfull=1#post21764964</a></p><p></p><p>( Chōkuton - Ikiru ) - Chalk Release - Coming to Life</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra: 20 - 40</p><p>Damage: 40 - 80</p><p>Description: The basis for the animation abilities of Chalk Release the user is able to either draw an object, creature or construct on a hard or solid surface or materialize chalk powder directly upon a solid or hard surface to create a drawing. Then by performing two hand seals the user can create animations allowing them to attack or defend as well as bind the opponent or even allow the user to fly. The major drawback of this technique is the fact that the user must draw or create the animation in battle thus for B to A rank animations this can be done merely with the two hand seals but S rank animations will require an additional hand seal. This is similar to ( Ninpou: Choujuu Giga ) - Ninja Art Beast Imitation and ( Ninpou: Chou Choujuu Giga ) - Ninja Art: Super Beast Imitation and like those techniques the animations are able to grow larger after being drawn with S rank's size limitations being that of the Great Stone Golem technique. Once created the animations can attack or defend at the will of the user and have substance until they are dispersed. They can disperse into a massive amount of chalk dust that can be used as a source for other techniques. Additionally the user can draw a word if they are less artistically inclined or if they are trying to hurry and these words will take the form of the animal or construct that was written. However these animations will seem malformed and will appear like a mixture between the word and the animal or construct. By combining the abilities into one construct the user is able to draw an animation and write the word explode, explosion, or detonate and upon attacking something the animation will explode in a puff of chalk dust with a decent amount of explosive force comparable to the damage that would have been dealt by a direct attack. Alternatively the word explode or similar words can be written on a surface and they themselves will just explode into a source of chalk dust.</p><p>Note: S rank can only be used once per turn with a one turn cool down</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=758306&p=21764964&viewfull=1#post21764964">https://narutobase.net/forums/showthread.php?t=758306&p=21764964&viewfull=1#post21764964</a></p><p></p><p></p><p>( Chōkuton - Chōkuzōn ) Chalk Release - Chalkzone</p><p>Type: Supplemental</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30 (-5 per turn)</p><p>Damage Points: N/A</p><p>Description: Using their Chōkuton the user will create fine, granules of chalk dust to rise from the ground and fill the air thru out the area. The chalk dust is near invisible to the air because of how small the granules are, and will not hinder anyone's sight, it's only purpose is to coat the area with the users chalk. Being linked to the user, it acts as a mini-map of sorts, allowing the user to sense any movement within the fine layer of chalk dust. Because of how spread out it is, simply blowing it away with a wind technique will not work, as the entire amount would need to be removed and can easily refill any area's cleared as it draws chakra from the user each turn creating more dust on its own and completing the repair without need for the user to act.</p><p>Note: Once activated lasts until the user ends it or can no longer give chakra for it to remain active, or is completely destroyed</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=758306&p=21777545&viewfull=1#post21777545">https://narutobase.net/forums/showthread.php?t=758306&p=21777545&viewfull=1#post21777545</a>[/spoiler]</p><p style="text-align: center">Lightning</p><p>[SPOILER](Raiton: Risaikura) - Lightning Style: Recycler</p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A (+20 to Taijutsu)</p><p>Description: Whenever the user is hit and at the risk of being</p><p>paralysed by unfocused lightning, he quickly focus on his own</p><p>lightning chakra throughout his body and tames the lightning</p><p>current before it completely paralyses him. This is the same as</p><p>mixing his lightning chakra with the opponent's lighning,</p><p>collecting the opponent's lightning current using his own and</p><p>redirecting them like a lightning rod into his fists, feet or both</p><p>which he will now use to clad his fists/feet in a translucent but</p><p>sparking lightning aura. This can be used to aid the user during</p><p>taijutsu.</p><p>NOTE: Lightning aura lasts 3 turns</p><p>NOTE: Can only be used three times per battle</p><p>NOTE: No Raiton above S-rank the turn this is used.</p><p>NOTE: Only works on unfocused lightning like Nagashi</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=744217&p=21607470&viewfull=1#post21607470">https://narutobase.net/forums/showthread.php?t=744217&p=21607470&viewfull=1#post21607470</a></p><p></p><p>Raiton: Kanadzuchi no Kyōju Konton | Lightning Release: Hammer of Professor Chaos</p><p>ype: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short (Long)</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:</p><p>The user forms 3 seals and focuses raiton chakra into their hand, releasing and using shape manipulation to form 2 large hammers, comprised completely out of lightning chakra. These hammers while being completely manoeuvrable and light, still has the momentum and weight behind it of a heavier hammer weapon. Being perfectly balanced, the user can swing and throw the hammer around as if it were almost nothing at all. Each strike of the Hammer deals 40 damage, letting out a small frontward facing electrical explosion. Should the user choose, they can compress the hammer's chakra completely into the tip of the maul, and slam it down onto the ground sending 1 S-rank>2 A-rank>4 B-rank>8 C-rank>16 D-rank bolts out racing along the ground at the cost of losing the weapon.</p><p>Notes:</p><p>-Can only be used twice per battle</p><p>-Lasts for 2 turns</p><p>-Two turn cooldown inbetween each expirey</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=756702&p=21738819#post21738819">https://narutobase.net/forums/showthread.php?t=756702&p=21738819#post21738819</a>[/SPOILER]</p><p style="text-align: center">Snake Ninjutsu</p><p>[SPOILER](Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process.</p><p>Note: Must know snake jutsu</p><p>Note: Must be taught by Korra</p><p>Note: Usable 2 times a match with a 1 turn cool down between uses</p><p>Note: Cannot have Manda on the field while using this.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=666322&page=2&highlight=%28Sunēkutagu+Bakuhatsu%29+Exploding+Snake+Tags">https://narutobase.net/forums/showthread.php?t=666322&page=2&highlight=(Sunēkutagu+Bakuhatsu)+Exploding+Snake+Tags</a>[/SPOILER]</p><p></p><p style="text-align: center">More Poison</p><p>[SPOILER]</p><p>(Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra: 30 (+10 per turn per usage)</p><p>Damage: N/A</p><p>Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank.</p><p></p><p>Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability.</p><p></p><p>Note: Must be taught by Korra.</p><p>Note: Must know Poison Release</p><p>Note: Requires a 2 turn cool down between uses</p><p>Note: Each use lasts for the duration of that singular technique.</p><p>Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=733724&p=21567210&viewfull=1#post21567210">https://narutobase.net/forums/showthread.php?t=733724&p=21567210&viewfull=1#post21567210</a></p><p></p><p>(Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison</p><p>Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60 ( when used to attack )</p><p>Description: A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to.</p><p>The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into.</p><p>Notes:</p><p>- Can be used three times per battle with transformations lasting for three turns at max</p><p>- Can be used once per turn with a two turn cool down</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21678284&viewfull=1#post21678284">https://narutobase.net/forums/showthread.php?t=747362&p=21678284&viewfull=1#post21678284</a></p><p></p><p>(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )</p><p>Damage: 80</p><p>Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defence against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporizes into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage.</p><p>The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.</p><p>Note:</p><p>Can be used twice per battle lasting three turns per use</p><p>Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation</p><p>Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21687962#post21687962">https://narutobase.net/forums/showthread.php?t=747362&p=21687962#post21687962</a></p><p></p><p></p><p></p><p>(Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra cost: 30 ( +10 to make it semi-solid again )</p><p>Damage points: 60 ( +10 to another poison technique )</p><p>Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release.</p><p>As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact.</p><p>In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison.</p><p>Notes:</p><p>- Poison creation/manipulation can be used 4 times, with a one turn cool down.</p><p>- The strengthening ability can be used once per turn with a one turn cool down (three times total)</p><p>- This can be used with a custom poison but requires it to be a liquid</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21687962#post21687962">https://narutobase.net/forums/showthread.php?t=747362&p=21687962#post21687962</a></p><p></p><p>(Dokuton: Funsai Suru) - Poison Release: Shatter</p><p>Rank: S</p><p>Type: Supplementary/Offensive</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: In essence a trap technique where the user sends moderate amounts of poison chakra into either the ground or air to the area near the opponent. The first variant can be done in close range through close quarters combat releasing the poison from the soles of the feet hiding them by having them burrow slightly into the ground or from a distance by channeling poison through the ground from the soles of the feet. Either way the aim is to create several ( one to eight ) small condensed bead sized orbs of poison to embed themselves in the ground around the opponent. Once done the user can either perform the seal of confrontation causing the poison to detonate or wait for the opponent to step upon the area where the poison is causing the beads to detonate in tandem. When they explode they release a mass of liquid or gaseous poison along with a strong explosion able to create a one meter crater. The poison rushes outward from the tiny bead proliferating itself into a massive amount of liquid or gaseous poison with the aim to strike anything or anyone in a short - mid range area.</p><p></p><p>Alternatively these beads can be released into the air through the hands where they will float in place until activated or touched where they will then explode doing what was mentioned above but this usage makes it easier to see and defend from. While underground they can only be perceived by chakra sensors or someone with an appropriate sensing ability to know they are traveling underground and they basically act like landmines as per their trap like nature. The poison doesn't have any lasting effects on it's own besides the ability to cause minor cell necrosis mimicking second degree burns. However it can be used with the users own custom poison or Med Toxin to alter the effectiveness of the technique.</p><p>Note: Can only be used twice per battle with a two turn cool down</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21735868&viewfull=1#post21735868">https://narutobase.net/forums/showthread.php?t=747362&p=21735868&viewfull=1#post21735868</a></p><p></p><p></p><p>( Dokuton: Yūdokuna ito ) - Poison Release: Toxic Threads</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40 (15 to maintain)</p><p>Damage: N/A (or 80)</p><p>Description: The user concentrates dokuton chakra into the tips of their fingers extending from each of their fingers a long spindle like thread of dense liquid poison. The user is able to choose how many threads for whatever scenario but the number cannot exceed ten (one thread per finger). Then they can weave these threads throughout the battlefield to attack or around the target, somewhat similar to those used by puppet users or the threads created by (Iryō Ninjutsu: Chakra No Ito) - Medical Technique: Chakra Threads.</p><p></p><p>The threads can be funnelled into the ground to travel to the opponent's position to attack from several angles allowing for a very deceptive use. The threads can then embed themselves into the target and pierce into the opponents chakra circulatory system as well as their vascular system. Through this connection the user can pump poison directly into the opponent's body or can directly pollute their chakra with dokuton chakra causing the chakra circulatory system to decay and erode from the damage. Individuals who have had their chakra circulatory system polluted will have to mould an additional twenty chakra alongside their techniques and if the threads are connected for more than four turns the opponent will lose the ability to mould chakra until they are healed. This also causes additional damage as long as the threads are attached to the opponent and even once removed the opponent will remain poisoned until cured as per the usual requirements of poison. If dokuton chakra has been applied to their chakra circulatory system a full body purge has to be performed to removed the polluted chakra otherwise it remains in the body circulating through the body.</p><p></p><p>Alternatively if the user wishes to use the threads defensively or in a different offensive manner they can lift their hands into the air causing the threads to spiral around their body in a rapid manner. These threads begin to whip around the user at a fast pace with the potential to either create a defensive dome of fast moving threads or they can be directed to whip at the opponent to attack directly with slashing and piercing motions. Additionally the user can connect these threads to a technique they've used pumping dokuton chakra or poison directly into the technique empowering it. This has the potential to raise the rank of a technique by one up to S-rank where it merely grants an additional ten damage. Though this has to be a technique that the threads can attach to liquids</p><p></p><p>Note: Can only be used twice per battle with a two turn cool down</p><p>Note: Can only use poison techniques while this technique is being maintained</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21750431&viewfull=1#post21750431">https://narutobase.net/forums/showthread.php?t=747362&p=21750431&viewfull=1#post21750431</a></p><p></p><p></p><p>(Dokuton: Ikari) - Poison Ninjutsu: The Fury</p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40 ( 10 per turn to maintain )</p><p>Damage: 80</p><p>Description: The Fury is a highly flammable and ignitable liquid poison that works similar to a nerve agent. It causes blisters upon the skin and burning of the eyes and lungs and causes symptoms similar to third degree burns upon any flesh it touches. It can be used by creating a torrent of liquid poison from the hand through a palm strike or it can be administered through a direct finger jab by being used to clad the hand in a liquid shroud of poison. This is partially inspired by (Raiton: Raikiri) - Lightning Release: Lightning Blade and (Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill. However it's real usability comes in when used alongside a fire technique as it is flammable and works like a fuel source similar to oil or another combustible liquid when ignited.</p><p>It can be used in the same timeframe as an A rank fire technique or below to raise a fire technique's rank or alongside an S rank but only grants it 10 additional damage. The user is able to clad both of their hands in poison and create two blade-like constructs similar to what can be done with water release or they can clad a single hand in the poison either way they are able to constantly feed poison into the construct in a similar way as to how Lightning Blade can be used. It can be used offensively to attack or defend augmenting taijutsu usage allowing the user to create slashing, piercing or blunt damage but due to needing constant dokuton chakra to sustain it the user is only able to use poison techniques while they extend it's usage.</p><p>Note: Can only be used two times per battle and can last four turns at maximum</p><p>Note: Can only be used alongside fire techniques twice and can't be sustained if done</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21776236&viewfull=1#post21776236">https://narutobase.net/forums/showthread.php?t=747362&p=21776236&viewfull=1#post21776236</a></p><p></p><p></p><p>(Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken.</p><p>This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique.</p><p>Note: Can be used twice per battle and the aura lasts three turns</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=747362&p=21776236&viewfull=1#post21776236">https://narutobase.net/forums/showthread.php?t=747362&p=21776236&viewfull=1#post21776236</a></p><p></p><p>(Kuchiyose/Dokuton: Sutikusu kawa) - Summoning/Poison Release: River Styx</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user slams their hands upon the ground or stomps their foot causing a summoning rift to open at least 5m above their target. From this rift flows a rushing column of volatile, hot, bubbling red poison able to extend up to twenty meters in height. The torrential column has a short range radius and has enough force to throw an object 10m away scalding it profusely causing second to third-degree burns to a human or a creature. The reason this poison is hot and volatile in nature is it is based upon the compound tert-butyllithium a pyrophoric substance meaning that it easily catches fire on exposure to air. However, due to the diluted nature of the substance being mixed with additional poisonous substances and dokuton chakra, it is slightly more stable needing a trigger to catch fire making it predictable enough for the user to supplement and attack with.</p><p></p><p>This poison can be liquid or gas and in either form is extremely flammable being able to be set off by fire, lightning or even explosive tags and makes for a fairly useful opener to combo into with this technique creating a 20m high column of fire and poison if set ablaze. The user is able to open multiple rifts at different angles aiming them in different directions or towards different things but the power is always shared between them with the total potential being split.</p><p></p><p>By adding an additional two hand seals to the technique the user is able to summon massive amounts of weapons alongside the poison inside of it with the potential to slash and cut the targets altering the damage and allowing for additional combinations to be used. The poison has very little bodily effects it only has the potential to cause blisters and third-degree burns on any skin touched and it can cause respiratory problems restricting the use of ninjutsu that requires being breathed or spit out. Additionally, it can be substituted for Med Toxin or the users own custom poison but will still have a flammable nature to it.</p><p></p><p>Notes:</p><p>~Only one to three portals can be created and the poison that escapes can be used as a source</p><p>~Can only be used twice per battle once per turn with one turn cool down</p><p>~The user cannot use any other S rank poison release techniques in the same turn</p><p>~Can only be taught by Pyro NB</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=756433&p=21796135#post21796135">https://narutobase.net/forums/showthread.php?t=756433&p=21796135#post21796135</a></p><p></p><p>(Dokuton: Iridari no hōken) Poison Release: Consecration of the Ilidari</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60 (-20 to opponent's techniques that originate from the ground )</p><p>Description: The user channels poison chakra into their arms or legs and slams their dominant hand onto the ground or stomps their foot upon the ground. If they use their hand they stab their fingers into the ground releasing poison chakra as they manipulate it lacing the ground with a plethora of poisonous substances that encompasses a 5m-25m radius around the user in all directions as well as deep into the ground itself. This can also be done by merely by stomping their foot upon the ground.</p><p></p><p>The poison chakra creates a deadly poison that combines with the soil on a chemical level rapidly killing off any plant life such as wood, plants, roots, or mushrooms and makes it harder for plant life to grow from the ground. This happens over a two-turn period and not instantly in the turn it is used. This is because the substances that are created in the ground are a mixture of a deadly insecticide and a herbicide poisoning plants and creatures indiscriminately. Summoning creatures poisoned in this manner immediately reverse summon, whereas the summons associated with Summoning Ninjutsu Techniques die off slowly over the course of two turns. Insects and bugs excluding Aburame bugs die off just as quickly dying the turn after exposure. Upon the first turn of becoming poisoned a person will notice minor visual and auditory hallucinations similar to heat mirages alongside noises that are usually distracting. Things outside of short range will seem distorted and blurry as the eyes begin to water making it hard to see accurately at a distance. Upon the second turn of being poisoned their reactions will suffer slightly due to this as the hallucinations become more prominent with colors and lights twisting and warping the landscape techniques will seem out of place skewed a few meters away from where they actually are making it harder to judge distance and depth perception. This causes a reduction in reaction speed of three ranks; the symptoms do not worsen beyond this point.</p><p></p><p>Additionally, this poison absorbs and restricts the nutrients in the soil, in turn, it changes the soil from a soft loamy quality into a rocky dirt-clod like consistency devoid of moisture and almost acidic in nature. It doesn't do this through being acidic in nature but a process called soil acidity wherein elements such as calcium and magnesium are leeched from the ground thus causing the soil to change its pH. This change in soil makes it harder for plant life to thrive reducing the rank and damage of such techniques by 20 dmg and one rank it also drastically lowers the ph of the soil making the soil acidic to plant life, insects, summons, and people found in the ground, above the ground, and traveling through the ground poisoning them directly. This process is mentioned above. It specifically affects plant nutrient availability by controlling the chemical forms of the nutrients poisoning them directly making the ground itself toxic to the touch allowing it to poison anything or anyone who touches it excluding the user as they are immune to the poisonous effects. This can be used to stop the use of plant, mushroom, or wood like jutsu that originate from the ground as well as make the growing of roots, wood, and plants underground harder. This also reduces the power of earth techniques that originate from the ground forcing them to partially crumble and break away when formed thus they lose 20 dmg and one rank. This is because the earth is weakened due to its course weak consistency.</p><p></p><p>Notes:</p><p>~Can be used three times per battle</p><p>~The toxic ground effect lasts for 3 turns per usage</p><p>~ Can only be taught by Pyro NB</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=756433&p=21796135#post21796135">https://narutobase.net/forums/showthread.php?t=756433&p=21796135#post21796135</a></p><p></p><p>(Dokuton: Feru no Ame) - Poison Release: Rain of Fel</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 ( 15 per turn )</p><p>Damage: 80 ( 20 per turn )</p><p>Description: The user sends subtle substances into the sky through the release of poison chakra creating toxic green clouds high in the sky far above the battlefield. This poison chakra condenses into a sickly, sticky, green liquid that begins to drop down upon the ground like natural rain fall. It is similar in regards to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique however it has the potential to poison anyone it touches besides the user seeping into skin and clothes clinging to clothes and cloth soaking them congealing into a slime-like gel that sticks to people and objects. This gel increases the weight of the opponent doubling it reducing their speed by three ranks for as long as the substance stays on their body. This isn't an effect of the poison itself merely it's weight and can be negated by removing the sticky poison and stopping it from clinging to the body. This poison rain is a natural skin irritant, and will cause growing welts, hives, and blisters as it makes contact with flesh. This happens as soon as the substance touches flesh, happening the turn a person is poisoned through skin contact. It can cause wounds similar to second to third degree burns and causes an intense burning sensation on the body. This takes a full turn to take effect happening the turn after being poisoned. After another turn of direct exposure, it will begin eroding and killing skin cells causing cell necrosis. The poison also lands upon the ground creating puddles of liquid poison all throughout the field allowing them to be used as sources for the user. These effects do not harm the user. With a single hand seal the user can solidify the rain into blade like constructs slicing and cutting at anything it makes contact with allowing it to enter an opponent's body with the potential to force itself into open wounds.</p><p>Note: Can only be used twice per event (four-turn cooldown) and the poison rain can last four turns</p><p>Note: Can only be taught by Xicer</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=763105&p=21839979&viewfull=1#post21839979">https://narutobase.net/forums/showthread.php?t=763105&p=21839979&viewfull=1#post21839979</a></p><p></p><p>( Dokuton: Naibu kōsō) - Poison Release: Internal Conflict</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 ( -20 to the opponent per turn ) ( -10 to an opposing technique )</p><p>Damage: N/A</p><p>Description: This technique revolves heavily around a poison with properties the exact same as (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique and in consistency it is sticky and viscous like glue binding in place anyone struck by a technique infused with it. A custom poison can be copied similar to the above mentioned technique allowing the user to compound the usefulness of the technique. However it doesn't deal damage on it's own like some other poisons.</p><p>Due to it's chakra draining nature this technique can be used alongside another poison technique in the same timeframe by channeling the chakra through the hands or simply into the other technique compounding the properies of the altered technique imbuing the sticky, chakra draining properities of the poison onto and into another technique. This has the effect of causing the altered technique itself to partially absorb the chakra of the other technique as it clashes with it. This can reduce the rank of the opposing technique by one rank stealing away ten chakra and therefor twenty damage. This process takes precedence over the clashing of the techniques themselves with this deduction happening first followed immediately by the poison technique and it's opposing technique clashing as they naturally would but with the opposing technique weakened and the poison technique unaffected. This ability can be the deciding factor on whether the poison technique overpowers, or neutralizes the opposing technique due to this fact.</p><p>Note: The debuffing ability can only happen twice per battle with a two turn cool down</p><p>Note: Can only be taught by Xicer</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=763105&p=21839979&viewfull=1#post21839979">https://narutobase.net/forums/showthread.php?t=763105&p=21839979&viewfull=1#post21839979</a></p><p></p><p>[/SPOILER]</p><p style="text-align: center">Fuinjutsu</p><p>[spoiler]<strong>Fuinjutsu: Seijirirīsu - Sealing Art: Sage Release</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Close</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description:</p><p>This is a jutsu that is used concurrently with gathering sage chakra. The user marks himself with a seal with a kanji saying "Nature". Only one seal can be place at a time. The user would activate this seal before gathering sage chakra. Gathering sage chakra would take the normal process of staying still, etc as the only reason for the seal is to seal and store the converted sage chakra instead of immediately using it to initiate sage mode. Depending on the amount of time used for meditation, the sage chakra converted would be stored accordingly. For example, if mediation is done for two turns, 20% of the user's chakra is converted to sage chakra and the 20% sage chakra is stored in the seal. The maximum amount of turns for meditation can not be exceeded however. i.e: 30% Max for imperfect sages, 40% Max for perfect sages etc. Just like the default. Once the sage chakra is stored, the user is able to at any time, collect the sage chakra from the seal by releasing the seal with a confrontation handseal. Releasing the seal is instantaneous and can be used in the timeframe of another technique but the user would spend a move slot. By releasing the seal, the user would initiate sage mode.*</p><p>Placing and activating the seal counts as a move, releasing the seal takes a move slot but can be used in the same timeframe as another jutsu. Usable 2x per battle, with a 2 turn break in between.</p><p>Must be a medical ninja to use</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=760087&p=21794081&viewfull=1#post21794081">https://narutobase.net/forums/showthread.php?t=760087&p=21794081&viewfull=1#post21794081</a>[/spoiler]</p><p></p><p></p><p><strong>(Fūinjutsu: Kyōshin) – Sealing Technique: Resonance</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: N/A (+400 Maximum)</p><p>Damage: N/A</p><p>Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs.</p><p></p><p>Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed:</p><p></p><p>Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on.</p><p></p><p>Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=761121&p=21810938&viewfull=1#post21810938">https://narutobase.net/forums/showthread.php?t=761121&p=21810938&viewfull=1#post21810938</a>[/spoiler][/spoiler]</p><p style="text-align: center">Sage Arts</p><p>[SPOILER](Senpo: Detoroito Sumasshu) - Sage Art: Detroit Smash</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>The user will channel natural energy into their fist and perform a downward punch. While simple in nature this punch is able to change the wind pressure around the epicenter of the punch due to the natural energy. With the sudden change in wind pressure an updraft is created, which in turn creates a massive swirling vortex of wind and natural energy, which expands to reach up to short range away from the epicenter becoming an effective barrier. Due to the natural energy both the updraft and the vortex can play on equal terms with most elemental jutsu while having advantages against some; with the updraft gaining an advantage against liquids and gases being able to disperse them and send them away from the body, thus being able to counter up to S rank liquids and gases. While the vortex having a rotation to it has an advantage against lightning being able to counter up to S rank Lighting. Against everything else it is neutral.</p><p></p><p>- Usable two times.</p><p>- Two turn wait between uses.</p><p>- No Sage Arts A rank and above next turn.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=760158&p=21804561&viewfull=1#post21804561">https://narutobase.net/forums/showthread.php?t=760158&p=21804561&viewfull=1#post21804561</a>[/SPOILER]</p><p></p><p style="text-align: center">Red Sand</p><p></p><p>[SPOILER][SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=112132&page=11&p=11790165&viewfull=1#post11790165">http://narutobase.net/forums/showthread.php?t=112132&page=11&p=11790165&viewfull=1#post11790165</a></p><p></p><p><strong>Custom element Japanese name:</strong> Mizu Niiro Suna (Nirro Suna for Short)</p><p><strong>Custom element English name:</strong> Hydrophobic Red Sand</p><p><strong>The element is based on:</strong> Earth + Fire + Wind + Chakra Control</p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> It has already been shown that earth and earthen chakra can be used in many versatile ways. It can be used as a solid, as a dust like materiel and in a mud like mixture. It can also be ground down and used as a sand like materiel in both the Anime and Manga, what Hydrophobic Red Sand is is simply Earth that has been ground into a fine sand like dust quality, then heated to an immense temperature not high enough to create glass but hot enough to severely heat the sand it is finally infused with Wind Chakra to make it Hydrophobic causing it to repel most liquids.</p><p></p><p><strong>How it works:</strong> Hydrophobic Red Sand is a Hydrophobe meaning it doesn't mix with water instead it repels it causing the grains of sand to adhere to one another and form cylinders (to minimize surface area) when exposed to water. As soon as the sand is taken out of water, it is completely dry and flows freely. It can therefor be manipulated and sent through water basically unaffected by it. Even while underwater the sand is completely dry. When in water the sand comes together in a way that is beyond what normally happens to sand in water. It becomes more like earth release in a way able to still be manipulated even when completely submerged in water. Red Sand can become dense enough to compete with even the hardest rocks.</p><p></p><p>[MEDIA=youtube]dBsnfUieAqs[/MEDIA]</p><p></p><p style="margin-left: 20px"><strong>Hyrdophobe:</strong> In chemistry, hydrophobicity is the physical property of a molecule (known as a hydrophobe) that is repelled from a mass of water. Hydrophobic molecules tend to be non-polar and, thus, prefer other neutral molecules and non-polar solvents. Hydrophobic molecules in water often cluster together, forming micelles. Water on hydrophobic surfaces will exhibit a high contact angle. Examples of hydrophobic molecules include the alkanes, oils, fats, and greasy substances in general. Hydrophobic materials are used for oil removal from water, the management of oil spills, and chemical separation processes to remove non-polar substances from polar compounds. The hydrophobic interaction is mostly an entropic effect originating from the disruption of highly dynamic hydrogen bonds between molecules of liquid water by the non-polar solute. By aggregating together, non-polar molecules reduce the surface area exposed to water and minimize their disruptive effect.</p><p></p><p><strong>Usage Examples:</strong></p><p><strong></strong></p><p><strong>(Nirro Suna: Yougu) Red Sand Release: Tools</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A rank</p><p>Range: Mid - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user can form strong tools out of Red Sand, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property.[/SPOILER]</p><p><strong>(Nirro Suna: Sunaarashi) Red Sand Release: Sabels</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A rank</p><p>Range: Mid - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.</p><p>-If the user is caught in the sand storm he is effected to.</p><p>-Will repel up to S rank water within reason[/SPOILER]</p><p></p><p><strong>Conditions to be able to use it:</strong> Mastery over Earth, Fire, Wind and Basic Ninjutsu</p><p></p><p><strong>Is weak to:</strong></p><p></p><p style="margin-left: 20px"><strong>Lightning and Lightning based CE:</strong> This element is mainly earthen based so it's a given that it's weak to Lightning.</p> <p style="margin-left: 20px"><strong>Fire:</strong> Intense heat has the ability to overpower the hydrophoic properties due to it being caused by fuuton chakra.</p> <p style="margin-left: 20px"><strong>Oil (This includes any oily substance I.E Second Mizukage and other CE):</strong> A Hydrophope absorbs oil meaning after absorbing an oil like technique the sand will be almost impossible to manipulate any other element that is oil based or oily in nature will have this effect.</p> <p style="margin-left: 20px"><strong>Heating Elements (Scorch like elements, Temperature release, etc [used to refer to other heating elements]):</strong> If they have enough heat they can take out the fuuton chakra taking away the Hydrophobic properties.</p> <p style="margin-left: 20px"></p><p></p><p></p><p><strong>Is strong against:</strong></p><p></p><p style="margin-left: 20px"><strong>Water/Non-Oily Liquids:</strong> This custom element is mainly doton based so it has a basic strength due to that. It also has the ability to easily repel water giving it a much more developed strength then simply overpowering the water, it has the ability to repel it.</p> <p style="margin-left: 20px"><strong>Wind:</strong> The red sand is dense enough to over power gusts of wind not being pushed around.</p> <p style="margin-left: 20px"><strong>Steam:</strong> The sand can repel the moisture.</p> <p style="margin-left: 20px"></p><p></p><p></p><p><strong>Co-creator:</strong> Howard</p><p><strong>Students I passed this custom element on too:</strong> ? & ?</p><p></p><p></p><p style="text-align: center"><span style="font-size: 18px">P a t e n t C e r t i f i c a t e</span></p> <div style="text-align: justify; max-width: ">I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Kōrra, our loyal member, gave on the date May 27th 2013 a request for a Patent on his custom element (Hydrophobic Red Sand); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;</div> </p><p style="text-align: center">Mizu Niiro Suna</p> <p style="text-align: center">Powered by Caliburn</p> <p style="text-align: center">Copyright 2013, Kōrra, NarutoBase.net</p><p></p><p style="text-align: right"><img src="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" data-url="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</p><p></p><p><strong>(Nirro Suna: Sunaarashi) Red Sand Release: Sabels </strong></p><p>[SPOILER]</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40 (-20 for explosion)</p><p>Damage points: 80 (+20 for explosion)</p><p>Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent or creates a normal sized storm from an already existing Red Sand source. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. It also creates lacerations along the body due to the grains of sand forming into a spinning vortex with sharpened properties. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.</p><p>The user can perform two more hand seals after the vortex is created (Ram -> Boar) forcing it to compress upon itself before shooting outward in all directions. This creates an explosion-like effect of Red Sand that travels outward in all directions pelting anything and everything in a Mid Range area with a dense torrent of Red Sand that can burn to the touch and cause significant damage. The force of the sand is enough to send a person away knocking them aback roughly five meters but not dealing relative damage. The damage comes from the Red Sand itself which carries with it the brunt of the attack slashing, burning and tearing at the opponent.</p><p>Note: If the user is caught in the sand storm he is effected to.</p><p>Note:-Can only use Red Sand, Fire, Earth and Wind the turn this is used along with basic nin, gen and tai</p><p>-Usable 2 times a match, once every 3 turns</p><p>-Explosive-like ability counts as a move and costs 20 chakra points</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=30&p=16376919&viewfull=1#post16376919">http://narutobase.net/forums/showthread.php?t=13700&page=30&p=16376919&viewfull=1#post16376919</a>[/SPOILER]<strong>(Nirro Suna: Ryokō-sha no Tsūru) Red Sand Release: Tools of the Traveler</strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra cost: 20 - 40</p><p>Damage points: 40 - 80</p><p>Description: The user can form strong tools out of Red Sand either by creating a source with this jutsu or manipulating an already existing source, these include; kunai, swords, pillars, shields etc. However B rank will need one hand seal, A rank will need two hand seals and S rank will need three hand seals. The tools will be able to repel water and other liquids and the sand is heated significantly giving them a burning property. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The user himself doesn't directly touch the tools therefor he is unaffected by the heat of them. The tools can only be created short range from the user if the technique is used to create its own source of red sand. As a defensive mechanism the user is able to produce Red Sand directly from their body in a large enough quantity to push hazardous substances such as liquid, oil, fire, mud, etc away and off of them.</p><p>Note: S rank can be used once per turn and four times per battle</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=13700&p=21781457&viewfull=1#post21781457">https://narutobase.net/forums/showthread.php?t=13700&p=21781457&viewfull=1#post21781457</a>[/SPOILER]<strong>(Nirro Suna: Nain Heruzu o Atsumeru ) - Red Sand Release: Gathering of the Nine Hells</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A ( +20 damage to other Red Sand techniques )</p><p>Description: The user will perform two hand seals and channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality. Then they mold that sand into Hydrophobic Sand. This can create a massive amount of Red Sand at a relatively quick pace allowing the user to turn the battlefield to his advantage. Obviously this Red Sand is already infused with the users chakra causing the ground to become unusable by the opponent for Earth Release techniques as there won't be any solid earth left to use. Additionally any Red Sand technique used from this source has more chakra than normal in it due to the chakra already found in it strengthening the technique increasing it's rank by one and adding an additional twenty damage. The size and scale of the ground that is converted is roughly the same as Swamp of the Underworld allowing the user to trap multiple opponents or even large summons. If something living happens to sink into the Red Sand they begin to take damage due to the sheer heat of the sand which has the potential to cause third degree burns. This damage is roughly twenty per turn while partially or fully submerged in the sand and the Red Sand itself has the consistency of quicksand allowing it to pull a person in deceptively quick.</p><p>Note: Usable four times a battle and the red sand lasts three turns before reverting to normal sand</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&viewfull=1#post21781457">https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&viewfull=1#post21781457</a>[/SPOILER]<strong>(Nirro Suna: Nesasu no Asumodeusu) Red Sand Release: Asmodeus of Nessus</strong></p><p>[spoiler]</p><p>Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40 ( -10 per turn )</p><p>Damage points: 80</p><p>Description: The user will perform three handseals their chakra into the ground. From this massive amount of chakra the user causes Red Sand to form and then erupt upward from the ground buckling it and cracking it as a massive creature made out of Red Sand rises from the ground. The creature will be completely made out of Red Sand and is able to protect the user from incoming techniques while also being able to attack. Once per turn passively the creature can lash out with it's arms or body to smash or crush anything in it's path with the sheer weight and size of their body. It not only can attack a target physically by lashing out in various ways to attack the enemy in a freeform manner it can attack at range. It does this by shooting from it's mouth a highly pressurized torrent of Red Sand with enough potential and strength to pierce through techniques that Red Sand is strong to (A-rank in strength). This can be done once per turn with a two turn cool down and costs a move slot, twice per battle. Any Red Sand that touches human or animal flesh is able to cause third degree burns. If there is a red sand source available the creature can use it to reform itself from damage it could have taken while being used but it counts as a move slot. However unlike the reformation ability mentioned above this doesn't cost any chakra needing only a source of Red Sand to accomplish After the creature is done or if it's broken down due to a clash with a stronger technique the creature will disperse itself throughout the air causing a massive source of Red Sand to form leaving red sand all over the battle field up to mid range.</p><p>Note: Usable twice a battle and needs a two turn cool down while no other Red Sand jutsus can be used during the cool down. After it's dispersal.</p><p>Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature.</p><p>Note: The torrent of Red Sand and the reformation abilities each cost a move slot but can be used in the same timeframe as another technique due to originating from the creature instead of the user.</p><p>Note: Creature can last for three turns</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238&viewfull=1#post21742238">https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238&viewfull=1#post21742238</a>[/spoiler]<strong>(Nirro Suna: Mekakushi of the Nirro Zetsumei) Red Sand Release: The Masque of the Red Death</strong></p><p>[spoiler]Type: Attack</p><p>Rank: S</p><p>Range: Mid/Long</p><p>Chakra cost: 40 (-10 per turn)</p><p>Damage points: 80 (20 per turn)</p><p>Description: The user does the snake hand sign then waves one of his hands in an upward motion converting the ground below the opponent into Red Sand as he waves his hand upward the Red Sand bursts upward creating a dense dust storm. The dust surrounds the opponent up to mid range in all directions and adheres to the skin causing 2nd to 3rd degree burns. The dust cloud takes on similar properties to the Hidden Mist Jutsu, the opponent won't be able to see very far (roughly short range) and due to the chakra sharingan will be rendered useless unable to piece through the chakra infused dust cloud.</p><p>Notes:</p><p>-Can only be used twice</p><p>-Can last up to 2 turns</p><p>-No other Red Sand jutsu this turn</p><p>-If the user gets caught in the storm he will be effected but can control it with motions of the arms to lessen the damage</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15381446&viewfull=1#post15381446">http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15381446&viewfull=1#post15381446</a>[/spoiler]</p><p><strong>(Niiro Suna: Sabaku no Hōtō) Red Sand Release: Desert Sparda</strong></p><p>[spoiler]Type: Supplementary/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user releases Red Sand as he punches, kicks or uses a taijutsu motion which allows for blasts of Red Sand to be incorporated into free-form taijutsu and taijutsu usage. The user can also perform arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts, blades, waves or torrents of Red Sand allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but it's real damages comes in due to the heat and properties of the Red Sand. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. The Red Sand follows the strengths and weaknesses found in the element itself causing the taijutsu technique to have the strengths and weaknesses of Red Sand.</p><p>Additionally by supplementing basic or elemental chakra from taijutsu with Red Sand the user is able to instead empower that technique with Red Sand causing more damage than it usually would have on it's own. This is because when the Red Sand hits a person it will pierce into or through the body causing deep burns and slashes as well as when it comes against other techniques it will have the strengths of Red Sand. This potential for damage and additional Red Sand increases the rank of taijutsu techniques by one up to S rank with S ranks or Forbidden techniques it increases the damage by ten but doesn't effect the rank. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release a massive amount of Red Sand with the kick creating a Red Sand dragon in it's stead.</p><p>Note: Cannot use any other Red Sand jutsu the turn this is used</p><p>Note: The user can only create four blasts, arcs or waves with each use, with the total power divided between them.</p><p>Note: Can only be used alongside taijutsu once per turn with a one turn cool down. Can only be used thrice per battle.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238&viewfull=1#post21742238">https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238&viewfull=1#post21742238</a>[/spoiler]<strong>(Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet</strong></p><p>[spoiler]Type: Offense</p><p>Rank: S</p><p>Range: Short/Long</p><p>Chakra cost: 40 (20 if explosion is triggered)</p><p>Damage points: 80</p><p>Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body.</p><p>Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target.</p><p>Notes:</p><p>Each bullet is roughly 2 inches cubed</p><p>Can be used 3x per battle</p><p>Must skip two turns before using again</p><p>No other red sand in the same turn</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15583219&viewfull=1#post15583219">http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15583219&viewfull=1#post15583219</a>[/spoiler]</p><p></p><p><strong>(Nirro Suna: Aka Taigun) Red Sand Release: Red Horde</strong></p><p>[SPOILER]Type: Attack/Supplementary</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra cost: 20 (-10 per turn)</p><p>Damage points: 40</p><p>Description: The user will perform the Tiger sign and create 10 life size animals (they will be their respective size and can be as large as small cats and dogs or as small as a Kinkachu beetle) by either using their chakra to create them from the ground or using an already made source of Red Sand. The animals can rush towards the opponent and latch on to them keeping him in place by biting down onto to them or be used to attack in various ways such as from behind or through the air in the case of flying animals such as birds or insects. Once the animals make contact with the opponent the user can snap his fingers causing the animals to grow in size to being the size of any of Kakashi's Ninken.The animals can cause 3rd degree burns by being touched or attacked by them. The animals can also travel through Red Sand sources hiding in it and attacking from various angles later on. The user can cause the animals to "explode" into a flurry of Red Sand that can cause damage by performing the Tiger hand seal a second time. The creatures cannot act on their own and will always be guided by the users mental commands and chakra.</p><p>Note: Has a 1 turn cool down</p><p>Note: Usable 5 times a match</p><p>Note: The animals last for a maximum of three turns</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=13700&page=30&p=16799339&viewfull=1#post16799339">http://narutobase.net/forums/showthread.php?t=13700&page=30&p=16799339&viewfull=1#post16799339</a>[/SPOILER]</p><p></p><p><strong>(Niiro Suna: Yogg-Saron no Gyappingumō) - Red Sand Release: The Gapping Maw of Yogg-Saron</strong></p><p>[spoiler]Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra: 50</p><p>Damage: 90 ( 30 to the user )</p><p>Description: The user does three handseals and channels their chakra underneath their opponent. The user uses a great amount of chakra and has the ground underneath the opponent turn into red sand in a short range radius of the opponent tearing open and causing most structures and even the opponent to fall inward as it pulls them down due to the unstable ground leaving no footing. This is a lot like a large ant-lion devouring most things in a short range radius. The red sand quickly keeps growing in radius and depth till it reaches fifteen meters across and forty meters in depth this all happens before the end of the users turn. By performing a single hand seal the sand directly below the opponent forms into two large arms that grab the opponent and bind them this happens in unison to the red sand's area growing and each hand is S rank in strength. The arms will begin to recede deep into the open maw drawing the opponent down with them pulling them through the scorchingly hot sand. The heat of this technique is as hot as the sand can be before it would naturally transition into a glass-silicate form. Due to this immense temperature the jutsu causes fourth degree burns. The opponent will be dragged underneath the pit and sunken to the bottom of the pit while being burned and suffocated. At this depth with so much red sand on all sides the pressure is so intense it has the ability to crush bones and puts so much pressure on the opponent they are unable to move their chest to take oxygen into their lungs. If they do inhale this deep in the sinkhole they pull red sand into their nose and mouth burning the linings of their throat, nose and mouth burning them to the point of being irreparable through time. The sinkhole is large enough to also sink giant summoning creatures like Manda and scale wise is the size of (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld at it's largest.</p><p>Note: Usable one time per battle</p><p>Note: After using this technique the user is unable to create new red sand for two turns and is in a state of exhaustion meaning any red sand technique they use for the following two turns will be significantly weaker then normal losing twenty damage. They also can't use A rank or above Red Sand in the following turn and lose one rank to their speed for two turns.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238&viewfull=1#post21742238">https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238&viewfull=1#post21742238</a>[/spoiler]</p><p><strong>(Akai Sabaku no Tagu) - Tags of the Red Desert</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: N/A</p><p>Range: Short - Long</p><p>Chakra: N/A (-5 per tag)</p><p>Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )</p><p>Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.</p><p>Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&viewfull=1#post21781457">https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&viewfull=1#post21781457</a>[/spoiler]</p><p></p><p><strong>( Nirro Suna/Fuuinjutsu: Wādo no gurifu ) - Red Sand/Sealing Arts: Glyph of Warding </strong></p><p>[spoiler]Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A ( 60 )</p><p>Description: A seal where the kanji for "ward" is placed upon the body with a predetermined amount of Red Sand sealed into the seal. When a hostile foreign chakra source such as another person or a technique comes within a certain distance of the seal itself passively acts releasing the sealed Red Sand outward in a torrential pulse. This works extremely well against taijutsu attacks as if another hostile physical body tries to touch the seal holder the seal will auto activate and release the source of red sand knocking away the attacking limb or taijutsu based motion. This source is equivalent to an A rank technique and has enough force to knock a taijutsu movement up to S rank away having the same effect on basic ninjutsu, weapon based ninjutsu or similar techniques. The red sand doesn't make direct contact with the user at all and will release from the seal itself outward. During it's release in the same timeframe as the seal the source can be manipulated by another technique to compound the usefulness of the autonomous seal. The seal also has the potential to defend against incoming elemental techniques up to A rank with techniques higher than A rank being reduced by one rank during the clash. Instead of a basic red sand source the user is able to seal up to an A rank red sand technique into the seal before combat allowing the seal to release an autonomous defense allowing the user to attack or defend in tandem with this defensive mechanism. The seal in this instant would be passive but the sealed red sand technique would count as a move, but can be done alongside another technique in the same timeframe. The seal itself moves along the body to release the red sand at the best point to defend from the incoming offensive motion. This technique allows one Glyph of Warding seal to be placed upon the body at one time with the potential to use it once per turn. The seal can alternatively be placed upon a location or a weapon as a trap based technique.</p><p>Note: Can be placed upon a bio with only one ward seal at a time</p><p>Note: The seal can only be used once in a move even if the user gets attack multiple times in one move</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21806967&viewfull=1#post21806967">https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21806967&viewfull=1#post21806967</a>[/spoiler][/spoiler][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Howard, post: 21607523, member: 43780"] [CENTER][B]Allowed[/B][/CENTER] [SPOILER] [CENTER]Laughing Gas[/CENTER] [spoiler](Waraugasuton) - Laughing Gas Rank: N/A Type: N/A Range: N/A Chakra Cost: (10 per turn) Damage Points: N/A Description: This isn't a technique more so it is just the side effects and symptoms brought on merely by breathing in Laughing Gas as an anaesthetic substance. These are the same for everyone who breathes in medium to large doses of the gas unless stated in a technique that the amount in the technique is sub-anaesthetic which can be beneficial in it's usage both for healing and helping the mental faculties of the imbiber. Also by using their medical chakra the user can make their own body immune to the effects of Laughing Gas temporarily. This is similar to (Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance and is a passive ability only needing a move slot to initially activate. The chakra cost for this is 10 per turn. Turn 1 -effected person loses the ability to control their own laughter. -muscles begin to stiffen slightly as they involuntarily contract with mild pain. -Genjutsu is unable to be broken through pain, due to numbness that radiates from their lungs outwards towards their extremities. -afflicted has feelings of euphoria, feeling strong, happy, and confident as their inhibitions fade and cloud their thoughts. Turn 3 -Prior symptoms worsen; unable to control their breathing due to the more noticeable and exaggerated laughter, preventing use of any jutsu that requires inhalation. -Unable to perform more than four hand seals in succession, due to worsening muscle-stiffness and pain. -Disorientation due from vertigo sets in as they lose feeling in there hands and feet, reducing the effected person's reaction speed lowering it by 10%. -Additionally they are subject to numerous minor hallucinations. Turn 5 -Fits of manic laughter and crying set in, causing the deep core muscles and lungs to burn and hurt, a pain not numbed by the effects of the gas. -breathing and movement become difficult as the muscles required begin to lock-up. -Hallucinations worsen as the landscape appears to twist and become distorted in colour perception, accompanied by auditory hallucinations. This, with muscle contractions, compound in the effected person's reactions being reduced by 20% and their speed being reduced by 20% of their original levels. Turn 7 -if a target has been breathing Laughing Gas for five turns successively, without breathing in regular oxygen or having an immunity, they will die due to oxygen deprivation. -in the WSE, this would cause fainting and unless healed would cause them to constantly be afflicted by turn 1 effects after fainting. [URL]https://narutobase.net/forums/showthread.php?t=13700&page=44&p=21765748&viewfull=1#post21765748[/URL] [B](Waraugasuton: Satsugai Jōku) - Laughing Gas: The Killing Joke Rank:[/B] B-S [B]Type:[/B] Offensive/Defensive/Supplementary [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] 20-40 [B]Damage Points:[/B] 40-80 [B]Description:[/B] The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons, and constructs range in power depending on how much chakra is used to create them. The user can create B rank with a single hand seal up to mid-range away; A rank items with the use of two hand seals up to long-range, and S rank applications through the use of three hand seals at any range. At any time these items can be rele ased causing a cloud of nitrous oxide to form creating a cloud of laughing gas with a five-meter diameter. This cloud is considered to be the rank of the technique that was used to create it and is still infused with the chakra that fueled the intial use making dispersing it the same as a normal clash. If this gas is breathed in the opponent's body will react as per the effects of (Waraugasuton) - Laughing Gas. [B]Notes: [/B]S rank variation can be used three times per battle with a one turn cool down. A-rank variation can be used four times per battle [URL]https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352[/URL] [B]( Waraugasuton: Hanijiumu ) - Laughing Gas: Hahnium Rank:[/B] A [B]Type:[/B] Supplementary [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] N/A [B]Description: [/B]Due to the innate connection between Poison Release and Laughing Gas as mentioned in the element itself a poison technique can be laced with vast amounts of Laughing Gas and vice-versa a Laughing Gas technique can be laced with vast amounts of poison creating a compounding effect. This is done by forming an additional hand seal, spending a move slot and lacing into the Laughing Gas Technique a poisonous substance on the user's person, by doing this the user can push the lethality of the technique even further increasing its destructive potential. This can work with basically any wind or gaseous-based element but shows best in Poison and Laughing Gas combinations. This is because as directly specified in the element Laughing Gas is a carrier gas allowing it to carry with it a secondary substance or be laced into another substance creating a mixture of the two. This can be used alongside a Poison Technique or a Laughing Gas technique in the same timeframe to impart additional effects into the substance empowering whatever technique it is used with. When used on an A rank technique or below this allows a rank increase. It can alternatively be used upon S rank or Forbidden rank techniques to impart additional effects onto them but it won't gain the boost in rank, gaining only ten damage. This imparts the symptoms of the poison, onto the symptoms of the Laughing Gas or vice-versa due to the innate connection between the two substances an example of this carrier gas function in the most basic form is the mixture of oxygen and nitrous oxide which is used in anesthesia. This all plays heavily upon the carrier gas aspect of Laughing Gas and it allows them to compound the effects of the technique by making it a combination Poison/Laughing Gas Technique or a combination Wind/Laughing Gas Technique. This requires the user to be able to use Poison Ninjutsu and have a poison sample on their person for most cases. It can be done alongside another technique including Poison Ninjutsu, Laughing Gas, or another wind or gaseous-based element. [B]Note:[/B] Can only be used three times per battle with a two turn cooldown [URL]https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352[/URL] [B](Waraugasuton/Yoton: Warau Hito) - Laughing Gas/Yang Release: The Man who Laughs Rank:[/B] [B]S Type:[/B] Supplementary [B]Range:[/B] Short - [B]Long Chakra Cost:[/B] [B]40 ( +40 for Yang ) Damage Points:[/B] N/A ( [B]80[/B] damage healed ) [B]Description:[/B] After the use of two hand seals, the user while using his chakra to create a small amount of Laughing Gas; can consume it or supply it to an ally creating an anxiolytic effect as mentioned in the element itself due to this anxiolytic effect, the reactions of the imbiber are increased x3 for three turns. However, it can only happen twice per person as the user becomes immune to the effects after successive uses. Laughing Gas in sub-anesthetic also creates an analgesic effect that dulls pain receptors, dulling the sensations of pain in the body allowing them to carry on through damage equivalent to an S rank ( 80 damage ) and below without healing them. What this means is that the user can act as if he weren't injured when injured not suffering from the effects of losing health for a limited period of time. However, the bodily effects such as bleeding, bruising, or broken bones can only be negated through healing jutsu this effect lasts as long as the first effect. This pain negation also negates the ability to break genjutsu through pain being a double-edged sword. [B]Dionesium: [/B]Additionally, by spending an additional forty chakra and lacing the element with Yang energy they can heal wounds up to 80 damage by applying the laughing gas and the Yang energy in tandem either directly to the wound or allowing someone to imbibe the Laughing Gas/Yang energy mixture. This is because Laughing Gas is a perfect carrier gas, as mentioned in the element itself open to accepting most chakra natures, or substances. Applying the Yang energy is a passive action. What this does is circulate around the site of the wound first dulling the sensations of pain before genuinely healing the wound itself through the application of Yang energy and anesthesia. In theory, this can heal on par with even medical ninjutsu taking the place of moderate surgery or more taxing healing techniques. If Yang energy is applied, on top of the x3 to reactions the effected person gains 2.5x to their speed for 3 turns acting as a sort of boost or bump that you'd see with a performance-enhancing drug. This is due to Yang's naturally energetic nature working both to heal the wound and overcharge the body itself both instigating the natural healing process and basically doping the body with excess energy. [B] Open Wide, Say HA![/B] The user is also able to take a medicine or medicinal substance on their person and apply it through this technique using the Laughing Gas as a carrier gas. This allows them to administer or take pills in the middle of combat, or on the battlefield without pulling out the substances or the pills themselves, using the gas to carry the ingredients through the gas and into an ally or themselves. This aspect doesn't require the hand seals and is a passive action when used this way, thus not taking up another move slot along-side the pills. Pills or medicine must be referenced alongside this technique however they obviously follow the medicines usage limit. This can be done in the same timeframe as another technique. [B] Note:[/B] Can only be used two times per person up to a total of four uses per battle. Open Wide, Say HA! doesn't count for this [B]Note:[/B] Healing can only be done twice per battle once per turn and can negate up to 80 damage per usage [B]Note:[/B] User can't use Laughing Gas, A-rank or above for 2 turns after using Open Wide, Say HA! doesn't count for this [URL]https://animebase.me/threads/custom-element-jutsu-submission.764501/page-6#post-21966677[/URL] [/spoiler] [CENTER]Chalk[/CENTER] [spoiler](Chōkuton - Rudī wa chōku ) Chalk Release - Rudy's Got the Chalk Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short - Long Chakra: 20 - 40 Damage: 40 - 80 Description: The user performs two hands seals and forms objects such as weapons, tools or constructs out of chalk to attack an opponent, or defend against other techniques with relative ease. These objects can be made of solid chalk. If the user is using an already formed source of chalk they can do so with slight motions of the hands or they can create chalk from their body or materialize it in short range and have it move outward to attack or defend. Forming a source outside of short range will require the two hand seals. At any time the user can form an additional hand seal forcing the chalk particles in a solid source to grind against one another breaking down solid chalk into it's dust-like form. Additionally when solid chalk from this technique clashes with another technique it has the potential to be broken down into it's dust-like nature. Note: S rank can only be used once per turn [URL]https://narutobase.net/forums/showthread.php?t=758306&p=21764964&viewfull=1#post21764964[/URL] ( Chōkuton - Ikiru ) - Chalk Release - Coming to Life Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short - Long Chakra: 20 - 40 Damage: 40 - 80 Description: The basis for the animation abilities of Chalk Release the user is able to either draw an object, creature or construct on a hard or solid surface or materialize chalk powder directly upon a solid or hard surface to create a drawing. Then by performing two hand seals the user can create animations allowing them to attack or defend as well as bind the opponent or even allow the user to fly. The major drawback of this technique is the fact that the user must draw or create the animation in battle thus for B to A rank animations this can be done merely with the two hand seals but S rank animations will require an additional hand seal. This is similar to ( Ninpou: Choujuu Giga ) - Ninja Art Beast Imitation and ( Ninpou: Chou Choujuu Giga ) - Ninja Art: Super Beast Imitation and like those techniques the animations are able to grow larger after being drawn with S rank's size limitations being that of the Great Stone Golem technique. Once created the animations can attack or defend at the will of the user and have substance until they are dispersed. They can disperse into a massive amount of chalk dust that can be used as a source for other techniques. Additionally the user can draw a word if they are less artistically inclined or if they are trying to hurry and these words will take the form of the animal or construct that was written. However these animations will seem malformed and will appear like a mixture between the word and the animal or construct. By combining the abilities into one construct the user is able to draw an animation and write the word explode, explosion, or detonate and upon attacking something the animation will explode in a puff of chalk dust with a decent amount of explosive force comparable to the damage that would have been dealt by a direct attack. Alternatively the word explode or similar words can be written on a surface and they themselves will just explode into a source of chalk dust. Note: S rank can only be used once per turn with a one turn cool down [URL]https://narutobase.net/forums/showthread.php?t=758306&p=21764964&viewfull=1#post21764964[/URL] ( Chōkuton - Chōkuzōn ) Chalk Release - Chalkzone Type: Supplemental Rank: A Range: Short-Long Chakra Cost: 30 (-5 per turn) Damage Points: N/A Description: Using their Chōkuton the user will create fine, granules of chalk dust to rise from the ground and fill the air thru out the area. The chalk dust is near invisible to the air because of how small the granules are, and will not hinder anyone's sight, it's only purpose is to coat the area with the users chalk. Being linked to the user, it acts as a mini-map of sorts, allowing the user to sense any movement within the fine layer of chalk dust. Because of how spread out it is, simply blowing it away with a wind technique will not work, as the entire amount would need to be removed and can easily refill any area's cleared as it draws chakra from the user each turn creating more dust on its own and completing the repair without need for the user to act. Note: Once activated lasts until the user ends it or can no longer give chakra for it to remain active, or is completely destroyed [URL]https://narutobase.net/forums/showthread.php?t=758306&p=21777545&viewfull=1#post21777545[/URL][/spoiler] [CENTER]Lightning[/CENTER] [SPOILER](Raiton: Risaikura) - Lightning Style: Recycler Type: Supplementary/Offensive/Defensive Rank: S Range: Short Chakra: 40 Damage: N/A (+20 to Taijutsu) Description: Whenever the user is hit and at the risk of being paralysed by unfocused lightning, he quickly focus on his own lightning chakra throughout his body and tames the lightning current before it completely paralyses him. This is the same as mixing his lightning chakra with the opponent's lighning, collecting the opponent's lightning current using his own and redirecting them like a lightning rod into his fists, feet or both which he will now use to clad his fists/feet in a translucent but sparking lightning aura. This can be used to aid the user during taijutsu. NOTE: Lightning aura lasts 3 turns NOTE: Can only be used three times per battle NOTE: No Raiton above S-rank the turn this is used. NOTE: Only works on unfocused lightning like Nagashi [URL]https://narutobase.net/forums/showthread.php?t=744217&p=21607470&viewfull=1#post21607470[/URL] Raiton: Kanadzuchi no Kyōju Konton | Lightning Release: Hammer of Professor Chaos ype: Offensive/Defensive Rank: S Range: Short (Long) Chakra: 40 Damage: 80 Description: The user forms 3 seals and focuses raiton chakra into their hand, releasing and using shape manipulation to form 2 large hammers, comprised completely out of lightning chakra. These hammers while being completely manoeuvrable and light, still has the momentum and weight behind it of a heavier hammer weapon. Being perfectly balanced, the user can swing and throw the hammer around as if it were almost nothing at all. Each strike of the Hammer deals 40 damage, letting out a small frontward facing electrical explosion. Should the user choose, they can compress the hammer's chakra completely into the tip of the maul, and slam it down onto the ground sending 1 S-rank>2 A-rank>4 B-rank>8 C-rank>16 D-rank bolts out racing along the ground at the cost of losing the weapon. Notes: -Can only be used twice per battle -Lasts for 2 turns -Two turn cooldown inbetween each expirey [URL]https://narutobase.net/forums/showthread.php?t=756702&p=21738819#post21738819[/URL][/SPOILER] [CENTER]Snake Ninjutsu[/CENTER] [SPOILER](Hebiātsu: Sukēru Kakuchō Yoroi) - Snake Arts: Scale Expanding Armor Type: Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: This jutsu is an expansion of using snake scales in snake ninjutsu. The user will channel their chakra onto a projectile jutsu they just used and cover the jutsu in scales from Manda. The scales will be able to give the jutsu its used on a layer of defense. The scales can take up to 1 jutsu up to S rank. Once the scales with the jutsu collide with an upcoming jutsu they will shed and allow the jutsu they are covering to continuing on towards to intended target. This jutsu can only be attached to projectile like jutsus. This can only be used on phyiscal elements like Earth, Water, Sand, Bones, Steel, etc. Cannot be used on enegry elements as the scales would be destroyed before they could cover the jutsu. This can only be used upon the release of a jutsu that is released from the user as they will summon the scales onto the jutsu in the process. Note: Must know snake jutsu Note: Must be taught by Korra Note: Usable 2 times a match with a 1 turn cool down between uses Note: Cannot have Manda on the field while using this. [URL='https://narutobase.net/forums/showthread.php?t=666322&page=2&highlight=%28Sunēkutagu+Bakuhatsu%29+Exploding+Snake+Tags']https://narutobase.net/forums/showthread.php?t=666322&page=2&highlight=(Sunēkutagu+Bakuhatsu)+Exploding+Snake+Tags[/URL][/SPOILER] [CENTER]More Poison[/CENTER] [SPOILER] (Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion Rank: A Type: Supplementary Range: Short - Long Chakra: 30 (+10 per turn per usage) Damage: N/A Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank. Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability. Note: Must be taught by Korra. Note: Must know Poison Release Note: Requires a 2 turn cool down between uses Note: Each use lasts for the duration of that singular technique. Note: Cannot be used with jutsu that materialize within 5 meters of the opponent. [URL]https://narutobase.net/forums/showthread.php?t=733724&p=21567210&viewfull=1#post21567210[/URL] (Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison Type: Defensive/Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 ( when used to attack ) Description: A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to. The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into. Notes: - Can be used three times per battle with transformations lasting for three turns at max - Can be used once per turn with a two turn cool down [URL]https://narutobase.net/forums/showthread.php?t=747362&p=21678284&viewfull=1#post21678284[/URL] (Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination Type: Offensive/Defensive/Supplementary Rank: S Range: Short - Mid Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild ) Damage: 80 Description: The user begins by releasing poison chakra from their skin materialising it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defence against things that form of poison is strong to for example a liquid shroud will allow for the defence of even Forbidden rank fire release as the liquid vaporizes into it's gaseous state while also being able to take on two S rank fire techniques. Alternatively if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However this can only be done once per usage. The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques. Note: Can be used twice per battle lasting three turns per use Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques. [URL]https://narutobase.net/forums/showthread.php?t=747362&p=21687962#post21687962[/URL] (Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath Type: Supplementary Rank: A Range: Short - Long Chakra cost: 30 ( +10 to make it semi-solid again ) Damage points: 60 ( +10 to another poison technique ) Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release. As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact. In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison. Notes: - Poison creation/manipulation can be used 4 times, with a one turn cool down. - The strengthening ability can be used once per turn with a one turn cool down (three times total) - This can be used with a custom poison but requires it to be a liquid [URL]https://narutobase.net/forums/showthread.php?t=747362&p=21687962#post21687962[/URL] (Dokuton: Funsai Suru) - Poison Release: Shatter Rank: S Type: Supplementary/Offensive Range: Short-Mid Chakra: 40 Damage: 80 Description: In essence a trap technique where the user sends moderate amounts of poison chakra into either the ground or air to the area near the opponent. The first variant can be done in close range through close quarters combat releasing the poison from the soles of the feet hiding them by having them burrow slightly into the ground or from a distance by channeling poison through the ground from the soles of the feet. Either way the aim is to create several ( one to eight ) small condensed bead sized orbs of poison to embed themselves in the ground around the opponent. Once done the user can either perform the seal of confrontation causing the poison to detonate or wait for the opponent to step upon the area where the poison is causing the beads to detonate in tandem. When they explode they release a mass of liquid or gaseous poison along with a strong explosion able to create a one meter crater. The poison rushes outward from the tiny bead proliferating itself into a massive amount of liquid or gaseous poison with the aim to strike anything or anyone in a short - mid range area. Alternatively these beads can be released into the air through the hands where they will float in place until activated or touched where they will then explode doing what was mentioned above but this usage makes it easier to see and defend from. While underground they can only be perceived by chakra sensors or someone with an appropriate sensing ability to know they are traveling underground and they basically act like landmines as per their trap like nature. The poison doesn't have any lasting effects on it's own besides the ability to cause minor cell necrosis mimicking second degree burns. However it can be used with the users own custom poison or Med Toxin to alter the effectiveness of the technique. Note: Can only be used twice per battle with a two turn cool down [URL]https://narutobase.net/forums/showthread.php?t=747362&p=21735868&viewfull=1#post21735868[/URL] ( Dokuton: Yūdokuna ito ) - Poison Release: Toxic Threads Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 (15 to maintain) Damage: N/A (or 80) Description: The user concentrates dokuton chakra into the tips of their fingers extending from each of their fingers a long spindle like thread of dense liquid poison. The user is able to choose how many threads for whatever scenario but the number cannot exceed ten (one thread per finger). Then they can weave these threads throughout the battlefield to attack or around the target, somewhat similar to those used by puppet users or the threads created by (Iryō Ninjutsu: Chakra No Ito) - Medical Technique: Chakra Threads. The threads can be funnelled into the ground to travel to the opponent's position to attack from several angles allowing for a very deceptive use. The threads can then embed themselves into the target and pierce into the opponents chakra circulatory system as well as their vascular system. Through this connection the user can pump poison directly into the opponent's body or can directly pollute their chakra with dokuton chakra causing the chakra circulatory system to decay and erode from the damage. Individuals who have had their chakra circulatory system polluted will have to mould an additional twenty chakra alongside their techniques and if the threads are connected for more than four turns the opponent will lose the ability to mould chakra until they are healed. This also causes additional damage as long as the threads are attached to the opponent and even once removed the opponent will remain poisoned until cured as per the usual requirements of poison. If dokuton chakra has been applied to their chakra circulatory system a full body purge has to be performed to removed the polluted chakra otherwise it remains in the body circulating through the body. Alternatively if the user wishes to use the threads defensively or in a different offensive manner they can lift their hands into the air causing the threads to spiral around their body in a rapid manner. These threads begin to whip around the user at a fast pace with the potential to either create a defensive dome of fast moving threads or they can be directed to whip at the opponent to attack directly with slashing and piercing motions. Additionally the user can connect these threads to a technique they've used pumping dokuton chakra or poison directly into the technique empowering it. This has the potential to raise the rank of a technique by one up to S-rank where it merely grants an additional ten damage. Though this has to be a technique that the threads can attach to liquids Note: Can only be used twice per battle with a two turn cool down Note: Can only use poison techniques while this technique is being maintained [URL]https://narutobase.net/forums/showthread.php?t=747362&p=21750431&viewfull=1#post21750431[/URL] (Dokuton: Ikari) - Poison Ninjutsu: The Fury Type: Offensive/Supplementary Rank: S Range: Short - Mid Chakra: 40 ( 10 per turn to maintain ) Damage: 80 Description: The Fury is a highly flammable and ignitable liquid poison that works similar to a nerve agent. It causes blisters upon the skin and burning of the eyes and lungs and causes symptoms similar to third degree burns upon any flesh it touches. It can be used by creating a torrent of liquid poison from the hand through a palm strike or it can be administered through a direct finger jab by being used to clad the hand in a liquid shroud of poison. This is partially inspired by (Raiton: Raikiri) - Lightning Release: Lightning Blade and (Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill. However it's real usability comes in when used alongside a fire technique as it is flammable and works like a fuel source similar to oil or another combustible liquid when ignited. It can be used in the same timeframe as an A rank fire technique or below to raise a fire technique's rank or alongside an S rank but only grants it 10 additional damage. The user is able to clad both of their hands in poison and create two blade-like constructs similar to what can be done with water release or they can clad a single hand in the poison either way they are able to constantly feed poison into the construct in a similar way as to how Lightning Blade can be used. It can be used offensively to attack or defend augmenting taijutsu usage allowing the user to create slashing, piercing or blunt damage but due to needing constant dokuton chakra to sustain it the user is only able to use poison techniques while they extend it's usage. Note: Can only be used two times per battle and can last four turns at maximum Note: Can only be used alongside fire techniques twice and can't be sustained if done [URL]https://narutobase.net/forums/showthread.php?t=747362&p=21776236&viewfull=1#post21776236[/URL] (Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain Type: Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken. This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique. Note: Can be used twice per battle and the aura lasts three turns [URL]https://narutobase.net/forums/showthread.php?t=747362&p=21776236&viewfull=1#post21776236[/URL] (Kuchiyose/Dokuton: Sutikusu kawa) - Summoning/Poison Release: River Styx Rank: S Type: Offensive Range: Short-Long Chakra: 40 Damage: 80 Description: The user slams their hands upon the ground or stomps their foot causing a summoning rift to open at least 5m above their target. From this rift flows a rushing column of volatile, hot, bubbling red poison able to extend up to twenty meters in height. The torrential column has a short range radius and has enough force to throw an object 10m away scalding it profusely causing second to third-degree burns to a human or a creature. The reason this poison is hot and volatile in nature is it is based upon the compound tert-butyllithium a pyrophoric substance meaning that it easily catches fire on exposure to air. However, due to the diluted nature of the substance being mixed with additional poisonous substances and dokuton chakra, it is slightly more stable needing a trigger to catch fire making it predictable enough for the user to supplement and attack with. This poison can be liquid or gas and in either form is extremely flammable being able to be set off by fire, lightning or even explosive tags and makes for a fairly useful opener to combo into with this technique creating a 20m high column of fire and poison if set ablaze. The user is able to open multiple rifts at different angles aiming them in different directions or towards different things but the power is always shared between them with the total potential being split. By adding an additional two hand seals to the technique the user is able to summon massive amounts of weapons alongside the poison inside of it with the potential to slash and cut the targets altering the damage and allowing for additional combinations to be used. The poison has very little bodily effects it only has the potential to cause blisters and third-degree burns on any skin touched and it can cause respiratory problems restricting the use of ninjutsu that requires being breathed or spit out. Additionally, it can be substituted for Med Toxin or the users own custom poison but will still have a flammable nature to it. Notes: ~Only one to three portals can be created and the poison that escapes can be used as a source ~Can only be used twice per battle once per turn with one turn cool down ~The user cannot use any other S rank poison release techniques in the same turn ~Can only be taught by Pyro NB [URL]https://narutobase.net/forums/showthread.php?t=756433&p=21796135#post21796135[/URL] (Dokuton: Iridari no hōken) Poison Release: Consecration of the Ilidari Type: Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: 60 (-20 to opponent's techniques that originate from the ground ) Description: The user channels poison chakra into their arms or legs and slams their dominant hand onto the ground or stomps their foot upon the ground. If they use their hand they stab their fingers into the ground releasing poison chakra as they manipulate it lacing the ground with a plethora of poisonous substances that encompasses a 5m-25m radius around the user in all directions as well as deep into the ground itself. This can also be done by merely by stomping their foot upon the ground. The poison chakra creates a deadly poison that combines with the soil on a chemical level rapidly killing off any plant life such as wood, plants, roots, or mushrooms and makes it harder for plant life to grow from the ground. This happens over a two-turn period and not instantly in the turn it is used. This is because the substances that are created in the ground are a mixture of a deadly insecticide and a herbicide poisoning plants and creatures indiscriminately. Summoning creatures poisoned in this manner immediately reverse summon, whereas the summons associated with Summoning Ninjutsu Techniques die off slowly over the course of two turns. Insects and bugs excluding Aburame bugs die off just as quickly dying the turn after exposure. Upon the first turn of becoming poisoned a person will notice minor visual and auditory hallucinations similar to heat mirages alongside noises that are usually distracting. Things outside of short range will seem distorted and blurry as the eyes begin to water making it hard to see accurately at a distance. Upon the second turn of being poisoned their reactions will suffer slightly due to this as the hallucinations become more prominent with colors and lights twisting and warping the landscape techniques will seem out of place skewed a few meters away from where they actually are making it harder to judge distance and depth perception. This causes a reduction in reaction speed of three ranks; the symptoms do not worsen beyond this point. Additionally, this poison absorbs and restricts the nutrients in the soil, in turn, it changes the soil from a soft loamy quality into a rocky dirt-clod like consistency devoid of moisture and almost acidic in nature. It doesn't do this through being acidic in nature but a process called soil acidity wherein elements such as calcium and magnesium are leeched from the ground thus causing the soil to change its pH. This change in soil makes it harder for plant life to thrive reducing the rank and damage of such techniques by 20 dmg and one rank it also drastically lowers the ph of the soil making the soil acidic to plant life, insects, summons, and people found in the ground, above the ground, and traveling through the ground poisoning them directly. This process is mentioned above. It specifically affects plant nutrient availability by controlling the chemical forms of the nutrients poisoning them directly making the ground itself toxic to the touch allowing it to poison anything or anyone who touches it excluding the user as they are immune to the poisonous effects. This can be used to stop the use of plant, mushroom, or wood like jutsu that originate from the ground as well as make the growing of roots, wood, and plants underground harder. This also reduces the power of earth techniques that originate from the ground forcing them to partially crumble and break away when formed thus they lose 20 dmg and one rank. This is because the earth is weakened due to its course weak consistency. Notes: ~Can be used three times per battle ~The toxic ground effect lasts for 3 turns per usage ~ Can only be taught by Pyro NB [URL]https://narutobase.net/forums/showthread.php?t=756433&p=21796135#post21796135[/URL] (Dokuton: Feru no Ame) - Poison Release: Rain of Fel Type: Offensive Rank: S Range: Short - Long Chakra: 40 ( 15 per turn ) Damage: 80 ( 20 per turn ) Description: The user sends subtle substances into the sky through the release of poison chakra creating toxic green clouds high in the sky far above the battlefield. This poison chakra condenses into a sickly, sticky, green liquid that begins to drop down upon the ground like natural rain fall. It is similar in regards to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique however it has the potential to poison anyone it touches besides the user seeping into skin and clothes clinging to clothes and cloth soaking them congealing into a slime-like gel that sticks to people and objects. This gel increases the weight of the opponent doubling it reducing their speed by three ranks for as long as the substance stays on their body. This isn't an effect of the poison itself merely it's weight and can be negated by removing the sticky poison and stopping it from clinging to the body. This poison rain is a natural skin irritant, and will cause growing welts, hives, and blisters as it makes contact with flesh. This happens as soon as the substance touches flesh, happening the turn a person is poisoned through skin contact. It can cause wounds similar to second to third degree burns and causes an intense burning sensation on the body. This takes a full turn to take effect happening the turn after being poisoned. After another turn of direct exposure, it will begin eroding and killing skin cells causing cell necrosis. The poison also lands upon the ground creating puddles of liquid poison all throughout the field allowing them to be used as sources for the user. These effects do not harm the user. With a single hand seal the user can solidify the rain into blade like constructs slicing and cutting at anything it makes contact with allowing it to enter an opponent's body with the potential to force itself into open wounds. Note: Can only be used twice per event (four-turn cooldown) and the poison rain can last four turns Note: Can only be taught by Xicer [URL]https://narutobase.net/forums/showthread.php?t=763105&p=21839979&viewfull=1#post21839979[/URL] ( Dokuton: Naibu kōsō) - Poison Release: Internal Conflict Type: Supplementary Rank: A Range: Short - Long Chakra: 30 ( -20 to the opponent per turn ) ( -10 to an opposing technique ) Damage: N/A Description: This technique revolves heavily around a poison with properties the exact same as (Dokuton: Dokugakure Kiri no Jutsu) - Dokuton: Hidden Poison Mist Technique and in consistency it is sticky and viscous like glue binding in place anyone struck by a technique infused with it. A custom poison can be copied similar to the above mentioned technique allowing the user to compound the usefulness of the technique. However it doesn't deal damage on it's own like some other poisons. Due to it's chakra draining nature this technique can be used alongside another poison technique in the same timeframe by channeling the chakra through the hands or simply into the other technique compounding the properies of the altered technique imbuing the sticky, chakra draining properities of the poison onto and into another technique. This has the effect of causing the altered technique itself to partially absorb the chakra of the other technique as it clashes with it. This can reduce the rank of the opposing technique by one rank stealing away ten chakra and therefor twenty damage. This process takes precedence over the clashing of the techniques themselves with this deduction happening first followed immediately by the poison technique and it's opposing technique clashing as they naturally would but with the opposing technique weakened and the poison technique unaffected. This ability can be the deciding factor on whether the poison technique overpowers, or neutralizes the opposing technique due to this fact. Note: The debuffing ability can only happen twice per battle with a two turn cool down Note: Can only be taught by Xicer [URL]https://narutobase.net/forums/showthread.php?t=763105&p=21839979&viewfull=1#post21839979[/URL] [/SPOILER] [CENTER]Fuinjutsu[/CENTER] [spoiler][B]Fuinjutsu: Seijirirīsu - Sealing Art: Sage Release[/B] [spoiler]Type: Supplementary Rank: B Range: Close Chakra: 20 Damage: N/A Description: This is a jutsu that is used concurrently with gathering sage chakra. The user marks himself with a seal with a kanji saying "Nature". Only one seal can be place at a time. The user would activate this seal before gathering sage chakra. Gathering sage chakra would take the normal process of staying still, etc as the only reason for the seal is to seal and store the converted sage chakra instead of immediately using it to initiate sage mode. Depending on the amount of time used for meditation, the sage chakra converted would be stored accordingly. For example, if mediation is done for two turns, 20% of the user's chakra is converted to sage chakra and the 20% sage chakra is stored in the seal. The maximum amount of turns for meditation can not be exceeded however. i.e: 30% Max for imperfect sages, 40% Max for perfect sages etc. Just like the default. Once the sage chakra is stored, the user is able to at any time, collect the sage chakra from the seal by releasing the seal with a confrontation handseal. Releasing the seal is instantaneous and can be used in the timeframe of another technique but the user would spend a move slot. By releasing the seal, the user would initiate sage mode.* Placing and activating the seal counts as a move, releasing the seal takes a move slot but can be used in the same timeframe as another jutsu. Usable 2x per battle, with a 2 turn break in between. Must be a medical ninja to use [URL]https://narutobase.net/forums/showthread.php?t=760087&p=21794081&viewfull=1#post21794081[/URL][/spoiler] [B](Fūinjutsu: Kyōshin) – Sealing Technique: Resonance[/B] [spoiler]Type: Supplementary Rank: A Range: N/A Chakra: N/A (+400 Maximum) Damage: N/A Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs. Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed: Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on. Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind. [URL]https://narutobase.net/forums/showthread.php?t=761121&p=21810938&viewfull=1#post21810938[/URL][/spoiler][/spoiler] [CENTER]Sage Arts[/CENTER] [SPOILER](Senpo: Detoroito Sumasshu) - Sage Art: Detroit Smash Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user will channel natural energy into their fist and perform a downward punch. While simple in nature this punch is able to change the wind pressure around the epicenter of the punch due to the natural energy. With the sudden change in wind pressure an updraft is created, which in turn creates a massive swirling vortex of wind and natural energy, which expands to reach up to short range away from the epicenter becoming an effective barrier. Due to the natural energy both the updraft and the vortex can play on equal terms with most elemental jutsu while having advantages against some; with the updraft gaining an advantage against liquids and gases being able to disperse them and send them away from the body, thus being able to counter up to S rank liquids and gases. While the vortex having a rotation to it has an advantage against lightning being able to counter up to S rank Lighting. Against everything else it is neutral. - Usable two times. - Two turn wait between uses. - No Sage Arts A rank and above next turn. [URL]https://narutobase.net/forums/showthread.php?t=760158&p=21804561&viewfull=1#post21804561[/URL][/SPOILER] [CENTER]Red Sand[/CENTER] [SPOILER][SPOILER][URL]http://narutobase.net/forums/showthread.php?t=112132&page=11&p=11790165&viewfull=1#post11790165[/URL] [B]Custom element Japanese name:[/B] Mizu Niiro Suna (Nirro Suna for Short) [B]Custom element English name:[/B] Hydrophobic Red Sand [B]The element is based on:[/B] Earth + Fire + Wind + Chakra Control [B]Facts that prove the element to be possible (in the manga context):[/B] It has already been shown that earth and earthen chakra can be used in many versatile ways. It can be used as a solid, as a dust like materiel and in a mud like mixture. It can also be ground down and used as a sand like materiel in both the Anime and Manga, what Hydrophobic Red Sand is is simply Earth that has been ground into a fine sand like dust quality, then heated to an immense temperature not high enough to create glass but hot enough to severely heat the sand it is finally infused with Wind Chakra to make it Hydrophobic causing it to repel most liquids. [B]How it works:[/B] Hydrophobic Red Sand is a Hydrophobe meaning it doesn't mix with water instead it repels it causing the grains of sand to adhere to one another and form cylinders (to minimize surface area) when exposed to water. As soon as the sand is taken out of water, it is completely dry and flows freely. It can therefor be manipulated and sent through water basically unaffected by it. Even while underwater the sand is completely dry. When in water the sand comes together in a way that is beyond what normally happens to sand in water. It becomes more like earth release in a way able to still be manipulated even when completely submerged in water. Red Sand can become dense enough to compete with even the hardest rocks. [MEDIA=youtube]dBsnfUieAqs[/MEDIA] [INDENT][B]Hyrdophobe:[/B] In chemistry, hydrophobicity is the physical property of a molecule (known as a hydrophobe) that is repelled from a mass of water. Hydrophobic molecules tend to be non-polar and, thus, prefer other neutral molecules and non-polar solvents. Hydrophobic molecules in water often cluster together, forming micelles. Water on hydrophobic surfaces will exhibit a high contact angle. Examples of hydrophobic molecules include the alkanes, oils, fats, and greasy substances in general. Hydrophobic materials are used for oil removal from water, the management of oil spills, and chemical separation processes to remove non-polar substances from polar compounds. The hydrophobic interaction is mostly an entropic effect originating from the disruption of highly dynamic hydrogen bonds between molecules of liquid water by the non-polar solute. By aggregating together, non-polar molecules reduce the surface area exposed to water and minimize their disruptive effect.[/INDENT] [B]Usage Examples: (Nirro Suna: Yougu) Red Sand Release: Tools[/B] [SPOILER]Type: Attack Rank: A rank Range: Mid - Long Chakra cost: 30 Damage points: 60 Description: The user can form strong tools out of Red Sand, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property.[/SPOILER] [B](Nirro Suna: Sunaarashi) Red Sand Release: Sabels[/B] [SPOILER]Type: Attack Rank: A rank Range: Mid - Long Chakra cost: 30 Damage points: 60 Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it. -If the user is caught in the sand storm he is effected to. -Will repel up to S rank water within reason[/SPOILER] [B]Conditions to be able to use it:[/B] Mastery over Earth, Fire, Wind and Basic Ninjutsu [B]Is weak to:[/B] [INDENT][B]Lightning and Lightning based CE:[/B] This element is mainly earthen based so it's a given that it's weak to Lightning.[/INDENT] [INDENT][B]Fire:[/B] Intense heat has the ability to overpower the hydrophoic properties due to it being caused by fuuton chakra.[/INDENT] [INDENT][B]Oil (This includes any oily substance I.E Second Mizukage and other CE):[/B] A Hydrophope absorbs oil meaning after absorbing an oil like technique the sand will be almost impossible to manipulate any other element that is oil based or oily in nature will have this effect.[/INDENT] [INDENT][B]Heating Elements (Scorch like elements, Temperature release, etc [used to refer to other heating elements]):[/B] If they have enough heat they can take out the fuuton chakra taking away the Hydrophobic properties.[/INDENT] [INDENT][/INDENT] [B]Is strong against:[/B] [INDENT][B]Water/Non-Oily Liquids:[/B] This custom element is mainly doton based so it has a basic strength due to that. It also has the ability to easily repel water giving it a much more developed strength then simply overpowering the water, it has the ability to repel it.[/INDENT] [INDENT][B]Wind:[/B] The red sand is dense enough to over power gusts of wind not being pushed around.[/INDENT] [INDENT][B]Steam:[/B] The sand can repel the moisture.[/INDENT] [INDENT][/INDENT] [B]Co-creator:[/B] Howard [B]Students I passed this custom element on too:[/B] ? & ? [CENTER][SIZE=18px]P a t e n t C e r t i f i c a t e[/SIZE][/CENTER] [JUSTIFY]I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following: Kōrra, our loyal member, gave on the date May 27th 2013 a request for a Patent on his custom element (Hydrophobic Red Sand); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;[/JUSTIFY] [CENTER]Mizu Niiro Suna Powered by Caliburn Copyright 2013, Kōrra, NarutoBase.net[/CENTER] [RIGHT][IMG]http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png[/IMG][/RIGHT] [/SPOILER] [B](Nirro Suna: Sunaarashi) Red Sand Release: Sabels [/B] [SPOILER] Type: Attack Rank: S Range: Short - Long Chakra cost: 40 (-20 for explosion) Damage points: 80 (+20 for explosion) Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent or creates a normal sized storm from an already existing Red Sand source. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. It also creates lacerations along the body due to the grains of sand forming into a spinning vortex with sharpened properties. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it. The user can perform two more hand seals after the vortex is created (Ram -> Boar) forcing it to compress upon itself before shooting outward in all directions. This creates an explosion-like effect of Red Sand that travels outward in all directions pelting anything and everything in a Mid Range area with a dense torrent of Red Sand that can burn to the touch and cause significant damage. The force of the sand is enough to send a person away knocking them aback roughly five meters but not dealing relative damage. The damage comes from the Red Sand itself which carries with it the brunt of the attack slashing, burning and tearing at the opponent. Note: If the user is caught in the sand storm he is effected to. Note:-Can only use Red Sand, Fire, Earth and Wind the turn this is used along with basic nin, gen and tai -Usable 2 times a match, once every 3 turns -Explosive-like ability counts as a move and costs 20 chakra points [URL]http://narutobase.net/forums/showthread.php?t=13700&page=30&p=16376919&viewfull=1#post16376919[/URL][/SPOILER][B](Nirro Suna: Ryokō-sha no Tsūru) Red Sand Release: Tools of the Traveler[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short - Long Chakra cost: 20 - 40 Damage points: 40 - 80 Description: The user can form strong tools out of Red Sand either by creating a source with this jutsu or manipulating an already existing source, these include; kunai, swords, pillars, shields etc. However B rank will need one hand seal, A rank will need two hand seals and S rank will need three hand seals. The tools will be able to repel water and other liquids and the sand is heated significantly giving them a burning property. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The user himself doesn't directly touch the tools therefor he is unaffected by the heat of them. The tools can only be created short range from the user if the technique is used to create its own source of red sand. As a defensive mechanism the user is able to produce Red Sand directly from their body in a large enough quantity to push hazardous substances such as liquid, oil, fire, mud, etc away and off of them. Note: S rank can be used once per turn and four times per battle [URL]https://narutobase.net/forums/showthread.php?t=13700&p=21781457&viewfull=1#post21781457[/URL][/SPOILER][B](Nirro Suna: Nain Heruzu o Atsumeru ) - Red Sand Release: Gathering of the Nine Hells[/B] [SPOILER]Type: Supplementary Rank: A Range: Short - Mid Chakra cost: 30 Damage points: N/A ( +20 damage to other Red Sand techniques ) Description: The user will perform two hand seals and channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality. Then they mold that sand into Hydrophobic Sand. This can create a massive amount of Red Sand at a relatively quick pace allowing the user to turn the battlefield to his advantage. Obviously this Red Sand is already infused with the users chakra causing the ground to become unusable by the opponent for Earth Release techniques as there won't be any solid earth left to use. Additionally any Red Sand technique used from this source has more chakra than normal in it due to the chakra already found in it strengthening the technique increasing it's rank by one and adding an additional twenty damage. The size and scale of the ground that is converted is roughly the same as Swamp of the Underworld allowing the user to trap multiple opponents or even large summons. If something living happens to sink into the Red Sand they begin to take damage due to the sheer heat of the sand which has the potential to cause third degree burns. This damage is roughly twenty per turn while partially or fully submerged in the sand and the Red Sand itself has the consistency of quicksand allowing it to pull a person in deceptively quick. Note: Usable four times a battle and the red sand lasts three turns before reverting to normal sand [URL]https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&viewfull=1#post21781457[/URL][/SPOILER][B](Nirro Suna: Nesasu no Asumodeusu) Red Sand Release: Asmodeus of Nessus[/B] [spoiler] Type: Offensive/Defensive Rank: S Range: Short - Long Chakra cost: 40 ( -10 per turn ) Damage points: 80 Description: The user will perform three handseals their chakra into the ground. From this massive amount of chakra the user causes Red Sand to form and then erupt upward from the ground buckling it and cracking it as a massive creature made out of Red Sand rises from the ground. The creature will be completely made out of Red Sand and is able to protect the user from incoming techniques while also being able to attack. Once per turn passively the creature can lash out with it's arms or body to smash or crush anything in it's path with the sheer weight and size of their body. It not only can attack a target physically by lashing out in various ways to attack the enemy in a freeform manner it can attack at range. It does this by shooting from it's mouth a highly pressurized torrent of Red Sand with enough potential and strength to pierce through techniques that Red Sand is strong to (A-rank in strength). This can be done once per turn with a two turn cool down and costs a move slot, twice per battle. Any Red Sand that touches human or animal flesh is able to cause third degree burns. If there is a red sand source available the creature can use it to reform itself from damage it could have taken while being used but it counts as a move slot. However unlike the reformation ability mentioned above this doesn't cost any chakra needing only a source of Red Sand to accomplish After the creature is done or if it's broken down due to a clash with a stronger technique the creature will disperse itself throughout the air causing a massive source of Red Sand to form leaving red sand all over the battle field up to mid range. Note: Usable twice a battle and needs a two turn cool down while no other Red Sand jutsus can be used during the cool down. After it's dispersal. Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature. Note: The torrent of Red Sand and the reformation abilities each cost a move slot but can be used in the same timeframe as another technique due to originating from the creature instead of the user. Note: Creature can last for three turns [URL]https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238&viewfull=1#post21742238[/URL][/spoiler][B](Nirro Suna: Mekakushi of the Nirro Zetsumei) Red Sand Release: The Masque of the Red Death[/B] [spoiler]Type: Attack Rank: S Range: Mid/Long Chakra cost: 40 (-10 per turn) Damage points: 80 (20 per turn) Description: The user does the snake hand sign then waves one of his hands in an upward motion converting the ground below the opponent into Red Sand as he waves his hand upward the Red Sand bursts upward creating a dense dust storm. The dust surrounds the opponent up to mid range in all directions and adheres to the skin causing 2nd to 3rd degree burns. The dust cloud takes on similar properties to the Hidden Mist Jutsu, the opponent won't be able to see very far (roughly short range) and due to the chakra sharingan will be rendered useless unable to piece through the chakra infused dust cloud. Notes: -Can only be used twice -Can last up to 2 turns -No other Red Sand jutsu this turn -If the user gets caught in the storm he will be effected but can control it with motions of the arms to lessen the damage [URL]http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15381446&viewfull=1#post15381446[/URL][/spoiler] [B](Niiro Suna: Sabaku no Hōtō) Red Sand Release: Desert Sparda[/B] [spoiler]Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: The user releases Red Sand as he punches, kicks or uses a taijutsu motion which allows for blasts of Red Sand to be incorporated into free-form taijutsu and taijutsu usage. The user can also perform arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts, blades, waves or torrents of Red Sand allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but it's real damages comes in due to the heat and properties of the Red Sand. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. The Red Sand follows the strengths and weaknesses found in the element itself causing the taijutsu technique to have the strengths and weaknesses of Red Sand. Additionally by supplementing basic or elemental chakra from taijutsu with Red Sand the user is able to instead empower that technique with Red Sand causing more damage than it usually would have on it's own. This is because when the Red Sand hits a person it will pierce into or through the body causing deep burns and slashes as well as when it comes against other techniques it will have the strengths of Red Sand. This potential for damage and additional Red Sand increases the rank of taijutsu techniques by one up to S rank with S ranks or Forbidden techniques it increases the damage by ten but doesn't effect the rank. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release a massive amount of Red Sand with the kick creating a Red Sand dragon in it's stead. Note: Cannot use any other Red Sand jutsu the turn this is used Note: The user can only create four blasts, arcs or waves with each use, with the total power divided between them. Note: Can only be used alongside taijutsu once per turn with a one turn cool down. Can only be used thrice per battle. [URL]https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238&viewfull=1#post21742238[/URL][/spoiler][B](Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet[/B] [spoiler]Type: Offense Rank: S Range: Short/Long Chakra cost: 40 (20 if explosion is triggered) Damage points: 80 Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body. Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target. Notes: Each bullet is roughly 2 inches cubed Can be used 3x per battle Must skip two turns before using again No other red sand in the same turn [URL]http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15583219&viewfull=1#post15583219[/URL][/spoiler] [B](Nirro Suna: Aka Taigun) Red Sand Release: Red Horde[/B] [SPOILER]Type: Attack/Supplementary Rank: B Range: Short - Long Chakra cost: 20 (-10 per turn) Damage points: 40 Description: The user will perform the Tiger sign and create 10 life size animals (they will be their respective size and can be as large as small cats and dogs or as small as a Kinkachu beetle) by either using their chakra to create them from the ground or using an already made source of Red Sand. The animals can rush towards the opponent and latch on to them keeping him in place by biting down onto to them or be used to attack in various ways such as from behind or through the air in the case of flying animals such as birds or insects. Once the animals make contact with the opponent the user can snap his fingers causing the animals to grow in size to being the size of any of Kakashi's Ninken.The animals can cause 3rd degree burns by being touched or attacked by them. The animals can also travel through Red Sand sources hiding in it and attacking from various angles later on. The user can cause the animals to "explode" into a flurry of Red Sand that can cause damage by performing the Tiger hand seal a second time. The creatures cannot act on their own and will always be guided by the users mental commands and chakra. Note: Has a 1 turn cool down Note: Usable 5 times a match Note: The animals last for a maximum of three turns [URL]http://narutobase.net/forums/showthread.php?t=13700&page=30&p=16799339&viewfull=1#post16799339[/URL][/SPOILER] [B](Niiro Suna: Yogg-Saron no Gyappingumō) - Red Sand Release: The Gapping Maw of Yogg-Saron[/B] [spoiler]Rank: Forbidden Type: Offensive Range: Short - Long Chakra: 50 Damage: 90 ( 30 to the user ) Description: The user does three handseals and channels their chakra underneath their opponent. The user uses a great amount of chakra and has the ground underneath the opponent turn into red sand in a short range radius of the opponent tearing open and causing most structures and even the opponent to fall inward as it pulls them down due to the unstable ground leaving no footing. This is a lot like a large ant-lion devouring most things in a short range radius. The red sand quickly keeps growing in radius and depth till it reaches fifteen meters across and forty meters in depth this all happens before the end of the users turn. By performing a single hand seal the sand directly below the opponent forms into two large arms that grab the opponent and bind them this happens in unison to the red sand's area growing and each hand is S rank in strength. The arms will begin to recede deep into the open maw drawing the opponent down with them pulling them through the scorchingly hot sand. The heat of this technique is as hot as the sand can be before it would naturally transition into a glass-silicate form. Due to this immense temperature the jutsu causes fourth degree burns. The opponent will be dragged underneath the pit and sunken to the bottom of the pit while being burned and suffocated. At this depth with so much red sand on all sides the pressure is so intense it has the ability to crush bones and puts so much pressure on the opponent they are unable to move their chest to take oxygen into their lungs. If they do inhale this deep in the sinkhole they pull red sand into their nose and mouth burning the linings of their throat, nose and mouth burning them to the point of being irreparable through time. The sinkhole is large enough to also sink giant summoning creatures like Manda and scale wise is the size of (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld at it's largest. Note: Usable one time per battle Note: After using this technique the user is unable to create new red sand for two turns and is in a state of exhaustion meaning any red sand technique they use for the following two turns will be significantly weaker then normal losing twenty damage. They also can't use A rank or above Red Sand in the following turn and lose one rank to their speed for two turns. [URL]https://narutobase.net/forums/showthread.php?t=13700&page=43&p=21742238&viewfull=1#post21742238[/URL][/spoiler] [B](Akai Sabaku no Tagu) - Tags of the Red Desert[/B] [spoiler]Type: Supplementary Rank: N/A Range: Short - Long Chakra: N/A (-5 per tag) Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques ) Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support a D rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support a D rank technique. The remainder of two tags can support a C rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness. Note: Must post this in the user bios to be able to use them or post them in the start of the battle and cannot be utilized alongside other seals to increase tag damage. [URL]https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21781457&viewfull=1#post21781457[/URL][/spoiler] [B]( Nirro Suna/Fuuinjutsu: Wādo no gurifu ) - Red Sand/Sealing Arts: Glyph of Warding [/B] [spoiler]Type: Defensive/Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A ( 60 ) Description: A seal where the kanji for "ward" is placed upon the body with a predetermined amount of Red Sand sealed into the seal. When a hostile foreign chakra source such as another person or a technique comes within a certain distance of the seal itself passively acts releasing the sealed Red Sand outward in a torrential pulse. This works extremely well against taijutsu attacks as if another hostile physical body tries to touch the seal holder the seal will auto activate and release the source of red sand knocking away the attacking limb or taijutsu based motion. This source is equivalent to an A rank technique and has enough force to knock a taijutsu movement up to S rank away having the same effect on basic ninjutsu, weapon based ninjutsu or similar techniques. The red sand doesn't make direct contact with the user at all and will release from the seal itself outward. During it's release in the same timeframe as the seal the source can be manipulated by another technique to compound the usefulness of the autonomous seal. The seal also has the potential to defend against incoming elemental techniques up to A rank with techniques higher than A rank being reduced by one rank during the clash. Instead of a basic red sand source the user is able to seal up to an A rank red sand technique into the seal before combat allowing the seal to release an autonomous defense allowing the user to attack or defend in tandem with this defensive mechanism. The seal in this instant would be passive but the sealed red sand technique would count as a move, but can be done alongside another technique in the same timeframe. The seal itself moves along the body to release the red sand at the best point to defend from the incoming offensive motion. This technique allows one Glyph of Warding seal to be placed upon the body at one time with the potential to use it once per turn. The seal can alternatively be placed upon a location or a weapon as a trap based technique. Note: Can be placed upon a bio with only one ward seal at a time Note: The seal can only be used once in a move even if the user gets attack multiple times in one move [URL]https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21806967&viewfull=1#post21806967[/URL][/spoiler][/spoiler][/SPOILER] [/QUOTE]
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